OMGeeky
06f1a791e3
implement on-miss and on-miss-received item effects
...
this should allow for something like a shield, that applies an actor condition to the attacker or the player, when it successfully blocks an attack (like a generic taunt for items), but also, when the player misses with his weapon, he could get an effect (for example something like embarrassed if we stay in the direction taunt is going)
2025-05-02 22:22:36 +02:00
Nut.andor
bce6cdb618
repair link to wiki
...
typo
whatsnew
2024-10-02 19:21:06 +02:00
OMGeeky
f6d3cd59c0
Reduce the Item use cost penalty like the move and attack cost penalties with the heavy armor skill
2024-08-15 20:18:57 +02:00
Nut.andor
226459ddb8
skill improve text clarified
2023-03-05 18:05:46 +01:00
Nut.andor
111aca868c
hotfix
2023-01-29 22:40:51 +01:00
OMGeeky
c14f8f84a0
Import/Export of the worldmap changed to zip files & some clarifications
2022-12-08 00:18:28 +01:00
OMGeeky
aa84e5a73d
Improve import options when the target slot is already used.
2022-10-22 18:10:59 +02:00
OMGeeky
23012b0d40
Update strings.xml
2022-10-19 22:33:06 +02:00
OMGeeky
916134bd9b
Update strings.xml
2022-10-19 22:24:05 +02:00
OMGeeky
4793751ba8
Improved error/success messages & fixed some bugs in 'Add as New'
2022-10-19 19:16:37 +02:00
OMGeeky
6d5ddfdbfa
Add option to 'Add as New' on import
2022-10-18 22:15:53 +02:00
OMGeeky
8e72763314
Import Export
2022-10-17 23:20:16 +02:00
Nut.andor
e179d0cdf6
Monsterstatus killcount
2022-06-12 08:08:24 +02:00
Nut.andor
bd68be2355
dev version including translations at beta1 date
2021-10-31 20:02:31 +01:00
Gonk
58f04af511
Merge branch 'scopedstorage_prototype' into ATOmiRep
2021-07-11 21:58:53 +02:00
Gonk
5d572187df
Altered code to production quality
2021-07-10 20:18:29 +02:00
guru_meditation_no42
4f1dd93ba6
Add body count to monster info display
2021-04-08 18:19:24 -07:00
Nathan Watson
099acfcdb6
Configurable dpad transparency
2021-01-16 17:34:33 -08:00
Nathan Watson
f9a08dcf16
Inventory filters: segregate jewelry from armor; and potions from food
2021-01-09 20:00:45 -08:00
Nut
53cdf18299
Merge commit '460c92617da80f3cff3ee672de1abbe4c68c4358' into test_fungi
2020-11-01 08:22:12 +01:00
Gonk
ea03067b2b
Damage modifier when dual wielding now depends on the dual wield skill
2020-10-23 20:42:29 +02:00
Nathan Watson
460c92617d
Add spore_poison immunity skill from Zuul'khan
2020-10-10 23:42:17 -07:00
Gonk
a8e6d27983
Merge remote-tracking branch 'atsymboldot/combat-log-improvements' into nut_test_fungi
...
# Conflicts:
# AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ItemController.java
2020-10-01 22:49:10 +02:00
Nathan Watson
84d03a2945
Combat log enhancements
...
Lists experience, gold, and item pickups from combat in the combat log.
2020-08-09 14:39:53 -07:00
Rijackson
daccd36cc5
Changed weapon proficiency bludgening to blunt, and added whips to description.
2020-07-04 14:11:53 -04:00
Rijackson
17b4e52552
Fix skill description for dual wield
2020-05-10 17:10:18 -04:00
Rijackson
3f3ba031c3
Changed skill descriptions to include parrying weapons with shields.
2020-04-26 13:55:20 -04:00
Gonk
325f75f4be
Typo
2020-03-29 21:01:48 +02:00
Gonk
c3e012857e
the skill now works only when fully unarmed and unarmored
2020-03-28 19:12:19 +01:00
Gonk
284c50fa41
First draft of the unarmed and unarmored skill
2020-03-28 18:59:34 +01:00
Gonk
b03905c1f9
Merge branch 'nut_v079' into nut_test_brimhaven
2020-02-22 18:57:34 +01:00
Gonk
9a27bc935f
Merge branch 'v079' of https://github.com/NutAndor/andors-trail into nut_v079
2020-02-22 18:51:13 +01:00
Gonk
9a8ad47fd2
Adding display scaling factor 0.75
2020-02-22 18:50:38 +01:00
Gonk
0d8fb12334
Adding display scaling factor 0.75
2020-02-22 18:48:29 +01:00
Nut
a28a677036
changed source repo
2020-02-22 11:13:58 +01:00
Gonk
d6823bdf07
Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3
2020-02-22 08:32:15 +01:00
Gonk
ff468dadc0
Adding display scaling factor 0.5 as workaround for bug https://github.com/NutAndor/v079/issues/3
2020-02-20 21:08:22 +01:00
Gonk
98646055d2
Merge branch 'rebalancing' into nut_test_brimhaven
...
rebalancing code (content will be placed in an ATCS project)
2020-01-21 21:50:58 +01:00
Gonk
0b2c21a4cc
Merge branch 'explainpermission' into nut_test_brimhaven
2020-01-20 23:00:31 +01:00
Gonk
c51ab49864
Merge branch 'questsortorder' into nut_test_brimhaven
2020-01-20 22:57:43 +01:00
Gonk
bf3abaa7b0
Typo
2020-01-20 22:29:30 +01:00
Gonk
708deec0d1
Renamed quest filtering options
2020-01-05 23:13:09 +01:00
Gonk
35d831485a
corrected the link in about to the game wiki and spelling of "lose"
2020-01-04 21:08:46 +01:00
Gonk
55fdce83c3
typo
2020-01-04 20:38:00 +01:00
Gonk
44a145be77
First draft
2019-12-30 22:18:14 +01:00
Gonk
346bc2730e
typo
2019-12-26 21:18:02 +01:00
Gonk
8daf7ca144
first and untested draft of the damage rebalancing
...
uses a damage modifier for each weapon
the modifier is only applied to non-weapon damage
added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
2019-12-23 23:24:44 +01:00
Gonk
968b63394f
Merge branch 'permadeath' into nut_arulir_mountain
2019-12-01 19:34:55 +01:00
Gonk
6e0a94898c
Changed the labeling and display of the play modes
2019-12-01 19:33:25 +01:00
Gonk
008a37a6ac
Merge branch 'permadeath' into nut_arulir_mountain
2019-11-01 13:05:33 +01:00