Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@165 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@164 08aca716-68be-ccc6-4d58-36f5abd142ac
Refactor: Changed property "searchTag" if objects of type ItemType into property "id", because that is what it is used for.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@159 08aca716-68be-ccc6-4d58-36f5abd142ac
Refactor: Reduce dependencies from Phrase object (changed Droplist property into id instead of actual object)
Refactor: Renamed some images to maintain filename naming scheme.
Bugfix: Conversation editor did not guess new phrase ids correctly.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@157 08aca716-68be-ccc6-4d58-36f5abd142ac
Changed some ArrayList:s in the maploader into using HashMap:s (should speed up the loading process).
Added graphical tiles for more weapons, armours, rings and amulets.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@156 08aca716-68be-ccc6-4d58-36f5abd142ac
Added accordion to import/export dialogs in content editor.
Fixed bug in content editor when changing an id of a phrase.
Made editor tabs closable with escape key.
Split the item tileset image into several smaller parts.
Added more images for some armours, weapons and monsters.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@155 08aca716-68be-ccc6-4d58-36f5abd142ac
Added items for v0.6.10, changed stats for a lot of items.
Smaller changes to maps in preparation for v0.6.10.
Added selftests to find items and droplists that are not used.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@147 08aca716-68be-ccc6-4d58-36f5abd142ac
Added skills for resistance of actor conditions. (thanks Samuel)
Remove duplicate items (but give back gold) whose store price has increased, to prevent exploiting the newer item prices.
Changes to code comments, display texts. (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@146 08aca716-68be-ccc6-4d58-36f5abd142ac
Add "All" button to bulk selection interface.
Do not show bulk selection interface when dropping just one item.
Confirmation dialog when overwriting savegames with a new player name (thanks ejwessel)
Hide critical multiplier if equal to 0 or 1.
Do not trigger map events if the player moves to another tile on the same mapevent.
Add LayoutParams to all dynamically generated views (reduces graphical artifacts on Motorola devices)
Use wrap_content instead of match_parent as height on listviews (reduces graphical artifacts on Motorola devices)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@142 08aca716-68be-ccc6-4d58-36f5abd142ac
Display text about debug resources on startscreen.
Sort savegame slots (thanks Samuel)
Display confirmation box when overwriting savegame with different player name (thanks ejwessel) (issue 215).
Show skill max level even if player does not have skill point (thanks Samuel)
Hide skill requirements if max level reached (thanks Samuel)
Enable attack button even when fleeing (thanks Samuel)
Display negative combat traits, for example when viewing a condition effect (issue 217).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@140 08aca716-68be-ccc6-4d58-36f5abd142ac
Unlimited number of savegame slots.
Added "quests" as tab to character screen.
Added display type string to item info page (Quest item/Rare/Exceptional/Legendary).
Bugfixes (thanks Samuel)
Updated French translation (thanks Misty Soul)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@137 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated bulk selection interface (thanks to ejwessel).
Added more selftests for quests that require items.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@132 08aca716-68be-ccc6-4d58-36f5abd142ac
Added parcelable support for conversationactivity (should prevent FC on some devices in the conversation)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@123 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated French translation by Misty Soul.
Calculate cached stats from worn items when loading savegames.
Allow movement by WASD keys (thanks Samuel)
Enable attacking from dpad
Moved debug content into a separate file (does not need translation)
Updated dialogue for Fulus (issue 216)
Updated dialogue for Throdna (issue 208)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@122 08aca716-68be-ccc6-4d58-36f5abd142ac
Movement even when holding the same spot (thanks to Samuel)
Movement aggressiveness, not enabled yet (thanks to Samuel)
Restructured resourceloader to use external file as list of what resources to load
Renamed resource files to indicate what files can be translated
Updated German translation (thanks to Samuel)
Updated French translation (thanks to Misty Soul)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@120 08aca716-68be-ccc6-4d58-36f5abd142ac
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
- Updated authors list
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@117 08aca716-68be-ccc6-4d58-36f5abd142ac
Changed backgound of exp bar to darker shade of yellow.
Added scrollbar to monster info dialog,
Vertically centered hp and exp bars.
Item "Shadow of the slayer" now has a "on kill" effect insetad of a "on hit" effect.
Corrected walkable tiles on blackwater_mountain16.
Corrected conversation for Bjorgur.
Bug: fixed conditions that are removed when equipping items without conditions.
Bug: fixed items that raise max HP and AP.
Added fixed 50 exp reward for monsters that have attack effects.
Regeneration effect has slightly lighter shade of blue for the amount of healed HP.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@116 08aca716-68be-ccc6-4d58-36f5abd142ac
Corrected actor conditions that are applied when hit by monsters.
Corrected quests that were unsolvable.
Corrected walkable-layers and "above"-layers maps for Blackwater Mountain.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@114 08aca716-68be-ccc6-4d58-36f5abd142ac