Commit Graph

971 Commits

Author SHA1 Message Date
Zukero
0a04b516dd Fixed another (hopefully the last one) issue introduced during the Great
Reordering of content (loss of requirements negation in Dialogues'
replies).
2017-12-12 23:35:27 +01:00
Zukero
8c28166c11 Fixed issue in Vilegard where you could talk about the Xulviir and the
Feygard swords to all merchants instead of only the smith while Vilegard
people distrusts you.
2017-11-17 12:01:38 +01:00
Zukero
29379be41c UI to show actor conditions active on the targeted NPC during battle. 2017-10-24 18:23:45 +02:00
Zukero
8667e925f3 Simple bug fix where full round triggers incorrectly decreased
conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Zukero
5d82232453 Merge remote-tracking branch 'choose_remote_name/master' 2017-10-03 22:47:14 +02:00
Zukero
716b96b624 Even a NPC with a 1x1 spawn area can track a player down. 2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f NPCs don't need to be aggressive to "pathfind" the player anymore. 2017-10-02 18:24:05 +02:00
Zukero
60edd73fc2 Removed unnecessary warnings about replace area requirement-related
properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62 Merge pull request #38 from sdevaney/master
Readme and contributors list
2017-09-29 09:17:44 +02:00
Scott Devaney
597f90da21 fix last of relative links 2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3 fix relative links 2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a Updated readme v0.2
Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322 Contributors lists
added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68 First readme for AT
Readme v0.1
2017-09-28 14:14:40 -04:00
Zukero
e0c7dd35b8 Items' onHitReceived effects now applied. 2017-08-29 18:47:35 +02:00
Zukero
ea03360145 Bug fixes and first tests with debug content for the revenge strike and
enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e Added UI to show the stats for the "revenge strike" feature. 2017-08-28 17:52:34 +02:00
Zukero
da76ea4542 Revenge effects & Enhanced combat log.
Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
93bdb8e18f New icon for immunity overlay. 2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf Added immunity as a dialogue reward type.
Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb Reapply item-borne condition prevented by a now worn out temporary
immunity.
2017-08-27 10:21:04 +02:00
Zukero
aeaa5ffd42 Fixed issues in immunity management:
- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
2017-08-27 09:45:51 +02:00
Zukero
84059a575f Actor condition immunity! It works!
For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Zukero
cd508e70f1 Included new tilesets in the resource loader.
Also added comment flags to prepare for generation of these lines by
ATCS.
2017-08-25 23:45:26 +02:00
Zukero
edecf946b2 Merge pull request #35 from Rijackson/master
Added japozero spritesheets to master branch. Also a new item sprite …
2017-08-25 23:32:55 +02:00
Zukero
d15e15a897 Fixed bug in feature ending a round at the end of a combat that caused
an infinite recursion (Stack overflow) when the combat ended due to
player death while afflicted by an actor condition.
2017-08-21 14:40:46 +02:00
Rijackson
6a4c949ad5 Added japozero spritesheets to master branch. Also a new item sprite (recolored flowers for the damerialias), and some new map sprites (a new window, some new fences/pillars, and some crossings for the rail tracks). The map sprites are only in experimental maps, but I thought I should make them available to anyone doing map making. 2017-08-20 19:10:20 -04:00
Zukero
acf15e5b6d Added the new "factionScore" requirement type. 2017-08-20 11:13:57 +02:00
Zukero
7086684eb0 Replace areas can now use complete requirements, like Key areas, not
only "questProgress" ones. Untested. Beware.
2017-08-18 16:08:35 +02:00
Zukero
2e631c74da Merge pull request #34 from carceris-magister/mikhail-poison
Fixed dangling reference in Mikhail's conversation list.
2017-08-17 17:49:48 +02:00
Carceris Magister
101d722ae6 Fixed dangling reference in Mikhail's conversation list. 2017-08-17 09:16:36 -04:00
Zukero
ed4fd97e1c Cleaner formula for previous dual-wield fix. 2017-08-11 13:10:01 +02:00
Zukero
7c6aea4d7c Fixed Dual-Wield level 1, so that the resulting attack cost is the
slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
2017-08-11 13:05:22 +02:00
Zukero
1751b9d765 Fixed and robustified the pathway_fallhaven quest. 2017-08-11 10:41:44 +02:00
Zukero
ee838d67c8 Merge pull request #30 from dacmot/end_round_at_end_of_combat
End round at end of combat
2017-07-25 21:07:01 +02:00
dacmot
a3a043b993 Add myself to authors 2017-07-25 14:55:25 -04:00
Dacmot
2c95d0b88d Add back round counters reset and move a function call to put it with similar functions 2017-05-22 22:37:14 -04:00
Dacmot
a8a1b13d49 Perform end-of-round in combatExit() and remove resetRoundTimers() 2017-05-22 13:20:27 -04:00
Dacmot
fedff3eca1 Revert change in newPlayerTurn() which did not work 2017-05-21 16:38:14 -04:00
Dacmot
45d90689f8 Ensure turn ends at the end of combat 2017-05-16 22:57:32 -04:00
Zukero
bda232cbc1 Merge pull request #29 from Rijackson/master
Minor changes to Mikhail's dialog
2017-05-11 23:38:02 +02:00
Rijackson
477f1d9326 Minor changes to Mikhail's dialog from Tom, that give a little information about raw meat and food poisoning. 2017-05-11 17:10:01 -04:00
Zukero
ef856c7891 Merge pull request #28 from HummusSamurai/master
Fixed incorrect selection of inventory item when long-pressed.
2017-04-06 17:26:24 +02:00
HummusSamurai
1677c30292 Fixed incorrect selection on item's long-press. 2017-04-06 16:16:34 +03:00
Zukero
aa49668008 Merge pull request #27 from Rijackson/master
Added myself to authors.
2017-03-26 18:08:34 +02:00
Rijackson
6b599977e7 Added myself to authors. 2017-03-26 11:57:29 -04:00
Zukero
8b06f6c65a Merge pull request #25 from Rijackson/master
Fix for problem where if you kill Toszylae and walk away without the …
2017-03-26 16:21:22 +02:00
Zukero
52f091d206 Update conversationlist_blackwater_harlenn.json
Removed a leading space.
2017-03-26 16:05:26 +02:00
Zukero
40da3e5dec Merge branch 'master' into master 2017-03-26 16:02:59 +02:00
Rijackson
808bb090fc Fix for IsStacking and IsPositive problems 2017-03-19 16:02:31 -04:00