Copy ...\AndorsTrailRelease\andors-trail\AndorsTrail to a temporary directory, then delete the content except the .git directory. (C:\AT\AndorsTrailRelease_before_Mig_20220925)
Open Android Studio, any project
New >> Import project
> Import Project, select the AndorsTrail folder from the temporary location
C:\AT\AndorsTrailRelease_before_Mig_20220925\andors-trail\AndorsTrail
Destination: C:\AT\AndorsTrailRelease\andors-trail\AndorsTrail
Click next a few times.
It then shows some error about not finding build tools. Below it there should be the option to 'Add google Maven reposiroty and sync project'. Click that option and then 'Do Refactor' (Bottom Left).
In the newly created file 'app/build.gradle'
In line 4 change the compileSdkVersion to 30 (or higher?)
In line 9 change the minSdkVersion to 14 instead of 4
In line 22 change the version from '29.+' to '28.0.0' and the compile at the beginning to implementation
Then Click 'Sync Project with Gradle Files' (icon in top right) that should no longer give errors.
The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
(http://xxjapozeroxx.deviantart.com). Was originally 24x24, upscaled to
32x32, doesn't look too blurred to me.
New content for Stoutford, especially Kayla's shop and dialogues.