mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-19 10:04:52 +01:00
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (563 of 563 strings)
This commit is contained in:
@@ -5,91 +5,91 @@
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<string name="exit_to_menu">返回菜单</string>
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<string name="menu_settings">设定</string>
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<string name="menu_save">保存</string>
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<string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
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<string name="menu_save_failed">游戏保存失败!确认存储卡正确安装并且可以写入?</string>
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<string name="menu_save_gamesaved">游戏已经保存至存档%1$d</string>
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<string name="menu_save_failed">游戏保存失败!确认SD卡安装正确并且可以写入?</string>
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<string name="loadsave_title_save">保存游戏</string>
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<string name="loadsave_title_load">载入游戏</string>
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<string name="loadsave_title_load">载入存档</string>
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<string name="loadsave_selectslot">选择存档</string>
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<string name="savegame_currenthero_displayinfo">等级 %1$d,%2$d 经验值,%3$d 金币</string>
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<string name="savegame_currenthero_displayinfo">%1$d级,经验%2$d,金币%3$d</string>
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<string name="dialog_loading_message">正在载入资源…</string>
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<string name="dialog_loading_failed_title">载入失败</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。
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\n
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\n:(
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\n
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\n存档可能出现损坏或者不完整情况。</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个比现运行新的版本创建的。</string>
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<string name="dialog_recenter">回到中心</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
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\n
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\n:(
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\n
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\n此存档可能已损坏或不完整。</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail无法加载此存档。此存档创建于更新的游戏版本中。</string>
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<string name="dialog_recenter">定位</string>
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<string name="dialog_close">关闭</string>
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<string name="dialog_more">更多</string>
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<string name="app_name">Andor\'s Trail</string>
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<string name="status_hp">生命(HP):</string>
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<string name="status_hp">HP:</string>
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<string name="heroinfo_char">总览</string>
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<string name="heroinfo_skill">技能</string>
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<string name="heroinfo_levelup">升级</string>
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<string name="heroinfo_level">等级</string>
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<string name="heroinfo_totalexperience">总经验</string>
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<string name="dialog_monsterencounter_title">遭遇</string>
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<string name="dialog_monsterencounter_message">你想攻击吗?
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\n难度:%1$s</string>
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<string name="dialog_monsterencounter_message">你想要攻击吗?
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\n难度:%1$s</string>
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<string name="dialog_monsterencounter_info">信息</string>
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<string name="dialog_monsterencounter_conditions">状态</string>
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<string name="status_ap">行动点数:</string>
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<string name="status_exp">经验值:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">XP:</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill_categories">分类</string>
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<string name="heroinfo_skill_sort">排序</string>
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<string name="heroinfo_wornequipment">已穿戴装备</string>
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<string name="heroinfo_inventory">库存</string>
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<string name="heroinfo_wornequipment">当前装备</string>
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<string name="heroinfo_inventory">背包</string>
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<string name="heroinfo_inventory_categories">类别</string>
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<string name="heroinfo_inventory_sort">排序方式</string>
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<string name="heroinfo_gold">金币: %1$d</string>
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<string name="heroinfo_healthpoints">血量(HP):</string>
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<string name="heroinfo_gold">金币:%1$d</string>
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<string name="heroinfo_healthpoints">生命值(HP):</string>
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<string name="heroinfo_experiencepoints">经验值(XP):</string>
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<string name="heroinfo_actionpoints">行动点(AP):</string>
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<string name="heroinfo_quests">任务</string>
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<string name="combat_attack">攻击(%1$d AP)</string>
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<string name="combat_move">移动 (%1$d AP)</string>
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<string name="combat_attack">攻击(%1$dAP)</string>
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<string name="combat_move">移动(%1$dAP)</string>
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<string name="combat_use">使用物品</string>
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<string name="combat_endturn">结束回合</string>
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<string name="combat_flee">逃跑</string>
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<string name="combat_begin_flee">你现在可以点击你想要移动的方向来逃离战斗。</string>
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<string name="combat_begin_flee">请点击你想要移动的方向来逃跑。</string>
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<string name="combat_flee_failed">逃跑失败!</string>
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<string name="combat_status_ap">行动点: %1$d</string>
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<string name="combat_monsterhealth">血量:</string>
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<string name="combat_monsteraction">%1$s 正在攻击。</string>
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<string name="combat_result_monstermiss">%1$s 没有打到!</string>
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<string name="combat_result_monsterhit">%1$s 命中了你,你损失 %2$d 点血!</string>
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<string name="combat_result_monsterhitcritical">%1$s 暴击!你损失了 %2$d 点血!</string>
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<string name="combat_result_heromiss">没有打到。</string>
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<string name="combat_result_herohit">中了!%1$s 失去 %2$d 点血。</string>
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<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点血!</string>
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<string name="combat_result_herokillsmonster">%1$s 死了!</string>
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<string name="combat_not_enough_ap">这回合没有足够的行动点。</string>
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<string name="combat_hero_dies">你失去知觉,但幸运地醒了过来,不知所措,失去 %1$d 点经验值。</string>
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<string name="combat_status_ap">AP:%1$d</string>
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<string name="combat_monsterhealth">生命:</string>
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<string name="combat_monsteraction">%1$s正在攻击。</string>
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<string name="combat_result_monstermiss">%1$s未命中!</string>
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<string name="combat_result_monsterhit">%1$s命中了你,你损失%2$d点生命!</string>
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<string name="combat_result_monsterhitcritical">%1$s暴击!你损失了%2$d点生命!</string>
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<string name="combat_result_heromiss">你未命中。</string>
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<string name="combat_result_herohit">%1$s失去%2$d点生命!</string>
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<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命!</string>
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<string name="combat_result_herokillsmonster">%1$s被击败!</string>
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<string name="combat_not_enough_ap">本回合剩余AP不足。</string>
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<string name="combat_hero_dies">你失去知觉,但幸运的是醒来时还活着,头昏眼花,疲惫不堪。你失去了%1$d点经验。</string>
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<string name="combat_miss_animation_message">MISS</string>
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<string name="combat_taunt_monster">你嘲讽了 %1$s!</string>
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<string name="combat_condition_player_apply">你受到了%1$s!的影响。</string>
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<string name="combat_condition_player_clear">你摆脱了 %1$s 的影响。</string>
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<string name="combat_condition_player_immune">你现在对 %1$s 免疫。</string>
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<string name="combat_condition_monster_apply">%1$s 受到了 %2$s 的影响。</string>
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<string name="combat_condition_monster_clear">%1$s 摆脱了 %2$s 的影响。</string>
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<string name="shop_buy">买</string>
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<string name="combat_taunt_monster">你嘲讽了%1$s!</string>
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<string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
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<string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
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<string name="combat_condition_player_immune">你现在对%1$s免疫。</string>
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<string name="combat_condition_monster_apply">%1$s受到了%2$s的影响。</string>
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<string name="combat_condition_monster_clear">%1$s摆脱了%2$s的影响。</string>
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<string name="shop_buy">购买</string>
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<string name="shop_sell">卖出</string>
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<string name="about_button1">帮助</string>
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<string name="dialog_newversion_title">欢迎</string>
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<string name="questlog_queststatus_completed">做完了</string>
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<string name="questlog_queststatus_completed">完成</string>
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<string name="menu_button_worldmap">地图</string>
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<string name="display_worldmap_title">地图</string>
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<string name="combat_condition_monster_immune">%1$s现在对 %2$s 免疫。</string>
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<string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
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<string name="inventory_info">信息</string>
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<string name="dialog_groundloot_title">物品</string>
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<string name="conversation_leave">离开</string>
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<string name="shop_infoitem">信息</string>
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<string name="shop_infoitem">详情</string>
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<string name="shop_item_sort">排序</string>
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<string name="dialog_rest_title">休息</string>
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<string name="dialog_rest_confirm_message">你想这里休息吗?</string>
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<string name="inventory_item_equipped">你用了%1$s。</string>
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<string name="dialog_rest_confirm_message">你想在这里休息吗?</string>
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<string name="inventory_item_equipped">%1$s已装备。</string>
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<string name="levelup_title">升级</string>
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<string name="levelup_buttontext">升级</string>
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<string name="skill_title_regeneration">再生</string>
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@@ -98,24 +98,24 @@
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<string name="skill_title_crit2">骨折</string>
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<string name="skill_title_concussion">脑震荡</string>
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<string name="heroinfo_gamestats_name_and_qty">%1$s(%2$d)</string>
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<string name="inventory_equip">装备武器</string>
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<string name="inventory_unequip">卸下武器</string>
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<string name="inventory_equip">装备</string>
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<string name="inventory_unequip">卸下</string>
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<string name="inventory_use">使用</string>
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<string name="inventory_item_used">你使用了 %1$s.</string>
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<string name="inventory_item_used">%1$s已使用。</string>
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<string name="dialog_loot_pickall">全部捡起</string>
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<string name="inventory_item_dropped">%1$s 被丢在地上。</string>
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<string name="inventory_drop">放下</string>
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<string name="inventory_item_dropped">%1$s已被丢弃。</string>
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<string name="inventory_drop">丢弃</string>
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<string name="heroinfo_one_life">永久死亡(1生命)</string>
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<string name="heroinfo_limited_lives">有限的生命(还剩%1$d/%2$d)</string>
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<string name="heroinfo_unlimited_lives">无限生命,单个存档</string>
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<string name="heroinfo_limited_lives">有限生命(还剩%1$d/%2$d)</string>
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<string name="heroinfo_unlimited_lives">无限生命,1个存档</string>
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<string name="heroinfo_unlimited_lives_and_saves">标准
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\n(无限生命和存档)</string>
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\n(无限生命,无限存档)</string>
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<string name="heroinfo_mode">模式</string>
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<string name="rip_startscreen">(RIP)</string>
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<string name="dialog_game_over_text">你屏住呼吸死了。</string>
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<string name="rip_startscreen">(RIP)</string>
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<string name="dialog_game_over_text">你咽下最后一口气,然后死去。</string>
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<string name="dialog_game_over_title">游戏结束</string>
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<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载游戏存档文件。此游戏存档文件已经继续。</string>
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<string name="traitsinfo_attack_cost">攻击消耗(体力值):</string>
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<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经继续玩过了。</string>
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<string name="traitsinfo_attack_cost">攻击消耗(AP):</string>
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<string name="actorinfo_currenttraits">战斗数据(当前)</string>
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<string name="actorinfo_movecost">移动消耗(AP):</string>
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<string name="actorinfo_basetraits">基础战斗数据(不计装备及技能)</string>
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@@ -124,215 +124,215 @@
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<string name="actorinfo_health">生命:</string>
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<string name="actorinfo_difficulty">难度:</string>
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<string name="actorinfo_class">职业:</string>
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<string name="monster_difficulty_impossible">大师</string>
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<string name="monster_difficulty_veryhard">专家</string>
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<string name="monster_difficulty_impossible">不可能</string>
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<string name="monster_difficulty_veryhard">非常困难</string>
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<string name="monster_difficulty_hard">困难</string>
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<string name="monster_difficulty_normal">正常</string>
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<string name="monster_difficulty_easy">简单</string>
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<string name="monster_difficulty_veryeasy">很简单</string>
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<string name="dialog_monsterloot_gainedexp">你获得了 %1$d 经验值。</string>
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<string name="dialog_monsterloot_message">您幸免于难。</string>
|
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<string name="dialog_monsterloot_gainedexp">你获得了%1$d点经验。</string>
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<string name="dialog_monsterloot_message">你在战斗中幸存下来。</string>
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<string name="dialog_monsterloot_title">胜利</string>
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<string name="dialog_groundloot_message">你发现了一些物品。</string>
|
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<string name="dialog_loot_pickedupitems">你捡起了 %1$d 个物品。</string>
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<string name="dialog_loot_pickedupitem">你捡起了一个物品。</string>
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<string name="dialog_loot_foundgold">你发现了 %1$d 金。</string>
|
||||
<string name="dialog_loot_pickedupitems">你捡起了%1$d件物品。</string>
|
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<string name="dialog_loot_pickedupitem">你捡起了一件物品。</string>
|
||||
<string name="dialog_loot_foundgold">你发现了%1$d金币。</string>
|
||||
<string name="preferences_combat_category">战斗</string>
|
||||
<string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻击确认</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休息确认</string>
|
||||
<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
|
||||
<string name="preferences_display_category">显示</string>
|
||||
<string name="questlog_queststatus">状态: %1$s</string>
|
||||
<string name="questlog_includecompleted_includecompleted">包含已完成任务</string>
|
||||
<string name="questlog_queststatus">状态:%1$s</string>
|
||||
<string name="questlog_includecompleted_includecompleted">所有任务</string>
|
||||
<string name="questlog_includecompleted_prompt">选择显示的任务</string>
|
||||
<string name="dialog_permission_information_title">加载和保存游戏</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nAndor\'s Trail 将会向你申请储存设备的访问权限用于储存和加载游戏存档,并且不会用作他途。"</string>
|
||||
\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档,不会用作他途。"</string>
|
||||
<string name="about_button2">制作组</string>
|
||||
<string name="traitsinfo_defense_chance">格挡机率:</string>
|
||||
<string name="dialog_rest_message">你已经休息,并回复了血量。</string>
|
||||
<string name="traitsinfo_defense_chance">格挡:</string>
|
||||
<string name="dialog_rest_message">你已经休息,并恢复了生命。</string>
|
||||
<string name="iteminfo_category">分类:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">暴击等级:</string>
|
||||
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基础格挡率。</string>
|
||||
<string name="levelup_add_blockchance">增加格挡机率 (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基础攻击伤害。</string>
|
||||
<string name="levelup_add_attackdamage">增加攻击伤害 (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加 %1$d 到你的基础命中率。</string>
|
||||
<string name="levelup_add_attackchance">增加命中机率(+%1$d)</string>
|
||||
<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$d HP)</string>
|
||||
<string name="shop_item_sold">买了 %1$s。</string>
|
||||
<string name="shop_item_bought">买了 %1$s。</string>
|
||||
<string name="traitsinfo_criticalhit_skill">暴击技能:</string>
|
||||
<string name="levelup_add_blockchance_description">增加基础格挡%1$d。</string>
|
||||
<string name="levelup_add_blockchance">增加格挡(+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加基础伤害%1$d。</string>
|
||||
<string name="levelup_add_attackdamage">增加伤害(+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加基础命中率%1$d。</string>
|
||||
<string name="levelup_add_attackchance">增加命中(+%1$d)</string>
|
||||
<string name="levelup_add_health_description">增加血量上限%1$d。</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$dHP)</string>
|
||||
<string name="shop_item_sold">卖了%1$s。</string>
|
||||
<string name="shop_item_bought">买了%1$s。</string>
|
||||
<string name="conversation_next">继续</string>
|
||||
<string name="iteminfo_action_equip_ap">装备了 (%1$d AP)</string>
|
||||
<string name="traitsinfo_defense_damageresist">伤害减免:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">暴击率:</string>
|
||||
<string name="traitsinfo_attack_chance">命中率:</string>
|
||||
<string name="levelup_description">恭喜升到 %1$d!</string>
|
||||
<string name="shop_yourgold">金钱: %1$d</string>
|
||||
<string name="shop_sellitem">卖(%1$d gold)</string>
|
||||
<string name="shop_buyitem">买(%1$d gold)</string>
|
||||
<string name="conversation_rewarditems">[你获得了 %1$d 样物品]</string>
|
||||
<string name="conversation_rewarditem">[你获得了一样物品]</string>
|
||||
<string name="iteminfo_action_equip_ap">装备(%1$dAP)</string>
|
||||
<string name="traitsinfo_defense_damageresist">伤害抗性:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">暴击倍率:</string>
|
||||
<string name="traitsinfo_attack_chance">命中:</string>
|
||||
<string name="levelup_description">恭喜升到%1$d级!</string>
|
||||
<string name="shop_yourgold">现有金币:%1$d</string>
|
||||
<string name="shop_sellitem">卖出(%1$d金币)</string>
|
||||
<string name="shop_buyitem">购买(%1$d金币)</string>
|
||||
<string name="conversation_rewarditems">【你获得了%1$d件物品】</string>
|
||||
<string name="conversation_rewarditem">【你获得了一件物品】</string>
|
||||
<string name="conversation_lostgold">【你失去了%1$d金币】</string>
|
||||
<string name="conversation_rewardgold">[你获得了 %1$d 金钱]</string>
|
||||
<string name="conversation_rewardexp">[你获得了 %1$d 经验值]</string>
|
||||
<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_3_lives">极难(3条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_50_lives">难(50条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此游戏将会删除它的存档,你需要在加载其它存档前再次存档。</string>
|
||||
<string name="conversation_rewardgold">【你获得了%1$d金币】</string>
|
||||
<string name="conversation_rewardexp">【你获得了%1$d点经验】</string>
|
||||
<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_3_lives">极限(3条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_50_lives">困难(50条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
|
||||
<string name="startscreen_error_loading_empty_slot">无法重空存档中加载游戏。</string>
|
||||
<string name="startscreen_error_loading_empty_slot">无法从空存档中加载游戏。</string>
|
||||
<string name="startscreen_error_loading_game">存档加载失败</string>
|
||||
<string name="startscreen_load_game_confirm">游戏未保存, 你将会失去当前存档。</string>
|
||||
<string name="startscreen_load_game_confirm">游戏未保存,你将会丢失当前的英雄。</string>
|
||||
<string name="startscreen_load_game">加载存档</string>
|
||||
<string name="startscreen_game_mode">模式</string>
|
||||
<string name="startscreen_load">加载</string>
|
||||
<string name="startscreen_enterheroname">输入角色名</string>
|
||||
<string name="startscreen_selectherosprite">选择角色</string>
|
||||
<string name="startscreen_enterheroname">输入英雄名</string>
|
||||
<string name="startscreen_selectherosprite">选择英雄</string>
|
||||
<string name="startscreen_about">关于/帮助</string>
|
||||
<string name="startscreen_newgame_confirm">确认删除当前存档,开启新游戏?</string>
|
||||
<string name="startscreen_newgame_confirm">你将失去你当前的游戏进度和英雄,确定要开始一个新游戏吗\?</string>
|
||||
<string name="startscreen_newgame_start">开始游戏</string>
|
||||
<string name="startscreen_newgame">新游戏</string>
|
||||
<string name="startscreen_continue">继续当前游戏</string>
|
||||
<string name="iteminfo_action_use_ap">使用了 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_use_ap">使用(%1$dAP)</string>
|
||||
<string name="iteminfo_action_unequip">卸下</string>
|
||||
<string name="iteminfo_action_equip">装备</string>
|
||||
<string name="iteminfo_action_use">使用</string>
|
||||
<string name="traitsinfo_attack_damage">攻击伤害:</string>
|
||||
<string name="traitsinfo_attack_damage">伤害:</string>
|
||||
<string name="about_button3">许可证</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(消耗 %1$d AP)</string>
|
||||
<string name="storage_permissions_mandatory">Andor\'s Trail 必须具有存储访问权限,才能处理保存的游戏和世界地图。正在关闭 Andor\'s Trail。</string>
|
||||
<string name="change_theme_requires_restart">更改UI主题需要重新启动。 Andor\'s Trail 已被关闭。</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(%1$dAP)</string>
|
||||
<string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限,才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
|
||||
<string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出。</string>
|
||||
<string name="conversation_reward_quest_finished">【任务完成:\"%1$s\"】</string>
|
||||
<string name="combat_log_noentries">没有记录。</string>
|
||||
<string name="combat_log_noentries">尚无记录。</string>
|
||||
<string name="combat_log_title">战斗记录</string>
|
||||
<string name="combat_result_monstermoved">%1$s 移动。</string>
|
||||
<string name="heroinfo_useitem_cost">使用物品消耗 (AP):</string>
|
||||
<string name="heroinfo_reequip_cost">重新装备消耗 (AP):</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问有关是否要覆盖的问题。</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">确认覆盖存档</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在覆盖不同玩家时显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示确认对话框</string>
|
||||
<string name="dialog_newversion_message">感谢你下载安多迷踪( Andor\'s Trail)!
|
||||
<string name="combat_result_monstermoved">%1$s移动。</string>
|
||||
<string name="heroinfo_useitem_cost">使用物品消耗(AP):</string>
|
||||
<string name="heroinfo_reequip_cost">重新装备消耗(AP):</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
|
||||
<string name="dialog_newversion_message">感谢你下载Andor\'s Trail!
|
||||
\n
|
||||
\n-请注意这个版本的安多迷踪还在开发中,意味着地图还没有完全完成。
|
||||
\n-请到我们的论坛一起讨论游戏,帮助我们做更好的游戏(查看关于)。
|
||||
\n请注意这个版本的Andor\'s Trail还在<b>开发中</b>,意味着地图还没有全部完成。
|
||||
\n请到我们的论坛一起讨论游戏,帮助我们做得更好(查看关于)。
|
||||
\n
|
||||
\n-感谢大家的回馈!</string>
|
||||
\n感谢大家的反馈!</string>
|
||||
<string name="skill_title_eater">食尸者</string>
|
||||
<string name="skill_title_cleave">我还能打</string>
|
||||
<string name="skill_title_more_exp">学霸体质</string>
|
||||
<string name="skill_title_cleave">坚持</string>
|
||||
<string name="skill_title_more_exp">快速学习</string>
|
||||
<string name="skill_title_coinfinder">宝物猎人</string>
|
||||
<string name="skill_title_speed">战斗速度</string>
|
||||
<string name="skill_title_better_criticals">超强暴击</string>
|
||||
<string name="skill_title_more_criticals">强暴击</string>
|
||||
<string name="skill_title_better_criticals">增强暴击</string>
|
||||
<string name="skill_title_more_criticals">更多暴击</string>
|
||||
<string name="skill_title_barkskin">硬化皮肤</string>
|
||||
<string name="skill_title_dodge">闪避</string>
|
||||
<string name="skill_title_barter">商人</string>
|
||||
<string name="skill_title_weapon_dmg">重击</string>
|
||||
<string name="bulkselection_sell_confirmation">你确认要卖出 %1$s 吗?这个物品是 %2$s 的有可能你将不会再次获得。</string>
|
||||
<string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗?这个物品是%2$s的,你可能不会再次获得。</string>
|
||||
<string name="skill_title_weapon_chance">精准</string>
|
||||
<string name="bulkselection_sell_confirmation_title">你确认吗?</string>
|
||||
<string name="bulkselection_select_all">全部</string>
|
||||
<string name="bulkselection_totalcost_sell">总花费:%1$d 金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计需要:%1$d 金币</string>
|
||||
<string name="bulkselection_totalcost_sell">总计:%1$d金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计:%1$d金币</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
|
||||
<string name="actorconditioninfo_effect_every_round">每回合</string>
|
||||
<string name="actorconditioninfo_constant_effect">持续效果</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">正上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">中心偏右</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">中间偏左</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上角</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上角</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">正右方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">正左方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下角</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下角</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许按一下虚拟方向键中心来最小化。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">最小化虚拟方向键</string>
|
||||
<string name="preferences_movement_dpad_position">启用虚拟方向键来移动。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许点按虚拟方向键的中心来最小化。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">可最小化的虚拟方向键</string>
|
||||
<string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
|
||||
<string name="preferences_movement_dpad_position_title">虚拟方向键</string>
|
||||
<string name="inventory_unassign">取消登录</string>
|
||||
<string name="inventory_assign_slot3">快捷栏3</string>
|
||||
<string name="inventory_assign_slot2">快捷栏2</string>
|
||||
<string name="inventory_assign_slot1">快捷栏1</string>
|
||||
<string name="inventory_selectitem">选择要指派的物品</string>
|
||||
<string name="inventory_assign">登录到快捷栏</string>
|
||||
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(重启生效)</string>
|
||||
<string name="inventory_unassign">取消分配此槽位</string>
|
||||
<string name="inventory_assign_slot3">槽位3</string>
|
||||
<string name="inventory_assign_slot2">槽位2</string>
|
||||
<string name="inventory_assign_slot1">槽位1</string>
|
||||
<string name="inventory_selectitem">选择要分配的物品</string>
|
||||
<string name="inventory_assign">分配到快捷栏</string>
|
||||
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(需要重启游戏)</string>
|
||||
<string name="preferences_language">语言</string>
|
||||
<string name="preferences_language_default">系统语言</string>
|
||||
<string name="preferences_display_scaling_factor_double">200% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_normal">正常大小</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_double">2x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_normal">1x</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">0.5x</string>
|
||||
<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
|
||||
<string name="preferences_display_scaling_factor_title">缩放比例</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">减少移动消耗 %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_movecost">提升移动消耗 %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">提升最大 AP %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">降低降低最大 AP %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">提升最大 HP %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">降低最大 HP %1$d</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">恢复 %1$s AP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">失去 %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">恢复 %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">失去 %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_movecost">增加移动消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">增加%1$d点AP上限</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">降低%1$d点AP上限</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">失去%1$sAP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">当装备时</string>
|
||||
<string name="iteminfo_effect_works_when_used">当使用时</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每一个击杀</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每一次击杀</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">对攻击者</string>
|
||||
<string name="iteminfo_effect_works_on_target">对目标</string>
|
||||
<string name="iteminfo_effect_works_on_source">对来源</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d 回合)</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s 几率 %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d回合)</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s概率%2$s</string>
|
||||
<string name="actorcondition_info_immunity">免疫%1$s</string>
|
||||
<string name="actorcondition_info_removes_all">移除所有%1$s</string>
|
||||
<string name="actorinfo_currentconditions">当前状态</string>
|
||||
<string name="preferences_movementmethods_avoid">避开障碍物</string>
|
||||
<string name="preferences_movementmethods_straight">直线(原始)</string>
|
||||
<string name="preferences_movementmethod">移动的模式和如何处理障碍物。</string>
|
||||
<string name="preferences_movementmethods_straight">直线(默认)</string>
|
||||
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
|
||||
<string name="preferences_movementmethod_title">移动模式</string>
|
||||
<string name="preferences_movement_category">移动</string>
|
||||
<string name="preferences_attackspeed_slow">慢速</string>
|
||||
<string name="preferences_attackspeed_slow">慢</string>
|
||||
<string name="preferences_attackspeed_normal">正常</string>
|
||||
<string name="preferences_attackspeed_fast">快速</string>
|
||||
<string name="preferences_attackspeed_instant">即时(没有动画)</string>
|
||||
<string name="preferences_attackspeed_fast">快</string>
|
||||
<string name="preferences_attackspeed_instant">无(没有动画)</string>
|
||||
<string name="preferences_display_loot_never">不显示</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示掉落</string>
|
||||
<string name="preferences_display_loot_toast">显示简短的通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">显示物品,通知和其它对话框</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">找到物品时显示掉落对话框</string>
|
||||
<string name="preferences_display_loot_dialog">总是显示掉落对话框</string>
|
||||
<string name="preferences_combat_speed">决定怪物的进攻速度。</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示通知</string>
|
||||
<string name="preferences_display_loot_toast">总是显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">找到物品时显示对话框,否则显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">找到物品时显示对话框</string>
|
||||
<string name="preferences_display_loot_dialog">总是显示对话框</string>
|
||||
<string name="preferences_combat_speed">决定怪物进攻的速度显示。</string>
|
||||
<string name="preferences_combat_speed_title">战斗速度</string>
|
||||
<string name="preferences_dialog_monsterloot">选择你要显示的战斗结果(金币,经验,掉落物品)。</string>
|
||||
<string name="preferences_dialog_confirmattack">当攻击怪物时,显示 【你是否要攻击】 对话框。</string>
|
||||
<string name="preferences_dialog_confirmrest">当你进入床铺,确认是否需要休息,如果为否,进入床铺时将自动休息。</string>
|
||||
<string name="preferences_dialog_category">确认</string>
|
||||
<string name="preferences_dialog_monsterloot">选择显示战斗结果的方式(金币,经验,物品)。</string>
|
||||
<string name="preferences_dialog_confirmattack">攻击怪物时,显示“你是否要攻击..?”对话框。</string>
|
||||
<string name="preferences_dialog_confirmrest">进入床铺时,确认是否需要休息。否则,进入床铺时将自动休息。</string>
|
||||
<string name="preferences_dialog_category">确认对话框</string>
|
||||
<string name="preferences_display_fullscreen_title">全屏</string>
|
||||
<string name="questlog_queststatus_inprogress">进行中</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">完成的任务</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">完成的任务</string>
|
||||
<string name="about_contents1">欢迎来到Andor\'s Trail,一个Android上的开源的地牢型安卓RPG。<br /> <br /> <a href=http://andorstrail.com/>andorstrail.com上的游戏论坛,可以讨论关于游戏的问题。</a><br /> <br /> <a href=http://docs.andorstrail.com/>游戏百科,可以查看关于Andor\'s Trail世界的信息等。</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>为开发者准备的github.com上的开源代码</a><br /> <br /> 请访问论坛与其他玩家一起讨论游戏。<br /></string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备时,一个在主手,另一个副手。
|
||||
<string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
|
||||
<string name="about_contents1">关于</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手时,获得额外增益。
|
||||
\n
|
||||
\n如果没有这个技能,只有%1$d %% 的武器品质可以在副手装备时使用。这包括命中率、暴击等级、伤害和格挡率。没有这个技能,攻击的攻击速度(AP消耗)就是主武器和副手武器的攻击速度之和。
|
||||
\n如果没有这个技能,当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中、暴击技能、伤害和格挡。没有这个技能,攻击时AP消耗就是主手武器和副手武器的AP消耗之和。
|
||||
\n
|
||||
\n技能等级1时,可使用%2$d %% 数值的副手武器,攻击速度是装备的两个武器中的较高值加上%3$d %% 的较低值之和。
|
||||
\n技能等级1时,可使用%2$d%%副手武器的数据,攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。
|
||||
\n
|
||||
\n技能等级2时,可使用%4$d %% 数值的副手武器,攻击速度等于两个武器中的最高值。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">对于每个技能等级,增加%1$d %% 每件重甲的格挡几率。重甲的移动惩罚每技能等级减少%2$d%%,攻击速度惩罚每技能等级减少%3$d%%。重型盔甲包括金属盔甲、链甲和板甲。</string>
|
||||
\n技能等级2时,可使用%4$d%%副手武器的数据,攻击时AP消耗等于两个武器中的最高值。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡%1$d%%,减少重甲的移动惩罚%2$d%%,减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
|
||||
<string name="preferences_display_theme_charcoal">黑曜石</string>
|
||||
<string name="preferences_display_theme_green">孔雀石</string>
|
||||
<string name="preferences_display_theme_blue">钴蓝色</string>
|
||||
@@ -340,10 +340,10 @@
|
||||
<string name="skill_sort_unlocked">已解锁</string>
|
||||
<string name="skill_sort_points">点</string>
|
||||
<string name="skill_sort_name">名称</string>
|
||||
<string name="skill_sort_unsorted">未分类的</string>
|
||||
<string name="skill_sort_unsorted">未分类</string>
|
||||
<string name="skill_category_proficiency">精通</string>
|
||||
<string name="skill_category_speciality">专业性</string>
|
||||
<string name="skill_category_utility">实用</string>
|
||||
<string name="skill_category_speciality">专长</string>
|
||||
<string name="skill_category_utility">通用</string>
|
||||
<string name="skill_category_immunity">免疫</string>
|
||||
<string name="skill_category_criticals">暴击</string>
|
||||
<string name="skill_category_defense">防御</string>
|
||||
@@ -354,192 +354,192 @@
|
||||
<string name="shoplist_sort_quantity">数量</string>
|
||||
<string name="shoplist_sort_price">价格</string>
|
||||
<string name="shoplist_sort_name">名称</string>
|
||||
<string name="shoplist_sort_custom">未分类的</string>
|
||||
<string name="shoplist_sort_custom">默认</string>
|
||||
<string name="inventory_sort_type">类别</string>
|
||||
<string name="inventory_sort_rarity">稀有度</string>
|
||||
<string name="inventory_sort_quantity">数量</string>
|
||||
<string name="inventory_sort_price">价格</string>
|
||||
<string name="inventory_sort_name">名称</string>
|
||||
<string name="inventory_sort_custom">未分类的</string>
|
||||
<string name="inventory_category_other">其他</string>
|
||||
<string name="inventory_sort_custom">默认</string>
|
||||
<string name="inventory_category_other">其它</string>
|
||||
<string name="inventory_category_quest">任务物品</string>
|
||||
<string name="inventory_category_usable">消耗品</string>
|
||||
<string name="inventory_category_armor">装甲</string>
|
||||
<string name="inventory_category_armor">盔甲</string>
|
||||
<string name="inventory_category_weapons">武器</string>
|
||||
<string name="inventory_category_favorites">收藏夹</string>
|
||||
<string name="inventory_category_favorites">最爱</string>
|
||||
<string name="inventory_category_all">全部</string>
|
||||
<string name="change_locale_requires_restart">更改区域设置需要重新启动。Andor\'s Trail 已经关闭了。</string>
|
||||
<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重新启动)</string>
|
||||
<string name="change_locale_requires_restart">更改语言需要重新启动。Andor\'s Trail已退出。</string>
|
||||
<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重启游戏)</string>
|
||||
<string name="preferences_ui_use_localized_resources_title">使用本地化资源</string>
|
||||
<string name="heroinfo_gamestats">游戏统计数据</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏槽</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">打开工具箱时显示快捷栏</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">右下角, 沿右边界</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下方,沿底部边界</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">右下, 沿右边界</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下,沿下边界</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">左下,沿下边界</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">左下,沿左边界</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">中间偏右</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">中间偏左</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下方</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">正右</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">正左</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
|
||||
<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
|
||||
<string name="preferences_quickslots_placement">快捷栏位置</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">对于每个技能等级,增加使用杆武器时的攻击几率%1$d %%物品的基本攻击几率,增加物品的基本格挡几率%2$d %%物品的基本格挡几率,和增加物品的基本临界技能%3$d %%物品的基本临界技能。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加武器的伤害潜能。额外增加%1$d %%的命中率,以及额外增加%2$d %% 的伤害值。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">除了本技能的增益外,额外增加 %1$d %% 双手武器的伤害值,额外增加%2$d %% 双手武器的命中率。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">双持武器时,在原来命中率的基础上,额外增加%1$d %% 的命中率。在原来格挡率的基础上,额外增加%2$d %% 的格挡率。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何护甲且没有使用武器或盾牌的情况下战斗,获得%1$d的攻击几率,%2$d的格挡几率,%3$d的伤害抗性,每技能等级增加%4$d的最大伤害。该技能还提供了1 + 0的临界乘数。%5$d每级。
|
||||
<string name="skill_longdescription_weapon_prof_pole">当使用长杆武器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中和伤害。增加原始命中%1$d%%,增加原始伤害%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中%1$d%%。增加双持武器的原始格挡%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中增加%1$d,格挡增加%2$d,伤害抗性增加%3$d,最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能级数的暴击倍率。
|
||||
\n
|
||||
\n由布制成的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌时获得额外增益。
|
||||
\n由布制成的装备不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌或格挡武器时将获得额外增益。
|
||||
\n
|
||||
\n每一技能等级增加%1$d %% 武器的命中率,增加%2$d %% 盾牌的格挡率。</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">当使用双手需要的武器时,比如双手剑、巨斧或巨锤,都会获得额外增益。
|
||||
\n每个技能等级增加主手武器原始命中%1$d%%,增加盾牌或格挡武器原始格挡%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">当使用双手武器时,比如双手剑、巨斧或巨锤时,获得额外增益。
|
||||
\n
|
||||
\n每一技能等级增加%1$d %% 双手武器的伤害。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级增加%1$d %% 轻型盔甲的格挡率。轻装甲包括皮革, 轻金属和隐藏装甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备护甲的情况下战斗时,每个技能等级获得%1$d格挡率。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加%1$d点伤害免疫。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级获得%1$d命中率,%2$d额外伤害和%3$d格挡率。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">对于每个技能等级,当使用钝型武器时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">对于每个技能等级,当适用斧子和巨斧时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">对于每个技能等级,当使用双手剑的时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">对于每个技能等级,当使用刺剑、长剑和大刀时,增加 %1$d %% 的物品基础命中率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">对于每个技能等级,当使用匕首和短剑时,增加 %1$d %% 的物品基础攻击几率,增加%2$d %% 的物品的基础阻挡几率,增加%3$d %% 的物品的暴击技能。</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">更擅长用杆器战斗</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌作战专家</string>
|
||||
\n每个技能等级增加双手武器的原始伤害%1$d%%。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级,增加轻甲的格挡%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时,每个技能等级增加格挡%1$d。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中,%2$d伤害和%3$d格挡。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。这包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌专家</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">双持专家</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无装甲的战斗</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">擅长用武器和盾牌作战</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无盔甲的战斗</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">更擅长用武器和盾牌作战</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">更好地使用需要双手的武器</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">同时装备两种武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更擅长使用重型装甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更擅长使用轻型装甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">更擅长无甲作战</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更好地使用重型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更好地使用轻型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿盔甲作战</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌和格挡武器</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首战斗</string>
|
||||
<string name="skill_title_weapon_prof_pole">杆器精通</string>
|
||||
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首作战</string>
|
||||
<string name="skill_title_weapon_prof_pole">长杆武器精通</string>
|
||||
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
|
||||
<string name="skill_title_specialization_2hand">专精:双手武器</string>
|
||||
<string name="skill_title_specialization_dualwield">专精:双持</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格:武僧之路</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格:武僧之路</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">战斗风格:武器与盾牌</string>
|
||||
<string name="skill_title_fightstyle_2hand">战斗风格:双手武器</string>
|
||||
<string name="skill_title_fightstyle_dualwield">战斗风格:双手挥舞</string>
|
||||
<string name="skill_title_fightstyle_dualwield">战斗风格:双持</string>
|
||||
<string name="skill_title_armor_prof_heavy">重甲精通</string>
|
||||
<string name="skill_title_armor_prof_light">轻甲精通</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无装甲战斗</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无甲战斗</string>
|
||||
<string name="skill_title_armor_prof_shield">盾牌精通</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">徒手格斗</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">徒手战斗</string>
|
||||
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
|
||||
<string name="skill_title_weapon_prof_axe">斧类精通</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">双手剑精通</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">单手剑精通</string>
|
||||
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
|
||||
<string name="conversation_reward_quest_updated">[任务更新: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">【任务更新:\"%1$s\"】</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<空白></string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">命中率降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">命中率增加%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">攻击消耗降低 %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">攻击消耗增加 %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗 (AP):%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">降低命中%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">增加命中%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗:%1$dAP</string>
|
||||
<string name="inventory_equip_offhand">装备(副手)</string>
|
||||
<string name="preferences_ui_enable_animations">显示各种界面元素 (如战斗栏) 的动画。</string>
|
||||
<string name="preferences_ui_enable_animations">显示各种界面元素(如战斗栏)的动画。</string>
|
||||
<string name="preferences_ui_enable_animations_title">启用动画</string>
|
||||
<string name="preferences_ui_category">界面</string>
|
||||
<string name="about_button4">关于</string>
|
||||
<string name="skill_longdescription_concussion">当你的攻击对象的格挡率至少低于你的命中率 %1$d时,有%2$d %% 几率在敌人身上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的几率</string>
|
||||
<string name="skill_longdescription_taunt">当攻击没有命中时,有%1$d %% 几率时攻击者失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_shortdescription_taunt">攻击未命中时失去AP</string>
|
||||
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率在敌人上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的概率</string>
|
||||
<string name="skill_longdescription_taunt">当攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
|
||||
<string name="skill_title_taunt">嘲讽</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合 (6 秒), 有 %1$d %% 几率使一个有效的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状况如头晕, 身体机能状况如疲劳和血液紊乱, 如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">去除受影响状态的几率</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%概率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">去除负面状态的概率</string>
|
||||
<string name="skill_title_rejuvenation">回春</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 概率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的几率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d %% 概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_shortdescription_crit1">内出血的几率</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">是否覆盖存档?</string>
|
||||
<string name="loadsave_save_to_new_slot">创建新的保存游戏存档位</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的概率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_shortdescription_crit1">内出血的概率</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
|
||||
<string name="loadsave_save_to_new_slot">创建新的存档槽</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">有效暴击率:</string>
|
||||
<string name="actorinfo_immune_criticals">免疫暴击</string>
|
||||
<string name="inventory_movebottom">移至底部</string>
|
||||
<string name="inventory_movetop">移到顶部</string>
|
||||
<string name="skill_longdescription_shadow_bless">按%1$d %%的机率降低所有受影响的状态。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
|
||||
<string name="skill_longdescription_shadow_bless">降低受所有负面状态影响的概率%1$d%%。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
|
||||
<string name="skill_shortdescription_shadow_bless">抵抗所有类型的负面状态</string>
|
||||
<string name="skill_title_shadow_bless">暗影的黑暗祝福</string>
|
||||
<string name="preferences_high_quality_filters">如果你在滤光地图上遇到性能问题(例如暗洞),请禁用此功能。启用此选项将使游戏使用高级滤色器,而不是纯色叠加。</string>
|
||||
<string name="preferences_high_quality_filters_title">高品质滤光</string>
|
||||
<string name="preferences_optimized_drawing">如果看到图形异常, 请禁用此项。启用此选项将使游戏只重绘每个帧的屏幕上更改的部分。</string>
|
||||
<string name="preferences_high_quality_filters">如果你在滤色地图上遇到性能问题(例如在暗洞中),请禁用此功能。启用此功能将使游戏使用高级滤色器,而不是纯色叠加。</string>
|
||||
<string name="preferences_high_quality_filters_title">高品质滤色</string>
|
||||
<string name="preferences_optimized_drawing">如果图形异常,请禁用此项。启用此选项将使游戏在每帧中只重绘的屏幕上更改的部分。</string>
|
||||
<string name="preferences_optimized_drawing_title">优化绘图</string>
|
||||
<string name="menu_save_switch_character">保存允许你切换到另一个角色,稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
|
||||
<string name="menu_save_switch_character">保存游戏允许你切换到另一个角色,并在稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
|
||||
<string name="menu_save_switch_character_title">切换角色</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">无法在战斗中保存游戏。</string>
|
||||
<string name="traitsinfo_base_max_ap">AP上限:</string>
|
||||
<string name="traitsinfo_base_max_hp">HP上限:</string>
|
||||
<string name="actorcondition_categories_blood">血液</string>
|
||||
<string name="actorcondition_categories_physical">物理</string>
|
||||
<string name="actorcondition_categories_mental">心理</string>
|
||||
<string name="actorcondition_categories_spiritual">精神</string>
|
||||
<string name="actorcondition_categories_mental">精神</string>
|
||||
<string name="actorcondition_categories_spiritual">心灵</string>
|
||||
<string name="actorconditioninfo_category">状态类别:%1$s</string>
|
||||
<string name="iteminfo_displaytypes_rare">稀有</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
|
||||
<string name="iteminfo_displaytypes_legendary">传奇</string>
|
||||
<string name="iteminfo_displaytypes_quest">任务物品</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">普通</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">此存档包含不同的玩家名称 (%1$s), 而不是您当前的人物名称 (%2$s)。确实要覆盖此存档吗?</string>
|
||||
<string name="levelup_adds_new_skillpoint">这次升级也给你一个新的技能点!</string>
|
||||
<string name="skill_number_of_increases_several">您可以选择升级%1$d项技能。</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">此存档的英雄名(%1$s)与当前(%2$s)不同。确实要覆盖此存档吗?</string>
|
||||
<string name="levelup_adds_new_skillpoint">这次升级会给你一个新的技能点!</string>
|
||||
<string name="skill_number_of_increases_several">你可以选择升级%1$d项技能。</string>
|
||||
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
|
||||
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d %2$s (基础值)。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你至少需要%1$d人物等级。</string>
|
||||
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d 等级的 %2$s 技能。</string>
|
||||
<string name="skill_current_level_with_maximum">当前等级: %1$d / %2$d</string>
|
||||
<string name="skill_current_level">当前等级: %1$d</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每一个技能水平都会降低血液疾病的几率%1$d %% ,最多达到%2$d %% 。这包括怪物攻击造成的状态,如中毒或流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">降低受影响您的物理容量的状态的机率,每个技能级别的 %1$d %% ,为最大%2$d %%。这包括诸如疲劳等怪物攻击造成的状态。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每一个技能等级降低精神状态折磨的几率为%1$d %% ,最多为%2$d %% 。这包括怪物攻击造成的状态,如眩晕或武器虚弱。</string>
|
||||
<string name="skill_longdescription_magicfinder">每一技能等级提高发现非常见物品的概率 %1$d %% 。</string>
|
||||
<string name="skill_longdescription_lower_exploss">对于每个技能级别,减少由%1$d %% (现有 exp 损失值的百分比, 而不是百分比) 造成的丢失的经验量。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">当没有怪物直接相邻时,每回合HP+%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每一技能等级,都减少%1$d%%逃跑失败的几率,以及相邻怪物的%2$d%%攻击几率。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次人物等级提升,最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化,只有新的升级时才会。</string>
|
||||
<string name="skill_longdescription_eater">每一技能等级增加击杀后获得HP +%1$d。</string>
|
||||
<string name="skill_longdescription_cleave">每一技能等级增加击杀后获得的AP %1$d 点。</string>
|
||||
<string name="skill_longdescription_more_exp">每一技能等级增加 %1$d 战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每一技能等级增加 %1$d %%战后掉落金币概率,并增加 %2$d %%掉落的金币量。</string>
|
||||
<string name="skill_longdescription_speed">每一技能等级增加 %1$d AP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每一技能等级增加 %1$d装备附有的暴击伤害倍率。</string>
|
||||
<string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d装备附有的暴击几率。</string>
|
||||
<string name="skill_longdescription_barkskin">每一技能等级增加伤害减免 %1$d。</string>
|
||||
<string name="skill_longdescription_dodge">每一技能等级增加 %1$d百分比的格挡。</string>
|
||||
<string name="skill_longdescription_barter">每一技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d百分比的命中。</string>
|
||||
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s(基础值)。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你至少需要达到%1$d级。</string>
|
||||
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的%2$s技能。</string>
|
||||
<string name="skill_current_level_with_maximum">当前等级:%1$d/%2$d</string>
|
||||
<string name="skill_current_level">当前等级:%1$d</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每个技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如中毒或流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">每个技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如疲劳。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每个技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如眩晕或武器无力。</string>
|
||||
<string name="skill_longdescription_magicfinder">每个技能等级增加发现非平凡物品的概率%1$d%%。</string>
|
||||
<string name="skill_longdescription_lower_exploss">每个技能等级,减少%1$d%%由死亡造成的经验丢失。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">每个技能等级,当没有怪物直接相邻时,每回合HP+%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每个技能等级,减少逃跑失败的概率%1$d%%,以及相邻怪物的攻击概率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次后续升级,HP上限按技能等级增加%1$d。此技能没有回溯性,只有后续升级时才会增加。</string>
|
||||
<string name="skill_longdescription_eater">每个技能等级增加击败敌人后获得的HP+%1$d。</string>
|
||||
<string name="skill_longdescription_cleave">每个技能等级增加击杀后获得的AP%1$d点。</string>
|
||||
<string name="skill_longdescription_more_exp">每个技能等级增加%1$d%%战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每个技能等级增加战后掉落金币概率%1$d%%,并增加掉落的金币量%2$d%%。</string>
|
||||
<string name="skill_longdescription_speed">每个技能等级增加%1$d点AP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每个技能等级增加装备原始暴击伤害倍率%1$d。</string>
|
||||
<string name="skill_longdescription_more_criticals">每个技能等级增加%1$d%装备原有的暴击技能。</string>
|
||||
<string name="skill_longdescription_barkskin">每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_dodge">每个技能等级增加格挡%1$d。</string>
|
||||
<string name="skill_longdescription_barter">每个技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每个技能等级增加%1$d伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每个技能等级增加%1$d命中。</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">抵抗负面物理状态</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗负面精神状态</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗心灵类负面状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的概率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复血量</string>
|
||||
<string name="skill_shortdescription_evasion">提升逃跑概率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次升级后血量提升</string>
|
||||
<string name="skill_shortdescription_eater">击杀敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击杀后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击杀敌人获得更多经验</string>
|
||||
<string name="skill_shortdescription_coinfinder">增加发现金币的概率</string>
|
||||
<string name="skill_shortdescription_eater">每次击败敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击败敌人后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击败敌人获得更多经验</string>
|
||||
<string name="skill_shortdescription_coinfinder">增加金币发现率</string>
|
||||
<string name="skill_shortdescription_speed">增加AP上限</string>
|
||||
<string name="skill_shortdescription_better_criticals">增强暴击伤害</string>
|
||||
<string name="skill_shortdescription_better_criticals">增加暴击伤害</string>
|
||||
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害减免</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害抗性</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡</string>
|
||||
<string name="skill_shortdescription_barter">更好的商店价格</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加伤害</string>
|
||||
@@ -549,45 +549,45 @@
|
||||
<string name="skill_title_resistance_mental">心灵强大</string>
|
||||
<string name="skill_title_magicfinder">魔法探测器</string>
|
||||
<string name="skill_title_lower_exploss">驾驭失败</string>
|
||||
<string name="skill_title_evasion">闪避</string>
|
||||
<string name="skill_title_evasion">逃跑</string>
|
||||
<string name="about_interface"><div><b>游戏设置</b>可通过按下设备的菜单按钮找到。</div> <p>________________</p> <h1>界面图标</h1> <div><b>宝箱</b><img alt=chest src=chest.png /></div> <p>快捷栏 【长按快捷栏槽可分配快捷栏内容】</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>菜单 【总览,任务,技能,背包 *】</p> <p>* (在背包界面,点击物品可以看到信息,长按有更多选项)</p> <div><b>敌人</b><img alt=monster src=monster.png /></div> <p>信息 【仅在战斗中出现】</p> <p>________________</p> <h1>战斗</h1> <p>战斗时进行操作会消耗 AP...</p> <div><b>攻击</b> - 【3AP】 *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (装备或使用消耗品会影响AP上限或消耗的AP)</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>高级战斗</h1> <div>在战斗中,长按英雄附近的方块...</div> <div><b>来逃跑</b></div> <p>(选中的方块会高亮,攻击按钮会变成移动)</p> <img alt=flee src=flee_example.png /> <p>【逃跑模式启动- 长按敌人重新进入战斗】</p> <div><b>来改变目标</b></div> <p>(红色高亮表示你选中的敌人)</p> <p>【目标已改变】</p></string>
|
||||
<string name="heroinfo_gamestats_bonemeals">骨粉药剂使用数</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">商店消费的金币数</string>
|
||||
<string name="heroinfo_gamestats_deaths">失去知觉的次数</string>
|
||||
<string name="heroinfo_gamestats_quests">完成的任务数</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
|
||||
<string name="heroinfo_gamestats_deaths">失去知觉</string>
|
||||
<string name="heroinfo_gamestats_quests">完成任务</string>
|
||||
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">到访地数量</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用数</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击杀数最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击杀的最强大的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物数</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">地图到访</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击败最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击败过最强大的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物</string>
|
||||
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
|
||||
<string name="menu_button_worldmap_failed">无法显示地图。</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(存档 %1$d)</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(槽位%1$d)</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">在战斗中装备物品的AP消耗降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">在战斗中装备物品的AP消耗增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">在战斗中使用物品的AP消耗降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">在战斗中使用物品的AP消耗增加%1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">伤害减免增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">格挡率降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">格挡率增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">降低在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">降低在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">增加伤害抗性%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">降低格挡%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">增加格挡%1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">暴击等级降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">暴击等级增加%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">伤害降低%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">伤害降低%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">伤害增加%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">降低暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">增加暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">降低伤害%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">增加伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害调整:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">伤害增加%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">增加伤害%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">伤害减免降低%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害抗性%1$d</string>
|
||||
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="skill_title_fortitude">勇气提升</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的用户可访问的存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
|
||||
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
|
||||
\n
|
||||
\nAndor\'s Trail不使用访问您的设备用于任何其他目的,也不访问互联网。Andor’s Trail是开源的;源代码可以在github上找到。</string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(随你)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但<b>不保证</b>,甚至不保证它有<b>经济价值</b>和<b>适合特定用途</b>。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="preferences_display_theme">主题(需要重新启动)</string>
|
||||
<string name="preferences_display_theme">主题(需要重启游戏)</string>
|
||||
</resources>
|
||||
Reference in New Issue
Block a user