Zukero
d47704200c
New Black & White color filter. Set the "colorfilter" property of a map
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to "bw".
2016-08-08 16:27:15 +02:00
Zukero
49e5c9d930
New map-level property : "colorfilter".
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Possible values are "black20", "black40", "black60", "black80", and
"invert".
The blackXX ones add a black shade on the map (making them look darker,
like unlit caves), that has a 20% to 80% opacity. The invert one make
the screen use inverted colors. Others could be added, but only static
ones, like a B&W mode for example.
Animated ones ( like continuous gamma rotation ) aren't viable
performance-wise.
2016-08-08 12:22:12 +02:00
Zukero
96fb165929
Patched all maps to include latest set of tilesets.
2016-08-08 11:30:30 +02:00
Zukero
d126d1ebfd
ATTENTION: changes to map format.
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Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
2016-07-19 17:00:19 +02:00
Zukero
6f757c66f4
Updated to version code 43.
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Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Zukero
b0061ee736
City of Stoutford added, and integrated. Now it needs people...
2016-01-06 23:18:52 +01:00
Zukero
268d8f3023
First merge of Halvor's "Surprise !" quest.
2015-12-08 15:08:56 +01:00
Zukero
910aa384e0
Changed IDs used by some debug resources to avoid overlapping with game
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content IDs.
2015-10-30 12:51:48 +01:00
Zukero
f4db713e63
Continued %-symbol deletion.
2015-10-29 16:04:10 +01:00
Zukero
477b839fcd
Fixed a few graphical glitches remaining in Lodar's Shortcut
2015-10-28 16:43:01 +01:00
ianh0
3ee48667ab
Fixed up several maps
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Fixed up Lodar shortcut maps and items
Fixed up Blackwater Mountain fix
Changed worldmap.xml
2015-08-26 20:03:27 +02:00
Zukero
b98ff6f601
Included new quest: pathway_fallhaven (Duleian road shortcut)
2015-08-13 16:33:51 +02:00
Zukero
22f8a4827a
Typos, broken links, and one NPE fixed.
2015-08-11 17:36:25 +02:00
Zukero
9dd1183161
Debugged Lodar Shortcut.
2015-08-10 15:15:45 +02:00
Zukero
4d1609d3c4
Fixed UI icons resolution on HDPI devices introduced with sprite upscaling prevention for densities >1
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Fixed variable text size in debug buttons
Fixed game crahing & walkalbe issues in new versions of BWM maps.
2015-07-10 15:53:10 +02:00
Zukero
297858f3f0
(Hopefully) fixed OutOfMemoryErrors for low heap-size devices.
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Fixed bug in quest "A night visit"
Fixed typo in map blackwater_mountain5a ("quantity " instead of
"quantity")
2015-06-19 16:30:28 +02:00
Zukero
348c9d215d
Fixed bugs introduced by new BWM maps.
2015-04-13 17:23:37 +02:00
Zukero
c5cddf96ba
Animated movements !
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Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.
2015-04-10 11:40:17 +02:00
Ian Haase
46ef47e0f7
Fixed up some small issues related to the pitch-black mine and the shortcut to the Blackwater Mountain Settlement.
2014-10-29 10:27:22 +01:00
Ian Haase
98a8f396f8
Small update to the Blackwater Mountain fix. A shortcut from the BWM cabin to the Blackwater Mountain settlement can be opened now. And the Prim mine (pitch-black mine) can be opened up as well.
2014-10-28 19:49:45 +01:00
Ian Haase
6bd1dcf77d
Blackwater mountain fix released.
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Now this area can be browsed in the world map!
Most of the maps have been edited and four new maps have been created for aligning purposes.
2014-07-24 15:34:45 +02:00
Ian Haase
6cedd56453
small update on maps:
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-shadow corrections
-other small issues
2014-05-15 13:22:15 +02:00
Ian Haase
2240a9e26b
added "Replace" object layer to the template file
2014-03-30 20:32:47 +02:00
Ian Haase
95ee5b19d3
Added "map_transition_5" displaying additional shadow transitions
2014-02-20 16:01:50 +01:00
Oskar Wiksten
8b3ac992ce
Remove obsoleted "width" and "height" on <objectgroup> in TMX files
2013-11-10 21:10:48 +01:00
Oskar Wiksten
b898cf7f7c
Rename TMX property "outside" to "outdoors".
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* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Ian Haase
36da967dbe
updated tilesets + template.tmx and authors.xml
2013-10-05 17:55:57 +02:00
Oskar Wiksten
0a8859b304
Add explicit quest stages to existing key areas
2013-10-03 08:27:11 +02:00
Zukero
140dd16408
Key Area now use Requirement, instead of QuestProgress
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* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Ian Haase
8d91c7375d
recolored dirt transitions
2013-09-25 17:47:10 +02:00
Oskar Wiksten
d13cd4c02a
Add preference "use localization", to allow disabling partial translations
2013-09-08 16:56:03 +02:00
Oskar Wiksten
787fcc0a65
Rearrange worldmap.xml (sort by name)
2013-09-02 20:45:53 +02:00
Oskar Wiksten
96d451ffbe
Worldmap tile alignment (awesome work by Tomcat!)
2013-08-30 21:04:08 +02:00
Oskar Wiksten
0992053a72
Bugfix: Realign tiles in Fallhaven (thanks Mayweed & Tomcat)
2013-08-24 17:05:38 +02:00
Oskar Wiksten
83d2a8bde0
Convert all code spaces to tabs.
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* Yay for spaces-vs-tabs flamewar!
* Also removes trailing whitespaces in code
2013-07-23 16:36:26 +02:00
Oskar Wiksten
8d719b4083
Update v070 maps/conversations after the Hirazinn has been killed
2013-07-23 13:04:51 +02:00
Oskar Wiksten
a2d9e20d3d
Map tile alignment tweaking (thanks Tomcat!)
2013-07-23 11:51:17 +02:00
Oskar Wiksten
1baa787533
Minor tile changes to BWM maps
2013-07-18 15:35:36 +02:00
Oskar Wiksten
b28d896600
Add bars to the Charwood mine entrance when the player first visits
2013-07-18 14:05:37 +02:00
Oskar Wiksten
c7cd8e6d17
Map tile alignment tweaking (thanks Tomcat!)
2013-07-16 09:39:53 +02:00
Oskar Wiksten
44511650a1
Map tile alignment tweaking (thanks Tomcat!)
2013-07-15 11:33:01 +02:00
Oskar Wiksten
815dd91219
Map tile alignments (thanks Tomcat!)
2013-07-13 16:06:03 +02:00
Oskar Wiksten
ac90febeb1
Add setting "Show quickslots when toolbox is opened"
2013-07-13 13:00:14 +02:00
Oskar Wiksten
f9902799f9
Map tile alignment tweaking (thanks Tomcat!)
2013-07-11 21:39:42 +02:00
Oskar Wiksten
f797a5bb32
Map alignment tweaks (thanks Tomcat!)
2013-07-07 15:26:55 +02:00
Oskar Wiksten
8db91f0970
Minor content fixes to v070 content
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* Thanks to only1doug, Antison, sorrow, Mety, SkrikRunkarN, Sarumar, Mayweed
2013-07-06 12:59:47 +02:00
Oskar Wiksten
45b7a0e9a8
Minor cosmetic changes to v070 maps and content.
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* Thanks Mayweed!
2013-07-02 00:58:16 +02:00
Oskar Wiksten
8ac12ac960
Add preferences for setting position of quickslots
2013-06-29 18:11:07 +02:00
Oskar Wiksten
db6539744b
Add wild14_clearing to worldmap (thanks TomCat!)
2013-06-29 11:58:04 +02:00
Oskar Wiksten
b95011b5d4
Minor fixes to v070 content.
2013-06-27 20:45:17 +02:00