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|
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|
|
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|
|
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|
|
fcdeab2fb4 |
@@ -3,8 +3,8 @@
|
||||
<manifest
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.gpl.rpg.AndorsTrail"
|
||||
android:versionCode="48"
|
||||
android:versionName="0.7.7"
|
||||
android:versionCode="51"
|
||||
android:versionName="0.7.9"
|
||||
android:installLocation="auto"
|
||||
>
|
||||
<uses-sdk
|
||||
@@ -23,7 +23,6 @@
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||
|
||||
<uses-permission android:name="android.permission.READ_LOGS"/>
|
||||
|
||||
|
||||
<application
|
||||
|
||||
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42083
AndorsTrail/assets/translation/sq.po
Normal file
42083
AndorsTrail/assets/translation/sq.po
Normal file
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1544
AndorsTrail/assets/translation/sv.po
Executable file → Normal file
1544
AndorsTrail/assets/translation/sv.po
Executable file → Normal file
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|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 63 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 162 KiB |
BIN
AndorsTrail/res/drawable/monsters_arulirs.png
Normal file
BIN
AndorsTrail/res/drawable/monsters_arulirs.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
BIN
AndorsTrail/res/drawable/monsters_fatboy73.png
Normal file
BIN
AndorsTrail/res/drawable/monsters_fatboy73.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 36 KiB |
@@ -30,7 +30,19 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:background="?attr/ui_theme_stdframe_bitmap" >
|
||||
<TableRow>
|
||||
|
||||
<TextView
|
||||
style="@style/traitsinfo_label"
|
||||
android:text="@string/heroinfo_mode" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/heroinfo_mode"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@android:string/unknownName" />
|
||||
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
|
||||
<TextView
|
||||
|
||||
@@ -80,6 +80,38 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:inputType="textPersonName" />
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginLeft="2dp"
|
||||
android:layout_marginRight="2dp"
|
||||
android:background="?attr/ui_theme_stdframe_bitmap"
|
||||
android:clickable="true"
|
||||
android:gravity="bottom|start"
|
||||
android:orientation="vertical" >
|
||||
|
||||
<TextView
|
||||
android:id="@+id/startscreen_mode"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="start"
|
||||
android:text="@string/startscreen_game_mode" />
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
style="@style/AndorsTrail_Style_StdFrame"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="right"
|
||||
android:orientation="horizontal" >
|
||||
<Button
|
||||
android:id="@+id/startscreen_mode_selector_button"
|
||||
style="@style/AndorsTrail_Style_SpinnerEmulator"
|
||||
android:layout_width="0dp"
|
||||
android:layout_weight="1"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="left"
|
||||
android:text="" />
|
||||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
|
||||
67
AndorsTrail/res/raw/actorconditions_arulir_mountain.json
Normal file
67
AndorsTrail/res/raw/actorconditions_arulir_mountain.json
Normal file
@@ -0,0 +1,67 @@
|
||||
[
|
||||
{
|
||||
"id":"crushed",
|
||||
"iconID":"actorconditions_1:13",
|
||||
"name":"Crushed",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"redSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseMaxHP":-5,
|
||||
"increaseDamageResistance":-2
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"head_wound",
|
||||
"iconID":"actorconditions_1:48",
|
||||
"name":"Head wound",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-2,
|
||||
"max":-2
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseAttackChance":-20,
|
||||
"increaseBlockChance":-20
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"mermaid_scale",
|
||||
"iconID":"actorconditions_1:22",
|
||||
"name":"Mermaid curse",
|
||||
"category":"spiritual",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":0
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseAttackChance":-20,
|
||||
"increaseMaxHP":-15,
|
||||
"increaseMaxAP":-3,
|
||||
"increaseBlockChance":-10,
|
||||
"increaseDamageResistance":-1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"increased_defense",
|
||||
"iconID":"actorconditions_1:107",
|
||||
"name":"Increased defense",
|
||||
"category":"physical",
|
||||
"isPositive":1,
|
||||
"abilityEffect":{
|
||||
"increaseMaxHP":0,
|
||||
"increaseBlockChance":15,
|
||||
"increaseDamageResistance":2
|
||||
}
|
||||
}
|
||||
]
|
||||
2070
AndorsTrail/res/raw/conversationlist_arulir_mountain.json
Normal file
2070
AndorsTrail/res/raw/conversationlist_arulir_mountain.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -177,7 +177,7 @@
|
||||
},
|
||||
{
|
||||
"id":"aulowenn8",
|
||||
"message":"I don't know if was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer.",
|
||||
"message":"I don't know if it was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -510,4 +510,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
},
|
||||
{
|
||||
"id":"buceth_10",
|
||||
"message":"Then, one day, a group of men come walking into the village. Shining armour, white teeth, combed hair, trimmed beards.",
|
||||
"message":"Then, one day, a group of men come walking into the village. Shining armor, white teeth, combed hair, trimmed beards.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
2770
AndorsTrail/res/raw/conversationlist_burhczyd.json
Normal file
2770
AndorsTrail/res/raw/conversationlist_burhczyd.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -327,7 +327,7 @@
|
||||
"nextPhraseID":"elythom_knight1_2"
|
||||
},
|
||||
{
|
||||
"text":"That's a very nice suit of armour you have there.",
|
||||
"text":"That's a very nice suit of armor you have there.",
|
||||
"nextPhraseID":"elythom_knight1_3"
|
||||
}
|
||||
]
|
||||
@@ -338,7 +338,7 @@
|
||||
},
|
||||
{
|
||||
"id":"elythom_knight1_3",
|
||||
"message":"Thank you, it's our standard set of armour that we use in the order. It takes a lot of scrubbing and polishing to make it this clean though."
|
||||
"message":"Thank you, it's our standard set of armor that we use in the order. It takes a lot of scrubbing and polishing to make it this clean though."
|
||||
},
|
||||
{
|
||||
"id":"elythom_knight2",
|
||||
@@ -349,7 +349,7 @@
|
||||
"nextPhraseID":"elythom_knight1_2"
|
||||
},
|
||||
{
|
||||
"text":"That's a very nice suit of armour you have there.",
|
||||
"text":"That's a very nice suit of armor you have there.",
|
||||
"nextPhraseID":"elythom_knight1_3"
|
||||
}
|
||||
]
|
||||
|
||||
@@ -191,6 +191,38 @@
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":50
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"antifoodp",
|
||||
"value":35,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I have those ingredients for you.",
|
||||
"nextPhraseID":"fallhaven_pot_antifp_q3",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gland",
|
||||
"value":1
|
||||
},
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"hair",
|
||||
"value":2
|
||||
},
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":50
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"antifoodp",
|
||||
"value":35
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Hi! I have been sent by Herg ... Hertzsen Laumwill, patriarch of the Laumwill family, to bring back her daughter!",
|
||||
"text":"Hi! I have been sent by Herg ... Hertzsen Laumwill, patriarch of the Laumwill family, to bring back his daughter!",
|
||||
"nextPhraseID":"ff_captain_guild02_1",
|
||||
"requires":[
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
},
|
||||
{
|
||||
"id":"glasforn_rumblings60_5_3",
|
||||
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
|
||||
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would be able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I guess you are lucky I visited, although just asking me to kill it would have been easier. And nicer.",
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
"message":"That chest is something of a local legend. Been there for generations. They say it is sealed with magic and can only be opened with a special key, which hangs on the neck of one of the undead that roam in a cemetery directly south of here.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Killing the undead is my speciality.",
|
||||
"text":"Killing the undead is my specialty.",
|
||||
"nextPhraseID":"graveyardtraveler_30"
|
||||
},
|
||||
{
|
||||
@@ -540,7 +540,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_99a",
|
||||
"message":"Lets go.",
|
||||
"message":"Let's go.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I'm sorry it has come to this.",
|
||||
@@ -1647,7 +1647,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_x81",
|
||||
"message":"The magical barrier at the cemetary could only be penetrated by someone carrying the text, which contained several magical inscriptions.",
|
||||
"message":"The magical barrier at the cemetery could only be penetrated by someone carrying the text, which contained several magical inscriptions.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1667,7 +1667,7 @@
|
||||
},
|
||||
{
|
||||
"id":"graveyardtraveler_60",
|
||||
"message":" Maybe he knows more. You should give him a visit.",
|
||||
"message":"Maybe he knows more. You should give him a visit.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK, I'll do that.",
|
||||
@@ -2654,4 +2654,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_farmer_40",
|
||||
"message":"Our land belongs to Guynmart Castle, but old Guynmart is a friendly and rightious man. He never takes too much from us.",
|
||||
"message":"Our land belongs to Guynmart Castle, but old Guynmart is a friendly and righteous man. He never takes too much from us.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -5975,7 +5975,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_100",
|
||||
"message":"Then you must open the gate! Go to the gatehouse and open it, so that my men can get in. Be quick.\nAfter that go to the farm south of here. I expect a feroucious battle.",
|
||||
"message":"Then you must open the gate! Go to the gatehouse and open it, so that my men can get in. Be quick.\nAfter that go to the farm south of here. I expect a ferocious battle.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK.",
|
||||
|
||||
@@ -1818,7 +1818,7 @@
|
||||
},
|
||||
{
|
||||
"id":"lodar_andor21",
|
||||
"message":"I tell you, something affected the forest. Myself, I felt my stomach turning even more often that it usually does.",
|
||||
"message":"I tell you, something affected the forest. Myself, I felt my stomach turning even more often than it usually does.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild_2a",
|
||||
"message":"Well, you've shown us you are trustworthy by bringing that key. However, doing just one task does not prove to us that you are eligable to be a member of our guild.",
|
||||
"message":"Well, you've shown us you are trustworthy by bringing that key. However, doing just one task does not prove to us that you are eligible to be a member of our guild.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But I really want to join your guild!",
|
||||
@@ -1698,7 +1698,7 @@
|
||||
},
|
||||
{
|
||||
"id":"Feygard_BG_guild02_1",
|
||||
"message":"Halt! The road to Fallhaven is closed due to recent information about a dangerous criminal who has been seen not far from here.\nThat criminal commited a murder only hours ago.",
|
||||
"message":"Halt! The road to Fallhaven is closed due to recent information about a dangerous criminal who has been seen not far from here.\nThat criminal committed a murder only hours ago.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But I really need to pass!",
|
||||
@@ -2070,7 +2070,7 @@
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"Understoood.",
|
||||
"text":"Understood.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
@@ -2820,7 +2820,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild03_11b",
|
||||
"message":"Appearently they decided the Guild wasn't the best option, so they turned greedy and betrayed us. That's more common than I would like to admit.",
|
||||
"message":"Apparently they decided the Guild wasn't the best option, so they turned greedy and betrayed us. That's more common than I would like to admit.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What filthy and disloyal people.",
|
||||
@@ -3109,7 +3109,7 @@
|
||||
},
|
||||
{
|
||||
"id":"crossroads_guild03_2",
|
||||
"message":"Yeah, Feygard authorities have sent more patrols to the south. Appearently there is a group of criminals hiding in the forest",
|
||||
"message":"Yeah, Feygard authorities have sent more patrols to the south. Apparently there is a group of criminals hiding in the forest",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -3130,7 +3130,7 @@
|
||||
},
|
||||
{
|
||||
"id":"benbyr_guild03_1",
|
||||
"message":"(This man seems to be inmersed in his thoughts)",
|
||||
"message":"(This man seems to be immersed in his thoughts)",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Hi. Have you heard about the murder not far from here?",
|
||||
@@ -3257,7 +3257,7 @@
|
||||
},
|
||||
{
|
||||
"id":"Feygard_BG_guild03_0",
|
||||
"message":"Halt! The road to Fallhaven is closed due to a murder commited three days ago.",
|
||||
"message":"Halt! The road to Fallhaven is closed due to a murder committed three days ago.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Hey! I live in Crossglen. How do you expect me to get there?",
|
||||
@@ -3783,7 +3783,7 @@
|
||||
"nextPhraseID":"guild03_crackshot_2a"
|
||||
},
|
||||
{
|
||||
"text":"You are under arrest for the crimes you've commited against Feygard!",
|
||||
"text":"You are under arrest for the crimes you've committed against Feygard!",
|
||||
"nextPhraseID":"guild03_crackshot_2b"
|
||||
}
|
||||
]
|
||||
@@ -4468,7 +4468,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild02_30",
|
||||
"message":"I expect more of you.That was your first mission inside the guild and you failed it!\n",
|
||||
"message":"I expect more of you. That was your first mission inside the guild and you failed it!\n",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I brought a valuable necklace from the noblewoman.",
|
||||
@@ -4495,7 +4495,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild02_31",
|
||||
"message":"What we have here? (Umar's face gets a smile while he admires the neckace)\n",
|
||||
"message":"What we have here? (Umar's face gets a smile while he admires the necklace)\n",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -1757,7 +1757,7 @@
|
||||
},
|
||||
{
|
||||
"id":"glasforn_rumblings60_5_3",
|
||||
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
|
||||
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would be able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I guess you are lucky I visited, although just asking me to kill it would have been easier. And nicer.",
|
||||
|
||||
@@ -611,7 +611,7 @@
|
||||
},
|
||||
{
|
||||
"id":"caeda_root10_4",
|
||||
"message":"I still have some. Here, take these to her, and send her my condolances.",
|
||||
"message":"I still have some. Here, take these to her, and send her my condolences.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Thanks. I'll make sure she gets them.",
|
||||
@@ -1035,7 +1035,7 @@
|
||||
},
|
||||
{
|
||||
"id":"lakecave2_script_keycheck3a",
|
||||
"message":"Hey, this looks like Caedas lost key.",
|
||||
"message":"Hey, this looks like Caeda's lost key.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"giveItem",
|
||||
@@ -4377,7 +4377,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I cleared flagstone of an evil demon.",
|
||||
"text":"I cleared Flagstone of an evil demon.",
|
||||
"nextPhraseID":"yolgen_flagstone_10",
|
||||
"requires":[
|
||||
{
|
||||
@@ -4771,7 +4771,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stoutford_castle_3b",
|
||||
"message":"Gain? I am the the one who gains!",
|
||||
"message":"Gain? I am the one who gains!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"No, that's not acceptable. Do you have anything better to offer?",
|
||||
@@ -11742,5 +11742,9 @@
|
||||
"value":48
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"erwyn_skel_band",
|
||||
"message":"Please don't disturb. We have to practice."
|
||||
}
|
||||
]
|
||||
@@ -1094,7 +1094,7 @@
|
||||
},
|
||||
{
|
||||
"id":"ulirfendor_helmet_4",
|
||||
"message":"I am not certain of what the term 'The Dark Protector' refers to. At first I thought it might be some creature protecting something, but this helmet seems to fit better in on what the shrine speaks of.",
|
||||
"message":"I am not certain of what the term 'The Dark Protector' refers to. At first I thought it might be some creature protecting something, but this helmet seems to better fit what the shrine speaks of.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1514,7 +1514,7 @@
|
||||
},
|
||||
{
|
||||
"id":"ulirfendor_dp_bless_2",
|
||||
"message":"The blessing will grant you the aid of the Shadow while in combat, protecting you from harmful effects that you opponent might inflict upon you.",
|
||||
"message":"The blessing will grant you the aid of the Shadow while in combat, protecting you from harmful effects that your opponent might inflict upon you.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Thank you, but that will not be necessary. I am just happy to help.",
|
||||
@@ -1638,4 +1638,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
},
|
||||
{
|
||||
"id":"sign_rbfcr1_3",
|
||||
"message":"While examining them, you recall the the old man Ogam in Vilegard spoke of some 'Rocky Formations'. Could this be what he was referring to? If that is the case, you wonder if this path might lead to Lodar's hideaway.",
|
||||
"message":"While examining them, you recall the old man Ogam in Vilegard spoke of some 'Rocky Formations'. Could this be what he was referring to? If that is the case, you wonder if this path might lead to Lodar's hideaway.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
|
||||
392
AndorsTrail/res/raw/droplists_arulir_mountain.json
Normal file
392
AndorsTrail/res/raw/droplists_arulir_mountain.json
Normal file
@@ -0,0 +1,392 @@
|
||||
[
|
||||
{
|
||||
"id":"arulirskin",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"70",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":12
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"meat",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"hair",
|
||||
"chance":"10",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"arulir_skin",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_secretloot",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem4",
|
||||
"chance":"80",
|
||||
"quantity":{
|
||||
"min":5,
|
||||
"max":10
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gem5",
|
||||
"chance":"70",
|
||||
"quantity":{
|
||||
"min":5,
|
||||
"max":10
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":100,
|
||||
"max":1000
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gem3",
|
||||
"chance":"90",
|
||||
"quantity":{
|
||||
"min":5,
|
||||
"max":10
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave1_loot1",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":100,
|
||||
"max":300
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"shirt1",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"ring1",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave1_loot2",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"rusted_iron_sword",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":3
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"shield_cracked_wooden",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gem1",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem3",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gem2",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem3",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gem3",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem4",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gem4",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem3",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gem5",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem5",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_gornaud",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"70",
|
||||
"quantity":{
|
||||
"min":5,
|
||||
"max":80
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"hair",
|
||||
"chance":"10",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_blue",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_red",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"meat",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"hunters_sword",
|
||||
"chance":"1/10000",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_demonic",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"arulir_skin",
|
||||
"chance":"10",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"70",
|
||||
"quantity":{
|
||||
"min":10,
|
||||
"max":60
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"hunters_sword",
|
||||
"chance":"1/1000",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_blue",
|
||||
"chance":"3",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_red",
|
||||
"chance":"3",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulir_leader",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"arulir_skin",
|
||||
"chance":"90",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"70",
|
||||
"quantity":{
|
||||
"min":20,
|
||||
"max":80
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_blue",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"crystal_red",
|
||||
"chance":"5",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"flail_giant",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"haub_giant",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"bernhar_shop",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"arulir_cap",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"arulir_boots",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lonely_wolf",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"20",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":5
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"meat2",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"hair",
|
||||
"chance":"20",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -97,6 +97,13 @@
|
||||
"size":"large",
|
||||
"inventorySlot":"weapon"
|
||||
},
|
||||
{
|
||||
"id":"pole",
|
||||
"name":"Pole weapon",
|
||||
"actionType":"equip",
|
||||
"size":"large",
|
||||
"inventorySlot":"weapon"
|
||||
},
|
||||
{
|
||||
"id":"buckler",
|
||||
"name":"Buckler",
|
||||
|
||||
@@ -5,12 +5,5 @@
|
||||
"actionType":"equip",
|
||||
"size":"std",
|
||||
"inventorySlot":"weapon"
|
||||
},
|
||||
{
|
||||
"id":"scythe",
|
||||
"name":"Scythe",
|
||||
"actionType":"equip",
|
||||
"size":"large",
|
||||
"inventorySlot":"weapon"
|
||||
}
|
||||
]
|
||||
@@ -44,7 +44,7 @@
|
||||
{
|
||||
"id":"armor2",
|
||||
"iconID":"items_armours:15",
|
||||
"name":"Superior leather armour",
|
||||
"name":"Superior leather armor",
|
||||
"baseMarketCost":624,
|
||||
"category":"bdy_lthr",
|
||||
"equipEffect":{
|
||||
@@ -54,7 +54,7 @@
|
||||
{
|
||||
"id":"armor3",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Hard leather armour",
|
||||
"name":"Hard leather armor",
|
||||
"baseMarketCost":2407,
|
||||
"category":"bdy_lthr",
|
||||
"equipEffect":{
|
||||
@@ -64,7 +64,7 @@
|
||||
{
|
||||
"id":"armor4",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Superior hard leather armour",
|
||||
"name":"Superior hard leather armor",
|
||||
"baseMarketCost":3866,
|
||||
"category":"bdy_lthr",
|
||||
"equipEffect":{
|
||||
|
||||
143
AndorsTrail/res/raw/itemlist_arulir_mountain.json
Normal file
143
AndorsTrail/res/raw/itemlist_arulir_mountain.json
Normal file
@@ -0,0 +1,143 @@
|
||||
[
|
||||
{
|
||||
"id":"crystal_blue",
|
||||
"iconID":"items_misc:31",
|
||||
"name":"Blue Crystals",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5,
|
||||
"category":"gem",
|
||||
"description":"Some blue shimmering crystals."
|
||||
},
|
||||
{
|
||||
"id":"crystal_red",
|
||||
"iconID":"items_misc:34",
|
||||
"name":"Red Crystals",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":4,
|
||||
"category":"gem",
|
||||
"description":"Some red shimmering crystals."
|
||||
},
|
||||
{
|
||||
"id":"hunters_sword",
|
||||
"iconID":"items_misc_5:42",
|
||||
"name":"Hunters Sword",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"lsword",
|
||||
"description":"When venery is your game, you need a superior sword.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":2,
|
||||
"max":8
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":25
|
||||
},
|
||||
"hitEffect":{
|
||||
"increaseCurrentAP":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
"killEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"rage_minor",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"lava_rock_hot",
|
||||
"iconID":"items_misc_3:102",
|
||||
"name":"Fierce Lava Rock",
|
||||
"category":"other",
|
||||
"description":"It's burning through your clothes"
|
||||
},
|
||||
{
|
||||
"id":"lava_rock_cold",
|
||||
"iconID":"items_misc:13",
|
||||
"name":"Cold Lava Rock",
|
||||
"category":"other",
|
||||
"description":"A cold piece of magma"
|
||||
},
|
||||
{
|
||||
"id":"arulir_cap",
|
||||
"iconID":"items_misc_4:4",
|
||||
"name":"Rockfall deflecting cap",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":80,
|
||||
"category":"hd_cloth"
|
||||
},
|
||||
{
|
||||
"id":"arulir_boots",
|
||||
"iconID":"items_armours:28",
|
||||
"name":"Sure step boots",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":120,
|
||||
"category":"feet_lthr"
|
||||
},
|
||||
{
|
||||
"id":"silver_bar",
|
||||
"iconID":"items_misc:8",
|
||||
"name":"Silver bar",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":319,
|
||||
"category":"gem",
|
||||
"description":"A small bar made of silver."
|
||||
},
|
||||
{
|
||||
"id":"flail_giant",
|
||||
"iconID":"items_misc_6:16",
|
||||
"name":"Giant's flail",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"mace",
|
||||
"description":"This is a very heavy weapon!",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":11,
|
||||
"max":40
|
||||
},
|
||||
"increaseAttackCost":14,
|
||||
"increaseAttackChance":20,
|
||||
"increaseCriticalSkill":5,
|
||||
"setCriticalMultiplier":3.0
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"dazed",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"20"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"haub_giant",
|
||||
"iconID":"items_tometik2:44",
|
||||
"name":"Giant's hauberk",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"bdy_hv",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":3,
|
||||
"increaseAttackCost":1,
|
||||
"increaseBlockChance":23,
|
||||
"increaseDamageResistance":1
|
||||
},
|
||||
"hitReceivedEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"increased_defense",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"15"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
8
AndorsTrail/res/raw/itemlist_burhczyd.json
Normal file
8
AndorsTrail/res/raw/itemlist_burhczyd.json
Normal file
@@ -0,0 +1,8 @@
|
||||
[
|
||||
{
|
||||
"id":"stuffed_rat",
|
||||
"iconID":"items_misc:13",
|
||||
"name":"Stuffed rat from Andor",
|
||||
"category":"other"
|
||||
}
|
||||
]
|
||||
@@ -14,6 +14,7 @@
|
||||
"iconID":"items_misc_3:231",
|
||||
"name":"LifeTaker",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5045,
|
||||
"category":"lsword",
|
||||
"description":"A fine blade enhanced by undead forces.",
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
"id":"guynmart_flute",
|
||||
"iconID":"items_japozero:371",
|
||||
"name":"Lovis' Flute",
|
||||
"displaytype":"extraordinary",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -79,9 +79,11 @@
|
||||
"category":"food",
|
||||
"description":"Even fly larvae have died eating this.",
|
||||
"useEffect":{
|
||||
|
||||
|
||||
"increaseCurrentHP":{
|
||||
"min":-10,
|
||||
"max":-15
|
||||
"min":-15,
|
||||
"max":-10
|
||||
},
|
||||
"conditionsSource":[
|
||||
{
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
"iconID":"items_weapons_3:3",
|
||||
"name":"Scythe",
|
||||
"displaytype":"ordinary",
|
||||
"category":"scythe",
|
||||
"category":"pole",
|
||||
"description":"This looks more suited to farming than fighting",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
@@ -207,7 +207,7 @@
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":464,
|
||||
"category":"scythe",
|
||||
"category":"pole",
|
||||
"description":"This looks more suited to farming than fighting",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
|
||||
@@ -417,7 +417,7 @@
|
||||
{
|
||||
"id":"armour_crude_leather",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Crude leather armour",
|
||||
"name":"Crude leather armor",
|
||||
"hasManualPrice":0,
|
||||
"baseMarketCost":514,
|
||||
"category":"bdy_lthr",
|
||||
@@ -429,7 +429,7 @@
|
||||
{
|
||||
"id":"armour_firm_leather",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Firm leather armour",
|
||||
"name":"Firm leather armor",
|
||||
"hasManualPrice":0,
|
||||
"baseMarketCost":417,
|
||||
"category":"bdy_lthr",
|
||||
@@ -441,7 +441,7 @@
|
||||
{
|
||||
"id":"armour_rigid_leather",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Rigid leather armour",
|
||||
"name":"Rigid leather armor",
|
||||
"hasManualPrice":0,
|
||||
"baseMarketCost":625,
|
||||
"category":"bdy_lthr",
|
||||
@@ -493,7 +493,7 @@
|
||||
{
|
||||
"id":"armour_leather_villain",
|
||||
"iconID":"items_armours:16",
|
||||
"name":"Villain's leather armour",
|
||||
"name":"Villain's leather armor",
|
||||
"hasManualPrice":0,
|
||||
"baseMarketCost":3700,
|
||||
"category":"bdy_lthr",
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
{
|
||||
"id":"bwm_leather_armour",
|
||||
"iconID":"items_armours:15",
|
||||
"name":"Blackwater leather armour",
|
||||
"name":"Blackwater leather armor",
|
||||
"displaytype":"rare",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":2551,
|
||||
|
||||
324
AndorsTrail/res/raw/monsterlist_arulir_mountain.json
Normal file
324
AndorsTrail/res/raw/monsterlist_arulir_mountain.json
Normal file
@@ -0,0 +1,324 @@
|
||||
[
|
||||
{
|
||||
"id":"arulir_3",
|
||||
"name":"Cave Arulir",
|
||||
"iconID":"monsters_arulirs:0",
|
||||
"maxHP":365,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":22
|
||||
},
|
||||
"spawnGroup":"arulir_2",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackChance":80,
|
||||
"criticalSkill":44,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":28,
|
||||
"damageResistance":8,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"23"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"arulir_4",
|
||||
"name":"Giant Cave Arulir",
|
||||
"iconID":"monsters_arulirs:1",
|
||||
"maxHP":380,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":22
|
||||
},
|
||||
"spawnGroup":"arulir_2",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackChance":80,
|
||||
"criticalSkill":44,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":28,
|
||||
"damageResistance":10,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"26"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"arulir_5",
|
||||
"name":"Golden Arulir",
|
||||
"iconID":"monsters_arulirs:12",
|
||||
"maxHP":403,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":4,
|
||||
"max":25
|
||||
},
|
||||
"spawnGroup":"arulir_3",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"criticalSkill":50,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":28,
|
||||
"damageResistance":12,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"30"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"arulir_6",
|
||||
"name":"Giant Golden Arulir",
|
||||
"iconID":"monsters_arulirs:13",
|
||||
"maxHP":501,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":4,
|
||||
"max":27
|
||||
},
|
||||
"spawnGroup":"arulir_3",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"criticalSkill":50,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":29,
|
||||
"damageResistance":13,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"30"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"arulir_8",
|
||||
"name":"Demonic Arulir",
|
||||
"iconID":"monsters_arulirs:14",
|
||||
"maxHP":750,
|
||||
"maxAP":10,
|
||||
"moveCost":10,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":4,
|
||||
"max":20
|
||||
},
|
||||
"spawnGroup":"arulir_4",
|
||||
"droplistID":"arulir_demonic",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"criticalSkill":50,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":32,
|
||||
"damageResistance":14,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"30"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"gornaud_4",
|
||||
"name":"Azurite Gornaud",
|
||||
"iconID":"monsters_rltiles2:28",
|
||||
"maxHP":390,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":7,
|
||||
"max":23
|
||||
},
|
||||
"spawnGroup":"gornaud_4",
|
||||
"droplistID":"arulir_gornaud",
|
||||
"attackCost":5,
|
||||
"attackChance":120,
|
||||
"blockChance":45,
|
||||
"damageResistance":9,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"dazed",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"gornaud_5",
|
||||
"name":"Garnet Gornaud",
|
||||
"iconID":"monsters_rltiles2:30",
|
||||
"maxHP":385,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":7,
|
||||
"max":23
|
||||
},
|
||||
"spawnGroup":"gornaud_4",
|
||||
"droplistID":"arulir_gornaud",
|
||||
"attackCost":5,
|
||||
"attackChance":120,
|
||||
"blockChance":45,
|
||||
"damageResistance":9,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"dazed",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"gornaud_6",
|
||||
"name":"Nephrite Gornaud",
|
||||
"iconID":"monsters_rltiles2:31",
|
||||
"maxHP":395,
|
||||
"maxAP":5,
|
||||
"moveCost":5,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":7,
|
||||
"max":23
|
||||
},
|
||||
"spawnGroup":"gornaud_4",
|
||||
"droplistID":"arulir_gornaud",
|
||||
"attackCost":5,
|
||||
"attackChance":120,
|
||||
"blockChance":45,
|
||||
"damageResistance":9,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"dazed",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"arulir_leader",
|
||||
"name":"Arulir Pack Leader",
|
||||
"iconID":"monsters_arulirs:8",
|
||||
"maxHP":1000,
|
||||
"unique":1,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":10,
|
||||
"max":20
|
||||
},
|
||||
"spawnGroup":"arulir_leader",
|
||||
"droplistID":"arulir_leader",
|
||||
"attackCost":5,
|
||||
"attackChance":125,
|
||||
"criticalSkill":55,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":35,
|
||||
"damageResistance":15,
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"rage_minor",
|
||||
"magnitude":1,
|
||||
"duration":1,
|
||||
"chance":"50"
|
||||
}
|
||||
],
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":4,
|
||||
"chance":"35"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"bernhar",
|
||||
"name":"Bernhar",
|
||||
"iconID":"monsters_ld1:18",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"bernhar",
|
||||
"droplistID":"bernhar_shop"
|
||||
},
|
||||
{
|
||||
"id":"tjure",
|
||||
"name":"Tjure",
|
||||
"iconID":"monsters_ld1:19",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"tjure"
|
||||
},
|
||||
{
|
||||
"id":"river_mermaid",
|
||||
"name":"Mermaid",
|
||||
"iconID":"monsters_rltiles2:5",
|
||||
"monsterClass":"humanoid"
|
||||
},
|
||||
{
|
||||
"id":"lonely_wolf",
|
||||
"name":"Ancient wolf",
|
||||
"iconID":"monsters_dogs:4",
|
||||
"maxHP":35,
|
||||
"maxAP":10,
|
||||
"moveCost":3,
|
||||
"unique":1,
|
||||
"monsterClass":"animal",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":6
|
||||
},
|
||||
"spawnGroup":"lonely_wolf",
|
||||
"droplistID":"lonely_wolf",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"blockChance":30
|
||||
}
|
||||
]
|
||||
74
AndorsTrail/res/raw/monsterlist_burhczyd.json
Normal file
74
AndorsTrail/res/raw/monsterlist_burhczyd.json
Normal file
@@ -0,0 +1,74 @@
|
||||
[
|
||||
{
|
||||
"id":"burhczyd1",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd1"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd2",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd2"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd3",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd3"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd4",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd4"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd5",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd5"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd6",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd6"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd7",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd7"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd8",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd8"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd9",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd9"
|
||||
}
|
||||
]
|
||||
@@ -665,7 +665,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_reward3",
|
||||
"name":"Armour",
|
||||
"name":"Armor",
|
||||
"iconID":"items_armours:12",
|
||||
"unique":1,
|
||||
"phraseID":"guynmart_reward3_10"
|
||||
|
||||
@@ -183,6 +183,14 @@
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
],
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
@@ -234,7 +242,7 @@
|
||||
},
|
||||
{
|
||||
"id":"cave_scorpion_1",
|
||||
"name":"Agressive cave scorpion",
|
||||
"name":"Aggressive cave scorpion",
|
||||
"iconID":"monsters_tometik3:72",
|
||||
"maxHP":35,
|
||||
"maxAP":10,
|
||||
@@ -1220,5 +1228,37 @@
|
||||
"id":"none",
|
||||
"name":"none",
|
||||
"iconID":"monsters_eye1:0"
|
||||
},
|
||||
{
|
||||
"id":"erwyn_skel_lute",
|
||||
"name":"Lutenist",
|
||||
"iconID":"monsters_fatboy73:41",
|
||||
"monsterClass":"undead",
|
||||
"spawnGroup":"erwyn_skel_lute",
|
||||
"phraseID":"erwyn_skel_band"
|
||||
},
|
||||
{
|
||||
"id":"erwyn_skel_hornet",
|
||||
"name":"Horn player",
|
||||
"iconID":"monsters_fatboy73:43",
|
||||
"monsterClass":"undead",
|
||||
"spawnGroup":"erwyn_skel_hornet",
|
||||
"phraseID":"erwyn_skel_band"
|
||||
},
|
||||
{
|
||||
"id":"erwyn_skel_drum",
|
||||
"name":"Drummer",
|
||||
"iconID":"monsters_fatboy73:45",
|
||||
"monsterClass":"undead",
|
||||
"spawnGroup":"erwyn_skel_drum",
|
||||
"phraseID":"erwyn_skel_band"
|
||||
},
|
||||
{
|
||||
"id":"erwyn_skel_cymbal",
|
||||
"name":"Cymbalist",
|
||||
"iconID":"monsters_fatboy73:47",
|
||||
"monsterClass":"undead",
|
||||
"spawnGroup":"erwyn_skel_cymbal",
|
||||
"phraseID":"erwyn_skel_band"
|
||||
}
|
||||
]
|
||||
154
AndorsTrail/res/raw/questlist_arulir_mountain.json
Normal file
154
AndorsTrail/res/raw/questlist_arulir_mountain.json
Normal file
@@ -0,0 +1,154 @@
|
||||
[
|
||||
{
|
||||
"id":"arulirmountain_trap",
|
||||
"name":"Arulir Mountain Trap",
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"01=Hole"
|
||||
},
|
||||
{
|
||||
"progress":2,
|
||||
"logText":"02=Hole"
|
||||
},
|
||||
{
|
||||
"progress":3,
|
||||
"logText":"03=Hole"
|
||||
},
|
||||
{
|
||||
"progress":4,
|
||||
"logText":"04=Hole"
|
||||
},
|
||||
{
|
||||
"progress":5,
|
||||
"logText":"05=Rocks"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_trap",
|
||||
"name":"Arulir Cave Traps",
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"01=Hole"
|
||||
},
|
||||
{
|
||||
"progress":2,
|
||||
"logText":"02=Rocks"
|
||||
},
|
||||
{
|
||||
"progress":3,
|
||||
"logText":"03=Rocks"
|
||||
},
|
||||
{
|
||||
"progress":4,
|
||||
"logText":"04=Hole"
|
||||
},
|
||||
{
|
||||
"progress":5,
|
||||
"logText":"05=Rocks"
|
||||
},
|
||||
{
|
||||
"progress":6,
|
||||
"logText":"06=Rocks"
|
||||
},
|
||||
{
|
||||
"progress":7,
|
||||
"logText":"07=Hole"
|
||||
},
|
||||
{
|
||||
"progress":8,
|
||||
"logText":"08=Hole"
|
||||
},
|
||||
{
|
||||
"progress":9,
|
||||
"logText":"09=Rocks"
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"10=Slippery ground"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_secret",
|
||||
"name":"Arulircave secret room",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_non_display",
|
||||
"name":"arulircave_non_display",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Talked to Bernhar"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Bernhar left"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"mermaid_scale",
|
||||
"name":"The silver scale",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"In a clearing, you met Tjure, who desperately asked for your help. He had once found a mermaid asleep on the beach at the river. The colorful tail attracted him so much that he pulled out a dazzling scale and ran away."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Crying and mourning, the mermaid called after him. Finally she cursed him. Since then, Tjure has never been happy. He just wanted to get rid of the scale. Nevertheless, he never ventured back to the vicinity of the river."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"A wise woman told Tjure that he could neither throw away nor destroy the scale. His only salvation would be to give it back or to have someone buy it from him. But who would ever want to incur the wrath of a mermaid?"
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"You decided not to help Tjure.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"As soon as you held the scale in your hands, a great sluggishness and dispair came over you."
|
||||
},
|
||||
{
|
||||
"progress":200,
|
||||
"logText":"You put the scale on the mark on the ground."
|
||||
},
|
||||
{
|
||||
"progress":210,
|
||||
"logText":"There rang out a beautiful song of gratitude.",
|
||||
"rewardExperience":3500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":220,
|
||||
"logText":"You found a heavy bag of gold."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"misc_nondisplay ",
|
||||
"name":"misc_nondisplay ",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Found silver bar at bwm"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
157
AndorsTrail/res/raw/questlist_burhczyd.json
Normal file
157
AndorsTrail/res/raw/questlist_burhczyd.json
Normal file
@@ -0,0 +1,157 @@
|
||||
[
|
||||
{
|
||||
"id":"quest_burhczyd",
|
||||
"name":"Young merchant",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"You met Burhczyd afgz Dtaloumiye, a likable young man, in a tavern. He wanted to see the world and followed your advice to travel as a trader from city to city.",
|
||||
"rewardExperience":20
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"In another tavern you met Burhczyd again. He never got any customers, because he had named his company 'Burhczyd afgz Dtaloumiye - Transports'. You told him to find an easier name.",
|
||||
"rewardExperience":50
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"You saw Burhczyd in a tavern, but he still did not have any customers. You told him that 'B.A.D. Transports' was not a good idea either.",
|
||||
"rewardExperience":100
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Another place, another tavern, Burhczyd again sitting there. He did get a shipment from Remgard of almost fresh fish, but nobody wanted to buy it. You bought the entire cargo and got it disposed of.",
|
||||
"rewardExperience":200
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"What a surprise - you met Burhczyd again in a tavern. He told you that he finally sold something successfully - his cart. The fool, how will he earn money now?",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"In a tavern a bard sang in a high, shrill voice. It's an old acquaintance - Burhczyd. His singing was incredibly bad. Maybe he should just play his instrument without singing?",
|
||||
"rewardExperience":1000
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"You found Burhczyd collapsed at a table in the tavern, his lute lying in front of him. The landlord forbade him to play his lovely music, because then all the guests forgot to drink.",
|
||||
"rewardExperience":2000
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Again you met Burhczyd in a tavern. He told you that he had become a master thief.",
|
||||
"rewardExperience":5000
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"When you met Burhczyd again, he gave you some of your things back.",
|
||||
"rewardExperience":10000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"quest_burhczyd_nd",
|
||||
"name":"Young merchant Non-displayed",
|
||||
"showInLog":0,
|
||||
"stages":[
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"60=listened to merchant completely"
|
||||
},
|
||||
{
|
||||
"progress":61,
|
||||
"logText":"61=talked to merchant Crossglen"
|
||||
},
|
||||
{
|
||||
"progress":62,
|
||||
"logText":"62=talked to merchant Fallhaven"
|
||||
},
|
||||
{
|
||||
"progress":63,
|
||||
"logText":"63=talked to merchant Loneford"
|
||||
},
|
||||
{
|
||||
"progress":64,
|
||||
"logText":"64=talked to merchant Vilegard"
|
||||
},
|
||||
{
|
||||
"progress":65,
|
||||
"logText":"65=talked to merchant Stoutford"
|
||||
},
|
||||
{
|
||||
"progress":66,
|
||||
"logText":"66=talked to merchant BWM"
|
||||
},
|
||||
{
|
||||
"progress":67,
|
||||
"logText":"67=talked to merchant Remgard"
|
||||
},
|
||||
{
|
||||
"progress":68,
|
||||
"logText":"68=talked to merchant Brimhaven?"
|
||||
},
|
||||
{
|
||||
"progress":69,
|
||||
"logText":"69=talked to merchant Prim"
|
||||
},
|
||||
{
|
||||
"progress":71,
|
||||
"logText":"71=temp merchant Crossglen"
|
||||
},
|
||||
{
|
||||
"progress":72,
|
||||
"logText":"72=temp merchant Fallhaven"
|
||||
},
|
||||
{
|
||||
"progress":73,
|
||||
"logText":"73=temp merchant Loneford"
|
||||
},
|
||||
{
|
||||
"progress":74,
|
||||
"logText":"74=temp merchant Vilegard"
|
||||
},
|
||||
{
|
||||
"progress":75,
|
||||
"logText":"75=temp merchant Stoutford"
|
||||
},
|
||||
{
|
||||
"progress":76,
|
||||
"logText":"76=temp merchant BWM"
|
||||
},
|
||||
{
|
||||
"progress":77,
|
||||
"logText":"77=temp merchant Remgard"
|
||||
},
|
||||
{
|
||||
"progress":78,
|
||||
"logText":"78=temp merchant Brimhaven?"
|
||||
},
|
||||
{
|
||||
"progress":79,
|
||||
"logText":"79=temp merchant Prim?"
|
||||
},
|
||||
{
|
||||
"progress":81,
|
||||
"logText":"81=100 gold"
|
||||
},
|
||||
{
|
||||
"progress":82,
|
||||
"logText":"82=necklace_undead"
|
||||
},
|
||||
{
|
||||
"progress":83,
|
||||
"logText":"83=ring_mikhail"
|
||||
},
|
||||
{
|
||||
"progress":84,
|
||||
"logText":"84=gem2 ruby gem"
|
||||
},
|
||||
{
|
||||
"progress":85,
|
||||
"logText":"85=dagger_shadow_priests"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -160,9 +160,9 @@
|
||||
<string name="about_button1">Дапамога</string>
|
||||
<string name="about_button2">Аўтары</string>
|
||||
<string name="about_button3">Ліцэнзія</string>
|
||||
<string name="about_contents1">Вітаем ў Andor\'s Trail, RPG з адкрытым зыходным кодам на Андроід.<br /> <br /> <a href=http://andorstrail.com/>Форум гульні andorstrail.com для пытанняў і абмеркаванняў.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі па свету Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Зыходны код праекта на github.com для распрацоўнікаў.</a><br /> <br /> Калі ласка, завітайце на форум для абмеркавання гульні з іншымі гульцамі.<br /></string>
|
||||
<string name="about_contents1">Вітаем ў Andor\'s Trail, RPG з адкрытым зыходным кодам на Андроід.<br /> <br /> <a href=http://andorstrail.com/>Форум гульні andorstrail.com для пытанняў і абмеркаванняў.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі па свету Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Зыходны код праекта на github.com для распрацоўнікаў.</a><br /> <br /> Калі ласка, завітайце на форум для абмеркавання гульні з іншымі гульцамі.<br /></string>
|
||||
|
||||
<string name="about_contents3">Гэта бясплатная праграма; вы можаце распаўсюджваць і/ці мадыфікаваць яе згодна з GNU General Public License, выдадзенай Free Software Foundation; альбо версіі 2 Ліцэнзіі, альбо (па вашаму выбару) любой больш позняй версіі.<br /> <br /> Гэтая праграма распаўсюджваецца з надзеяй быць карыснай, але БЕЗ УСЯЛЯКІХ ГАРАНТЫЙ; нават без гарантыі ГАНДЛЁВАЙ ЯКАСЦІ ці ПРЫДАТНАСЦІ ДА АДМЫСЛОВЫХ МЭТ. Глядзіце GNU General Public License для падрабязнасцей.<br /> <br /> Вы павінны былі атрымаць копію GNU General Public License разам з гэтай праграмай; калі не, глядзіце <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За зыходным кодам і паляпшэннямі, калі ласка, наведайце старонку праекта на <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Гэта бясплатная праграма; вы можаце распаўсюджваць і/ці мадыфікаваць яе згодна з GNU General Public License, выдадзенай Free Software Foundation; альбо версіі 2 Ліцэнзіі, альбо (па вашаму выбару) любой больш позняй версіі.<br /> <br /> Гэтая праграма распаўсюджваецца з надзеяй быць карыснай, але БЕЗ УСЯЛЯКІХ ГАРАНТЫЙ; нават без гарантыі ГАНДЛЁВАЙ ЯКАСЦІ ці ПРЫДАТНАСЦІ ДА АДМЫСЛОВЫХ МЭТ. Глядзіце GNU General Public License для падрабязнасцей.<br /> <br /> Вы павінны былі атрымаць копію GNU General Public License разам з гэтай праграмай; калі не, глядзіце <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За зыходным кодам і паляпшэннямі, калі ласка, наведайце старонку праекта на <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Налады гульні</b> можна адкрыць націскам на кнопку меню вашай пралады.</div> <p>________________</p> <h1>Значкі інтэрфейса</h1> <div><b>Куфар</b><img alt=куфар src=chest.png /></div> <p>Хуткі слот [Працяглы націск на мяшэчкі ўнутры прызначыць элементы для імгненнага выкарыстання]</p> <div><b>Герой</b><img alt=герой src=char_hero.png /></div> <p>Меню [Агляд, Заданні, Навыкі і Інвентар *]</p> <p>* (У інвентары, націск на прадмет дасць інфармацыю аб ім; працяглы націск адкрые дадатковыя опцыі)</p> <div><b>Вораг</b><img alt=пачвара src=monster.png /></div> <p>Інфармацыя [З\'яўляецца падчас бітвы]</p> <p>________________</p> <h1>Бітва</h1> <p>Дзеянні, што адбываюцца падчас бою, каштуюць ПД…</p> <div><b>Атака</b> — [3 ПД] *</div> <img alt=атака src=doubleattackexample.png /> <p>* (Экіпіроўка вопраткі і ўжыванне прадметаў могуць змяніцт ПД і кошт ужывання)</p> <div><b>Ужыванне прадметаў</b> — [5 ПД]</div> <div><b>Уцёкі</b> — [6 ПД]</div> <p>________________</p> <h1>Падрабязнасці бою</h1> <div>Падчас бою, працяглы націск на пустое месца каля Героя дапаможа…</div> <div><b>Збегчы</b></div> <p>(абранае месца падсвеціцца — кнопка «Атака» зменіцца на «Рух»)</p> <img alt=уцёкі src=flee_example.png /> <p>[актывізаваўся рэжым уцёкаў; працяглы націск на супраціўніка верне ў бой]</p> <div><b>Змена мэт</b></div> <p>(чырвоная падсветка мэты перамяшчаецца паміж ворагамі)</p> <p>[мэта была змененая]</p></string>
|
||||
|
||||
<string name="dialog_newversion_title">Вітаем</string>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki> Уики за игри, освен всичко останало, за информация за света на Cледа́та на Андор. </a> <br />
|
||||
\n <br />
|
||||
\n <a href=https://github.com/Zukero/andors-trail/> Изходен код на проекта на github.com за разработчици. </a> <br />
|
||||
\n <a href=https://github.com/AndorsTrailRelease/andors-trail/> Изходен код на проекта на github.com за разработчици. </a> <br />
|
||||
\n <br />
|
||||
\n Моля, посетете форумите, за да обсъдите играта с други играчи. <br />
|
||||
\n "</string>
|
||||
|
||||
@@ -163,7 +163,7 @@ Difilcutat: %1$s</string>
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Viki del joc amb informacio sobre el món del Cami d\'Andor entre d\'altres coses.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>El codi font del projecte a github.com per a desenvolupadors.</a><br />
|
||||
<a href=https://github.com/AndorsTrailRelease/andors-trail/>El codi font del projecte a github.com per a desenvolupadors.</a><br />
|
||||
<br />
|
||||
Si us plau, visiteu els fòrums per discutir sobre el joc amb altres jugadors.<br />
|
||||
"</string>
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Wiki o hře Andor\'s Trail, kde lze najít podrobnější informace o světě hry Andor\'s Trail (mytologie).</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://github.com/Zukero/andors-trail/>Projekt na github.com pro vývojáře.</a><br />
|
||||
\n <a href=http://github.com/AndorsTrailRelease/andors-trail/>Projekt na github.com pro vývojáře.</a><br />
|
||||
\n <br />
|
||||
\nPokud máš otázky ke hře, navštiv prosím herní fórum.<br /></string>
|
||||
<string name="levelup_add_blockchance">Zvýšit šanci odvrácení útoku (+%1$d)</string>
|
||||
@@ -176,7 +176,7 @@
|
||||
\n <br />
|
||||
\n Společně s touto kopií jsi obdržel/a jeden exemplář GNU General Public License. Pokud tomu tak není, navštiv:<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br />
|
||||
\n <br />
|
||||
\n Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:<a href=http://github.com/Zukero/andors-trail/>http://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
\n Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:<a href=http://github.com/AndorsTrailRelease/andors-trail/>http://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Nastavení</b> je přístupné z hlavní nabídky (stiskni tlačítko zpět).</div> <p>________________</p> <h1>Herní ikony</h1> <div><b>Truhla</b><img alt=chest src=chest.png /></div> <p>Pozice okamžitého použití [Podržením prstu na vacích se zobrazí nabídka předmětů k okamžitému použití]</p> <div><b>Hrdina</b><img alt=hero src=char_hero.png /></div> <p>Menu [Přehled, Mise, Dovednosti a Inventář *]</p> <p>* (Informace o předmětu zobrazíš tak, že v inventáři klikneš na daný předmět; podržením prstu na předmětu zobrazíš další možností)</p> <div><b>Nepřítel</b><img alt=monster src=monster.png /></div> <p>Informace [Pouze během boje]</p> <p>________________</p> <h1>Boj</h1> <p>Akce vykonané v boji stojí akční body (AB)...</p> <div><b>Útok</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Případná výstroj a výbava může změnit časovou náročnost provedení akce - útoku, použití předmětu apod.)</p> <div><b>Použití předmětu</b> - [5AP]</div> <div><b>Útěk</b> - [6AP]</div> <p>________________</p> <h1>Souboj detailněji</h1> <div>Během souboje podrž prst na políčku vedle hrdiny...</div> <div><b>Pro útěk</b></div> <p>(vybrané políčko se zvýrazní - tlačítko útoku se změní na tlačítko pohybu)</p> <img alt=flee src=flee_example.png /> <p>[aktivován mód útěku - podrž prst na nepříteli pro návrat k boji]</p> <div><b>Pro změnu cíle útoku</b></div> <p>(červené zvýraznění cíle útoku se přesune na nového nepřítele)</p> <p>[cíl útoku byl změněn]</p></string>
|
||||
<string name="dialog_newversion_title">Vítej</string>
|
||||
<string name="dialog_newversion_message">Děkujeme zs instalaci hry Andor\'s Trail!
|
||||
|
||||
@@ -1,83 +1,82 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andors sti</string>
|
||||
<string name="app_description">Missionsdrevet fantasi-RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Afslut til menu</string>
|
||||
<string name="menu_settings">Præferencer</string>
|
||||
<string name="menu_save">Gem</string>
|
||||
<string name="menu_save_gamesaved">Spil blev gemt på plads %1$d</string>
|
||||
<string name="menu_save_failed">Kunne ikke gemme spil! Er SD-kortet monteret og skrivbart?</string>
|
||||
|
||||
<string name="loadsave_title_save">Gem spil</string>
|
||||
<string name="loadsave_title_load">Indlæs gemt spil</string>
|
||||
<string name="loadsave_selectslot">Vælg plads</string>
|
||||
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d erf., %3$d guld</string>
|
||||
|
||||
<string name="dialog_loading_message">Indlæser ressourcer …</string>
|
||||
<string name="dialog_loading_failed_title">Indlæsning mislykkedes</string>
|
||||
<string name="dialog_loading_failed_message">Andors sti kunne ikke indlæse den gemte spilfil.
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andors sti</string>
|
||||
<string name="app_description">Missionsdrevet fantasi-RPG</string>
|
||||
<string name="exit_to_menu">Afslut til menu</string>
|
||||
<string name="menu_settings">Præferencer</string>
|
||||
<string name="menu_save">Gem</string>
|
||||
<string name="menu_save_gamesaved">Spil blev gemt på plads %1$d</string>
|
||||
<string name="menu_save_failed">Kunne ikke gemme spil! Er SD-kortet monteret og skrivbart?</string>
|
||||
<string name="loadsave_title_save">Gem spil</string>
|
||||
<string name="loadsave_title_load">Indlæs gemt spil</string>
|
||||
<string name="loadsave_selectslot">Vælg plads</string>
|
||||
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d erf., %3$d guld</string>
|
||||
<string name="dialog_loading_message">Indlæser ressourcer …</string>
|
||||
<string name="dialog_loading_failed_title">Indlæsning mislykkedes</string>
|
||||
<string name="dialog_loading_failed_message">Andors sti kunne ikke indlæse den gemte spilfil.
|
||||
|
||||
:(
|
||||
|
||||
Filen kan være ødelagt eller ufuldstændig.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke indlæse den gemte spilfil. Denne spilfil er oprettet med en nyere version end dette spil afvikles under.</string>
|
||||
|
||||
<string name="dialog_close">Luk</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Sammentræf</string>
|
||||
<string name="dialog_monsterencounter_message">Ønsker du at angribe?
|
||||
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke indlæse den gemte spilfil. Denne spilfil er oprettet med en nyere version end dette spil afvikles under.</string>
|
||||
<string name="dialog_close">Luk</string>
|
||||
<string name="dialog_monsterencounter_title">Sammentræf</string>
|
||||
<string name="dialog_monsterencounter_message">Ønsker du at angribe?
|
||||
Sværhedsgrad: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">Liv:</string>
|
||||
<string name="status_exp">Niveau:</string>
|
||||
|
||||
<string name="heroinfo_char">Overblik</string>
|
||||
<string name="heroinfo_inv">Udstyr</string>
|
||||
<string name="heroinfo_skill">Evner</string>
|
||||
<string name="heroinfo_levelup">Niveau op</string>
|
||||
<string name="heroinfo_level">Niveau</string>
|
||||
<string name="heroinfo_totalexperience">Samlet erfaring</string>
|
||||
<string name="heroinfo_wornequipment">Slidt udstyr</string>
|
||||
<string name="heroinfo_inventory">Udstyr</string>
|
||||
<string name="heroinfo_gold">Guld: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Handlingspoint (AP):</string>
|
||||
<string name="heroinfo_quests">Missioner</string>
|
||||
|
||||
<string name="status_ap">HP:</string>
|
||||
<string name="combat_attack">Angreb (%1$d HP)</string>
|
||||
<string name="combat_move">Flyt (%1$d HP)</string>
|
||||
<string name="combat_use">Brug udstyr</string>
|
||||
<string name="combat_endturn">Afslut runde</string>
|
||||
<string name="combat_flee">Flygt</string>
|
||||
<string name="combat_begin_flee">Du kan nu flygte fra kamp ved at klikke i den retning du ønsker at flygte i.</string>
|
||||
<string name="combat_flee_failed">Din flugt mislykkedes!</string>
|
||||
<string name="combat_status_ap">HP: %1$d</string>
|
||||
<string name="combat_monsterhealth">Liv:</string>
|
||||
<string name="combat_monsteraction">%1$s angriber.</string>
|
||||
<string name="combat_result_monstermiss">%1$s rammer ikke!</string>
|
||||
<string name="combat_result_monsterhit">%1$s rammer dig og skader %2$d liv!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s modtager en kritisk træffer der skader %2$d liv!</string>
|
||||
<string name="combat_result_heromiss">Dit angreb mislykkes.</string>
|
||||
<string name="combat_result_herohit">Du rammer %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herohitcritical">Du får en kritisk træffer ind på %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dør!</string>
|
||||
<string name="combat_not_enough_ap">Ikke nok HP tilbage i denne runde.</string>
|
||||
<string name="combat_hero_dies">Du falder bevidstløs om, men vågner heldigvis i live, fortumlet og træt. Du mistede %1$d erfaringspoint.</string>
|
||||
<string name="combat_miss_animation_message">RAMTE IKKE</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Udstyr</string>
|
||||
<string name="inventory_unequip">Fjern udstyr</string>
|
||||
<string name="inventory_use">Brug</string>
|
||||
<string name="inventory_drop">Smid</string>
|
||||
<string name="inventory_item_used">Du brugte %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s blev smidt.</string>
|
||||
<string name="inventory_item_equipped">Du gav %1$s udstyr.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Saml alle op</string>
|
||||
<string name="dialog_loot_foundgold">Du fandt %1$d guld.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du samlede en genstand op.</string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">da.mo</string>
|
||||
</resources>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
<string name="status_hp">Liv:</string>
|
||||
<string name="status_exp">Niveau:</string>
|
||||
<string name="heroinfo_char">Overblik</string>
|
||||
<string name="heroinfo_inv">Udstyr</string>
|
||||
<string name="heroinfo_skill">Evner</string>
|
||||
<string name="heroinfo_levelup">Niveau op</string>
|
||||
<string name="heroinfo_level">Niveau</string>
|
||||
<string name="heroinfo_totalexperience">Samlet erfaring</string>
|
||||
<string name="heroinfo_wornequipment">Slidt udstyr</string>
|
||||
<string name="heroinfo_inventory">Udstyr</string>
|
||||
<string name="heroinfo_gold">Guld: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Handlingspoint (AP):</string>
|
||||
<string name="heroinfo_quests">Missioner</string>
|
||||
<string name="status_ap">HP:</string>
|
||||
<string name="combat_attack">Angreb (%1$d HP)</string>
|
||||
<string name="combat_move">Flyt (%1$d HP)</string>
|
||||
<string name="combat_use">Brug udstyr</string>
|
||||
<string name="combat_endturn">Afslut runde</string>
|
||||
<string name="combat_flee">Flygt</string>
|
||||
<string name="combat_begin_flee">Du kan nu flygte fra kamp ved at klikke i den retning du ønsker at flygte i.</string>
|
||||
<string name="combat_flee_failed">Din flugt mislykkedes!</string>
|
||||
<string name="combat_status_ap">HP: %1$d</string>
|
||||
<string name="combat_monsterhealth">Liv:</string>
|
||||
<string name="combat_monsteraction">%1$s angriber.</string>
|
||||
<string name="combat_result_monstermiss">%1$s rammer ikke!</string>
|
||||
<string name="combat_result_monsterhit">%1$s rammer dig og skader %2$d liv!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s modtager en kritisk træffer der skader %2$d liv!</string>
|
||||
<string name="combat_result_heromiss">Dit angreb mislykkes.</string>
|
||||
<string name="combat_result_herohit">Du rammer %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herohitcritical">Du får en kritisk træffer ind på %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dør!</string>
|
||||
<string name="combat_not_enough_ap">Ikke nok HP tilbage i denne runde.</string>
|
||||
<string name="combat_hero_dies">Du falder bevidstløs om, men vågner heldigvis i live, fortumlet og træt. Du mistede %1$d erfaringspoint.</string>
|
||||
<string name="combat_miss_animation_message">RAMTE IKKE</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Udstyr</string>
|
||||
<string name="inventory_unequip">Fjern udstyr</string>
|
||||
<string name="inventory_use">Brug</string>
|
||||
<string name="inventory_drop">Smid</string>
|
||||
<string name="inventory_item_used">Du brugte %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s blev smidt.</string>
|
||||
<string name="inventory_item_equipped">Du gav %1$s udstyr.</string>
|
||||
<string name="dialog_loot_pickall">Saml alle op</string>
|
||||
<string name="dialog_loot_foundgold">Du fandt %1$d guld.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du samlede en genstand op.</string>
|
||||
<string name="localize_resources_from_mo_filename">da.mo</string>
|
||||
<string name="dialog_recenter">Centrer</string>
|
||||
<string name="dialog_more">mere</string>
|
||||
<string name="dialog_monsterencounter_conditions">forhold</string>
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">sorter</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">sorter efter</string>
|
||||
<string name="heroinfo_healthpoints">Helbreds oint (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Erfarings point (XP):</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -140,6 +140,6 @@
|
||||
<string name="about_button1">Βοήθεια</string>
|
||||
<string name="about_button2">Συγγραφείς</string>
|
||||
<string name="about_button3">Άδεια</string>
|
||||
<string name="about_contents3">"Αυτό το πρόγραμμα είναι δωρεά λογισμικό; μπορείτε να το διανείμετε πάλι και/ή τροποποιήσετε σύμφωνα με τους όρους του GNU Γενική Δημόσια Άδεια όπως δημοσιεύτηκε από το Ίδρυμα Δωρεάν Λογισμικού ; και η εκδοχή 2 της Άδειας , ή κατά την επιλογή σας) οιασδήποτε μετέπειτα εκδοχής.<br /> <br /> Αυτό το πρόγραμμα παρέχεται με την ελπίδα πως θα είναι χρήσιμο, αλλά ΔΙΧΩΣ ΚΑΜΙΑ ΕΓΓΥΗΣΗ ; ούτε και την εγγύηση που αναφέρεται στον ΕΜΠΟΡΙΚΟ ΣΚΟΠΟ ή ΚΑΤΑΛΛΗΛΟΤΗΤΑ ΓΙΑ ΕΝΑΝ ΕΙΔΙΚΟ ΣΚΟΠΟ . Δες την Γενική Επίσημη Άδεια GNU για περισσότερες λεπτομέρειες .<br /> <br /> Θα πρέπει να έχεις λάβει ένα αντίγραφο του GNU Γενική Δημόσια Άδεια μαζί με αυτό το πρόγραμμα; Αν όχι, δες <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Για τον κώδικα πηγής και αιτήματα χαρακτηριστικών, επισκεφτείτε την σελίδα του πρότζεκτ στο <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />"</string>
|
||||
<string name="about_contents3">"Αυτό το πρόγραμμα είναι δωρεά λογισμικό; μπορείτε να το διανείμετε πάλι και/ή τροποποιήσετε σύμφωνα με τους όρους του GNU Γενική Δημόσια Άδεια όπως δημοσιεύτηκε από το Ίδρυμα Δωρεάν Λογισμικού ; και η εκδοχή 2 της Άδειας , ή κατά την επιλογή σας) οιασδήποτε μετέπειτα εκδοχής.<br /> <br /> Αυτό το πρόγραμμα παρέχεται με την ελπίδα πως θα είναι χρήσιμο, αλλά ΔΙΧΩΣ ΚΑΜΙΑ ΕΓΓΥΗΣΗ ; ούτε και την εγγύηση που αναφέρεται στον ΕΜΠΟΡΙΚΟ ΣΚΟΠΟ ή ΚΑΤΑΛΛΗΛΟΤΗΤΑ ΓΙΑ ΕΝΑΝ ΕΙΔΙΚΟ ΣΚΟΠΟ . Δες την Γενική Επίσημη Άδεια GNU για περισσότερες λεπτομέρειες .<br /> <br /> Θα πρέπει να έχεις λάβει ένα αντίγραφο του GNU Γενική Δημόσια Άδεια μαζί με αυτό το πρόγραμμα; Αν όχι, δες <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Για τον κώδικα πηγής και αιτήματα χαρακτηριστικών, επισκεφτείτε την σελίδα του πρότζεκτ στο <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />"</string>
|
||||
<string name="localize_resources_from_mo_filename">el.mo</string>
|
||||
</resources>
|
||||
@@ -141,10 +141,10 @@
|
||||
<br /><br />
|
||||
<a href=http://andorstrail.com/>Foros de juego en andorstrail.com para preguntas y discusiones de juego.</a><br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Wiki Juego para información sobre el mundo de Trail del Andor, entre otras cosas.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Código fuente del proyecto en github.com para los desarrolladores.</a><br /> <br /> Por favor visite los foros para discutir el juego con otros jugadores.<br />
|
||||
<a href=http://andorstrail.com/wiki>Wiki Juego para información sobre el mundo de Trail del Andor, entre otras cosas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Código fuente del proyecto en github.com para los desarrolladores.</a><br /> <br /> Por favor visite los foros para discutir el juego con otros jugadores.<br />
|
||||
</string>
|
||||
<string name="about_contents3">
|
||||
Este programa es software libre; puedes redistribuirlo y / o modificarlo bajo los términos de la Licencia Pública General GNU publicada por la Fundación para el Software Libre; . ya sea la versión 2 de la Licencia, o (a su elección) cualquier versión posterior <br /> <br /> Este programa se distribuye con la esperanza de que sea útil, pero SIN NINGUNA GARANTÍA; ni siquiera la garantía implícita de COMERCIALIZACIÓN o IDONEIDAD PARA UN PROPÓSITO PARTICULAR. Vea la Licencia Pública General GNU para más detalles <br /> <br /> Usted debería haber recibido una copia de la Licencia Pública General de GNU junto con este programa.; si no, ver <a href=http://www.gnu.org/licenses> http://www.gnu.org/licenses </a> <br /> <br /> Para las solicitudes de código fuente y de la característica, por favor visite la página del proyecto en <a href=https://github.com/Zukero/andors-trail/> https://github.com/Zukero/andors-trail/ </a> <br />
|
||||
Este programa es software libre; puedes redistribuirlo y / o modificarlo bajo los términos de la Licencia Pública General GNU publicada por la Fundación para el Software Libre; . ya sea la versión 2 de la Licencia, o (a su elección) cualquier versión posterior <br /> <br /> Este programa se distribuye con la esperanza de que sea útil, pero SIN NINGUNA GARANTÍA; ni siquiera la garantía implícita de COMERCIALIZACIÓN o IDONEIDAD PARA UN PROPÓSITO PARTICULAR. Vea la Licencia Pública General GNU para más detalles <br /> <br /> Usted debería haber recibido una copia de la Licencia Pública General de GNU junto con este programa.; si no, ver <a href=http://www.gnu.org/licenses> http://www.gnu.org/licenses </a> <br /> <br /> Para las solicitudes de código fuente y de la característica, por favor visite la página del proyecto en <a href=https://github.com/AndorsTrailRelease/andors-trail/> https://github.com/AndorsTrailRelease/andors-trail/ </a> <br />
|
||||
</string>
|
||||
<string name="dialog_newversion_title">Bienvenido</string>
|
||||
<string name="dialog_newversion_message">
|
||||
|
||||
@@ -386,7 +386,7 @@ Zure iruzkinak ongi etorriak dira!
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Jokoaren Wikian Andorren bidearen munduari buruzko informazioa dago, besteak beste.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<a href=https://github.com/AndorsTrailRelease/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<br />
|
||||
Foroetan ongi etorria zara, zatoz beste jokalariekin jokoari buruz eztabaidatzera.<br />
|
||||
"</string>
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
<string name="about_button1">Aide</string>
|
||||
<string name="about_button2">Auteurs</string>
|
||||
<string name="about_button3">Licence</string>
|
||||
<string name="about_contents1">Merci d\'utiliser Sur les traces d\'Andor, un jeu de rôle libre pour Android.<br /> <br /> <a href=http://andorstrail.com/>Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki du jeu pour plus d\'information sur le monde de Sur les traces d\'Andor.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /></string>
|
||||
<string name="about_contents1">Merci d\'utiliser Sur les traces d\'Andor, un jeu de rôle libre pour Android.<br /> <br /> <a href=http://andorstrail.com/>Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki du jeu pour plus d\'information sur le monde de Sur les traces d\'Andor.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /></string>
|
||||
<string name="about_contents3">
|
||||
Ce programme est un logiciel libre ; vous pouvez le redistribuer ou le modifier suivant les termes de la « GNU General Public License » telle que publiée par la Free Software Foundation ; soit la version 2 de cette licence, soit (à votre discrétion) une version ultérieure quelconque.<br />
|
||||
<br />
|
||||
@@ -147,7 +147,7 @@
|
||||
<br />
|
||||
Vous devriez avoir reçu une copie de la Licence Générale Publique GNU avec ce programme ; si ce n’est pas le cas, consultez : <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/Zukero/andors-trail/">https://github.com/Zukero/andors-trail/</a><br />
|
||||
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/AndorsTrailRelease/andors-trail/">https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="dialog_newversion_title">Bienvenue</string>
|
||||
<string name="dialog_newversion_message">Merci à vous d\'avoir téléchargé Sur les traces d\'Andor!
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -525,10 +525,10 @@
|
||||
<string name="conversation_lostgold">[Kamu kehilangan %1$d Emas]</string>
|
||||
<string name="conversation_rewarditem">[Kamu mendapatkan sebuah barang]</string>
|
||||
<string name="conversation_rewarditems">[Kamu mendapatkan %1$d barang]</string>
|
||||
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.<br /><br /><a href=http://andorstrail.com/>Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.</a><br /><br /><a href=http://andorstrail.com/wiki>Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.</a><br /><br /><a href=https://github.com/Zukero/andors-trail/>Kode sumber proyek di github.com bagi para pengembang.</a><br /><br />Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
|
||||
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.<br /><br /><a href=http://andorstrail.com/>Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.</a><br /><br /><a href=http://andorstrail.com/wiki>Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.</a><br /><br /><a href=https://github.com/AndorsTrailRelease/andors-trail/>Kode sumber proyek di github.com bagi para pengembang.</a><br /><br />Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
|
||||
\n "</string>
|
||||
|
||||
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.<br /> <br />Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.<br /><br />Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br />Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.<br /> <br />Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.<br /><br />Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br />Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
\n "</string>
|
||||
<string name="about_interface"><div><b>Setelan Permainan</b> dapat diakses dengan menekan Tombol Menu dari perangkat.</div><p>________________</p><h1>Ikon Antarmuka</h1><div><b>Peti</b><img alt=chest src=chest.png /></div><p>Slot cepat [Tahan kantong yang ada di dalamnya untuk menetapkan barang demi penggunaan instan]</p><div><b>Pahlawan</b><img alt=hero src=char_hero.png /></div><p>Menu [Ikhtisar, Misi, Keahlian &amp; Inventori *]</p><p>* (Ketika di dalam inventori, tekan sebuah barang untuk menampilkan informasi &amp; tahan untuk lebih banyak opsi)</p><div><b>Musuh</b><img alt=monster src=monster.png /></div><p>Informasi [Muncul saat Pertempuran]</p<p>________________</p><h1>Pertempuran</h1><p>Aksi yang diambil selama pertempuran memerlukan AP...</p><div><b>Menyerang</b> - [3AP] *</div><img alt=attacking src=doubleattackexample.png /><p>* (Memakai Perlengkapan &amp; Menggunakan barang dapat mengubah AP &amp; poin penggunaan)</p><div><b>Menggunakan barang</b> - [5AP]</div><div><b>Melarikan diri</b> - [6AP]</div><p>________________</p><h1>Pertempuran Tingkat Lanjut</h1><div>Selama Pertempuran, tahan petak yang berdampingan dengan Pahlawan...</div><div><b>Untuk Melarikan Diri</b></div><p>(petak yang dipilih tersorot - Tombol Menyerang berubah menjadi Bergerak)</p><img alt=flee src=flee_example.png /><p>[Mode Melarikan Diri aktif - Tahan musuh untuk kembali ke pertempuran]</p><div><b>Untuk Mengganti Sasaran</b></div><p>(Sorotan sasaran merah bergeser di antara musuh)</p><p>[sasaran telah diubah]</p></string>
|
||||
|
||||
|
||||
@@ -553,4 +553,27 @@
|
||||
<string name="preferences_high_quality_filters_title">Filtri di alta qualità</string>
|
||||
<string name="preferences_high_quality_filters">Disabilitare questa opzione se si verificano problemi di prestazioni su mappe filtrate (ad esempio, grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapposizioni di colore solido.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accesso alla memoria è obbligatorio per permettere ad Andor\'s Trail di gestire i salvataggi e la mappa del mondo. Andor\'s Trail si chiuderà.</string>
|
||||
<string name="dialog_game_over_title">Game over</string>
|
||||
<string name="dialog_game_over_text">Hai esalato il tuo ultimo respiro.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="heroinfo_mode">Modalità di gioco</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Normale
|
||||
\n(salvataggi e vite illimitati)</string>
|
||||
<string name="heroinfo_unlimited_lives">Vite illimitate, un solo salvataggio</string>
|
||||
<string name="heroinfo_limited_lives">Vite limitate (ancora %1$d/%2$d a disposizione)</string>
|
||||
<string name="heroinfo_one_life">Permadeath (hai una sola vita a disposizione)</string>
|
||||
<string name="startscreen_game_mode">Modalità di gioco</string>
|
||||
<string name="startscreen_load_game">Carica partita</string>
|
||||
<string name="startscreen_load_game_confirm">La partita attuale non è stata salvata. Il tuo personaggio e i relativi progressi andranno persi.</string>
|
||||
<string name="startscreen_error_loading_game">Errore di caricamento</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Lo slot partita è vuoto. Impossibile caricare.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Attenzione</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard ( Salvataggi e vite illimitati)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Media (Vite illimitate, un solo salvataggio)</string>
|
||||
<string name="startscreen_mode_50_lives">Difficile ( 50 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_10_lives">Molto difficile (10 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_3_lives">Estrema (3 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_1_life">Permadeath (una sola vita e un solo salvataggio a disposizione)</string>
|
||||
<string name="preferences_language_default">Lingua di sistema</string>
|
||||
<string name="preferences_language">Lingua</string>
|
||||
</resources>
|
||||
@@ -145,7 +145,7 @@
|
||||
フォーラムに来て、他のプレイヤーとAndor\'s Trailの話をしませんか?<br />
|
||||
<a href="http://andorstrail.com/">andorstrail.com に、このゲームに関する質問と議論のためのフォーラム(英語)があります。</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<a href="http://docs.andorstrail.com/">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">開発者のためのプロジェクト・ページは code.google.com にあります。</a><br />
|
||||
<br />
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ko.mo</string>
|
||||
<string name="exit_to_menu">메뉴로 나가기</string>
|
||||
<string name="menu_settings">설정</string>
|
||||
<string name="menu_settings">환경 설정</string>
|
||||
<string name="menu_save">저장</string>
|
||||
<string name="loadsave_title_save">게임 저장</string>
|
||||
<string name="loadsave_title_load">게임 불러오기</string>
|
||||
<string name="loadsave_title_load">저장된 게임 불러오기</string>
|
||||
<string name="loadsave_selectslot">저장 위치를 선택합니다</string>
|
||||
<string name="dialog_loading_failed_title">불러오기 실패</string>
|
||||
<string name="dialog_monsterencounter_message">공격하시겠습니까\?
|
||||
@@ -15,21 +15,21 @@
|
||||
<string name="heroinfo_char">개요</string>
|
||||
<string name="heroinfo_inv">아이템</string>
|
||||
<string name="heroinfo_skill">스킬</string>
|
||||
<string name="heroinfo_skill_categories">범주</string>
|
||||
<string name="heroinfo_skill_categories">목록</string>
|
||||
<string name="heroinfo_levelup">레벨 업</string>
|
||||
<string name="heroinfo_level">레벨</string>
|
||||
<string name="heroinfo_totalexperience">경험치 합계</string>
|
||||
<string name="heroinfo_inventory_categories">범주</string>
|
||||
<string name="heroinfo_inventory_categories">유형</string>
|
||||
<string name="heroinfo_gold">금: %1$d</string>
|
||||
<string name="heroinfo_healthpoints">체력 (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
|
||||
<string name="heroinfo_quests">퀘스트</string>
|
||||
<string name="dialog_loading_message">리소스 불러오는 중…</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">"앤더의 흔적이 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현 버전보다 최신 버전에서 저장된 파일입니다."</string>
|
||||
<string name="dialog_recenter">최근 작업자</string>
|
||||
<string name="app_name">앤더의 흔적</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">앤더의 흔적이 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현재 버전보다 최신 버전에서 저장된 파일입니다.</string>
|
||||
<string name="dialog_recenter">현재 위치</string>
|
||||
<string name="app_name">안도르의 흔적</string>
|
||||
<string name="app_description">퀘스트 중심의 판타지 RPG</string>
|
||||
<string name="menu_save_gamesaved">%1$d번 위치에 게임이 저장되었습니다</string>
|
||||
<string name="menu_save_gamesaved">%1$d번 슬롯에 게임이 저장되었습니다</string>
|
||||
<string name="menu_save_failed">게임 저장에 실패했습니다! SD 카드가 장착되어 있고 쓰기가 가능합니까\?</string>
|
||||
<string name="savegame_currenthero_displayinfo">레벨 %1$d, 경험치 %2$d, %3$d금</string>
|
||||
<string name="dialog_loading_failed_message">앤더의 흔적에서 저장된 게임 파일을 불러올 수 없습니다.
|
||||
@@ -38,16 +38,16 @@
|
||||
\n
|
||||
\n파일이 손상되었거나 불완전합니다.</string>
|
||||
<string name="dialog_close">닫기</string>
|
||||
<string name="dialog_more">좀 더</string>
|
||||
<string name="dialog_more">더 보기</string>
|
||||
<string name="dialog_monsterencounter_title">적과의 조우</string>
|
||||
<string name="dialog_monsterencounter_info">정보</string>
|
||||
<string name="dialog_monsterencounter_conditions">상태</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_ap">행동력:</string>
|
||||
<string name="heroinfo_skill_sort">정렬</string>
|
||||
<string name="heroinfo_wornequipment">낡은 장비</string>
|
||||
<string name="heroinfo_inventory">물품 목록</string>
|
||||
<string name="heroinfo_wornequipment">착용중인 장비</string>
|
||||
<string name="heroinfo_inventory">인벤토리</string>
|
||||
<string name="heroinfo_inventory_sort">정렬</string>
|
||||
<string name="heroinfo_actionpoints">행동 점수(AP):</string>
|
||||
<string name="heroinfo_actionpoints">행동력(AP):</string>
|
||||
<string name="combat_attack">공격 (%1$d AP)</string>
|
||||
<string name="combat_move">이동 (%1$d AP)</string>
|
||||
<string name="combat_use">물품 사용</string>
|
||||
@@ -56,7 +56,7 @@
|
||||
<string name="combat_begin_flee">이동하려는 방향을 클릭하여 전투에서 벗어날 수 있습니다.</string>
|
||||
<string name="combat_flee_failed">도주 실패!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsterhealth">체력:</string>
|
||||
<string name="combat_monsteraction">%1$s 이(가) 공격합니다.</string>
|
||||
<string name="combat_result_monstermiss">%1$s 의 공격이 빗나갔다!</string>
|
||||
<string name="combat_result_monsterhit">%1$s 이(가) 당신에게 %2$d hp의 피해를 입혔다!</string>
|
||||
@@ -76,10 +76,10 @@
|
||||
<string name="combat_condition_monster_clear">%1$s은(는) %2$s이(가) 제거됐습니다.</string>
|
||||
<string name="combat_condition_monster_immune">이제 %1$s은(는) %2$s에 면역됩니다.</string>
|
||||
<string name="inventory_info">정보</string>
|
||||
<string name="inventory_equip">장비하기</string>
|
||||
<string name="inventory_equip">장비착용</string>
|
||||
<string name="inventory_unequip">장비해제</string>
|
||||
<string name="inventory_use">사용</string>
|
||||
<string name="inventory_drop">버림</string>
|
||||
<string name="inventory_drop">버리기</string>
|
||||
<string name="inventory_item_used">%1$s을(를) 사용했습니다.</string>
|
||||
<string name="inventory_item_dropped">%1$s을(를) 바닥에 버렸습니다.</string>
|
||||
<string name="inventory_item_equipped">%1$s을(를) 장비했습니다.</string>
|
||||
@@ -87,7 +87,7 @@
|
||||
<string name="dialog_loot_foundgold">%1$d금을 찾았습니다.</string>
|
||||
<string name="dialog_loot_pickedupitem">물건을 주웠습니다.</string>
|
||||
<string name="dialog_loot_pickedupitems">%1$d을(를) 주웠습니다.</string>
|
||||
<string name="dialog_groundloot_title">물건들</string>
|
||||
<string name="dialog_groundloot_title">아이템</string>
|
||||
<string name="dialog_groundloot_message">약간의 물건을 찾았습니다.</string>
|
||||
<string name="dialog_monsterloot_title">승리</string>
|
||||
<string name="dialog_monsterloot_message">적과의 조우에서 살아남았다.</string>
|
||||
@@ -115,7 +115,7 @@
|
||||
<string name="traitsinfo_defense_damageresist">피해 저항:</string>
|
||||
<string name="iteminfo_category">범주:</string>
|
||||
<string name="iteminfo_action_use">사용</string>
|
||||
<string name="iteminfo_action_equip">장비하기</string>
|
||||
<string name="iteminfo_action_equip">장비착용</string>
|
||||
<string name="iteminfo_action_unequip">장비해제</string>
|
||||
<string name="conversation_rewardgold">[%1$d금을 획득했습니다.]</string>
|
||||
<string name="iteminfo_action_use_ap">사용 (%1$d AP)</string>
|
||||
@@ -126,8 +126,8 @@
|
||||
<string name="startscreen_newgame_start">게임 시작</string>
|
||||
<string name="startscreen_newgame_confirm">현재 게임과 캐릭터를 잃게 됩니다. 그래도 새 게임을 시작하겠습니까\?</string>
|
||||
<string name="startscreen_about">소개/도움말</string>
|
||||
<string name="startscreen_selectherosprite">당신의 영웅을 선택합니다</string>
|
||||
<string name="startscreen_enterheroname">영웅의 이름을 입력합니다</string>
|
||||
<string name="startscreen_selectherosprite">당신의 영웅을 선택하세요</string>
|
||||
<string name="startscreen_enterheroname">영웅의 이름을 입력하세요</string>
|
||||
<string name="startscreen_load">불러오기</string>
|
||||
<string name="conversation_rewardexp">[%1$d의 경험을 얻었습니다.]</string>
|
||||
<string name="conversation_lostgold">[%1$d금을 분실했습니다.]</string>
|
||||
@@ -157,12 +157,12 @@
|
||||
<string name="levelup_add_blockchance_description">기본 방어 기회를 %1$d 올립니다.</string>
|
||||
<string name="dialog_rest_title">휴식</string>
|
||||
<string name="dialog_rest_confirm_message">여기서 쉬겠습니까\?</string>
|
||||
<string name="dialog_rest_message">푹 쉬고 체력이 최대로 회복됐다.</string>
|
||||
<string name="dialog_rest_message">푹 쉬어 체력이 최대로 회복됐다.</string>
|
||||
<string name="about_button1">도움말</string>
|
||||
<string name="about_button2">제작진</string>
|
||||
<string name="about_button3">저작권</string>
|
||||
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.<br /> <br /> <a href=http://andorstrail.com/>게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.</a><br /> <br /> <a href=http://andorstrail.com/wiki>게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. </a><br /> <br /> <href=https://github.com/Zukero/andors-trail/>개발자용 소스 코드는 github.com를 확인해 주세요.</a><br /> <br /> 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.<br /></string>
|
||||
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.<br /> <br /> 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.<br /> 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>를 확인해 주세요.<br /> <br /> 소스 코드와 기능 요청에 대해서는 <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a>의 프로젝트 페이지를 방문해 주십시오.<br /></string>
|
||||
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.<br /> <br /> <a href=http://andorstrail.com/>게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.</a><br /> <br /> <a href=http://andorstrail.com/wiki>게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. </a><br /> <br /> <href=https://github.com/AndorsTrailRelease/andors-trail/>개발자용 소스 코드는 github.com를 확인해 주세요.</a><br /> <br /> 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.<br /></string>
|
||||
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.<br /> <br /> 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.<br /> 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>를 확인해 주세요.<br /> <br /> 소스 코드와 기능 요청에 대해서는 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a>의 프로젝트 페이지를 방문해 주십시오.<br /></string>
|
||||
<string name="about_interface"><div><b>게임 설정</b>은 기기의 메뉴 버튼을 눌러 찾을 수 있습니다.</div> <p>________________</p> <h1>인터페이스 아이콘들</h1> <div><b>상자</b><img art=heart src=chest.png /></div> <p>퀵슬롯[내부의 주머니를 길게 눌러 즉시 사용할 수 있도록 물건을 등록하세요]</p> <div><b>영웅</b><img alt=hero src=char_hero.png /></div >메뉴 [개요, 임무, 기술 &amp; 물품 목록 *]</p><p>*(물품 목록을 확인하는 중, 정보를 얻기 위해 &amp; 물건을 길게 눌러서 더 많은 옵션을 확인 할 수 있습니다.)<div>적 </b><img alt=monster src=monster.png /></div> <p>정보[전투 중에 나옵니다]<p>________________</p> <h1>전투 중 취해진 행동들은 AP를 소모합니다</p> <div><b>공격</b> - [3AP] *</div> <img attacking src=doubleattackexample.png /> <p>* (장비 착용과 물건 사용은 AP와 비용을 변경할 수 있습니다.) </p><div><b>물건 사용</b> - [5AP]</div> <div><b>도주</b> - [6AP] </div> <p>________________</p> <h1> 고급 전투 </h1> <div> 전투 중에 영웅과 인접한 바닥을 길게 누르면...</div > 도주 </b></div > (선택한 바닥이 강조 표시되고 - 공격 버튼이 이동 버튼으로 변경됩니다) </p> <img alt=flee src=flee_example.png /><p>[도주 상태가 활성화 되었을 때 - 적을 길게 누르면 전투에 재진입합니다]</p> <div><b>목표 변경</b></div> <p>(붉은색 목표 표시를 적 사이로 이동하세요)</p> <p>[목표가 변경됩니다]</p></string>
|
||||
<string name="dialog_newversion_title">환영합니다</string>
|
||||
<string name="dialog_newversion_message">앤더의 흔적을 다운로드해 주셔서 감사합니다!
|
||||
@@ -171,11 +171,11 @@
|
||||
\n 다른 플레이어들과 게임을 논의하거나 게임을 더 좋게 만들도록 돕고 싶으시다면 프로젝트 포럼을 방문해 주시길 바랍니다.
|
||||
\n
|
||||
\n모든 피드백에 감사드립니다!</string>
|
||||
<string name="questlog_includecompleted_prompt">임무 정리</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">완료한 임무는 숨기기</string>
|
||||
<string name="questlog_includecompleted_includecompleted">모든 임무 표시</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">완료한 임무만</string>
|
||||
<string name="questlog_queststatus">상태: %1$s</string>
|
||||
<string name="questlog_includecompleted_prompt">퀘스트 표시방식을 선택하세요</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">완료된 퀘스트 숨기기</string>
|
||||
<string name="questlog_includecompleted_includecompleted">모든 퀘스트 보기</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">왼료된 퀘스트만 보기</string>
|
||||
<string name="questlog_queststatus">진행도: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">진행 중</string>
|
||||
<string name="questlog_queststatus_completed">완료</string>
|
||||
<string name="preferences_display_category">화면</string>
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
<string name="skill_shortdescription_specialization_2hand">Ekspert på tohåndsvåpen</string>
|
||||
<string name="levelup_title">Nivåoppgradering</string>
|
||||
<string name="levelup_buttontext">Nivåoppgradering</string>
|
||||
<string name="about_contents1">Velkommen til Andor\'s Trail, et friprog-spill i rouge-stil for Android.<br /> <br /> <a href=http://andorstrail.com/>Spillforum på andorstrail.com kan brukes for spørsmål og spillrelaterte diskusjoner.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spillets wiki har informasjon om spillets verden, med mer.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Prosjektets kildekode er å finne på github.com for utviklere.</a><br /> <br /> Besøk forumet for å diskutere spillet med andre spillere.<br /></string>
|
||||
<string name="about_contents1">Velkommen til Andor\'s Trail, et friprog-spill i rouge-stil for Android.<br /> <br /> <a href=http://andorstrail.com/>Spillforum på andorstrail.com kan brukes for spørsmål og spillrelaterte diskusjoner.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spillets wiki har informasjon om spillets verden, med mer.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Prosjektets kildekode er å finne på github.com for utviklere.</a><br /> <br /> Besøk forumet for å diskutere spillet med andre spillere.<br /></string>
|
||||
<string name="questlog_includecompleted_prompt">Velg oppdrag som skal vises</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Skjul fullførte oppdrag</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inkluder fullførte oppdrag</string>
|
||||
@@ -468,7 +468,7 @@
|
||||
<string name="skill_longdescription_specialization_dualwield">Øker angrepssjansen for å bruke våpen i begge hender med ytterligere %1$d %% av deres opprinnelige angrepssjanser, i tillegg til fordelene gitt av hver våpensstilsferdighet. Blokkeringssjansene fra begge trakterte våpen øker med %2$d %% av deres opprinnelige blokkeringssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Øker skadepotensialet for tohåndsvåpen med ytterligere %1$d %% av det opprinnelige skadepotensialet, i tillegg til fordelene gitt av hver våpenstilsferdighet. Angrepssjansene for tohåndsvåpen økes også med %2$d %% av deres opprinnelige angrepssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Øker både angrepssjansene og skadepotensialet til våpen. Deres angrepssjanse øker med %1$d %% av deres opprinnelige angrepssjanse, og skadepotensialet øker med %2$d %% av det opprinnelige skadepotensialet.</string>
|
||||
<string name="about_contents3">Dette programmet er fri programvare; du kan redistribuere det og /eller endre det i henhold til vilkårene i GNU General Public-lisensen som publisert av FreeSoftware Foundation; enten versjon 2 av lisensen, eller (etter eget ønske,) en senere versjon.<br /> <br /> Dette programmet er distribuert i håp om at det vil være nyttig, men UTEN NOEN GARANTI; uten selv underforstått implisitt garanti om salgbarhet eller FORMÅLSTJENLIGHET. Se GNU General Public-lisensen for flere detaljer.<br /> <br /> Du skal ha mottatt en kopi av GNU General Public-lisensen sammen med dette programmet; hvis ikke, se <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> For kildekode og funksjonsforespørsler, besøk prosjektnettsiden på <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Dette programmet er fri programvare; du kan redistribuere det og /eller endre det i henhold til vilkårene i GNU General Public-lisensen som publisert av FreeSoftware Foundation; enten versjon 2 av lisensen, eller (etter eget ønske,) en senere versjon.<br /> <br /> Dette programmet er distribuert i håp om at det vil være nyttig, men UTEN NOEN GARANTI; uten selv underforstått implisitt garanti om salgbarhet eller FORMÅLSTJENLIGHET. Se GNU General Public-lisensen for flere detaljer.<br /> <br /> Du skal ha mottatt en kopi av GNU General Public-lisensen sammen med dette programmet; hvis ikke, se <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> For kildekode og funksjonsforespørsler, besøk prosjektnettsiden på <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Spillinnstillinger</b> kan finnes ved å trykke på enhetens menyknapp.</div>
|
||||
\n<p>________________</p><h1>Grensesnittsikoner</h1>
|
||||
\n<div><b>Kisten</b><img alt=chest src=chest.png /></div>
|
||||
@@ -558,4 +558,6 @@
|
||||
<string name="preferences_high_quality_filters_title">Høykvalitetsfiltre</string>
|
||||
<string name="preferences_high_quality_filters">Skru av dette hvis du opplever ytelsesproblemer på filtrerte kart (mørke huler for eksempel). Å skru på dette valget vil benytte avanserte fargefiltre, istedenfor ensfargede fargeoverlegg.</string>
|
||||
<string name="storage_permissions_mandatory">Tilgang til lagring er påkrevd for at Andors sti skal kunne håndtere lagrede spill og verdenskartet. Lukker Andors sti.</string>
|
||||
<string name="dialog_game_over_title">Spill over</string>
|
||||
<string name="heroinfo_mode">Modus</string>
|
||||
</resources>
|
||||
@@ -160,7 +160,7 @@
|
||||
<string name="about_button1">Hulp</string>
|
||||
<string name="about_button2">Makers</string>
|
||||
<string name="about_button3">Licentie</string>
|
||||
<string name="about_contents1">Welkom bij Andor\'s Trail. Dit is een open-bron roquelike RPG voor Android.<br /> <br /> <a href=http://andorstrail.com/>Spelforum op andorstrail.com voor vragen en discussies over het spel.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spelwiki met informatie over de wereld van Andor\'s Trail en vele andere dingen.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Broncode (voor ontwikkelaars) op github.com.</a>>br /> <br /> Bezoek het forum om te discussiëren met andere spelers.<br /></string>
|
||||
<string name="about_contents1">Welkom bij Andor\'s Trail. Dit is een open-bron roquelike RPG voor Android.<br /> <br /> <a href=http://andorstrail.com/>Spelforum op andorstrail.com voor vragen en discussies over het spel.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spelwiki met informatie over de wereld van Andor\'s Trail en vele andere dingen.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Broncode (voor ontwikkelaars) op github.com.</a>>br /> <br /> Bezoek het forum om te discussiëren met andere spelers.<br /></string>
|
||||
|
||||
<string name="dialog_newversion_title">Welkom</string>
|
||||
<string name="questlog_includecompleted_prompt">Selecteer te tonen queesten</string>
|
||||
@@ -527,7 +527,7 @@
|
||||
<string name="startscreen_newgame_start">Start spel</string>
|
||||
<string name="startscreen_selectherosprite">Kies jouw held</string>
|
||||
<string name="shop_item_sort">Sorteer</string>
|
||||
<string name="about_contents3">Dit programma is gratis software; je mag het heruitgeven en/of aanpassen onder de voorwaarden van de GNU General Public License zoals deze uitgegeven is dooe de Free Software Foundation; ofwel versie 2 van de License, ofwel (indien gewenst) een latere versie.<br /> <br /> Dit programma is uitgegeven in de hoop dat het nuttig is, maar ZONDER ENIGE GARANTIE; zonder zelfs de geimpliceerde garantie van VERKOOPBAARHEID of GESCHIKTHEID VOOR EEN PRAKTISCH NUT. Zie de GNU General Public License voor meer details.<br /> <br /> Je zou een kopie van de GNU General Public License moeten gekregen hebben bij dit programma; indien dit niet zo is, zie <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Voor bron code en verzoekjes inzake het programma, bezoek je best <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Dit programma is gratis software; je mag het heruitgeven en/of aanpassen onder de voorwaarden van de GNU General Public License zoals deze uitgegeven is dooe de Free Software Foundation; ofwel versie 2 van de License, ofwel (indien gewenst) een latere versie.<br /> <br /> Dit programma is uitgegeven in de hoop dat het nuttig is, maar ZONDER ENIGE GARANTIE; zonder zelfs de geimpliceerde garantie van VERKOOPBAARHEID of GESCHIKTHEID VOOR EEN PRAKTISCH NUT. Zie de GNU General Public License voor meer details.<br /> <br /> Je zou een kopie van de GNU General Public License moeten gekregen hebben bij dit programma; indien dit niet zo is, zie <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Voor bron code en verzoekjes inzake het programma, bezoek je best <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Game-instellingen</b> kunt u vinden door op de menuknop van uw apparaat te drukken.<p>____________________________</p> <h1>Interface Iconen</h1> <div><b><b>De kist</b><img alt=chest src=chest.png /></div> <p>Quickslots [Druk lang op de zakjes binnenin om items toe te wijzen voor direct gebruik]</p> <div><b>De held</b><img alt=hero src=char_hero.png /></div> <p>Menu [Overzicht, Queesten, Skills &amp; Inventaris *]</p> <p> <p>* (Druk in de inventaris op een item voor informatie &amp; druk lang op <p> <div><b><b>De Vijand</b><img alt=monster src=monster.png /></div> <p>Informatie [Verschijnt tijdens gevechten]</p> <p>____________________________</p> <h1>Gevecht</h1> <p>Acties tijdens gevechten kosten AP....</p> <p> <div><b>Bezig met aanvallen</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p> <p>* (Uitrusting &amp; Het gebruik van Items kan AP &amp wijzigen; Gebruikskosten)</p> <div><b></b> - [5AP]</div> <div> <div><b>Vluchten</b> - [6AP]</div> <p>________________________</p> <h1>Vechten voor gevorderden</h1> <div>Tijdens gevechten, druk lang op een tegel naast de Held...</div> <div><b><b>om te Vluchten</b></div> <p>(de gekozen tegel is gemarkeerd - Aanvalsknop verandert in Beweeg)</p> <img alt=flee src=flee_example.png /> <p>[vlucht modus geactiveerd - lang op vijand drukken om de gevechten opnieuw te beginnen]</p> <div><b></b></div> <p> <p>(het rode doelwit verschuift tussen vijanden)</p> <p>[het doelwit is veranderd]</p> <p></string>
|
||||
<string name="dialog_newversion_message">Bedankt voor het downloaden van Andor\'s Trail!
|
||||
\n
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
<string name="about_button1">Pomoc</string>
|
||||
<string name="about_button2">Autorzy</string>
|
||||
<string name="about_button3">Licencja</string>
|
||||
<string name="about_contents1">Witaj w Andors Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://andorstrail.com/wiki>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Kod źródłowy gry dla deweloperów na github.com.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /></string>
|
||||
<string name="about_contents1">Witaj w Andor\'s Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://docs.andorstrail.com/>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Kod źródłowy gry dla deweloperów na github.com.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /></string>
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
@@ -154,7 +154,7 @@ Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny -
|
||||
Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>
|
||||
<br />
|
||||
<br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
"</string>
|
||||
<string name="about_interface"><div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div> <p>________________</p> <h1>Ikony interfejsu</h1> <div><b>Skrzynia</b><img alt=chest src=chest.png /></div> <p>Slot ekwipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p> <div><b>Bohater</b><img alt=hero src=char_hero.png /></div> <p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p> <p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p> <div><b>Przeciwnik</b><img alt=monster src=monster.png /></div> <p>Informacja [Wyświetlana podczas walki]</p> <p>________________</p> <h1>Walka</h1> <p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p> <div><b>Atak</b> - [3PA] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p> <div><b>Użycie Przedmiotu</b> - [5PA]</div> <div><b>Ucieczka</b> - [6PA]</div> <p>________________</p> <h1>Zaawansowana Walka</h1> <div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div> <div><b>Aby uciec</b></div> <p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p> <img alt=flee src=flee_example.png /> <p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p> <div><b>Aby zmienić cel</b></div> <p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p> <p>[Cel został zmieniony]</p></string>
|
||||
<string name="dialog_newversion_title">Witaj</string>
|
||||
@@ -566,4 +566,36 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
<string name="preferences_high_quality_filters_title">Filtry wysokiej jakości</string>
|
||||
<string name="preferences_high_quality_filters">Wyłącz to, jeśli wystąpią problemy z wydajnością na filtrowanych mapach (na przykład ciemne jaskinie). Włączenie tej opcji sprawi, że w grze będą używane zaawansowane filtry kolorów zamiast nakładek w kolorze stałym.</string>
|
||||
<string name="storage_permissions_mandatory">Dostęp do pamięci urządzenia jest niezbędny dla Andor\'s Trail w zakresie obsługi zapisów gry i mapy świata. Aplikacja zostanie zamknięta.</string>
|
||||
<string name="dialog_loading_failed_cheat">Nie można załadować pliku zapisu. Ten plik zapisu był już kontynuowany.</string>
|
||||
<string name="dialog_game_over_title">Koniec gry</string>
|
||||
<string name="dialog_game_over_text">Wydajesz ostatnie tchnienie i umierasz.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="heroinfo_mode">Tryb gry</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Standardowy
|
||||
\n(Nieograniczona liczba żyć i zapisów)</string>
|
||||
<string name="heroinfo_unlimited_lives">Nieograniczona liczba żyć, 1 zapis gry</string>
|
||||
<string name="heroinfo_limited_lives">Ograniczona liczba żyć (pozostało %1$d/%2$d)</string>
|
||||
<string name="heroinfo_one_life">Permanentna śmierć (1 życie)</string>
|
||||
<string name="startscreen_game_mode">Tryb gry</string>
|
||||
<string name="startscreen_load_game">Wczytaj grę</string>
|
||||
<string name="startscreen_load_game_confirm">Obecna gra jest niezapisana i stracisz swoją postać.</string>
|
||||
<string name="startscreen_error_loading_game">Błąd przy wczytywaniu gry</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Nie można wczytać gry z pustego slotu.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Uwaga</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Wczytanie tego zapisu spowoduje jego usunięcie. Musisz zapisać grę ponownie zanim przełączysz się na inną rozgrywkę.</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Nieograniczona liczba żyć i zapisów gry)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Poziom średni (Nieograniczona liczba żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_50_lives">Poziom trudny ( 50 żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_10_lives">Poziom bardzo trudny ( 10 żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_3_lives">Poziom skrajnie trudny (3 życia, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_1_life">Śmierć permanentna (1 życie, 1 zapis gry)</string>
|
||||
<string name="preferences_language_default">Język systemowy</string>
|
||||
<string name="preferences_language">Język</string>
|
||||
<string name="preferences_language_description">Wybierz język. Angielski jest używany, jeśli język systemu jest niedostępny lub treść nie została przetłumaczona. (Wymaga ponownego uruchomienia)</string>
|
||||
<string name="menu_save_switch_character_title">Zmień postać</string>
|
||||
<string name="menu_save_switch_character">Zapis umożliwi zmianę postaci i późniejsze kontynuowanie bieżącej gry. Czy chcesz dokonać zapisu i wyjść z bieżącej gry\?</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<pusty></string>
|
||||
<string name="skill_title_weapon_prof_pole">Biegłość w posługiwaniu się bronią drzewcową</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Lepszy w walce bronią drzewcową</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Każdy poziom umiejętności podnosi szansę trafienia broni drzewcowej o %1$d%%, zwiększa jej szansę bloku o %2$d%% oraz zwiększa szansę trafienia krytycznego o %3$d%%. Wymienione wartości są obliczane z wartości bazowych parametrów danej broni.</string>
|
||||
</resources>
|
||||
@@ -13,12 +13,12 @@
|
||||
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
|
||||
<string name="dialog_loading_message">Carregando recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Erro de carregamento</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail não conseguiu carregar o arquivo do jogo salvo.
|
||||
<string name="dialog_loading_failed_message">Trilha de Andor não conseguiu carregar o arquivo do jogo salvo.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nO arquivo pode estar danificado ou incompleto.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail não conseguiu carregar o arquivo do jogo salvo. Este arquivo de jogo salvo é criado com uma versão mais recente do que a que está sendo executada atualmente.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Trilha de Andor não conseguiu carregar o arquivo do jogo salvo. Este arquivo de jogo salvo é criado com uma versão mais recente do que a que está sendo executada atualmente.</string>
|
||||
<string name="dialog_close">Fechar</string>
|
||||
<string name="dialog_monsterencounter_title">Combate</string>
|
||||
<string name="dialog_monsterencounter_message">Você quer atacar\?
|
||||
@@ -37,25 +37,25 @@
|
||||
<string name="heroinfo_inventory">Inventário</string>
|
||||
<string name="heroinfo_gold">Moedas: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Ponto de Ação (AP):</string>
|
||||
<string name="heroinfo_quests">Aventuras</string>
|
||||
<string name="heroinfo_quests">Missões</string>
|
||||
<string name="combat_attack">Atacar (%1$d AP)</string>
|
||||
<string name="combat_move">Mover (%1$d AP)</string>
|
||||
<string name="combat_use">Usar item</string>
|
||||
<string name="combat_endturn">Terminar turno</string>
|
||||
<!-- <string name="combat_endcombat">Terminar combate</string>-->
|
||||
<string name="combat_flee">Fugir</string>
|
||||
<string name="combat_begin_flee">Agora você pode fugir do combate clicando na direção que deseja mover.</string>
|
||||
<string name="combat_begin_flee">Agora você pode fugir do combate clicando na direção que deseja se mover.</string>
|
||||
<string name="combat_flee_failed">Você não conseguiu fugir!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s está atacando.</string>
|
||||
<!-- <string name="combat_cannotexitcombat">Não pode fugir do combate uma vez que está cercado por esse lado. Tente a fuga por onde não haja monstros.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s falha!</string>
|
||||
<string name="combat_result_monsterhit">%1$s acertou-lhe e perdeu %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s acertou-lhe com um golpe crítico e perdeu %2$d hp!</string>
|
||||
<string name="combat_result_monsterhit">%1$s acertou-lhe e causou perda de %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s acertou-lhe com um golpe crítico e causou perda de %2$d hp!</string>
|
||||
<string name="combat_result_heromiss">Seu ataque erra.</string>
|
||||
<string name="combat_result_herohit">Acertou %1$s com %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Acertou um golpe crítico em %1$s, que perde %2$d hp!</string>
|
||||
<string name="combat_result_herohit">Acertou %1$s causando perda de %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Acertou um golpe crítico em %1$s, causando perda de %2$d hp!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s morre!</string>
|
||||
<string name="combat_not_enough_ap">Não tem AP suficiente para este turno.</string>
|
||||
<string name="combat_hero_dies">Você cai inconsciente, mas felizmente acorda vivo, atordoado e fatigado. Perdeu %1$d de experiência.</string>
|
||||
@@ -125,12 +125,12 @@
|
||||
<string name="shop_buyitem">Comprar (%1$d moedas)</string>
|
||||
<string name="shop_sellitem">Vender (%1$d moedas)</string>
|
||||
<string name="shop_yourgold">As suas moedas: %1$d</string>
|
||||
<string name="shop_item_bought">Compraste %1$s.</string>
|
||||
<string name="shop_item_sold">Vendeste %1$s.</string>
|
||||
<string name="shop_item_bought">Comprou %1$s.</string>
|
||||
<string name="shop_item_sold">Vendeu %1$s.</string>
|
||||
<string name="levelup_title">Aumento de nível</string>
|
||||
<string name="levelup_description">Bem-vindo ao nível %1$d!</string>
|
||||
<string name="levelup_buttontext">Subir de nível</string>
|
||||
<string name="levelup_add_health">Aumentar a saúde (+%1$d HP)</string>
|
||||
<string name="levelup_add_health">Aumenta a saúde (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Adiciona %1$d à saúde máxima.</string>
|
||||
<string name="levelup_add_attackchance">Aumentar a probabilidade de ataque (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Adiciona %1$d à probabilidade de ataque base.</string>
|
||||
@@ -144,19 +144,19 @@
|
||||
<string name="about_button1">Ajuda</string>
|
||||
<string name="about_button2">Autores</string>
|
||||
<string name="about_button3">Licença</string>
|
||||
<string name="about_contents1">Bem-vindo ao Andor\'s Trail, um RPG roguelike de código aberto no Android.<br /> <br /> <a href=http://andorstrail.com/>Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Código fonte do projeto no github.com para desenvolvedores.</a><br /> <br /> Por favor, visite os fóruns para discutir o jogo com outros jogadores.<br /></string>
|
||||
<string name="about_contents1">Bem-vindo ao Trilha de Andor, um RPG roguelike de código aberto no Android.<br /> <br /> <a href=http://andorstrail.com/>Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Código fonte do projeto no github.com para desenvolvedores.</a><br /> <br /> Por favor, visite os fóruns para discutir o jogo com outros jogadores.<br /></string>
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.<br /> <br /> Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.<br /> Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja<br /> <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para pedidos de código-fonte e recursos, visite a página do projeto em <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.<br /> <br /> Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.<br /> Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja<br /> <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para pedidos de código-fonte e recursos, visite a página do projeto em <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Configurações do Jogo</b> podem ser encontradas pressionando o botão Menu do seu dispositivo.</div> <p>________________</p> <h1>Ícones da Interface</h1> <div><b>Baú</b><img alt=chest src=chest.png /></div> <p>Botões rápidos [Pressione e segure os itens dentro da bolsa para atribuir uso imediato]</p> <div><b>O Herói</b><img alt=hero src=char_hero.png /></div> <p>Menu [Visão Geral, Desafios, Habilidades &amp; Inventário *]</p> <p>* (No inventário, pressione um item para informações e pressione e segure para mais opções)</p> <div><b>O Inimigo</b><img alt=monster src=monster.png /></div> <p>Informação [Aparece durante combate]</p> <p>________________</p> <h1>Combate</h1> <p>Ações durante batalha custam pontos de ação(AP)...</p> <div><b>Ataque</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Equipar itens e usar itens pode altere o custo de uso dos pontos de ação (AP)</p> <div><b>Usando itens</b> - [5AP]</div> <div><b>Fuga</b> - [6AP]</div> <p>________________</p> <h1>Combate avançado</h1> <div>Durante o Combate, pressione e segure um bloco adjacente ao Herói...</div> <div><b>Para Fugir</b></div> <p>(o bloco escolhido é destacado - o botão de ataque muda para Mover)</p> <img alt=flee src=flee_example.png /> <p>[modo de fuga ativado - pressione e segure o inimigo para voltar a entrar combate]</p> <div><b>Para mudar alvos</b></div> <p>(O destaque do alvo vermelho muda entre os inimigos)</p> <p>[o alvo foi alterado]</p></string>
|
||||
<string name="dialog_newversion_title">Bem-Vindo</string>
|
||||
<string name="dialog_newversion_message">Muito obrigado por baixar o Andor\'s Trail!
|
||||
<string name="dialog_newversion_message">Muito obrigado por baixar o Trilha de Andor!
|
||||
\n
|
||||
\n Por favor, note que esta versão do Andor\'s Trail é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
|
||||
\n Por favor, note que esta versão do Trilha de Andor é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
|
||||
\n Por favor, visite os fóruns do projeto para discutir o jogo com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
|
||||
\n
|
||||
\n Obrigado por todos os comentários!</string>
|
||||
@@ -171,17 +171,17 @@
|
||||
<string name="preferences_display_fullscreen_title">Tela cheia</string>
|
||||
<string name="preferences_display_fullscreen">Exibe o jogo no modo de tela cheia. (Requer reinicialização)</string>
|
||||
<string name="preferences_dialog_category">Confirmação de diálogo</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirme o descanso</string>
|
||||
<string name="preferences_dialog_confirmrest">Faz uma pergunta sobre se você quer descansar ao entrar na cama. Caso contrário, você sempre descansará automaticamente.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirme ataque</string>
|
||||
<string name="preferences_dialog_confirmattack">Ativa o \"Você quer atacar...\?\" caixa de diálogo ao atacar um monstro.</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirmar descanso</string>
|
||||
<string name="preferences_dialog_confirmrest">Pergunta se você quer descansar ao entrar na cama. Caso contrário, você sempre descansará automaticamente.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirmar ataque</string>
|
||||
<string name="preferences_dialog_confirmattack">Ativa a caixa de diálogo \"Você quer atacar...\?\" ao selecionar um monstro.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Mostrar saque de monstro</string>
|
||||
<string name="preferences_dialog_monsterloot">Escolha como você deseja mostrar os resultados de uma luta a ser mostrada (moedas, experiência, itens).</string>
|
||||
<string name="preferences_dialog_monsterloot">Escolha como você deseja mostrar os resultados de uma luta (moedas, experiência, itens).</string>
|
||||
<string name="preferences_combat_category">Combate</string>
|
||||
<string name="preferences_combat_speed_title">Velocidade de combate</string>
|
||||
<string name="preferences_combat_speed">Determina o quão rápido os monstros atacam.</string>
|
||||
<string name="preferences_display_loot_dialog">Sempre mostrar caixa de diálogo de saque</string>
|
||||
<string name="preferences_display_loot_toast">Mostrar notificação breve</string>
|
||||
<string name="preferences_display_loot_toast">Mostrar notificação resumida</string>
|
||||
<string name="preferences_display_loot_never">Não mostrar</string>
|
||||
<string name="preferences_attackspeed_instant">Instantâneo (sem animações)</string>
|
||||
<string name="preferences_attackspeed_fast">Rápida</string>
|
||||
@@ -199,7 +199,7 @@
|
||||
<string name="actorcondition_info_removes_all">Remove todos os %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s chance de %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d turnos)</string>
|
||||
<string name="iteminfo_effect_works_on_source">Na fonte</string>
|
||||
<string name="iteminfo_effect_works_on_source">Na origem</string>
|
||||
<string name="iteminfo_effect_works_on_target">No alvo</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Ao acertar o alvo</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Com cada morte</string>
|
||||
@@ -220,11 +220,11 @@
|
||||
<string name="preferences_display_scaling_factor_normal">Tamanho Normal</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x o tamanho</string>
|
||||
<string name="preferences_display_scaling_factor_double">Tamanho Duplo</string>
|
||||
<string name="inventory_assign">Atribuir a posição rápido</string>
|
||||
<string name="inventory_assign">Atribuir a uso rápido</string>
|
||||
<string name="inventory_assign_slot1">Posição 1</string>
|
||||
<string name="inventory_assign_slot2">Posição 2</string>
|
||||
<string name="inventory_assign_slot3">posição 3</string>
|
||||
<string name="inventory_unassign">Cancelar atribuição de posição rápida</string>
|
||||
<string name="inventory_assign_slot3">Posição 3</string>
|
||||
<string name="inventory_unassign">Cancelar atribuição de uso rápido</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
|
||||
@@ -235,7 +235,7 @@
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Canto inferior direito</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Canto inferior esquerdo</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Parte inferior do centro</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Centro esquerda</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Centro à esquerda</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Centro à direita</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Canto superior esquerdo</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Canto superior direito</string>
|
||||
@@ -275,18 +275,18 @@
|
||||
<string name="skill_shortdescription_barkskin">Resistência a danos</string>
|
||||
<string name="skill_shortdescription_more_criticals">Aumento a chances de ataques críticos</string>
|
||||
<string name="skill_shortdescription_better_criticals">Aumento de danos em ataques críticos</string>
|
||||
<string name="skill_shortdescription_speed">Aumento do máximo de pontos de acção</string>
|
||||
<string name="skill_shortdescription_speed">Aumento do máximo de pontos de ação</string>
|
||||
<string name="skill_shortdescription_coinfinder">Maior chance de encontrar moedas</string>
|
||||
<string name="skill_shortdescription_more_exp">Mais experiência com morte de monstros</string>
|
||||
<string name="skill_shortdescription_cleave">Recuperar pontos de ação em cada morte</string>
|
||||
<string name="skill_shortdescription_eater">Recuperar pontos de vida em cada morte</string>
|
||||
<string name="skill_shortdescription_fortitude">Ganho de saúde em cada subida de nível</string>
|
||||
<string name="skill_shortdescription_fortitude">Ganho de saúde ao subir de nível</string>
|
||||
<string name="skill_shortdescription_evasion">Aumento das chances de fugir</string>
|
||||
<string name="skill_shortdescription_regeneration">Ganho de saúde em cada turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuir a quantidade de experiência perdida ao morrer</string>
|
||||
<string name="skill_shortdescription_magicfinder">Aumento da chance de encontrar itens mágicos</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistência contra encantamentos que incidem sobre a mente</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistência contra encantamentos que incidem sobre a capacidade física</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistência contra efeitos mentais</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistência contra efeitos físicos</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistência contra doenças do sangue</string>
|
||||
<string name="skill_longdescription_weapon_chance">Aumenta a chance de ataque em %1$d por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Aumenta o dano mínimo e máximo em %1$d por cada nível de habilidade.</string>
|
||||
@@ -297,8 +297,8 @@
|
||||
<string name="skill_longdescription_better_criticals">Aumenta todos os multiplicadores de ataque crítico dados por equipamento em %1$d %% por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_speed">Aumenta o máximo de pontos de ação (AP) em %1$d por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_coinfinder">Aumenta a probabilidade de encontrar moedas na morte de monstros em %1$d %%, e aumenta a quantidade de moedas por cada morte em %2$d %% por cada nível de habilidade (até ao valor máximo que cada monstro possa dar).</string>
|
||||
<string name="skill_longdescription_more_exp">Aumenta a quantidade de exp dada por derrotar monstros em %1$d %% por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_cleave">Dá +%1$d pontos de acção (AP) em cada morte por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_more_exp">Aumenta a quantidade de experiência dada por derrotar monstros em %1$d %% por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_cleave">Dá +%1$d pontos de ação (AP) em cada morte por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_eater">Dá +%1$d pontos de vida (HP) em cada morte por cada nível de habilidade.</string>
|
||||
<string name="skill_longdescription_fortitude">Em cada subida de nível seguinte, os pontos máximos de vida (HP) serão aumentados em %1$d por nível de habilidade. Isso não é aplicado retroativamente, somente as subidas de nível seguintes serão afetadas.</string>
|
||||
<string name="skill_longdescription_evasion">Para cada nível de habilidade, reduz a chance de tentativas de fuga falhadas em %1$d %% e a chance de um monstro adjacente atacar %2$d %%.</string>
|
||||
@@ -442,7 +442,7 @@
|
||||
<string name="change_locale_requires_restart">Ao trocar a localidade requer reinício.
|
||||
Andor\'s Trail foi fechado.</string>
|
||||
<string name="combat_miss_animation_message">ERRO</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens, notificações de outra forma</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens e outras notificações</string>
|
||||
<string name="combat_result_monstermoved">%1$s movimentos.</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Luta sem armadura</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com cacetetes</string>
|
||||
@@ -507,7 +507,7 @@ Andor\'s Trail foi fechado.</string>
|
||||
<string name="heroinfo_skill_sort">Ordenar</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordenar por</string>
|
||||
<string name="heroinfo_healthpoints">Pontos de Saúde (HP):</string>
|
||||
<string name="heroinfo_healthpoints">Pontos de Vida (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Pontos de Experiência (XP):</string>
|
||||
<string name="combat_taunt_monster">Você provocou %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Você é afetado por %1$s.</string>
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,4 +1,5 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">sl.mo</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">sl.mo</string>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
</resources>
|
||||
@@ -145,7 +145,7 @@
|
||||
<string name="preferences_display_fullscreen_title">Tam ekran</string>
|
||||
<string name="preferences_display_fullscreen">Oyunu tam ekran modunda görüntüler. (Yeniden başlatma gerektirir)</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Dinlenme onayı</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
<string name="about_interface">" <div><b>Oyun Ayarları</b> cihazınızdaki Menü Butonuna basılarak bulunabilir.</div> <p>________________</p> <h1>Arayüz İkonları</h1> <div><b>Sanduka</b><img alt=chest src=chest.png /></div> <p>Hızlı erişim [Eşyaları atamak ve anında kullanım için içerideki keselere uzun basınız]</p> <div><b>Kahraman</b><img alt=hero src=char_hero.png /></div> <p>Menü [Genel Bakış, Quests, Beceriler &amp; Envanter *]</p> <p>* (Envanterde iken, bilgi için eşyanın üzerine tıklayınız &amp; daha fazla seçenek için uzun basınız)</p> <div><b>Düşman</b><img alt=monster src=monster.png /></div> <p>Bilgi [Dövüş esnasında görünür]</p> <p>________________</p> <h1>Dövüş</h1> <p>Dövüş sırasında alınan aksiyonlar AP tüketir...</p> <div><b>Saldırmak</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekipman giymek &amp; Eşya kullanmak AP\'yi &amp; kullanım bedelini degiştirebilir</p> <div><b>Eşya kullanmak</b> - [5AP]</div> <div><b>Kaçmak</b> - [6AP]</div> <p>________________</p> <h1>İleri Dövüş</h1> <div>Dövüş sırasında, kahramanın yanındaki bir kareye uzun basınız...</div> <div><b>Kaçmak için</b></div> <p>(seçilen kare vurgulanır - Saldırı Butonu, Hareket\'e döner)</p> <img alt=flee src=flee_example.png /> <p>[kaçma modu aktifleştirildi - Dövüşe dönmek için düşmanın üstüne uzun basınız]</p> <div><b>Hedefi Değiştirmek için</b></div> <p>(kırmızı hedef vurgusu düşmanlar arasında gidip gelir)</p> <p>[hedef değiştirildi]</p> "</string>
|
||||
<string name="preferences_dialog_category">iletişim onay</string>
|
||||
<string name="preferences_dialog_confirmrest">Bir yatağa girdiğinizde dinlenmek isteyip istemediğinize dair bir soru sorar. Diğer türlü her zaman otomatik olarak dinlenirsiniz.</string>
|
||||
@@ -171,7 +171,7 @@
|
||||
<string name="preferences_movementmethod">Hareket yöntemi ve engellerle baş etme şekli.</string>
|
||||
<string name="preferences_movementmethods_straight">Dümdüz (orijinal)</string>
|
||||
<string name="preferences_movementmethods_avoid">Engellerden kaçınma</string>
|
||||
<string name="actorinfo_currentconditions">Etkin koşullar</string>
|
||||
<string name="actorinfo_currentconditions">Etkin durumlar</string>
|
||||
<string name="actorcondition_info_removes_all">%1$s tamamen giderici</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d tur)</string>
|
||||
<string name="iteminfo_effect_works_on_source">Kaynak üzerinde</string>
|
||||
@@ -205,7 +205,7 @@
|
||||
<string name="combat_result_herohit">hit %1$s için %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">"kritik bir vuruştan hit %1$s hp %2$d hasar aldın!"</string>
|
||||
<string name="inventory_item_equipped">%1$s giydiniz.</string>
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/<br/></a> "</string>
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/<br/></a> "</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s %2$s olasılığı</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sağ alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sol alt köşe</string>
|
||||
@@ -258,7 +258,7 @@
|
||||
<string name="skill_shortdescription_coinfinder">Yüksek altın bulma şansı</string>
|
||||
<string name="skill_shortdescription_more_exp">Yaratık ölümlerinden daha fazla deneyim</string>
|
||||
<string name="skill_shortdescription_cleave">Her öldürmeden hareket puanı kazanma</string>
|
||||
<string name="skill_shortdescription_eater">Her öldürmede can punaı kazanma</string>
|
||||
<string name="skill_shortdescription_eater">Her öldürmede can puanı kazan</string>
|
||||
<string name="skill_shortdescription_fortitude">Her seviye yükseltmede can kazancı</string>
|
||||
<string name="skill_shortdescription_evasion">Arttırılmış ürkütme şansı</string>
|
||||
<string name="skill_shortdescription_regeneration">Her turda sağlık kazanma</string>
|
||||
@@ -278,8 +278,8 @@
|
||||
<string name="skillinfo_action_levelup">Seviye atladın</string>
|
||||
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
|
||||
<string name="skill_number_of_increases_one">Artırmak için bir beceri seç.</string>
|
||||
<string name="skill_number_of_increases_several">Artırmak için %1$d tane beceri seç.</string>
|
||||
<string name="skill_number_of_increases_one">Geliştirmek için bir beceri seçebilirsiniz.</string>
|
||||
<string name="skill_number_of_increases_several">Geliştirmek için %1$d beceri seçebilirsiniz.</string>
|
||||
<string name="loadsave_save_to_new_slot">Yeni kaydedilmiş oyun sekmesi yarat</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Kayıtlı oyunun üzerine yaz ?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Sıradan</string>
|
||||
@@ -297,7 +297,7 @@
|
||||
<string name="skill_title_crit1">İç kanama</string>
|
||||
<string name="skill_title_crit2">Kırılma</string>
|
||||
<string name="skill_title_rejuvenation">Gençleştirme</string>
|
||||
<string name="skill_title_taunt">Alay</string>
|
||||
<string name="skill_title_taunt">Sataşma</string>
|
||||
<string name="skill_title_concussion">Beyin Sarsıntısı</string>
|
||||
<string name="skill_shortdescription_concussion">Beyin sarsıntısı ihtimali</string>
|
||||
<string name="about_button4">Hakkında</string>
|
||||
@@ -334,17 +334,17 @@
|
||||
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Ağır zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="localize_resources_from_mo_filename">tr.mo</string>
|
||||
<string name="dialog_recenter">Recenter</string>
|
||||
<string name="dialog_recenter">Yeniden merkezle</string>
|
||||
<string name="dialog_more">Daha</string>
|
||||
<string name="dialog_monsterencounter_conditions">Koşullar</string>
|
||||
<string name="dialog_monsterencounter_conditions">Durumlar</string>
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">Sırala</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">Sırala</string>
|
||||
<string name="heroinfo_healthpoints">Yaşam puanı (HP):</string>
|
||||
<string name="heroinfo_healthpoints">Can puanı (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Deneyim puanları (XP):</string>
|
||||
<string name="levelup_adds_new_skillpoint">Bu seviye ayrıca size harcayacağınız yeni bir özellik puanı sunuyor!</string>
|
||||
<string name="combat_taunt_monster">%1$s \'a alay ettin.</string>
|
||||
<string name="combat_taunt_monster">%1$s\'a sataştın!</string>
|
||||
<string name="combat_condition_player_apply">Sen %1$s tarafından etkiye uğradın.</string>
|
||||
<string name="startscreen_newgame_start">Oyunu başlat</string>
|
||||
<string name="startscreen_selectherosprite">Kahramanını seç</string>
|
||||
@@ -380,4 +380,47 @@
|
||||
<string name="skill_category_utility">Fayda</string>
|
||||
<string name="skill_sort_unsorted">Sıralanmamış</string>
|
||||
<string name="preferences_display_theme">UI temasını seçin. (yeniden başlatma gerektirir)</string>
|
||||
<string name="skill_longdescription_coinfinder">Canavarlardan düşenlerde altın bulma şansını %% %1$d arttırır ve her bir beceri seviyesi için (canavarın bıraktığı maksimum miktara kadar) düşenlerdeki altın miktarını %% %2$d arttırır.</string>
|
||||
<string name="skill_longdescription_more_exp">Her beceri seviyesi için canavarları yenerek verilen deneyim miktarını %% %1$d arttırır.</string>
|
||||
<string name="skill_longdescription_cleave">Her öldürmede beceri seviyesi başına +%1$d aksiyon puanı (AP) verir.</string>
|
||||
<string name="skill_longdescription_eater">Beceri seviyesi başına her öldürmede +%1$d can puanı (HP) verir.</string>
|
||||
<string name="skill_longdescription_fortitude">Sonraki her seviye atlamada, maksimum can puanı (HP), beceri seviyesi başına %1$d artırılacaktır. Bu geçmişe dönük olarak uygulanmaz, sadece sonraki seviye atlamalar etkilenir.</string>
|
||||
<string name="skill_longdescription_evasion">Her beceri seviyesi için, başarısız kaçma girişimi şansını %% %1$d oranında ve yanındaki bir canavarın saldırma şansını %2$d oranında azaltır.</string>
|
||||
<string name="skill_longdescription_regeneration">Hiçbir canavar doğrudan yanınızda olmadığında, her turda yetenek seviyesi başına +%1$d can puanı (HP) kazanın.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Ölümden kaynaklanan kayıp deneyimin miktarını, her beceri seviyesi için %% %1$d azaltır (mevcut deneyim kayıp değerinin yüzdesi, yüzde puanı değil). %2$d seviyeleri ölümden kaynaklanan tüm deneyim kaybını ortadan kaldıracaktır.</string>
|
||||
<string name="skill_longdescription_magicfinder">Sıradan olmayan ürünler bulma şansını her beceri seviyesi için %% %1$d arttırır.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Zihinsel durumlardan etkilenme şansını her beceri seviyesi için %% %1$d, maksimum %% %2$d azaltır. Bu, Sersemleme veya Sİlah Güçsüzlüğü gibi canavar saldırılarının neden olduğu durumları içerir.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Fiziksel kapasitenizi etkileyen durumlardan etkilenme şansını, her beceri seviyesi için %% %1$d, maksimum %% %2$d düşürür. Bu, Yorgunluk gibi canavar saldırılarının neden olduğu durumları içerir.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Kandaki bozukluklardan etkilenme şansını her beceri seviyesi için %% %1$d, maksimum %2$d azaltır. Bu, Zehir veya kanayan yaralar gibi canavar saldırılarının neden olduğu durumları içerir.</string>
|
||||
<string name="skill_prerequisite_other_skill">Bu becerinin seviyesini arttırmak için, %2$s becerisinin en az %1$d seviyesinde olmasına ihtiyacınız var.</string>
|
||||
<string name="skill_prerequisite_stat">Bu becerinin seviyesini arttırmak için, en azından %1$d %2$s (temel istatistikler) ihtiyacınız var.</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Bu oyun kaydı, geçerli oyuncu adınızdan (%2$s) farklı bir oyuncu adı (%1$s) içeriyor. Bu oyun kaydının üzerine yazmak istediğinize emin misiniz\?</string>
|
||||
<string name="actorconditioninfo_category">Durum kategorisi: %1$s</string>
|
||||
<string name="traitsinfo_base_max_ap">Maksimum AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Savaş sırasında oyun kaydedilemiyor.</string>
|
||||
<string name="preferences_optimized_drawing_title">Optimize edilmiş çizim</string>
|
||||
<string name="preferences_optimized_drawing">Grafiksel bozukluklar görüyorsanız bunu devre dışı bırakın. Bu seçeneğin etkinleştirilmesi, oyunun her karede ekranın sadece değiştirilmiş kısımlarını yeniden çizmesini sağlayacaktır.</string>
|
||||
<string name="skill_title_shadow_bless">Gölgenin karanlık kutsaması</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Her türlü duruma karşı direnç</string>
|
||||
<string name="skill_longdescription_shadow_bless">Her türlü durumdan etkilenme şansını %% %1$d düşürür. Bu, Zehir, Sersemleme veya Yorgunluk gibi canavar saldırılarının neden olduğu her türlü durumu içerir.</string>
|
||||
<string name="actorinfo_immune_criticals">Kritik vuruşlara karşı bağışıklık</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Efektif kritik olasılığı:</string>
|
||||
<string name="skill_shortdescription_crit1">İç kanama olasılığı</string>
|
||||
<string name="skill_longdescription_crit1">Yapılan her kritik vuruşta, vuruşun hedefte %% %1$d iç kanamaya neden olma ihtimali vardır, bu efektif olarak hedefte \'İç kanama\' durumuna sebep olur . İç kanama, savaş yeteneklerini ciddi şekilde azaltır ve hedefin başarılı saldırıları daha az yapmasını sağlar.</string>
|
||||
<string name="skill_shortdescription_crit2">Kemik kırığı olasılığı</string>
|
||||
<string name="skill_longdescription_crit2">Yapılan her kritik vuruş için, vuruşun hedefin bazı kemiklerini kırması ve hedef üzerinde \'Kırılma\' durumuna yol açması için %% %1$d olasılık var. Bu, hedefin defansif savaş yeteneklerini ciddi şekilde düşürecek ve sonraki saldırılarda kendini savunmasını daha az mümkün kılacaktır.</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Etki kaldırma olasılığı</string>
|
||||
<string name="skill_longdescription_rejuvenation">Her turda (6 saniye), aktif negatif oyuncu durumlarından birinin bir kademe düşürülme olasılığı %% %1$d\'dir. Bu, vücudu etkileyen tüm geçici etki türleri için geçerlidir; Sersemleme gibi zihinsel durumlar, Yorgunluk gibi fiziksel kapasite durumları ve ayrıca zehir gibi kan bozuklukları.</string>
|
||||
<string name="skill_shortdescription_taunt">Saldırgan, ıskalama durumunda AP kaybeder</string>
|
||||
<string name="skill_longdescription_taunt">Bir saldırgan ıskaladığı bir saldırı yaptığında, saldırganın %% %1$d olasılıkla %2$d aksiyon puanı (AP) kaybetme ihtimali vardır. Bu, size yönelik her türlü yakın dövüş saldırısı için geçerlidir.</string>
|
||||
<string name="skill_longdescription_concussion">Bloklama olasılığı (BC), sizin saldırı olasılığınızdan (AC) en az %1$d daha düşük olan bir hedefe saldırı yaparken, isabetin hedefte %% %2$d sarsıntı yapma olasılığı vardır. Sarsıntı, hedefin hücumsal savaş yeteneklerini ciddi şekilde düşürecek ve hedefin daha az başarılı saldırı yapmasına neden olacaktır.</string>
|
||||
<string name="combat_condition_player_clear">%1$s\'den kurtuldunuz.</string>
|
||||
<string name="combat_condition_player_immune">Şimdi %1$s\'e karşı bağışıklık kazandınız.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s %2$s\'den etkilendi.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s %2$s\'den kurtuldu.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s şimdi %2$s\'ye karşı bağışıklık kazandı.</string>
|
||||
<string name="actorcondition_info_immunity">%1$s\'e karşı bağışıklığı var</string>
|
||||
<string name="inventory_selectitem">Atanacak ögeyi seçin</string>
|
||||
<string name="preferences_high_quality_filters_title">Yüksek kaliteli filtreler</string>
|
||||
<string name="preferences_high_quality_filters">Filtre uygulanmış haritalarda (örneğin karanlık mağaralar) performans sorunlarıyla karşılaşıyorsanız bunu devre dışı kalın. Bu seçeneği etkinleştirmek, oyunun düz renk kaplamaları yerine gelişmiş renk filtreleri kullanmasını sağlayacaktır.</string>
|
||||
</resources>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user