Commit Graph

871 Commits

Author SHA1 Message Date
Rijackson
0838d20128 It was not my intention to make the Corrosive slime condition non-stacking, only to fix the capitilization. This fixes the error. 2017-01-29 20:34:06 -05:00
Rijackson
cf4a381f06 Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.

This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.

I have tested this, and everything seems to work as desired.

There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Zukero
322e176be9 Fixed large monster issuem introduced with content reordering, but
solved by adding more flexibility and removing the "size" field in
monsters.
2017-01-20 15:04:17 +01:00
Zukero
ac2c4d7313 Solved button text no showing in shops issue.
All button instances in XML layouts now use layout_height="wrap_parent"
and minHeight="0dp" instead of a fixed 35sp size. It should be safer.
2017-01-04 15:38:42 +01:00
Zukero
91ac4cc449 Replaced all JSON files by ones re-exported by ATCS, to prepare for
cleaner diffs.
2016-12-21 17:18:34 +01:00
Zukero
af85f0edf6 New colorfilter values : redtint, greentint, and bluetint. 2016-08-10 18:00:15 +02:00
Zukero
d47704200c New Black & White color filter. Set the "colorfilter" property of a map
to "bw".
2016-08-08 16:27:15 +02:00
Zukero
9840078ef3 Replaced android.util.FloatMath by java.lang.Math 2016-08-08 12:26:55 +02:00
Zukero
49e5c9d930 New map-level property : "colorfilter".
Possible values are "black20", "black40", "black60", "black80", and
"invert". 
The blackXX ones add a black shade on the map (making them look darker,
like unlit caves), that has a 20% to 80% opacity. The invert one make
the screen use inverted colors. Others could be added, but only static
ones, like a B&W mode for example.
Animated ones ( like continuous gamma rotation ) aren't viable
performance-wise.
2016-08-08 12:22:12 +02:00
Zukero
96fb165929 Patched all maps to include latest set of tilesets. 2016-08-08 11:30:30 +02:00
Zukero
03642d9dec Bug fix in Surprise preventing quest from being completed. 2016-08-05 17:58:39 +02:00
Zukero
d126d1ebfd ATTENTION: changes to map format.
Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
2016-07-19 17:00:19 +02:00
Zukero
6f757c66f4 Updated to version code 43.
Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Zukero
549d7f30a7 Fixed Health and XP bars bug for Marshmallow devices. Tested down to
Donut on x86 VM.
2016-04-26 13:30:03 +02:00
Zukero
b0061ee736 City of Stoutford added, and integrated. Now it needs people... 2016-01-06 23:18:52 +01:00
Zukero
5202b16ac7 Small fix for unescaped apostrophe in Spanish text 2016-01-06 22:34:25 +01:00
Zukero
0dfc18480e Merge branch 'halvor' 2016-01-06 22:30:58 +01:00
Zukero
268d8f3023 First merge of Halvor's "Surprise !" quest. 2015-12-08 15:08:56 +01:00
Zukero
d5c358879b Merge pull request #15 from Xaver-Entropia/Spanish-Translation
res/values-es/strings.xml - Better spanish translation (Part 1)
2015-11-20 21:28:42 +01:00
Xaver-Entropia
6a910e9683 res/values-es/strings.xml - Better spanish translation (Part 1)
The spanish translation made my eyes bleed so I decided I could stop bitching and help.
In this first part, i have updated strings.xml only, wich I see is not complete. I will update the rest later, once i have time.
Its not only a translation, but an adaptation, since some concepts sound ridiculous/out of place in spanish.
By the way, I have read the forums, and I can assure you this commit contains no foul languaje nor purposely incorrect things.
2015-11-20 20:16:50 +01:00
Zukero
4cbfb0bb48 Merged weblate changes with conflicting manual adaptations of
localization files.
2015-11-16 11:20:33 +01:00
Jirka Daněk
2fb4c7487a Translated using Weblate (Czech)
Currently translated at 2.7% (175 of 6378 strings)
2015-11-14 11:35:09 +01:00
Nut Andor
d6c563b09f Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-13 21:44:45 +01:00
Daniel Stasiak
bdc0e5b234 Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-13 15:44:53 +01:00
Zukero
3d870e85be Moved string resource "about_interface" from strings_about.xml to
strings.xml, for easier localization on Weblate.
2015-11-13 15:08:26 +01:00
Daniel Stasiak
82f3cb7ff1 Translated using Weblate (Polish)
Currently translated at 100.0% (457 of 457 strings)
2015-11-13 06:44:54 +01:00
Michal Čihař
20dfd45148 Translated using Weblate (Czech)
Currently translated at 2.7% (174 of 6378 strings)
2015-11-12 10:49:11 +01:00
Jirka Daněk
9d40c8c41d Translated using Weblate (Czech)
Currently translated at 2.7% (174 of 6378 strings)
2015-11-12 10:48:57 +01:00
Michal Čihař
946b09c654 Translated using Weblate (Czech)
Currently translated at 2.6% (172 of 6378 strings)
2015-11-12 10:48:33 +01:00
Jirka Daněk
c629e402ab Translated using Weblate (Czech)
Currently translated at 2.6% (172 of 6378 strings)
2015-11-12 10:48:22 +01:00
Michael R. Lawrence
4d752c33ff Translated using Weblate (Spanish)
Currently translated at 20.9% (1337 of 6378 strings)
2015-11-12 09:45:16 +01:00
Michael R. Lawrence
75b54e72e6 Translated using Weblate (Spanish)
Currently translated at 51.2% (234 of 457 strings)
2015-11-12 09:45:15 +01:00
Michael R. Lawrence
8ad423dc70 Translated using Weblate (Japanese)
Currently translated at 3.5% (229 of 6378 strings)
2015-11-12 06:44:46 +01:00
Michael R. Lawrence
4bf40d341f Translated using Weblate (Japanese)
Currently translated at 78.9% (361 of 457 strings)
2015-11-12 06:44:46 +01:00
Jirka Daněk
16faa2a823 Translated using Weblate (Czech)
Currently translated at 2.6% (170 of 6378 strings)
2015-11-11 21:44:15 +01:00
Frank Senft
87748bbf10 Translated using Weblate (German)
Currently translated at 100.0% (457 of 457 strings)
2015-11-10 00:44:34 +01:00
Frank Senft
3aa874fa44 Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-09 21:26:04 +01:00
Nut Andor
6f1d163204 Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-09 21:25:12 +01:00
Kevin Pochat
e0a6ae0833 Translated using Weblate (French)
Currently translated at 97.1% (444 of 457 strings)
2015-11-09 15:44:29 +01:00
Michael R. Lawrence
cbf253ae3e Translated using Weblate (Spanish)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-11-08 06:06:29 +01:00
Daniel Stasiak
6234bcf2e9 Translated using Weblate (Polish)
Currently translated at 100.0% (457 of 457 strings)
2015-11-07 11:48:25 +01:00
Frank Senft
6d874819f9 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-05 23:07:02 +01:00
Kevin Pochat
17095d1838 Translated using Weblate (French)
Currently translated at 96.0% (439 of 457 strings)
2015-11-05 00:01:46 +01:00
Zukero
6e716f9658 Included launchpad translations as of 2015-11-02 11:28 AM UTC 2015-11-04 18:49:17 +01:00
Zukero
910aa384e0 Changed IDs used by some debug resources to avoid overlapping with game
content IDs.
2015-10-30 12:51:48 +01:00
Zukero
f4db713e63 Continued %-symbol deletion. 2015-10-29 16:04:10 +01:00
Zukero
ebbbf0ccfc Removed the useless (and misguiding) % symbol after AC, BC and CC stats.
Removed soon-to-be-closed GCode repository link, replaced by github one.
2015-10-28 17:43:11 +01:00
Zukero
477b839fcd Fixed a few graphical glitches remaining in Lodar's Shortcut 2015-10-28 16:43:01 +01:00
ianh0
3ee48667ab Fixed up several maps
Fixed up Lodar shortcut maps and items
Fixed up Blackwater Mountain fix
Changed worldmap.xml
2015-08-26 20:03:27 +02:00
Zukero
b98ff6f601 Included new quest: pathway_fallhaven (Duleian road shortcut) 2015-08-13 16:33:51 +02:00