Commit Graph

6627 Commits

Author SHA1 Message Date
Oskar Wiksten
e4fa988d11 Merge remote-tracking branch 'mchehab/master' 2012-10-22 08:14:52 +02:00
Mauro Carvalho Chehab
9a8b6f6f4d Some fixups at the Brazilian Portuguese translation 2012-10-21 23:19:44 -02:00
Oskar Wiksten
6dd8578b59 Show slot number when prompting for confirmation about overwriting savegames. 2012-10-21 21:13:48 +02:00
Oskar Wiksten
8367851d0e Updated pt-rBR content_itemlist.xml with item categorization for v0.6.12. 2012-10-21 19:01:27 +02:00
Oskar Wiksten
f3e044028f Merge remote-tracking branch 'mchehab/master' into master
Conflicts:
	AndorsTrail/res/values/authors.xml
	AndorsTrailEdit/AndorsTrailTranslations.js
2012-10-21 18:43:39 +02:00
Oskar Wiksten
32be42531b Provide setting to disable confirmation dialog box when overwriting a savegame slot. 2012-10-21 18:26:43 +02:00
Mauro Carvalho Chehab
7b03118ea7 Translate a few more monsters
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
967fd157dc Add Brazilian Portuguese to AndorsTrailTranslations.js 2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
06b9dba731 Fixe some issues at the questlist, at the Portuguese Translation
Now that the conversation was fully translated, make the passwords
and a few other strings at the questlist to match their translations
at the dialogs.

Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
71f2c9c203 Finish the conversation translation to Brazilian Portuguese
That finishes the pt-rBr translation. Reviewing is welcome, as there were
too much things translated. I'm sure that some dialogs can be improved.
2012-10-20 23:19:19 -03:00
Oskar Wiksten
536ffb3791 Bump version number to v0.6.12b1. 2012-10-18 22:36:32 +02:00
Oskar Wiksten
852d4c8878 Changed wording on the confirmation dialog box when overwriting a previous savegame. (thanks ctnbeh13) 2012-10-18 06:30:53 +00:00
Mauro Carvalho Chehab
3932aa4efb Brazilian Portuguese translation: add more dialogs
While here, improve/fix the syntax/semantics on a few existing ones.
2012-10-15 23:36:08 -03:00
Oskar Wiksten
cbbc875d40 Bumped version to v0.6.12a2 (versioncode 32). 2012-10-16 00:05:13 +02:00
Oskar Wiksten
0814c3f42e Fix graphics errors when displaying map after a map transition. (Do not draw the same bitmap simultaneously on both the displayed canvas and the in-memory canvas for rendering the worldmap). 2012-10-16 00:00:26 +02:00
Oskar Wiksten
c027c72932 Minor fix for centering worldmap on screen. 2012-10-14 13:45:27 +02:00
Oskar Wiksten
67303c3907 Center worldmap on screen. 2012-10-14 13:41:59 +02:00
Oskar Wiksten
584a34f7c4 Center smaller maps on main view. 2012-10-14 12:25:23 +02:00
Mauro Carvalho Chehab
2da4910ae9 Brazilian Portuguese translation for monsterlist since 0.6.10
Portugal's Brazilian translation was up to 0.6.10; due to that, there
are some missing monsters. Update them at the Brazilian's translation.
2012-10-13 20:34:43 -03:00
Oskar Wiksten
4926a69e49 Sell 50 bonemeal potions at a time, instead of 10. 2012-10-14 00:21:15 +02:00
Oskar Wiksten
f3c36e95c0 Allow item names to contain $playername (that will be substituted for the player's name). 2012-10-14 00:12:03 +02:00
Oskar Wiksten
649958de1e Always use confirmation dialog box when overwriting another savegame, not only when saving over a different playername. 2012-10-13 23:14:15 +02:00
Oskar Wiksten
738253bef8 Update app icon for mdpi densities (reduce blur). 2012-10-13 23:08:38 +02:00
Mauro Carvalho Chehab
2c3ae1767d Add credits to Brazilian Portuguese translation 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
fa089dd8a5 Convert about half of the dialogs of content_conversationlist.xml to pt-BR
The translation here is not fully complete. There's almost half of the
conversations left.
2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
7fb8090716 Convert content_itemlist.xml to Brazilian Portuguese 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
b6f32e01cb Translate content_questlist.xml to Brazilian Portuguese 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
25efe561b5 Translate strings_about.xml to pt-BR 2012-10-13 17:30:41 -03:00
Mauro Carvalho Chehab
0375c105aa Add 0.6.11 conditions at pt-BR content_actorconditions.xml
The already existing actor's condition from the Portugal translation
are OK for Brazilian Portuguese, so keep them as-is. As "Blackwater"
is with a capital letter (and the corresponding translations that will
happen on other files will also use captal letters), it made sense
to put its translation ("Águas Negras") also in uppercase.

It is probably fine to use those conditions for Portugal's translation
as well, although I'm not 100% sure if they would call those conditions
the same way there.
2012-10-13 17:29:57 -03:00
Oskar Wiksten
2d8e4eefbf Added sign areas to all graves, with a short message describing each tombstone/cross. 2012-10-13 21:39:04 +02:00
Mauro Carvalho Chehab
ed5efbce5d Translate strings.xml to pt-BR
Brazilian portuguese is different than Portugal's one: there are a few
orthographic differences, and but the major changes are at the verbal
tenses: composite tenses give a sensation of the lack of action, with
doesn't sound good for a game with lots of action ;)

While here, fix a small typo at the portuguese (Pt) translation).

Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-13 16:12:12 -03:00
Mauro Carvalho Chehab
9ab0245d93 Copy Portuguese (Pt) translation to Brazilian Pt (values-rBR)
Before modifying the locales to Brazilian Portuguese, copy the files
under the Portugal's Portuguese translation into values-rBR.

No changes here. That makes easier for reviewers to double-check the
remaining patches that will contain the locale variant changes.
2012-10-13 16:09:46 -03:00
Oskar Wiksten
a7f03561ec Toolbox animations should also be affected by the "Enable animations" setting. 2012-10-07 18:24:42 +02:00
Oskar Wiksten
b881b6c15d Merge branch 'traits_refactoring' 2012-10-07 18:19:44 +02:00
Oskar Wiksten
69ca9ec3af Merge branch 'itemcategories' 2012-10-07 18:18:35 +02:00
Oskar Wiksten
7aedeae7ba Merge branch 'worldmap'
Conflicts:
	AndorsTrail/res/values/strings.xml
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/MainActivity.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/StatusView.java
2012-10-07 18:17:53 +02:00
Oskar Wiksten
0c585917b5 Merge branch 'conditions' 2012-10-07 18:13:49 +02:00
Oskar Wiksten
603d682a82 Create a ".nomedia" file in the same directory as the worldmap png files, to prevent gallery apps from picking up the worldmap files. 2012-10-07 17:44:45 +02:00
Oskar Wiksten
a358fdf344 Provide setting to disable UI animations, such as the combat bar. 2012-10-07 17:25:14 +02:00
Oskar Wiksten
a9c4ad6238 Bugfix: only parse maps on worldmap that are actually present as maps. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
1b2bdfa4e0 Merge fixes from branch v0612maps. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
714bf9189e Move toolbox to lower right hand corner, replaces old "toggle quickitems" button. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
8be01002eb Added named areas (towns, taverns) to worldmap. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
18f60e1707 First version of replacing the hero icon with the toolbox drawer. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
4a834765b4 Styled worldmap. Default generated worldmap tilesize changed from 12 to 8 pixels. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
99cf22814d Separate the worldmap into segments, so that only one segment at a time is displayed. This way, even dungeon maps can be displayed. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
51883dbdf5 WIP on displaying an actual worldmap in-game. 2012-10-07 16:40:43 +02:00
Oskar Wiksten
13fc63c07d Automatically save screenshots of maps to sd-card when visiting them. 2012-10-07 16:40:43 +02:00
Oskar Wiksten
534148431e Refactored how item stats are applied. Changed item stats from re-using CombatTraits (which is used on actors) on items, to now instead use more explicit fields on the AbilityModifierTraits object. 2012-10-07 16:39:28 +02:00
Oskar Wiksten
c90d7c4ef0 Use animations when changing visibility of the combat bar. 2012-10-07 16:27:08 +02:00