Zukero
1d0bdf1e4e
Added recenter button on worldmap.
2017-11-13 13:55:04 +01:00
Zukero
4cdc08b360
Layout tweaks and bug fixes.
2017-11-13 12:35:01 +01:00
Zukero
0f90281e0f
Fixed worldmap scrolling. Removed useless "More" button on item info
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when opened from shops.
2017-11-13 10:33:57 +01:00
Zukero
f06e0d714a
Added missing credit.
2017-11-11 09:08:22 +01:00
Zukero
bccab0421a
Credited authors
2017-11-11 08:57:27 +01:00
Zukero
13a8e351bd
ListPreferences popup issue almost fixed.
2017-11-10 20:01:30 +01:00
Zukero
e3ca04cde7
'More' button in item info view to go back and forth between simple
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click and long click menus in the inventory.
2017-11-09 16:52:57 +01:00
Zukero
6394353fa0
Custom context menu on inventory now works.
2017-11-09 16:39:30 +01:00
Zukero
b57f847b09
Nice combo boxes, erm, spinners, emulated through a button and a dialog.
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Dual-sized heroes.
Did "Organize imports" in eclipse on the whole project, so almost all
java files are changed, but not by much.
2017-11-08 18:36:17 +01:00
Zukero
f161926a75
Spinner emulation for inventory filters. Allows greater control over
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dropdown menu L&F.
2017-11-08 00:16:55 +01:00
Zukero
763c964b17
Better readability of magnitude & duration in actor condition bars.
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Better list item borders bitmaps.
2017-11-07 18:50:06 +01:00
Zukero
7122907cc0
Nice actor conditions indicator bars.
2017-11-07 17:30:32 +01:00
Zukero
f9c3bc6bf6
Color palette in resources. Conversation activity uses it now.
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Preferences category headers fixed.
2017-11-06 23:53:40 +01:00
Zukero
f78862e778
Better tabs, bettertext color consistency, UI skinning not yet
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completed...
2017-11-06 19:08:31 +01:00
Zukero
164990ec6b
Tabs in hero view are now themed. Also, preparatory works for Dual-size
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hero icons, and more UI tweaks.
2017-11-06 00:20:10 +01:00
Zukero
a017fbcf67
More progress on the UI skinning effort. Combat view now shows an AP
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bar.
2017-11-05 17:37:50 +01:00
Zukero
e4be5d35a8
New Dialog system for better UI control. ALmost there...
2017-11-05 01:47:27 +01:00
Zukero
3a8ad1395f
More UI tweaks... not there yet.
2017-11-03 18:06:50 +01:00
Zukero
335c853acd
Theme refining
2017-11-03 11:03:46 +01:00
Zukero
6787a0ac4b
More UI tweaks.
2017-11-02 19:10:23 +01:00
Zukero
a4694be347
UI Styling like crazy.
2017-11-02 19:05:15 +01:00
Zukero
a8b24abb39
Select your hero !
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Support for three different hero sprites.
Externalized New Game Creation in a separate fragment.
Enhanced title screen UI.
Continuable game preview.
2017-10-31 18:26:11 +01:00
Zukero
29379be41c
UI to show actor conditions active on the targeted NPC during battle.
2017-10-24 18:23:45 +02:00
Zukero
a17eaadf4e
Added UI to show the stats for the "revenge strike" feature.
2017-08-28 17:52:34 +02:00
Zukero
da76ea4542
Revenge effects & Enhanced combat log.
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Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
84059a575f
Actor condition immunity! It works!
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For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Carceris Magister
101d722ae6
Fixed dangling reference in Mikhail's conversation list.
2017-08-17 09:16:36 -04:00
Zukero
7c6aea4d7c
Fixed Dual-Wield level 1, so that the resulting attack cost is the
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slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
2017-08-11 13:05:22 +02:00
dacmot
a3a043b993
Add myself to authors
2017-07-25 14:55:25 -04:00
Rijackson
6b599977e7
Added myself to authors.
2017-03-26 11:57:29 -04:00
Zukero
40da3e5dec
Merge branch 'master' into master
2017-03-26 16:02:59 +02:00
Zukero
efcf683adf
Merge pull request #22 from HummusSamurai/feature/SortingAndCategories
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Feature/sorting and categories
Inventory, skills and shoplists can now be filtered and sorted !
Thank you M.H. Alkotob.
2017-02-22 14:13:24 +01:00
Rijackson
cf4a381f06
Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
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The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Zukero
ef2af81e87
Quickslots assignment UI - now it's looking better.
2017-01-21 00:34:50 +01:00
Zukero
322e176be9
Fixed large monster issuem introduced with content reordering, but
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solved by adding more flexibility and removing the "size" field in
monsters.
2017-01-20 15:04:17 +01:00
Mohamad Alkotob
ffd37a709b
Added name under "Additional programming"
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Initials before surname due to ethnic saltiness
2017-01-06 16:04:44 +02:00
Zukero
ac2c4d7313
Solved button text no showing in shops issue.
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All button instances in XML layouts now use layout_height="wrap_parent"
and minHeight="0dp" instead of a fixed 35sp size. It should be safer.
2017-01-04 15:38:42 +01:00
HummusSamurai
3e6921d101
Inventory sort/category is implemented (only buttons were there before) and favorites no longer show in UI
2017-01-04 11:27:31 +02:00
life
0907b0978d
Skills, Inventory, and Shops now have the Sort & Category options in the UI.
2017-01-04 01:29:46 +02:00
Zukero
b0061ee736
City of Stoutford added, and integrated. Now it needs people...
2016-01-06 23:18:52 +01:00
Zukero
268d8f3023
First merge of Halvor's "Surprise !" quest.
2015-12-08 15:08:56 +01:00
Zukero
3d870e85be
Moved string resource "about_interface" from strings_about.xml to
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strings.xml, for easier localization on Weblate.
2015-11-13 15:08:26 +01:00
Zukero
f4db713e63
Continued %-symbol deletion.
2015-10-29 16:04:10 +01:00
Zukero
ebbbf0ccfc
Removed the useless (and misguiding) % symbol after AC, BC and CC stats.
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Removed soon-to-be-closed GCode repository link, replaced by github one.
2015-10-28 17:43:11 +01:00
Zukero
b98ff6f601
Included new quest: pathway_fallhaven (Duleian road shortcut)
2015-08-13 16:33:51 +02:00
Zukero
903564a037
Fixed blocking & crashing bugs in shortcut_lodar.
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Boosted debug values to cope with swarm of Hirathils.
2015-08-10 17:25:04 +02:00
Zukero
84f152683e
Some dialogue fixes
2015-08-10 16:54:54 +02:00
Zukero
4d1609d3c4
Fixed UI icons resolution on HDPI devices introduced with sprite upscaling prevention for densities >1
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Fixed variable text size in debug buttons
Fixed game crahing & walkalbe issues in new versions of BWM maps.
2015-07-10 15:53:10 +02:00
Zukero
46ae78b8d9
Added missing BWM map (39a) to resource list.
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Added limit to 32x32 bitmap loading (<32x32px for density <1, ==32x32px
for density >=1).
2015-04-29 18:18:08 +02:00
Zukero
defbd007b2
Merged movement animation with "missed" attack animation.
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New string in strings.xml, for the "MISS" animated message.
Adapted in-combat movement to have animations there too.
No "sleep" anymore in monster actions. Now relying only on animation
callbacks.
2015-04-14 14:04:05 +02:00