OMGeeky
57cf71da17
refactor: simplify panel creation for rewards and conditions in DialogueEditor & NPCEditor
2025-06-16 12:33:35 +02:00
OMGeeky
84dbca6ce1
refactor: encapsulate death effect panel creation in CommonEditor
2025-06-16 12:12:25 +02:00
OMGeeky
d6d742feac
cleanup
2025-06-16 11:46:54 +02:00
OMGeeky
b775be08fc
refactor: update createListPanel to return a result object containing both panel and list
2025-06-16 11:46:22 +02:00
OMGeeky
63d6397da5
refactor: streamline list panel creation in DroplistEditor & ItemEditor
2025-06-16 11:16:12 +02:00
OMGeeky
ee6907efdd
refactor: streamline requirements panel creation in DialogueEditor
2025-06-16 10:50:32 +02:00
OMGeeky
02210d7581
refactor: clean up formatting and remove unnecessary line breaks in editor classes
2025-06-16 10:45:01 +02:00
OMGeeky
8a7ad08aa7
refactor: add navigation handling for replies in CommonEditor and DialogueEditor
2025-06-16 10:44:44 +02:00
OMGeeky
0081c325bb
refactor: simplify stages panel creation in QuestEditor
2025-06-16 10:25:50 +02:00
OMGeeky
e10bcfe20f
refactor: remove isCollapsed parameter and handle collapsing logic in DialogueEditor
2025-06-16 10:17:30 +02:00
OMGeeky
9deac7047f
formatting
2025-06-16 10:11:41 +02:00
OMGeeky
0befc5563b
refactor: change more ListModel implementations to AtListModel
2025-06-16 10:11:06 +02:00
OMGeeky
f747c40520
refactor: change StagesListModel to AtListModel
2025-06-16 09:57:17 +02:00
OMGeeky
92be506c11
refactor: add option to enable up down buttons or not
2025-06-16 09:56:40 +02:00
OMGeeky
64ea5377bf
refactor: extract common ListModel implementation to AtListModel
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and use that for moving elements up and down
2025-06-16 09:46:14 +02:00
OMGeeky
719be70744
refactor: extract replies panel creation to CommonEditor
2025-06-16 09:28:21 +02:00
OMGeeky
8f846c6098
add lambda call interfaces for single and multiple arguments
2025-06-16 09:27:19 +02:00
OMGeeky
975d13f36f
extract wordWrap function to common class
2025-06-16 08:31:22 +02:00
OMGeeky
0a1fef4198
refactor: simplify link method by extracting parsing/linking logic
2025-06-16 08:23:43 +02:00
OMGeeky
5809d33bb4
refactor: remove unnecessary blank lines in multiple classes
2025-06-16 08:23:31 +02:00
OMGeeky
70055be6d2
improve usings
2025-05-03 20:16:57 +02:00
OMGeeky
286d95d83d
improve imports
2025-05-03 20:14:45 +02:00
OMGeeky
04b704daf0
more de-duplication
2025-05-03 20:10:36 +02:00
OMGeeky
3f1f988808
fix missed null check
2025-05-03 20:07:28 +02:00
OMGeeky
e232c33339
more de-duplication
2025-05-03 20:07:28 +02:00
OMGeeky
4239beb825
de-dupe code
2025-05-03 20:07:28 +02:00
Nut.andor
1555bd63db
Version with actor condition description is 21
2025-02-15 17:04:23 +01:00
Nut.andor
aa43382296
Merge branch 'pulls/1195352/7'
2025-02-15 16:34:58 +01:00
OMGeeky
c98f51744b
Add initial project configuration files and setup for ATContentStudio
2025-02-14 20:04:44 +01:00
Nut.andor
619aa1075f
Pull Request #6 : add description field to actor conditions
2024-12-27 13:05:53 +01:00
OMGeeky
38a3ad85c8
add description field to actor conditions
2024-12-27 10:12:48 +01:00
OMGeeky
a00b8fbc66
fix typo
2024-06-16 17:00:32 +02:00
OMGeeky
4d03c15e08
Improve some error messages
2024-02-08 18:38:11 +00:00
Nut.andor
2bc8b65264
version nbr 6.20
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new requirements: date, dateEquals, time, timeEquals
new rewards: mapchange
2023-10-03 21:20:32 +02:00
Nut.andor
b2584a24cc
export default
2023-09-24 00:25:29 +02:00
Nut.andor
5fe2dfe148
Merge branch 'pulls/1195352/4' into v0.6.19
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Remove empty sprites from selection panel
2023-09-10 19:28:14 +02:00
OMGeeky
ada352a02c
implement ignoring fully transparent sprites
2023-09-10 17:15:28 +02:00
OMGeeky
fc0d97aa2f
reformat file & optimize usings
2023-09-10 16:11:02 +02:00
Nut.andor
7451f582ce
bugfix sprite
2023-09-09 22:51:21 +02:00
OMGeeky
2339a9307c
respawnspeed (originally spawnchance) renamed & added to UI
2023-08-31 23:49:03 +02:00
Nut.andor
7dcdb90750
new version
2023-08-31 23:28:32 +02:00
Nut.andor
693de98212
Revert "v0.6.19"
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This reverts commit 3f4bf58375 .
2023-02-04 20:41:21 +01:00
Nut.andor
3f4bf58375
v0.6.19
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png names
2023-02-04 03:09:18 +01:00
Nut.andor
7ae4d9d3f6
v0.6.18:
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- https:
2022-09-03 23:16:48 +02:00
Nut.andor
1fd3e6253e
Increased version number for the upcoming release
2022-01-28 23:50:07 +01:00
Gonk
70f61f0281
Prevent crash when creating a new replace area
2022-01-25 21:33:27 +01:00
Nut
2f82fd13a6
Merge pull request #2 from atsymboldot/worldmap-label-fix
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Fix disappearing worldmap labels bug
2021-12-26 14:08:16 +01:00
Nut
f7e5785970
Merge pull request #1 from atsymboldot/master
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Add spore immunity skill for Fungi Panic
2021-12-26 14:07:26 +01:00
Nut
084b23f641
helpful error message added
2021-12-26 14:02:14 +01:00
Nathan Watson
ff4d8a6b6c
Fix disappearing worldmap labels bug
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The "worldmap.labels" map is keyed by namedarea.id (corresponding to map.area), while the "mapLocations" map is keyed by map.id. This causes worldmap labels to be marked for removal when there's a namedarea.id that does not match any map.id, which happens to be true for all namedareas except crossglen and crossroads.
This logic is unnecessary anyway, because WorldMapView.pushToModel is only invoked by WorldmapSegment.pushToModel, which only triggers when maps are added or moved, but not deleted. Deletions are instead handled by WorldmapSegment.elementChanged. As such, it should never be the case that a label is removable in a pushToModel call.
2021-01-04 01:07:57 -08:00