Added skills for resistance of actor conditions. (thanks Samuel)
Remove duplicate items (but give back gold) whose store price has increased, to prevent exploiting the newer item prices.
Changes to code comments, display texts. (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@146 08aca716-68be-ccc6-4d58-36f5abd142ac
Add "All" button to bulk selection interface.
Do not show bulk selection interface when dropping just one item.
Confirmation dialog when overwriting savegames with a new player name (thanks ejwessel)
Hide critical multiplier if equal to 0 or 1.
Do not trigger map events if the player moves to another tile on the same mapevent.
Add LayoutParams to all dynamically generated views (reduces graphical artifacts on Motorola devices)
Use wrap_content instead of match_parent as height on listviews (reduces graphical artifacts on Motorola devices)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@142 08aca716-68be-ccc6-4d58-36f5abd142ac
Display text about debug resources on startscreen.
Sort savegame slots (thanks Samuel)
Display confirmation box when overwriting savegame with different player name (thanks ejwessel) (issue 215).
Show skill max level even if player does not have skill point (thanks Samuel)
Hide skill requirements if max level reached (thanks Samuel)
Enable attack button even when fleeing (thanks Samuel)
Display negative combat traits, for example when viewing a condition effect (issue 217).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@140 08aca716-68be-ccc6-4d58-36f5abd142ac
Unlimited number of savegame slots.
Added "quests" as tab to character screen.
Added display type string to item info page (Quest item/Rare/Exceptional/Legendary).
Bugfixes (thanks Samuel)
Updated French translation (thanks Misty Soul)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@137 08aca716-68be-ccc6-4d58-36f5abd142ac
Movement even when holding the same spot (thanks to Samuel)
Movement aggressiveness, not enabled yet (thanks to Samuel)
Restructured resourceloader to use external file as list of what resources to load
Renamed resource files to indicate what files can be translated
Updated German translation (thanks to Samuel)
Updated French translation (thanks to Misty Soul)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@120 08aca716-68be-ccc6-4d58-36f5abd142ac
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
- Updated authors list
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@117 08aca716-68be-ccc6-4d58-36f5abd142ac
Reworked scaling of bitmaps to always scale internally to the size preferred by the device, but scale them up according to scale preference when displaying instead.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@55 08aca716-68be-ccc6-4d58-36f5abd142ac