Translated using Weblate (Chinese (Simplified))

Currently translated at 100.0% (563 of 563 strings)
This commit is contained in:
卢剑辉
2020-12-25 01:46:45 +00:00
committed by Hosted Weblate
parent 9197e97d9e
commit 693b8eb490

View File

@@ -5,91 +5,91 @@
<string name="exit_to_menu">返回菜单</string>
<string name="menu_settings">设定</string>
<string name="menu_save">保存</string>
<string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
<string name="menu_save_failed">游戏保存失败!确认存储卡正确安装并且可以写入?</string>
<string name="menu_save_gamesaved">游戏已经保存至存档%1$d</string>
<string name="menu_save_failed">游戏保存失败!确认SD卡安装正确并且可以写入?</string>
<string name="loadsave_title_save">保存游戏</string>
<string name="loadsave_title_load">载入游戏</string>
<string name="loadsave_title_load">载入存档</string>
<string name="loadsave_selectslot">选择存档</string>
<string name="savegame_currenthero_displayinfo">等级 %1$d%2$d 经验值,%3$d 金币</string>
<string name="savegame_currenthero_displayinfo">%1$d级,经验%2$d金币%3$d</string>
<string name="dialog_loading_message">正在载入资源…</string>
<string name="dialog_loading_failed_title">载入失败</string>
<string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。
\n
\n:(
\n
\n存档可能出现损坏或不完整情况</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个比现运行新的版本创建的</string>
<string name="dialog_recenter">回到中心</string>
<string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
\n
\n:(
\n
\n存档可能损坏或不完整。</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail无法加载此存档。此存档创建于更新的游戏版本中</string>
<string name="dialog_recenter">定位</string>
<string name="dialog_close">关闭</string>
<string name="dialog_more">更多</string>
<string name="app_name">Andor\'s Trail</string>
<string name="status_hp">生命(HP):</string>
<string name="status_hp">HP</string>
<string name="heroinfo_char">总览</string>
<string name="heroinfo_skill">技能</string>
<string name="heroinfo_levelup">升级</string>
<string name="heroinfo_level">等级</string>
<string name="heroinfo_totalexperience">总经验</string>
<string name="dialog_monsterencounter_title">遭遇</string>
<string name="dialog_monsterencounter_message">你想攻击吗?
\n难度:%1$s</string>
<string name="dialog_monsterencounter_message">你想攻击吗?
\n难度%1$s</string>
<string name="dialog_monsterencounter_info">信息</string>
<string name="dialog_monsterencounter_conditions">状态</string>
<string name="status_ap">行动点数</string>
<string name="status_exp">经验值</string>
<string name="status_ap">AP</string>
<string name="status_exp">XP</string>
<string name="heroinfo_inv">物品</string>
<string name="heroinfo_skill_categories">分类</string>
<string name="heroinfo_skill_sort">排序</string>
<string name="heroinfo_wornequipment">已穿戴装备</string>
<string name="heroinfo_inventory">库存</string>
<string name="heroinfo_wornequipment">当前装备</string>
<string name="heroinfo_inventory">背包</string>
<string name="heroinfo_inventory_categories">类别</string>
<string name="heroinfo_inventory_sort">排序方式</string>
<string name="heroinfo_gold">金币: %1$d</string>
<string name="heroinfo_healthpoints">血量HP</string>
<string name="heroinfo_gold">金币:%1$d</string>
<string name="heroinfo_healthpoints">生命值HP</string>
<string name="heroinfo_experiencepoints">经验值XP</string>
<string name="heroinfo_actionpoints">行动点AP</string>
<string name="heroinfo_quests">任务</string>
<string name="combat_attack">攻击(%1$d AP</string>
<string name="combat_move">移动 (%1$d AP)</string>
<string name="combat_attack">攻击%1$dAP</string>
<string name="combat_move">移动%1$dAP</string>
<string name="combat_use">使用物品</string>
<string name="combat_endturn">结束回合</string>
<string name="combat_flee">逃跑</string>
<string name="combat_begin_flee">你现在可以点击你想要移动的方向来逃离战斗</string>
<string name="combat_begin_flee">点击你想要移动的方向来逃</string>
<string name="combat_flee_failed">逃跑失败!</string>
<string name="combat_status_ap">行动点: %1$d</string>
<string name="combat_monsterhealth">血量</string>
<string name="combat_monsteraction">%1$s 正在攻击。</string>
<string name="combat_result_monstermiss">%1$s 没有打到</string>
<string name="combat_result_monsterhit">%1$s 命中了你,你损失 %2$d 点血</string>
<string name="combat_result_monsterhitcritical">%1$s 暴击!你损失了 %2$d 点血</string>
<string name="combat_result_heromiss">没有打到</string>
<string name="combat_result_herohit">中了!%1$s 失去 %2$d 点血。</string>
<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点</string>
<string name="combat_result_herokillsmonster">%1$s 死了</string>
<string name="combat_not_enough_ap">回合没有足够的行动点</string>
<string name="combat_hero_dies">你失去知觉,但幸运地醒了过来,不知所措,失去 %1$d 点经验</string>
<string name="combat_status_ap">AP%1$d</string>
<string name="combat_monsterhealth">生命</string>
<string name="combat_monsteraction">%1$s正在攻击。</string>
<string name="combat_result_monstermiss">%1$s未命中</string>
<string name="combat_result_monsterhit">%1$s命中了你你损失%2$d点生命</string>
<string name="combat_result_monsterhitcritical">%1$s暴击你损失了%2$d点生命</string>
<string name="combat_result_heromiss">你未命中</string>
<string name="combat_result_herohit">%1$s失去%2$d点生命!</string>
<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命</string>
<string name="combat_result_herokillsmonster">%1$s被击败</string>
<string name="combat_not_enough_ap">回合剩余AP不足</string>
<string name="combat_hero_dies">你失去知觉,但幸运的是醒来时还活着,头昏眼花,疲惫不堪。你失去%1$d点经验。</string>
<string name="combat_miss_animation_message">MISS</string>
<string name="combat_taunt_monster">你嘲讽了 %1$s!</string>
<string name="combat_condition_player_apply">你受到了%1$s!的影响。</string>
<string name="combat_condition_player_clear">你摆脱了 %1$s 的影响。</string>
<string name="combat_condition_player_immune">你现在对 %1$s 免疫。</string>
<string name="combat_condition_monster_apply">%1$s 受到了 %2$s 的影响。</string>
<string name="combat_condition_monster_clear">%1$s 摆脱了 %2$s 的影响。</string>
<string name="shop_buy"></string>
<string name="combat_taunt_monster">你嘲讽了%1$s</string>
<string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
<string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
<string name="combat_condition_player_immune">你现在对%1$s免疫。</string>
<string name="combat_condition_monster_apply">%1$s受到了%2$s的影响。</string>
<string name="combat_condition_monster_clear">%1$s摆脱了%2$s的影响。</string>
<string name="shop_buy"></string>
<string name="shop_sell">卖出</string>
<string name="about_button1">帮助</string>
<string name="dialog_newversion_title">欢迎</string>
<string name="questlog_queststatus_completed">做完了</string>
<string name="questlog_queststatus_completed">完成</string>
<string name="menu_button_worldmap">地图</string>
<string name="display_worldmap_title">地图</string>
<string name="combat_condition_monster_immune">%1$s现在对 %2$s 免疫。</string>
<string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
<string name="inventory_info">信息</string>
<string name="dialog_groundloot_title">物品</string>
<string name="conversation_leave">离开</string>
<string name="shop_infoitem">信息</string>
<string name="shop_infoitem">详情</string>
<string name="shop_item_sort">排序</string>
<string name="dialog_rest_title">休息</string>
<string name="dialog_rest_confirm_message">你想这里休息吗?</string>
<string name="inventory_item_equipped">你用了%1$s。</string>
<string name="dialog_rest_confirm_message">你想这里休息吗?</string>
<string name="inventory_item_equipped">%1$s已装备</string>
<string name="levelup_title">升级</string>
<string name="levelup_buttontext">升级</string>
<string name="skill_title_regeneration">再生</string>
@@ -98,24 +98,24 @@
<string name="skill_title_crit2">骨折</string>
<string name="skill_title_concussion">脑震荡</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s%2$d</string>
<string name="inventory_equip">装备武器</string>
<string name="inventory_unequip">卸下武器</string>
<string name="inventory_equip">装备</string>
<string name="inventory_unequip">卸下</string>
<string name="inventory_use">使用</string>
<string name="inventory_item_used">你使用了 %1$s.</string>
<string name="inventory_item_used">%1$s已使用。</string>
<string name="dialog_loot_pickall">全部捡起</string>
<string name="inventory_item_dropped">%1$s 被丢在地上</string>
<string name="inventory_drop">放下</string>
<string name="inventory_item_dropped">%1$s被丢</string>
<string name="inventory_drop">丢弃</string>
<string name="heroinfo_one_life">永久死亡1生命</string>
<string name="heroinfo_limited_lives">有限生命(还剩%1$d/%2$d</string>
<string name="heroinfo_unlimited_lives">无限生命,个存档</string>
<string name="heroinfo_limited_lives">有限生命(还剩%1$d/%2$d</string>
<string name="heroinfo_unlimited_lives">无限生命,1个存档</string>
<string name="heroinfo_unlimited_lives_and_saves">标准
\n无限生命存档)</string>
\n无限生命,无限存档)</string>
<string name="heroinfo_mode">模式</string>
<string name="rip_startscreen">(RIP)</string>
<string name="dialog_game_over_text">屏住呼吸死了</string>
<string name="rip_startscreen">RIP</string>
<string name="dialog_game_over_text">咽下最后一口气,然后死去</string>
<string name="dialog_game_over_title">游戏结束</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载游戏存档文件。此游戏存档文件已经继续。</string>
<string name="traitsinfo_attack_cost">攻击消耗(体力值):</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经继续玩过了</string>
<string name="traitsinfo_attack_cost">攻击消耗AP</string>
<string name="actorinfo_currenttraits">战斗数据(当前)</string>
<string name="actorinfo_movecost">移动消耗AP</string>
<string name="actorinfo_basetraits">基础战斗数据(不计装备及技能)</string>
@@ -124,215 +124,215 @@
<string name="actorinfo_health">生命:</string>
<string name="actorinfo_difficulty">难度:</string>
<string name="actorinfo_class">职业:</string>
<string name="monster_difficulty_impossible">大师</string>
<string name="monster_difficulty_veryhard">专家</string>
<string name="monster_difficulty_impossible">不可能</string>
<string name="monster_difficulty_veryhard">非常困难</string>
<string name="monster_difficulty_hard">困难</string>
<string name="monster_difficulty_normal">正常</string>
<string name="monster_difficulty_easy">简单</string>
<string name="monster_difficulty_veryeasy">很简单</string>
<string name="dialog_monsterloot_gainedexp">你获得了 %1$d 经验</string>
<string name="dialog_monsterloot_message">您幸免于难</string>
<string name="dialog_monsterloot_gainedexp">你获得了%1$d经验。</string>
<string name="dialog_monsterloot_message">你在战斗中幸存下来</string>
<string name="dialog_monsterloot_title">胜利</string>
<string name="dialog_groundloot_message">你发现了一些物品。</string>
<string name="dialog_loot_pickedupitems">你捡起了 %1$d物品。</string>
<string name="dialog_loot_pickedupitem">你捡起了一物品。</string>
<string name="dialog_loot_foundgold">你发现了 %1$d 金。</string>
<string name="dialog_loot_pickedupitems">你捡起了%1$d物品。</string>
<string name="dialog_loot_pickedupitem">你捡起了一物品。</string>
<string name="dialog_loot_foundgold">你发现了%1$d金</string>
<string name="preferences_combat_category">战斗</string>
<string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
<string name="preferences_dialog_confirmattack_title">攻击确认</string>
<string name="preferences_dialog_confirmrest_title">休息确认</string>
<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
<string name="preferences_display_category">显示</string>
<string name="questlog_queststatus">状态: %1$s</string>
<string name="questlog_includecompleted_includecompleted">包含已完成任务</string>
<string name="questlog_queststatus">状态%1$s</string>
<string name="questlog_includecompleted_includecompleted">所有任务</string>
<string name="questlog_includecompleted_prompt">选择显示的任务</string>
<string name="dialog_permission_information_title">加载和保存游戏</string>
<string name="dialog_newversion_permission_information">"
\n
\nAndor\'s Trail 将会向你申请储存设备的访问权限用于储存和加载游戏存档,并且不会用作他途。"</string>
\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档不会用作他途。"</string>
<string name="about_button2">制作组</string>
<string name="traitsinfo_defense_chance">格挡机率</string>
<string name="dialog_rest_message">你已经休息,并复了血量</string>
<string name="traitsinfo_defense_chance">格挡:</string>
<string name="dialog_rest_message">你已经休息,并复了生命</string>
<string name="iteminfo_category">分类:</string>
<string name="traitsinfo_criticalhit_skill">暴击等级</string>
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基础格挡率</string>
<string name="levelup_add_blockchance">增加格挡机率 (+%1$d)</string>
<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基础攻击伤害</string>
<string name="levelup_add_attackdamage">增加攻击伤害 (+%1$d)</string>
<string name="levelup_add_attackchance_description">增加 %1$d 到你的基础命中率。</string>
<string name="levelup_add_attackchance">增加命中机率+%1$d</string>
<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
<string name="levelup_add_health">增加血量(+%1$d HP</string>
<string name="shop_item_sold">买了 %1$s。</string>
<string name="shop_item_bought">买了 %1$s。</string>
<string name="traitsinfo_criticalhit_skill">暴击技能</string>
<string name="levelup_add_blockchance_description">增加基础格挡%1$d</string>
<string name="levelup_add_blockchance">增加格挡+%1$d</string>
<string name="levelup_add_attackdamage_description">增加基础伤害%1$d</string>
<string name="levelup_add_attackdamage">增加伤害(+%1$d</string>
<string name="levelup_add_attackchance_description">增加基础命中率%1$d</string>
<string name="levelup_add_attackchance">增加命中(+%1$d</string>
<string name="levelup_add_health_description">增加血量上限%1$d</string>
<string name="levelup_add_health">增加血量(+%1$dHP</string>
<string name="shop_item_sold">卖了%1$s。</string>
<string name="shop_item_bought">买了%1$s。</string>
<string name="conversation_next">继续</string>
<string name="iteminfo_action_equip_ap">装备了 (%1$d AP)</string>
<string name="traitsinfo_defense_damageresist">伤害减免:</string>
<string name="traitsinfo_criticalhit_multiplier">暴击率:</string>
<string name="traitsinfo_attack_chance">命中率:</string>
<string name="levelup_description">恭喜升到 %1$d!</string>
<string name="shop_yourgold">金钱: %1$d</string>
<string name="shop_sellitem">(%1$d gold)</string>
<string name="shop_buyitem">买(%1$d gold)</string>
<string name="conversation_rewarditems">[你获得了 %1$d物品]</string>
<string name="conversation_rewarditem">[你获得了一物品]</string>
<string name="iteminfo_action_equip_ap">装备%1$dAP</string>
<string name="traitsinfo_defense_damageresist">伤害抗性:</string>
<string name="traitsinfo_criticalhit_multiplier">暴击倍率:</string>
<string name="traitsinfo_attack_chance">命中</string>
<string name="levelup_description">恭喜升到%1$d级!</string>
<string name="shop_yourgold">现有金币:%1$d</string>
<string name="shop_sellitem">出(%1$d金币)</string>
<string name="shop_buyitem">购买(%1$d金币)</string>
<string name="conversation_rewarditems">你获得了%1$d物品</string>
<string name="conversation_rewarditem">你获得了一物品</string>
<string name="conversation_lostgold">【你失去了%1$d金币】</string>
<string name="conversation_rewardgold">[你获得了 %1$d 金钱]</string>
<string name="conversation_rewardexp">[你获得了 %1$d 经验值]</string>
<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
<string name="startscreen_mode_3_lives">难(3条生命,单一存档)</string>
<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
<string name="startscreen_mode_50_lives">难(50条生命,单一存档)</string>
<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此游戏将会删除它的存档,你需要在加载其它存档前再次存档。</string>
<string name="conversation_rewardgold">你获得了%1$d金币】</string>
<string name="conversation_rewardexp">你获得了%1$d经验</string>
<string name="startscreen_mode_1_life">永久死亡1条生命,单一存档</string>
<string name="startscreen_mode_3_lives">限(3条生命,单一存档</string>
<string name="startscreen_mode_10_lives">很难10条生命,单一存档</string>
<string name="startscreen_mode_50_lives">困难(50条生命,单一存档</string>
<string name="startscreen_mode_unlimited_lives">中等无限生命,单一存档</string>
<string name="startscreen_mode_unlimited_saves_and_lives">标准无限生命和存档数量</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
<string name="startscreen_error_loading_empty_slot">无法空存档中加载游戏。</string>
<string name="startscreen_error_loading_empty_slot">无法空存档中加载游戏。</string>
<string name="startscreen_error_loading_game">存档加载失败</string>
<string name="startscreen_load_game_confirm">游戏未保存, 你将会失去当前存档</string>
<string name="startscreen_load_game_confirm">游戏未保存你将会丢失当前的英雄</string>
<string name="startscreen_load_game">加载存档</string>
<string name="startscreen_game_mode">模式</string>
<string name="startscreen_load">加载</string>
<string name="startscreen_enterheroname">输入角色</string>
<string name="startscreen_selectherosprite">选择角色</string>
<string name="startscreen_enterheroname">输入英雄</string>
<string name="startscreen_selectherosprite">选择英雄</string>
<string name="startscreen_about">关于/帮助</string>
<string name="startscreen_newgame_confirm">确认删除当前存档,开启新游戏?</string>
<string name="startscreen_newgame_confirm">你将失去你当前的游戏进度和英雄,确定要开始一个新游戏吗\?</string>
<string name="startscreen_newgame_start">开始游戏</string>
<string name="startscreen_newgame">新游戏</string>
<string name="startscreen_continue">继续当前游戏</string>
<string name="iteminfo_action_use_ap">使用了 (%1$d AP)</string>
<string name="iteminfo_action_use_ap">使用%1$dAP</string>
<string name="iteminfo_action_unequip">卸下</string>
<string name="iteminfo_action_equip">装备</string>
<string name="iteminfo_action_use">使用</string>
<string name="traitsinfo_attack_damage">攻击伤害:</string>
<string name="traitsinfo_attack_damage">伤害</string>
<string name="about_button3">许可证</string>
<string name="iteminfo_action_unequip_ap">卸下(消耗 %1$d AP)</string>
<string name="storage_permissions_mandatory">Andor\'s Trail 必须具有存储访问权限,才能处理保存的游戏和世界地图。正在关闭 Andor\'s Trail。</string>
<string name="change_theme_requires_restart">更改UI主题需要重新启动。 Andor\'s Trail 已被关闭</string>
<string name="iteminfo_action_unequip_ap">卸下(%1$dAP</string>
<string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
<string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出</string>
<string name="conversation_reward_quest_finished">【任务完成:\"%1$s\"】</string>
<string name="combat_log_noentries">没有记录。</string>
<string name="combat_log_noentries">尚无记录。</string>
<string name="combat_log_title">战斗记录</string>
<string name="combat_result_monstermoved">%1$s 移动。</string>
<string name="heroinfo_useitem_cost">使用物品消耗 (AP):</string>
<string name="heroinfo_reequip_cost">重新装备消耗 (AP):</string>
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问有关是否要覆盖的问题</string>
<string name="preferences_dialog_overwrite_savegame_title">确认覆盖存档</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在覆盖不同玩家时显示</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示确认对话框</string>
<string name="dialog_newversion_message">感谢你下载安多迷踪( Andor\'s Trail!
<string name="combat_result_monstermoved">%1$s移动。</string>
<string name="heroinfo_useitem_cost">使用物品消耗AP</string>
<string name="heroinfo_reequip_cost">重新装备消耗AP</string>
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
<string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
<string name="dialog_newversion_message">感谢你下载Andor\'s Trail
\n
\n-请注意这个版本的安多迷踪还在开发中,意味着地图还没有全完成。
\n-请到我们的论坛一起讨论游戏,帮助我们做更好的游戏(查看关于)。
\n请注意这个版本的Andor\'s Trail还在<b>开发中</b>,意味着地图还没有全完成。
\n请到我们的论坛一起讨论游戏帮助我们做更好(查看关于)。
\n
\n-感谢大家的馈!</string>
\n感谢大家的馈!</string>
<string name="skill_title_eater">食尸者</string>
<string name="skill_title_cleave">我还能打</string>
<string name="skill_title_more_exp">学霸体质</string>
<string name="skill_title_cleave">坚持</string>
<string name="skill_title_more_exp">快速学习</string>
<string name="skill_title_coinfinder">宝物猎人</string>
<string name="skill_title_speed">战斗速度</string>
<string name="skill_title_better_criticals">强暴击</string>
<string name="skill_title_more_criticals">暴击</string>
<string name="skill_title_better_criticals">强暴击</string>
<string name="skill_title_more_criticals">更多暴击</string>
<string name="skill_title_barkskin">硬化皮肤</string>
<string name="skill_title_dodge">闪避</string>
<string name="skill_title_barter">商人</string>
<string name="skill_title_weapon_dmg">重击</string>
<string name="bulkselection_sell_confirmation">你确认要卖出 %1$s 吗?这个物品是 %2$s 的有可能你将不会再次获得。</string>
<string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗这个物品是%2$s的,你可能不会再次获得。</string>
<string name="skill_title_weapon_chance">精准</string>
<string name="bulkselection_sell_confirmation_title">你确认吗?</string>
<string name="bulkselection_select_all">全部</string>
<string name="bulkselection_totalcost_sell">花费%1$d 金币</string>
<string name="bulkselection_totalcost_buy">总计需要%1$d 金币</string>
<string name="bulkselection_totalcost_sell">%1$d金币</string>
<string name="bulkselection_totalcost_buy">总计:%1$d金币</string>
<string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
<string name="actorconditioninfo_effect_every_round">每回合</string>
<string name="actorconditioninfo_constant_effect">持续效果</string>
<string name="preferences_movement_dpad_positions_center_top">正上方</string>
<string name="preferences_movement_dpad_positions_upper_right">右上</string>
<string name="preferences_movement_dpad_positions_upper_left">左上</string>
<string name="preferences_movement_dpad_positions_center_right">中心偏右</string>
<string name="preferences_movement_dpad_positions_center_left">中间偏左</string>
<string name="preferences_movement_dpad_positions_upper_right">右上</string>
<string name="preferences_movement_dpad_positions_upper_left">左上</string>
<string name="preferences_movement_dpad_positions_center_right">正右方</string>
<string name="preferences_movement_dpad_positions_center_left">正左方</string>
<string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
<string name="preferences_movement_dpad_positions_lower_left">左下</string>
<string name="preferences_movement_dpad_positions_lower_right">右下</string>
<string name="preferences_movement_dpad_positions_lower_left">左下</string>
<string name="preferences_movement_dpad_positions_lower_right">右下</string>
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许按一下虚拟方向键中心来最小化。</string>
<string name="preferences_movement_dpad_minimizeable_title">最小化虚拟方向键</string>
<string name="preferences_movement_dpad_position">启用虚拟方向键来移动</string>
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许按虚拟方向键中心来最小化。</string>
<string name="preferences_movement_dpad_minimizeable_title">最小化虚拟方向键</string>
<string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
<string name="preferences_movement_dpad_position_title">虚拟方向键</string>
<string name="inventory_unassign">取消登录</string>
<string name="inventory_assign_slot3">快捷栏3</string>
<string name="inventory_assign_slot2">快捷栏2</string>
<string name="inventory_assign_slot1">快捷栏1</string>
<string name="inventory_selectitem">选择要指派的物品</string>
<string name="inventory_assign">登录到快捷栏</string>
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(重启生效</string>
<string name="inventory_unassign">取消分配此槽位</string>
<string name="inventory_assign_slot3">槽位3</string>
<string name="inventory_assign_slot2">槽位2</string>
<string name="inventory_assign_slot1">槽位1</string>
<string name="inventory_selectitem">选择要分配的物品</string>
<string name="inventory_assign">分配到快捷栏</string>
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(需要重启游戏</string>
<string name="preferences_language">语言</string>
<string name="preferences_language_default">系统语言</string>
<string name="preferences_display_scaling_factor_double">200% 大小</string>
<string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
<string name="preferences_display_scaling_factor_normal">正常大小</string>
<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
<string name="preferences_display_scaling_factor_double">2x</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
<string name="preferences_display_scaling_factor_normal">1x</string>
<string name="preferences_display_scaling_factor_75_percent">0.75x</string>
<string name="preferences_display_scaling_factor_50_percent">0.5x</string>
<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
<string name="preferences_display_scaling_factor_title">缩放比例</string>
<string name="iteminfo_effect_decrease_movecost">减少移动消耗 %1$d AP</string>
<string name="iteminfo_effect_increase_movecost">提升移动消耗 %1$d AP</string>
<string name="iteminfo_effect_increase_max_ap">提升最大 AP %1$d</string>
<string name="iteminfo_effect_decrease_max_ap">降低降低最大 AP %1$d</string>
<string name="iteminfo_effect_increase_max_hp">提升最大 HP %1$d</string>
<string name="iteminfo_effect_decrease_max_hp">降低最大 HP %1$d</string>
<string name="iteminfo_effect_increase_current_ap">恢复 %1$s AP</string>
<string name="iteminfo_effect_decrease_current_ap">失去 %1$s AP</string>
<string name="iteminfo_effect_increase_current_hp">恢复 %1$s HP</string>
<string name="iteminfo_effect_decrease_current_hp">失去 %1$s HP</string>
<string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
<string name="iteminfo_effect_increase_movecost">增加移动消耗%1$dAP</string>
<string name="iteminfo_effect_increase_max_ap">增加%1$d点AP上限</string>
<string name="iteminfo_effect_decrease_max_ap">降低%1$d点AP上限</string>
<string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
<string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
<string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
<string name="iteminfo_effect_decrease_current_ap">失去%1$sAP</string>
<string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
<string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
<string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
<string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
<string name="iteminfo_effect_works_when_equipped">当装备时</string>
<string name="iteminfo_effect_works_when_used">当使用时</string>
<string name="iteminfo_effect_works_when_killing_target">每一击杀</string>
<string name="iteminfo_effect_works_when_killing_target">每一击杀</string>
<string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
<string name="iteminfo_effect_works_on_attacker">对攻击者</string>
<string name="iteminfo_effect_works_on_target">对目标</string>
<string name="iteminfo_effect_works_on_source">对来源</string>
<string name="iteminfo_effect_duration">(%1$d 回合)</string>
<string name="iteminfo_effect_chance_of">%1$s 几率 %2$s</string>
<string name="iteminfo_effect_duration">%1$d回合</string>
<string name="iteminfo_effect_chance_of">%1$s概率%2$s</string>
<string name="actorcondition_info_immunity">免疫%1$s</string>
<string name="actorcondition_info_removes_all">移除所有%1$s</string>
<string name="actorinfo_currentconditions">当前状态</string>
<string name="preferences_movementmethods_avoid">避开障碍物</string>
<string name="preferences_movementmethods_straight">直线(原始</string>
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
<string name="preferences_movementmethods_straight">直线(默认</string>
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
<string name="preferences_movementmethod_title">移动模式</string>
<string name="preferences_movement_category">移动</string>
<string name="preferences_attackspeed_slow"></string>
<string name="preferences_attackspeed_slow"></string>
<string name="preferences_attackspeed_normal">正常</string>
<string name="preferences_attackspeed_fast"></string>
<string name="preferences_attackspeed_instant">即时(没有动画)</string>
<string name="preferences_attackspeed_fast"></string>
<string name="preferences_attackspeed_instant">(没有动画)</string>
<string name="preferences_display_loot_never">不显示</string>
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示掉落</string>
<string name="preferences_display_loot_toast">显示简短的通知</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">显示物品,通知和其它对话框</string>
<string name="preferences_display_loot_dialog_on_items">找到物品时显示掉落对话框</string>
<string name="preferences_display_loot_dialog">总是显示掉落对话框</string>
<string name="preferences_combat_speed">决定怪物进攻速度。</string>
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示通知</string>
<string name="preferences_display_loot_toast">总是显示通知</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">找到物品时显示对话框,否则显示通知</string>
<string name="preferences_display_loot_dialog_on_items">找到物品时显示对话框</string>
<string name="preferences_display_loot_dialog">总是显示对话框</string>
<string name="preferences_combat_speed">决定怪物进攻速度显示</string>
<string name="preferences_combat_speed_title">战斗速度</string>
<string name="preferences_dialog_monsterloot">选择你要显示战斗结果(金币,经验,掉落物品)。</string>
<string name="preferences_dialog_confirmattack">攻击怪物时,显示你是否要攻击对话框。</string>
<string name="preferences_dialog_confirmrest">当你进入床铺,确认是否需要休息,如果为否,进入床铺时将自动休息。</string>
<string name="preferences_dialog_category">确认</string>
<string name="preferences_dialog_monsterloot">选择显示战斗结果的方式(金币,经验,物品)。</string>
<string name="preferences_dialog_confirmattack">攻击怪物时,显示你是否要攻击..?”对话框。</string>
<string name="preferences_dialog_confirmrest">进入床铺,确认是否需要休息。否则,进入床铺时将自动休息。</string>
<string name="preferences_dialog_category">确认对话框</string>
<string name="preferences_display_fullscreen_title">全屏</string>
<string name="questlog_queststatus_inprogress">进行中</string>
<string name="questlog_includecompleted_onlycompleted">完成的任务</string>
<string name="questlog_includecompleted_hidecompleted">完成的任务</string>
<string name="about_contents1">欢迎来到Andor\'s Trail一个Android上的开源的地牢型安卓RPG。&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;andorstrail.com上的游戏论坛可以讨论关于游戏的问题。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://docs.andorstrail.com/&gt;游戏百科可以查看关于Andor\'s Trail世界的信息等。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;为开发者准备的github.com上的开源代码&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 请访问论坛与其他玩家一起讨论游戏。&lt;br /&gt;</string>
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手。
<string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
<string name="about_contents1">关于</string>
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手时,获得额外增益
\n
\n如果没有这个技能只有%1$d %% 的武器品质可以在副手装备时使用。包括命中、暴击等级、伤害和格挡。没有这个技能,攻击的攻击速度(AP消耗就是主武器和副手武器的攻击速度之和。
\n如果没有这个技能当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中、暴击技能、伤害和格挡。没有这个技能,攻击AP消耗就是主武器和副手武器的AP消耗之和。
\n
\n技能等级1时可使用%2$d %% 数值的副手武器,攻击速度是装备的两个武器中的较高值加上%3$d %% 的较低值之和
\n技能等级1时可使用%2$d%%副手武器的数据攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。
\n
\n技能等级2时可使用%4$d %% 数值的副手武器,攻击速度等于两个武器中的最高值。</string>
<string name="skill_longdescription_armor_prof_heavy">对于每个技能等级,增加%1$d %% 每件重甲的格挡几率。重甲的移动惩罚每技能等级减少%2$d%%,攻击速度惩罚每技能等级减少%3$d%%。重型盔甲包括金属盔甲、链甲和板甲。</string>
\n技能等级2时可使用%4$d%%副手武器的数据攻击时AP消耗等于两个武器中的最高值。</string>
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡%1$d%%,减少重甲的移动惩罚%2$d%%减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
<string name="preferences_display_theme_charcoal">黑曜石</string>
<string name="preferences_display_theme_green">孔雀石</string>
<string name="preferences_display_theme_blue">钴蓝色</string>
@@ -340,10 +340,10 @@
<string name="skill_sort_unlocked">已解锁</string>
<string name="skill_sort_points"></string>
<string name="skill_sort_name">名称</string>
<string name="skill_sort_unsorted">未分类</string>
<string name="skill_sort_unsorted">未分类</string>
<string name="skill_category_proficiency">精通</string>
<string name="skill_category_speciality">业性</string>
<string name="skill_category_utility"></string>
<string name="skill_category_speciality"></string>
<string name="skill_category_utility"></string>
<string name="skill_category_immunity">免疫</string>
<string name="skill_category_criticals">暴击</string>
<string name="skill_category_defense">防御</string>
@@ -354,192 +354,192 @@
<string name="shoplist_sort_quantity">数量</string>
<string name="shoplist_sort_price">价格</string>
<string name="shoplist_sort_name">名称</string>
<string name="shoplist_sort_custom">未分类的</string>
<string name="shoplist_sort_custom">默认</string>
<string name="inventory_sort_type">类别</string>
<string name="inventory_sort_rarity">稀有度</string>
<string name="inventory_sort_quantity">数量</string>
<string name="inventory_sort_price">价格</string>
<string name="inventory_sort_name">名称</string>
<string name="inventory_sort_custom">未分类的</string>
<string name="inventory_category_other"></string>
<string name="inventory_sort_custom">默认</string>
<string name="inventory_category_other"></string>
<string name="inventory_category_quest">任务物品</string>
<string name="inventory_category_usable">消耗品</string>
<string name="inventory_category_armor"></string>
<string name="inventory_category_armor"></string>
<string name="inventory_category_weapons">武器</string>
<string name="inventory_category_favorites">收藏夹</string>
<string name="inventory_category_favorites">最爱</string>
<string name="inventory_category_all">全部</string>
<string name="change_locale_requires_restart">更改区域设置需要重新启动。Andor\'s Trail 已经关闭了</string>
<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重新启动</string>
<string name="change_locale_requires_restart">更改语言需要重新启动。Andor\'s Trail已退出</string>
<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重启游戏</string>
<string name="preferences_ui_use_localized_resources_title">使用本地化资源</string>
<string name="heroinfo_gamestats">游戏统计数据</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">打开工具箱时显示快捷栏</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">右下, 沿右边界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下,沿底部边界</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">右下, 沿右边界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下,沿边界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">左下,沿下边界</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">左下,沿左边界</string>
<string name="preferences_quickslots_placements_vertical_center_right">中间偏</string>
<string name="preferences_quickslots_placements_vertical_center_left">中间偏</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
<string name="preferences_quickslots_placements_vertical_center_right"></string>
<string name="preferences_quickslots_placements_vertical_center_left"></string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
<string name="preferences_quickslots_placement">快捷栏位置</string>
<string name="skill_longdescription_weapon_prof_pole">对于每个技能等级,增加使用杆武器时的攻击几率%1$d %%物品的基本攻击几率,增加物品的基本格挡几率%2$d %%物品的基本格挡几率,和增加物品的基本临界技能%3$d %%物品的基本临界技能。</string>
<string name="skill_longdescription_specialization_weapon_shield">增加武器的伤害潜能。额外增加%1$d %%的命中率,以及额外增加%2$d %% 的伤害值</string>
<string name="skill_longdescription_specialization_2hand">除了本技能的增益外,额外增加 %1$d %% 双手武器的伤害值,额外增加%2$d %% 双手武器的命中率</string>
<string name="skill_longdescription_specialization_dualwield">双持武器时,在原来命中率的基础上,额外增加%1$d %% 的命中率。在原来格挡率的基础上,额外增加%2$d %% 的格挡率</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何甲且没有使用武器或盾牌的情况下战斗,获得%1$d的攻击几率%2$d的格挡几率%3$d的伤害抗性每技能等级增加%4$d最大伤害。该技能还提供了1 + 0的临界乘数。%5$d每级
<string name="skill_longdescription_weapon_prof_pole">使用杆武器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中和伤害。增加原始命中%1$d%%,增加原始伤害%2$d%%。</string>
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中%2$d%%</string>
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中%1$d%%。增加双持武器的原始格挡%2$d%%。</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中增加%1$d格挡增加%2$d伤害抗性增加%3$d最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能级数的暴击倍率
\n
\n由布制成的物品不被认为是盔甲。</string>
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌获得额外增益。
\n由布制成的装备不被认为是盔甲。</string>
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌或格挡武器时将获得额外增益。
\n
\n每技能等级增加%1$d %% 武器的命中率,增加%2$d %% 盾牌的格挡率</string>
<string name="skill_longdescription_fightstyle_2hand">当使用双手需要的武器时,比如双手剑、巨斧或巨锤,都会获得额外增益。
\n每技能等级增加主手武器原始命中%1$d%%,增加盾牌或格挡武器原始格挡%2$d%%。</string>
<string name="skill_longdescription_fightstyle_2hand">当使用双手武器时,比如双手剑、巨斧或巨锤,获得额外增益。
\n
\n每技能等级增加%1$d %% 双手武器的伤害</string>
<string name="skill_longdescription_armor_prof_light">每个技能等级增加%1$d %% 轻型盔甲的格挡率。轻甲包括皮革, 轻金属和隐藏甲。</string>
<string name="skill_longdescription_armor_prof_unarmored">在没有装备甲的情况下战斗时,每个技能等级获得%1$d格挡率。用布做的物品不被认为是盔甲。</string>
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加%1$d点伤害免疫</string>
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级获得%1$d命中%2$d额外伤害和%3$d格挡</string>
<string name="skill_longdescription_weapon_prof_blunt">对于每个技能等级,当使用钝型武器时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能</string>
<string name="skill_longdescription_weapon_prof_axe">对于每个技能等级,当适用斧子和巨斧时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
<string name="skill_longdescription_weapon_prof_2hsword">对于每个技能等级,当使用双手剑时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
<string name="skill_longdescription_weapon_prof_1hsword">对于每个技能等级,当使用刺剑、长剑和大刀时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
<string name="skill_longdescription_weapon_prof_dagger">对于每个技能等级,当使用匕首和短剑时,增加 %1$d %% 的物品基础攻击几率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
<string name="skill_shortdescription_weapon_prof_pole">更擅长用杆器战斗</string>
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌作战专家</string>
\n每技能等级增加双手武器的原始伤害%1$d%%</string>
<string name="skill_longdescription_armor_prof_light">每个技能等级增加轻甲的格挡%1$d%%。轻甲包括皮革 轻金属和隐藏甲。</string>
<string name="skill_longdescription_armor_prof_unarmored">在没有装备甲的情况下战斗时,每个技能等级增加格挡%1$d。用布做的物品不被认为是盔甲。</string>
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害抗性%1$d。</string>
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中%2$d伤害和%3$d格挡。</string>
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。这包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤</string>
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
<string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌专家</string>
<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
<string name="skill_shortdescription_specialization_dualwield">双持专家</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无甲的战斗</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">擅长用武器和盾牌作战</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无甲的战斗</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">擅长用武器和盾牌作战</string>
<string name="skill_shortdescription_fightstyle_2hand">更好地使用需要双手的武器</string>
<string name="skill_shortdescription_fightstyle_dualwield">同时装备两种武器</string>
<string name="skill_shortdescription_armor_prof_heavy">擅长使用重型</string>
<string name="skill_shortdescription_armor_prof_light">擅长使用轻型</string>
<string name="skill_shortdescription_armor_prof_unarmored">更擅长甲作战</string>
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌</string>
<string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
<string name="skill_shortdescription_armor_prof_heavy">好地使用重型</string>
<string name="skill_shortdescription_armor_prof_light">好地使用轻型</string>
<string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿盔甲作战</string>
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌和格挡武器</string>
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首战</string>
<string name="skill_title_weapon_prof_pole">器精通</string>
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首</string>
<string name="skill_title_weapon_prof_pole">长杆武器精通</string>
<string name="skill_title_specialization_weapon_shield">专精武器和盾牌</string>
<string name="skill_title_specialization_2hand">专精:双手武器</string>
<string name="skill_title_specialization_dualwield">专精:双持</string>
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格:武僧之路</string>
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格武僧之路</string>
<string name="skill_title_fightstyle_weapon_shield">战斗风格:武器与盾牌</string>
<string name="skill_title_fightstyle_2hand">战斗风格:双手武器</string>
<string name="skill_title_fightstyle_dualwield">战斗风格:双手挥舞</string>
<string name="skill_title_fightstyle_dualwield">战斗风格:双</string>
<string name="skill_title_armor_prof_heavy">重甲精通</string>
<string name="skill_title_armor_prof_light">轻甲精通</string>
<string name="skill_title_armor_prof_unarmored">甲战斗</string>
<string name="skill_title_armor_prof_unarmored">无甲战斗</string>
<string name="skill_title_armor_prof_shield">盾牌精通</string>
<string name="skill_title_weapon_prof_unarmed">徒手</string>
<string name="skill_title_weapon_prof_unarmed">徒手</string>
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
<string name="skill_title_weapon_prof_axe">斧类精通</string>
<string name="skill_title_weapon_prof_2hsword">双手剑精通</string>
<string name="skill_title_weapon_prof_1hsword">单手剑精通</string>
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
<string name="conversation_reward_quest_updated">[任务更新: \"%1$s\"]</string>
<string name="conversation_reward_quest_updated">任务更新:\"%1$s\"</string>
<string name="loadsave_empty_slot">%1$d.&lt;空白&gt;</string>
<string name="iteminfo_effect_weapon_attack_damage">伤害:%1$d</string>
<string name="iteminfo_effect_decrease_attack_chance">命中率降低%1$d</string>
<string name="iteminfo_effect_increase_attack_chance">命中率增加%1$d</string>
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
<string name="iteminfo_effect_decrease_attack_cost">攻击消耗降低 %1$d AP</string>
<string name="iteminfo_effect_increase_attack_cost">攻击消耗增加 %1$d AP</string>
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗 (AP):%1$d AP</string>
<string name="iteminfo_effect_decrease_attack_chance">降低命中%1$d</string>
<string name="iteminfo_effect_increase_attack_chance">增加命中%1$d</string>
<string name="iteminfo_effect_weapon_attack_chance">命中%1$d</string>
<string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
<string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗%1$dAP</string>
<string name="inventory_equip_offhand">装备(副手)</string>
<string name="preferences_ui_enable_animations">显示各种界面元素 (如战斗栏) 的动画。</string>
<string name="preferences_ui_enable_animations">显示各种界面元素如战斗栏的动画。</string>
<string name="preferences_ui_enable_animations_title">启用动画</string>
<string name="preferences_ui_category">界面</string>
<string name="about_button4">关于</string>
<string name="skill_longdescription_concussion">你的攻击对象的格挡率至少低于你的命中%1$d时有%2$d %%率在敌人上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
<string name="skill_shortdescription_concussion">脑震荡的</string>
<string name="skill_longdescription_taunt">当攻击没有命中时,有%1$d %% 几率时攻击者失去%2$dAP。这适用于所有对你的近战攻击。</string>
<string name="skill_shortdescription_taunt">攻击未命中时失去AP</string>
<string name="skill_longdescription_concussion">敌人的格挡低于你的命中至少%1$d时有%2$d%%率在敌人上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
<string name="skill_shortdescription_concussion">脑震荡的</string>
<string name="skill_longdescription_taunt">当攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
<string name="skill_title_taunt">嘲讽</string>
<string name="skill_longdescription_rejuvenation">每回合 (6 秒), 有 %1$d %%率使一个有效的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状如头晕, 身体机能状况如疲劳血液紊乱, 如中毒。</string>
<string name="skill_shortdescription_rejuvenation">去除受影响状态的</string>
<string name="skill_longdescription_rejuvenation">每回合6秒%1$d%%率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型精神状如头晕,物理状态如疲劳血液状态如中毒。</string>
<string name="skill_shortdescription_rejuvenation">去除负面状态的</string>
<string name="skill_title_rejuvenation">回春</string>
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 概率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
<string name="skill_shortdescription_crit2">骨折的</string>
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d %% 概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
<string name="skill_shortdescription_crit1">内出血的</string>
<string name="loadsave_save_overwrite_confirmation_title">是否覆盖存档?</string>
<string name="loadsave_save_to_new_slot">创建新的保存游戏存档</string>
<string name="skill_shortdescription_crit2">骨折的</string>
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
<string name="skill_shortdescription_crit1">内出血的</string>
<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
<string name="loadsave_save_to_new_slot">创建新的存档</string>
<string name="traitsinfo_criticalhit_effectivechance">有效暴击率:</string>
<string name="actorinfo_immune_criticals">免疫暴击</string>
<string name="inventory_movebottom">移至底部</string>
<string name="inventory_movetop">移到顶部</string>
<string name="skill_longdescription_shadow_bless">按%1$d %%的机率降低所有受影响的状态。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
<string name="skill_longdescription_shadow_bless">降低所有负面状态影响的概率%1$d%%。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
<string name="skill_shortdescription_shadow_bless">抵抗所有类型的负面状态</string>
<string name="skill_title_shadow_bless">暗影的黑暗祝福</string>
<string name="preferences_high_quality_filters">如果你在滤地图上遇到性能问题(例如暗洞),请禁用此功能。启用此选项将使游戏使用高级滤色器,而不是纯色叠加。</string>
<string name="preferences_high_quality_filters_title">高品质滤</string>
<string name="preferences_optimized_drawing">如果看到图形异常, 请禁用此项。启用此选项将使游戏只重绘每个帧的屏幕上更改的部分。</string>
<string name="preferences_high_quality_filters">如果你在滤地图上遇到性能问题(例如暗洞),请禁用此功能。启用此功能将使游戏使用高级滤色器,而不是纯色叠加。</string>
<string name="preferences_high_quality_filters_title">高品质滤</string>
<string name="preferences_optimized_drawing">如果图形异常,请禁用此项。启用此选项将使游戏在每帧中只重绘的屏幕上更改的部分。</string>
<string name="preferences_optimized_drawing_title">优化绘图</string>
<string name="menu_save_switch_character">保存允许你切换到另一个角色,稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
<string name="menu_save_switch_character">保存游戏允许你切换到另一个角色,并在稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
<string name="menu_save_switch_character_title">切换角色</string>
<string name="menu_save_saving_not_allowed_in_combat">无法在战斗中保存游戏。</string>
<string name="traitsinfo_base_max_ap">AP上限</string>
<string name="traitsinfo_base_max_hp">HP上限</string>
<string name="actorcondition_categories_blood">血液</string>
<string name="actorcondition_categories_physical">物理</string>
<string name="actorcondition_categories_mental">心理</string>
<string name="actorcondition_categories_spiritual">精神</string>
<string name="actorcondition_categories_mental">精神</string>
<string name="actorcondition_categories_spiritual">心灵</string>
<string name="actorconditioninfo_category">状态类别:%1$s</string>
<string name="iteminfo_displaytypes_rare">稀有</string>
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
<string name="iteminfo_displaytypes_legendary">传奇</string>
<string name="iteminfo_displaytypes_quest">任务物品</string>
<string name="iteminfo_displaytypes_ordinary">普通</string>
<string name="loadsave_save_overwrite_confirmation">此存档包含不同的玩家名称 (%1$s), 而不是您当前的人物名称 (%2$s)。确实要覆盖此存档吗?</string>
<string name="levelup_adds_new_skillpoint">这次升级给你一个新的技能点!</string>
<string name="skill_number_of_increases_several">可以选择升级%1$d项技能。</string>
<string name="loadsave_save_overwrite_confirmation">此存档的英雄名(%1$s与当前%2$s)不同。确实要覆盖此存档吗?</string>
<string name="levelup_adds_new_skillpoint">这次升级给你一个新的技能点!</string>
<string name="skill_number_of_increases_several">可以选择升级%1$d项技能。</string>
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d %2$s (基础值)</string>
<string name="skill_prerequisite_level">要升级这个技能,你至少需要%1$d人物等级。</string>
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的 %2$s 技能。</string>
<string name="skill_current_level_with_maximum">当前等级: %1$d / %2$d</string>
<string name="skill_current_level">当前等级: %1$d</string>
<string name="skill_longdescription_resistance_blood_disorder">个技能水平都会降低血液疾病的几率%1$d %% ,最多达到%2$d %% 。这包括怪物攻击造成的状态如中毒或流血。</string>
<string name="skill_longdescription_resistance_physical_capacity">降低受影响您的物理容量的状态的机率,每个技能级别的 %1$d %% ,为最大%2$d %%。这包括诸如疲劳等怪物攻击造成的状态。</string>
<string name="skill_longdescription_resistance_mental">个技能等级降低精神状态折磨的几率为%1$d %% ,最多为%2$d %% 。这包括怪物攻击造成的状态如眩晕或武器虚弱</string>
<string name="skill_longdescription_magicfinder">技能等级提高发现非常见物品的概率 %1$d %% </string>
<string name="skill_longdescription_lower_exploss">对于每个技能级,减少%1$d %% (现有 exp 损失值的百分比, 而不是百分比) 造成的丢失的经验量。%2$d级将消除因死亡造成的所有经验损失。</string>
<string name="skill_longdescription_regeneration">当没有怪物直接相邻时每回合HP+%1$d点。</string>
<string name="skill_longdescription_evasion">技能等级,减少%1$d%%逃跑失败的几率,以及相邻怪物的%2$d%%攻击几率</string>
<string name="skill_longdescription_fortitude">每一次人物等级提升最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化,只有新的升级时才会。</string>
<string name="skill_longdescription_eater">技能等级增加击后获得HP +%1$d。</string>
<string name="skill_longdescription_cleave">技能等级增加击杀后获得的AP %1$d 点。</string>
<string name="skill_longdescription_more_exp">技能等级增加 %1$d 战斗获得的经验值。</string>
<string name="skill_longdescription_coinfinder">技能等级增加 %1$d %%战后掉落金币概率,并增加 %2$d %%掉落的金币量。</string>
<string name="skill_longdescription_speed">技能等级增加 %1$d AP上限。</string>
<string name="skill_longdescription_better_criticals">技能等级增加 %1$d装备附有的暴击伤害倍率。</string>
<string name="skill_longdescription_more_criticals">技能等级增加 %1$d装备有的暴击几率</string>
<string name="skill_longdescription_barkskin">技能等级增加伤害减免 %1$d。</string>
<string name="skill_longdescription_dodge">技能等级增加 %1$d百分比的格挡</string>
<string name="skill_longdescription_barter">技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
<string name="skill_longdescription_weapon_dmg">技能等级增加%1$d伤害。</string>
<string name="skill_longdescription_weapon_chance">技能等级增加%1$d百分比的命中。</string>
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s基础值</string>
<string name="skill_prerequisite_level">要升级这个技能,你至少需要达到%1$d级。</string>
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的%2$s技能。</string>
<string name="skill_current_level_with_maximum">当前等级%1$d/%2$d</string>
<string name="skill_current_level">当前等级%1$d</string>
<string name="skill_longdescription_resistance_blood_disorder">每个技能等级降低血液负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如中毒或流血。</string>
<string name="skill_longdescription_resistance_physical_capacity">每个技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如疲劳</string>
<string name="skill_longdescription_resistance_mental">每个技能等级降低精神负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如眩晕或武器无力</string>
<string name="skill_longdescription_magicfinder">技能等级增加发现非平凡物品的概率%1$d%%。</string>
<string name="skill_longdescription_lower_exploss">每个技能级,减少%1$d%%由死亡造成的经验丢失。%2$d级将消除因死亡造成的所有经验损失。</string>
<string name="skill_longdescription_regeneration">每个技能等级,当没有怪物直接相邻时每回合HP+%1$d点。</string>
<string name="skill_longdescription_evasion">技能等级,减少逃跑失败的概率%1$d%%,以及相邻怪物的攻击概率%2$d%%。</string>
<string name="skill_longdescription_fortitude">每一次后续升级HP上限按技能等级增加%1$d。技能没有回溯性,只有后续升级时才会增加</string>
<string name="skill_longdescription_eater">技能等级增加击败敌人后获得HP+%1$d。</string>
<string name="skill_longdescription_cleave">技能等级增加击杀后获得的AP%1$d点。</string>
<string name="skill_longdescription_more_exp">技能等级增加%1$d%%战斗获得的经验值。</string>
<string name="skill_longdescription_coinfinder">技能等级增加战后掉落金币概率%1$d%%,并增加掉落的金币量%2$d%%</string>
<string name="skill_longdescription_speed">技能等级增加%1$dAP上限。</string>
<string name="skill_longdescription_better_criticals">技能等级增加装备原始暴击伤害倍率%1$d</string>
<string name="skill_longdescription_more_criticals">技能等级增加%1$d%装备有的暴击技能</string>
<string name="skill_longdescription_barkskin">技能等级增加伤害抗性%1$d。</string>
<string name="skill_longdescription_dodge">技能等级增加格挡%1$d。</string>
<string name="skill_longdescription_barter">技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
<string name="skill_longdescription_weapon_dmg">技能等级增加%1$d伤害。</string>
<string name="skill_longdescription_weapon_chance">技能等级增加%1$d命中。</string>
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
<string name="skill_shortdescription_resistance_physical_capacity">抵抗负面物理状态</string>
<string name="skill_shortdescription_resistance_mental">抵抗负面精神状态</string>
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
<string name="skill_shortdescription_resistance_mental">抵抗心灵类负面状态</string>
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的概率</string>
<string name="skill_shortdescription_lower_exploss">减少死亡时经验损失</string>
<string name="skill_shortdescription_regeneration">每回合恢复血量</string>
<string name="skill_shortdescription_evasion">提升逃跑概率</string>
<string name="skill_shortdescription_fortitude">每次升级后血量提升</string>
<string name="skill_shortdescription_eater">击杀敌人后恢复HP</string>
<string name="skill_shortdescription_cleave">每次击后恢复AP</string>
<string name="skill_shortdescription_more_exp">敌人获得更多经验</string>
<string name="skill_shortdescription_coinfinder">增加发现金币的概</string>
<string name="skill_shortdescription_eater">每次击败敌人后恢复HP</string>
<string name="skill_shortdescription_cleave">每次击败敌人后恢复AP</string>
<string name="skill_shortdescription_more_exp">敌人获得更多经验</string>
<string name="skill_shortdescription_coinfinder">增加金币发现率</string>
<string name="skill_shortdescription_speed">增加AP上限</string>
<string name="skill_shortdescription_better_criticals">暴击伤害</string>
<string name="skill_shortdescription_better_criticals">暴击伤害</string>
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
<string name="skill_shortdescription_barkskin">伤害减免</string>
<string name="skill_shortdescription_barkskin">伤害抗性</string>
<string name="skill_shortdescription_dodge">增加格挡</string>
<string name="skill_shortdescription_barter">更好的商店价格</string>
<string name="skill_shortdescription_weapon_dmg">增加伤害</string>
@@ -549,45 +549,45 @@
<string name="skill_title_resistance_mental">心灵强大</string>
<string name="skill_title_magicfinder">魔法探测器</string>
<string name="skill_title_lower_exploss">驾驭失败</string>
<string name="skill_title_evasion">闪避</string>
<string name="skill_title_evasion">逃跑</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;游戏设置&lt;/b&gt;可通过按下设备的菜单按钮找到。&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;界面图标&lt;/h1&gt; &lt;div&gt;&lt;b&gt;宝箱&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;快捷栏 【长按快捷栏槽可分配快捷栏内容】&lt;/p&gt; &lt;div&gt;&lt;b&gt;英雄&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;菜单 【总览,任务,技能,背包 *】&lt;/p&gt; &lt;p&gt;* (在背包界面,点击物品可以看到信息,长按有更多选项)&lt;/p&gt; &lt;div&gt;&lt;b&gt;敌人&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;信息 【仅在战斗中出现】&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;战斗&lt;/h1&gt; &lt;p&gt;战斗时进行操作会消耗 AP...&lt;/p&gt; &lt;div&gt;&lt;b&gt;攻击&lt;/b&gt; - 【3AP】 *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* 装备或使用消耗品会影响AP上限或消耗的AP&lt;/p&gt; &lt;div&gt;&lt;b&gt;使用物品&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;逃跑&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;高级战斗&lt;/h1&gt; &lt;div&gt;在战斗中,长按英雄附近的方块...&lt;/div&gt; &lt;div&gt;&lt;b&gt;来逃跑&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(选中的方块会高亮,攻击按钮会变成移动)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;【逃跑模式启动- 长按敌人重新进入战斗】&lt;/p&gt; &lt;div&gt;&lt;b&gt;来改变目标&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(红色高亮表示你选中的敌人)&lt;/p&gt; &lt;p&gt;【目标已改变】&lt;/p&gt;</string>
<string name="heroinfo_gamestats_bonemeals">骨粉药剂使用数</string>
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
<string name="heroinfo_gamestats_deaths">失去知觉的次数</string>
<string name="heroinfo_gamestats_quests">完成任务</string>
<string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
<string name="heroinfo_gamestats_deaths">失去知觉</string>
<string name="heroinfo_gamestats_quests">完成任务</string>
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
<string name="heroinfo_gamestats_visited_maps">到访地数量</string>
<string name="heroinfo_gamestats_num_used_items">物品使用</string>
<string name="heroinfo_gamestats_fav_monsters">杀数最多的怪物</string>
<string name="heroinfo_gamestats_top_boss">杀的最强大的怪物</string>
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物</string>
<string name="heroinfo_gamestats_visited_maps">地图到访</string>
<string name="heroinfo_gamestats_num_used_items">物品使用</string>
<string name="heroinfo_gamestats_fav_monsters">最多的怪物</string>
<string name="heroinfo_gamestats_top_boss">败过最强大的怪物</string>
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物</string>
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
<string name="menu_button_worldmap_failed">无法显示地图。</string>
<string name="loadsave_save_overwrite_confirmation_slot">(存档 %1$d)</string>
<string name="loadsave_save_overwrite_confirmation_slot">(槽位%1$d</string>
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
<string name="iteminfo_effect_decrease_reequip_cost">在战斗中装备物品的AP消耗降低%1$d</string>
<string name="iteminfo_effect_increase_reequip_cost">在战斗中装备物品的AP消耗增加%1$d</string>
<string name="iteminfo_effect_decrease_use_cost">在战斗中使用物品的AP消耗降低%1$d</string>
<string name="iteminfo_effect_increase_use_cost">在战斗中使用物品的AP消耗增加%1$d</string>
<string name="iteminfo_effect_increase_damage_resistance">伤害减免增加%1$d</string>
<string name="iteminfo_effect_decrease_block_chance">格挡率降低%1$d</string>
<string name="iteminfo_effect_increase_block_chance">格挡率增加%1$d</string>
<string name="iteminfo_effect_decrease_reequip_cost">降低在战斗中装备物品消耗%1$dAP</string>
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗%1$dAP</string>
<string name="iteminfo_effect_decrease_use_cost">降低在战斗中使用物品消耗%1$dAP</string>
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗%1$dAP</string>
<string name="iteminfo_effect_increase_damage_resistance">增加伤害抗性%1$d</string>
<string name="iteminfo_effect_decrease_block_chance">降低格挡%1$d</string>
<string name="iteminfo_effect_increase_block_chance">增加格挡%1$d</string>
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
<string name="iteminfo_effect_decrease_critical_skill">暴击等级降低%1$d</string>
<string name="iteminfo_effect_increase_critical_skill">暴击等级增加%1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">伤害降低%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">伤害降低%1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">伤害增加%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_critical_skill">降低暴击技能%1$d</string>
<string name="iteminfo_effect_increase_critical_skill">增加暴击技能%1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低伤害%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">降低伤害%1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">增加伤害%1$d-%2$d</string>
<string name="iteminfo_effect_set_damage_modifier">伤害调整:%1$d%%</string>
<string name="iteminfo_effect_increase_attack_damage">伤害增加%1$d</string>
<string name="iteminfo_effect_increase_attack_damage">增加伤害%1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">伤害:%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">伤害减免降低%1$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害抗性%1$d</string>
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
<string name="skill_title_fortitude">勇气提升</string>
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的用户可访问的存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
\n
\nAndor\'s Trail不使用访问您的设备用于任何其他目的也不访问互联网。Andors Trail是开源的源代码可以在github上找到。</string>
<string name="about_contents3">本程序为自由软件在自由软件联盟发布的GNU通用公共许可协议的约束下你可以对其进行再发布及修改。协议版本为第二版或随你更新的版本。&lt;br /&gt; &lt;br /&gt; 我们希望发布的这款程序有用,但&lt;b&gt;不保证&lt;/b&gt;,甚至不保证它有&lt;b&gt;经济价值&lt;/b&gt;&lt;b&gt;适合特定用途&lt;/b&gt;。详情参见GNU通用公共许可协议。&lt;br /&gt; &lt;br /&gt; 你理当已收到一份GNU通用公共许可协议的副本如果没有请见 &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 有关源代码和功能请求,请访问项目页面 &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="preferences_display_theme">主题(需要重新启动</string>
<string name="preferences_display_theme">主题(需要重启游戏</string>
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