Compare commits

..

82 Commits

Author SHA1 Message Date
Zukero
e1020f81b9 updated to use actual bogus fileversion numbers on BB port releases. 2014-03-04 22:44:16 +01:00
Zukero
32a0f69a63 Implemented workaround for Blackberry port users.
If version identifier in savegames equals 864 (bogus number to replace
by actual value used in BB release v0.7.0.1), the version number is
forcibly set to 39 (the number used in android version v0.7.0).
2014-03-04 22:36:55 +01:00
Oskar Wiksten
57ba9dfa69 Bump version to v0.7.1 (versioncode 42) 2014-02-22 16:57:58 +01:00
Oskar Wiksten
8d4adab240 Refactor: Remove unsued 'flags' param when writing savegames
* Remove unsued 'flags' parameter in methods for storing savegames.
* Refactor static constructors when reading objects from savegames so that the ctors are named "newFromParcel", to differentiate them from "readFromParcel".
2013-12-08 09:36:02 +01:00
Oskar Wiksten
9e799962e9 Reduce compiler and code inspection warnings
* Replace single-char strings with chars
* Reduce visibility where applicable
* Remove unused method parameters
2013-12-07 13:49:18 +01:00
Oskar Wiksten
29973a74dd Merge pull request #17 from TodorBalabanov/parallelcoords
Replace coords with xCoords and yCoords.
2013-12-03 12:29:05 -08:00
Todor Balabanov
8e98805a93 Replace coords with xCoords and yCoords.
One parallel array more will help to escape packing and unpacking
coordinates as integer values.
2013-12-03 11:57:30 +02:00
Oskar Wiksten
72a229a78a Code cleanup: intellij->rightclick->optimize imports 2013-11-30 11:05:04 +01:00
Oskar Wiksten
aefa578004 Merge pull request #13 from TodorBalabanov/master
We avoid unnecessary boxing of the Integer values.
2013-11-24 06:03:47 -08:00
Todor Balabanov
4b75f06987 We avoid unnecessary boxing of the Integer values.
Method implementation suggestion.  Issue #12
2013-11-24 15:04:49 +02:00
Oskar Wiksten
61ec20c775 Content editor: allow dragdrop reordering conversation replies 2013-11-24 11:42:52 +01:00
Oskar Wiksten
518ada6a82 Content editor: allow reordering items & monsters in table editor 2013-11-24 11:37:37 +01:00
Oskar Wiksten
660504ca72 Content editor: allow reordering quest stages & droplist content 2013-11-24 11:35:28 +01:00
Oskar Wiksten
f5df781fc9 Content editor: enable dragdrop sorting of resources 2013-11-24 11:29:53 +01:00
Oskar Wiksten
50751390a3 Updated Russian translation (thanks dromoz) 2013-11-23 22:28:38 +01:00
Oskar Wiksten
a24672a3f1 Slight border to monsters_rltiles3.png 2013-11-14 23:36:20 +01:00
Oskar Wiksten
b06c5b9b15 Unblur and add border for monsters_men.png 2013-11-14 23:24:21 +01:00
Oskar Wiksten
7cc2d303ef Add border to monsters_men2.png monsters_snakes.png 2013-11-14 23:05:57 +01:00
Oskar Wiksten
106203d85b Read fewer fields from TMX files
* Do not read "tilewidth" and "tileheight" from <map>, always assume 32.
* Do not read "tilewidth" and "tileheight" from <tileset>, always assume 32.
* Do not read "width" and "height" from <layer>, always assume same size as map.
* Do not read "width" and "height" from <objectgroup>, always assume same size as map.
* Do not read <image> inside <tileset>. Always assume tileset name is same as image resource name from ResourceLoader.
2013-11-10 23:40:01 +01:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
1fabb499a9 Spelling corrections Elwyl: both our sakes -> both our sake 2013-11-10 13:50:37 +01:00
Oskar Wiksten
51e63167a0 Bump version to 0.7.1a1 (versiocode 41) 2013-11-10 12:49:50 +01:00
Oskar Wiksten
37ef73d9e2 Add xhdpi and xxhdpi icons. Update to SDK 19. 2013-11-10 12:09:36 +01:00
Oskar Wiksten
b950993852 Update French and Russian translations (thanks Marwane K and dromoz!) 2013-11-10 11:27:08 +01:00
Oskar Wiksten
4a2aa90373 Update PO with clarification of Lodar's def pots 2013-11-10 11:16:39 +01:00
Oskar Wiksten
161f516a98 Clarify monster locations in quest & conversation for Lodar def pot (thanks dromoz!) 2013-11-10 11:14:14 +01:00
Oskar Wiksten
c002405008 Updated translations (thanks Marwane K. & Andrej Znidarsic) 2013-11-03 16:24:38 +01:00
Oskar Wiksten
d4ff63d456 Merge branch 'reduce-warnings' 2013-11-03 15:07:13 +01:00
Oskar Wiksten
e8d0162ceb Refactor: Reduce warnings / reduce scope 2013-11-03 15:05:27 +01:00
Oskar Wiksten
eba387159e Refactor: Use enum instead of int for result of loading a savegame 2013-11-03 15:05:21 +01:00
Oskar Wiksten
6006fe1eb5 Refactor: Don't use hardcoded text for placeholders 2013-11-03 14:57:07 +01:00
Oskar Wiksten
f6559cac31 Refactor: remove unused resources 2013-11-03 14:55:59 +01:00
Oskar Wiksten
9405ad323a Bugfix: do not hardcode map names when upgrading savegame 2013-11-03 12:40:13 +01:00
Oskar Wiksten
b0f9ba9abe Bugfix: Do not assume that all saved maps are visited
* Maps that have deactivated spawn areas should be saved, but does not neccessarily have to be visited.
2013-11-03 10:22:05 +01:00
Oskar Wiksten
086fb199cf Remove Fallhaven prisoner when reaching quest farrik:70 2013-11-03 09:35:21 +01:00
Oskar Wiksten
b898cf7f7c Rename TMX property "outside" to "outdoors".
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Oskar Wiksten
aacf97e274 Add requirement type: "hasActorCondition"
* Enables scripts and conversations to choose options based on whether the player has a certain actor condition or not.
2013-11-02 10:24:07 +01:00
Oskar Wiksten
d58db6efc4 Merge branch 'activate-spawnareas' 2013-11-02 09:27:11 +01:00
Oskar Wiksten
4a1c6779cf Enable scripts to activate/deactivate spawn areas & mapobjects
Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it.
Adds new scripteffect types:
* "spawnAll" = sets  spawn area to spawning and spawns all monsters
* "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs
* "deactivateSpawnArea" = sets a spawn area to non-spawning
* "activateMapChangeArea" = sets a mapchange area to non-active
* "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player)
Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.
2013-11-02 09:26:04 +01:00
Oskar Wiksten
a2caea0a83 Refactor: Flatten some forward-arrow-pattern ifs to vertical code 2013-10-27 15:29:27 +01:00
Oskar Wiksten
4209f91d00 Bugfix: also save maps that use non-default values
* For example, maps that have had some spawn area deactivated should be saved in the savegame.
2013-10-27 14:17:40 +01:00
Oskar Wiksten
88f15b9099 Merge pull request #10 from oskarwiksten/persist-isactive-on-mapobjects-in-savegames
Save 'isActive' for MapObjects & SpawnArea in savegames
2013-10-27 05:55:42 -07:00
Oskar Wiksten
20ed608523 Save 'isActive' for MapObjects & SpawnArea in savegames
* Stores the "isActive" boolean in savegames for map objects and spawn areas
* Adds functions in MapController to activate and deactivate MapObject areas
* Adds functions in MonsterSpawnController to activate and deactivate MonsterSpawnAreas
* When a spawn area is deactivated, all monsters should be removed, since the spawn area is considered to be non-existant.
* Adds boolean "isActiveForNewGame" to map objects and spawn areas, that specify what "isActive" should be set to when starting a game. (Initially, all of these are true)
* This commit does not add any way to actually activate or deactive areas. That can come as a later commit (possibly using script effects to do that).
2013-10-27 13:04:09 +01:00
Oskar Wiksten
c001532106 Merge branch 'rename-phrase-reward-to-script-effect' 2013-10-27 10:59:56 +01:00
Oskar Wiksten
a8ad00c21c Refactor: Rename PhraseReward -> ScriptEffect
* This commit does not contain changes to json field names when parsing phrases though.
2013-10-27 10:59:21 +01:00
Oskar Wiksten
079511a30c Rename file Reward.java -> ScriptEffect.java 2013-10-27 10:52:11 +01:00
Oskar Wiksten
6fce649cbb Always deny monster movement on mapchange,keyarea,rest - regardless of isActive 2013-10-27 10:12:27 +01:00
Oskar Wiksten
d2c3eb9106 Refactor: rename functions for saving PredefinedMap data 2013-10-27 09:33:24 +01:00
Oskar Wiksten
53331aef1b Code reformat: Ctor arguments should be one arg per line
* Vertical list makes it easier to version control additions and removals of single parameters
2013-10-27 09:09:09 +01:00
Oskar Wiksten
0570589ecc Refactor: Rename reset() -> resetForNewGame() on map data classes 2013-10-27 08:38:27 +01:00
Oskar Wiksten
9af062e36e Updated PO translations from launchpad 2013-10-26 11:39:19 +02:00
Oskar Wiksten
9fc23ca1fc Add "translator-credits" to english POT file
* Used by Launchpad translations for maintaining list of translators.
2013-10-26 10:23:12 +02:00
Oskar Wiksten
e509b1d75f Update english.pot, reformat all PO files (sort by source location) 2013-10-26 09:50:18 +02:00
Oskar Wiksten
339c3ee7b2 Renamed Brazilian Portuguese translation file: pt-rBR.po -> pt_BR.po 2013-10-26 09:44:40 +02:00
Oskar Wiksten
0c3b4bded9 Merge pull request #9 from Zukero/requirements_negation
Added requirement negation capability :
2013-10-23 09:22:22 -07:00
Zukero
c06dba6b7d Factorized the checkbox definition in content editor. 2013-10-23 18:08:09 +02:00
Zukero
707940aa14 Added requirement negation capability :
- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Oskar Wiksten
bdde9cefba Merge branch 'activable_map_objects' 2013-10-22 18:06:23 +02:00
Zukero
26c412f7f1 MapObject & MonsterSpawnArea can be activated/deactivated using theisActive boolean.
No handle exist yet to deactivate these areas.
Deactivated areas are never returned by PredefinedMap API.
Inactive container areas' Loot are not created on
createAllContainerLoot() calls. Think of creating it on area activation
when implemented (TODO label placed in the code to never forget :p)
Updated comment; fixed old, one-object processing to better match the
List type.
2013-10-22 18:05:51 +02:00
Oskar Wiksten
159d977187 Merge pull request #7 from Zukero/debug_resources_bugfix
Fixed deprecated use of "consumedMore" instead of "spentGold" in
2013-10-22 06:38:27 -07:00
Zukero
e33ac42c1c Fixed deprecated use of "consumedMore" instead of "spentGold" in
conversationlist_debug.json
2013-10-22 15:18:44 +02:00
Oskar Wiksten
76720094c1 Merge pull request #6 from Zukero/map_object_group_data_kept
MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 23:39:38 -07:00
Zukero
c4896aaab3 Tiled group name also in ReplaceableMapSection 2013-10-20 22:18:42 +02:00
Zukero
bddb3e2a8c MapObject & MonsterSpawnArea now keep track of their Tiled group's name. 2013-10-20 22:14:35 +02:00
Oskar Wiksten
7f2388904b Minor gfx update to tiling pine trees 2013-10-20 10:30:01 +02:00
Oskar Wiksten
73e8851f27 Bugfix: Redraw whole screen if double-buffer is not pre-filled
* Fixes issue where the screen was only partially drawn after having entered heroinfoactivity before starting combat.
* lockCanvas() changes the supplied Rect object occasionally, to indicate that the double buffer has not been filled. In those cases, you need to redraw the whole rect.
2013-10-20 10:00:20 +02:00
Oskar Wiksten
a0f943994f Bugfix: Continue combat after having seen the combat log
* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
2013-10-20 09:03:53 +02:00
Oskar Wiksten
518934751b Merge branch 'new_tilesets_20131005' 2013-10-05 17:56:12 +02:00
Ian Haase
36da967dbe updated tilesets + template.tmx and authors.xml 2013-10-05 17:55:57 +02:00
Oskar Wiksten
9812dc6344 Merge pull request #5 from Zukero/master
Egocentric commit. Added my name in the authors...
2013-10-03 13:32:43 -07:00
Zukero
5daf70e739 Egocentric commit. Added my name in the authors... 2013-10-03 22:27:11 +02:00
Oskar Wiksten
0a8859b304 Add explicit quest stages to existing key areas 2013-10-03 08:27:11 +02:00
Oskar Wiksten
3cee7e95d2 Merge branch 'key_area_use_requirements' 2013-10-03 08:26:26 +02:00
Zukero
140dd16408 Key Area now use Requirement, instead of QuestProgress
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
9af294932f Remove unused code 2013-09-25 22:30:10 +02:00
Oskar Wiksten
5136a7cab0 Merge branch 'headless-scripts' 2013-09-25 17:55:25 +02:00
Oskar Wiksten
b41fffee44 Content editor: Add support for giveItem,createTimer and timerElapsed in convs 2013-09-25 17:54:08 +02:00
Oskar Wiksten
0212dd6bbc Add world timers and world time (counted in number of rounds)
* Increase world time each round.
* Add script reward "createTimer"
* Add script requirement "timerElapsed"
2013-09-25 17:54:08 +02:00
Oskar Wiksten
d6583a4e33 Add reward type "giveItem", for quest rewards that do not need full droplists. 2013-09-25 17:54:08 +02:00
Oskar Wiksten
02bfeb5625 Enable map scripts to run on every round or tick 2013-09-25 17:54:08 +02:00
Oskar Wiksten
dc278fb5da First attempt at scripted map areas 2013-09-25 17:54:08 +02:00
Ian Haase
8d91c7375d recolored dirt transitions 2013-09-25 17:47:10 +02:00
568 changed files with 72438 additions and 42172 deletions

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View File

@@ -1,4 +0,0 @@
gen
bin
.metadata
.git

View File

@@ -18,7 +18,7 @@
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" generated="true" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />

View File

@@ -3,13 +3,13 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="40"
android:versionName="0.7.1dev"
android:versionCode="42"
android:versionName="0.7.1"
android:installLocation="auto"
>
<uses-sdk
android:minSdkVersion="4"
android:targetSdkVersion="17"
android:targetSdkVersion="19"
/>
<supports-screens

File diff suppressed because it is too large Load Diff

View File

@@ -1,14 +1,18 @@
msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"POT-Creation-Date: Tue Jul 23 13:09:25 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: \n"
"Last-Translator: Oskar Wiksten <oskar.wiksten@gmail.com>\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: [none]
msgid "translator-credits"
msgstr ""
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
msgstr ""
@@ -5015,6 +5019,10 @@ msgstr ""
msgid "She's always nagging me about how I should move out of what she considers to be HER house, when it in fact is MY house and SHE is the one that should move out so that things can settle down."
msgstr ""
#: conversationlist_elwyl.json:elwyl_7
msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out."
msgstr ""
#: conversationlist_elwyl.json:elwyl_8
msgid "Argh. I am so upset at her!"
msgstr ""
@@ -10660,7 +10668,7 @@ msgid "Then some people started hearing strange noises coming from below the gro
msgstr ""
#: conversationlist_kantya.json:kantya9
msgid "Strange noises filled the whole mine, lour rumbles and shrieking noises from within the rock."
msgid "Strange noises filled the whole mine, loud rumbles and shrieking noises from within the rock."
msgstr ""
#: conversationlist_kaori.json:kaori_1
@@ -12058,7 +12066,7 @@ msgid "I have discovered that if you mix some ground up claws from a beast calle
msgstr ""
#: conversationlist_lodar.json:lodar_spo3_0
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective."
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective, and I believe you can find the type of claws that I require on monsters that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: conversationlist_lodar.json:lodar_xul0
@@ -26473,7 +26481,7 @@ msgid "Lodar can create a potion of strength if I bring him a dead spider and th
msgstr ""
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster."
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: questlist_v070_lodar.json:xulviir

View File

@@ -0,0 +1,158 @@
# Spanish translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Spanish <es@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:04+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Julian Lamus https://launchpad.net/~lamusj\n"
" Miguel de Dios https://launchpad.net/~tres-14159"
#: actorconditions_v0611.json:contagion
msgid "Insect contagion"
msgstr "Insectos Contagioso"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Aturdido"
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
msgstr "Conmoción cerebral"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Hemorragia interna"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Fractura"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Comida Envenenada"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "Bendecir"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Fuerza"
#: actorconditions_v069_bwm.json:fatigue_minor
msgid "Minor fatigue"
msgstr "Fatiga Menor"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regeneración"
#: conversationlist_wrye.json:wrye_resolved_11
msgid "Oh my poor boy."
msgstr "Oh mi pobre niño"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Espada de dos manos"
#: itemcategories_1.json:animal
msgid "Animal part"
msgstr "Partes de Animales"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Hacha"
#: itemcategories_1.json:axe2h
msgid "Greataxe"
msgstr "Gran hacha"
#: itemcategories_1.json:bdy_hide
msgid "Hide armor"
msgstr "Ocultar armadura"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Sable"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Escudo"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Puñal"
#: itemcategories_1.json:drink
msgid "Drink"
msgstr "Bebida"
#: itemcategories_1.json:flask
msgid "Liquid container"
msgstr "Recipiente de líquido"
#: itemcategories_1.json:gem
msgid "Gem"
msgstr "Gemas"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Martillo de guerra"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Martillo Gigante"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Espada Larga"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Maza"
#: itemcategories_1.json:money
msgid "Money"
msgstr "Dinero"
#: itemcategories_1.json:pot
msgid "Potion"
msgstr "Poción"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Estoque"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Escudo de Metal (Pesado)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Escudo, metal (ligero)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Torre escudo"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Espada Corta"

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,97 @@
# Indonesian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Indonesian <id@li.org>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Noza Putra Pratama https://launchpad.net/~mas-noza"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Pedang dua tangan"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Pedang"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Pembelaan"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Gada"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau belati"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Palu"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Palu Raksasa"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Pedang panjang"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Lawang"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Pedang tipis"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Tongkat kerajaan"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Tameng, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Tameng, logam (ringan)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Pelindung istana"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Tameng, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Tameng, kayu (ringan)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Pedang pendek"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,49 @@
# Malay translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Malay <ms@li.org>\n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:05+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" abuyop https://launchpad.net/~abuyop"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Perisai, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Perisai, logam (ringan)"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Perisai, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Perisai, kayu (ringan)"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,10 @@
#!/bin/sh
for i in *.po
do
echo "$i"
msgmerge --no-fuzzy-matching "${i}" english.pot \
| msgattrib --translated \
| msguniq --no-wrap --sort-by-file >"${i}.tmp1"
mv "${i}.tmp1" "$i"
done

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,205 @@
# Slovenian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-11-03 06:51+0000\n"
"Last-Translator: Andrej Znidarsic <andrej.znidarsic@gmail.com>\n"
"Language-Team: Slovenian <sl@li.org>\n"
"Language: sl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-11-03 15:18+0000\n"
"X-Generator: Launchpad (build 16820)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Andrej Znidarsic https://launchpad.net/~andrej.znidarsic"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
msgstr "Kaotično prekletsvo"
#: actorconditions_v0610.json:chaotic_grip
msgid "Chaotic grip"
msgstr "Kaotični prijem"
#: actorconditions_v0611.json:blister
msgid "Blistering skin"
msgstr "Mehurjasta koža"
#: actorconditions_v0611.json:contagion
msgid "Insect contagion"
msgstr "Okužba z insektom"
#: actorconditions_v0611.json:focus_ac
msgid "Focused accuracy"
msgstr "Osredotočena natančnost"
#: actorconditions_v0611.json:focus_dmg
msgid "Focused damage"
msgstr "Osredotočena škoda"
#: actorconditions_v0611.json:poison_irdegh
msgid "Irdegh poison"
msgstr "Strup Irdegha"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Ohromljen"
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
msgstr "Pretres"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Notranja krvavitev"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Zlom"
#: actorconditions_v0611_2.json:rotworm
msgid "Kazaul rotworms"
msgstr "Kazaulovi gnili črvi"
#: actorconditions_v0611_2.json:shadowbless_acc
msgid "Blessing of Shadow accuracy"
msgstr "Blagoslov natančnosti Sence"
#: actorconditions_v0611_2.json:shadowbless_guard
msgid "Shadow guardian blessing"
msgstr "Blagoslov varuha Sence"
#: actorconditions_v0611_2.json:shadowbless_heal
msgid "Blessing of Shadow regeneration"
msgstr "Blagoslov regeneracije Sence"
#: actorconditions_v0611_2.json:shadowbless_str
msgid "Blessing of Shadow strength"
msgstr "Blagoslov moči Sence"
#: actorconditions_v0612_2.json:food
msgid "Sustenance"
msgstr "Preživetje"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Zastrupitev s hrano"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "Blagoslov"
#: actorconditions_v069.json:poison_weak
msgid "Weak Poison"
msgstr "Šibek strup"
#: actorconditions_v069.json:regen
msgid "Shadow Regeneration"
msgstr "Regeneracija Sence"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Moč"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Krvaveča rana"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "Zastrupljen"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Manjša hitrost"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Dvoročni meč"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Sekira"
#: itemcategories_1.json:axe2h
msgid "Greataxe"
msgstr "Velika sekira"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Široki meč"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Okrogel ščit"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Udrihač"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Bodalo"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Vojno kladivo"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Veliko gladivo"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Dolgi meč"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Palica"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Rapir"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Žezlo"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Ščit, kovinski (težak)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Ščit, kovinski (lahek)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Kvadratni ščit"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Ščit, lesen (težak)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Ščit, lesen (lahek)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Kratki meč"
#: itemcategories_1.json:staff itemlist_v070.json:qtrstaff
msgid "Quarterstaff"
msgstr "Kratka palica"

View File

@@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-17
target=android-19

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 92 KiB

After

Width:  |  Height:  |  Size: 166 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 71 KiB

After

Width:  |  Height:  |  Size: 117 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 154 KiB

After

Width:  |  Height:  |  Size: 185 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 135 KiB

After

Width:  |  Height:  |  Size: 154 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 106 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 KiB

After

Width:  |  Height:  |  Size: 164 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 137 KiB

After

Width:  |  Height:  |  Size: 186 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

After

Width:  |  Height:  |  Size: 136 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 107 KiB

After

Width:  |  Height:  |  Size: 129 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

After

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 113 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 94 KiB

After

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 184 KiB

After

Width:  |  Height:  |  Size: 195 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 165 KiB

After

Width:  |  Height:  |  Size: 168 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 121 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 KiB

After

Width:  |  Height:  |  Size: 155 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 173 KiB

After

Width:  |  Height:  |  Size: 185 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 209 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 217 KiB

After

Width:  |  Height:  |  Size: 221 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 152 KiB

After

Width:  |  Height:  |  Size: 187 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 KiB

After

Width:  |  Height:  |  Size: 170 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 296 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 252 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 295 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 135 KiB

After

Width:  |  Height:  |  Size: 240 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

After

Width:  |  Height:  |  Size: 136 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 59 KiB

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#FF0000FF"/>
<stroke android:width="4dp" android:color="#FFFFFFFF"
android:dashWidth="1dp" android:dashGap="2dp" />
<padding android:left="7dp" android:top="7dp"
android:right="7dp" android:bottom="7dp" />
<corners android:radius="4dp" />
</shape>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@android:id/background" android:drawable="@drawable/ui_bar_background">
</item>
<item android:id="@android:id/secondaryProgress">
<clip android:drawable="@drawable/ui_bar_background" />
</item>
<item android:id="@android:id/progress">
<clip android:drawable="@drawable/ui_purple_foreground" />
</item>
</layer-list>

View File

@@ -35,7 +35,7 @@
android:id="@+id/about_version"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="version"
android:text="@android:string/unknownName"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -25,7 +25,7 @@
android:layout_height="wrap_content"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/char_hero"
android:text="Name"
android:text="@android:string/unknownName"
/>
<TableLayout
@@ -35,12 +35,12 @@
<TableRow>
<TextView style="@style/traitsinfo_label" android:text="@string/heroinfo_level" />
<TextView android:id="@+id/heroinfo_level" android:text="1" />
<TextView android:id="@+id/heroinfo_level" android:text="@android:string/unknownName" />
</TableRow>
<TableRow>
<TextView style="@style/traitsinfo_label" android:text="@string/heroinfo_totalexperience" />
<TextView android:id="@+id/heroinfo_totalexperience" android:text="1" />
<TextView android:id="@+id/heroinfo_totalexperience" android:text="@android:string/unknownName" />
</TableRow>
</TableLayout>

View File

@@ -5,5 +5,5 @@
android:layout_height="wrap_content"
style="@style/textWithIcon"
android:drawableLeft="@drawable/equip_weapon"
android:text="Name"
android:text="@android:string/unknownName"
/>

View File

@@ -36,7 +36,7 @@
android:id="@+id/loadsave_slot_n"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="1."
android:text="@android:string/unknownName"
/>
<Button
android:id="@+id/loadsave_save_to_new_slot"

View File

@@ -29,7 +29,7 @@
android:id="@+id/startscreen_currenthero"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hero name"
android:text="@android:string/unknownName"
/>
<EditText
android:id="@+id/startscreen_enterheroname"
@@ -57,7 +57,7 @@
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_alignParentRight="true"
android:text="v0.0.1"
android:text="@android:string/unknownName"
/>
</RelativeLayout>

View File

@@ -1,234 +0,0 @@
[
{
"id": "sign_bogsten_nokey",
"message": "The door is closed"
},
{
"id": "bogsten_start_0",
"replies": [
{
"text": "What's going on ?",
"nextPhraseID": "bogsten_start_1"
}
],
"message": "Oh young boy, you look like someone nice. I don't want you to be injured because of me. I urge you to leave !"
},
{
"id": "bogsten_start_1",
"replies": [
{
"text": "I'm sure I can help",
"nextPhraseID": "bogsten_start_2"
},
{
"text": "I'm way stronger than I look",
"nextPhraseID": "bogsten_start_2"
},
{
"text": "Ok. Nevermind.",
"nextPhraseID": "X"
}
],
"message": "No. I shouldn't be telling you. It's too dangerous."
},
{
"id": "bogsten_start_2",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_3"
}
],
"message": "My family has used this place to grow mushrooms for five generations. Our mushrooms are famous from Feygard to Nor City, loved by gourmets and potion makers alike."
},
{
"id": "bogsten_start_3",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_4"
}
],
"message": "Last month, I went to Nor City to sell an excellent batch and decided to stay a little longer."
},
{
"id": "bogsten_start_4",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_5"
}
],
"message": "You see, my son is studying across the country to become a Shadow priest and he is currently in the Valanyr temple of Shadow. I had not seen him for so long so I decided to visit him."
},
{
"id": "bogsten_start_5",
"replies": [
{
"text": "Dealing with evil is my favorite hobby.",
"nextPhraseID": "bogsten_start_6"
},
{
"text": "Get to the point.",
"nextPhraseID": "bogsten_start_6"
},
{
"text": "I will never help a worshipper of the Shadow !",
"nextPhraseID": "X"
}
],
"message": "Anyway, when I came back here, I felt something strange happened. I couldn't tell what, but I knew evil was around as soon as I touched the door knob."
},
{
"id": "bogsten_start_6",
"replies": [
{
"text": "How can I help ?",
"nextPhraseID": "bogsten_start_7"
}
],
"message": "When I got to my mushrooms' cave, I was attacked by some sort of giant living mushroom. I've been sick since then, to the point where I'm afraid I won't live long. I've since locked all access to my cave to prevent anyone from being hurt."
},
{
"id": "bogsten_start_7",
"replies": [
{
"text": "Sure. I'll go there right now.",
"nextPhraseID": "bogsten_start_8"
},
{
"text": "You fool ! I'm not here to run your errands !",
"nextPhraseID": "X"
}
],
"message": "I know this potion maker in Fallhaven. Could you go ask him for a cure ?"
},
{
"id": "bogsten_start_8",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 10
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Thank you ! I'll be waiting for you."
},
{
"id": "bogsten_start_select",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 30
}
],
"nextPhraseID": "bogsten_ask_cure_second_0"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 10
}
],
"nextPhraseID": "bogsten_ask_cure_first_0"
},
{
"nextPhraseID": "bogsten_start_0"
}
]
},
{
"id": "bogsten_ask_cure_first_0",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 20
}
],
"text": "Not yet. The potion merchant needs some spore sample to prepare it.",
"nextPhraseID": "bogsten_ask_cure_first_1"
},
{
"text": "No, not yet.",
"nextPhraseID": "X"
}
],
"message": "Have you gotten the cure ?"
},
{
"id": "bogsten_ask_cure_first_1",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 30
},
{
"rewardType": "dropList",
"rewardID": "bogsten_key_droplist"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "I'm sorry to have dragged you into this, boy. Take this key. It will open the way to my mushrooms cave."
},
{
"id": "bogsten_ask_cure_second_0",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 40
}
],
"text": "Yes. I have them with me.",
"nextPhraseID": "bogsten_ask_cure_second_2"
},
{
"text": "No, not yet.",
"nextPhraseID": "bogsten_ask_cure_second_1"
}
],
"message": "Have you collected the spores already ?"
},
{
"id": "bogsten_ask_cure_second_1",
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Please get them for me."
},
{
"id": "bogsten_ask_cure_second_2",
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Thank you ! Please go give them to the potion merchant."
}
]

View File

@@ -123,5 +123,63 @@
{
"id": "debugrequireskey",
"message": "This tile requires a quest progress."
}
},
{
"id": "debugrequires10gold",
"replies": [
{
"text": "Too bad.",
"nextPhraseID": "X"
},
{
"text": "Well, gimme 10 gold then !",
"nextPhraseID": "debugrequires10gold_1"
}
],
"message": "This tile costs 10 gold !"
},
{
"id": "debugrequires10gold_1",
"replies": [
{
"requires": [
{
"requireType": "spentGold",
"requireID": "gold",
"value": 100
}
],
"nextPhraseID": "debugrequires10gold_3"
},
{
"nextPhraseID": "debugrequires10gold_2"
}
]
},
{
"id": "debugrequires10gold_2",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "debugrequires10gold_droplist"
}
],
"replies": [
{
"text": "When I come to debugmap, I always feel like a star.",
"nextPhraseID": "X"
}
],
"message": "Okay. But only because it's you M. Coder."
},
{
"id": "debugrequires10gold_3",
"replies": [
{
"text": "Damn.",
"nextPhraseID": "X"
}
],
"message": "Sorry. You already spent 100 gold..."
}
]

View File

@@ -185,7 +185,7 @@
},
{
"id": "elwyl_7",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out.",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out.",
"switchToNPC": "elwel",
"replies": [
{

View File

@@ -1,430 +1,388 @@
[
{
"id": "fallhaven_potions",
"message": "Welcome to my shop. Please browse my fine selection of everyday potions.",
"replies": [
{
"text": "Let me see what potions you have available.",
"nextPhraseID": "S"
},
{
"text": "Do you have anything to help against food-poisoning?",
"nextPhraseID": "fallhaven_pot_antifoodp1"
},
{
"text": "I was told that I can get some Spotted Hornbeam fungus from you.",
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": 10
}
{
"id": "fallhaven_potions",
"message": "Welcome to my shop. Please browse my fine selection of everyday potions.",
"replies": [
{
"text": "Let me see what potions you have available.",
"nextPhraseID": "S"
},
{
"text": "Do you have anything to help against food-poisoning?",
"nextPhraseID": "fallhaven_pot_antifoodp1"
},
{
"text": "I was told that I can get some Spotted Hornbeam fungus from you.",
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": "10"
}
],
"nextPhraseID": "fallhaven_potions1"
}
]
},
{
"id": "fallhaven_potions1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": "20"
}
],
"nextPhraseID": "fallhaven_potions4"
},
{
"nextPhraseID": "fallhaven_potions2"
}
]
},
{
"id": "fallhaven_potions2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_potions3"
}
],
"nextPhraseID": "fallhaven_potions1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 10
}
"message": "Oh yes. Really disgusting smell, they have. But good for making potions."
},
{
"id": "fallhaven_potions3",
"rewards": [
{
"rewardID": "lodar_pots",
"value": 20,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "hornbeam",
"value": 1
}
],
"text": "Old man Bogsten is sick. He was attacked by a giant mushroom. Do you have a cure ?",
"nextPhraseID": "fallhaven_pot_bogsten_0"
}
]
},
{
"id": "fallhaven_potions1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": 20
}
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
}
],
"nextPhraseID": "fallhaven_potions4"
},
{
"nextPhraseID": "fallhaven_potions2"
}
]
},
{
"id": "fallhaven_potions2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_potions3"
}
],
"message": "Oh yes. Really disgusting smell, they have. But good for making potions."
},
{
"id": "fallhaven_potions3",
"rewards": [
{
"rewardID": "lodar_pots",
"value": 20,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "hornbeam",
"value": 1
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
}
],
"message": "Here, have some. I don't have that much, so don't lose it!"
},
{
"id": "fallhaven_potions4",
"message": "I already gave you some, before. Don't tell me you lost it?"
},
{
"id": "fallhaven_pot_antifoodp1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 40
}
"message": "Here, have some. I don't have that much, so don't lose it!"
},
{
"id": "fallhaven_potions4",
"message": "I already gave you some, before. Don't tell me you lost it?"
},
{
"id": "fallhaven_pot_antifoodp1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "40"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "35"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "30"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q2"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "20"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"nextPhraseID": "fallhaven_pot_antifoodp2"
}
]
},
{
"id": "fallhaven_pot_antifoodp2",
"rewards": [
{
"rewardID": "antifoodp",
"value": 15,
"rewardType": "questProgress"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"replies": [
{
"text": "Sounds good, what do you need from me?",
"nextPhraseID": "fallhaven_pot_antifoodp3"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 30
}
"message": "Oh yes, I have a recipe for a mixture that helps against food poisoning. If you want, I could create some of that for you."
},
{
"id": "fallhaven_pot_antifoodp3",
"replies": [
{
"text": "No way, I'm not running your errands.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
},
{
"text": "What ingredients are needed?",
"nextPhraseID": "fallhaven_pot_antifoodp5"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q2"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 20
}
"message": "I am all out of the ingredients required for it. Maybe you could help me gather some of them?"
},
{
"id": "fallhaven_pot_antifoodp4",
"message": "Fair enough. Welcome back if you change your mind."
},
{
"id": "fallhaven_pot_antifoodp5",
"rewards": [
{
"rewardID": "antifoodp",
"value": 20,
"rewardType": "questProgress"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"nextPhraseID": "fallhaven_pot_antifoodp2"
}
]
},
{
"id": "fallhaven_pot_antifoodp2",
"rewards": [
{
"rewardID": "antifoodp",
"value": 15,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Sounds good, what do you need from me?",
"nextPhraseID": "fallhaven_pot_antifoodp3"
}
],
"message": "Oh yes, I have a recipe for a mixture that helps against food poisoning. If you want, I could create some of that for you."
},
{
"id": "fallhaven_pot_antifoodp3",
"replies": [
{
"text": "No way, I'm not running your errands.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
},
{
"text": "What ingredients are needed?",
"nextPhraseID": "fallhaven_pot_antifoodp5"
}
],
"message": "I am all out of the ingredients required for it. Maybe you could help me gather some of them?"
},
{
"id": "fallhaven_pot_antifoodp4",
"message": "Fair enough. Welcome back if you change your mind."
},
{
"id": "fallhaven_pot_antifoodp5",
"rewards": [
{
"rewardID": "antifoodp",
"value": 20,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "I'll be right back with those ingredients.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Any ideas where I can find those ingredients?",
"nextPhraseID": "fallhaven_pot_antifoodp7"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 1
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 2
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 50
}
"replies": [
{
"text": "I'll be right back with those ingredients.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Any ideas where I can find those ingredients?",
"nextPhraseID": "fallhaven_pot_antifoodp7"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 1
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 2
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 50
}
],
"text": "I have those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifp_q1"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 5
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 250
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
],
"text": "Here, I have enough of those ingredients for five potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x5"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 20
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
],
"text": "Here, I have enough of those ingredients for ten potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x10"
}
],
"text": "I have those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifp_q1"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 5
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 250
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"message": "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal hair. I will also require 50 gold for the work required."
},
{
"id": "fallhaven_pot_antifoodp6",
"message": "Excellent."
},
{
"id": "fallhaven_pot_antifoodp7",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifoodp8"
}
],
"text": "Here, I have enough of those ingredients for five potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x5"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 20
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"message": "Well, animal hair can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
},
{
"id": "fallhaven_pot_antifoodp8",
"replies": [
{
"text": "I'll be right back with those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Phew, that sounds like a lot of work. I don't know if I'll do it.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
}
],
"text": "Here, I have enough of those ingredients for ten potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x10"
}
],
"message": "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal hair. I will also require 50 gold for the work required."
},
{
"id": "fallhaven_pot_antifoodp6",
"message": "Excellent."
},
{
"id": "fallhaven_pot_antifoodp7",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifoodp8"
}
],
"message": "Well, animal hair can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
},
{
"id": "fallhaven_pot_antifoodp8",
"replies": [
{
"text": "I'll be right back with those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Phew, that sounds like a lot of work. I don't know if I'll do it.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
}
],
"message": "Poison glands however, can be a bit trickier to find. I don't know really, but any poisonous creature might do. Maybe some snakes around here are poisonous?"
},
{
"id": "fallhaven_pot_antifp_q1",
"rewards": [
{
"rewardID": "antifoodp",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q2"
}
],
"message": "Good. Give me a minute to prepare that antidote for you."
},
{
"id": "fallhaven_pot_antifp_q2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q3"
}
],
"message": "[mixes the ingredients]"
},
{
"id": "fallhaven_pot_antifp_q3",
"rewards": [
{
"rewardID": "antifoodp",
"value": 35,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "antifoodp",
"value": 1
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. One potion against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x5",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x5"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Five potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x10",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x10"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Ten potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q4",
"rewards": [
{
"rewardID": "antifoodp",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
},
{
"text": "I sure hope this mixture of your works.",
"nextPhraseID": "X"
}
],
"message": "I can create more of those potions if you want. You'll have to bring me more of those ingredients then."
},
{
"id": "fallhaven_pot_bogsten_0",
"replies": [
{
"text": "Sure. Be right back.",
"nextPhraseID": "fallhaven_pot_bogsten_1"
},
{
"text": "Spores ? No way !",
"nextPhraseID": "X"
}
],
"message": "That must be a spore infection ! These can be nasty, deadly even. However, to make a cure, I will need a sample of these spores. Can you get some ? Four will do."
},
{
"id": "fallhaven_pot_bogsten_1",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 20
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Hurry up. We may not have much time."
}
]
"message": "Poison glands however, can be a bit trickier to find. I don't know really, but any poisonous creature might do. Maybe some snakes around here are poisonous?"
},
{
"id": "fallhaven_pot_antifp_q1",
"rewards": [
{
"rewardID": "antifoodp",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q2"
}
],
"message": "Good. Give me a minute to prepare that antidote for you."
},
{
"id": "fallhaven_pot_antifp_q2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q3"
}
],
"message": "[mixes the ingredients]"
},
{
"id": "fallhaven_pot_antifp_q3",
"rewards": [
{
"rewardID": "antifoodp",
"value": 35,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "antifoodp",
"value": 1
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. One potion against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x5",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x5"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Five potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x10",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x10"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Ten potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q4",
"rewards": [
{
"rewardID": "antifoodp",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
},
{
"text": "I sure hope this mixture of your works.",
"nextPhraseID": "X"
}
],
"message": "I can create more of those potions if you want. You'll have to bring me more of those ingredients then."
}
]

View File

@@ -374,6 +374,11 @@
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 70
},
{
"rewardType": "removeSpawnArea",
"mapName": "fallhaven_prison",
"rewardID": "fallhaven_prisoner"
}
],
"replies": [

View File

@@ -1209,7 +1209,7 @@
"nextPhraseID": "lodar_spo3_5x10"
}
],
"message": "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective."
"message": "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective, and I believe you can find the type of claws that I require on monsters that dwell underground and in caves somewhere outside Fallhaven."
},
{
"id": "lodar_spo3_5",

View File

@@ -1,15 +0,0 @@
[
{
"id": "bogsten_key_droplist",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "bogsten_key",
"chance": 100
}
]
}
]

View File

@@ -161,5 +161,18 @@
"chance": 100
}
]
}
},
{
"id": "debugrequires10gold_droplist",
"items": [
{
"quantity": {
"min": 10,
"max": 10
},
"itemID": "gold",
"chance": 100
}
]
}
]

View File

@@ -1,10 +0,0 @@
[
{
"id": "bogsten_key",
"name": "Bogsten's key",
"displaytype": "quest",
"iconID": "items_misc:21",
"category": "other",
"description": "The key to Bogsten's backyard."
}
]

View File

@@ -1,52 +0,0 @@
[
{
"id": "bogsten",
"name": "Bogsten",
"unique": 1,
"iconID": "monsters_rltiles1:77",
"spawnGroup": "bogsten",
"phraseID": "bogsten_start_select"
},
{
"id": "zuul_khan",
"name": "Zuul'khan",
"unique": 1,
"iconID": "monsters_rltiles2:88",
"spawnGroup": "zuul_khan"
},
{
"id": "weak_fungi",
"name": "Weak Fungi",
"monsterClass": "animal",
"iconID": "monsters_ld2:30",
"spawnGroup": "weak_fungi"
},
{
"id": "fungi",
"name": "Fungi",
"monsterClass": "animal",
"iconID": "monsters_ld2:30",
"spawnGroup": "mid_fungi"
},
{
"id": "dangerous_fungi",
"name": "Dangerous Fungi",
"monsterClass": "animal",
"iconID": "monsters_ld2:31",
"spawnGroup": "dangerous_fungi"
},
{
"id": "lombric_ball",
"name": "Lombric Ball",
"monsterClass": "animal",
"iconID": "monsters_rltiles1:139",
"spawnGroup": "lombric_ball"
},
{
"id": "lombric_beast",
"name": "Lombric Beast",
"monsterClass": "animal",
"iconID": "monsters_tometik10:29",
"spawnGroup": "lombric_beast"
}
]

View File

@@ -31,7 +31,7 @@
"attackCost": 10,
"attackChance": 50,
"droplistID": "debugshop1",
"phraseID": "fallhaven_potions",
"phraseID": "debugquest",
"attackDamage": {
"min": 1,
"max": 2

View File

@@ -1,83 +0,0 @@
[
{
"id": "bogsten",
"name": "Fungi Panic",
"showInLog": 1,
"stages": [
{
"progress": 10,
"logText": "I met old man Bogsten in his cabin. He is sick after encountering a giant mushroom and wants me to go see the potion merchant in Fallhaven to get a cure."
},
{
"progress": 20,
"logText": "The potion merchant needs four spore samples to prepare the cure. I should go back to see Bogsten."
},
{
"progress": 30,
"logText": "Bogsten gave me the key to his backyard. I should go to the mushroom cave from there and collect the spore samples."
},
{
"progress": 35,
"logText": "I have opened Bogsten's backyard door."
},
{
"progress": 40,
"logText": "I have collected the spores. I should go back to see the potion merchant."
},
{
"progress": 50,
"logText": "The potion merchant gave me the cure. I can now give it to Bogsten."
},
{
"progress": 60,
"logText": "Bogsten is cured, but he says the evil forces in his cave are preventing him from working. He asked me to check his cave and gave me his necklace."
},
{
"progress": 70,
"logText": "I met an old sorcerer named Zuul'khan in the cave. He told me Bogsten's family imprisoned him using an ancient petrifying spell, but thanks to Bogsten's laxity, he is now free. He wants me to kill Bogsten and bring him back Bogsten's staff."
},
{
"progress": 80,
"logText": "I've decided to slay Zuul'khan."
},
{
"progress": 90,
"logText": "I've defeated Zuul'khan, but he is not dead. He disappeared into the ground. I should tell Bogsten about what happened."
},
{
"progress": 100,
"logText": "Bogsten now remembers the petrifying spell. He will make sure that Zuul'khan cannot come back. He gave me a bag of mushrooms and told me I should bring them to the potion merchant.",
"rewardExperience": 2000
},
{
"progress": 110,
"logText": "The potion merchant said these were rare mushrooms, and prepared two \"Underground Fighter\" potions for me. He will sell me some more if I come back.",
"finishesQuest": 1
},
{
"progress": 115,
"logText": "Zuul'khan's offer seemed interesting. I have to go kill Bogsten."
},
{
"progress": 125,
"logText": "I killed Bogsten and found his staff. He was using it as a cane !"
},
{
"progress": 135,
"logText": "I've decided to keep Bogsten's staff for me, and kill Zuul'khan."
},
{
"progress": 145,
"logText": "I've defeated Zuul'khan, but he is not dead. He disappeared into the ground.",
"rewardExperience": 2000,
"finishesQuest": 1
},
{
"progress": 155,
"logText": "I gave Bogsten's staff to Zuul'khan. He rewarded me with permanent immunity to the spore poison.",
"rewardExperience": 2000,
"finishesQuest": 1
}
]
}
]

View File

@@ -4,6 +4,10 @@
"name": "Placeholder for hidden quest stages (not displayed)",
"showInLog": 0,
"stages": [
{
"progress": 5,
"logText": "Back area of the smith in Crossglen"
},
{
"progress": 10,
"logText": "Tavern room in Foaming Flask"
@@ -53,6 +57,9 @@
{
"progress": 10,
"finishesQuest": 1
},
{
"progress": 20
}
]
},

View File

@@ -76,7 +76,7 @@
"logText": "Lodar can create a potion of strength if I bring him a dead spider and the wings of an insect."
},
{
"logText": "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster.",
"logText": "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven.",
"progress": 43
}
]

View File

@@ -508,6 +508,6 @@
<!-- =========================================== -->
<!-- Added in v0.7.0 -->
<string name="localize_resources_from_mo_filename">pt-rBR.mo</string>
<string name="localize_resources_from_mo_filename">pt_BR.mo</string>
</resources>

View File

@@ -3,7 +3,7 @@
<resources>
<!-- Do not translate this. -->
<string name="about_copyright">Copyright (C) 2010-2013 Oskar Wiksten&lt;br /&gt;&lt;br /&gt;</string>
<string name="about_copyright">Copyright © 20102013 Oskar Wiksten&lt;br /&gt;&lt;br /&gt;</string>
<string name="about_authors">
Programming by Oskar Wiksten&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Web site provided by Scott Devaney&lt;/a&gt;&lt;br /&gt;
@@ -15,18 +15,19 @@
Additional programming by Olivier Samyn&lt;br /&gt;
Additional programming by Ethan Wessel&lt;br /&gt;
Additional programming by Scott Lund&lt;br /&gt;
Additional programming by &lt;a href="https://github.com/Zukero"&gt;Kevin Pochat&lt;/a&gt;&lt;br /&gt;
Additional graphics by Karvis&lt;br /&gt;
Russian translation by Dreamer..., e.solodookhin, shell.andor, konstmih and istasman&lt;br /&gt;
Italian translation by k6blue, liogiu and Joker&lt;br /&gt;
French translation by LeSanglier, Misty Soul and zorun.42&lt;br /&gt;
German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor and Tutar&lt;br /&gt;
Russian translation by Dreamer..., e.solodookhin, shell.andor, konstmih, istasman, Aleksey Kabanov, Alexander Zubok, Paul Sulemenkov and dromoz&lt;br /&gt;
Italian translation by k6blue, liogiu, Joker and Andrea Luciano Damico&lt;br /&gt;
French translation by LeSanglier, Misty Soul, zorun.42, Marwane K. and olivier&lt;br /&gt;
German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor, Tutar and Mütze&lt;br /&gt;
English proofreading by taws34 and Elyon&lt;br /&gt;
English proofreading and testing by Stephen Stalnaker&lt;br /&gt;
Hebrew translation by eitanbm&lt;br /&gt;
Portuguese(PT) translation by mira&lt;br /&gt;
Portuguese(BR) translation by Mauro Carvalho Chehab&lt;br /&gt;
Japanese translation by surgecurrent&lt;br /&gt;
Polish translation by tobik9090siemens&lt;br /&gt;
Polish translation by tobik9090siemens, DanielS and Piotr Wieczorek&lt;br /&gt;
Forum moderated by Tim Davis&lt;br /&gt;
Forum moderated by Josh Kloos&lt;br /&gt;
Forum moderated by Travis Miller&lt;br /&gt;
@@ -52,6 +53,13 @@
&lt;a href="http://opengameart.org/content/farming-tilesets-magic-animations-and-ui-elements"&gt;Additional graphics by Daniel Eddeland&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-map-tiles"&gt;Additional graphics by Lanea Zimmerman (AKA Sharm)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://art.gnome.org/themes/icon"&gt;Additional graphics by Gnome icon artists&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://forums.rpgmakerweb.com/index.php?/topic/5434-its-a-mad-mad-mad-mad-world-maddies-edits-and-clumping/"&gt;Additional graphics by Paladin-Cleric of Awesome&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://ayene-chan.deviantart.com/gallery/32324562"&gt;Additional graphics by Ayene-chan&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://vxresource.wordpress.com/2010/03/17/the-real-macks-tileset/"&gt;Additional graphics by Mack&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://forums.rpgmakerweb.com/index.php?/topic/9178-amazing-avys-awesome-arrrpg-maker-stuff/ "&gt;Additional graphics by Avery, Gits&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://vxresource.wordpress.com/category/resources/tilesets/"&gt;Additional graphics by vxresource.wordpress.com&lt;/a&gt;&lt;br /&gt;
This website shares tiles with the general public for free with the agreement of their original creators.&lt;br /&gt;
&lt;br /&gt;
Additional graphics by DeBray Bailey&lt;br /&gt;
&lt;a href="http://rltiles.sourceforge.net"&gt;Monster tileset graphics by rltiles.sourceforge.net&lt;/a&gt;&lt;br /&gt;
Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".

View File

@@ -5,36 +5,25 @@
<item>@raw/itemlist_weapons</item>
<item>@raw/itemlist_armour</item>
<item>@raw/itemlist_debug</item>
<item>@raw/itemlist_bogsten</item>
</array>
<array name="loadresource_droplists_debug">
<item>@raw/droplists_debug</item>
<item>@raw/droplists_bogsten</item>
</array>
<array name="loadresource_quests_debug">
<item>@raw/questlist_debug</item>
<item>@raw/questlist_bogsten</item>
</array>
<array name="loadresource_conversationlists_debug">
<item>@raw/conversationlist_debug</item>
<item>@raw/conversationlist_bogsten</item>
<item>@raw/conversationlist_fallhaven_potions</item>
</array>
<array name="loadresource_monsters_debug">
<item>@raw/monsterlist_debug</item>
<item>@raw/monsterlist_bogsten</item>
</array>
<array name="loadresource_maps_debug">
<item>@xml/debugmap</item>
<item>@xml/bogsten0</item>
<item>@xml/bogsten1</item>
<item>@xml/bogsten2</item>
<item>@xml/bogsten3</item>
<item>@xml/bogsten4</item>
</array>
</resources>

View File

@@ -4,19 +4,15 @@
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Quest-driven fantasy RPG</string>
<string name="exit">Exit</string>
<string name="exit_to_menu">Exit to menu</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Preferences</string>
<string name="menu_save">Save</string>
<string name="menu_load">Load</string>
<string name="menu_save_gamesaved">Game was saved to slot %1$d</string>
<string name="menu_save_failed">Failed to save game! Is the SD card mounted and writable?</string>
<string name="loadsave_title_save">Save game</string>
<string name="loadsave_title_load">Load saved game</string>
<string name="loadsave_selectslot">Select slot</string>
<string name="loadsave_slot_empty">(empty)</string>
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
<string name="dialog_loading_message">Loading resources…</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Close</string>
<string name="dialog_confirmexit_title">Exit</string>
<string name="dialog_confirmexit_message">Are you sure you want to exit?</string>
<string name="dialog_paused_title">Paused</string>
<string name="dialog_paused_message">Game is paused</string>
<string name="dialog_paused_resume">Resume</string>
<string name="dialog_monsterencounter_title">Encounter</string>
<string name="dialog_monsterencounter_message">Do you want to attack?\nDifficulty: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Level:</string>
<string name="heroinfo_char">Overview</string>
<string name="heroinfo_inv">Items</string>
<string name="heroinfo_wear">Equipped</string>
<string name="heroinfo_skill">Skills</string>
<string name="heroinfo_spell">Spells</string>
<string name="heroinfo_levelup">Level up</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">Total experience</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Attack (%1$d AP)</string>
<string name="combat_move">Move (%1$d AP)</string>
<string name="combat_use">Use item</string>
<string name="combat_spell">Spell</string>
<string name="combat_endturn">End turn</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Flee</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Class:</string>
<string name="actorinfo_difficulty">Difficulty:</string>
<string name="actorinfo_health">Health:</string>
<string name="actorinfo_attacksperturn">Attacks/turn:</string>
<string name="actorinfo_movesperturn">Movement/turn:</string>
<string name="actorinfo_attack">Attack:</string>
<string name="actorinfo_criticalhit">Critical hit:</string>
<string name="actorinfo_defense">Defense:</string>
<string name="actorinfo_movecost">Move cost (AP):</string>
<string name="actorinfo_basetraits">Base combat statistics (without equipment and skills)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Equip (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Unequip (%1$d AP)</string>
<string name="itemcategory_money">Money</string>
<string name="itemcategory_weapon">Weapon</string>
<string name="itemcategory_shield">Shield</string>
<string name="itemcategory_wearable_head">Wearable (head)</string>
<string name="itemcategory_wearable_body">Wearable (body)</string>
<string name="itemcategory_wearable_hand">Wearable (hands)</string>
<string name="itemcategory_wearable_feet">Wearable (feet)</string>
<string name="itemcategory_wearable_neck">Wearable (neck)</string>
<string name="itemcategory_wearable_ring">Wearable (ring)</string>
<string name="itemcategory_potion">Potion</string>
<string name="itemcategory_other">Other</string>
<string name="startscreen_continue">Continue current game</string>
<string name="startscreen_newgame">New game</string>
<string name="startscreen_newgame_confirm">You will lose your current game and your current character, are you sure you want to start a new game?</string>
@@ -228,7 +198,6 @@
Thanks for all the feedback!
</string>
<string name="questlog_title">Quests</string>
<string name="questlog_includecompleted_prompt">Select quests to show</string>
<string name="questlog_includecompleted_hidecompleted">Hide completed quests</string>
<string name="questlog_includecompleted_includecompleted">Include completed quests</string>

View File

@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="translucent_black">#80000000</color>
<color name="displayworldmap_background">#423921</color>
</resources>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="15" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
@@ -143,7 +143,7 @@
eJxzFWBgcB3EGAaobR46IGQ3LnW4zCIEYGqQaUJuxGUHNj2k+J1YgG4GJWbicxs1zaXUbHzpiBx3kpM2CZmBS4yQfkJi5LqFWPPIyb8AKL4uKA==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="15" visible="0">
<objectgroup name="Mapevents" visible="0">
<object name="west" type="mapchange" x="0" y="64" width="32" height="96">
<properties>
<property name="map" value="wild17"/>
@@ -158,7 +158,7 @@
</object>
<object name="sign_blackwater0" type="sign" x="288" y="256" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="15" visible="0">
<objectgroup name="Spawn" visible="0">
<object name="forestwolf1" type="spawn" x="64" y="96" width="512" height="320">
<properties>
<property name="quantity" value="4"/>
@@ -170,5 +170,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="15" visible="0"/>
<objectgroup name="Keys" visible="0"/>
</map>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
@@ -143,7 +143,7 @@
eJy1k8EJADEIBFPCNZX+WzrucRBE3TExgg9Bx1V0PmNM4J+RPFvzm40tb80hPGJrTcSKYtWbzkr2qXiVebK+FfNmoizSK9NHd5Cxsr1E9YrV/R/dN73D8/ZQ+eEK61RnN29Hp8rrZFF9N+9T+QstvEe5
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="320" y="0" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain2"/>
@@ -157,7 +157,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<objectgroup name="Spawn">
<object name="forestboar4" type="spawn" x="128" y="352" width="448" height="160">
<properties>
<property name="quantity" value="3"/>
@@ -171,5 +171,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
@@ -143,7 +143,7 @@
eJzNk1EKACAIQzuCl/L+V+pXQuQtRjTwr71SV8ZaWYoqg9XpcfI6v8JTpPAI3/0+cs8vetEjmX/1diy6I9VDd939H5q/zjfNTeFNcuSZztbNq2dUtrpjR2ac+bvlbUOjRBI=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="256" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain9"/>
@@ -171,7 +171,7 @@
<object name="exit" type="mapchange" x="96" y="96" width="32" height="32"/>
<object name="sign_blackwater10" type="sign" x="288" y="224" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<objectgroup name="Spawn">
<object name="forestboar4" type="spawn" x="320" y="64" width="224" height="256">
<properties>
<property name="quantity" value="2"/>
@@ -187,5 +187,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
@@ -143,7 +143,7 @@
eJztkssNwDAIQzNCl+r+K1W9RRF2jPi0hyAh5WPyCHBfY9zHjxf5a5V69IbnnVWvxq46hWvFsFjljMVm29+4890uLjpDjIvW3hwYV61RNpflws4iXKb11MLD3WnRf6PceY/W895rkXmOusKtNKXnHVxUG7WGaA6s+VT/29Xfr+YKaSN5MO7aB8XUnCyuNQ9VptaFaTO5GTlH+t/N7uI+g1vAQA==
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="30">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="128" y="928" width="320" height="32">
<properties>
<property name="map" value="blackwater_mountain10"/>
@@ -207,12 +207,12 @@
<object name="sign_prim_n" type="sign" x="256" y="416" width="32" height="32"/>
<object name="sign_prim_s" type="sign" x="256" y="736" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="30" height="30">
<objectgroup name="Spawn">
<object name="prim_commoner1" type="spawn" x="288" y="768" width="608" height="96"/>
<object name="prim_commoner2" type="spawn" x="288" y="576" width="352" height="96"/>
<object name="prim_commoner3" type="spawn" x="224" y="256" width="128" height="160"/>
<object name="prim_commoner4" type="spawn" x="416" y="160" width="480" height="192"/>
<object name="moyra" type="spawn" x="64" y="192" width="32" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="30" height="30"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -2,7 +2,7 @@
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="28" height="27" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
@@ -144,7 +144,7 @@
eJztU0EOwCAI8wn7lP//0rLDEkOktKCebEKiRmmL0J/W+o0bi+ODXY9nO/g8rPKB/EW8kQ4GKh/SXsUsV9XfLId6jnRFe6W+iDPaM5yZnt85YzbvyMfoVnSh+kfI1DLSraJS4yy8fsv0UEVbxgvzhp01JYfnT/krpk7sW1Wf4lHxh+4hTlaL0luVfqr8o52ff53hOBkvrbqlsA==
</data>
</layer>
<objectgroup name="Mapevents" width="28" height="27">
<objectgroup name="Mapevents">
<object name="east" type="mapchange" x="864" y="544" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain10"/>
@@ -164,7 +164,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="28" height="27">
<objectgroup name="Spawn">
<object name="restless_dead_1" type="spawn" x="352" y="704" width="128" height="96"/>
<object name="forestboar4" type="spawn" x="480" y="128" width="288" height="288"/>
<object name="forestboar4" type="spawn" x="704" y="576" width="32" height="32"/>
@@ -174,5 +174,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="28" height="27"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcKUxxgUoMQub2YPBPJgZ+PjUCEtaxs1giGdc4UdNv1MrnHClH3xhgEsNsYDYsB8s5qGnXWqaR465lKZpcswiNo0PJfMAxkRY/Q==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="448" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain12"/>
@@ -150,11 +150,11 @@
</object>
<object name="sign_blackwater13" type="sign" x="320" y="352" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<objectgroup name="Spawn">
<object name="arghest" type="spawn" x="96" y="384" width="160" height="128">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
@@ -143,7 +143,7 @@
eJy9klEKwDAIQ3uEXar3v9LYx6CIqUnVCjLorC+xzmeM2ZhfdPb/GUx0aTzhMrqsNlu73l+/Xl/bB7F3HjwtiMsE8hHV796MZXps7/7JrihcVSf6X8HN7GhUl/HL9lS0MfVsjaLfnjE8RZ/qt2rW0awqdkv1G91RZ42i0m/ERbP2+ivMTGb9ZrjMm9z2vuYLXfB72g==
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="20">
<objectgroup name="Mapevents">
<object name="west" type="mapchange" x="0" y="160" width="32" height="64">
<properties>
<property name="map" value="blackwater_mountain10"/>
@@ -163,7 +163,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="30" height="20">
<objectgroup name="Spawn">
<object name="primwolf1" type="spawn" x="96" y="64" width="192" height="384">
<properties>
<property name="quantity" value="2"/>
@@ -185,5 +185,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="30" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -2,7 +2,7 @@
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="15" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outside" value="1"/>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
@@ -144,7 +144,7 @@
eJzVk0sOACEIQz3CXMr7X2m2hJTaoi5swgZ8/CLzG2MCi0JxZq+zMccqF2OcXirF+Atsjp9mmdg/WCnXrXw362bfzrxob92bcVm1Z2W37rzKO5Vl+dQe1b2gftxb7bBKLjRXZiremavLOv7KfuGYVFc=
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="30" visible="0">
<objectgroup name="Mapevents" visible="0">
<object name="south" type="mapchange" x="96" y="928" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain14"/>
@@ -158,7 +158,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="30">
<objectgroup name="Spawn">
<object name="gornaud_2" type="spawn" x="96" y="864" width="32" height="32"/>
<object name="gornaud_2" type="spawn" x="288" y="576" width="64" height="64"/>
<object name="gornaud_1" type="spawn" x="32" y="224" width="128" height="544">
@@ -173,5 +173,5 @@
</object>
<object name="gornaud_1" type="spawn" x="192" y="64" width="96" height="64"/>
</objectgroup>
<objectgroup name="Keys" width="15" height="30"/>
<objectgroup name="Keys"/>
</map>

Some files were not shown because too many files have changed in this diff Show More