Commit Graph

713 Commits

Author SHA1 Message Date
Oskar Wiksten
20ed608523 Save 'isActive' for MapObjects & SpawnArea in savegames
* Stores the "isActive" boolean in savegames for map objects and spawn areas
* Adds functions in MapController to activate and deactivate MapObject areas
* Adds functions in MonsterSpawnController to activate and deactivate MonsterSpawnAreas
* When a spawn area is deactivated, all monsters should be removed, since the spawn area is considered to be non-existant.
* Adds boolean "isActiveForNewGame" to map objects and spawn areas, that specify what "isActive" should be set to when starting a game. (Initially, all of these are true)
* This commit does not add any way to actually activate or deactive areas. That can come as a later commit (possibly using script effects to do that).
2013-10-27 13:04:09 +01:00
Oskar Wiksten
c001532106 Merge branch 'rename-phrase-reward-to-script-effect' 2013-10-27 10:59:56 +01:00
Oskar Wiksten
a8ad00c21c Refactor: Rename PhraseReward -> ScriptEffect
* This commit does not contain changes to json field names when parsing phrases though.
2013-10-27 10:59:21 +01:00
Oskar Wiksten
079511a30c Rename file Reward.java -> ScriptEffect.java 2013-10-27 10:52:11 +01:00
Oskar Wiksten
6fce649cbb Always deny monster movement on mapchange,keyarea,rest - regardless of isActive 2013-10-27 10:12:27 +01:00
Oskar Wiksten
d2c3eb9106 Refactor: rename functions for saving PredefinedMap data 2013-10-27 09:33:24 +01:00
Oskar Wiksten
53331aef1b Code reformat: Ctor arguments should be one arg per line
* Vertical list makes it easier to version control additions and removals of single parameters
2013-10-27 09:09:09 +01:00
Oskar Wiksten
0570589ecc Refactor: Rename reset() -> resetForNewGame() on map data classes 2013-10-27 08:38:27 +01:00
Oskar Wiksten
9af062e36e Updated PO translations from launchpad 2013-10-26 11:39:19 +02:00
Oskar Wiksten
9fc23ca1fc Add "translator-credits" to english POT file
* Used by Launchpad translations for maintaining list of translators.
2013-10-26 10:23:12 +02:00
Oskar Wiksten
e509b1d75f Update english.pot, reformat all PO files (sort by source location) 2013-10-26 09:50:18 +02:00
Oskar Wiksten
339c3ee7b2 Renamed Brazilian Portuguese translation file: pt-rBR.po -> pt_BR.po 2013-10-26 09:44:40 +02:00
Oskar Wiksten
0c3b4bded9 Merge pull request #9 from Zukero/requirements_negation
Added requirement negation capability :
2013-10-23 09:22:22 -07:00
Zukero
c06dba6b7d Factorized the checkbox definition in content editor. 2013-10-23 18:08:09 +02:00
Zukero
707940aa14 Added requirement negation capability :
- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Oskar Wiksten
bdde9cefba Merge branch 'activable_map_objects' 2013-10-22 18:06:23 +02:00
Zukero
26c412f7f1 MapObject & MonsterSpawnArea can be activated/deactivated using theisActive boolean.
No handle exist yet to deactivate these areas.
Deactivated areas are never returned by PredefinedMap API.
Inactive container areas' Loot are not created on
createAllContainerLoot() calls. Think of creating it on area activation
when implemented (TODO label placed in the code to never forget :p)
Updated comment; fixed old, one-object processing to better match the
List type.
2013-10-22 18:05:51 +02:00
Oskar Wiksten
159d977187 Merge pull request #7 from Zukero/debug_resources_bugfix
Fixed deprecated use of "consumedMore" instead of "spentGold" in
2013-10-22 06:38:27 -07:00
Zukero
e33ac42c1c Fixed deprecated use of "consumedMore" instead of "spentGold" in
conversationlist_debug.json
2013-10-22 15:18:44 +02:00
Oskar Wiksten
76720094c1 Merge pull request #6 from Zukero/map_object_group_data_kept
MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 23:39:38 -07:00
Zukero
c4896aaab3 Tiled group name also in ReplaceableMapSection 2013-10-20 22:18:42 +02:00
Zukero
bddb3e2a8c MapObject & MonsterSpawnArea now keep track of their Tiled group's name. 2013-10-20 22:14:35 +02:00
Oskar Wiksten
7f2388904b Minor gfx update to tiling pine trees 2013-10-20 10:30:01 +02:00
Oskar Wiksten
73e8851f27 Bugfix: Redraw whole screen if double-buffer is not pre-filled
* Fixes issue where the screen was only partially drawn after having entered heroinfoactivity before starting combat.
* lockCanvas() changes the supplied Rect object occasionally, to indicate that the double buffer has not been filled. In those cases, you need to redraw the whole rect.
2013-10-20 10:00:20 +02:00
Oskar Wiksten
a0f943994f Bugfix: Continue combat after having seen the combat log
* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
2013-10-20 09:03:53 +02:00
Oskar Wiksten
518934751b Merge branch 'new_tilesets_20131005' 2013-10-05 17:56:12 +02:00
Ian Haase
36da967dbe updated tilesets + template.tmx and authors.xml 2013-10-05 17:55:57 +02:00
Oskar Wiksten
9812dc6344 Merge pull request #5 from Zukero/master
Egocentric commit. Added my name in the authors...
2013-10-03 13:32:43 -07:00
Zukero
5daf70e739 Egocentric commit. Added my name in the authors... 2013-10-03 22:27:11 +02:00
Oskar Wiksten
0a8859b304 Add explicit quest stages to existing key areas 2013-10-03 08:27:11 +02:00
Oskar Wiksten
3cee7e95d2 Merge branch 'key_area_use_requirements' 2013-10-03 08:26:26 +02:00
Zukero
140dd16408 Key Area now use Requirement, instead of QuestProgress
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
9af294932f Remove unused code 2013-09-25 22:30:10 +02:00
Oskar Wiksten
5136a7cab0 Merge branch 'headless-scripts' 2013-09-25 17:55:25 +02:00
Oskar Wiksten
b41fffee44 Content editor: Add support for giveItem,createTimer and timerElapsed in convs 2013-09-25 17:54:08 +02:00
Oskar Wiksten
0212dd6bbc Add world timers and world time (counted in number of rounds)
* Increase world time each round.
* Add script reward "createTimer"
* Add script requirement "timerElapsed"
2013-09-25 17:54:08 +02:00
Oskar Wiksten
d6583a4e33 Add reward type "giveItem", for quest rewards that do not need full droplists. 2013-09-25 17:54:08 +02:00
Oskar Wiksten
02bfeb5625 Enable map scripts to run on every round or tick 2013-09-25 17:54:08 +02:00
Oskar Wiksten
dc278fb5da First attempt at scripted map areas 2013-09-25 17:54:08 +02:00
Ian Haase
8d91c7375d recolored dirt transitions 2013-09-25 17:47:10 +02:00
Oskar Wiksten
d13cd4c02a Add preference "use localization", to allow disabling partial translations 2013-09-08 16:56:03 +02:00
Oskar Wiksten
787fcc0a65 Rearrange worldmap.xml (sort by name) 2013-09-02 20:45:53 +02:00
Oskar Wiksten
d29218c7c3 Prepare data placeholder "worldData". 2013-08-31 19:28:09 +02:00
Oskar Wiksten
9c78b6a2ec Refactor player combat round methods 2013-08-31 19:21:37 +02:00
Oskar Wiksten
96d451ffbe Worldmap tile alignment (awesome work by Tomcat!) 2013-08-30 21:04:08 +02:00
Oskar Wiksten
2dfed6847c Content editor: Display phrase rewards and replies as divs instead of table 2013-08-27 22:54:23 +02:00
Oskar Wiksten
0992053a72 Bugfix: Realign tiles in Fallhaven (thanks Mayweed & Tomcat) 2013-08-24 17:05:38 +02:00
Oskar Wiksten
a1da45ce3f Refactor: Changed namespaces, reorganized imports. 2013-08-24 13:51:59 +02:00
Oskar Wiksten
89a64bbdea Content editor: Add support for switching active NPC in dialogue 2013-08-20 20:42:12 +02:00
Oskar Wiksten
06feff98c1 Update Elwyl/Elwel conversation to switch active NPC 2013-08-20 20:42:12 +02:00