Zukero
cc6d578c0e
Merge branch 'master' into stoutford_tests
2018-02-27 18:38:27 +01:00
Zukero
ec733e5b97
Moving sprites do not each trigger a redraw in concurrent threads.
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There is now a unique timer that triggers unified timely redraws when
there are sprites moving around. The downside is the moving NPC always
trigger full-screen redraws. On the upside, it should prevent stuttering
when there is a large number of NPCs moving at the same time, as they
were each asynchronously triggering redraws.
2018-02-27 18:37:55 +01:00
Zukero
7d2134205c
SpawnArea's spawn group can refer to a specific monster type, even if
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the spawn group doesn't exist and that this monster type belongs to a
specific spawngroup (like in ATCS).
2018-02-27 14:29:39 +01:00
Zukero
d30cf7fb91
Merge branch 'master' into stoutford_tests
2018-02-23 00:05:04 +01:00
Zukero
f4c762026d
Merge branch 'master' of https://github.com/Zukero/andors-trail.git
2018-02-22 23:29:37 +01:00
Zukero
3708c4886e
Added new graphics layer "top" above the "above" layer.
2018-02-22 16:43:38 +01:00
Zukero
da59c7143d
Spawn areas now allow a boolean property "ignoreAreas", false by
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default, that allows monsters from this area to be spawned and moved
over other game objects, like key areas, mapchange areas and rest areas.
2018-02-22 16:19:26 +01:00
Zukero
2ade99eed0
Backported new debug buttons from title_screen branch into master.
2018-02-22 16:00:33 +01:00
Zukero
4fb476a94e
Merge pull request #33 from carceris-magister/mikhail
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Mikhail
2018-02-22 13:52:22 +01:00
Zukero
091ed4e773
Merge pull request #46 from Rijackson/stoutford_tests
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New map_fence_4.png
2018-02-22 13:51:28 +01:00
Rijackson
30f8755ef5
New map_fence_4.png
2018-02-21 19:20:06 -05:00
Zukero
153ea0a660
Fixed narrator messages being greyed out as rewards.
2018-02-12 22:06:16 +01:00
Zukero
27a2a87949
Merge separate changes.
2018-02-12 21:52:15 +01:00
Zukero
b77c1b3f94
Fixed bug preventing modified maps from being updated on the worldmap
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upon visiting them.
2018-02-12 13:46:22 +01:00
Zukero
5b8e3a7ae4
Merge pull request #45 from Rijackson/master
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Fix for cliff heights in Crossglen
2018-02-10 16:58:01 +01:00
Rijackson
8a0af4038a
Fixed fix for cliff heights in Crossglen.
2018-02-10 10:08:16 -05:00
Rijackson
98bf2d0381
Fix for cliff heights in Crossglen
2018-02-10 10:03:38 -05:00
Zukero
d8fd9e3799
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-02-10 14:37:04 +01:00
Zukero
e300c1383e
Merge branch 'master' of https://github.com/Zukero/andors-trail.git
2018-02-10 14:32:53 +01:00
Zukero
193048cb8f
Added "alignmentSet" reward type for dialogues.
2018-02-10 14:32:36 +01:00
Zukero
421a03980a
Bug fix for factionScore requirements
2018-01-15 11:34:25 +01:00
Zukero
0a04b516dd
Fixed another (hopefully the last one) issue introduced during the Great
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Reordering of content (loss of requirements negation in Dialogues'
replies).
2017-12-12 23:35:27 +01:00
Zukero
8c28166c11
Fixed issue in Vilegard where you could talk about the Xulviir and the
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Feygard swords to all merchants instead of only the smith while Vilegard
people distrusts you.
2017-11-17 12:01:38 +01:00
Zukero
29379be41c
UI to show actor conditions active on the targeted NPC during battle.
2017-10-24 18:23:45 +02:00
Zukero
8667e925f3
Simple bug fix where full round triggers incorrectly decreased
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conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Zukero
5d82232453
Merge remote-tracking branch 'choose_remote_name/master'
2017-10-03 22:47:14 +02:00
Zukero
716b96b624
Even a NPC with a 1x1 spawn area can track a player down.
2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f
NPCs don't need to be aggressive to "pathfind" the player anymore.
2017-10-02 18:24:05 +02:00
Zukero
38985b0ef3
Merge branch 'master' into stoutford_tests
2017-10-02 16:33:11 +02:00
Zukero
60edd73fc2
Removed unnecessary warnings about replace area requirement-related
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properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62
Merge pull request #38 from sdevaney/master
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Readme and contributors list
2017-09-29 09:17:44 +02:00
Scott Devaney
597f90da21
fix last of relative links
2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3
fix relative links
2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a
Updated readme v0.2
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Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322
Contributors lists
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added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68
First readme for AT
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Readme v0.1
2017-09-28 14:14:40 -04:00
Zukero
e0c7dd35b8
Items' onHitReceived effects now applied.
2017-08-29 18:47:35 +02:00
Zukero
ea03360145
Bug fixes and first tests with debug content for the revenge strike and
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enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e
Added UI to show the stats for the "revenge strike" feature.
2017-08-28 17:52:34 +02:00
Zukero
da76ea4542
Revenge effects & Enhanced combat log.
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Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
819edf7048
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/DebugInterface.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2017-08-28 13:18:42 +02:00
Zukero
93bdb8e18f
New icon for immunity overlay.
2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf
Added immunity as a dialogue reward type.
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Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb
Reapply item-borne condition prevented by a now worn out temporary
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immunity.
2017-08-27 10:21:04 +02:00
Zukero
aeaa5ffd42
Fixed issues in immunity management:
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- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
2017-08-27 09:45:51 +02:00
Zukero
84059a575f
Actor condition immunity! It works!
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For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Zukero
6b5513acb2
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/res/drawable/items_rijackson_1.png
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
2017-08-25 23:52:10 +02:00
Zukero
cd508e70f1
Included new tilesets in the resource loader.
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Also added comment flags to prepare for generation of these lines by
ATCS.
2017-08-25 23:45:26 +02:00
Zukero
edecf946b2
Merge pull request #35 from Rijackson/master
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Added japozero spritesheets to master branch. Also a new item sprite …
2017-08-25 23:32:55 +02:00
Zukero
75238bbcdf
Merge branch 'master' into stoutford_tests
2017-08-21 14:41:10 +02:00