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Changed weapon proficiency bludgening to blunt, and added whips to description.
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@@ -603,7 +603,7 @@
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<string name="skill_title_weapon_prof_1hsword">One-handed sword proficiency</string>
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<string name="skill_title_weapon_prof_2hsword">Two-handed sword proficiency</string>
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<string name="skill_title_weapon_prof_axe">Axe proficiency</string>
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<string name="skill_title_weapon_prof_blunt">Bludgeoning weapon proficiency</string>
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<string name="skill_title_weapon_prof_blunt">Blunt weapon proficiency</string>
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<string name="skill_title_weapon_prof_unarmed">Unarmed fighting</string>
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<string name="skill_title_armor_prof_shield">Shield proficiency</string>
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<string name="skill_title_armor_prof_unarmored">Unarmored fighting</string>
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@@ -622,7 +622,7 @@
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<string name="skill_shortdescription_weapon_prof_1hsword">Better at fighting with one-handed swords</string>
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<string name="skill_shortdescription_weapon_prof_2hsword">Better at fighting with two-handed swords</string>
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<string name="skill_shortdescription_weapon_prof_axe">Better at fighting with axes</string>
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<string name="skill_shortdescription_weapon_prof_blunt">Better at fighting with bludgeoning weapons</string>
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<string name="skill_shortdescription_weapon_prof_blunt">Better at fighting with blunt weapons</string>
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<string name="skill_shortdescription_weapon_prof_unarmed">Better at fighting without weapons</string>
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<string name="skill_shortdescription_armor_prof_shield">Make better use of shields and parrying weapons</string>
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<string name="skill_shortdescription_armor_prof_unarmored">Better at fighting without armor</string>
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@@ -641,7 +641,7 @@
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<string name="skill_longdescription_weapon_prof_1hsword">For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.</string>
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<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of blunt weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, whips, war hammers and giant hammers.</string>
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<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
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<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield or parrying weapon equipped.</string>
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<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
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