Zukero
7bb4aac88a
Merge pull request #55 from Rijackson/Bug_fixes_pre_0_7_2
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Fix for the problem with pathway_fallhaven where the axe was still in…
2018-07-01 10:58:07 +02:00
Rijackson
9452b65660
Fix for the problem with pathway_fallhaven where the axe was still in inventory after returning it. Also a fix for the Talion dialogue problem identified by zizkin (i.e. eight items should be nine items).
2018-06-29 07:49:45 -04:00
Zukero
c1ad14518d
Merge pull request #54 from Rijackson/Bug_fixes_pre_0_7_2
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Bug fixes pre 0 7 2
2018-06-29 07:35:25 +02:00
Rijackson
c75136d252
Fix the broken negation on a requirement.
2018-06-28 17:43:09 -04:00
Rijackson
896c16ab0f
Minor dialogue fix
2018-06-25 21:37:03 -04:00
Rijackson
0f22db1191
Minor dialogue change for Guynmart when you choose the scroll.
2018-06-25 21:15:24 -04:00
Rijackson
451852f6a7
English fixes to pathway_fallhaven etc.
2018-06-25 21:06:02 -04:00
Zukero
7bc9b9e9e5
Merge pull request #53 from Rijackson/teksin
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Teksin
2018-06-24 09:14:01 +02:00
Rijackson
8e972d579d
Final tweaks
2018-06-23 15:01:58 -04:00
Rijackson
b5c053bca8
Some minor dialog improvements
2018-06-13 18:44:53 -04:00
Rijackson
60e9fa7073
Initial Teksin commit
2018-06-13 18:20:49 -04:00
Zukero
47f9ef52eb
Merge pull request #50 from NutAndor/guynmart_merge
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Guynmart merge
2018-06-05 17:21:04 +02:00
Nut
28ddc13217
adds to guynmart_merge
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I forgot loadresources.xml :(
and added me to authors.xml
2018-06-04 01:22:59 +02:00
Nut
9992948740
Guynmart merge
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next try
2018-06-03 15:39:33 +02:00
NutAndor
341ed04dc8
Merge pull request #2 from Zukero/master
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upToDate
2018-06-03 03:25:21 +02:00
Zukero
6e45d36214
Merge pull request #49 from Rijackson/master
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Added URL for Mike Gulisano
2018-05-27 08:54:01 +02:00
Rijackson
c1a8619f40
Added URL for Mike Gulisano
2018-05-26 18:14:32 -04:00
Zukero
e041e499f3
Merge pull request #48 from Rijackson/master
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The graveyard and waterwaycave material from Gulisano and Richard.
2018-05-15 10:24:18 +02:00
Rijackson
b42b26bb42
Added guynmart spritesheets and modified map_fence_4
2018-05-02 17:29:12 -04:00
Rijackson
8c876225b4
Merge remote-tracking branch 'upstream/master'
2018-05-02 17:01:19 -04:00
Rijackson
622a3e5d48
Very minor dialog fixes
2018-04-29 18:00:14 -04:00
Rijackson
e29bc07150
The graveyard and waterwaycave material from Gulisano and me.
2018-04-23 18:18:57 -04:00
Zukero
e8e850e65e
Merge pull request #47 from Rijackson/master
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Fix bwentry worldmap and English on one sign
2018-04-09 18:03:30 +02:00
Rijackson
4d771057e6
Fix bwentry worldmap and English on one sign
2018-03-30 16:36:11 -04:00
Zukero
93d759e060
Merge branch 'title_screen'
2018-03-27 13:16:01 +02:00
Zukero
3b28c2f378
Desaturated the clouds' colors. Even less saturation for faraway ones.
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Clouds speed should be even more consistent across different devices.
Also made the title screen's UI backgrounds "clickable" so a misclick
doesn't hide the UI too easily.
2018-03-26 16:26:52 +02:00
Zukero
055a2eaf32
Finally fixed clouds' lowest position.
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Slower logo animation.
Larger logo.
2018-03-26 14:02:28 +02:00
Zukero
db788703e0
Faction-related agressivenes of each monster is now dynamic, not a
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one-way flag.
2018-03-26 11:00:25 +02:00
Zukero
8b2dbb4ead
Cleanup and consistency.
2018-03-23 17:04:53 +01:00
Zukero
a905d8b08a
Better handling of clouds position
2018-03-23 16:56:47 +01:00
Zukero
e594713a9b
Attempts to fix clouds position's screen ratio independence & threading
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issues on loading dialog.
2018-03-23 16:48:28 +01:00
Zukero
a98df96474
New animation for title logo. Better clouds scaling (now same
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pixel-width as mountains etc.). Better loading animation. Clouds
animation now also showing behind loading dialog. Still need to enhance
support for low-end devices.
2018-03-22 17:34:04 +01:00
Zukero
470bc423ef
Added custom loading animation. Saved some PNGs in indexed color mode,
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saving space.
2018-03-14 18:45:15 +01:00
Zukero
03d67209cd
Attempts to reduce memory usage of title screen and to improve
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consistency over varied screen sizes and DPI (from spica to Full HD PC
through high-end 5" phone). Far from complete...
2018-03-13 18:55:12 +01:00
Zukero
1bb52b1f0e
More changes to the clouds.
2018-03-12 18:57:37 +01:00
Zukero
e6dda3651d
Enhanced title screen's clouds animation.
2018-03-12 15:46:08 +01:00
Zukero
bf154e058b
Progress towards target title screen.
2018-03-09 18:03:19 +01:00
Zukero
d6d473a3d7
Started integrating new title screen drawables. Crashes on my phone
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though :/
2018-03-08 18:28:54 +01:00
Zukero
67f2c41ac9
Preparatory works for new title screen
2018-03-07 17:51:58 +01:00
Zukero
d285871321
Merge branch 'master' into title_screen
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-02-28 17:09:23 +01:00
Zukero
97bffa86c7
Fixed rendering when animations are disabled. Backported automatic
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sizing of TileCollection from stoutford_tests.
2018-02-28 12:09:03 +01:00
Zukero
68b60a0286
Merge branch 'master' into title_screen
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/ConversationActivity.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/PathFinder.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/MainView.java
2018-02-27 18:43:53 +01:00
Zukero
ec733e5b97
Moving sprites do not each trigger a redraw in concurrent threads.
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There is now a unique timer that triggers unified timely redraws when
there are sprites moving around. The downside is the moving NPC always
trigger full-screen redraws. On the upside, it should prevent stuttering
when there is a large number of NPCs moving at the same time, as they
were each asynchronously triggering redraws.
2018-02-27 18:37:55 +01:00
Zukero
7d2134205c
SpawnArea's spawn group can refer to a specific monster type, even if
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the spawn group doesn't exist and that this monster type belongs to a
specific spawngroup (like in ATCS).
2018-02-27 14:29:39 +01:00
Zukero
f4c762026d
Merge branch 'master' of https://github.com/Zukero/andors-trail.git
2018-02-22 23:29:37 +01:00
Zukero
3708c4886e
Added new graphics layer "top" above the "above" layer.
2018-02-22 16:43:38 +01:00
Zukero
da59c7143d
Spawn areas now allow a boolean property "ignoreAreas", false by
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default, that allows monsters from this area to be spawned and moved
over other game objects, like key areas, mapchange areas and rest areas.
2018-02-22 16:19:26 +01:00
Zukero
2ade99eed0
Backported new debug buttons from title_screen branch into master.
2018-02-22 16:00:33 +01:00
Zukero
752a3b64f0
Fixed worldmap recenter that failed on some devices. Now handled in Java
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instead of Javascript.
2018-02-22 15:49:36 +01:00
Zukero
4fb476a94e
Merge pull request #33 from carceris-magister/mikhail
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Mikhail
2018-02-22 13:52:22 +01:00