Oskar Wiksten
dcd8337ff3
Added conversations, monsters, quests for v070.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
53fbe550aa
Align mapchange areas roadbeforecrossroads1->roadbeforecrossroads2.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
58a14d3e58
Added tradehouse0a map (basement in Charwood cabin).
2013-06-27 20:45:17 +02:00
Oskar Wiksten
3a67a6af6a
Updated lodar* maps with signs needed for the Lodar quest.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
bda06f990b
Update roadbeforecrossroads1 to match the description Ogam gives
2013-06-27 20:45:17 +02:00
Oskar Wiksten
c49bedb7fd
Updated worldmap.xml according to lodar* maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
3df824bfb2
Updated lodar* maps with new tileset.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
df02938766
Spelling correction "Foaming Flask Tavern".
2013-06-27 20:45:16 +02:00
Oskar Wiksten
15cf74359e
Moved a lot of tiles to the correct layers and updated tile walkable state on a lot of tiles.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
158d015f1e
Updated worldmap.xml
2013-06-27 20:45:16 +02:00
Oskar Wiksten
c87d31ec9c
Added worldmap.xml
2013-06-27 20:45:16 +02:00
Oskar Wiksten
6649754e1f
Cosmetic mapchanges.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
c1ed9d2ffa
Minor changes to lodarhouse map.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
3d8090ad13
Make lodar* maps outdoor maps. Align lodar* and roadbeforecrossroads* maps to worldmap.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
d62d2e6603
Updated lodarcave* maps (thanks Ian Hasse).
2013-06-27 20:45:16 +02:00
Oskar Wiksten
8cdcbdc75d
Updated lostmine* maps.
...
Added tradehouse* maps to loadresources.
Made all tiles of all mapchange areas walkable.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
4aeb88bf9a
Added tradehouse* maps for v0.6.12.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
6dc31e42e9
Minor adjustments to maps for v0.6.12
2013-06-27 20:45:16 +02:00
Oskar Wiksten
96ddc508a3
Aligned lodar* and roadbeforecrossroads* maps to fit into worldmap. Updated sizes of mapchange areas.
...
Updated worldmap with new maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
dca9117a3f
Corrected misspelled monster ids on new maps for v0.6.12.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03
New maps for v0.6.12 from Ian Haase.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
68de0fc9a9
Added items for v0.7.0
2013-06-27 20:45:15 +02:00
Oskar Wiksten
8a492fed92
Merge branch 'translate_gettext' into v070
2013-06-27 20:44:58 +02:00
Oskar Wiksten
adee44524f
Fix Android Lint warnings.
2013-06-27 20:44:46 +02:00
Oskar Wiksten
96bc4ec59c
Preparation for placing translation files in "assets/"
2013-06-27 20:44:46 +02:00
Oskar Wiksten
7672827d1f
Update visibility of methods used in unit tests.
2013-06-27 20:44:46 +02:00
Oskar Wiksten
a74bef815c
Updated translation MO-file parser to read the MO filename from strings.xml.
2013-06-27 20:44:46 +02:00
Oskar Wiksten
48d315300e
Parse translations from MO files.
2013-06-27 20:44:46 +02:00
Oskar Wiksten
c33ec5133f
Merge branch 'pathfinder' into v070
2013-06-27 20:42:58 +02:00
Oskar Wiksten
87fa73a2a0
Fix merge issues after rebase.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
048ea6b356
Do not wait for combat turns when monsters want to move, but cannot find a path.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
bc52d9b7af
Redraw tiles when monsters move in combat.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
9b66c604e6
Make monster aggression a property per monster type (instead of being derived from the monster class)
...
* Add property movementAggressionType on MonsterType, that gets read when deserializing monster types from json.
* Add dropdown in monster editor in content editor, to set the monster aggression type.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
7476bb3432
POC monsters moving during combat - Fix merge issues from master.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
578c4e55f2
Make monster movement aggression based on monster type.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
d84d6e6c12
First try at a Pathfinder for moving monsters towards the player based on different aggression types.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
93c8a098bd
Merge branch 'fightstyles' into v070
2013-06-27 20:42:26 +02:00
Oskar Wiksten
9d1720e19d
Change "fighting bare hands" to "fighting unarmed".
2013-06-27 20:40:55 +02:00
Oskar Wiksten
61cbd29878
Fightstyles: Fix merge issues from master.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
8b6aafc5bd
Added better descriptions for the new skills.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
dfff586d7d
Better descriptions for some of the new skills.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
0c376442bb
Armor proficiencies should not affect items with negative stats.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
83af64b4a3
Fixed issue with critical multipliers from main-hand weapons.
...
Fixed issues with weapon proficiency being applied after dual wielding bonuses (should be before dual-wielding bonuses)
Fixed issues with negative AC in offhand weapons not being taken into account when dual-wielding.
Equipping a regular weapon should replace two-hand weapon.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
1bd20564fd
Added weapon proficiency & fighting style skills.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
e560bba808
Bugfix: Store all visited maps in savegame
...
* Required for keeping the "lastSeenLayoutHash" between savegames.
2013-06-27 20:24:42 +02:00
Oskar Wiksten
98caa3295e
Fix some Android Lint warnings.
2013-06-26 22:26:57 +02:00
Oskar Wiksten
8517fa3615
Update list of authors.
2013-06-26 20:17:33 +02:00
Oskar Wiksten
98d2c89fed
Minor map fixes.
2013-06-25 01:02:37 +02:00
Oskar Wiksten
4d80f1b41d
Minor refactoring: Move code that happens after loading a game into Savegames.onWorldLoaded.
2013-06-24 21:08:29 +02:00
Oskar Wiksten
3688cb0914
Minor fixes to dynamic map tiles.
2013-06-22 17:48:02 +02:00