mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-19 10:04:52 +01:00
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (563 of 563 strings)
This commit is contained in:
@@ -22,7 +22,7 @@
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<string name="dialog_recenter">回到中心</string>
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<string name="dialog_close">关闭</string>
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<string name="dialog_more">更多</string>
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<string name="app_name">Andor的行迹</string>
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<string name="app_name">Andor\'s Trail</string>
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<string name="status_hp">生命(HP):</string>
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<string name="heroinfo_char">总览</string>
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<string name="heroinfo_skill">技能</string>
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@@ -134,7 +134,7 @@
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<string name="dialog_monsterloot_message">你在遭遇战中幸存了下来。</string>
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<string name="dialog_monsterloot_title">胜利</string>
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<string name="dialog_groundloot_message">你发现了一些物品。</string>
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<string name="dialog_loot_pickedupitems">"你捡起了 %1$d 个物品"</string>
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<string name="dialog_loot_pickedupitems">你捡起了 %1$d 个物品。</string>
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<string name="dialog_loot_pickedupitem">你捡起了一个物品。</string>
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<string name="dialog_loot_foundgold">你发现了 %1$d 金。</string>
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<string name="preferences_combat_category">战斗</string>
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@@ -221,8 +221,10 @@
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<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在覆盖不同玩家时显示</string>
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<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示确认对话框</string>
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<string name="dialog_newversion_message">感谢你下载安多迷踪( Andor\'s Trail)!
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\n
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\n-请注意这个版本的安多迷踪还在开发中,意味着地图还没有完全完成。
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\n-请到我们的论坛一起讨论游戏,帮助我们做更好的游戏(查看关于)。
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\n
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\n-感谢大家的回馈!</string>
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<string name="skill_title_eater">食尸者</string>
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<string name="skill_title_cleave">我还能打</string>
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@@ -261,9 +263,9 @@
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<string name="inventory_assign_slot3">快捷栏3</string>
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<string name="inventory_assign_slot2">快捷栏2</string>
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<string name="inventory_assign_slot1">快捷栏1</string>
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<string name="inventory_selectitem">选择物品登录</string>
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<string name="inventory_selectitem">选择要指派的物品</string>
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<string name="inventory_assign">登录到快捷栏</string>
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<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。 (需要重启)</string>
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<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(重启生效)</string>
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<string name="preferences_language">语言</string>
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<string name="preferences_language_default">系统语言</string>
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<string name="preferences_display_scaling_factor_double">200% 大小</string>
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@@ -271,7 +273,7 @@
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<string name="preferences_display_scaling_factor_normal">正常大小</string>
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<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
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<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
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<string name="preferences_display_scaling_factor">让游戏界面变大或变小</string>
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<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
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<string name="preferences_display_scaling_factor_title">缩放比例</string>
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<string name="iteminfo_effect_decrease_movecost">减少移动消耗 %1$d AP</string>
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<string name="iteminfo_effect_increase_movecost">提升移动消耗 %1$d AP</string>
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@@ -322,5 +324,270 @@
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<string name="questlog_queststatus_inprogress">进行中</string>
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<string name="questlog_includecompleted_onlycompleted">完成的任务</string>
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<string name="questlog_includecompleted_hidecompleted">完成的任务</string>
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<string name="about_contents1">欢迎来到安多迷踪( Andor\'s Trail),一个开源的地牢型安卓RPG。<br /> <br /> <a href=http://andorstrail.com/>游戏论坛在andorstrail.com,可以讨论关于游戏的问题。</a><br /> <br /> <a href=http://docs.andorstrail.com/>游戏的WIKI百科,可以查看安多迷踪的世界设定,地图,任务等。</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>源码在 github.com 开源给开发者们</a><br /> <br /> 欢迎大家来论坛共同讨论(论坛都是英文)<br /></string>
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<string name="about_contents1">欢迎来到Andor\'s Trail,一个Android上的开源的地牢型安卓RPG。<br /> <br /> <a href=http://andorstrail.com/>andorstrail.com上的游戏论坛,可以讨论关于游戏的问题。</a><br /> <br /> <a href=http://docs.andorstrail.com/>游戏的WIKI百科,可以查看Andor\'s Trail的世界设定,地图,任务等。</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>为开发者们准备的github.com上的开源代码</a><br /> <br /> 请访问论坛与其他玩家一起讨论游戏。<br /></string>
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<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备时,一个在主手,另一个副手。
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\n
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\n如果没有这个技能,只有%1$d %% 的武器品质可以在副手装备时使用。这包括命中率、暴击等级、伤害和格挡率。没有这个技能,攻击的攻击速度(AP消耗)就是主武器和副手武器的攻击速度之和。
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\n
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\n技能等级1时,可使用%2$d %% 数值的副手武器,攻击速度是装备的两个武器中的较高值加上%3$d %% 的较低值之和。
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\n
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\n技能等级2时,可使用%4$d %% 数值的副手武器,攻击速度等于两个武器中的最高值。</string>
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<string name="skill_longdescription_armor_prof_heavy">对于每个技能等级,增加%1$d %% 每件重甲的格挡几率。重甲的移动惩罚每技能等级减少%2$d%%,攻击速度惩罚每技能等级减少%3$d%%。重型盔甲包括金属盔甲、链甲和板甲。</string>
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<string name="preferences_display_theme_charcoal">黑曜石</string>
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<string name="preferences_display_theme_green">孔雀石</string>
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<string name="preferences_display_theme_blue">钴蓝色</string>
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<string name="preferences_display_theme_title">主题</string>
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<string name="skill_sort_unlocked">已解锁</string>
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<string name="skill_sort_points">点</string>
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<string name="skill_sort_name">名称</string>
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<string name="skill_sort_unsorted">未分类的</string>
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<string name="skill_category_proficiency">精通</string>
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<string name="skill_category_speciality">专业性</string>
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<string name="skill_category_utility">实用</string>
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<string name="skill_category_immunity">免疫</string>
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<string name="skill_category_criticals">暴击</string>
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<string name="skill_category_defense">防御</string>
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<string name="skill_category_offense">攻击</string>
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<string name="skill_category_all">全部</string>
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<string name="shoplist_sort_type">类别</string>
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<string name="shoplist_sort_rarity">稀有度</string>
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<string name="shoplist_sort_quantity">数量</string>
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<string name="shoplist_sort_price">价格</string>
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<string name="shoplist_sort_name">名称</string>
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<string name="shoplist_sort_custom">未分类的</string>
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<string name="inventory_sort_type">类别</string>
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<string name="inventory_sort_rarity">稀有度</string>
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<string name="inventory_sort_quantity">数量</string>
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<string name="inventory_sort_price">价格</string>
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<string name="inventory_sort_name">名称</string>
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<string name="inventory_sort_custom">未分类的</string>
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<string name="inventory_category_other">其他</string>
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<string name="inventory_category_quest">任务物品</string>
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<string name="inventory_category_usable">消耗品</string>
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<string name="inventory_category_armor">装甲</string>
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<string name="inventory_category_weapons">武器</string>
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<string name="inventory_category_favorites">收藏夹</string>
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<string name="inventory_category_all">全部</string>
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<string name="change_locale_requires_restart">更改区域设置需要重新启动。Andor\'s Trail 已经关闭了。</string>
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<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重新启动)</string>
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<string name="preferences_ui_use_localized_resources_title">使用本地化资源</string>
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<string name="heroinfo_gamestats">游戏统计数据</string>
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<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏槽</string>
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<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">打开工具箱时显示快捷栏</string>
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<string name="preferences_quickslots_placements_vertical_bottom_right">右下角, 沿右边界</string>
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<string name="preferences_quickslots_placements_horizontal_bottom_right">右下方,沿底部边界</string>
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<string name="preferences_quickslots_placements_horizontal_bottom_left">左下,沿下边界</string>
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<string name="preferences_quickslots_placements_vertical_bottom_left">左下,沿左边界</string>
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<string name="preferences_quickslots_placements_vertical_center_right">中间偏右</string>
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<string name="preferences_quickslots_placements_vertical_center_left">中间偏左</string>
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<string name="preferences_quickslots_placements_horizontal_center_bottom">正下方</string>
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<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
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<string name="preferences_quickslots_placement">快捷栏位置</string>
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<string name="skill_longdescription_weapon_prof_pole">对于每个技能等级,增加使用杆武器时的攻击几率%1$d %%物品的基本攻击几率,增加物品的基本格挡几率%2$d %%物品的基本格挡几率,和增加物品的基本临界技能%3$d %%物品的基本临界技能。</string>
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<string name="skill_longdescription_specialization_weapon_shield">增加武器的伤害潜能。额外增加%1$d %%的命中率,以及额外增加%2$d %% 的伤害值。</string>
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<string name="skill_longdescription_specialization_2hand">除了本技能的增益外,额外增加 %1$d %% 双手武器的伤害值,额外增加%2$d %% 双手武器的命中率。</string>
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<string name="skill_longdescription_specialization_dualwield">双持武器时,在原来命中率的基础上,额外增加%1$d %% 的命中率。在原来格挡率的基础上,额外增加%2$d %% 的格挡率。</string>
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<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何护甲且没有使用武器或盾牌的情况下战斗,获得%1$d的攻击几率,%2$d的格挡几率,%3$d的伤害抗性,每技能等级增加%4$d的最大伤害。该技能还提供了1 + 0的临界乘数。%5$d每级。
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\n
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\n由布制成的物品不被认为是盔甲。</string>
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<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌时获得额外增益。
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\n
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\n每一技能等级增加%1$d %% 武器的命中率,增加%2$d %% 盾牌的格挡率。</string>
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<string name="skill_longdescription_fightstyle_2hand">当使用双手需要的武器时,比如双手剑、巨斧或巨锤,都会获得额外增益。
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\n
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\n每一技能等级增加%1$d %% 双手武器的伤害。</string>
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<string name="skill_longdescription_armor_prof_light">每个技能等级增加%1$d %% 轻型盔甲的格挡率。轻装甲包括皮革, 轻金属和隐藏装甲。</string>
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<string name="skill_longdescription_armor_prof_unarmored">在没有装备护甲的情况下战斗时,每个技能等级获得%1$d格挡率。用布做的物品不被认为是盔甲。</string>
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<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加%1$d点伤害免疫。</string>
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<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级获得%1$d命中率,%2$d额外伤害和%3$d格挡率。</string>
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<string name="skill_longdescription_weapon_prof_blunt">对于每个技能等级,当使用钝型武器时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
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<string name="skill_longdescription_weapon_prof_axe">对于每个技能等级,当适用斧子和巨斧时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
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<string name="skill_longdescription_weapon_prof_2hsword">对于每个技能等级,当使用双手剑的时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
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<string name="skill_longdescription_weapon_prof_1hsword">对于每个技能等级,当使用刺剑、长剑和大刀时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
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<string name="skill_longdescription_weapon_prof_dagger">对于每个技能等级,当使用匕首和短剑时,增加 %1$d %% 的物品基础攻击几率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
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<string name="skill_shortdescription_weapon_prof_pole">更擅长用杆器战斗</string>
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<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌作战专家</string>
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<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
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<string name="skill_shortdescription_specialization_dualwield">双持专家</string>
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<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无装甲的战斗</string>
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<string name="skill_shortdescription_fightstyle_weapon_shield">擅长用武器和盾牌作战</string>
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<string name="skill_shortdescription_fightstyle_2hand">更好地使用需要双手的武器</string>
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<string name="skill_shortdescription_fightstyle_dualwield">同时装备两种武器</string>
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<string name="skill_shortdescription_armor_prof_heavy">更擅长使用重型装甲</string>
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<string name="skill_shortdescription_armor_prof_light">更擅长使用轻型装甲</string>
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<string name="skill_shortdescription_armor_prof_unarmored">更擅长无甲作战</string>
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||||
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首战斗</string>
|
||||
<string name="skill_title_weapon_prof_pole">杆器精通</string>
|
||||
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
|
||||
<string name="skill_title_specialization_2hand">专精:双手武器</string>
|
||||
<string name="skill_title_specialization_dualwield">专精:双持</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格:武僧之路</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">战斗风格:武器与盾牌</string>
|
||||
<string name="skill_title_fightstyle_2hand">战斗风格:双手武器</string>
|
||||
<string name="skill_title_fightstyle_dualwield">战斗风格:双手挥舞</string>
|
||||
<string name="skill_title_armor_prof_heavy">重甲精通</string>
|
||||
<string name="skill_title_armor_prof_light">轻甲精通</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无装甲战斗</string>
|
||||
<string name="skill_title_armor_prof_shield">盾牌精通</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">徒手格斗</string>
|
||||
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
|
||||
<string name="skill_title_weapon_prof_axe">斧类精通</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">双手剑精通</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">单手剑精通</string>
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||||
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
|
||||
<string name="conversation_reward_quest_updated">[任务更新: \"%1$s\"]</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<空白></string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">命中率降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">命中率增加%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">攻击消耗降低 %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">攻击消耗增加 %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗 (AP):%1$d AP</string>
|
||||
<string name="inventory_equip_offhand">装备(副手)</string>
|
||||
<string name="preferences_ui_enable_animations">显示各种界面元素 (如战斗栏) 的动画。</string>
|
||||
<string name="preferences_ui_enable_animations_title">启用动画</string>
|
||||
<string name="preferences_ui_category">界面</string>
|
||||
<string name="about_button4">关于</string>
|
||||
<string name="skill_longdescription_concussion">当你的攻击对象的格挡率至少低于你的命中率 %1$d时,有%2$d %% 几率在敌人身上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的几率</string>
|
||||
<string name="skill_longdescription_taunt">当攻击没有命中时,有%1$d %% 几率时攻击者失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_shortdescription_taunt">攻击未命中时失去AP</string>
|
||||
<string name="skill_title_taunt">嘲讽</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合 (6 秒), 有 %1$d %% 几率使一个有效的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状况如头晕, 身体机能状况如疲劳和血液紊乱, 如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">去除受影响状态的几率</string>
|
||||
<string name="skill_title_rejuvenation">回春</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 概率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的几率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d %% 概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_shortdescription_crit1">内出血的几率</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">是否覆盖存档?</string>
|
||||
<string name="loadsave_save_to_new_slot">创建新的保存游戏存档位</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">有效暴击率:</string>
|
||||
<string name="actorinfo_immune_criticals">免疫暴击</string>
|
||||
<string name="inventory_movebottom">移至底部</string>
|
||||
<string name="inventory_movetop">移到顶部</string>
|
||||
<string name="skill_longdescription_shadow_bless">按%1$d %%的机率降低所有受影响的状态。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
|
||||
<string name="skill_shortdescription_shadow_bless">抵抗所有类型的负面状态</string>
|
||||
<string name="skill_title_shadow_bless">暗影的黑暗祝福</string>
|
||||
<string name="preferences_high_quality_filters">如果你在滤光地图上遇到性能问题(例如暗洞),请禁用此功能。启用此选项将使游戏使用高级滤色器,而不是纯色叠加。</string>
|
||||
<string name="preferences_high_quality_filters_title">高品质滤光</string>
|
||||
<string name="preferences_optimized_drawing">如果看到图形异常, 请禁用此项。启用此选项将使游戏只重绘每个帧的屏幕上更改的部分。</string>
|
||||
<string name="preferences_optimized_drawing_title">优化绘图</string>
|
||||
<string name="menu_save_switch_character">保存允许你切换到另一个角色,稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
|
||||
<string name="menu_save_switch_character_title">切换角色</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">无法在战斗中保存游戏。</string>
|
||||
<string name="traitsinfo_base_max_ap">AP上限:</string>
|
||||
<string name="traitsinfo_base_max_hp">HP上限:</string>
|
||||
<string name="actorcondition_categories_blood">血液紊乱</string>
|
||||
<string name="actorcondition_categories_physical">身体能力</string>
|
||||
<string name="actorcondition_categories_mental">心理</string>
|
||||
<string name="actorcondition_categories_spiritual">精神</string>
|
||||
<string name="actorconditioninfo_category">状态类别:%1$s</string>
|
||||
<string name="iteminfo_displaytypes_rare">稀有</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
|
||||
<string name="iteminfo_displaytypes_legendary">传奇</string>
|
||||
<string name="iteminfo_displaytypes_quest">任务物品</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">普通</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">此存档包含不同的玩家名称 (%1$s), 而不是您当前的人物名称 (%2$s)。确实要覆盖此存档吗?</string>
|
||||
<string name="levelup_adds_new_skillpoint">这次升级也给你一个新的技能点!</string>
|
||||
<string name="skill_number_of_increases_several">您可以选择升级%1$d项技能。</string>
|
||||
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
|
||||
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d %2$s (基础值)。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你至少需要%1$d人物等级。</string>
|
||||
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d 等级的 %2$s 技能。</string>
|
||||
<string name="skill_current_level_with_maximum">当前等级: %1$d / %2$d</string>
|
||||
<string name="skill_current_level">当前等级: %1$d</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每一个技能水平都会降低血液疾病的几率%1$d %% ,最多达到%2$d %% 。这包括怪物攻击造成的状态,如中毒或流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">降低受影响您的物理容量的状态的机率,每个技能级别的 %1$d %% ,为最大%2$d %%。这包括诸如疲劳等怪物攻击造成的状态。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每一个技能等级降低精神状态折磨的几率为%1$d %% ,最多为%2$d %% 。这包括怪物攻击造成的状态,如眩晕或武器虚弱。</string>
|
||||
<string name="skill_longdescription_magicfinder">每一技能等级提高发现非常见物品的概率 %1$d %% 。</string>
|
||||
<string name="skill_longdescription_lower_exploss">对于每个技能级别,减少由%1$d %% (现有 exp 损失值的百分比, 而不是百分比) 造成的丢失的经验量。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">当没有怪物直接相邻时,每回合HP+%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每一技能等级,都减少%1$d%%逃跑失败的几率,以及相邻怪物的%2$d%%攻击几率。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次人物等级提升,最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化,只有新的升级时才会。</string>
|
||||
<string name="skill_longdescription_eater">每一技能等级增加击杀后获得HP +%1$d。</string>
|
||||
<string name="skill_longdescription_cleave">每一技能等级增加击杀后获得的AP %1$d 点。</string>
|
||||
<string name="skill_longdescription_more_exp">每一技能等级增加 %1$d 战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每一技能等级增加 %1$d %%战后掉落金币概率,并增加 %2$d %%掉落的金币量。</string>
|
||||
<string name="skill_longdescription_speed">每一技能等级增加 %1$d AP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每一技能等级增加 %1$d装备附有的暴击伤害倍率。</string>
|
||||
<string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d装备附有的暴击几率。</string>
|
||||
<string name="skill_longdescription_barkskin">每一技能等级增加伤害减免 %1$d。</string>
|
||||
<string name="skill_longdescription_dodge">每一技能等级增加 %1$d百分比的格挡。</string>
|
||||
<string name="skill_longdescription_barter">每一技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d百分比的命中。</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">抵抗负面物理状态</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗负面精神状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的概率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复血量</string>
|
||||
<string name="skill_shortdescription_evasion">提升逃跑概率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次升级后血量提升</string>
|
||||
<string name="skill_shortdescription_eater">击杀敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击杀后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击杀敌人获得更多经验</string>
|
||||
<string name="skill_shortdescription_coinfinder">增加发现金币的概率</string>
|
||||
<string name="skill_shortdescription_speed">增加AP上限</string>
|
||||
<string name="skill_shortdescription_better_criticals">增强暴击伤害</string>
|
||||
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害减免</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡</string>
|
||||
<string name="skill_shortdescription_barter">更好的商店价格</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加伤害</string>
|
||||
<string name="skill_shortdescription_weapon_chance">增加命中</string>
|
||||
<string name="skill_title_resistance_blood_disorder">血统纯净</string>
|
||||
<string name="skill_title_resistance_physical_capacity">体魄持久</string>
|
||||
<string name="skill_title_resistance_mental">心灵强大</string>
|
||||
<string name="skill_title_magicfinder">魔法探测器</string>
|
||||
<string name="skill_title_lower_exploss">驾驭失败</string>
|
||||
<string name="skill_title_evasion">闪避</string>
|
||||
<string name="about_interface"><div><b>游戏设置</b> 可按下设备的菜单按钮找到,</div> <p>________________</p> <h1>界面图标</h1> <div><b>宝箱</b><img alt=chest src=chest.png /></div> <p>快捷栏 [长按槽可分配快捷栏内容]</p> <div><b>勇者</b><img alt=hero src=char_hero.png /></div> <p>菜单 [总览,任务,技能 &amp; 背包 *]</p> <p>* (在背包界面,点击物品可以看到信息,长按有更多选项)</p> <div><b>敌人</b><img alt=monster src=monster.png /></div> <p>信息 [仅在战斗中出现]</p> <p>________________</p> <h1>战斗</h1> <p>战斗时的操作会消耗 AP...</p> <div><b>攻击</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (装备或物品会影响AP总量或消耗的AP)</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>高级战斗</h1> <div>在战斗中,长按勇者附近的方块...</div> <div><b>来逃跑</b></div> <p>(选择的方块会被标记,攻击按钮变成移动)</p> <img alt=flee src=flee_example.png /> <p>[逃跑模式启动- 长按敌人重新战斗]</p> <div><b>来改变目标</b></div> <p>(红色高亮表示你选中的敌人)</p> <p>[目标已改变]</p></string>
|
||||
<string name="heroinfo_gamestats_bonemeals">骨粉药剂使用数</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">商店消费的金币数</string>
|
||||
<string name="heroinfo_gamestats_deaths">失去知觉的次数</string>
|
||||
<string name="heroinfo_gamestats_quests">完成的任务数</string>
|
||||
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">到访地数量</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用数</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击杀数最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击杀的最强大的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物数</string>
|
||||
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
|
||||
<string name="menu_button_worldmap_failed">无法显示地图。</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(存档 %1$d)</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">在战斗中装备物品的AP消耗降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">在战斗中装备物品的AP消耗增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">在战斗中使用物品的AP消耗降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">在战斗中使用物品的AP消耗增加%1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">伤害减免增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">格挡率降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">格挡率增加%1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">暴击等级降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">暴击等级增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">伤害降低%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">伤害降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">伤害增加%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害调整:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">伤害增加%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">伤害减免降低%1$d</string>
|
||||
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="skill_title_fortitude">勇气提升</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的用户可访问的存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
|
||||
\n
|
||||
\nAndor\'s Trail不使用访问您的设备用于任何其他目的,也不访问互联网。Andor’s Trail是开源的;源代码可以在github上找到。</string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(随你)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但不保证,甚至不保证它有经济价值和适合特定用途。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="preferences_display_theme">主题(需要重新启动)</string>
|
||||
</resources>
|
||||
Reference in New Issue
Block a user