Commit Graph

4604 Commits

Author SHA1 Message Date
Zukero
e3ca04cde7 'More' button in item info view to go back and forth between simple
click and long click menus in the inventory.
2017-11-09 16:52:57 +01:00
Zukero
6394353fa0 Custom context menu on inventory now works. 2017-11-09 16:39:30 +01:00
Zukero
3598624a8e Reimplementation of the inventory context menu. Not complete yet.
Android doesn't help...
2017-11-09 00:35:22 +01:00
Zukero
b57f847b09 Nice combo boxes, erm, spinners, emulated through a button and a dialog.
Dual-sized heroes.
Did "Organize imports" in eclipse on the whole project, so almost all
java files are changed, but not by much.
2017-11-08 18:36:17 +01:00
Zukero
f161926a75 Spinner emulation for inventory filters. Allows greater control over
dropdown menu L&F.
2017-11-08 00:16:55 +01:00
Zukero
763c964b17 Better readability of magnitude & duration in actor condition bars.
Better list item borders bitmaps.
2017-11-07 18:50:06 +01:00
Zukero
7122907cc0 Nice actor conditions indicator bars. 2017-11-07 17:30:32 +01:00
Zukero
f9c3bc6bf6 Color palette in resources. Conversation activity uses it now.
Preferences category headers fixed.
2017-11-06 23:53:40 +01:00
Zukero
f78862e778 Better tabs, bettertext color consistency, UI skinning not yet
completed...
2017-11-06 19:08:31 +01:00
Zukero
effc7b6446 More tiny tweaks. 2017-11-06 00:23:44 +01:00
Zukero
5b28c58523 More tiny tweaks. 2017-11-06 00:22:54 +01:00
Zukero
164990ec6b Tabs in hero view are now themed. Also, preparatory works for Dual-size
hero icons, and more UI tweaks.
2017-11-06 00:20:10 +01:00
Zukero
a017fbcf67 More progress on the UI skinning effort. Combat view now shows an AP
bar.
2017-11-05 17:37:50 +01:00
Zukero
e4be5d35a8 New Dialog system for better UI control. ALmost there... 2017-11-05 01:47:27 +01:00
Zukero
e87ea318ec More UI tweaks... getting there... 2017-11-04 00:17:11 +01:00
Zukero
3a8ad1395f More UI tweaks... not there yet. 2017-11-03 18:06:50 +01:00
Zukero
335c853acd Theme refining 2017-11-03 11:03:46 +01:00
Zukero
6787a0ac4b More UI tweaks. 2017-11-02 19:10:23 +01:00
Zukero
a4694be347 UI Styling like crazy. 2017-11-02 19:05:15 +01:00
Zukero
a8b24abb39 Select your hero !
Support for three different hero sprites.
Externalized New Game Creation in a separate fragment.
Enhanced title screen UI.
Continuable game preview.
2017-10-31 18:26:11 +01:00
MALAM GUSTA
d2d33625c0 Translated using Weblate (Malay)
Currently translated at 0.1% (12 of 6378 strings)
2017-10-31 07:47:51 +01:00
Zukero
6cfe381b84 First test at enhancing the start screen UI. 2017-10-30 18:12:30 +01:00
Zukero
29379be41c UI to show actor conditions active on the targeted NPC during battle. 2017-10-24 18:23:45 +02:00
Zukero
8667e925f3 Simple bug fix where full round triggers incorrectly decreased
conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Daria Szatan
aa65d79715 Translated using Weblate (Polish)
Currently translated at 99.9% (6377 of 6378 strings)
2017-10-13 19:47:36 +02:00
Zukero
5d82232453 Merge remote-tracking branch 'choose_remote_name/master' 2017-10-03 22:47:14 +02:00
Zukero
716b96b624 Even a NPC with a 1x1 spawn area can track a player down. 2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f NPCs don't need to be aggressive to "pathfind" the player anymore. 2017-10-02 18:24:05 +02:00
Zukero
38985b0ef3 Merge branch 'master' into stoutford_tests 2017-10-02 16:33:11 +02:00
Zukero
60edd73fc2 Removed unnecessary warnings about replace area requirement-related
properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62 Merge pull request #38 from sdevaney/master
Readme and contributors list
2017-09-29 09:17:44 +02:00
Anders Jonsson
0d384fd495 Translated using Weblate (Swedish)
Currently translated at 53.0% (243 of 458 strings)
2017-09-29 00:49:09 +02:00
Anders Jonsson
1290d178c2 Translated using Weblate (Swedish)
Currently translated at 6.3% (405 of 6378 strings)
2017-09-29 00:48:58 +02:00
Scott Devaney
597f90da21 fix last of relative links 2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3 fix relative links 2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a Updated readme v0.2
Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322 Contributors lists
added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68 First readme for AT
Readme v0.1
2017-09-28 14:14:40 -04:00
Eilon
4fcf77f855 Translated using Weblate (Hebrew)
Currently translated at 17.2% (79 of 458 strings)
2017-09-20 21:46:59 +02:00
Allan Nordhøy
4256059cab Translated using Weblate (Norwegian Bokmål)
Currently translated at 34.9% (160 of 458 strings)
2017-09-13 03:53:24 +02:00
lanet
c9e4352962 Translated using Weblate (Turkish)
Currently translated at 18.3% (1170 of 6378 strings)
2017-09-08 12:48:49 +02:00
lanet
22933d24a6 Translated using Weblate (Turkish)
Currently translated at 18.3% (1168 of 6378 strings)
2017-08-31 12:58:34 +02:00
Zukero
e0c7dd35b8 Items' onHitReceived effects now applied. 2017-08-29 18:47:35 +02:00
Zukero
ea03360145 Bug fixes and first tests with debug content for the revenge strike and
enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e Added UI to show the stats for the "revenge strike" feature. 2017-08-28 17:52:34 +02:00
Zukero
da76ea4542 Revenge effects & Enhanced combat log.
Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
819edf7048 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/DebugInterface.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2017-08-28 13:18:42 +02:00
Zukero
93bdb8e18f New icon for immunity overlay. 2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf Added immunity as a dialogue reward type.
Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb Reapply item-borne condition prevented by a now worn out temporary
immunity.
2017-08-27 10:21:04 +02:00