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123 Commits

Author SHA1 Message Date
Zukero
13ec1ea7bd Stoutford added to worldmap, trees re-aligned in wild17. 2016-01-06 19:28:10 +01:00
Zukero
21f6d5c034 Fixed missing reqs in Lodar shortcut convo 2015-06-30 14:09:35 +02:00
Zukero
b8dc5a43c9 Added arulir mountain maps.
Fixed bugs in elythara quests dialogues (Mara & Edwin)
Fixed bugs in waterway2.tmx
2015-01-02 13:30:59 +01:00
Zukero
ba80a8dc9d Added content from Ian:
- Elythara
- Stoutford (maps only)
- Pathway fallhaven
- Shortcut Lodar

Debugged Elythara (Zukero)
Updated worldmap world1 (stoutford & soulpart)
2014-12-23 22:02:16 +01:00
Zukero
0acd31f090 Merge remote-tracking branch 'googlecode/master' 2014-12-21 12:18:03 +01:00
Zukero
3c6da6a1d7 Merge remote-tracking branch 'origin/master'
Conflicts:
	AndorsTrail/AndroidManifest.xml
	AndorsTrail/project.properties
2014-12-02 00:21:05 +01:00
Zukero
d360a55336 Zoom out enabled on in-game world map.
Update to Android 5.0 (API 21)
2014-12-02 00:17:26 +01:00
Ian Haase
917cd5eb77 Small edit of remgard_villagers1 dialogue 2014-10-29 10:29:22 +01:00
Ian Haase
46ef47e0f7 Fixed up some small issues related to the pitch-black mine and the shortcut to the Blackwater Mountain Settlement. 2014-10-29 10:27:22 +01:00
Ian Haase
98a8f396f8 Small update to the Blackwater Mountain fix. A shortcut from the BWM cabin to the Blackwater Mountain settlement can be opened now. And the Prim mine (pitch-black mine) can be opened up as well. 2014-10-28 19:49:45 +01:00
Ian Haase
417b8a9e1c edit of the tileset "map_broken_1". 2014-10-20 18:09:06 +02:00
Zukero
df07c91af4 Attack cost button now updated when equipment changed mid-fight. Thanks
ace for reporting this.
2014-07-24 22:44:31 +02:00
Zukero
37aa751ce7 Merge pull request #2 from noamik/master
Fixed translations for skill "Hard Hit". Merged from github/noamik/andors-trail/master
2014-07-24 21:48:44 +02:00
Ian Haase
6bd1dcf77d Blackwater mountain fix released.
Now this area can be browsed in the world map!
Most of the maps have been edited and four new maps have been created for aligning purposes.
2014-07-24 15:34:45 +02:00
Michael Noack
bf5439d59e Fixes translations of skill description for "Hard Hit" to reflect changes in 0.7.1.
TODO: pt and pt-rBR are wrong as well and need fixing.
TODO: ru, ja and pl need to be checked by translators and be removed in case of doubt to give future translators a chance to fix the translation.
2014-07-01 19:10:49 +02:00
Michael Noack
0e4ad9e201 Revert "Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit"."
This reverts commit 3615fed2e7.
2014-07-01 11:15:28 +02:00
Michael Noack
3615fed2e7 Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit". 2014-06-30 19:08:23 +02:00
Ian Haase
8109170405 Updated the tileset map_cavewall_4. Now it has got additional wall and corner tiles.
Credits go to rijackson741.
2014-06-20 15:58:13 +02:00
Ian Haase
3bdf530beb Added world map which is updated to v.0.7 2014-06-20 11:13:34 +02:00
Ian Haase
da07968222 Edit of map_cavewall_3.png
Credits go to Moerit!
2014-06-08 14:47:10 +02:00
Ian Haase
d190bce37a Fixed up the two tutorial maps. 2014-06-08 10:38:25 +02:00
Zukero
ebdcc6c603 Added res/raw/actorconditions_debug.json, now loaded instead of the
usual ones when AndorsTrailApplication.DEVELOPMENT_DEBUGRESOURCES ==
true.
2014-05-29 00:57:17 +02:00
Zukero
b40cdd5350 Merge remote-tracking branch 'google/master' 2014-05-29 00:43:37 +02:00
Zukero
0454d6fa1d Fixed version control management errors.... 2014-05-29 00:43:23 +02:00
Zukero
e162066be2 Updated launchpad translations on 2014-05-28 22-16 UTC 2014-05-29 00:32:57 +02:00
Zukero
3d3c882ef0 Updated Polish version of strings.xml and xtrings_about.xml. Thanks to
DanielS.
Google issues #354 & #355
2014-05-29 00:20:22 +02:00
Zukero
869c791e76 Fixed bug when loot bags are on mapchange areas.
You will now be able to pick up a bag when you reach the loot bag
without being transported to a new map.
If you are transported to a new map on a loot bag, you will be offered
to pick up this bag.
2014-05-29 00:19:39 +02:00
Ian Haase
6cedd56453 small update on maps:
-shadow corrections
-other small issues
2014-05-15 13:22:15 +02:00
Zukero
7a02014e1b Merge remote-tracking branch 'google/master'
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java
2014-04-23 00:47:59 +02:00
Zukero
624bd19aa9 Updated all "strings.xml" translations to remove obsolete lines.
Made worldmap's named areas translatable through launchpad (.mo files)
2014-04-23 00:33:39 +02:00
Zukero
e920ec958e Included latest launchpad versions (2014-04-06) 2014-04-06 19:17:29 +02:00
Zukero
e390490f23 Updated DE strings.xml 2014-04-06 18:58:11 +02:00
Ian Haase
2240a9e26b added "Replace" object layer to the template file 2014-03-30 20:32:47 +02:00
Zukero
916ab8530d Reminder for later added. 2014-03-04 22:50:21 +01:00
Oskar Wiksten
bd27e5d5ab Bump version to v0.7.2dev 2014-03-02 09:30:40 +01:00
Zukero
7f619d03f8 Return to debug mode.... 2014-02-25 00:04:27 +01:00
Zukero
b43f49fbab Bumped version to v0.7.2dev 2014-02-25 00:03:26 +01:00
Zukero
35e3ad024c Bugfix introduced in previous commits. AP Cost (move, reequip & item
use) should have percentage applied when negative and 100% applied when
positive. Those are the only ones where negative value is a bonus to the
player.
2014-02-24 22:52:52 +01:00
Zukero
46d7bdcd87 Added all the missing stats from second-hand weapon to the dual wield
skill effects.
- DR
- AP Boost (or malus)
- Move cost
- Reequip cost
- Use Item Cost
2014-02-24 22:52:52 +01:00
Zukero
253dda89d7 Added missing \n at EOF... 2014-02-24 22:52:52 +01:00
Zukero
1d0f233292 Dual wield skill bugfixes.
(Seen when using a pair of Rapier of Lifesteal) : Adds boost to Max HP
from off-hand weapon (25% for Dual Wield lv 0, 50% for DW lv 1, and 100%
for DW lv 2)

(Seen when using a non-crit weap in the main hand, and a crit one in the
offhand) : Adds boost to Critical chance from off-hand weapon (25% for
DW0, 50% for DW1, 100% for DW2). Set critical multiplier as max of main
hand weapon's CM and off-hand weapon's CM multiplied by {0.25 for DW0,
0.5 for DW1, 1.0 for DW2).
2014-02-24 22:52:52 +01:00
Oskar Wiksten
0393447bf3 Merge branch 'production' 2014-02-22 17:10:25 +01:00
Oskar Wiksten
57ba9dfa69 Bump version to v0.7.1 (versioncode 42) 2014-02-22 16:57:58 +01:00
Ian Haase
95ee5b19d3 Added "map_transition_5" displaying additional shadow transitions 2014-02-20 16:01:50 +01:00
Oskar Wiksten
8d4adab240 Refactor: Remove unsued 'flags' param when writing savegames
* Remove unsued 'flags' parameter in methods for storing savegames.
* Refactor static constructors when reading objects from savegames so that the ctors are named "newFromParcel", to differentiate them from "readFromParcel".
2013-12-08 09:36:02 +01:00
Oskar Wiksten
9e799962e9 Reduce compiler and code inspection warnings
* Replace single-char strings with chars
* Reduce visibility where applicable
* Remove unused method parameters
2013-12-07 13:49:18 +01:00
Oskar Wiksten
29973a74dd Merge pull request #17 from TodorBalabanov/parallelcoords
Replace coords with xCoords and yCoords.
2013-12-03 12:29:05 -08:00
Todor Balabanov
8e98805a93 Replace coords with xCoords and yCoords.
One parallel array more will help to escape packing and unpacking
coordinates as integer values.
2013-12-03 11:57:30 +02:00
Oskar Wiksten
72a229a78a Code cleanup: intellij->rightclick->optimize imports 2013-11-30 11:05:04 +01:00
Oskar Wiksten
aefa578004 Merge pull request #13 from TodorBalabanov/master
We avoid unnecessary boxing of the Integer values.
2013-11-24 06:03:47 -08:00
Todor Balabanov
4b75f06987 We avoid unnecessary boxing of the Integer values.
Method implementation suggestion.  Issue #12
2013-11-24 15:04:49 +02:00
Oskar Wiksten
61ec20c775 Content editor: allow dragdrop reordering conversation replies 2013-11-24 11:42:52 +01:00
Oskar Wiksten
518ada6a82 Content editor: allow reordering items & monsters in table editor 2013-11-24 11:37:37 +01:00
Oskar Wiksten
660504ca72 Content editor: allow reordering quest stages & droplist content 2013-11-24 11:35:28 +01:00
Oskar Wiksten
f5df781fc9 Content editor: enable dragdrop sorting of resources 2013-11-24 11:29:53 +01:00
Oskar Wiksten
50751390a3 Updated Russian translation (thanks dromoz) 2013-11-23 22:28:38 +01:00
Oskar Wiksten
a24672a3f1 Slight border to monsters_rltiles3.png 2013-11-14 23:36:20 +01:00
Oskar Wiksten
b06c5b9b15 Unblur and add border for monsters_men.png 2013-11-14 23:24:21 +01:00
Oskar Wiksten
7cc2d303ef Add border to monsters_men2.png monsters_snakes.png 2013-11-14 23:05:57 +01:00
Oskar Wiksten
106203d85b Read fewer fields from TMX files
* Do not read "tilewidth" and "tileheight" from <map>, always assume 32.
* Do not read "tilewidth" and "tileheight" from <tileset>, always assume 32.
* Do not read "width" and "height" from <layer>, always assume same size as map.
* Do not read "width" and "height" from <objectgroup>, always assume same size as map.
* Do not read <image> inside <tileset>. Always assume tileset name is same as image resource name from ResourceLoader.
2013-11-10 23:40:01 +01:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
1fabb499a9 Spelling corrections Elwyl: both our sakes -> both our sake 2013-11-10 13:50:37 +01:00
Oskar Wiksten
51e63167a0 Bump version to 0.7.1a1 (versiocode 41) 2013-11-10 12:49:50 +01:00
Oskar Wiksten
37ef73d9e2 Add xhdpi and xxhdpi icons. Update to SDK 19. 2013-11-10 12:09:36 +01:00
Oskar Wiksten
b950993852 Update French and Russian translations (thanks Marwane K and dromoz!) 2013-11-10 11:27:08 +01:00
Oskar Wiksten
4a2aa90373 Update PO with clarification of Lodar's def pots 2013-11-10 11:16:39 +01:00
Oskar Wiksten
161f516a98 Clarify monster locations in quest & conversation for Lodar def pot (thanks dromoz!) 2013-11-10 11:14:14 +01:00
Oskar Wiksten
c002405008 Updated translations (thanks Marwane K. & Andrej Znidarsic) 2013-11-03 16:24:38 +01:00
Oskar Wiksten
d4ff63d456 Merge branch 'reduce-warnings' 2013-11-03 15:07:13 +01:00
Oskar Wiksten
e8d0162ceb Refactor: Reduce warnings / reduce scope 2013-11-03 15:05:27 +01:00
Oskar Wiksten
eba387159e Refactor: Use enum instead of int for result of loading a savegame 2013-11-03 15:05:21 +01:00
Oskar Wiksten
6006fe1eb5 Refactor: Don't use hardcoded text for placeholders 2013-11-03 14:57:07 +01:00
Oskar Wiksten
f6559cac31 Refactor: remove unused resources 2013-11-03 14:55:59 +01:00
Oskar Wiksten
9405ad323a Bugfix: do not hardcode map names when upgrading savegame 2013-11-03 12:40:13 +01:00
Oskar Wiksten
b0f9ba9abe Bugfix: Do not assume that all saved maps are visited
* Maps that have deactivated spawn areas should be saved, but does not neccessarily have to be visited.
2013-11-03 10:22:05 +01:00
Oskar Wiksten
086fb199cf Remove Fallhaven prisoner when reaching quest farrik:70 2013-11-03 09:35:21 +01:00
Oskar Wiksten
b898cf7f7c Rename TMX property "outside" to "outdoors".
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Oskar Wiksten
aacf97e274 Add requirement type: "hasActorCondition"
* Enables scripts and conversations to choose options based on whether the player has a certain actor condition or not.
2013-11-02 10:24:07 +01:00
Oskar Wiksten
d58db6efc4 Merge branch 'activate-spawnareas' 2013-11-02 09:27:11 +01:00
Oskar Wiksten
4a1c6779cf Enable scripts to activate/deactivate spawn areas & mapobjects
Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it.
Adds new scripteffect types:
* "spawnAll" = sets  spawn area to spawning and spawns all monsters
* "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs
* "deactivateSpawnArea" = sets a spawn area to non-spawning
* "activateMapChangeArea" = sets a mapchange area to non-active
* "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player)
Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.
2013-11-02 09:26:04 +01:00
Oskar Wiksten
a2caea0a83 Refactor: Flatten some forward-arrow-pattern ifs to vertical code 2013-10-27 15:29:27 +01:00
Oskar Wiksten
4209f91d00 Bugfix: also save maps that use non-default values
* For example, maps that have had some spawn area deactivated should be saved in the savegame.
2013-10-27 14:17:40 +01:00
Oskar Wiksten
88f15b9099 Merge pull request #10 from oskarwiksten/persist-isactive-on-mapobjects-in-savegames
Save 'isActive' for MapObjects & SpawnArea in savegames
2013-10-27 05:55:42 -07:00
Oskar Wiksten
20ed608523 Save 'isActive' for MapObjects & SpawnArea in savegames
* Stores the "isActive" boolean in savegames for map objects and spawn areas
* Adds functions in MapController to activate and deactivate MapObject areas
* Adds functions in MonsterSpawnController to activate and deactivate MonsterSpawnAreas
* When a spawn area is deactivated, all monsters should be removed, since the spawn area is considered to be non-existant.
* Adds boolean "isActiveForNewGame" to map objects and spawn areas, that specify what "isActive" should be set to when starting a game. (Initially, all of these are true)
* This commit does not add any way to actually activate or deactive areas. That can come as a later commit (possibly using script effects to do that).
2013-10-27 13:04:09 +01:00
Oskar Wiksten
c001532106 Merge branch 'rename-phrase-reward-to-script-effect' 2013-10-27 10:59:56 +01:00
Oskar Wiksten
a8ad00c21c Refactor: Rename PhraseReward -> ScriptEffect
* This commit does not contain changes to json field names when parsing phrases though.
2013-10-27 10:59:21 +01:00
Oskar Wiksten
079511a30c Rename file Reward.java -> ScriptEffect.java 2013-10-27 10:52:11 +01:00
Oskar Wiksten
6fce649cbb Always deny monster movement on mapchange,keyarea,rest - regardless of isActive 2013-10-27 10:12:27 +01:00
Oskar Wiksten
d2c3eb9106 Refactor: rename functions for saving PredefinedMap data 2013-10-27 09:33:24 +01:00
Oskar Wiksten
53331aef1b Code reformat: Ctor arguments should be one arg per line
* Vertical list makes it easier to version control additions and removals of single parameters
2013-10-27 09:09:09 +01:00
Oskar Wiksten
0570589ecc Refactor: Rename reset() -> resetForNewGame() on map data classes 2013-10-27 08:38:27 +01:00
Oskar Wiksten
9af062e36e Updated PO translations from launchpad 2013-10-26 11:39:19 +02:00
Oskar Wiksten
9fc23ca1fc Add "translator-credits" to english POT file
* Used by Launchpad translations for maintaining list of translators.
2013-10-26 10:23:12 +02:00
Oskar Wiksten
e509b1d75f Update english.pot, reformat all PO files (sort by source location) 2013-10-26 09:50:18 +02:00
Oskar Wiksten
339c3ee7b2 Renamed Brazilian Portuguese translation file: pt-rBR.po -> pt_BR.po 2013-10-26 09:44:40 +02:00
Oskar Wiksten
0c3b4bded9 Merge pull request #9 from Zukero/requirements_negation
Added requirement negation capability :
2013-10-23 09:22:22 -07:00
Zukero
c06dba6b7d Factorized the checkbox definition in content editor. 2013-10-23 18:08:09 +02:00
Zukero
707940aa14 Added requirement negation capability :
- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Oskar Wiksten
bdde9cefba Merge branch 'activable_map_objects' 2013-10-22 18:06:23 +02:00
Zukero
26c412f7f1 MapObject & MonsterSpawnArea can be activated/deactivated using theisActive boolean.
No handle exist yet to deactivate these areas.
Deactivated areas are never returned by PredefinedMap API.
Inactive container areas' Loot are not created on
createAllContainerLoot() calls. Think of creating it on area activation
when implemented (TODO label placed in the code to never forget :p)
Updated comment; fixed old, one-object processing to better match the
List type.
2013-10-22 18:05:51 +02:00
Oskar Wiksten
159d977187 Merge pull request #7 from Zukero/debug_resources_bugfix
Fixed deprecated use of "consumedMore" instead of "spentGold" in
2013-10-22 06:38:27 -07:00
Zukero
e33ac42c1c Fixed deprecated use of "consumedMore" instead of "spentGold" in
conversationlist_debug.json
2013-10-22 15:18:44 +02:00
Oskar Wiksten
76720094c1 Merge pull request #6 from Zukero/map_object_group_data_kept
MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 23:39:38 -07:00
Zukero
c4896aaab3 Tiled group name also in ReplaceableMapSection 2013-10-20 22:18:42 +02:00
Zukero
bddb3e2a8c MapObject & MonsterSpawnArea now keep track of their Tiled group's name. 2013-10-20 22:14:35 +02:00
Oskar Wiksten
7f2388904b Minor gfx update to tiling pine trees 2013-10-20 10:30:01 +02:00
Oskar Wiksten
73e8851f27 Bugfix: Redraw whole screen if double-buffer is not pre-filled
* Fixes issue where the screen was only partially drawn after having entered heroinfoactivity before starting combat.
* lockCanvas() changes the supplied Rect object occasionally, to indicate that the double buffer has not been filled. In those cases, you need to redraw the whole rect.
2013-10-20 10:00:20 +02:00
Oskar Wiksten
a0f943994f Bugfix: Continue combat after having seen the combat log
* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
2013-10-20 09:03:53 +02:00
Oskar Wiksten
518934751b Merge branch 'new_tilesets_20131005' 2013-10-05 17:56:12 +02:00
Ian Haase
36da967dbe updated tilesets + template.tmx and authors.xml 2013-10-05 17:55:57 +02:00
Oskar Wiksten
9812dc6344 Merge pull request #5 from Zukero/master
Egocentric commit. Added my name in the authors...
2013-10-03 13:32:43 -07:00
Zukero
5daf70e739 Egocentric commit. Added my name in the authors... 2013-10-03 22:27:11 +02:00
Oskar Wiksten
0a8859b304 Add explicit quest stages to existing key areas 2013-10-03 08:27:11 +02:00
Oskar Wiksten
3cee7e95d2 Merge branch 'key_area_use_requirements' 2013-10-03 08:26:26 +02:00
Zukero
140dd16408 Key Area now use Requirement, instead of QuestProgress
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
9af294932f Remove unused code 2013-09-25 22:30:10 +02:00
Oskar Wiksten
5136a7cab0 Merge branch 'headless-scripts' 2013-09-25 17:55:25 +02:00
Oskar Wiksten
b41fffee44 Content editor: Add support for giveItem,createTimer and timerElapsed in convs 2013-09-25 17:54:08 +02:00
Oskar Wiksten
0212dd6bbc Add world timers and world time (counted in number of rounds)
* Increase world time each round.
* Add script reward "createTimer"
* Add script requirement "timerElapsed"
2013-09-25 17:54:08 +02:00
Oskar Wiksten
d6583a4e33 Add reward type "giveItem", for quest rewards that do not need full droplists. 2013-09-25 17:54:08 +02:00
Oskar Wiksten
02bfeb5625 Enable map scripts to run on every round or tick 2013-09-25 17:54:08 +02:00
Oskar Wiksten
dc278fb5da First attempt at scripted map areas 2013-09-25 17:54:08 +02:00
Ian Haase
8d91c7375d recolored dirt transitions 2013-09-25 17:47:10 +02:00
680 changed files with 132405 additions and 52144 deletions

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

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@@ -1,4 +0,0 @@
gen
bin
.metadata
.git

View File

@@ -18,7 +18,7 @@
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" generated="true" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />

View File

@@ -3,13 +3,13 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="40"
android:versionName="0.7.1dev"
android:versionCode="42"
android:versionName="0.7.2dev"
android:installLocation="auto"
>
<uses-sdk
android:minSdkVersion="4"
android:targetSdkVersion="17"
android:minSdkVersion="4"
android:targetSdkVersion="21"
/>
<supports-screens

File diff suppressed because it is too large Load Diff

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@@ -1,14 +1,18 @@
msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"POT-Creation-Date: Tue Jul 23 13:09:25 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: \n"
"Last-Translator: Oskar Wiksten <oskar.wiksten@gmail.com>\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: [none]
msgid "translator-credits"
msgstr ""
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
msgstr ""
@@ -5015,6 +5019,10 @@ msgstr ""
msgid "She's always nagging me about how I should move out of what she considers to be HER house, when it in fact is MY house and SHE is the one that should move out so that things can settle down."
msgstr ""
#: conversationlist_elwyl.json:elwyl_7
msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out."
msgstr ""
#: conversationlist_elwyl.json:elwyl_8
msgid "Argh. I am so upset at her!"
msgstr ""
@@ -10660,7 +10668,7 @@ msgid "Then some people started hearing strange noises coming from below the gro
msgstr ""
#: conversationlist_kantya.json:kantya9
msgid "Strange noises filled the whole mine, lour rumbles and shrieking noises from within the rock."
msgid "Strange noises filled the whole mine, loud rumbles and shrieking noises from within the rock."
msgstr ""
#: conversationlist_kaori.json:kaori_1
@@ -12058,7 +12066,7 @@ msgid "I have discovered that if you mix some ground up claws from a beast calle
msgstr ""
#: conversationlist_lodar.json:lodar_spo3_0
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective."
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective, and I believe you can find the type of claws that I require on monsters that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: conversationlist_lodar.json:lodar_xul0
@@ -26473,7 +26481,7 @@ msgid "Lodar can create a potion of strength if I bring him a dead spider and th
msgstr ""
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster."
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: questlist_v070_lodar.json:xulviir
@@ -26555,3 +26563,44 @@ msgstr ""
#: questlist_v070_misc.json:antifoodp:40
msgid "I can bring him more ingredients if I want him to create more antidote potions in the future."
msgstr ""
#: worldmap.xml::blackwater:prim
msgid "Prim"
msgstr ""
#: worldmap.xml::world1:charwoodh
msgid "Charwood"
msgstr ""
#: worldmap.xml::world1:crossglen
msgid "Crossglen"
msgstr ""
#: worldmap.xml::world1:crossroads
msgid "Crossroads Guardhouse"
msgstr ""
#: worldmap.xml::world1:fallhaven
msgid "Fallhaven"
msgstr ""
#: worldmap.xml::world1:flagstone
msgid "Flagstone Prison"
msgstr ""
#: worldmap.xml::world1:fflask
msgid "Foaming Flask Tavern"
msgstr ""
#: worldmap.xml::world1:loneford
msgid "Loneford"
msgstr ""
#: worldmap.xml::world1:remgard
msgid "Remgard"
msgstr ""
#: worldmap.xml::world1:vilegard
msgid "Vilegard"
msgstr ""

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@@ -0,0 +1,435 @@
# Indonesian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-05-10 06:16+0000\n"
"Last-Translator: Arief Setiadi Wibowo <q_thrynx@yahoo.com>\n"
"Language-Team: Indonesian <id@li.org>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:14+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Arief Setiadi Wibowo https://launchpad.net/~q-thrynx\n"
" Noza Putra Pratama https://launchpad.net/~mas-noza"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Perdarahan dalam"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Tulang"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Racun makanan"
#: actorconditions_v069.json:poison_weak
msgid "Weak Poison"
msgstr "Racun ringan"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Kekuatan"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Luka perdarahan"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Kecepatan rendah"
#: actorconditions_v070.json:barkskin
msgid "Bark skin"
msgstr "Kulit pohon"
#: actorconditions_v070.json:courage
msgid "Courage"
msgstr "Keberanian"
#: actorconditions_v070.json:crit_aware
msgid "Vulnerability awareness"
msgstr "Kesadaran akan kerawanan"
#: actorconditions_v070.json:def
msgid "Fortified defense"
msgstr "Pertahanan yang diperkuat"
#: actorconditions_v070.json:fear
msgid "Fear"
msgstr "Takut"
#: actorconditions_v070.json:fire
msgid "Ablaze"
msgstr "Menyala"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "Mempercepat"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regenerasi"
#: actorconditions_v070.json:sense_1
msgid "Heightened senses"
msgstr "Indera meningkat"
#: actorconditions_v070.json:shadow_acc
msgid "Shadow's accuracy"
msgstr "Akurasi bayangan"
#: actorconditions_v070.json:shadow_dmg
msgid "Shadow's strength"
msgstr "Kekuatan bayangan"
#: actorconditions_v070.json:shadow_prot
msgid "Shadow's protection"
msgstr "Perlindungan bayangan"
#: actorconditions_v070.json:slime
msgid "Corrosive Slime"
msgstr "Lendir korosif"
#: actorconditions_v070.json:sting_minor
msgid "Minor sting"
msgstr "Sengatan kecil"
#: conversationlist_agthor.json:agthor0
msgid "Hello there. Please move along. These things are property of Feygard, and you have no business here."
msgstr "Hallo. Silakan jalan terus. Barang ini adalah properti dari Feygard, anda tidak memiliki urusan disini."
#: conversationlist_agthor.json:agthor_guard0
msgid "Talk to Agthor."
msgstr "Bicara pada Agthor."
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "Siapakah Anda?"
#: conversationlist_agthor.json:agthor_guard0:1
#: conversationlist_thorin.json:thorin_2:0
#: conversationlist_thorin.json:thorin_who_1:0
msgid "What are you doing here?"
msgstr "Apa yang Anda lakukan disini?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "Apakah Anda dari Feygard?"
#: conversationlist_agthor.json:agthor_guard0:3
msgid "Where can I get some of that nice armor that you're wearing?"
msgstr "Dimanakah saya bisa mendapatkan baju besi yang bagus seperti yang anda kenakan?"
#: conversationlist_agthor.json:agthor_guard0_1
msgid "Agthor. Talk to him. *points at Agthor*"
msgstr "Agthor. Bicaralah padanya. *menunjuk ke Agthor*"
#: conversationlist_agthor.json:agthor_y1
msgid "Hey, you're that kid! That kid that we've been hearing about. It's great to finally get a face on the stories we've heard."
msgstr "Hei, kau anak itu! Anak yang sering kami dengar. Sungguh hebat rasanya akhirnya bisa bertemu dengan cerita yang kudengar."
#: conversationlist_agthor.json:agthor_y2
msgid "Please, anything I can help you with?"
msgstr "Kumohon, adakah yang bisa kubantu?"
#: conversationlist_agthor.json:agthor_y2:0
msgid "Care to trade some items?"
msgstr "Maukah bertukar sesuatu?"
#: conversationlist_agthor.json:agthor_y2:1
#: conversationlist_fallhaven_unnmir.json:unnmir_6:0
msgid "I'm looking for my brother."
msgstr "Saya mencari saudara saya."
#: conversationlist_agthor.json:agthor_y3
msgid "Sorry, can't help you there. You're the only kid I've seen running along here in a long time."
msgstr "Maaf, tidak bisa membantumu. Kamu hanya anak kecil yang berlarian di sekitar sini untuk waktu yang lama."
#: conversationlist_agthor.json:agthor_y4
msgid "Sure thing. Here's what I've got."
msgstr "Tentu. Ini yang aku punya."
#: conversationlist_agthor.json:agthor_y4:0
#: conversationlist_crossroads_2.json:gallain_trade_1:0
msgid "Trade"
msgstr "Berdagang"
#: conversationlist_ailshara.json:ailshara_1
msgid "Psst, hey. Interested in doing some trading? I am always looking for acquiring.. well, items of others.."
msgstr "Ssst, hei. Mau barter? Aku selalu ingin membeli.. sesuatu item atau lainnya.."
#: conversationlist_ailshara.json:ailshara_1:0
#: conversationlist_charwood1.json:khorailla2:0
msgid "Sure, let me see what you have."
msgstr "Tentu, lihat apa yang kamu punya."
#: conversationlist_ailshara.json:ailshara_1:1
msgid "Items of others?"
msgstr "Sesuatu untuk ditukar?"
#: conversationlist_ailshara.json:ailshara_2
msgid "Oh yes. You see, these Feygard patrol guards carry some really interesting things. They don't seem to care much if some of their shipments.. well, disappear."
msgstr "Ya. Kamu lihat, patroli penjaga Feygard membawa sesuatu yang sangat menarik. Mereka sepertinya tidak terlalu memperhatikan beberapa barang kirimannya menghilang."
#: conversationlist_ailshara.json:ailshara_2:0
#: conversationlist_hadracor.json:hadracor_complete_3:1
msgid "Ok, let me see what you have."
msgstr "Ok, kita lihat apa yang kamu punya."
#: conversationlist_ailshara.json:ailshara_2:1
msgid "I should really not get involved in this. Goodbye."
msgstr "Seharusnya aku tidak terlibat dengan ini. Selamat tinggal."
#: conversationlist_ailshara.json:ailshara_completed_n_1
msgid "Sigh, it's you. What do you want?"
msgstr "Ah, kamu. Apa yang kamu inginkan?"
#: conversationlist_ailshara.json:ailshara_completed_n_1:0
#: conversationlist_ailshara.json:ailshara_completed_y_1:0
#: conversationlist_arghes.json:arghes_6:0
#: conversationlist_ervelyn.json:ervelyn_d:0
msgid "Let me see what you have to trade."
msgstr "Kita lihat apa yang kamu punya untuk ditukar."
#: conversationlist_ailshara.json:ailshara_completed_y_1
msgid "Hello again my Shadow friend. How may I help you?"
msgstr "Halo lagi teman Bayanganku. Bagaimana aku bisa membantumu?"
#: conversationlist_ailshara.json:ailshara_deliver_1
msgid "Hello again. Did you deliver those items to the smith in Vilegard?"
msgstr "Halo lagi. Apakah kamu mengirim benda itu ke pandai besi di Vilegard?"
#: conversationlist_ailshara.json:ailshara_deliver_1:0
#: conversationlist_blackwater_throdna.json:throdna_purify_1:0
#: conversationlist_ulirfendor.json:ulirfendor_findparts_10:3
msgid "Yes, it is done."
msgstr "Ya, itu sudah selesai."
#: conversationlist_ailshara.json:ailshara_deliver_1:1
#: conversationlist_ailshara.json:ailshara_interested_1:0
msgid "Never mind that, let me see what you have to trade."
msgstr "Jangan dipikirkan, biar aku lihat apa yang kamu punya untuk ditukar."
#: conversationlist_ailshara.json:ailshara_deliver_1:2
#: conversationlist_ailshara.json:ailshara_interested_8:1
msgid "No. I will help Feygard instead."
msgstr "Tidak. Aku tetap akan membantu Feygard."
#: conversationlist_ailshara.json:ailshara_deliver_1:3
#: conversationlist_prim_guthbered.json:guthbered_killharl_1:0
msgid "Can you tell me again what I was supposed to do?"
msgstr "Bisakah kamu beritahu aku lagi apa yang seharusnya aku lakukan?"
#: conversationlist_ailshara.json:ailshara_deliver_1:4
msgid "Not yet."
msgstr "Belum"
#: conversationlist_ailshara.json:ailshara_deliver_2
msgid "Good. You should also try to convince Gandoren into thinking that you helped him."
msgstr "Baik. Kamu juga seharusnya meyakinkan Gandoren bahwa kamu membantunya."
#: conversationlist_ailshara.json:ailshara_deliver_3
msgid "Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around."
msgstr "Hebat. Kamu memang berjalan dengan Bayangan temanku. Senang mendengarnya bahwa masih ada beberapa rakyat yang layak masih ada."
#: conversationlist_ailshara.json:ailshara_interested_1:1
msgid "I better not talk about it."
msgstr "Sebaiknya aku tidak membicarakan itu."
#: conversationlist_ailshara.json:ailshara_interested_2:1
msgid "I am doing this for the glory of Feygard."
msgstr "Aku lakukan ini untuk kejayaan Feygard."
#: conversationlist_ailshara.json:ailshara_interested_2:2
msgid "Helping Feygard seems like the right thing to do."
msgstr "Membantu Feygard sepertinya hal yang benar untuk dilakukan."
#: conversationlist_ailshara.json:ailshara_interested_2:3
msgid "What would you propose instead?"
msgstr "Apa yang akan kamu usulkan sebagai gantinya?"
#: conversationlist_ailshara.json:ailshara_interested_3:0
msgid "Sounds interesting, please go on."
msgstr "Sepertinya menarik, silakan lanjutkan."
#: conversationlist_ailshara.json:ailshara_interested_3:1
msgid "I have no problem helping Feygard without any personal gain."
msgstr "Tidak masalah buatku menolong Feygard tanpa mendapat keuntungan buatku pribadi."
#: conversationlist_ailshara.json:ailshara_interested_3:2
msgid "I better not get involved in this, goodbye."
msgstr "Sebaiknya aku tidak ikut campur dalam maslah ini, selamat tinggal."
#: conversationlist_ailshara.json:ailshara_interested_8:0
msgid "I will see what I can do."
msgstr "Aku akan lihat apa yang aku bisa."
#: conversationlist_ailshara.json:ailshara_interested_8:2
msgid "Whatever, I choose my own path."
msgstr "Terserah, aku pilih sendiri jalanku."
#: conversationlist_algangror.json:algangror_1:0
msgid "I am looking for my brother."
msgstr "Aku mencari saudaraku."
#: conversationlist_algangror.json:algangror_1:3
msgid "I'd rather not tell."
msgstr "Aku tidak ingin mengatakannya."
#: conversationlist_algangror.json:algangror_1:4
#: conversationlist_algangror.json:algangror_return_1:4
#: conversationlist_algangror.json:algangror_return_d2:0
msgid "I am sent by Jhaeld to end whatever it is you do to the people of Remgard."
msgstr "Aku dikirim oleh Jhaeld untuk mengakhiri apapun yang kamu lakukan pada orang-orang Remgard."
#: conversationlist_algangror.json:algangror_2d
msgid "Clever. I like that."
msgstr "Pintar, aku suka itu."
#: conversationlist_algangror.json:algangror_3:0
msgid "Sure, what's the problem?"
msgstr "Tentu, apa masalahnya?"
#: conversationlist_algangror.json:algangror_3:1
msgid "Maybe, it depends on what the problem is."
msgstr "Mungkin, itu tergantung pada masalahnya."
#: conversationlist_algangror.json:algangror_3:2
msgid "Maybe, it depends on what type of reward we are talking about."
msgstr "Mungkin, itu tergantung pada jenis imbalan yang kita bicarakan."
#: conversationlist_algangror.json:algangror_3:3
msgid "No way. You are acting way too creepy for me."
msgstr "Tidak mungkin. Kau berakting terlalu seram untukku."
#: conversationlist_algangror.json:algangror_cmp3:0
#: conversationlist_blackwater_lower.json:blackwater_throneguard_2:0
#: conversationlist_charwood1.json:charwd_guard2:0
#: conversationlist_ervelyn.json:ervelyn_give2:0
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifp_q4:0
#: conversationlist_fallhaven_potions.json:fallhaven_potions3:0
#: conversationlist_fallhaven_unzel.json:unzel_30:1
#: conversationlist_hjaldar.json:hjaldar_r15:0
#: conversationlist_lodarfg.json:lodar_fg1_16
#: conversationlist_loneford_4.json:arngyr_5
#: conversationlist_maevalia.json:maevalia_d10
#: conversationlist_talion_2.json:talion_bone_2
#: conversationlist_talion_2.json:talion_hair_2
#: conversationlist_talion_2.json:talion_irdegh_2
#: conversationlist_talion_2.json:talion_vial_2
#: conversationlist_thievesguild_1.json:thievesguild_cook_9:0
msgid "Thank you."
msgstr "Terima kasih."
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Pedang dua tangan"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Pedang"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Pembelaan"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Gada"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau belati"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Palu"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Palu Raksasa"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Pedang panjang"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Lawang"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Pedang tipis"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Tongkat kerajaan"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Tameng, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Tameng, logam (ringan)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Pelindung istana"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Tameng, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Tameng, kayu (ringan)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Pedang pendek"

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# Malay translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Malay <ms@li.org>\n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:15+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" abuyop https://launchpad.net/~abuyop"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Perisai, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Perisai, logam (ringan)"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Perisai, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Perisai, kayu (ringan)"

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@@ -0,0 +1,10 @@
#!/bin/sh
for i in *.po
do
echo "$i"
msgmerge --no-fuzzy-matching "${i}" english.pot \
| msgattrib --translated \
| msguniq --no-wrap --sort-by-file >"${i}.tmp1"
mv "${i}.tmp1" "$i"
done

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@@ -0,0 +1,285 @@
# Slovenian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-12-23 19:26+0000\n"
"Last-Translator: Andrej Znidarsic <andrej.znidarsic@gmail.com>\n"
"Language-Team: Slovenian <sl@li.org>\n"
"Language: sl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:15+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Andrej Znidarsic https://launchpad.net/~andrej.znidarsic"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
msgstr "Kaotično prekletsvo"
#: actorconditions_v0610.json:chaotic_grip
msgid "Chaotic grip"
msgstr "Kaotični prijem"
#: actorconditions_v0611.json:blister
msgid "Blistering skin"
msgstr "Mehurjasta koža"
#: actorconditions_v0611.json:contagion
msgid "Insect contagion"
msgstr "Okužba z insektom"
#: actorconditions_v0611.json:focus_ac
msgid "Focused accuracy"
msgstr "Osredotočena natančnost"
#: actorconditions_v0611.json:focus_dmg
msgid "Focused damage"
msgstr "Osredotočena škoda"
#: actorconditions_v0611.json:poison_irdegh
msgid "Irdegh poison"
msgstr "Strup Irdegha"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Ohromljen"
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
msgstr "Pretres"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Notranja krvavitev"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Zlom"
#: actorconditions_v0611_2.json:rotworm
msgid "Kazaul rotworms"
msgstr "Kazaulovi gnili črvi"
#: actorconditions_v0611_2.json:shadowbless_acc
msgid "Blessing of Shadow accuracy"
msgstr "Blagoslov natančnosti Sence"
#: actorconditions_v0611_2.json:shadowbless_guard
msgid "Shadow guardian blessing"
msgstr "Blagoslov varuha Sence"
#: actorconditions_v0611_2.json:shadowbless_heal
msgid "Blessing of Shadow regeneration"
msgstr "Blagoslov regeneracije Sence"
#: actorconditions_v0611_2.json:shadowbless_str
msgid "Blessing of Shadow strength"
msgstr "Blagoslov moči Sence"
#: actorconditions_v0612_2.json:food
msgid "Sustenance"
msgstr "Preživetje"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Zastrupitev s hrano"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "Blagoslov"
#: actorconditions_v069.json:poison_weak
msgid "Weak Poison"
msgstr "Šibek strup"
#: actorconditions_v069.json:regen
msgid "Shadow Regeneration"
msgstr "Regeneracija Sence"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Moč"
#: actorconditions_v069_bwm.json:blackwater_misery
msgid "Blackwater misery"
msgstr "Črnovodna beda"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Krvaveča rana"
#: actorconditions_v069_bwm.json:dazed
msgid "Dazed"
msgstr "Omotičen"
#: actorconditions_v069_bwm.json:fatigue_minor
msgid "Minor fatigue"
msgstr "Manjša utrujenost"
#: actorconditions_v069_bwm.json:feebleness_minor
msgid "Minor weapon feebleness"
msgstr "Manjša šibkost orožja"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "Zastrupljen"
#: actorconditions_v069_bwm.json:rage_minor
msgid "Minor berserker rage"
msgstr "Manjši nori bes"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Manjša hitrost"
#: actorconditions_v070.json:barkskin
msgid "Bark skin"
msgstr "Utrjena koža"
#: actorconditions_v070.json:courage
msgid "Courage"
msgstr "Pogum"
#: actorconditions_v070.json:crit_aware
msgid "Vulnerability awareness"
msgstr "Zavedanje ranljivosti"
#: actorconditions_v070.json:def
msgid "Fortified defense"
msgstr "Okrepljena obramba"
#: actorconditions_v070.json:fear
msgid "Fear"
msgstr "Strah"
#: actorconditions_v070.json:fire
msgid "Ablaze"
msgstr "V ognju"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "Naglica"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regeneracija"
#: actorconditions_v070.json:sense_1
msgid "Heightened senses"
msgstr "Občutljiva čutila"
#: actorconditions_v070.json:shadow_acc
msgid "Shadow's accuracy"
msgstr "Senčina natančnost"
#: actorconditions_v070.json:shadow_dmg
msgid "Shadow's strength"
msgstr "Senčnina moč"
#: actorconditions_v070.json:shadow_prot
msgid "Shadow's protection"
msgstr "Senčina zaščita"
#: actorconditions_v070.json:slime
msgid "Corrosive Slime"
msgstr "Razjedajoča sluz"
#: actorconditions_v070.json:sting_minor
msgid "Minor sting"
msgstr "Manjši pik"
#: conversationlist_agthor.json:agthor0
msgid "Hello there. Please move along. These things are property of Feygard, and you have no business here."
msgstr "Pozdravljen. Premakni se naprej. Te stvari so lastnost Feygarda in tukaj nimaš kaj delati."
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Dvoročni meč"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Sekira"
#: itemcategories_1.json:axe2h
msgid "Greataxe"
msgstr "Velika sekira"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Široki meč"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Okrogel ščit"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Udrihač"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Bodalo"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Vojno kladivo"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Veliko gladivo"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Dolgi meč"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Palica"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Rapir"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Žezlo"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Ščit, kovinski (težak)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Ščit, kovinski (lahek)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Kvadratni ščit"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Ščit, lesen (težak)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Ščit, lesen (lahek)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Kratki meč"
#: itemcategories_1.json:staff itemlist_v070.json:qtrstaff
msgid "Quarterstaff"
msgstr "Kratka palica"

View File

@@ -0,0 +1,124 @@
# Thai translation for andors-trail
# Copyright (c) 2014 Rosetta Contributors and Canonical Ltd 2014
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-04-29 13:40+0000\n"
"Last-Translator: KL <sumoisrock@gmail.com>\n"
"Language-Team: Thai <th@li.org>\n"
"Language: th\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:16+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" KL https://launchpad.net/~sumoisrock"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "ความแข็งแรง"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "เมา"
#: conversationlist_agthor.json:agthor_guard0
msgid "Talk to Agthor."
msgstr "คุยกับแอกเทอร์ซะ"
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "เจ้าเป็นใคร?"
#: conversationlist_agthor.json:agthor_guard0:1
#: conversationlist_thorin.json:thorin_2:0
#: conversationlist_thorin.json:thorin_who_1:0
msgid "What are you doing here?"
msgstr "เจ้ามาทำอะไรที่นี่?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "เจ้ามาจากเฟย์การ์ดหรือเปล่า?"
#: conversationlist_agthor.json:agthor_guard0_1
msgid "Agthor. Talk to him. *points at Agthor*"
msgstr "แอกเทอร์ พูดกับเขาว่า *ชี้ที่ข้าซะ* ซะ"
#: conversationlist_ailshara.json:ailshara_deliver_1:1
#: conversationlist_ailshara.json:ailshara_interested_1:0
msgid "Never mind that, let me see what you have to trade."
msgstr "ไม่ต้องห่วงเรื่องนั้นหรอก เอาสิ่งที่เจ้าจะเอามาประทับตรามาให้ข้าดูซิ"
#: conversationlist_ailshara.json:ailshara_deliver_1:2
#: conversationlist_ailshara.json:ailshara_interested_8:1
msgid "No. I will help Feygard instead."
msgstr "ไม่ได้ ข้าจะช่วยเฟย์การ์ดแทน"
#: conversationlist_ailshara.json:ailshara_deliver_1:3
#: conversationlist_prim_guthbered.json:guthbered_killharl_1:0
msgid "Can you tell me again what I was supposed to do?"
msgstr "เจ้าบอกข้าอีกทีได้ไหมว่าข้าควรจะทำอะไร?"
#: conversationlist_ailshara.json:ailshara_deliver_1:4
msgid "Not yet."
msgstr "ยังเลย"
#: conversationlist_ailshara.json:ailshara_deliver_2
msgid "Good. You should also try to convince Gandoren into thinking that you helped him."
msgstr "ดีมาก เจ้าควรจะลองเชื่อมั่นแกนโดเรนดูแล้วคิดไว้ซะว่าเจ้าช่วยพวกเขาแล้ว"
#: conversationlist_ailshara.json:ailshara_deliver_3
msgid "Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around."
msgstr "ดีมาก! เจ้าทำเดินจริงกับชาโดว์ เพื่อนข้าได้ ข้าดีใจด้วยที่ได้ข่าวว่ายังมีความเป็นพื้นบ้านที่ดีอยู่ไม่มาก"
#: conversationlist_ailshara.json:ailshara_delivered_1
msgid "Your help will be most appreciated by the people of Nor City, and you will be welcome among us."
msgstr "ความช่วยเหลือของเจ้าจะถูกชื่นชมจากคนในเมืองนอร์ แล้วเจ้าจะถูกต้อนรับท่ามกลางพวกเรา"
#: conversationlist_ailshara.json:ailshara_fg_1
msgid "By the Shadow, you sound like one of those deceptive snobs from Feygard."
msgstr "นี่ ชาโดว์ เสียงเจ้านี่เหมือนหนึ่งในบรรดาคนเสแสร้งหลอกหลวงของเฟย์การ์ดเลยนะ"
#: conversationlist_ailshara.json:ailshara_fg_2
msgid "Shadow help you, child. You should question yourself whether you really are making the right choice here."
msgstr "ชาโดว์จะช่วยเจ้านะ ไอ้หนู ถามตัวเองซะไม่ว่าเจ้าจะทำสิ่งที่ถูกต้องอยู่นี่"
#: conversationlist_ailshara.json:ailshara_interested_1
msgid "Psst, hey you! I saw you talking to Gandoren over there, and I happened to notice that you exchanged some items. Anything interesting?"
msgstr "นี่! ข้าเห็นเจ้ากำลังคุยกับแกนโดเรนอยู่ตรงนั้น แล้วข้าอยากแจ้งเจ้าว่าเจ้าได้แลกเปลี่ยนบางสิ่งบางอย่างไปแล้วนะ มีอะไรสนใจไหม?"

View File

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@@ -0,0 +1,88 @@
# Chinese (Simplified) translation for andors-trail
# Copyright (c) 2014 Rosetta Contributors and Canonical Ltd 2014
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-04-29 13:23+0000\n"
"Last-Translator: KL <sumoisrock@gmail.com>\n"
"Language-Team: Chinese (Simplified) <zh_CN@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:16+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" KL https://launchpad.net/~sumoisrock"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "被震慑"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "祝福"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "力量"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "醉酒"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "加速"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "急速自愈"
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "您是谁?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "你从 Feygard 来吗?"
#: conversationlist_agthor.json:agthor_y4:0
#: conversationlist_crossroads_2.json:gallain_trade_1:0
msgid "Trade"
msgstr "交易"

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@@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-17
target=android-21

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@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#FF0000FF"/>
<stroke android:width="4dp" android:color="#FFFFFFFF"
android:dashWidth="1dp" android:dashGap="2dp" />
<padding android:left="7dp" android:top="7dp"
android:right="7dp" android:bottom="7dp" />
<corners android:radius="4dp" />
</shape>

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@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@android:id/background" android:drawable="@drawable/ui_bar_background">
</item>
<item android:id="@android:id/secondaryProgress">
<clip android:drawable="@drawable/ui_bar_background" />
</item>
<item android:id="@android:id/progress">
<clip android:drawable="@drawable/ui_purple_foreground" />
</item>
</layer-list>

View File

@@ -35,7 +35,7 @@
android:id="@+id/about_version"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="version"
android:text="@android:string/unknownName"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -25,7 +25,7 @@
android:layout_height="wrap_content"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/char_hero"
android:text="Name"
android:text="@android:string/unknownName"
/>
<TableLayout
@@ -35,12 +35,12 @@
<TableRow>
<TextView style="@style/traitsinfo_label" android:text="@string/heroinfo_level" />
<TextView android:id="@+id/heroinfo_level" android:text="1" />
<TextView android:id="@+id/heroinfo_level" android:text="@android:string/unknownName" />
</TableRow>
<TableRow>
<TextView style="@style/traitsinfo_label" android:text="@string/heroinfo_totalexperience" />
<TextView android:id="@+id/heroinfo_totalexperience" android:text="1" />
<TextView android:id="@+id/heroinfo_totalexperience" android:text="@android:string/unknownName" />
</TableRow>
</TableLayout>

View File

@@ -5,5 +5,5 @@
android:layout_height="wrap_content"
style="@style/textWithIcon"
android:drawableLeft="@drawable/equip_weapon"
android:text="Name"
android:text="@android:string/unknownName"
/>

View File

@@ -36,7 +36,7 @@
android:id="@+id/loadsave_slot_n"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="1."
android:text="@android:string/unknownName"
/>
<Button
android:id="@+id/loadsave_save_to_new_slot"

View File

@@ -29,7 +29,7 @@
android:id="@+id/startscreen_currenthero"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hero name"
android:text="@android:string/unknownName"
/>
<EditText
android:id="@+id/startscreen_enterheroname"
@@ -57,7 +57,7 @@
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_alignParentRight="true"
android:text="v0.0.1"
android:text="@android:string/unknownName"
/>
</RelativeLayout>

View File

@@ -0,0 +1,27 @@
[
{
"id": "chaotic_grip",
"iconID": "actorconditions_1:96",
"name": "Chaotic grip",
"category": "mental",
"abilityEffect": {
"increaseBlockChance": -10,
"increaseDamageResistance": -1
}
},
{
"id": "chaotic_curse",
"iconID": "actorconditions_1:89",
"name": "Chaotic curse",
"category": "mental",
"abilityEffect": {
"increaseMaxAP": -1,
"increaseAttackDamage": {
"min": -1,
"max": -1
},
"increaseBlockChance": -10,
"increaseDamageResistance": -1
}
}
]

View File

@@ -0,0 +1,90 @@
[
{
"roundEffect":{
"visualEffectID":"redSplash",
"increaseCurrentHP":{
"min":-4,
"max":-4
}
},
"id":"force_shadow",
"abilityEffect":{
"increaseCurrentAP":{
"min":-2,
"max":-2
},
"increaseMaxAP":-4,
"increaseBlockChance":-5,
"increaseAttackChance":-10
},
"category":"spiritual",
"name":"Force of the Shadow",
"iconID":"actorconditions_1:31"
},
{
"id":"enlightenment",
"abilityEffect":{
"increaseMaxHP":5
},
"category":"spiritual",
"name":"Blessing of Enlightenment",
"iconID":"actorconditions_1:38"
},
{
"roundEffect":{
"visualEffectID":"blueSwirl",
"increaseCurrentHP":{
"min":-1000,
"max":-1000
}
},
"id":"elythara_touch",
"abilityEffect":{
"increaseUseItemCost":10,
"increaseReequipCost":10,
"increaseMoveCost":10
},
"category":"spiritual",
"name":"Elythara's Touch",
"iconID":"actorconditions_1:44"
},
{
"id":"elythara_smite",
"abilityEffect":{
"increaseDamageResistance":-1,
"increaseReequipCost":1,
"increaseCurrentAP":{
"min":-1,
"max":-1
},
"increaseAttackChance":-5
},
"category":"spiritual",
"name":"Smite",
"iconID":"actorconditions_1:45"
},
{
"id":"elythara_lightshield",
"abilityEffect":{
"increaseDamageResistance":10,
"increaseBlockChance":10
},
"category":"spiritual",
"name":"Shield of Light",
"iconID":"actorconditions_1:47"
},
{
"id":"elythara_sentence",
"abilityEffect":{
"increaseCurrentAP":{
"min":5,
"max":5
},
"increaseAttackChance":5
},
"category":"spiritual",
"stacking":1,
"name":"Sentence",
"iconID":"actorconditions_1:20"
}
]

View File

@@ -0,0 +1,627 @@
[
{
"id": "arulirmountain_entrance",
"replies": [
{
"text": "N",
"nextPhraseID": "arulirmountain_entrance_1"
}
],
"message": "You have a gut feeling that it would be better to not go any further unprepared."
},
{
"id": "arulirmountain_entrance_1",
"replies": [
{
"text": "Leave",
"nextPhraseID": "X"
}
],
"message": "You need some item that would help you go through there undiscovered."
},
{
"id": "arulirmountain_brokenbridge",
"replies": [
{
"text": "Leave.",
"nextPhraseID": "X"
}
],
"message": "The Bridge is broken. It would not hold your weight."
},
{
"id": "arulirmountain_trap01",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulirmountain_trap01",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulirmountain_trap02",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulirmountain_trap02",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulirmountain_trap03",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulirmountain_trap03",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulirmountain_trap04",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulirmountain_trap04",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulirmountain_trap05",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulirmountain_trap05",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_trap01",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap01",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 4
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 4
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulircave_trap02",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap02",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 6
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 6
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 4
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 4
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_trap03",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap03",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 5
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_trap04",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap04",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 8
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 8
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulircave_trap05",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap05",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 6
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 6
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_trap06",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap06",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 7
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 6
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 6
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_trap07",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap07",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 9
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 9
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 3
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulircave_trap08",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap08",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 5
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "You fell into a hole and hurt yourself."
},
{
"id": "arulircave_trap09",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap09",
"value": 10
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 9
},
{
"rewardType": "actorCondition",
"rewardID": "bleeding_wound",
"value": 9
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 8
},
{
"rewardType": "actorCondition",
"rewardID": "crit2",
"value": 8
}
],
"replies": [
{
"text": "Ouch.",
"nextPhraseID": "X"
}
],
"message": "Some rocks above your head begin to crack.\nA moment later a pile of rocks rains down on you."
},
{
"id": "arulircave_secret_open",
"replies": [
{
"text": "N",
"nextPhraseID": "arulircave_secret_1"
}
],
"message": "You stumble over some rocks. As you fall against the wall, it buckles and the whole wall begins to crumble.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_secret",
"value": 20
}
]
},
{
"id": "arulircave_secret_1",
"replies": [
{
"text": "Nice, a secret room.",
"nextPhraseID": "X"
}
],
"message": "When the dust clears a bit you can see a small corridor."
},
{
"id": "arulircave_secret",
"replies": [
{
"requires": [
{
"requireType": "questLatestProgress",
"requireID": "arulircave_secret",
"value": 10
}
],
"nextPhraseID": "arulircave_secret_open"
},
{
"nextPhraseID": "X"
}
]
},
{
"id": "arulircave_secret_initiate",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_secret",
"value": 10
}
],
"replies": [
{
"nextPhraseID": "X"
}
]
},
{
"id": "arulircave_trap10",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "arulircave_trap10",
"value": 10
}
],
"replies": [
{
"text": "Oh no...",
"nextPhraseID": "X"
}
],
"message": "The ground is very slippery. You stumble and fall into the water."
}
]

View File

@@ -1,234 +0,0 @@
[
{
"id": "sign_bogsten_nokey",
"message": "The door is closed"
},
{
"id": "bogsten_start_0",
"replies": [
{
"text": "What's going on ?",
"nextPhraseID": "bogsten_start_1"
}
],
"message": "Oh young boy, you look like someone nice. I don't want you to be injured because of me. I urge you to leave !"
},
{
"id": "bogsten_start_1",
"replies": [
{
"text": "I'm sure I can help",
"nextPhraseID": "bogsten_start_2"
},
{
"text": "I'm way stronger than I look",
"nextPhraseID": "bogsten_start_2"
},
{
"text": "Ok. Nevermind.",
"nextPhraseID": "X"
}
],
"message": "No. I shouldn't be telling you. It's too dangerous."
},
{
"id": "bogsten_start_2",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_3"
}
],
"message": "My family has used this place to grow mushrooms for five generations. Our mushrooms are famous from Feygard to Nor City, loved by gourmets and potion makers alike."
},
{
"id": "bogsten_start_3",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_4"
}
],
"message": "Last month, I went to Nor City to sell an excellent batch and decided to stay a little longer."
},
{
"id": "bogsten_start_4",
"replies": [
{
"text": "N",
"nextPhraseID": "bogsten_start_5"
}
],
"message": "You see, my son is studying across the country to become a Shadow priest and he is currently in the Valanyr temple of Shadow. I had not seen him for so long so I decided to visit him."
},
{
"id": "bogsten_start_5",
"replies": [
{
"text": "Dealing with evil is my favorite hobby.",
"nextPhraseID": "bogsten_start_6"
},
{
"text": "Get to the point.",
"nextPhraseID": "bogsten_start_6"
},
{
"text": "I will never help a worshipper of the Shadow !",
"nextPhraseID": "X"
}
],
"message": "Anyway, when I came back here, I felt something strange happened. I couldn't tell what, but I knew evil was around as soon as I touched the door knob."
},
{
"id": "bogsten_start_6",
"replies": [
{
"text": "How can I help ?",
"nextPhraseID": "bogsten_start_7"
}
],
"message": "When I got to my mushrooms' cave, I was attacked by some sort of giant living mushroom. I've been sick since then, to the point where I'm afraid I won't live long. I've since locked all access to my cave to prevent anyone from being hurt."
},
{
"id": "bogsten_start_7",
"replies": [
{
"text": "Sure. I'll go there right now.",
"nextPhraseID": "bogsten_start_8"
},
{
"text": "You fool ! I'm not here to run your errands !",
"nextPhraseID": "X"
}
],
"message": "I know this potion maker in Fallhaven. Could you go ask him for a cure ?"
},
{
"id": "bogsten_start_8",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 10
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Thank you ! I'll be waiting for you."
},
{
"id": "bogsten_start_select",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 30
}
],
"nextPhraseID": "bogsten_ask_cure_second_0"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 10
}
],
"nextPhraseID": "bogsten_ask_cure_first_0"
},
{
"nextPhraseID": "bogsten_start_0"
}
]
},
{
"id": "bogsten_ask_cure_first_0",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 20
}
],
"text": "Not yet. The potion merchant needs some spore sample to prepare it.",
"nextPhraseID": "bogsten_ask_cure_first_1"
},
{
"text": "No, not yet.",
"nextPhraseID": "X"
}
],
"message": "Have you gotten the cure ?"
},
{
"id": "bogsten_ask_cure_first_1",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 30
},
{
"rewardType": "dropList",
"rewardID": "bogsten_key_droplist"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "I'm sorry to have dragged you into this, boy. Take this key. It will open the way to my mushrooms cave."
},
{
"id": "bogsten_ask_cure_second_0",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 40
}
],
"text": "Yes. I have them with me.",
"nextPhraseID": "bogsten_ask_cure_second_2"
},
{
"text": "No, not yet.",
"nextPhraseID": "bogsten_ask_cure_second_1"
}
],
"message": "Have you collected the spores already ?"
},
{
"id": "bogsten_ask_cure_second_1",
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Please get them for me."
},
{
"id": "bogsten_ask_cure_second_2",
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Thank you ! Please go give them to the potion merchant."
}
]

View File

@@ -1,144 +1,285 @@
[
{
"id": "audir1",
"message": "Welcome to my shop!\n\nPlease browse my selection of fine wares.",
"replies": [
{
"text": "Please show me your wares.",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold1",
"message": "Oh my, will I ever get any sleep with those drunkards singing like that?\n\nSomeone should do something about them.",
"replies": [
{
"text": "Can I rest here?",
"nextPhraseID": "arambold2"
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold2",
"message": "Sure kid, you may rest here.\n\nPick any bed you want.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
},
{
"id": "drunk1",
"message": "Drink drink drink, drink some more.\nDrink drink drink 'til you're on the floor.\n\nHey kid, wanna join us in our drinking game?",
"replies": [
{
"text": "No thanks.",
"nextPhraseID": "X"
},
{
"text": "Maybe some other time.",
"nextPhraseID": "X"
}
]
},
{
"id": "mara_default",
"message": "Never mind those drunken fellas, they're always causing trouble.\n\nWant something to eat?",
"replies": [
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "mara1",
"replies": [
{
"nextPhraseID": "mara_thanks",
"requires": [
{
"requireType": "questProgress",
"requireID": "odair",
"value": "100"
}
]
},
{
"nextPhraseID": "mara_default"
}
]
},
{
"id": "mara_thanks",
"message": "I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon.",
"replies": [
{
"text": "It was my pleasure.",
"nextPhraseID": "mara_default"
}
]
},
{
"id": "farm1",
"message": "Please do not disturb me, I have work to do.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm2",
"message": "What?! Can't you see I'm busy? Go bother someone else.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm_andor",
"message": "Andor? No, I haven't seen him around lately."
},
{
"id": "snakemaster",
"message": "Well well, what have we here? A visitor, how nice. I'm impressed you got this far through all my minions.\n\nNow prepare to die, puny creature.",
"replies": [
{
"text": "Great, I have been waiting for a fight!",
"nextPhraseID": "F"
},
{
"text": "Let's see who dies here.",
"nextPhraseID": "F"
},
{
"text": "Please don't hurt me!",
"nextPhraseID": "F"
}
]
},
{
"id": "haunt",
"message": "Oh mortal, free me from this cursed world!",
"replies": [
{
"text": "Oh, I'll free you from it alright.",
"nextPhraseID": "F"
},
{
"text": "You mean, by killing you?",
"nextPhraseID": "F"
}
]
}
]
[
{
"id": "audir1",
"message": "Welcome to my shop!\n\nPlease browse my selection of fine wares.",
"replies": [
{
"text": "Please show me your wares.",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold1",
"message": "Oh my, will I ever get any sleep with those drunkards singing like that?\n\nSomeone should do something about them.",
"replies": [
{
"text": "Can I rest here?",
"nextPhraseID": "arambold2"
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold2",
"message": "Sure kid, you may rest here.\n\nPick any bed you want.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
},
{
"id": "drunk1",
"message": "Drink drink drink, drink some more.\nDrink drink drink 'til you're on the floor.\n\nHey kid, wanna join us in our drinking game?",
"replies": [
{
"text": "No thanks.",
"nextPhraseID": "X"
},
{
"text": "Maybe some other time.",
"nextPhraseID": "X"
}
]
},
{
"message":"Never mind those drunken fellas, they're always causing trouble.\n\nWant something to eat?",
"id":"mara_default",
"replies":[
{
"nextPhraseID":"S",
"text":"Do you have anything to trade?"
},
{
"nextPhraseID":"elythara_mara_5",
"text":"Have you got some task or mission for me?"
},
{
"nextPhraseID":"elythara_mara_reward",
"text":"I have brought the bread to Edwin.",
"requires":[
{
"requireType":"questProgress",
"value":20,
"requireID":"elythara1"
},
{
"negate":true,
"requireType":"questProgress",
"value":30,
"requireID":"elythara1"
}
]
}
]
},
{
"id": "mara1",
"replies": [
{
"nextPhraseID": "mara_thanks",
"requires": [
{
"requireType": "questProgress",
"requireID": "odair",
"value": 100
}
]
},
{
"nextPhraseID": "mara_default"
}
]
},
{
"id": "mara_thanks",
"message": "I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon.",
"replies": [
{
"text": "It was my pleasure.",
"nextPhraseID": "mara_default"
}
]
},
{
"id": "farm1",
"message": "Please do not disturb me, I have work to do.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm2",
"message": "What?! Can't you see I'm busy? Go bother someone else.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm_andor",
"message": "Andor? No, I haven't seen him around lately."
},
{
"id": "snakemaster",
"message": "Well well, what have we here? A visitor, how nice. I'm impressed you got this far through all my minions.\n\nNow prepare to die, puny creature.",
"replies": [
{
"text": "Great, I have been waiting for a fight!",
"nextPhraseID": "F"
},
{
"text": "Let's see who dies here.",
"nextPhraseID": "F"
},
{
"text": "Please don't hurt me!",
"nextPhraseID": "F"
}
]
},
{
"id": "haunt",
"message": "Oh mortal, free me from this cursed world!",
"replies": [
{
"text": "Oh, I'll free you from it alright.",
"nextPhraseID": "F"
},
{
"text": "You mean, by killing you?",
"nextPhraseID": "F"
}
]
},
{
"id": "elythara_mara_1",
"message": "Yes I do have a task for you. A hermit moved in the house south of our village. He pays me to bring him some bread every two days but I can't go this time as I have to watch over those drunkards. Could you do it for me?",
"replies": [
{
"text": "Okay, I'm going to bring him his bread.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Will I be paid?",
"nextPhraseID": "elythara_mara_2"
},
{
"text": "I'm on a hurry right now, I'll come back later.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id": "elythara_mara_2",
"message": "I'll pay you five gold pieces for the run when you come back.",
"replies": [
{
"text": "Sounds honest.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Five gold is not enough. Maybe another day.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id": "elythara_mara_3",
"message": "Okay, goodbye."
},
{
"id": "elythara_mara_4",
"message": "Thank you, come back when you brought him the bread. I'll pay you five gold pieces for the run.",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "elythara1_bread"
},
{
"rewardType": "questProgress",
"rewardID": "elythara1",
"value": 10
}
]
},
{
"id": "elythara_mara_reward",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "elythara1_money"
},
{
"rewardType": "questProgress",
"rewardID": "elythara1",
"value": 30
}
],
"message": "Oh great! Thanks for doing this!\nHere's your gold!"
},
{
"id": "elythara_mara_1",
"message": "Yes I do have a task for you. A hermit moved in the house south of our village. He pays me to bring him some bread every two days but I can't go this time as I have to watch over those drunkards. Could you do it for me?",
"replies": [
{
"text": "Okay, I'm going to bring him his bread.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Will I be paid?",
"nextPhraseID": "elythara_mara_2"
},
{
"text": "I'm on a hurry right now, I'll come back later.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id":"elythara_mara_5",
"replies":[
{
"nextPhraseID":"elythara_mara_7",
"requires":[
{
"requireType":"questProgress",
"value":30,
"requireID":"elythara1"
}
]
},
{
"nextPhraseID":"elythara_mara_6",
"requires":[
{
"requireType":"questProgress",
"value":10,
"requireID":"elythara1"
}
]
},
{
"nextPhraseID":"elythara_mara_1"
}
]
},
{
"id": "elythara_mara_6",
"message": "I'm sorry but I've already given you the bread. Have you lost it?"
},
{
"message":"No, I don't have anything to do for you at the moment. Maybe later...",
"id":"elythara_mara_7"
}
]

View File

@@ -123,5 +123,63 @@
{
"id": "debugrequireskey",
"message": "This tile requires a quest progress."
}
},
{
"id": "debugrequires10gold",
"replies": [
{
"text": "Too bad.",
"nextPhraseID": "X"
},
{
"text": "Well, gimme 10 gold then !",
"nextPhraseID": "debugrequires10gold_1"
}
],
"message": "This tile costs 10 gold !"
},
{
"id": "debugrequires10gold_1",
"replies": [
{
"requires": [
{
"requireType": "spentGold",
"requireID": "gold",
"value": 100
}
],
"nextPhraseID": "debugrequires10gold_3"
},
{
"nextPhraseID": "debugrequires10gold_2"
}
]
},
{
"id": "debugrequires10gold_2",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "debugrequires10gold_droplist"
}
],
"replies": [
{
"text": "When I come to debugmap, I always feel like a star.",
"nextPhraseID": "X"
}
],
"message": "Okay. But only because it's you M. Coder."
},
{
"id": "debugrequires10gold_3",
"replies": [
{
"text": "Damn.",
"nextPhraseID": "X"
}
],
"message": "Sorry. You already spent 100 gold..."
}
]

View File

@@ -185,7 +185,7 @@
},
{
"id": "elwyl_7",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out.",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out.",
"switchToNPC": "elwel",
"replies": [
{

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,73 @@
[
{
"id": "soulpartdungeon_key",
"message": "Some mysterious power prevents you from proceeding further. You think you hear some very silent whispering coming out of the cave entrance like there was a ritual."
},
{
"id": "elythara_bandit_guard",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": 30
}
],
"nextPhraseID": "elythara_bandit_guard_1",
"text": "I'm looking for a valuable book, Elythara's chants. I know you bandits stole it!"
},
{
"text": "Um, just strolling around. *Player slowly goes back.*",
"nextPhraseID": "X"
}
],
"message": "What are you doing here?! Get lost kid!"
},
{
"id": "elythara_bandit_guard_1",
"message": "Then you're going to die, kid! You will never get this book!",
"replies": [
{
"nextPhraseID": "F"
}
]
},
{
"id": "edwin_key",
"message": "Edwin shouts: Go away there: What's down here is none of your business!"
},
{
"id": "snakecave_key",
"message": "A powerful magical force that you have never encountered before pushes you back when you try to pass the cave entrance."
},
{
"id": "catacombs_trigger",
"replies": [
{
"requires": [
{
"requireType": "hasActorCondition",
"requireID": "enlightenment",
"value": 60
}
],
"nextPhraseID": "catacombs_trigger_2"
},
{
"nextPhraseID": "catacombs_trigger_1"
}
]
},
{
"id": "catacombs_trigger_1",
"rewards": [
{
"rewardType": "actorCondition",
"rewardID": "force_shadow",
"value": 5
}
],
"message": "As you go one step further you get hurt badly by some dark magic and stumble back. This is definitely no way to pass."
}
]

View File

@@ -1,173 +1,206 @@
[
{
"id": "arcir_start",
"message": "Hello. I'm Arcir.",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_anythingelse",
"message": "Anything else you wanted to ask?",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_elythara_1",
"message": "Oh, you found my statue in the basement?\n\nYes, Elythara is my protector.",
"replies": [
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_books_1",
"message": "I find great pleasure in my books. They contain the accumulated knowledge of past generations.",
"replies": [
{
"text": "Do you have a book called 'Calomyran Secrets'?",
"nextPhraseID": "arcir_calomyran_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "10"
}
]
},
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_1",
"message": "'Calomyran Secrets'? Hm, yes I think I have one of those in my basement.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_2"
}
]
},
{
"id": "arcir_calomyran_2",
"message": "Old man Benradas came by last week, wanting to sell me that book. Since it's not really my kind of book, I declined.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_3"
}
]
},
{
"id": "arcir_calomyran_3",
"message": "He seemed upset that I didn't like his book, and threw it at me while storming out of the house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_4"
}
]
},
{
"id": "arcir_calomyran_4",
"message": "Poor old man Benradas, he probably forgot that he left it here. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_5",
"message": "You looked downstairs but didn't find it? And a note you say? I guess there must have been someone in my house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_6"
}
]
},
{
"id": "arcir_calomyran_select",
"replies": [
{
"nextPhraseID": "arcir_calomyran_complete",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "100"
}
]
},
{
"nextPhraseID": "arcir_calomyran_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "20"
}
]
},
{
"nextPhraseID": "arcir_calomyran_1"
}
]
},
{
"id": "arcir_calomyran_complete",
"message": "I heard you found it and gave it back to old man Benradas. Thank you. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_6",
"message": "What did the note say?\n\nLarcal.. I know of him. Always causing trouble. He is usually in the barn to the east of here.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
}
]
[
{
"id": "arcir_start",
"message": "Hello. I'm Arcir.",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "10"
}
],
"text": "Edwin sent me to help you.",
"nextPhraseID": "elythara_arcir"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara3",
"value": "50"
}
],
"text": "Do you know where I could find the Soul parts?",
"nextPhraseID": "arcir_soulpart"
},
{
"requires": [
{
"requireType": "inventoryKeep",
"requireID": "ElytharasChants",
"value": 1
}
],
"text": "You wanted me to find your book, Elythara's Chant.",
"nextPhraseID": "elythara_arcir_2"
}
]
},
{
"id": "arcir_anythingelse",
"message": "Anything else you wanted to ask?",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_elythara_1",
"message": "Oh, you found my statue in the basement?\n\nYes, Elythara is my protector.",
"replies": [
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_books_1",
"message": "I find great pleasure in my books. They contain the accumulated knowledge of past generations.",
"replies": [
{
"text": "Do you have a book called 'Calomyran Secrets'?",
"nextPhraseID": "arcir_calomyran_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "10"
}
]
},
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_1",
"message": "'Calomyran Secrets'? Hm, yes I think I have one of those in my basement.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_2"
}
]
},
{
"id": "arcir_calomyran_2",
"message": "Old man Benradas came by last week, wanting to sell me that book. Since it's not really my kind of book, I declined.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_3"
}
]
},
{
"id": "arcir_calomyran_3",
"message": "He seemed upset that I didn't like his book, and threw it at me while storming out of the house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_4"
}
]
},
{
"id": "arcir_calomyran_4",
"message": "Poor old man Benradas, he probably forgot that he left it here. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_5",
"message": "You looked downstairs but didn't find it? And a note you say? I guess there must have been someone in my house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_6"
}
]
},
{
"id": "arcir_calomyran_select",
"replies": [
{
"nextPhraseID": "arcir_calomyran_complete",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "100"
}
]
},
{
"nextPhraseID": "arcir_calomyran_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "20"
}
]
},
{
"nextPhraseID": "arcir_calomyran_1"
}
]
},
{
"id": "arcir_calomyran_complete",
"message": "I heard you found it and gave it back to old man Benradas. Thank you. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_6",
"message": "What did the note say?\n\nLarcal.. I know of him. Always causing trouble. He is usually in the barn to the east of here.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
}
]

View File

@@ -1,123 +1,134 @@
[
{
"id": "athamyr",
"message": "Walk with the Shadow.",
"replies": [
{
"text": "Have you been down in the catacombs?",
"nextPhraseID": "athamyr_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "20"
}
]
}
]
},
{
"id": "athamyr_1",
"message": "Yes, I have been in the catacombs beneath Fallhaven Church.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_2"
}
]
},
{
"id": "athamyr_2",
"message": "But I'm the only one that both has the permission and the bravery to go down there.",
"replies": [
{
"text": "How can I get permission to go down there?",
"nextPhraseID": "athamyr_3"
}
]
},
{
"id": "athamyr_3",
"message": "You want to go down in the catacombs? Hm, maybe we can make a deal.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_4"
}
]
},
{
"id": "athamyr_4",
"message": "Bring me some of that delicious cooked meat from the tavern and I will give you my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 30
}
],
"replies": [
{
"text": "Here, I have cooked meat for you.",
"nextPhraseID": "athamyr_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "meat_cooked",
"value": 1
}
]
},
{
"text": "Ok, I'll go get some.",
"nextPhraseID": "X"
}
]
},
{
"id": "athamyr_complete_2",
"message": "You have my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 50
}
]
},
{
"id": "athamyr_select",
"replies": [
{
"nextPhraseID": "athamyr_complete_2",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "40"
}
]
},
{
"nextPhraseID": "athamyr_1"
}
]
},
{
"id": "athamyr_complete",
"message": "Thanks, this will do nicely.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_complete_2"
}
]
}
]
[
{
"id": "athamyr",
"message": "Walk with the Shadow.",
"replies": [
{
"text": "Have you been down in the catacombs?",
"nextPhraseID": "athamyr_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "20"
}
]
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "20"
}
],
"text": "Did you know that Arcir had been burglared?",
"nextPhraseID": "elythara_athamyr"
}
]
},
{
"id": "athamyr_1",
"message": "Yes, I have been in the catacombs beneath Fallhaven Church.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_2"
}
]
},
{
"id": "athamyr_2",
"message": "But I'm the only one that both has the permission and the bravery to go down there.",
"replies": [
{
"text": "How can I get permission to go down there?",
"nextPhraseID": "athamyr_3"
}
]
},
{
"id": "athamyr_3",
"message": "You want to go down in the catacombs? Hm, maybe we can make a deal.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_4"
}
]
},
{
"id": "athamyr_4",
"message": "Bring me some of that delicious cooked meat from the tavern and I will give you my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 30
}
],
"replies": [
{
"text": "Here, I have cooked meat for you.",
"nextPhraseID": "athamyr_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "meat_cooked",
"value": 1
}
]
},
{
"text": "Ok, I'll go get some.",
"nextPhraseID": "X"
}
]
},
{
"id": "athamyr_complete_2",
"message": "You have my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 50
}
]
},
{
"id": "athamyr_select",
"replies": [
{
"nextPhraseID": "athamyr_complete_2",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "40"
}
]
},
{
"nextPhraseID": "athamyr_1"
}
]
},
{
"id": "athamyr_complete",
"message": "Thanks, this will do nicely.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_complete_2"
}
]
}
]

View File

@@ -1,281 +1,303 @@
[
{
"id": "chapelgoer",
"message": "Shadow, embrace me."
},
{
"id": "thoronir_default",
"message": "Bask in the Shadow, my child.",
"replies": [
{
"text": "What can you tell me about the Shadow?",
"nextPhraseID": "thoronir_shadow_1"
},
{
"text": "Can you tell me more about the church?",
"nextPhraseID": "thoronir_church_1"
},
{
"text": "Are the Bonemeal potions ready yet?",
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
}
]
},
{
"id": "thoronir_shadow_1",
"message": "The Shadow protects us from the dangers of the night. It keeps us safe and comforts us when we sleep.",
"replies": [
{
"text": "Tharal sent me and told me to tell you the password 'Glow of the Shadow'.",
"nextPhraseID": "thoronir_tharal_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "30"
}
]
},
{
"text": "Shadow be with you.",
"nextPhraseID": "thoronir_default"
},
{
"text": "Sounds like nonsense to me.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_1",
"message": "This is our chapel of worship in Fallhaven. Our community turns to us for support.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_2"
}
]
},
{
"id": "thoronir_church_2",
"message": "This church has withstood hundreds of years, and has been kept safe from grave robbers.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_3"
}
]
},
{
"id": "thoronir_tharal_select",
"replies": [
{
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"nextPhraseID": "thoronir_tharal_1"
}
]
},
{
"id": "thoronir_tharal_1",
"message": "Glow of the Shadow indeed my child. So my old friend Tharal in Crossglen village sent you?",
"replies": [
{
"text": "What can you tell me about bonemeal?",
"nextPhraseID": "thoronir_tharal_2"
}
]
},
{
"id": "thoronir_church_3",
"message": "The catacombs beneath the church house the remains of our passed leaders. Our great King Luthor is rumored to be buried there.",
"replies": [
{
"text": "Has anyone entered the catacombs?",
"nextPhraseID": "thoronir_church_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "10"
}
]
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_4",
"message": "No one is allowed down in the catacombs, except for Athamyr, my apprentice. He is the only one that has been down there for years.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 20
}
],
"replies": [
{
"text": "Ok, I might go see him.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_2",
"message": "Shhh, we shouldn't talk so loud about using Bonemeal. As you know, Lord Geomyr issued a ban on all use of Bonemeal.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_3"
}
]
},
{
"id": "thoronir_tharal_3",
"message": "When the ban came, I did not dare keep any, so I threw my whole supply away. It was quite foolish now that I look back on it.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_4"
}
]
},
{
"id": "thoronir_tharal_4",
"message": "Do you think you could find me 5 skeletal bones that I can use for mixing a Bonemeal potion? The bonemeal is very potent in healing old wounds.",
"replies": [
{
"text": "Sure, I might be able to do that.",
"nextPhraseID": "thoronir_tharal_5"
},
{
"text": "I have those bones for you.",
"nextPhraseID": "thoronir_tharal_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "bone",
"value": 5
}
]
}
]
},
{
"id": "thoronir_tharal_5",
"message": "Thank you, please come back soon. I heard there were some undead near an old abandoned house just north of Fallhaven. Maybe you can check for bones there?",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 40
}
],
"replies": [
{
"text": "Ok, I'll go check there.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_complete",
"message": "Thank you, these bones will do fine. Now I can start creating some bonemeal healing potions for you.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 100
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_complete_2"
}
]
},
{
"id": "thoronir_complete_2",
"message": "Give me some time to mix the Bonemeal potion. It is a very potent healing potion. Come back in a little while."
},
{
"id": "thoronir_trade_bonemeal",
"message": "Yes, the Bonemeal potions are ready. Please use them with care, and don't let the guards see you. We are not actually allowed to use them anymore.",
"replies": [
{
"text": "Let me see what potions you have made so far.",
"nextPhraseID": "S"
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "catacombguard",
"message": "Turn back while you still can, mortal. This is no place for you. Only death awaits you here.",
"replies": [
{
"text": "Very well. I will turn back.",
"nextPhraseID": "X"
},
{
"text": "Move aside, I need to get deeper into the catacombs.",
"nextPhraseID": "catacombguard1"
},
{
"text": "By the Shadow, you will not stop me.",
"nextPhraseID": "catacombguard1"
}
]
},
{
"id": "catacombguard1",
"message": "Nooo, you shall not pass!",
"replies": [
{
"text": "Ok. Let's fight.",
"nextPhraseID": "F"
}
]
},
{
"id": "luthor",
"message": "*hissss* What mortal disturbs my sleep?",
"replies": [
{
"text": "By the Shadow, what are you?",
"nextPhraseID": "F"
},
{
"text": "At last, a worthy fight! I have been waiting for this.",
"nextPhraseID": "F"
},
{
"text": "Whatever, let's get this over with.",
"nextPhraseID": "F"
}
]
}
]
[
{
"id": "chapelgoer",
"message": "Shadow, embrace me."
},
{
"id": "thoronir_default",
"message": "Bask in the Shadow, my child.",
"replies": [
{
"text": "What can you tell me about the Shadow?",
"nextPhraseID": "thoronir_shadow_1"
},
{
"text": "Can you tell me more about the church?",
"nextPhraseID": "thoronir_church_1"
},
{
"text": "Are the Bonemeal potions ready yet?",
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"text": "Do you know anything about Arcir being burglared?",
"nextPhraseID": "elythara_shadowpriest",
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "20"
}
]
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara3",
"value": "70"
}
],
"text": "Do you know any ancient sanctuaries of our religion?",
"nextPhraseID": "elythara3_ShadowP_Fallhaven"
}
]
},
{
"id": "thoronir_shadow_1",
"message": "The Shadow protects us from the dangers of the night. It keeps us safe and comforts us when we sleep.",
"replies": [
{
"text": "Tharal sent me and told me to tell you the password 'Glow of the Shadow'.",
"nextPhraseID": "thoronir_tharal_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "30"
}
]
},
{
"text": "Shadow be with you.",
"nextPhraseID": "thoronir_default"
},
{
"text": "Sounds like nonsense to me.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_1",
"message": "This is our chapel of worship in Fallhaven. Our community turns to us for support.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_2"
}
]
},
{
"id": "thoronir_church_2",
"message": "This church has withstood hundreds of years, and has been kept safe from grave robbers.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_3"
}
]
},
{
"id": "thoronir_tharal_select",
"replies": [
{
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"nextPhraseID": "thoronir_tharal_1"
}
]
},
{
"id": "thoronir_tharal_1",
"message": "Glow of the Shadow indeed my child. So my old friend Tharal in Crossglen village sent you?",
"replies": [
{
"text": "What can you tell me about bonemeal?",
"nextPhraseID": "thoronir_tharal_2"
}
]
},
{
"id": "thoronir_church_3",
"message": "The catacombs beneath the church house the remains of our passed leaders. Our great King Luthor is rumored to be buried there.",
"replies": [
{
"text": "Has anyone entered the catacombs?",
"nextPhraseID": "thoronir_church_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "10"
}
]
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_4",
"message": "No one is allowed down in the catacombs, except for Athamyr, my apprentice. He is the only one that has been down there for years.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 20
}
],
"replies": [
{
"text": "Ok, I might go see him.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_2",
"message": "Shhh, we shouldn't talk so loud about using Bonemeal. As you know, Lord Geomyr issued a ban on all use of Bonemeal.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_3"
}
]
},
{
"id": "thoronir_tharal_3",
"message": "When the ban came, I did not dare keep any, so I threw my whole supply away. It was quite foolish now that I look back on it.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_4"
}
]
},
{
"id": "thoronir_tharal_4",
"message": "Do you think you could find me 5 skeletal bones that I can use for mixing a Bonemeal potion? The bonemeal is very potent in healing old wounds.",
"replies": [
{
"text": "Sure, I might be able to do that.",
"nextPhraseID": "thoronir_tharal_5"
},
{
"text": "I have those bones for you.",
"nextPhraseID": "thoronir_tharal_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "bone",
"value": 5
}
]
}
]
},
{
"id": "thoronir_tharal_5",
"message": "Thank you, please come back soon. I heard there were some undead near an old abandoned house just north of Fallhaven. Maybe you can check for bones there?",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 40
}
],
"replies": [
{
"text": "Ok, I'll go check there.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_complete",
"message": "Thank you, these bones will do fine. Now I can start creating some bonemeal healing potions for you.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 100
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_complete_2"
}
]
},
{
"id": "thoronir_complete_2",
"message": "Give me some time to mix the Bonemeal potion. It is a very potent healing potion. Come back in a little while."
},
{
"id": "thoronir_trade_bonemeal",
"message": "Yes, the Bonemeal potions are ready. Please use them with care, and don't let the guards see you. We are not actually allowed to use them anymore.",
"replies": [
{
"text": "Let me see what potions you have made so far.",
"nextPhraseID": "S"
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "catacombguard",
"message": "Turn back while you still can, mortal. This is no place for you. Only death awaits you here.",
"replies": [
{
"text": "Very well. I will turn back.",
"nextPhraseID": "X"
},
{
"text": "Move aside, I need to get deeper into the catacombs.",
"nextPhraseID": "catacombguard1"
},
{
"text": "By the Shadow, you will not stop me.",
"nextPhraseID": "catacombguard1"
}
]
},
{
"id": "catacombguard1",
"message": "Nooo, you shall not pass!",
"replies": [
{
"text": "Ok. Let's fight.",
"nextPhraseID": "F"
}
]
},
{
"id": "luthor",
"message": "*hissss* What mortal disturbs my sleep?",
"replies": [
{
"text": "By the Shadow, what are you?",
"nextPhraseID": "F"
},
{
"text": "At last, a worthy fight! I have been waiting for this.",
"nextPhraseID": "F"
},
{
"text": "Whatever, let's get this over with.",
"nextPhraseID": "F"
}
]
}
]

View File

@@ -1,430 +1,388 @@
[
{
"id": "fallhaven_potions",
"message": "Welcome to my shop. Please browse my fine selection of everyday potions.",
"replies": [
{
"text": "Let me see what potions you have available.",
"nextPhraseID": "S"
},
{
"text": "Do you have anything to help against food-poisoning?",
"nextPhraseID": "fallhaven_pot_antifoodp1"
},
{
"text": "I was told that I can get some Spotted Hornbeam fungus from you.",
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": 10
}
{
"id": "fallhaven_potions",
"message": "Welcome to my shop. Please browse my fine selection of everyday potions.",
"replies": [
{
"text": "Let me see what potions you have available.",
"nextPhraseID": "S"
},
{
"text": "Do you have anything to help against food-poisoning?",
"nextPhraseID": "fallhaven_pot_antifoodp1"
},
{
"text": "I was told that I can get some Spotted Hornbeam fungus from you.",
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": "10"
}
],
"nextPhraseID": "fallhaven_potions1"
}
]
},
{
"id": "fallhaven_potions1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": "20"
}
],
"nextPhraseID": "fallhaven_potions4"
},
{
"nextPhraseID": "fallhaven_potions2"
}
]
},
{
"id": "fallhaven_potions2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_potions3"
}
],
"nextPhraseID": "fallhaven_potions1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bogsten",
"value": 10
}
"message": "Oh yes. Really disgusting smell, they have. But good for making potions."
},
{
"id": "fallhaven_potions3",
"rewards": [
{
"rewardID": "lodar_pots",
"value": 20,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "hornbeam",
"value": 1
}
],
"text": "Old man Bogsten is sick. He was attacked by a giant mushroom. Do you have a cure ?",
"nextPhraseID": "fallhaven_pot_bogsten_0"
}
]
},
{
"id": "fallhaven_potions1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lodar_pots",
"value": 20
}
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
}
],
"nextPhraseID": "fallhaven_potions4"
},
{
"nextPhraseID": "fallhaven_potions2"
}
]
},
{
"id": "fallhaven_potions2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_potions3"
}
],
"message": "Oh yes. Really disgusting smell, they have. But good for making potions."
},
{
"id": "fallhaven_potions3",
"rewards": [
{
"rewardID": "lodar_pots",
"value": 20,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "hornbeam",
"value": 1
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
}
],
"message": "Here, have some. I don't have that much, so don't lose it!"
},
{
"id": "fallhaven_potions4",
"message": "I already gave you some, before. Don't tell me you lost it?"
},
{
"id": "fallhaven_pot_antifoodp1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 40
}
"message": "Here, have some. I don't have that much, so don't lose it!"
},
{
"id": "fallhaven_potions4",
"message": "I already gave you some, before. Don't tell me you lost it?"
},
{
"id": "fallhaven_pot_antifoodp1",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "40"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "35"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "30"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q2"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": "20"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"nextPhraseID": "fallhaven_pot_antifoodp2"
}
]
},
{
"id": "fallhaven_pot_antifoodp2",
"rewards": [
{
"rewardID": "antifoodp",
"value": 15,
"rewardType": "questProgress"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"replies": [
{
"text": "Sounds good, what do you need from me?",
"nextPhraseID": "fallhaven_pot_antifoodp3"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 30
}
"message": "Oh yes, I have a recipe for a mixture that helps against food poisoning. If you want, I could create some of that for you."
},
{
"id": "fallhaven_pot_antifoodp3",
"replies": [
{
"text": "No way, I'm not running your errands.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
},
{
"text": "What ingredients are needed?",
"nextPhraseID": "fallhaven_pot_antifoodp5"
}
],
"nextPhraseID": "fallhaven_pot_antifp_q2"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 20
}
"message": "I am all out of the ingredients required for it. Maybe you could help me gather some of them?"
},
{
"id": "fallhaven_pot_antifoodp4",
"message": "Fair enough. Welcome back if you change your mind."
},
{
"id": "fallhaven_pot_antifoodp5",
"rewards": [
{
"rewardID": "antifoodp",
"value": 20,
"rewardType": "questProgress"
}
],
"nextPhraseID": "fallhaven_pot_antifoodp5"
},
{
"nextPhraseID": "fallhaven_pot_antifoodp2"
}
]
},
{
"id": "fallhaven_pot_antifoodp2",
"rewards": [
{
"rewardID": "antifoodp",
"value": 15,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Sounds good, what do you need from me?",
"nextPhraseID": "fallhaven_pot_antifoodp3"
}
],
"message": "Oh yes, I have a recipe for a mixture that helps against food poisoning. If you want, I could create some of that for you."
},
{
"id": "fallhaven_pot_antifoodp3",
"replies": [
{
"text": "No way, I'm not running your errands.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
},
{
"text": "What ingredients are needed?",
"nextPhraseID": "fallhaven_pot_antifoodp5"
}
],
"message": "I am all out of the ingredients required for it. Maybe you could help me gather some of them?"
},
{
"id": "fallhaven_pot_antifoodp4",
"message": "Fair enough. Welcome back if you change your mind."
},
{
"id": "fallhaven_pot_antifoodp5",
"rewards": [
{
"rewardID": "antifoodp",
"value": 20,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "I'll be right back with those ingredients.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Any ideas where I can find those ingredients?",
"nextPhraseID": "fallhaven_pot_antifoodp7"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 1
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 2
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 50
}
"replies": [
{
"text": "I'll be right back with those ingredients.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Any ideas where I can find those ingredients?",
"nextPhraseID": "fallhaven_pot_antifoodp7"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 1
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 2
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 50
}
],
"text": "I have those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifp_q1"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 5
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 250
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
],
"text": "Here, I have enough of those ingredients for five potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x5"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 20
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
],
"text": "Here, I have enough of those ingredients for ten potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x10"
}
],
"text": "I have those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifp_q1"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 5
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 250
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"message": "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal hair. I will also require 50 gold for the work required."
},
{
"id": "fallhaven_pot_antifoodp6",
"message": "Excellent."
},
{
"id": "fallhaven_pot_antifoodp7",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifoodp8"
}
],
"text": "Here, I have enough of those ingredients for five potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x5"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gland",
"value": 10
},
{
"requireType": "inventoryRemove",
"requireID": "hair",
"value": 20
},
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
},
{
"requireType": "questProgress",
"requireID": "antifoodp",
"value": 35
}
"message": "Well, animal hair can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
},
{
"id": "fallhaven_pot_antifoodp8",
"replies": [
{
"text": "I'll be right back with those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Phew, that sounds like a lot of work. I don't know if I'll do it.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
}
],
"text": "Here, I have enough of those ingredients for ten potions.",
"nextPhraseID": "fallhaven_pot_antifp_q3x10"
}
],
"message": "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal hair. I will also require 50 gold for the work required."
},
{
"id": "fallhaven_pot_antifoodp6",
"message": "Excellent."
},
{
"id": "fallhaven_pot_antifoodp7",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifoodp8"
}
],
"message": "Well, animal hair can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
},
{
"id": "fallhaven_pot_antifoodp8",
"replies": [
{
"text": "I'll be right back with those ingredients for you.",
"nextPhraseID": "fallhaven_pot_antifoodp6"
},
{
"text": "Phew, that sounds like a lot of work. I don't know if I'll do it.",
"nextPhraseID": "fallhaven_pot_antifoodp4"
}
],
"message": "Poison glands however, can be a bit trickier to find. I don't know really, but any poisonous creature might do. Maybe some snakes around here are poisonous?"
},
{
"id": "fallhaven_pot_antifp_q1",
"rewards": [
{
"rewardID": "antifoodp",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q2"
}
],
"message": "Good. Give me a minute to prepare that antidote for you."
},
{
"id": "fallhaven_pot_antifp_q2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q3"
}
],
"message": "[mixes the ingredients]"
},
{
"id": "fallhaven_pot_antifp_q3",
"rewards": [
{
"rewardID": "antifoodp",
"value": 35,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "antifoodp",
"value": 1
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. One potion against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x5",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x5"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Five potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x10",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x10"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Ten potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q4",
"rewards": [
{
"rewardID": "antifoodp",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
},
{
"text": "I sure hope this mixture of your works.",
"nextPhraseID": "X"
}
],
"message": "I can create more of those potions if you want. You'll have to bring me more of those ingredients then."
},
{
"id": "fallhaven_pot_bogsten_0",
"replies": [
{
"text": "Sure. Be right back.",
"nextPhraseID": "fallhaven_pot_bogsten_1"
},
{
"text": "Spores ? No way !",
"nextPhraseID": "X"
}
],
"message": "That must be a spore infection ! These can be nasty, deadly even. However, to make a cure, I will need a sample of these spores. Can you get some ? Four will do."
},
{
"id": "fallhaven_pot_bogsten_1",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bogsten",
"value": 20
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "X"
}
],
"message": "Hurry up. We may not have much time."
}
]
"message": "Poison glands however, can be a bit trickier to find. I don't know really, but any poisonous creature might do. Maybe some snakes around here are poisonous?"
},
{
"id": "fallhaven_pot_antifp_q1",
"rewards": [
{
"rewardID": "antifoodp",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q2"
}
],
"message": "Good. Give me a minute to prepare that antidote for you."
},
{
"id": "fallhaven_pot_antifp_q2",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q3"
}
],
"message": "[mixes the ingredients]"
},
{
"id": "fallhaven_pot_antifp_q3",
"rewards": [
{
"rewardID": "antifoodp",
"value": 35,
"rewardType": "questProgress"
},
{
"rewardType": "dropList",
"rewardID": "antifoodp",
"value": 1
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. One potion against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x5",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x5"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Five potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q3x10",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "antifoodp_x10"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_pot_antifp_q4"
}
],
"message": "There. Ten potions against food-poisoning for you."
},
{
"id": "fallhaven_pot_antifp_q4",
"rewards": [
{
"rewardID": "antifoodp",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
},
{
"text": "I sure hope this mixture of your works.",
"nextPhraseID": "X"
}
],
"message": "I can create more of those potions if you want. You'll have to bring me more of those ingredients then."
}
]

View File

@@ -1,52 +1,284 @@
[
{
"id": "fallhaven_lumberjack",
"message": "Hi, I'm Jakrar.",
"replies": [
{
"text": "Are you a woodcutter?",
"nextPhraseID": "fallhaven_lumberjack_2"
}
]
},
{
"id": "fallhaven_lumberjack_2",
"message": "Yes, I'm Fallhaven's woodcutter. Need anything done in the finest of woods? I have probably got it."
},
{
"id": "alaun",
"message": "Hello. I'm Alaun. How can I help you?",
"replies": [
{
"text": "Have you seen my brother Andor? He looks similar to me.",
"nextPhraseID": "alaun_2"
}
]
},
{
"id": "alaun_2",
"message": "You are looking for your brother you say? Looks like you? Hm.",
"replies": [
{
"text": "N",
"nextPhraseID": "alaun_3"
}
]
},
{
"id": "alaun_3",
"message": "No, I cannot recall seeing anyone by that description. Maybe you should try in Crossglen village west of here."
},
{
"id": "fallhaven_farmer1",
"message": "Hello there. Please do not bother me, I have a lot of work to do."
},
{
"id": "fallhaven_farmer2",
"message": "Hello. Could you please move out of the way? I am trying to work here."
},
{
"id": "khorand",
"message": "Hey you, don't even think of touching any of the crates. I am watching you!"
}
]
[
{
"id": "fallhaven_lumberjack",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "pathway_fallhaven",
"value": 50
}
],
"nextPhraseID": "fallhaven_lumberjack_15"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "pathway_fallhaven",
"value": 30
}
],
"nextPhraseID": "fallhaven_lumberjack_14"
},
{
"nextPhraseID": "fallhaven_lumberjack_1"
}
]
},
{
"id": "fallhaven_lumberjack_1",
"message": "Hi, I'm Jakrar.",
"replies": [
{
"text": "Are you a woodcutter?",
"nextPhraseID": "fallhaven_lumberjack_2"
}
]
},
{
"id": "fallhaven_lumberjack_2",
"message": "Yes, I'm Fallhaven's woodcutter. Need anything done in the finest of woods? I have probably got it.",
"replies": [
{
"requires": [
{
"requireType": "questLatestProgress",
"requireID": "pathway_fallhaven",
"value": 20
}
],
"text": "I'd like to talk with you about Fallhaven's passage to the Duleian Road.",
"nextPhraseID": "fallhaven_lumberjack_3"
},
{
"text": "Never mind. I don't need your services for now.",
"nextPhraseID": "X"
},
{
"text": "What have you got for sale?",
"nextPhraseID": "S"
}
]
},
{
"id": "alaun",
"message": "Hello. I'm Alaun. How can I help you?",
"replies": [
{
"text": "Have you seen my brother Andor? He looks similar to me.",
"nextPhraseID": "alaun_2"
}
]
},
{
"id": "alaun_2",
"message": "You are looking for your brother you say? Looks like you? Hm.",
"replies": [
{
"text": "N",
"nextPhraseID": "alaun_3"
}
]
},
{
"id": "alaun_3",
"message": "No, I cannot recall seeing anyone by that description. Maybe you should try in Crossglen village west of here."
},
{
"id": "fallhaven_farmer1",
"message": "Hello there. Please do not bother me, I have a lot of work to do."
},
{
"id": "fallhaven_farmer2",
"message": "Hello. Could you please move out of the way? I am trying to work here."
},
{
"id": "khorand",
"message": "Hey you, don't even think of touching any of the crates. I am watching you!"
},
{
"id": "fallhaven_lumberjack_3",
"replies": [
{
"text": "Is there anything that would change your mind?",
"nextPhraseID": "fallhaven_lumberjack_4"
},
{
"text": "Seems like nobody wants to open the road again. Great.",
"nextPhraseID": "X"
}
],
"message": "Oh no. Not again. I won't start cutting the trees before I have received a payment beforehand. Go away!"
},
{
"id": "fallhaven_lumberjack_4",
"replies": [
{
"text": "Sure! What is it?",
"nextPhraseID": "fallhaven_lumberjack_5"
}
],
"message": "Hmm. Well if you would do me a great favor I would start to cut the trees away."
},
{
"id": "fallhaven_lumberjack_5",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_lumberjack_6"
}
],
"message": "Let me tell you a story: Long ago, I was cutting in the woods in the north of Fallhaven. I used to cut the trees with great speed with my favorite axe. It was made of fine steel and probably worth more than my hut."
},
{
"id": "fallhaven_lumberjack_6",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_lumberjack_7"
}
],
"message": "But then, I got attacked by a pack of wolves and I had to flee immediately to save my bare life. But during the escape I lost my precious axe."
},
{
"id": "fallhaven_lumberjack_7",
"replies": [
{
"text": "So I guess you want me to retrieve your axe?",
"nextPhraseID": "fallhaven_lumberjack_8"
}
],
"message": "I'm afraid of travelling to that place again because I'm not a trained fighter and the wolves, especially their leader was really powerful."
},
{
"id": "fallhaven_lumberjack_8",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "pathway_fallhaven",
"value": 30
}
],
"replies": [
{
"text": "Sounds simple enough. On my way.",
"nextPhraseID": "X"
},
{
"text": "No way! This is far to dangerous!",
"nextPhraseID": "X"
}
],
"message": "Yes exactly. If you would do me that favor I would gladly cut away the trees and receive the payment afterwards. Just head north to the Crossroads Guardhouse and then head eastwards down the Duleian Road. There I lost my axe. And look out for that wolf pack!"
},
{
"id": "fallhaven_lumberjack_9",
"message": "Have you made any progress in finding my axe?"
},
{
"id": "fallhaven_lumberjack_10",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "pathway_fallhaven",
"value": 40
}
],
"replies": [
{
"text": "So will you cut away those trees which block the old pathway?",
"nextPhraseID": "fallhaven_lumberjack_11"
}
],
"message": "Let me see... Oh yes! This is my axe! I cannot thank you enough, boy!"
},
{
"id": "fallhaven_lumberjack_11",
"replies": [
{
"text": "That sounds great! Remember to ask this stupid warden for a decent payment.",
"nextPhraseID": "fallhaven_lumberjack_12"
}
],
"message": "Sure! Already on my way! This work will be finished soon.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "pathway_fallhaven",
"value": 50
}
]
},
{
"id": "fallhaven_lumberjack_12",
"replies": [
{
"nextPhraseID": "X",
"text": "Shadow be with you."
}
],
"message": "Sure. Will do that. He he."
},
{
"id": "fallhaven_lumberjack_13",
"replies": [
{
"text": "Indeed. Now everything is a lot better than it was before!",
"nextPhraseID": "X"
},
{
"text": "I wanted to ask for something else.",
"nextPhraseID": "fallhaven_lumberjack_15"
}
],
"message": "You're welcome. But you're not the only one who is happy: There are more persons who are resting for a night in Fallhaven which raises our economy. Some even bought items at my store! By the way, I was surprised I even got paid well by the warden."
},
{
"id": "fallhaven_lumberjack_14",
"replies": [
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "jakrar_axe",
"value": 1
}
],
"text": "Hello again! I've finally found your axe!",
"nextPhraseID": "fallhaven_lumberjack_10"
},
{
"text": "No I haven't. But I'm working on it.",
"nextPhraseID": "X"
}
],
"message": "Have you made any progress in finding my precious axe?"
},
{
"id": "fallhaven_lumberjack_15",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "pathway_fallhaven",
"value": 60
}
],
"text": "I cannot thank you enough for cutting away those trees! Finally I've got a shortcut!",
"nextPhraseID": "fallhaven_lumberjack_13"
},
{
"text": "What have you got for sale?",
"nextPhraseID": "S"
},
{
"text": "Never mind. I don't need your services for now.",
"nextPhraseID": "X"
}
],
"message": "Hello again my friend."
}
]

View File

@@ -1,433 +1,507 @@
[
{
"id": "fallhaven_warden",
"message": "State your business.",
"replies": [
{
"text": "Who is that prisoner?",
"nextPhraseID": "warden_prisoner_1"
},
{
"text": "I heard that you are fond of mead.",
"nextPhraseID": "fallhaven_warden_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "20"
}
]
},
{
"text": "The thieves are planning an escape for their friend.",
"nextPhraseID": "fallhaven_warden_20",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "30"
}
]
}
]
},
{
"id": "warden_prisoner_1",
"message": "That thief? He was caught in the act. Trespassing he was. Trying to get down into the catacombs of Fallhaven church.",
"replies": [
{
"text": "N",
"nextPhraseID": "warden_prisoner_2"
}
]
},
{
"id": "warden_prisoner_2",
"message": "Luckily, we caught him before he could get down there. Now he'll serve as an example to all other thieves.",
"replies": [
{
"text": "N",
"nextPhraseID": "warden_prisoner_3"
}
]
},
{
"id": "warden_prisoner_3",
"message": "Damn thieves. There must be a nest of them around here somewhere. If only I could find where they hide."
},
{
"id": "fallhaven_warden_1",
"message": "Mead? Oh.. no, I don't do that anymore. Who told you that?",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_2"
}
]
},
{
"id": "fallhaven_warden_2",
"message": "I've stopped doing that years ago.",
"replies": [
{
"text": "Sounds like a good approach. Good luck with keeping away from it.",
"nextPhraseID": "X"
},
{
"text": "Not just even a little bit?",
"nextPhraseID": "fallhaven_warden_3"
}
]
},
{
"id": "fallhaven_warden_3",
"message": "Um. *clears throat* I really shouldn't.",
"replies": [
{
"text": "I brought some with me if you would like to have a sip.",
"nextPhraseID": "fallhaven_warden_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "25"
},
{
"requireType": "inventoryRemove",
"requireID": "sleepingmead",
"value": 1
}
]
},
{
"text": "Ok, goodbye",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_4",
"message": "Oh sweet drinks of joy. I really shouldn't have this while on duty though.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 32
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_5"
}
]
},
{
"id": "fallhaven_warden_5",
"message": "I could get fined for drinking on duty. I don't think I would dare try it right now.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_6"
}
]
},
{
"id": "fallhaven_warden_6",
"message": "Thank you for the drink though, I will enjoy it when I get home later tomorrow.",
"replies": [
{
"text": "You are welcome. Goodbye.",
"nextPhraseID": "X"
},
{
"text": "What if someone would pay you the amount of the fine?",
"nextPhraseID": "fallhaven_warden_7"
}
]
},
{
"id": "fallhaven_warden_7",
"message": "Oh, that sounds a bit shady. I doubt anyone could afford the 450 gold around here. Anyway, I would need a bit more than that just to risk it.",
"replies": [
{
"text": "I have 500 gold right here that you could have.",
"nextPhraseID": "fallhaven_warden_9",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
}
]
},
{
"text": "You know you want the mead right?",
"nextPhraseID": "fallhaven_warden_8"
},
{
"text": "Yes, I agree. This is starting to sound too shady. Goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_8",
"message": "Oh sure. Now that you mention it. It sure would be good.",
"replies": [
{
"text": "So what if I pay you, say, 400 gold. Would that cover enough of your anxiety to enjoy the drink now?",
"nextPhraseID": "fallhaven_warden_9",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 400
}
]
},
{
"text": "This is starting to sound too shady for me. I'll leave you to your duty, goodbye.",
"nextPhraseID": "X"
},
{
"text": "I'll go get that gold for you. Goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_9",
"message": "Wow, that much gold? I'm sure I could even get away with this without being fined. Then I could have the gold AND a nice drink of mead at the same time.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 60
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_10"
}
]
},
{
"id": "fallhaven_warden_10",
"message": "Thank you kid, you really are nice. Now leave me to enjoy my drink."
},
{
"id": "fallhaven_warden_select_1",
"replies": [
{
"nextPhraseID": "fallhaven_warden_11",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "60"
}
]
},
{
"nextPhraseID": "fallhaven_warden_35",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "90"
}
]
},
{
"nextPhraseID": "fallhaven_warden_select_2"
}
]
},
{
"id": "fallhaven_warden_select_2",
"replies": [
{
"nextPhraseID": "fallhaven_warden_30",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "50"
}
]
},
{
"nextPhraseID": "fallhaven_warden_12",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": "32"
}
]
},
{
"nextPhraseID": "fallhaven_warden"
}
]
},
{
"id": "fallhaven_warden_11",
"message": "Hello again, kid. Thanks for the drink earlier. I had it all in one go. It sure tasted a bit different than before, but I guess that is just because I'm not used to it anymore.",
"replies": [
{
"text": "Who is that prisoner?",
"nextPhraseID": "warden_prisoner_1"
}
]
},
{
"id": "fallhaven_warden_12",
"message": "Hello again, kid. Thanks for the drink earlier. I still haven't had it.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_5"
}
]
},
{
"id": "fallhaven_warden_20",
"message": "Really, they would dare go up against the guard in Fallhaven? Do you have any details on their plan?",
"replies": [
{
"text": "I heard they are planning his escape tonight",
"nextPhraseID": "fallhaven_warden_21"
},
{
"text": "No, I was just kidding with you. Never mind.",
"nextPhraseID": "X"
},
{
"text": "On second thought, I better not upset the Thieves' Guild. Never mind I said anything.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_21",
"message": "Tonight? Thank you for this information. We will make sure to increase the security tonight then, but in such a way that they won't notice.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_22"
}
]
},
{
"id": "fallhaven_warden_22",
"message": "When they do decide to break him free, we will be prepared. Maybe we can arrest more of those filthy thieves.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_23"
}
]
},
{
"id": "fallhaven_warden_23",
"message": "Thank you again for the information. While I'm not sure how you may know this, I really appreciate you telling me.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_24"
}
]
},
{
"id": "fallhaven_warden_24",
"message": "I want you to go one step further and tell them that we will have less security for tonight. But instead we will increase the security. That way we can really be ready for them.",
"replies": [
{
"text": "Sure, I can do that.",
"nextPhraseID": "fallhaven_warden_25"
}
]
},
{
"id": "fallhaven_warden_25",
"message": "Good. Report back to me when you have told them.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 50
}
],
"replies": [
{
"text": "Will do.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_30",
"message": "Hello again, my friend. Did you tell those thieves that we will lower our security tonight?",
"replies": [
{
"text": "Yes, they won't expect a thing.",
"nextPhraseID": "fallhaven_warden_31"
},
{
"text": "No, not yet. I'm working on it.",
"nextPhraseID": "fallhaven_warden_25"
}
]
},
{
"id": "fallhaven_warden_31",
"message": "Great. Thank you for your help. Here, take these coins as a token of our appreciation.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 90
},
{
"rewardType": "dropList",
"rewardID": "gold200"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_36"
}
]
},
{
"id": "fallhaven_warden_35",
"message": "Hello again, my friend. Thank you for your help in dealing with the thieves earlier.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_36"
}
]
},
{
"id": "fallhaven_warden_36",
"message": "I will make sure to tell other guards how you helped us here in Fallhaven.",
"replies": [
{
"text": "Thank you. Goodbye.",
"nextPhraseID": "X"
}
]
}
]
[
{
"id": "fallhaven_warden",
"message": "State your business.",
"replies": [
{
"text": "Who is that prisoner?",
"nextPhraseID": "warden_prisoner_1"
},
{
"text": "I heard that you are fond of mead.",
"nextPhraseID": "fallhaven_warden_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 20
}
]
},
{
"text": "The thieves are planning an escape for their friend.",
"nextPhraseID": "fallhaven_warden_20",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 30
}
]
},
{
"requires": [
{
"requireType": "questLatestProgress",
"requireID": "pathway_fallhaven",
"value": 10
}
],
"text": "Recently I talked to the watchman who blocks he old pathway to the Duleian Road. Why don't you pay just pay the woodcutter?",
"nextPhraseID": "fallhaven_warden_pathway_1"
}
]
},
{
"id": "warden_prisoner_1",
"message": "That thief? He was caught in the act. Trespassing he was. Trying to get down into the catacombs of Fallhaven church.",
"replies": [
{
"text": "N",
"nextPhraseID": "warden_prisoner_2"
}
]
},
{
"id": "warden_prisoner_2",
"message": "Luckily, we caught him before he could get down there. Now he'll serve as an example to all other thieves.",
"replies": [
{
"text": "N",
"nextPhraseID": "warden_prisoner_3"
}
]
},
{
"id": "warden_prisoner_3",
"message": "Damn thieves. There must be a nest of them around here somewhere. If only I could find where they hide."
},
{
"id": "fallhaven_warden_1",
"message": "Mead? Oh.. no, I don't do that anymore. Who told you that?",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_2"
}
]
},
{
"id": "fallhaven_warden_2",
"message": "I've stopped doing that years ago.",
"replies": [
{
"text": "Sounds like a good approach. Good luck with keeping away from it.",
"nextPhraseID": "X"
},
{
"text": "Not just even a little bit?",
"nextPhraseID": "fallhaven_warden_3"
}
]
},
{
"id": "fallhaven_warden_3",
"message": "Um. *clears throat* I really shouldn't.",
"replies": [
{
"text": "I brought some with me if you would like to have a sip.",
"nextPhraseID": "fallhaven_warden_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 25
},
{
"requireType": "inventoryRemove",
"requireID": "sleepingmead",
"value": 1
}
]
},
{
"text": "Ok, goodbye",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_4",
"message": "Oh sweet drinks of joy. I really shouldn't have this while on duty though.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 32
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_5"
}
]
},
{
"id": "fallhaven_warden_5",
"message": "I could get fined for drinking on duty. I don't think I would dare try it right now.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_6"
}
]
},
{
"id": "fallhaven_warden_6",
"message": "Thank you for the drink though, I will enjoy it when I get home later tomorrow.",
"replies": [
{
"text": "You are welcome. Goodbye.",
"nextPhraseID": "X"
},
{
"text": "What if someone would pay you the amount of the fine?",
"nextPhraseID": "fallhaven_warden_7"
}
]
},
{
"id": "fallhaven_warden_7",
"message": "Oh, that sounds a bit shady. I doubt anyone could afford the 450 gold around here. Anyway, I would need a bit more than that just to risk it.",
"replies": [
{
"text": "I have 500 gold right here that you could have.",
"nextPhraseID": "fallhaven_warden_9",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 500
}
]
},
{
"text": "You know you want the mead right?",
"nextPhraseID": "fallhaven_warden_8"
},
{
"text": "Yes, I agree. This is starting to sound too shady. Goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_8",
"message": "Oh sure. Now that you mention it. It sure would be good.",
"replies": [
{
"text": "So what if I pay you, say, 400 gold. Would that cover enough of your anxiety to enjoy the drink now?",
"nextPhraseID": "fallhaven_warden_9",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "gold",
"value": 400
}
]
},
{
"text": "This is starting to sound too shady for me. I'll leave you to your duty, goodbye.",
"nextPhraseID": "X"
},
{
"text": "I'll go get that gold for you. Goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_9",
"message": "Wow, that much gold? I'm sure I could even get away with this without being fined. Then I could have the gold AND a nice drink of mead at the same time.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 60
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_10"
}
]
},
{
"id": "fallhaven_warden_10",
"message": "Thank you kid, you really are nice. Now leave me to enjoy my drink."
},
{
"id": "fallhaven_warden_select_1",
"replies": [
{
"nextPhraseID": "fallhaven_warden_11",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 60
}
]
},
{
"nextPhraseID": "fallhaven_warden_35",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 90
}
]
},
{
"nextPhraseID": "fallhaven_warden_select_2"
}
]
},
{
"id": "fallhaven_warden_select_2",
"replies": [
{
"nextPhraseID": "fallhaven_warden_30",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 50
}
]
},
{
"nextPhraseID": "fallhaven_warden_12",
"requires": [
{
"requireType": "questProgress",
"requireID": "farrik",
"value": 32
}
]
},
{
"nextPhraseID": "fallhaven_warden"
}
]
},
{
"id": "fallhaven_warden_11",
"message": "Hello again, kid. Thanks for the drink earlier. I had it all in one go. It sure tasted a bit different than before, but I guess that is just because I'm not used to it anymore.",
"replies": [
{
"text": "That's great! Cheers!",
"nextPhraseID": "X"
},
{
"requires": [
{
"requireType": "questLatestProgress",
"requireID": "pathway_fallhaven",
"value": 10
}
],
"text": "Recently I talked to the watchman who blocks he old pathway to the Duleian Road. Why don't you pay just pay the woodcutter?",
"nextPhraseID": "fallhaven_warden_pathway_1"
}
]
},
{
"id": "fallhaven_warden_12",
"message": "Hello again, kid. Thanks for the drink earlier. I still haven't had it.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_5"
}
]
},
{
"id": "fallhaven_warden_20",
"message": "Really, they would dare go up against the guard in Fallhaven? Do you have any details on their plan?",
"replies": [
{
"text": "I heard they are planning his escape tonight",
"nextPhraseID": "fallhaven_warden_21"
},
{
"text": "No, I was just kidding with you. Never mind.",
"nextPhraseID": "X"
},
{
"text": "On second thought, I better not upset the Thieves' Guild. Never mind I said anything.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_21",
"message": "Tonight? Thank you for this information. We will make sure to increase the security tonight then, but in such a way that they won't notice.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_22"
}
]
},
{
"id": "fallhaven_warden_22",
"message": "When they do decide to break him free, we will be prepared. Maybe we can arrest more of those filthy thieves.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_23"
}
]
},
{
"id": "fallhaven_warden_23",
"message": "Thank you again for the information. While I'm not sure how you may know this, I really appreciate you telling me.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_24"
}
]
},
{
"id": "fallhaven_warden_24",
"message": "I want you to go one step further and tell them that we will have less security for tonight. But instead we will increase the security. That way we can really be ready for them.",
"replies": [
{
"text": "Sure, I can do that.",
"nextPhraseID": "fallhaven_warden_25"
}
]
},
{
"id": "fallhaven_warden_25",
"message": "Good. Report back to me when you have told them.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 50
}
],
"replies": [
{
"text": "Will do.",
"nextPhraseID": "X"
}
]
},
{
"id": "fallhaven_warden_30",
"message": "Hello again, my friend. Did you tell those thieves that we will lower our security tonight?",
"replies": [
{
"text": "Yes, they won't expect a thing.",
"nextPhraseID": "fallhaven_warden_31"
},
{
"text": "No, not yet. I'm working on it.",
"nextPhraseID": "fallhaven_warden_25"
}
]
},
{
"id": "fallhaven_warden_31",
"message": "Great. Thank you for your help. Here, take these coins as a token of our appreciation.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 90
},
{
"rewardType": "dropList",
"rewardID": "gold200"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_36"
}
]
},
{
"id": "fallhaven_warden_35",
"message": "Hello again, my friend. Thank you for your help in dealing with the thieves earlier.",
"replies": [
{
"text": "N",
"nextPhraseID": "fallhaven_warden_36"
}
]
},
{
"id": "fallhaven_warden_36",
"message": "I will make sure to tell other guards how you helped us here in Fallhaven.",
"replies": [
{
"text": "Thank you. Goodbye.",
"nextPhraseID": "X"
},
{
"requires": [
{
"requireType": "questLatestProgress",
"requireID": "pathway_fallhaven",
"value": 10
}
],
"text": "Recently I talked to the watchman who blocks he old pathway to the Duleian Road. Why don't you pay just pay the woodcutter?",
"nextPhraseID": "fallhaven_warden_pathway_1"
}
]
},
{
"id": "fallhaven_warden_pathway_1",
"replies": [
{
"nextPhraseID": "fallhaven_warden_pathway_2",
"text": "Would anything change your mind?"
}
],
"message": "Hah! Jakrar? I should pay Jakrar before he has done his work? No way! Either he does his woodcutting job before I pay him or the passage stays blocked! That's how I'm always doing it to assure the work which has to be done is made well."
},
{
"id": "fallhaven_warden_pathway_2",
"replies": [
{
"text": "So where can I find him?",
"nextPhraseID": "fallhaven_warden_pathway_3"
}
],
"message": "No way! Get lost or I'll imprison you! Talk to filthy woodcutter if you want to reopen the old path but you can't make me change my opinion!"
},
{
"id": "fallhaven_warden_pathway_3",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "pathway_fallhaven",
"value": 20
}
],
"replies": [
{
"text": "Easy. Easy. I'm already leaving.",
"nextPhraseID": "X"
},
{
"text": "I wanted to leave your shabby prison anyway.",
"nextPhraseID": "X"
}
],
"message": "He is living in his hut right south of my prison. Don't you bother me again!"
}
]

View File

@@ -374,6 +374,11 @@
"rewardType": "questProgress",
"rewardID": "farrik",
"value": 70
},
{
"rewardType": "removeSpawnArea",
"mapName": "fallhaven_prison",
"rewardID": "fallhaven_prisoner"
}
],
"replies": [

View File

@@ -1,610 +1,643 @@
[
{
"id": "zombie1",
"message": "Fresh flesh!",
"replies": [
"message":"Fresh flesh!",
"id":"zombie1",
"replies":[
{
"text": "By the Shadow, I will slay you.",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"By the Shadow, I will slay you."
},
{
"text": "Yuck, what are you? And what is that smell?",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"Yuck, what are you? And what is that smell?"
}
]
},
{
"id": "prisoner1",
"message": "Nooo, I will not be imprisoned again!",
"replies": [
"message":"Nooo, I will not be imprisoned again!",
"id":"prisoner1",
"replies":[
{
"text": "But I am not...",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"But I am not..."
}
]
},
{
"id": "prisoner2",
"message": "Aaaa! Who's there? I will not be enslaved again!",
"replies": [
"message":"Aaaa! Who's there? I will not be enslaved again!",
"id":"prisoner2",
"replies":[
{
"text": "Calm down, I was just...",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"Calm down, I was just..."
}
]
},
{
"id": "flagstone_guard0",
"message": "Ah, another mortal. Prepare to become part of my undead army!",
"rewards": [
"message":"Ah, another mortal. Prepare to become part of my undead army!",
"id":"flagstone_guard0",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 31
"nextPhraseID":"F",
"text":"Shadow take you."
},
{
"nextPhraseID":"F",
"text":"Prepare to die once more."
}
],
"replies": [
"rewards":[
{
"text": "Shadow take you.",
"nextPhraseID": "F"
},
{
"text": "Prepare to die once more.",
"nextPhraseID": "F"
"value":31,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "flagstone_guard1",
"message": "Die mortal!",
"replies": [
"message":"Die mortal!",
"id":"flagstone_guard1",
"replies":[
{
"text": "Shadow take you.",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"Shadow take you."
},
{
"text": "Prepare to meet my blade.",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"Prepare to meet my blade."
}
]
},
{
"id": "flagstone_guard2",
"message": "What, a mortal in here that is not marked by my touch?",
"rewards": [
"message":"What, a mortal in here that is not marked by my touch?",
"id":"flagstone_guard2",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 50
"nextPhraseID":"flagstone_guard2_2",
"text":"N"
}
],
"replies": [
"rewards":[
{
"text": "N",
"nextPhraseID": "flagstone_guard2_2"
"value":50,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "flagstone_guard2_2",
"message": "You seem delicious and soft, will you be part of the feast?",
"replies": [
"message":"You seem delicious and soft, will you be part of the feast?",
"id":"flagstone_guard2_2",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_guard2_3"
"nextPhraseID":"flagstone_guard2_3",
"text":"N"
}
]
},
{
"id": "flagstone_guard2_3",
"message": "Yes, I think you will. My undead army will spread far outside of Flagstone once I am done with you.",
"replies": [
"message":"Yes, I think you will. My undead army will spread far outside of Flagstone once I am done with you.",
"id":"flagstone_guard2_3",
"replies":[
{
"text": "By the Shadow, you must be stopped!",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"By the Shadow, you must be stopped!"
},
{
"text": "No! This land must be protected from the undead!",
"nextPhraseID": "F"
"nextPhraseID":"F",
"text":"No! This land must be protected from the undead!"
}
]
},
{
"id": "flagstone_sentry",
"replies": [
"id":"flagstone_sentry",
"replies":[
{
"nextPhraseID": "flagstone_sentry_return4",
"requires": [
"nextPhraseID":"flagstone_sentry_return4",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "60"
"requireType":"questProgress",
"value":60,
"requireID":"flagstone"
}
]
},
{
"nextPhraseID": "flagstone_sentry_return3",
"requires": [
"nextPhraseID":"flagstone_sentry_return3",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "40"
"requireType":"questProgress",
"value":40,
"requireID":"flagstone"
}
]
},
{
"nextPhraseID": "flagstone_sentry_select0"
"nextPhraseID":"flagstone_sentry_select0"
}
]
},
{
"id": "flagstone_sentry_select0",
"replies": [
"id":"flagstone_sentry_select0",
"replies":[
{
"nextPhraseID": "flagstone_sentry_return2",
"requires": [
"nextPhraseID":"flagstone_sentry_return2",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "30"
"requireType":"questProgress",
"value":30,
"requireID":"flagstone"
}
]
},
{
"nextPhraseID": "flagstone_sentry_return1",
"requires": [
"nextPhraseID":"flagstone_sentry_return1",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "10"
"requireType":"questProgress",
"value":10,
"requireID":"flagstone"
}
]
},
{
"nextPhraseID": "flagstone_sentry_1"
"nextPhraseID":"flagstone_sentry_1"
}
]
},
{
"id": "flagstone_sentry_1",
"message": "Halt! Who's there? No one is allowed to approach Flagstone.",
"replies": [
"message":"Halt! Who's there? No one is allowed to approach Flagstone.",
"id":"flagstone_sentry_1",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_2"
"nextPhraseID":"flagstone_sentry_2",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_2",
"message": "You should turn back while you still can.",
"replies": [
"message":"You should turn back while you still can.",
"id":"flagstone_sentry_2",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_3"
"nextPhraseID":"flagstone_sentry_3",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_3",
"message": "Flagstone has been overrun by undead, and I'm standing guard here to make sure no undead escape.",
"replies": [
"message":"Flagstone has been overrun by undead, and I'm standing guard here to make sure no undead escape.",
"id":"flagstone_sentry_3",
"replies":[
{
"text": "Can you tell me the story about Flagstone?",
"nextPhraseID": "flagstone_sentry_4"
"nextPhraseID":"flagstone_sentry_4",
"text":"Can you tell me the story about Flagstone?"
}
]
},
{
"id": "flagstone_sentry_4",
"message": "Flagstone used to be a prison camp for runaway workers from when Mount Galmore was dug out.",
"replies": [
"message":"Flagstone used to be a prison camp for runaway workers from when Mount Galmore was dug out.",
"id":"flagstone_sentry_4",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_5"
"nextPhraseID":"flagstone_sentry_5",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_5",
"message": "But once the digging in Mount Galmore stopped, the prison camp lost its purpose.",
"replies": [
"message":"But once the digging in Mount Galmore stopped, the prison camp lost its purpose.",
"id":"flagstone_sentry_5",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_6"
"nextPhraseID":"flagstone_sentry_6",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_6",
"message": "The lord at the time did not care much for the prisoners that were already in Flagstone, so he left them there.",
"replies": [
"message":"The lord at the time did not care much for the prisoners that were already in Flagstone, so he left them there.",
"id":"flagstone_sentry_6",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_7"
"nextPhraseID":"flagstone_sentry_7",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_7",
"message": "The warden that ran Flagstone on the other hand took his duty very seriously, and kept on running the prison just like it was when Mount Galmore was being dug out.",
"replies": [
"message":"The warden that ran Flagstone on the other hand took his duty very seriously, and kept on running the prison just like it was when Mount Galmore was being dug out.",
"id":"flagstone_sentry_7",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_8"
"nextPhraseID":"flagstone_sentry_8",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_8",
"message": "For years, no one took notice of Flagstone. Except for the occasional reports from travelers of terrible screams coming from the camp.",
"replies": [
"message":"For years, no one took notice of Flagstone. Except for the occasional reports from travelers of terrible screams coming from the camp.",
"id":"flagstone_sentry_8",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_9"
"nextPhraseID":"flagstone_sentry_9",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_9",
"message": "There was a change recently, now the undead pour out in great numbers.",
"replies": [
"message":"There was a change recently, now the undead pour out in great numbers.",
"id":"flagstone_sentry_9",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_10"
"nextPhraseID":"flagstone_sentry_10",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_10",
"message": "So, here we are. I have to guard the road from undead, so that they do not spread farther than Flagstone.",
"replies": [
"message":"So, here we are. I have to guard the road from undead, so that they do not spread farther than Flagstone.",
"id":"flagstone_sentry_10",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_11"
"nextPhraseID":"flagstone_sentry_11",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_11",
"message": "So, I would advise you to leave unless you want to be overrun by undead.",
"replies": [
"message":"So, I would advise you to leave unless you want to be overrun by undead.",
"id":"flagstone_sentry_11",
"replies":[
{
"text": "Can I investigate the Flagstone ruins?",
"nextPhraseID": "flagstone_sentry_12"
"nextPhraseID":"flagstone_sentry_12",
"text":"Can I investigate the Flagstone ruins?"
},
{
"text": "Yes, I should leave.",
"nextPhraseID": "X"
"nextPhraseID":"X",
"text":"Yes, I should leave."
}
]
},
{
"id": "flagstone_sentry_12",
"message": "Are you really sure you want to head in there? Well, ok, fine by me.",
"replies": [
"message":"Are you really sure you want to head in there? Well, ok, fine by me.",
"id":"flagstone_sentry_12",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_13"
"nextPhraseID":"flagstone_sentry_13",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_13",
"message": "I won't stop you, and I won't mourn you if you never return.",
"replies": [
"message":"I won't stop you, and I won't mourn you if you never return.",
"id":"flagstone_sentry_13",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_14"
"nextPhraseID":"flagstone_sentry_14",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_14",
"message": "Go ahead. Let me know if there's anything I can tell you that would help.",
"replies": [
"message":"Go ahead. Let me know if there's anything I can tell you that would help.",
"id":"flagstone_sentry_14",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_15"
"nextPhraseID":"flagstone_sentry_15",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_15",
"message": "Return here if you need my advice.",
"rewards": [
"message":"Return here if you need my advice.",
"id":"flagstone_sentry_15",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 10
"nextPhraseID":"X",
"text":"Ok. I will return to you if there is anything I need help with."
}
],
"replies": [
"rewards":[
{
"text": "Ok. I will return to you if there is anything I need help with.",
"nextPhraseID": "X"
"value":10,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "flagstone_sentry_return1",
"message": "Hello again. Did you enter Flagstone? I am surprised you actually returned.",
"replies": [
"message":"Hello again. Did you enter Flagstone? I am surprised you actually returned.",
"id":"flagstone_sentry_return1",
"replies":[
{
"text": "Can you tell me the story again?",
"nextPhraseID": "flagstone_sentry_4"
"nextPhraseID":"flagstone_sentry_4",
"text":"Can you tell me the story again?"
},
{
"text": "There is a guardian in the lower levels of Flagstone that cannot be approached.",
"nextPhraseID": "flagstone_sentry_20",
"requires": [
"nextPhraseID":"flagstone_sentry_20",
"text":"There is a guardian in the lower levels of Flagstone that cannot be approached.",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "20"
"requireType":"questProgress",
"value":20,
"requireID":"flagstone"
}
]
}
]
},
{
"id": "flagstone_sentry_20",
"message": "A guardian you say? This is troubling news, since it means there is some larger force behind all this.",
"replies": [
"message":"A guardian you say? This is troubling news, since it means there is some larger force behind all this.",
"id":"flagstone_sentry_20",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_21"
"nextPhraseID":"flagstone_sentry_21",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_21",
"message": "Have you found the former warden of Flagstone? The warden used to have a necklace with him at all times.",
"replies": [
"message":"Have you found the former warden of Flagstone? The warden used to have a necklace with him at all times.",
"id":"flagstone_sentry_21",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_22"
"nextPhraseID":"flagstone_sentry_22",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_22",
"message": "He was very protective of it. Maybe the necklace was some sort of key.",
"replies": [
"message":"He was very protective of it. Maybe the necklace was some sort of key.",
"id":"flagstone_sentry_22",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_23"
"nextPhraseID":"flagstone_sentry_23",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_23",
"message": "If you find the warden and retrieve the necklace, then please return here and I will help you decipher any message that we might find on it.",
"rewards": [
"message":"If you find the warden and retrieve the necklace, then please return here and I will help you decipher any message that we might find on it.",
"id":"flagstone_sentry_23",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 30
}
],
"replies": [
{
"text": "I have found it, here.",
"nextPhraseID": "flagstone_sentry_40",
"requires": [
"nextPhraseID":"flagstone_sentry_40",
"text":"I have found it, here.",
"requires":[
{
"requireType": "inventoryRemove",
"requireID": "necklace_flagstone",
"value": 1
"requireType":"inventoryRemove",
"value":1,
"requireID":"necklace_flagstone"
}
]
},
{
"text": "What was that about the guardian again?",
"nextPhraseID": "flagstone_sentry_20"
"nextPhraseID":"flagstone_sentry_20",
"text":"What was that about the guardian again?"
},
{
"text": "Ok, I will go look for the former warden.",
"nextPhraseID": "X"
}
]
},
{
"id": "flagstone_sentry_return2",
"message": "Hello again. Have you found the former warden in Flagstone yet?",
"replies": [
{
"text": "About the former warden...",
"nextPhraseID": "flagstone_sentry_23"
},
{
"text": "Can you tell me the story again?",
"nextPhraseID": "flagstone_sentry_3"
}
]
},
{
"id": "flagstone_sentry_40",
"message": "You found the necklace? Good. Here, give it to me.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 40
"nextPhraseID":"X",
"text":"Ok, I will go look for the former warden."
}
],
"replies": [
"rewards":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_41"
"value":30,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "flagstone_sentry_41",
"message": "Now, let's see here. Ah yes, it is as I thought. The necklace contains a password.",
"replies": [
"message":"Hello again. Have you found the former warden in Flagstone yet?",
"id":"flagstone_sentry_return2",
"replies":[
{
"text": "N",
"nextPhraseID": "flagstone_sentry_42"
"nextPhraseID":"flagstone_sentry_23",
"text":"About the former warden..."
},
{
"nextPhraseID":"flagstone_sentry_3",
"text":"Can you tell me the story again?"
}
]
},
{
"id": "flagstone_sentry_42",
"message": "'Daylight Shadow'. That must be it. You should try to approach the guardian with this password.",
"replies": [
"message":"You found the necklace? Good. Here, give it to me.",
"id":"flagstone_sentry_40",
"replies":[
{
"text": "Thanks, bye.",
"nextPhraseID": "X"
"nextPhraseID":"flagstone_sentry_41",
"text":"N"
}
],
"rewards":[
{
"value":40,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "flagstone_sentry_return3",
"message": "Hello again. How is the investigation of the undead in Flagstone going?",
"replies": [
"message":"Now, let's see here. Ah yes, it is as I thought. The necklace contains a password.",
"id":"flagstone_sentry_41",
"replies":[
{
"text": "No progress yet.",
"nextPhraseID": "flagstone_sentry_43"
"nextPhraseID":"flagstone_sentry_42",
"text":"N"
}
]
},
{
"id": "flagstone_sentry_43",
"message": "Well, keep looking. Return to me if you need my advice."
},
{
"id": "flagstone_sentry_return4",
"message": "Hello again. It seems something happened inside Flagstone that made the undead weaker. I'm sure we have you to thank for it."
},
{
"id": "narael",
"message": "Thank you, thank you for freeing me from that monster.",
"replies": [
"message":"'Daylight Shadow'. That must be it. You should try to approach the guardian with this password.",
"id":"flagstone_sentry_42",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_select"
"nextPhraseID":"X",
"text":"Thanks, bye."
}
]
},
{
"id": "narael_select",
"replies": [
"message":"Hello again. How is the investigation of the undead in Flagstone going?",
"id":"flagstone_sentry_return3",
"replies":[
{
"nextPhraseID": "narael_9",
"requires": [
"nextPhraseID":"flagstone_sentry_43",
"text":"No progress yet."
}
]
},
{
"message":"Well, keep looking. Return to me if you need my advice.",
"id":"flagstone_sentry_43"
},
{
"message":"Hello again. It seems something happened inside Flagstone that made the undead weaker. I'm sure we have you to thank for it.",
"id":"flagstone_sentry_return4"
},
{
"message":"Thank you, thank you for freeing me from that monster.",
"id":"narael",
"replies":[
{
"nextPhraseID":"narael_select",
"text":"N"
}
]
},
{
"id":"narael_select",
"replies":[
{
"nextPhraseID":"narael_9",
"requires":[
{
"requireType": "questProgress",
"requireID": "flagstone",
"value": "60"
"requireType":"questProgress",
"value":60,
"requireID":"flagstone"
}
]
},
{
"nextPhraseID": "narael_1"
"nextPhraseID":"narael_1"
}
]
},
{
"id": "narael_1",
"message": "I have been a captive here for what seems to be an eternity.",
"replies": [
"message":"I have been a captive here for what seems to be an eternity.",
"id":"narael_1",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_2"
"nextPhraseID":"narael_2",
"text":"N"
}
]
},
{
"id": "narael_2",
"message": "Oh, the things they did to me. Thank you so much for freeing me.",
"replies": [
"message":"Oh, the things they did to me. Thank you so much for freeing me.",
"id":"narael_2",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_3"
"nextPhraseID":"narael_3",
"text":"N"
}
]
},
{
"id": "narael_3",
"message": "I was once a citizen in Nor City, and worked on the excavation of Mount Galmore.",
"replies": [
"message":"I was once a citizen in Fallhaven, and worked on the excavation of Mount Galmore.",
"id":"narael_3",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_4"
"nextPhraseID":"narael_4",
"text":"N"
}
]
},
{
"id": "narael_4",
"message": "After a while, the day came when I wanted to quit the assignment and return to my wife.",
"replies": [
"message":"After a while, the day came when I wanted to quit the assignment and return to my wife.",
"id":"narael_4",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_5"
"nextPhraseID":"narael_5",
"text":"N"
}
]
},
{
"id": "narael_5",
"message": "The officer in charge would not let me, and I was sent to Flagstone as a prisoner for disobeying orders.",
"replies": [
"message":"The officer in charge would not let me, and I was sent to Flagstone as a prisoner for disobeying orders.",
"id":"narael_5",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_6"
"nextPhraseID":"narael_6",
"text":"N"
}
]
},
{
"id": "narael_6",
"message": "If only I could see my wife once more. I have hardly any life left in me, and I don't even have enough strength to leave this place.",
"replies": [
"message":"If only I could see my wife once more. I have hardly any life left in me, and I don't even have enough strength to leave this place.",
"id":"narael_6",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_7"
"nextPhraseID":"narael_7",
"text":"N"
}
]
},
{
"id": "narael_7",
"message": "I guess my fate is to perish here, but now as a free man at least.",
"replies": [
"message":"I guess my fate is to perish here, but now as a free man at least.",
"id":"narael_7",
"replies":[
{
"text": "N",
"nextPhraseID": "narael_8"
"nextPhraseID":"narael_8",
"text":"N"
}
]
},
{
"id": "narael_8",
"message": "Now leave me to my fate. I do not have the strength to leave this place.",
"rewards": [
"message":"Now leave me to my fate. I do not have the strength to leave this place.",
"id":"narael_8",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "flagstone",
"value": 60
"nextPhraseID":"narael_9",
"text":"N"
}
],
"replies": [
"rewards":[
{
"text": "N",
"nextPhraseID": "narael_9"
"value":60,
"rewardID":"flagstone",
"rewardType":"questProgress"
}
]
},
{
"id": "narael_9",
"message": "If you find my wife Taurum in Nor City, please tell her I'm alive and that I haven't forgotten about her.",
"replies": [
"message":"I'm too old to escape from this place now... But I have to keep living, I know something is going to happen and I will have a last role to play. Enjoy being young, son. Time is the enemy.",
"id":"narael_9",
"replies":[
{
"text": "I will. Goodbye.",
"nextPhraseID": "X"
"nextPhraseID":"X",
"text":"I will. Goodbye."
},
{
"text": "I will. Shadow be with you.",
"nextPhraseID": "X"
"nextPhraseID":"X",
"text":"I will. Shadow be with you."
},
{
"nextPhraseID":"elythara3_narael",
"text":"Have you seen an oddly glowing helmet in this cave?",
"requires":[
{
"requireType":"questProgress",
"value":50,
"requireID":"elythara3"
},
{
"negate":true,
"requireType":"questProgress",
"value":51,
"requireID":"elythara3"
}
]
},
{
"nextPhraseID":"narael_10",
"text":"Hello again. I've brought your ring to your wife. She is so sad about your destiny. Additionally she gave me some of your favorite bread and her ring.",
"requires":[
{
"requireType":"inventoryRemove",
"value":1,
"requireID":"elytharas3_bread"
},
{
"requireType":"inventoryRemove",
"value":1,
"requireID":"NaraelRing2"
}
]
}
]
}
]
]

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@@ -1,383 +1,293 @@
[
{
"id": "lleglaris",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": "30"
}
],
"nextPhraseID": "lleglaris_r4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": "15"
}
],
"nextPhraseID": "lleglaris_r1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": "10"
}
],
"nextPhraseID": "lleglaris15"
},
{
"nextPhraseID": "lleglaris0"
}
]
},
{
"id": "lleglaris0",
"replies": [
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
},
{
"text": "Fine. I'll leave.",
"nextPhraseID": "X"
},
{
"text": "Hey, no need to be rude.",
"nextPhraseID": "lleglaris1"
},
{
"text": "Hey, those look like some nice items you have there. Care to trade?",
"nextPhraseID": "lleglaris_rej"
}
],
"message": "Are you sure you should be here? Maybe you should go play with .. your toys or something?"
},
{
"id": "lleglaris1",
"replies": [
{
"text": "Whatever.",
"nextPhraseID": "X"
},
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
}
],
"message": "Ha ha. I can be as rude as I want!"
},
{
"id": "lleglaris2",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "toszylae",
"value": "70"
}
],
"text": "I was the one who slew the lich Toszylae between Loneford and Brimhaven.",
"nextPhraseID": "lleglaris3"
},
{
"requires": [
{
"requireType": "wear",
"requireID": "marrowtaint",
"value": 1
}
],
"text": "See this amulet that I'm wearing? This is Marrowtaint.",
"nextPhraseID": "lleglaris4"
},
{
"requires": [
{
"requireType": "wear",
"requireID": "ring_shadow0",
"value": 1
}
],
"text": "See this ring that I am wearing? This is the Ring of lesser Shadow.",
"nextPhraseID": "lleglaris4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "loneford",
"value": "54"
}
],
"text": "I was the one who helped solve the mystery in Loneford.",
"nextPhraseID": "lleglaris3"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "prim_hunt",
"value": "240"
}
],
"text": "I saved the settlement of Prim from the attacks from Blackwater Mountain.",
"nextPhraseID": "lleglaris3"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "bwm_agent",
"value": "240"
}
],
"text": "I helped the Blackwater Mountain settlement make the attacks from Prim stop.",
"nextPhraseID": "lleglaris3"
},
{
"text": "I am the son of an ordinary farmer in a minor settlement called Crossglen, not far west from here! I've even killed a rat or two!",
"nextPhraseID": "lleglaris5"
},
{
"text": "Never mind.",
"nextPhraseID": "X"
}
],
"message": "Hah! Please enlighten me."
},
{
"id": "lleglaris3",
"message": "That was you? Hah! And you expect me to believe that?",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris7"
}
]
},
{
"id": "lleglaris4",
"message": "Good for you. It looks just like any other trinket to me.",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris7"
}
]
},
{
"id": "lleglaris5",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris6"
}
],
"message": "Ha ha! Now, that's funny!"
},
{
"id": "lleglaris6",
"message": "You have my best wishes, kid. Hope you'll get to see the world some day."
},
{
"id": "lleglaris7",
"replies": [
{
"text": "What task?",
"nextPhraseID": "lleglaris8"
}
],
"message": "If you're such an experienced adventurer, I'm sure a small task of mine wouldn't be any problem for you?"
},
{
"id": "lleglaris8",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris9"
}
],
"message": "I've lost an amulet of mine. I was out in the woods around the cabin here and heard a noise coming from the east."
},
{
"id": "lleglaris9",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris10"
}
],
"message": "Tired as I was, I didn't notice the things coming out from behind the trees fast enough."
},
{
"id": "lleglaris10",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris11"
}
],
"message": "Undead things. Yuck, that smell."
},
{
"id": "lleglaris11",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris12"
}
],
"message": "I saw this hole in the ground that they seemed to come out of. The ground had been completely corrupted around it."
},
{
"id": "lleglaris12",
"replies": [
{
"text": "I'll go look for your amulet.",
"nextPhraseID": "lleglaris14"
},
{
"text": "Undead? No way, I'm out.",
"nextPhraseID": "lleglaris13"
}
],
"message": "Anyway, I ran away and my amulet must have gotten stuck on a branch or something like that."
},
{
"id": "lleglaris13",
"message": "Yeah, that's what I though as well."
},
{
"id": "lleglaris14",
"rewards": [
{
"rewardID": "lleglaris",
"value": 10,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris15"
}
],
"message": "Good."
},
{
"id": "lleglaris15",
"rewards": [
{
"rewardID": "lleglaris",
"value": 15,
"rewardType": "questProgress"
}
],
"message": "Go look just east of my cabin here. You probably need to take the path north when you exit the cabin, and then head east."
},
{
"id": "lleglaris_r1",
"replies": [
{
"text": "Can you tell me your story again?",
"nextPhraseID": "lleglaris8"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "lleglaris",
"value": 1
}
],
"text": "Yes, here it is.",
"nextPhraseID": "lleglaris_r3"
},
{
"text": "Still looking for it.",
"nextPhraseID": "lleglaris_r2"
}
],
"message": "Hi again. Did you find my amulet?"
},
{
"id": "lleglaris_r2",
"message": "Ok then. I won't keep you."
},
{
"id": "lleglaris_r3",
"rewards": [
{
"rewardID": "lleglaris",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r4"
}
],
"message": "Yes, that's the one. It's good to see it back in my hands again."
},
{
"id": "lleglaris_r4",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r5"
}
],
"message": "Thank you for finding my amulet."
},
{
"id": "lleglaris_r5",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r6"
}
],
"message": "Maybe you really are an experienced adventurer after all."
},
{
"id": "lleglaris_r6",
"rewards": [
{
"rewardID": "lleglaris",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Let me see what you have.",
"nextPhraseID": "S"
}
],
"message": "Anyway, see this table here? It's just some old trinkets that I've gathered along the years. Maybe some of them could come in handy for you?"
},
{
"id": "lleglaris_rej",
"replies": [
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
},
{
"text": "Fine. Maybe later them.",
"nextPhraseID": "X"
}
],
"message": "With you? No way. You look way to inexperienced."
}
]
[
{
"id": "lleglaris",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": 30
}
],
"nextPhraseID": "lleglaris_r4"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": 15
}
],
"nextPhraseID": "lleglaris_r1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "lleglaris",
"value": 10
}
],
"nextPhraseID": "lleglaris15"
},
{
"nextPhraseID": "lleglaris0"
}
]
},
{
"id": "lleglaris0",
"replies": [
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
},
{
"text": "Fine. I'll leave.",
"nextPhraseID": "X"
},
{
"text": "Hey, no need to be rude.",
"nextPhraseID": "lleglaris1"
},
{
"text": "Hey, those look like some nice items you have there. Care to trade?",
"nextPhraseID": "lleglaris_rej"
}
],
"message": "Are you sure you should be here? Maybe you should go play with .. your toys or something?"
},
{
"id": "lleglaris1",
"replies": [
{
"text": "Whatever.",
"nextPhraseID": "X"
},
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
}
],
"message": "Ha ha. I can be as rude as I want!"
},
{
"id": "lleglaris8",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris9"
}
],
"message": "I've lost an amulet of mine. I was out in the woods around the cabin here and heard a noise coming from the east."
},
{
"id": "lleglaris9",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris10"
}
],
"message": "Tired as I was, I didn't notice the things coming out from behind the trees fast enough."
},
{
"id": "lleglaris10",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris11"
}
],
"message": "Undead things. Yuck, that smell."
},
{
"id": "lleglaris11",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris12"
}
],
"message": "I saw this hole in the ground that they seemed to come out of. The ground had been completely corrupted around it."
},
{
"id": "lleglaris12",
"replies": [
{
"text": "I'll go look for your amulet.",
"nextPhraseID": "lleglaris14"
},
{
"text": "Undead? No way, I'm out.",
"nextPhraseID": "lleglaris13"
}
],
"message": "Anyway, I ran away and my amulet must have gotten stuck on a branch or something like that."
},
{
"id": "lleglaris13",
"message": "Yeah, that's what I though as well."
},
{
"id": "lleglaris14",
"rewards": [
{
"rewardID": "lleglaris",
"value": 10,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris15"
}
],
"message": "Good."
},
{
"id": "lleglaris15",
"rewards": [
{
"rewardID": "lleglaris",
"value": 15,
"rewardType": "questProgress"
}
],
"message": "Go look just east of my cabin here. You probably need to take the path north when you exit the cabin, and then head east."
},
{
"id": "lleglaris_r1",
"replies": [
{
"text": "Can you tell me your story again?",
"nextPhraseID": "lleglaris8"
},
{
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "lleglaris",
"value": 1
}
],
"text": "Yes, here it is.",
"nextPhraseID": "lleglaris_r3"
},
{
"text": "Still looking for it.",
"nextPhraseID": "lleglaris_r2"
}
],
"message": "Hi again. Did you find my amulet?"
},
{
"id": "lleglaris_r2",
"message": "Ok then. I won't keep you."
},
{
"id": "lleglaris_r3",
"rewards": [
{
"rewardID": "lleglaris",
"value": 30,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r4"
}
],
"message": "Yes, that's the one. It's good to see it back in my hands again."
},
{
"id": "lleglaris_r4",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r5"
}
],
"message": "Thank you for finding my amulet."
},
{
"id": "lleglaris_r5",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris_r6"
}
],
"message": "Maybe you really are an experienced adventurer after all."
},
{
"id": "lleglaris_r6",
"rewards": [
{
"rewardID": "lleglaris",
"value": 40,
"rewardType": "questProgress"
}
],
"replies": [
{
"text": "Let me see what you have.",
"nextPhraseID": "S"
}
],
"message": "Anyway, see this table here? It's just some old trinkets that I've gathered along the years. Maybe some of them could come in handy for you?"
},
{
"id": "lleglaris_rej",
"replies": [
{
"text": "Watch it. Do you even know who you're talking to?",
"nextPhraseID": "lleglaris2"
},
{
"text": "Fine. Maybe later them.",
"nextPhraseID": "X"
}
],
"message": "With you? No way. You look way to inexperienced."
},
{
"id": "lleglaris2",
"replies": [
{
"text": "Hey watch your tongue! I'm a true adventurer! Don't you dare to insult me! *draws weapon*",
"nextPhraseID": "lleglaris3"
},
{
"text": "Fine. Already going.",
"nextPhraseID": "X"
}
],
"message": "Hah I'm talking to an ordinary filthy farmer of course. Go home kid and watch over your pigs!"
},
{
"id": "lleglaris3",
"replies": [
{
"text": "N",
"nextPhraseID": "lleglaris4"
}
],
"message": "Okay okay, no need to freak out. Sheathe your weapon and we can talk like normal people."
},
{
"id": "lleglaris4",
"replies": [
{
"nextPhraseID": "lleglaris8",
"text": "What task?"
}
],
"message": "If you're such an experienced adventurer, I'm sure a small task of mine wouldn't be any problem for you?"
}
]

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@@ -1,519 +1,529 @@
[
{
"id": "minarra",
"replies": [
"id":"minarra",
"replies":[
{
"nextPhraseID": "minarra_completed_1",
"requires": [
"nextPhraseID":"minarra_completed_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "60"
"requireType":"questProgress",
"value":60,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_completing_1",
"requires": [
"nextPhraseID":"minarra_completing_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "55"
"requireType":"questProgress",
"value":55,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_completing_1",
"requires": [
"nextPhraseID":"minarra_completing_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "50"
"requireType":"questProgress",
"value":50,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_look_1",
"requires": [
"nextPhraseID":"minarra_look_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "20"
"requireType":"questProgress",
"value":20,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_return_1",
"requires": [
"nextPhraseID":"minarra_return_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "10"
"requireType":"questProgress",
"value":10,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_first_1"
"nextPhraseID":"minarra_first_1"
}
]
},
{
"id": "minarra_first_1",
"message": "Hello there. Can I help you?",
"replies": [
"message":"Hello there. Can I help you?",
"id":"minarra_first_1",
"replies":[
{
"text": "You seem to have a lot of equipment around here. Do you have anything to trade?",
"nextPhraseID": "minarra_trade_rej"
"nextPhraseID":"minarra_trade_rej",
"text":"You seem to have a lot of equipment around here. Do you have anything to trade?"
},
{
"text": "What do you do up here?",
"nextPhraseID": "minarra_first_5"
"nextPhraseID":"minarra_first_5",
"text":"What do you do up here?"
},
{
"text": "You must have a good view of the surroundings up here. Have you seen anything interesting lately?",
"nextPhraseID": "minarra_first_2"
"nextPhraseID":"minarra_first_2",
"text":"You must have a good view of the surroundings up here. Have you seen anything interesting lately?"
}
]
},
{
"id": "minarra_trade_rej",
"message": "I might, but you would have to clear it with Gandoren downstairs. We don't trade with just anyone."
"message":"I might, but you would have to clear it with Gandoren downstairs. We don't trade with just anyone.",
"id":"minarra_trade_rej"
},
{
"id": "minarra_return_1",
"message": "You return. Was there something else you wanted?",
"replies": [
"message":"You return. Was there something else you wanted?",
"id":"minarra_return_1",
"replies":[
{
"text": "Can you tell me again about those men you saw?",
"nextPhraseID": "minarra_story_1"
"nextPhraseID":"minarra_story_1",
"text":"Can you tell me again about those men you saw?"
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "minarra_trade_rej"
"nextPhraseID":"minarra_trade_rej",
"text":"Do you have anything to trade?"
},
{
"text": "What do you do up here?",
"nextPhraseID": "minarra_first_5"
"nextPhraseID":"minarra_first_5",
"text":"What do you do up here?"
}
]
},
{
"id": "minarra_first_2",
"message": "Mostly, I see the travellers on the Duleian road from and to Feygard here.",
"replies": [
"message":"Mostly, I see the travellers on the Duleian road from and to Feygard here.",
"id":"minarra_first_2",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_first_3"
"nextPhraseID":"minarra_first_3",
"text":"N"
}
]
},
{
"id": "minarra_first_3",
"message": "Recently however, there have been a lot of movements to and from Loneford. I guess it is because of the problems they have been having up there.",
"replies": [
"message":"Recently however, there have been a lot of movements to and from Loneford. I guess it is because of the problems they have been having up there.",
"id":"minarra_first_3",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_first_4_s"
"nextPhraseID":"minarra_first_4_s",
"text":"N"
}
]
},
{
"id": "minarra_first_4_s",
"replies": [
"id":"minarra_first_4_s",
"replies":[
{
"nextPhraseID": "minarra_first_4_1",
"requires": [
"nextPhraseID":"minarra_first_4_1",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "60"
"requireType":"questProgress",
"value":60,
"requireID":"rogorn"
}
]
},
{
"nextPhraseID": "minarra_first_4"
"nextPhraseID":"minarra_first_4"
}
]
},
{
"id": "minarra_first_4",
"message": "I did see something very interesting yesterday though.",
"replies": [
"message":"I did see something very interesting yesterday though.",
"id":"minarra_first_4",
"replies":[
{
"text": "What was that?",
"nextPhraseID": "minarra_story_1"
"nextPhraseID":"minarra_story_1",
"text":"What was that?"
},
{
"text": "You mentioned the Duleian road, what's that?",
"nextPhraseID": "minarra_first_6"
"nextPhraseID":"minarra_first_6",
"text":"You mentioned the Duleian road, what's that?"
},
{
"text": "You mentioned some problems in Loneford, what problems were you referring to?",
"nextPhraseID": "cr_loneford_st_1"
"nextPhraseID":"cr_loneford_st_1",
"text":"You mentioned some problems in Loneford, what problems were you referring to?"
},
{
"text": "Never mind that, I wanted to ask you what your duty is up here?",
"nextPhraseID": "minarra_first_5"
"nextPhraseID":"minarra_first_5",
"text":"Never mind that, I wanted to ask you what your duty is up here?"
}
]
},
{
"id": "minarra_first_4_1",
"message": "Some farm animals today as well.",
"replies": [
"message":"Some farm animals today as well.",
"id":"minarra_first_4_1",
"replies":[
{
"text": "You mentioned the Duleian road, what's that?",
"nextPhraseID": "minarra_first_6_1"
"nextPhraseID":"minarra_first_6_1",
"text":"You mentioned the Duleian road, what's that?"
},
{
"text": "You mentioned some problems in Loneford, what problems were you referring to?",
"nextPhraseID": "cr_loneford_st_1"
"nextPhraseID":"cr_loneford_st_1",
"text":"You mentioned some problems in Loneford, what problems were you referring to?"
}
]
},
{
"id": "minarra_first_5",
"message": "I handle the equipment storage for us guards here in the Crossroads guardhouse, and I keep a lookout of the surrounding areas.",
"replies": [
"message":"I handle the equipment storage for us guards here in the Crossroads guardhouse, and I keep a lookout of the surrounding areas.",
"id":"minarra_first_5",
"replies":[
{
"text": "Do you have anything to trade?",
"nextPhraseID": "minarra_trade_rej"
"nextPhraseID":"minarra_trade_rej",
"text":"Do you have anything to trade?"
},
{
"text": "Have you seen anything interesting lately?",
"nextPhraseID": "minarra_first_2"
"nextPhraseID":"minarra_first_2",
"text":"Have you seen anything interesting lately?"
}
]
},
{
"id": "minarra_first_6",
"message": "See this wide road that goes outside this guardhouse? That's the Duleian road. It goes all the way from the glorious city of Feygard up in the northwest down to the wretched Nor City in the southeast.",
"replies": [
"message":"See this wide road that goes outside this guardhouse? That's the Duleian road. It goes all the way from the glorious city of Feygard up in the northwest down to the wretched Nor City in the southeast.",
"id":"minarra_first_6",
"replies":[
{
"text": "You mentioned some problems in Loneford, what problems are that?",
"nextPhraseID": "cr_loneford_st_1"
"nextPhraseID":"cr_loneford_st_1",
"text":"You mentioned some problems in Loneford, what problems are that?"
},
{
"text": "I wanted to ask you what your duty is up here?",
"nextPhraseID": "minarra_first_5"
"nextPhraseID":"minarra_first_5",
"text":"I wanted to ask you what your duty is up here?"
}
]
},
{
"id": "minarra_first_6_1",
"message": "See this wide road that goes outside this guardhouse? That's the Duleian road. It goes all the way from the glorious city of Feygard up in the northwest down to the wretched Nor City in the southeast.",
"replies": [
"message":"See this wide road that goes outside this guardhouse? That's the Duleian road. It goes all the way from the glorious city of Feygard up in the northwest down to the wretched Nor City in the southeast.",
"id":"minarra_first_6_1",
"replies":[
{
"text": "You mentioned some problems in Loneford, what problems are that?",
"nextPhraseID": "cr_loneford_st_1"
"nextPhraseID":"cr_loneford_st_1",
"text":"You mentioned some problems in Loneford, what problems are that?"
}
]
},
{
"id": "minarra_story_1",
"message": "I saw a band of rough looking men travelling up the Duleian road. Usually, a band of rough looking men is not something that's worth getting all excited about.",
"replies": [
"message":"I saw a band of rough looking men travelling up the Duleian road. Usually, a band of rough looking men is not something that's worth getting all excited about.",
"id":"minarra_story_1",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_2"
"nextPhraseID":"minarra_story_2",
"text":"N"
}
]
},
{
"id": "minarra_story_2",
"message": "But these men matched the description of some people that are wanted by the Feygard patrol.",
"replies": [
"message":"But these men matched the description of some people that are wanted by the Feygard patrol.",
"id":"minarra_story_2",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_3"
"nextPhraseID":"minarra_story_3",
"text":"N"
}
]
},
{
"id": "minarra_story_3",
"message": "If I saw correctly, these men were the band of rogues led by a man called Rogorn, that we are looking to apprehend for several ruthless cases of murder and theft.",
"replies": [
"message":"If I saw correctly, these men were the band of rogues led by a man called Rogorn, that we are looking to apprehend for several ruthless cases of murder and theft.",
"id":"minarra_story_3",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_4"
"nextPhraseID":"minarra_story_4",
"text":"N"
}
]
},
{
"id": "minarra_story_4",
"message": "Their leader, Rogorn, is a particularly savage man according to the reports from Feygard that I have read.",
"replies": [
"message":"Their leader, Rogorn, is a particularly savage man according to the reports from Feygard that I have read.",
"id":"minarra_story_4",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_5"
"nextPhraseID":"minarra_story_5",
"text":"N"
}
]
},
{
"id": "minarra_story_5",
"message": "Now, usually, we would go out searching for them, to verify that the men I saw were indeed these men. However, now with the trouble up in Loneford, we cannot afford to spare any guards other than to guarding Loneford.",
"replies": [
"message":"Now, usually, we would go out searching for them, to verify that the men I saw were indeed these men. However, now with the trouble up in Loneford, we cannot afford to spare any guards other than to guarding Loneford.",
"id":"minarra_story_5",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_6"
"nextPhraseID":"minarra_story_6",
"text":"N"
}
]
},
{
"id": "minarra_story_6",
"message": "I am sure that those were the men. If we were to catch and kill them, the people of Feygard would be much safer.",
"rewards": [
"message":"I am sure that those were the men. If we were to catch and kill them, the people of Feygard would be much safer.",
"id":"minarra_story_6",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 10
"nextPhraseID":"minarra_story_8",
"text":"I could go look for them if you want."
},
{
"nextPhraseID":"minarra_story_7",
"text":"Well, good luck with that."
}
],
"replies": [
"rewards":[
{
"text": "I could go look for them if you want.",
"nextPhraseID": "minarra_story_8"
},
{
"text": "Well, good luck with that.",
"nextPhraseID": "minarra_story_7"
"value":10,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"id": "minarra_story_7",
"message": "Thank you. Good luck yourself. Now, if you will excuse me, I need to keep my eyes on the road."
"message":"Thank you. Good luck yourself. Now, if you will excuse me, I need to keep my eyes on the road.",
"id":"minarra_story_7"
},
{
"id": "minarra_story_8",
"message": "Hey, that's a great idea. Are you sure you are up to it though? The people of Feygard would indeed be grateful if you were to find them.",
"replies": [
"message":"Hey, that's a great idea. Are you sure you are up to it though? The people of Feygard would indeed be grateful if you were to find them.",
"id":"minarra_story_8",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_9"
"nextPhraseID":"minarra_story_9",
"text":"N"
}
]
},
{
"id": "minarra_story_9",
"message": "Anyway, I saw them travelling the road west of here. You know that road that leads to Carn Tower? That's the last I saw of them. You might want to follow that road and see if you can spot them.",
"replies": [
"message":"Anyway, I saw them travelling the road west of here. You know that road that leads to Carn Tower? That's the last I saw of them. You might want to follow that road and see if you can spot them.",
"id":"minarra_story_9",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_10"
"nextPhraseID":"minarra_story_10",
"text":"N"
}
]
},
{
"id": "minarra_story_10",
"message": "They have stolen three pieces of a very valuable painting from Feygard, from the report that I have read. For their crimes and the savageness of their way, they are wanted dead by the Feygard patrol.",
"rewards": [
"message":"They have stolen three pieces of a very valuable painting from Feygard, from the report that I have read. For their crimes and the savageness of their way, they are wanted dead by the Feygard patrol.",
"id":"minarra_story_10",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 20
"nextPhraseID":"minarra_story_11",
"text":"I will be back once they are dead. Anything else?"
}
],
"replies": [
"rewards":[
{
"text": "I will be back once they are dead. Anything else?",
"nextPhraseID": "minarra_story_11"
"value":20,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"id": "minarra_story_11",
"message": "Yes, I should also tell you that they most likely will try to persuade you into believing their story.",
"replies": [
"message":"Yes, I should also tell you that they most likely will try to persuade you into believing their story.",
"id":"minarra_story_11",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_12"
"nextPhraseID":"minarra_story_12",
"text":"N"
}
]
},
{
"id": "minarra_story_12",
"message": "In particular, their leader, Rogorn, is a well known villain by Feygard. Nothing he says should be trusted.",
"replies": [
"message":"In particular, their leader, Rogorn, is a well known villain by Feygard. Nothing he says should be trusted.",
"id":"minarra_story_12",
"replies":[
{
"text": "N",
"nextPhraseID": "minarra_story_13"
"nextPhraseID":"minarra_story_13",
"text":"N"
}
]
},
{
"id": "minarra_story_13",
"message": "I urge you not to listen to their lies. Their crimes must be punished in order to uphold the law.",
"rewards": [
"message":"I urge you not to listen to their lies. Their crimes must be punished in order to uphold the law.",
"id":"minarra_story_13",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 21
"nextPhraseID":"X",
"text":"I will return once the task is done."
}
],
"replies": [
"rewards":[
{
"text": "I will return once the task is done.",
"nextPhraseID": "X"
"value":21,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"id": "minarra_look_1",
"message": "You return. Did you find those men that we talked about?",
"replies": [
"message":"You return. Did you find those men that we talked about?",
"id":"minarra_look_1",
"replies":[
{
"text": "I am still looking for them.",
"nextPhraseID": "minarra_look_2"
"nextPhraseID":"minarra_look_2",
"text":"I am still looking for them."
},
{
"text": "Yes, I killed them and recovered the three pieces of the painting.",
"nextPhraseID": "minarra_look_3",
"requires": [
"nextPhraseID":"minarra_look_3",
"text":"Yes, I killed them and recovered the three pieces of the painting.",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "40"
"requireType":"questProgress",
"value":40,
"requireID":"rogorn"
},
{
"requireType": "inventoryRemove",
"requireID": "rogorn_qitem",
"value": 3
"requireType":"inventoryRemove",
"value":3,
"requireID":"rogorn_qitem"
}
]
},
{
"text": "I travelled west and found a travelling group of men, but they did not match the men you described.",
"nextPhraseID": "minarra_look_5",
"requires": [
"nextPhraseID":"minarra_look_5",
"text":"I travelled west and found a travelling group of men, but they did not match the men you described.",
"requires":[
{
"requireType": "questProgress",
"requireID": "rogorn",
"value": "45"
"requireType":"questProgress",
"value":45,
"requireID":"rogorn"
}
]
}
]
},
{
"id": "minarra_look_2",
"message": "Good. Return to me as soon as you have anything to report. We would really like to recover those three pieces of the painting they stole."
},
{
"id": "minarra_look_3",
"message": "That is excellent news indeed! I knew that we could trust you.",
"rewards": [
"message":"Good. Return to me as soon as you have anything to report. We would really like to recover those three pieces of the painting they stole.",
"id":"minarra_look_2",
"replies":[
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 50
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "minarra_look_4"
}
]
},
{
"id": "minarra_look_4",
"message": "Your services to Feygard will be greatly appreciated.",
"replies": [
{
"text": "N",
"nextPhraseID": "minarra_completing_1"
}
]
},
{
"id": "minarra_look_5",
"message": "Are you sure that they were not the ones? I have a keen eyesight, that's why I am up here. I was sure that they matched the description of the men.",
"replies": [
{
"text": "N",
"nextPhraseID": "minarra_look_6"
}
]
},
{
"id": "minarra_look_6",
"message": "I guess I will have to take your word for it.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 55
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "minarra_completing_1"
}
]
},
{
"id": "minarra_completing_1",
"message": "Thank you for helping me investigate this matter.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "rogorn",
"value": 60
}
],
"replies": [
{
"text": "Do you have anything to trade?",
"nextPhraseID": "minarra_trade_1"
"nextPhraseID":"X",
"text":"Ok. Will do."
},
{
"text": "You must have a good view of the surroundings up here. Have you seen anything interesting lately?",
"nextPhraseID": "minarra_first_2"
"nextPhraseID":"minarra_first_2",
"text":"You must have a good view of the surroundings up here. Have you seen anything interesting lately?"
}
]
},
{
"id": "minarra_completed_1",
"message": "Thank you for helping me investigate the men earlier.",
"replies": [
"message":"That is excellent news indeed! I knew that we could trust you.",
"id":"minarra_look_3",
"replies":[
{
"text": "Do you have anything to trade?",
"nextPhraseID": "minarra_trade_1"
"nextPhraseID":"minarra_look_4",
"text":"N"
}
],
"rewards":[
{
"value":50,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"message":"Your services to Feygard will be greatly appreciated.",
"id":"minarra_look_4",
"replies":[
{
"nextPhraseID":"minarra_completing_1",
"text":"N"
}
]
},
{
"message":"Are you sure that they were not the ones? I have a keen eyesight, that's why I am up here. I was sure that they matched the description of the men.",
"id":"minarra_look_5",
"replies":[
{
"nextPhraseID":"minarra_look_6",
"text":"N"
}
]
},
{
"message":"I guess I will have to take your word for it.",
"id":"minarra_look_6",
"replies":[
{
"nextPhraseID":"minarra_completing_1",
"text":"N"
}
],
"rewards":[
{
"value":55,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"message":"Thank you for helping me investigate this matter.",
"id":"minarra_completing_1",
"replies":[
{
"nextPhraseID":"minarra_trade_1",
"text":"Do you have anything to trade?"
},
{
"text": "You must have a good view of the surroundings up here. Have you seen anything interesting lately?",
"nextPhraseID": "minarra_first_2"
"nextPhraseID":"minarra_first_2",
"text":"You must have a good view of the surroundings up here. Have you seen anything interesting lately?"
}
],
"rewards":[
{
"value":60,
"rewardID":"rogorn",
"rewardType":"questProgress"
}
]
},
{
"id": "minarra_trade_1",
"replies": [
"message":"Thank you for helping me investigate the men earlier.",
"id":"minarra_completed_1",
"replies":[
{
"nextPhraseID": "minarra_trade_2",
"requires": [
"nextPhraseID":"minarra_trade_1",
"text":"Do you have anything to trade?"
},
{
"nextPhraseID":"minarra_first_2",
"text":"You must have a good view of the surroundings up here. Have you seen anything interesting lately?"
}
]
},
{
"id":"minarra_trade_1",
"replies":[
{
"nextPhraseID":"minarra_trade_2",
"requires":[
{
"requireType": "questProgress",
"requireID": "nondisplay",
"value": "18"
"requireType":"questProgress",
"value":18,
"requireID":"nondisplay"
}
]
},
{
"nextPhraseID": "minarra_trade_rej"
"nextPhraseID":"minarra_trade_rej"
}
]
},
{
"id": "minarra_trade_2",
"message": "Sure, take a look.",
"replies": [
"message":"Sure, take a look.",
"id":"minarra_trade_2",
"replies":[
{
"text": "N",
"nextPhraseID": "S"
"nextPhraseID":"S",
"text":"N"
}
]
}
]
]

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