Commit Graph

184 Commits

Author SHA1 Message Date
OMGeeky
06f1a791e3 implement on-miss and on-miss-received item effects
this should allow for something like a shield, that applies an actor condition to the attacker or the player, when it successfully blocks an attack (like a generic taunt for items), but also, when the player misses with his weapon, he could get an effect (for example something like embarrassed if we stay in the direction taunt is going)
2025-05-02 22:22:36 +02:00
Nut.andor
bce6cdb618 repair link to wiki
typo
whatsnew
2024-10-02 19:21:06 +02:00
OMGeeky
f6d3cd59c0 Reduce the Item use cost penalty like the move and attack cost penalties with the heavy armor skill 2024-08-15 20:18:57 +02:00
Nut.andor
226459ddb8 skill improve text clarified 2023-03-05 18:05:46 +01:00
Nut.andor
111aca868c hotfix 2023-01-29 22:40:51 +01:00
OMGeeky
c14f8f84a0 Import/Export of the worldmap changed to zip files & some clarifications 2022-12-08 00:18:28 +01:00
OMGeeky
aa84e5a73d Improve import options when the target slot is already used. 2022-10-22 18:10:59 +02:00
OMGeeky
23012b0d40 Update strings.xml 2022-10-19 22:33:06 +02:00
OMGeeky
916134bd9b Update strings.xml 2022-10-19 22:24:05 +02:00
OMGeeky
4793751ba8 Improved error/success messages & fixed some bugs in 'Add as New' 2022-10-19 19:16:37 +02:00
OMGeeky
6d5ddfdbfa Add option to 'Add as New' on import 2022-10-18 22:15:53 +02:00
OMGeeky
8e72763314 Import Export 2022-10-17 23:20:16 +02:00
Nut.andor
e179d0cdf6 Monsterstatus killcount 2022-06-12 08:08:24 +02:00
Nut.andor
bd68be2355 dev version including translations at beta1 date 2021-10-31 20:02:31 +01:00
Gonk
58f04af511 Merge branch 'scopedstorage_prototype' into ATOmiRep 2021-07-11 21:58:53 +02:00
Gonk
5d572187df Altered code to production quality 2021-07-10 20:18:29 +02:00
guru_meditation_no42
4f1dd93ba6 Add body count to monster info display 2021-04-08 18:19:24 -07:00
Nathan Watson
099acfcdb6 Configurable dpad transparency 2021-01-16 17:34:33 -08:00
Nathan Watson
f9a08dcf16 Inventory filters: segregate jewelry from armor; and potions from food 2021-01-09 20:00:45 -08:00
Nut
53cdf18299 Merge commit '460c92617da80f3cff3ee672de1abbe4c68c4358' into test_fungi 2020-11-01 08:22:12 +01:00
Gonk
ea03067b2b Damage modifier when dual wielding now depends on the dual wield skill 2020-10-23 20:42:29 +02:00
Nathan Watson
460c92617d Add spore_poison immunity skill from Zuul'khan 2020-10-10 23:42:17 -07:00
Gonk
a8e6d27983 Merge remote-tracking branch 'atsymboldot/combat-log-improvements' into nut_test_fungi
# Conflicts:
#	AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ItemController.java
2020-10-01 22:49:10 +02:00
Nathan Watson
84d03a2945 Combat log enhancements
Lists experience, gold, and item pickups from combat in the combat log.
2020-08-09 14:39:53 -07:00
Rijackson
daccd36cc5 Changed weapon proficiency bludgening to blunt, and added whips to description. 2020-07-04 14:11:53 -04:00
Rijackson
17b4e52552 Fix skill description for dual wield 2020-05-10 17:10:18 -04:00
Rijackson
3f3ba031c3 Changed skill descriptions to include parrying weapons with shields. 2020-04-26 13:55:20 -04:00
Gonk
325f75f4be Typo 2020-03-29 21:01:48 +02:00
Gonk
c3e012857e the skill now works only when fully unarmed and unarmored 2020-03-28 19:12:19 +01:00
Gonk
284c50fa41 First draft of the unarmed and unarmored skill 2020-03-28 18:59:34 +01:00
Gonk
b03905c1f9 Merge branch 'nut_v079' into nut_test_brimhaven 2020-02-22 18:57:34 +01:00
Gonk
9a27bc935f Merge branch 'v079' of https://github.com/NutAndor/andors-trail into nut_v079 2020-02-22 18:51:13 +01:00
Gonk
9a8ad47fd2 Adding display scaling factor 0.75 2020-02-22 18:50:38 +01:00
Gonk
0d8fb12334 Adding display scaling factor 0.75 2020-02-22 18:48:29 +01:00
Nut
a28a677036 changed source repo 2020-02-22 11:13:58 +01:00
Gonk
d6823bdf07 Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3 2020-02-22 08:32:15 +01:00
Gonk
ff468dadc0 Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3 2020-02-20 21:08:22 +01:00
Gonk
98646055d2 Merge branch 'rebalancing' into nut_test_brimhaven
rebalancing code (content will be placed in an ATCS project)
2020-01-21 21:50:58 +01:00
Gonk
0b2c21a4cc Merge branch 'explainpermission' into nut_test_brimhaven 2020-01-20 23:00:31 +01:00
Gonk
c51ab49864 Merge branch 'questsortorder' into nut_test_brimhaven 2020-01-20 22:57:43 +01:00
Gonk
bf3abaa7b0 Typo 2020-01-20 22:29:30 +01:00
Gonk
708deec0d1 Renamed quest filtering options 2020-01-05 23:13:09 +01:00
Gonk
35d831485a corrected the link in about to the game wiki and spelling of "lose" 2020-01-04 21:08:46 +01:00
Gonk
55fdce83c3 typo 2020-01-04 20:38:00 +01:00
Gonk
44a145be77 First draft 2019-12-30 22:18:14 +01:00
Gonk
346bc2730e typo 2019-12-26 21:18:02 +01:00
Gonk
8daf7ca144 first and untested draft of the damage rebalancing
uses a damage modifier for each weapon
the modifier is only applied to non-weapon damage
added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
2019-12-23 23:24:44 +01:00
Gonk
968b63394f Merge branch 'permadeath' into nut_arulir_mountain 2019-12-01 19:34:55 +01:00
Gonk
6e0a94898c Changed the labeling and display of the play modes 2019-12-01 19:33:25 +01:00
Gonk
008a37a6ac Merge branch 'permadeath' into nut_arulir_mountain 2019-11-01 13:05:33 +01:00