Mauro Carvalho Chehab
7fb8090716
Convert content_itemlist.xml to Brazilian Portuguese
2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
b6f32e01cb
Translate content_questlist.xml to Brazilian Portuguese
2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
25efe561b5
Translate strings_about.xml to pt-BR
2012-10-13 17:30:41 -03:00
Mauro Carvalho Chehab
0375c105aa
Add 0.6.11 conditions at pt-BR content_actorconditions.xml
...
The already existing actor's condition from the Portugal translation
are OK for Brazilian Portuguese, so keep them as-is. As "Blackwater"
is with a capital letter (and the corresponding translations that will
happen on other files will also use captal letters), it made sense
to put its translation ("Águas Negras") also in uppercase.
It is probably fine to use those conditions for Portugal's translation
as well, although I'm not 100% sure if they would call those conditions
the same way there.
2012-10-13 17:29:57 -03:00
Oskar Wiksten
2d8e4eefbf
Added sign areas to all graves, with a short message describing each tombstone/cross.
2012-10-13 21:39:04 +02:00
Mauro Carvalho Chehab
ed5efbce5d
Translate strings.xml to pt-BR
...
Brazilian portuguese is different than Portugal's one: there are a few
orthographic differences, and but the major changes are at the verbal
tenses: composite tenses give a sensation of the lack of action, with
doesn't sound good for a game with lots of action ;)
While here, fix a small typo at the portuguese (Pt) translation).
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com >
2012-10-13 16:12:12 -03:00
Mauro Carvalho Chehab
9ab0245d93
Copy Portuguese (Pt) translation to Brazilian Pt (values-rBR)
...
Before modifying the locales to Brazilian Portuguese, copy the files
under the Portugal's Portuguese translation into values-rBR.
No changes here. That makes easier for reviewers to double-check the
remaining patches that will contain the locale variant changes.
2012-10-13 16:09:46 -03:00
Oskar Wiksten
a7f03561ec
Toolbox animations should also be affected by the "Enable animations" setting.
2012-10-07 18:24:42 +02:00
Oskar Wiksten
b881b6c15d
Merge branch 'traits_refactoring'
2012-10-07 18:19:44 +02:00
Oskar Wiksten
69ca9ec3af
Merge branch 'itemcategories'
2012-10-07 18:18:35 +02:00
Oskar Wiksten
7aedeae7ba
Merge branch 'worldmap'
...
Conflicts:
AndorsTrail/res/values/strings.xml
AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/MainActivity.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/StatusView.java
2012-10-07 18:17:53 +02:00
Oskar Wiksten
0c585917b5
Merge branch 'conditions'
2012-10-07 18:13:49 +02:00
Oskar Wiksten
603d682a82
Create a ".nomedia" file in the same directory as the worldmap png files, to prevent gallery apps from picking up the worldmap files.
2012-10-07 17:44:45 +02:00
Oskar Wiksten
a358fdf344
Provide setting to disable UI animations, such as the combat bar.
2012-10-07 17:25:14 +02:00
Oskar Wiksten
a9c4ad6238
Bugfix: only parse maps on worldmap that are actually present as maps.
2012-10-07 16:41:23 +02:00
Oskar Wiksten
1b2bdfa4e0
Merge fixes from branch v0612maps.
2012-10-07 16:41:23 +02:00
Oskar Wiksten
714bf9189e
Move toolbox to lower right hand corner, replaces old "toggle quickitems" button.
2012-10-07 16:41:23 +02:00
Oskar Wiksten
8be01002eb
Added named areas (towns, taverns) to worldmap.
2012-10-07 16:41:23 +02:00
Oskar Wiksten
18f60e1707
First version of replacing the hero icon with the toolbox drawer.
2012-10-07 16:41:17 +02:00
Oskar Wiksten
4a834765b4
Styled worldmap. Default generated worldmap tilesize changed from 12 to 8 pixels.
2012-10-07 16:41:17 +02:00
Oskar Wiksten
99cf22814d
Separate the worldmap into segments, so that only one segment at a time is displayed. This way, even dungeon maps can be displayed.
2012-10-07 16:41:17 +02:00
Oskar Wiksten
51883dbdf5
WIP on displaying an actual worldmap in-game.
2012-10-07 16:40:43 +02:00
Oskar Wiksten
13fc63c07d
Automatically save screenshots of maps to sd-card when visiting them.
2012-10-07 16:40:43 +02:00
Oskar Wiksten
534148431e
Refactored how item stats are applied. Changed item stats from re-using CombatTraits (which is used on actors) on items, to now instead use more explicit fields on the AbilityModifierTraits object.
2012-10-07 16:39:28 +02:00
Oskar Wiksten
c90d7c4ef0
Use animations when changing visibility of the combat bar.
2012-10-07 16:27:08 +02:00
Oskar Wiksten
bcead230b5
Code cleanup for displaying magnitude on actor condition icons.
2012-10-07 16:27:08 +02:00
Oskar Wiksten
bd0ee9713d
WIP display duration & magnitude on condition icons.
2012-10-07 16:25:36 +02:00
Oskar Wiksten
3b6e98781c
Added item category "drink" and "rapier" (thanks sdevaney!). Recategorized some items.
2012-10-07 16:10:39 +02:00
Oskar Wiksten
940c159ec3
Changed all two-handed swords into being longswords for the time being (until we have decided what items should be two-handed).
2012-10-07 16:10:39 +02:00
Oskar Wiksten
84fe0ce155
Bugfix: also apply inventory effects to ring in right slot.
2012-10-07 16:10:39 +02:00
Oskar Wiksten
ec86093746
Refactored how item stats are applied to actors, in preparation of fighting style skills.
2012-10-07 16:10:39 +02:00
Oskar Wiksten
bf1fe3bbed
Updated content editor so that it may use the new item categories. The categories are loaded from the resource file asynchronously.
2012-10-07 16:10:39 +02:00
Oskar Wiksten
52e1e12cd5
Applied item categorization to translated resource files.
2012-10-07 16:10:27 +02:00
Oskar Wiksten
2bd3016904
Initial work on item categorization.
2012-10-07 16:09:27 +02:00
Oskar Wiksten
e7a91c8eec
Updated list of authors.
2012-09-15 09:51:51 +02:00
Oskar Wiksten
f6b1455d5f
Bugfix: Make sure that all areas are respawned on the map where the player ends up on after getting killed.
2012-09-15 09:28:25 +02:00
Oskar Wiksten
dbff72968a
Added Teledus to list of credits.
2012-09-14 21:56:25 +02:00
Oskar Wiksten
3344d5bd1b
Bugfix: make sure that new rounds start at 6s after a combat has ended, and not something less than that.
2012-09-14 21:39:09 +02:00
Oskar Wiksten
b3408a2123
Updated description of rejuvenation skill to indicate that it only affects temporary conditions (thanks Mad P!)
2012-09-14 21:21:00 +02:00
Oskar Wiksten
3ac6a15e6c
Updated Russian translation (issues 309, 310, 311, 312) (thanks konstmih!)
2012-09-14 20:52:03 +02:00
Oskar Wiksten
6d1c5ebe9f
Updated translation tool to accomodate in-place translation of strings. Major thanks to surgecurrent for the code!
2012-09-13 21:10:13 +02:00
Oskar Wiksten
af5aa14e11
Added Japanese translation! (thanks surgecurrent!)
2012-09-13 20:55:36 +02:00
Oskar Wiksten
b01b16faf4
Updated conversation text for Umar in Fallhaven (issue 316) (thanks bluers0)
2012-09-13 19:11:11 +02:00
Oskar Wiksten
cd5ec26f94
Merge branch 'production'
2012-09-13 19:09:28 +02:00
Oskar Wiksten
05b2f7ee04
Bugfix: Only add conversation phrase to conversation dialog once. (issue 317) (Thanks nether!)
2012-09-13 19:08:05 +02:00
Oskar Wiksten
7c839ef3d7
Updated Italian translation. (thanks Joker!)
2012-09-09 22:09:18 +02:00
Oskar Wiksten
a02ab17f25
Bugfix: respawn all maps after resting. (Thanks Nyktos for finding it!)
2012-09-08 15:46:13 +02:00
Oskar Wiksten
628367f773
Bugfix: do not reset NPCs on current map when resting.
2012-08-29 14:52:45 +00:00
Oskar Wiksten
bb55f075bf
Bump version number to v0.6.12a1
2012-08-27 20:00:51 +02:00
Oskar Wiksten
b9bba7c91b
Merge updated maps from branch v0612maps.
2012-08-27 19:42:45 +02:00