Zukero
f9c3bc6bf6
Color palette in resources. Conversation activity uses it now.
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Preferences category headers fixed.
2017-11-06 23:53:40 +01:00
Zukero
f78862e778
Better tabs, bettertext color consistency, UI skinning not yet
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completed...
2017-11-06 19:08:31 +01:00
Zukero
effc7b6446
More tiny tweaks.
2017-11-06 00:23:44 +01:00
Zukero
5b28c58523
More tiny tweaks.
2017-11-06 00:22:54 +01:00
Zukero
164990ec6b
Tabs in hero view are now themed. Also, preparatory works for Dual-size
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hero icons, and more UI tweaks.
2017-11-06 00:20:10 +01:00
Zukero
a017fbcf67
More progress on the UI skinning effort. Combat view now shows an AP
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bar.
2017-11-05 17:37:50 +01:00
Zukero
e4be5d35a8
New Dialog system for better UI control. ALmost there...
2017-11-05 01:47:27 +01:00
Zukero
e87ea318ec
More UI tweaks... getting there...
2017-11-04 00:17:11 +01:00
Zukero
3a8ad1395f
More UI tweaks... not there yet.
2017-11-03 18:06:50 +01:00
Zukero
335c853acd
Theme refining
2017-11-03 11:03:46 +01:00
Zukero
6787a0ac4b
More UI tweaks.
2017-11-02 19:10:23 +01:00
Zukero
a4694be347
UI Styling like crazy.
2017-11-02 19:05:15 +01:00
Zukero
a8b24abb39
Select your hero !
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Support for three different hero sprites.
Externalized New Game Creation in a separate fragment.
Enhanced title screen UI.
Continuable game preview.
2017-10-31 18:26:11 +01:00
Zukero
6cfe381b84
First test at enhancing the start screen UI.
2017-10-30 18:12:30 +01:00
Zukero
29379be41c
UI to show actor conditions active on the targeted NPC during battle.
2017-10-24 18:23:45 +02:00
Zukero
8667e925f3
Simple bug fix where full round triggers incorrectly decreased
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conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Zukero
5d82232453
Merge remote-tracking branch 'choose_remote_name/master'
2017-10-03 22:47:14 +02:00
Zukero
716b96b624
Even a NPC with a 1x1 spawn area can track a player down.
2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f
NPCs don't need to be aggressive to "pathfind" the player anymore.
2017-10-02 18:24:05 +02:00
Zukero
60edd73fc2
Removed unnecessary warnings about replace area requirement-related
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properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62
Merge pull request #38 from sdevaney/master
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Readme and contributors list
2017-09-29 09:17:44 +02:00
Scott Devaney
597f90da21
fix last of relative links
2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3
fix relative links
2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a
Updated readme v0.2
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Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322
Contributors lists
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added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68
First readme for AT
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Readme v0.1
2017-09-28 14:14:40 -04:00
Zukero
e0c7dd35b8
Items' onHitReceived effects now applied.
2017-08-29 18:47:35 +02:00
Zukero
ea03360145
Bug fixes and first tests with debug content for the revenge strike and
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enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e
Added UI to show the stats for the "revenge strike" feature.
2017-08-28 17:52:34 +02:00
Zukero
da76ea4542
Revenge effects & Enhanced combat log.
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Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
93bdb8e18f
New icon for immunity overlay.
2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf
Added immunity as a dialogue reward type.
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Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb
Reapply item-borne condition prevented by a now worn out temporary
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immunity.
2017-08-27 10:21:04 +02:00
Zukero
aeaa5ffd42
Fixed issues in immunity management:
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- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
2017-08-27 09:45:51 +02:00
Zukero
84059a575f
Actor condition immunity! It works!
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For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Zukero
cd508e70f1
Included new tilesets in the resource loader.
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Also added comment flags to prepare for generation of these lines by
ATCS.
2017-08-25 23:45:26 +02:00
Zukero
edecf946b2
Merge pull request #35 from Rijackson/master
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Added japozero spritesheets to master branch. Also a new item sprite …
2017-08-25 23:32:55 +02:00
Zukero
d15e15a897
Fixed bug in feature ending a round at the end of a combat that caused
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an infinite recursion (Stack overflow) when the combat ended due to
player death while afflicted by an actor condition.
2017-08-21 14:40:46 +02:00
Rijackson
6a4c949ad5
Added japozero spritesheets to master branch. Also a new item sprite (recolored flowers for the damerialias), and some new map sprites (a new window, some new fences/pillars, and some crossings for the rail tracks). The map sprites are only in experimental maps, but I thought I should make them available to anyone doing map making.
2017-08-20 19:10:20 -04:00
Zukero
acf15e5b6d
Added the new "factionScore" requirement type.
2017-08-20 11:13:57 +02:00
Zukero
7086684eb0
Replace areas can now use complete requirements, like Key areas, not
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only "questProgress" ones. Untested. Beware.
2017-08-18 16:08:35 +02:00
Zukero
2e631c74da
Merge pull request #34 from carceris-magister/mikhail-poison
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Fixed dangling reference in Mikhail's conversation list.
2017-08-17 17:49:48 +02:00
Carceris Magister
101d722ae6
Fixed dangling reference in Mikhail's conversation list.
2017-08-17 09:16:36 -04:00
Zukero
ed4fd97e1c
Cleaner formula for previous dual-wield fix.
2017-08-11 13:10:01 +02:00
Zukero
7c6aea4d7c
Fixed Dual-Wield level 1, so that the resulting attack cost is the
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slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
2017-08-11 13:05:22 +02:00
Zukero
1751b9d765
Fixed and robustified the pathway_fallhaven quest.
2017-08-11 10:41:44 +02:00
Zukero
ee838d67c8
Merge pull request #30 from dacmot/end_round_at_end_of_combat
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End round at end of combat
2017-07-25 21:07:01 +02:00
dacmot
a3a043b993
Add myself to authors
2017-07-25 14:55:25 -04:00
Dacmot
2c95d0b88d
Add back round counters reset and move a function call to put it with similar functions
2017-05-22 22:37:14 -04:00
Dacmot
a8a1b13d49
Perform end-of-round in combatExit() and remove resetRoundTimers()
2017-05-22 13:20:27 -04:00