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441 Commits

Author SHA1 Message Date
Chriz76
08a54c5635 Typo 2020-01-18 12:59:32 +01:00
Nut
19cda28d42 Actual translations - statistics spanish 2020-01-11 01:59:44 +01:00
Nut
f43c67ec87 Actual translations - statistics 2020-01-11 01:56:34 +01:00
Nut
10b25cd4e6 Actual translations 2020-01-10 22:55:19 +01:00
Nut
d7b899aa7e Merge pull request #4 from NutAndor/arulir_mountain
Arulir mountain
2020-01-09 23:37:06 +01:00
Nut
d2ccb9b118 v078 (yet without translations) 2020-01-09 23:23:21 +01:00
Nut
46af6d3c4c Revert "v078"
This reverts commit 4cff325789.
2020-01-09 22:08:02 +01:00
Nut
4cff325789 v078 2020-01-09 00:25:33 +01:00
Nut
bfc0fc95d9 Typo in values_tr/strings.xml 2020-01-08 23:34:53 +01:00
Nut
0c0407aeba translate percentage and author bulletins 2020-01-08 23:20:17 +01:00
Nut
aad0781ab2 Authors with bulletin 2020-01-07 03:59:08 +01:00
Gonk
d54c66cabb disable debug buttos 2020-01-06 20:51:49 +01:00
Gonk
0d94686e98 Merge remote-tracking branch 'weblate/master' into AndorsTrailRelease_master 2020-01-06 20:51:21 +01:00
Gonk
681d78aa9c Merge branch 'nut_arulir_mountain' into AndorsTrailRelease_master
- All changes to PO and POT files from nut_arulir_mountain ignored, used the ones from AndorsTrailRelease_master because they contain the latest changes
- Small changes to authors.xml from nut_arulir_mountain ignored, used the ones from AndorsTrailRelease_master and checked that everything is there
- Current version display contains "dev". This has to be changed for the release

# Conflicts:
#	AndorsTrail/AndroidManifest.xml
#	AndorsTrail/assets/translation/ar.po
#	AndorsTrail/assets/translation/bg.po
#	AndorsTrail/assets/translation/ca.po
#	AndorsTrail/assets/translation/cs.po
#	AndorsTrail/assets/translation/de.po
#	AndorsTrail/assets/translation/el.po
#	AndorsTrail/assets/translation/english.pot
#	AndorsTrail/assets/translation/es.po
#	AndorsTrail/assets/translation/es_AR.po
#	AndorsTrail/assets/translation/fi.po
#	AndorsTrail/assets/translation/fil.po
#	AndorsTrail/assets/translation/fr.po
#	AndorsTrail/assets/translation/fr_AG.po
#	AndorsTrail/assets/translation/gl.po
#	AndorsTrail/assets/translation/hu.po
#	AndorsTrail/assets/translation/id.po
#	AndorsTrail/assets/translation/it.po
#	AndorsTrail/assets/translation/ja.po
#	AndorsTrail/assets/translation/ko.po
#	AndorsTrail/assets/translation/ms.po
#	AndorsTrail/assets/translation/nb.po
#	AndorsTrail/assets/translation/nl.po
#	AndorsTrail/assets/translation/pa.po
#	AndorsTrail/assets/translation/pl.po
#	AndorsTrail/assets/translation/pt.po
#	AndorsTrail/assets/translation/pt_BR.po
#	AndorsTrail/assets/translation/ru.po
#	AndorsTrail/assets/translation/sl.po
#	AndorsTrail/assets/translation/sv.po
#	AndorsTrail/assets/translation/th.po
#	AndorsTrail/assets/translation/tr.po
#	AndorsTrail/assets/translation/uk.po
#	AndorsTrail/assets/translation/zh_CN.po
#	AndorsTrail/assets/translation/zh_TW.po
#	AndorsTrail/res/values/authors.xml
#	AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java
2020-01-06 20:34:17 +01:00
Daniel Stasiak
dc355b9c9f Translated using Weblate (Polish)
Currently translated at 94.0% (9107 of 9692 strings)
2020-01-06 17:24:03 +01:00
Christian Zink
8393afcdd0 Translated using Weblate (German)
Currently translated at 96.8% (9382 of 9692 strings)
2020-01-06 17:23:57 +01:00
Daniel Stasiak
96b1a3c8fb Translated using Weblate (Polish)
Currently translated at 93.2% (9037 of 9692 strings)
2020-01-05 21:21:28 +01:00
Christian Zink
bb287a18a3 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2020-01-05 21:21:18 +01:00
Gonk
35d831485a corrected the link in about to the game wiki and spelling of "lose" 2020-01-04 21:08:46 +01:00
Gonk
9e7e3b3fbd changed "armour" to "armor" (american english) 2020-01-04 20:54:42 +01:00
Christian Zink
9b6643faf9 Translated using Weblate (German)
Currently translated at 96.5% (9350 of 9692 strings)
2020-01-04 03:00:59 +01:00
ellta
4bfc96dc11 Translated using Weblate (Russian)
Currently translated at 100.0% (9692 of 9692 strings)
2020-01-03 16:55:50 +01:00
Christian Zink
2051fd6dc3 Translated using Weblate (German)
Currently translated at 95.7% (9276 of 9692 strings)
2020-01-03 16:55:44 +01:00
ellta
f696e3f6dc Translated using Weblate (Russian)
Currently translated at 98.8% (9573 of 9692 strings)
2020-01-02 22:55:19 +01:00
Christian Zink
951e7d0129 Translated using Weblate (German)
Currently translated at 95.7% (9271 of 9692 strings)
2020-01-02 22:55:04 +01:00
Christian Zink
272ffb7f07 Translated using Weblate (German)
Currently translated at 93.9% (9098 of 9692 strings)
2020-01-01 09:03:13 +01:00
Leonardo Lelli
a05f4e7557 Translated using Weblate (Italian)
Currently translated at 93.1% (9019 of 9692 strings)
2019-12-31 19:21:17 +01:00
Christian Zink
4bd28fdd2f Translated using Weblate (German)
Currently translated at 93.6% (9073 of 9692 strings)
2019-12-31 19:21:16 +01:00
Christian Zink
654799b94c Translated using Weblate (German)
Currently translated at 93.6% (9073 of 9692 strings)
2019-12-30 18:50:54 +01:00
Nut Andor
4eb054a3d6 Translated using Weblate (German)
Currently translated at 93.6% (9073 of 9692 strings)
2019-12-30 18:50:54 +01:00
Arthur Gomes de Lima
0d1b83d941 Translated using Weblate (Portuguese)
Currently translated at 80.6% (7814 of 9692 strings)
2019-12-30 06:21:17 +01:00
Arthur Gomes de Lima
e00aa6df7a Translated using Weblate (Portuguese (Brazil))
Currently translated at 85.2% (8255 of 9692 strings)
2019-12-30 06:21:15 +01:00
nickfla1
5a324f5f28 Translated using Weblate (Italian)
Currently translated at 93.0% (9017 of 9692 strings)
2019-12-28 15:40:43 +01:00
josep constanti
c8c23e67f6 Translated using Weblate (Catalan)
Currently translated at 5.6% (547 of 9692 strings)
2019-12-28 15:40:40 +01:00
J
b92c27c5f5 Translated using Weblate (Spanish)
Currently translated at 93.8% (9088 of 9692 strings)
2019-12-25 22:21:20 +01:00
Nut
0d3ac02dc1 pahsito and russian translate percentage 2019-12-24 00:06:44 +01:00
Gonk
5ae78dd2fb make sure after loading a limitedsaves game that it is saved to the quickslot before deleting the savegame file 2019-12-23 23:58:42 +01:00
Gökhan Demirden
9ba049c924 Translated using Weblate (Turkish)
Currently translated at 16.5% (1598 of 9692 strings)
2019-12-23 03:12:56 +01:00
Henrik Dankvardt
5b97fb16b5 Translated using Weblate (Danish)
Currently translated at 14.1% (74 of 523 strings)
2019-12-23 03:12:53 +01:00
Nut
2d9cf8e364 Translation state per language 2019-12-22 09:15:26 +01:00
Grant-Hwang
c1a86a7bd8 Translated using Weblate (Korean)
Currently translated at 6.7% (645 of 9692 strings)
2019-12-22 08:57:58 +01:00
Grant-Hwang
48c02277e3 Translated using Weblate (Korean)
Currently translated at 99.6% (521 of 523 strings)
2019-12-22 08:57:54 +01:00
Nut
5b5e6cffe2 added pahsito again 2019-12-22 08:54:27 +01:00
Mattias Münster
5a240c2bc4 Translated using Weblate (Swedish)
Currently translated at 5.5% (536 of 9692 strings)
2019-12-22 00:16:38 +01:00
Nut
aad26bd23e Translations update - 'Thieves' 2019-12-21 10:01:56 +01:00
Gonk
cfa2640e6a Merge branch 'permadeath' into nut_arulir_mountain
# Conflicts:
#	AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java
2019-12-20 15:20:02 +01:00
Gonk
c9c4c6377e incremented versionnumber for permadeath savegames because 48 was already used for the released 077 2019-12-20 15:14:36 +01:00
Gonk
a3e496eebb Merge remote-tracking branch 'weblate/master' into AndorsTrailRelease_master 2019-12-19 23:19:37 +01:00
Gonk
e2340536a0 Reseted language changes so we can make a clean weblate sync 2019-12-19 22:59:01 +01:00
Gonk
7d133b2d1c Merge remote-tracking branch 'typos/typos' into nut_arulir_mountain 2019-12-15 21:54:31 +01:00
Nut
06a806837c from Richard 14.12. 2019-12-15 06:10:48 +01:00
Nut
a3cfe18b53 Merge pull request #2 from AndorsTrailRelease/v077
V077
2019-12-15 05:47:55 +01:00
Kai-fong Chang
7ec59efc1d Translated using Weblate (Chinese (Traditional))
Currently translated at 3.6% (321 of 9023 strings)
2019-12-12 08:05:57 +01:00
Luboš Nečas
95c027b098 Translated using Weblate (Czech)
Currently translated at 15.5% (1401 of 9023 strings)
2019-12-09 04:49:32 +01:00
Ueliton Alves Dos Santos
14dc6613e8 Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8257 of 9023 strings)
2019-12-09 04:49:29 +01:00
Gökhan Demirden
d3d93bbeae Translated using Weblate (Turkish)
Currently translated at 17.4% (1573 of 9023 strings)
2019-12-09 04:49:09 +01:00
Ueliton Alves Dos Santos
9477e44b2b Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8257 of 9023 strings)
2019-12-05 22:09:19 +01:00
Anatoly Chub
a96630436f Translated using Weblate (Ukrainian)
Currently translated at 14.5% (1305 of 9023 strings)
2019-12-05 05:47:15 +01:00
Ueliton Alves Dos Santos
b89fcb71ea Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8255 of 9023 strings)
2019-12-05 05:47:13 +01:00
Ueliton Alves Dos Santos
45b7887366 Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8255 of 9023 strings)
2019-12-04 20:12:05 +01:00
Nut
57b17af382 add monsters_fatboy73 to base for arulir tests (correct typo) 2019-12-02 00:31:27 +01:00
Nut
dfc63029e7 add monsters_fatboy73 to base for arulir tests 2019-12-02 00:15:58 +01:00
Gonk
968b63394f Merge branch 'permadeath' into nut_arulir_mountain 2019-12-01 19:34:55 +01:00
Gonk
6e0a94898c Changed the labeling and display of the play modes 2019-12-01 19:33:25 +01:00
Ueliton Alves Dos Santos
481aafe6a0 Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8255 of 9023 strings)
2019-12-01 00:14:54 +01:00
Gonk
2d2bc41708 Merge branch 'arulir_mountain' of https://github.com/NutAndor/andors-trail into nut_arulir_mountain 2019-11-30 00:25:37 +01:00
Gonk
b91e924a75 Added my self to the authors 2019-11-30 00:25:02 +01:00
Ewe Pacheco
ab861e683a Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8253 of 9023 strings)
2019-11-30 00:05:21 +01:00
Ueliton Alves Dos Santos
84f009042a Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.5% (8253 of 9023 strings)
2019-11-30 00:05:18 +01:00
Ewe Pacheco
ef03e337cf Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-11-30 00:05:00 +01:00
Vanka
1af85dd9c1 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-11-28 19:05:31 +01:00
Ueliton Alves Dos Santos
ac23103605 Translated using Weblate (Portuguese (Brazil))
Currently translated at 87.9% (7928 of 9023 strings)
2019-11-28 19:05:25 +01:00
Vanka
0bafe112ef Translated using Weblate (Slovenian)
Currently translated at 0.4% (2 of 523 strings)
2019-11-28 19:04:57 +01:00
Davide Neri
71c86661d0 Translated using Weblate (Italian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-11-25 05:18:16 +01:00
Chriz76
16eece8ee4 Merge pull request #28 from Chriz76/actionpointsfix
action points are reset after a fight so the action points displayed …
2019-11-24 20:17:13 +01:00
Nut
de1e5fe34e base for v078dev
with added new Arulir graphics
2019-11-24 05:05:12 +01:00
Gonk
b3cecaf845 action points are reset after a fight so the action points displayed are always max when not in a fight 2019-11-20 23:04:48 +01:00
Oğuz Ersen
b0c821662c Translated using Weblate (Turkish)
Currently translated at 17.4% (1569 of 9023 strings)
2019-11-15 21:04:33 +01:00
Oğuz Ersen
1049f93dd5 Translated using Weblate (Turkish)
Currently translated at 80.9% (423 of 523 strings)
2019-11-15 21:04:28 +01:00
Gonk
bf9e2ce947 Merge branch 'rangefix' into nut_arulir_mountain 2019-11-14 22:34:37 +01:00
Gonk
9c4374502e some fixes regarding ranges
corrected display of negative values
min value has to be smaller than max value
added a debug check
2019-11-14 22:33:07 +01:00
Anatoly Chub
2e38431291 Translated using Weblate (Ukrainian)
Currently translated at 14.3% (1288 of 9023 strings)
2019-11-14 13:29:10 +01:00
Murat Tuna
b10dd7bfad Translated using Weblate (Turkish)
Currently translated at 17.3% (1565 of 9023 strings)
2019-11-13 20:04:23 +01:00
Anatoly Chub
221db78032 Translated using Weblate (Ukrainian)
Currently translated at 14.1% (1275 of 9023 strings)
2019-11-10 10:04:18 +01:00
Gonk
764f39967d Merge branch 'localefix' into nut_arulir_mountain 2019-11-10 09:07:49 +01:00
Gonk
228cc308d7 Removed check if AT is initialized when changing the locale to fix problems on some activities where still the localized content was shown 2019-11-10 09:06:00 +01:00
Byron Igoe
f8271a5aed Missing a word 2019-11-06 15:28:08 -08:00
Allan Nordhøy
ec239973bf Translated using Weblate (Korean)
Currently translated at 99.4% (520 of 523 strings)
2019-11-06 10:17:25 +01:00
Anatoly Chub
4cc44b81bf Translated using Weblate (Ukrainian)
Currently translated at 13.7% (1237 of 9023 strings)
2019-11-06 09:04:11 +01:00
김승언
918fc46072 Translated using Weblate (Korean)
Currently translated at 6.7% (603 of 9023 strings)
2019-11-03 22:22:03 +01:00
Anatoly Chub
287d90d34a Translated using Weblate (Ukrainian)
Currently translated at 12.7% (1149 of 9023 strings)
2019-11-03 22:21:58 +01:00
김승언
691c139a43 Translated using Weblate (Korean)
Currently translated at 99.4% (520 of 523 strings)
2019-11-03 22:21:56 +01:00
Anatoly Chub
c2bf25388f Translated using Weblate (Ukrainian)
Currently translated at 12.6% (1140 of 9023 strings)
2019-11-01 22:03:53 +01:00
Byron Igoe
6ae9f3b458 Typos 2019-11-01 11:27:43 -07:00
Gonk
382a26a18d Merge branch 'permadeath' into nut_arulir_mountain 2019-11-01 18:47:43 +01:00
Gonk
6511333545 fixed closure compiler error 2019-11-01 18:47:13 +01:00
Gonk
008a37a6ac Merge branch 'permadeath' into nut_arulir_mountain 2019-11-01 13:05:33 +01:00
Gonk
50373951b5 mode selection values for new heroes are now translateble 2019-11-01 13:03:40 +01:00
Anatoly Chub
2cbc91cae3 Translated using Weblate (Ukrainian)
Currently translated at 12.5% (1124 of 9023 strings)
2019-10-31 21:03:47 +01:00
Gonk
5131183af4 Merge branch 'languageselection' into nut_arulir_mountain 2019-10-30 23:00:40 +01:00
Gonk
2697d3aad3 Merge branch 'localefix' into nut_arulir_mountain 2019-10-30 22:56:13 +01:00
Gonk
ea257dffee Merge branch 'developmentsavegames' into nut_arulir_mountain 2019-10-30 22:55:17 +01:00
Gonk
65461fcf65 Merge branch 'poleweapon' into nut_arulir_mountain 2019-10-30 22:50:32 +01:00
Gonk
045b4708fa Merge branch 'factionscoreequals' into nut_arulir_mountain 2019-10-30 22:48:17 +01:00
Gonk
17e6cf3bec Merge branch 'permadeath' into nut_arulir_mountain 2019-10-30 22:47:13 +01:00
Gonk
f7ebf1be0e hidden backup for limited saves games at a maximum of 2 minutes 2019-10-30 22:18:03 +01:00
Gonk
5e4278bec6 hidden backup for limited saves games at a maximum of 2 minutes 2019-10-30 22:16:32 +01:00
Anatoly Chub
6979b951e8 Translated using Weblate (Ukrainian)
Currently translated at 12.4% (1115 of 9023 strings)
2019-10-30 17:59:04 +01:00
Marcela Korreshi
db7fa91795 Added translation using Weblate (Albanian) 2019-10-30 15:31:47 +01:00
Anatoly Chub
14d8cbd3dd Translated using Weblate (Ukrainian)
Currently translated at 12.2% (1101 of 9023 strings)
2019-10-30 01:53:16 +01:00
Nut
83c1f5e860 Merge pull request #24 from NutAndor/v0761a
Sync with V077
2019-10-29 23:44:25 +01:00
Nut
35e1e5a501 Merge branch 'arulir_mountain' into v0761a 2019-10-29 23:40:10 +01:00
Gonk
da7dbdcf69 ui language can now be chosen in the preferences 2019-10-28 23:59:29 +01:00
Byron Igoe
c9495ed113 Another typo 2019-10-28 13:59:21 -07:00
Anatoly Chub
b1e73de3da Translated using Weblate (Ukrainian)
Currently translated at 12.0% (1086 of 9023 strings)
2019-10-27 20:23:18 +01:00
John Rey Basilio
adfd1d8dc5 Translated using Weblate (Filipino)
Currently translated at 1.7% (151 of 9022 strings)
2019-10-27 20:23:15 +01:00
Anatoly Chub
2a04b65c13 Translated using Weblate (Ukrainian)
Currently translated at 11.8% (1064 of 9023 strings)
2019-10-27 12:35:56 +01:00
Nut
4b0851b417 translator added to authors list 2019-10-27 02:00:46 +02:00
Byron Igoe
98edee2b4f Typo 2019-10-25 16:45:14 -07:00
Byron Igoe
54f231d738 Fixed grammar 2019-10-25 16:39:39 -07:00
Anatoly Chub
4151afd11c Translated using Weblate (Ukrainian)
Currently translated at 11.4% (1033 of 9023 strings)
2019-10-26 01:06:11 +02:00
Nut
d6ef0c9867 release build v0.7.7 before compression 2019-10-24 20:56:27 +02:00
Nut Andor
ade2e8f8de Translated using Weblate (Chinese (Simplified))
Currently translated at 18.5% (97 of 523 strings)
2019-10-24 00:14:40 +02:00
Nut Andor
8b02857456 Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (523 of 523 strings)
2019-10-23 23:55:04 +02:00
Nut Andor
0394f4cba3 Translated using Weblate (Italian)
Currently translated at 100.0% (523 of 523 strings)
2019-10-23 23:55:04 +02:00
Nut Andor
26a42b6c75 Translated using Weblate (Greek)
Currently translated at 26.8% (140 of 523 strings)
2019-10-23 23:55:03 +02:00
Anatoly Chub
5cfdeaeec1 Translated using Weblate (Ukrainian)
Currently translated at 10.4% (942 of 9023 strings)
2019-10-23 22:53:26 +02:00
Anatoly Chub
d346586796 Translated using Weblate (Ukrainian)
Currently translated at 96.4% (504 of 523 strings)
2019-10-23 22:53:13 +02:00
Christian Zink
48f7978c6a Translated using Weblate (Greek)
Currently translated at 26.8% (140 of 523 strings)
2019-10-23 22:53:00 +02:00
Byron Igoe
0967ee76b2 More typos 2019-10-22 10:27:58 -07:00
Anatoly Chub
7c9e934f30 Translated using Weblate (Ukrainian)
Currently translated at 8.1% (731 of 9023 strings)
2019-10-22 00:53:25 +02:00
Anatoly Chub
510965737b Translated using Weblate (Ukrainian)
Currently translated at 82.0% (429 of 523 strings)
2019-10-22 00:53:20 +02:00
Nut
93ba6ee4ac release build v0.7.6.1 before compression 2019-10-20 23:18:02 +02:00
Nut
126fb0d951 author 2019-10-20 23:06:32 +02:00
Nut
3245f18b55 preparation for release build v0.7.6.1 2019-10-20 22:37:09 +02:00
Ilya
45d5378092 Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-10-20 15:44:59 +02:00
Nut Andor
22c4f132c5 Translated using Weblate (Greek)
Currently translated at 26.8% (140 of 523 strings)
2019-10-20 15:44:59 +02:00
Mattias Münster
584d47f98b Translated using Weblate (Swedish)
Currently translated at 5.9% (534 of 9023 strings)
2019-10-19 19:52:58 +02:00
Mattias Münster
45288f4b04 Translated using Weblate (Swedish)
Currently translated at 46.7% (244 of 523 strings)
2019-10-19 19:52:52 +02:00
Byron Igoe
cdcd67601e Fixed a few typos 2019-10-15 10:29:40 -07:00
Gonk
755854c93a factionScoreEquals Requirement
- Also added the "old" factionScore to the isValid methode. This should make it possible to use the factionScore in replaceAre requirements
2019-10-13 18:06:39 +02:00
ni
4756554648 Translated using Weblate (Arabic)
Currently translated at 0.2% (20 of 9022 strings)
2019-10-09 17:56:07 +02:00
Alexander Kern
f03971078b Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-10-09 17:56:05 +02:00
kty919
d065f04f83 Translated using Weblate (Korean)
Currently translated at 6.6% (592 of 9023 strings)
2019-10-05 08:56:16 +02:00
Nut Andor
c8f131e95f Translated using Weblate (German)
Currently translated at 99.9% (9022 of 9023 strings)
2019-10-03 07:41:02 +02:00
kty919
7360dd2ce4 Translated using Weblate (Korean)
Currently translated at 6.3% (567 of 9023 strings)
2019-10-02 03:56:11 +02:00
Marie-Helene
d512550c78 Translated using Weblate (French)
Currently translated at 62.1% (5603 of 9023 strings)
2019-10-02 03:56:03 +02:00
Manuela Silva
e28ebc3f25 Translated using Weblate (Portuguese)
Currently translated at 100.0% (523 of 523 strings)
2019-10-02 03:56:00 +02:00
Nut Andor
658854f203 Translated using Weblate (Punjabi)
Currently translated at 27.0% (141 of 523 strings)
2019-09-29 11:12:11 +02:00
kty919
7a0528e7df Translated using Weblate (Korean)
Currently translated at 5.5% (494 of 9023 strings)
2019-09-29 09:24:56 +02:00
kty919
ac76c417c3 Translated using Weblate (Korean)
Currently translated at 100.0% (523 of 523 strings)
2019-09-29 09:24:39 +02:00
kty919
9559a0a253 Translated using Weblate (Korean)
Currently translated at 2.7% (245 of 9023 strings)
2019-09-28 13:04:34 +02:00
Allan Nordhøy
f1e844a1c6 Translated using Weblate (French)
Currently translated at 62.1% (5603 of 9023 strings)
2019-09-28 13:04:30 +02:00
kty919
6047d842d9 Translated using Weblate (Korean)
Currently translated at 100.0% (523 of 523 strings)
2019-09-28 13:04:28 +02:00
kty919
c7a4798a39 Translated using Weblate (Korean)
Currently translated at 2.6% (238 of 9023 strings)
2019-09-27 18:49:44 +02:00
kty919
9328c5b297 Translated using Weblate (Korean)
Currently translated at 89.1% (466 of 523 strings)
2019-09-27 18:49:39 +02:00
kty919
9b07e7e3d6 Translated using Weblate (Korean)
Currently translated at 73.2% (383 of 523 strings)
2019-09-26 21:05:56 +02:00
kty919
ced166e81d Translated using Weblate (Korean)
Currently translated at 46.7% (244 of 523 strings)
2019-09-26 04:53:29 +02:00
kty919
24e153a049 Translated using Weblate (Korean)
Currently translated at 2.6% (238 of 9023 strings)
2019-09-26 00:55:09 +02:00
kty919
c3ab5438f8 Translated using Weblate (Korean)
Currently translated at 21.6% (113 of 523 strings)
2019-09-26 00:55:01 +02:00
Lea Callu
cd2e0cfc45 Translated using Weblate (French)
Currently translated at 62.1% (5603 of 9023 strings)
2019-09-23 03:27:53 +02:00
Daniel Stasiak
89d0e389c6 Translated using Weblate (Polish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-09-23 03:27:50 +02:00
Lea Callu
8a4874794d Translated using Weblate (French)
Currently translated at 61.8% (5579 of 9023 strings)
2019-09-20 02:47:27 +02:00
Daniel Stasiak
4d71718108 Translated using Weblate (Polish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-09-18 19:24:02 +02:00
Nut Andor
98e2a9f32d Translated using Weblate (German)
Currently translated at 99.9% (9022 of 9023 strings)
2019-09-16 17:23:59 +02:00
Gökhan Demirden
3b5194138b Translated using Weblate (Turkish)
Currently translated at 17.2% (1553 of 9023 strings)
2019-09-13 23:23:51 +02:00
Alexis Raison
f5c4258511 Translated using Weblate (French)
Currently translated at 61.3% (5531 of 9023 strings)
2019-09-12 21:34:37 +02:00
Gonk
5812f49fc3 added null check 2019-09-10 22:33:37 +02:00
Gonk
22bd3da2a9 development savegames are marked and overwriting regular savegames is not allowed in development mode 2019-09-10 21:38:03 +02:00
Nut Andor
1aab0b9dbc Translated using Weblate (German)
Currently translated at 99.9% (9022 of 9023 strings)
2019-09-09 12:24:22 +02:00
Nut Andor
4ef645aa7a Translated using Weblate (Thai)
Currently translated at 0.2% (18 of 9023 strings)
2019-09-09 12:24:20 +02:00
Nut Andor
cd5f156fb6 Translated using Weblate (Thai)
Currently translated at 0.2% (18 of 9023 strings)
2019-09-08 11:31:55 +02:00
Nux Sec
91c3bcad5b Translated using Weblate (Thai)
Currently translated at 0.2% (19 of 9023 strings)
2019-09-08 03:24:05 +02:00
shog ge
849611f3cf Translated using Weblate (Chinese (Simplified))
Currently translated at 8.0% (726 of 9023 strings)
2019-09-06 19:24:12 +02:00
leela
c6c36a9179 Translated using Weblate (French)
Currently translated at 0.8% (73 of 9022 strings)
2019-08-29 06:24:12 +02:00
leela
bda495275a Translated using Weblate (French)
Currently translated at 61.2% (5526 of 9023 strings)
2019-08-29 06:24:09 +02:00
leela
f3c3522c9e Translated using Weblate (Norwegian Bokmål)
Currently translated at 4.0% (362 of 9023 strings)
2019-08-27 14:23:47 +02:00
leela
e7cd9830b4 Translated using Weblate (Italian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-08-27 14:23:45 +02:00
leela
52d6093b9f Translated using Weblate (Japanese)
Currently translated at 2.5% (222 of 9023 strings)
2019-08-27 14:23:43 +02:00
Swann Martinet
dc78a50773 Translated using Weblate (French)
Currently translated at 61.2% (5526 of 9023 strings)
2019-08-24 02:23:27 +02:00
Swann Martinet
d28a75f187 Translated using Weblate (Finnish)
Currently translated at 1.9% (10 of 523 strings)
2019-08-24 02:23:24 +02:00
Swann Martinet
b8e6544d26 Translated using Weblate (French)
Currently translated at 100.0% (523 of 523 strings)
2019-08-24 02:23:23 +02:00
Sanjna
610e74766a Translated using Weblate (Punjabi)
Currently translated at 0.1% (6 of 9023 strings)
2019-08-22 20:23:26 +02:00
Mansour Sarsor
499aeef269 Translated using Weblate (Arabic)
Currently translated at 10.1% (53 of 523 strings)
2019-08-22 20:23:24 +02:00
Owarz
6a178a79cb Translated using Weblate (Turkish)
Currently translated at 72.3% (378 of 523 strings)
2019-08-22 20:23:22 +02:00
Sanjna
8b80a40b91 Translated using Weblate (Punjabi)
Currently translated at 27.0% (141 of 523 strings)
2019-08-22 16:41:01 +02:00
James Doakes
4f1c6018a1 Translated using Weblate (Norwegian Bokmål)
Currently translated at 4.0% (362 of 9023 strings)
2019-08-20 03:23:35 +02:00
Katerina Katapodi
43856bad6f Translated using Weblate (French)
Currently translated at 0.8% (73 of 9022 strings)
2019-08-20 03:23:29 +02:00
Katerina Katapodi
f6bed7ecc3 Translated using Weblate (Greek)
Currently translated at 0.7% (63 of 9022 strings)
2019-08-20 03:23:26 +02:00
Katerina Katapodi
bba7d43296 Translated using Weblate (Greek)
Currently translated at 26.6% (139 of 523 strings)
2019-08-20 03:23:19 +02:00
James Doakes
213cc31fe2 Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (523 of 523 strings)
2019-08-18 21:10:25 +02:00
Allan Nordhøy
6434f979b8 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.2% (286 of 9023 strings)
2019-08-18 19:20:03 +02:00
James Doakes
1477487466 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.2% (286 of 9023 strings)
2019-08-18 19:20:02 +02:00
허준
5ef23829f6 Translated using Weblate (Korean)
Currently translated at 2.2% (194 of 9023 strings)
2019-08-17 19:23:14 +02:00
허준
141ad69e7b Translated using Weblate (Korean)
Currently translated at 4.6% (24 of 523 strings)
2019-08-17 19:23:10 +02:00
Katerina Katapodi
c1906cb1c6 Translated using Weblate (Greek)
Currently translated at 12.0% (63 of 523 strings)
2019-08-17 19:23:08 +02:00
xiazhang
455a0222d4 Translated using Weblate (Chinese (Simplified))
Currently translated at 18.5% (97 of 523 strings)
2019-08-14 18:23:16 +02:00
James Doakes
800246e55a Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.0% (273 of 9023 strings)
2019-08-11 01:22:56 +02:00
Evaristo Sintetas
c0ecff7afa Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-08-10 00:22:52 +02:00
Anon
599a36da4a Translated using Weblate (Malay)
Currently translated at 1.1% (101 of 9023 strings)
2019-08-10 00:22:49 +02:00
James Doakes
30f4d54a0a Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (523 of 523 strings)
2019-08-10 00:22:46 +02:00
Elizabeth Sherrock
dc39835505 Translated using Weblate (Chinese (Simplified))
Currently translated at 8.0% (725 of 9023 strings)
2019-08-08 18:23:06 +02:00
Evaristo Sintetas
420c564117 Translated using Weblate (Spanish)
Currently translated at 99.9% (9021 of 9023 strings)
2019-08-08 18:23:04 +02:00
James Doakes
6302c22e62 Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (523 of 523 strings)
2019-08-08 18:22:55 +02:00
Evaristo Sintetas
d26b9a90c2 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-08-03 17:22:47 +02:00
Elizabeth Sherrock
13e79cd270 Translated using Weblate (Chinese (Simplified))
Currently translated at 17.8% (93 of 523 strings)
2019-08-03 17:22:42 +02:00
Elizabeth Sherrock
fb41291dcb Translated using Weblate (Chinese (Simplified))
Currently translated at 8.0% (725 of 9023 strings)
2019-08-01 07:11:48 +02:00
Evaristo Sintetas
5a70895cc2 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-08-01 07:11:46 +02:00
roberto
33b0b02ad0 Translated using Weblate (Italian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-08-01 07:11:35 +02:00
Alba Kaydus
c243b3e8ca Translated using Weblate (Filipino)
Currently translated at 1.4% (128 of 9022 strings)
2019-08-01 07:11:33 +02:00
Gökhan Demirden
87e5706301 Translated using Weblate (Turkish)
Currently translated at 17.1% (1540 of 9023 strings)
2019-08-01 07:11:21 +02:00
Elizabeth Sherrock
40d42de08b Translated using Weblate (Chinese (Simplified))
Currently translated at 16.1% (84 of 523 strings)
2019-08-01 07:11:16 +02:00
Gonk
0975ac7b26 permadeath and limited saves
- When starting a new game the player can choose the regular default mode (unlimited saves and lives) or one of the new modes (Unlimited lives, 50, 10 ,3, 1 life)
- The mode and remaining lives is displayed on the hero overview page.
- There can be only one savegame for a limited saves game: Saving a limited save game ends the game. Loading a limited saves game deletes the save slot.
- Heros now have a hero ID and there is a cheat prevention that checks if the savegame was already continued.
- Added some warning and explanation dialogues
2019-07-28 22:32:20 +02:00
Mateusz Mendel
620c4b68e2 Translated using Weblate (Polish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-07-21 20:07:06 +02:00
Elizabeth Sherrock
24e4df9c5c Translated using Weblate (Chinese (Simplified))
Currently translated at 8.0% (725 of 9023 strings)
2019-07-19 19:07:07 +02:00
Mateusz Mendel
248db61ae2 Translated using Weblate (Polish)
Currently translated at 97.2% (8773 of 9023 strings)
2019-07-19 19:07:04 +02:00
Gökhan Demirden
ae9a1a6cde Translated using Weblate (Turkish)
Currently translated at 16.9% (1525 of 9023 strings)
2019-07-19 19:06:47 +02:00
Elizabeth Sherrock
5449ed4f31 Translated using Weblate (Chinese (Simplified))
Currently translated at 8.0% (724 of 9023 strings)
2019-07-16 18:05:23 +02:00
Mateusz Mendel
4e0b0a8eb7 Translated using Weblate (Polish)
Currently translated at 93.4% (8423 of 9023 strings)
2019-07-16 18:05:19 +02:00
Gökhan Demirden
a522987eac Translated using Weblate (Turkish)
Currently translated at 14.7% (1330 of 9023 strings)
2019-07-16 18:05:01 +02:00
Elizabeth Sherrock
72a4d3a82d Translated using Weblate (Chinese (Simplified))
Currently translated at 15.1% (79 of 523 strings)
2019-07-16 18:04:56 +02:00
Gökhan Demirden
ffee004dfe Translated using Weblate (Turkish)
Currently translated at 72.3% (378 of 523 strings)
2019-07-16 18:04:55 +02:00
Elizabeth Sherrock
537d2c6d20 Translated using Weblate (Chinese (Simplified))
Currently translated at 7.8% (705 of 9023 strings)
2019-07-13 23:01:52 +02:00
Mateusz Mendel
7d6605aaf6 Translated using Weblate (Polish)
Currently translated at 90.6% (8173 of 9023 strings)
2019-07-13 23:01:34 +02:00
Elias Bottega
975b43a85a Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.0% (7575 of 9023 strings)
2019-07-13 23:01:19 +02:00
Gonk
d04176e055 adjusted sorting of skills
- until now the ordinal value of the skill id was used as default sort order. Since the ordinals are stored in the savegames  inserting new skills was only possible at the end of the list.
- skills now have a position member that determines the default sort order
- now using a linkedhashmap for storing the skills. this map allows iterating in the order in which the values were inserted
- switching back to "unsorted" restores the default sort order
- changed the order for the pole weapon proficency to be behind the other weapon proficiencies
2019-07-11 21:28:31 +02:00
Mateusz Mendel
df63a63a8f Translated using Weblate (Polish)
Currently translated at 88.4% (7973 of 9023 strings)
2019-07-09 01:01:04 +02:00
Gökhan Demirden
3043803f31 Translated using Weblate (Turkish)
Currently translated at 14.4% (1301 of 9023 strings)
2019-07-09 01:00:57 +02:00
Gonk
6a7a9a8750 added pole weapons category and proficiency, removed scythe category 2019-07-07 22:55:32 +02:00
Elizabeth Sherrock
fec42dc2ad Translated using Weblate (Chinese (Simplified))
Currently translated at 6.4% (576 of 9023 strings)
2019-07-06 22:01:22 +02:00
Mateusz Mendel
5cd3a066df Translated using Weblate (Polish)
Currently translated at 87.3% (7873 of 9023 strings)
2019-07-06 22:01:19 +02:00
Elizabeth Sherrock
d131419eb0 Translated using Weblate (Chinese (Simplified))
Currently translated at 6.3% (569 of 9023 strings)
2019-07-05 17:01:46 +02:00
Mateusz Mendel
16b8d6d420 Translated using Weblate (Polish)
Currently translated at 85.6% (7723 of 9023 strings)
2019-07-05 17:01:16 +02:00
Gökhan Demirden
0b89047692 Translated using Weblate (Turkish)
Currently translated at 14.3% (1290 of 9023 strings)
2019-07-05 17:01:09 +02:00
Elizabeth Sherrock
5e5972862e Translated using Weblate (Chinese (Simplified))
Currently translated at 14.7% (77 of 523 strings)
2019-07-05 17:01:05 +02:00
THANOS SIOURDAKIS
ca2aea5d57 Translated using Weblate (Greek)
Currently translated at 2.1% (11 of 523 strings)
2019-07-05 17:01:04 +02:00
Elizabeth Sherrock
1c3afb5c8e Translated using Weblate (Chinese (Simplified))
Currently translated at 4.0% (358 of 9023 strings)
2019-07-02 03:01:13 +02:00
Evaristo Sintetas
9591a8bcea Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-07-02 03:01:04 +02:00
Mateusz Mendel
fda2b13a74 Translated using Weblate (Polish)
Currently translated at 84.5% (7623 of 9023 strings)
2019-07-02 03:01:01 +02:00
Elizabeth Sherrock
1a6ee91e2a Translated using Weblate (Chinese (Simplified))
Currently translated at 14.5% (76 of 523 strings)
2019-07-02 03:00:54 +02:00
Evaristo Sintetas
f3752f6544 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-06-30 14:01:17 +02:00
Mateusz Mendel
e6523359e1 Translated using Weblate (Polish)
Currently translated at 83.4% (7523 of 9023 strings)
2019-06-30 14:01:15 +02:00
Mateusz Mendel
81f00aafcd Translated using Weblate (Polish)
Currently translated at 80.1% (7223 of 9023 strings)
2019-06-28 15:01:19 +02:00
DamN
b72341e0d3 Translated using Weblate (Polish)
Currently translated at 80.1% (7223 of 9023 strings)
2019-06-28 15:01:09 +02:00
Cenk YILDIZLI
4d6034097a Translated using Weblate (Turkish)
Currently translated at 68.5% (358 of 523 strings)
2019-06-28 15:01:05 +02:00
Evaristo Sintetas
bf6730d606 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-06-27 08:01:19 +02:00
DamN
b8bd85a966 Translated using Weblate (Polish)
Currently translated at 78.5% (7087 of 9023 strings)
2019-06-27 08:01:15 +02:00
Gökhan Demirden
4a7b693471 Translated using Weblate (Turkish)
Currently translated at 14.2% (1283 of 9023 strings)
2019-06-27 08:01:12 +02:00
Gonk
f4aa70a3e7 Improved localization handling on screen turn (might fix issue #125)
- in some activities the code for setting the locale was missing and therefore a simple turn of the device switched to localized texts even if localized resources were disabled
- for all other activities there was the problem that the locale was set only in onCreate but in some special cases the config is reset but only onResume gets called (e.g. when turning the device, hitting the home button, turning the device back and then switching to AT again). Setting it only in onResume would be too late for the regular cases. The code is almost a noop if there is no change to be done so it seems ok to call it twice.
- created two baseclasses for activities to encapsulate the logic and increase the chance that a new activity will be based on that classes and the code will not be forgotten
- might fix issue #125 "Localized resources showing even when disabled"
- ways of working solutions for setting the locale differ from API level to API level (see https://proandroiddev.com/change-language-programmatically-at-runtime-on-android-5e6bc15c758)
- tested on android Pie and Marshmallow
2019-06-24 23:01:49 +02:00
Gökhan Demirden
b922a7d2d6 Translated using Weblate (Turkish)
Currently translated at 13.8% (1241 of 9023 strings)
2019-06-23 12:00:51 +02:00
THANOS SIOURDAKIS
03b60f979f Translated using Weblate (Greek)
Currently translated at 1.7% (9 of 523 strings)
2019-06-23 12:00:37 +02:00
Gökhan Demirden
cf90a6ed04 Translated using Weblate (Turkish)
Currently translated at 68.3% (357 of 523 strings)
2019-06-23 12:00:35 +02:00
Alain GALDEMAS
d7cbab0fa6 Added translation using Weblate (French) 2019-06-19 14:27:15 +02:00
Charlotte D
c088d62b25 Translated using Weblate (French)
Currently translated at 61.1% (5509 of 9023 strings)
2019-06-18 21:03:19 +02:00
Ilya
8886faa9e4 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-06-18 21:03:12 +02:00
hello123
85d2b70f19 Translated using Weblate (Chinese (Simplified))
Currently translated at 13.2% (69 of 523 strings)
2019-06-18 21:03:02 +02:00
Ilya
82e346c8ae Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-06-18 21:02:57 +02:00
THANOS SIOURDAKIS
b82cf4a6fc Added translation using Weblate (Greek) 2019-06-18 14:56:54 +02:00
THANOS SIOURDAKIS
68482f706f Added translation using Weblate (Greek) 2019-06-18 14:56:41 +02:00
Nut
3d65e72f59 Merge pull request #18 from NutAndor/master
sync with zukero
2019-06-05 20:46:11 +02:00
Evaristo Sintetas
02446952ed Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-06-02 12:19:23 +02:00
Jindrich Prchal
20a0a006a8 Translated using Weblate (Czech)
Currently translated at 15.5% (1400 of 9023 strings)
2019-05-31 17:56:07 +02:00
Lunovox Heavenfinder
83c5f137e1 Translated using Weblate (Portuguese)
Currently translated at 86.7% (7819 of 9023 strings)
2019-05-29 22:59:19 +02:00
Ilya
896a838d4d Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-18 19:48:12 +02:00
Lunovox Heavenfinder
21a21f056e Translated using Weblate (Portuguese)
Currently translated at 86.5% (7805 of 9023 strings)
2019-05-18 19:48:07 +02:00
Evaristo Sintetas
d374377dae Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-16 09:48:12 +02:00
Mateusz Mendel
70306c8fec Translated using Weblate (Polish)
Currently translated at 78.5% (7084 of 9023 strings)
2019-05-16 09:48:03 +02:00
John Rey Basilio
6dd735ae1c Translated using Weblate (Filipino)
Currently translated at 0.4% (33 of 9022 strings)
2019-05-16 09:48:00 +02:00
John Rey Basilio
246bcbbe4a Added translation using Weblate (Filipino) 2019-05-14 20:12:49 +02:00
Evaristo Sintetas
f2456946be Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-14 16:21:07 +02:00
Evaristo Sintetas
8384f8969a Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-11 12:20:50 +02:00
Anaël Closson
71392a1276 Translated using Weblate (French)
Currently translated at 100.0% (523 of 523 strings)
2019-05-10 15:05:41 +02:00
Ilya
686cf829fb Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-10 12:47:55 +02:00
Evaristo Sintetas
c516f17a11 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-08 09:48:09 +02:00
Lunovox Heavenfinder
401c73fbf0 Translated using Weblate (Portuguese)
Currently translated at 85.5% (7713 of 9023 strings)
2019-05-08 09:47:55 +02:00
Mateusz Mendel
40bf231162 Translated using Weblate (Polish)
Currently translated at 78.5% (7080 of 9023 strings)
2019-05-08 09:47:44 +02:00
ssantos
73e3e7b7e5 Translated using Weblate (Portuguese)
Currently translated at 84.9% (7664 of 9023 strings)
2019-05-06 13:59:09 +02:00
Evaristo Sintetas
1ed7ab9195 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-04 10:48:07 +02:00
Ilya
9408602b49 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-04 10:48:04 +02:00
Evaristo Sintetas
ed7304b161 Translated using Weblate (Spanish)
Currently translated at 100.0% (9023 of 9023 strings)
2019-05-02 08:49:09 +02:00
Evaristo Sintetas
d810c5a8c8 Translated using Weblate (Spanish)
Currently translated at 100.0% (523 of 523 strings)
2019-05-02 08:47:55 +02:00
Carlos Santana
0c7a5a7403 Translated using Weblate (Spanish)
Currently translated at 100.0% (523 of 523 strings)
2019-05-02 08:47:54 +02:00
mb
27b34860e7 Translated using Weblate (Polish)
Currently translated at 78.4% (7078 of 9023 strings)
2019-05-02 08:47:52 +02:00
Mateusz Mendel
7c69dae215 Translated using Weblate (Polish)
Currently translated at 78.4% (7078 of 9023 strings)
2019-05-02 08:47:51 +02:00
Evaristo Sintetas
deb2e59c62 Translated using Weblate (Spanish)
Currently translated at 83.6% (7540 of 9023 strings)
2019-04-24 22:47:43 +02:00
Chacal Ex
e356e3ae9b Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.6% (7545 of 9023 strings)
2019-04-24 22:47:30 +02:00
Mateusz Mendel
f2307b5b27 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-04-24 22:47:27 +02:00
zeroni.point
c049053edb Translated using Weblate (Japanese)
Currently translated at 68.8% (360 of 523 strings)
2019-04-24 22:47:23 +02:00
Patryck Cardozo
6002c99ea2 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.6% (7542 of 9023 strings)
2019-04-22 14:38:11 +02:00
Chacal Ex
e1e0540afd Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.6% (7542 of 9023 strings)
2019-04-22 14:38:10 +02:00
ssantos
dfc98438ac Translated using Weblate (Portuguese)
Currently translated at 84.8% (7652 of 9023 strings)
2019-04-22 05:27:46 +02:00
Evaristo Sintetas
69a5e3e6ed Translated using Weblate (Spanish)
Currently translated at 81.5% (7351 of 9023 strings)
2019-04-22 05:25:11 +02:00
Nut
7127cf8647 Update items_misc_3.png 2019-04-21 09:28:49 +02:00
Nut
4049f0d5dd target version for compile 2019-04-21 01:04:22 +02:00
Nut
42d0bef263 target version for compile+test 2019-04-21 00:25:54 +02:00
Evaristo Sintetas
5473ad927d Translated using Weblate (Spanish)
Currently translated at 79.5% (7173 of 9023 strings)
2019-04-18 12:05:00 +02:00
Mateusz Mendel
cce64acf23 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-04-18 12:03:48 +02:00
Rui Mendes
cf0d848a18 Translated using Weblate (Spanish)
Currently translated at 64.6% (5826 of 9023 strings)
2019-04-09 12:04:13 +02:00
Evaristo Sintetas
91df8a7cd6 Translated using Weblate (Spanish)
Currently translated at 64.6% (5826 of 9023 strings)
2019-04-09 12:04:11 +02:00
Rui Mendes
0b5766d8ce Translated using Weblate (Portuguese)
Currently translated at 76.1% (6863 of 9023 strings)
2019-04-09 12:03:52 +02:00
Mateusz Mendel
4293958504 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-04-09 12:03:40 +02:00
Rui Mendes
728e6a76bd Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-04-07 00:01:17 +02:00
Rui Mendes
0e773e14f6 Translated using Weblate (Portuguese)
Currently translated at 76.1% (6863 of 9023 strings)
2019-04-04 14:05:52 +02:00
507GamerLab
1e8e875e74 Translated using Weblate (Turkish)
Currently translated at 13.0% (1172 of 9023 strings)
2019-04-02 04:04:54 +02:00
Rui Mendes
47760dea05 Translated using Weblate (Spanish)
Currently translated at 61.2% (5523 of 9023 strings)
2019-04-02 04:04:52 +02:00
Evaristo Sintetas
4693fda35f Translated using Weblate (Spanish)
Currently translated at 61.2% (5523 of 9023 strings)
2019-04-02 04:04:52 +02:00
Rui Mendes
fe7e2dea4a Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-04-02 04:04:44 +02:00
Rui Mendes
c16484a11c Translated using Weblate (Portuguese)
Currently translated at 75.5% (6811 of 9023 strings)
2019-04-02 04:04:41 +02:00
Mateusz Mendel
2e7b712dbc Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-04-02 04:03:40 +02:00
Rui Mendes
76414e9c3f Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-04-02 04:03:35 +02:00
Rui Mendes
19c9bfe67a Translated using Weblate (Portuguese)
Currently translated at 100.0% (523 of 523 strings)
2019-04-02 04:03:34 +02:00
Evaristo Sintetas
3955ff61c0 Translated using Weblate (Spanish)
Currently translated at 59.6% (5376 of 9023 strings)
2019-03-31 05:04:03 +02:00
Rui Mendes
04dc5c02b7 Translated using Weblate (Spanish)
Currently translated at 59.6% (5376 of 9023 strings)
2019-03-31 05:03:58 +02:00
Rui Mendes
0f503b06a8 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-03-31 05:03:56 +02:00
Rui Mendes
1a588d52d5 Translated using Weblate (Portuguese)
Currently translated at 71.4% (6442 of 9023 strings)
2019-03-31 05:03:44 +02:00
Mateusz Mendel
d81c0161b3 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-31 05:03:35 +02:00
Rui Mendes
9b463d3e2b Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-03-31 05:03:30 +02:00
Rui Mendes
4461979b7d Translated using Weblate (Portuguese)
Currently translated at 100.0% (523 of 523 strings)
2019-03-31 05:03:30 +02:00
Rui Mendes
bb881fba48 Translated using Weblate (Portuguese)
Currently translated at 71.4% (6442 of 9023 strings)
2019-03-31 00:31:12 +01:00
Mateusz Mendel
d6a842f748 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-29 18:23:11 +01:00
Evaristo Sintetas
fa1c67a1f9 Translated using Weblate (Spanish)
Currently translated at 58.7% (5298 of 9023 strings)
2019-03-28 20:03:25 +01:00
Mateusz Mendel
f0070072d1 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-28 20:03:22 +01:00
Evaristo Sintetas
eba6222259 Translated using Weblate (Spanish)
Currently translated at 58.6% (5286 of 9023 strings)
2019-03-27 11:03:34 +01:00
Mateusz Mendel
830c6ac6b8 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-27 11:03:25 +01:00
Nut Andor
f097e0a80f Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-03-27 11:03:18 +01:00
Petr Kadlec
6d074f3204 Translated using Weblate (Czech)
Currently translated at 100.0% (523 of 523 strings)
2019-03-27 11:03:15 +01:00
Evaristo Sintetas
eae3f8f343 Translated using Weblate (Spanish)
Currently translated at 57.1% (5153 of 9023 strings)
2019-03-24 02:02:05 +01:00
Evaristo Sintetas
a493d4b49f Translated using Weblate (Spanish)
Currently translated at 55.1% (4973 of 9023 strings)
2019-03-19 19:02:59 +01:00
Evaristo Sintetas
000821b1f7 Translated using Weblate (Spanish)
Currently translated at 54.9% (4957 of 9023 strings)
2019-03-18 15:03:10 +01:00
吴绮
5e2b13b5ee Translated using Weblate (Chinese (Simplified))
Currently translated at 4.8% (25 of 523 strings)
2019-03-18 15:02:49 +01:00
Evaristo Sintetas
859e55363b Translated using Weblate (Spanish)
Currently translated at 53.3% (4810 of 9023 strings)
2019-03-17 14:03:01 +01:00
Mateusz Mendel
ee57abaa41 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-17 14:02:51 +01:00
Evaristo Sintetas
9ebfc954cb Translated using Weblate (Spanish)
Currently translated at 52.6% (4750 of 9023 strings)
2019-03-15 21:02:48 +01:00
Lunovox Heavenfinder
1f1e0eedd1 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-03-14 15:05:10 +01:00
Patryck Cardozo
92a97083ca Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-03-14 15:05:09 +01:00
Hector Braian de Sousa Soares
02c5920333 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.2% (7506 of 9023 strings)
2019-03-14 15:05:08 +01:00
Mateusz Mendel
f33faec2e0 Translated using Weblate (Polish)
Currently translated at 76.1% (6868 of 9023 strings)
2019-03-14 15:05:06 +01:00
Reka Juhasz
7c7ea01fda Translated using Weblate (Hungarian)
Currently translated at 45.4% (4093 of 9023 strings)
2019-03-14 15:02:52 +01:00
Charlotte D
19ff67561c Translated using Weblate (French)
Currently translated at 60.7% (5481 of 9023 strings)
2019-03-14 15:02:50 +01:00
Petr Kadlec
dc1d862c56 Translated using Weblate (Czech)
Currently translated at 15.5% (1398 of 9023 strings)
2019-03-14 15:02:46 +01:00
Evaristo Sintetas
a3dd5bf2cd Translated using Weblate (Spanish)
Currently translated at 52.0% (4691 of 9023 strings)
2019-03-14 12:15:40 +01:00
Stefanie Beck
3e3192bb43 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-03-09 18:22:33 +01:00
Frank Senft
1abf585d49 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-03-09 18:22:33 +01:00
Patryck Cardozo
9e7421a9fb Translated using Weblate (Portuguese (Brazil))
Currently translated at 82.8% (7471 of 9023 strings)
2019-03-07 22:11:39 +01:00
João Vitor Bojan Silva
a3c16180e7 Translated using Weblate (Portuguese (Brazil))
Currently translated at 82.8% (7471 of 9023 strings)
2019-03-07 22:11:38 +01:00
Lunovox Heavenfinder
c0385a4026 Translated using Weblate (Portuguese (Brazil))
Currently translated at 82.8% (7471 of 9023 strings)
2019-03-07 22:11:36 +01:00
Evaristo Sintetas
827133e44c Translated using Weblate (Spanish)
Currently translated at 47.7% (4303 of 9023 strings)
2019-03-05 23:38:14 +01:00
soloply
fb9050fcde Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-03-01 22:42:15 +01:00
Vladimir
31a20036f7 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-03-01 22:42:14 +01:00
soloply
b784c1f0cc Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-27 20:50:38 +01:00
Vladimir
6ec623ceea Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-27 20:50:37 +01:00
Evaristo Sintetas
4cd849190a Translated using Weblate (Spanish)
Currently translated at 43.4% (3912 of 9023 strings)
2019-02-24 12:24:06 +01:00
Evaristo Sintetas
237728027c Translated using Weblate (Spanish)
Currently translated at 42.8% (3861 of 9023 strings)
2019-02-20 08:17:24 +01:00
Vladimir
1abf98eb1f Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-20 08:17:14 +01:00
soloply
920e644065 Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-02-20 08:17:09 +01:00
Evaristo Sintetas
4bc67ed5cc Translated using Weblate (Spanish)
Currently translated at 41.0% (3701 of 9023 strings)
2019-02-18 17:18:33 +01:00
Vladimir
86cfe3ce60 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-18 17:18:02 +01:00
Jakub Janeczko
4fcb4b75bb Translated using Weblate (Polish)
Currently translated at 76.1% (6866 of 9023 strings)
2019-02-18 17:17:54 +01:00
Piotr Ostrowski
3b656064d1 Translated using Weblate (Polish)
Currently translated at 76.1% (6866 of 9023 strings)
2019-02-18 17:17:53 +01:00
Charlotte D
c2ef78d232 Translated using Weblate (French)
Currently translated at 60.4% (5454 of 9023 strings)
2019-02-18 17:17:28 +01:00
Vladimir
1c31c736a3 Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-02-18 17:17:12 +01:00
Piotr Ostrowski
23c72f56bf Translated using Weblate (Polish)
Currently translated at 100.0% (523 of 523 strings)
2019-02-18 17:17:10 +01:00
soloply
847287390d Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-15 19:14:50 +01:00
Charlotte D
9917f1eafc Translated using Weblate (French)
Currently translated at 59.8% (5392 of 9023 strings)
2019-02-15 19:14:45 +01:00
Petr Kadlec
469ddebe80 Translated using Weblate (Czech)
Currently translated at 14.9% (1340 of 9023 strings)
2019-02-15 19:14:38 +01:00
soloply
2157705355 Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-02-15 19:14:28 +01:00
Evaristo Sintetas
027693e86a Translated using Weblate (Spanish)
Currently translated at 37.6% (3397 of 9023 strings)
2019-02-15 10:53:09 +01:00
Petr Kadlec
91629bf0dd Translated using Weblate (Czech)
Currently translated at 14.6% (1318 of 9023 strings)
2019-02-14 11:09:13 +01:00
Evaristo Sintetas
bb5766299b Translated using Weblate (Spanish)
Currently translated at 36.1% (3253 of 9023 strings)
2019-02-13 19:09:16 +01:00
Evaristo Sintetas
0a07c57796 Translated using Weblate (Spanish)
Currently translated at 34.9% (3151 of 9023 strings)
2019-02-13 18:09:21 +01:00
Petr Kadlec
51c275c5f2 Translated using Weblate (Czech)
Currently translated at 14.6% (1318 of 9023 strings)
2019-02-13 18:09:15 +01:00
Petr Kadlec
35880b3258 Translated using Weblate (Czech)
Currently translated at 14.6% (1318 of 9023 strings)
2019-02-13 17:09:11 +01:00
Nor Jaidi Tuah
ec4bc743b2 Translated using Weblate (Malay)
Currently translated at 0.9% (85 of 9023 strings)
2019-02-13 04:09:12 +01:00
Nor Jaidi Tuah
a7ed4846f1 Translated using Weblate (Malay)
Currently translated at 0.5% (41 of 9023 strings)
2019-02-13 03:09:11 +01:00
Evaristo Sintetas
b1d50b53f8 Translated using Weblate (Spanish)
Currently translated at 34.9% (3151 of 9023 strings)
2019-02-12 21:09:13 +01:00
Evaristo Sintetas
88b9d504bb Translated using Weblate (Spanish)
Currently translated at 34.7% (3129 of 9023 strings)
2019-02-12 20:09:13 +01:00
Evaristo Sintetas
291ee1b1f0 Translated using Weblate (Spanish)
Currently translated at 34.7% (3129 of 9023 strings)
2019-02-12 20:09:12 +01:00
Evaristo Sintetas
be6fb29c0a Translated using Weblate (Spanish)
Currently translated at 33.8% (3054 of 9023 strings)
2019-02-12 19:09:10 +01:00
Daniel Stasiak
4e0458b9fa Translated using Weblate (Polish)
Currently translated at 74.8% (6751 of 9023 strings)
2019-02-12 14:09:16 +01:00
Evaristo Sintetas
80b96ae74e Translated using Weblate (Spanish)
Currently translated at 33.8% (3054 of 9023 strings)
2019-02-11 19:32:10 +01:00
Petr Kadlec
b8dae413a8 Translated using Weblate (Czech)
Currently translated at 14.6% (1318 of 9023 strings)
2019-02-11 19:27:59 +01:00
Charlotte D
1daa8f1305 Translated using Weblate (French)
Currently translated at 59.0% (5321 of 9023 strings)
2019-02-11 19:18:14 +01:00
john doe
b8b84d5fdf Translated using Weblate (French)
Currently translated at 59.0% (5321 of 9023 strings)
2019-02-11 19:18:09 +01:00
Chacal Ex
16c4d4cf04 Translated using Weblate (Portuguese (Brazil))
Currently translated at 82.0% (7398 of 9023 strings)
2019-02-09 02:27:01 +01:00
finnomeno
3e8addc9b6 Translated using Weblate (German)
Currently translated at 99.9% (9022 of 9023 strings)
2019-02-09 02:25:13 +01:00
Frank Senft
cbbc5fef17 Translated using Weblate (German)
Currently translated at 99.9% (9022 of 9023 strings)
2019-02-09 02:25:12 +01:00
Petr Kadlec
16150008e9 Translated using Weblate (Czech)
Currently translated at 100.0% (523 of 523 strings)
2019-02-06 03:31:58 +01:00
Coles
fbbeeac313 Translated using Weblate (French)
Currently translated at 56.3% (5081 of 9023 strings)
2019-02-05 14:38:11 +01:00
john doe
a44ab6a254 Translated using Weblate (French)
Currently translated at 56.3% (5081 of 9023 strings)
2019-02-05 14:38:10 +01:00
Coles
5563e66d4b Translated using Weblate (French)
Currently translated at 55.8% (5038 of 9023 strings)
2019-02-05 13:13:14 +01:00
john doe
4c250a65fb Translated using Weblate (French)
Currently translated at 55.8% (5038 of 9023 strings)
2019-02-05 13:13:13 +01:00
Evaristo Sintetas
a40c291083 Translated using Weblate (Spanish)
Currently translated at 30.2% (2725 of 9023 strings)
2019-02-05 09:09:49 +01:00
soloply
52d4218cfa Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-05 09:09:41 +01:00
Chacal Ex
2eb7e67b03 Translated using Weblate (Portuguese (Brazil))
Currently translated at 81.7% (7373 of 9023 strings)
2019-02-05 09:09:39 +01:00
Luca Ballis
4b718c17e6 Translated using Weblate (Italian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-05 09:09:18 +01:00
finnomeno
15c6064236 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-05 09:09:12 +01:00
john doe
bc474d5f27 Translated using Weblate (French)
Currently translated at 55.0% (4966 of 9023 strings)
2019-02-05 09:09:10 +01:00
Luca Ballis
dae7b0a2fd Translated using Weblate (Italian)
Currently translated at 100.0% (523 of 523 strings)
2019-02-05 09:09:01 +01:00
Daniel Stasiak
747d6819dc Translated using Weblate (Polish)
Currently translated at 73.8% (6661 of 9023 strings)
2019-02-04 18:49:08 +01:00
Nut Andor
4e6ea772eb Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 16:08:43 +01:00
finnomeno
31e137a9b9 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 16:08:42 +01:00
Nut Andor
6a5c21b681 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:24:09 +01:00
finnomeno
79cbf54028 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:24:09 +01:00
Nut Andor
cd89104e69 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:18:31 +01:00
finnomeno
c10f6ca0de Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:18:30 +01:00
Nut Andor
a8d12b7525 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:15:04 +01:00
finnomeno
9af2191144 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:15:03 +01:00
Nut Andor
45378ccef5 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:14:26 +01:00
finnomeno
9133bf8995 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:14:25 +01:00
Stefanie Beck
79cbf2175d Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:03:34 +01:00
finnomeno
9a15f8cd6c Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 15:03:33 +01:00
Stefanie Beck
16cc1f4b72 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:47:42 +01:00
finnomeno
3fe04732a1 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:47:41 +01:00
Nut Andor
b28c9f82c1 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:40:41 +01:00
finnomeno
6853d3185b Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:40:41 +01:00
finnomeno
af3ed93511 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:36:39 +01:00
Nut Andor
3a11b160a3 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:36:38 +01:00
Frank Senft
2d32d3bef5 Translated using Weblate (German)
Currently translated at 100.0% (9023 of 9023 strings)
2019-02-03 14:36:38 +01:00
Evaristo Sintetas
afa7283226 Translated using Weblate (Spanish)
Currently translated at 28.8% (2603 of 9023 strings)
2019-02-03 09:42:26 +01:00
Chacal Ex
49b2f8e693 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-02-03 07:43:26 +01:00
Evaristo Sintetas
39a2acdadd Translated using Weblate (Spanish)
Currently translated at 26.8% (2417 of 9023 strings)
2019-01-29 16:09:44 +01:00
soloply
febf6cd3c5 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-01-29 16:09:13 +01:00
mmagian
189e3b0ae3 Translated using Weblate (Portuguese (Brazil))
Currently translated at 77.2% (6965 of 9023 strings)
2019-01-29 16:09:11 +01:00
Chacal Ex
c3fc0ce8bc Translated using Weblate (Portuguese (Brazil))
Currently translated at 77.2% (6965 of 9023 strings)
2019-01-29 16:09:10 +01:00
Daniel Stasiak
a796aadd81 Translated using Weblate (Polish)
Currently translated at 73.3% (6616 of 9023 strings)
2019-01-29 16:09:03 +01:00
roberto
496aefa870 Translated using Weblate (Italian)
Currently translated at 99.9% (9022 of 9023 strings)
2019-01-29 16:09:00 +01:00
Nut Andor
c28fa657a6 Translated using Weblate (German)
Currently translated at 99.9% (9020 of 9023 strings)
2019-01-29 16:08:54 +01:00
Frank Senft
75085e57ce Translated using Weblate (German)
Currently translated at 99.9% (9020 of 9023 strings)
2019-01-29 16:08:52 +01:00
Evaristo Sintetas
9631cbee08 Translated using Weblate (Spanish)
Currently translated at 97.9% (512 of 523 strings)
2019-01-29 16:08:48 +01:00
Daniel Stasiak
96211a6a63 Translated using Weblate (Polish)
Currently translated at 73.3% (6616 of 9023 strings)
2019-01-28 09:38:51 +01:00
Halina Arendt
d810bdd29d Translated using Weblate (Polish)
Currently translated at 73.3% (6616 of 9023 strings)
2019-01-28 09:38:49 +01:00
Chacal Ex
0cb1d7a976 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-01-28 07:13:42 +01:00
Carlos Santana
786a62c27e Translated using Weblate (Spanish)
Currently translated at 22.6% (2038 of 9023 strings)
2019-01-27 12:05:20 +01:00
Evaristo Sintetas
e353c7af7d Translated using Weblate (Spanish)
Currently translated at 22.6% (2038 of 9023 strings)
2019-01-27 12:05:20 +01:00
Chacal Ex
d6ca12781c Translated using Weblate (Portuguese (Brazil))
Currently translated at 76.2% (6873 of 9023 strings)
2019-01-27 12:04:46 +01:00
Daniel Stasiak
7b86f055db Translated using Weblate (Polish)
Currently translated at 73.3% (6615 of 9023 strings)
2019-01-27 12:04:39 +01:00
Kevin Pochat
a07dc677c2 Translated using Weblate (French)
Currently translated at 54.3% (4900 of 9023 strings)
2019-01-27 12:04:33 +01:00
Coles
da9dda9abd Translated using Weblate (French)
Currently translated at 54.3% (4900 of 9023 strings)
2019-01-27 12:04:33 +01:00
YONGLE
6815cb1b33 Translated using Weblate (Chinese (Simplified))
Currently translated at 3.6% (326 of 9023 strings)
2019-01-27 12:04:30 +01:00
Evaristo Sintetas
c5995dbf2d Translated using Weblate (Spanish)
Currently translated at 93.5% (489 of 523 strings)
2019-01-27 12:04:25 +01:00
Chacal Ex
fcdeab2fb4 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (523 of 523 strings)
2019-01-27 12:04:21 +01:00
158 changed files with 107157 additions and 6725 deletions

View File

@@ -3,8 +3,8 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="48"
android:versionName="0.7.7"
android:versionCode="49"
android:versionName="0.7.8"
android:installLocation="auto"
>
<uses-sdk

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1488
AndorsTrail/assets/translation/sv.po Executable file → Normal file

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@@ -30,7 +30,19 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/ui_theme_stdframe_bitmap" >
<TableRow>
<TextView
style="@style/traitsinfo_label"
android:text="@string/heroinfo_mode" />
<TextView
android:id="@+id/heroinfo_mode"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@android:string/unknownName" />
</TableRow>
<TableRow>
<TextView

View File

@@ -80,6 +80,38 @@
android:layout_height="wrap_content"
android:inputType="textPersonName" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="2dp"
android:layout_marginRight="2dp"
android:background="?attr/ui_theme_stdframe_bitmap"
android:clickable="true"
android:gravity="bottom|start"
android:orientation="vertical" >
<TextView
android:id="@+id/startscreen_mode"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="start"
android:text="@string/startscreen_game_mode" />
</LinearLayout>
<LinearLayout
style="@style/AndorsTrail_Style_StdFrame"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="right"
android:orientation="horizontal" >
<Button
android:id="@+id/startscreen_mode_selector_button"
style="@style/AndorsTrail_Style_SpinnerEmulator"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="wrap_content"
android:gravity="left"
android:text="" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"

View File

@@ -0,0 +1,67 @@
[
{
"id":"crushed",
"iconID":"actorconditions_1:13",
"name":"Crushed",
"category":"physical",
"isStacking":1,
"roundEffect":{
"visualEffectID":"redSplash",
"increaseCurrentHP":{
"min":-1,
"max":-1
}
},
"abilityEffect":{
"increaseMaxHP":-5,
"increaseDamageResistance":-2
}
},
{
"id":"head_wound",
"iconID":"actorconditions_1:48",
"name":"Head wound",
"category":"physical",
"roundEffect":{
"increaseCurrentHP":{
"min":-2,
"max":-2
}
},
"abilityEffect":{
"increaseAttackChance":-20,
"increaseBlockChance":-20
}
},
{
"id":"mermaid_scale",
"iconID":"actorconditions_1:22",
"name":"Mermaid curse",
"category":"spiritual",
"roundEffect":{
"increaseCurrentHP":{
"min":-1,
"max":0
}
},
"abilityEffect":{
"increaseAttackChance":-20,
"increaseMaxHP":-15,
"increaseMaxAP":-3,
"increaseBlockChance":-10,
"increaseDamageResistance":-1
}
},
{
"id":"increased_defense",
"iconID":"actorconditions_1:107",
"name":"Increased defense",
"category":"physical",
"isPositive":1,
"abilityEffect":{
"increaseMaxHP":0,
"increaseBlockChance":15,
"increaseDamageResistance":2
}
}
]

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View File

@@ -177,7 +177,7 @@
},
{
"id":"aulowenn8",
"message":"I don't know if was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer.",
"message":"I don't know if it was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer.",
"replies":[
{
"text":"N",
@@ -510,4 +510,4 @@
}
]
}
]
]

View File

@@ -281,7 +281,7 @@
},
{
"id":"buceth_10",
"message":"Then, one day, a group of men come walking into the village. Shining armour, white teeth, combed hair, trimmed beards.",
"message":"Then, one day, a group of men come walking into the village. Shining armor, white teeth, combed hair, trimmed beards.",
"replies":[
{
"text":"N",

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View File

@@ -327,7 +327,7 @@
"nextPhraseID":"elythom_knight1_2"
},
{
"text":"That's a very nice suit of armour you have there.",
"text":"That's a very nice suit of armor you have there.",
"nextPhraseID":"elythom_knight1_3"
}
]
@@ -338,7 +338,7 @@
},
{
"id":"elythom_knight1_3",
"message":"Thank you, it's our standard set of armour that we use in the order. It takes a lot of scrubbing and polishing to make it this clean though."
"message":"Thank you, it's our standard set of armor that we use in the order. It takes a lot of scrubbing and polishing to make it this clean though."
},
{
"id":"elythom_knight2",
@@ -349,7 +349,7 @@
"nextPhraseID":"elythom_knight1_2"
},
{
"text":"That's a very nice suit of armour you have there.",
"text":"That's a very nice suit of armor you have there.",
"nextPhraseID":"elythom_knight1_3"
}
]

View File

@@ -191,6 +191,38 @@
"requireType":"inventoryRemove",
"requireID":"gold",
"value":50
},
{
"requireType":"questProgress",
"requireID":"antifoodp",
"value":35,
"negate":true
}
]
},
{
"text":"I have those ingredients for you.",
"nextPhraseID":"fallhaven_pot_antifp_q3",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gland",
"value":1
},
{
"requireType":"inventoryRemove",
"requireID":"hair",
"value":2
},
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":50
},
{
"requireType":"questProgress",
"requireID":"antifoodp",
"value":35
}
]
},

View File

@@ -135,7 +135,7 @@
]
},
{
"text":"Hi! I have been sent by Herg ... Hertzsen Laumwill, patriarch of the Laumwill family, to bring back her daughter!",
"text":"Hi! I have been sent by Herg ... Hertzsen Laumwill, patriarch of the Laumwill family, to bring back his daughter!",
"nextPhraseID":"ff_captain_guild02_1",
"requires":[
{

View File

@@ -21,7 +21,7 @@
},
{
"id":"glasforn_rumblings60_5_3",
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would be able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
"replies":[
{
"text":"I guess you are lucky I visited, although just asking me to kill it would have been easier. And nicer.",

View File

@@ -1647,7 +1647,7 @@
},
{
"id":"algore_x81",
"message":"The magical barrier at the cemetary could only be penetrated by someone carrying the text, which contained several magical inscriptions.",
"message":"The magical barrier at the cemetery could only be penetrated by someone carrying the text, which contained several magical inscriptions.",
"replies":[
{
"text":"N",
@@ -1667,7 +1667,7 @@
},
{
"id":"graveyardtraveler_60",
"message":" Maybe he knows more. You should give him a visit.",
"message":"Maybe he knows more. You should give him a visit.",
"replies":[
{
"text":"OK, I'll do that.",
@@ -2654,4 +2654,4 @@
}
]
}
]
]

View File

@@ -1818,7 +1818,7 @@
},
{
"id":"lodar_andor21",
"message":"I tell you, something affected the forest. Myself, I felt my stomach turning even more often that it usually does.",
"message":"I tell you, something affected the forest. Myself, I felt my stomach turning even more often than it usually does.",
"replies":[
{
"text":"N",

View File

@@ -1757,7 +1757,7 @@
},
{
"id":"glasforn_rumblings60_5_3",
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
"message":"Then he laughed some more, and told me that all I had to do was kill that thing, and I would be able to remove the necklace. I'm no fighter though. I was too scared to even go near it.",
"replies":[
{
"text":"I guess you are lucky I visited, although just asking me to kill it would have been easier. And nicer.",

View File

@@ -4771,7 +4771,7 @@
},
{
"id":"stoutford_castle_3b",
"message":"Gain? I am the the one who gains!",
"message":"Gain? I am the one who gains!",
"replies":[
{
"text":"No, that's not acceptable. Do you have anything better to offer?",
@@ -11742,5 +11742,9 @@
"value":48
}
]
},
{
"id":"erwyn_skel_band",
"message":"Please don't disturb. We have to practice."
}
]

View File

@@ -1094,7 +1094,7 @@
},
{
"id":"ulirfendor_helmet_4",
"message":"I am not certain of what the term 'The Dark Protector' refers to. At first I thought it might be some creature protecting something, but this helmet seems to fit better in on what the shrine speaks of.",
"message":"I am not certain of what the term 'The Dark Protector' refers to. At first I thought it might be some creature protecting something, but this helmet seems to better fit what the shrine speaks of.",
"replies":[
{
"text":"N",
@@ -1514,7 +1514,7 @@
},
{
"id":"ulirfendor_dp_bless_2",
"message":"The blessing will grant you the aid of the Shadow while in combat, protecting you from harmful effects that you opponent might inflict upon you.",
"message":"The blessing will grant you the aid of the Shadow while in combat, protecting you from harmful effects that your opponent might inflict upon you.",
"replies":[
{
"text":"Thank you, but that will not be necessary. I am just happy to help.",
@@ -1638,4 +1638,4 @@
}
]
}
]
]

View File

@@ -57,7 +57,7 @@
},
{
"id":"sign_rbfcr1_3",
"message":"While examining them, you recall the the old man Ogam in Vilegard spoke of some 'Rocky Formations'. Could this be what he was referring to? If that is the case, you wonder if this path might lead to Lodar's hideaway.",
"message":"While examining them, you recall the old man Ogam in Vilegard spoke of some 'Rocky Formations'. Could this be what he was referring to? If that is the case, you wonder if this path might lead to Lodar's hideaway.",
"rewards":[
{
"rewardType":"questProgress",

View File

@@ -0,0 +1,392 @@
[
{
"id":"arulirskin",
"items":[
{
"itemID":"gold",
"chance":"70",
"quantity":{
"min":1,
"max":12
}
},
{
"itemID":"meat",
"chance":"5",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"hair",
"chance":"10",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"arulir_skin",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"arulircave_secretloot",
"items":[
{
"itemID":"gem4",
"chance":"80",
"quantity":{
"min":5,
"max":10
}
},
{
"itemID":"gem5",
"chance":"70",
"quantity":{
"min":5,
"max":10
}
},
{
"itemID":"gold",
"chance":"100",
"quantity":{
"min":100,
"max":1000
}
},
{
"itemID":"gem3",
"chance":"90",
"quantity":{
"min":5,
"max":10
}
}
]
},
{
"id":"arulircave1_loot1",
"items":[
{
"itemID":"gold",
"chance":"100",
"quantity":{
"min":100,
"max":300
}
},
{
"itemID":"shirt1",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"ring1",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"arulircave1_loot2",
"items":[
{
"itemID":"rusted_iron_sword",
"chance":"100",
"quantity":{
"min":1,
"max":3
}
},
{
"itemID":"shield_cracked_wooden",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gem1",
"items":[
{
"itemID":"gem3",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gem2",
"items":[
{
"itemID":"gem3",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gem3",
"items":[
{
"itemID":"gem4",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gem4",
"items":[
{
"itemID":"gem3",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gem5",
"items":[
{
"itemID":"gem5",
"chance":"100",
"quantity":{
"min":1,
"max":2
}
}
]
},
{
"id":"arulir_gornaud",
"items":[
{
"itemID":"gold",
"chance":"70",
"quantity":{
"min":5,
"max":80
}
},
{
"itemID":"hair",
"chance":"10",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"crystal_blue",
"chance":"5",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"crystal_red",
"chance":"5",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"meat",
"chance":"5",
"quantity":{
"min":1,
"max":2
}
},
{
"itemID":"hunters_sword",
"chance":"1/10000",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"arulir_demonic",
"items":[
{
"itemID":"arulir_skin",
"chance":"10",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"gold",
"chance":"70",
"quantity":{
"min":10,
"max":60
}
},
{
"itemID":"hunters_sword",
"chance":"1/1000",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"crystal_blue",
"chance":"3",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"crystal_red",
"chance":"3",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"arulir_leader",
"items":[
{
"itemID":"arulir_skin",
"chance":"90",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"gold",
"chance":"70",
"quantity":{
"min":20,
"max":80
}
},
{
"itemID":"crystal_blue",
"chance":"5",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"crystal_red",
"chance":"5",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"flail_giant",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"haub_giant",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"bernhar_shop",
"items":[
{
"itemID":"arulir_cap",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"arulir_boots",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"lonely_wolf",
"items":[
{
"itemID":"gold",
"chance":"20",
"quantity":{
"min":1,
"max":5
}
},
{
"itemID":"meat2",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"hair",
"chance":"20",
"quantity":{
"min":1,
"max":1
}
}
]
}
]

View File

@@ -97,6 +97,13 @@
"size":"large",
"inventorySlot":"weapon"
},
{
"id":"pole",
"name":"Pole weapon",
"actionType":"equip",
"size":"large",
"inventorySlot":"weapon"
},
{
"id":"buckler",
"name":"Buckler",

View File

@@ -5,12 +5,5 @@
"actionType":"equip",
"size":"std",
"inventorySlot":"weapon"
},
{
"id":"scythe",
"name":"Scythe",
"actionType":"equip",
"size":"large",
"inventorySlot":"weapon"
}
]

View File

@@ -44,7 +44,7 @@
{
"id":"armor2",
"iconID":"items_armours:15",
"name":"Superior leather armour",
"name":"Superior leather armor",
"baseMarketCost":624,
"category":"bdy_lthr",
"equipEffect":{
@@ -54,7 +54,7 @@
{
"id":"armor3",
"iconID":"items_armours:16",
"name":"Hard leather armour",
"name":"Hard leather armor",
"baseMarketCost":2407,
"category":"bdy_lthr",
"equipEffect":{
@@ -64,7 +64,7 @@
{
"id":"armor4",
"iconID":"items_armours:16",
"name":"Superior hard leather armour",
"name":"Superior hard leather armor",
"baseMarketCost":3866,
"category":"bdy_lthr",
"equipEffect":{

View File

@@ -0,0 +1,143 @@
[
{
"id":"crystal_blue",
"iconID":"items_misc:31",
"name":"Blue Crystals",
"hasManualPrice":1,
"baseMarketCost":5,
"category":"gem",
"description":"Some blue shimmering crystals."
},
{
"id":"crystal_red",
"iconID":"items_misc:34",
"name":"Red Crystals",
"hasManualPrice":1,
"baseMarketCost":4,
"category":"gem",
"description":"Some red shimmering crystals."
},
{
"id":"hunters_sword",
"iconID":"items_misc_5:42",
"name":"Hunters Sword",
"displaytype":"extraordinary",
"category":"lsword",
"description":"When venery is your game, you need a superior sword.",
"equipEffect":{
"increaseAttackDamage":{
"min":2,
"max":8
},
"increaseAttackCost":4,
"increaseAttackChance":25
},
"hitEffect":{
"increaseCurrentAP":{
"min":1,
"max":1
}
},
"killEffect":{
"conditionsSource":[
{
"condition":"rage_minor",
"magnitude":1,
"duration":3,
"chance":"10"
}
]
}
},
{
"id":"lava_rock_hot",
"iconID":"items_misc_3:102",
"name":"Fierce Lava Rock",
"category":"other",
"description":"It's burning through your clothes"
},
{
"id":"lava_rock_cold",
"iconID":"items_misc:13",
"name":"Cold Lava Rock",
"category":"other",
"description":"A cold piece of magma"
},
{
"id":"arulir_cap",
"iconID":"items_misc_4:4",
"name":"Rockfall deflecting cap",
"hasManualPrice":1,
"baseMarketCost":80,
"category":"hd_cloth"
},
{
"id":"arulir_boots",
"iconID":"items_armours:28",
"name":"Sure step boots",
"hasManualPrice":1,
"baseMarketCost":120,
"category":"feet_lthr"
},
{
"id":"silver_bar",
"iconID":"items_misc:8",
"name":"Silver bar",
"displaytype":"ordinary",
"hasManualPrice":1,
"baseMarketCost":319,
"category":"gem",
"description":"A small bar made of silver."
},
{
"id":"flail_giant",
"iconID":"items_misc_6:16",
"name":"Giant's flail",
"displaytype":"extraordinary",
"category":"mace",
"description":"This is a very heavy weapon!",
"equipEffect":{
"increaseAttackDamage":{
"min":11,
"max":40
},
"increaseAttackCost":14,
"increaseAttackChance":20,
"increaseCriticalSkill":5,
"setCriticalMultiplier":3.0
},
"hitEffect":{
"conditionsTarget":[
{
"condition":"dazed",
"magnitude":1,
"duration":3,
"chance":"20"
}
]
}
},
{
"id":"haub_giant",
"iconID":"items_tometik2:44",
"name":"Giant's hauberk",
"displaytype":"extraordinary",
"category":"bdy_hv",
"equipEffect":{
"increaseMaxHP":3,
"increaseAttackCost":1,
"increaseBlockChance":23,
"increaseDamageResistance":1
},
"hitReceivedEffect":{
"conditionsSource":[
{
"condition":"increased_defense",
"magnitude":1,
"duration":3,
"chance":"15"
}
]
}
}
]

View File

@@ -0,0 +1,8 @@
[
{
"id":"stuffed_rat",
"iconID":"items_misc:13",
"name":"Stuffed rat from Andor",
"category":"other"
}
]

View File

@@ -79,9 +79,11 @@
"category":"food",
"description":"Even fly larvae have died eating this.",
"useEffect":{
"increaseCurrentHP":{
"min":-10,
"max":-15
"min":-15,
"max":-10
},
"conditionsSource":[
{

View File

@@ -188,7 +188,7 @@
"iconID":"items_weapons_3:3",
"name":"Scythe",
"displaytype":"ordinary",
"category":"scythe",
"category":"pole",
"description":"This looks more suited to farming than fighting",
"equipEffect":{
"increaseAttackDamage":{
@@ -207,7 +207,7 @@
"displaytype":"ordinary",
"hasManualPrice":1,
"baseMarketCost":464,
"category":"scythe",
"category":"pole",
"description":"This looks more suited to farming than fighting",
"equipEffect":{
"increaseAttackDamage":{

View File

@@ -417,7 +417,7 @@
{
"id":"armour_crude_leather",
"iconID":"items_armours:16",
"name":"Crude leather armour",
"name":"Crude leather armor",
"hasManualPrice":0,
"baseMarketCost":514,
"category":"bdy_lthr",
@@ -429,7 +429,7 @@
{
"id":"armour_firm_leather",
"iconID":"items_armours:16",
"name":"Firm leather armour",
"name":"Firm leather armor",
"hasManualPrice":0,
"baseMarketCost":417,
"category":"bdy_lthr",
@@ -441,7 +441,7 @@
{
"id":"armour_rigid_leather",
"iconID":"items_armours:16",
"name":"Rigid leather armour",
"name":"Rigid leather armor",
"hasManualPrice":0,
"baseMarketCost":625,
"category":"bdy_lthr",
@@ -493,7 +493,7 @@
{
"id":"armour_leather_villain",
"iconID":"items_armours:16",
"name":"Villain's leather armour",
"name":"Villain's leather armor",
"hasManualPrice":0,
"baseMarketCost":3700,
"category":"bdy_lthr",

View File

@@ -233,7 +233,7 @@
{
"id":"bwm_leather_armour",
"iconID":"items_armours:15",
"name":"Blackwater leather armour",
"name":"Blackwater leather armor",
"displaytype":"rare",
"hasManualPrice":1,
"baseMarketCost":2551,

View File

@@ -0,0 +1,324 @@
[
{
"id":"arulir_3",
"name":"Cave Arulir",
"iconID":"monsters_arulirs:0",
"maxHP":365,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":3,
"max":22
},
"spawnGroup":"arulir_2",
"droplistID":"arulir",
"attackCost":5,
"attackChance":80,
"criticalSkill":44,
"criticalMultiplier":3.0,
"blockChance":28,
"damageResistance":8,
"hitEffect":{
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"23"
}
]
}
},
{
"id":"arulir_4",
"name":"Giant Cave Arulir",
"iconID":"monsters_arulirs:1",
"maxHP":380,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":3,
"max":22
},
"spawnGroup":"arulir_2",
"droplistID":"arulir",
"attackCost":5,
"attackChance":80,
"criticalSkill":44,
"criticalMultiplier":3.0,
"blockChance":28,
"damageResistance":10,
"hitEffect":{
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"26"
}
]
}
},
{
"id":"arulir_5",
"name":"Golden Arulir",
"iconID":"monsters_arulirs:12",
"maxHP":403,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":4,
"max":25
},
"spawnGroup":"arulir_3",
"droplistID":"arulir",
"attackCost":5,
"attackChance":110,
"criticalSkill":50,
"criticalMultiplier":3.0,
"blockChance":28,
"damageResistance":12,
"hitEffect":{
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"30"
}
]
}
},
{
"id":"arulir_6",
"name":"Giant Golden Arulir",
"iconID":"monsters_arulirs:13",
"maxHP":501,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":4,
"max":27
},
"spawnGroup":"arulir_3",
"droplistID":"arulir",
"attackCost":5,
"attackChance":110,
"criticalSkill":50,
"criticalMultiplier":3.0,
"blockChance":29,
"damageResistance":13,
"hitEffect":{
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"30"
}
]
}
},
{
"id":"arulir_8",
"name":"Demonic Arulir",
"iconID":"monsters_arulirs:14",
"maxHP":750,
"maxAP":10,
"moveCost":10,
"monsterClass":"giant",
"attackDamage":{
"min":4,
"max":20
},
"spawnGroup":"arulir_4",
"droplistID":"arulir_demonic",
"attackCost":5,
"attackChance":110,
"criticalSkill":50,
"criticalMultiplier":3.0,
"blockChance":32,
"damageResistance":14,
"hitEffect":{
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"30"
}
]
}
},
{
"id":"gornaud_4",
"name":"Azurite Gornaud",
"iconID":"monsters_rltiles2:28",
"maxHP":390,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":7,
"max":23
},
"spawnGroup":"gornaud_4",
"droplistID":"arulir_gornaud",
"attackCost":5,
"attackChance":120,
"blockChance":45,
"damageResistance":9,
"hitEffect":{
"conditionsTarget":[
{
"condition":"dazed",
"magnitude":1,
"duration":3,
"chance":"25"
}
]
}
},
{
"id":"gornaud_5",
"name":"Garnet Gornaud",
"iconID":"monsters_rltiles2:30",
"maxHP":385,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":7,
"max":23
},
"spawnGroup":"gornaud_4",
"droplistID":"arulir_gornaud",
"attackCost":5,
"attackChance":120,
"blockChance":45,
"damageResistance":9,
"hitEffect":{
"conditionsTarget":[
{
"condition":"dazed",
"magnitude":1,
"duration":3,
"chance":"25"
}
]
}
},
{
"id":"gornaud_6",
"name":"Nephrite Gornaud",
"iconID":"monsters_rltiles2:31",
"maxHP":395,
"maxAP":5,
"moveCost":5,
"monsterClass":"giant",
"attackDamage":{
"min":7,
"max":23
},
"spawnGroup":"gornaud_4",
"droplistID":"arulir_gornaud",
"attackCost":5,
"attackChance":120,
"blockChance":45,
"damageResistance":9,
"hitEffect":{
"conditionsTarget":[
{
"condition":"dazed",
"magnitude":1,
"duration":3,
"chance":"25"
}
]
}
},
{
"id":"arulir_leader",
"name":"Arulir Pack Leader",
"iconID":"monsters_arulirs:8",
"maxHP":1000,
"unique":1,
"monsterClass":"giant",
"attackDamage":{
"min":10,
"max":20
},
"spawnGroup":"arulir_leader",
"droplistID":"arulir_leader",
"attackCost":5,
"attackChance":125,
"criticalSkill":55,
"criticalMultiplier":3.0,
"blockChance":35,
"damageResistance":15,
"hitEffect":{
"conditionsSource":[
{
"condition":"rage_minor",
"magnitude":1,
"duration":1,
"chance":"50"
}
],
"conditionsTarget":[
{
"condition":"stunned",
"magnitude":1,
"duration":4,
"chance":"35"
}
]
}
},
{
"id":"bernhar",
"name":"Bernhar",
"iconID":"monsters_ld1:18",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"bernhar",
"droplistID":"bernhar_shop"
},
{
"id":"tjure",
"name":"Tjure",
"iconID":"monsters_ld1:19",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"tjure"
},
{
"id":"river_mermaid",
"name":"Mermaid",
"iconID":"monsters_rltiles2:5",
"monsterClass":"humanoid"
},
{
"id":"lonely_wolf",
"name":"Ancient wolf",
"iconID":"monsters_dogs:4",
"maxHP":35,
"maxAP":10,
"moveCost":3,
"unique":1,
"monsterClass":"animal",
"attackDamage":{
"min":3,
"max":6
},
"spawnGroup":"lonely_wolf",
"droplistID":"lonely_wolf",
"attackCost":5,
"attackChance":110,
"blockChance":30
}
]

View File

@@ -0,0 +1,74 @@
[
{
"id":"burhczyd1",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd1"
},
{
"id":"burhczyd2",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd2"
},
{
"id":"burhczyd3",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd3"
},
{
"id":"burhczyd4",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd4"
},
{
"id":"burhczyd5",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd5"
},
{
"id":"burhczyd6",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd6"
},
{
"id":"burhczyd7",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd7"
},
{
"id":"burhczyd8",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd8"
},
{
"id":"burhczyd9",
"name":"Burhczyd",
"iconID":"monsters_ld2:8",
"unique":1,
"monsterClass":"humanoid",
"phraseID":"burhczyd9"
}
]

View File

@@ -665,7 +665,7 @@
},
{
"id":"guynmart_reward3",
"name":"Armour",
"name":"Armor",
"iconID":"items_armours:12",
"unique":1,
"phraseID":"guynmart_reward3_10"

View File

@@ -1220,5 +1220,37 @@
"id":"none",
"name":"none",
"iconID":"monsters_eye1:0"
},
{
"id":"erwyn_skel_lute",
"name":"Lutenist",
"iconID":"monsters_fatboy73:41",
"monsterClass":"undead",
"spawnGroup":"erwyn_skel_lute",
"phraseID":"erwyn_skel_band"
},
{
"id":"erwyn_skel_hornet",
"name":"Horn player",
"iconID":"monsters_fatboy73:43",
"monsterClass":"undead",
"spawnGroup":"erwyn_skel_hornet",
"phraseID":"erwyn_skel_band"
},
{
"id":"erwyn_skel_drum",
"name":"Drummer",
"iconID":"monsters_fatboy73:45",
"monsterClass":"undead",
"spawnGroup":"erwyn_skel_drum",
"phraseID":"erwyn_skel_band"
},
{
"id":"erwyn_skel_cymbal",
"name":"Cymbalist",
"iconID":"monsters_fatboy73:47",
"monsterClass":"undead",
"spawnGroup":"erwyn_skel_cymbal",
"phraseID":"erwyn_skel_band"
}
]

View File

@@ -0,0 +1,154 @@
[
{
"id":"arulirmountain_trap",
"name":"Arulir Mountain Trap",
"stages":[
{
"progress":1,
"logText":"01=Hole"
},
{
"progress":2,
"logText":"02=Hole"
},
{
"progress":3,
"logText":"03=Hole"
},
{
"progress":4,
"logText":"04=Hole"
},
{
"progress":5,
"logText":"05=Rocks"
}
]
},
{
"id":"arulircave_trap",
"name":"Arulir Cave Traps",
"stages":[
{
"progress":1,
"logText":"01=Hole"
},
{
"progress":2,
"logText":"02=Rocks"
},
{
"progress":3,
"logText":"03=Rocks"
},
{
"progress":4,
"logText":"04=Hole"
},
{
"progress":5,
"logText":"05=Rocks"
},
{
"progress":6,
"logText":"06=Rocks"
},
{
"progress":7,
"logText":"07=Hole"
},
{
"progress":8,
"logText":"08=Hole"
},
{
"progress":9,
"logText":"09=Rocks"
},
{
"progress":10,
"logText":"10=Slippery ground"
}
]
},
{
"id":"arulircave_secret",
"name":"Arulircave secret room",
"stages":[
{
"progress":10
},
{
"progress":20,
"finishesQuest":1
}
]
},
{
"id":"arulircave_non_display",
"name":"arulircave_non_display",
"stages":[
{
"progress":10,
"logText":"Talked to Bernhar"
},
{
"progress":20,
"logText":"Bernhar left"
}
]
},
{
"id":"mermaid_scale",
"name":"The silver scale",
"showInLog":1,
"stages":[
{
"progress":10,
"logText":"In a clearing, you met Tjure, who desperately asked for your help. He had once found a mermaid asleep on the beach at the river. The colorful tail attracted him so much that he pulled out a dazzling scale and ran away."
},
{
"progress":20,
"logText":"Crying and mourning, the mermaid called after him. Finally she cursed him. Since then, Tjure has never been happy. He just wanted to get rid of the scale. Nevertheless, he never ventured back to the vicinity of the river."
},
{
"progress":30,
"logText":"A wise woman told Tjure that he could neither throw away nor destroy the scale. His only salvation would be to give it back or to have someone buy it from him. But who would ever want to incur the wrath of a mermaid?"
},
{
"progress":90,
"logText":"You decided not to help Tjure.",
"rewardExperience":500,
"finishesQuest":1
},
{
"progress":100,
"logText":"As soon as you held the scale in your hands, a great sluggishness and dispair came over you."
},
{
"progress":200,
"logText":"You put the scale on the mark on the ground."
},
{
"progress":210,
"logText":"There rang out a beautiful song of gratitude.",
"rewardExperience":3500,
"finishesQuest":1
},
{
"progress":220,
"logText":"You found a heavy bag of gold."
}
]
},
{
"id":"misc_nondisplay ",
"name":"misc_nondisplay ",
"stages":[
{
"progress":10,
"logText":"Found silver bar at bwm"
}
]
}
]

View File

@@ -0,0 +1,157 @@
[
{
"id":"quest_burhczyd",
"name":"Young merchant",
"showInLog":1,
"stages":[
{
"progress":10,
"logText":"You met Burhczyd afgz Dtaloumiye, a likable young man, in a tavern. He wanted to see the world and followed your advice to travel as a trader from city to city.",
"rewardExperience":20
},
{
"progress":20,
"logText":"In another tavern you met Burhczyd again. He never got any customers, because he had named his company 'Burhczyd afgz Dtaloumiye - Transports'. You told him to find an easier name.",
"rewardExperience":50
},
{
"progress":30,
"logText":"You saw Burhczyd in a tavern, but he still did not have any customers. You told him that 'B.A.D. Transports' was not a good idea either.",
"rewardExperience":100
},
{
"progress":40,
"logText":"Another place, another tavern, Burhczyd again sitting there. He did get a shipment from Remgard of almost fresh fish, but nobody wanted to buy it. You bought the entire cargo and got it disposed of.",
"rewardExperience":200
},
{
"progress":50,
"logText":"What a surprise - you met Burhczyd again in a tavern. He told you that he finally sold something successfully - his cart. The fool, how will he earn money now?",
"rewardExperience":500
},
{
"progress":60,
"logText":"In a tavern a bard sang in a high, shrill voice. It's an old acquaintance - Burhczyd. His singing was incredibly bad. Maybe he should just play his instrument without singing?",
"rewardExperience":1000
},
{
"progress":70,
"logText":"You found Burhczyd collapsed at a table in the tavern, his lute lying in front of him. The landlord forbade him to play his lovely music, because then all the guests forgot to drink.",
"rewardExperience":2000
},
{
"progress":80,
"logText":"Again you met Burhczyd in a tavern. He told you that he had become a master thief.",
"rewardExperience":5000
},
{
"progress":90,
"logText":"When you met Burhczyd again, he gave you some of your things back.",
"rewardExperience":10000
}
]
},
{
"id":"quest_burhczyd_nd",
"name":"Young merchant Non-displayed",
"showInLog":0,
"stages":[
{
"progress":60,
"logText":"60=listened to merchant completely"
},
{
"progress":61,
"logText":"61=talked to merchant Crossglen"
},
{
"progress":62,
"logText":"62=talked to merchant Fallhaven"
},
{
"progress":63,
"logText":"63=talked to merchant Loneford"
},
{
"progress":64,
"logText":"64=talked to merchant Vilegard"
},
{
"progress":65,
"logText":"65=talked to merchant Stoutford"
},
{
"progress":66,
"logText":"66=talked to merchant BWM"
},
{
"progress":67,
"logText":"67=talked to merchant Remgard"
},
{
"progress":68,
"logText":"68=talked to merchant Brimhaven?"
},
{
"progress":69,
"logText":"69=talked to merchant Prim"
},
{
"progress":71,
"logText":"71=temp merchant Crossglen"
},
{
"progress":72,
"logText":"72=temp merchant Fallhaven"
},
{
"progress":73,
"logText":"73=temp merchant Loneford"
},
{
"progress":74,
"logText":"74=temp merchant Vilegard"
},
{
"progress":75,
"logText":"75=temp merchant Stoutford"
},
{
"progress":76,
"logText":"76=temp merchant BWM"
},
{
"progress":77,
"logText":"77=temp merchant Remgard"
},
{
"progress":78,
"logText":"78=temp merchant Brimhaven?"
},
{
"progress":79,
"logText":"79=temp merchant Prim?"
},
{
"progress":81,
"logText":"81=100 gold"
},
{
"progress":82,
"logText":"82=necklace_undead"
},
{
"progress":83,
"logText":"83=ring_mikhail"
},
{
"progress":84,
"logText":"84=gem2 ruby gem"
},
{
"progress":85,
"logText":"85=dagger_shadow_priests"
}
]
}
]

View File

@@ -1,83 +1,82 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources><string name="app_name">Andors sti</string>
<string name="app_description">Missionsdrevet fantasi-RPG</string>
<string name="exit_to_menu">Afslut til menu</string>
<string name="menu_settings">Præferencer</string>
<string name="menu_save">Gem</string>
<string name="menu_save_gamesaved">Spil blev gemt på plads %1$d</string>
<string name="menu_save_failed">Kunne ikke gemme spil! Er SD-kortet monteret og skrivbart?</string>
<string name="loadsave_title_save">Gem spil</string>
<string name="loadsave_title_load">Indlæs gemt spil</string>
<string name="loadsave_selectslot">Vælg plads</string>
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d erf., %3$d guld</string>
<string name="dialog_loading_message">Indlæser ressourcer …</string>
<string name="dialog_loading_failed_title">Indlæsning mislykkedes</string>
<string name="dialog_loading_failed_message">Andors sti kunne ikke indlæse den gemte spilfil.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Andors sti</string>
<string name="app_description">Missionsdrevet fantasi-RPG</string>
<string name="exit_to_menu">Afslut til menu</string>
<string name="menu_settings">Præferencer</string>
<string name="menu_save">Gem</string>
<string name="menu_save_gamesaved">Spil blev gemt på plads %1$d</string>
<string name="menu_save_failed">Kunne ikke gemme spil! Er SD-kortet monteret og skrivbart?</string>
<string name="loadsave_title_save">Gem spil</string>
<string name="loadsave_title_load">Indlæs gemt spil</string>
<string name="loadsave_selectslot">Vælg plads</string>
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d erf., %3$d guld</string>
<string name="dialog_loading_message">Indlæser ressourcer …</string>
<string name="dialog_loading_failed_title">Indlæsning mislykkedes</string>
<string name="dialog_loading_failed_message">Andors sti kunne ikke indlæse den gemte spilfil.
:(
Filen kan være ødelagt eller ufuldstændig.</string>
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke indlæse den gemte spilfil. Denne spilfil er oprettet med en nyere version end dette spil afvikles under.</string>
<string name="dialog_close">Luk</string>
<string name="dialog_monsterencounter_title">Sammentræf</string>
<string name="dialog_monsterencounter_message">Ønsker du at angribe?
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke indlæse den gemte spilfil. Denne spilfil er oprettet med en nyere version end dette spil afvikles under.</string>
<string name="dialog_close">Luk</string>
<string name="dialog_monsterencounter_title">Sammentræf</string>
<string name="dialog_monsterencounter_message">Ønsker du at angribe?
Sværhedsgrad: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">Liv:</string>
<string name="status_exp">Niveau:</string>
<string name="heroinfo_char">Overblik</string>
<string name="heroinfo_inv">Udstyr</string>
<string name="heroinfo_skill">Evner</string>
<string name="heroinfo_levelup">Niveau op</string>
<string name="heroinfo_level">Niveau</string>
<string name="heroinfo_totalexperience">Samlet erfaring</string>
<string name="heroinfo_wornequipment">Slidt udstyr</string>
<string name="heroinfo_inventory">Udstyr</string>
<string name="heroinfo_gold">Guld: %1$d</string>
<string name="heroinfo_actionpoints">Handlingspoint (AP):</string>
<string name="heroinfo_quests">Missioner</string>
<string name="status_ap">HP:</string>
<string name="combat_attack">Angreb (%1$d HP)</string>
<string name="combat_move">Flyt (%1$d HP)</string>
<string name="combat_use">Brug udstyr</string>
<string name="combat_endturn">Afslut runde</string>
<string name="combat_flee">Flygt</string>
<string name="combat_begin_flee">Du kan nu flygte fra kamp ved at klikke i den retning du ønsker at flygte i.</string>
<string name="combat_flee_failed">Din flugt mislykkedes!</string>
<string name="combat_status_ap">HP: %1$d</string>
<string name="combat_monsterhealth">Liv:</string>
<string name="combat_monsteraction">%1$s angriber.</string>
<string name="combat_result_monstermiss">%1$s rammer ikke!</string>
<string name="combat_result_monsterhit">%1$s rammer dig og skader %2$d liv!</string>
<string name="combat_result_monsterhitcritical">%1$s modtager en kritisk træffer der skader %2$d liv!</string>
<string name="combat_result_heromiss">Dit angreb mislykkes.</string>
<string name="combat_result_herohit">Du rammer %1$s og skader %2$d liv!</string>
<string name="combat_result_herohitcritical">Du får en kritisk træffer ind på %1$s og skader %2$d liv!</string>
<string name="combat_result_herokillsmonster">%1$s dør!</string>
<string name="combat_not_enough_ap">Ikke nok HP tilbage i denne runde.</string>
<string name="combat_hero_dies">Du falder bevidstløs om, men vågner heldigvis i live, fortumlet og træt. Du mistede %1$d erfaringspoint.</string>
<string name="combat_miss_animation_message">RAMTE IKKE</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Udstyr</string>
<string name="inventory_unequip">Fjern udstyr</string>
<string name="inventory_use">Brug</string>
<string name="inventory_drop">Smid</string>
<string name="inventory_item_used">Du brugte %1$s.</string>
<string name="inventory_item_dropped">%1$s blev smidt.</string>
<string name="inventory_item_equipped">Du gav %1$s udstyr.</string>
<string name="dialog_loot_pickall">Saml alle op</string>
<string name="dialog_loot_foundgold">Du fandt %1$d guld.</string>
<string name="dialog_loot_pickedupitem">Du samlede en genstand op.</string>
<string name="localize_resources_from_mo_filename">da.mo</string>
</resources>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">Liv:</string>
<string name="status_exp">Niveau:</string>
<string name="heroinfo_char">Overblik</string>
<string name="heroinfo_inv">Udstyr</string>
<string name="heroinfo_skill">Evner</string>
<string name="heroinfo_levelup">Niveau op</string>
<string name="heroinfo_level">Niveau</string>
<string name="heroinfo_totalexperience">Samlet erfaring</string>
<string name="heroinfo_wornequipment">Slidt udstyr</string>
<string name="heroinfo_inventory">Udstyr</string>
<string name="heroinfo_gold">Guld: %1$d</string>
<string name="heroinfo_actionpoints">Handlingspoint (AP):</string>
<string name="heroinfo_quests">Missioner</string>
<string name="status_ap">HP:</string>
<string name="combat_attack">Angreb (%1$d HP)</string>
<string name="combat_move">Flyt (%1$d HP)</string>
<string name="combat_use">Brug udstyr</string>
<string name="combat_endturn">Afslut runde</string>
<string name="combat_flee">Flygt</string>
<string name="combat_begin_flee">Du kan nu flygte fra kamp ved at klikke i den retning du ønsker at flygte i.</string>
<string name="combat_flee_failed">Din flugt mislykkedes!</string>
<string name="combat_status_ap">HP: %1$d</string>
<string name="combat_monsterhealth">Liv:</string>
<string name="combat_monsteraction">%1$s angriber.</string>
<string name="combat_result_monstermiss">%1$s rammer ikke!</string>
<string name="combat_result_monsterhit">%1$s rammer dig og skader %2$d liv!</string>
<string name="combat_result_monsterhitcritical">%1$s modtager en kritisk træffer der skader %2$d liv!</string>
<string name="combat_result_heromiss">Dit angreb mislykkes.</string>
<string name="combat_result_herohit">Du rammer %1$s og skader %2$d liv!</string>
<string name="combat_result_herohitcritical">Du får en kritisk træffer ind på %1$s og skader %2$d liv!</string>
<string name="combat_result_herokillsmonster">%1$s dør!</string>
<string name="combat_not_enough_ap">Ikke nok HP tilbage i denne runde.</string>
<string name="combat_hero_dies">Du falder bevidstløs om, men vågner heldigvis i live, fortumlet og træt. Du mistede %1$d erfaringspoint.</string>
<string name="combat_miss_animation_message">RAMTE IKKE</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Udstyr</string>
<string name="inventory_unequip">Fjern udstyr</string>
<string name="inventory_use">Brug</string>
<string name="inventory_drop">Smid</string>
<string name="inventory_item_used">Du brugte %1$s.</string>
<string name="inventory_item_dropped">%1$s blev smidt.</string>
<string name="inventory_item_equipped">Du gav %1$s udstyr.</string>
<string name="dialog_loot_pickall">Saml alle op</string>
<string name="dialog_loot_foundgold">Du fandt %1$d guld.</string>
<string name="dialog_loot_pickedupitem">Du samlede en genstand op.</string>
<string name="localize_resources_from_mo_filename">da.mo</string>
<string name="dialog_recenter">Centrer</string>
<string name="dialog_more">mere</string>
<string name="dialog_monsterencounter_conditions">forhold</string>
<string name="heroinfo_skill_categories">Kategori</string>
<string name="heroinfo_skill_sort">sorter</string>
<string name="heroinfo_inventory_categories">Kategori</string>
<string name="heroinfo_inventory_sort">sorter efter</string>
<string name="heroinfo_healthpoints">Helbreds oint (HP):</string>
<string name="heroinfo_experiencepoints">Erfarings point (XP):</string>
</resources>

File diff suppressed because it is too large Load Diff

View File

@@ -145,7 +145,7 @@
フォーラムに来て、他のプレイヤーとAndor\'s Trailの話をしませんか&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;andorstrail.com に、このゲームに関する質問と議論のためのフォーラム(英語)があります。&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/wiki"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://docs.andorstrail.com/"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;開発者のためのプロジェクト・ページは code.google.com にあります。&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;

View File

@@ -2,10 +2,10 @@
<resources>
<string name="localize_resources_from_mo_filename">ko.mo</string>
<string name="exit_to_menu">메뉴로 나가기</string>
<string name="menu_settings">설정</string>
<string name="menu_settings">환경 설정</string>
<string name="menu_save">저장</string>
<string name="loadsave_title_save">게임 저장</string>
<string name="loadsave_title_load">게임 불러오기</string>
<string name="loadsave_title_load">저장된 게임 불러오기</string>
<string name="loadsave_selectslot">저장 위치를 선택합니다</string>
<string name="dialog_loading_failed_title">불러오기 실패</string>
<string name="dialog_monsterencounter_message">공격하시겠습니까\?
@@ -15,21 +15,21 @@
<string name="heroinfo_char">개요</string>
<string name="heroinfo_inv">아이템</string>
<string name="heroinfo_skill">스킬</string>
<string name="heroinfo_skill_categories">범주</string>
<string name="heroinfo_skill_categories">목록</string>
<string name="heroinfo_levelup">레벨 업</string>
<string name="heroinfo_level">레벨</string>
<string name="heroinfo_totalexperience">경험치 합계</string>
<string name="heroinfo_inventory_categories">범주</string>
<string name="heroinfo_inventory_categories">유형</string>
<string name="heroinfo_gold">금: %1$d</string>
<string name="heroinfo_healthpoints">체력 (HP):</string>
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
<string name="heroinfo_quests">퀘스트</string>
<string name="dialog_loading_message">리소스 불러오는 중…</string>
<string name="dialog_loading_failed_incorrectversion">"앤더의 흔적이 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현 버전보다 최신 버전에서 저장된 파일입니다."</string>
<string name="dialog_recenter">최근 작업자</string>
<string name="app_name">앤더의 흔적</string>
<string name="dialog_loading_failed_incorrectversion">앤더의 흔적이 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현 버전보다 최신 버전에서 저장된 파일입니다.</string>
<string name="dialog_recenter">현재 위치</string>
<string name="app_name">안도르의 흔적</string>
<string name="app_description">퀘스트 중심의 판타지 RPG</string>
<string name="menu_save_gamesaved">%1$d번 위치에 게임이 저장되었습니다</string>
<string name="menu_save_gamesaved">%1$d번 슬롯에 게임이 저장되었습니다</string>
<string name="menu_save_failed">게임 저장에 실패했습니다! SD 카드가 장착되어 있고 쓰기가 가능합니까\?</string>
<string name="savegame_currenthero_displayinfo">레벨 %1$d, 경험치 %2$d, %3$d금</string>
<string name="dialog_loading_failed_message">앤더의 흔적에서 저장된 게임 파일을 불러올 수 없습니다.
@@ -38,16 +38,16 @@
\n
\n파일이 손상되었거나 불완전합니다.</string>
<string name="dialog_close">닫기</string>
<string name="dialog_more"></string>
<string name="dialog_more"> 보기</string>
<string name="dialog_monsterencounter_title">적과의 조우</string>
<string name="dialog_monsterencounter_info">정보</string>
<string name="dialog_monsterencounter_conditions">상태</string>
<string name="status_ap">AP:</string>
<string name="status_ap">행동력:</string>
<string name="heroinfo_skill_sort">정렬</string>
<string name="heroinfo_wornequipment">낡은 장비</string>
<string name="heroinfo_inventory">물품 목록</string>
<string name="heroinfo_wornequipment">착용중인 장비</string>
<string name="heroinfo_inventory">인벤토리</string>
<string name="heroinfo_inventory_sort">정렬</string>
<string name="heroinfo_actionpoints">행동 점수(AP):</string>
<string name="heroinfo_actionpoints">행동(AP):</string>
<string name="combat_attack">공격 (%1$d AP)</string>
<string name="combat_move">이동 (%1$d AP)</string>
<string name="combat_use">물품 사용</string>
@@ -56,7 +56,7 @@
<string name="combat_begin_flee">이동하려는 방향을 클릭하여 전투에서 벗어날 수 있습니다.</string>
<string name="combat_flee_failed">도주 실패!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsterhealth">체력:</string>
<string name="combat_monsteraction">%1$s 이(가) 공격합니다.</string>
<string name="combat_result_monstermiss">%1$s 의 공격이 빗나갔다!</string>
<string name="combat_result_monsterhit">%1$s 이(가) 당신에게 %2$d hp의 피해를 입혔다!</string>
@@ -76,10 +76,10 @@
<string name="combat_condition_monster_clear">%1$s은(는) %2$s이(가) 제거됐습니다.</string>
<string name="combat_condition_monster_immune">이제 %1$s은(는) %2$s에 면역됩니다.</string>
<string name="inventory_info">정보</string>
<string name="inventory_equip">장비하기</string>
<string name="inventory_equip">장비착용</string>
<string name="inventory_unequip">장비해제</string>
<string name="inventory_use">사용</string>
<string name="inventory_drop"></string>
<string name="inventory_drop">리기</string>
<string name="inventory_item_used">%1$s을(를) 사용했습니다.</string>
<string name="inventory_item_dropped">%1$s을(를) 바닥에 버렸습니다.</string>
<string name="inventory_item_equipped">%1$s을(를) 장비했습니다.</string>
@@ -115,7 +115,7 @@
<string name="traitsinfo_defense_damageresist">피해 저항:</string>
<string name="iteminfo_category">범주:</string>
<string name="iteminfo_action_use">사용</string>
<string name="iteminfo_action_equip">장비하기</string>
<string name="iteminfo_action_equip">장비착용</string>
<string name="iteminfo_action_unequip">장비해제</string>
<string name="conversation_rewardgold">[%1$d금을 획득했습니다.]</string>
<string name="iteminfo_action_use_ap">사용 (%1$d AP)</string>
@@ -126,8 +126,8 @@
<string name="startscreen_newgame_start">게임 시작</string>
<string name="startscreen_newgame_confirm">현재 게임과 캐릭터를 잃게 됩니다. 그래도 새 게임을 시작하겠습니까\?</string>
<string name="startscreen_about">소개/도움말</string>
<string name="startscreen_selectherosprite">당신의 영웅을 선택합니다</string>
<string name="startscreen_enterheroname">영웅의 이름을 입력합니다</string>
<string name="startscreen_selectherosprite">당신의 영웅을 선택하세요</string>
<string name="startscreen_enterheroname">영웅의 이름을 입력하세요</string>
<string name="startscreen_load">불러오기</string>
<string name="conversation_rewardexp">[%1$d의 경험을 얻었습니다.]</string>
<string name="conversation_lostgold">[%1$d금을 분실했습니다.]</string>
@@ -157,7 +157,7 @@
<string name="levelup_add_blockchance_description">기본 방어 기회를 %1$d 올립니다.</string>
<string name="dialog_rest_title">휴식</string>
<string name="dialog_rest_confirm_message">여기서 쉬겠습니까\?</string>
<string name="dialog_rest_message">푹 쉬 체력이 최대로 회복됐다.</string>
<string name="dialog_rest_message">푹 쉬 체력이 최대로 회복됐다.</string>
<string name="about_button1">도움말</string>
<string name="about_button2">제작진</string>
<string name="about_button3">저작권</string>
@@ -171,11 +171,11 @@
\n 다른 플레이어들과 게임을 논의하거나 게임을 더 좋게 만들도록 돕고 싶으시다면 프로젝트 포럼을 방문해 주시길 바랍니다.
\n
\n모든 피드백에 감사드립니다!</string>
<string name="questlog_includecompleted_prompt">임무 정리</string>
<string name="questlog_includecompleted_hidecompleted">완료한 임무는 숨기기</string>
<string name="questlog_includecompleted_includecompleted">모든 임무 표시</string>
<string name="questlog_includecompleted_onlycompleted">완료한 임무만</string>
<string name="questlog_queststatus">상태: %1$s</string>
<string name="questlog_includecompleted_prompt">퀘스트 표시방식을 선택하세요</string>
<string name="questlog_includecompleted_hidecompleted">완료된 퀘스트 숨기기</string>
<string name="questlog_includecompleted_includecompleted">모든 퀘스트 보기</string>
<string name="questlog_includecompleted_onlycompleted">왼료된 퀘스트만 보기</string>
<string name="questlog_queststatus">진행도: %1$s</string>
<string name="questlog_queststatus_inprogress">진행 중</string>
<string name="questlog_queststatus_completed">완료</string>
<string name="preferences_display_category">화면</string>

View File

@@ -13,12 +13,12 @@
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
<string name="dialog_loading_message">Carregando recursos…</string>
<string name="dialog_loading_failed_title">Erro de carregamento</string>
<string name="dialog_loading_failed_message">Andor\'s Trail não conseguiu carregar o arquivo do jogo salvo.
<string name="dialog_loading_failed_message">Trilha de Andor não conseguiu carregar o arquivo do jogo salvo.
\n
\n:(
\n
\nO arquivo pode estar danificado ou incompleto.</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail não conseguiu carregar o arquivo do jogo salvo. Este arquivo de jogo salvo é criado com uma versão mais recente do que a que está sendo executada atualmente.</string>
<string name="dialog_loading_failed_incorrectversion">Trilha de Andor não conseguiu carregar o arquivo do jogo salvo. Este arquivo de jogo salvo é criado com uma versão mais recente do que a que está sendo executada atualmente.</string>
<string name="dialog_close">Fechar</string>
<string name="dialog_monsterencounter_title">Combate</string>
<string name="dialog_monsterencounter_message">Você quer atacar\?
@@ -37,25 +37,25 @@
<string name="heroinfo_inventory">Inventário</string>
<string name="heroinfo_gold">Moedas: %1$d</string>
<string name="heroinfo_actionpoints">Ponto de Ação (AP):</string>
<string name="heroinfo_quests">Aventuras</string>
<string name="heroinfo_quests">Missões</string>
<string name="combat_attack">Atacar (%1$d AP)</string>
<string name="combat_move">Mover (%1$d AP)</string>
<string name="combat_use">Usar item</string>
<string name="combat_endturn">Terminar turno</string>
<!-- <string name="combat_endcombat">Terminar combate</string>-->
<string name="combat_flee">Fugir</string>
<string name="combat_begin_flee">Agora você pode fugir do combate clicando na direção que deseja mover.</string>
<string name="combat_begin_flee">Agora você pode fugir do combate clicando na direção que deseja se mover.</string>
<string name="combat_flee_failed">Você não conseguiu fugir!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s está atacando.</string>
<!-- <string name="combat_cannotexitcombat">Não pode fugir do combate uma vez que está cercado por esse lado. Tente a fuga por onde não haja monstros.</string> -->
<string name="combat_result_monstermiss">%1$s falha!</string>
<string name="combat_result_monsterhit">%1$s acertou-lhe e perdeu %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s acertou-lhe com um golpe crítico e perdeu %2$d hp!</string>
<string name="combat_result_monsterhit">%1$s acertou-lhe e causou perda de %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s acertou-lhe com um golpe crítico e causou perda de %2$d hp!</string>
<string name="combat_result_heromiss">Seu ataque erra.</string>
<string name="combat_result_herohit">Acertou %1$s com %2$d hp!</string>
<string name="combat_result_herohitcritical">Acertou um golpe crítico em %1$s, que perde %2$d hp!</string>
<string name="combat_result_herohit">Acertou %1$s causando perda de %2$d hp!</string>
<string name="combat_result_herohitcritical">Acertou um golpe crítico em %1$s, causando perda de %2$d hp!</string>
<string name="combat_result_herokillsmonster">%1$s morre!</string>
<string name="combat_not_enough_ap">Não tem AP suficiente para este turno.</string>
<string name="combat_hero_dies">Você cai inconsciente, mas felizmente acorda vivo, atordoado e fatigado. Perdeu %1$d de experiência.</string>
@@ -125,12 +125,12 @@
<string name="shop_buyitem">Comprar (%1$d moedas)</string>
<string name="shop_sellitem">Vender (%1$d moedas)</string>
<string name="shop_yourgold">As suas moedas: %1$d</string>
<string name="shop_item_bought">Compraste %1$s.</string>
<string name="shop_item_sold">Vendeste %1$s.</string>
<string name="shop_item_bought">Comprou %1$s.</string>
<string name="shop_item_sold">Vendeu %1$s.</string>
<string name="levelup_title">Aumento de nível</string>
<string name="levelup_description">Bem-vindo ao nível %1$d!</string>
<string name="levelup_buttontext">Subir de nível</string>
<string name="levelup_add_health">Aumentar a saúde (+%1$d HP)</string>
<string name="levelup_add_health">Aumenta a saúde (+%1$d HP)</string>
<string name="levelup_add_health_description">Adiciona %1$d à saúde máxima.</string>
<string name="levelup_add_attackchance">Aumentar a probabilidade de ataque (+%1$d)</string>
<string name="levelup_add_attackchance_description">Adiciona %1$d à probabilidade de ataque base.</string>
@@ -144,7 +144,7 @@
<string name="about_button1">Ajuda</string>
<string name="about_button2">Autores</string>
<string name="about_button3">Licença</string>
<string name="about_contents1">Bem-vindo ao Andor\'s Trail, um RPG roguelike de código aberto no Android.&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/wiki&gt;Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=https://github.com/Zukero/andors-trail/&gt;Código fonte do projeto no github.com para desenvolvedores.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Por favor, visite os fóruns para discutir o jogo com outros jogadores.&lt;br /&gt;</string>
<string name="about_contents1">Bem-vindo ao Trilha de Andor, um RPG roguelike de código aberto no Android.&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/wiki&gt;Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=https://github.com/Zukero/andors-trail/&gt;Código fonte do projeto no github.com para desenvolvedores.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Por favor, visite os fóruns para discutir o jogo com outros jogadores.&lt;br /&gt;</string>
<!--
This is the GNU GPL v2 text, originally from
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
@@ -154,9 +154,9 @@
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.&lt;br /&gt; &lt;br /&gt; Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.&lt;br /&gt; Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja&lt;br /&gt; &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Para pedidos de código-fonte e recursos, visite a página do projeto em &lt;a href=https://github.com/Zukero/andors-trail/&gt;https://github.com/Zukero/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;Configurações do Jogo&lt;/b&gt; podem ser encontradas pressionando o botão Menu do seu dispositivo.&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Ícones da Interface&lt;/h1&gt; &lt;div&gt;&lt;b&gt;Baú&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;Botões rápidos [Pressione e segure os itens dentro da bolsa para atribuir uso imediato]&lt;/p&gt; &lt;div&gt;&lt;b&gt;O Herói&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;Menu [Visão Geral, Desafios, Habilidades &amp;amp; Inventário *]&lt;/p&gt; &lt;p&gt;* (No inventário, pressione um item para informações e pressione e segure para mais opções)&lt;/p&gt; &lt;div&gt;&lt;b&gt;O Inimigo&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;Informação [Aparece durante combate]&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Combate&lt;/h1&gt; &lt;p&gt;Ações durante batalha custam pontos de ação(AP)...&lt;/p&gt; &lt;div&gt;&lt;b&gt;Ataque&lt;/b&gt; - [3AP] *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (Equipar itens e usar itens pode altere o custo de uso dos pontos de ação (AP)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Usando itens&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;Fuga&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Combate avançado&lt;/h1&gt; &lt;div&gt;Durante o Combate, pressione e segure um bloco adjacente ao Herói...&lt;/div&gt; &lt;div&gt;&lt;b&gt;Para Fugir&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(o bloco escolhido é destacado - o botão de ataque muda para Mover)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;[modo de fuga ativado - pressione e segure o inimigo para voltar a entrar combate]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Para mudar alvos&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(O destaque do alvo vermelho muda entre os inimigos)&lt;/p&gt; &lt;p&gt;[o alvo foi alterado]&lt;/p&gt;</string>
<string name="dialog_newversion_title">Bem-Vindo</string>
<string name="dialog_newversion_message">Muito obrigado por baixar o Andor\'s Trail!
<string name="dialog_newversion_message">Muito obrigado por baixar o Trilha de Andor!
\n
\n  Por favor, note que esta versão do Andor\'s Trail é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
\n  Por favor, note que esta versão do Trilha de Andor é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
\n  Por favor, visite os fóruns do projeto para discutir o jogo com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
\n 
\n  Obrigado por todos os comentários!</string>
@@ -171,17 +171,17 @@
<string name="preferences_display_fullscreen_title">Tela cheia</string>
<string name="preferences_display_fullscreen">Exibe o jogo no modo de tela cheia. (Requer reinicialização)</string>
<string name="preferences_dialog_category">Confirmação de diálogo</string>
<string name="preferences_dialog_confirmrest_title">Confirme o descanso</string>
<string name="preferences_dialog_confirmrest">Faz uma pergunta sobre se você quer descansar ao entrar na cama. Caso contrário, você sempre descansará automaticamente.</string>
<string name="preferences_dialog_confirmattack_title">Confirme ataque</string>
<string name="preferences_dialog_confirmattack">Ativa o \"Você quer atacar...\?\" caixa de diálogo ao atacar um monstro.</string>
<string name="preferences_dialog_confirmrest_title">Confirmar descanso</string>
<string name="preferences_dialog_confirmrest">Pergunta se você quer descansar ao entrar na cama. Caso contrário, você sempre descansará automaticamente.</string>
<string name="preferences_dialog_confirmattack_title">Confirmar ataque</string>
<string name="preferences_dialog_confirmattack">Ativa a caixa de diálogo \"Você quer atacar...\?\" ao selecionar um monstro.</string>
<string name="preferences_dialog_monsterloot_title">Mostrar saque de monstro</string>
<string name="preferences_dialog_monsterloot">Escolha como você deseja mostrar os resultados de uma luta a ser mostrada (moedas, experiência, itens).</string>
<string name="preferences_dialog_monsterloot">Escolha como você deseja mostrar os resultados de uma luta (moedas, experiência, itens).</string>
<string name="preferences_combat_category">Combate</string>
<string name="preferences_combat_speed_title">Velocidade de combate</string>
<string name="preferences_combat_speed">Determina o quão rápido os monstros atacam.</string>
<string name="preferences_display_loot_dialog">Sempre mostrar caixa de diálogo de saque</string>
<string name="preferences_display_loot_toast">Mostrar notificação breve</string>
<string name="preferences_display_loot_toast">Mostrar notificação resumida</string>
<string name="preferences_display_loot_never">Não mostrar</string>
<string name="preferences_attackspeed_instant">Instantâneo (sem animações)</string>
<string name="preferences_attackspeed_fast">Rápida</string>
@@ -199,7 +199,7 @@
<string name="actorcondition_info_removes_all">Remove todos os %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s chance de %2$s</string>
<string name="iteminfo_effect_duration">(%1$d turnos)</string>
<string name="iteminfo_effect_works_on_source">Na fonte</string>
<string name="iteminfo_effect_works_on_source">Na origem</string>
<string name="iteminfo_effect_works_on_target">No alvo</string>
<string name="iteminfo_effect_works_when_hitting_target">Ao acertar o alvo</string>
<string name="iteminfo_effect_works_when_killing_target">Com cada morte</string>
@@ -220,11 +220,11 @@
<string name="preferences_display_scaling_factor_normal">Tamanho Normal</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x o tamanho</string>
<string name="preferences_display_scaling_factor_double">Tamanho Duplo</string>
<string name="inventory_assign">Atribuir a posição rápido</string>
<string name="inventory_assign">Atribuir a uso rápido</string>
<string name="inventory_assign_slot1">Posição 1</string>
<string name="inventory_assign_slot2">Posição 2</string>
<string name="inventory_assign_slot3">posição 3</string>
<string name="inventory_unassign">Cancelar atribuição de posição rápida</string>
<string name="inventory_assign_slot3">Posição 3</string>
<string name="inventory_unassign">Cancelar atribuição de uso rápido</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
@@ -235,7 +235,7 @@
<string name="preferences_movement_dpad_positions_lower_right">Canto inferior direito</string>
<string name="preferences_movement_dpad_positions_lower_left">Canto inferior esquerdo</string>
<string name="preferences_movement_dpad_positions_center_bottom">Parte inferior do centro</string>
<string name="preferences_movement_dpad_positions_center_left">Centro esquerda</string>
<string name="preferences_movement_dpad_positions_center_left">Centro à esquerda</string>
<string name="preferences_movement_dpad_positions_center_right">Centro à direita</string>
<string name="preferences_movement_dpad_positions_upper_left">Canto superior esquerdo</string>
<string name="preferences_movement_dpad_positions_upper_right">Canto superior direito</string>
@@ -275,18 +275,18 @@
<string name="skill_shortdescription_barkskin">Resistência a danos</string>
<string name="skill_shortdescription_more_criticals">Aumento a chances de ataques críticos</string>
<string name="skill_shortdescription_better_criticals">Aumento de danos em ataques críticos</string>
<string name="skill_shortdescription_speed">Aumento do máximo de pontos de acção</string>
<string name="skill_shortdescription_speed">Aumento do máximo de pontos de ação</string>
<string name="skill_shortdescription_coinfinder">Maior chance de encontrar moedas</string>
<string name="skill_shortdescription_more_exp">Mais experiência com morte de monstros</string>
<string name="skill_shortdescription_cleave">Recuperar pontos de ação em cada morte</string>
<string name="skill_shortdescription_eater">Recuperar pontos de vida em cada morte</string>
<string name="skill_shortdescription_fortitude">Ganho de saúde em cada subida de nível</string>
<string name="skill_shortdescription_fortitude">Ganho de saúde ao subir de nível</string>
<string name="skill_shortdescription_evasion">Aumento das chances de fugir</string>
<string name="skill_shortdescription_regeneration">Ganho de saúde em cada turno</string>
<string name="skill_shortdescription_lower_exploss">Diminuir a quantidade de experiência perdida ao morrer</string>
<string name="skill_shortdescription_magicfinder">Aumento da chance de encontrar itens mágicos</string>
<string name="skill_shortdescription_resistance_mental">Resistência contra encantamentos que incidem sobre a mente</string>
<string name="skill_shortdescription_resistance_physical_capacity">Resistência contra encantamentos que incidem sobre a capacidade física</string>
<string name="skill_shortdescription_resistance_mental">Resistência contra efeitos mentais</string>
<string name="skill_shortdescription_resistance_physical_capacity">Resistência contra efeitos físicos</string>
<string name="skill_shortdescription_resistance_blood_disorder">Resistência contra doenças do sangue</string>
<string name="skill_longdescription_weapon_chance">Aumenta a chance de ataque em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_weapon_dmg">Aumenta o dano mínimo e máximo em %1$d por cada nível de habilidade.</string>
@@ -297,8 +297,8 @@
<string name="skill_longdescription_better_criticals">Aumenta todos os multiplicadores de ataque crítico dados por equipamento em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_speed">Aumenta o máximo de pontos de ação (AP) em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_coinfinder">Aumenta a probabilidade de encontrar moedas na morte de monstros em %1$d %%, e aumenta a quantidade de moedas por cada morte em %2$d %% por cada nível de habilidade (até ao valor máximo que cada monstro possa dar).</string>
<string name="skill_longdescription_more_exp">Aumenta a quantidade de exp dada por derrotar monstros em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_cleave">Dá +%1$d pontos de acção (AP) em cada morte por cada nível de habilidade.</string>
<string name="skill_longdescription_more_exp">Aumenta a quantidade de experiência dada por derrotar monstros em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_cleave">Dá +%1$d pontos de ação (AP) em cada morte por cada nível de habilidade.</string>
<string name="skill_longdescription_eater">Dá +%1$d pontos de vida (HP) em cada morte por cada nível de habilidade.</string>
<string name="skill_longdescription_fortitude">Em cada subida de nível seguinte, os pontos máximos de vida (HP) serão aumentados em %1$d por nível de habilidade. Isso não é aplicado retroativamente, somente as subidas de nível seguintes serão afetadas.</string>
<string name="skill_longdescription_evasion">Para cada nível de habilidade, reduz a chance de tentativas de fuga falhadas em %1$d %% e a chance de um monstro adjacente atacar %2$d %%.</string>
@@ -442,7 +442,7 @@
<string name="change_locale_requires_restart">Ao trocar a localidade requer reinício.
Andor\'s Trail foi fechado.</string>
<string name="combat_miss_animation_message">ERRO</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens, notificações de outra forma</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens e outras notificações</string>
<string name="combat_result_monstermoved">%1$s movimentos.</string>
<string name="skill_title_armor_prof_unarmored">Luta sem armadura</string>
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com cacetetes</string>
@@ -507,7 +507,7 @@ Andor\'s Trail foi fechado.</string>
<string name="heroinfo_skill_sort">Ordenar</string>
<string name="heroinfo_inventory_categories">Categoria</string>
<string name="heroinfo_inventory_sort">Ordenar por</string>
<string name="heroinfo_healthpoints">Pontos de Saúde (HP):</string>
<string name="heroinfo_healthpoints">Pontos de Vida (HP):</string>
<string name="heroinfo_experiencepoints">Pontos de Experiência (XP):</string>
<string name="combat_taunt_monster">Você provocou %1$s!</string>
<string name="combat_condition_player_apply">Você é afetado por %1$s.</string>

View File

@@ -1,4 +1,5 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="localize_resources_from_mo_filename">sl.mo</string>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="localize_resources_from_mo_filename">sl.mo</string>
<string name="app_name">Andor\'s Trail</string>
</resources>

View File

@@ -171,7 +171,7 @@
<string name="preferences_movementmethod">Hareket yöntemi ve engellerle baş etme şekli.</string>
<string name="preferences_movementmethods_straight">Dümdüz (orijinal)</string>
<string name="preferences_movementmethods_avoid">Engellerden kaçınma</string>
<string name="actorinfo_currentconditions">Etkin koşullar</string>
<string name="actorinfo_currentconditions">Etkin durumlar</string>
<string name="actorcondition_info_removes_all">%1$s tamamen giderici</string>
<string name="iteminfo_effect_duration">(%1$d tur)</string>
<string name="iteminfo_effect_works_on_source">Kaynak üzerinde</string>
@@ -258,7 +258,7 @@
<string name="skill_shortdescription_coinfinder">Yüksek altın bulma şansı</string>
<string name="skill_shortdescription_more_exp">Yaratık ölümlerinden daha fazla deneyim</string>
<string name="skill_shortdescription_cleave">Her öldürmeden hareket puanı kazanma</string>
<string name="skill_shortdescription_eater">Her öldürmede can punaı kazanma</string>
<string name="skill_shortdescription_eater">Her öldürmede can puanı kazan</string>
<string name="skill_shortdescription_fortitude">Her seviye yükseltmede can kazancı</string>
<string name="skill_shortdescription_evasion">Arttırılmış ürkütme şansı</string>
<string name="skill_shortdescription_regeneration">Her turda sağlık kazanma</string>
@@ -278,8 +278,8 @@
<string name="skillinfo_action_levelup">Seviye atladın</string>
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
<string name="skill_number_of_increases_one">Artırmak için bir beceri seç.</string>
<string name="skill_number_of_increases_several">Artırmak için %1$d tane beceri seç.</string>
<string name="skill_number_of_increases_one">Geliştirmek için bir beceri seçebilirsiniz.</string>
<string name="skill_number_of_increases_several">Geliştirmek için %1$d beceri seçebilirsiniz.</string>
<string name="loadsave_save_to_new_slot">Yeni kaydedilmiş oyun sekmesi yarat</string>
<string name="loadsave_save_overwrite_confirmation_title">Kayıtlı oyunun üzerine yaz ?</string>
<string name="iteminfo_displaytypes_ordinary">Sıradan</string>
@@ -297,7 +297,7 @@
<string name="skill_title_crit1">İç kanama</string>
<string name="skill_title_crit2">Kırılma</string>
<string name="skill_title_rejuvenation">Gençleştirme</string>
<string name="skill_title_taunt">Alay</string>
<string name="skill_title_taunt">Sataşma</string>
<string name="skill_title_concussion">Beyin Sarsıntısı</string>
<string name="skill_shortdescription_concussion">Beyin sarsıntısı ihtimali</string>
<string name="about_button4">Hakkında</string>
@@ -334,17 +334,17 @@
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
<string name="skill_shortdescription_armor_prof_heavy">ır zırh kullanarak daha iyi yapmak</string>
<string name="localize_resources_from_mo_filename">tr.mo</string>
<string name="dialog_recenter">Recenter</string>
<string name="dialog_recenter">Yeniden merkezle</string>
<string name="dialog_more">Daha</string>
<string name="dialog_monsterencounter_conditions">Koşullar</string>
<string name="dialog_monsterencounter_conditions">Durumlar</string>
<string name="heroinfo_skill_categories">Kategori</string>
<string name="heroinfo_skill_sort">Sırala</string>
<string name="heroinfo_inventory_categories">Kategori</string>
<string name="heroinfo_inventory_sort">Sırala</string>
<string name="heroinfo_healthpoints">Yaşam puanı (HP):</string>
<string name="heroinfo_healthpoints">Can puanı (HP):</string>
<string name="heroinfo_experiencepoints">Deneyim puanları (XP):</string>
<string name="levelup_adds_new_skillpoint">Bu seviye ayrıca size harcayacağınız yeni bir özellik puanı sunuyor!</string>
<string name="combat_taunt_monster">%1$s \'a alay ettin.</string>
<string name="combat_taunt_monster">%1$s\'a sataştın!</string>
<string name="combat_condition_player_apply">Sen %1$s tarafından etkiye uğradın.</string>
<string name="startscreen_newgame_start">Oyunu başlat</string>
<string name="startscreen_selectherosprite">Kahramanını seç</string>
@@ -380,4 +380,47 @@
<string name="skill_category_utility">Fayda</string>
<string name="skill_sort_unsorted">Sıralanmamış</string>
<string name="preferences_display_theme">UI temasını seçin. (yeniden başlatma gerektirir)</string>
<string name="skill_longdescription_coinfinder">Canavarlardan düşenlerde altın bulma şansını %% %1$d arttırır ve her bir beceri seviyesi için (canavarın bıraktığı maksimum miktara kadar) düşenlerdeki altın miktarını %% %2$d arttırır.</string>
<string name="skill_longdescription_more_exp">Her beceri seviyesi için canavarları yenerek verilen deneyim miktarını %% %1$d arttırır.</string>
<string name="skill_longdescription_cleave">Her öldürmede beceri seviyesi başına +%1$d aksiyon puanı (AP) verir.</string>
<string name="skill_longdescription_eater">Beceri seviyesi başına her öldürmede +%1$d can puanı (HP) verir.</string>
<string name="skill_longdescription_fortitude">Sonraki her seviye atlamada, maksimum can puanı (HP), beceri seviyesi başına %1$d artırılacaktır. Bu geçmişe dönük olarak uygulanmaz, sadece sonraki seviye atlamalar etkilenir.</string>
<string name="skill_longdescription_evasion">Her beceri seviyesi için, başarısız kaçma girişimi şansını %% %1$d oranında ve yanındaki bir canavarın saldırma şansını %2$d oranında azaltır.</string>
<string name="skill_longdescription_regeneration">Hiçbir canavar doğrudan yanınızda olmadığında, her turda yetenek seviyesi başına +%1$d can puanı (HP) kazanın.</string>
<string name="skill_longdescription_lower_exploss">Ölümden kaynaklanan kayıp deneyimin miktarını, her beceri seviyesi için %% %1$d azaltır (mevcut deneyim kayıp değerinin yüzdesi, yüzde puanı değil). %2$d seviyeleri ölümden kaynaklanan tüm deneyim kaybını ortadan kaldıracaktır.</string>
<string name="skill_longdescription_magicfinder">Sıradan olmayan ürünler bulma şansını her beceri seviyesi için %% %1$d arttırır.</string>
<string name="skill_longdescription_resistance_mental">Zihinsel durumlardan etkilenme şansını her beceri seviyesi için %% %1$d, maksimum %% %2$d azaltır. Bu, Sersemleme veya Sİlah Güçsüzlüğü gibi canavar saldırılarının neden olduğu durumları içerir.</string>
<string name="skill_longdescription_resistance_physical_capacity">Fiziksel kapasitenizi etkileyen durumlardan etkilenme şansını, her beceri seviyesi için %% %1$d, maksimum %% %2$d düşürür. Bu, Yorgunluk gibi canavar saldırılarının neden olduğu durumları içerir.</string>
<string name="skill_longdescription_resistance_blood_disorder">Kandaki bozukluklardan etkilenme şansını her beceri seviyesi için %% %1$d, maksimum %2$d azaltır. Bu, Zehir veya kanayan yaralar gibi canavar saldırılarının neden olduğu durumları içerir.</string>
<string name="skill_prerequisite_other_skill">Bu becerinin seviyesini arttırmak için, %2$s becerisinin en az %1$d seviyesinde olmasına ihtiyacınız var.</string>
<string name="skill_prerequisite_stat">Bu becerinin seviyesini arttırmak için, en azından %1$d %2$s (temel istatistikler) ihtiyacınız var.</string>
<string name="loadsave_save_overwrite_confirmation">Bu oyun kaydı, geçerli oyuncu adınızdan (%2$s) farklı bir oyuncu adı (%1$s) içeriyor. Bu oyun kaydının üzerine yazmak istediğinize emin misiniz\?</string>
<string name="actorconditioninfo_category">Durum kategorisi: %1$s</string>
<string name="traitsinfo_base_max_ap">Maksimum AP:</string>
<string name="menu_save_saving_not_allowed_in_combat">Savaş sırasında oyun kaydedilemiyor.</string>
<string name="preferences_optimized_drawing_title">Optimize edilmiş çizim</string>
<string name="preferences_optimized_drawing">Grafiksel bozukluklar görüyorsanız bunu devre dışı bırakın. Bu seçeneğin etkinleştirilmesi, oyunun her karede ekranın sadece değiştirilmiş kısımlarını yeniden çizmesini sağlayacaktır.</string>
<string name="skill_title_shadow_bless">Gölgenin karanlık kutsaması</string>
<string name="skill_shortdescription_shadow_bless">Her türlü duruma karşı direnç</string>
<string name="skill_longdescription_shadow_bless">Her türlü durumdan etkilenme şansını %% %1$d düşürür. Bu, Zehir, Sersemleme veya Yorgunluk gibi canavar saldırılarının neden olduğu her türlü durumu içerir.</string>
<string name="actorinfo_immune_criticals">Kritik vuruşlara karşı bağışıklık</string>
<string name="traitsinfo_criticalhit_effectivechance">Efektif kritik olasılığı:</string>
<string name="skill_shortdescription_crit1">İç kanama olasılığı</string>
<string name="skill_longdescription_crit1">Yapılan her kritik vuruşta, vuruşun hedefte %% %1$d iç kanamaya neden olma ihtimali vardır, bu efektif olarak hedefte \'İç kanama\' durumuna sebep olur . İç kanama, savaş yeteneklerini ciddi şekilde azaltır ve hedefin başarılı saldırıları daha az yapmasını sağlar.</string>
<string name="skill_shortdescription_crit2">Kemik kırığı olasılığı</string>
<string name="skill_longdescription_crit2">Yapılan her kritik vuruş için, vuruşun hedefin bazı kemiklerini kırması ve hedef üzerinde \'Kırılma\' durumuna yol açması için %% %1$d olasılık var. Bu, hedefin defansif savaş yeteneklerini ciddi şekilde düşürecek ve sonraki saldırılarda kendini savunmasını daha az mümkün kılacaktır.</string>
<string name="skill_shortdescription_rejuvenation">Etki kaldırma olasılığı</string>
<string name="skill_longdescription_rejuvenation">Her turda (6 saniye), aktif negatif oyuncu durumlarından birinin bir kademe düşürülme olasılığı %% %1$d\'dir. Bu, vücudu etkileyen tüm geçici etki türleri için geçerlidir; Sersemleme gibi zihinsel durumlar, Yorgunluk gibi fiziksel kapasite durumları ve ayrıca zehir gibi kan bozuklukları.</string>
<string name="skill_shortdescription_taunt">Saldırgan, ıskalama durumunda AP kaybeder</string>
<string name="skill_longdescription_taunt">Bir saldırgan ıskaladığı bir saldırı yaptığında, saldırganın %% %1$d olasılıkla %2$d aksiyon puanı (AP) kaybetme ihtimali vardır. Bu, size yönelik her türlü yakın dövüş saldırısı için geçerlidir.</string>
<string name="skill_longdescription_concussion">Bloklama olasılığı (BC), sizin saldırı olasılığınızdan (AC) en az %1$d daha düşük olan bir hedefe saldırı yaparken, isabetin hedefte %% %2$d sarsıntı yapma olasılığı vardır. Sarsıntı, hedefin hücumsal savaş yeteneklerini ciddi şekilde düşürecek ve hedefin daha az başarılı saldırı yapmasına neden olacaktır.</string>
<string name="combat_condition_player_clear">%1$s\'den kurtuldunuz.</string>
<string name="combat_condition_player_immune">Şimdi %1$s\'e karşı bağışıklık kazandınız.</string>
<string name="combat_condition_monster_apply">%1$s %2$s\'den etkilendi.</string>
<string name="combat_condition_monster_clear">%1$s %2$s\'den kurtuldu.</string>
<string name="combat_condition_monster_immune">%1$s şimdi %2$s\'ye karşı bağışıklık kazandı.</string>
<string name="actorcondition_info_immunity">%1$s\'e karşı bağışıklığı var</string>
<string name="inventory_selectitem">Atanacak ögeyi seçin</string>
<string name="preferences_high_quality_filters_title">Yüksek kaliteli filtreler</string>
<string name="preferences_high_quality_filters">Filtre uygulanmış haritalarda (örneğin karanlık mağaralar) performans sorunlarıyla karşılaşıyorsanız bunu devre dışı kalın. Bu seçeneği etkinleştirmek, oyunun düz renk kaplamaları yerine gelişmiş renk filtreleri kullanmasını sağlayacaktır.</string>
</resources>

View File

@@ -8,6 +8,16 @@
<item>@string/questlog_includecompleted_onlycompleted</item>
</string-array>
<!-- Order is hardcoded within StartScreenActivity_NewGame-->
<string-array name="startscreen_mode_selector">
<item>@string/startscreen_mode_unlimited_saves_and_lives</item>
<item>@string/startscreen_mode_unlimited_lives</item>
<item>@string/startscreen_mode_50_lives</item>
<item>@string/startscreen_mode_10_lives</item>
<item>@string/startscreen_mode_3_lives</item>
<item>@string/startscreen_mode_1_life</item>
</string-array>
<!-- Order is hardcoded within HeroInfoActivity_inventory-->
<string-array name="inventorylist_category_filters">
<item>@string/inventory_category_all</item>
@@ -121,6 +131,33 @@
<item>2.0f</item>
</string-array>
<string-array name="preferences_language">
<item>@string/preferences_language_default</item>
<item>English</item>
<item>Deutsch (93%)</item>
<item>Español (90%)</item>
<item>Française (57%)</item>
<item>Italiano (90%)</item>
<item>Magyar (43%)</item>
<item>Polski (90%)</item>
<item>Português (78%)</item>
<item>Português Brasil (82%)</item>
<item>Русский язык (96%)</item>
</string-array>
<string-array name="preferences_language_values">
<item>default</item>
<item>en</item>
<item>de</item>
<item>es</item>
<item>fr</item>
<item>it</item>
<item>hu</item>
<item>pl</item>
<item>pt</item>
<item>pt-BR</item>
<item>ru</item>
</string-array>
<string-array name="preferences_movement_dpad_positions">
<item>@string/preferences_movement_dpad_positions_disabled</item>
<item>@string/preferences_movement_dpad_positions_lower_right</item>

View File

@@ -6,82 +6,122 @@
<string name="about_copyright">Copyright © 20102013 Oskar Wiksten&lt;br /&gt;
Copyright © 20132018 The Andor\'s Trail development team&lt;br /&gt;
&lt;br /&gt;</string>
<string name="about_authors">
Created &amp; originally programmed by Oskar Wiksten&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Web site provided by Scott Devaney&lt;/a&gt;&lt;br /&gt;
Programming &amp; tools by &lt;a href="https://github.com/Zukero"&gt;Kevin Pochat&lt;/a&gt;&lt;br /&gt;
Additional maps done by Michael Schmid&lt;br /&gt;
Additional maps done by Pete Wheeler&lt;br /&gt;
Additional maps done by Ian Haase&lt;br /&gt;
Additional programming by Samuel Plentz&lt;br /&gt;
Additional programming by Uwe Jugel&lt;br /&gt;
Additional programming by Olivier Samyn&lt;br /&gt;
Additional programming by Ethan Wessel&lt;br /&gt;
Additional programming by Scott Lund&lt;br /&gt;
Additional programming by Lucas Delvallet&lt;br /&gt;
Additional programming by Florian Doublet&lt;br /&gt;
Additional programming by M.H. Alkotob&lt;br /&gt;
Additional programming by Olivier Dragon&lt;br /&gt;
Additional graphics by Karvis&lt;br /&gt;
Russian translation by Dreamer..., e.solodookhin, shell.andor, konstmih, istasman, Aleksey Kabanov, Alexander Zubok, Paul Sulemenkov and dromoz&lt;br /&gt;
Italian translation by k6blue, liogiu, Joker and Andrea Luciano Damico&lt;br /&gt;
French translation by LeSanglier, Misty Soul, zorun.42, Marwane K. and olivier&lt;br /&gt;
German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor, Tutar, Mütze, Moerit, Mayweed, Christian Berlage and Firefly84&lt;br /&gt;
English proofreading by taws34 and Elyon&lt;br /&gt;
English proofreading and testing by Stephen Stalnaker and &lt;a href="https://urbalazs.hu"&gt;Balázs Úr&lt;/a&gt;&lt;br /&gt;
Hungarian translation by &lt;a href="https://urbalazs.hu"&gt;Balázs Úr&lt;/a&gt;&lt;br /&gt;
Hebrew translation by eitanbm&lt;br /&gt;
Portuguese(PT) translation by mira&lt;br /&gt;
Portuguese(BR) translation by Mauro Carvalho Chehab, Rafael Mendes (fifa1988)&lt;br /&gt;
Japanese translation by surgecurrent&lt;br /&gt;
Polish translation by tobik9090siemens, DanielS and Piotr Wieczorek&lt;br /&gt;
Spanish translation by pahsito&lt;br /&gt;
Forum moderated by Tim Davis&lt;br /&gt;
Forum moderated by Josh Kloos&lt;br /&gt;
Forum moderated by Travis Miller&lt;br /&gt;
Forum moderated by Matthew B. White (Nyktos)&lt;br /&gt;
Forum moderated by Brent May&lt;br /&gt;
Additional ideas by Nicholas Franks (Taledus)&lt;br /&gt;
Additional content and ideas by Tom Jobes&lt;br /&gt;
Additional content and ideas by Stan &quot;Meirerion&quot;&lt;br /&gt;
Additional content by Richard Jackson (rijackson741)&lt;br /&gt;
Additional content by &lt;a href="http://gulisanolaw.com"&gt;Mike Gulisano&lt;/a&gt;&lt;br /&gt;
Additional content by Christian Berlage&lt;br /&gt;
Additional content by Daniel-Ømicrón Rodríguez García (Omicronrg9)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pixeljoint.com/p/101133.htm"&gt;Original hero sprites by Maksiu&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559"&gt;Hero graphics by RedKnight91&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://opengameart.org/content/ui-pack-0"&gt;UI based on graphics by Shadow3097&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mansgreback.com"&gt;Typography by Måns Grebäck&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223"&gt;Map tilesets graphics by telles0808&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453"&gt;Item tilesets graphics by Ails&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308"&gt;Additional monster graphics by nacred&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/whispers-of-avalon-item-icons"&gt;Additional graphics by Meway, Len Pabin, Auran, Silviyius&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/10-basic-rpg-enemies"&gt;Additional graphics by Stephen Challener (Redshrike)&lt;/a&gt; &lt;a href="http://opengameart.org/content/more-rpg-enemies"&gt;(more)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/skull"&gt;Additional graphics by Jorge.Avila&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/dark-fantasy-item-sprites"&gt;Additional graphics by Gwes&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://pousse.rapiere.free.fr/tome/"&gt;Additional graphics by David Gervais&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://forums.wesnoth.org/viewtopic.php?f=19&amp;t=12207&amp;start=75"&gt;Additional graphics by turin&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/zombies-skeletons"&gt;Additional graphics by artisticdude&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://pixelhack.blogspot.com/"&gt;Additional graphics by Mindflayer / Necroleachate&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/items-set"&gt;Additional graphics by Artur Reterski&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/farming-tilesets-magic-animations-and-ui-elements"&gt;Additional graphics by Daniel Eddeland&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-map-tiles"&gt;Additional graphics by Lanea Zimmerman (AKA Sharm)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://art.gnome.org/themes/icon"&gt;Additional graphics by Gnome icon artists&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://forums.rpgmakerweb.com/index.php?/topic/5434-its-a-mad-mad-mad-mad-world-maddies-edits-and-clumping/"&gt;Additional graphics by Paladin-Cleric of Awesome&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://ayene-chan.deviantart.com/gallery/32324562"&gt;Additional graphics by Ayene-chan&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://vxresource.wordpress.com/2010/03/17/the-real-macks-tileset/"&gt;Additional graphics by Mack&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://forums.rpgmakerweb.com/index.php?/topic/9178-amazing-avys-awesome-arrrpg-maker-stuff/ "&gt;Additional graphics by Avery, Gits&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://vxresource.wordpress.com/category/resources/tilesets/"&gt;Additional graphics by vxresource.wordpress.com&lt;/a&gt;&lt;br /&gt;
This website shares tiles with the general public for free with the agreement of their original creators.&lt;br /&gt;
&lt;br /&gt;
Additional graphics by DeBray Bailey&lt;br /&gt;
&lt;a href="http://rltiles.sourceforge.net"&gt;Monster tileset graphics by rltiles.sourceforge.net&lt;/a&gt;&lt;br /&gt;
Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
<string name="about_authors"><![CDATA[
<h4>Created &amp; originally programmed by Oskar Wiksten</h4>
<b>Development team</b><br/>
• Oskar Wiksten<br/>
• Scott Devaney <b>*</b><br/>
• <a href="https://github.com/Zukero">Kevin Pochat</a> <b>*</b><br/>
• Ian Haase<br/>
• <a href="https://github.com/Rijackson">Richard Jackson (rijackson741)</a> <b>*</b><br/>
• Christian Berlage <b>*</b><br/>
• <a href="http://gulisanolaw.com">Mike Gulisano</a><br/>
• Christian Zink <b>*</b><br/>
<b>*</b> Currently active on team<br/>
<br/>
<b>Development tools (Andor\'s Trail Content Studio) by</b><br/>
• <a href="https://github.com/Zukero">Kevin Pochat</a><br/>
<br/>
<b>Additional programming by</b><br/>
• Samuel Plentz<br/>
• Uwe Jugel<br/>
• Olivier Samyn<br/>
• Ethan Wessel<br/>
• Scott Lund<br/>
• Lucas Delvallet<br/>
• Florian Doublet<br/>
• M.H. Alkotob<br/>
• Olivier Dragon<br/>
• Christian Zink<br/>
• Antison<br/>
<br/>
<b>Additional content created by</b><br/>
• Tom Jobes<br/>
• Stan &quot;Meirerion&quot<br/>
• Pete Wheeler<br/>
• Michael Schmid<br/>
• <a href="https://github.com/Rijackson">Richard Jackson (rijackson741)</a><br/>
• Ian Haase<br/>
• <a href="http://gulisanolaw.com">Mike Gulisano</a><br/>
• Christian Berlage<br/>
• Daniel-Ømicrón Rodríguez García (Omicronrg9)<br/>
• Moritz Arendt-Roth (Moerit)<br/>
<br/>
<b>Translations</b><br/>
• Russian translation by Dreamer..., e.solodookhin, shell.andor, konstmih, istasman, Aleksey Kabanov, Alexander Zubok, Paul Sulemenkov and dromoz<br/>
• Italian translation by k6blue, liogiu, Joker and Andrea Luciano Damico<br/>
• French translation by LeSanglier, Misty Soul, zorun.42, Marwane K. and Olivier<br/>
• German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor, Tutar, Mütze, Moerit, Mayweed, Christian Berlage and Firefly84<br/>
• Hungarian translation by <a href="https://urbalazs.hu">Balázs Úr</a><br/>
• Hebrew translation by eitanbm<br/>
• Portuguese(PT) translation by mira<br/>
• Portuguese(BR) translation by Mauro Carvalho Chehab, Rafael Mendes (fifa1988)<br/>
• Japanese translation by surgecurrent<br/>
• Polish translation by tobik9090siemens, DanielS and Piotr Wieczorek<br/>
• Spanish translation by pahsito<br/>
<br/>
<b>Graphics</b><br/>
• <a href="http://pixeljoint.com/p/101133.htm">Original hero sprites by Maksiu</a><br/>
• <a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559">Hero graphics by RedKnight91</a><br/>
• <a href="https://opengameart.org/content/ui-pack-0">UI based on graphics by Shadow3097</a><br/>
• <a href="http://www.mansgreback.com">Typography by Måns Grebäck</a><br>
• <a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223">Map tilesets graphics by telles0808</a><br/>
• <a href="http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453">Item tilesets graphics by Ails</a><br/>
• <a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308">Additional monster graphics by nacred</a><br/>
• <a href="http://opengameart.org/content/whispers-of-avalon-item-icons">Additional graphics by Meway, Len Pabin, Auran, Silviyius</a><br/>
• <a href="http://opengameart.org/content/10-basic-rpg-enemies">Additional graphics by Stephen Challener (Redshrike)</a> <a href="http://opengameart.org/content/more-rpg-enemies">(more)</a><br/>
• <a href="http://opengameart.org/content/skull">Additional graphics by Jorge.Avila</a><br/>
• <a href="http://opengameart.org/content/dark-fantasy-item-sprites">Additional graphics by Gwes</a><br/>
• <a href="http://pousse.rapiere.free.fr/tome/">Additional graphics by David Gervais</a><br/>
• <a href="http://forums.wesnoth.org/viewtopic.php?f=19&amp;t=12207&amp;start=75">Additional graphics by turin</a><br/>
• <a href="http://opengameart.org/content/zombies-skeletons">Additional graphics by artisticdude</a><br/>
• <a href="http://pixelhack.blogspot.com/">Additional graphics by Mindflayer / Necroleachate</a><br/>
• <a href="http://opengameart.org/content/items-set">Additional graphics by Artur Reterski</a><br/>
• <a href="http://opengameart.org/content/farming-tilesets-magic-animations-and-ui-elements">Additional graphics by Daniel Eddeland</a><br/>
• <a href="http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-map-tiles">Additional graphics by Lanea Zimmerman (AKA Sharm)</a><br/>
• <a href="http://art.gnome.org/themes/icon">Additional graphics by Gnome icon artists</a><br/>
• <a href="http://forums.rpgmakerweb.com/index.php?/topic/5434-its-a-mad-mad-mad-mad-world-maddies-edits-and-clumping/">Additional graphics by Paladin-Cleric of Awesome</a><br/>
• <a href="http://ayene-chan.deviantart.com/gallery/32324562">Additional graphics by Ayene-chan</a><br/>
• <a href="http://vxresource.wordpress.com/2010/03/17/the-real-macks-tileset/">Additional graphics by Mack</a><br/>
• <a href="http://forums.rpgmakerweb.com/index.php?/topic/9178-amazing-avys-awesome-arrrpg-maker-stuff/ ">Additional graphics by Avery, Gits</a><br/>
• <a href="http://vxresource.wordpress.com/category/resources/tilesets/">Additional graphics by vxresource.wordpress.com</a>. This website shares tiles with the general public for free with the agreement of their original creators.<br/>
• <a href="http://fatboy73.deviantart.com">;Additional graphics by Chris Hall (Fatboy73)</a><br/>
• Additional graphics by DeBray Bailey<br/>
• Additional graphics by Karvis<br/>
• <a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br/>
Part (or All) of the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
Some of the tiles have been modified by Oskar Wiksten.
You can find the original tileset at &lt;a href="http://rltiles.sf.net"&gt;http://rltiles.sf.net&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Some of the graphic data in this software are free game resources distributed by REFMAP (&lt;a href="http://www.tekepon.net/fsm"&gt;http://www.tekepon.net/fsm&lt;/a&gt;).
You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above.&lt;br /&gt;
You can find the original tileset at <a href="http://rltiles.sf.net">http://rltiles.sf.net</a><br/>
<br/>
Some of the graphic data in this software are free game resources distributed by REFMAP (<a href="http://www.tekepon.net/fsm">http://www.tekepon.net/fsm</a>).
You must not use the graphic data which is in this software for any purpose except playing this game. When you want to get these resources, go to the website above.<br/>
<br/>
<b>English proof reading and correction by</b><br/>
• taws34<br/>
• Elyon<br/>
• Stephen Stalnaker<br/>
• <a href="https://github.com/Rijackson">Richard Jackson (rijackson741)</a><br/>
• Antison<br/>
• <a href="https://urbalazs.hu">Balázs Úr</a><br/>
<br/>
<b>Testing, feedback, &amp ideas by</b><br/>
• Stephen Stalnaker<br/>
• Antison<br/>
• <a href="https://urbalazs.hu">Balázs Úr</a><br/>
• Nicholas Franks (Taledus)<br/>
<br/>
<b><a href="http://andorstrail.com/">Website</a>, <a href="https://discord.gg/FgwXdy6">Discord</a>, and developer Slack channels maintained by</b><br/>
• Scott Devaney<br/>
<br/>
<b>Forum administrators and moderators</b><br/>
• Tim Davis<br/>
• Josh Kloos<br/>
• Travis Miller<br/>
• Matthew B. White (Nyktos)<br/>
• Brent May<br/>
<br/>
<b><a href="https://andorstrail.com/viewtopic.php?f=6&t=4560">Want to see yourself on this page? Visit our contribution guide!</a></b><br/>
<br/>
]]>
</string>
</resources>
</resources>

View File

@@ -25,6 +25,8 @@
<item>@raw/actorconditions_stoutford_combined</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/actorconditions_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/actorconditions_arulir_mountain</item>
</array>
<array name="loadresource_items">
@@ -63,6 +65,9 @@
<item>@raw/itemlist_bugfix_0_7_4</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/itemlist_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/itemlist_arulir_mountain</item>
<item>@raw/itemlist_burhczyd</item>
</array>
<array name="loadresource_droplists">
@@ -96,6 +101,8 @@
<item>@raw/droplists_bugfix_0_7_4</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/droplists_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/droplists_arulir_mountain</item>
</array>
<array name="loadresource_quests">
@@ -114,7 +121,8 @@
<item>@raw/questlist_shortcut_lodar</item>
<item>@raw/questlist_pathway_fallhaven</item>
<item>@raw/questlist_halvor_surprise</item>
-
-
<item>@raw/questlist_stoutford</item>
<!--Added by ATCS v0.6.11 for project graveyard1-->
@@ -124,6 +132,9 @@
<item>@raw/questlist_stoutford_combined</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/questlist_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/questlist_arulir_mountain</item>
<item>@raw/questlist_burhczyd</item>
</array>
<array name="loadresource_conversationlists">
@@ -298,6 +309,9 @@
<item>@raw/conversationlist_bugfix_0_7_4</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/conversationlist_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/conversationlist_arulir_mountain</item>
<item>@raw/conversationlist_burhczyd</item>
</array>
<array name="loadresource_monsters">
@@ -337,6 +351,9 @@
<item>@raw/monsterlist_stoutford_combined</item>
<!--Added by ATCS v0.6.15 for project v076-->
<item>@raw/monsterlist_omicronrg9</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@raw/monsterlist_arulir_mountain</item>
<item>@raw/monsterlist_burhczyd</item>
</array>
<array name="loadresource_maps">
@@ -857,6 +874,18 @@
<item>@xml/crackshot_hideout3</item>
<item>@xml/guildbrig1</item>
<item>@xml/guildbrig2</item>
<!--Added by ATCS v0.6.15 for project v078-->
<item>@xml/arulircave1</item>
<item>@xml/arulircave2</item>
<item>@xml/arulircave3</item>
<item>@xml/arulircave4</item>
<item>@xml/arulircave5</item>
<item>@xml/arulircave6</item>
<item>@xml/arulirmountain1</item>
<item>@xml/arulirmountain2</item>
<item>@xml/blackwater_mountain53</item>
<item>@xml/blackwater_mountain54</item>
<item>@xml/stoutford_castle_shed</item>
</array>
</resources>

View File

@@ -19,11 +19,16 @@
<string name="dialog_loading_failed_title">Load Failed</string>
<string name="dialog_loading_failed_message">Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete.</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running.</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail was unable to load the savegame file. This savegame file has already been continued.</string>
<string name="dialog_recenter">Recenter</string>
<string name="dialog_close">Close</string>
<string name="dialog_more">More</string>
<string name="dialog_game_over_title">Game over</string>
<string name="dialog_game_over_text">You take your last breath and die.</string>
<string name="rip_startscreen">(RIP)</string>
<string name="dialog_monsterencounter_title">Encounter</string>
<string name="dialog_monsterencounter_message">Do you want to attack?\nDifficulty: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
@@ -40,7 +45,8 @@
<string name="heroinfo_skill_sort">Sort</string>
<string name="heroinfo_levelup">Level up</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">Total experience</string>
<string name="heroinfo_mode">Mode</string>
<string name="heroinfo_totalexperience">Total experience</string>
<string name="heroinfo_wornequipment">Worn equipment</string>
<string name="heroinfo_inventory">Inventory</string>
<string name="heroinfo_inventory_categories">Category</string>
@@ -51,6 +57,11 @@
<string name="heroinfo_actionpoints">Action points (AP):</string>
<string name="heroinfo_quests">Quests</string>
<string name="heroinfo_unlimited_lives_and_saves">Standard\n(Unlimited lives and saves)</string>
<string name="heroinfo_unlimited_lives">Unlimited lives, 1 save</string>
<string name="heroinfo_limited_lives">Limited lives (%1$d/%2$d left)</string>
<string name="heroinfo_one_life">Permadeath (1 life)</string>
<string name="combat_attack">Attack (%1$d AP)</string>
<string name="combat_move">Move (%1$d AP)</string>
<string name="combat_use">Use item</string>
@@ -143,6 +154,19 @@
<string name="startscreen_selectherosprite">Choose your hero</string>
<string name="startscreen_enterheroname">Enter hero name</string>
<string name="startscreen_load">Load</string>
<string name="startscreen_game_mode">Mode</string>
<string name="startscreen_load_game">Load game</string>
<string name="startscreen_load_game_confirm">The current game is unsaved and you will lose your character.</string>
<string name="startscreen_error_loading_game">Error loading game</string>
<string name="startscreen_error_loading_empty_slot">Can\'t load from an empty slot.</string>
<string name="startscreen_attention_slot_gets_delete_on_load">Attention</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">Loading this game deletes its save slot. You will have to save again before switching to another game.</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Unlimited lives and saves)</string>
<string name="startscreen_mode_unlimited_lives">Medium (Unlimited lives, 1 save)</string>
<string name="startscreen_mode_50_lives">Hard (50 lives, 1 save)</string>
<string name="startscreen_mode_10_lives">Very hard (10 lives, 1 save)</string>
<string name="startscreen_mode_3_lives">Extreme (3 lives, 1 save)</string>
<string name="startscreen_mode_1_life">Permadeath (1 life, 1 save)</string>
<!-- <string name="conversation_title">%1$s says</string> -->
<string name="conversation_rewardexp"> [You gained %1$d experience]</string>
@@ -187,7 +211,7 @@
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Game forums on andorstrail.com for questions and gameplay discussions.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/wiki"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://docs.andorstrail.com/"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://github.com/Zukero/andors-trail/"&gt;Project source code on github.com for developers.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
@@ -345,6 +369,10 @@
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x size</string>
<string name="preferences_display_scaling_factor_double">Double size</string>
<string name="preferences_language_default">System language</string>
<string name="preferences_language">Language</string>
<string name="preferences_language_description">Select the language. English is used if the system language is not available or content has not been translated. (Requires restart)</string>
<string name="inventory_assign">Assign quick slot</string>
<string name="inventory_selectitem">Select item to assign</string>
<string name="inventory_assign_slot1">Slot 1</string>
@@ -448,10 +476,10 @@
<string name="skill_prerequisite_other_skill">To level up this skill, you need at least level %1$d of the %2$s skill.</string>
<string name="skill_prerequisite_level">To level up this skill, you need at least experience level %1$d.</string>
<string name="skill_prerequisite_stat">To level up this skill, you need at least %1$d %2$s (base stats).</string>
<string name="skill_number_of_increases_one">You may select one skill to improve.</string>
<string name="skill_number_of_increases_several">You may select %1$d skills to improve.</string>
<string name="levelup_adds_new_skillpoint">This level also gives you a new skill point to spend!</string>
<string name="skill_number_of_increases_one">You may select one skill to improve.</string>
<string name="skill_number_of_increases_several">You may select %1$d skills to improve.</string>
<string name="levelup_adds_new_skillpoint">This level also gives you a new skill point to spend!</string>
<string name="loadsave_save_to_new_slot">Create new savegame slot</string>
<string name="loadsave_save_overwrite_confirmation_title">Overwrite savegame?</string>
<string name="loadsave_save_overwrite_confirmation">This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame?</string>
@@ -470,7 +498,9 @@
<string name="traitsinfo_base_max_hp">Max HP:</string>
<string name="traitsinfo_base_max_ap">Max AP:</string>
<string name="menu_save_saving_not_allowed_in_combat">Cannot save the game while in combat.</string>
<string name="menu_save_saving_not_allowed_in_combat">Cannot save the game while in combat.</string>
<string name="menu_save_switch_character_title">Switch character</string>
<string name="menu_save_switch_character">Saving allows you to switch to another character and later continue the current game. Do you want to save and exit the current game?</string>
<string name="preferences_optimized_drawing_title">Optimized drawing</string>
<string name="preferences_optimized_drawing">Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.</string>
@@ -548,6 +578,8 @@
<string name="loadsave_save_overwrite_confirmation_all">Are you sure you want to overwrite this savegame?</string>
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
<string name="loadsave_empty_slot">%1$d.&lt;empty&gt;</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Always show confirmation dialog box</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Only show when overwriting a different playername</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Never display confirmation dialog box</string>
@@ -582,6 +614,7 @@
<string name="skill_title_specialization_dualwield">Specialization: Dual wield</string>
<string name="skill_title_specialization_2hand">Specialization: Two-handed weapon</string>
<string name="skill_title_specialization_weapon_shield">Specialization: Weapon and shield</string>
<string name="skill_title_weapon_prof_pole">Pole weapon proficiency</string>
<string name="skill_shortdescription_weapon_prof_dagger">Better at fighting with daggers</string>
<string name="skill_shortdescription_weapon_prof_1hsword">Better at fighting with one-handed swords</string>
@@ -599,12 +632,13 @@
<string name="skill_shortdescription_specialization_dualwield">Expert at dual wielding</string>
<string name="skill_shortdescription_specialization_2hand">Expert at two-handed weapons</string>
<string name="skill_shortdescription_specialization_weapon_shield">Expert at fighting with weapon and shield</string>
<string name="skill_shortdescription_weapon_prof_pole">Better at fighting with pole weapons</string>
<string name="skill_longdescription_weapon_prof_dagger">For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="skill_longdescription_weapon_prof_1hsword">For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.</string>
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.</string>
<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
@@ -626,6 +660,7 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
<string name="skill_longdescription_specialization_dualwield">Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.</string>
<string name="skill_longdescription_specialization_2hand">Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.</string>
<string name="skill_longdescription_specialization_weapon_shield">Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.</string>
<string name="skill_longdescription_weapon_prof_pole">For each skill level, increases attack chance when using pole weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="preferences_quickslots_placement">Quickslot position</string>
<string name="preferences_quickslots_placement_summary">Where to place the quickslots</string>
@@ -709,4 +744,4 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
<string name="storage_permissions_mandatory">Access to storage is mandatory for Andor\'s Trail to handle saved games and worldmap. Closing Andor\'s Trail.</string>
</resources>
</resources>

View File

@@ -0,0 +1,411 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.3.0" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="25" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="12" nextobjectid="33">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
</tileset>
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_1.png" width="512" height="256"/>
</tileset>
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<properties>
<property name="map" value="arulirmountain1"/>
<property name="place" value="cave"/>
</properties>
</object>
<object id="2" name="east" type="mapchange" x="768" y="128" width="32" height="64">
<properties>
<property name="map" value="arulircave3"/>
<property name="place" value="west"/>
</properties>
</object>
<object id="3" name="north" type="mapchange" x="736" y="0" width="32" height="32">
<properties>
<property name="map" value="arulircave2"/>
<property name="place" value="south"/>
</properties>
</object>
<object id="4" name="arulircave_trap01" type="script" x="320" y="704" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="5" name="arulircave_trap02" type="script" x="320" y="288" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
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<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="7" name="arulircave_trap04" type="script" x="640" y="128" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="8" name="arulircave_trap05" type="script" x="128" y="256" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="9" name="arulircave1_loot1" type="container" x="640" y="512" width="32" height="32"/>
<object id="10" name="arulircave1_loot2" type="container" x="576" y="352" width="32" height="32"/>
</objectgroup>
<objectgroup id="9" name="Spawn">
<object id="11" name="arulir_2" type="spawn" x="192" y="576" width="224" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="12" name="arulir_2" type="spawn" x="256" y="832" width="32" height="32">
<properties>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="13" name="arulir_2" type="spawn" x="480" y="320" width="192" height="576">
<properties>
<property name="quantity" value="5"/>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="14" name="gornaud_4" type="spawn" x="160" y="256" width="96" height="96">
<properties>
<property name="spawngroup" value="gornaud_4"/>
</properties>
</object>
<object id="15" name="arulir_2" type="spawn" x="96" y="192" width="288" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="16" name="gornaud_4" type="spawn" x="576" y="64" width="96" height="32">
<properties>
<property name="spawngroup" value="gornaud_4"/>
</properties>
</object>
<object id="17" name="arulir_2" type="spawn" x="512" y="64" width="64" height="32">
<properties>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="18" name="arulir_2" type="spawn" x="288" y="480" width="128" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="19" name="arulir_2" type="spawn" x="448" y="416" width="32" height="96">
<properties>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="20" name="arulir_2" type="spawn" x="448" y="352" width="32" height="32">
<properties>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="21" name="arulir_2" type="spawn" x="416" y="96" width="96" height="224">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
<object id="22" name="arulir_2" type="spawn" x="640" y="64" width="96" height="128">
<properties>
<property name="spawngroup" value="arulir_2"/>
</properties>
</object>
</objectgroup>
<objectgroup id="10" name="Keys" visible="0">
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<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="1"/>
</properties>
</object>
<object id="24" name="arulircave_trap:02" type="key" x="320" y="288" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="2"/>
</properties>
</object>
<object id="25" name="arulircave_trap:03" type="key" x="288" y="320" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="3"/>
</properties>
</object>
<object id="26" name="arulircave_trap:04" type="key" x="640" y="128" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="4"/>
</properties>
</object>
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<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="5"/>
</properties>
</object>
</objectgroup>
<objectgroup id="11" name="Replace" visible="0">
<object id="28" name="arulircave_trap:1" type="replace" x="320" y="704" width="32" height="32">
<properties>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
<object id="29" name="arulircave_trap:2" type="replace" x="320" y="288" width="64" height="32">
<properties>
<property name="Above" value="Above_replace"/>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
<object id="30" name="arulircave_trap:3" type="replace" x="288" y="320" width="64" height="32">
<properties>
<property name="Above" value="Above_replace"/>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
<object id="31" name="arulircave_trap:4" type="replace" x="640" y="128" width="32" height="32">
<properties>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
<object id="32" name="arulircave_trap:5" type="replace" x="96" y="192" width="64" height="96">
<properties>
<property name="Above" value="Above_replace"/>
</properties>
</object>
</objectgroup>
</map>

View File

@@ -0,0 +1,250 @@
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<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="15" height="15" tilewidth="32" tileheight="32" infinite="0" nextobjectid="10">
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<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
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<properties>
<property name="map" value="arulircave1"/>
<property name="place" value="north"/>
</properties>
</object>
<object id="2" name="arulircave_trap06" type="script" x="224" y="224" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
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</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="3" name="gornaud_4" type="spawn" x="160" y="64" width="160" height="96"/>
<object id="4" name="arulir_2" type="spawn" x="128" y="96" width="32" height="64"/>
<object id="5" name="arulir_2" type="spawn" x="128" y="160" width="32" height="64"/>
<object id="6" name="arulir_2" type="spawn" x="96" y="224" width="192" height="160">
<properties>
<property name="quantity" value="2"/>
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</objectgroup>
<objectgroup name="Keys">
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<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="06"/>
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</object>
</objectgroup>
</map>

View File

@@ -0,0 +1,284 @@
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</properties>
</object>
<object id="2" name="downstairs" type="mapchange" x="352" y="256" width="32" height="32">
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<property name="place" value="upstairs"/>
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</object>
<object id="3" name="arulircave_trap07" type="script" x="160" y="224" width="32" height="64">
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<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
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</object>
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</map>

View File

@@ -0,0 +1,234 @@
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</object>
<object id="2" name="downstairs" type="mapchange" x="64" y="96" width="32" height="32">
<properties>
<property name="map" value="arulircave5"/>
<property name="place" value="upstairs"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="3" name="arulir_3" type="spawn" x="192" y="224" width="64" height="64">
<properties>
<property name="spawngroup" value="arulir_3"/>
</properties>
</object>
<object id="4" name="arulir_3" type="spawn" x="128" y="256" width="32" height="32">
<properties>
<property name="spawngroup" value="arulir_3"/>
</properties>
</object>
<object id="5" name="arulir_3" type="spawn" x="64" y="160" width="64" height="128">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
<objectgroup name="Replace"/>
</map>

View File

@@ -0,0 +1,261 @@
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</tileset>
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</tileset>
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</tileset>
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<image source="../drawable/map_table_1.png" width="512" height="256"/>
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</objectgroup>
</map>

View File

@@ -0,0 +1,326 @@
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<properties>
<property name="map" value="arulircave5"/>
<property name="place" value="downstairs"/>
</properties>
</object>
<object id="2" name="arulircave_trap08" type="script" x="128" y="96" width="64" height="96">
<properties>
<property name="when" value="enter"/>
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</object>
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<properties>
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</object>
<object id="4" name="arulirmountain_bosstrap" type="script" x="352" y="320" width="96" height="128">
<properties>
<property name="when" value="round"/>
</properties>
</object>
<object id="5" name="arulirmountain_bosstrap_r" type="script" x="320" y="320" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="6" name="arulir_gem5" type="container" x="32" y="288" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn">
<object id="7" name="gornaud_4" type="spawn" x="352" y="96" width="96" height="96">
<properties>
<property name="spawngroup" value="gornaud_4"/>
</properties>
</object>
<object id="8" name="gornaud_4" type="spawn" x="96" y="160" width="128" height="224">
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<property name="spawngroup" value="gornaud_4"/>
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</object>
<object id="9" name="arulir_3" type="spawn" x="32" y="128" width="96" height="224">
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<property name="spawngroup" value="arulir_3"/>
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</object>
<object id="10" name="arulir_leader" type="spawn" x="384" y="320" width="64" height="128">
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<property name="spawngroup" value="arulir_leader"/>
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<object id="11" name="arulir_3" type="spawn" x="160" y="384" width="32" height="32">
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<property name="spawngroup" value="arulir_3"/>
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<object id="12" name="arulir_3" type="spawn" x="192" y="256" width="96" height="160">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_3"/>
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<property name="spawngroup" value="arulir_3"/>
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<properties>
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<property name="spawngroup" value="arulir_4"/>
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</objectgroup>
<objectgroup name="Keys">
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<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="8"/>
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<object id="16" name="arulircave_trap:09" type="key" x="256" y="256" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulircave_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="9"/>
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<objectgroup name="Replace" visible="0">
<object id="17" name="arulircave_trap:8" type="replace" x="128" y="96" width="64" height="96">
<properties>
<property name="Ground" value="Ground_replace"/>
<property name="Objects" value="Objects_replace"/>
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</object>
<object id="18" name="arulircave_trap:9" type="replace" x="256" y="160" width="32" height="128">
<properties>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
</objectgroup>
</map>

View File

@@ -0,0 +1,416 @@
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<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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<property name="place" value="east2"/>
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</object>
<object id="1" name="west" type="mapchange" x="0" y="736" width="32" height="32">
<properties>
<property name="map" value="mountainlake5"/>
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<property name="map" value="arulirmountain2"/>
<property name="place" value="west"/>
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<object id="3" name="cave" type="mapchange" x="576" y="96" width="32" height="32">
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<property name="map" value="arulircave1"/>
<property name="place" value="exit"/>
</properties>
</object>
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<properties>
<property name="when" value="enter"/>
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<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
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<object id="10" name="arulir_1b" type="spawn" x="320" y="736" width="96" height="32">
<properties>
<property name="spawngroup" value="arulir_1"/>
</properties>
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<object id="11" name="arulir_1c" type="spawn" x="416" y="576" width="128" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="12" name="arulir_1d" type="spawn" x="512" y="480" width="224" height="160">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
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<properties>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="14" name="arulir_1f" type="spawn" x="576" y="288" width="32" height="96">
<properties>
<property name="spawngroup" value="arulir_1"/>
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<object id="15" name="arulir_1g" type="spawn" x="768" y="96" width="128" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
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<property name="spawngroup" value="arulir_1"/>
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<properties>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="18" name="gornaud_4" type="spawn" x="64" y="384" width="224" height="128">
<properties>
<property name="spawngroup" value="gornaud_4"/>
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<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
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<object id="20" name="arulir_1k" type="spawn" x="128" y="96" width="320" height="128">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="30" name="arulir_1l" type="spawn" x="32" y="576" width="160" height="96">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="21" name="arulir_2" type="spawn" x="544" y="160" width="96" height="64">
<properties>
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</properties>
</object>
<object id="34" name="bernhar" type="spawn" x="416" y="832" width="64" height="32">
<properties>
<property name="spawngroup" value="bernhar"/>
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</objectgroup>
<objectgroup name="Keys" visible="0">
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<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulirmountain_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
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<properties>
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</properties>
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</map>

View File

@@ -0,0 +1,290 @@
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</tileset>
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<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
</tileset>
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="7449" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="15" height="15">
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</layer>
<layer name="Objects" width="15" height="15">
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</layer>
<layer name="Objects_replace" width="15" height="15">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="Above" width="15" height="15">
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</layer>
<layer name="Top" width="15" height="15">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="Walkable" width="15" height="15" visible="0">
<data encoding="base64" compression="zlib">
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</layer>
<objectgroup name="Mapevents" visible="0">
<object id="1" name="west" type="mapchange" x="0" y="96" width="32" height="96">
<properties>
<property name="map" value="arulirmountain1"/>
<property name="place" value="east"/>
</properties>
</object>
<object id="2" name="arulirmountain_brokenbridge" type="script" x="352" y="160" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="3" name="arulirmountain_trap01" type="script" x="160" y="288" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="4" name="arulirmountain_trap02" type="script" x="64" y="192" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
<object id="11" name="arulir_gem3" type="container" x="320" y="256" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="5" name="gornaud_4" type="spawn" x="224" y="32" width="192" height="128">
<properties>
<property name="spawngroup" value="gornaud_4"/>
</properties>
</object>
<object id="6" name="arulir_1" type="spawn" x="96" y="192" width="32" height="32">
<properties>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
<object id="7" name="arulir_1" type="spawn" x="160" y="128" width="192" height="256">
<properties>
<property name="quantity" value="4"/>
<property name="spawngroup" value="arulir_1"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" visible="0">
<object id="8" name="arulirmountain_trap:01" type="key" x="160" y="288" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulirmountain_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="01"/>
</properties>
</object>
<object id="21" name="arulirmountain_trap:02" type="key" x="64" y="192" width="32" height="32">
<properties>
<property name="phrase" value="do_nothing_but_leave"/>
<property name="requireId" value="arulirmountain_trap"/>
<property name="requireNegation" value="true"/>
<property name="requireType" value="questProgress"/>
<property name="requireValue" value="02"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Replace" visible="0">
<object id="9" name="arulirmountain_trap:01" type="replace" x="160" y="288" width="32" height="32">
<properties>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
<object id="10" name="arulirmountain_trap:02" type="replace" x="64" y="192" width="32" height="32">
<properties>
<property name="Objects" value="Objects_replace"/>
</properties>
</object>
</objectgroup>
</map>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" nextobjectid="14">
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="15">
<properties>
<property name="outdoors" value="1"/>
</properties>
@@ -190,7 +190,7 @@
</layer>
<layer name="Objects" width="15" height="30">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<layer name="Above" width="15" height="30">
@@ -198,9 +198,9 @@
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</data>
</layer>
<layer name="Walkable" width="15" height="30">
<layer name="Walkable" width="15" height="30" visible="0">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<objectgroup name="Mapevents">
@@ -217,8 +217,14 @@
<property name="place" value="east2"/>
</properties>
</object>
<object id="14" name="north" type="mapchange" x="352" y="0" width="64" height="32">
<properties>
<property name="map" value="blackwater_mountain53"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<objectgroup name="Spawn" visible="0">
<object id="4" name="gornaud_1" type="spawn" x="192" y="672" width="96" height="32">
<properties>
<property name="quantity" value="2"/>
@@ -275,5 +281,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
<objectgroup name="Keys" visible="0"/>
</map>

View File

@@ -1,44 +1,4 @@
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="11" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="13">
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
@@ -200,6 +160,11 @@
<properties>
</properties>
</object>
<object name="burhczyd9" type="spawn" x="32" y="196" width="32" height="64">
<properties>
<property name="ignoreAreas" value="true"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,49 +1,4 @@
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
@@ -267,6 +222,11 @@
<property name="spawngroup" value="blackwater_entranceguard"/>
</properties>
</object>
<object name="burhczyd6" type="spawn" x="480" y="128" width="32" height="64">
<properties>
<property name="ignoreAreas" value="true"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="30" height="29" tilewidth="32" tileheight="32" nextobjectid="19">
<map version="1.2" tiledversion="1.3.0" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="30" height="29" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="20">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
@@ -126,32 +126,32 @@
<tileset firstgid="5173" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="30" height="29">
<layer id="1" name="Ground" width="30" height="29">
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</data>
</layer>
<layer name="Objects" width="30" height="29">
<layer id="2" name="Objects" width="30" height="29">
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<layer id="3" name="Above" width="30" height="29">
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</layer>
<layer name="Top" width="30" height="29">
<layer id="4" name="Top" width="30" height="29">
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</layer>
<layer name="Walkable" width="30" height="29" visible="0">
<layer id="5" name="Walkable" width="30" height="29">
<data encoding="base64" compression="zlib">
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</layer>
<objectgroup name="Mapevents" visible="0">
<objectgroup id="6" name="Mapevents">
<object id="1" name="exit2" type="mapchange" x="640" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain4a"/>
@@ -183,43 +183,49 @@
<object id="9" name="rest7" type="rest" x="160" y="768" width="32" height="32"/>
<object id="10" name="rest6" type="rest" x="128" y="768" width="32" height="32"/>
<object id="11" name="rest5" type="rest" x="160" y="640" width="32" height="32"/>
<object id="12" name="west" type="mapchange" x="0" y="704" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain5a"/>
<property name="place" value="east"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="12" name="bwm_agent_1" type="spawn" x="544" y="768" width="352" height="96">
<objectgroup id="7" name="Spawn" visible="0">
<object id="13" name="bwm_agent_1" type="spawn" x="544" y="768" width="352" height="96">
<properties>
<property name="spawngroup" value="bwm_agent_1"/>
</properties>
</object>
<object id="13" name="gornaud_1" type="spawn" x="224" y="352" width="256" height="160">
<object id="14" name="gornaud_1" type="spawn" x="224" y="352" width="256" height="160">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object id="14" name="gornaud_2" type="spawn" x="416" y="320" width="256" height="192">
<object id="15" name="gornaud_2" type="spawn" x="416" y="320" width="256" height="192">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
<object id="15" name="gornaud_2" type="spawn" x="224" y="640" width="192" height="160">
<object id="16" name="gornaud_2" type="spawn" x="224" y="640" width="192" height="160">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
<object id="16" name="gornaud_1" type="spawn" x="416" y="512" width="96" height="288">
<object id="17" name="gornaud_1" type="spawn" x="416" y="512" width="96" height="288">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object id="17" name="gornaud_1" type="spawn" x="672" y="480" width="96" height="192">
<object id="18" name="gornaud_1" type="spawn" x="672" y="480" width="96" height="192">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" visible="0">
<object id="18" name="bwm_agent:10" type="key" x="864" y="576" width="32" height="32">
<objectgroup id="8" name="Keys" visible="0">
<object id="19" name="bwm_agent:10" type="key" x="864" y="576" width="32" height="32">
<properties>
<property name="phrase" value="keyarea_bwm_agent_1"/>
<property name="requireId" value="bwm_agent"/>

View File

@@ -0,0 +1,254 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="9" tilewidth="32" tileheight="32" infinite="0" nextobjectid="16">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
</tileset>
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
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<property name="place" value="north"/>
</properties>
</object>
<object id="15" name="east" type="mapchange" x="928" y="64" width="32" height="160">
<properties>
<property name="map" value="blackwater_mountain54"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="4" name="gornaud_1" type="spawn" x="32" y="96" width="96" height="128">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object id="6" name="gornaud_2_1" type="spawn" x="256" y="224" width="32" height="32">
<properties>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
<object id="8" name="gornaud_1_1" type="spawn" x="352" y="160" width="288" height="64">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object id="10" name="gornaud_2_4" type="spawn" x="224" y="96" width="96" height="64">
<properties>
<property name="quantity" value="1"/>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
<object id="13" name="gornaud_2_5" type="spawn" x="480" y="64" width="224" height="96">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" visible="0"/>
</map>

View File

@@ -0,0 +1,235 @@
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<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="15" tilewidth="32" tileheight="32" infinite="0" nextobjectid="20">
<properties>
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</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
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<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
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<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
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<image source="../drawable/map_fence_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
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</tileset>
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
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</tileset>
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<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
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<image source="../drawable/map_plant_2.png" width="512" height="256"/>
</tileset>
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</tileset>
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<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
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</tileset>
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<image source="../drawable/map_roof_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
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<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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</tileset>
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<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
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</tileset>
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</tileset>
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
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</tileset>
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</tileset>
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<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<layer name="Ground" width="30" height="15">
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<layer name="Above" width="30" height="15">
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<objectgroup name="Mapevents" visible="0">
<object id="5" name="west" type="mapchange" x="0" y="256" width="32" height="160">
<properties>
<property name="map" value="blackwater_mountain53"/>
<property name="place" value="east"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object id="17" name="tjure" type="spawn" x="128" y="64" width="96" height="128">
<properties>
<property name="quantity" value="1"/>
<property name="spawngroup" value="tjure"/>
</properties>
</object>
<object id="18" name="forestboar" type="spawn" x="352" y="64" width="544" height="288">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="forestboar"/>
</properties>
</object>
<object id="19" name="forestwasp" type="spawn" x="64" y="224" width="832" height="224">
<properties>
<property name="quantity" value="5"/>
<property name="spawngroup" value="forestwasp"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" visible="0"/>
</map>

View File

@@ -1,234 +1,243 @@
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<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
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</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_border_1.png" width="512"/>
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
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<layer name="Above" width="20" height="18">
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</layer>
<layer height="18" name="Walkable" width="20">
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<layer name="Walkable" width="20" height="18">
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</data>
</layer>
<objectgroup name="Mapevents">
<object height="32" name="south" type="mapchange" width="32" x="224" y="544">
<properties>
<property name="map" value="blackwater_mountain4"/>
<property name="place" value="north"/>
</properties>
</object>
<object height="96" name="east" type="mapchange" width="32" x="608" y="224">
<object name="east" type="mapchange" x="608" y="256" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain5"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="blackwater_mountain5a_00" type="script" x="160" y="160" width="32" height="32">
<properties>
<property name="when" value="enter"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object height="160" name="gornaud_1" type="spawn" width="96" x="64" y="256">
<objectgroup name="Spawn" visible="0">
<object name="gornaud_1" type="spawn" x="64" y="256" width="96" height="160">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object height="32" name="gornaud_1_1" type="spawn" width="32" x="160" y="384">
<object name="gornaud_1_1" type="spawn" x="160" y="384" width="32" height="32">
<properties>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object height="256" name="gornaud_2" type="spawn" width="128" x="160" y="128">
<object name="gornaud_2" type="spawn" x="160" y="128" width="128" height="256">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_2"/>
</properties>
</object>
<object height="320" name="gornaud_1_2" type="spawn" width="224" x="352" y="160">
<object name="gornaud_1_2" type="spawn" x="352" y="160" width="224" height="320">
<properties>
<property name="quantity" value="2"/>
<property name="spawngroup" value="gornaud_1"/>
</properties>
</object>
<object height="128" name="gornaud_2_1" type="spawn" width="192" x="192" y="384">
<object name="gornaud_2_1" type="spawn" x="192" y="384" width="192" height="128">
<properties>
<property name="spawngroup" value="gornaud_2"/>
</properties>
@@ -236,4 +245,4 @@
</objectgroup>
<objectgroup name="Keys"/>
<objectgroup name="Replace"/>
</map>
</map>

View File

@@ -1,200 +1,235 @@
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="15" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="20">
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_border_1.png" width="512"/>
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
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<image height="256" source="../drawable/map_fence_2.png" width="512"/>
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_house_1.png" width="512"/>
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_house_2.png" width="512"/>
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_table_1.png" width="512"/>
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
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<image height="256" source="../drawable/map_wall_2.png" width="480"/>
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<image height="256" source="../drawable/map_wall_3.png" width="480"/>
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<image height="256" source="../drawable/map_wall_4.png" width="480"/>
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_1.png" width="512"/>
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
<image height="256" source="../drawable/map_window_2.png" width="512"/>
</tileset><layer height="15" name="Ground" width="20">
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="32" tileheight="32" infinite="0" nextobjectid="23">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
</tileset>
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<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_house_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
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</tileset>
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
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</tileset>
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
</tileset>
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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<objectgroup name="Mapevents">
<object height="32" name="entrance" type="mapchange" width="32" x="96" y="448">
<object id="1" name="entrance" type="mapchange" x="96" y="448" width="32" height="32">
<properties>
<property name="map" value="crossglen"/>
<property name="place" value="hall"/>
</properties>
</object>
<object height="32" name="rest4" type="rest" width="32" x="512" y="192"/>
<object height="32" name="rest5" type="rest" width="32" x="576" y="192"/>
<object height="32" name="rest3" type="rest" width="32" x="576" y="96"/>
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<object id="6" name="rest1" type="rest" x="448" y="96" width="32" height="32"/>
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<objectgroup name="Spawn">
<object height="64" name="Leonid" type="spawn" width="96" x="64" y="64"/>
<object height="160" name="Mara" type="spawn" width="192" x="128" y="192"/>
<object height="192" name="drunk" type="spawn" width="256" x="192" y="160">
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<object id="9" name="drunk" type="spawn" x="192" y="160" width="256" height="192">
<properties>
<property name="quantity" value="3"/>
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<object height="32" name="Arambold" type="spawn" width="160" x="448" y="128"/>
<object height="32" name="Tharal" type="spawn" width="32" x="512" y="384"/>
<object height="32" name="Gruil" type="spawn" width="32" x="32" y="224"/>
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<object id="14" name="burhczyd1" type="spawn" x="352" y="192" width="96" height="64">
<properties>
<property name="active" value="false"/>
<property name="ignoreAreas" value="true"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>
</map>

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