Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level.
Added property to maps that are considered outdoors (will be used for worldmap).
Adjusted tile-loding code so that all available graphics are actually loaded.
Changed colors of "mountain brute" (thanks ctnbeh13)
Added journal fragment in BWM cabin that gives a hint on how to get out of there.
Added sign text to woodcave that hints at a future quest (thanks ctnbeh13)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@228 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor conversations in Remgard.
Disable Android Lint errors for building with incomplete translations.
Renamed start of Remgard questline (thanks ctnbeh13).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@221 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor cleanup in pwcave* and waytobrimhavencave* maps.
Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@217 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated Russian translation (thanks e.solodookhin and shell.andor)
Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@213 08aca716-68be-ccc6-4d58-36f5abd142ac
37 new items for v0.6.11
Start of 3 new quests for v0.6.11
Tile fixes for waytolake* and mountaincave* maps.
Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@209 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@206 08aca716-68be-ccc6-4d58-36f5abd142ac
Spelling corrections to conversations.
Prevent FC when running maploader on maps that have exits that do not specify a destination map (such as south of Prim).
Reuse loaded graphics tiles in shopactivity.
Do not use android.util.Pair (since it's not available in Android v1.6)
Updated German translation (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@186 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@165 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@164 08aca716-68be-ccc6-4d58-36f5abd142ac
Added accordion to import/export dialogs in content editor.
Fixed bug in content editor when changing an id of a phrase.
Made editor tabs closable with escape key.
Split the item tileset image into several smaller parts.
Added more images for some armours, weapons and monsters.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@155 08aca716-68be-ccc6-4d58-36f5abd142ac
Added items for v0.6.10, changed stats for a lot of items.
Smaller changes to maps in preparation for v0.6.10.
Added selftests to find items and droplists that are not used.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@147 08aca716-68be-ccc6-4d58-36f5abd142ac
Added skills for resistance of actor conditions. (thanks Samuel)
Remove duplicate items (but give back gold) whose store price has increased, to prevent exploiting the newer item prices.
Changes to code comments, display texts. (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@146 08aca716-68be-ccc6-4d58-36f5abd142ac
Add "All" button to bulk selection interface.
Do not show bulk selection interface when dropping just one item.
Confirmation dialog when overwriting savegames with a new player name (thanks ejwessel)
Hide critical multiplier if equal to 0 or 1.
Do not trigger map events if the player moves to another tile on the same mapevent.
Add LayoutParams to all dynamically generated views (reduces graphical artifacts on Motorola devices)
Use wrap_content instead of match_parent as height on listviews (reduces graphical artifacts on Motorola devices)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@142 08aca716-68be-ccc6-4d58-36f5abd142ac
Movement even when holding the same spot (thanks to Samuel)
Movement aggressiveness, not enabled yet (thanks to Samuel)
Restructured resourceloader to use external file as list of what resources to load
Renamed resource files to indicate what files can be translated
Updated German translation (thanks to Samuel)
Updated French translation (thanks to Misty Soul)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@120 08aca716-68be-ccc6-4d58-36f5abd142ac
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
- Updated authors list
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@117 08aca716-68be-ccc6-4d58-36f5abd142ac
Changed backgound of exp bar to darker shade of yellow.
Added scrollbar to monster info dialog,
Vertically centered hp and exp bars.
Item "Shadow of the slayer" now has a "on kill" effect insetad of a "on hit" effect.
Corrected walkable tiles on blackwater_mountain16.
Corrected conversation for Bjorgur.
Bug: fixed conditions that are removed when equipping items without conditions.
Bug: fixed items that raise max HP and AP.
Added fixed 50 exp reward for monsters that have attack effects.
Regeneration effect has slightly lighter shade of blue for the amount of healed HP.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@116 08aca716-68be-ccc6-4d58-36f5abd142ac
Corrected actor conditions that are applied when hit by monsters.
Corrected quests that were unsolvable.
Corrected walkable-layers and "above"-layers maps for Blackwater Mountain.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@114 08aca716-68be-ccc6-4d58-36f5abd142ac