Commit Graph

409 Commits

Author SHA1 Message Date
Nut
486feeb4f8 building 0.7.12 2020-09-20 23:10:03 +02:00
Nut
5fa1f68f93 translators again 2020-09-20 09:11:33 +02:00
Chriz76
a0a47e443d Update authors.xml 2020-09-20 09:07:06 +02:00
Chriz76
9761f3d9c8 Update authors.xml 2020-09-20 01:14:36 +02:00
Chriz76
8dc9a123cd Update authors.xml
Added Nathan Watson
2020-09-20 00:56:08 +02:00
Nut
f504bf4f84 authors 2020-08-24 01:39:51 +02:00
Rijackson
daccd36cc5 Changed weapon proficiency bludgening to blunt, and added whips to description. 2020-07-04 14:11:53 -04:00
Nut
30753bff63 Translation states 2020-06-07 00:24:53 +02:00
Nut
e5ba35372b Revert "Translations"
This reverts commit 5719e5be47.
2020-06-06 16:02:53 +02:00
Nut
5719e5be47 Translations 2020-06-06 15:44:43 +02:00
Nut
59a2c0ea45 building 0.7.11 2020-06-06 00:31:23 +02:00
Nut
c5347ffed0 version change to 0.7.11 2020-05-12 00:34:32 +02:00
Rijackson
17b4e52552 Fix skill description for dual wield 2020-05-10 17:10:18 -04:00
Nut
e62e3960bf building 0.7.10 2020-05-02 09:55:53 +02:00
Nut
22e2e5917f building 0.7.10 2020-05-01 11:53:30 +02:00
Rijackson
3f3ba031c3 Changed skill descriptions to include parrying weapons with shields. 2020-04-26 13:55:20 -04:00
Nut
7d7eec7f53 Preparations for beta build
(actual translations included)
2020-04-04 12:57:56 +02:00
Gonk
325f75f4be Typo 2020-03-29 21:01:48 +02:00
Gonk
c3e012857e the skill now works only when fully unarmed and unarmored 2020-03-28 19:12:19 +01:00
Gonk
284c50fa41 First draft of the unarmed and unarmored skill 2020-03-28 18:59:34 +01:00
Gonk
ff5dbcaff1 Merge branch 'master' into nut_test_brimhaven 2020-03-07 14:30:41 +01:00
Nut
2a10a2dfd0 Building v079 from ATCS v079 2020-02-23 16:30:49 +01:00
Gonk
b03905c1f9 Merge branch 'nut_v079' into nut_test_brimhaven 2020-02-22 18:57:34 +01:00
Gonk
9a27bc935f Merge branch 'v079' of https://github.com/NutAndor/andors-trail into nut_v079 2020-02-22 18:51:13 +01:00
Gonk
9a8ad47fd2 Adding display scaling factor 0.75 2020-02-22 18:50:38 +01:00
Gonk
0d8fb12334 Adding display scaling factor 0.75 2020-02-22 18:48:29 +01:00
Nut
d3df37a769 translation states 2020-02-22 15:56:34 +01:00
Nut
a28a677036 changed source repo 2020-02-22 11:13:58 +01:00
Gonk
d6823bdf07 Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3 2020-02-22 08:32:15 +01:00
Gonk
ff468dadc0 Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3 2020-02-20 21:08:22 +01:00
Gonk
b90cb991ce Merge branch 'languageselection' into nut_test_brimhaven 2020-02-16 21:47:30 +01:00
Gonk
3a7d170ee0 Merge branch 'languageselection' into nut_v079 2020-02-16 21:43:41 +01:00
Gonk
db4c4a0ce9 Replaced Locale.forLanguageTag which is only availale starting at API level 21 2020-02-16 21:33:06 +01:00
Gonk
98646055d2 Merge branch 'rebalancing' into nut_test_brimhaven
rebalancing code (content will be placed in an ATCS project)
2020-01-21 21:50:58 +01:00
Gonk
0b2c21a4cc Merge branch 'explainpermission' into nut_test_brimhaven 2020-01-20 23:00:31 +01:00
Gonk
c51ab49864 Merge branch 'questsortorder' into nut_test_brimhaven 2020-01-20 22:57:43 +01:00
Gonk
bf3abaa7b0 Typo 2020-01-20 22:29:30 +01:00
Nut
19cda28d42 Actual translations - statistics spanish 2020-01-11 01:59:44 +01:00
Nut
f43c67ec87 Actual translations - statistics 2020-01-11 01:56:34 +01:00
Nut
d2ccb9b118 v078 (yet without translations) 2020-01-09 23:23:21 +01:00
Nut
46af6d3c4c Revert "v078"
This reverts commit 4cff325789.
2020-01-09 22:08:02 +01:00
Nut
4cff325789 v078 2020-01-09 00:25:33 +01:00
Nut
0c0407aeba translate percentage and author bulletins 2020-01-08 23:20:17 +01:00
Gonk
708deec0d1 Renamed quest filtering options 2020-01-05 23:13:09 +01:00
Gonk
35d831485a corrected the link in about to the game wiki and spelling of "lose" 2020-01-04 21:08:46 +01:00
Gonk
55fdce83c3 typo 2020-01-04 20:38:00 +01:00
Gonk
44a145be77 First draft 2019-12-30 22:18:14 +01:00
Gonk
346bc2730e typo 2019-12-26 21:18:02 +01:00
Nut
0d3ac02dc1 pahsito and russian translate percentage 2019-12-24 00:06:44 +01:00
Gonk
8daf7ca144 first and untested draft of the damage rebalancing
uses a damage modifier for each weapon
the modifier is only applied to non-weapon damage
added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
2019-12-23 23:24:44 +01:00