Ian Haase
95ee5b19d3
Added "map_transition_5" displaying additional shadow transitions
2014-02-20 16:01:50 +01:00
Oskar Wiksten
8b3ac992ce
Remove obsoleted "width" and "height" on <objectgroup> in TMX files
2013-11-10 21:10:48 +01:00
Oskar Wiksten
b898cf7f7c
Rename TMX property "outside" to "outdoors".
...
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Ian Haase
36da967dbe
updated tilesets + template.tmx and authors.xml
2013-10-05 17:55:57 +02:00
Oskar Wiksten
0a8859b304
Add explicit quest stages to existing key areas
2013-10-03 08:27:11 +02:00
Zukero
140dd16408
Key Area now use Requirement, instead of QuestProgress
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* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Ian Haase
8d91c7375d
recolored dirt transitions
2013-09-25 17:47:10 +02:00
Oskar Wiksten
d13cd4c02a
Add preference "use localization", to allow disabling partial translations
2013-09-08 16:56:03 +02:00
Oskar Wiksten
787fcc0a65
Rearrange worldmap.xml (sort by name)
2013-09-02 20:45:53 +02:00
Oskar Wiksten
96d451ffbe
Worldmap tile alignment (awesome work by Tomcat!)
2013-08-30 21:04:08 +02:00
Oskar Wiksten
0992053a72
Bugfix: Realign tiles in Fallhaven (thanks Mayweed & Tomcat)
2013-08-24 17:05:38 +02:00
Oskar Wiksten
83d2a8bde0
Convert all code spaces to tabs.
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* Yay for spaces-vs-tabs flamewar!
* Also removes trailing whitespaces in code
2013-07-23 16:36:26 +02:00
Oskar Wiksten
8d719b4083
Update v070 maps/conversations after the Hirazinn has been killed
2013-07-23 13:04:51 +02:00
Oskar Wiksten
a2d9e20d3d
Map tile alignment tweaking (thanks Tomcat!)
2013-07-23 11:51:17 +02:00
Oskar Wiksten
1baa787533
Minor tile changes to BWM maps
2013-07-18 15:35:36 +02:00
Oskar Wiksten
b28d896600
Add bars to the Charwood mine entrance when the player first visits
2013-07-18 14:05:37 +02:00
Oskar Wiksten
c7cd8e6d17
Map tile alignment tweaking (thanks Tomcat!)
2013-07-16 09:39:53 +02:00
Oskar Wiksten
44511650a1
Map tile alignment tweaking (thanks Tomcat!)
2013-07-15 11:33:01 +02:00
Oskar Wiksten
815dd91219
Map tile alignments (thanks Tomcat!)
2013-07-13 16:06:03 +02:00
Oskar Wiksten
ac90febeb1
Add setting "Show quickslots when toolbox is opened"
2013-07-13 13:00:14 +02:00
Oskar Wiksten
f9902799f9
Map tile alignment tweaking (thanks Tomcat!)
2013-07-11 21:39:42 +02:00
Oskar Wiksten
f797a5bb32
Map alignment tweaks (thanks Tomcat!)
2013-07-07 15:26:55 +02:00
Oskar Wiksten
8db91f0970
Minor content fixes to v070 content
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* Thanks to only1doug, Antison, sorrow, Mety, SkrikRunkarN, Sarumar, Mayweed
2013-07-06 12:59:47 +02:00
Oskar Wiksten
45b7a0e9a8
Minor cosmetic changes to v070 maps and content.
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* Thanks Mayweed!
2013-07-02 00:58:16 +02:00
Oskar Wiksten
8ac12ac960
Add preferences for setting position of quickslots
2013-06-29 18:11:07 +02:00
Oskar Wiksten
db6539744b
Add wild14_clearing to worldmap (thanks TomCat!)
2013-06-29 11:58:04 +02:00
Oskar Wiksten
b95011b5d4
Minor fixes to v070 content.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
3776b33deb
Minor fixes to v0.7.0 content after gameplay feedback.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
7d386240a1
Make tradehouse0 use replacement area instead of key area.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
0d3efd84ed
Minor fixes to v070 content.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
f4d2438a2e
Minor fixes for v070 content.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
7088faaf8a
Populating lostmine* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
33b8d4fe3a
Populating charwood* and lodar* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
53fbe550aa
Align mapchange areas roadbeforecrossroads1->roadbeforecrossroads2.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
58a14d3e58
Added tradehouse0a map (basement in Charwood cabin).
2013-06-27 20:45:17 +02:00
Oskar Wiksten
3a67a6af6a
Updated lodar* maps with signs needed for the Lodar quest.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
bda06f990b
Update roadbeforecrossroads1 to match the description Ogam gives
2013-06-27 20:45:17 +02:00
Oskar Wiksten
c49bedb7fd
Updated worldmap.xml according to lodar* maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
3df824bfb2
Updated lodar* maps with new tileset.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
df02938766
Spelling correction "Foaming Flask Tavern".
2013-06-27 20:45:16 +02:00
Oskar Wiksten
15cf74359e
Moved a lot of tiles to the correct layers and updated tile walkable state on a lot of tiles.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
158d015f1e
Updated worldmap.xml
2013-06-27 20:45:16 +02:00
Oskar Wiksten
c87d31ec9c
Added worldmap.xml
2013-06-27 20:45:16 +02:00
Oskar Wiksten
6649754e1f
Cosmetic mapchanges.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
c1ed9d2ffa
Minor changes to lodarhouse map.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
3d8090ad13
Make lodar* maps outdoor maps. Align lodar* and roadbeforecrossroads* maps to worldmap.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
d62d2e6603
Updated lodarcave* maps (thanks Ian Hasse).
2013-06-27 20:45:16 +02:00
Oskar Wiksten
8cdcbdc75d
Updated lostmine* maps.
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Added tradehouse* maps to loadresources.
Made all tiles of all mapchange areas walkable.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
4aeb88bf9a
Added tradehouse* maps for v0.6.12.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
6dc31e42e9
Minor adjustments to maps for v0.6.12
2013-06-27 20:45:16 +02:00