Zukero
40da3e5dec
Merge branch 'master' into master
2017-03-26 16:02:59 +02:00
Rijackson
808bb090fc
Fix for IsStacking and IsPositive problems
2017-03-19 16:02:31 -04:00
Mayte Climent Mompó
535873a970
Translated using Weblate (Spanish)
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Currently translated at 24.1% (1542 of 6378 strings)
2017-03-15 18:46:40 +01:00
Michał Korczak
f4525038b3
Translated using Weblate (Polish)
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Currently translated at 99.7% (457 of 458 strings)
2017-03-14 09:46:22 +01:00
Christa Sorenson
ccd6026731
Translated using Weblate (Swedish)
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Currently translated at 39.9% (183 of 458 strings)
2017-03-14 00:46:47 +01:00
maria trapero
a5b3dac370
Translated using Weblate (Spanish)
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Currently translated at 24.1% (1542 of 6378 strings)
2017-03-13 17:17:37 +01:00
Mario Jiménez Morales
ac812adc87
Translated using Weblate (Spanish)
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Currently translated at 24.1% (1540 of 6378 strings)
2017-03-13 12:49:38 +01:00
Sara Ol
6ead76fb8c
Translated using Weblate (Spanish)
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Currently translated at 24.1% (1538 of 6378 strings)
2017-03-13 01:54:53 +01:00
sargantana
b068242d5e
Translated using Weblate (Spanish)
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Currently translated at 24.0% (1535 of 6378 strings)
2017-03-12 20:49:05 +01:00
anonymous
a3649588d4
Translated using Weblate (Spanish)
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Currently translated at 24.0% (1534 of 6378 strings)
2017-03-11 18:08:25 +01:00
sargantana
043a4c500b
Translated using Weblate (Spanish)
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Currently translated at 24.0% (1532 of 6378 strings)
2017-03-11 18:05:54 +01:00
José Luis Fernández Espinar
0f559f629f
Translated using Weblate (Spanish)
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Currently translated at 24.0% (1531 of 6378 strings)
2017-03-10 19:13:31 +01:00
Francisco José Muñoz Cardeñas
97e5a6c457
Translated using Weblate (Spanish)
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Currently translated at 23.9% (1529 of 6378 strings)
2017-03-10 19:11:39 +01:00
Olivier Dragon
40fcb970bf
Translated using Weblate (French)
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Currently translated at 73.7% (4702 of 6378 strings)
2017-03-09 18:44:53 +01:00
Olivier Dragon
c2b3072c46
Translated using Weblate (French)
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Currently translated at 73.6% (4696 of 6378 strings)
2017-03-05 06:44:59 +01:00
Olivier Dragon
235ce500dd
Translated using Weblate (French)
...
Currently translated at 99.7% (457 of 458 strings)
2017-03-05 06:44:58 +01:00
Sergio Oton
4e6fd4b89f
Translated using Weblate (Spanish)
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Currently translated at 23.9% (1527 of 6378 strings)
2017-03-03 21:46:29 +01:00
Zukero
f9e472291b
Merge pull request #26 from HummusSamurai/bugfix-skills-sort
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Fixed bug where game crashed if some skills had no requirements when sorted.
2017-03-01 17:06:44 +01:00
HummusSamurai
6fec8de9be
Fixed bug where game crashed if some skills had no requirements when sorted.
2017-03-01 16:47:18 +02:00
Carlos Duque Guasch
56a1800fb9
Translated using Weblate (Spanish)
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Currently translated at 23.8% (1518 of 6378 strings)
2017-02-27 15:46:36 +01:00
Olivier Dragon
2c46fad3b0
Translated using Weblate (French)
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Currently translated at 73.0% (4659 of 6378 strings)
2017-02-26 03:44:57 +01:00
Zukero
74ac7127b4
Merge branch 'master' into stoutford_tests
2017-02-23 18:10:42 +01:00
Zukero
1ac48619ca
Flag changed.
2017-02-23 18:10:26 +01:00
Zukero
c667305f25
Merge branch 'master' of https://github.com/Zukero/andors-trail
2017-02-22 22:42:01 +01:00
Zukero
088b2061f3
Merge branch 'master' into stoutford_tests
2017-02-22 15:32:10 +01:00
Zukero
8c0dd7cb6c
More bugfix for actorConditions (used iStacking instead of isStacking in
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last fix batch o.O)
2017-02-22 15:31:03 +01:00
Zukero
efcf683adf
Merge pull request #22 from HummusSamurai/feature/SortingAndCategories
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Feature/sorting and categories
Inventory, skills and shoplists can now be filtered and sorted !
Thank you M.H. Alkotob.
2017-02-22 14:13:24 +01:00
M.H. Alkotob
4eff7a97c9
Changed layout_height(s) to "wrap_content"
2017-02-22 14:40:13 +02:00
Zukero
dde191b6da
Restored isPositive and isStacking values in actor conditions, destroyed
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due to a bug in ATCS.
2017-02-21 19:20:23 +01:00
Olivier Dragon
d43eaa4bf9
Translated using Weblate (French)
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Currently translated at 73.0% (4657 of 6378 strings)
2017-02-13 06:44:57 +01:00
Sebastian Hainke
423299ab46
Translated using Weblate (German)
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Currently translated at 100.0% (458 of 458 strings)
2017-02-07 00:45:01 +01:00
Daniel Stasiak
e8ae841347
Translated using Weblate (Polish)
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Currently translated at 100.0% (6378 of 6378 strings)
2017-02-03 15:46:03 +01:00
Daniel Stasiak
bb1c1adc88
Translated using Weblate (Polish)
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Currently translated at 99.3% (455 of 458 strings)
2017-02-03 15:46:02 +01:00
M.H. Alkotob
afaf284a59
request changes
2017-01-31 10:21:41 +02:00
Rijackson
fc7e47b109
Also left some debug stuff in one file. This fixes it.
2017-01-29 20:41:52 -05:00
Rijackson
0838d20128
It was not my intention to make the Corrosive slime condition non-stacking, only to fix the capitilization. This fixes the error.
2017-01-29 20:34:06 -05:00
Rijackson
cf4a381f06
Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
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The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Igor
b0fb6d8561
Translated using Weblate (Russian)
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Currently translated at 100.0% (6378 of 6378 strings)
2017-01-26 15:47:14 +01:00
Igor
27bd1d3f5f
Translated using Weblate (Russian)
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Currently translated at 26.2% (120 of 458 strings)
2017-01-26 15:47:13 +01:00
Zukero
5aeca2a1eb
New Script reward type: "changeMapFilter", needs a mapName and effectID.
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Works on currentmap too.
2017-01-25 18:50:16 +01:00
Olivier Dragon
aed6d774a8
Translated using Weblate (French)
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Currently translated at 72.8% (4644 of 6378 strings)
2017-01-24 21:44:52 +01:00
Zukero
751972451f
Merge branch 'master' into stoutford_tests
2017-01-24 13:14:30 +01:00
Zukero
8f7352db33
Fixed an issue that prevented quickslots quantities from being updated
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when you loot an item that goes there. (Reapplied changes in commit
missed during quickslots_custom_ui merge)
2017-01-24 12:59:38 +01:00
Zukero
ac850f953e
Merge branch 'master' into stoutford_tests
2017-01-23 17:55:33 +01:00
Zukero
f10d3f70af
Fixed large monsters movement (not used yet, but it bothered me). They
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couldn't move because there always was a monster in the way: themselves.
And redrawing area wasn't computed correctly.
2017-01-23 17:55:00 +01:00
Zukero
79ab254f9b
Merge branch 'master' into stoutford_tests
2017-01-23 17:04:38 +01:00
Zukero
e8ace3666d
EOL restoration
2017-01-23 16:44:26 +01:00
Zukero
17e10ae369
Added items_rijackson_1 to the loaded tilesets.
2017-01-22 22:42:54 +01:00
Zukero
0f187e08d9
Merge pull request #24 from Rijackson/stoutford_tests
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Changes to dialogues and questlogs in new material in stoutford_tests
2017-01-22 22:36:16 +01:00
Rijackson
6eeff75134
Clean up the strange unicode stuff.
2017-01-22 12:02:02 -05:00