Translated using Weblate (Chinese (Traditional))

Currently translated at 100.0% (577 of 577 strings)
This commit is contained in:
SmallDragon Chen
2021-01-31 09:25:00 +00:00
committed by Hosted Weblate
parent 13004de111
commit 81f54aca1d

View File

@@ -82,7 +82,7 @@
<string name="actorinfo_defense">防禦力:</string>
<string name="actorinfo_movecost">移動消耗AP</string>
<string name="actorinfo_basetraits">基礎戰鬥能力(除去裝備與技能)</string>
<string name="actorinfo_currenttraits">戰鬥能力(現在</string>
<string name="actorinfo_currenttraits">戰鬥能力(目前</string>
<string name="traitsinfo_attack_cost">攻擊消耗AP</string>
<string name="traitsinfo_attack_chance">命中機率:</string>
<string name="traitsinfo_attack_damage">攻擊傷害:</string>
@@ -130,11 +130,11 @@
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基本格擋機率。</string>
<string name="dialog_rest_title">休息</string>
<string name="dialog_rest_confirm_message">你是否要在這裡休息?</string>
<string name="dialog_rest_message">你休息好了,並回復了血量。</string>
<string name="dialog_rest_message">你休息的不錯,回復了血量。</string>
<string name="about_button1">幫助</string>
<string name="about_button2">作者群</string>
<string name="about_button3">許可</string>
<string name="about_contents1">歡迎來到 Andor\'s Trail一個開源的、Android的地牢型RPG。&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;你可以到我們的遊戲論壇 andorstrail.com提出問題和遊玩的意見。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href=http://andorstrail.com/wiki&gt;我們也有 wiki提供你有關 Andor\'s Trail 的世界、任務、地圖...等資訊。&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; &lt;a href=https://github.com/Zukero/andors-trail/&gt;若你是開發者,可到 github.com 上查看專案的原始碼。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;歡迎你到論壇上和其他玩家共同討論。&lt;br /&gt;</string>
<string name="about_contents1">歡迎來到 Andor\'s Trail一個開源的、Android 的地牢型RPG。&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;你可以到我們的遊戲論壇 andorstrail.com提出問題和遊玩的意見。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href=http://andorstrail.com/wiki&gt;我們也有 wiki提供你有關 Andor\'s Trail 的世界、任務、地圖...等資訊。&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; &lt;a href=https://github.com/Zukero/andors-trail/&gt;若你是開發者,可到 github.com 上查看專案的原始碼。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;歡迎你到論壇上和其他玩家共同討論。&lt;br /&gt;</string>
<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
<string name="dialog_recenter">回到中央</string>
<string name="dialog_more">更多</string>
@@ -143,7 +143,7 @@
<string name="heroinfo_skill_categories">分類</string>
<string name="heroinfo_skill_sort">排序</string>
<string name="heroinfo_wornequipment">已穿戴裝備</string>
<string name="heroinfo_inventory">物品欄</string>
<string name="heroinfo_inventory">背包</string>
<string name="heroinfo_inventory_categories">分類</string>
<string name="heroinfo_inventory_sort">用...排序</string>
<string name="heroinfo_healthpoints">血量HP</string>
@@ -258,7 +258,7 @@
<string name="dialog_game_over_text">你嚥下了最後一口氣。</string>
<string name="dialog_game_over_title">遊戲結束</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail 無法載入存檔。該存檔已經被繼續。</string>
<string name="skill_shortdescription_barkskin">傷害抗行</string>
<string name="skill_shortdescription_barkskin">傷害減免</string>
<string name="skill_shortdescription_dodge">增加格檔機率</string>
<string name="skill_shortdescription_barter">在商店獲取更好的價錢</string>
<string name="skill_shortdescription_weapon_dmg">增加攻擊傷害</string>
@@ -273,7 +273,7 @@
<string name="skill_title_fortitude">增加體質</string>
<string name="skill_title_eater">食屍者</string>
<string name="skill_title_cleave">切開</string>
<string name="skill_title_more_exp">秒懂神童</string>
<string name="skill_title_more_exp">學習者</string>
<string name="skill_title_coinfinder">寶藏獵人</string>
<string name="skill_title_speed">戰鬥速度</string>
<string name="skill_title_better_criticals">加大爆擊</string>
@@ -283,7 +283,7 @@
<string name="skill_title_barter">商人</string>
<string name="skill_title_weapon_dmg">重擊</string>
<string name="skill_title_weapon_chance">精準</string>
<string name="bulkselection_sell_confirmation">确认要卖出%1$s吗这个物品是%2$s的你可能不再次得。</string>
<string name="bulkselection_sell_confirmation">確定要賣出 %1$s 嗎?這個物品是 %2$s 的,你可能不再次得。</string>
<string name="bulkselection_sell_confirmation_title">你確定嗎?</string>
<string name="bulkselection_select_all">全部</string>
<string name="bulkselection_totalcost_sell">總計: %1$d 金幣</string>
@@ -312,9 +312,9 @@
\nAndor\'s Trail 不使用訪問權限於任何其他目的,也不連接網路。 Andors Trail 是個開源的程式你也可以在github上找到原始程式碼。</string>
<string name="dialog_permission_information_title">載入與儲存遊戲進度</string>
<string name="startscreen_mode_1_life">永久死亡(唯一生命與單一存檔)</string>
<string name="startscreen_mode_3_lives">極限模式3條生命與單一存檔</string>
<string name="startscreen_mode_10_lives">嚴峻模式10條生命與單一存檔</string>
<string name="startscreen_mode_50_lives">困難模式50條生命與單一存檔</string>
<string name="startscreen_mode_3_lives">極限模式3 條生命與單一存檔)</string>
<string name="startscreen_mode_10_lives">嚴峻模式10 條生命與單一存檔)</string>
<string name="startscreen_mode_50_lives">困難模式50 條生命與單一存檔)</string>
<string name="startscreen_mode_unlimited_lives">中等難度(無限生命與單一存檔)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">標準難度(無限生命與存檔數量)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">載入此遊戲進度將清空此存檔,在切換到另一個遊戲進度前你會需要再次儲存遊戲進度。</string>
@@ -322,4 +322,289 @@
<string name="startscreen_error_loading_game">遊戲進度載入失敗</string>
<string name="startscreen_load_game_confirm">當前遊戲進度尚未儲存,你即將失去你的角色。</string>
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
<string name="preferences_display_theme_green">Malachite</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">當沒有裝備任何護甲和任何武器戰鬥時,增加從每件裝備 %1$d % 的攻擊機率、%2$d % 的格檔機率、%3$d % 的傷害減免和增加最大傷害 %4$d每技能等級。這個技能也會給予爆擊倍率 1 + 0.%5$d 每個技能等級。
\n
\n布做的裝備不屬於護甲。</string>
<string name="preferences_movement_dpad_transparency_70_pct">70%</string>
<string name="preferences_movement_dpad_transparency_60_pct">60%</string>
<string name="preferences_movement_dpad_transparency_50_pct">50%</string>
<string name="preferences_movement_dpad_transparency_40_pct">40%</string>
<string name="preferences_movement_dpad_transparency_30_pct">30%</string>
<string name="preferences_movement_dpad_transparency">如果啟用虛擬 d-pad這個設定將決定其透明度。</string>
<string name="preferences_movement_dpad_transparency_title">D-pad 透明度</string>
<string name="skill_longdescription_spore_immunity">永久防止怪物攻擊的孢子中毒效果。</string>
<string name="skill_shortdescription_spore_immunity">完全免疫孢子中毒</string>
<string name="skill_title_spore_immunity">孢子中毒免疫</string>
<string name="storage_permissions_mandatory">Andor\'s Trail 必須有訪問儲存空間的權限,才能保存遊戲和世界地圖。關閉 Andor\'s Trail。</string>
<string name="change_theme_requires_restart">改變介面主題需要重新啟動。Andor\'s Trail 已經關閉。</string>
<string name="preferences_display_theme_charcoal">Obsidian</string>
<string name="preferences_display_theme_blue">Cobalt</string>
<string name="preferences_display_theme">選擇介面的主題。(需要重新啟動)</string>
<string name="preferences_display_theme_title">主題</string>
<string name="skill_sort_unlocked">未解鎖</string>
<string name="skill_sort_points">點數</string>
<string name="skill_sort_name">名稱</string>
<string name="skill_sort_unsorted">未排序</string>
<string name="skill_category_proficiency">精通</string>
<string name="skill_category_speciality">專精</string>
<string name="skill_category_utility">效果</string>
<string name="skill_category_immunity">免疫</string>
<string name="skill_category_criticals">爆擊</string>
<string name="skill_category_defense">防禦</string>
<string name="skill_category_offense">進攻</string>
<string name="skill_category_all">全部</string>
<string name="shoplist_sort_type">種類</string>
<string name="shoplist_sort_rarity">稀有度</string>
<string name="shoplist_sort_quantity">品質</string>
<string name="shoplist_sort_price">價格</string>
<string name="shoplist_sort_name">名稱</string>
<string name="shoplist_sort_custom">未排序</string>
<string name="inventory_sort_type">種類</string>
<string name="inventory_sort_rarity">稀有度</string>
<string name="inventory_sort_quantity">品質</string>
<string name="inventory_sort_price">價格</string>
<string name="inventory_sort_name">名稱</string>
<string name="inventory_sort_custom">未排序</string>
<string name="inventory_category_other">其他</string>
<string name="inventory_category_quest">任務物品</string>
<string name="inventory_category_food">食物</string>
<string name="inventory_category_potion">藥劑</string>
<string name="inventory_category_jewelry">飾品</string>
<string name="inventory_category_armor">護甲</string>
<string name="inventory_category_weapons">武器</string>
<string name="inventory_category_favorites">最愛</string>
<string name="inventory_category_all">全部</string>
<string name="change_locale_requires_restart">改變語系需要啟動。Andor\'s Trail 已經關閉。</string>
<string name="preferences_ui_use_localized_resources">如果存在資源,翻譯介面和內容的文字。(需要重新啟動)</string>
<string name="preferences_ui_use_localized_resources_title">使用本地翻譯資源</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s%2$d</string>
<string name="heroinfo_gamestats_fav_monsters">最常擊殺怪物</string>
<string name="heroinfo_gamestats_top_boss">擊殺最強力怪物</string>
<string name="heroinfo_gamestats_num_killed_monsters">擊殺怪物數</string>
<string name="heroinfo_gamestats_fav_item">最常使用物品</string>
<string name="heroinfo_gamestats_visited_maps">探險地點數量</string>
<string name="heroinfo_gamestats_num_used_items">使用物品次數</string>
<string name="heroinfo_gamestats_bonemeals">使用骨粉藥劑數量</string>
<string name="heroinfo_gamestats_spent_gold">在商店花費金幣</string>
<string name="heroinfo_gamestats_deaths">失去意識次數</string>
<string name="heroinfo_gamestats_quests">已完成任務</string>
<string name="heroinfo_gamestats">遊戲統計</string>
<string name="startscreen_non_release_version">這是 Andor\'s Trail 的預先釋出版本。本版本的遊戲記錄可能無法和正式版本相容。</string>
<string name="startscreen_incompatible_savegames">這是Andor\'s Trail的開發版本。本版本的遊戲記錄無法和正式版本相容。</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">當工具箱開啟時,顯示快捷欄按鈕</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">當工具箱開啟時,顯示快捷欄</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">右下方,沿著右邊界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下方,沿著下邊界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">左下方,沿著下邊界</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">左下方,沿著左邊界</string>
<string name="preferences_quickslots_placements_vertical_center_right">中間,右方</string>
<string name="preferences_quickslots_placements_vertical_center_left">中間,左方</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">中間,下方</string>
<string name="preferences_quickslots_placement_summary">快捷欄位置</string>
<string name="preferences_quickslots_placement">快捷欄位置</string>
<string name="skill_longdescription_weapon_prof_pole">每一技能等級,裝備長柄武器時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。</string>
<string name="skill_longdescription_specialization_weapon_shield">增加從劍的命中機率 %1$d %,和傷害 %2$d % ,每技能等級。
\n該效益可與戰鬥風格疊加。</string>
<string name="skill_longdescription_specialization_2hand">增加從雙手武器的傷害 %1$d %,和命中機率 %2$d % ,每技能等級。
\n該效益可與戰鬥風格疊加。</string>
<string name="skill_longdescription_specialization_dualwield">增加從雙持武器的命中機率 %1$d %,和格檔機率 %2$d %,每技能等級。
\n該效益可與戰鬥風格疊加。</string>
<string name="skill_longdescription_fightstyle_weapon_shield">當主手裝備武器且副手裝備盾牌戰鬥時獲得好處。
\n
\n增加從武器 %1$d % 命中機率,和從盾牌 %2$d % 格檔機率,每技能等級。</string>
<string name="skill_longdescription_fightstyle_2hand">當裝備需要使用雙手的武器戰鬥時獲得好處,例如雙手劍、巨斧或巨鎚。
\n
\n增加從雙手武器 %1$d % 傷害,每技能等級。</string>
<string name="skill_longdescription_fightstyle_dualwield">當一次持有兩把武器戰鬥時獲得好處,一把在主手,一把在副手。
\n
\n沒有此技能副手的武器只被計算 %1$d %。這包含了命中機率、爆擊等級、傷害和格檔機率。沒有此技能攻擊的速度AP消耗為主手和副手武器消耗的總和。
\n
\n技能 1 等,副手的武器會被計算 %2$d %。而攻擊速度AP消耗為主手和副手的最高武器消耗加上最低武器消耗的 %3$d %。
\n
\n技能 2 等,副手的武器會被計算 %4$d %%。而攻擊速度AP消耗為主手和副手的最高武器消耗。</string>
<string name="skill_longdescription_armor_prof_heavy">當裝備重型護甲戰鬥時,增加從每件裝備 %1$d % 的格檔機率、減少從裝備 %2$d % 的移動消耗和減少從裝備 %3$d % 的攻擊速度降低,每技能等級。重型裝甲包含金屬甲、鏈甲和板甲。</string>
<string name="skill_longdescription_armor_prof_light">當裝備輕型護甲戰鬥時,增加從每件裝備 %1$d 的格檔機率,每技能等級。輕型裝甲包含皮革、輕金屬和獸皮。</string>
<string name="skill_longdescription_armor_prof_unarmored">當不裝備任何護甲戰鬥時,獲得 %1$d 格黨機率。用布製成的裝備不被視為護甲。</string>
<string name="skill_longdescription_armor_prof_shield">當裝備盾牌時,增加傷害減免 %1$d每技能等級。</string>
<string name="skill_longdescription_weapon_prof_unarmed">當不裝備武器和盾牌戰鬥時,獲得 %1$d 命中機率、%2$d 傷害和 %3$d 格檔機率,每技能等級。</string>
<string name="skill_longdescription_weapon_prof_blunt">每一技能等級,裝備鈍器時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。包含棍、棒、鎚、權杖、戰鎚和巨鎚。</string>
<string name="skill_longdescription_weapon_prof_axe">每一技能等級,裝備斧頭或巨斧時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。</string>
<string name="skill_longdescription_weapon_prof_2hsword">每一技能等級,裝備雙手劍時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。</string>
<string name="skill_longdescription_weapon_prof_1hsword">每一技能等級,裝備細劍、長劍或闊劍時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。</string>
<string name="skill_longdescription_weapon_prof_dagger">每一技能等級,裝備匕首或短劍時,增加從裝備 %1$d % 的命中機率、增加從裝備 %2$d % 的格檔機率,和增加從裝備 %3$d % 的爆擊技能。</string>
<string name="skill_shortdescription_weapon_prof_pole">精通長柄武器</string>
<string name="skill_shortdescription_specialization_weapon_shield">專精劍與盾</string>
<string name="skill_shortdescription_specialization_2hand">專精雙手武器</string>
<string name="skill_shortdescription_specialization_dualwield">專精雙持武器</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">較擅長 徒手 / 不穿護甲 戰鬥</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">更擅長使用劍與盾戰鬥</string>
<string name="skill_shortdescription_armor_prof_heavy">較熟悉穿重甲戰鬥</string>
<string name="skill_shortdescription_armor_prof_light">較熟悉穿輕甲戰鬥</string>
<string name="skill_shortdescription_armor_prof_unarmored">較熟悉不穿護甲戰鬥</string>
<string name="skill_shortdescription_weapon_prof_unarmed">較熟悉不使用武器戰鬥</string>
<string name="skill_shortdescription_armor_prof_shield">較熟悉使用盾牌戰鬥</string>
<string name="skill_shortdescription_weapon_prof_blunt">較熟悉使用鈍器戰鬥</string>
<string name="skill_shortdescription_weapon_prof_axe">較熟悉使用斧頭戰鬥</string>
<string name="skill_shortdescription_weapon_prof_2hsword">較熟悉使用雙手劍戰鬥</string>
<string name="skill_shortdescription_weapon_prof_1hsword">較熟悉使用單手劍戰鬥</string>
<string name="skill_shortdescription_weapon_prof_dagger">較熟悉使用匕首戰鬥</string>
<string name="skill_shortdescription_fightstyle_2hand">更擅長使用雙手武器</string>
<string name="skill_shortdescription_fightstyle_dualwield">同時持有兩把武器</string>
<string name="skill_title_weapon_prof_pole">長柄武器精通</string>
<string name="skill_title_specialization_weapon_shield">專精:劍與盾</string>
<string name="skill_title_specialization_2hand">專精:雙手武器</string>
<string name="skill_title_specialization_dualwield">專精:雙持</string>
<string name="skill_title_fightstyle_unarmed_unarmored">戰鬥風格:僧侶之道</string>
<string name="skill_title_fightstyle_weapon_shield">戰鬥風格:劍與盾</string>
<string name="skill_title_fightstyle_2hand">戰鬥風格:雙手武器</string>
<string name="skill_title_fightstyle_dualwield">戰鬥風格:雙持</string>
<string name="skill_title_armor_prof_heavy">重甲精通</string>
<string name="skill_title_armor_prof_light">輕甲精通</string>
<string name="skill_title_armor_prof_unarmored">無護甲精通</string>
<string name="skill_title_armor_prof_shield">盾牌精通</string>
<string name="skill_title_weapon_prof_unarmed">徒手精通</string>
<string name="skill_title_weapon_prof_blunt">鈍器精通</string>
<string name="skill_title_weapon_prof_axe">斧頭精通</string>
<string name="skill_title_weapon_prof_2hsword">雙手劍精通</string>
<string name="skill_title_weapon_prof_1hsword">單手劍精通</string>
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
<string name="conversation_reward_quest_updated">[任務更新:「%1$s」]</string>
<string name="conversation_reward_quest_finished">[任務完成:「%1$s」]</string>
<string name="combat_log_noentries">還沒有記錄。</string>
<string name="combat_log_title">戰鬥記錄</string>
<string name="combat_result_monstermoved">%1$s 移動。</string>
<string name="heroinfo_useitem_cost">使用物品消耗AP</string>
<string name="heroinfo_reequip_cost">重新裝備消耗AP</string>
<string name="preferences_dialog_overwrite_savegame">當某個欄位已經擁有遊戲記錄,確認你是否要覆蓋。</string>
<string name="preferences_dialog_overwrite_savegame_title">確認覆蓋遊戲記錄</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">不要顯示確認對話</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">只在覆蓋不同玩家名稱時顯示</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">總是顯示確認對話</string>
<string name="loadsave_empty_slot">%1$d 空紀錄</string>
<string name="loadsave_save_overwrite_confirmation_slot">(記錄 %1$d</string>
<string name="loadsave_save_overwrite_confirmation_all">你確定要覆蓋這個遊戲記錄?</string>
<string name="iteminfo_effect_decrease_reequip_cost">減少戰鬥中裝備物品消耗 %1$d AP</string>
<string name="iteminfo_effect_increase_reequip_cost">增加戰鬥中裝備物品消耗 %1$d AP</string>
<string name="iteminfo_effect_decrease_use_cost">減少戰鬥中使用物品消耗 %1$d AP</string>
<string name="iteminfo_effect_increase_use_cost">增加戰鬥中使用物品消耗 %1$d AP</string>
<string name="iteminfo_effect_decrease_damage_resistance">減少傷害減免 %1$d</string>
<string name="iteminfo_effect_increase_damage_resistance">增加傷害減免 %1$d</string>
<string name="iteminfo_effect_decrease_block_chance">減少格檔機率 %1$d</string>
<string name="iteminfo_effect_increase_block_chance">增加格檔機率 %1$d</string>
<string name="iteminfo_effect_critical_multiplier">啟用爆擊,倍率為 x%1$.1f</string>
<string name="iteminfo_effect_decrease_critical_skill">增加爆擊技能 %1$d</string>
<string name="iteminfo_effect_increase_critical_skill">增加爆擊技能 %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">減少攻擊傷害 %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">減少攻擊傷害 %1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">增加攻擊傷害 %1$d-%2$d</string>
<string name="iteminfo_effect_set_damage_modifier">傷害修正:%1$d %</string>
<string name="iteminfo_effect_increase_attack_damage">增加攻擊傷害 %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">攻擊傷害:%1$d-%2$d</string>
<string name="iteminfo_effect_weapon_attack_damage">攻擊傷害:%1$d</string>
<string name="iteminfo_effect_decrease_attack_chance">減少命中機率 %1$d</string>
<string name="iteminfo_effect_increase_attack_chance">增加命中機率 %1$d</string>
<string name="iteminfo_effect_weapon_attack_chance">命中機率:%1$d</string>
<string name="iteminfo_effect_decrease_attack_cost">減少攻擊消耗 %1$d AP</string>
<string name="iteminfo_effect_increase_attack_cost">增加攻擊消耗 %1$d AP</string>
<string name="iteminfo_effect_weapon_attack_cost">攻擊消耗:%1$d AP</string>
<string name="inventory_equip_offhand">裝備(副手)</string>
<string name="display_worldmap_title">地圖</string>
<string name="display_worldmap_not_available">這個地方無法顯示地圖。</string>
<string name="menu_button_worldmap_failed">無法顯示地圖。</string>
<string name="menu_button_worldmap">地圖</string>
<string name="preferences_ui_enable_animations">在許多介面元素顯示動畫,例如戰鬥狀態列。</string>
<string name="preferences_ui_enable_animations_title">啟用動畫</string>
<string name="preferences_ui_category">介面</string>
<string name="about_button4">關於</string>
<string name="skill_longdescription_concussion">對於格檔機率至少比你的攻擊機率少 %1$d 時,有 %2$d % 機率對目標造成腦震盪狀態。腦震盪會嚴重降低目標進攻能力,造成目標難以使出攻擊。</string>
<string name="skill_shortdescription_concussion">機率造成腦震盪</string>
<string name="skill_title_concussion">腦震盪</string>
<string name="skill_longdescription_taunt">當攻擊者攻擊未命中時,有 %1$d % 機率使攻擊者損失 %2$d AP。這適用於對你造成攻擊的所有武器種類。</string>
<string name="skill_shortdescription_taunt">攻擊未命中時,攻擊者損失 AP</string>
<string name="skill_title_taunt">嘲諷</string>
<string name="skill_longdescription_rejuvenation">每回合6 秒),有 %1$d % 機率將一個活躍的負面狀態降低一個等級。這適用於所有臨時效果類型:精神狀況如失憶、身體狀況如疲勞以及血液疾病如中毒。</string>
<string name="skill_shortdescription_rejuvenation">機率移除負面效果</string>
<string name="skill_title_rejuvenation">回春</string>
<string name="skill_longdescription_crit2">每次造成爆擊,有 %1$d % 機率折斷目標的骨頭,對目標造成骨折狀態,骨折會嚴重降低目標的防禦能力,造成目標難以使出防禦。</string>
<string name="skill_shortdescription_crit2">機率造成骨折</string>
<string name="skill_title_crit2">骨折</string>
<string name="skill_longdescription_crit1">每次造成爆擊,有 %1$d % 機率對目標造成內出血狀態,內出血會嚴重降低目標進攻能力,造成目標難以使出攻擊。</string>
<string name="skill_shortdescription_crit1">機率造成內出血</string>
<string name="skill_title_crit1">內出血</string>
<string name="traitsinfo_criticalhit_effectivechance">有效的爆擊機率:</string>
<string name="actorinfo_immune_criticals">爆擊免疫</string>
<string name="inventory_movebottom">移到最下方</string>
<string name="inventory_movetop">移到最上方</string>
<string name="skill_longdescription_shadow_bless">降低被所有負面狀態影響的機率 %1$d %。包含怪物攻擊造成的負面狀態,如:中毒、失憶或疲勞。</string>
<string name="skill_shortdescription_shadow_bless">抵抗所有種類的狀態</string>
<string name="skill_title_shadow_bless">暗影祝福</string>
<string name="preferences_high_quality_filters">如果你在地圖上遇到性能問題(例如黑色圖塊),請停用此選項。啟用此選項將使遊戲使用高級濾色鏡,而不是單純的顏色濾鏡。</string>
<string name="preferences_high_quality_filters_title">高品質過濾</string>
<string name="preferences_optimized_drawing">如果看到圖形出錯,請停用此選項。啟用此選項將使遊戲每幀僅重繪螢幕更改的部分。</string>
<string name="preferences_optimized_drawing_title">繪圖優化</string>
<string name="menu_save_switch_character">存擋可以讓你切換到另一個角色並之後再繼續目前的遊戲。你想要存擋並離開目前遊戲嗎?</string>
<string name="menu_save_switch_character_title">切換角色</string>
<string name="menu_save_saving_not_allowed_in_combat">戰鬥中不能儲存遊戲。</string>
<string name="traitsinfo_base_max_ap">最大 AP</string>
<string name="traitsinfo_base_max_hp">最大 HP</string>
<string name="actorcondition_categories_blood">HP 損失</string>
<string name="actorcondition_categories_physical">物理</string>
<string name="actorcondition_categories_mental">心理</string>
<string name="actorcondition_categories_spiritual">精神</string>
<string name="actorconditioninfo_category">狀態種類:%1$s</string>
<string name="iteminfo_displaytypes_rare">稀有</string>
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
<string name="iteminfo_displaytypes_legendary">傳說</string>
<string name="iteminfo_displaytypes_quest">任務物品</string>
<string name="iteminfo_displaytypes_ordinary">普通</string>
<string name="loadsave_save_overwrite_confirmation">這個遊戲記錄的名稱(%1$s和你現在的名稱%2$s不符合。你確定要覆蓋遊戲記錄嗎</string>
<string name="loadsave_save_overwrite_confirmation_title">確定要覆蓋遊戲記錄嗎?</string>
<string name="loadsave_save_to_new_slot">建立新的遊戲記錄</string>
<string name="levelup_adds_new_skillpoint">升級帶來一個新的技能點!</string>
<string name="skill_number_of_increases_several">你可以選擇 %1$d 個技能來升級。</string>
<string name="skill_number_of_increases_one">你可以選擇 1 個技能來升級。</string>
<string name="skill_prerequisite_stat">你需要至少 %1$d %2$s基本屬性才能升級此技能。</string>
<string name="skill_prerequisite_level">你需要至少 %1$d 等級,才能升級此技能。</string>
<string name="skill_prerequisite_other_skill">你需要至少 %1$d 等 %2$s才能升級此技能。</string>
<string name="skill_current_level_with_maximum">目前等級:%1$d / %2$d</string>
<string name="skill_current_level">目前等級:%1$d</string>
<string name="skillinfo_action_levelup">等級上升</string>
<string name="skill_longdescription_resistance_blood_disorder">降低被 HP 流失負面狀態影響的機率 %1$d %,每一技能等級,最大上升到 %2$d %。包含怪物攻擊造成的負面狀態,如:中毒、流血。</string>
<string name="skill_longdescription_resistance_physical_capacity">降低被物理負面狀態影響的機率 %1$d %,每一技能等級,最大上升到 %2$d %。包含怪物攻擊造成的負面狀態,如:疲勞。</string>
<string name="skill_longdescription_resistance_mental">降低被精神負面狀態影響的機率 %1$d %,每一技能等級,最大上升到 %2$d %。包含怪物攻擊造成的負面狀態,如:失憶或武器損傷。</string>
<string name="skill_longdescription_magicfinder">增加找到非普通物品的機率 %1$d %,每一技能等級。</string>
<string name="skill_longdescription_lower_exploss">減少死亡損失的經驗值 %1$d %(損失經驗值的總比例)。等級 %2$d 會移除死亡的經驗值損失。</string>
<string name="skill_longdescription_regeneration">每一回合回復 %1$d HP每一技能等級當沒有怪物在旁邊。</string>
<string name="skill_longdescription_evasion">減少逃跑失敗機率 %1$d %,和附近怪物攻擊機綠 %2$d %,每一技能等級。</string>
<string name="skill_longdescription_fortitude">後續每次升等,最大 HP 上升 %1$d每一技能等級。不會遞迴增加只有增加技能後的等級上升才會套用。</string>
<string name="skill_longdescription_eater">每一擊殺獲得 %1$d HP每一技能等級。</string>
<string name="skill_longdescription_cleave">每一擊殺獲得 %1$d AP每一技能等級。</string>
<string name="skill_longdescription_more_exp">增加擊敗怪物獲取的經驗值 %1$d %,每一技能等級。</string>
<string name="skill_longdescription_coinfinder">提高怪物掉落金幣機率 %1$d %,並提高掉落金幣量 %2$d %,每一技能等級(最高上升到提高掉落 100% 金幣量)。</string>
<string name="skill_longdescription_speed">增加最大 AP %1$d每一技能等級。</string>
<string name="skill_longdescription_better_criticals">增加從裝備獲得的報擊倍率 %1$d %,每一技能等級。</string>
<string name="skill_longdescription_more_criticals">增加裝備給予的爆擊技能 %1$d每一技能等級。</string>
<string name="skill_longdescription_barkskin">增加傷害減免 %1$d每一技能等級。</string>
<string name="skill_longdescription_dodge">增加格檔機率 %1$d %%,每一技能等級。</string>
<string name="skill_longdescription_barter">減少購買和增加賣出 %1$d % 金幣,每一技能等級。</string>
<string name="skill_longdescription_weapon_dmg">增加武器最大傷害 %1$d每一技能等級。</string>
<string name="skill_longdescription_weapon_chance">增加命中機率 %1$d %,每一技能等級。</string>
<string name="skill_shortdescription_resistance_blood_disorder">抵抗流血狀態</string>
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理負面狀態</string>
<string name="skill_shortdescription_resistance_mental">抵抗精神負面狀態</string>
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的機率</string>
<string name="skill_shortdescription_lower_exploss">死亡時,減少經驗值損失</string>
<string name="skill_shortdescription_regeneration">每一回合回復 HP</string>
<string name="skill_shortdescription_evasion">增加逃跑機率</string>
<string name="skill_shortdescription_fortitude">每升一級獲得最大 HP</string>
<string name="skill_shortdescription_eater">每一個擊殺回復 HP</string>
<string name="skill_shortdescription_cleave">每一個擊殺回復 AP</string>
<string name="skill_shortdescription_more_exp">擊殺怪物獲得更多經驗值</string>
<string name="skill_shortdescription_coinfinder">提高找到金幣的機率</string>
<string name="skill_shortdescription_speed">增加最大 AP</string>
<string name="skill_shortdescription_better_criticals">增加爆擊傷害</string>
<string name="skill_shortdescription_more_criticals">增加爆擊等級</string>
<string name="combat_log_item_plural">你找到 %1$d 個物品:</string>
<string name="combat_log_item_single">你找到一個物品:</string>
</resources>