Oskar Wiksten
339c3ee7b2
Renamed Brazilian Portuguese translation file: pt-rBR.po -> pt_BR.po
2013-10-26 09:44:40 +02:00
Oskar Wiksten
0c3b4bded9
Merge pull request #9 from Zukero/requirements_negation
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Added requirement negation capability :
2013-10-23 09:22:22 -07:00
Zukero
c06dba6b7d
Factorized the checkbox definition in content editor.
2013-10-23 18:08:09 +02:00
Zukero
707940aa14
Added requirement negation capability :
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- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Oskar Wiksten
bdde9cefba
Merge branch 'activable_map_objects'
2013-10-22 18:06:23 +02:00
Zukero
26c412f7f1
MapObject & MonsterSpawnArea can be activated/deactivated using theisActive boolean.
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No handle exist yet to deactivate these areas.
Deactivated areas are never returned by PredefinedMap API.
Inactive container areas' Loot are not created on
createAllContainerLoot() calls. Think of creating it on area activation
when implemented (TODO label placed in the code to never forget :p)
Updated comment; fixed old, one-object processing to better match the
List type.
2013-10-22 18:05:51 +02:00
Oskar Wiksten
159d977187
Merge pull request #7 from Zukero/debug_resources_bugfix
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Fixed deprecated use of "consumedMore" instead of "spentGold" in
2013-10-22 06:38:27 -07:00
Zukero
e33ac42c1c
Fixed deprecated use of "consumedMore" instead of "spentGold" in
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conversationlist_debug.json
2013-10-22 15:18:44 +02:00
Oskar Wiksten
76720094c1
Merge pull request #6 from Zukero/map_object_group_data_kept
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MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 23:39:38 -07:00
Zukero
c4896aaab3
Tiled group name also in ReplaceableMapSection
2013-10-20 22:18:42 +02:00
Zukero
bddb3e2a8c
MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 22:14:35 +02:00
Oskar Wiksten
7f2388904b
Minor gfx update to tiling pine trees
2013-10-20 10:30:01 +02:00
Oskar Wiksten
73e8851f27
Bugfix: Redraw whole screen if double-buffer is not pre-filled
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* Fixes issue where the screen was only partially drawn after having entered heroinfoactivity before starting combat.
* lockCanvas() changes the supplied Rect object occasionally, to indicate that the double buffer has not been filled. In those cases, you need to redraw the whole rect.
2013-10-20 10:00:20 +02:00
Oskar Wiksten
a0f943994f
Bugfix: Continue combat after having seen the combat log
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* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
2013-10-20 09:03:53 +02:00
Oskar Wiksten
518934751b
Merge branch 'new_tilesets_20131005'
2013-10-05 17:56:12 +02:00
Ian Haase
36da967dbe
updated tilesets + template.tmx and authors.xml
2013-10-05 17:55:57 +02:00
Oskar Wiksten
9812dc6344
Merge pull request #5 from Zukero/master
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Egocentric commit. Added my name in the authors...
2013-10-03 13:32:43 -07:00
Zukero
5daf70e739
Egocentric commit. Added my name in the authors...
2013-10-03 22:27:11 +02:00
Oskar Wiksten
0a8859b304
Add explicit quest stages to existing key areas
2013-10-03 08:27:11 +02:00
Oskar Wiksten
3cee7e95d2
Merge branch 'key_area_use_requirements'
2013-10-03 08:26:26 +02:00
Zukero
140dd16408
Key Area now use Requirement, instead of QuestProgress
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* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
9af294932f
Remove unused code
2013-09-25 22:30:10 +02:00
Oskar Wiksten
5136a7cab0
Merge branch 'headless-scripts'
2013-09-25 17:55:25 +02:00
Oskar Wiksten
b41fffee44
Content editor: Add support for giveItem,createTimer and timerElapsed in convs
2013-09-25 17:54:08 +02:00
Oskar Wiksten
0212dd6bbc
Add world timers and world time (counted in number of rounds)
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* Increase world time each round.
* Add script reward "createTimer"
* Add script requirement "timerElapsed"
2013-09-25 17:54:08 +02:00
Oskar Wiksten
d6583a4e33
Add reward type "giveItem", for quest rewards that do not need full droplists.
2013-09-25 17:54:08 +02:00
Oskar Wiksten
02bfeb5625
Enable map scripts to run on every round or tick
2013-09-25 17:54:08 +02:00
Oskar Wiksten
dc278fb5da
First attempt at scripted map areas
2013-09-25 17:54:08 +02:00
Ian Haase
8d91c7375d
recolored dirt transitions
2013-09-25 17:47:10 +02:00
Oskar Wiksten
d13cd4c02a
Add preference "use localization", to allow disabling partial translations
2013-09-08 16:56:03 +02:00
Oskar Wiksten
787fcc0a65
Rearrange worldmap.xml (sort by name)
2013-09-02 20:45:53 +02:00
Oskar Wiksten
d29218c7c3
Prepare data placeholder "worldData".
2013-08-31 19:28:09 +02:00
Oskar Wiksten
9c78b6a2ec
Refactor player combat round methods
2013-08-31 19:21:37 +02:00
Oskar Wiksten
96d451ffbe
Worldmap tile alignment (awesome work by Tomcat!)
2013-08-30 21:04:08 +02:00
Oskar Wiksten
2dfed6847c
Content editor: Display phrase rewards and replies as divs instead of table
2013-08-27 22:54:23 +02:00
Oskar Wiksten
0992053a72
Bugfix: Realign tiles in Fallhaven (thanks Mayweed & Tomcat)
2013-08-24 17:05:38 +02:00
Oskar Wiksten
a1da45ce3f
Refactor: Changed namespaces, reorganized imports.
2013-08-24 13:51:59 +02:00
Oskar Wiksten
89a64bbdea
Content editor: Add support for switching active NPC in dialogue
2013-08-20 20:42:12 +02:00
Oskar Wiksten
06feff98c1
Update Elwyl/Elwel conversation to switch active NPC
2013-08-20 20:42:12 +02:00
Oskar Wiksten
8611148530
Conversations with more than one NPC
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* Add "switchToNPC" property on phrases, that should contain the monsterTypeID of the NPC that should tak over the dialogue.
2013-08-20 20:42:12 +02:00
Oskar Wiksten
126eb49e10
Use long param names when starting local Content Editor
2013-08-20 20:41:34 +02:00
Oskar Wiksten
f620ca924e
Bugfix: Exclude hidden quests from completed quests statistics (thanks jlhromeo!)
2013-08-20 19:45:39 +02:00
Oskar Wiksten
fb1782bb7e
Conversation spelling corrections (thanks LoveToFlyGuy!)
2013-08-19 20:06:13 +02:00
Oskar Wiksten
a87605661b
Merge branch 'master' of https://code.google.com/p/andors-trail
2013-08-19 20:01:52 +02:00
Oskar Wiksten
0bcd41b2ef
Waterfall tiles (thanks red hatter!)
2013-08-19 20:01:04 +02:00
Ian Haase
73894752f2
added a new tutorial called "Advanced Mapmaking".
2013-08-17 13:13:01 +02:00
Ian Haase
32a3d9c964
Updated map editor tutorial
2013-08-16 12:28:23 +02:00
Ian Haase
5bff7c79d2
Revert "Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor "
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This reverts commit dd6431cb1b .
2013-08-16 12:05:15 +02:00
Ian Haase
dd6431cb1b
Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor
2013-08-16 12:02:16 +02:00
Oskar Wiksten
b810a6e91e
Add monster movement type 'wholeMap'.
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* Monsters with this movement type can even move outside their own spawn areas.
2013-08-08 17:14:48 +02:00