Compare commits

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10 Commits

Author SHA1 Message Date
Nut
5bf869d9a2 Merge remote-tracking branch 'hosted.weblate/master' into test_brimhaven 2020-06-05 19:42:48 +02:00
Nut
7ef0b42713 base for ATCS brimhaven 2020-05-16 09:30:12 +02:00
Gonk
942b7b8609 Adjusted play description and whatsnew for v0.7.10
removed the hint to disable toasts because it should be fixed now
2020-05-05 20:05:36 +02:00
Gonk
e5b12d12f1 Merge branch 'playstoremetadata' into AndorsTrailRelease_master 2020-05-05 19:03:41 +02:00
Nut
f3528f91c1 Merge pull request #11 from NutAndor/test_brimhaven
Test brimhaven
2020-05-02 11:00:51 +02:00
Nut
efca0a905a building 0.7.10 - int. version 2020-05-02 10:53:01 +02:00
Nut
e62e3960bf building 0.7.10 2020-05-02 09:55:53 +02:00
Nut
22e2e5917f building 0.7.10 2020-05-01 11:53:30 +02:00
Gonk
d4b385e4fc Copied the en-US metadata from the play store; adjusted title and short description for en-UK 2020-01-26 19:26:26 +01:00
Gonk
645cee3a3d Template for storing the playstore metadata in the soruces
compatible to the triple t gradle plugin
2020-01-25 21:42:21 +01:00
55 changed files with 212 additions and 699 deletions

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@@ -3,7 +3,7 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="52"
android:versionCode="53"
android:versionName="0.7.10"
android:installLocation="auto"
>

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andor@andorstrail.com

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http://andorstrail.com

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en-US

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Explore the world of Dhayavar looking for your brother Andor in this quest-driven fantasy RPG inspired by old-school classics like Ultima, Rogue and Legend of Zelda.
Battle monsters in turn-based combat, become stronger through level ups and skills, choose from a wide range of equipment, interact with numerous NPCs, visit shops, inns and taverns, search for treasure, and solve quests to follow the trail of your brother and uncover the secrets of the powers at play in Dhayavar. With luck, you may even find a legendary item!
You can currently visit up to 497 maps and complete up to 63 quests.
The game is completely free. There is no payment to install, no ads, no in-app purchases, and no DLCs. There is no internet access required, and it can run on all versions of Android from 1.6 (Eclair), so it should run on any device, even low-end oldies.
Andor's Trail is open-source software, released under the GPL v2 license.
You can get the sources from https://github.com/Zukero/andors-trail
Game translation is crowd-sourced on https://hosted.weblate.org/translate/andors-trail
Andor's Trail is a work in progress, and while there is a lot of content to play, the game isn't completed. You can participate in the development or give ideas on our forums too!
If you wish to participate, we have released a content editor called ATCS, downloadable for free from www.andorstrail.com that makes it possible for anyone to create new material and expand the game, with no coding required! If you like the game, you can join others that have already created some of the content in the current release. You can see your own ideas come to life in a game that hundreds of thousands of people have played!
*This requires a PC (Windows or Linux) or a Mac. See the forums for details regarding content creation.
Visit our forums on www.andorstrail.com for help, hints, tips and general discussion. We love our community's feedback!
Changelog:
v0.7.9
For a better overview you can now reduce the view to 75% or 50%
A certain person has found another, rather unfrequented tavern
Fixed the Arulir crashes
Fixed Ukrainian language crash and change language crash on older phones
Updated translations
v0.7.8
A few new quests and several new maps.
For new characters you can choose one of the new hardcore modes: No Saves, Limited Lives, or Permadeath.
Up to now, languages have been limited to English or your local language, as determined by your device settings. Now you can choose between different languages that are translated to a significant extent.
v0.7.7
Content:
Fixed typos
Translations:
Fixed issues with translations integration in 0.7.6
Fixed crashes for Greek players
v0.7.6
Content
Three quests with well known thieves.
Five new maps.
Translations:
100% Italian, Polish, Russian, Spanish
99% German
87% Portuguese
84% Portuguese Brazil
65% Basque
64% French
48% Hungarian
20% Czech
20% Turkish
v0.7.5
Content
- Fix for crash in guynmart after special exit
- Fix for loading pl, ar, and pt_BR content translations
Code
- Workaround for failure to save on first start
- Workaround for weird NPE in Taunt messages
v0.7.4
Translations
- Russian & Belarusian 100%
- German and Italian >99%
- Polish, Portuguese and Brazilian Portuguese >70%
- Basque and French >50%
Code
- Fixed causes of most occuring "Force Close" a.k.a. crashes.
- Fixed worldmap bug on towwn names for non-latin scripts (like Cyrillic)
- Fixed reporting of skills' effects on combat (Cleave, Fracture...).
- Fixed disappearing red X on worldmap in Remgard.
- Fixed movement animation sometimes missing after map change
Content
- Fixed minor visual issues on many maps.
- Fixed a few quest bugs and typos
- Fixed issue with Feygard bridge guard on some old saves.
- Three new places to visit.
- Avoid monster stunning by "Robe of the Sublimate"

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Explore a wide world in this open source, quest-driven offline role-playing game

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Andor's Trail - Free RPG

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@@ -0,0 +1,15 @@
Weapon Rebalancing
Rebalancing of level 1 to 5 rewards
A new skill, "The way of the monk" and some equipment
Sorting of quest logs by time
Fixes for monster difficulty
Better explanation for permissions
Conversation will not close when you click outside of dialogues
Fix toast crashes (e.g. after fights)
Fix listener crashes
Fix Mapchange crashes
Fix minor bugs and typos
Translations actualized
Finally a warning:
For any PERMADEATH characters it would be a good idea to save before updating.

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@@ -0,0 +1,86 @@
Explore the world of Dhayavar looking for your brother Andor in this quest-driven fantasy RPG inspired by old-school classics like Ultima, Rogue and Legend of Zelda.
Battle monsters in turn-based combat, become stronger through level ups and skills, choose from a wide range of equipment, interact with numerous NPCs, visit shops, inns and taverns, search for treasure, and solve quests to follow the trail of your brother and uncover the secrets of the powers at play in Dhayavar. With luck, you may even find a legendary item!
You can currently visit up to 497 maps and complete up to 63 quests.
The game is completely free. There is no payment to install, no ads, no in-app purchases, and no DLCs. There is no internet access required, and it can run on all versions of Android from 1.6 (Eclair), so it should run on any device, even low-end oldies.
Andor's Trail is open-source software, released under the GPL v2 license.
You can get the sources from https://github.com/Zukero/andors-trail
Game translation is crowd-sourced on https://hosted.weblate.org/translate/andors-trail
Andor's Trail is a work in progress, and while there is a lot of content to play, the game isn't completed. You can participate in the development or give ideas on our forums too!
If you wish to participate, we have released a content editor called ATCS, downloadable for free from www.andorstrail.com that makes it possible for anyone to create new material and expand the game, with no coding required! If you like the game, you can join others that have already created some of the content in the current release. You can see your own ideas come to life in a game that hundreds of thousands of people have played!
*This requires a PC (Windows or Linux) or a Mac. See the forums for details regarding content creation.
Visit our forums on www.andorstrail.com for help, hints, tips and general discussion. We love our community's feedback!
Changelog:
v0.7.9
For a better overview you can now reduce the view to 75% or 50%
A certain person has found another, rather unfrequented tavern
Fixed the Arulir crashes
Fixed Ukrainian language crash and change language crash on older phones
Updated translations
v0.7.8
A few new quests and several new maps.
For new characters you can choose one of the new hardcore modes: No Saves, Limited Lives, or Permadeath.
Up to now, languages have been limited to English or your local language, as determined by your device settings. Now you can choose between different languages that are translated to a significant extent.
v0.7.7
Content:
Fixed typos
Translations:
Fixed issues with translations integration in 0.7.6
Fixed crashes for Greek players
v0.7.6
Content
Three quests with well known thieves.
Five new maps.
Translations:
100% Italian, Polish, Russian, Spanish
99% German
87% Portuguese
84% Portuguese Brazil
65% Basque
64% French
48% Hungarian
20% Czech
20% Turkish
v0.7.5
Content
- Fix for crash in guynmart after special exit
- Fix for loading pl, ar, and pt_BR content translations
Code
- Workaround for failure to save on first start
- Workaround for weird NPE in Taunt messages
v0.7.4
Translations
- Russian & Belarusian 100%
- German and Italian >99%
- Polish, Portuguese and Brazilian Portuguese >70%
- Basque and French >50%
Code
- Fixed causes of most occuring "Force Close" a.k.a. crashes.
- Fixed worldmap bug on towwn names for non-latin scripts (like Cyrillic)
- Fixed reporting of skills' effects on combat (Cleave, Fracture...).
- Fixed disappearing red X on worldmap in Remgard.
- Fixed movement animation sometimes missing after map change
Content
- Fixed minor visual issues on many maps.
- Fixed a few quest bugs and typos
- Fixed issue with Feygard bridge guard on some old saves.
- Three new places to visit.
- Avoid monster stunning by "Robe of the Sublimate"

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@@ -0,0 +1 @@
Explore the world of Dhayavar looking for your brother Andor in this quest-driven fantasy RPG

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@@ -0,0 +1 @@
Andor's Trail

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@@ -0,0 +1,15 @@
Weapon Rebalancing
Rebalancing of level 1 to 5 rewards
A new skill, "The way of the monk" and some equipment
Sorting of quest logs by time
Fixes for monster difficulty
Better explanation for permissions
Conversation will not close when you click outside of dialogues
Fix toast crashes (e.g. after fights)
Fix listener crashes
Fix Mapchange crashes
Fix minor bugs and typos
Translations actualized
Finally a warning:
For any PERMADEATH characters it would be a good idea to save before updating.

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@@ -88,6 +88,7 @@
• <a href="http://fatboy73.deviantart.com">;Additional graphics by Chris Hall (Fatboy73)</a><br/>
• Additional graphics by DeBray Bailey<br/>
• Additional graphics by Karvis<br/>
• Graphic enhancements by OMGeeky<br/>
• <a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br/>
Part (or All) of the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
Some of the tiles have been modified by Oskar Wiksten.

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@@ -460,10 +460,8 @@
<item>@xml/blackwater_mountain4</item>
<item>@xml/blackwater_mountain5</item>
<item>@xml/blackwater_mountain5a</item>
<item>@xml/blackwater_mountain5c</item>
<item>@xml/blackwater_mountain6</item>
<item>@xml/blackwater_mountain7</item>
<item>@xml/blackwater_mountain7a</item>
<item>@xml/blackwater_mountain8</item>
<item>@xml/blackwater_mountain9</item>
<item>@xml/blackwater_mountain10</item>
@@ -496,7 +494,6 @@
<item>@xml/blackwater_mountain37</item>
<item>@xml/blackwater_mountain38</item>
<item>@xml/blackwater_mountain39</item>
<item>@xml/blackwater_mountain39a</item>
<item>@xml/blackwater_mountain40</item>
<item>@xml/blackwater_mountain41</item>
<item>@xml/blackwater_mountain42</item>

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@@ -1,257 +0,0 @@
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="20" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="20">
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_border_1.png" width="512"/>
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_house_1.png" width="512"/>
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_house_2.png" width="512"/>
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_table_1.png" width="512"/>
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
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<objectgroup name="Mapevents">
<object height="32" name="north" type="mapchange" width="32" x="320" y="0">
<properties>
<property name="map" value="blackwater_mountain39"/>
<property name="place" value="south"/>
</properties>
</object>
<object height="32" name="south" type="mapchange" width="32" x="128" y="608">
<properties>
<property name="map" value="blackwater_mountain30"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object height="64" name="wyrm_2" type="spawn" width="32" x="320" y="64">
<properties>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
<object height="32" name="wyrm_2_1" type="spawn" width="32" x="480" y="448">
<properties>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
<object height="128" name="wyrm_1" type="spawn" width="224" x="352" y="96">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="wyrm_1"/>
</properties>
</object>
<object height="288" name="wyrm_2_2" type="spawn" width="224" x="32" y="96">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
<object height="64" name="wyrm_1_1" type="spawn" width="32" x="288" y="320">
<properties>
<property name="spawngroup" value="wyrm_1"/>
</properties>
</object>
<object height="160" name="wyrm_2_3" type="spawn" width="192" x="352" y="288">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
<object height="160" name="wyrm_2_4" type="spawn" width="224" x="128" y="448">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
<object height="64" name="wyrm_2_5" type="spawn" width="128" x="384" y="480">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="wyrm_2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
<objectgroup name="Replace"/>
</map>

View File

@@ -1,210 +0,0 @@
<?xml version="1.0" ?><map height="8" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="10">
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_border_1.png" width="512"/>
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
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<image height="256" source="../drawable/map_ground_5.png" width="512"/>
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
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<image height="256" source="../drawable/map_ground_8.png" width="512"/>
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_house_1.png" width="512"/>
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<image height="256" source="../drawable/map_house_2.png" width="512"/>
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<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
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<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
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<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
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<image height="256" source="../drawable/map_rock_2.png" width="512"/>
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
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<image height="256" source="../drawable/map_roof_3.png" width="512"/>
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
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<image height="256" source="../drawable/map_table_1.png" width="512"/>
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
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</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_1.png" width="512"/>
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_2.png" width="512"/>
</tileset><layer height="8" name="Ground" width="10">
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</layer>
<layer height="8" name="Objects" width="10">
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</layer>
<layer height="8" name="Above" width="10">
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</layer>
<layer height="8" name="Walkable" width="10">
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</layer>
<objectgroup height="8" name="Mapevents" width="10">
<object height="32" name="north " type="mapchange" width="96" x="32" y="0">
<properties>
<property name="map" value="blackwater_mountain5"/>
<property name="place" value="south"/>
</properties>
</object>
<object height="96" name="east" type="mapchange" width="32" x="288" y="128">
<properties>
<property name="map" value="blackwater_mountain9"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup height="8" name="Spawn" width="10"/>
<objectgroup height="8" name="Keys" width="10"/>
</map>

View File

@@ -1,227 +0,0 @@
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="15" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="15">
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</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_table_1.png" width="512"/>
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_1.png" width="512"/>
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_2.png" width="512"/>
</tileset><layer height="15" name="Ground" width="15">
<data compression="zlib" encoding="base64">eJzbLMbAsBmI1zExMKwH4i2cELyWCSK2WYwwxqf3CRMqXstEvF6YGLIcMe6hVO8cJlRMbDgMVYzNv8T6+QATJiZW7yUmTExsPKGnK2xpi9i0QUr6oEQvejjDwhoAiN+sFQ==</data>
</layer>
<layer height="15" name="Objects" width="15">
<data compression="zlib" encoding="base64">eJxjYICAQ2LYMTEAn15CZuLT6ywJob8LIdQSC2B6ke0hFpAbDgMFbghSpp9WcU+MXlA8MYmhiqEDV2HceoUI6MVnrxJU/UMh0vU+gqbJ6yTqxYYBA6w2+w==</data>
</layer>
<layer height="15" name="Above" width="15">
<data compression="zlib" encoding="base64">eJxjYICAQ2IQzICDjw/A1AZJQjCyXhgbGWPTi02NsySmWmIBJXoJuXmwAUrdhy8OaKnXEBhHSWgYm15sYujxi0sdNjBQenGFFQALbS8J</data>
</layer>
<layer height="15" name="Walkable" width="15">
<data compression="zlib" encoding="base64">eJzbKMbAsBEJw8BGMdIxNfUiAxifHL3Y3IRPnhT3E7KHkF5SzcLnH0rsI0cvOWFEql50+3CFCbF68QFc8UBILzlpHR0DAJctd7c=</data>
</layer>
<objectgroup name="Mapevents">
<object height="32" name="up" type="mapchange" width="32" x="352" y="352">
<properties>
<property name="map" value="blackwater_mountain9"/>
<property name="place" value="down"/>
</properties>
</object>
<object height="32" name="north" type="mapchange" width="64" x="128" y="0">
<properties>
<property name="map" value="blackwater_mountain7"/>
<property name="place" value="south2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object height="96" name="gornaud_1" type="spawn" width="64" x="128" y="64">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object height="64" name="gornaud_1_1" type="spawn" width="160" x="256" y="64">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object height="64" name="gornaud_1_2" type="spawn" width="128" x="192" y="384">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
<objectgroup name="Replace"/>
</map>

View File

@@ -30,7 +30,7 @@ public final class AndorsTrailApplication extends Application {
public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;
public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES || DEVELOPMENT_DEBUGBUTTONS || DEVELOPMENT_FASTSPEED;
public static final int DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION = 999;
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 52;
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 53;
public static final String CURRENT_VERSION_DISPLAY = "0.7.10";
public static final boolean IS_RELEASE_VERSION = !CURRENT_VERSION_DISPLAY.matches(".*[a-d].*");