The already existing actor's condition from the Portugal translation
are OK for Brazilian Portuguese, so keep them as-is. As "Blackwater"
is with a capital letter (and the corresponding translations that will
happen on other files will also use captal letters), it made sense
to put its translation ("Águas Negras") also in uppercase.
It is probably fine to use those conditions for Portugal's translation
as well, although I'm not 100% sure if they would call those conditions
the same way there.
Brazilian portuguese is different than Portugal's one: there are a few
orthographic differences, and but the major changes are at the verbal
tenses: composite tenses give a sensation of the lack of action, with
doesn't sound good for a game with lots of action ;)
While here, fix a small typo at the portuguese (Pt) translation).
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
Before modifying the locales to Brazilian Portuguese, copy the files
under the Portugal's Portuguese translation into values-rBR.
No changes here. That makes easier for reviewers to double-check the
remaining patches that will contain the locale variant changes.
Fixed issue with icons for actor conditions not being removed after the effect duration has passed (thanks insink71 for finding it!) (issue 304).
Bumbed version number to v0.6.11b2
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@252 08aca716-68be-ccc6-4d58-36f5abd142ac
Fixed issue with actor conditions not being removed when re-equipping items.
Corrected conversations about Larni living in the northwest (he lives in the north) (thanks Sarumar!)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@251 08aca716-68be-ccc6-4d58-36f5abd142ac
Added additional safeguards to the code that loads savegames, to make sure that worlds are loaded correctly. Now only one thread may load the world at a time, even if a new LoadingActivity is created, for example by rotating the device.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@250 08aca716-68be-ccc6-4d58-36f5abd142ac
Enabled all resources for v0.6.11.
Fixed issue with splatter effects not being redrawn properly when using "optimized drawing".
Fixed issue with HP bar not being updated by the regeneration skill on maps without monsters.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@248 08aca716-68be-ccc6-4d58-36f5abd142ac
Made "Insect contagion" and "Blistering skin" nonstacking, and increased the magnitude of the effects instead.
Increased critical skill of some monsters.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@240 08aca716-68be-ccc6-4d58-36f5abd142ac
Fixed bug where the monster attacks would not change state to completed if you enter inventory while the monsters are attacking (this also fixes one long outstanding bug with double monster attacks if you enter inventory).
Updated list of authors.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@237 08aca716-68be-ccc6-4d58-36f5abd142ac
Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level.
Added property to maps that are considered outdoors (will be used for worldmap).
Adjusted tile-loding code so that all available graphics are actually loaded.
Changed colors of "mountain brute" (thanks ctnbeh13)
Added journal fragment in BWM cabin that gives a hint on how to get out of there.
Added sign text to woodcave that hints at a future quest (thanks ctnbeh13)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@228 08aca716-68be-ccc6-4d58-36f5abd142ac