mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-16 16:46:35 +01:00
Translated using Weblate (Chinese (Traditional))
Currently translated at 42.0% (234 of 556 strings)
This commit is contained in:
committed by
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parent
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commit
bfaecc58ad
@@ -1,162 +1,142 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources><string name="app_description">任務導向的奇幻 RPG</string>
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<string name="exit_to_menu">回到選單</string>
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<string name="menu_settings">設定</string>
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<string name="menu_save">儲存</string>
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<string name="menu_save_gamesaved">遊戲已經儲存到 紀錄 %1$d</string>
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<string name="menu_save_failed">儲存失敗!記憶卡是否已安裝且可以寫入?</string>
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<string name="loadsave_title_save">儲存遊戲</string>
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<string name="loadsave_title_load">載入遊戲</string>
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<string name="loadsave_selectslot">選擇紀錄</string>
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<string name="savegame_currenthero_displayinfo">等級 %1$d,%2$d 經驗值,%3$d 金幣</string>
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<string name="dialog_loading_message">載入資源中…</string>
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<string name="dialog_loading_failed_title">載入失敗</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail 無法載入遊戲存擋。
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<resources>
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<string name="app_description">任務導向的奇幻 RPG</string>
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<string name="exit_to_menu">回到選單</string>
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<string name="menu_settings">設定</string>
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<string name="menu_save">儲存</string>
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<string name="menu_save_gamesaved">遊戲已經儲存到 紀錄 %1$d</string>
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<string name="menu_save_failed">儲存失敗!記憶卡是否已安裝且可以寫入?</string>
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<string name="loadsave_title_save">儲存遊戲</string>
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<string name="loadsave_title_load">載入遊戲</string>
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<string name="loadsave_selectslot">選擇紀錄</string>
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<string name="savegame_currenthero_displayinfo">等級 %1$d,%2$d 經驗值,%3$d 金幣</string>
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<string name="dialog_loading_message">載入資源中…</string>
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<string name="dialog_loading_failed_title">載入失敗</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail 無法載入遊戲存擋。
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\n
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\n:(
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\n
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\n檔案也許損壞或不完整。</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法載入遊戲存檔。
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法載入遊戲存檔。
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\n遊戲存檔的版本比現正運行的版本新。</string>
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<string name="dialog_close">關閉</string>
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<string name="dialog_monsterencounter_message">你想要攻擊嗎?
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<string name="dialog_close">關閉</string>
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<string name="dialog_monsterencounter_message">你想要攻擊嗎?
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\n難度: %1$s</string>
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<string name="dialog_monsterencounter_info">資訊</string>
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<string name="status_hp">血量:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">等級:</string>
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<string name="heroinfo_char">簡介</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill">技能</string>
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<string name="heroinfo_levelup">等級上升</string>
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<string name="heroinfo_level">等級</string>
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<string name="heroinfo_totalexperience">總經驗值</string>
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<string name="heroinfo_gold">金幣: %1$d</string>
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<string name="heroinfo_actionpoints">行動點數(AP):</string>
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<string name="heroinfo_quests">任務</string>
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<string name="combat_attack">攻擊(%1$d AP)</string>
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<string name="combat_move">移動(%1$d AP)</string>
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<string name="combat_use">使用物品</string>
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<string name="combat_endturn">結束回合</string>
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<string name="combat_flee">逃跑</string>
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<string name="combat_begin_flee">你現在可以逃離戰鬥,透過點擊你想要移動的方向。</string>
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<string name="combat_flee_failed">逃走失敗了!</string>
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<string name="combat_status_ap">AP: %1$d</string>
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<string name="combat_monsterhealth">HP:</string>
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<string name="combat_monsteraction">%1$s 正在攻擊。</string>
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<string name="combat_result_monstermiss">%1$s 沒有命中!</string>
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<string name="combat_result_monsterhit">%1$s 命中,你損失 %2$d hp!</string>
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<string name="combat_result_monsterhitcritical">%1$s 爆擊,你損失 %2$d hp!</string>
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<string name="combat_result_heromiss">你的攻擊沒有命中。</string>
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<string name="combat_result_herohit">你的攻擊命中,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herohitcritical">你的攻擊爆擊了,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herokillsmonster">%1$s 死了!</string>
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<string name="combat_not_enough_ap">這回合剩下的AP不夠。</string>
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<string name="combat_hero_dies">你失去知覺,但幸運地活著醒了過來,並感覺到茫然和疲憊。你損失%1$d 經驗值。</string>
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<string name="combat_miss_animation_message">MISS</string>
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<string name="inventory_info">資訊</string>
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<string name="inventory_equip">裝備</string>
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<string name="inventory_unequip">卸下</string>
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<string name="inventory_use">使用</string>
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<string name="inventory_drop">丟棄</string>
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<string name="inventory_item_used">你使用了 %1$s。</string>
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<string name="inventory_item_dropped">%1$s 被丟棄了。</string>
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<string name="inventory_item_equipped">你裝備了 %1$s。</string>
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<string name="dialog_loot_pickall">全部撿起</string>
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<string name="dialog_loot_foundgold">你找到 %1$d 金幣。</string>
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<string name="dialog_loot_pickedupitem">你撿起一個物品。</string>
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<string name="dialog_loot_pickedupitems">你撿起 %1$d 個物品。</string>
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<string name="dialog_groundloot_title">物品</string>
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<string name="dialog_groundloot_message">你找到一些物品。</string>
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<string name="dialog_monsterloot_title">勝利</string>
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<string name="dialog_monsterloot_gainedexp">你得到 %1$d 經驗值。</string>
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<string name="monster_difficulty_veryeasy">非常簡單</string>
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<string name="monster_difficulty_easy">簡單</string>
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<string name="monster_difficulty_normal">普通</string>
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<string name="monster_difficulty_hard">困難</string>
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<string name="monster_difficulty_veryhard">非常困難</string>
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<string name="monster_difficulty_impossible">不可能的任務</string>
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<string name="actorinfo_difficulty">難度:</string>
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<string name="actorinfo_health">血量:</string>
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<string name="actorinfo_attack">攻擊力:</string>
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<string name="actorinfo_defense">防禦力:</string>
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<string name="actorinfo_movecost">移動消耗(AP):</string>
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<string name="actorinfo_basetraits">基本戰鬥統計(除去裝備與技能)</string>
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<string name="actorinfo_currenttraits">戰鬥統計(current)</string>
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<string name="traitsinfo_attack_cost">攻擊消耗(AP):</string>
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<string name="traitsinfo_attack_chance">命中機率:</string>
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<string name="traitsinfo_attack_damage">攻擊傷害:</string>
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<string name="traitsinfo_criticalhit_skill">爆擊等級:</string>
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<string name="traitsinfo_criticalhit_multiplier">爆擊倍率:</string>
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<string name="traitsinfo_defense_chance">格擋機率:</string>
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<string name="traitsinfo_defense_damageresist">傷害減免:</string>
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<string name="iteminfo_action_use">使用</string>
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<string name="iteminfo_action_equip">裝備</string>
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<string name="iteminfo_action_unequip">卸下</string>
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<string name="iteminfo_action_use_ap">使用(%1$d AP)</string>
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<string name="iteminfo_action_equip_ap">裝備(%1$d AP)</string>
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<string name="iteminfo_action_unequip_ap">卸下(%1$d AP)</string>
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<string name="startscreen_continue">繼續當前遊戲</string>
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<string name="startscreen_newgame">新遊戲</string>
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<string name="startscreen_newgame_confirm">你即將失去當前的遊戲進度和角色,確定要開啟一個新遊戲?</string>
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<string name="startscreen_about">關於/幫助</string>
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<string name="startscreen_enterheroname">輸入英雄名稱</string>
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<string name="startscreen_load">載入</string>
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<string name="conversation_rewardexp">[你獲得 %1$d 經驗值]</string>
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<string name="conversation_rewardgold">[你獲得 %1$d 金幣]</string>
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<string name="conversation_lostgold">[你損失 %1$d 金幣]</string>
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<string name="conversation_rewarditem">[你得到一個物品]</string>
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<string name="conversation_rewarditems">[你得到 %1$d 個物品]</string>
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<string name="conversation_next">繼續</string>
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<string name="conversation_leave">離開</string>
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<string name="shop_buy">購買</string>
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<string name="shop_sell">賣出</string>
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<string name="shop_infoitem">資訊</string>
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<string name="shop_buyitem">購買(%1$d 金幣)</string>
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<string name="shop_sellitem">賣出(%1$d 金幣)</string>
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<string name="shop_yourgold">你的金幣: %1$d</string>
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<string name="shop_item_bought">買了 %1$s。</string>
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<string name="shop_item_sold">賣了 %1$s。</string>
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<string name="levelup_title">等級上升</string>
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<string name="levelup_description">歡迎來到等級 %1$d!</string>
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<string name="levelup_buttontext">等級上升</string>
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<string name="levelup_add_health">增加血量(+%1$d HP)</string>
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<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
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<string name="levelup_add_attackchance">增加命中機率(+%1$d)</string>
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<string name="levelup_add_attackchance_description">增加 %1$d 到你的基本命中機率。</string>
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<string name="levelup_add_attackdamage">增加攻擊傷害(+%1$d)</string>
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<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基本攻擊傷害。</string>
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<string name="levelup_add_blockchance">增加格擋機率(+%1$d)</string>
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<string name="levelup_add_blockchance_description">增加 %1$d 到你的基本格擋機率。</string>
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<string name="dialog_rest_title">休息</string>
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<string name="dialog_rest_confirm_message">你是否要在這裡休息?</string>
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<string name="dialog_rest_message">你已經休息,並回復了血量。</string>
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<string name="about_button1">幫助</string>
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<string name="about_button2">作者群</string>
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<string name="about_button3">聲明 or 權限</string>
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<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
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<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
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<string name="dialog_monsterencounter_info">資訊</string>
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<string name="status_hp">血量:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">等級:</string>
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<string name="heroinfo_char">簡介</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill">技能</string>
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<string name="heroinfo_levelup">等級上升</string>
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<string name="heroinfo_level">等級</string>
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<string name="heroinfo_totalexperience">總經驗值</string>
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<string name="heroinfo_gold">金幣: %1$d</string>
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<string name="heroinfo_actionpoints">行動點數(AP):</string>
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<string name="heroinfo_quests">任務</string>
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<string name="combat_attack">攻擊(%1$d AP)</string>
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<string name="combat_move">移動(%1$d AP)</string>
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<string name="combat_use">使用物品</string>
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<string name="combat_endturn">結束回合</string>
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<string name="combat_flee">逃跑</string>
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<string name="combat_begin_flee">你現在可以逃離戰鬥,透過點擊你想要移動的方向。</string>
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<string name="combat_flee_failed">逃走失敗了!</string>
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<string name="combat_status_ap">AP: %1$d</string>
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<string name="combat_monsterhealth">HP:</string>
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<string name="combat_monsteraction">%1$s 正在攻擊。</string>
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<string name="combat_result_monstermiss">%1$s 沒有命中!</string>
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<string name="combat_result_monsterhit">%1$s 命中,你損失 %2$d hp!</string>
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<string name="combat_result_monsterhitcritical">%1$s 爆擊,你損失 %2$d hp!</string>
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<string name="combat_result_heromiss">你的攻擊沒有命中。</string>
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<string name="combat_result_herohit">你的攻擊命中,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herohitcritical">你的攻擊爆擊了,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herokillsmonster">%1$s 死了!</string>
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<string name="combat_not_enough_ap">這回合剩下的AP不夠。</string>
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<string name="combat_hero_dies">你失去知覺,但幸運地活著醒了過來,並感覺到茫然和疲憊。你損失%1$d 經驗值。</string>
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<string name="combat_miss_animation_message">MISS</string>
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<string name="inventory_info">資訊</string>
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<string name="inventory_equip">裝備</string>
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<string name="inventory_unequip">卸下</string>
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<string name="inventory_use">使用</string>
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<string name="inventory_drop">丟棄</string>
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<string name="inventory_item_used">你使用了 %1$s。</string>
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<string name="inventory_item_dropped">%1$s 被丟棄了。</string>
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<string name="inventory_item_equipped">你裝備了 %1$s。</string>
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<string name="dialog_loot_pickall">全部撿起</string>
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<string name="dialog_loot_foundgold">你找到 %1$d 金幣。</string>
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<string name="dialog_loot_pickedupitem">你撿起一個物品。</string>
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<string name="dialog_loot_pickedupitems">你撿起 %1$d 個物品。</string>
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<string name="dialog_groundloot_title">物品</string>
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<string name="dialog_groundloot_message">你找到一些物品。</string>
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<string name="dialog_monsterloot_title">勝利</string>
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<string name="dialog_monsterloot_gainedexp">你得到 %1$d 經驗值。</string>
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<string name="monster_difficulty_veryeasy">非常簡單</string>
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<string name="monster_difficulty_easy">簡單</string>
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<string name="monster_difficulty_normal">普通</string>
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<string name="monster_difficulty_hard">困難</string>
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<string name="monster_difficulty_veryhard">非常困難</string>
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<string name="monster_difficulty_impossible">不可能的任務</string>
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<string name="actorinfo_difficulty">難度:</string>
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<string name="actorinfo_health">血量:</string>
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<string name="actorinfo_attack">攻擊力:</string>
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<string name="actorinfo_defense">防禦力:</string>
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<string name="actorinfo_movecost">移動消耗(AP):</string>
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<string name="actorinfo_basetraits">基本戰鬥統計(除去裝備與技能)</string>
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<string name="actorinfo_currenttraits">戰鬥統計(current)</string>
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<string name="traitsinfo_attack_cost">攻擊消耗(AP):</string>
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<string name="traitsinfo_attack_chance">命中機率:</string>
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<string name="traitsinfo_attack_damage">攻擊傷害:</string>
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<string name="traitsinfo_criticalhit_skill">爆擊等級:</string>
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<string name="traitsinfo_criticalhit_multiplier">爆擊倍率:</string>
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<string name="traitsinfo_defense_chance">格擋機率:</string>
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<string name="traitsinfo_defense_damageresist">傷害減免:</string>
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<string name="iteminfo_action_use">使用</string>
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<string name="iteminfo_action_equip">裝備</string>
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<string name="iteminfo_action_unequip">卸下</string>
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<string name="iteminfo_action_use_ap">使用(%1$d AP)</string>
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<string name="iteminfo_action_equip_ap">裝備(%1$d AP)</string>
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<string name="iteminfo_action_unequip_ap">卸下(%1$d AP)</string>
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<string name="startscreen_continue">繼續當前遊戲</string>
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<string name="startscreen_newgame">新遊戲</string>
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<string name="startscreen_newgame_confirm">你即將失去當前的遊戲進度和角色,確定要開啟一個新遊戲?</string>
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<string name="startscreen_about">關於/幫助</string>
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<string name="startscreen_enterheroname">輸入英雄名稱</string>
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<string name="startscreen_load">載入</string>
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<string name="conversation_rewardexp">[你獲得 %1$d 經驗值]</string>
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<string name="conversation_rewardgold">[你獲得 %1$d 金幣]</string>
|
||||
<string name="conversation_lostgold">[你損失 %1$d 金幣]</string>
|
||||
<string name="conversation_rewarditem">[你得到一個物品]</string>
|
||||
<string name="conversation_rewarditems">[你得到 %1$d 個物品]</string>
|
||||
<string name="conversation_next">繼續</string>
|
||||
<string name="conversation_leave">離開</string>
|
||||
<string name="shop_buy">購買</string>
|
||||
<string name="shop_sell">賣出</string>
|
||||
<string name="shop_infoitem">資訊</string>
|
||||
<string name="shop_buyitem">購買(%1$d 金幣)</string>
|
||||
<string name="shop_sellitem">賣出(%1$d 金幣)</string>
|
||||
<string name="shop_yourgold">你的金幣: %1$d</string>
|
||||
<string name="shop_item_bought">買了 %1$s。</string>
|
||||
<string name="shop_item_sold">賣了 %1$s。</string>
|
||||
<string name="levelup_title">等級上升</string>
|
||||
<string name="levelup_description">歡迎來到等級 %1$d!</string>
|
||||
<string name="levelup_buttontext">等級上升</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
|
||||
<string name="levelup_add_attackchance">增加命中機率(+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加 %1$d 到你的基本命中機率。</string>
|
||||
<string name="levelup_add_attackdamage">增加攻擊傷害(+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基本攻擊傷害。</string>
|
||||
<string name="levelup_add_blockchance">增加格擋機率(+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基本格擋機率。</string>
|
||||
<string name="dialog_rest_title">休息</string>
|
||||
<string name="dialog_rest_confirm_message">你是否要在這裡休息?</string>
|
||||
<string name="dialog_rest_message">你已經休息,並回復了血量。</string>
|
||||
<string name="about_button1">幫助</string>
|
||||
<string name="about_button2">作者群</string>
|
||||
<string name="about_button3">聲明 or 權限</string>
|
||||
<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
|
||||
<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
|
||||
<string name="dialog_recenter">回到中央</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
@@ -266,4 +246,5 @@
|
||||
<string name="preferences_movement_dpad_minimizeable_title">最小化虛擬方向鍵</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">如果虛擬方向鍵啟用,這項設定允許按一下虛擬方向鍵的中心來最小化。</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||||
<string name="app_name">Andor的行跡</string>
|
||||
</resources>
|
||||
Reference in New Issue
Block a user