AS3 import tool used to convert Eclipse project.
Moved some resources around, especially .tmx maps (gradle complains
about these not being .xml files)
Merge resources, and rename .tmx files as .xml files as part of the
build script.
Used a "res-dev" folder to store game content that is replaced by a
compressed version for production release.
Expect more res-xxx folders in the future, to separate concerns (UI,
content, technical...) and ease finding what you look for.
This issue prevented the smooth movement rendering from being properly
done when the map is not scrolling and the previous map was left during
a monster's movement animation.
In waytogalmore0.tmx I found an issue with Lutarcs poser 'Mikhail': he doesn't spawn as he should, so there is no icon in dialogue.
And I found a more cumbersome issue in the following 12 tmx maps:
There was taken 1 or more duplicate png file, with the path ../../altered/drawable/... instead of ../drawable/... and some sprites were taken from there also.
translations themselves while preserving the existing translations.
I added a [REVIEW] tag to the translated strings where the english text
changed, but not too significantly. Such translations will be presented
to the player even if not updated.
I added a [OUTDATED] tag to the translated strings where the english
text changed significantly. Such translations will remain visible to
translators, for reference, but will not be displayed to the players.
Translators are expected to remove these tags after fixing the
translated strings.
Clouds speed should be even more consistent across different devices.
Also made the title screen's UI backgrounds "clickable" so a misclick
doesn't hide the UI too easily.
pixel-width as mountains etc.). Better loading animation. Clouds
animation now also showing behind loading dialog. Still need to enhance
support for low-end devices.
There is now a unique timer that triggers unified timely redraws when
there are sprites moving around. The downside is the moving NPC always
trigger full-screen redraws. On the upside, it should prevent stuttering
when there is a large number of NPCs moving at the same time, as they
were each asynchronously triggering redraws.
Huge clean-up. Separation between themes and style. Preparatory work for
theme inheritance and alternative themes made by derivation.
Problem: due to a pre-lollipop bug, I still have to remove some color
indirections through attributes, as they are not preperly resolved.
Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
(http://xxjapozeroxx.deviantart.com). Was originally 24x24, upscaled to
32x32, doesn't look too blurred to me.
New content for Stoutford, especially Kayla's shop and dialogues.
Possible values are "black20", "black40", "black60", "black80", and
"invert".
The blackXX ones add a black shade on the map (making them look darker,
like unlit caves), that has a 20% to 80% opacity. The invert one make
the screen use inverted colors. Others could be added, but only static
ones, like a B&W mode for example.
Animated ones ( like continuous gamma rotation ) aren't viable
performance-wise.
Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
The spanish translation made my eyes bleed so I decided I could stop bitching and help.
In this first part, i have updated strings.xml only, wich I see is not complete. I will update the rest later, once i have time.
Its not only a translation, but an adaptation, since some concepts sound ridiculous/out of place in spanish.
By the way, I have read the forums, and I can assure you this commit contains no foul languaje nor purposely incorrect things.
Use of Hardware Scaler to implement Scaling Factor preference.
Opportunistic pre-rendering of maps in bitmaps.
More consistent frame-rate for all animations.
Many bug fixes in animations and map rendering.
New string in strings.xml, for the "MISS" animated message.
Adapted in-combat movement to have animations there too.
No "sleep" anymore in monster actions. Now relying only on animation
callbacks.
Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.
TODO: pt and pt-rBR are wrong as well and need fixing.
TODO: ru, ja and pl need to be checked by translators and be removed in case of doubt to give future translators a chance to fix the translation.
You will now be able to pick up a bag when you reach the loot bag
without being transported to a new map.
If you are transported to a new map on a loot bag, you will be offered
to pick up this bag.
use) should have percentage applied when negative and 100% applied when
positive. Those are the only ones where negative value is a bonus to the
player.
(Seen when using a pair of Rapier of Lifesteal) : Adds boost to Max HP
from off-hand weapon (25% for Dual Wield lv 0, 50% for DW lv 1, and 100%
for DW lv 2)
(Seen when using a non-crit weap in the main hand, and a crit one in the
offhand) : Adds boost to Critical chance from off-hand weapon (25% for
DW0, 50% for DW1, 100% for DW2). Set critical multiplier as max of main
hand weapon's CM and off-hand weapon's CM multiplied by {0.25 for DW0,
0.5 for DW1, 1.0 for DW2).
"message":"Hello again my Shadow friend. How may I help you?",
"replies":[
{
"text":"Let me see what you have to trade.",
"nextPhraseID":"S"
}
]
},
{
"id":"ailshara_completed_n_1",
"message":"Sigh, it's you. What do you want?",
"replies":[
{
"text":"Let me see what you have to trade.",
"nextPhraseID":"S"
}
]
},
{
"id":"ailshara_1",
"message":"Psst, hey. Interested in doing some trading? I am always looking for acquiring.. well, items of others..",
"replies":[
{
"text":"Sure, let me see what you have.",
"nextPhraseID":"S"
},
{
"text":"Items of others?",
"nextPhraseID":"ailshara_2"
}
]
},
{
"id":"ailshara_2",
"message":"Oh yes. You see, these Feygard patrol guards carry some really interesting things. They don't seem to care much if some of their shipments.. well, disappear.",
"replies":[
{
"text":"Ok, let me see what you have.",
"nextPhraseID":"S"
},
{
"text":"I should really not get involved in this. Goodbye.",
"nextPhraseID":"X"
}
]
},
{
"id":"ailshara_interested_1",
"message":"Psst, hey you! I saw you talking to Gandoren over there, and I happened to notice that you exchanged some items. Anything interesting?",
"replies":[
{
"text":"Never mind that, let me see what you have to trade.",
"nextPhraseID":"S"
},
{
"text":"I better not talk about it.",
"nextPhraseID":"ailshara_interested_2"
},
{
"text":"Gandoren specifically asked me not to talk to you about it.",
"nextPhraseID":"ailshara_interested_2"
},
{
"text":"Yes, Gandoren wants me to deliver some equipment for Feygard. Do you want a part of the deal?",
"nextPhraseID":"ailshara_interested_4"
}
]
},
{
"id":"ailshara_interested_2",
"message":"Hah, of course. Gandoren would not like it if I were to get a glimpse into his business. I assume you are helping him deliver those items somewhere. Tell me this, what did he promise you in return? Gold? Honor? No?",
"replies":[
{
"text":"Now that you mention it, he didn't actually say there would be a reward.",
"nextPhraseID":"ailshara_interested_3"
},
{
"text":"I am doing this for the glory of Feygard.",
"nextPhraseID":"ailshara_fg_1"
},
{
"text":"Helping Feygard seems like the right thing to do.",
"nextPhraseID":"ailshara_fg_1"
},
{
"text":"What would you propose instead?",
"nextPhraseID":"ailshara_interested_4"
}
]
},
{
"id":"ailshara_interested_3",
"message":"As usual, Feygard keeps all its riches to itself. What if I were to tell you there was a way for you to gain from all this as well?",
"replies":[
{
"text":"Sounds interesting, please go on.",
"nextPhraseID":"ailshara_interested_4"
},
{
"text":"I have no problem helping Feygard without any personal gain.",
"nextPhraseID":"ailshara_fg_1"
},
{
"text":"I better not get involved in this, goodbye.",
"nextPhraseID":"X"
}
]
},
{
"id":"ailshara_fg_1",
"message":"By the Shadow, you sound like one of those deceptive snobs from Feygard.",
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_fg_2"
}
]
},
{
"id":"ailshara_fg_2",
"message":"Shadow help you, child. You should question yourself whether you really are making the right choice here."
},
{
"id":"ailshara_interested_4",
"message":"Let me tell you my plan. As you might know, everyone believes there will be some coming conflict between the deceptive snobs of Feygard and the glorious people of Nor City.",
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_interested_5"
}
]
},
{
"id":"ailshara_interested_5",
"message":"Any help we can bring to Nor City in this matter is welcome. These items that Gandoren gave you would be useful to our people in the southern lands.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"feygard_shipment",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_interested_6"
}
]
},
{
"id":"ailshara_interested_6",
"message":"These items, if you were to deliver them to our allies down in Vilegard, then the Shadow would look favorably upon you.",
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_interested_7"
}
]
},
{
"id":"ailshara_interested_7",
"message":"This way, the people could get back some piece of the riches that Feygard has stolen from all of us.",
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_interested_8"
}
]
},
{
"id":"ailshara_interested_8",
"message":"If you indeed are walking in the Shadow, then deliver these items to the smith in Vilegard. He will be able to make good use of them. He might also have some other task for you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"feygard_shipment",
"value":35
}
],
"replies":[
{
"text":"I will see what I can do.",
"nextPhraseID":"ailshara_interested_9"
},
{
"text":"No. I will help Feygard instead.",
"nextPhraseID":"ailshara_fg_1"
},
{
"text":"Whatever, I choose my own path.",
"nextPhraseID":"ailshara_interested_9"
}
]
},
{
"id":"ailshara_interested_9",
"message":"Shadow be with you. May the Shadow guide you on the clouded paths that you walk."
},
{
"id":"ailshara_deliver_1",
"message":"Hello again. Did you deliver those items to the smith in Vilegard?",
"replies":[
{
"text":"Yes, it is done.",
"nextPhraseID":"ailshara_deliver_2_s",
"requires":[
{
"requireType":"questProgress",
"requireID":"feygard_shipment",
"value":"55"
}
]
},
{
"text":"Never mind that, let me see what you have to trade.",
"nextPhraseID":"S"
},
{
"text":"No. I will help Feygard instead.",
"nextPhraseID":"ailshara_fg_1"
},
{
"text":"Can you tell me again what I was supposed to do?",
"nextPhraseID":"ailshara_interested_4"
},
{
"text":"Not yet.",
"nextPhraseID":"ailshara_interested_9"
}
]
},
{
"id":"ailshara_deliver_2_s",
"replies":[
{
"nextPhraseID":"ailshara_deliver_3",
"requires":[
{
"requireType":"questProgress",
"requireID":"feygard_shipment",
"value":"81"
}
]
},
{
"nextPhraseID":"ailshara_deliver_2"
}
]
},
{
"id":"ailshara_deliver_2",
"message":"Good. You should also try to convince Gandoren into thinking that you helped him."
},
{
"id":"ailshara_deliver_3",
"message":"Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"feygard_shipment",
"value":82
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"ailshara_delivered_1"
}
]
},
{
"id":"ailshara_delivered_1",
"message":"Your help will be most appreciated by the people of Nor City, and you will be welcome among us."
"message":"Oh my, a commoner. Get away from me. I might catch something.",
"replies":[
{
"text":"Who are you?",
"nextPhraseID":"ambelie_2"
},
{
"text":"What is a noble woman such as yourself doing in a place like this?",
"nextPhraseID":"ambelie_5"
},
{
"text":"I would be glad to get away from a snob like you.",
"nextPhraseID":"X"
}
]
},
{
"id":"ambelie_2",
"message":"I am Ambelie of the house of Laumwill in Feygard. I am sure you must have heard of me and my house.",
"replies":[
{
"text":"Oh yes.. um.. House of Laumwill in Feygard. Of course.",
"nextPhraseID":"ambelie_3"
},
{
"text":"I have never heard of you or your house.",
"nextPhraseID":"ambelie_4"
},
{
"text":"Where is Feygard?",
"nextPhraseID":"ambelie_3"
}
]
},
{
"id":"ambelie_3",
"message":"Feygard, the great city of peace. Surely you must know of it. Northwest in our great land.",
"replies":[
{
"text":"What is a noble woman such as yourself doing in a place like this?",
"nextPhraseID":"ambelie_5"
},
{
"text":"No, I have never heard of it.",
"nextPhraseID":"ambelie_4"
}
]
},
{
"id":"ambelie_4",
"message":"Pfft. That just proves everything I have heard of you savages here in the southern land. So uneducated."
},
{
"id":"ambelie_5",
"message":"I, Ambelie, of the house of Laumwill in Feygard, am on an excursion to the southern Nor City.",
"replies":[
{
"text":"N",
"nextPhraseID":"ambelie_6"
}
]
},
{
"id":"ambelie_6",
"message":"An excursion to see if Nor City really is all that I have heard about it. If it really can compare itself to the glamour of the great city of Feygard.",
"replies":[
{
"text":"Nor City, where is that?",
"nextPhraseID":"ambelie_7"
},
{
"text":"If you like it so much in Feygard, why would you even leave?",
"nextPhraseID":"ambelie_9"
}
]
},
{
"id":"ambelie_7",
"message":"Don't you know of Nor City? I will take note that the savages here haven't even heard of the city.",
"replies":[
{
"text":"N",
"nextPhraseID":"ambelie_8"
}
]
},
{
"id":"ambelie_8",
"message":"I am beginning to be even more certain that Nor City will never, even in my wildest dreams, be comparable to the great city of Feygard.",
"replies":[
{
"text":"Good luck on your excursion.",
"nextPhraseID":"ambelie_10"
}
]
},
{
"id":"ambelie_9",
"message":"All the noblewomen in Feygard keep talking about the mysterious Shadow in Nor City. I just have to see it myself.",
"replies":[
{
"text":"Nor City, where is that?",
"nextPhraseID":"ambelie_7"
},
{
"text":"Good luck on your excursion.",
"nextPhraseID":"ambelie_10"
}
]
},
{
"id":"ambelie_10",
"message":"Thank you. Now please leave before someone sees me talking to a commoner like you.",
"replies":[
{
"text":"Commoner? Are you trying to insult me? Goodbye.",
"nextPhraseID":"X"
},
{
"text":"Whatever, you probably wouldn't even survive a forest wasp.",
"text":"Sure. I'll just stay right here. Who are you?",
"nextPhraseID":"aulowenn2"
},
{
"text":"Fine. I will leave.",
"nextPhraseID":"X"
}
],
"message":"Halt! Do not come any closer. The contents of these crates is property of Feygard."
},
{
"id":"aulowenn2",
"replies":[
{
"text":"What are doing out here?",
"nextPhraseID":"aulowenn3"
}
],
"message":"I am Aulowenn of Feygard."
},
{
"id":"aulowenn3",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn4"
}
],
"message":"I'm guarding these crates. That's what I do. At least until my company gets back from their scouting party."
},
{
"id":"aulowenn4",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn5"
}
],
"message":"Oh I hope they do get back. Come to think of it, they have been away for quite some time now."
},
{
"id":"aulowenn5",
"replies":[
{
"text":"What about the others?",
"nextPhraseID":"aulowenn6"
}
],
"message":"I sure hope they are well. Unlike the others.."
},
{
"id":"aulowenn6",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn7"
}
],
"message":"In my squad, we were a band of six guards that, together with other squads, were sent out here to find a dangerous madman that takes his refuge somewhere in the nearby hills around here."
},
{
"id":"aulowenn7",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn8"
}
],
"message":"But something started to happen once we got here. Some of my fellow guards started acting .. odd."
},
{
"id":"aulowenn8",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn9"
}
],
"message":"I don't know if was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer."
},
{
"id":"aulowenn9",
"rewards":[
{
"rewardID":"lodar13_rest",
"value":10,
"rewardType":"questProgress"
}
],
"replies":[
{
"text":"What do you think has happened to them?",
"nextPhraseID":"aulowenn10"
}
],
"message":"Some of my men were killed by the creatures that live in these woods, some ran away by themselves and some have never come back from their scouting trips."
},
{
"id":"aulowenn10",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn11"
}
],
"message":"I have two theories. My first thought is that some of the local creatures that we've been having problems with here might have captured them, or even killed them. I know for a fact that some were killed by the creatures, since we even buried some of my men to the east of here, but I am not certain of the others."
},
{
"id":"aulowenn11",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn12"
}
],
"message":"The creatures in these woods are intelligible, but fierce. Luckily, we've been able to kill them off before they've been able to spew their foul lies. There are still a few of them around though."
},
{
"id":"aulowenn12",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn13"
}
],
"message":"My second theory is that the madman that we are looking for must have done something to them. Maybe the madman has smeared some of his madness onto them."
},
{
"id":"aulowenn13",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn14"
}
],
"message":"Regardless, there isn't much that I am able to do here. I need to guard these crates."
},
{
"id":"aulowenn14",
"replies":[
{
"text":"Anything I can do to help?",
"nextPhraseID":"aulowenn15"
},
{
"text":"Good luck with that. Goodbye.",
"nextPhraseID":"X"
}
],
"message":"Also, I do hope that those creatures that seem to live here don't return. They've been a real pest."
},
{
"id":"aulowenn15",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn16"
}
],
"message":"Oh yes, would you? There is one thing you could do."
},
{
"id":"aulowenn16",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn17"
}
],
"message":"As I mentioned, some of my men were killed by the local creatures here. We buried them to the east of here."
},
{
"id":"aulowenn17",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn18"
}
],
"message":"I haven't been there for a few days now, but last I visited the graves, there was one of those foul creatures standing over the graves."
},
{
"id":"aulowenn18",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn19"
}
],
"message":"I've seen that particular creature there before, it seems to be haunting the graves of my fellow men."
},
{
"id":"aulowenn19",
"replies":[
{
"text":"So, you want me to go visit the graves to the east and defeat whatever creature is there?",
"nextPhraseID":"aulowenn20"
}
],
"message":"Of course, it must be up to no good. I would like your help in either removing or defeating that thing."
},
{
"id":"aulowenn20",
"rewards":[
{
"rewardID":"lodar13_rest",
"value":11,
"rewardType":"questProgress"
}
],
"replies":[
{
"text":"Sounds easy enough. I'll do it.",
"nextPhraseID":"aulowenn21"
},
{
"text":"Great, more blood for my sword. I'll do it.",
"nextPhraseID":"aulowenn21"
},
{
"text":"Anything to help a fellow Feygard friend.",
"nextPhraseID":"aulowenn21a"
},
{
"text":"I don't think I should get involved in this.",
"nextPhraseID":"aulowenn21b"
},
{
"text":"I'll go visit the graves, but I can't promise that I'll kill anyone.",
"nextPhraseID":"aulowenn21b"
},
{
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"tiqui",
"value":1
}
],
"text":"I have already killed it.",
"nextPhraseID":"aulowenn_k0"
}
],
"message":"Yes, that's it. I should also warn you that those creatures are intelligible, so I would urge you to act quickly when encountering it, before it can spew its foul lies."
},
{
"id":"aulowenn21",
"message":"Good. Return here once you are done."
},
{
"id":"aulowenn21a",
"message":"Glory to Feygard. Return here once you are done."
},
{
"id":"aulowenn21b",
"message":"You do as you wish. I'll be here regardless."
},
{
"id":"aulowenn_ms0",
"replies":[
{
"nextPhraseID":"aulowenn16",
"text":"What was I supposed to do again?"
},
{
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"tiqui",
"value":1
}
],
"text":"Yes, I defeated the creature.",
"nextPhraseID":"aulowenn_k0"
},
{
"text":"Not yet. I'll do it soon enough though.",
"nextPhraseID":"aulowenn21"
},
{
"text":"I don't think I should get involved in this.",
"nextPhraseID":"aulowenn21b"
},
{
"text":"I'll go visit the graves, but I can't promise that I'll kill anyone.",
"nextPhraseID":"aulowenn21b"
},
{
"text":"I met Tiqui by those graves. He had an interesting tale to tell.",
"nextPhraseID":"aulowenn_tq0",
"requires":[
{
"requireType":"questProgress",
"requireID":"lodar13_rest",
"value":"22"
}
]
}
],
"message":"Hello again. Were you successful in defeating that beast?"
},
{
"id":"aulowenn_k0",
"rewards":[
{
"rewardID":"lodar13_rest",
"value":40,
"rewardType":"questProgress"
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn_k1"
}
],
"message":"Excellent. Maybe now my brethren can rest peacefully. Thank you so much for helping me."
},
{
"id":"aulowenn_k1",
"rewards":[
{
"rewardID":"lodar13_rest",
"value":60,
"rewardType":"questProgress"
}
],
"message":"In return, you are very welcome to use my bed to rest whenever you wish."
},
{
"id":"aulowenn_wb0",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn_k1"
}
],
"message":"Welcome back my friend. Thank you for helping me defeat that foul creature that was haunting the grave of my fellow guards."
},
{
"id":"aulowenn_tq0",
"replies":[
{
"text":"He told me that you have been killing off his kin.",
"nextPhraseID":"aulowenn_tq1"
}
],
"message":"You actually listened to it? Please, indulge me, what lies did it have you believe?"
},
{
"id":"aulowenn_tq1",
"replies":[
{
"text":"N",
"nextPhraseID":"aulowenn_tq2"
}
],
"message":"Of course we have! They've been attacking us, and we've taken precautions by hunting them so they can't kill more of us."
},
{
"id":"aulowenn_tq2",
"replies":[
{
"text":"I should leave before there is more bloodshed.",
"nextPhraseID":"aulowenn21b"
},
{
"text":"I don't like your tone. They haven't done anything to you.",
"nextPhraseID":"aulowenn_tq4"
},
{
"text":"I was also asked to take care of you, and I intend to do just that.",
"nextPhraseID":"aulowenn_tq3"
}
],
"message":"To think that they believe they have a chance against the forces of Feygard. Hah! We will cut them down like sheep once the reinforcements get here."
},
{
"id":"aulowenn_tq3",
"replies":[
{
"text":"You will be no match for me.",
"nextPhraseID":"aulowenn_atk"
},
{
"text":"I should leave before there is more bloodshed.",
"nextPhraseID":"X"
}
],
"message":"Hah! Take care of me? That will be the day."
},
{
"id":"aulowenn_tq4",
"replies":[
{
"text":"You will be no match for me.",
"nextPhraseID":"aulowenn_atk"
},
{
"text":"I should leave before there is more bloodshed.",
"nextPhraseID":"X"
}
],
"message":"Hah! See, there are those lies that I told you about. They. Attacked. Us. Get it?"
"message":"Hello again. We sure showed that bastard Tinlyn. That should teach him not to mess with me again."
},
{
"id":"benbyr_declined",
"message":"I have nothing more to say to you. Leave me."
},
{
"id":"benbyr_story_1",
"message":"Psst, hey. Over here.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_2"
}
]
},
{
"id":"benbyr_story_2",
"message":"You look like an aspiring adventurer. Are you willing to do some .. (Benbyr pauses) .. adventuring? He he.",
"replies":[
{
"text":"What are we talking about here?",
"nextPhraseID":"benbyr_story_3_1"
},
{
"text":"Depends on what I get in return.",
"nextPhraseID":"benbyr_story_3_2"
},
{
"text":"I try to help people where ever they might need help.",
"nextPhraseID":"benbyr_story_3_3"
}
]
},
{
"id":"benbyr_story_3_1",
"message":"Straight to the point eh? I like that.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_4"
}
]
},
{
"id":"benbyr_story_3_2",
"message":"Ah, the adventurer seeks compensation. Tell me, is the thrill of an adventure not reward enough?",
"replies":[
{
"text":"Yes, you are right.",
"nextPhraseID":"benbyr_story_4"
},
{
"text":"No.",
"nextPhraseID":"benbyr_story_3_4"
}
]
},
{
"id":"benbyr_story_3_4",
"message":"Then I will surely disappoint you. Return to me once you are ready for my task."
},
{
"id":"benbyr_story_3_3",
"message":"The noble adventurer. He he, I like that. Yes, you will do fine.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_4"
}
]
},
{
"id":"benbyr_story_4",
"message":"A while ago, I did some business with a certain man called Tinlyn, over here at this Crossroads guardhouse.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_5"
}
]
},
{
"id":"benbyr_story_5",
"message":"As to the nature of our business, I can't really tell you. Let's just say that our business was of the kind that it was mutually beneficial that the guards did not know about it.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_6"
}
]
},
{
"id":"benbyr_story_6",
"message":"We were ready to finish the big deal, me and Tinlyn. That's when he decided to turn on me.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_7"
}
]
},
{
"id":"benbyr_story_7",
"message":"He reported me to the guards, and made me take the whole blame for our business.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_8"
}
]
},
{
"id":"benbyr_story_8",
"message":"I was sent to Feygard prison, while he himself was set free for reporting me.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_8_1"
}
]
},
{
"id":"benbyr_story_8_1",
"replies":[
{
"nextPhraseID":"benbyr_story_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"benbyr",
"value":"20"
}
]
},
{
"nextPhraseID":"benbyr_story_9"
}
]
},
{
"id":"benbyr_story_9",
"message":"Argh, that fool Tinlyn. I hope the Shadow never shows him any mercy.",
"replies":[
{
"text":"Get to the point already.",
"nextPhraseID":"benbyr_story_10"
},
{
"text":"What do you need me to do?",
"nextPhraseID":"benbyr_story_10"
}
]
},
{
"id":"benbyr_story_10",
"message":"I want to get revenge on that fool Tinlyn of course. Now, my plan is the following:",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_11"
}
]
},
{
"id":"benbyr_story_11",
"message":"I have heard that he is herding sheep these days. This is an excellent opportunity for .. shall we say .. an accident to happen to his sheep. He he.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_12"
}
]
},
{
"id":"benbyr_story_12",
"message":"You, my friend, would be the perfect walking accident. I want you to find all of Tinlyn's sheep and make sure they are forever united with the Shadow.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_story_12_1"
}
]
},
{
"id":"benbyr_story_12_1",
"replies":[
{
"nextPhraseID":"benbyr_accept_2",
"requires":[
{
"requireType":"questProgress",
"requireID":"benbyr",
"value":"20"
}
]
},
{
"nextPhraseID":"benbyr_story_13"
}
]
},
{
"id":"benbyr_story_13",
"message":"Do this, and I will have avenged that fool Tinlyn.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"benbyr",
"value":10
}
],
"replies":[
{
"text":"Sounds like just my type of thing. I'll do it!",
"nextPhraseID":"benbyr_accept_1"
},
{
"text":"This sounds a bit shady, but I'll do it anyway.",
"nextPhraseID":"benbyr_accept_1"
},
{
"text":"No way, killing innocent sheep is beneath me. I will never do your task.",
"nextPhraseID":"benbyr_decline_1"
}
]
},
{
"id":"benbyr_decline_1",
"message":"Very well, but remember that I have my eyes on you.. adventurer.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"benbyr",
"value":60
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_declined"
}
]
},
{
"id":"benbyr_accept_1",
"message":"Splendid!",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"benbyr",
"value":20
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_accept_2"
}
]
},
{
"id":"benbyr_accept_2",
"message":"I happen to know that there are eight of his sheep in total, and they should all be to the northwest of here.",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_accept_3"
}
]
},
{
"id":"benbyr_accept_3",
"message":"Return to me with proof that you have slain all eight of them."
},
{
"id":"benbyr_mission_1",
"message":"Ah, my walking accident returns. He he.",
"replies":[
{
"text":"Can you tell me your story again?",
"nextPhraseID":"benbyr_story_4"
},
{
"text":"I am still looking for those sheep.",
"nextPhraseID":"benbyr_accept_3"
},
{
"text":"I have slain all eight of Tinlyn's sheep for you.",
"nextPhraseID":"benbyr_mission_2",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"tinlyn_sheep_meat",
"value":8
}
]
}
]
},
{
"id":"benbyr_mission_2",
"message":"Ha ha! That fool Tinlyn must be in tears. The Shadow surely walks with you my friend.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"benbyr",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_complete_2"
}
]
},
{
"id":"benbyr_complete_2",
"message":"This is a glorious day indeed! Tinlyn should have known not to mess with me!",
"replies":[
{
"text":"N",
"nextPhraseID":"benbyr_complete_3"
}
]
},
{
"id":"benbyr_complete_3",
"message":"As for you my friend, seek out my friends in Brightport. I am sure they would extend their hospitality to you."
"message":"Welcome, traveller. You must be the one I heard about, that travelled up the mountain.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_2"
}
]
},
{
"id":"herec_2",
"message":"Would you be willing to help me with a task?",
"replies":[
{
"text":"Depends. What task?",
"nextPhraseID":"herec_4"
},
{
"text":"Why would I want to help you?",
"nextPhraseID":"herec_3"
}
]
},
{
"id":"herec_3",
"message":"Ah, a negotiator. I like that. If you help me, I will offer to trade the fruits of my labour with you. It should be most valuable to you.",
"replies":[
{
"text":"Fine. What task are we talking about here?",
"nextPhraseID":"herec_4"
},
{
"text":"No, how can I agree to something when I don't know what it is? I'm out.",
"nextPhraseID":"herec_11"
}
]
},
{
"id":"herec_4",
"message":"It is simple really. I am studying these wyrm creatures that lurk outside our settlement. I am trying to find what their strengths are, so that I can use it for myself.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_5"
}
]
},
{
"id":"herec_5",
"message":"But my expertise is in the studies of them, and not in actually going head to head with those things.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_6"
}
]
},
{
"id":"herec_6",
"message":"That's where you come in.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_7"
}
]
},
{
"id":"herec_7",
"message":"I need you to gather some samples from them for me. I hear that some of the white wyrm beasts have sharper claws that can be extracted at the time of death.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_8"
}
]
},
{
"id":"herec_8",
"message":"If you were to bring me some samples of those claws from the white wyrms, that would really speed up my research further.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_9"
}
]
},
{
"id":"herec_9",
"message":"Let's say, five of those claws should be enough.",
"replies":[
{
"text":"Ok, sounds easy enough. I'll get you your 5 white wyrm claws.",
"nextPhraseID":"herec_10"
},
{
"text":"Sure. Those things are no match for me.",
"nextPhraseID":"herec_10"
},
{
"text":"No way I am going near those beasts again.",
"nextPhraseID":"herec_11"
}
]
},
{
"id":"herec_10",
"message":"Good. Thank you. Please hurry back so I can continue my research on these beasts.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_wyrms",
"value":10
}
]
},
{
"id":"herec_11",
"message":"I assure you that my research is important. But it's your decision, and your loss."
},
{
"id":"herec_q1",
"message":"Welcome back. How is the search going?",
"replies":[
{
"text":"What was I supposed to do again?",
"nextPhraseID":"herec_4"
},
{
"text":"I haven't found everything yet. But I am working on it.",
"nextPhraseID":"herec_10"
},
{
"text":"I have found what you asked for.",
"nextPhraseID":"herec_q2",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"bwm_claws",
"value":5
}
]
}
]
},
{
"id":"herec_q2",
"message":"Very well done my friend! These will be very valuable in my research.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_wyrms",
"value":20
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"herec_q2_2"
}
]
},
{
"id":"herec_q2_2",
"message":"Come back in just a minute and I will have something ready for you."
},
{
"id":"herec_q3",
"message":"Welcome back my friend! Good news. I have successfully distilled the fragments of the claws you brought earlier.",
"replies":[
{
"text":"N",
"nextPhraseID":"herec_q4"
}
]
},
{
"id":"herec_q4",
"message":"Now I am able to create effective potions that contain some essence of the white wyrms. These potions will be very useful in future dealings with these monsters.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_wyrms",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"herec_q5"
}
]
},
{
"id":"herec_q5",
"message":"Would you like to trade for some potions?",
"message":"(The guardian looks completely unaware of your presence)"
},
{
"id":"kazaul_guardian_2",
"message":"(The guardian looks down upon you with its burning eyes)",
"replies":[
{
"text":"Kazaul, defiler of the Elytharan Temple.",
"nextPhraseID":"kazaul_guardian_3"
}
]
},
{
"id":"kazaul_guardian_3",
"message":"(You see the burning eyes of the guardian instantly turn into a dark red haze)",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":50
}
],
"replies":[
{
"text":"A fight, I have been waiting for this!",
"nextPhraseID":"F"
},
{
"text":"Please don't kill me!",
"nextPhraseID":"F"
},
{
"text":"For the Shadow!",
"nextPhraseID":"F"
}
]
},
{
"id":"sign_kazaul",
"replies":[
{
"nextPhraseID":"sign_kazaul_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"60"
}
]
},
{
"nextPhraseID":"sign_kazaul_3"
}
]
},
{
"id":"sign_kazaul_1",
"message":"You see the shrine of Kazaul that you poured the vial of purifying spirit on.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_kazaul_2"
}
]
},
{
"id":"sign_kazaul_2",
"message":"The previously glowing hot rock is now cold as any regular piece of rock."
},
{
"id":"sign_kazaul_3",
"message":"Before you stands a large cut out piece of rock, in what looks like a shrine.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_kazaul_4"
}
]
},
{
"id":"sign_kazaul_4",
"message":"You can feel an intense heat coming from the rock, almost like a burning fire.",
"replies":[
{
"text":"Leave the formation alone.",
"nextPhraseID":"X"
},
{
"text":"Apply the vial of purifying spirit on the formation.",
"nextPhraseID":"sign_kazaul_5",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"q_kazaul_vial",
"value":1
}
]
}
]
},
{
"id":"sign_kazaul_5",
"message":"You gently pour the contents of the vial onto the formation.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":60
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"sign_kazaul_6"
}
]
},
{
"id":"sign_kazaul_6",
"message":"You hear a loud crackling noise from deep below the shrine. At first, the formation seems unaffected, but after a while you see the glowing of the rock decrease slightly.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_kazaul_7"
}
]
},
{
"id":"sign_kazaul_7",
"message":"The process continues more rapidly, while reducing the heat generated from the formation.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_kazaul_8"
}
]
},
{
"id":"sign_kazaul_8",
"message":"This must be the purification process of the Kazaul shrine."
"message":"Notice to all citizens: No one is allowed to enter the mines at night! Furthermore, climbing the mountain side is strictly forbidden after the accident with Lorn."
"message":"No entry allowed.\nSigned by Guthbered of Prim."
},
{
"id":"sign_blackwater30",
"replies":[
{
"nextPhraseID":"sign_blackwater30_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"sign_blackwater30_notstarted"
}
]
},
{
"id":"sign_blackwater30_qstarted",
"message":"You find a piece of paper partially frozen in the snow. You can barely make out the phrase 'Kazaul, defiler of the Elytharan Temple' from the wet paper.\nThis must be the first half of the chant for the Kazaul ritual.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":21
}
]
},
{
"id":"sign_blackwater30_notstarted",
"message":"You find a piece of paper partially frozen in the snow. You can barely make out the phrase 'Kazaul, defiler of the Elytharan Temple' from the wet paper."
},
{
"id":"sign_blackwater32",
"message":"The sign is severely damaged from what looks as bite marks from something with really sharp teeth. You cannot make out any readable words."
},
{
"id":"sign_blackwater38_1",
"replies":[
{
"nextPhraseID":"sign_blackwater38_1_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"sign_blackwater38_notstarted"
}
]
},
{
"id":"sign_blackwater38_notstarted",
"message":"You find a piece of paper describing some form of ritual."
},
{
"id":"sign_blackwater38_1_qstarted",
"message":"You find a piece of paper describing the beginnings of some form of ritual.\nThis must be the first part of the Kazaul ritual.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":25
}
]
},
{
"id":"sign_blackwater38_2",
"replies":[
{
"nextPhraseID":"sign_blackwater38_2_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"sign_blackwater38_notstarted"
}
]
},
{
"id":"sign_blackwater38_2_qstarted",
"message":"You find a piece of paper describing the main part of the Kazaul ritual.\nThis must be the second part of the Kazaul ritual.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":26
}
]
},
{
"id":"sign_blackwater38_3",
"replies":[
{
"nextPhraseID":"sign_blackwater38_3_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"sign_blackwater38_notstarted"
}
]
},
{
"id":"sign_blackwater38_3_qstarted",
"message":"You find a piece of paper describing the end of the Kazaul ritual.\nThis must be the third part of the Kazaul ritual.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":27
}
]
},
{
"id":"sign_blackwater16",
"replies":[
{
"nextPhraseID":"sign_blackwater16_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"sign_blackwater16_notstarted"
}
]
},
{
"id":"sign_blackwater16_qstarted",
"message":"You find a piece of torn paper stuck in the thick bush. You can barely make out the phrase 'Kazaul, destroyer of bright dreams' from the torn paper.\nThis must be the second half of the chant for the Kazaul ritual.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":22
}
]
},
{
"id":"sign_blackwater16_notstarted",
"message":"You find a piece of torn paper stuck in the thick bush. You can barely make out the phrase 'Kazaul, destroyer of bright dreams' from the torn paper."
},
{
"id":"bwm_sleephall_1",
"message":"You are not allowed to rest here. Only Blackwater residents or close allies are allowed to rest here."
},
{
"id":"keyarea_bwm_agent_60",
"message":"You must talk to the man before proceeding further."
},
{
"id":"sign_blackwater50_left",
"message":"This leads out into the wilderness outside Prim."
},
{
"id":"sign_blackwater50_right",
"message":"This leads back into the Blackwater Mountain settlement."
},
{
"id":"sign_blackwater29",
"replies":[
{
"nextPhraseID":"sign_blackwater29_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"bwm_agent",
"value":"95"
}
]
},
{
"nextPhraseID":"sign_blackwater29_notstarted"
}
]
},
{
"id":"sign_blackwater29_qstarted",
"message":"You try to be as sneaky as possible, to not gain any attention from the guards while searching through the stack of papers.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_blackwater29_qstarted_1"
}
]
},
{
"id":"sign_blackwater29_notstarted",
"message":"The guard shouts at you:\n\nHey you! Get away from there!"
},
{
"id":"sign_blackwater29_qstarted_1",
"message":"Among the papers, you find plans for recruiting mercenaries for Prim and training fighters for a larger attack on the Blackwater Mountain settlement.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_agent",
"value":100
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"sign_blackwater29_qstarted_2"
}
]
},
{
"id":"sign_blackwater29_qstarted_2",
"message":"This must be the information that Harlenn wants."
},
{
"id":"sign_blackwater45",
"replies":[
{
"nextPhraseID":"sign_blackwater45_qstarted",
"requires":[
{
"requireType":"questProgress",
"requireID":"prim_hunt",
"value":"50"
}
]
},
{
"nextPhraseID":"sign_blackwater45_notstarted"
}
]
},
{
"id":"sign_blackwater45_qstarted",
"message":"You try to sneak as much as possible, to not gain any attention from the guard while searching through the stack of papers.",
"replies":[
{
"text":"N",
"nextPhraseID":"sign_blackwater45_qstarted_1"
}
]
},
{
"id":"sign_blackwater45_notstarted",
"message":"As soon as you step near the table, the guard shouts at you:\n\nHey you! Get away from there!"
},
{
"id":"sign_blackwater45_qstarted_1",
"message":"Among the papers, you find what seems to be plans for training fighters, and plans for an attack on what looks like Prim.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"prim_hunt",
"value":60
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"sign_blackwater45_qstarted_2"
}
]
},
{
"id":"sign_blackwater45_qstarted_2",
"message":"This must be the information that Guthbered wants."
"message":"Oh, a visitor. Hello there. I have not seen you around here before. Did they let you in here?",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_3"
}
]
},
{
"id":"throdna_3",
"message":"Of course they did. What am I rambling on about. Harlenn and his gang always keep their worldly duties under control.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_4"
}
]
},
{
"id":"throdna_4",
"message":"So, who might you be then, eh? Probably here to bother me with some worldly complaint about the settlement needing more resources or someone complaining about the cold drag from the outside again?",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_loop_1"
}
]
},
{
"id":"throdna_loop_1",
"message":"What do you want?",
"replies":[
{
"text":"What is this place?",
"nextPhraseID":"throdna_6"
},
{
"text":"Who are you?",
"nextPhraseID":"throdna_7"
},
{
"text":"What was that you talked about when I arrived, Kazaul?",
"nextPhraseID":"throdna_8"
},
{
"text":"Are you aware that there is a bitter rivalry going on between this settlement and Prim?",
"nextPhraseID":"throdna_5"
}
]
},
{
"id":"throdna_5",
"message":"And there you go with your mundane problems. I tell you, your worldly troubles do not interest me the least bit.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_6"
}
]
},
{
"id":"throdna_6",
"message":"This is the mages' chamber in Blackwater Mountain. We devote our time to the studies of the Shadow and its descendants.",
"replies":[
{
"text":"Descendants?",
"nextPhraseID":"throdna_8"
},
{
"text":"Let's go back to my other questions.",
"nextPhraseID":"throdna_loop_1"
}
]
},
{
"id":"throdna_7",
"message":"I am Throdna. One of the most learned persons around, if you ask me.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_loop_1"
}
]
},
{
"id":"throdna_8",
"message":"Kazaul, the Shadow spawn of red marrow.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":8
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_9"
}
]
},
{
"id":"throdna_9",
"message":"We have been trying to read all we can on Kazaul, and the ritual. It seems we might be too late.",
"replies":[
{
"text":"What do you mean?",
"nextPhraseID":"throdna_10"
}
]
},
{
"id":"throdna_10",
"message":"The ritual. We believe that Kazaul will manifest in our presence soon.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_11"
}
]
},
{
"id":"throdna_11",
"message":"We must learn more about the Kazaul ritual, to gain its power and learn to use it for our purposes.",
"replies":[
{
"text":"Can I help in some way?",
"nextPhraseID":"throdna_12"
},
{
"text":"What were you planning to do?",
"nextPhraseID":"throdna_12"
}
]
},
{
"id":"throdna_12",
"message":"As I said, we want to learn more about the ritual itself.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":9
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_13"
}
]
},
{
"id":"throdna_13",
"message":"A while ago, we were on the verge of getting our hands on the whole ritual itself, but the messenger was killed under most interesting circumstances while traveling up here.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_14"
}
]
},
{
"id":"throdna_14",
"message":"We knew he had the parts of the complete ritual on him, but since he was killed and we could not get to him because of the monsters - his notes were lost to us.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_15"
}
]
},
{
"id":"throdna_15",
"message":"According to our sources, there should be five parts of the ritual scattered across the mountain. Three of them describing the ritual itself, and two describing the Kazaul chant used to summon the guardian.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_15_1"
}
]
},
{
"id":"throdna_16",
"message":"Hm, maybe you could be of use here..",
"replies":[
{
"text":"I would be glad to help.",
"nextPhraseID":"throdna_18"
},
{
"text":"Sounds dangerous, but I'll do it.",
"nextPhraseID":"throdna_18"
},
{
"text":"Keep your ritual of the Shadow to yourself. I am not getting involved in this.",
"nextPhraseID":"throdna_17"
}
]
},
{
"id":"throdna_17",
"message":"Fine, we will just have to find someone else then."
},
{
"id":"throdna_18",
"message":"Yes, you might be able to help. Not that you really have any choice though.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_19"
}
]
},
{
"id":"throdna_19",
"message":"Ok. Find me the pieces of the ritual that the former messenger carried on him. They should be found somewhere on the path up to Blackwater Mountain.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":10
}
],
"replies":[
{
"text":"I will return with your parts of the ritual.",
"nextPhraseID":"throdna_20"
}
]
},
{
"id":"throdna_20",
"message":"Yes, you will.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":11
}
]
},
{
"id":"throdna_return_1",
"message":"Hello again. I hope you come here to tell me you have the five parts of the ritual.",
"replies":[
{
"text":"I am still looking for them.",
"nextPhraseID":"throdna_return_2"
},
{
"text":"How many parts was I supposed to find?",
"nextPhraseID":"throdna_15"
},
{
"text":"What was I supposed to do again?",
"nextPhraseID":"throdna_12"
},
{
"text":"Yes, I think I have found them all.",
"nextPhraseID":"throdna_check_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"21"
}
]
}
]
},
{
"id":"throdna_return_2",
"message":"Then hurry and go find them! What are you standing around here for then?"
},
{
"id":"throdna_return_3",
"message":"You actually found all five pieces? I suppose I should thank you. Well then. Thank you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_4"
}
]
},
{
"id":"throdna_15_1",
"replies":[
{
"nextPhraseID":"X",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"10"
}
]
},
{
"nextPhraseID":"throdna_16"
}
]
},
{
"id":"throdna_check_1",
"replies":[
{
"nextPhraseID":"throdna_check_2",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"22"
}
]
},
{
"nextPhraseID":"throdna_check_fail"
}
]
},
{
"id":"throdna_check_2",
"replies":[
{
"nextPhraseID":"throdna_check_3",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"25"
}
]
},
{
"nextPhraseID":"throdna_check_fail"
}
]
},
{
"id":"throdna_check_3",
"replies":[
{
"nextPhraseID":"throdna_check_4",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"26"
}
]
},
{
"nextPhraseID":"throdna_check_fail"
}
]
},
{
"id":"throdna_check_4",
"replies":[
{
"nextPhraseID":"throdna_return_3",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"27"
}
]
},
{
"nextPhraseID":"throdna_check_fail"
}
]
},
{
"id":"throdna_check_fail",
"message":"It seems you have not found all five pieces yet.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_15"
}
]
},
{
"id":"throdna_return_4",
"message":"We have more pressing matters to focus on. As I briefly mentioned before, we believe that Kazaul will manifest in our presence soon.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_5"
}
]
},
{
"id":"throdna_return_5",
"message":"If that were to happen, we could not complete our research about the ritual or Kazaul itself, all our efforts would be lost.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_6"
}
]
},
{
"id":"throdna_return_6",
"message":"Therefore, we intend to delay the process as much as we can, until we have learned of its powers.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_7"
}
]
},
{
"id":"throdna_return_7",
"message":"You might be useful to us here again.",
"replies":[
{
"text":"I'm ready for anything.",
"nextPhraseID":"throdna_return_8"
},
{
"text":"What do you need of me?",
"nextPhraseID":"throdna_return_8"
},
{
"text":"I sure hope it involves more killing and looting.",
"nextPhraseID":"throdna_return_8"
}
]
},
{
"id":"throdna_return_8",
"message":"We need you to do two things. First, you must find the shrine of Kazaul. Our scouts tell us that the shrine should be located somewhere near the base of Blackwater Mountain.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_9"
}
]
},
{
"id":"throdna_return_9",
"message":"However, all passageways to the shrine are 'clouded in Shadow' according to our scouts. I'm not sure what that means.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_10"
}
]
},
{
"id":"throdna_return_10",
"message":"Second, we need you to take a vial of purifying spirit and apply it to the shrine.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":40
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_11_select"
}
]
},
{
"id":"throdna_return_11_select",
"replies":[
{
"nextPhraseID":"throdna_return_13",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"41"
}
]
},
{
"nextPhraseID":"throdna_return_11"
}
]
},
{
"id":"throdna_return_11",
"message":"This vial is a vial of purifying spirit. It should delay the process well enough for us to be able to continue our research.",
"replies":[
{
"text":"Sounds easy. I'll do it.",
"nextPhraseID":"throdna_return_12"
},
{
"text":"Sounds dangerous, but I will do it.",
"nextPhraseID":"throdna_return_12"
},
{
"text":"This sounds like a trap. I won't agree to do your dirty work.",
"nextPhraseID":"throdna_17"
}
]
},
{
"id":"throdna_return_12",
"message":"Good, here is the vial. Now hurry.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":41
},
{
"rewardType":"dropList",
"rewardID":"throdna_items"
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_return_13"
}
]
},
{
"id":"throdna_return_13",
"message":"Return to me as soon as you have completed your task."
},
{
"id":"throdna_purify_1",
"message":"Hello again. I hope you are here to tell me you have purified the shrine of Kazaul?",
"replies":[
{
"text":"Yes, it is done.",
"nextPhraseID":"throdna_purify_3",
"requires":[
{
"requireType":"questProgress",
"requireID":"kazaul",
"value":"60"
}
]
},
{
"text":"No, not yet.",
"nextPhraseID":"throdna_purify_2"
},
{
"text":"What was I supposed to do again?",
"nextPhraseID":"throdna_return_8"
}
]
},
{
"id":"throdna_purify_2",
"message":"Then hurry and go take the vial to the shrine! What are you standing around here for?"
},
{
"id":"throdna_purify_3",
"message":"Good. We must hurry to continue our research on Kazaul.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"kazaul",
"value":100
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_purify_4"
}
]
},
{
"id":"throdna_purify_4",
"message":"You should get out of here to allow us to concentrate on our work.",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_purify_5"
}
]
},
{
"id":"throdna_purify_5",
"message":".. Kazaul, destroyer of bright dreams ..",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_purify_6"
}
]
},
{
"id":"throdna_purify_6",
"message":".. Kazaul .. Shadow ..",
"replies":[
{
"text":"N",
"nextPhraseID":"throdna_purify_7"
}
]
},
{
"id":"throdna_purify_7",
"message":"(Throdna continues to mumble on about Kazaul, but you cannot make out any other words)"
},
{
"id":"throdna_guard",
"message":"Keep your voice down while in the inner chamber."
},
{
"id":"blackwater_acolyte",
"message":"Are you also looking to become one with the Shadow?"
"message":"You again. Thank you for the gold earlier.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_1"
}
]
},
{
"id":"buceth_follow_1",
"message":"Welcome back my friend. Walk with the Shadow.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_1"
}
]
},
{
"id":"buceth_1",
"message":"Shadow be with you.",
"replies":[
{
"text":"I know of your business at the well the night after the illness broke out.",
"nextPhraseID":"buceth_2",
"requires":[
{
"requireType":"questProgress",
"requireID":"loneford",
"value":"35"
}
]
},
{
"text":"Can you tell me more about the Shadow?",
"nextPhraseID":"priest_shadow_1"
}
]
},
{
"id":"buceth_2",
"message":"Oh, I am sure you do. But what proof do you have, eh? Anything the guards would believe?",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_3"
}
]
},
{
"id":"buceth_3",
"message":"Let me ask you something first, and we might talk after that.",
"replies":[
{
"text":"Ok, what?",
"nextPhraseID":"buceth_4"
},
{
"text":"How about some gold, would that make you talk?",
"nextPhraseID":"buceth_gold_1"
}
]
},
{
"id":"buceth_4",
"message":"Let me start by telling you a story.",
"replies":[
{
"text":"Go ahead",
"nextPhraseID":"buceth_5"
},
{
"text":"Let me guess, this story is going to take forever to listen to. How about I give you some gold, and instead we can discuss what you were doing at the well.",
"nextPhraseID":"buceth_gold_1"
}
]
},
{
"id":"buceth_gold_1",
"message":"Hm, that might be an interesting proposal. How much gold are you suggesting?",
"replies":[
{
"text":"Here's 10 gold, take it.",
"nextPhraseID":"buceth_gold_no",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":10
}
]
},
{
"text":"Here's 100 gold, take it.",
"nextPhraseID":"buceth_gold_no",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":100
}
]
},
{
"text":"Here's 250 gold, take it.",
"nextPhraseID":"buceth_gold_no",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":250
}
]
},
{
"text":"Here's 500 gold, take it.",
"nextPhraseID":"buceth_gold_no",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":500
}
]
},
{
"text":"Here's 1000 gold, take it.",
"nextPhraseID":"buceth_gold_yes",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":1000
}
]
},
{
"text":"Here's 2000 gold, take it.",
"nextPhraseID":"buceth_gold_yes",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gold",
"value":2000
}
]
}
]
},
{
"id":"buceth_gold_no",
"message":"Hrmpf. Thanks for the gold, but I am not interested in talking to you. Now, please leave."
},
{
"id":"buceth_gold_yes",
"message":"You seem to realize the true value of the Shadow. Yes, this will do fine, thank you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":41
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_1"
}
]
},
{
"id":"buceth_5",
"message":"Let's assume you live in a village that, for the most part, keeps to itself. Your village is self-sustainable and the crops have been good for some years.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_6"
}
]
},
{
"id":"buceth_6",
"message":"With the few exceptions of some fights here and there between villagers because of misunderstandings, on the whole, your village is a friendly, peaceful village.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_7"
}
]
},
{
"id":"buceth_7",
"message":"You work in the same profession as your parents, which in turn worked in the same professions as their parents.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_8"
}
]
},
{
"id":"buceth_8",
"message":"Let's also assume that the way you conduct your business is the same way that the people in the village have been conducting their business for generations past.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_9"
}
]
},
{
"id":"buceth_9",
"message":"Everyone respects one another in the village, and your appointed leader does a good job at keeping everyone's interests satisfied, while at the same time being reasonably fair.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_10"
}
]
},
{
"id":"buceth_10",
"message":"Then, one day, a group of men come walking into the village. Shining armour, white teeth, combed hair, trimmed beards.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_11"
}
]
},
{
"id":"buceth_11",
"message":"The men claim that their lord owns this land, including your village.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_12"
}
]
},
{
"id":"buceth_12",
"message":"They claim that they keep the land safe of wrongdoers and evil creatures.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_13"
}
]
},
{
"id":"buceth_13",
"message":"For their help in protecting your village, they ask that the village compensate them with a share of the harvest.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_14"
}
]
},
{
"id":"buceth_14",
"message":"Now, tell me. Would you support those men by agreeing to their terms?",
"replies":[
{
"text":"Yes",
"nextPhraseID":"buceth_15"
},
{
"text":"No",
"nextPhraseID":"buceth_15"
},
{
"text":"I don't know",
"nextPhraseID":"buceth_dontknow"
}
]
},
{
"id":"buceth_dontknow",
"message":"I am sorry to hear that. You should make up your mind and return to me once you have done so. Then we might be able to talk more.",
"replies":[
{
"text":"Ok, goodbye.",
"nextPhraseID":"X"
},
{
"text":"How about I give you some gold instead?",
"nextPhraseID":"buceth_gold_1"
}
]
},
{
"id":"buceth_15",
"message":"How interesting.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_16"
}
]
},
{
"id":"buceth_16",
"message":"Let me continue the story of our hypothetical case.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_17"
}
]
},
{
"id":"buceth_17",
"message":"A while later, the men return. They explain that some of the methods that are used in the village have now been prohibited across the whole land.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_18"
}
]
},
{
"id":"buceth_18",
"message":"Without going into specifics, let's say that these are methods that have been used for past generations in your village.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_19"
}
]
},
{
"id":"buceth_19",
"message":"Changing the way things are done without these methods will require quite an effort. A lot of people in the village are upset because of this news from the men.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_20"
}
]
},
{
"id":"buceth_20",
"message":"Now, tell me. Would you in secret continue using the old methods your past generations have used, or would you instead convert to the way that the men are advocating?",
"replies":[
{
"text":"I would continue using the old ways in secret.",
"nextPhraseID":"buceth_21_1"
},
{
"text":"I would continue using the old ways, and fight the ruling that prohibited them in the first place.",
"nextPhraseID":"buceth_21_2"
},
{
"text":"I would only use the methods that are allowed.",
"nextPhraseID":"buceth_22"
},
{
"text":"I would follow the law.",
"nextPhraseID":"buceth_22"
},
{
"text":"I can't decide without knowing the specifics.",
"nextPhraseID":"buceth_dontknow"
}
]
},
{
"id":"buceth_21_1",
"message":"How interesting.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_25"
}
]
},
{
"id":"buceth_21_2",
"message":"I am glad to hear that there are people still around that are willing to stand up for what is right.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_25"
}
]
},
{
"id":"buceth_22",
"message":"How interesting. You have a different view of the world than what I and the priests of Nor City have.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_23"
}
]
},
{
"id":"buceth_23",
"message":"You are of course entitled to your opinion, but you should know that your opinion might conflict with the Shadow.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_24"
}
]
},
{
"id":"buceth_24",
"message":"You wanted to know about some business that you accuse me of. Since you have no proof, I will claim innocence. I know that my conscience is clean.",
"replies":[
{
"text":"Ok, goodbye.",
"nextPhraseID":"X"
},
{
"text":"Fine. How about I give you some gold instead, would that make you talk?",
"nextPhraseID":"buceth_gold_1"
}
]
},
{
"id":"buceth_25",
"message":"Your views match those that I and the other priests from Nor City believe in. Tell me, would you be interested in following the glow of the Shadow?",
"replies":[
{
"text":"I am ready to follow the Shadow.",
"nextPhraseID":"buceth_27"
},
{
"text":"How can I agree to something without knowing what it entails?",
"nextPhraseID":"buceth_26"
},
{
"text":"No, I will go my own way.",
"nextPhraseID":"buceth_decline"
},
{
"text":"No, I will go my own way. Your stupid Shadow is nothing but talk and fancy words.",
"nextPhraseID":"buceth_decline"
}
]
},
{
"id":"buceth_26",
"message":"If the answers you gave previously were indeed your views, then I can assure you that the path that is guided by the Shadow is the right one.",
"replies":[
{
"text":"I am ready to follow the Shadow.",
"nextPhraseID":"buceth_27"
},
{
"text":"No, I will go my own way.",
"nextPhraseID":"buceth_decline"
},
{
"text":"No, I will go my own way. Your stupid Shadow is nothing but talk and fancy words.",
"nextPhraseID":"buceth_decline"
}
]
},
{
"id":"buceth_decline",
"message":"I am sorry to hear that. I guess we do not share views after all.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_24"
}
]
},
{
"id":"buceth_27",
"message":"I am glad to hear that, but then again, I had a feeling all along that you would say that.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":42
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_1"
}
]
},
{
"id":"buceth_story_1",
"message":"You wanted to ask me something?",
"replies":[
{
"text":"What were you doing at the well during the night?",
"nextPhraseID":"buceth_story_2"
}
]
},
{
"id":"buceth_story_2",
"message":"Let me first tell you my background.",
"replies":[
{
"text":"Great. Another endless story.",
"nextPhraseID":"buceth_story_3"
},
{
"text":"Please go ahead.",
"nextPhraseID":"buceth_story_3"
}
]
},
{
"id":"buceth_story_3",
"message":"I am appointed by the priests of Nor City to help guide the people of Loneford towards the Shadow. Our mission is to see that the Shadow casts its glow over Loneford as well as other settlements around here.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_4"
}
]
},
{
"id":"buceth_story_4",
"message":"Most folk in these northern parts seem too occupied with obeying the will of Feygard and Lord Geomyr. We want to help people see the light of the wrongdoings that Feygard advocates, and to point out the errors in their ways.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_5"
}
]
},
{
"id":"buceth_story_5",
"message":"That's my mission here. To see that the Shadow casts its glow over Loneford.",
"replies":[
{
"text":"How does this relate to what you were doing at the well?",
"nextPhraseID":"buceth_story_6"
}
]
},
{
"id":"buceth_story_6",
"message":"Nor City sent word to me that something was about to happen here in Loneford. Something that would help our cause.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_7"
}
]
},
{
"id":"buceth_story_7",
"message":"They were sending a boy to do some business here, and I was assigned to make sure that the mission was successful.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"andor",
"value":61
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_8"
}
]
},
{
"id":"buceth_story_8",
"message":"I was tasked with gathering samples from the water in the well and from the ground around the well. Also, I was given some vials whose contents should be poured into the well.",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_9"
}
]
},
{
"id":"buceth_story_9",
"message":"Apparently, the boy they sent was successful in his mission. The task that I did was also successful, if I may say so myself.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":45
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_10"
}
]
},
{
"id":"buceth_story_10",
"message":"So, currently, that's where we stand now. The deed is done, and the Shadow will look favorably upon us.",
"replies":[
{
"text":"So, the well was poisoned, that's horrible. How could you?",
"nextPhraseID":"buceth_story_11"
},
{
"text":"Thank you for telling me.",
"nextPhraseID":"buceth_story_12"
}
]
},
{
"id":"buceth_story_11",
"message":"Horrible!? What is horrible? What those people from Feygard are doing - that's what's horrible!",
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_12"
}
]
},
{
"id":"buceth_story_12",
"message":"Now, I ask you to keep this story just between us two. You understand that, right?",
"replies":[
{
"text":"Absolutely. Walk with the Shadow.",
"nextPhraseID":"buceth_story_14"
},
{
"text":"I promise not to tell anyone.",
"nextPhraseID":"buceth_story_14"
},
{
"text":"No, I will report you to the guard.",
"nextPhraseID":"buceth_story_13"
}
]
},
{
"id":"buceth_story_13",
"message":"I urge you to rethink your reasoning. The way of the Shadow is the righteous way.",
"replies":[
{
"text":"Very well. I promise not to tell anyone.",
"nextPhraseID":"buceth_story_14"
},
{
"text":"No. Your crimes will be punished!",
"nextPhraseID":"buceth_fight_1"
}
]
},
{
"id":"buceth_fight_1",
"message":"Infidel, you will not defeat me! For the Shadow!",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":50
}
],
"replies":[
{
"text":"Fight!",
"nextPhraseID":"F"
}
]
},
{
"id":"buceth_story_14",
"message":"Thank you, my friend.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":60
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"buceth_story_15"
}
]
},
{
"id":"buceth_story_15",
"message":"If you want to learn more about the Shadow, please visit the chapel custodian in Nor City. Tell them I sent you, and they will surely extend their gratitude towards you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"loneford",
"value":60
}
]
},
{
"id":"buceth_complete_1",
"message":"Welcome back my friend. May you bask in the glow of the Shadow.",
"message":"Oh, someone from the outside! Please, sir! You have to help us!",
"replies":[
{
"text":"What is the matter?",
"nextPhraseID":"bwm_agent_1_2"
},
{
"text":"'Us'? I only see you here.",
"nextPhraseID":"bwm_agent_1_3"
}
]
},
{
"id":"bwm_agent_1_2",
"message":"We urgently need help from someone outside!",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_4"
}
]
},
{
"id":"bwm_agent_1_3",
"message":"Very funny. I was sent by my settlement to get help from the outside.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_4"
}
]
},
{
"id":"bwm_agent_1_4",
"message":"The people of my settlement, the Blackwater mountain, are slowly being reduced in numbers by the monsters and the savage bandits.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_agent",
"value":1
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_5"
}
]
},
{
"id":"bwm_agent_1_5",
"message":"The monsters are closing in on us, and we desperately need help by some able fighter.",
"replies":[
{
"text":"I guess I could help, I have killed a few monsters here and there.",
"nextPhraseID":"bwm_agent_1_7"
},
{
"text":"A fight, great. I'm in!",
"nextPhraseID":"bwm_agent_1_7"
},
{
"text":"Will there be a reward for this?",
"nextPhraseID":"bwm_agent_1_6"
},
{
"text":"Hm, no. I had better not get involved in this.",
"nextPhraseID":"X"
}
]
},
{
"id":"bwm_agent_1_6",
"message":"Reward? Hm, I was hoping you would help us for other reasons than a reward. But I guess my master will reward you sufficiently if you survive.",
"replies":[
{
"text":"Alright, I'll do it.",
"nextPhraseID":"bwm_agent_1_7"
}
]
},
{
"id":"bwm_agent_1_7",
"message":"Excellent. The Blackwater settlement is some distance away. Frankly, I am amazed that I made it this far alive.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_agent",
"value":5
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_8"
}
]
},
{
"id":"bwm_agent_1_8",
"message":"I must warn you though, that there are some nasty monsters on the way.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_9"
}
]
},
{
"id":"bwm_agent_1_9",
"message":"But I guess you seem strong enough.",
"replies":[
{
"text":"Yeah, I can handle myself.",
"nextPhraseID":"bwm_agent_1_10"
},
{
"text":"No problem.",
"nextPhraseID":"bwm_agent_1_10"
}
]
},
{
"id":"bwm_agent_1_10",
"message":"Good. First though, we must cross this mine to the other side.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_11"
}
]
},
{
"id":"bwm_agent_1_11",
"message":"The mine shaft over there *points* has collapsed, so I guess you won't make it through there.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_12"
}
]
},
{
"id":"bwm_agent_1_12",
"message":"You will have to go through the abandoned mine below. Beware that the mine is pitch-black, so you will have to navigate in there without any light.",
"replies":[
{
"text":"What about you?",
"nextPhraseID":"bwm_agent_1_13"
},
{
"text":"Ok, I'll go through the pitch-black mine.",
"nextPhraseID":"bwm_agent_1_14"
}
]
},
{
"id":"bwm_agent_1_13",
"message":"I'll try to crawl back through the mine shaft here. That's how I got here in the first place.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_1_14"
}
]
},
{
"id":"bwm_agent_1_14",
"message":"Let's meet at the other side of this mine shaft.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_agent",
"value":10
}
],
"replies":[
{
"text":"Ok. You crawl through the shaft, and I'll go below. See you on the other side!",
"message":"Hello again. You made it through alive, well done!",
"replies":[
{
"text":"These monsters, what are they?",
"nextPhraseID":"bwm_agent_2_2"
},
{
"text":"You never told me it would be pitch-black down there. I almost got killed!",
"nextPhraseID":"bwm_agent_2_12"
},
{
"text":"Yeah, piece of cake.",
"nextPhraseID":"bwm_agent_2_5"
}
]
},
{
"id":"bwm_agent_2_2",
"message":"The Gornauds? I have no idea where they come from, one day they just showed up here around the mountain.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_2_3"
}
]
},
{
"id":"bwm_agent_2_3",
"message":"Nasty beasts, they are.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_2_4"
}
]
},
{
"id":"bwm_agent_2_4",
"message":"Anyway, let's get going now. We are now one step closer to the Blackwater mountain settlement.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_2_5"
}
]
},
{
"id":"bwm_agent_2_5",
"message":"We should hurry now.",
"replies":[
{
"text":"N",
"nextPhraseID":"bwm_agent_2_6"
}
]
},
{
"id":"bwm_agent_2_6",
"message":"Once we exit this mine, it is very important that you go directly east from there. Do not travel to other places other than going east now!",
"replies":[
{
"text":"Ok, I'll go east once I have exited the mine. Got it.",
"nextPhraseID":"bwm_agent_2_7"
},
{
"text":"Why east? What else is there here?",
"nextPhraseID":"bwm_agent_2_8"
}
]
},
{
"id":"bwm_agent_2_7",
"message":"I'll wait for you by the steps up to the mountain pass. See you there!\n\nRemember, go east once you exit the mine.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bwm_agent",
"value":20
}
],
"replies":[
{
"text":"Ok, see you there!",
"nextPhraseID":"R"
}
]
},
{
"id":"bwm_agent_2_8",
"message":"Oh, nothing. There are dangerous places here. You should definitely not head any other direction than east.",
"replies":[
{
"text":"Sure, I'll head east.",
"nextPhraseID":"bwm_agent_2_7"
},
{
"text":"Dangerous? Sounds like my kind of place!",
"nextPhraseID":"bwm_agent_2_10"
},
{
"text":"Is there something you are not telling me?",
"nextPhraseID":"bwm_agent_2_11"
}
]
},
{
"id":"bwm_agent_2_10",
"message":"It would be your loss. Don't say I didn't warn you. Safest route would be to head east.",
"replies":[
{
"text":"Sure, I'll head east.",
"nextPhraseID":"bwm_agent_2_7"
},
{
"text":"Is there something you are not telling me?",
"nextPhraseID":"bwm_agent_2_11"
}
]
},
{
"id":"bwm_agent_2_11",
"message":"No no, just head east and I'll explain everything to you once we get to the Blackwater mountain settlement.",
"replies":[
{
"text":"Ok, I promise to head east once we exit the mine.",
"nextPhraseID":"bwm_agent_2_7"
},
{
"text":"(Lie) Ok, I promise to head east once we exit the mine.",
"nextPhraseID":"bwm_agent_2_7"
}
]
},
{
"id":"bwm_agent_2_12",
"message":"Actually, I did tell you that it would be pitch-black down there. Good work navigating through there!",
"message":"Welcome to my shop!\n\nPlease browse my selection of fine wares.",
"replies":[
{
"text":"Please show me your wares.",
"nextPhraseID":"S"
}
]
},
{
"id":"arambold1",
"message":"Oh my, will I ever get any sleep with those drunkards singing like that?\n\nSomeone should do something about them.",
"replies":[
{
"text":"Can I rest here?",
"nextPhraseID":"arambold2"
},
{
"text":"Do you have anything to trade?",
"nextPhraseID":"S"
}
]
},
{
"id":"arambold2",
"message":"Sure kid, you may rest here.\n\nPick any bed you want.",
"replies":[
{
"text":"Thanks, bye",
"nextPhraseID":"X"
}
]
},
{
"id":"drunk1",
"message":"Drink drink drink, drink some more.\nDrink drink drink 'til you're on the floor.\n\nHey kid, wanna join us in our drinking game?",
"replies":[
{
"text":"No thanks.",
"nextPhraseID":"X"
},
{
"text":"Maybe some other time.",
"nextPhraseID":"X"
}
]
},
{
"id":"mara_default",
"message":"Never mind those drunken fellas, they're always causing trouble.\n\nWant something to eat?",
"replies":[
{
"text":"Do you have anything to trade?",
"nextPhraseID":"S"
}
]
},
{
"id":"mara1",
"replies":[
{
"nextPhraseID":"mara_thanks",
"requires":[
{
"requireType":"questProgress",
"requireID":"odair",
"value":"100"
}
]
},
{
"nextPhraseID":"mara_default"
}
]
},
{
"id":"mara_thanks",
"message":"I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon.",
"replies":[
{
"text":"It was my pleasure.",
"nextPhraseID":"mara_default"
}
]
},
{
"id":"farm1",
"message":"Please do not disturb me, I have work to do.",
"replies":[
{
"text":"Have you seen my brother Andor?",
"nextPhraseID":"farm_andor"
}
]
},
{
"id":"farm2",
"message":"What?! Can't you see I'm busy? Go bother someone else.",
"replies":[
{
"text":"Have you seen my brother Andor?",
"nextPhraseID":"farm_andor"
}
]
},
{
"id":"farm_andor",
"message":"Andor? No, I haven't seen him around lately."
},
{
"id":"snakemaster",
"message":"Well well, what have we here? A visitor, how nice. I'm impressed you got this far through all my minions.\n\nNow prepare to die, puny creature.",
"replies":[
{
"text":"Great, I have been waiting for a fight!",
"nextPhraseID":"F"
},
{
"text":"Let's see who dies here.",
"nextPhraseID":"F"
},
{
"text":"Please don't hurt me!",
"nextPhraseID":"F"
}
]
},
{
"id":"haunt",
"message":"Oh mortal, free me from this cursed world!",
"text":"I heard that you talked to my brother a while ago.",
"nextPhraseID":"gruil_select",
"requires":[
{
"requireType":"questProgress",
"requireID":"andor",
"value":"10"
}
]
}
]
},
{
"id":"gruil_select",
"replies":[
{
"nextPhraseID":"gruil_return",
"requires":[
{
"requireType":"questProgress",
"requireID":"andor",
"value":"30"
}
]
},
{
"nextPhraseID":"gruil2"
}
]
},
{
"id":"gruil2",
"message":"Your brother? Oh you mean Andor? I might know something, but that information will cost you. Bring me a poison gland from one of those poisonous snakes and maybe I'll tell you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"andor",
"value":20
}
],
"replies":[
{
"text":"Here, I have a poison gland for you.",
"nextPhraseID":"gruil_complete",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"gland",
"value":1
}
]
},
{
"text":"Ok, I'll bring one.",
"nextPhraseID":"X"
}
]
},
{
"id":"gruil_complete",
"message":"Thanks a lot kid. This will do just fine.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"andor",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"gruil_andor1"
}
]
},
{
"id":"gruil_return",
"message":"Look kid, I already told you.",
"replies":[
{
"text":"N",
"nextPhraseID":"gruil_andor1"
}
]
},
{
"id":"gruil_andor1",
"message":"I talked to him yesterday. He asked if I knew someone called Umar or something like that. I have no idea who he was talking about.",
"replies":[
{
"text":"N",
"nextPhraseID":"gruil_andor2"
}
]
},
{
"id":"gruil_andor2",
"message":"He seemed really upset about something and left in a hurry. Something about the Thieves' Guild in Fallhaven.",
"replies":[
{
"text":"N",
"nextPhraseID":"gruil_andor3"
}
]
},
{
"id":"gruil_andor3",
"message":"That's all I know. Maybe you should ask around in Fallhaven. Look for my friend Gaela, he probably knows more.",
"message":"Hello kid. You're Mikhail's son aren't you? With that brother of yours.\n\nI'm Leonid, steward of Crossglen village.",
"replies":[
{
"text":"Have you seen my brother Andor?",
"nextPhraseID":"leonid_andor"
},
{
"text":"What can you tell me about Crossglen?",
"nextPhraseID":"leonid_crossglen"
},
{
"text":"Never mind, see you later.",
"nextPhraseID":"leonid_bye"
}
]
},
{
"id":"leonid_andor",
"message":"Your brother? No, I haven't seen him here today. I think I saw him in here yesterday talking to Gruil. Maybe he knows more?",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"andor",
"value":10
}
],
"replies":[
{
"text":"Thanks, I'll go talk to Gruil. There was something more I wanted to talk about.",
"nextPhraseID":"leonid_continue"
},
{
"text":"Thanks, I'll go talk to Gruil.",
"nextPhraseID":"leonid_bye"
}
]
},
{
"id":"leonid_continue",
"message":"Anything else I can help you with?",
"replies":[
{
"text":"Have you seen my brother Andor?",
"nextPhraseID":"leonid_andor"
},
{
"text":"What can you tell me about Crossglen?",
"nextPhraseID":"leonid_crossglen"
},
{
"text":"Never mind, see you later.",
"nextPhraseID":"leonid_bye"
}
]
},
{
"id":"leonid_crossglen",
"message":"As you know, this is Crossglen village. Mostly a farming community.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen1"
}
]
},
{
"id":"leonid_crossglen1",
"message":"We have Audir with his smithy to the southwest, Leta and her husband's cabin to the west, this town hall here and your father's cabin to the northwest.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen2"
}
]
},
{
"id":"leonid_crossglen2",
"message":"That's pretty much it. We try to live a peaceful life.",
"replies":[
{
"text":"Has there been any recent activity in the village?",
"nextPhraseID":"leonid_crossglen3"
},
{
"text":"Let's go back to the other things we talked about.",
"nextPhraseID":"leonid_continue"
}
]
},
{
"id":"leonid_crossglen3",
"message":"There were some recent disturbances some weeks ago that you may have noticed. Some villagers got into a fight over the new decree from Lord Geomyr.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen4"
}
]
},
{
"id":"leonid_crossglen4",
"message":"Lord Geomyr issued a statement regarding the unlawful use of Bonemeal as healing substance. Some villagers argued that we should oppose Lord Geomyr's word and still use it.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bonemeal",
"value":10
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen4_1"
}
]
},
{
"id":"leonid_crossglen4_1",
"message":"Tharal, our priest, was particularly upset and suggested we do something about Lord Geomyr.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen5"
}
]
},
{
"id":"leonid_crossglen5",
"message":"Other villagers argued that we should follow Lord Geomyr's decree.\n\nPersonally, I haven't decided what my thoughts are.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen6"
}
]
},
{
"id":"leonid_crossglen6",
"message":"On one hand, Lord Geomyr supports Crossglen with a lot of protection. *points to the soldiers in the hall*",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen7"
}
]
},
{
"id":"leonid_crossglen7",
"message":"But on the other hand, the tax and the recent changes of what's allowed are really taking a toll on Crossglen.",
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen8"
}
]
},
{
"id":"leonid_crossglen8",
"message":"Someone should go to Castle Geomyr and talk to the steward about our situation here in Crossglen.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"crossglen",
"value":1
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"leonid_crossglen9"
}
]
},
{
"id":"leonid_crossglen9",
"message":"In the meantime, we've banned all use of Bonemeal as a healing substance.",
"replies":[
{
"text":"Thank you for the information. There was something more I wanted to ask you.",
"message":"Hey, this is my house, get out of here!",
"replies":[
{
"text":"But I was just...",
"nextPhraseID":"leta2"
},
{
"text":"What about your husband Oromir?",
"nextPhraseID":"leta_oromir_select"
}
]
},
{
"id":"leta2",
"message":"Beat it kid, get out of my house!",
"replies":[
{
"text":"What about your husband Oromir?",
"nextPhraseID":"leta_oromir_select"
}
]
},
{
"id":"leta_oromir_select",
"replies":[
{
"nextPhraseID":"leta_oromir_complete2",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":"100"
}
]
},
{
"nextPhraseID":"leta_oromir1"
}
]
},
{
"id":"leta_oromir1",
"message":"Do you know anything about my husband? He should be here helping me with the farm today, but he seems to be missing as usual.\nSigh.",
"replies":[
{
"text":"I have no idea.",
"nextPhraseID":"leta_oromir2"
},
{
"text":"Yes, I found him. He is hiding among some trees to the east.",
"nextPhraseID":"leta_oromir_complete",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":"20"
}
]
}
]
},
{
"id":"leta_oromir2",
"message":"If you see him, tell him to hurry back here and help me with the housework.\nNow get out of here!",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"leta",
"value":10
}
]
},
{
"id":"leta_oromir_complete",
"message":"Hiding is he? That's not surprising. I'll go let him know who's the boss around here.\nThanks for letting me know though.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"leta",
"value":100
}
]
},
{
"id":"leta_oromir_complete2",
"message":"Thanks for telling me about Oromir earlier. I will go get him in just a minute."
},
{
"id":"oromir1",
"message":"Oh you startled me.\nHello.",
"replies":[
{
"text":"Hello",
"nextPhraseID":"oromir2"
}
]
},
{
"id":"oromir2",
"message":"I'm hiding here from my wife Leta. She is always getting angry at me for not helping out on the farm. Please don't tell her that I'm here.",
"message":"Oh, it's you. You with that brother of yours. Always causing trouble.",
"replies":[
{
"text":"N",
"nextPhraseID":"odair_select"
}
]
},
{
"id":"odair_select",
"replies":[
{
"nextPhraseID":"odair_complete2",
"requires":[
{
"requireType":"questProgress",
"requireID":"odair",
"value":"100"
}
]
},
{
"nextPhraseID":"odair_continue",
"requires":[
{
"requireType":"questProgress",
"requireID":"odair",
"value":"10"
}
]
},
{
"nextPhraseID":"odair2"
}
]
},
{
"id":"odair2",
"message":"Hmm, maybe you could be of use to me. Do you think you could help me with a small task?",
"replies":[
{
"text":"Tell me more about this task.",
"nextPhraseID":"odair3"
},
{
"text":"Sure, if there is anything I can gain from it.",
"nextPhraseID":"odair3"
}
]
},
{
"id":"odair3",
"message":"I recently went in to that cave over there *points west*, to check on our supplies. But apparently, the cave has been infested with rats.",
"replies":[
{
"text":"N",
"nextPhraseID":"odair4"
}
]
},
{
"id":"odair4",
"message":"In particular, I saw one rat that was larger than the other rats. Do you think you have what it takes to help eliminate them?",
"replies":[
{
"text":"Sure, I'll help you so that Crossglen can use the supply cave again.",
"nextPhraseID":"odair5"
},
{
"text":"Sure, I'll help you. But only because there might be some gain for me in this.",
"nextPhraseID":"odair5"
},
{
"text":"No thanks",
"nextPhraseID":"odair_cowards"
}
]
},
{
"id":"odair5",
"message":"I need you to get into that cave and kill the large rat, that way maybe we can stop the rat infestation in the cave and start using it as our old supply cave again.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"odair",
"value":10
}
],
"replies":[
{
"text":"Ok",
"nextPhraseID":"X"
},
{
"text":"On second thought, I don't think I will help you after all.",
"nextPhraseID":"odair_cowards"
}
]
},
{
"id":"odair_cowards",
"message":"I didn't think so either. You and that brother of yours always were cowards.",
"replies":[
{
"text":"Bye",
"nextPhraseID":"X"
}
]
},
{
"id":"odair_continue",
"message":"Did you kill that large rat in the cave west of here?",
"replies":[
{
"text":"Yes, I have killed the large rat.",
"nextPhraseID":"odair_complete",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"tail_caverat",
"value":1
}
]
},
{
"text":"What was I supposed to do again?",
"nextPhraseID":"odair5"
},
{
"text":"No, not yet.",
"nextPhraseID":"odair_cowards"
}
]
},
{
"id":"odair_complete",
"message":"Thanks a lot for your help kid! Maybe you and that brother of yours aren't as cowardly as I thought. Here, take these coins for your help.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"odair",
"value":100
},
{
"rewardType":"dropList",
"rewardID":"gold20"
}
],
"replies":[
{
"text":"Thanks",
"nextPhraseID":"X"
}
]
},
{
"id":"odair_complete2",
"message":"Thanks a lot for your help earlier. Now we might start using that cave as our old supply cave again.",
"message":"Walk in the glow of the Shadow, my child.",
"replies":[
{
"text":"Do you have anything to trade?",
"nextPhraseID":"S"
},
{
"text":"What can you tell me about Bonemeal?",
"nextPhraseID":"tharal_bonemeal_select",
"requires":[
{
"requireType":"questProgress",
"requireID":"bonemeal",
"value":"10"
}
]
},
{
"text":"Do you have anything to help against food-poisoning?",
"nextPhraseID":"tharal_antifoodp1"
}
]
},
{
"id":"tharal_bonemeal_select",
"replies":[
{
"nextPhraseID":"tharal_bonemeal4",
"requires":[
{
"requireType":"questProgress",
"requireID":"bonemeal",
"value":"30"
}
]
},
{
"nextPhraseID":"tharal_bonemeal1"
}
]
},
{
"id":"tharal_bonemeal1",
"message":"Bonemeal? We shouldn't talk about that. Lord Geomyr issued a decree. It's not allowed anymore.",
"replies":[
{
"text":"Please?",
"nextPhraseID":"tharal_bonemeal2_1"
}
]
},
{
"id":"tharal_bonemeal2_1",
"message":"No, we really shouldn't talk about that.",
"replies":[
{
"text":"Oh come on.",
"nextPhraseID":"tharal_bonemeal2"
}
]
},
{
"id":"tharal_bonemeal2",
"message":"Well if you really are that persistent. Bring me 5 insect wings that I can use for making potions and maybe we can talk more.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bonemeal",
"value":20
}
],
"replies":[
{
"text":"Here, I have the insect wings.",
"nextPhraseID":"tharal_bonemeal3",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"insectwing",
"value":5
}
]
},
{
"text":"Ok, I'll bring them.",
"nextPhraseID":"X"
}
]
},
{
"id":"tharal_bonemeal3",
"message":"Thanks kid. I knew I could count on you.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"bonemeal",
"value":30
}
],
"replies":[
{
"text":"N",
"nextPhraseID":"tharal_bonemeal4"
}
]
},
{
"id":"tharal_bonemeal4",
"message":"Oh yes, bonemeal. Mixed with the right components it can be one of the most effective healing agents around.",
"replies":[
{
"text":"N",
"nextPhraseID":"tharal_bonemeal5"
}
]
},
{
"id":"tharal_bonemeal5",
"message":"We used to use it extensively before. But now that bastard Lord Geomyr has banned all use of it.",
"replies":[
{
"text":"N",
"nextPhraseID":"tharal_bonemeal6"
}
]
},
{
"id":"tharal_bonemeal6",
"message":"How am I supposed to heal people now? Using regular healing potions? Bah, they're so ineffective.",
"replies":[
{
"text":"N",
"nextPhraseID":"tharal_bonemeal7"
}
]
},
{
"id":"tharal_bonemeal7",
"message":"I know someone that still has a supply of Bonemeal if you are interested. Go talk to Thoronir, a fellow priest in Fallhaven. Tell him my password 'Glow of the Shadow'.",
"replies":[
{
"text":"Thanks, bye",
"nextPhraseID":"X"
}
]
},
{
"id":"tharal_antifoodp1",
"replies":[
{
"text":"N",
"nextPhraseID":"tharal_antifoodp2"
}
],
"message":"No, sorry. I hear that the potion-maker in Fallhaven can create something to help against that though."
},
{
"id":"tharal_antifoodp2",
"rewards":[
{
"rewardID":"antifoodp",
"value":10,
"rewardType":"questProgress"
}
],
"replies":[
{
"text":"Thanks, I'll go see him.",
"nextPhraseID":"tharal1"
}
],
"message":"You should go see him and ask if he has anything to help against that. He can probably help you."
}
]
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