jailson lima
e4eeada959
Translated using Weblate (English)
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Currently translated at 100.0% (458 of 458 strings)
2016-08-17 21:44:31 +02:00
Zukero
b0061ee736
City of Stoutford added, and integrated. Now it needs people...
2016-01-06 23:18:52 +01:00
Zukero
268d8f3023
First merge of Halvor's "Surprise !" quest.
2015-12-08 15:08:56 +01:00
Zukero
3d870e85be
Moved string resource "about_interface" from strings_about.xml to
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strings.xml, for easier localization on Weblate.
2015-11-13 15:08:26 +01:00
Zukero
f4db713e63
Continued %-symbol deletion.
2015-10-29 16:04:10 +01:00
Zukero
ebbbf0ccfc
Removed the useless (and misguiding) % symbol after AC, BC and CC stats.
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Removed soon-to-be-closed GCode repository link, replaced by github one.
2015-10-28 17:43:11 +01:00
Zukero
b98ff6f601
Included new quest: pathway_fallhaven (Duleian road shortcut)
2015-08-13 16:33:51 +02:00
Zukero
903564a037
Fixed blocking & crashing bugs in shortcut_lodar.
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Boosted debug values to cope with swarm of Hirathils.
2015-08-10 17:25:04 +02:00
Zukero
84f152683e
Some dialogue fixes
2015-08-10 16:54:54 +02:00
Zukero
4d1609d3c4
Fixed UI icons resolution on HDPI devices introduced with sprite upscaling prevention for densities >1
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Fixed variable text size in debug buttons
Fixed game crahing & walkalbe issues in new versions of BWM maps.
2015-07-10 15:53:10 +02:00
Zukero
46ae78b8d9
Added missing BWM map (39a) to resource list.
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Added limit to 32x32 bitmap loading (<32x32px for density <1, ==32x32px
for density >=1).
2015-04-29 18:18:08 +02:00
Zukero
defbd007b2
Merged movement animation with "missed" attack animation.
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New string in strings.xml, for the "MISS" animated message.
Adapted in-combat movement to have animations there too.
No "sleep" anymore in monster actions. Now relying only on animation
callbacks.
2015-04-14 14:04:05 +02:00
Zukero
348c9d215d
Fixed bugs introduced by new BWM maps.
2015-04-13 17:23:37 +02:00
FlorianDoublet
6124e074ec
repeatableQuest improvement
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repeatableQuest improvement
add our name into authors file
add our name into authors file
2015-03-06 18:53:29 +01:00
Zukero
3c6da6a1d7
Merge remote-tracking branch 'origin/master'
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Conflicts:
AndorsTrail/AndroidManifest.xml
AndorsTrail/project.properties
2014-12-02 00:21:05 +01:00
Zukero
d360a55336
Zoom out enabled on in-game world map.
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Update to Android 5.0 (API 21)
2014-12-02 00:17:26 +01:00
Zukero
ebdcc6c603
Added res/raw/actorconditions_debug.json, now loaded instead of the
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usual ones when AndorsTrailApplication.DEVELOPMENT_DEBUGRESOURCES ==
true.
2014-05-29 00:57:17 +02:00
Oskar Wiksten
6006fe1eb5
Refactor: Don't use hardcoded text for placeholders
2013-11-03 14:57:07 +01:00
Oskar Wiksten
f6559cac31
Refactor: remove unused resources
2013-11-03 14:55:59 +01:00
Oskar Wiksten
9af062e36e
Updated PO translations from launchpad
2013-10-26 11:39:19 +02:00
Ian Haase
36da967dbe
updated tilesets + template.tmx and authors.xml
2013-10-05 17:55:57 +02:00
Zukero
5daf70e739
Egocentric commit. Added my name in the authors...
2013-10-03 22:27:11 +02:00
Oskar Wiksten
d13cd4c02a
Add preference "use localization", to allow disabling partial translations
2013-09-08 16:56:03 +02:00
Oskar Wiksten
83d2a8bde0
Convert all code spaces to tabs.
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* Yay for spaces-vs-tabs flamewar!
* Also removes trailing whitespaces in code
2013-07-23 16:36:26 +02:00
Oskar Wiksten
0bd2a820c7
Add % or "percentage points" to some skill descriptions (thanks Antison!)
2013-07-18 17:11:21 +02:00
Oskar Wiksten
9fab58f239
Slightly shorter setting names for "Show loot dialog" (thanks Tomcat!)
2013-07-18 13:50:29 +02:00
Oskar Wiksten
5e1f91bad4
Changing all const ints to enums, making the json resource files much easier to read
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* Though, the json files will get a bit larger.
2013-07-16 02:35:59 +02:00
Oskar Wiksten
9dafe1f410
Change hard hit to 0-2 dmg instead of 1-1.
2013-07-15 15:24:10 +02:00
Oskar Wiksten
f5dc0c877b
Add quest "Taste is everything" for making antidotes
2013-07-15 10:44:52 +02:00
Oskar Wiksten
66efb43925
Spelling corrections (Thanks Pyrizzle)
2013-07-14 18:41:29 +02:00
Oskar Wiksten
ac90febeb1
Add setting "Show quickslots when toolbox is opened"
2013-07-13 13:00:14 +02:00
Oskar Wiksten
bf94eee299
Changed all <string-array> into referencing @string/ values
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* Will make translation easier when adding new items in existing string arrays.
2013-07-06 16:19:24 +02:00
Oskar Wiksten
a0b31542e4
Add more settings to control how loot bags are presented
2013-07-06 15:09:46 +02:00
Oskar Wiksten
daec6ee814
Basic UI styling for game statistics
2013-07-06 11:02:13 +02:00
Oskar Wiksten
4ead45744e
Added game statistics to hero overview screen
2013-07-06 01:01:49 +02:00
Oskar Wiksten
3dcc608cc1
Add rapier item category to 1h sword proficiency skill
2013-07-02 22:02:21 +02:00
Oskar Wiksten
fd2014a697
Add warning on the startscreen about savegames in alpha- and beta version.
2013-07-01 20:09:00 +02:00
Oskar Wiksten
c4908630c3
Change "weapon proficiency"-skills to adding %ac,%bc,%cs instead of fixed values
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* Also, lower "weapon and shield" and "2hand style" slightly.
2013-07-01 19:15:38 +02:00
Oskar Wiksten
8ac12ac960
Add preferences for setting position of quickslots
2013-06-29 18:11:07 +02:00
Oskar Wiksten
32df0fd717
Finishing up Charwood and Lodar quests.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
7088faaf8a
Populating lostmine* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
33b8d4fe3a
Populating charwood* and lodar* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
dcd8337ff3
Added conversations, monsters, quests for v070.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
58a14d3e58
Added tradehouse0a map (basement in Charwood cabin).
2013-06-27 20:45:17 +02:00
Oskar Wiksten
8cdcbdc75d
Updated lostmine* maps.
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Added tradehouse* maps to loadresources.
Made all tiles of all mapchange areas walkable.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03
New maps for v0.6.12 from Ian Haase.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
68de0fc9a9
Added items for v0.7.0
2013-06-27 20:45:15 +02:00
Oskar Wiksten
a74bef815c
Updated translation MO-file parser to read the MO filename from strings.xml.
2013-06-27 20:44:46 +02:00
Oskar Wiksten
7476bb3432
POC monsters moving during combat - Fix merge issues from master.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
d84d6e6c12
First try at a Pathfinder for moving monsters towards the player based on different aggression types.
2013-06-27 20:42:42 +02:00