Zukero
153ea0a660
Fixed narrator messages being greyed out as rewards.
2018-02-12 22:06:16 +01:00
Zukero
27a2a87949
Merge separate changes.
2018-02-12 21:52:15 +01:00
Zukero
b77c1b3f94
Fixed bug preventing modified maps from being updated on the worldmap
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upon visiting them.
2018-02-12 13:46:22 +01:00
Zukero
5b8e3a7ae4
Merge pull request #45 from Rijackson/master
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Fix for cliff heights in Crossglen
2018-02-10 16:58:01 +01:00
Rijackson
8a0af4038a
Fixed fix for cliff heights in Crossglen.
2018-02-10 10:08:16 -05:00
Rijackson
98bf2d0381
Fix for cliff heights in Crossglen
2018-02-10 10:03:38 -05:00
Zukero
e300c1383e
Merge branch 'master' of https://github.com/Zukero/andors-trail.git
2018-02-10 14:32:53 +01:00
Zukero
193048cb8f
Added "alignmentSet" reward type for dialogues.
2018-02-10 14:32:36 +01:00
Zukero
421a03980a
Bug fix for factionScore requirements
2018-01-15 11:34:25 +01:00
Zukero
0a04b516dd
Fixed another (hopefully the last one) issue introduced during the Great
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Reordering of content (loss of requirements negation in Dialogues'
replies).
2017-12-12 23:35:27 +01:00
Zukero
8c28166c11
Fixed issue in Vilegard where you could talk about the Xulviir and the
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Feygard swords to all merchants instead of only the smith while Vilegard
people distrusts you.
2017-11-17 12:01:38 +01:00
Zukero
29379be41c
UI to show actor conditions active on the targeted NPC during battle.
2017-10-24 18:23:45 +02:00
Zukero
8667e925f3
Simple bug fix where full round triggers incorrectly decreased
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conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Zukero
5d82232453
Merge remote-tracking branch 'choose_remote_name/master'
2017-10-03 22:47:14 +02:00
Zukero
716b96b624
Even a NPC with a 1x1 spawn area can track a player down.
2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f
NPCs don't need to be aggressive to "pathfind" the player anymore.
2017-10-02 18:24:05 +02:00
Zukero
60edd73fc2
Removed unnecessary warnings about replace area requirement-related
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properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62
Merge pull request #38 from sdevaney/master
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Readme and contributors list
2017-09-29 09:17:44 +02:00
Scott Devaney
597f90da21
fix last of relative links
2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3
fix relative links
2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a
Updated readme v0.2
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Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322
Contributors lists
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added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68
First readme for AT
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Readme v0.1
2017-09-28 14:14:40 -04:00
Zukero
e0c7dd35b8
Items' onHitReceived effects now applied.
2017-08-29 18:47:35 +02:00
Zukero
ea03360145
Bug fixes and first tests with debug content for the revenge strike and
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enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e
Added UI to show the stats for the "revenge strike" feature.
2017-08-28 17:52:34 +02:00
Zukero
da76ea4542
Revenge effects & Enhanced combat log.
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Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
93bdb8e18f
New icon for immunity overlay.
2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf
Added immunity as a dialogue reward type.
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Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb
Reapply item-borne condition prevented by a now worn out temporary
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immunity.
2017-08-27 10:21:04 +02:00
Zukero
aeaa5ffd42
Fixed issues in immunity management:
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- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
2017-08-27 09:45:51 +02:00
Zukero
84059a575f
Actor condition immunity! It works!
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For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Zukero
cd508e70f1
Included new tilesets in the resource loader.
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Also added comment flags to prepare for generation of these lines by
ATCS.
2017-08-25 23:45:26 +02:00
Zukero
edecf946b2
Merge pull request #35 from Rijackson/master
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Added japozero spritesheets to master branch. Also a new item sprite …
2017-08-25 23:32:55 +02:00
Zukero
d15e15a897
Fixed bug in feature ending a round at the end of a combat that caused
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an infinite recursion (Stack overflow) when the combat ended due to
player death while afflicted by an actor condition.
2017-08-21 14:40:46 +02:00
Rijackson
6a4c949ad5
Added japozero spritesheets to master branch. Also a new item sprite (recolored flowers for the damerialias), and some new map sprites (a new window, some new fences/pillars, and some crossings for the rail tracks). The map sprites are only in experimental maps, but I thought I should make them available to anyone doing map making.
2017-08-20 19:10:20 -04:00
Zukero
acf15e5b6d
Added the new "factionScore" requirement type.
2017-08-20 11:13:57 +02:00
Zukero
7086684eb0
Replace areas can now use complete requirements, like Key areas, not
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only "questProgress" ones. Untested. Beware.
2017-08-18 16:08:35 +02:00
Zukero
2e631c74da
Merge pull request #34 from carceris-magister/mikhail-poison
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Fixed dangling reference in Mikhail's conversation list.
2017-08-17 17:49:48 +02:00
Carceris Magister
101d722ae6
Fixed dangling reference in Mikhail's conversation list.
2017-08-17 09:16:36 -04:00
Zukero
ed4fd97e1c
Cleaner formula for previous dual-wield fix.
2017-08-11 13:10:01 +02:00
Zukero
7c6aea4d7c
Fixed Dual-Wield level 1, so that the resulting attack cost is the
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slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
2017-08-11 13:05:22 +02:00
Zukero
1751b9d765
Fixed and robustified the pathway_fallhaven quest.
2017-08-11 10:41:44 +02:00
Zukero
ee838d67c8
Merge pull request #30 from dacmot/end_round_at_end_of_combat
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End round at end of combat
2017-07-25 21:07:01 +02:00
dacmot
a3a043b993
Add myself to authors
2017-07-25 14:55:25 -04:00
Dacmot
2c95d0b88d
Add back round counters reset and move a function call to put it with similar functions
2017-05-22 22:37:14 -04:00
Dacmot
a8a1b13d49
Perform end-of-round in combatExit() and remove resetRoundTimers()
2017-05-22 13:20:27 -04:00
Dacmot
fedff3eca1
Revert change in newPlayerTurn() which did not work
2017-05-21 16:38:14 -04:00
Dacmot
45d90689f8
Ensure turn ends at the end of combat
2017-05-16 22:57:32 -04:00
Zukero
bda232cbc1
Merge pull request #29 from Rijackson/master
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Minor changes to Mikhail's dialog
2017-05-11 23:38:02 +02:00