Added a way to re-sort the player's inventory by moving items to top/bottom.
Auto-close the level-up dialog if the player cannot level up (issue 284)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@222 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor conversations in Remgard.
Disable Android Lint errors for building with incomplete translations.
Renamed start of Remgard questline (thanks ctnbeh13).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@221 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor cleanup in pwcave* and waytobrimhavencave* maps.
Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@217 08aca716-68be-ccc6-4d58-36f5abd142ac
Added support for different types of item requirements in conversation replies. For example, requiring the player to wear a specific item instead of just having it in inventory.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@216 08aca716-68be-ccc6-4d58-36f5abd142ac
Also introduced a property of uniqueness per monster (meaning that unique monsters will not respawn). This will replace the uniqueness that was previously set on spawn areas, since it is more intuitive to define it per monster type.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@215 08aca716-68be-ccc6-4d58-36f5abd142ac
Added splatter images when the player kills monsters, that will stay on the map for 20 seconds after a monster has been killed. Splatter images are however currently disabled, since the splatter type should be determined from the monster class (which is not yet fully implemented).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@214 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated Russian translation (thanks e.solodookhin and shell.andor)
Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@213 08aca716-68be-ccc6-4d58-36f5abd142ac
Item requirements for selecting conversation replies now also support rrequring the player to be wearing a specific item, and having a requirement without removing the item when selecting the reply.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@210 08aca716-68be-ccc6-4d58-36f5abd142ac
37 new items for v0.6.11
Start of 3 new quests for v0.6.11
Tile fixes for waytolake* and mountaincave* maps.
Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@209 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@206 08aca716-68be-ccc6-4d58-36f5abd142ac
Corrected bug that caused the player to move without user input after combat.
Added safeguards to model state when buying and selling items (Issue 273, thanks chitul!)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@203 08aca716-68be-ccc6-4d58-36f5abd142ac
Spelling corrections to conversations.
Prevent FC when running maploader on maps that have exits that do not specify a destination map (such as south of Prim).
Reuse loaded graphics tiles in shopactivity.
Do not use android.util.Pair (since it's not available in Android v1.6)
Updated German translation (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@186 08aca716-68be-ccc6-4d58-36f5abd142ac
Load maps resources of adjacent maps in the background while on a map (reduces load times when changing maps)
Bugfix: Shop max hp and max ap on player overview screen.
Bump version number to beta3.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@185 08aca716-68be-ccc6-4d58-36f5abd142ac
Refactored resourceloader of conversationcollection. Now the game only loads conversations when they are used in the ConversationActivity, instead of loading them all when the game starts.
These two changes drastically reduces the memory footprint of the game, thus allowing devices with lower maximum heap size to run the game.
Changed link to forums (http://andorstrail.com/)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@181 08aca716-68be-ccc6-4d58-36f5abd142ac
Save active monster conditions in savegame file (issue 253).
Save individual monster combat stats in savegame file (issue 251).
Display active monster conditions on monster info dialog. (issue 252).
Renamed "unequipped stats" to "Base combat statistics (without equipment and skills)".
Bumped version number.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@177 08aca716-68be-ccc6-4d58-36f5abd142ac
Added "featured" and "promotional" images that are used in Android market.
Updated svg and high-resolution logo.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@175 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated dialog of Oluag, Unnmir and Gaela for when the player has already talked to them.
Updated conversation of guard in Prim main hall.
Sort skills according to id.
Renamed old healing potions to differentiate them from the new healing potions.
Spelling corrections to v0.6.10 conversation content.
Removed overScrollFooter for conversation listview (for issue 205)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@173 08aca716-68be-ccc6-4d58-36f5abd142ac