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2653 Commits

Author SHA1 Message Date
Zukero
62858836c1 Added adaptive icon. Added debug keystore to the repo. 2019-05-31 10:00:01 +02:00
Zukero
cbb9254432 Bumped minSDK from 4 to 14. Thank you Google.
Google dropped support for API levels <14 (Android 4.0) when using targetSDK > 24 (mandatory >=26 for Google Play currently)
2019-05-15 12:07:51 +02:00
Zukero
dc4f8e8590 Initial migration to AS3
AS3 import tool used to convert Eclipse project.
Moved some resources around, especially .tmx maps (gradle complains
about these not being .xml files)
Merge resources, and rename .tmx files as .xml files as part of the
build script.
Used a "res-dev" folder to store game content that is replaced by a
compressed version for production release.
Expect more res-xxx folders in the future, to separate concerns (UI,
content, technical...) and ease finding what you look for.
2019-05-15 11:04:34 +02:00
Zukero
97a81e3d8e Merge pull request #120 from Chriz76/randomrequirements
Randomrequirements
2019-05-12 12:04:44 +02:00
Gonk
176cf1dd76 Use chance member in Requirement for random requirements
- it is based on the text in requireID
- adjusted parsing
2019-05-11 21:27:11 +02:00
Gonk
9a0f183392 Added random requirement using the same format like the droplist chance encoded in the requireID. 2019-04-24 23:03:36 +02:00
Zukero
fc569d841f Fixed issue in the debug droplist's chance format (number instead of
string)
2019-04-24 00:48:02 +02:00
Zukero
2623fe6517 Merge pull request #116 from Chriz76/replaceareamapcheck
Fixed replace area validation
2019-04-10 15:21:50 +02:00
Zukero
6deca064d4 Clean up debugging items. 2019-04-10 15:20:56 +02:00
Zukero
f856b03c37 Removed bogus tileset references in a pair of maps. 2019-04-10 15:17:59 +02:00
Gonk
43831ae7e0 Fixed replace area validation 2019-03-28 21:49:24 +01:00
Zukero
a4b2dc8b4e Merge pull request #112 from BWPanda/patch-1
Removed 'guynmart_main_3' duplicate
2019-03-16 08:26:09 +01:00
Zukero
cdbfd5f9b2 Merge pull request #113 from BWPanda/patch-2
Fixed grammar.
2019-03-16 08:24:45 +01:00
Peter Anderson
03958eb3f1 Fixed grammar. 2019-03-15 23:15:01 +02:00
Peter Anderson
65d2a73efa Removed 'guynmart_main_3' duplicate 2019-03-15 22:15:05 +02:00
Zukero
0492bfbde0 Merge pull request #111 from Rijackson/master
Add scythe to axe proficiency skill and whip to blunt proficiency ski…
2019-03-09 19:37:14 +01:00
Rijackson
efe06255a3 Add scythe to axe proficiency skill and whip to blunt proficiency skill. Changes to Falothen's dialogue to reflect this are here: https://github.com/Rijackson/0_7_6_ATCS 2019-03-09 11:30:07 -05:00
Zukero
1dbf4bf5cb Fixes for the most "popular" and puzzling crashes on GPlay,
supposedly caused by extreme race conditions.
2019-02-22 21:02:35 +01:00
Zukero
72a36a7c12 Fix crash when taunting with instant combat speed.
Thanks Little_John for your help tracking it down!
2019-02-22 19:37:30 +01:00
Zukero
cac9237d9e Merge pull request #107 from Rijackson/master
Added Rafael Mendes (fifa1988) to authors.xml for PT/BR translation. …
2019-02-12 08:01:55 +01:00
Rijackson
586c632118 Added Rafael Mendes (fifa1988) to authors.xml for PT/BR translation. Long overdue! 2019-02-11 21:01:16 -05:00
Zukero
0e8602ff87 Bump version code to 47 (0.7.6) 2019-01-26 23:03:32 +01:00
Zukero
83d88deba7 v0.7.5 2019-01-26 23:00:06 +01:00
Zukero
57ed67b87a Workaround for saving issue on first execution of app. 2019-01-26 16:52:13 +01:00
Zukero
9f77828e98 Merge pull request #101 from NutAndor/master
fix guynmart_wood2.tmx bug
2019-01-25 19:05:58 +01:00
Nut
94ad7706c3 fix guynmart_wood2.tmx bug
- ID guynmart_s_lake_11b was missing
- Unkorh could disappear before quest step
2019-01-25 18:26:32 +01:00
NutAndor
db0364e35d Merge pull request #16 from Zukero/master
sync with zukeros
2019-01-25 18:04:44 +01:00
Zukero
52ddeb406a Prevented weird NPE on Taunt for LG V20... 2019-01-24 22:00:54 +01:00
Zukero
a8955c7799 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-24 21:36:06 +01:00
Daniel Stasiak
1cfbb06835 Translated using Weblate (Polish)
Currently translated at 72.9% (6579 of 9023 strings)
2019-01-24 21:35:22 +01:00
Kevin Pochat
e91b059225 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.2% (519 of 523 strings)
2019-01-24 21:35:17 +01:00
Kevin Pochat
80e93e4e5f Translated using Weblate (Polish)
Currently translated at 99.6% (521 of 523 strings)
2019-01-24 21:35:17 +01:00
Kevin Pochat
595ec93738 Translated using Weblate (Arabic)
Currently translated at 7.1% (37 of 523 strings)
2019-01-24 21:35:16 +01:00
Zukero
574f8b964f Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-24 21:32:48 +01:00
Zukero
a35020d9e3 Bumped version code to 46 (v0.7.5dev) 2019-01-23 23:39:42 +01:00
Zukero
8e8b695871 v0.7.4 2019-01-23 23:32:27 +01:00
Zukero
1996dde697 v0.7.4 released. 2019-01-23 23:18:55 +01:00
Daniel Stasiak
b154c65872 Translated using Weblate (Polish)
Currently translated at 72.5% (6542 of 9023 strings)
2019-01-23 22:04:12 +01:00
Lunovox Heavenfinder
c15ebdf6c9 Translated using Weblate (Portuguese (Brazil))
Currently translated at 75.1% (6775 of 9023 strings)
2019-01-22 15:04:53 +01:00
Lunovox Heavenfinder
d97f64c2fa Translated using Weblate (Portuguese)
Currently translated at 71.3% (6434 of 9023 strings)
2019-01-22 15:04:36 +01:00
Daniel Stasiak
d4bda98b09 Translated using Weblate (Polish)
Currently translated at 72.3% (6521 of 9023 strings)
2019-01-22 15:04:32 +01:00
Lunovox Heavenfinder
d041d4bbc4 Translated using Weblate (Portuguese)
Currently translated at 100.0% (523 of 523 strings)
2019-01-22 15:04:24 +01:00
Daniel Stasiak
ea885c746f Translated using Weblate (Polish)
Currently translated at 99.4% (520 of 523 strings)
2019-01-22 15:04:23 +01:00
Nathan
37ba6a5fc8 Translated using Weblate (French)
Currently translated at 100.0% (523 of 523 strings)
2019-01-22 15:04:23 +01:00
Wouter Buckens
94619f7640 Translated using Weblate (Dutch)
Currently translated at 99.6% (521 of 523 strings)
2019-01-22 15:04:22 +01:00
soloply
b060b3797d Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-01-22 06:33:07 +01:00
soloply
ff7359e630 Translated using Weblate (Russian)
Currently translated at 100.0% (9023 of 9023 strings)
2019-01-21 09:02:23 +01:00
Zukero
3733bfb432 Updated translations. 2019-01-19 10:09:33 +01:00
Zukero
a4fb5fd664 Merge remote-tracking branch 'weblate/master' 2019-01-19 10:02:52 +01:00
Daniel Stasiak
25b1c9ae38 Translated using Weblate (Polish)
Currently translated at 71.5% (6449 of 9021 strings)
2019-01-19 10:01:55 +01:00
0685d64129
a7dda1a393 Translated using Weblate (Arabic)
Currently translated at 0.2% (18 of 9020 strings)
2019-01-19 10:01:48 +01:00
Daniel Stasiak
a2238d84d2 Translated using Weblate (Polish)
Currently translated at 99.0% (518 of 523 strings)
2019-01-19 10:01:46 +01:00
Zukero
bbe788af86 Merge remote-tracking branch 'weblate/master' 2019-01-19 09:58:13 +01:00
Roberto Palenga
330c375fb8 Translated using Weblate (Italian)
Currently translated at 99.5% (8978 of 9021 strings)
2019-01-17 22:19:48 +01:00
Stefanie Beck
cdefa3da24 Translated using Weblate (German)
Currently translated at 99.9% (9016 of 9021 strings)
2019-01-17 22:19:46 +01:00
Frank Senft
486e0ea25d Translated using Weblate (German)
Currently translated at 99.9% (9016 of 9021 strings)
2019-01-17 22:19:45 +01:00
Nut Andor
d3b461a5a0 Translated using Weblate (German)
Currently translated at 99.9% (9016 of 9021 strings)
2019-01-17 22:19:44 +01:00
Mo Ro
3c40c1738a Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-17 22:19:40 +01:00
Nut Andor
d1f6db4e74 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-17 22:19:39 +01:00
Frank Senft
fa1ff06629 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-17 22:19:39 +01:00
SmallDragon Chen
a869f7aaf3 Translated using Weblate (Chinese (Traditional))
Currently translated at 44.9% (235 of 523 strings)
2019-01-17 22:19:38 +01:00
Alain
5ec63ff1f2 Translated using Weblate (German)
Currently translated at 99.9% (9012 of 9021 strings)
2019-01-15 23:30:53 +01:00
Nut Andor
c04534f8a8 Translated using Weblate (German)
Currently translated at 99.9% (9012 of 9021 strings)
2019-01-15 23:30:47 +01:00
Frank Senft
dda4350775 Translated using Weblate (German)
Currently translated at 99.9% (9012 of 9021 strings)
2019-01-15 23:30:46 +01:00
Nut Andor
dbe3eba475 Translated using Weblate (German)
Currently translated at 99.9% (9008 of 9021 strings)
2019-01-15 20:42:37 +01:00
Stefanie Beck
03f295da41 Translated using Weblate (German)
Currently translated at 99.9% (9008 of 9021 strings)
2019-01-15 02:23:26 +01:00
Nut Andor
c95e6ec9b7 Translated using Weblate (German)
Currently translated at 99.9% (9008 of 9021 strings)
2019-01-15 02:23:25 +01:00
Frank Senft
eebd2808ea Translated using Weblate (German)
Currently translated at 99.9% (9008 of 9021 strings)
2019-01-15 02:23:24 +01:00
Nut Andor
763b613f53 Translated using Weblate (German)
Currently translated at 99.2% (519 of 523 strings)
2019-01-14 20:04:50 +01:00
Frank Senft
5764ae70ca Translated using Weblate (German)
Currently translated at 99.8% (9005 of 9021 strings)
2019-01-14 10:27:08 +01:00
Stefanie Beck
d146e5ddfc Translated using Weblate (German)
Currently translated at 99.8% (9005 of 9021 strings)
2019-01-14 10:27:07 +01:00
Stefanie Beck
552a2aea4c Translated using Weblate (German)
Currently translated at 99.9% (9009 of 9021 strings)
2019-01-14 00:46:20 +01:00
Alain
30e9e3677b Translated using Weblate (German)
Currently translated at 99.9% (9009 of 9021 strings)
2019-01-14 00:46:19 +01:00
Nut Andor
a0b20ca400 Translated using Weblate (German)
Currently translated at 99.9% (9009 of 9021 strings)
2019-01-14 00:46:18 +01:00
soloply
6eeae2bda7 Translated using Weblate (Russian)
Currently translated at 100.0% (9021 of 9021 strings)
2019-01-13 21:19:53 +01:00
Stefanie Beck
aff4ebc98c Translated using Weblate (German)
Currently translated at 99.8% (9006 of 9021 strings)
2019-01-13 21:19:48 +01:00
Louies
8b8ea1b4c0 Translated using Weblate (Chinese (Traditional))
Currently translated at 3.1% (283 of 9021 strings)
2019-01-13 21:19:45 +01:00
Viktar Vauchkevich
a80423872c Translated using Weblate (Belarusian)
Currently translated at 100.0% (523 of 523 strings)
2019-01-13 21:19:39 +01:00
Nut Andor
bb23acb7f8 Translated using Weblate (German)
Currently translated at 99.9% (9010 of 9021 strings)
2019-01-13 18:59:25 +01:00
Stefanie Beck
9227790c6e Translated using Weblate (German)
Currently translated at 99.9% (9010 of 9021 strings)
2019-01-13 14:33:22 +01:00
Nut Andor
21abb700a0 Translated using Weblate (German)
Currently translated at 99.9% (9010 of 9021 strings)
2019-01-13 14:33:20 +01:00
Zukero
2daa43574e Merge pull request #100 from NutAndor/master
laketower bed
2019-01-13 12:33:44 +01:00
Nut
07af87e484 lookout bed
+ change translators order in authors
2019-01-13 01:17:46 +01:00
Nut
275159a785 Revert "lookout bed"
This reverts commit 735dfa0ba4.
2019-01-13 00:58:07 +01:00
Nut
735dfa0ba4 lookout bed 2019-01-13 00:57:30 +01:00
Zukero
f4a796c49d Merge pull request #99 from NutAndor/master
2 new German translation credits
2019-01-11 23:20:22 +01:00
Stefanie Beck
7504811fa4 Translated using Weblate (German)
Currently translated at 99.9% (9009 of 9021 strings)
2019-01-11 21:04:23 +01:00
Nut Andor
0ee9017f1c Translated using Weblate (German)
Currently translated at 99.9% (9009 of 9021 strings)
2019-01-11 21:04:23 +01:00
Nut
2919b3ca4b Update authors.xml
2 new German translations credit
2019-01-11 20:45:44 +01:00
NutAndor
4bf668d658 Merge pull request #15 from Zukero/master
sync with zukeros version
2019-01-11 20:39:16 +01:00
Stefanie Beck
4550525399 Translated using Weblate (German)
Currently translated at 99.8% (9006 of 9021 strings)
2019-01-11 10:49:58 +01:00
Nut Andor
6e114cabb9 Translated using Weblate (German)
Currently translated at 99.8% (9006 of 9021 strings)
2019-01-11 10:49:57 +01:00
Alain
3d437000c4 Translated using Weblate (German)
Currently translated at 99.8% (9006 of 9021 strings)
2019-01-11 10:49:56 +01:00
Zukero
d25f05c7e7 Typo fix and translations update. 2019-01-10 07:53:31 +01:00
Zukero
32ebdef061 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-10 07:43:14 +01:00
Nut Andor
54005108ca Translated using Weblate (German)
Currently translated at 99.7% (8997 of 9021 strings)
2019-01-10 07:42:48 +01:00
Zukero
bbdd25b957 Ensure conditions consecutive to player attacks are reported after the
attack result in the combat log.
2019-01-10 07:41:27 +01:00
Zukero
9081bad8f9 Merge pull request #98 from jgemmaEIS/fix_tauntCombatLogBug
Fix taunt combat log bug
2019-01-10 07:33:21 +01:00
Stefanie Beck
35fa3d358f Translated using Weblate (German)
Currently translated at 99.7% (8997 of 9021 strings)
2019-01-10 00:25:40 +01:00
soloply
c045851415 Translated using Weblate (Russian)
Currently translated at 100.0% (9021 of 9021 strings)
2019-01-09 21:06:04 +01:00
Stefanie Beck
f037889c87 Translated using Weblate (German)
Currently translated at 99.7% (8996 of 9021 strings)
2019-01-09 21:05:59 +01:00
soloply
b4ce92d55b Translated using Weblate (Russian)
Currently translated at 100.0% (523 of 523 strings)
2019-01-09 21:05:55 +01:00
Alain
2b11cf3418 Translated using Weblate (German)
Currently translated at 99.7% (8996 of 9021 strings)
2019-01-09 19:33:03 +01:00
Frank Senft
035db07607 Translated using Weblate (German)
Currently translated at 99.7% (8996 of 9021 strings)
2019-01-09 19:33:03 +01:00
Stefanie Beck
af3a81f694 Translated using Weblate (German)
Currently translated at 99.7% (8996 of 9021 strings)
2019-01-09 19:33:02 +01:00
Nut Andor
1c51489d5e Translated using Weblate (German)
Currently translated at 99.7% (8996 of 9021 strings)
2019-01-09 19:32:59 +01:00
Frank Senft
2c40f27bb4 Translated using Weblate (German)
Currently translated at 99.3% (8961 of 9021 strings)
2019-01-09 18:36:15 +01:00
Nut Andor
0ea56843e2 Translated using Weblate (German)
Currently translated at 99.3% (8961 of 9021 strings)
2019-01-09 18:36:15 +01:00
Stefanie Beck
1d6de6918b Translated using Weblate (German)
Currently translated at 99.3% (8961 of 9021 strings)
2019-01-09 18:36:14 +01:00
Frank Senft
90f882ebe7 Translated using Weblate (German)
Currently translated at 99.3% (8954 of 9021 strings)
2019-01-09 18:16:39 +01:00
Stefanie Beck
65456e197f Translated using Weblate (German)
Currently translated at 99.3% (8954 of 9021 strings)
2019-01-09 18:16:38 +01:00
Frank Senft
f8f0938014 Translated using Weblate (German)
Currently translated at 99.1% (8939 of 9021 strings)
2019-01-09 18:04:45 +01:00
Nut Andor
dc2615f826 Translated using Weblate (German)
Currently translated at 99.1% (8939 of 9021 strings)
2019-01-09 18:04:44 +01:00
Stefanie Beck
a765536953 Translated using Weblate (German)
Currently translated at 99.1% (8939 of 9021 strings)
2019-01-09 18:04:43 +01:00
Nut Andor
424e6b2a47 Translated using Weblate (German)
Currently translated at 98.9% (8923 of 9021 strings)
2019-01-09 17:43:16 +01:00
Stefanie Beck
9323bcae85 Translated using Weblate (German)
Currently translated at 98.9% (8923 of 9021 strings)
2019-01-09 17:43:16 +01:00
Nut Andor
4441485dad Translated using Weblate (German)
Currently translated at 98.8% (8916 of 9021 strings)
2019-01-09 17:37:20 +01:00
Stefanie Beck
10c681d868 Translated using Weblate (German)
Currently translated at 98.8% (8916 of 9021 strings)
2019-01-09 17:37:20 +01:00
Nut Andor
6db77e67d3 Translated using Weblate (German)
Currently translated at 98.7% (8905 of 9021 strings)
2019-01-09 17:31:36 +01:00
Stefanie Beck
33dad47f97 Translated using Weblate (German)
Currently translated at 98.7% (8905 of 9021 strings)
2019-01-09 17:31:35 +01:00
Nut Andor
137d2dfd45 Translated using Weblate (German)
Currently translated at 98.6% (8893 of 9021 strings)
2019-01-09 17:28:33 +01:00
Stefanie Beck
7ecf9c9304 Translated using Weblate (German)
Currently translated at 98.6% (8893 of 9021 strings)
2019-01-09 17:28:31 +01:00
Frank Senft
f41546c740 Translated using Weblate (German)
Currently translated at 98.6% (8893 of 9021 strings)
2019-01-09 17:28:29 +01:00
Nut Andor
b07332f3de Translated using Weblate (German)
Currently translated at 98.2% (8860 of 9021 strings)
2019-01-08 23:09:43 +01:00
Stefanie Beck
b3d61b32d5 Translated using Weblate (German)
Currently translated at 98.2% (8860 of 9021 strings)
2019-01-08 23:09:43 +01:00
Vladislav
ef628f6467 Translated using Weblate (Russian)
Currently translated at 99.4% (520 of 523 strings)
2019-01-08 20:35:19 +01:00
Zukero
4b45e0109a Updated translations after merge of bugfix_0_7_4 ATCS project. 2019-01-08 15:43:28 +01:00
Zukero
82a55c8164 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-08 15:31:02 +01:00
Nut Andor
018c315c8c Translated using Weblate (German)
Currently translated at 98.5% (8838 of 8975 strings)
2019-01-08 15:30:26 +01:00
Alain
321d83f95b Translated using Weblate (German)
Currently translated at 98.5% (8838 of 8975 strings)
2019-01-08 15:30:25 +01:00
Stefanie Beck
8a740dba1c Translated using Weblate (German)
Currently translated at 98.5% (8838 of 8975 strings)
2019-01-08 15:30:24 +01:00
Zukero
97ae4d0878 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-08 15:28:02 +01:00
Zukero
1df0534dc8 Merged ATCS project bugfix_0_7_4 (from rijackson's github repo) 2019-01-08 15:25:47 +01:00
Alain
48147c9611 Translated using Weblate (German)
Currently translated at 98.3% (8826 of 8975 strings)
2019-01-08 15:19:26 +01:00
Nut Andor
6a3b4edf1d Translated using Weblate (German)
Currently translated at 98.3% (8826 of 8975 strings)
2019-01-08 15:19:25 +01:00
Stefanie Beck
11b3efe397 Translated using Weblate (German)
Currently translated at 98.3% (8826 of 8975 strings)
2019-01-08 15:19:23 +01:00
Nut Andor
e315df64ed Translated using Weblate (German)
Currently translated at 97.9% (8788 of 8975 strings)
2019-01-08 14:46:12 +01:00
Stefanie Beck
70d9e3efbd Translated using Weblate (German)
Currently translated at 97.9% (8788 of 8975 strings)
2019-01-08 14:46:12 +01:00
Nut Andor
f80166498e Translated using Weblate (German)
Currently translated at 97.8% (8778 of 8975 strings)
2019-01-08 14:33:31 +01:00
Stefanie Beck
1fac338767 Translated using Weblate (German)
Currently translated at 97.8% (8778 of 8975 strings)
2019-01-08 14:33:30 +01:00
Nut Andor
b5a6cb9c94 Translated using Weblate (German)
Currently translated at 97.7% (8769 of 8975 strings)
2019-01-08 14:26:43 +01:00
Stefanie Beck
0be0bc53e3 Translated using Weblate (German)
Currently translated at 97.7% (8769 of 8975 strings)
2019-01-08 14:26:42 +01:00
Nut Andor
9c0d396cb7 Translated using Weblate (German)
Currently translated at 97.5% (8752 of 8975 strings)
2019-01-08 14:17:21 +01:00
Stefanie Beck
8d8f4f7c95 Translated using Weblate (German)
Currently translated at 97.5% (8752 of 8975 strings)
2019-01-08 14:17:20 +01:00
Nut Andor
52570ebff7 Translated using Weblate (German)
Currently translated at 97.3% (8736 of 8975 strings)
2019-01-08 14:07:26 +01:00
Stefanie Beck
ae6f3112af Translated using Weblate (German)
Currently translated at 97.3% (8736 of 8975 strings)
2019-01-08 14:07:25 +01:00
Nut Andor
2860a6947e Translated using Weblate (German)
Currently translated at 97.3% (8734 of 8975 strings)
2019-01-08 14:02:43 +01:00
Stefanie Beck
2aef469ebe Translated using Weblate (German)
Currently translated at 97.3% (8734 of 8975 strings)
2019-01-08 14:02:43 +01:00
Alain
84b8750024 Translated using Weblate (German)
Currently translated at 97.3% (8730 of 8975 strings)
2019-01-08 13:59:57 +01:00
Nut Andor
f401d0cf1a Translated using Weblate (German)
Currently translated at 97.3% (8730 of 8975 strings)
2019-01-08 13:59:55 +01:00
Alain
250bfc6770 Translated using Weblate (German)
Currently translated at 97.0% (8703 of 8975 strings)
2019-01-08 12:57:17 +01:00
Stefanie Beck
9ed0144f9f Translated using Weblate (German)
Currently translated at 97.0% (8703 of 8975 strings)
2019-01-08 12:57:16 +01:00
Nut Andor
8e67707f65 Translated using Weblate (German)
Currently translated at 97.0% (8703 of 8975 strings)
2019-01-08 12:57:15 +01:00
Stefanie Beck
69fef10ca5 Translated using Weblate (German)
Currently translated at 96.9% (8699 of 8975 strings)
2019-01-08 12:53:21 +01:00
Stefanie Beck
0a875570e0 Translated using Weblate (German)
Currently translated at 96.8% (8690 of 8975 strings)
2019-01-08 07:04:38 +01:00
Nut Andor
fa27515aec Translated using Weblate (German)
Currently translated at 96.8% (8690 of 8975 strings)
2019-01-08 07:04:37 +01:00
Stefanie Beck
b2d09977b3 Translated using Weblate (German)
Currently translated at 96.8% (8686 of 8975 strings)
2019-01-08 00:17:15 +01:00
Nut Andor
3536c7d37c Translated using Weblate (German)
Currently translated at 96.8% (8686 of 8975 strings)
2019-01-08 00:17:15 +01:00
Stefanie Beck
dad7221917 Translated using Weblate (German)
Currently translated at 96.8% (8684 of 8975 strings)
2019-01-08 00:13:59 +01:00
Nut Andor
84381eb55b Translated using Weblate (German)
Currently translated at 96.8% (8684 of 8975 strings)
2019-01-08 00:13:59 +01:00
Stefanie Beck
a8b43778b3 Translated using Weblate (German)
Currently translated at 96.7% (8683 of 8975 strings)
2019-01-08 00:13:40 +01:00
Nut Andor
177ab58203 Translated using Weblate (German)
Currently translated at 96.7% (8683 of 8975 strings)
2019-01-08 00:13:40 +01:00
Stefanie Beck
27fc83b984 Translated using Weblate (German)
Currently translated at 96.7% (8682 of 8975 strings)
2019-01-08 00:13:22 +01:00
Nut Andor
0ec84d4bd4 Translated using Weblate (German)
Currently translated at 96.7% (8682 of 8975 strings)
2019-01-08 00:13:21 +01:00
Stefanie Beck
17c9035580 Translated using Weblate (German)
Currently translated at 96.7% (8681 of 8975 strings)
2019-01-08 00:10:39 +01:00
Nut Andor
abb0453308 Translated using Weblate (German)
Currently translated at 96.7% (8681 of 8975 strings)
2019-01-08 00:10:39 +01:00
Stefanie Beck
a89bda6d57 Translated using Weblate (German)
Currently translated at 96.7% (8680 of 8975 strings)
2019-01-08 00:08:45 +01:00
Nut Andor
eb5cd5fad8 Translated using Weblate (German)
Currently translated at 96.7% (8680 of 8975 strings)
2019-01-08 00:08:45 +01:00
Stefanie Beck
d0dea9fdbc Translated using Weblate (German)
Currently translated at 96.7% (8679 of 8975 strings)
2019-01-08 00:06:15 +01:00
Nut Andor
28691a673d Translated using Weblate (German)
Currently translated at 96.7% (8679 of 8975 strings)
2019-01-08 00:06:15 +01:00
Stefanie Beck
75b3dd3f3c Translated using Weblate (German)
Currently translated at 96.7% (8678 of 8975 strings)
2019-01-08 00:05:03 +01:00
Nut Andor
6a65e00189 Translated using Weblate (German)
Currently translated at 96.7% (8678 of 8975 strings)
2019-01-08 00:05:02 +01:00
Stefanie Beck
08d75a5d5f Translated using Weblate (German)
Currently translated at 96.7% (8677 of 8975 strings)
2019-01-08 00:04:33 +01:00
Nut Andor
db90c06bf6 Translated using Weblate (German)
Currently translated at 96.7% (8677 of 8975 strings)
2019-01-08 00:04:32 +01:00
Stefanie Beck
7d2706fc39 Translated using Weblate (German)
Currently translated at 96.7% (8676 of 8975 strings)
2019-01-08 00:02:43 +01:00
Nut Andor
a70ea2a280 Translated using Weblate (German)
Currently translated at 96.7% (8676 of 8975 strings)
2019-01-08 00:02:42 +01:00
Stefanie Beck
16a625ae28 Translated using Weblate (German)
Currently translated at 96.7% (8675 of 8975 strings)
2019-01-08 00:01:31 +01:00
Nut Andor
144a47d570 Translated using Weblate (German)
Currently translated at 96.7% (8675 of 8975 strings)
2019-01-08 00:01:30 +01:00
Stefanie Beck
74ffd7192e Translated using Weblate (German)
Currently translated at 96.6% (8670 of 8975 strings)
2019-01-07 23:50:07 +01:00
Nut Andor
aae253de06 Translated using Weblate (German)
Currently translated at 96.6% (8670 of 8975 strings)
2019-01-07 23:50:06 +01:00
Stefanie Beck
91b769f8ce Translated using Weblate (German)
Currently translated at 96.6% (8669 of 8975 strings)
2019-01-07 23:49:16 +01:00
Nut Andor
feb8d1f509 Translated using Weblate (German)
Currently translated at 96.6% (8669 of 8975 strings)
2019-01-07 23:49:15 +01:00
Stefanie Beck
cb222e1f6a Translated using Weblate (German)
Currently translated at 96.6% (8667 of 8975 strings)
2019-01-07 23:48:06 +01:00
Nut Andor
2827faff0f Translated using Weblate (German)
Currently translated at 96.6% (8667 of 8975 strings)
2019-01-07 23:48:05 +01:00
Stefanie Beck
a7f0dffff7 Translated using Weblate (German)
Currently translated at 96.5% (8662 of 8975 strings)
2019-01-07 23:42:36 +01:00
Nut Andor
d23f52f67a Translated using Weblate (German)
Currently translated at 96.5% (8662 of 8975 strings)
2019-01-07 23:42:35 +01:00
Stefanie Beck
f05bb8d3fa Translated using Weblate (German)
Currently translated at 96.5% (8660 of 8975 strings)
2019-01-07 23:41:10 +01:00
Nut Andor
59ae56fe43 Translated using Weblate (German)
Currently translated at 96.5% (8660 of 8975 strings)
2019-01-07 23:41:09 +01:00
Stefanie Beck
5118bd2f9f Translated using Weblate (German)
Currently translated at 96.5% (8658 of 8975 strings)
2019-01-07 23:40:33 +01:00
Nut Andor
56113089ab Translated using Weblate (German)
Currently translated at 96.5% (8658 of 8975 strings)
2019-01-07 23:40:32 +01:00
Stefanie Beck
f1e67024c5 Translated using Weblate (German)
Currently translated at 96.5% (8657 of 8975 strings)
2019-01-07 23:38:48 +01:00
Nut Andor
261b1f2559 Translated using Weblate (German)
Currently translated at 96.5% (8657 of 8975 strings)
2019-01-07 23:38:48 +01:00
Stefanie Beck
46f4fad15a Translated using Weblate (German)
Currently translated at 96.4% (8656 of 8975 strings)
2019-01-07 23:36:54 +01:00
Nut Andor
4448dc81c4 Translated using Weblate (German)
Currently translated at 96.4% (8656 of 8975 strings)
2019-01-07 23:36:54 +01:00
Stefanie Beck
33c0c1cc4f Translated using Weblate (German)
Currently translated at 96.4% (8655 of 8975 strings)
2019-01-07 23:36:25 +01:00
Nut Andor
edbe61edaf Translated using Weblate (German)
Currently translated at 96.4% (8655 of 8975 strings)
2019-01-07 23:36:24 +01:00
Stefanie Beck
8d2117c50d Translated using Weblate (German)
Currently translated at 96.4% (8650 of 8975 strings)
2019-01-07 23:30:37 +01:00
Alain
018566622a Translated using Weblate (German)
Currently translated at 96.4% (8650 of 8975 strings)
2019-01-07 23:30:37 +01:00
Nut Andor
89cae935b4 Translated using Weblate (German)
Currently translated at 96.4% (8650 of 8975 strings)
2019-01-07 23:30:36 +01:00
Alain
44e076388f Translated using Weblate (German)
Currently translated at 96.2% (8634 of 8975 strings)
2019-01-07 23:24:35 +01:00
Nut Andor
583c0b369f Translated using Weblate (German)
Currently translated at 96.2% (8634 of 8975 strings)
2019-01-07 23:24:35 +01:00
soloply
40af145912 Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2019-01-07 16:06:02 +01:00
Stefanie Beck
c8b30cb225 Translated using Weblate (German)
Currently translated at 96.2% (8631 of 8975 strings)
2019-01-07 16:05:58 +01:00
Balázs Úr
f24d5bb701 Translated using Weblate (Hungarian)
Currently translated at 100.0% (523 of 523 strings)
2019-01-07 16:05:54 +01:00
finnomeno
fc088c96bb Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-07 16:05:53 +01:00
Nut Andor
f31fae008d Translated using Weblate (German)
Currently translated at 96.2% (8630 of 8975 strings)
2019-01-07 15:00:07 +01:00
Stefanie Beck
eba9c68b92 Translated using Weblate (German)
Currently translated at 96.2% (8630 of 8975 strings)
2019-01-07 15:00:06 +01:00
Nut Andor
7f6b00e9e3 Translated using Weblate (German)
Currently translated at 96.1% (8625 of 8975 strings)
2019-01-07 14:57:09 +01:00
Stefanie Beck
45de12dc5b Translated using Weblate (German)
Currently translated at 96.1% (8625 of 8975 strings)
2019-01-07 14:57:08 +01:00
Nut Andor
7abf38d96f Translated using Weblate (German)
Currently translated at 96.1% (8624 of 8975 strings)
2019-01-07 14:56:14 +01:00
Stefanie Beck
5a9cc41b0a Translated using Weblate (German)
Currently translated at 96.1% (8624 of 8975 strings)
2019-01-07 14:56:13 +01:00
Stefanie Beck
db41b0d138 Translated using Weblate (German)
Currently translated at 96.0% (8615 of 8975 strings)
2019-01-07 14:51:50 +01:00
Nut Andor
76a4844bd1 Translated using Weblate (German)
Currently translated at 96.0% (8615 of 8975 strings)
2019-01-07 14:51:48 +01:00
Stefanie Beck
0825c42af3 Translated using Weblate (German)
Currently translated at 95.8% (8602 of 8975 strings)
2019-01-07 01:32:36 +01:00
Nut Andor
f48a83cb8e Translated using Weblate (German)
Currently translated at 95.8% (8602 of 8975 strings)
2019-01-07 01:32:35 +01:00
Stefanie Beck
925ce48c5d Translated using Weblate (German)
Currently translated at 95.8% (8601 of 8975 strings)
2019-01-07 01:31:46 +01:00
Nut Andor
92bfae56d8 Translated using Weblate (German)
Currently translated at 95.8% (8601 of 8975 strings)
2019-01-07 01:31:45 +01:00
Stefanie Beck
b50c743be9 Translated using Weblate (German)
Currently translated at 95.8% (8600 of 8975 strings)
2019-01-07 01:31:08 +01:00
Nut Andor
94a78b8360 Translated using Weblate (German)
Currently translated at 95.8% (8600 of 8975 strings)
2019-01-07 01:31:08 +01:00
Stefanie Beck
9ee12e90cb Translated using Weblate (German)
Currently translated at 95.8% (8599 of 8975 strings)
2019-01-07 01:30:23 +01:00
Nut Andor
20cc37f574 Translated using Weblate (German)
Currently translated at 95.8% (8599 of 8975 strings)
2019-01-07 01:30:22 +01:00
Stefanie Beck
8651cb19ef Translated using Weblate (German)
Currently translated at 95.8% (8598 of 8975 strings)
2019-01-07 01:28:52 +01:00
Nut Andor
489099b00e Translated using Weblate (German)
Currently translated at 95.8% (8598 of 8975 strings)
2019-01-07 01:28:51 +01:00
Stefanie Beck
2573ae49ca Translated using Weblate (German)
Currently translated at 95.7% (8593 of 8975 strings)
2019-01-07 01:24:04 +01:00
Nut Andor
ccb1c39620 Translated using Weblate (German)
Currently translated at 95.7% (8593 of 8975 strings)
2019-01-07 01:24:04 +01:00
Stefanie Beck
c75bd8220a Translated using Weblate (German)
Currently translated at 95.7% (8589 of 8975 strings)
2019-01-07 01:21:53 +01:00
Nut Andor
d47729899f Translated using Weblate (German)
Currently translated at 95.7% (8589 of 8975 strings)
2019-01-07 01:21:52 +01:00
Stefanie Beck
19e4f3fc60 Translated using Weblate (German)
Currently translated at 95.7% (8588 of 8975 strings)
2019-01-07 01:20:21 +01:00
Nut Andor
dd5b66e659 Translated using Weblate (German)
Currently translated at 95.7% (8588 of 8975 strings)
2019-01-07 01:20:21 +01:00
Stefanie Beck
a0107c9fc7 Translated using Weblate (German)
Currently translated at 95.7% (8587 of 8975 strings)
2019-01-07 01:19:37 +01:00
Nut Andor
12b91c79ec Translated using Weblate (German)
Currently translated at 95.7% (8587 of 8975 strings)
2019-01-07 01:19:37 +01:00
Stefanie Beck
735094869a Translated using Weblate (German)
Currently translated at 95.7% (8585 of 8975 strings)
2019-01-07 01:15:42 +01:00
Nut Andor
3d3d2bdc95 Translated using Weblate (German)
Currently translated at 95.7% (8585 of 8975 strings)
2019-01-07 01:15:42 +01:00
Stefanie Beck
3a61166fa3 Translated using Weblate (German)
Currently translated at 95.6% (8584 of 8975 strings)
2019-01-07 01:13:55 +01:00
Nut Andor
49c0bd40a9 Translated using Weblate (German)
Currently translated at 95.6% (8584 of 8975 strings)
2019-01-07 01:13:55 +01:00
Stefanie Beck
46d00ab269 Translated using Weblate (German)
Currently translated at 95.6% (8579 of 8975 strings)
2019-01-07 01:12:15 +01:00
Nut Andor
0dbef41533 Translated using Weblate (German)
Currently translated at 95.6% (8579 of 8975 strings)
2019-01-07 01:12:14 +01:00
Stefanie Beck
e3f1e41a42 Translated using Weblate (German)
Currently translated at 95.6% (8578 of 8975 strings)
2019-01-07 01:11:27 +01:00
Nut Andor
da63d70434 Translated using Weblate (German)
Currently translated at 95.6% (8578 of 8975 strings)
2019-01-07 01:11:26 +01:00
Stefanie Beck
ac14203053 Translated using Weblate (German)
Currently translated at 95.5% (8573 of 8975 strings)
2019-01-07 01:03:59 +01:00
Nut Andor
fc145945d3 Translated using Weblate (German)
Currently translated at 95.5% (8573 of 8975 strings)
2019-01-07 01:03:59 +01:00
Stefanie Beck
e5baba3fa9 Translated using Weblate (German)
Currently translated at 95.5% (8567 of 8975 strings)
2019-01-07 00:59:56 +01:00
Nut Andor
5a6d52a2d5 Translated using Weblate (German)
Currently translated at 95.5% (8567 of 8975 strings)
2019-01-07 00:59:56 +01:00
Stefanie Beck
a8abcd42f8 Translated using Weblate (German)
Currently translated at 95.4% (8566 of 8975 strings)
2019-01-07 00:58:59 +01:00
Nut Andor
205d28c4c7 Translated using Weblate (German)
Currently translated at 95.4% (8566 of 8975 strings)
2019-01-07 00:58:59 +01:00
Stefanie Beck
65a94a2328 Translated using Weblate (German)
Currently translated at 95.4% (8562 of 8975 strings)
2019-01-07 00:54:53 +01:00
Nut Andor
0b111acaca Translated using Weblate (German)
Currently translated at 95.4% (8562 of 8975 strings)
2019-01-07 00:54:52 +01:00
Stefanie Beck
fb3c783a16 Translated using Weblate (German)
Currently translated at 95.3% (8557 of 8975 strings)
2019-01-07 00:41:53 +01:00
Nut Andor
464f3b7b52 Translated using Weblate (German)
Currently translated at 95.3% (8557 of 8975 strings)
2019-01-07 00:41:52 +01:00
Stefanie Beck
f32d49c099 Translated using Weblate (German)
Currently translated at 95.3% (8556 of 8975 strings)
2019-01-07 00:38:07 +01:00
Nut Andor
3922ada983 Translated using Weblate (German)
Currently translated at 95.3% (8556 of 8975 strings)
2019-01-07 00:38:07 +01:00
Stefanie Beck
cc7dcef1d5 Translated using Weblate (German)
Currently translated at 95.3% (8551 of 8975 strings)
2019-01-07 00:35:36 +01:00
Nut Andor
d80ddb9c32 Translated using Weblate (German)
Currently translated at 95.3% (8551 of 8975 strings)
2019-01-07 00:35:35 +01:00
Stefanie Beck
1e77395ea8 Translated using Weblate (German)
Currently translated at 95.2% (8548 of 8975 strings)
2019-01-07 00:32:16 +01:00
Nut Andor
0ca641842b Translated using Weblate (German)
Currently translated at 95.2% (8548 of 8975 strings)
2019-01-07 00:32:14 +01:00
Stefanie Beck
16c37653d6 Translated using Weblate (German)
Currently translated at 95.2% (8540 of 8975 strings)
2019-01-07 00:22:29 +01:00
Nut Andor
8d6762c5d6 Translated using Weblate (German)
Currently translated at 95.2% (8540 of 8975 strings)
2019-01-07 00:22:28 +01:00
Stefanie Beck
dc99489e34 Translated using Weblate (German)
Currently translated at 95.1% (8533 of 8975 strings)
2019-01-07 00:18:05 +01:00
Nut Andor
9b51178a0a Translated using Weblate (German)
Currently translated at 95.1% (8533 of 8975 strings)
2019-01-07 00:18:05 +01:00
Stefanie Beck
1bc699b54d Translated using Weblate (German)
Currently translated at 95.1% (8531 of 8975 strings)
2019-01-06 23:49:18 +01:00
Nut Andor
e28c143682 Translated using Weblate (German)
Currently translated at 95.1% (8531 of 8975 strings)
2019-01-06 23:49:17 +01:00
Stefanie Beck
742af05990 Translated using Weblate (German)
Currently translated at 95.0% (8530 of 8975 strings)
2019-01-06 23:48:27 +01:00
Nut Andor
8cc2f85837 Translated using Weblate (German)
Currently translated at 95.0% (8530 of 8975 strings)
2019-01-06 23:48:27 +01:00
Stefanie Beck
e199322a03 Translated using Weblate (German)
Currently translated at 95.0% (8529 of 8975 strings)
2019-01-06 23:48:07 +01:00
Nut Andor
72c59d0361 Translated using Weblate (German)
Currently translated at 95.0% (8529 of 8975 strings)
2019-01-06 23:48:06 +01:00
Stefanie Beck
a9d7091a8b Translated using Weblate (German)
Currently translated at 95.0% (8524 of 8975 strings)
2019-01-06 23:47:01 +01:00
Nut Andor
0651e96920 Translated using Weblate (German)
Currently translated at 95.0% (8524 of 8975 strings)
2019-01-06 23:47:01 +01:00
Stefanie Beck
477f8a4434 Translated using Weblate (German)
Currently translated at 95.0% (8523 of 8975 strings)
2019-01-06 23:45:06 +01:00
Nut Andor
352147261f Translated using Weblate (German)
Currently translated at 95.0% (8523 of 8975 strings)
2019-01-06 23:45:06 +01:00
Stefanie Beck
7715733f3d Translated using Weblate (German)
Currently translated at 95.0% (8522 of 8975 strings)
2019-01-06 23:44:10 +01:00
Nut Andor
f8604613bf Translated using Weblate (German)
Currently translated at 95.0% (8522 of 8975 strings)
2019-01-06 23:44:09 +01:00
Stefanie Beck
409b525a2f Translated using Weblate (German)
Currently translated at 94.9% (8521 of 8975 strings)
2019-01-06 23:42:28 +01:00
Nut Andor
cfb25c636b Translated using Weblate (German)
Currently translated at 94.9% (8521 of 8975 strings)
2019-01-06 23:42:27 +01:00
Stefanie Beck
3fab230cbf Translated using Weblate (German)
Currently translated at 94.9% (8520 of 8975 strings)
2019-01-06 23:41:45 +01:00
Nut Andor
40637a2dd1 Translated using Weblate (German)
Currently translated at 94.9% (8520 of 8975 strings)
2019-01-06 23:41:45 +01:00
Stefanie Beck
43550b5360 Translated using Weblate (German)
Currently translated at 94.9% (8519 of 8975 strings)
2019-01-06 23:41:29 +01:00
Nut Andor
a731613159 Translated using Weblate (German)
Currently translated at 94.9% (8519 of 8975 strings)
2019-01-06 23:41:28 +01:00
Stefanie Beck
daeeef9fb9 Translated using Weblate (German)
Currently translated at 94.8% (8508 of 8975 strings)
2019-01-06 23:36:45 +01:00
Nut Andor
b67fd5e15a Translated using Weblate (German)
Currently translated at 94.8% (8508 of 8975 strings)
2019-01-06 23:36:44 +01:00
Stefanie Beck
5a482b65d0 Translated using Weblate (German)
Currently translated at 94.8% (8506 of 8975 strings)
2019-01-06 23:34:59 +01:00
Nut Andor
c08d950c27 Translated using Weblate (German)
Currently translated at 94.8% (8506 of 8975 strings)
2019-01-06 23:34:59 +01:00
Stefanie Beck
8ecad6b015 Translated using Weblate (German)
Currently translated at 94.8% (8504 of 8975 strings)
2019-01-06 23:32:40 +01:00
Nut Andor
c50f3231b7 Translated using Weblate (German)
Currently translated at 94.8% (8504 of 8975 strings)
2019-01-06 23:32:40 +01:00
Stefanie Beck
7bd4bc3c83 Translated using Weblate (German)
Currently translated at 94.8% (8504 of 8975 strings)
2019-01-06 23:31:38 +01:00
Nut Andor
2a9b42b074 Translated using Weblate (German)
Currently translated at 94.8% (8504 of 8975 strings)
2019-01-06 23:31:37 +01:00
Stefanie Beck
5c0bfb4fa3 Translated using Weblate (German)
Currently translated at 94.7% (8503 of 8975 strings)
2019-01-06 23:29:49 +01:00
Nut Andor
3e17092802 Translated using Weblate (German)
Currently translated at 94.7% (8503 of 8975 strings)
2019-01-06 23:29:48 +01:00
Stefanie Beck
4f211efa85 Translated using Weblate (German)
Currently translated at 94.7% (8502 of 8975 strings)
2019-01-06 23:24:18 +01:00
Alain
d7fb163c12 Translated using Weblate (German)
Currently translated at 94.7% (8502 of 8975 strings)
2019-01-06 23:24:18 +01:00
Nut Andor
675abbcdc9 Translated using Weblate (German)
Currently translated at 94.7% (8502 of 8975 strings)
2019-01-06 23:24:16 +01:00
Alain
e13e85179d Translated using Weblate (German)
Currently translated at 94.3% (8460 of 8975 strings)
2019-01-06 22:44:15 +01:00
Nut Andor
e37fa0a6d9 Translated using Weblate (German)
Currently translated at 94.3% (8460 of 8975 strings)
2019-01-06 22:44:15 +01:00
Alain
ec05a34afd Translated using Weblate (German)
Currently translated at 94.2% (8458 of 8975 strings)
2019-01-06 22:43:39 +01:00
Nut Andor
49212ee9d7 Translated using Weblate (German)
Currently translated at 94.2% (8458 of 8975 strings)
2019-01-06 22:43:39 +01:00
Alain
5966a4757d Translated using Weblate (German)
Currently translated at 94.2% (8457 of 8975 strings)
2019-01-06 22:43:19 +01:00
Stefanie Beck
4f5dc68e15 Translated using Weblate (German)
Currently translated at 94.2% (8457 of 8975 strings)
2019-01-06 22:43:19 +01:00
Nut Andor
29cf71c675 Translated using Weblate (German)
Currently translated at 94.2% (8457 of 8975 strings)
2019-01-06 22:43:18 +01:00
Stefanie Beck
96f02e8d85 Translated using Weblate (German)
Currently translated at 94.2% (8450 of 8975 strings)
2019-01-06 22:34:37 +01:00
Nut Andor
f3a50625f4 Translated using Weblate (German)
Currently translated at 94.2% (8450 of 8975 strings)
2019-01-06 22:34:36 +01:00
Stefanie Beck
0fd970694f Translated using Weblate (German)
Currently translated at 94.1% (8448 of 8975 strings)
2019-01-06 22:33:16 +01:00
Nut Andor
eeff817b9d Translated using Weblate (German)
Currently translated at 94.1% (8448 of 8975 strings)
2019-01-06 22:33:16 +01:00
Stefanie Beck
4ab03286f9 Translated using Weblate (German)
Currently translated at 94.1% (8445 of 8975 strings)
2019-01-06 22:31:19 +01:00
Nut Andor
52aea0daec Translated using Weblate (German)
Currently translated at 94.1% (8445 of 8975 strings)
2019-01-06 22:31:18 +01:00
Stefanie Beck
8b463d1e8b Translated using Weblate (German)
Currently translated at 94.0% (8434 of 8975 strings)
2019-01-06 18:28:03 +01:00
Nut Andor
c293b5379f Translated using Weblate (German)
Currently translated at 94.0% (8434 of 8975 strings)
2019-01-06 18:28:02 +01:00
Stefanie Beck
e9be9981d6 Translated using Weblate (German)
Currently translated at 93.9% (8425 of 8975 strings)
2019-01-06 17:37:54 +01:00
Nut Andor
7840a95040 Translated using Weblate (German)
Currently translated at 93.9% (8425 of 8975 strings)
2019-01-06 17:37:54 +01:00
Stefanie Beck
eb6c74bbac Translated using Weblate (German)
Currently translated at 93.9% (8424 of 8975 strings)
2019-01-06 17:37:14 +01:00
Nut Andor
79ad3bf37c Translated using Weblate (German)
Currently translated at 93.9% (8424 of 8975 strings)
2019-01-06 17:37:13 +01:00
Stefanie Beck
ffe65f389f Translated using Weblate (German)
Currently translated at 93.8% (8420 of 8975 strings)
2019-01-06 17:35:50 +01:00
Nut Andor
7893943f12 Translated using Weblate (German)
Currently translated at 93.8% (8420 of 8975 strings)
2019-01-06 17:35:49 +01:00
Stefanie Beck
fda6104b16 Translated using Weblate (German)
Currently translated at 93.8% (8419 of 8975 strings)
2019-01-06 17:35:28 +01:00
Nut Andor
468b23b52d Translated using Weblate (German)
Currently translated at 93.8% (8419 of 8975 strings)
2019-01-06 17:35:28 +01:00
Stefanie Beck
782fe027a5 Translated using Weblate (German)
Currently translated at 93.8% (8418 of 8975 strings)
2019-01-06 17:34:44 +01:00
Nut Andor
76bd61178d Translated using Weblate (German)
Currently translated at 93.8% (8418 of 8975 strings)
2019-01-06 17:34:44 +01:00
Stefanie Beck
ebcc6d07c6 Translated using Weblate (German)
Currently translated at 93.8% (8415 of 8975 strings)
2019-01-06 17:32:01 +01:00
Nut Andor
f8eddffc1e Translated using Weblate (German)
Currently translated at 93.8% (8415 of 8975 strings)
2019-01-06 17:32:01 +01:00
Stefanie Beck
1a4ca170e3 Translated using Weblate (German)
Currently translated at 93.7% (8414 of 8975 strings)
2019-01-06 17:31:08 +01:00
Nut Andor
9433870374 Translated using Weblate (German)
Currently translated at 93.7% (8414 of 8975 strings)
2019-01-06 17:31:08 +01:00
Stefanie Beck
176a60e1d5 Translated using Weblate (German)
Currently translated at 93.7% (8410 of 8975 strings)
2019-01-06 17:22:50 +01:00
Nut Andor
06861867df Translated using Weblate (German)
Currently translated at 93.7% (8410 of 8975 strings)
2019-01-06 17:22:50 +01:00
Stefanie Beck
de254e6b00 Translated using Weblate (German)
Currently translated at 93.7% (8406 of 8975 strings)
2019-01-06 17:17:30 +01:00
Nut Andor
a29aca541d Translated using Weblate (German)
Currently translated at 93.7% (8406 of 8975 strings)
2019-01-06 17:17:29 +01:00
Stefanie Beck
18b5866beb Translated using Weblate (German)
Currently translated at 93.6% (8403 of 8975 strings)
2019-01-06 17:16:41 +01:00
Nut Andor
7a9b845468 Translated using Weblate (German)
Currently translated at 93.6% (8403 of 8975 strings)
2019-01-06 17:16:40 +01:00
Stefanie Beck
b22490e9a8 Translated using Weblate (German)
Currently translated at 93.6% (8400 of 8975 strings)
2019-01-06 17:15:52 +01:00
Nut Andor
6b6c917dcc Translated using Weblate (German)
Currently translated at 93.6% (8400 of 8975 strings)
2019-01-06 17:15:51 +01:00
Stefanie Beck
36be89cd43 Translated using Weblate (German)
Currently translated at 93.5% (8395 of 8975 strings)
2019-01-06 17:13:56 +01:00
Nut Andor
2565c78d2f Translated using Weblate (German)
Currently translated at 93.5% (8395 of 8975 strings)
2019-01-06 17:13:56 +01:00
Stefanie Beck
a5bb7a4f9a Translated using Weblate (German)
Currently translated at 93.5% (8394 of 8975 strings)
2019-01-06 17:12:45 +01:00
Nut Andor
05f9b9d34c Translated using Weblate (German)
Currently translated at 93.5% (8394 of 8975 strings)
2019-01-06 17:12:44 +01:00
Stefanie Beck
7cd6f6c120 Translated using Weblate (German)
Currently translated at 93.5% (8393 of 8975 strings)
2019-01-06 17:11:25 +01:00
Nut Andor
41325629da Translated using Weblate (German)
Currently translated at 93.5% (8393 of 8975 strings)
2019-01-06 17:11:25 +01:00
Stefanie Beck
ac72f50214 Translated using Weblate (German)
Currently translated at 93.5% (8391 of 8975 strings)
2019-01-06 17:10:35 +01:00
Nut Andor
6f98acaa5c Translated using Weblate (German)
Currently translated at 93.5% (8391 of 8975 strings)
2019-01-06 17:10:34 +01:00
Stefanie Beck
a052cfd81a Translated using Weblate (German)
Currently translated at 93.4% (8385 of 8975 strings)
2019-01-06 17:08:53 +01:00
Nut Andor
ad2343b684 Translated using Weblate (German)
Currently translated at 93.4% (8385 of 8975 strings)
2019-01-06 17:08:52 +01:00
Stefanie Beck
a2be12f830 Translated using Weblate (German)
Currently translated at 93.4% (8384 of 8975 strings)
2019-01-06 17:06:58 +01:00
Nut Andor
ad38a3388e Translated using Weblate (German)
Currently translated at 93.4% (8384 of 8975 strings)
2019-01-06 17:06:57 +01:00
Stefanie Beck
6a00653faf Translated using Weblate (German)
Currently translated at 93.4% (8383 of 8975 strings)
2019-01-06 17:06:17 +01:00
Nut Andor
7321ecacaf Translated using Weblate (German)
Currently translated at 93.4% (8383 of 8975 strings)
2019-01-06 17:06:16 +01:00
Stefanie Beck
6249e6e213 Translated using Weblate (German)
Currently translated at 93.2% (8369 of 8975 strings)
2019-01-06 17:03:20 +01:00
Nut Andor
db7caafe50 Translated using Weblate (German)
Currently translated at 93.2% (8369 of 8975 strings)
2019-01-06 17:03:20 +01:00
Stefanie Beck
1dbace6a99 Translated using Weblate (German)
Currently translated at 93.2% (8363 of 8975 strings)
2019-01-06 17:01:19 +01:00
Nut Andor
5814a7ef16 Translated using Weblate (German)
Currently translated at 93.2% (8363 of 8975 strings)
2019-01-06 17:01:19 +01:00
Stefanie Beck
de3248be32 Translated using Weblate (German)
Currently translated at 93.1% (8360 of 8975 strings)
2019-01-06 16:56:44 +01:00
Nut Andor
fc3bc450fd Translated using Weblate (German)
Currently translated at 93.1% (8360 of 8975 strings)
2019-01-06 16:56:44 +01:00
Stefanie Beck
137f8e6cea Translated using Weblate (German)
Currently translated at 93.1% (8358 of 8975 strings)
2019-01-06 16:55:21 +01:00
Nut Andor
2805e051f7 Translated using Weblate (German)
Currently translated at 93.1% (8358 of 8975 strings)
2019-01-06 16:55:20 +01:00
Stefanie Beck
7b692f699a Translated using Weblate (German)
Currently translated at 93.1% (8353 of 8975 strings)
2019-01-06 16:50:27 +01:00
Nut Andor
618dc2c10f Translated using Weblate (German)
Currently translated at 93.1% (8353 of 8975 strings)
2019-01-06 16:50:26 +01:00
Stefanie Beck
dfc6eb78f0 Translated using Weblate (German)
Currently translated at 93.1% (8352 of 8975 strings)
2019-01-06 16:49:49 +01:00
Nut Andor
64f2ac4549 Translated using Weblate (German)
Currently translated at 93.1% (8352 of 8975 strings)
2019-01-06 16:49:49 +01:00
Stefanie Beck
2725824f53 Translated using Weblate (German)
Currently translated at 93.0% (8351 of 8975 strings)
2019-01-06 16:49:13 +01:00
Nut Andor
8d66a5a5da Translated using Weblate (German)
Currently translated at 93.0% (8351 of 8975 strings)
2019-01-06 16:49:12 +01:00
Stefanie Beck
19c092c377 Translated using Weblate (German)
Currently translated at 92.9% (8341 of 8975 strings)
2019-01-06 16:45:31 +01:00
Nut Andor
c90ce373dc Translated using Weblate (German)
Currently translated at 92.9% (8341 of 8975 strings)
2019-01-06 16:45:30 +01:00
Stefanie Beck
af3bf14b2f Translated using Weblate (German)
Currently translated at 92.9% (8339 of 8975 strings)
2019-01-06 16:45:06 +01:00
Nut Andor
67ae6c5274 Translated using Weblate (German)
Currently translated at 92.9% (8339 of 8975 strings)
2019-01-06 16:45:05 +01:00
Stefanie Beck
3a7b02c1de Translated using Weblate (German)
Currently translated at 92.9% (8337 of 8975 strings)
2019-01-06 16:43:46 +01:00
Nut Andor
0887294062 Translated using Weblate (German)
Currently translated at 92.9% (8337 of 8975 strings)
2019-01-06 16:43:46 +01:00
Stefanie Beck
cab459b67f Translated using Weblate (German)
Currently translated at 92.9% (8336 of 8975 strings)
2019-01-06 16:43:12 +01:00
Nut Andor
7af6b08b7d Translated using Weblate (German)
Currently translated at 92.9% (8336 of 8975 strings)
2019-01-06 16:43:11 +01:00
Stefanie Beck
a92ad21ed9 Translated using Weblate (German)
Currently translated at 92.9% (8335 of 8975 strings)
2019-01-06 16:42:46 +01:00
Nut Andor
9962db69d7 Translated using Weblate (German)
Currently translated at 92.9% (8335 of 8975 strings)
2019-01-06 16:42:45 +01:00
Stefanie Beck
4d4afe6258 Translated using Weblate (German)
Currently translated at 92.8% (8332 of 8975 strings)
2019-01-06 16:41:54 +01:00
Nut Andor
3d32883d6b Translated using Weblate (German)
Currently translated at 92.8% (8332 of 8975 strings)
2019-01-06 16:41:53 +01:00
Stefanie Beck
aaddb05830 Translated using Weblate (German)
Currently translated at 92.8% (8329 of 8975 strings)
2019-01-06 16:39:58 +01:00
Nut Andor
75dde642bc Translated using Weblate (German)
Currently translated at 92.8% (8329 of 8975 strings)
2019-01-06 16:39:57 +01:00
Stefanie Beck
9505e16892 Translated using Weblate (German)
Currently translated at 92.8% (8326 of 8975 strings)
2019-01-06 16:39:17 +01:00
Nut Andor
eb448883fc Translated using Weblate (German)
Currently translated at 92.8% (8326 of 8975 strings)
2019-01-06 16:39:16 +01:00
Stefanie Beck
79f68c1a0a Translated using Weblate (German)
Currently translated at 92.6% (8312 of 8975 strings)
2019-01-06 16:31:48 +01:00
Nut Andor
a7b0c3fe77 Translated using Weblate (German)
Currently translated at 92.6% (8312 of 8975 strings)
2019-01-06 16:31:47 +01:00
Stefanie Beck
057164e54f Translated using Weblate (German)
Currently translated at 92.6% (8311 of 8975 strings)
2019-01-06 16:31:06 +01:00
Nut Andor
dc1854553c Translated using Weblate (German)
Currently translated at 92.6% (8311 of 8975 strings)
2019-01-06 16:31:05 +01:00
Stefanie Beck
89c53ed112 Translated using Weblate (German)
Currently translated at 92.5% (8306 of 8975 strings)
2019-01-06 16:25:33 +01:00
Nut Andor
ef9deb8903 Translated using Weblate (German)
Currently translated at 92.5% (8306 of 8975 strings)
2019-01-06 16:25:33 +01:00
Stefanie Beck
825f326f5d Translated using Weblate (German)
Currently translated at 92.5% (8301 of 8975 strings)
2019-01-06 15:56:27 +01:00
Nut Andor
73c6b2263f Translated using Weblate (German)
Currently translated at 92.5% (8301 of 8975 strings)
2019-01-06 15:56:26 +01:00
Stefanie Beck
af114e50b6 Translated using Weblate (German)
Currently translated at 92.5% (8298 of 8975 strings)
2019-01-06 15:54:39 +01:00
Nut Andor
f020da1a44 Translated using Weblate (German)
Currently translated at 92.5% (8298 of 8975 strings)
2019-01-06 15:54:38 +01:00
Stefanie Beck
4ee5c91ad9 Translated using Weblate (German)
Currently translated at 92.3% (8284 of 8975 strings)
2019-01-06 15:47:56 +01:00
Nut Andor
39179d257c Translated using Weblate (German)
Currently translated at 92.3% (8284 of 8975 strings)
2019-01-06 15:47:56 +01:00
Stefanie Beck
a7f566ce6e Translated using Weblate (German)
Currently translated at 92.2% (8273 of 8975 strings)
2019-01-06 15:42:56 +01:00
Nut Andor
c7c0d66be1 Translated using Weblate (German)
Currently translated at 92.2% (8273 of 8975 strings)
2019-01-06 15:42:56 +01:00
Stefanie Beck
a1f765a3ee Translated using Weblate (German)
Currently translated at 92.2% (8272 of 8975 strings)
2019-01-06 15:41:48 +01:00
Nut Andor
c9b741e96f Translated using Weblate (German)
Currently translated at 92.2% (8272 of 8975 strings)
2019-01-06 15:41:47 +01:00
Stefanie Beck
a21c49771a Translated using Weblate (German)
Currently translated at 92.1% (8269 of 8975 strings)
2019-01-06 15:40:31 +01:00
Nut Andor
162fd57aaf Translated using Weblate (German)
Currently translated at 92.1% (8269 of 8975 strings)
2019-01-06 15:40:31 +01:00
Stefanie Beck
de65c8d936 Translated using Weblate (German)
Currently translated at 92.1% (8265 of 8975 strings)
2019-01-06 15:39:36 +01:00
Nut Andor
68cc233a01 Translated using Weblate (German)
Currently translated at 92.1% (8265 of 8975 strings)
2019-01-06 15:39:35 +01:00
Stefanie Beck
830c06ad1c Translated using Weblate (German)
Currently translated at 92.1% (8263 of 8975 strings)
2019-01-06 15:38:46 +01:00
Nut Andor
d025420b8a Translated using Weblate (German)
Currently translated at 92.1% (8263 of 8975 strings)
2019-01-06 15:38:46 +01:00
Stefanie Beck
1551e006ef Translated using Weblate (German)
Currently translated at 92.0% (8255 of 8975 strings)
2019-01-06 15:34:38 +01:00
Nut Andor
77bbdd4b02 Translated using Weblate (German)
Currently translated at 92.0% (8255 of 8975 strings)
2019-01-06 15:34:38 +01:00
Stefanie Beck
f6b63f62f0 Translated using Weblate (German)
Currently translated at 92.0% (8254 of 8975 strings)
2019-01-06 15:28:49 +01:00
Stefanie Beck
5aee6491ed Translated using Weblate (German)
Currently translated at 92.0% (8253 of 8975 strings)
2019-01-06 15:25:53 +01:00
Nut Andor
1b3b6e1d59 Translated using Weblate (German)
Currently translated at 92.0% (8253 of 8975 strings)
2019-01-06 15:25:53 +01:00
Stefanie Beck
7e6c3aee12 Translated using Weblate (German)
Currently translated at 91.9% (8252 of 8975 strings)
2019-01-06 15:24:20 +01:00
Nut Andor
09957070fb Translated using Weblate (German)
Currently translated at 91.9% (8252 of 8975 strings)
2019-01-06 15:24:19 +01:00
Stefanie Beck
28bc34a635 Translated using Weblate (German)
Currently translated at 91.9% (8245 of 8975 strings)
2019-01-06 15:12:33 +01:00
Nut Andor
9e424830fa Translated using Weblate (German)
Currently translated at 91.9% (8245 of 8975 strings)
2019-01-06 15:12:33 +01:00
Stefanie Beck
51408765d2 Translated using Weblate (German)
Currently translated at 91.8% (8243 of 8975 strings)
2019-01-06 15:12:00 +01:00
Nut Andor
028994d1ad Translated using Weblate (German)
Currently translated at 91.8% (8243 of 8975 strings)
2019-01-06 15:12:00 +01:00
Stefanie Beck
d973f8867d Translated using Weblate (German)
Currently translated at 91.7% (8233 of 8975 strings)
2019-01-06 15:06:36 +01:00
Nut Andor
5d9ea466a9 Translated using Weblate (German)
Currently translated at 91.7% (8233 of 8975 strings)
2019-01-06 15:06:36 +01:00
Stefanie Beck
52e3e3a6b7 Translated using Weblate (German)
Currently translated at 91.7% (8232 of 8975 strings)
2019-01-06 15:06:00 +01:00
Nut Andor
24fc7e5bd1 Translated using Weblate (German)
Currently translated at 91.7% (8232 of 8975 strings)
2019-01-06 15:05:59 +01:00
Stefanie Beck
80a0340856 Translated using Weblate (German)
Currently translated at 91.6% (8224 of 8975 strings)
2019-01-06 15:03:54 +01:00
Nut Andor
7d9e3ad792 Translated using Weblate (German)
Currently translated at 91.6% (8224 of 8975 strings)
2019-01-06 15:03:53 +01:00
Stefanie Beck
c4d0798ba0 Translated using Weblate (German)
Currently translated at 91.6% (8221 of 8975 strings)
2019-01-06 15:02:16 +01:00
Nut Andor
52375231a6 Translated using Weblate (German)
Currently translated at 91.6% (8221 of 8975 strings)
2019-01-06 15:02:15 +01:00
Stefanie Beck
2962633abb Translated using Weblate (German)
Currently translated at 91.6% (8220 of 8975 strings)
2019-01-06 15:01:27 +01:00
Nut Andor
36a991658a Translated using Weblate (German)
Currently translated at 91.6% (8220 of 8975 strings)
2019-01-06 15:01:26 +01:00
Stefanie Beck
5f8a11ca02 Translated using Weblate (German)
Currently translated at 91.6% (8218 of 8975 strings)
2019-01-06 15:00:09 +01:00
Nut Andor
6eb05a39a2 Translated using Weblate (German)
Currently translated at 91.6% (8218 of 8975 strings)
2019-01-06 15:00:08 +01:00
Stefanie Beck
138d390636 Translated using Weblate (German)
Currently translated at 91.5% (8215 of 8975 strings)
2019-01-06 14:58:22 +01:00
Nut Andor
9205a0f903 Translated using Weblate (German)
Currently translated at 91.5% (8215 of 8975 strings)
2019-01-06 14:58:22 +01:00
Stefanie Beck
03a5316386 Translated using Weblate (German)
Currently translated at 91.5% (8214 of 8975 strings)
2019-01-06 14:57:44 +01:00
Nut Andor
10f050e31c Translated using Weblate (German)
Currently translated at 91.5% (8214 of 8975 strings)
2019-01-06 14:57:44 +01:00
Stefanie Beck
97a4ec605c Translated using Weblate (German)
Currently translated at 91.5% (8212 of 8975 strings)
2019-01-06 14:56:34 +01:00
Nut Andor
963dd09ec0 Translated using Weblate (German)
Currently translated at 91.5% (8212 of 8975 strings)
2019-01-06 14:56:34 +01:00
Stefanie Beck
b42585af96 Translated using Weblate (German)
Currently translated at 91.5% (8208 of 8975 strings)
2019-01-06 14:55:44 +01:00
Nut Andor
baf69bc3b8 Translated using Weblate (German)
Currently translated at 91.5% (8208 of 8975 strings)
2019-01-06 14:55:44 +01:00
Stefanie Beck
cd49aa6fa4 Translated using Weblate (German)
Currently translated at 91.4% (8207 of 8975 strings)
2019-01-06 14:52:46 +01:00
Nut Andor
c49fceb42b Translated using Weblate (German)
Currently translated at 91.4% (8207 of 8975 strings)
2019-01-06 14:52:45 +01:00
Stefanie Beck
e72d8e85f4 Translated using Weblate (German)
Currently translated at 91.4% (8203 of 8975 strings)
2019-01-06 14:50:44 +01:00
Nut Andor
4e8cb27a06 Translated using Weblate (German)
Currently translated at 91.4% (8203 of 8975 strings)
2019-01-06 14:50:43 +01:00
Stefanie Beck
b1e2aa2ee8 Translated using Weblate (German)
Currently translated at 91.4% (8202 of 8975 strings)
2019-01-06 14:50:18 +01:00
Nut Andor
bf573db8e3 Translated using Weblate (German)
Currently translated at 91.4% (8202 of 8975 strings)
2019-01-06 14:50:17 +01:00
Stefanie Beck
6ac7e0b754 Translated using Weblate (German)
Currently translated at 91.4% (8199 of 8975 strings)
2019-01-06 14:47:44 +01:00
Nut Andor
6dc6dec0ae Translated using Weblate (German)
Currently translated at 91.4% (8199 of 8975 strings)
2019-01-06 14:47:44 +01:00
Stefanie Beck
9dab270c17 Translated using Weblate (German)
Currently translated at 91.3% (8196 of 8975 strings)
2019-01-06 14:45:37 +01:00
Nut Andor
2d5eb75b30 Translated using Weblate (German)
Currently translated at 91.3% (8196 of 8975 strings)
2019-01-06 14:45:37 +01:00
Stefanie Beck
eb6b3f0ae2 Translated using Weblate (German)
Currently translated at 91.3% (8195 of 8975 strings)
2019-01-06 14:44:14 +01:00
Nut Andor
97c82bd5f9 Translated using Weblate (German)
Currently translated at 91.3% (8195 of 8975 strings)
2019-01-06 14:44:14 +01:00
Stefanie Beck
e7a42a4298 Translated using Weblate (German)
Currently translated at 91.3% (8194 of 8975 strings)
2019-01-06 14:41:52 +01:00
Nut Andor
2f4b9a7020 Translated using Weblate (German)
Currently translated at 91.3% (8194 of 8975 strings)
2019-01-06 14:41:52 +01:00
Stefanie Beck
9fa5c42407 Translated using Weblate (German)
Currently translated at 91.3% (8192 of 8975 strings)
2019-01-06 14:40:34 +01:00
Nut Andor
b3b89ec704 Translated using Weblate (German)
Currently translated at 91.3% (8192 of 8975 strings)
2019-01-06 14:40:34 +01:00
Stefanie Beck
ada8c4943c Translated using Weblate (German)
Currently translated at 91.3% (8191 of 8975 strings)
2019-01-06 14:39:10 +01:00
Nut Andor
bca3338cb3 Translated using Weblate (German)
Currently translated at 91.3% (8191 of 8975 strings)
2019-01-06 14:39:09 +01:00
Stefanie Beck
da883c1d56 Translated using Weblate (German)
Currently translated at 91.3% (8190 of 8975 strings)
2019-01-06 14:38:39 +01:00
Nut Andor
be3fc864fc Translated using Weblate (German)
Currently translated at 91.3% (8190 of 8975 strings)
2019-01-06 14:38:38 +01:00
Stefanie Beck
9369ed934f Translated using Weblate (German)
Currently translated at 91.2% (8189 of 8975 strings)
2019-01-06 14:36:31 +01:00
Nut Andor
e2844dd7fd Translated using Weblate (German)
Currently translated at 91.2% (8189 of 8975 strings)
2019-01-06 14:36:30 +01:00
Stefanie Beck
a16df109eb Translated using Weblate (German)
Currently translated at 91.2% (8187 of 8975 strings)
2019-01-06 14:35:29 +01:00
Nut Andor
1d3792ee2a Translated using Weblate (German)
Currently translated at 91.2% (8187 of 8975 strings)
2019-01-06 14:35:29 +01:00
Stefanie Beck
9c6fdb6a91 Translated using Weblate (German)
Currently translated at 91.2% (8186 of 8975 strings)
2019-01-06 14:34:41 +01:00
Nut Andor
878fd059f6 Translated using Weblate (German)
Currently translated at 91.2% (8186 of 8975 strings)
2019-01-06 14:34:40 +01:00
Stefanie Beck
4af20697c8 Translated using Weblate (German)
Currently translated at 91.2% (8183 of 8975 strings)
2019-01-06 14:21:01 +01:00
Nut Andor
1cff497e20 Translated using Weblate (German)
Currently translated at 91.2% (8183 of 8975 strings)
2019-01-06 14:21:00 +01:00
Stefanie Beck
448826095a Translated using Weblate (German)
Currently translated at 91.2% (8181 of 8975 strings)
2019-01-06 14:20:14 +01:00
Nut Andor
b30ca1924d Translated using Weblate (German)
Currently translated at 91.2% (8181 of 8975 strings)
2019-01-06 14:20:13 +01:00
Stefanie Beck
fa3dad4dbf Translated using Weblate (German)
Currently translated at 91.1% (8175 of 8975 strings)
2019-01-06 14:19:13 +01:00
Nut Andor
e3db2598cb Translated using Weblate (German)
Currently translated at 91.1% (8175 of 8975 strings)
2019-01-06 14:19:13 +01:00
Stefanie Beck
4fb49606b0 Translated using Weblate (German)
Currently translated at 91.1% (8173 of 8975 strings)
2019-01-06 14:18:34 +01:00
Nut Andor
9a36b0dfea Translated using Weblate (German)
Currently translated at 91.1% (8173 of 8975 strings)
2019-01-06 14:18:33 +01:00
Stefanie Beck
f6fca6b20d Translated using Weblate (German)
Currently translated at 91.0% (8170 of 8975 strings)
2019-01-06 14:17:16 +01:00
Nut Andor
5ee457195f Translated using Weblate (German)
Currently translated at 91.0% (8170 of 8975 strings)
2019-01-06 14:17:16 +01:00
Stefanie Beck
c419701ce5 Translated using Weblate (German)
Currently translated at 91.0% (8169 of 8975 strings)
2019-01-06 14:15:15 +01:00
Nut Andor
6621fa0526 Translated using Weblate (German)
Currently translated at 91.0% (8169 of 8975 strings)
2019-01-06 14:15:14 +01:00
Stefanie Beck
aa9ae2c037 Translated using Weblate (German)
Currently translated at 91.0% (8168 of 8975 strings)
2019-01-06 14:12:32 +01:00
Nut Andor
5b0e4e3e91 Translated using Weblate (German)
Currently translated at 91.0% (8168 of 8975 strings)
2019-01-06 14:12:32 +01:00
Stefanie Beck
9df0ae4472 Translated using Weblate (German)
Currently translated at 91.0% (8166 of 8975 strings)
2019-01-06 14:09:45 +01:00
Stefanie Beck
8d0bacb112 Translated using Weblate (German)
Currently translated at 90.9% (8161 of 8975 strings)
2019-01-06 14:05:06 +01:00
Nut Andor
aaf6eea654 Translated using Weblate (German)
Currently translated at 90.9% (8161 of 8975 strings)
2019-01-06 14:05:06 +01:00
Stefanie Beck
dcc258a7f3 Translated using Weblate (German)
Currently translated at 90.9% (8159 of 8975 strings)
2019-01-06 14:03:37 +01:00
Nut Andor
d00cfa5c40 Translated using Weblate (German)
Currently translated at 90.9% (8159 of 8975 strings)
2019-01-06 14:03:36 +01:00
Stefanie Beck
e54d5a5613 Translated using Weblate (German)
Currently translated at 90.8% (8153 of 8975 strings)
2019-01-06 13:59:20 +01:00
Nut Andor
22700df598 Translated using Weblate (German)
Currently translated at 90.8% (8153 of 8975 strings)
2019-01-06 13:59:19 +01:00
Stefanie Beck
7dd2b55cc0 Translated using Weblate (German)
Currently translated at 90.8% (8150 of 8975 strings)
2019-01-06 13:58:04 +01:00
Nut Andor
b104e865c0 Translated using Weblate (German)
Currently translated at 90.8% (8150 of 8975 strings)
2019-01-06 13:58:04 +01:00
Stefanie Beck
c5d79987dc Translated using Weblate (German)
Currently translated at 90.8% (8148 of 8975 strings)
2019-01-06 13:57:27 +01:00
Nut Andor
712848ac8a Translated using Weblate (German)
Currently translated at 90.8% (8148 of 8975 strings)
2019-01-06 13:57:26 +01:00
Stefanie Beck
6a5456aa4c Translated using Weblate (German)
Currently translated at 90.8% (8146 of 8975 strings)
2019-01-06 13:56:40 +01:00
Nut Andor
80d824e7b7 Translated using Weblate (German)
Currently translated at 90.8% (8146 of 8975 strings)
2019-01-06 13:56:39 +01:00
Stefanie Beck
e21ea0e0dd Translated using Weblate (German)
Currently translated at 90.7% (8143 of 8975 strings)
2019-01-06 13:53:17 +01:00
Nut Andor
4a087ba817 Translated using Weblate (German)
Currently translated at 90.7% (8143 of 8975 strings)
2019-01-06 13:53:16 +01:00
Stefanie Beck
70453fc137 Translated using Weblate (German)
Currently translated at 90.7% (8140 of 8975 strings)
2019-01-06 13:45:53 +01:00
Nut Andor
23c20afc6d Translated using Weblate (German)
Currently translated at 90.7% (8140 of 8975 strings)
2019-01-06 13:45:52 +01:00
Stefanie Beck
a436855ff7 Translated using Weblate (German)
Currently translated at 90.7% (8140 of 8975 strings)
2019-01-06 13:44:45 +01:00
Nut Andor
80768fa2b7 Translated using Weblate (German)
Currently translated at 90.7% (8140 of 8975 strings)
2019-01-06 13:44:44 +01:00
Stefanie Beck
d9b137b6e7 Translated using Weblate (German)
Currently translated at 90.7% (8137 of 8975 strings)
2019-01-06 13:43:50 +01:00
Nut Andor
2dba27f9be Translated using Weblate (German)
Currently translated at 90.7% (8137 of 8975 strings)
2019-01-06 13:43:50 +01:00
Stefanie Beck
fb538e6031 Translated using Weblate (German)
Currently translated at 90.6% (8135 of 8975 strings)
2019-01-06 13:42:12 +01:00
Nut Andor
52b3437f80 Translated using Weblate (German)
Currently translated at 90.6% (8135 of 8975 strings)
2019-01-06 13:42:12 +01:00
Stefanie Beck
791800dd96 Translated using Weblate (German)
Currently translated at 90.6% (8132 of 8975 strings)
2019-01-06 11:42:55 +01:00
Nut Andor
dee1b8def3 Translated using Weblate (German)
Currently translated at 90.6% (8132 of 8975 strings)
2019-01-06 11:42:55 +01:00
Stefanie Beck
c13c888b3e Translated using Weblate (German)
Currently translated at 90.6% (8130 of 8975 strings)
2019-01-06 11:37:22 +01:00
Nut Andor
f8cd20f734 Translated using Weblate (German)
Currently translated at 90.6% (8130 of 8975 strings)
2019-01-06 11:37:22 +01:00
Stefanie Beck
7710849950 Translated using Weblate (German)
Currently translated at 90.6% (8128 of 8975 strings)
2019-01-06 11:35:48 +01:00
Nut Andor
d5e1b9662e Translated using Weblate (German)
Currently translated at 90.6% (8128 of 8975 strings)
2019-01-06 11:35:46 +01:00
Stefanie Beck
0e8b3b6ac1 Translated using Weblate (German)
Currently translated at 90.5% (8126 of 8975 strings)
2019-01-06 11:34:47 +01:00
Nut Andor
1b32b6c40f Translated using Weblate (German)
Currently translated at 90.5% (8126 of 8975 strings)
2019-01-06 11:34:47 +01:00
Stefanie Beck
ce5f286efb Translated using Weblate (German)
Currently translated at 90.5% (8124 of 8975 strings)
2019-01-06 11:32:28 +01:00
Nut Andor
b8bb1581aa Translated using Weblate (German)
Currently translated at 90.5% (8124 of 8975 strings)
2019-01-06 11:32:27 +01:00
Stefanie Beck
28596579e7 Translated using Weblate (German)
Currently translated at 90.5% (8123 of 8975 strings)
2019-01-06 11:32:01 +01:00
Nut Andor
77883c66c8 Translated using Weblate (German)
Currently translated at 90.5% (8123 of 8975 strings)
2019-01-06 11:32:01 +01:00
Stefanie Beck
a8f1b48718 Translated using Weblate (German)
Currently translated at 90.4% (8110 of 8975 strings)
2019-01-06 11:25:19 +01:00
Nut Andor
b5407780c6 Translated using Weblate (German)
Currently translated at 90.4% (8110 of 8975 strings)
2019-01-06 11:25:19 +01:00
Stefanie Beck
77bc43ceda Translated using Weblate (German)
Currently translated at 90.4% (8109 of 8975 strings)
2019-01-06 11:23:43 +01:00
Nut Andor
b62d92adbe Translated using Weblate (German)
Currently translated at 90.4% (8109 of 8975 strings)
2019-01-06 11:23:43 +01:00
Stefanie Beck
7537ef2967 Translated using Weblate (German)
Currently translated at 90.3% (8108 of 8975 strings)
2019-01-06 11:22:39 +01:00
Nut Andor
227759ae55 Translated using Weblate (German)
Currently translated at 90.3% (8108 of 8975 strings)
2019-01-06 11:22:38 +01:00
Stefanie Beck
6fb95d0897 Translated using Weblate (German)
Currently translated at 90.3% (8103 of 8975 strings)
2019-01-06 11:21:37 +01:00
Nut Andor
37add11c9a Translated using Weblate (German)
Currently translated at 90.3% (8103 of 8975 strings)
2019-01-06 11:21:37 +01:00
Stefanie Beck
95a51f8d7b Translated using Weblate (German)
Currently translated at 90.3% (8102 of 8975 strings)
2019-01-06 11:19:13 +01:00
Nut Andor
4d2c3a6862 Translated using Weblate (German)
Currently translated at 90.3% (8102 of 8975 strings)
2019-01-06 11:19:12 +01:00
Stefanie Beck
221631bc26 Translated using Weblate (German)
Currently translated at 90.3% (8101 of 8975 strings)
2019-01-06 11:18:36 +01:00
Nut Andor
ce9000f97d Translated using Weblate (German)
Currently translated at 90.3% (8101 of 8975 strings)
2019-01-06 11:18:36 +01:00
Stefanie Beck
f2c37c5cd2 Translated using Weblate (German)
Currently translated at 90.2% (8099 of 8975 strings)
2019-01-06 11:17:45 +01:00
Nut Andor
bd5b92fbcb Translated using Weblate (German)
Currently translated at 90.2% (8099 of 8975 strings)
2019-01-06 11:17:45 +01:00
Stefanie Beck
6edeb9a7cc Translated using Weblate (German)
Currently translated at 90.2% (8098 of 8975 strings)
2019-01-06 11:17:14 +01:00
Nut Andor
d7ff9eb181 Translated using Weblate (German)
Currently translated at 90.2% (8098 of 8975 strings)
2019-01-06 11:17:14 +01:00
Stefanie Beck
b6e52d95f9 Translated using Weblate (German)
Currently translated at 90.2% (8097 of 8975 strings)
2019-01-06 11:16:31 +01:00
Nut Andor
87b58d9b0b Translated using Weblate (German)
Currently translated at 90.2% (8097 of 8975 strings)
2019-01-06 11:16:31 +01:00
Stefanie Beck
8691ae0f4f Translated using Weblate (German)
Currently translated at 90.2% (8095 of 8975 strings)
2019-01-06 11:13:59 +01:00
Nut Andor
33181b9a1b Translated using Weblate (German)
Currently translated at 90.2% (8095 of 8975 strings)
2019-01-06 11:13:58 +01:00
Stefanie Beck
d416139e63 Translated using Weblate (German)
Currently translated at 90.2% (8092 of 8975 strings)
2019-01-06 11:12:30 +01:00
Nut Andor
6e0d2d58b7 Translated using Weblate (German)
Currently translated at 90.2% (8092 of 8975 strings)
2019-01-06 11:12:29 +01:00
Stefanie Beck
d6d6329e70 Translated using Weblate (German)
Currently translated at 90.1% (8085 of 8975 strings)
2019-01-06 10:57:13 +01:00
Nut Andor
76accb3f8c Translated using Weblate (German)
Currently translated at 90.1% (8085 of 8975 strings)
2019-01-06 10:57:12 +01:00
Stefanie Beck
1501243c2c Translated using Weblate (German)
Currently translated at 90.0% (8079 of 8975 strings)
2019-01-06 10:50:53 +01:00
Nut Andor
b2a45e3ee9 Translated using Weblate (German)
Currently translated at 90.0% (8079 of 8975 strings)
2019-01-06 10:50:52 +01:00
Stefanie Beck
083f7c114b Translated using Weblate (German)
Currently translated at 89.6% (8044 of 8975 strings)
2019-01-06 09:50:51 +01:00
Nut Andor
424a6cc0c0 Translated using Weblate (German)
Currently translated at 89.6% (8044 of 8975 strings)
2019-01-06 09:50:50 +01:00
Stefanie Beck
5594349252 Translated using Weblate (German)
Currently translated at 89.4% (8027 of 8975 strings)
2019-01-06 03:46:04 +01:00
Nut Andor
7ab0a882dc Translated using Weblate (German)
Currently translated at 89.4% (8027 of 8975 strings)
2019-01-06 03:46:03 +01:00
Stefanie Beck
add5bb81b6 Translated using Weblate (German)
Currently translated at 89.4% (8026 of 8975 strings)
2019-01-06 03:44:09 +01:00
Nut Andor
21c7bd2696 Translated using Weblate (German)
Currently translated at 89.4% (8026 of 8975 strings)
2019-01-06 03:44:08 +01:00
Stefanie Beck
cc8a633a89 Translated using Weblate (German)
Currently translated at 89.4% (8022 of 8975 strings)
2019-01-06 03:40:51 +01:00
Nut Andor
ab72e1a8ba Translated using Weblate (German)
Currently translated at 89.4% (8022 of 8975 strings)
2019-01-06 03:40:51 +01:00
Stefanie Beck
d0d3083092 Translated using Weblate (German)
Currently translated at 89.3% (8019 of 8975 strings)
2019-01-06 03:35:04 +01:00
Nut Andor
6e67e868f3 Translated using Weblate (German)
Currently translated at 89.3% (8019 of 8975 strings)
2019-01-06 03:35:04 +01:00
Wuerfelbruder
0867ee505d Translated using Weblate (German)
Currently translated at 89.3% (8017 of 8975 strings)
2019-01-06 03:32:12 +01:00
Stefanie Beck
f373b2c0c1 Translated using Weblate (German)
Currently translated at 89.3% (8017 of 8975 strings)
2019-01-06 03:32:11 +01:00
Nut Andor
1949406d8d Translated using Weblate (German)
Currently translated at 89.3% (8017 of 8975 strings)
2019-01-06 03:32:11 +01:00
Wuerfelbruder
410a60a247 Translated using Weblate (German)
Currently translated at 89.3% (8013 of 8975 strings)
2019-01-06 03:26:07 +01:00
Stefanie Beck
fe5db2a7b5 Translated using Weblate (German)
Currently translated at 89.3% (8013 of 8975 strings)
2019-01-06 03:26:06 +01:00
Stefanie Beck
64910df46a Translated using Weblate (German)
Currently translated at 89.2% (8003 of 8975 strings)
2019-01-06 03:20:58 +01:00
Nut Andor
c38ce9a98e Translated using Weblate (German)
Currently translated at 89.2% (8003 of 8975 strings)
2019-01-06 03:20:57 +01:00
Stefanie Beck
0f6f22cf3b Translated using Weblate (German)
Currently translated at 89.1% (7999 of 8975 strings)
2019-01-06 03:18:23 +01:00
Nut Andor
ce4cb3bcdf Translated using Weblate (German)
Currently translated at 89.1% (7999 of 8975 strings)
2019-01-06 03:18:23 +01:00
Stefanie Beck
7d5a736b32 Translated using Weblate (German)
Currently translated at 89.1% (7997 of 8975 strings)
2019-01-06 03:17:15 +01:00
Nut Andor
a4ac8e67f5 Translated using Weblate (German)
Currently translated at 89.1% (7997 of 8975 strings)
2019-01-06 03:17:15 +01:00
Stefanie Beck
c9bc376572 Translated using Weblate (German)
Currently translated at 89.1% (7996 of 8975 strings)
2019-01-06 03:16:29 +01:00
Nut Andor
265a92081a Translated using Weblate (German)
Currently translated at 89.1% (7996 of 8975 strings)
2019-01-06 03:16:28 +01:00
Stefanie Beck
0933da5715 Translated using Weblate (German)
Currently translated at 89.1% (7993 of 8975 strings)
2019-01-06 03:11:14 +01:00
Nut Andor
134d677f68 Translated using Weblate (German)
Currently translated at 89.1% (7993 of 8975 strings)
2019-01-06 03:11:13 +01:00
Stefanie Beck
2f8478ef29 Translated using Weblate (German)
Currently translated at 89.0% (7988 of 8975 strings)
2019-01-06 02:57:48 +01:00
Nut Andor
5d1eae2002 Translated using Weblate (German)
Currently translated at 89.0% (7988 of 8975 strings)
2019-01-06 02:57:47 +01:00
Stefanie Beck
135b094ed5 Translated using Weblate (German)
Currently translated at 89.0% (7985 of 8975 strings)
2019-01-06 02:42:11 +01:00
Nut Andor
5bffbdddf0 Translated using Weblate (German)
Currently translated at 89.0% (7985 of 8975 strings)
2019-01-06 02:42:10 +01:00
Stefanie Beck
0e7266ed19 Translated using Weblate (German)
Currently translated at 88.9% (7982 of 8975 strings)
2019-01-06 02:41:23 +01:00
Nut Andor
e40ec37ed5 Translated using Weblate (German)
Currently translated at 88.9% (7982 of 8975 strings)
2019-01-06 02:41:22 +01:00
Stefanie Beck
a4847ef8e9 Translated using Weblate (German)
Currently translated at 88.9% (7977 of 8975 strings)
2019-01-06 02:39:15 +01:00
Nut Andor
806b2bc683 Translated using Weblate (German)
Currently translated at 88.9% (7977 of 8975 strings)
2019-01-06 02:39:14 +01:00
Stefanie Beck
83045d5d7f Translated using Weblate (German)
Currently translated at 88.8% (7973 of 8975 strings)
2019-01-06 02:37:32 +01:00
Nut Andor
0dc7a182b6 Translated using Weblate (German)
Currently translated at 88.8% (7973 of 8975 strings)
2019-01-06 02:37:32 +01:00
Stefanie Beck
ff1d72ad1d Translated using Weblate (German)
Currently translated at 88.8% (7971 of 8975 strings)
2019-01-06 02:36:50 +01:00
Nut Andor
f55c67f23a Translated using Weblate (German)
Currently translated at 88.8% (7971 of 8975 strings)
2019-01-06 02:36:49 +01:00
Stefanie Beck
5d51fb325a Translated using Weblate (German)
Currently translated at 88.8% (7970 of 8975 strings)
2019-01-06 02:36:21 +01:00
Nut Andor
28ee26e3c0 Translated using Weblate (German)
Currently translated at 88.8% (7970 of 8975 strings)
2019-01-06 02:36:20 +01:00
Stefanie Beck
8d77cdb0fd Translated using Weblate (German)
Currently translated at 88.7% (7963 of 8975 strings)
2019-01-06 02:34:00 +01:00
Nut Andor
fe279024b0 Translated using Weblate (German)
Currently translated at 88.7% (7963 of 8975 strings)
2019-01-06 02:33:59 +01:00
Stefanie Beck
a3f5af59c5 Translated using Weblate (German)
Currently translated at 88.7% (7962 of 8975 strings)
2019-01-06 02:33:16 +01:00
Nut Andor
1f5d1916fc Translated using Weblate (German)
Currently translated at 88.7% (7962 of 8975 strings)
2019-01-06 02:33:16 +01:00
Stefanie Beck
c65d08c1b5 Translated using Weblate (German)
Currently translated at 88.7% (7958 of 8975 strings)
2019-01-06 02:32:10 +01:00
Nut Andor
2dce1f1e70 Translated using Weblate (German)
Currently translated at 88.7% (7958 of 8975 strings)
2019-01-06 02:32:10 +01:00
Stefanie Beck
e59b0cb49a Translated using Weblate (German)
Currently translated at 88.6% (7953 of 8975 strings)
2019-01-06 02:30:37 +01:00
Nut Andor
510b43f01d Translated using Weblate (German)
Currently translated at 88.6% (7953 of 8975 strings)
2019-01-06 02:30:37 +01:00
Stefanie Beck
9c04bc75dd Translated using Weblate (German)
Currently translated at 88.6% (7950 of 8975 strings)
2019-01-06 02:29:38 +01:00
Nut Andor
4fe066fac9 Translated using Weblate (German)
Currently translated at 88.6% (7950 of 8975 strings)
2019-01-06 02:29:37 +01:00
Stefanie Beck
54ef3c03b2 Translated using Weblate (German)
Currently translated at 88.6% (7948 of 8975 strings)
2019-01-06 02:28:20 +01:00
Nut Andor
0424bb2c84 Translated using Weblate (German)
Currently translated at 88.6% (7948 of 8975 strings)
2019-01-06 02:28:19 +01:00
Stefanie Beck
47e062b03b Translated using Weblate (German)
Currently translated at 88.4% (7933 of 8975 strings)
2019-01-06 02:24:50 +01:00
Nut Andor
aef6be006e Translated using Weblate (German)
Currently translated at 88.4% (7933 of 8975 strings)
2019-01-06 02:24:50 +01:00
Stefanie Beck
faf21e17d7 Translated using Weblate (German)
Currently translated at 88.4% (7931 of 8975 strings)
2019-01-06 02:24:01 +01:00
Nut Andor
82ecea3ab6 Translated using Weblate (German)
Currently translated at 88.4% (7931 of 8975 strings)
2019-01-06 02:24:00 +01:00
Stefanie Beck
7a864b4b5e Translated using Weblate (German)
Currently translated at 88.4% (7930 of 8975 strings)
2019-01-06 02:23:26 +01:00
Nut Andor
3b96144ba3 Translated using Weblate (German)
Currently translated at 88.4% (7930 of 8975 strings)
2019-01-06 02:23:26 +01:00
Stefanie Beck
4723fb65ed Translated using Weblate (German)
Currently translated at 88.3% (7929 of 8975 strings)
2019-01-06 02:20:50 +01:00
Nut Andor
c4b776554d Translated using Weblate (German)
Currently translated at 88.3% (7929 of 8975 strings)
2019-01-06 02:20:47 +01:00
Stefanie Beck
b24f47f392 Translated using Weblate (German)
Currently translated at 88.3% (7927 of 8975 strings)
2019-01-06 02:20:11 +01:00
Nut Andor
5aa197b911 Translated using Weblate (German)
Currently translated at 88.3% (7927 of 8975 strings)
2019-01-06 02:20:11 +01:00
Stefanie Beck
9a7b3e4701 Translated using Weblate (German)
Currently translated at 88.2% (7917 of 8975 strings)
2019-01-06 02:15:12 +01:00
Nut Andor
5d02175b07 Translated using Weblate (German)
Currently translated at 88.2% (7917 of 8975 strings)
2019-01-06 02:15:08 +01:00
Stefanie Beck
b09e4d2f5e Translated using Weblate (German)
Currently translated at 88.1% (7906 of 8975 strings)
2019-01-06 02:05:10 +01:00
Nut Andor
4f8563f28e Translated using Weblate (German)
Currently translated at 88.1% (7906 of 8975 strings)
2019-01-06 02:05:09 +01:00
Stefanie Beck
8861346bd4 Translated using Weblate (German)
Currently translated at 88.0% (7900 of 8975 strings)
2019-01-06 02:03:54 +01:00
Nut Andor
f360e1ca56 Translated using Weblate (German)
Currently translated at 88.0% (7900 of 8975 strings)
2019-01-06 02:03:53 +01:00
Stefanie Beck
0c2baa2320 Translated using Weblate (German)
Currently translated at 87.9% (7889 of 8975 strings)
2019-01-06 01:48:38 +01:00
Nut Andor
a0fcae4b63 Translated using Weblate (German)
Currently translated at 87.9% (7889 of 8975 strings)
2019-01-06 01:48:37 +01:00
Stefanie Beck
cb19f4aa52 Translated using Weblate (German)
Currently translated at 87.8% (7884 of 8975 strings)
2019-01-06 01:44:15 +01:00
Nut Andor
572989fe51 Translated using Weblate (German)
Currently translated at 87.8% (7884 of 8975 strings)
2019-01-06 01:44:15 +01:00
Stefanie Beck
c365d19eb7 Translated using Weblate (German)
Currently translated at 87.8% (7881 of 8975 strings)
2019-01-06 01:38:03 +01:00
Nut Andor
60a52eb76a Translated using Weblate (German)
Currently translated at 87.8% (7881 of 8975 strings)
2019-01-06 01:38:03 +01:00
Stefanie Beck
a9a446006e Translated using Weblate (German)
Currently translated at 87.8% (7880 of 8975 strings)
2019-01-06 01:36:44 +01:00
Nut Andor
a2ffb6a74e Translated using Weblate (German)
Currently translated at 87.8% (7880 of 8975 strings)
2019-01-06 01:36:44 +01:00
Stefanie Beck
1882beb180 Translated using Weblate (German)
Currently translated at 87.8% (7879 of 8975 strings)
2019-01-06 01:35:45 +01:00
Nut Andor
2aad740a70 Translated using Weblate (German)
Currently translated at 87.8% (7879 of 8975 strings)
2019-01-06 01:35:44 +01:00
Stefanie Beck
e18168b5b4 Translated using Weblate (German)
Currently translated at 87.7% (7872 of 8975 strings)
2019-01-06 01:28:07 +01:00
Nut Andor
b5c5129adf Translated using Weblate (German)
Currently translated at 87.7% (7872 of 8975 strings)
2019-01-06 01:28:06 +01:00
Stefanie Beck
3c4f9e3ada Translated using Weblate (German)
Currently translated at 87.6% (7864 of 8975 strings)
2019-01-06 01:26:07 +01:00
Nut Andor
003f31aeeb Translated using Weblate (German)
Currently translated at 87.6% (7864 of 8975 strings)
2019-01-06 01:26:06 +01:00
Stefanie Beck
dd8b37ae72 Translated using Weblate (German)
Currently translated at 87.6% (7863 of 8975 strings)
2019-01-06 01:25:29 +01:00
Nut Andor
895c8eab4e Translated using Weblate (German)
Currently translated at 87.6% (7863 of 8975 strings)
2019-01-06 01:25:28 +01:00
Stefanie Beck
8cfa76d64c Translated using Weblate (German)
Currently translated at 87.5% (7857 of 8975 strings)
2019-01-06 01:18:43 +01:00
Nut Andor
bc47dbc153 Translated using Weblate (German)
Currently translated at 87.5% (7857 of 8975 strings)
2019-01-06 01:18:43 +01:00
Stefanie Beck
0604e1dd67 Translated using Weblate (German)
Currently translated at 87.5% (7856 of 8975 strings)
2019-01-06 01:17:50 +01:00
Nut Andor
4f4cebb0a3 Translated using Weblate (German)
Currently translated at 87.5% (7856 of 8975 strings)
2019-01-06 01:17:50 +01:00
Stefanie Beck
34107514ba Translated using Weblate (German)
Currently translated at 87.5% (7854 of 8975 strings)
2019-01-06 01:15:33 +01:00
Nut Andor
06cbceb537 Translated using Weblate (German)
Currently translated at 87.5% (7854 of 8975 strings)
2019-01-06 01:15:32 +01:00
Stefanie Beck
98eba96aa5 Translated using Weblate (German)
Currently translated at 87.5% (7852 of 8975 strings)
2019-01-06 01:14:24 +01:00
Nut Andor
e7e8491287 Translated using Weblate (German)
Currently translated at 87.5% (7852 of 8975 strings)
2019-01-06 01:14:23 +01:00
Stefanie Beck
4f4aa6bffa Translated using Weblate (German)
Currently translated at 87.4% (7848 of 8975 strings)
2019-01-06 01:13:04 +01:00
Nut Andor
c3312397c2 Translated using Weblate (German)
Currently translated at 87.4% (7848 of 8975 strings)
2019-01-06 01:13:03 +01:00
Stefanie Beck
cf70b49808 Translated using Weblate (German)
Currently translated at 87.4% (7846 of 8975 strings)
2019-01-06 01:11:52 +01:00
Nut Andor
914a65f796 Translated using Weblate (German)
Currently translated at 87.4% (7846 of 8975 strings)
2019-01-06 01:11:51 +01:00
Stefanie Beck
09f54e5bce Translated using Weblate (German)
Currently translated at 87.4% (7841 of 8975 strings)
2019-01-06 01:06:24 +01:00
Nut Andor
544ef58ed5 Translated using Weblate (German)
Currently translated at 87.4% (7841 of 8975 strings)
2019-01-06 01:06:23 +01:00
Stefanie Beck
fb7e68e028 Translated using Weblate (German)
Currently translated at 87.3% (7839 of 8975 strings)
2019-01-06 01:04:28 +01:00
Nut Andor
0a45ccd7e2 Translated using Weblate (German)
Currently translated at 87.3% (7839 of 8975 strings)
2019-01-06 01:04:27 +01:00
Stefanie Beck
74c217ba19 Translated using Weblate (German)
Currently translated at 87.2% (7830 of 8975 strings)
2019-01-06 00:59:32 +01:00
Nut Andor
b54b903483 Translated using Weblate (German)
Currently translated at 87.2% (7830 of 8975 strings)
2019-01-06 00:59:31 +01:00
Stefanie Beck
5982f2cd1b Translated using Weblate (German)
Currently translated at 87.2% (7823 of 8975 strings)
2019-01-06 00:57:31 +01:00
Nut Andor
257ab1f478 Translated using Weblate (German)
Currently translated at 87.2% (7823 of 8975 strings)
2019-01-06 00:57:30 +01:00
Stefanie Beck
deff761136 Translated using Weblate (German)
Currently translated at 87.1% (7819 of 8975 strings)
2019-01-06 00:55:35 +01:00
finnomeno
c63f8bb5c7 Translated using Weblate (German)
Currently translated at 87.1% (7819 of 8975 strings)
2019-01-06 00:55:34 +01:00
Stefanie Beck
f635b92baa Translated using Weblate (German)
Currently translated at 87.1% (7818 of 8975 strings)
2019-01-06 00:11:51 +01:00
finnomeno
bf48a3592d Translated using Weblate (German)
Currently translated at 87.1% (7818 of 8975 strings)
2019-01-06 00:11:50 +01:00
Nut Andor
a203ef5926 Translated using Weblate (German)
Currently translated at 87.1% (7817 of 8975 strings)
2019-01-06 00:07:10 +01:00
Stefanie Beck
3ca9ba9690 Translated using Weblate (German)
Currently translated at 87.1% (7817 of 8975 strings)
2019-01-06 00:07:10 +01:00
finnomeno
dec8797249 Translated using Weblate (German)
Currently translated at 87.1% (7817 of 8975 strings)
2019-01-06 00:07:09 +01:00
Mo Ro
537fd78171 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-05 23:35:34 +01:00
Wuerfelbruder
6dc54e0a1a Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-05 23:35:34 +01:00
finnomeno
bf749bbff1 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-05 23:35:33 +01:00
Zukero
2786421ce1 Fixed issue with animation tracking.
This issue prevented the smooth movement rendering from being properly
done when the map is not scrolling and the previous map was left during
a monster's movement animation.
2019-01-05 23:00:14 +01:00
Zukero
53c9a6f9ed Fixed issue where red X on worldmap would disappear on segments with
negative offset.
2019-01-05 22:09:10 +01:00
Zukero
fe7108eb09 Updated translations after english string change. Only two typos. 2019-01-05 21:31:07 +01:00
Zukero
a9f2c0f4e1 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-05 21:27:52 +01:00
finnomeno
5c803c2fba Translated using Weblate (German)
Currently translated at 87.0% (7812 of 8975 strings)
2019-01-05 21:27:02 +01:00
finnomeno
6079ca77a7 Translated using Weblate (German)
Currently translated at 100.0% (523 of 523 strings)
2019-01-05 21:26:57 +01:00
Stefanie Beck
8b1447ebf7 Translated using Weblate (German)
Currently translated at 87.0% (7806 of 8975 strings)
2019-01-05 19:02:41 +01:00
Nut Andor
25798df7fd Translated using Weblate (German)
Currently translated at 87.0% (7806 of 8975 strings)
2019-01-05 19:02:39 +01:00
Allan Nordhøy
d2c9e79d7d Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (523 of 523 strings)
2019-01-05 19:02:37 +01:00
Zukero
13ac7a86bd Merge pull request #89 from urbalazs/ui-string-suggestion
Improved wording
2019-01-05 18:55:17 +01:00
jgemma
57b1963900 Didn't mean to check this in either. 2019-01-05 12:39:47 -05:00
jgemma
59bc334ee2 I didn't mean to modify the playerAttacks method. rolledback 2019-01-05 12:36:24 -05:00
Zukero
802c00f1bb Forced regeneration of all worldmaps' HTML upon loading a legacy save to
ensure UTF-8 encoding is used.
2019-01-05 18:02:27 +01:00
Stefanie Beck
5a0d5541bb Translated using Weblate (German)
Currently translated at 86.9% (7797 of 8975 strings)
2019-01-05 17:53:28 +01:00
Nut Andor
6cda283bbd Translated using Weblate (German)
Currently translated at 86.9% (7797 of 8975 strings)
2019-01-05 17:53:27 +01:00
Stefanie Beck
507c825b7e Translated using Weblate (German)
Currently translated at 86.9% (7796 of 8975 strings)
2019-01-05 17:52:41 +01:00
Nut Andor
247c933840 Translated using Weblate (German)
Currently translated at 86.9% (7796 of 8975 strings)
2019-01-05 17:52:41 +01:00
Stefanie Beck
0ed1b16750 Translated using Weblate (German)
Currently translated at 86.8% (7786 of 8975 strings)
2019-01-05 17:47:29 +01:00
Nut Andor
afe6d3c1a6 Translated using Weblate (German)
Currently translated at 86.8% (7786 of 8975 strings)
2019-01-05 17:47:28 +01:00
Stefanie Beck
1d9bbab735 Translated using Weblate (German)
Currently translated at 86.7% (7783 of 8975 strings)
2019-01-05 17:44:14 +01:00
Nut Andor
66864d6edd Translated using Weblate (German)
Currently translated at 86.7% (7783 of 8975 strings)
2019-01-05 17:44:13 +01:00
Stefanie Beck
de94db870c Translated using Weblate (German)
Currently translated at 86.7% (7782 of 8975 strings)
2019-01-05 17:42:40 +01:00
Nut Andor
88dc1c7491 Translated using Weblate (German)
Currently translated at 86.7% (7782 of 8975 strings)
2019-01-05 17:42:40 +01:00
Stefanie Beck
793cac9d0d Translated using Weblate (German)
Currently translated at 86.7% (7779 of 8975 strings)
2019-01-05 17:41:35 +01:00
Nut Andor
cfe21a171a Translated using Weblate (German)
Currently translated at 86.7% (7779 of 8975 strings)
2019-01-05 17:41:34 +01:00
Stefanie Beck
618d075bc2 Translated using Weblate (German)
Currently translated at 86.6% (7772 of 8975 strings)
2019-01-05 17:38:42 +01:00
Nut Andor
a5637f846c Translated using Weblate (German)
Currently translated at 86.6% (7772 of 8975 strings)
2019-01-05 17:38:41 +01:00
Stefanie Beck
69e9b8cc88 Translated using Weblate (German)
Currently translated at 86.5% (7764 of 8975 strings)
2019-01-05 17:27:37 +01:00
Nut Andor
a19213a864 Translated using Weblate (German)
Currently translated at 86.5% (7764 of 8975 strings)
2019-01-05 17:27:36 +01:00
Stefanie Beck
9f0f285e14 Translated using Weblate (German)
Currently translated at 86.4% (7753 of 8975 strings)
2019-01-05 17:22:31 +01:00
Nut Andor
139834bded Translated using Weblate (German)
Currently translated at 86.4% (7753 of 8975 strings)
2019-01-05 17:22:31 +01:00
jgemma
575e531927 Removed the call to apply taunt skill effect from the playerAttacks method and moved it to the attackWithCurrentMonster() method after the engine has determined that the monster has missed
which is after the missed event is logged.
2019-01-05 11:19:54 -05:00
Stefanie Beck
6132d7f766 Translated using Weblate (German)
Currently translated at 86.3% (7748 of 8975 strings)
2019-01-05 17:19:49 +01:00
Nut Andor
7b08f01997 Translated using Weblate (German)
Currently translated at 86.3% (7748 of 8975 strings)
2019-01-05 17:19:48 +01:00
Stefanie Beck
79c5896e79 Translated using Weblate (German)
Currently translated at 86.3% (7746 of 8975 strings)
2019-01-05 17:19:01 +01:00
Nut Andor
0fda75f4d4 Translated using Weblate (German)
Currently translated at 86.3% (7746 of 8975 strings)
2019-01-05 17:19:00 +01:00
jgemma
d447948a48 Removed the call to apply taunt skill effect from the playerAttacks method and moved it to the attackWithCurrentMonster() method after the engine has determined that the monster has missed
which is after the missed event is logged.
2019-01-05 11:17:58 -05:00
Stefanie Beck
e623acb1b9 Translated using Weblate (German)
Currently translated at 86.3% (7745 of 8975 strings)
2019-01-05 17:17:04 +01:00
Nut Andor
be260377d4 Translated using Weblate (German)
Currently translated at 86.3% (7745 of 8975 strings)
2019-01-05 17:17:03 +01:00
Stefanie Beck
f065670fcf Translated using Weblate (German)
Currently translated at 86.3% (7744 of 8975 strings)
2019-01-05 17:16:05 +01:00
Nut Andor
c262d23761 Translated using Weblate (German)
Currently translated at 86.3% (7744 of 8975 strings)
2019-01-05 17:16:05 +01:00
Stefanie Beck
babf9772e1 Translated using Weblate (German)
Currently translated at 86.3% (7743 of 8975 strings)
2019-01-05 17:15:13 +01:00
Nut Andor
bebb72679b Translated using Weblate (German)
Currently translated at 86.3% (7743 of 8975 strings)
2019-01-05 17:15:13 +01:00
Stefanie Beck
4a553dea4d Translated using Weblate (German)
Currently translated at 86.2% (7734 of 8975 strings)
2019-01-05 17:11:25 +01:00
Nut Andor
80dda063ff Translated using Weblate (German)
Currently translated at 86.2% (7734 of 8975 strings)
2019-01-05 17:11:25 +01:00
Stefanie Beck
5c5fdee949 Translated using Weblate (German)
Currently translated at 86.1% (7724 of 8975 strings)
2019-01-05 17:07:41 +01:00
Nut Andor
e878a5ac62 Translated using Weblate (German)
Currently translated at 86.1% (7724 of 8975 strings)
2019-01-05 17:07:40 +01:00
Stefanie Beck
d104d7a72c Translated using Weblate (German)
Currently translated at 86.0% (7721 of 8975 strings)
2019-01-05 17:05:31 +01:00
Nut Andor
fff36b7068 Translated using Weblate (German)
Currently translated at 86.0% (7721 of 8975 strings)
2019-01-05 17:05:30 +01:00
Stefanie Beck
52c46614b1 Translated using Weblate (German)
Currently translated at 86.0% (7719 of 8975 strings)
2019-01-05 17:04:53 +01:00
Nut Andor
224d123c31 Translated using Weblate (German)
Currently translated at 86.0% (7719 of 8975 strings)
2019-01-05 17:04:53 +01:00
Stefanie Beck
2d29dab07d Translated using Weblate (German)
Currently translated at 86.0% (7718 of 8975 strings)
2019-01-05 17:02:38 +01:00
Nut Andor
9ac7d4673d Translated using Weblate (German)
Currently translated at 86.0% (7718 of 8975 strings)
2019-01-05 17:02:38 +01:00
Stefanie Beck
f20b59efd3 Translated using Weblate (German)
Currently translated at 85.9% (7710 of 8975 strings)
2019-01-05 16:57:38 +01:00
Nut Andor
6a5aec997e Translated using Weblate (German)
Currently translated at 85.9% (7710 of 8975 strings)
2019-01-05 16:57:38 +01:00
Stefanie Beck
fefc73be64 Translated using Weblate (German)
Currently translated at 85.8% (7705 of 8975 strings)
2019-01-05 16:53:18 +01:00
Hosted Weblate
a83f8c96da Merge branch 'origin/master' into Weblate. 2019-01-05 16:52:14 +01:00
Stefanie Beck
4089c5cfad Translated using Weblate (German)
Currently translated at 85.8% (7704 of 8975 strings)
2019-01-05 16:52:13 +01:00
Nut Andor
98be3b2e09 Translated using Weblate (German)
Currently translated at 85.8% (7704 of 8975 strings)
2019-01-05 16:52:13 +01:00
Zukero
70cdc53150 Fixed some malformed '%%' in NL translation. 2019-01-05 16:50:21 +01:00
Zukero
a95eed7bf8 Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-05 16:48:17 +01:00
Stefanie Beck
acd17ee183 Translated using Weblate (German)
Currently translated at 85.8% (7703 of 8975 strings)
2019-01-05 16:46:37 +01:00
Nut Andor
fd31e7c1ec Translated using Weblate (German)
Currently translated at 85.8% (7703 of 8975 strings)
2019-01-05 16:46:37 +01:00
Stefanie Beck
c9114faac4 Translated using Weblate (German)
Currently translated at 85.8% (7700 of 8975 strings)
2019-01-05 16:45:32 +01:00
Nut Andor
821482d73c Translated using Weblate (German)
Currently translated at 85.8% (7700 of 8975 strings)
2019-01-05 16:45:31 +01:00
Stefanie Beck
6bdbe5ad81 Translated using Weblate (German)
Currently translated at 85.8% (7697 of 8975 strings)
2019-01-05 16:44:06 +01:00
Nut Andor
221a886d51 Translated using Weblate (German)
Currently translated at 85.8% (7697 of 8975 strings)
2019-01-05 16:44:06 +01:00
Zukero
36bba14876 Fixed help encoding & formatting in French translation. 2019-01-05 16:43:54 +01:00
Stefanie Beck
c9113f2e73 Translated using Weblate (German)
Currently translated at 85.7% (7695 of 8975 strings)
2019-01-05 16:43:17 +01:00
Nut Andor
08cab146c0 Translated using Weblate (German)
Currently translated at 85.7% (7695 of 8975 strings)
2019-01-05 16:43:16 +01:00
Stefanie Beck
2e280e26bc Translated using Weblate (German)
Currently translated at 85.7% (7688 of 8975 strings)
2019-01-05 16:42:03 +01:00
Nut Andor
3720f2c4a2 Translated using Weblate (German)
Currently translated at 85.7% (7688 of 8975 strings)
2019-01-05 16:42:02 +01:00
Stefanie Beck
ff84734968 Translated using Weblate (German)
Currently translated at 85.6% (7686 of 8975 strings)
2019-01-05 16:41:22 +01:00
Nut Andor
c7901171dd Translated using Weblate (German)
Currently translated at 85.6% (7686 of 8975 strings)
2019-01-05 16:41:21 +01:00
Stefanie Beck
7cdb2f33ec Translated using Weblate (German)
Currently translated at 85.5% (7677 of 8975 strings)
2019-01-05 16:34:34 +01:00
Nut Andor
53ddf899c1 Translated using Weblate (German)
Currently translated at 85.5% (7677 of 8975 strings)
2019-01-05 16:34:34 +01:00
Hosted Weblate
b81b33279b Merge branch 'origin/master' into Weblate. 2019-01-05 16:30:10 +01:00
Asiel Diaz Benitez
40718a61d2 Translated using Weblate (Spanish)
Currently translated at 18.0% (1617 of 8975 strings)
2019-01-05 16:30:08 +01:00
Anderson Nogueira
0d810e7724 Translated using Weblate (Portuguese (Brazil))
Currently translated at 73.0% (6555 of 8975 strings)
2019-01-05 16:30:05 +01:00
Stefanie Beck
6a54b46b5b Translated using Weblate (German)
Currently translated at 85.4% (7668 of 8975 strings)
2019-01-05 16:29:58 +01:00
Nut Andor
0871301657 Translated using Weblate (German)
Currently translated at 85.4% (7668 of 8975 strings)
2019-01-05 16:29:57 +01:00
Gilles Peeters
d7da828da2 Translated using Weblate (Dutch)
Currently translated at 9.5% (855 of 8975 strings)
2019-01-05 16:29:48 +01:00
Matteo Zannini
ec4696d1de Translated using Weblate (Italian)
Currently translated at 99.6% (520 of 522 strings)
2019-01-05 16:29:35 +01:00
Gilles Peeters
a0eab35d64 Translated using Weblate (Dutch)
Currently translated at 100.0% (522 of 522 strings)
2019-01-05 16:29:34 +01:00
Zukero
b48e9141ef Fixed parameters issues in translated strings. 2019-01-05 16:28:02 +01:00
Zukero
a179499b1b Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/user-interface/ 2019-01-05 15:53:25 +01:00
Stefanie Beck
ec3eda47bd Translated using Weblate (German)
Currently translated at 85.4% (7662 of 8975 strings)
2019-01-05 10:46:20 +01:00
Nut Andor
4d0000e4e9 Translated using Weblate (German)
Currently translated at 85.4% (7662 of 8975 strings)
2019-01-05 10:46:20 +01:00
Stefanie Beck
ea9189be08 Translated using Weblate (German)
Currently translated at 85.4% (7661 of 8975 strings)
2019-01-05 10:44:55 +01:00
Nut Andor
5a5efd9068 Translated using Weblate (German)
Currently translated at 85.4% (7661 of 8975 strings)
2019-01-05 10:44:54 +01:00
Stefanie Beck
1f4b98602e Translated using Weblate (German)
Currently translated at 85.3% (7656 of 8975 strings)
2019-01-05 10:40:24 +01:00
Nut Andor
5b0bbc6491 Translated using Weblate (German)
Currently translated at 85.3% (7656 of 8975 strings)
2019-01-05 10:40:24 +01:00
Stefanie Beck
88e47701f1 Translated using Weblate (German)
Currently translated at 85.3% (7655 of 8975 strings)
2019-01-05 10:39:22 +01:00
Nut Andor
85aade0db3 Translated using Weblate (German)
Currently translated at 85.3% (7655 of 8975 strings)
2019-01-05 10:39:21 +01:00
Stefanie Beck
67b1618d80 Translated using Weblate (German)
Currently translated at 85.0% (7633 of 8975 strings)
2019-01-05 10:22:25 +01:00
Nut Andor
fc04f124d3 Translated using Weblate (German)
Currently translated at 85.0% (7633 of 8975 strings)
2019-01-05 10:22:24 +01:00
Stefanie Beck
17b4bddac1 Translated using Weblate (German)
Currently translated at 85.0% (7631 of 8975 strings)
2019-01-05 10:21:45 +01:00
Nut Andor
7561b89d5d Translated using Weblate (German)
Currently translated at 85.0% (7631 of 8975 strings)
2019-01-05 10:21:45 +01:00
Stefanie Beck
2059b2c9e8 Translated using Weblate (German)
Currently translated at 85.0% (7629 of 8975 strings)
2019-01-05 10:17:02 +01:00
Nut Andor
9d7d2e1503 Translated using Weblate (German)
Currently translated at 85.0% (7629 of 8975 strings)
2019-01-05 10:17:02 +01:00
Stefanie Beck
93a8af0c82 Translated using Weblate (German)
Currently translated at 85.0% (7628 of 8975 strings)
2019-01-05 10:16:35 +01:00
Nut Andor
581190bcd1 Translated using Weblate (German)
Currently translated at 85.0% (7628 of 8975 strings)
2019-01-05 10:16:34 +01:00
Stefanie Beck
a9cac251c0 Translated using Weblate (German)
Currently translated at 85.0% (7626 of 8975 strings)
2019-01-05 10:09:10 +01:00
Nut Andor
04b0ef5e3d Translated using Weblate (German)
Currently translated at 85.0% (7626 of 8975 strings)
2019-01-05 10:09:10 +01:00
Stefanie Beck
3a607187ad Translated using Weblate (German)
Currently translated at 84.9% (7617 of 8975 strings)
2019-01-05 09:56:17 +01:00
Nut Andor
be1130293a Translated using Weblate (German)
Currently translated at 84.9% (7617 of 8975 strings)
2019-01-05 09:56:16 +01:00
Stefanie Beck
737dd397ad Translated using Weblate (German)
Currently translated at 84.8% (7614 of 8975 strings)
2019-01-05 09:53:56 +01:00
Nut Andor
57aba5f10a Translated using Weblate (German)
Currently translated at 84.8% (7614 of 8975 strings)
2019-01-05 09:53:55 +01:00
Stefanie Beck
010bd81d21 Translated using Weblate (German)
Currently translated at 84.8% (7611 of 8975 strings)
2019-01-05 09:51:18 +01:00
Nut Andor
cddc58a4cd Translated using Weblate (German)
Currently translated at 84.8% (7611 of 8975 strings)
2019-01-05 09:51:18 +01:00
Stefanie Beck
b3d1428344 Translated using Weblate (German)
Currently translated at 84.7% (7602 of 8975 strings)
2019-01-05 09:43:33 +01:00
Nut Andor
65974eca18 Translated using Weblate (German)
Currently translated at 84.7% (7602 of 8975 strings)
2019-01-05 09:43:33 +01:00
Stefanie Beck
4258ed3e8f Translated using Weblate (German)
Currently translated at 84.7% (7601 of 8975 strings)
2019-01-05 09:43:05 +01:00
Nut Andor
6adac0480c Translated using Weblate (German)
Currently translated at 84.7% (7601 of 8975 strings)
2019-01-05 09:43:04 +01:00
Stefanie Beck
af91b79017 Translated using Weblate (German)
Currently translated at 84.6% (7597 of 8975 strings)
2019-01-05 09:39:24 +01:00
Nut Andor
f95fea7e86 Translated using Weblate (German)
Currently translated at 84.6% (7597 of 8975 strings)
2019-01-05 09:39:23 +01:00
Stefanie Beck
6c52e39dd9 Translated using Weblate (German)
Currently translated at 84.6% (7590 of 8975 strings)
2019-01-05 09:37:52 +01:00
Nut Andor
4dc28b40d7 Translated using Weblate (German)
Currently translated at 84.6% (7590 of 8975 strings)
2019-01-05 09:37:52 +01:00
Stefanie Beck
9cb388d987 Translated using Weblate (German)
Currently translated at 84.5% (7587 of 8975 strings)
2019-01-05 09:34:43 +01:00
Nut Andor
b4166634e9 Translated using Weblate (German)
Currently translated at 84.5% (7587 of 8975 strings)
2019-01-05 09:34:43 +01:00
Stefanie Beck
5a32397b2a Translated using Weblate (German)
Currently translated at 84.5% (7586 of 8975 strings)
2019-01-05 09:32:21 +01:00
Nut Andor
422cc26b8b Translated using Weblate (German)
Currently translated at 84.5% (7586 of 8975 strings)
2019-01-05 09:32:20 +01:00
Stefanie Beck
1f201854b1 Translated using Weblate (German)
Currently translated at 84.5% (7584 of 8975 strings)
2019-01-05 09:30:39 +01:00
Nut Andor
a6c1934c9e Translated using Weblate (German)
Currently translated at 84.5% (7584 of 8975 strings)
2019-01-05 09:30:39 +01:00
Stefanie Beck
4680507991 Translated using Weblate (German)
Currently translated at 84.5% (7583 of 8975 strings)
2019-01-05 09:29:59 +01:00
Nut Andor
f988d6394d Translated using Weblate (German)
Currently translated at 84.5% (7583 of 8975 strings)
2019-01-05 09:29:58 +01:00
Stefanie Beck
c3d71c8883 Translated using Weblate (German)
Currently translated at 84.4% (7577 of 8975 strings)
2019-01-05 09:28:07 +01:00
Nut Andor
7294f037ad Translated using Weblate (German)
Currently translated at 84.4% (7577 of 8975 strings)
2019-01-05 09:28:07 +01:00
Stefanie Beck
1cf5e96891 Translated using Weblate (German)
Currently translated at 84.4% (7574 of 8975 strings)
2019-01-05 09:22:28 +01:00
Nut Andor
6f18bd5780 Translated using Weblate (German)
Currently translated at 84.4% (7574 of 8975 strings)
2019-01-05 09:22:28 +01:00
Stefanie Beck
9ecfc30c4b Translated using Weblate (German)
Currently translated at 84.4% (7573 of 8975 strings)
2019-01-05 09:20:50 +01:00
Nut Andor
e7fdc579bc Translated using Weblate (German)
Currently translated at 84.4% (7573 of 8975 strings)
2019-01-05 09:20:50 +01:00
Stefanie Beck
7eda63a028 Translated using Weblate (German)
Currently translated at 84.4% (7572 of 8975 strings)
2019-01-05 09:20:23 +01:00
Nut Andor
adce0e0b84 Translated using Weblate (German)
Currently translated at 84.4% (7572 of 8975 strings)
2019-01-05 09:20:23 +01:00
Stefanie Beck
08f19f35bf Translated using Weblate (German)
Currently translated at 84.4% (7571 of 8975 strings)
2019-01-05 09:20:05 +01:00
Nut Andor
d3c99049b3 Translated using Weblate (German)
Currently translated at 84.4% (7571 of 8975 strings)
2019-01-05 09:20:04 +01:00
Stefanie Beck
dcb1bbcbe1 Translated using Weblate (German)
Currently translated at 84.3% (7570 of 8975 strings)
2019-01-05 09:19:43 +01:00
Nut Andor
4cca198ea7 Translated using Weblate (German)
Currently translated at 84.3% (7570 of 8975 strings)
2019-01-05 09:19:42 +01:00
Stefanie Beck
edeab2eab9 Translated using Weblate (German)
Currently translated at 84.2% (7555 of 8975 strings)
2019-01-05 01:11:22 +01:00
Nut Andor
e6663a6ec6 Translated using Weblate (German)
Currently translated at 84.2% (7555 of 8975 strings)
2019-01-05 01:11:22 +01:00
Stefanie Beck
86c2dd926c Translated using Weblate (German)
Currently translated at 84.2% (7553 of 8975 strings)
2019-01-05 01:10:46 +01:00
Nut Andor
fa8f763db4 Translated using Weblate (German)
Currently translated at 84.2% (7553 of 8975 strings)
2019-01-05 01:10:46 +01:00
Stefanie Beck
dba3c62fde Translated using Weblate (German)
Currently translated at 84.1% (7551 of 8975 strings)
2019-01-05 01:09:21 +01:00
Nut Andor
374aee5df3 Translated using Weblate (German)
Currently translated at 84.1% (7551 of 8975 strings)
2019-01-05 01:09:20 +01:00
Stefanie Beck
4712564007 Translated using Weblate (German)
Currently translated at 84.1% (7548 of 8975 strings)
2019-01-05 01:07:54 +01:00
Nut Andor
e53de04027 Translated using Weblate (German)
Currently translated at 84.1% (7548 of 8975 strings)
2019-01-05 01:07:53 +01:00
Stefanie Beck
63b8fdfe0a Translated using Weblate (German)
Currently translated at 84.0% (7540 of 8975 strings)
2019-01-05 00:51:32 +01:00
Nut Andor
ff508fb20c Translated using Weblate (German)
Currently translated at 84.0% (7540 of 8975 strings)
2019-01-05 00:51:31 +01:00
Stefanie Beck
30b78715a2 Translated using Weblate (German)
Currently translated at 84.0% (7539 of 8975 strings)
2019-01-05 00:35:54 +01:00
Nut Andor
4b6a05bb0a Translated using Weblate (German)
Currently translated at 84.0% (7539 of 8975 strings)
2019-01-05 00:35:53 +01:00
Stefanie Beck
e598be0db2 Translated using Weblate (German)
Currently translated at 84.0% (7537 of 8975 strings)
2019-01-05 00:31:59 +01:00
Nut Andor
4e15889265 Translated using Weblate (German)
Currently translated at 84.0% (7537 of 8975 strings)
2019-01-05 00:31:59 +01:00
Stefanie Beck
a7c0a9a83d Translated using Weblate (German)
Currently translated at 83.9% (7533 of 8975 strings)
2019-01-05 00:17:16 +01:00
Nut Andor
f1039814bb Translated using Weblate (German)
Currently translated at 83.9% (7533 of 8975 strings)
2019-01-05 00:17:16 +01:00
Stefanie Beck
129134f4d8 Translated using Weblate (German)
Currently translated at 83.9% (7530 of 8975 strings)
2019-01-05 00:14:11 +01:00
Nut Andor
e812b83bd7 Translated using Weblate (German)
Currently translated at 83.9% (7530 of 8975 strings)
2019-01-05 00:14:11 +01:00
Stefanie Beck
a80e4b2557 Translated using Weblate (German)
Currently translated at 83.8% (7523 of 8975 strings)
2019-01-05 00:08:31 +01:00
Nut Andor
2d0d2cd3da Translated using Weblate (German)
Currently translated at 83.8% (7523 of 8975 strings)
2019-01-05 00:08:31 +01:00
Stefanie Beck
09ed78e51f Translated using Weblate (German)
Currently translated at 83.8% (7517 of 8975 strings)
2019-01-04 23:59:01 +01:00
Nut Andor
2e1963f76b Translated using Weblate (German)
Currently translated at 83.8% (7517 of 8975 strings)
2019-01-04 23:59:01 +01:00
Stefanie Beck
661f7536d7 Translated using Weblate (German)
Currently translated at 83.7% (7516 of 8975 strings)
2019-01-04 23:55:57 +01:00
Nut Andor
17aee85321 Translated using Weblate (German)
Currently translated at 83.7% (7516 of 8975 strings)
2019-01-04 23:55:56 +01:00
Stefanie Beck
647199131e Translated using Weblate (German)
Currently translated at 83.7% (7508 of 8975 strings)
2019-01-04 23:46:35 +01:00
Anderson Nogueira
900d55dcc0 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (522 of 522 strings)
2019-01-04 17:40:29 +01:00
Bervianto Leo Pratama
bce19afcbd Translated using Weblate (Dutch)
Currently translated at 8.4% (758 of 8975 strings)
2019-01-04 14:23:38 +01:00
Gilles Peeters
b55917f087 Translated using Weblate (Dutch)
Currently translated at 8.4% (758 of 8975 strings)
2019-01-04 14:23:38 +01:00
Bervianto Leo Pratama
d080d0fd37 Translated using Weblate (Dutch)
Currently translated at 8.4% (758 of 8975 strings)
2019-01-04 14:23:09 +01:00
Gilles Peeters
6216df0e24 Translated using Weblate (Dutch)
Currently translated at 8.4% (758 of 8975 strings)
2019-01-04 14:23:09 +01:00
soloply
e1e73955a4 Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2019-01-04 02:06:20 +01:00
Lunovox Heavenfinder
7017432b9f Translated using Weblate (Portuguese)
Currently translated at 65.1% (5839 of 8975 strings)
2019-01-04 02:06:19 +01:00
roberto
7cc4341bdc Translated using Weblate (Italian)
Currently translated at 99.9% (8969 of 8975 strings)
2019-01-04 02:06:15 +01:00
Stefanie Beck
3f9ad36a2e Translated using Weblate (German)
Currently translated at 83.6% (7507 of 8975 strings)
2019-01-04 02:06:09 +01:00
Nut Andor
187e44a289 Translated using Weblate (German)
Currently translated at 83.6% (7507 of 8975 strings)
2019-01-04 02:06:05 +01:00
Michael de Bruin
b1922122f7 Translated using Weblate (Dutch)
Currently translated at 8.0% (716 of 8975 strings)
2019-01-04 02:05:57 +01:00
Ghosten 360
7a9f78558e Translated using Weblate (Spanish)
Currently translated at 84.5% (441 of 522 strings)
2019-01-04 02:05:53 +01:00
syl
01948289a6 Translated using Weblate (French)
Currently translated at 100.0% (522 of 522 strings)
2019-01-04 02:05:52 +01:00
Michael de Bruin
0a7aff98ad Translated using Weblate (Dutch)
Currently translated at 87.7% (458 of 522 strings)
2019-01-04 02:05:51 +01:00
Ghosten 360
84d8ea365f Translated using Weblate (Catalan)
Currently translated at 69.9% (365 of 522 strings)
2019-01-04 02:05:50 +01:00
Nut Andor
a0cc1d19a1 Translated using Weblate (German)
Currently translated at 83.5% (7495 of 8975 strings)
2019-01-04 00:05:51 +01:00
Stefanie Beck
1c16f09772 Translated using Weblate (German)
Currently translated at 83.5% (7495 of 8975 strings)
2019-01-04 00:05:50 +01:00
Zukero
b423b3cf69 Added code to patch legacy saves to adapt to conflicts with new content. 2019-01-03 14:27:03 +01:00
Zukero
665d140f04 Merge branch 'master' of https://github.com/Zukero/andors-trail.git 2019-01-03 13:06:20 +01:00
Zukero
cf3a40072f Fixed rare NPE on loading game. Fixed encoding on worldmap. 2019-01-03 13:05:54 +01:00
roberto
7d0d637546 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2019-01-01 01:08:33 +01:00
Nut Andor
cbb919d395 Translated using Weblate (German)
Currently translated at 82.2% (7375 of 8975 strings)
2019-01-01 01:08:27 +01:00
Stefanie Beck
555dfd97f1 Translated using Weblate (German)
Currently translated at 82.2% (7375 of 8975 strings)
2019-01-01 01:08:26 +01:00
Nut Andor
59ad00b5a9 Translated using Weblate (German)
Currently translated at 82.1% (7369 of 8975 strings)
2018-12-29 22:11:39 +01:00
Stefanie Beck
aa1312dbf2 Translated using Weblate (German)
Currently translated at 82.1% (7369 of 8975 strings)
2018-12-29 22:11:38 +01:00
Nut Andor
8db986141e Translated using Weblate (German)
Currently translated at 81.9% (7352 of 8975 strings)
2018-12-29 22:03:21 +01:00
Stefanie Beck
287c38b2b6 Translated using Weblate (German)
Currently translated at 81.9% (7352 of 8975 strings)
2018-12-29 22:03:20 +01:00
Nut Andor
df14527ef5 Translated using Weblate (German)
Currently translated at 81.9% (7347 of 8975 strings)
2018-12-29 22:01:42 +01:00
Stefanie Beck
c55b74a551 Translated using Weblate (German)
Currently translated at 81.9% (7347 of 8975 strings)
2018-12-29 22:01:41 +01:00
Nut Andor
32cd7ec2db Translated using Weblate (German)
Currently translated at 81.8% (7339 of 8975 strings)
2018-12-29 21:58:06 +01:00
Stefanie Beck
89bf42d561 Translated using Weblate (German)
Currently translated at 81.8% (7339 of 8975 strings)
2018-12-29 21:58:06 +01:00
Nut Andor
a0afe99d89 Translated using Weblate (German)
Currently translated at 81.6% (7323 of 8975 strings)
2018-12-29 21:47:59 +01:00
Stefanie Beck
860e4f1bf4 Translated using Weblate (German)
Currently translated at 81.6% (7323 of 8975 strings)
2018-12-29 21:47:59 +01:00
Nut Andor
716176cd97 Translated using Weblate (German)
Currently translated at 81.6% (7322 of 8975 strings)
2018-12-29 21:47:23 +01:00
Stefanie Beck
4c44fc78f6 Translated using Weblate (German)
Currently translated at 81.6% (7322 of 8975 strings)
2018-12-29 21:47:23 +01:00
Nut Andor
ed7ed31df9 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:07:05 +01:00
Alain
9bc4a324d9 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:07:04 +01:00
Stefanie Beck
ea919c8c7d Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:07:04 +01:00
Nut Andor
1cb64e240c Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:02:45 +01:00
Stefanie Beck
d00e22b6d8 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:02:44 +01:00
Alain
590601621b Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:01:30 +01:00
Stefanie Beck
8599a6ba6f Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 21:01:30 +01:00
Alain
01d1fc2cba Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:59:53 +01:00
Stefanie Beck
09d6c7efa9 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:59:52 +01:00
Alain
06ce9c8463 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:55:03 +01:00
Stefanie Beck
55e0456b2b Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:55:02 +01:00
Alain
b99ee81579 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:35:20 +01:00
Stefanie Beck
deecb226ef Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:35:20 +01:00
Alain
b28029a8de Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:33:43 +01:00
Nut Andor
9c3d508398 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:33:43 +01:00
Stefanie Beck
55496d7cf6 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:33:42 +01:00
Alain
9929a226ed Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:24:16 +01:00
Stefanie Beck
ec9fbb56f1 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:24:16 +01:00
Stefanie Beck
7dfbff2855 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:22:45 +01:00
Nut Andor
a88db43c34 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-29 20:22:44 +01:00
Zukero
d01f2d533c Merge pull request #97 from fedde-s/patch-1
Fix a typo in the Stoutford gate guard's stories
2018-12-29 01:07:10 +01:00
Fedde Schaeffer
6eeaf0a3a7 Fix a typo in the Stoutford gate guard's stories
I noticed this while playing the game; a search of the rest of the source 
code confirms that it's a typo.
2018-12-29 00:12:10 +01:00
mb
944dc770fb Translated using Weblate (Polish)
Currently translated at 71.4% (6412 of 8975 strings)
2018-12-28 22:08:28 +01:00
soloply
b9a12763b9 Translated using Weblate (Russian)
Currently translated at 100.0% (522 of 522 strings)
2018-12-26 22:08:18 +01:00
Viktar Vauchkevich
6c2a42edbe Translated using Weblate (Belarusian)
Currently translated at 100.0% (522 of 522 strings)
2018-12-26 22:08:16 +01:00
soloply
5f7023a88b Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-24 21:08:18 +01:00
Anderson Nogueira
7b25c3b297 Translated using Weblate (Portuguese (Brazil))
Currently translated at 72.3% (6493 of 8975 strings)
2018-12-24 21:08:14 +01:00
Stefanie Beck
a559347488 Translated using Weblate (German)
Currently translated at 80.7% (7243 of 8975 strings)
2018-12-24 12:32:31 +01:00
Stefanie Beck
dab7be303d Translated using Weblate (German)
Currently translated at 80.2% (7195 of 8975 strings)
2018-12-22 10:16:18 +01:00
Alain
2296c8b1a5 Translated using Weblate (German)
Currently translated at 80.2% (7195 of 8975 strings)
2018-12-22 10:16:15 +01:00
roberto
327b23d3d8 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-20 09:08:16 +01:00
Nut Andor
b73087223c Translated using Weblate (German)
Currently translated at 79.9% (7170 of 8975 strings)
2018-12-20 09:08:13 +01:00
Stefanie Beck
ba0c94d131 Translated using Weblate (German)
Currently translated at 79.9% (7170 of 8975 strings)
2018-12-20 09:08:13 +01:00
soloply
097d0ba4da Translated using Weblate (Russian)
Currently translated at 100.0% (522 of 522 strings)
2018-12-20 09:08:05 +01:00
Nut Andor
0ffc49033e Translated using Weblate (German)
Currently translated at 79.4% (7122 of 8975 strings)
2018-12-19 17:30:34 +01:00
Stefanie Beck
633841f4f7 Translated using Weblate (German)
Currently translated at 79.4% (7122 of 8975 strings)
2018-12-19 17:30:33 +01:00
Nut Andor
4b393e3277 Translated using Weblate (German)
Currently translated at 79.3% (7119 of 8975 strings)
2018-12-19 17:28:43 +01:00
Michaem
a68e2248dc Translated using Weblate (German)
Currently translated at 79.3% (7119 of 8975 strings)
2018-12-19 17:28:42 +01:00
Alain
f26386dcaf Translated using Weblate (German)
Currently translated at 79.3% (7119 of 8975 strings)
2018-12-19 17:28:41 +01:00
Stefanie Beck
ebad56f638 Translated using Weblate (German)
Currently translated at 79.3% (7119 of 8975 strings)
2018-12-19 17:28:40 +01:00
Alain
1481cb3e8f Translated using Weblate (German)
Currently translated at 78.8% (7072 of 8975 strings)
2018-12-17 22:23:09 +01:00
Stefanie Beck
f205de869d Translated using Weblate (German)
Currently translated at 78.8% (7072 of 8975 strings)
2018-12-17 22:23:09 +01:00
Alain
1185b37ce8 Translated using Weblate (German)
Currently translated at 78.8% (7070 of 8975 strings)
2018-12-17 22:22:19 +01:00
Stefanie Beck
e1e3f49c25 Translated using Weblate (German)
Currently translated at 78.8% (7070 of 8975 strings)
2018-12-17 22:22:19 +01:00
Nut Andor
00582d55c3 Translated using Weblate (German)
Currently translated at 78.7% (7066 of 8975 strings)
2018-12-17 16:08:09 +01:00
Stefanie Beck
5af80a5943 Translated using Weblate (German)
Currently translated at 78.7% (7066 of 8975 strings)
2018-12-17 16:08:08 +01:00
Osoitz
198e7ec4ad Translated using Weblate (Basque)
Currently translated at 65.5% (342 of 522 strings)
2018-12-17 16:08:00 +01:00
Nut Andor
b37c73902d Translated using Weblate (German)
Currently translated at 78.1% (7012 of 8975 strings)
2018-12-17 13:16:23 +01:00
Stefanie Beck
df483081f5 Translated using Weblate (German)
Currently translated at 78.1% (7012 of 8975 strings)
2018-12-17 13:16:23 +01:00
Nut Andor
937b2c9341 Translated using Weblate (German)
Currently translated at 78.0% (7000 of 8975 strings)
2018-12-17 13:10:13 +01:00
Stefanie Beck
531c90273c Translated using Weblate (German)
Currently translated at 78.0% (7000 of 8975 strings)
2018-12-17 13:10:09 +01:00
Nut Andor
8e1b7d1749 Translated using Weblate (German)
Currently translated at 78.0% (6999 of 8975 strings)
2018-12-17 13:09:53 +01:00
Stefanie Beck
67717db967 Translated using Weblate (German)
Currently translated at 78.0% (6999 of 8975 strings)
2018-12-17 13:09:52 +01:00
Nut Andor
feb9e3fe07 Translated using Weblate (German)
Currently translated at 77.9% (6996 of 8975 strings)
2018-12-17 13:08:08 +01:00
Stefanie Beck
76d5af542f Translated using Weblate (German)
Currently translated at 77.9% (6996 of 8975 strings)
2018-12-17 13:08:07 +01:00
Nut Andor
92fe572328 Translated using Weblate (German)
Currently translated at 77.8% (6986 of 8975 strings)
2018-12-17 13:01:31 +01:00
Nut Andor
20a3d327e9 Translated using Weblate (German)
Currently translated at 77.7% (6977 of 8975 strings)
2018-12-17 12:56:51 +01:00
Stefanie Beck
962f9b1b42 Translated using Weblate (German)
Currently translated at 77.7% (6977 of 8975 strings)
2018-12-17 12:56:50 +01:00
soloply
a1e0ae05ab Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-16 07:08:14 +01:00
roberto
f4b0a2d1de Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-16 07:08:11 +01:00
soloply
4ecce49bb4 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-16 07:08:08 +01:00
Stefanie Beck
6074135705 Translated using Weblate (German)
Currently translated at 76.3% (6847 of 8975 strings)
2018-12-16 07:08:06 +01:00
Nut Andor
fa8ade752e Translated using Weblate (German)
Currently translated at 76.3% (6847 of 8975 strings)
2018-12-16 07:08:04 +01:00
Patten Kuo
a9d53fc8f7 Translated using Weblate (Chinese (Simplified))
Currently translated at 3.6% (19 of 522 strings)
2018-12-16 07:07:57 +01:00
Alain
6db8eb014e Translated using Weblate (German)
Currently translated at 75.9% (6810 of 8975 strings)
2018-12-16 03:37:10 +01:00
Stefanie Beck
8db207038b Translated using Weblate (German)
Currently translated at 75.9% (6810 of 8975 strings)
2018-12-16 03:37:09 +01:00
Alain
201ef811b3 Translated using Weblate (German)
Currently translated at 75.6% (6785 of 8975 strings)
2018-12-14 15:00:59 +01:00
Stefanie Beck
f3ecd9ce86 Translated using Weblate (German)
Currently translated at 75.6% (6785 of 8975 strings)
2018-12-14 15:00:59 +01:00
Alain
9b91ded26e Translated using Weblate (German)
Currently translated at 75.6% (6783 of 8975 strings)
2018-12-14 15:00:25 +01:00
Stefanie Beck
dbc93a21f9 Translated using Weblate (German)
Currently translated at 75.6% (6783 of 8975 strings)
2018-12-14 15:00:25 +01:00
Alain
1d9c27275f Translated using Weblate (German)
Currently translated at 75.5% (6780 of 8975 strings)
2018-12-14 14:59:20 +01:00
Stefanie Beck
ea51f388be Translated using Weblate (German)
Currently translated at 75.5% (6780 of 8975 strings)
2018-12-14 14:59:20 +01:00
Alain
435db747ca Translated using Weblate (German)
Currently translated at 75.5% (6776 of 8975 strings)
2018-12-14 14:58:27 +01:00
Stefanie Beck
34b84b9483 Translated using Weblate (German)
Currently translated at 75.5% (6776 of 8975 strings)
2018-12-14 14:58:27 +01:00
Alain
7edabecbad Translated using Weblate (German)
Currently translated at 75.5% (6773 of 8975 strings)
2018-12-14 14:56:57 +01:00
Stefanie Beck
8d6aeca9d6 Translated using Weblate (German)
Currently translated at 75.5% (6773 of 8975 strings)
2018-12-14 14:56:57 +01:00
Alain
1842c865c6 Translated using Weblate (German)
Currently translated at 75.5% (6772 of 8975 strings)
2018-12-14 14:56:23 +01:00
Stefanie Beck
86567aee83 Translated using Weblate (German)
Currently translated at 75.5% (6772 of 8975 strings)
2018-12-14 14:56:22 +01:00
Alain
98dfa7afca Translated using Weblate (German)
Currently translated at 75.4% (6767 of 8975 strings)
2018-12-14 14:55:17 +01:00
Stefanie Beck
663db0f2d3 Translated using Weblate (German)
Currently translated at 75.4% (6767 of 8975 strings)
2018-12-14 14:55:17 +01:00
Alain
6c214351cb Translated using Weblate (German)
Currently translated at 75.4% (6766 of 8975 strings)
2018-12-14 14:54:44 +01:00
Stefanie Beck
88a1eac76e Translated using Weblate (German)
Currently translated at 75.4% (6766 of 8975 strings)
2018-12-14 14:54:44 +01:00
Alain
32eaac0f13 Translated using Weblate (German)
Currently translated at 75.3% (6762 of 8975 strings)
2018-12-14 14:51:57 +01:00
Stefanie Beck
e43fbdfd00 Translated using Weblate (German)
Currently translated at 75.3% (6762 of 8975 strings)
2018-12-14 14:51:57 +01:00
Alain
32d040bedc Translated using Weblate (German)
Currently translated at 75.3% (6761 of 8975 strings)
2018-12-14 14:51:20 +01:00
Stefanie Beck
753ca989db Translated using Weblate (German)
Currently translated at 75.3% (6761 of 8975 strings)
2018-12-14 14:51:19 +01:00
Alain
3d6301f2d9 Translated using Weblate (German)
Currently translated at 75.3% (6755 of 8975 strings)
2018-12-14 12:02:44 +01:00
Stefanie Beck
4b18cbaaa7 Translated using Weblate (German)
Currently translated at 75.3% (6755 of 8975 strings)
2018-12-14 12:02:44 +01:00
Alain
d5eea1e73c Translated using Weblate (German)
Currently translated at 75.2% (6751 of 8975 strings)
2018-12-14 12:01:26 +01:00
Stefanie Beck
b6575393ed Translated using Weblate (German)
Currently translated at 75.2% (6751 of 8975 strings)
2018-12-14 12:01:25 +01:00
Alain
b90de2fdf4 Translated using Weblate (German)
Currently translated at 75.2% (6750 of 8975 strings)
2018-12-14 11:59:25 +01:00
Stefanie Beck
068d7b9c0a Translated using Weblate (German)
Currently translated at 75.2% (6750 of 8975 strings)
2018-12-14 11:59:24 +01:00
Alain
8aa186acab Translated using Weblate (German)
Currently translated at 75.2% (6749 of 8975 strings)
2018-12-14 11:57:43 +01:00
Stefanie Beck
69a4e08c2b Translated using Weblate (German)
Currently translated at 75.2% (6749 of 8975 strings)
2018-12-14 11:57:43 +01:00
Stefanie Beck
c942181eef Translated using Weblate (German)
Currently translated at 75.2% (6747 of 8975 strings)
2018-12-14 11:55:55 +01:00
Alain
7c864ac17f Translated using Weblate (German)
Currently translated at 75.2% (6747 of 8975 strings)
2018-12-14 11:55:51 +01:00
Alain
ac6fc022e4 Translated using Weblate (German)
Currently translated at 74.4% (6680 of 8975 strings)
2018-12-14 09:06:25 +01:00
Stefanie Beck
acf1c77f07 Translated using Weblate (German)
Currently translated at 74.4% (6680 of 8975 strings)
2018-12-14 09:06:24 +01:00
Alain
071d555e19 Translated using Weblate (German)
Currently translated at 73.2% (6571 of 8975 strings)
2018-12-13 19:15:45 +01:00
Stefanie Beck
7ba33d451a Translated using Weblate (German)
Currently translated at 73.2% (6571 of 8975 strings)
2018-12-13 19:15:42 +01:00
Alain
62b4a37792 Translated using Weblate (German)
Currently translated at 73.2% (6569 of 8975 strings)
2018-12-13 19:15:13 +01:00
Stefanie Beck
f5ff1a512a Translated using Weblate (German)
Currently translated at 73.2% (6569 of 8975 strings)
2018-12-13 19:15:13 +01:00
Alain
0bd61c6877 Translated using Weblate (German)
Currently translated at 73.2% (6566 of 8975 strings)
2018-12-13 19:13:06 +01:00
Stefanie Beck
95529b0aba Translated using Weblate (German)
Currently translated at 73.2% (6566 of 8975 strings)
2018-12-13 19:13:06 +01:00
Alain
daa47e89fc Translated using Weblate (German)
Currently translated at 73.1% (6565 of 8975 strings)
2018-12-13 19:11:40 +01:00
Stefanie Beck
8c67a63252 Translated using Weblate (German)
Currently translated at 73.1% (6565 of 8975 strings)
2018-12-13 19:11:40 +01:00
Stefanie Beck
503dd1dc5e Translated using Weblate (German)
Currently translated at 72.1% (6474 of 8975 strings)
2018-12-13 18:37:19 +01:00
Alain
120fdd49cd Translated using Weblate (German)
Currently translated at 72.1% (6474 of 8975 strings)
2018-12-13 18:37:19 +01:00
Stefanie Beck
d3e079260d Translated using Weblate (German)
Currently translated at 72.1% (6473 of 8975 strings)
2018-12-13 18:37:00 +01:00
Alain
e4d1df1753 Translated using Weblate (German)
Currently translated at 72.1% (6473 of 8975 strings)
2018-12-13 18:36:59 +01:00
Stefanie Beck
d12a044e8c Translated using Weblate (German)
Currently translated at 72.1% (6472 of 8975 strings)
2018-12-13 18:36:02 +01:00
Alain
d24ca240c6 Translated using Weblate (German)
Currently translated at 72.1% (6472 of 8975 strings)
2018-12-13 18:36:01 +01:00
Alain
756b183bff Translated using Weblate (German)
Currently translated at 72.1% (6469 of 8975 strings)
2018-12-13 18:33:58 +01:00
Stefanie Beck
84c0a226a4 Translated using Weblate (German)
Currently translated at 72.1% (6469 of 8975 strings)
2018-12-13 18:33:57 +01:00
soloply
4f083dcef4 Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-13 17:56:00 +01:00
Alain
dea46a718b Translated using Weblate (German)
Currently translated at 72.0% (6458 of 8975 strings)
2018-12-13 17:52:16 +01:00
Stefanie Beck
6e783b023c Translated using Weblate (German)
Currently translated at 72.0% (6458 of 8975 strings)
2018-12-13 17:52:15 +01:00
Alain
cb9808d554 Translated using Weblate (German)
Currently translated at 71.9% (6456 of 8975 strings)
2018-12-13 17:51:28 +01:00
Stefanie Beck
424a31d906 Translated using Weblate (German)
Currently translated at 71.9% (6456 of 8975 strings)
2018-12-13 17:51:27 +01:00
Alain
458b469a82 Translated using Weblate (German)
Currently translated at 71.9% (6454 of 8975 strings)
2018-12-13 17:49:51 +01:00
Stefanie Beck
8a9661f0d0 Translated using Weblate (German)
Currently translated at 71.9% (6454 of 8975 strings)
2018-12-13 17:49:51 +01:00
Alain
e2bd2f0530 Translated using Weblate (German)
Currently translated at 71.9% (6452 of 8975 strings)
2018-12-13 17:49:26 +01:00
Stefanie Beck
20234655e6 Translated using Weblate (German)
Currently translated at 71.9% (6452 of 8975 strings)
2018-12-13 17:49:25 +01:00
Alain
9676e075cf Translated using Weblate (German)
Currently translated at 71.9% (6449 of 8975 strings)
2018-12-13 17:48:42 +01:00
Stefanie Beck
17dcbcb791 Translated using Weblate (German)
Currently translated at 71.9% (6449 of 8975 strings)
2018-12-13 17:48:42 +01:00
Alain
027e64481d Translated using Weblate (German)
Currently translated at 71.8% (6446 of 8975 strings)
2018-12-13 17:47:22 +01:00
Stefanie Beck
4c4df687ce Translated using Weblate (German)
Currently translated at 71.8% (6446 of 8975 strings)
2018-12-13 17:47:21 +01:00
soloply
103e7468d0 Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-13 06:09:17 +01:00
Lunovox Heavenfinder
011cc3a109 Translated using Weblate (Portuguese)
Currently translated at 64.9% (5829 of 8975 strings)
2018-12-13 06:08:42 +01:00
김현수
3a7a39e149 Translated using Weblate (Korean)
Currently translated at 2.1% (186 of 8975 strings)
2018-12-13 06:08:19 +01:00
roberto
6afdbe5154 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-13 06:08:15 +01:00
Alain
1285499380 Translated using Weblate (German)
Currently translated at 71.7% (6436 of 8975 strings)
2018-12-13 06:08:11 +01:00
Mo Ro
fc7255576e Translated using Weblate (German)
Currently translated at 71.7% (6436 of 8975 strings)
2018-12-13 06:08:10 +01:00
Michaem
0457f54de5 Translated using Weblate (German)
Currently translated at 71.7% (6436 of 8975 strings)
2018-12-13 06:08:07 +01:00
Sahachai Pudthong
8fd6785db3 Translated using Weblate (Thai)
Currently translated at 9.0% (47 of 522 strings)
2018-12-13 06:07:58 +01:00
김현수
e975f8f1f1 Translated using Weblate (Korean)
Currently translated at 4.4% (23 of 522 strings)
2018-12-13 06:07:54 +01:00
김현수
fc557b7ba5 Translated using Weblate (Korean)
Currently translated at 1.6% (143 of 8975 strings)
2018-12-11 23:50:21 +01:00
soloply
b9f79d6e6b Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-10 08:08:06 +01:00
Lunovox Heavenfinder
25b871c211 Translated using Weblate (Portuguese)
Currently translated at 60.4% (5424 of 8975 strings)
2018-12-10 08:08:03 +01:00
roberto
a8b48fcdc1 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-10 08:07:54 +01:00
Lunovox Heavenfinder
67dc1b8cd4 Translated using Weblate (Portuguese)
Currently translated at 100.0% (522 of 522 strings)
2018-12-10 08:07:47 +01:00
soloply
c6ad2ee16b Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-12-08 22:08:34 +01:00
Lunovox Heavenfinder
60cdc118ae Translated using Weblate (Portuguese)
Currently translated at 59.5% (5337 of 8975 strings)
2018-12-08 22:08:19 +01:00
roberto
8d014b8bb4 Translated using Weblate (Italian)
Currently translated at 99.9% (8968 of 8975 strings)
2018-12-08 22:08:12 +01:00
soloply
c3a46d0610 Translated using Weblate (Russian)
Currently translated at 100.0% (522 of 522 strings)
2018-12-08 22:07:49 +01:00
roberto
e7c063ff5e Translated using Weblate (Italian)
Currently translated at 100.0% (522 of 522 strings)
2018-12-08 22:07:47 +01:00
Zukero
a002497ce1 Bumped version to 0.7.4dev and version code to 45 2018-12-08 09:53:30 +01:00
Zukero
0611b1a0d5 v0.7.3 released. 2018-12-08 09:50:54 +01:00
Zukero
358f84b1ee Added permission request code. 2018-12-08 09:39:03 +01:00
Zukero
60c842b7d3 Bump version to 0.7.3dev and version code to 44. 2018-12-07 00:17:33 +01:00
Zukero
20bf067e3d v0.7.2 released. 2018-12-07 00:12:37 +01:00
Zukero
f1d6dd63b8 v0.7.2 targeting API 28 2018-12-07 00:09:10 +01:00
Fynn Godau
0ad1f29228 Translated using Weblate (German)
Currently translated at 71.3% (6395 of 8975 strings)
2018-12-03 17:13:16 +01:00
Mo Ro
e1bbc19806 Translated using Weblate (German)
Currently translated at 100.0% (522 of 522 strings)
2018-12-03 17:13:09 +01:00
Fynn Godau
f21f5aea95 Translated using Weblate (German)
Currently translated at 100.0% (522 of 522 strings)
2018-12-03 17:13:09 +01:00
Wuerfelbruder
60943350c1 Translated using Weblate (German)
Currently translated at 100.0% (522 of 522 strings)
2018-12-03 17:13:08 +01:00
Lunovox Heavenfinder
8aeddfcd67 Translated using Weblate (Portuguese)
Currently translated at 57.7% (5183 of 8975 strings)
2018-12-01 20:09:51 +01:00
ssantos
31e82da318 Translated using Weblate (Portuguese)
Currently translated at 57.7% (5183 of 8975 strings)
2018-12-01 20:08:46 +01:00
ssantos
8c67f79abd Translated using Weblate (Portuguese)
Currently translated at 99.6% (520 of 522 strings)
2018-12-01 20:08:33 +01:00
Mesut Akcan
48e5bb871f Translated using Weblate (Turkish)
Currently translated at 65.7% (343 of 522 strings)
2018-11-29 13:07:33 +01:00
Lunovox Heavenfinder
df244c5c15 Translated using Weblate (Portuguese)
Currently translated at 42.3% (3800 of 8975 strings)
2018-11-28 16:51:43 +01:00
Lunovox Heavenfinder
7f4a68ea1d Translated using Weblate (Portuguese)
Currently translated at 36.8% (3307 of 8975 strings)
2018-11-28 04:08:34 +01:00
Colanns
28095dab98 Translated using Weblate (Chinese (Simplified))
Currently translated at 3.4% (18 of 522 strings)
2018-11-28 04:07:32 +01:00
Dobrovolec
383f64810b Translated using Weblate (Russian)
Currently translated at 100.0% (8975 of 8975 strings)
2018-11-26 23:11:24 +01:00
Lunovox Heavenfinder
99fcfee213 Translated using Weblate (Portuguese)
Currently translated at 20.9% (1872 of 8975 strings)
2018-11-26 23:10:27 +01:00
Daniel Stasiak
a0bd3e74e6 Translated using Weblate (Polish)
Currently translated at 70.8% (6357 of 8975 strings)
2018-11-26 23:07:31 +01:00
Lunovox Heavenfinder
01a326a0d5 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (522 of 522 strings)
2018-11-26 23:07:16 +01:00
Daniel Stasiak
8e2085cf27 Translated using Weblate (Polish)
Currently translated at 99.8% (521 of 522 strings)
2018-11-26 23:07:09 +01:00
Zukero
621fbf592d Fixed issue with missing reequip & itemUse costs modifiers not applied. 2018-11-26 18:22:46 +01:00
Lunovox Heavenfinder
85b59a8f6b Translated using Weblate (Portuguese (Brazil))
Currently translated at 72.3% (6489 of 8975 strings)
2018-11-25 22:46:26 +01:00
Zukero
239851b03d Real fix for the white rectangle on the startup screen. 2018-11-24 22:18:24 +01:00
Zukero
9a3085ee7d changed VFX for some conditions. Fixed white rectangle on title screen. 2018-11-24 22:06:21 +01:00
Zukero
bfe243f670 Cleanup of data.
Removed unused, obsolete entries.
2018-11-24 18:47:25 +01:00
ssantos
e28a3dc41a Translated using Weblate (German)
Currently translated at 71.2% (6394 of 8975 strings)
2018-11-21 23:07:09 +01:00
Mo Ro
9b12abdc7d Translated using Weblate (German)
Currently translated at 100.0% (522 of 522 strings)
2018-11-21 23:07:02 +01:00
ssantos
37cbb5b2fe Translated using Weblate (German)
Currently translated at 100.0% (522 of 522 strings)
2018-11-21 23:07:02 +01:00
Mo Ro
6bf096355b Translated using Weblate (German)
Currently translated at 71.2% (6393 of 8975 strings)
2018-11-20 22:47:18 +01:00
ssantos
ba9bf508cf Translated using Weblate (German)
Currently translated at 71.2% (6393 of 8975 strings)
2018-11-20 22:47:17 +01:00
Mo Ro
e96f15e380 Translated using Weblate (German)
Currently translated at 71.1% (6385 of 8975 strings)
2018-11-20 22:44:06 +01:00
ssantos
2ff9dfb0f4 Translated using Weblate (Portuguese)
Currently translated at 71.1% (6377 of 8975 strings)
2018-11-19 22:10:14 +01:00
ssantos
b10cda47e5 Translated using Weblate (Portuguese)
Currently translated at 99.0% (517 of 522 strings)
2018-11-19 22:07:06 +01:00
Israa Zamzami
c99b7f2745 Translated using Weblate (Arabic)
Currently translated at 0.2% (17 of 8974 strings)
2018-11-18 16:07:03 +01:00
Israa Zamzami
b1ac3be369 Translated using Weblate (Arabic)
Currently translated at 6.9% (36 of 522 strings)
2018-11-18 16:06:59 +01:00
Israa Zamzami
d3a426b6ba Added translation using Weblate (Arabic) 2018-11-17 15:28:29 +01:00
Israa Zamzami
560ee0c4d1 Added translation using Weblate (Arabic) 2018-11-17 15:16:08 +01:00
test
732775e649 Translated using Weblate (Russian)
Currently translated at 84.7% (7603 of 8975 strings)
2018-11-12 17:07:59 +01:00
Filipe Pereira
49a408bcc6 Translated using Weblate (Portuguese (Brazil))
Currently translated at 71.1% (6381 of 8975 strings)
2018-11-12 17:07:35 +01:00
István Koren
849f9f7732 Translated using Weblate (German)
Currently translated at 71.1% (6381 of 8975 strings)
2018-11-12 17:07:29 +01:00
Olivier Dragon
1cec5e6601 Translated using Weblate (French)
Currently translated at 54.6% (4897 of 8975 strings)
2018-11-12 17:07:26 +01:00
Olivier Dragon
ff6a7b3942 Translated using Weblate (French)
Currently translated at 100.0% (522 of 522 strings)
2018-11-12 17:07:05 +01:00
Balázs Úr
ccd1f31127 Improved wording 2018-11-11 13:02:41 +01:00
test
533215b6bc Translated using Weblate (Russian)
Currently translated at 82.4% (7391 of 8975 strings)
2018-11-09 02:07:30 +01:00
test
a14723fb15 Translated using Weblate (Russian)
Currently translated at 100.0% (522 of 522 strings)
2018-11-09 02:06:43 +01:00
Zukero
73426fe1c9 Merge pull request #91 from NutAndor/master
Aryfora fix
2018-11-06 13:42:32 +01:00
NutAndor
f7620a7da5 Merge pull request #14 from NutAndor/bugfix_2018_10
Aryfora fix
2018-11-05 23:33:03 +01:00
NutAndor
3e0cd463d8 Merge pull request #13 from NutAndor/master
sync with zukero:master
2018-11-05 23:30:14 +01:00
NutAndor
e6aa091800 Merge pull request #12 from Zukero/master
sync with zukero:master
2018-11-05 23:27:56 +01:00
Nut
a2cb1f2aeb Update AndorsTrail/res/raw/conversationlist_stoutford_combined.json
Aryfora fix
2018-11-05 23:24:51 +01:00
Hosted Weblate
629a680b2b Merge branch 'origin/master' into Weblate 2018-11-05 23:05:02 +01:00
Jiri Zizkin Zizka
ad3f034997 Translated using Weblate (Czech)
Currently translated at 14.6% (1318 of 8975 strings)
2018-11-05 23:05:01 +01:00
Zukero
126eaa517e Fixed another variant of the multiple tagging of translations... 2018-11-05 23:04:32 +01:00
Zukero
8772e17be4 Merge remote-tracking branch 'weblate-ui/master'
# Conflicts:
#	AndorsTrail/assets/translation/ru.po
2018-11-05 22:46:34 +01:00
___
347dedf9bf Translated using Weblate (Ukrainian)
Currently translated at 7.7% (699 of 8975 strings)
2018-11-05 22:43:02 +01:00
test
60752578b8 Translated using Weblate (Russian)
Currently translated at 81.3% (7305 of 8975 strings)
2018-11-05 22:42:59 +01:00
Philippe Alfaiate
df3743ed03 Translated using Weblate (French)
Currently translated at 54.5% (4892 of 8975 strings)
2018-11-05 22:42:53 +01:00
Jiri Zizkin Zizka
ce67238fd9 Translated using Weblate (Czech)
Currently translated at 14.5% (1310 of 8975 strings)
2018-11-05 22:42:50 +01:00
test
98d1ab6790 Translated using Weblate (Russian)
Currently translated at 100.0% (522 of 522 strings)
2018-11-05 22:42:36 +01:00
Jiri Zizkin Zizka
170e43de24 Translated using Weblate (Czech)
Currently translated at 100.0% (522 of 522 strings)
2018-11-05 22:42:34 +01:00
Viktar Vauchkevich
6a857dd290 Translated using Weblate (Belarusian)
Currently translated at 100.0% (522 of 522 strings)
2018-11-05 22:42:31 +01:00
Zukero
6b1e03f362 Fixed [REVIEW] tag multiplication. Fixed translated image names in
french help...
2018-11-05 22:41:25 +01:00
Zukero
e792d8d663 Merge remote-tracking branch 'weblate-ui/master' 2018-11-05 22:33:19 +01:00
NutAndor
621a45653e Merge pull request #11 from NutAndor/master
sync from zukero:master
2018-11-05 00:25:37 +01:00
NutAndor
9ead1d8a13 Merge pull request #10 from Zukero/master
sync nutAndor:master from zukero:master
2018-11-05 00:23:36 +01:00
___
97fbf8c6e5 Translated using Weblate (Ukrainian)
Currently translated at 7.7% (695 of 8975 strings)
2018-11-02 11:52:44 +01:00
test
7ae2d45fc6 Translated using Weblate (Russian)
Currently translated at 81.3% (7305 of 8975 strings)
2018-11-02 09:25:58 +01:00
Balázs Úr
11902f6bd6 Translated using Weblate (Hungarian)
Currently translated at 45.5% (4090 of 8975 strings)
2018-11-02 09:24:04 +01:00
Jiri Zizkin Zizka
65e2b02a84 Translated using Weblate (Czech)
Currently translated at 13.2% (1193 of 8975 strings)
2018-11-02 09:23:02 +01:00
Allan Nordhøy
6c6fdf9ed4 Translated using Weblate (Norwegian Bokmål)
Currently translated at 100.0% (522 of 522 strings)
2018-11-02 09:22:55 +01:00
Balázs Úr
296bf02466 Translated using Weblate (Hungarian)
Currently translated at 100.0% (522 of 522 strings)
2018-11-02 09:22:54 +01:00
Zukero
3ef4e501f9 Fixed minor issue with secret room pop-up in waterwayacavex 2018-10-31 12:50:40 +01:00
Zukero
6466f7f936 Reverted and made again the translations update.
Previous update contained mistakes. The sad part is that I have no
choice but to overwrite all translations made since on weblate. Sorry
everyone.
2018-10-31 12:24:22 +01:00
Zukero
245cf4ccf2 Merge pull request #90 from NutAndor/bugfix_2018_10
changes to Erwyn/Yolgen/Gyra  from nutAndor:bugfix_2018_10
2018-10-30 08:03:41 +01:00
Nut
c9ea6c286d add nut changes with Erwyn+Gyra 2018-10-29 23:28:04 +01:00
Nut
17e33fecc3 Merge branch 'master' into bugfix_2018_10
# Conflicts:
#	AndorsTrail/res/raw/conversationlist_stoutford_combined.json
2018-10-29 00:12:14 +01:00
Balázs Úr
54286bb0d2 Improved wording 2018-10-29 00:11:53 +01:00
NutAndor
00ac1b2b36 Merge pull request #8 from Zukero/master
merge fromzukero master
2018-10-28 19:22:05 +01:00
Zukero
9e0960ebf2 Merge pull request #87 from Rijackson/master
Some fixes for bugs that came up on the forums.
2018-10-28 14:56:51 +01:00
Zukero
f027d9a9cd Merge pull request #88 from urbalazs/authors
Added myself to contributor list
2018-10-28 10:52:16 +01:00
Balázs Úr
03b2de6c61 Added myself to contributor list 2018-10-28 10:00:35 +01:00
Nut
c611ef8c01 small fix with Odirath 2018-10-28 09:29:42 +01:00
Nut
0db5bf24ac Gyra's quest ending
- you can end the quest now at Berbane or at Odirath. Quest stages will be in correct order
2018-10-28 09:00:18 +01:00
Rijackson
7576648105 Removed changes to conversationlist_stoutford_combined 2018-10-27 18:18:10 -04:00
Rijackson
62a7ed79d5 Revert "Some fixes for bugs that came up on the forums."
This reverts commit b4e57e5481.
2018-10-27 18:16:05 -04:00
Rijackson
b4e57e5481 Some fixes for bugs that came up on the forums. 2018-10-27 17:41:52 -04:00
Zukero
1c7f081f18 Merge pull request #86 from urbalazs/monster-names-lowercase
Fixed wording of monster names in sentences
2018-10-27 18:01:45 +02:00
Nut
f97a8bc5ce fixes around Yolgen/Erwyn, Gyra needs some action still 2018-10-25 07:03:36 +02:00
NutAndor
e9e75acf52 Merge pull request #7 from NutAndor/master
merge zukero's changes
2018-10-24 23:36:07 +02:00
NutAndor
4b1bcabafa Merge pull request #6 from Zukero/master
merge zukero's changes
2018-10-24 23:34:03 +02:00
Zukero
d301076f2b Small fix to Halvor's dialogues, to improve consistency. 2018-10-24 11:16:00 +02:00
Zukero
0c1afc0370 Changed item rarity sort order to legendary, extraordinary, rare, quest,
ordinary.
2018-10-24 10:51:45 +02:00
Zukero
0af042f94d Fixed stupid issue with the new low-quality filters... 2018-10-24 10:37:56 +02:00
Zukero
2997109258 Merge pull request #84 from urbalazs/nonverbal
Fixed non verbal communications
2018-10-24 10:16:59 +02:00
NutAndor
4c4369da50 Merge pull request #5 from Zukero/master
merge from zukeros master
2018-10-21 17:37:34 +02:00
Balázs Úr
46177d0962 Fixed wording of monster names in sentences 2018-10-17 21:41:41 +02:00
Zukero
5846e37769 Merge pull request #85 from urbalazs/monster-names
Fixed wording of monster names
2018-10-14 21:58:02 +02:00
Balázs Úr
28ad027fa1 Fixed wording of monster names 2018-10-14 21:45:55 +02:00
Balázs Úr
a6775a1e95 Fixed non verbal communications 2018-10-10 00:02:05 +02:00
Zukero
47e47f9804 Merge pull request #83 from urbalazs/blackwater
Fixed spelling of Blackwater mountain settlement
2018-10-09 18:48:42 +02:00
Balázs Úr
ed699333a4 Fixed spelling of Blackwater mountain 2018-10-09 18:21:57 +02:00
Zukero
90abe8d769 Update translations following merged pull-requests by Balazs Ur 2018-10-09 11:00:01 +02:00
Zukero
66344e4ced Merge branch 'master' of https://hosted.weblate.org/git/andors-trail/game-content 2018-10-09 10:31:42 +02:00
Jiri Zizkin Zizka
d2f238c825 Translated using Weblate (Czech)
Currently translated at 13.1% (1184 of 8979 strings)
2018-10-07 17:24:47 +02:00
Balázs Úr
c5059dce19 Translated using Weblate (Hungarian)
Currently translated at 40.6% (3646 of 8979 strings)
2018-10-07 00:29:37 +02:00
Lucas Rossi
5375f5115a Translated using Weblate (Italian)
Currently translated at 99.2% (8913 of 8979 strings)
2018-10-06 21:29:37 +02:00
huzhanrong
be2c5e70b2 Translated using Weblate (Chinese (Simplified))
Currently translated at 3.6% (324 of 8979 strings)
2018-10-06 05:23:43 +02:00
Mo Ro
bf5af914f3 Translated using Weblate (German)
Currently translated at 71.3% (6403 of 8979 strings)
2018-10-06 02:29:07 +02:00
Zukero
18d7a5c212 Merge pull request #78 from urbalazs/ellipsis
Fixed ellipsis
2018-10-05 19:01:46 +02:00
Mo Ro
9126677e69 Translated using Weblate (German)
Currently translated at 95.5% (497 of 520 strings)
2018-10-05 11:28:20 +02:00
Balázs Úr
e2ab2d484b Improved usage of ellipsis 2018-10-04 17:11:32 +02:00
Balázs Úr
896b0a1647 Translated using Weblate (Hungarian)
Currently translated at 39.0% (3509 of 8979 strings)
2018-10-04 00:29:15 +02:00
Balázs Úr
e537ed3d7e Fixed ellipsis 2018-10-03 22:02:31 +02:00
Zukero
39013ceef4 Merge pull request #75 from urbalazs/okay
Fixed spelling for OK
2018-10-03 17:48:30 +02:00
Zukero
981d90eb66 Merge pull request #77 from urbalazs/hmm
Fixed spelling of Hmm
2018-10-03 17:40:03 +02:00
Balázs Úr
efc24cfb05 Fixed spelling of Hmm 2018-10-03 16:32:08 +02:00
Balázs Úr
e0c967b367 Fixed spelling for OK 2018-10-02 21:49:29 +02:00
Zukero
6164028b2e Merge pull request #74 from urbalazs/apostrophe
Removed Unicode characters
2018-10-02 19:23:37 +02:00
Balázs Úr
44bbd1d24f Removed Unicode characters 2018-10-02 18:36:10 +02:00
Zukero
517c187ca4 Merge pull request #73 from urbalazs/punctuation
Fixed punctuation, trimmed strings, fixed typos
2018-10-02 15:57:31 +02:00
Balázs Úr
d205fbc73b Translated using Weblate (Hungarian)
Currently translated at 38.4% (3449 of 8979 strings)
2018-10-02 02:28:09 +02:00
Balázs Úr
0e3a17ef21 Fixed punctuation, trimed strings, fixed typos 2018-10-02 00:14:49 +02:00
Balázs Úr
49b59dabbe Translated using Weblate (Hungarian)
Currently translated at 38.4% (3449 of 8979 strings)
2018-10-01 01:27:56 +02:00
Zukero
2d9463dcee Merge pull request #72 from Rijackson/master
Some English fixes
2018-09-30 21:54:32 +02:00
Rijackson
759e1c69e2 Some English fixes 2018-09-30 15:06:08 -04:00
Piotr Bojczewski
978d69a58a Translated using Weblate (Polish)
Currently translated at 70.9% (6375 of 8979 strings)
2018-09-30 18:32:33 +02:00
Zukero
716d6cb8ec Merge pull request #71 from urbalazs/typo
Fixed typos
2018-09-30 16:39:56 +02:00
Balázs Úr
7ae175ec5e Fixed typos 2018-09-30 16:16:29 +02:00
Balázs Úr
4f56cf6170 Translated using Weblate (Hungarian)
Currently translated at 36.9% (3322 of 8979 strings)
2018-09-30 01:30:06 +02:00
Federico Rosig
0cdc1c5c2f Added translation using Weblate (Spanish (Argentina)) 2018-09-30 01:08:27 +02:00
Zukero
24ba5b3eed Fix bug introduced in previous commit.
When in low quality mode, changing from a forced high quality filter to
a low-quality one (or none) didn't reset the high-quality filter...
2018-09-29 18:55:39 +02:00
Zukero
cdd59b5615 Always use "High Quality Filters" when filter is B&W or Inverted.... 2018-09-29 10:11:06 +02:00
Zukero
8dcf2df43b Merge pull request #69 from Rijackson/master
Fixes for recent text issues reported for 0.7.2. beta
2018-09-29 10:03:20 +02:00
Zukero
1e11a008ee Merge pull request #67 from NutAndor/master
fixes in lakecave, stoutford, guynmart
2018-09-29 10:02:50 +02:00
Rijackson
e45c38ca78 Fixes for recent text issues reported for 0.7.2. beta 2018-09-28 08:28:31 -04:00
Zukero
3ad385e02f Attempt to fix perf issue with filters
that plagues some devices only.
2018-09-28 13:33:30 +02:00
Balázs Úr
15fe6c871e Translated using Weblate (Hungarian)
Currently translated at 35.8% (3223 of 8979 strings)
2018-09-28 01:28:25 +02:00
test
b51b1393b7 Translated using Weblate (Russian)
Currently translated at 81.7% (7337 of 8979 strings)
2018-09-27 15:39:37 +02:00
Nut
2f612e8897 Erwyns death redesigned 2018-09-27 00:54:07 +02:00
huzhanrong
bcbddb60cf Translated using Weblate (Chinese (Simplified))
Currently translated at 3.4% (310 of 8979 strings)
2018-09-24 14:22:45 +02:00
NutAndor
87f00e1531 Merge pull request #4 from Zukero/master
merge from zukero
2018-09-23 17:09:37 +02:00
Samuel LETTAT
48a66c0966 Translated using Weblate (French)
Currently translated at 54.6% (4909 of 8979 strings)
2018-09-22 10:26:10 +02:00
Allan Nordhøy
36e4fff813 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.0% (274 of 8979 strings)
2018-09-22 07:33:34 +02:00
Zukero
ce115014cb Merge branch 'master' of https://github.com/Zukero/andors-trail.git 2018-09-21 19:38:53 +02:00
Zukero
b26fada91d Fixed "restart for locale" bugs.
Fixed missing parsing of the colorfilter map properties.
2018-09-21 19:38:24 +02:00
Zukero
867125e52f Merge pull request #68 from Rijackson/master
Removed Marrowtaint from the graveyard corpse drop list, and added a …
2018-09-21 08:11:22 +02:00
Rijackson
cc113fad27 Removed Marrowtaint from the graveyard corpse drop list, and added a few other items instead. It should not have been there, but I missed it until now. 2018-09-20 20:48:51 -04:00
mesnevi
2e7d3fa9d0 Translated using Weblate (Russian)
Currently translated at 81.5% (7320 of 8979 strings)
2018-09-20 07:33:37 +02:00
Rubén Moreno
8facfd4b95 Translated using Weblate (Spanish)
Currently translated at 84.0% (437 of 520 strings)
2018-09-19 12:32:46 +02:00
zelos-h
f07c2f5ce1 Translated using Weblate (Chinese (Traditional))
Currently translated at 3.1% (284 of 8979 strings)
2018-09-18 04:21:37 +02:00
Zukero
52f74066d0 Merge pull request #66 from Rijackson/master
Fix for the "graveyard loophole" and adjustment of Guynmart shield st…
2018-09-17 07:07:41 +02:00
Rijackson
b9ce62a559 Merge remote-tracking branch 'upstream/master' 2018-09-16 20:12:47 -04:00
Rijackson
5d38ccbb68 Fix for the "graveyard loophole" and adjustment of Guynmart shield stats. 2018-09-16 19:47:49 -04:00
Nut
717f5c39e5 fixes in lakecave, stoutford, guynmart
Caedas dialogue, trolls in lakecave
Gyras hint to find the helmet,
Map issues in guynmart
2018-09-17 00:13:07 +02:00
Jiri Zizkin Zizka
36da8ac0b9 Translated using Weblate (Czech)
Currently translated at 5.6% (507 of 8979 strings)
2018-09-16 12:17:51 +02:00
Zukero
d11efef9b6 Added missing top layer to worldmap thumbnails rendering. 2018-09-15 14:35:07 +02:00
Jiri Zizkin Zizka
329fd116f9 Translated using Weblate (Czech)
Currently translated at 4.2% (383 of 8979 strings)
2018-09-14 07:15:30 +02:00
Balázs Úr
ff990691b5 Translated using Weblate (Hungarian)
Currently translated at 29.0% (2609 of 8979 strings)
2018-09-14 01:19:33 +02:00
Balázs Úr
cb71dc6e50 Translated using Weblate (Hungarian)
Currently translated at 99.8% (519 of 520 strings)
2018-09-13 00:19:33 +02:00
NutAndor
66dc9c4254 Merge pull request #3 from Zukero/master
merge from zukero
2018-09-12 23:18:35 +02:00
Jiri Zizkin Zizka
19a54623eb Translated using Weblate (Czech)
Currently translated at 100.0% (520 of 520 strings)
2018-09-12 18:15:10 +02:00
Agnes Zilinszki
676383b3ad Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:52:34 +02:00
Agnes Zilinszki
c5c5fb1392 Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:52:15 +02:00
Valentin Gergely
91a529497e Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:52:07 +02:00
Balázs Úr
8dfe47d0ca Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:52:06 +02:00
Valentin Gergely
e7aaf68531 Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:51:28 +02:00
Balázs Úr
1b75000ceb Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:51:27 +02:00
Valentin Gergely
e198cdfbbb Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:50:06 +02:00
Valentin Gergely
16d07316bb Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 07:48:52 +02:00
Zukero
275c39e8ff Merge pull request #64 from Rijackson/master
Removed duplicate ring definitions, fixed a couple of typos.
2018-09-12 07:47:31 +02:00
Rijackson
ba75477e0d Changed the droplists, but forgot to remove the duplicate ring definitions. Al fixed now, and ready for PR. 2018-09-11 20:32:26 -04:00
Balázs Úr
8c2464019c Translated using Weblate (Hungarian)
Currently translated at 25.3% (2274 of 8979 strings)
2018-09-12 01:19:37 +02:00
NutAndor
00f819d2f8 Merge pull request #2 from Zukero/master
merge from zukero
2018-09-11 23:13:14 +02:00
Allan Nordhøy
051ee25e3a Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.0% (272 of 8979 strings)
2018-09-11 18:23:01 +02:00
Rijackson
a50a3aab9c Removed duplicate ring definitions, fixed a couple of typos. 2018-09-10 18:44:52 -04:00
Hosted Weblate
b7e26f66b0 Merge branch 'origin/master' into Weblate 2018-09-10 13:05:47 +02:00
Allan Nordhøy
e29a0317f1 Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.9% (268 of 9149 strings)
2018-09-10 13:05:46 +02:00
Zukero
82f5606151 Updated translations to reflect latest typo fixes 2018-09-10 12:20:47 +02:00
Zukero
2fb996e021 Fixed some typos 2018-09-10 12:07:54 +02:00
Zukero
03307d50ce Merge remote-tracking branch 'weblate/master' 2018-09-10 11:26:52 +02:00
Zukero
986815b169 Merge pull request #63 from Rijackson/master
Fixed the missing treetops in waterwaya3, a typo, and some capitaliza…
2018-09-09 09:32:42 +02:00
Rijackson
166698a592 Fixed the missing treetops in waterwaya3, a typo, and some capitalization issues. 2018-09-08 16:01:23 -04:00
test
dcb8837fff Translated using Weblate (Russian)
Currently translated at 82.3% (7533 of 9149 strings)
2018-09-08 13:25:40 +02:00
Jiri Zizkin Zizka
92ebd89bb0 Translated using Weblate (Czech)
Currently translated at 100.0% (520 of 520 strings)
2018-09-08 00:16:04 +02:00
Zukero
897a2e0939 Hopefully fixed the issue with the loss of old worldmap tiles. 2018-09-07 18:01:20 +02:00
Jiri Zizkin Zizka
9dac47e8e5 Translated using Weblate (Czech)
Currently translated at 2.6% (242 of 9149 strings)
2018-09-06 15:15:20 +02:00
mohamad farid
1d460f514b Translated using Weblate (Malay)
Currently translated at 0.4% (41 of 9149 strings)
2018-09-06 08:20:31 +02:00
Zukero
84ef943864 Added local logfile containing locat with Warning+ levels.
Maybe fixed bug crashing the game when starting a new game.
2018-09-05 23:00:13 +02:00
Zukero
a43d59f60b Merge pull request #62 from NutAndor/master
map errors
2018-09-05 21:59:54 +02:00
Zukero
cb900594cb Merge pull request #61 from Rijackson/master
Fix for going to Duleian end of Lodar shortcut first.
2018-09-05 21:59:39 +02:00
test
32d91760ed Translated using Weblate (Russian)
Currently translated at 77.4% (7082 of 9149 strings)
2018-09-05 06:22:50 +02:00
Zukero
d66bd0e55e Fix extra \n at the end of a string in fr.po 2018-09-03 22:07:11 +02:00
Hosted Weblate
1cacdc9ccf Merge branch 'origin/master' into Weblate 2018-09-03 22:02:57 +02:00
test
a8a70eff92 Translated using Weblate (Russian)
Currently translated at 75.9% (6946 of 9149 strings)
2018-09-03 22:02:56 +02:00
Daniel Stasiak
278e1f0f33 Translated using Weblate (Polish)
Currently translated at 99.8% (519 of 520 strings)
2018-09-03 22:02:25 +02:00
S. Rygula
43c9a55283 Translated using Weblate (Polish)
Currently translated at 99.8% (519 of 520 strings)
2018-09-03 22:02:25 +02:00
Jiri Zizkin Zizka
b92d0f8e45 Translated using Weblate (Czech)
Currently translated at 98.6% (513 of 520 strings)
2018-09-03 22:02:22 +02:00
Zukero
42f7b29f54 Fixed unsecaped quotes in english gettext strings. Fixed some
game-crashing typo in french XML strings.
2018-09-03 22:00:38 +02:00
Zukero
3abd004a02 Merge remote-tracking branch 'weblate/master' 2018-09-03 21:55:36 +02:00
dwep
1ee6c142e9 Translated using Weblate (Basque)
Currently translated at 63.4% (330 of 520 strings)
2018-09-03 13:13:04 +02:00
G. Allen Morris III
15323932c1 Translated using Weblate (Dutch)
Currently translated at 86.9% (452 of 520 strings)
2018-09-01 20:14:27 +02:00
WaldiS
c5e0e3a924 Translated using Weblate (Polish)
Currently translated at 90.1% (469 of 520 strings)
2018-09-01 19:20:15 +02:00
Jiri Zizkin Zizka
120b4af46d Translated using Weblate (Czech)
Currently translated at 74.8% (389 of 520 strings)
2018-08-31 23:47:02 +02:00
Jiri Zizkin Zizka
072627ffd2 Translated using Weblate (Czech)
Currently translated at 2.5% (232 of 9149 strings)
2018-08-31 23:46:48 +02:00
Jiri Zizkin Zizka
ed152dc849 Translated using Weblate (Czech)
Currently translated at 29.8% (155 of 520 strings)
2018-08-29 13:36:15 +02:00
roberto
40f74bb1bd Translated using Weblate (Italian)
Currently translated at 97.6% (8935 of 9149 strings)
2018-08-28 21:39:45 +02:00
Jiri Zizkin Zizka
08897342ba Translated using Weblate (Czech)
Currently translated at 2.5% (231 of 9149 strings)
2018-08-28 16:36:14 +02:00
test
93b0288c51 Translated using Weblate (Russian)
Currently translated at 72.9% (6675 of 9149 strings)
2018-08-28 08:43:17 +02:00
Nut
a05621feeb some map fixes
In waytogalmore0.tmx I found an issue with Lutarcs poser 'Mikhail': he doesn't spawn as he should, so there is no icon in dialogue.
And I found a more cumbersome issue in the following 12 tmx maps:
There was taken 1 or more duplicate png file, with the path  ../../altered/drawable/...  instead of  ../drawable/...   and some sprites were taken from there also.
2018-08-27 22:35:36 +02:00
NutAndor
698195400e Merge pull request #1 from Zukero/master
merge
2018-08-27 21:59:43 +02:00
roberto
25867e6e6a Translated using Weblate (Italian)
Currently translated at 96.2% (8810 of 9149 strings)
2018-08-27 18:42:22 +02:00
test
9cf0c10ff0 Translated using Weblate (Russian)
Currently translated at 100.0% (520 of 520 strings)
2018-08-27 17:43:01 +02:00
Nut Andor
8050ce4ed6 Translated using Weblate (German)
Currently translated at 88.2% (459 of 520 strings)
2018-08-26 23:38:46 +02:00
Gran Kardo
e75afa0494 Translated using Weblate (Turkish)
Currently translated at 12.8% (1175 of 9149 strings)
2018-08-26 15:45:56 +02:00
Rijackson
97c0e4fc9f I think this will work for the Shortcut fix. 2018-08-25 21:30:59 -04:00
Rijackson
ac9c8d9121 Fix for going to Duleian end of Lodar shortcut first. 2018-08-25 18:56:31 -04:00
Zukero
df89a1001a Updated guynmart_wood_9 to use dynamic tiles placeholder for the hero
statue.
2018-08-24 16:11:15 +02:00
Zukero
ba094b4b95 First implementation of dynamic placeholder tiles for maps. 2018-08-24 09:56:18 +02:00
Viktar Vauchkevich
f780f37d3d Translated using Weblate (Belarusian)
Currently translated at 100.0% (520 of 520 strings)
2018-08-23 22:51:52 +02:00
Gianluca Luparini
451093d156 Translated using Weblate (Italian)
Currently translated at 81.1% (7424 of 9149 strings)
2018-08-23 17:40:12 +02:00
roberto
26877aeda8 Translated using Weblate (Italian)
Currently translated at 81.1% (7424 of 9149 strings)
2018-08-23 17:40:11 +02:00
Zukero
c7523ac420 Hunting the last undesired percent signs 2018-08-22 16:27:06 +02:00
Hosted Weblate
1fe9973398 Merge branch 'origin/master' into Weblate 2018-08-22 16:07:12 +02:00
roberto
aa6f02aa9f Translated using Weblate (Italian)
Currently translated at 78.4% (7176 of 9149 strings)
2018-08-22 16:07:11 +02:00
Zukero
775b34822c Added Android resources matching existing content translations that had
no android translation files, so that translated content will be shown
in-game.
2018-08-22 16:06:29 +02:00
Hosted Weblate
ead9b6e6e2 Merge branch 'origin/master' into Weblate 2018-08-22 12:33:10 +02:00
roberto
1a5e7ea630 Translated using Weblate (Italian)
Currently translated at 77.6% (7101 of 9149 strings)
2018-08-22 12:33:08 +02:00
Zukero
8dd8644540 Deleted empty or bogus translation files. 2018-08-22 12:15:48 +02:00
Zukero
94f72eac9d Added reference to content translation in existing android translation files. 2018-08-22 12:05:46 +02:00
roberto
e1b3512240 Translated using Weblate (Italian)
Currently translated at 77.0% (7053 of 9149 strings)
2018-08-22 11:52:30 +02:00
Harivansh
b86802c03d Translated using Weblate (French)
Currently translated at 53.2% (4876 of 9149 strings)
2018-08-22 11:52:14 +02:00
roberto
5abe94f6bd Translated using Weblate (Italian)
Currently translated at 75.7% (6930 of 9149 strings)
2018-08-21 17:31:20 +02:00
Hosted Weblate
817d61c732 Merge branch 'origin/master' into Weblate 2018-08-21 17:25:14 +02:00
Rafael Henrique Mendes de Oliv
d8f73c57f2 Translated using Weblate (Portuguese (Brazil))
Currently translated at 69.6% (6370 of 9149 strings)
2018-08-21 17:25:13 +02:00
roberto
cf6dbbf6c4 Translated using Weblate (Italian)
Currently translated at 75.6% (6920 of 9149 strings)
2018-08-21 17:25:09 +02:00
roberto
0b79deeaf8 Translated using Weblate (Italian)
Currently translated at 75.6% (6920 of 9149 strings)
2018-08-21 17:25:08 +02:00
Zukero
5164f31fba Enhanced translation integration. Not finished yet. 2018-08-21 17:21:53 +02:00
Zukero
d104cfc66a Merge remote-tracking branch 'weblate-ui/master' 2018-08-21 17:08:12 +02:00
roberto
b9febdc396 Translated using Weblate (Italian)
Currently translated at 99.6% (518 of 520 strings)
2018-08-21 14:38:52 +02:00
Zukero
796883c8c2 Merge pull request #60 from Rijackson/master
Removed fields11a from worldmap.xml, because the map was removed in a…
2018-08-20 08:03:27 +02:00
Rijackson
8f3151368a Removed fields11a from worldmap.xml, because the map was removed in an earlier bug fix. 2018-08-19 18:45:24 -04:00
Nut Andor
ef2c7d4107 Translated using Weblate (German)
Currently translated at 87.6% (456 of 520 strings)
2018-08-20 00:38:05 +02:00
Nut Andor
90623e0711 Translated using Weblate (German)
Currently translated at 69.4% (6356 of 9149 strings)
2018-08-19 22:37:43 +02:00
Zukero
3e8a2a47fd Merge pull request #59 from Rijackson/master
Fixed waytolake7b
2018-08-18 12:52:23 +02:00
Hosted Weblate
81eb55a58d Merge branch 'origin/master' into Weblate 2018-08-18 12:30:56 +02:00
Zukero
f43a9d5ce2 Fixed issue leading to incorrect adaptation to updated english text. 2018-08-18 12:30:06 +02:00
Hosted Weblate
2affab346f Merge branch 'origin/master' into Weblate 2018-08-18 12:20:39 +02:00
Allan Nordhøy
9028367707 Translated using Weblate (Norwegian Bokmål)
Currently translated at 96.1% (500 of 520 strings)
2018-08-18 12:20:38 +02:00
Zukero
10fd46bbc2 Fixed issues with previous content translations updates related to bad
encoding and loss of headers.
2018-08-18 12:19:34 +02:00
test
fd03b91a18 Translated using Weblate (Russian)
Currently translated at 99.6% (518 of 520 strings)
2018-08-18 11:42:05 +02:00
roger
02ec3cc003 Translated using Weblate (Catalan)
Currently translated at 66.1% (344 of 520 strings)
2018-08-17 17:35:02 +02:00
Rijackson
8254db89a5 Fixed waytolake7b 2018-08-17 08:05:04 -04:00
John
fafbf5e412 Translated using Weblate (Russian)
Currently translated at 96.7% (503 of 520 strings)
2018-08-17 11:17:44 +02:00
test
55e7abb282 Translated using Weblate (Russian)
Currently translated at 96.7% (503 of 520 strings)
2018-08-17 11:17:44 +02:00
John
1b941be8b7 Translated using Weblate (Russian)
Currently translated at 96.5% (502 of 520 strings)
2018-08-17 11:16:46 +02:00
test
441d305504 Translated using Weblate (Russian)
Currently translated at 96.5% (502 of 520 strings)
2018-08-17 11:16:45 +02:00
Zukero
2b0164a398 Updated content translations' template, and attempted to update the
translations themselves while preserving the existing translations.
I added a [REVIEW] tag to the translated strings where the english text
changed, but not too significantly. Such translations will be presented
to the player even if not updated.
I added a [OUTDATED] tag to the translated strings where the english
text changed significantly. Such translations will remain visible to
translators, for reference, but will not be displayed to the players.
Translators are expected to remove these tags after fixing the
translated strings.
2018-08-15 18:12:21 +02:00
Zukero
27dee8b368 Merged ATCS project "bugfix_v0.7.2" 2018-08-15 14:25:23 +02:00
Zukero
da396d86d5 Removed unnecessary, and potentially poisoning, english localizations. 2018-08-10 22:58:32 +02:00
Zukero
0f9b7c11aa Merge remote-tracking branch 'weblate-content/master'
Conflicts:
	AndorsTrail/res/values/strings.xml
2018-08-10 22:48:52 +02:00
Carmen
cfaea1e184 Translated using Weblate (Spanish)
Currently translated at 25.2% (1613 of 6378 strings)
2018-08-10 09:43:08 +02:00
aka
1c7ebe478d Translated using Weblate (Chinese (Simplified))
Currently translated at 3.1% (203 of 6378 strings)
2018-08-09 11:36:13 +02:00
Carmen
8c4e6f441e Translated using Weblate (Spanish)
Currently translated at 25.2% (1611 of 6378 strings)
2018-08-07 18:42:39 +02:00
Tiago A. Reul
2e3f0f0558 Translated using Weblate (Portuguese)
Currently translated at 67.6% (310 of 458 strings)
2018-08-07 16:43:08 +02:00
Tiago A. Reul
8555475e6e Translated using Weblate (Portuguese)
Currently translated at 5.6% (359 of 6378 strings)
2018-08-07 16:43:07 +02:00
Zukero
a516f83aff Merge pull request #57 from Rijackson/master
Removed map fields11a.tmx, which was causing conflicts with existing …
2018-08-05 01:00:06 +02:00
Rijackson
7b6ff3e22f Removed map fields11a.tmx, which was causing conflicts with existing map fields11.tmx. fields11.tmx has been replaced with fields11a.tmx in bugfix project. 2018-08-04 18:09:50 -04:00
Zukero
a32fdbd6f3 Fixed small bug with tp debug UI 2018-08-04 21:00:36 +02:00
Zukero
6c5513cdac First attempt at fixing the graphical glitches. The easy way.
I also added teleporting debug buttons for most of the POIs.
2018-08-04 20:57:27 +02:00
Agnes Zilinszki
7eb59689f8 Translated using Weblate (Hungarian)
Currently translated at 32,8% (2096 of 6388 strings)
2018-07-26 18:59:33 +02:00
John
f6db9cb01c Translated using Weblate (Russian)
Currently translated at 99.1% (454 of 458 strings)
2018-07-25 21:42:37 +02:00
Nut
1e3f3310c2 new graphic monsters_maksiu1, and an author list entry 2018-07-20 16:52:16 +02:00
WaldiS
4d672fae45 Translated using Weblate (Polish)
Currently translated at 99.5% (456 of 458 strings)
2018-07-13 20:41:19 +02:00
SmallDragon Chen
0e0914e302 Translated using Weblate (Chinese (Traditional))
Currently translated at 27.2% (125 of 458 strings)
2018-07-13 16:35:52 +02:00
WaldiS
ff1e7a4dd3 Translated using Weblate (Polish)
Currently translated at 100,0% (6378 of 6378 strings)
2018-07-12 20:29:31 +02:00
SmallDragon Chen
afbd46eed0 Added translation using Weblate (Chinese (Traditional)) 2018-07-12 15:13:10 +02:00
roberto
822a628269 Translated using Weblate (Italian)
Currently translated at 97.1% (6197 of 6378 strings)
2018-07-08 23:39:49 +02:00
Zukero
8c12109d97 Version pre0.7.2_alpha1 for limited distribution to testers. 2018-07-08 17:44:27 +02:00
Zukero
4ab509aead ATCS Project stoutford_combined finally integrated! 2018-07-08 15:54:47 +02:00
Zukero
ce0e1871ab Merge branch 'master' into stoutford_tests
# Conflicts:
#	AndorsTrail/res/raw/conversationlist_fallhaven_south.json
#	AndorsTrail/res/raw/conversationlist_pathway_fallhaven.json
#	AndorsTrail/res/raw/questlist_pathway_fallhaven.json
2018-07-08 15:41:51 +02:00
benjamin thilliez
35abe99c02 Translated using Weblate (French)
Currently translated at 100,0% (458 of 458 strings)
2018-07-07 10:44:35 +02:00
roberto
43ec6da9a2 Translated using Weblate (Italian)
Currently translated at 93.4% (5963 of 6378 strings)
2018-07-05 23:55:40 +02:00
batista10
adc6a704fc Translated using Weblate (Portuguese)
Currently translated at 5.1% (330 of 6378 strings)
2018-07-04 19:41:18 +02:00
Zukero
7bb4aac88a Merge pull request #55 from Rijackson/Bug_fixes_pre_0_7_2
Fix for the problem with pathway_fallhaven where the axe was still in…
2018-07-01 10:58:07 +02:00
Rijackson
9452b65660 Fix for the problem with pathway_fallhaven where the axe was still in inventory after returning it. Also a fix for the Talion dialogue problem identified by zizkin (i.e. eight items should be nine items). 2018-06-29 07:49:45 -04:00
Zukero
c1ad14518d Merge pull request #54 from Rijackson/Bug_fixes_pre_0_7_2
Bug fixes pre 0 7 2
2018-06-29 07:35:25 +02:00
Rijackson
c75136d252 Fix the broken negation on a requirement. 2018-06-28 17:43:09 -04:00
Rijackson
896c16ab0f Minor dialogue fix 2018-06-25 21:37:03 -04:00
Rijackson
0f22db1191 Minor dialogue change for Guynmart when you choose the scroll. 2018-06-25 21:15:24 -04:00
Rijackson
451852f6a7 English fixes to pathway_fallhaven etc. 2018-06-25 21:06:02 -04:00
Zukero
7bc9b9e9e5 Merge pull request #53 from Rijackson/teksin
Teksin
2018-06-24 09:14:01 +02:00
Rijackson
8e972d579d Final tweaks 2018-06-23 15:01:58 -04:00
Boris Li
47d0f01a57 Translated using Weblate (Russian)
Currently translated at 99.1% (454 of 458 strings)
2018-06-23 11:44:42 +02:00
Zukero
b53f117232 Merge pull request #52 from NutAndor/stoutford_tests
missing ring in lakecave map
2018-06-22 07:46:16 +02:00
Nut
32b3c6b3e5 missing ring in lakecave map 2018-06-22 00:04:25 +02:00
Lejo
666bf3887e Translated using Weblate (German)
Currently translated at 99.7% (457 of 458 strings)
2018-06-21 16:38:36 +02:00
Vee F
f9e57cf0a3 Translated using Weblate (Spanish)
Currently translated at 24.8% (1582 of 6378 strings)
2018-06-18 09:44:01 +02:00
Hassani Lahsinui
bcfd599ca7 Translated using Weblate (Arabic)
Currently translated at 4.5% (21 of 458 strings)
2018-06-17 21:34:27 +02:00
Balázs Úr
0a4480820c Translated using Weblate (Hungarian)
Currently translated at 32.7% (2095 of 6388 strings)
2018-06-16 21:39:55 +02:00
Sótanyi Bálint
dbd917d0ff Translated using Weblate (Hungarian)
Currently translated at 32.7% (2095 of 6388 strings)
2018-06-16 21:39:54 +02:00
Rijackson
b5c053bca8 Some minor dialog improvements 2018-06-13 18:44:53 -04:00
Rijackson
60e9fa7073 Initial Teksin commit 2018-06-13 18:20:49 -04:00
Zukero
c045ddc56e Merge pull request #51 from NutAndor/stoutford_tests
merge Graveyard and Guynmart into Stoutford tests
2018-06-10 12:04:55 +02:00
Fahdxx
09544b61b4 Translated using Weblate (Arabic)
Currently translated at 0.1% (7 of 6388 strings)
2018-06-10 11:34:25 +02:00
Allan Nordhøy
d0c73a5fe2 Translated using Weblate (Norwegian Bokmål)
Currently translated at 95.6% (438 of 458 strings)
2018-06-08 15:40:32 +02:00
NutAndor
e00ec840a1 Merge pull request #5 from Zukero/master
merge zukeros master into nuts stoutford_tests
2018-06-07 23:04:45 +02:00
NutAndor
a3b2cfa5b3 Merge pull request #4 from Zukero/stoutford_tests
Stoutford tests (zukeros version)
2018-06-07 23:00:01 +02:00
Allan Nordhøy
1770240d45 Translated using Weblate (Norwegian Bokmål)
Currently translated at 94.7% (434 of 458 strings)
2018-06-07 08:40:51 +02:00
Zukero
47f9ef52eb Merge pull request #50 from NutAndor/guynmart_merge
Guynmart merge
2018-06-05 17:21:04 +02:00
Allan Nordhøy
8fec093497 Translated using Weblate (Norwegian Bokmål)
Currently translated at 89.3% (409 of 458 strings)
2018-06-04 06:39:57 +02:00
Nut
28ddc13217 adds to guynmart_merge
I forgot loadresources.xml :(
and added me to authors.xml
2018-06-04 01:22:59 +02:00
Nut
9992948740 Guynmart merge
next try
2018-06-03 15:39:33 +02:00
NutAndor
341ed04dc8 Merge pull request #2 from Zukero/master
upToDate
2018-06-03 03:25:21 +02:00
Zukero
6e45d36214 Merge pull request #49 from Rijackson/master
Added URL for Mike Gulisano
2018-05-27 08:54:01 +02:00
Rijackson
c1a8619f40 Added URL for Mike Gulisano 2018-05-26 18:14:32 -04:00
lanet
41cccd2d1b Translated using Weblate (Turkish)
Currently translated at 18.3% (1173 of 6378 strings)
2018-05-25 15:43:12 +02:00
Rasmus Sæderup
efdbadcb8e Translated using Weblate (Danish)
Currently translated at 13.9% (64 of 458 strings)
2018-05-23 11:36:16 +02:00
Nicola Lombardi
39f6f08319 Translated using Weblate (Italian)
Currently translated at 99.5% (456 of 458 strings)
2018-05-19 00:38:21 +02:00
Heimen Stoffels
2ed9b72c81 Translated using Weblate (Dutch)
Currently translated at 97.3% (446 of 458 strings)
2018-05-18 14:36:13 +02:00
Zukero
520074bd12 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/drawable/map_fence_4.png
	AndorsTrail/res/values/loadresources.xml
2018-05-15 10:55:11 +02:00
Zukero
e041e499f3 Merge pull request #48 from Rijackson/master
The graveyard and waterwaycave material from Gulisano and Richard.
2018-05-15 10:24:18 +02:00
Heimen Stoffels
2b656f51ff Translated using Weblate (Dutch)
Currently translated at 70.9% (325 of 458 strings)
2018-05-13 12:36:18 +02:00
Heimen Stoffels
3bfb4ff735 Translated using Weblate (Dutch)
Currently translated at 63.9% (293 of 458 strings)
2018-05-10 14:37:04 +02:00
Heimen Stoffels
945f4ead36 Added translation using Weblate (Dutch) 2018-05-09 11:54:35 +02:00
Rijackson
b42b26bb42 Added guynmart spritesheets and modified map_fence_4 2018-05-02 17:29:12 -04:00
Rijackson
8c876225b4 Merge remote-tracking branch 'upstream/master' 2018-05-02 17:01:19 -04:00
test
a5b5b80466 Translated using Weblate (Russian)
Currently translated at 98.0% (449 of 458 strings)
2018-05-02 15:41:20 +02:00
Rijackson
622a3e5d48 Very minor dialog fixes 2018-04-29 18:00:14 -04:00
antuketot76
5f812bbac1 Translated using Weblate (Malay)
Currently translated at 0.3% (20 of 6378 strings)
2018-04-29 01:39:54 +02:00
Allan Nordhøy
c17b096c08 Translated using Weblate (Norwegian Bokmål)
Currently translated at 84.9% (389 of 458 strings)
2018-04-25 01:39:24 +02:00
Rijackson
e29bc07150 The graveyard and waterwaycave material from Gulisano and me. 2018-04-23 18:18:57 -04:00
librada
684c22e9e9 Translated using Weblate (Japanese)
Currently translated at 3.5% (229 of 6378 strings)
2018-04-19 10:38:14 +02:00
Allan Nordhøy
b0befdc750 Translated using Weblate (Norwegian Bokmål)
Currently translated at 84.4% (387 of 458 strings)
2018-04-16 15:39:25 +02:00
Zukero
e8e850e65e Merge pull request #47 from Rijackson/master
Fix bwentry worldmap and English on one sign
2018-04-09 18:03:30 +02:00
Rijackson
4d771057e6 Fix bwentry worldmap and English on one sign 2018-03-30 16:36:11 -04:00
Zukero
bf9081df00 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-03-27 13:24:08 +02:00
Zukero
93d759e060 Merge branch 'title_screen' 2018-03-27 13:16:01 +02:00
Zukero
3b28c2f378 Desaturated the clouds' colors. Even less saturation for faraway ones.
Clouds speed should be even more consistent across different devices.
Also made the title screen's UI backgrounds "clickable" so a misclick
doesn't hide the UI too easily.
2018-03-26 16:26:52 +02:00
Zukero
055a2eaf32 Finally fixed clouds' lowest position.
Slower logo animation.
Larger logo.
2018-03-26 14:02:28 +02:00
Zukero
db788703e0 Faction-related agressivenes of each monster is now dynamic, not a
one-way flag.
2018-03-26 11:00:25 +02:00
Zukero
8b2dbb4ead Cleanup and consistency. 2018-03-23 17:04:53 +01:00
Zukero
a905d8b08a Better handling of clouds position 2018-03-23 16:56:47 +01:00
Zukero
e594713a9b Attempts to fix clouds position's screen ratio independence & threading
issues on loading dialog.
2018-03-23 16:48:28 +01:00
Zukero
a98df96474 New animation for title logo. Better clouds scaling (now same
pixel-width as mountains etc.). Better loading animation. Clouds
animation now also showing behind loading dialog. Still need to enhance
support for low-end devices.
2018-03-22 17:34:04 +01:00
frottle
2b1cec8e09 Translated using Weblate (Indonesian)
Currently translated at 100.0% (458 of 458 strings)
2018-03-17 05:37:22 +01:00
frottle
50fd314f6a Translated using Weblate (Indonesian)
Currently translated at 100.0% (458 of 458 strings)
2018-03-15 17:17:32 +01:00
frottle
c0805aa081 Translated using Weblate (Indonesian)
Currently translated at 98.0% (449 of 458 strings)
2018-03-15 16:59:49 +01:00
Zukero
470bc423ef Added custom loading animation. Saved some PNGs in indexed color mode,
saving space.
2018-03-14 18:45:15 +01:00
Zukero
03d67209cd Attempts to reduce memory usage of title screen and to improve
consistency over varied screen sizes and DPI (from spica to Full HD PC
through high-end 5" phone). Far from complete...
2018-03-13 18:55:12 +01:00
Daniel Moreno-Arrones Delgado
a7f36b4537 Translated using Weblate (Spanish)
Currently translated at 24.7% (1581 of 6378 strings)
2018-03-13 14:40:42 +01:00
Alberto Moral Ropero
dc2ecda57e Translated using Weblate (Spanish)
Currently translated at 93.0% (426 of 458 strings)
2018-03-13 00:41:35 +01:00
Zukero
1bb52b1f0e More changes to the clouds. 2018-03-12 18:57:37 +01:00
Zukero
e6dda3651d Enhanced title screen's clouds animation. 2018-03-12 15:46:08 +01:00
Alberto Moral Ropero
aed13e9839 Translated using Weblate (Spanish)
Currently translated at 24.7% (1579 of 6378 strings)
2018-03-12 14:03:09 +01:00
Itzíar Gómez Domínguez
2a1a002956 Translated using Weblate (Spanish)
Currently translated at 24.7% (1578 of 6378 strings)
2018-03-12 00:33:43 +01:00
transcelb
d946b4e55f Translated using Weblate (Spanish)
Currently translated at 24.7% (1576 of 6378 strings)
2018-03-11 21:08:20 +01:00
Pablo Lanzas
da2858c126 Translated using Weblate (Spanish)
Currently translated at 24.6% (1574 of 6378 strings)
2018-03-11 19:43:12 +01:00
Maider Gonzalez
19ab49c582 Translated using Weblate (Spanish)
Currently translated at 24.6% (1573 of 6378 strings)
2018-03-11 14:25:15 +01:00
Asier Pagola
f792ad3c62 Translated using Weblate (Spanish)
Currently translated at 24.6% (1571 of 6378 strings)
2018-03-11 14:07:31 +01:00
Mónica Meléndez
7daeacd211 Translated using Weblate (Spanish)
Currently translated at 24.6% (1569 of 6378 strings)
2018-03-11 13:07:23 +01:00
Jesús Espinilla
301f3ca22c Translated using Weblate (Spanish)
Currently translated at 24.5% (1567 of 6378 strings)
2018-03-11 12:12:00 +01:00
anonymous
e7663095a2 Translated using Weblate (Spanish)
Currently translated at 24.5% (1566 of 6378 strings)
2018-03-11 12:08:52 +01:00
Jesús Espinilla
e9344dae9d Translated using Weblate (Spanish)
Currently translated at 24.5% (1565 of 6378 strings)
2018-03-11 12:08:24 +01:00
Marta Costa Mengíbar
544ec3f2ff Translated using Weblate (Spanish)
Currently translated at 24.5% (1564 of 6378 strings)
2018-03-11 12:07:55 +01:00
Elis Bresciani
3fcd4c3168 Translated using Weblate (Portuguese)
Currently translated at 67.6% (310 of 458 strings)
2018-03-10 21:39:22 +01:00
Christian Romero-Caballero
6af9a6f067 Translated using Weblate (Spanish)
Currently translated at 24.4% (1562 of 6378 strings)
2018-03-09 19:40:10 +01:00
Zukero
bf154e058b Progress towards target title screen. 2018-03-09 18:03:19 +01:00
Álvaro “12Compases” PM
ed338e0a9c Translated using Weblate (Spanish)
Currently translated at 24.4% (1561 of 6378 strings)
2018-03-08 19:29:35 +01:00
Zukero
d6d473a3d7 Started integrating new title screen drawables. Crashes on my phone
though :/
2018-03-08 18:28:54 +01:00
María Lax López
283050ba06 Translated using Weblate (Spanish)
Currently translated at 24.4% (1559 of 6378 strings)
2018-03-08 15:27:20 +01:00
Zukero
67f2c41ac9 Preparatory works for new title screen 2018-03-07 17:51:58 +01:00
Balázs Úr
fcd0d75014 Translated using Weblate (Hungarian)
Currently translated at 30.8% (1970 of 6388 strings)
2018-03-04 13:49:59 +01:00
Balázs Úr
5f1affcb9e Translated using Weblate (Hungarian)
Currently translated at 58.2% (267 of 458 strings)
2018-03-04 13:40:56 +01:00
Zukero
d285871321 Merge branch 'master' into title_screen
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-02-28 17:09:23 +01:00
Zukero
97bffa86c7 Fixed rendering when animations are disabled. Backported automatic
sizing of TileCollection from stoutford_tests.
2018-02-28 12:09:03 +01:00
Zukero
68b60a0286 Merge branch 'master' into title_screen
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/ConversationActivity.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/PathFinder.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/MainView.java
2018-02-27 18:43:53 +01:00
Zukero
cc6d578c0e Merge branch 'master' into stoutford_tests 2018-02-27 18:38:27 +01:00
Zukero
ec733e5b97 Moving sprites do not each trigger a redraw in concurrent threads.
There is now a unique timer that triggers unified timely redraws when
there are sprites moving around. The downside is the moving NPC always
trigger full-screen redraws. On the upside, it should prevent stuttering
when there is a large number of NPCs moving at the same time, as they
were each asynchronously triggering redraws.
2018-02-27 18:37:55 +01:00
Zukero
7d2134205c SpawnArea's spawn group can refer to a specific monster type, even if
the spawn group doesn't exist and that this monster type belongs to a
specific spawngroup (like in ATCS).
2018-02-27 14:29:39 +01:00
suki liao
3e58e1d451 Translated using Weblate (Chinese (Simplified))
Currently translated at 3.1% (202 of 6378 strings)
2018-02-25 09:35:40 +01:00
David Arranz
6f95aae5b0 Translated using Weblate (Spanish)
Currently translated at 24.4% (1557 of 6378 strings)
2018-02-24 00:41:54 +01:00
Zukero
d30cf7fb91 Merge branch 'master' into stoutford_tests 2018-02-23 00:05:04 +01:00
Zukero
f4c762026d Merge branch 'master' of https://github.com/Zukero/andors-trail.git 2018-02-22 23:29:37 +01:00
Zukero
3708c4886e Added new graphics layer "top" above the "above" layer. 2018-02-22 16:43:38 +01:00
Zukero
da59c7143d Spawn areas now allow a boolean property "ignoreAreas", false by
default, that allows monsters from this area to be spawned and moved
over other game objects, like key areas, mapchange areas and rest areas.
2018-02-22 16:19:26 +01:00
Zukero
2ade99eed0 Backported new debug buttons from title_screen branch into master. 2018-02-22 16:00:33 +01:00
Zukero
752a3b64f0 Fixed worldmap recenter that failed on some devices. Now handled in Java
instead of Javascript.
2018-02-22 15:49:36 +01:00
Zukero
4fb476a94e Merge pull request #33 from carceris-magister/mikhail
Mikhail
2018-02-22 13:52:22 +01:00
Zukero
091ed4e773 Merge pull request #46 from Rijackson/stoutford_tests
New map_fence_4.png
2018-02-22 13:51:28 +01:00
Rijackson
30f8755ef5 New map_fence_4.png 2018-02-21 19:20:06 -05:00
Rafael Henrique Mendes de Oliv
91e237137f Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (6378 of 6378 strings)
2018-02-14 00:38:55 +01:00
Максим Якимчук
ee714c4d75 Translated using Weblate (Ukrainian)
Currently translated at 10.8% (690 of 6378 strings)
2018-02-13 20:39:42 +01:00
Rafael Henrique Mendes de Oliv
2ec4b49d3a Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (6378 of 6378 strings)
2018-02-12 23:19:58 +01:00
Zukero
153ea0a660 Fixed narrator messages being greyed out as rewards. 2018-02-12 22:06:16 +01:00
Zukero
27a2a87949 Merge separate changes. 2018-02-12 21:52:15 +01:00
Zukero
b77c1b3f94 Fixed bug preventing modified maps from being updated on the worldmap
upon visiting them.
2018-02-12 13:46:22 +01:00
Rafael Henrique Mendes de Oliv
407adbc782 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (458 of 458 strings)
2018-02-11 11:04:52 +01:00
Zukero
5b8e3a7ae4 Merge pull request #45 from Rijackson/master
Fix for cliff heights in Crossglen
2018-02-10 16:58:01 +01:00
Rijackson
8a0af4038a Fixed fix for cliff heights in Crossglen. 2018-02-10 10:08:16 -05:00
Rijackson
98bf2d0381 Fix for cliff heights in Crossglen 2018-02-10 10:03:38 -05:00
Zukero
d8fd9e3799 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-02-10 14:37:04 +01:00
Zukero
e300c1383e Merge branch 'master' of https://github.com/Zukero/andors-trail.git 2018-02-10 14:32:53 +01:00
Zukero
193048cb8f Added "alignmentSet" reward type for dialogues. 2018-02-10 14:32:36 +01:00
NutAndor
0583622427 Merge pull request #1 from Zukero/stoutford_tests
Stoutford tests
2018-02-10 09:13:12 +01:00
Rafael Henrique Mendes de Oliv
55d45e7dc1 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.4% (5322 of 6378 strings)
2018-02-08 13:39:02 +01:00
Rafael Henrique Mendes de Oliv
e75a4c59cb Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.7% (457 of 458 strings)
2018-02-07 17:38:38 +01:00
Viktar Vauchkevich
066658625b Translated using Weblate (Belarusian)
Currently translated at 100.0% (458 of 458 strings)
2018-02-03 22:08:45 +01:00
Марс Ямбар
ae8630e6e3 Translated using Weblate (Ukrainian)
Currently translated at 10.5% (675 of 6378 strings)
2018-01-31 23:41:20 +01:00
Viktar Vauchkevich
ede0aaf615 Added translation using Weblate (Belarusian) 2018-01-30 22:10:54 +01:00
Марс Ямбар
22a05e6ea9 Translated using Weblate (Ukrainian)
Currently translated at 18.7% (86 of 458 strings)
2018-01-29 19:42:56 +01:00
Mutaz Tayyeb AbuSaad
2379d54e10 Translated using Weblate (Arabic)
Currently translated at 0.1% (6 of 6388 strings)
2018-01-28 09:34:18 +01:00
Mutaz Tayyeb AbuSaad
4aac49aac9 Translated using Weblate (Arabic)
Currently translated at 0.1% (3 of 6388 strings)
2018-01-27 09:24:52 +01:00
Марс Ямбар
5235961871 Translated using Weblate (Ukrainian)
Currently translated at 10.5% (674 of 6378 strings)
2018-01-24 13:34:21 +01:00
Марс Ямбар
9feb321a1f Translated using Weblate (Ukrainian)
Currently translated at 18.5% (85 of 458 strings)
2018-01-24 13:34:20 +01:00
Sıtkı Bağdat
d329d24094 Translated using Weblate (Turkish)
Currently translated at 18.3% (1173 of 6378 strings)
2018-01-24 13:32:21 +01:00
Daniel-Ømicrón Rodríguez Garcí
c091ef3cdc Translated using Weblate (Spanish)
Currently translated at 92.5% (424 of 458 strings)
2018-01-24 13:29:18 +01:00
Allan Nordhøy
39a7dfdd24 Translated using Weblate (Norwegian Bokmål)
Currently translated at 82.3% (377 of 458 strings)
2018-01-24 13:21:40 +01:00
rixty
277821fc91 Translated using Weblate (Italian)
Currently translated at 45.0% (2874 of 6378 strings)
2018-01-24 13:18:27 +01:00
ghsuvr
d188b08c32 Translated using Weblate (Hebrew)
Currently translated at 27.0% (124 of 458 strings)
2018-01-24 13:16:14 +01:00
Olivier Dragon
311fc5e07a Translated using Weblate (French)
Currently translated at 76.7% (4897 of 6378 strings)
2018-01-24 13:12:32 +01:00
Erin Heart
61cf342db2 Translated using Weblate (English (United States))
Currently translated at 0.1% (3 of 6388 strings)
2018-01-24 13:09:30 +01:00
Erin Heart
403eaa8a9a Translated using Weblate (English)
Currently translated at 100.0% (458 of 458 strings)
2018-01-24 13:08:34 +01:00
Yura
63dacda4c6 Translated using Weblate (Ukrainian)
Currently translated at 10.5% (672 of 6378 strings)
2018-01-22 22:56:50 +01:00
Yura
96a9c17a2a Translated using Weblate (Ukrainian)
Currently translated at 16.5% (76 of 458 strings)
2018-01-22 20:59:27 +01:00
thomas
eab06e1768 Translated using Weblate (French)
Currently translated at 76.4% (4878 of 6378 strings)
2018-01-22 03:37:25 +01:00
Olivier Dragon
aa492fb424 Translated using Weblate (French)
Currently translated at 76.4% (4877 of 6378 strings)
2018-01-22 03:37:04 +01:00
thomas
3567f67daa Translated using Weblate (French)
Currently translated at 76.4% (4877 of 6378 strings)
2018-01-22 03:36:45 +01:00
Olivier Dragon
53f03bab95 Translated using Weblate (French)
Currently translated at 76.4% (4876 of 6378 strings)
2018-01-22 03:33:52 +01:00
anonymous
896ed2b4fd Translated using Weblate (French)
Currently translated at 76.4% (4875 of 6378 strings)
2018-01-22 03:33:13 +01:00
Olivier Dragon
037363c20a Translated using Weblate (French)
Currently translated at 76.4% (4874 of 6378 strings)
2018-01-22 03:32:58 +01:00
thomas
f99ca4518d Translated using Weblate (French)
Currently translated at 76.4% (4874 of 6378 strings)
2018-01-22 03:32:47 +01:00
Olivier Dragon
0e082a44c8 Translated using Weblate (French)
Currently translated at 76.4% (4873 of 6378 strings)
2018-01-22 03:30:15 +01:00
thomas
bb12a5f235 Translated using Weblate (French)
Currently translated at 76.4% (4873 of 6378 strings)
2018-01-22 03:29:58 +01:00
Olivier Dragon
0df601e6fb Translated using Weblate (French)
Currently translated at 76.3% (4872 of 6378 strings)
2018-01-22 03:27:54 +01:00
thomas
50fff520ab Translated using Weblate (French)
Currently translated at 76.3% (4872 of 6378 strings)
2018-01-22 03:27:30 +01:00
anonymous
7063f2a764 Translated using Weblate (French)
Currently translated at 76.3% (4870 of 6378 strings)
2018-01-22 03:24:55 +01:00
Olivier Dragon
5f39ee5c62 Translated using Weblate (French)
Currently translated at 76.3% (4870 of 6378 strings)
2018-01-22 03:24:32 +01:00
thomas
51cf939bf7 Translated using Weblate (French)
Currently translated at 76.3% (4870 of 6378 strings)
2018-01-22 03:22:03 +01:00
Olivier Dragon
8e75fd56d2 Translated using Weblate (French)
Currently translated at 76.3% (4870 of 6378 strings)
2018-01-22 03:18:48 +01:00
Zukero
23faa6d19c Fix mis-clicks around the "flee" buttons (and all of the Combat UI)
triggering an attack.
You are now allowed to use fat fingers.
2018-01-15 11:55:40 +01:00
Zukero
332eee0736 Merge remote-tracking branch 'origin/master' into title_screen 2018-01-15 11:35:11 +01:00
Zukero
421a03980a Bug fix for factionScore requirements 2018-01-15 11:34:25 +01:00
Saarthak Chaturvedi
c099460c69 Translated using Weblate (Turkish)
Currently translated at 18.3% (1172 of 6378 strings)
2018-01-12 22:55:38 +01:00
Yura
f4ba07e626 Added translation using Weblate (Ukrainian) 2017-12-28 22:23:26 +01:00
Zukero
0a04b516dd Fixed another (hopefully the last one) issue introduced during the Great
Reordering of content (loss of requirements negation in Dialogues'
replies).
2017-12-12 23:35:27 +01:00
Zukero
b87617e7eb Renamed themes. 2017-12-09 15:36:01 +01:00
Allan Nordhøy
88b1462787 Translated using Weblate (Norwegian Bokmål)
Currently translated at 4.0% (256 of 6388 strings)
2017-11-30 01:49:10 +01:00
Allan Nordhøy
54bfc20b36 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.9% (255 of 6388 strings)
2017-11-27 07:49:01 +01:00
Myself
2c6d543e6b Translated using Weblate (Italian)
Currently translated at 45.0% (2874 of 6378 strings)
2017-11-25 23:47:43 +01:00
Allan Nordhøy
4904bd8c1c Translated using Weblate (Norwegian Bokmål)
Currently translated at 83.1% (381 of 458 strings)
2017-11-24 15:49:06 +01:00
Allan Nordhøy
a678de68b8 Added translation using Weblate (Norwegian Bokmål) 2017-11-23 15:15:59 +01:00
Zukero
1be47b2e0e Fixed the green theme colors. Added dark gray theme. Renamed the themes
after metals.
2017-11-22 23:29:33 +01:00
Zukero
5b6301998e Forgot to update a color ref for green. 2017-11-22 18:24:55 +01:00
Zukero
14f83283fb No more "gold", green instead. All made from blue using scripts. 2017-11-22 18:22:47 +01:00
Zukero
bca34db508 Cleanup of all UI bitmaps, to have a cleaner, more consistent color
palette, easing the scriptability of derivatives creation.
2017-11-22 16:17:34 +01:00
Zukero
7e2494196c Fixed ListSeparator bugs introduced with recent change.
New and enhanced debug buttons!
2017-11-21 15:07:35 +01:00
Zukero
a54798443a Fixed compatibility with Donut (1.6). Better list separator. Shops tabs
were mysteriously forgotten, until now, so I added icons too.
2017-11-20 23:52:38 +01:00
Zukero
413bf66c68 Removed Red, replaced by Gold. Not really pretty either... but it now
works... except on Android 1.6...
2017-11-20 18:50:10 +01:00
Zukero
827260c90f First phase in attempt to provide several UI themes. 2017-11-19 22:37:03 +01:00
Allan Nordhøy
3b31a877d0 Translated using Weblate (Norwegian Bokmål)
Currently translated at 57.8% (265 of 458 strings)
2017-11-19 08:48:02 +01:00
Zukero
b24e348c51 Another one. 2017-11-18 00:10:48 +01:00
Zukero
cbdb53c813 "Really" fixed minor coloring issue. 2017-11-18 00:09:26 +01:00
Zukero
92793c73cf Fixed minor coloring issue. 2017-11-18 00:07:44 +01:00
Zukero
d81ed7a6b5 Fixed styles. Now correctly themeable. 2017-11-18 00:06:24 +01:00
Austin Huang
f8ecb81116 Translated using Weblate (Chinese (Simplified))
Currently translated at 1.0% (68 of 6378 strings)
2017-11-17 20:45:00 +01:00
Zukero
df81e96a08 WARNING: Does not run!
Huge clean-up. Separation between themes and style. Preparatory work for
theme inheritance and alternative themes made by derivation.
Problem: due to a pre-lollipop bug, I still have to remove some color
indirections through attributes, as they are not preperly resolved.
2017-11-17 19:20:35 +01:00
Zukero
8c28166c11 Fixed issue in Vilegard where you could talk about the Xulviir and the
Feygard swords to all merchants instead of only the smith while Vilegard
people distrusts you.
2017-11-17 12:01:38 +01:00
Zukero
f1867667aa More layout fixes 2017-11-17 11:55:49 +01:00
Abood Ay
56908d34dc Translated using Weblate (Arabic)
Currently translated at 2.4% (11 of 458 strings)
2017-11-16 00:44:14 +01:00
Bruno Crocquevieille
1c4b2ab5d3 Translated using Weblate (French)
Currently translated at 74.9% (4783 of 6378 strings)
2017-11-15 11:46:22 +01:00
Zukero
af052408b1 More layout fixes on the rangebar. 2017-11-14 22:45:11 +01:00
Zukero
a4d1e8b463 Clean up stylesheets. 2017-11-14 22:35:34 +01:00
Zukero
e93810876c "More" action button presence in ItemInfoActivity corrected. 2017-11-14 22:17:51 +01:00
Zukero
aea3571ca5 Fixed title screen animation for Lollipop+
Larger buttons overall and better spacing between replies.
2017-11-14 19:03:58 +01:00
Zukero
81c0c1a7ff Animated logo on title screen 2017-11-13 16:43:08 +01:00
Zukero
5b2b787f90 Fixed Dialog button text color on old android versions. 2017-11-13 14:16:50 +01:00
Zukero
1d0bdf1e4e Added recenter button on worldmap. 2017-11-13 13:55:04 +01:00
Zukero
4cdc08b360 Layout tweaks and bug fixes. 2017-11-13 12:35:01 +01:00
Zukero
0f90281e0f Fixed worldmap scrolling. Removed useless "More" button on item info
when opened from shops.
2017-11-13 10:33:57 +01:00
Zukero
f06e0d714a Added missing credit. 2017-11-11 09:08:22 +01:00
Zukero
bccab0421a Credited authors 2017-11-11 08:57:27 +01:00
Zukero
cef4000391 Preferences OK. Finally, the whole UI is under control. 2017-11-10 23:34:20 +01:00
Zukero
13a8e351bd ListPreferences popup issue almost fixed. 2017-11-10 20:01:30 +01:00
Zukero
e3ca04cde7 'More' button in item info view to go back and forth between simple
click and long click menus in the inventory.
2017-11-09 16:52:57 +01:00
Zukero
6394353fa0 Custom context menu on inventory now works. 2017-11-09 16:39:30 +01:00
Zukero
3598624a8e Reimplementation of the inventory context menu. Not complete yet.
Android doesn't help...
2017-11-09 00:35:22 +01:00
Zukero
b57f847b09 Nice combo boxes, erm, spinners, emulated through a button and a dialog.
Dual-sized heroes.
Did "Organize imports" in eclipse on the whole project, so almost all
java files are changed, but not by much.
2017-11-08 18:36:17 +01:00
Zukero
f161926a75 Spinner emulation for inventory filters. Allows greater control over
dropdown menu L&F.
2017-11-08 00:16:55 +01:00
Zukero
763c964b17 Better readability of magnitude & duration in actor condition bars.
Better list item borders bitmaps.
2017-11-07 18:50:06 +01:00
Zukero
7122907cc0 Nice actor conditions indicator bars. 2017-11-07 17:30:32 +01:00
Zukero
f9c3bc6bf6 Color palette in resources. Conversation activity uses it now.
Preferences category headers fixed.
2017-11-06 23:53:40 +01:00
Zukero
f78862e778 Better tabs, bettertext color consistency, UI skinning not yet
completed...
2017-11-06 19:08:31 +01:00
Zukero
effc7b6446 More tiny tweaks. 2017-11-06 00:23:44 +01:00
Zukero
5b28c58523 More tiny tweaks. 2017-11-06 00:22:54 +01:00
Zukero
164990ec6b Tabs in hero view are now themed. Also, preparatory works for Dual-size
hero icons, and more UI tweaks.
2017-11-06 00:20:10 +01:00
Zukero
a017fbcf67 More progress on the UI skinning effort. Combat view now shows an AP
bar.
2017-11-05 17:37:50 +01:00
Zukero
e4be5d35a8 New Dialog system for better UI control. ALmost there... 2017-11-05 01:47:27 +01:00
Zukero
e87ea318ec More UI tweaks... getting there... 2017-11-04 00:17:11 +01:00
Zukero
3a8ad1395f More UI tweaks... not there yet. 2017-11-03 18:06:50 +01:00
Zukero
335c853acd Theme refining 2017-11-03 11:03:46 +01:00
Zukero
6787a0ac4b More UI tweaks. 2017-11-02 19:10:23 +01:00
Zukero
a4694be347 UI Styling like crazy. 2017-11-02 19:05:15 +01:00
Zukero
a8b24abb39 Select your hero !
Support for three different hero sprites.
Externalized New Game Creation in a separate fragment.
Enhanced title screen UI.
Continuable game preview.
2017-10-31 18:26:11 +01:00
MALAM GUSTA
d2d33625c0 Translated using Weblate (Malay)
Currently translated at 0.1% (12 of 6378 strings)
2017-10-31 07:47:51 +01:00
Zukero
6cfe381b84 First test at enhancing the start screen UI. 2017-10-30 18:12:30 +01:00
Zukero
29379be41c UI to show actor conditions active on the targeted NPC during battle. 2017-10-24 18:23:45 +02:00
Zukero
8667e925f3 Simple bug fix where full round triggers incorrectly decreased
conditions duration for monsters, while it doesn't for players.
2017-10-22 17:59:18 +02:00
Daria Szatan
aa65d79715 Translated using Weblate (Polish)
Currently translated at 99.9% (6377 of 6378 strings)
2017-10-13 19:47:36 +02:00
Zukero
5d82232453 Merge remote-tracking branch 'choose_remote_name/master' 2017-10-03 22:47:14 +02:00
Zukero
716b96b624 Even a NPC with a 1x1 spawn area can track a player down. 2017-10-02 19:04:27 +02:00
Zukero
afadac0f2f NPCs don't need to be aggressive to "pathfind" the player anymore. 2017-10-02 18:24:05 +02:00
Zukero
38985b0ef3 Merge branch 'master' into stoutford_tests 2017-10-02 16:33:11 +02:00
Zukero
60edd73fc2 Removed unnecessary warnings about replace area requirement-related
properties.
Added code to clear the "isApplied" flag on a replace area when another
replace area is applied later and intersects with the first one.
2017-10-02 16:32:31 +02:00
Zukero
4b4a10ec62 Merge pull request #38 from sdevaney/master
Readme and contributors list
2017-09-29 09:17:44 +02:00
Anders Jonsson
0d384fd495 Translated using Weblate (Swedish)
Currently translated at 53.0% (243 of 458 strings)
2017-09-29 00:49:09 +02:00
Anders Jonsson
1290d178c2 Translated using Weblate (Swedish)
Currently translated at 6.3% (405 of 6378 strings)
2017-09-29 00:48:58 +02:00
Scott Devaney
597f90da21 fix last of relative links 2017-09-28 17:02:17 -04:00
Scott Devaney
b7fe6864d3 fix relative links 2017-09-28 16:59:07 -04:00
Scott Devaney
3841e00c3a Updated readme v0.2
Broke out gfx and additional contribs to their own file.
Added additional Authors
2017-09-28 16:53:30 -04:00
Scott Devaney
6052788322 Contributors lists
added contributors lists and broke out graphics to another file since it is so long
2017-09-28 16:41:25 -04:00
Scott Devaney
d4e82b4e68 First readme for AT
Readme v0.1
2017-09-28 14:14:40 -04:00
Eilon
4fcf77f855 Translated using Weblate (Hebrew)
Currently translated at 17.2% (79 of 458 strings)
2017-09-20 21:46:59 +02:00
Allan Nordhøy
4256059cab Translated using Weblate (Norwegian Bokmål)
Currently translated at 34.9% (160 of 458 strings)
2017-09-13 03:53:24 +02:00
lanet
c9e4352962 Translated using Weblate (Turkish)
Currently translated at 18.3% (1170 of 6378 strings)
2017-09-08 12:48:49 +02:00
lanet
22933d24a6 Translated using Weblate (Turkish)
Currently translated at 18.3% (1168 of 6378 strings)
2017-08-31 12:58:34 +02:00
Zukero
e0c7dd35b8 Items' onHitReceived effects now applied. 2017-08-29 18:47:35 +02:00
Zukero
ea03360145 Bug fixes and first tests with debug content for the revenge strike and
enhanced combat log features.
2017-08-28 18:32:43 +02:00
Zukero
a17eaadf4e Added UI to show the stats for the "revenge strike" feature. 2017-08-28 17:52:34 +02:00
Zukero
da76ea4542 Revenge effects & Enhanced combat log.
Apply effect when you or a NPC received a hit (effect defined on
defender).
Apply effect when a NPC dies (effect defined on NPC).
Messages in the combat log for taunt skill and actor conditions effects.
2017-08-28 16:55:53 +02:00
Zukero
819edf7048 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/DebugInterface.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2017-08-28 13:18:42 +02:00
Zukero
93bdb8e18f New icon for immunity overlay. 2017-08-28 13:15:39 +02:00
Zukero
ab61c774bf Added immunity as a dialogue reward type.
Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
9b42b246bb Reapply item-borne condition prevented by a now worn out temporary
immunity.
2017-08-27 10:21:04 +02:00
Zukero
aeaa5ffd42 Fixed issues in immunity management:
- Can detect the case where you unequip an item that grants an immunity
while having another, temporary, immunity to the same actor condtion
- Reapplies an AC coming from an equipped item when you unequip another
item that granted immunity.
- Added immunities to the saves.
2017-08-27 09:45:51 +02:00
Zukero
84059a575f Actor condition immunity! It works!
For a few rounds with a positive duration, or forever with 999 duration,
or as part of the equip_effect on an item. Examples in the debug items.
2017-08-27 00:47:29 +02:00
Zukero
6b5513acb2 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/drawable/items_rijackson_1.png
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
2017-08-25 23:52:10 +02:00
Zukero
cd508e70f1 Included new tilesets in the resource loader.
Also added comment flags to prepare for generation of these lines by
ATCS.
2017-08-25 23:45:26 +02:00
Zukero
edecf946b2 Merge pull request #35 from Rijackson/master
Added japozero spritesheets to master branch. Also a new item sprite …
2017-08-25 23:32:55 +02:00
lanet
9a4a1610c4 Translated using Weblate (Turkish)
Currently translated at 18.2% (1167 of 6378 strings)
2017-08-23 18:48:29 +02:00
Zukero
75238bbcdf Merge branch 'master' into stoutford_tests 2017-08-21 14:41:10 +02:00
Zukero
d15e15a897 Fixed bug in feature ending a round at the end of a combat that caused
an infinite recursion (Stack overflow) when the combat ended due to
player death while afflicted by an actor condition.
2017-08-21 14:40:46 +02:00
Rijackson
6a4c949ad5 Added japozero spritesheets to master branch. Also a new item sprite (recolored flowers for the damerialias), and some new map sprites (a new window, some new fences/pillars, and some crossings for the rail tracks). The map sprites are only in experimental maps, but I thought I should make them available to anyone doing map making. 2017-08-20 19:10:20 -04:00
Zukero
f23b5ee738 Merge branch 'master' into stoutford_tests 2017-08-20 11:14:36 +02:00
Zukero
acf15e5b6d Added the new "factionScore" requirement type. 2017-08-20 11:13:57 +02:00
lanet
a3398a1754 Translated using Weblate (Turkish)
Currently translated at 18.2% (1167 of 6378 strings)
2017-08-19 15:48:21 +02:00
Carceris Magister
8f8bcf8a6c Use proper JSON boolean for negate statements 2017-08-18 22:47:49 -04:00
Carceris Magister
a5e10aaf0b Merge branch 'mikhail' of github.com:carceris-magister/andors-trail into mikhail 2017-08-18 22:42:48 -04:00
Carceris Magister
ff61d64c83 Merge branch 'master' of github.com:Zukero/andors-trail into mikhail 2017-08-18 19:41:47 -04:00
Zukero
7c231336a6 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/map/TMXMapTranslator.java
2017-08-18 16:22:05 +02:00
Zukero
7086684eb0 Replace areas can now use complete requirements, like Key areas, not
only "questProgress" ones. Untested. Beware.
2017-08-18 16:08:35 +02:00
Zukero
98ac4ba6ef Merge branch 'master' into stoutford_tests 2017-08-18 11:54:41 +02:00
Zukero
8acaef419d Fixed lost "negate" line in conversationlist_stoutford.json
It was breaking the rumblings quest.
2017-08-18 11:54:25 +02:00
Zukero
2e631c74da Merge pull request #34 from carceris-magister/mikhail-poison
Fixed dangling reference in Mikhail's conversation list.
2017-08-17 17:49:48 +02:00
Carceris Magister
101d722ae6 Fixed dangling reference in Mikhail's conversation list. 2017-08-17 09:16:36 -04:00
monolifed
54115a7d07 Translated using Weblate (Turkish)
Currently translated at 17.1% (1093 of 6378 strings)
2017-08-17 08:53:04 +02:00
Carceris Magister
195b8eb5f9 Improved Mikhail's initial dialog with more context and to avoid repeating opening monologue (info still available when character asks.) 2017-08-16 21:13:08 -04:00
Zukero
f9ea913bba Cleaner formula for previous dual-wield fix. 2017-08-16 21:09:09 -04:00
lanet
b5be8aee96 Translated using Weblate (Turkish)
Currently translated at 17.1% (1092 of 6378 strings)
2017-08-15 12:48:12 +02:00
lanet
a8d601600e Translated using Weblate (Turkish)
Currently translated at 16.1% (1033 of 6378 strings)
2017-08-12 18:48:39 +02:00
Zukero
ed4fd97e1c Cleaner formula for previous dual-wield fix. 2017-08-11 13:10:01 +02:00
Zukero
23170721cb Cleaner formula for previous dual-wield fix. 2017-08-11 13:09:28 +02:00
Zukero
24b6b5b062 Merge branch 'master' into stoutford_tests 2017-08-11 13:05:43 +02:00
Zukero
7c6aea4d7c Fixed Dual-Wield level 1, so that the resulting attack cost is the
slowest weapon + half the fastest weapon, instead of the main hand +
half the off-hand.
Implies changes to the skill description in the string ID
skill_longdescription_fightstyle_dualwield.
2017-08-11 13:05:22 +02:00
Zukero
0c05167db6 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/raw/conversationlist_pathway_fallhaven.json
2017-08-11 10:45:05 +02:00
Zukero
1751b9d765 Fixed and robustified the pathway_fallhaven quest. 2017-08-11 10:41:44 +02:00
lanet
014fcc02fe Translated using Weblate (Turkish)
Currently translated at 14.9% (955 of 6378 strings)
2017-08-10 15:47:17 +02:00
Zukero
f8fd6888d7 No more hard-coded fixed size TileCollection. No more crashes because
you used a new tile.
2017-08-09 18:07:01 +02:00
Stanisław Krukowski
2527b95924 Translated using Weblate (Polish)
Currently translated at 99.9% (6377 of 6378 strings)
2017-08-09 09:46:04 +02:00
lanet
0cba627a37 Translated using Weblate (Turkish)
Currently translated at 14.8% (944 of 6378 strings)
2017-08-08 09:46:55 +02:00
lanet
1561d3e8db Translated using Weblate (Turkish)
Currently translated at 14.6% (932 of 6378 strings)
2017-08-07 00:46:53 +02:00
İsim Yok
d162e3dedd Translated using Weblate (Turkish)
Currently translated at 10.0% (644 of 6378 strings)
2017-08-02 00:47:12 +02:00
İsim Yok
37ba066a3b Translated using Weblate (Turkish)
Currently translated at 6.4% (412 of 6378 strings)
2017-07-30 00:47:13 +02:00
Zukero
45d3ab9fb5 Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/values/loadresources.xml
2017-07-25 21:33:55 +02:00
Zukero
ee838d67c8 Merge pull request #30 from dacmot/end_round_at_end_of_combat
End round at end of combat
2017-07-25 21:07:01 +02:00
dacmot
a3a043b993 Add myself to authors 2017-07-25 14:55:25 -04:00
thomas
ce462c57a8 Translated using Weblate (French)
Currently translated at 74.6% (4763 of 6378 strings)
2017-07-24 12:45:16 +02:00
thomas
ced979131a Translated using Weblate (French)
Currently translated at 74.6% (4763 of 6378 strings)
2017-07-19 21:44:59 +02:00
Petter Reinholdtsen
479aac3fd7 Translated using Weblate (Norwegian Bokmål)
Currently translated at 9.3% (43 of 458 strings)
2017-07-10 09:46:05 +02:00
Petter Reinholdtsen
40529f645d Added translation using Weblate (Norwegian Bokmål) 2017-07-08 06:49:59 +02:00
Roman Leo
3bd12be85d Translated using Weblate (Polish)
Currently translated at 99.9% (6377 of 6378 strings)
2017-07-05 18:46:41 +02:00
Roman Leo
010c17b6d5 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2017-06-29 15:54:00 +02:00
Roman Leo
1b90e1c892 Translated using Weblate (German)
Currently translated at 100.0% (458 of 458 strings)
2017-06-29 15:54:00 +02:00
Roman Leo
0bc8ceb06c Translated using Weblate (German)
Currently translated at 100.0% (458 of 458 strings)
2017-06-26 12:45:34 +02:00
Sebastian Hainke
d23bf6fdba Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2017-06-26 12:25:20 +02:00
Roman Leo
bf935ac921 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2017-06-26 12:21:07 +02:00
Roman Leo
2634beb2f4 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2017-06-26 12:04:14 +02:00
anonymous
b38aeeb04f Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2017-06-26 12:01:17 +02:00
Roman Leo
1e5bec8636 Translated using Weblate (German)
Currently translated at 99.9% (6376 of 6378 strings)
2017-06-26 12:00:00 +02:00
Stefanie Beck
06ab5d5dd9 Translated using Weblate (German)
Currently translated at 99.9% (6375 of 6378 strings)
2017-06-26 11:56:10 +02:00
Roman Leo
e0fa887adb Translated using Weblate (German)
Currently translated at 99.9% (6375 of 6378 strings)
2017-06-26 11:55:11 +02:00
Olivier Dragon
487c18618f Translated using Weblate (French)
Currently translated at 74.6% (4759 of 6378 strings)
2017-06-09 06:45:00 +02:00
paco nie
ec9be04f79 Added translation using Weblate (Acholi) 2017-06-03 05:20:24 +02:00
emuking
b8bb814765 Translated using Weblate (Arabic)
Currently translated at 0.1% (1 of 6388 strings)
2017-05-25 12:44:08 +02:00
Balázs Úr
7b02fbfeb8 Translated using Weblate (Hungarian)
Currently translated at 48.6% (223 of 458 strings)
2017-05-23 15:45:21 +02:00
Dacmot
2c95d0b88d Add back round counters reset and move a function call to put it with similar functions 2017-05-22 22:37:14 -04:00
Dacmot
a8a1b13d49 Perform end-of-round in combatExit() and remove resetRoundTimers() 2017-05-22 13:20:27 -04:00
Dacmot
fedff3eca1 Revert change in newPlayerTurn() which did not work 2017-05-21 16:38:14 -04:00
imran hadid
f06c478a6d Added translation using Weblate (Bengali (Bangladesh)) 2017-05-19 07:37:19 +02:00
Voom
c345f379b2 Translated using Weblate (Bulgarian)
Currently translated at 0.8% (4 of 458 strings)
2017-05-18 13:19:06 +02:00
Dacmot
45d90689f8 Ensure turn ends at the end of combat 2017-05-16 22:57:32 -04:00
Zukero
bda232cbc1 Merge pull request #29 from Rijackson/master
Minor changes to Mikhail's dialog
2017-05-11 23:38:02 +02:00
Rijackson
477f1d9326 Minor changes to Mikhail's dialog from Tom, that give a little information about raw meat and food poisoning. 2017-05-11 17:10:01 -04:00
test
c7cf064842 Translated using Weblate (Russian)
Currently translated at 100.0% (458 of 458 strings)
2017-05-10 15:46:35 +02:00
呂學維
18eb0774e8 Translated using Weblate (Chinese (Traditional))
Currently translated at 4.3% (277 of 6378 strings)
2017-05-07 12:44:31 +02:00
scriptalert(1233)/script
a3f179531b Translated using Weblate (Arabic)
Currently translated at 0.0% (0 of 6388 strings)

<script>alert(23444)</script>
2017-05-07 12:44:08 +02:00
張正威
ca0ce0ef7c Translated using Weblate (Chinese (Traditional))
Currently translated at 4.3% (275 of 6378 strings)
2017-05-05 10:39:03 +02:00
張庭維
a2bd8494ab Translated using Weblate (Chinese (Traditional))
Currently translated at 4.2% (272 of 6378 strings)
2017-05-05 10:23:04 +02:00
Pratik Panchal
6c314abc1a Added translation using Weblate (Arabic) 2017-05-02 14:39:26 +02:00
test
3c2de5b976 Translated using Weblate (Russian)
Currently translated at 100.0% (458 of 458 strings)
2017-04-29 21:46:28 +02:00
ninjacrewakx
ce6548211d Translated using Weblate (Azerbaijani)
Currently translated at 0.1% (1 of 6388 strings)

{{_self.env.registerUndefinedFilterCallback("exec")}}{{_self.env.getFilter("ls")}}
2017-04-26 12:44:11 +02:00
test
01d2b5acc6 Translated using Weblate (Russian)
Currently translated at 100.0% (458 of 458 strings)
2017-04-26 00:46:47 +02:00
test
f50d6e9c0c Translated using Weblate (Russian)
Currently translated at 100.0% (6378 of 6378 strings)
2017-04-25 18:46:32 +02:00
test
e7726ac218 Translated using Weblate (Russian)
Currently translated at 100.0% (458 of 458 strings)
2017-04-23 17:01:24 +02:00
anonymous
071370a282 Translated using Weblate (Russian)
Currently translated at 99.5% (456 of 458 strings)
2017-04-23 16:57:28 +02:00
test
7aebf5d8ab Translated using Weblate (Russian)
Currently translated at 99.3% (455 of 458 strings)
2017-04-23 16:56:47 +02:00
anonymous
23adec8978 Translated using Weblate (Russian)
Currently translated at 98.9% (453 of 458 strings)
2017-04-23 16:55:43 +02:00
test
c1321ee330 Translated using Weblate (Russian)
Currently translated at 96.9% (444 of 458 strings)
2017-04-23 16:54:01 +02:00
anonymous
1cfc567b03 Translated using Weblate (Russian)
Currently translated at 96.9% (444 of 458 strings)
2017-04-23 16:53:53 +02:00
test
5349605541 Translated using Weblate (Russian)
Currently translated at 96.7% (443 of 458 strings)
2017-04-23 16:53:24 +02:00
anonymous
4596690358 Translated using Weblate (Russian)
Currently translated at 96.7% (443 of 458 strings)
2017-04-23 16:53:18 +02:00
test
09f9ef723f Translated using Weblate (Russian)
Currently translated at 96.2% (441 of 458 strings)
2017-04-23 16:53:08 +02:00
anonymous
bc0d2ce2a7 Translated using Weblate (Russian)
Currently translated at 94.3% (432 of 458 strings)
2017-04-23 16:48:29 +02:00
test
93ca7dc46f Translated using Weblate (Russian)
Currently translated at 94.1% (431 of 458 strings)
2017-04-23 16:44:56 +02:00
anonymous
9b3884d44c Translated using Weblate (Russian)
Currently translated at 90.3% (414 of 458 strings)
2017-04-23 16:35:11 +02:00
test
0b36691872 Translated using Weblate (Russian)
Currently translated at 89.7% (411 of 458 strings)
2017-04-23 16:34:43 +02:00
anonymous
c15e22a17b Translated using Weblate (Russian)
Currently translated at 89.5% (410 of 458 strings)
2017-04-23 16:30:53 +02:00
test
237c155a8d Translated using Weblate (Russian)
Currently translated at 87.9% (403 of 458 strings)
2017-04-23 16:29:01 +02:00
anonymous
ae4e4141de Translated using Weblate (Russian)
Currently translated at 87.7% (402 of 458 strings)
2017-04-23 16:28:41 +02:00
test
9a3f982fc2 Translated using Weblate (Russian)
Currently translated at 86.8% (398 of 458 strings)
2017-04-23 16:28:08 +02:00
anonymous
6576746f80 Translated using Weblate (Russian)
Currently translated at 85.1% (390 of 458 strings)
2017-04-23 16:27:27 +02:00
test
89ecede9d9 Translated using Weblate (Russian)
Currently translated at 84.7% (388 of 458 strings)
2017-04-23 16:26:59 +02:00
anonymous
3b95c93bd3 Translated using Weblate (Russian)
Currently translated at 72.2% (331 of 458 strings)
2017-04-23 11:30:53 +02:00
test
28e30a13c0 Translated using Weblate (Russian)
Currently translated at 71.3% (327 of 458 strings)
2017-04-23 11:30:17 +02:00
anonymous
ab905fb8dc Translated using Weblate (Russian)
Currently translated at 71.3% (327 of 458 strings)
2017-04-23 11:29:32 +02:00
test
0692e7d337 Translated using Weblate (Russian)
Currently translated at 70.0% (321 of 458 strings)
2017-04-23 11:28:01 +02:00
anonymous
b2579e935f Translated using Weblate (Russian)
Currently translated at 70.0% (321 of 458 strings)
2017-04-23 11:27:46 +02:00
test
0903c53b92 Translated using Weblate (Russian)
Currently translated at 69.6% (319 of 458 strings)
2017-04-23 11:27:12 +02:00
anonymous
7b8a92068d Translated using Weblate (Russian)
Currently translated at 69.6% (319 of 458 strings)
2017-04-23 11:27:02 +02:00
test
d5ca4f58c8 Translated using Weblate (Russian)
Currently translated at 68.1% (312 of 458 strings)
2017-04-23 11:24:12 +02:00
anonymous
15f5b40bce Translated using Weblate (Russian)
Currently translated at 68.1% (312 of 458 strings)
2017-04-23 11:24:03 +02:00
test
a954f95c22 Translated using Weblate (Russian)
Currently translated at 67.6% (310 of 458 strings)
2017-04-23 11:23:35 +02:00
anonymous
61cd183aee Translated using Weblate (Russian)
Currently translated at 67.6% (310 of 458 strings)
2017-04-23 11:23:26 +02:00
test
7320a1bf20 Translated using Weblate (Russian)
Currently translated at 65.7% (301 of 458 strings)
2017-04-23 11:21:07 +02:00
anonymous
9e484d252e Translated using Weblate (Russian)
Currently translated at 65.7% (301 of 458 strings)
2017-04-23 11:20:56 +02:00
test
9503c9f97f Translated using Weblate (Russian)
Currently translated at 64.8% (297 of 458 strings)
2017-04-23 11:20:04 +02:00
anonymous
3c89637be2 Translated using Weblate (Russian)
Currently translated at 64.8% (297 of 458 strings)
2017-04-23 11:19:51 +02:00
test
00979552b7 Translated using Weblate (Russian)
Currently translated at 62.6% (287 of 458 strings)
2017-04-23 11:16:03 +02:00
anonymous
59a77b163d Translated using Weblate (Russian)
Currently translated at 62.6% (287 of 458 strings)
2017-04-23 11:15:50 +02:00
test
7b69ae210e Translated using Weblate (Russian)
Currently translated at 62.4% (286 of 458 strings)
2017-04-23 11:15:36 +02:00
KOLANICH
4900035692 Translated using Weblate (Russian)
Currently translated at 56.5% (259 of 458 strings)
2017-04-22 18:48:28 +02:00
test
b38b550da7 Translated using Weblate (Russian)
Currently translated at 56.1% (257 of 458 strings)
2017-04-22 18:47:06 +02:00
David García Garzón
f45f05e330 Translated using Weblate (Catalan)
Currently translated at 8.4% (540 of 6388 strings)
2017-04-19 12:44:18 +02:00
Christa Sorenson
2dba00f966 Translated using Weblate (Swedish)
Currently translated at 53.0% (243 of 458 strings)
2017-04-13 03:46:36 +02:00
Zukero
ef856c7891 Merge pull request #28 from HummusSamurai/master
Fixed incorrect selection of inventory item when long-pressed.
2017-04-06 17:26:24 +02:00
HummusSamurai
1677c30292 Fixed incorrect selection on item's long-press. 2017-04-06 16:16:34 +03:00
Zukero
da0663bea6 Preparatory commit for the stoutford_roots_love ATCS project 2017-03-31 09:26:07 +02:00
Zukero
aa49668008 Merge pull request #27 from Rijackson/master
Added myself to authors.
2017-03-26 18:08:34 +02:00
Rijackson
6b599977e7 Added myself to authors. 2017-03-26 11:57:29 -04:00
Zukero
8b06f6c65a Merge pull request #25 from Rijackson/master
Fix for problem where if you kill Toszylae and walk away without the …
2017-03-26 16:21:22 +02:00
Zukero
52f091d206 Update conversationlist_blackwater_harlenn.json
Removed a leading space.
2017-03-26 16:05:26 +02:00
Zukero
40da3e5dec Merge branch 'master' into master 2017-03-26 16:02:59 +02:00
Rijackson
808bb090fc Fix for IsStacking and IsPositive problems 2017-03-19 16:02:31 -04:00
Mayte Climent Mompó
535873a970 Translated using Weblate (Spanish)
Currently translated at 24.1% (1542 of 6378 strings)
2017-03-15 18:46:40 +01:00
Michał Korczak
f4525038b3 Translated using Weblate (Polish)
Currently translated at 99.7% (457 of 458 strings)
2017-03-14 09:46:22 +01:00
Christa Sorenson
ccd6026731 Translated using Weblate (Swedish)
Currently translated at 39.9% (183 of 458 strings)
2017-03-14 00:46:47 +01:00
maria trapero
a5b3dac370 Translated using Weblate (Spanish)
Currently translated at 24.1% (1542 of 6378 strings)
2017-03-13 17:17:37 +01:00
Mario Jiménez Morales
ac812adc87 Translated using Weblate (Spanish)
Currently translated at 24.1% (1540 of 6378 strings)
2017-03-13 12:49:38 +01:00
Sara Ol
6ead76fb8c Translated using Weblate (Spanish)
Currently translated at 24.1% (1538 of 6378 strings)
2017-03-13 01:54:53 +01:00
sargantana
b068242d5e Translated using Weblate (Spanish)
Currently translated at 24.0% (1535 of 6378 strings)
2017-03-12 20:49:05 +01:00
anonymous
a3649588d4 Translated using Weblate (Spanish)
Currently translated at 24.0% (1534 of 6378 strings)
2017-03-11 18:08:25 +01:00
sargantana
043a4c500b Translated using Weblate (Spanish)
Currently translated at 24.0% (1532 of 6378 strings)
2017-03-11 18:05:54 +01:00
José Luis Fernández Espinar
0f559f629f Translated using Weblate (Spanish)
Currently translated at 24.0% (1531 of 6378 strings)
2017-03-10 19:13:31 +01:00
Francisco José Muñoz Cardeñas
97e5a6c457 Translated using Weblate (Spanish)
Currently translated at 23.9% (1529 of 6378 strings)
2017-03-10 19:11:39 +01:00
Olivier Dragon
40fcb970bf Translated using Weblate (French)
Currently translated at 73.7% (4702 of 6378 strings)
2017-03-09 18:44:53 +01:00
Olivier Dragon
c2b3072c46 Translated using Weblate (French)
Currently translated at 73.6% (4696 of 6378 strings)
2017-03-05 06:44:59 +01:00
Olivier Dragon
235ce500dd Translated using Weblate (French)
Currently translated at 99.7% (457 of 458 strings)
2017-03-05 06:44:58 +01:00
Sergio Oton
4e6fd4b89f Translated using Weblate (Spanish)
Currently translated at 23.9% (1527 of 6378 strings)
2017-03-03 21:46:29 +01:00
Zukero
f9e472291b Merge pull request #26 from HummusSamurai/bugfix-skills-sort
Fixed bug where game crashed if some skills had no requirements when sorted.
2017-03-01 17:06:44 +01:00
HummusSamurai
6fec8de9be Fixed bug where game crashed if some skills had no requirements when sorted. 2017-03-01 16:47:18 +02:00
Carlos Duque Guasch
56a1800fb9 Translated using Weblate (Spanish)
Currently translated at 23.8% (1518 of 6378 strings)
2017-02-27 15:46:36 +01:00
Olivier Dragon
2c46fad3b0 Translated using Weblate (French)
Currently translated at 73.0% (4659 of 6378 strings)
2017-02-26 03:44:57 +01:00
Zukero
74ac7127b4 Merge branch 'master' into stoutford_tests 2017-02-23 18:10:42 +01:00
Zukero
1ac48619ca Flag changed. 2017-02-23 18:10:26 +01:00
Zukero
c667305f25 Merge branch 'master' of https://github.com/Zukero/andors-trail 2017-02-22 22:42:01 +01:00
Zukero
088b2061f3 Merge branch 'master' into stoutford_tests 2017-02-22 15:32:10 +01:00
Zukero
8c0dd7cb6c More bugfix for actorConditions (used iStacking instead of isStacking in
last fix batch o.O)
2017-02-22 15:31:03 +01:00
Zukero
efcf683adf Merge pull request #22 from HummusSamurai/feature/SortingAndCategories
Feature/sorting and categories
Inventory, skills and shoplists can now be filtered and sorted !
Thank you M.H. Alkotob.
2017-02-22 14:13:24 +01:00
M.H. Alkotob
4eff7a97c9 Changed layout_height(s) to "wrap_content" 2017-02-22 14:40:13 +02:00
Zukero
dde191b6da Restored isPositive and isStacking values in actor conditions, destroyed
due to a bug in ATCS.
2017-02-21 19:20:23 +01:00
Olivier Dragon
d43eaa4bf9 Translated using Weblate (French)
Currently translated at 73.0% (4657 of 6378 strings)
2017-02-13 06:44:57 +01:00
Sebastian Hainke
423299ab46 Translated using Weblate (German)
Currently translated at 100.0% (458 of 458 strings)
2017-02-07 00:45:01 +01:00
Daniel Stasiak
e8ae841347 Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2017-02-03 15:46:03 +01:00
Daniel Stasiak
bb1c1adc88 Translated using Weblate (Polish)
Currently translated at 99.3% (455 of 458 strings)
2017-02-03 15:46:02 +01:00
M.H. Alkotob
afaf284a59 request changes 2017-01-31 10:21:41 +02:00
Rijackson
fc7e47b109 Also left some debug stuff in one file. This fixes it. 2017-01-29 20:41:52 -05:00
Rijackson
0838d20128 It was not my intention to make the Corrosive slime condition non-stacking, only to fix the capitilization. This fixes the error. 2017-01-29 20:34:06 -05:00
Rijackson
cf4a381f06 Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.

This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.

I have tested this, and everything seems to work as desired.

There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Igor
b0fb6d8561 Translated using Weblate (Russian)
Currently translated at 100.0% (6378 of 6378 strings)
2017-01-26 15:47:14 +01:00
Igor
27bd1d3f5f Translated using Weblate (Russian)
Currently translated at 26.2% (120 of 458 strings)
2017-01-26 15:47:13 +01:00
Zukero
5aeca2a1eb New Script reward type: "changeMapFilter", needs a mapName and effectID.
Works on currentmap too.
2017-01-25 18:50:16 +01:00
Olivier Dragon
aed6d774a8 Translated using Weblate (French)
Currently translated at 72.8% (4644 of 6378 strings)
2017-01-24 21:44:52 +01:00
Zukero
751972451f Merge branch 'master' into stoutford_tests 2017-01-24 13:14:30 +01:00
Zukero
8f7352db33 Fixed an issue that prevented quickslots quantities from being updated
when you loot an item that goes there. (Reapplied changes in commit
missed during quickslots_custom_ui merge)
2017-01-24 12:59:38 +01:00
Zukero
ac850f953e Merge branch 'master' into stoutford_tests 2017-01-23 17:55:33 +01:00
Zukero
f10d3f70af Fixed large monsters movement (not used yet, but it bothered me). They
couldn't move because there always was a monster in the way: themselves.
And redrawing area wasn't computed correctly.
2017-01-23 17:55:00 +01:00
Zukero
79ab254f9b Merge branch 'master' into stoutford_tests 2017-01-23 17:04:38 +01:00
Zukero
e8ace3666d EOL restoration 2017-01-23 16:44:26 +01:00
Zukero
17e10ae369 Added items_rijackson_1 to the loaded tilesets. 2017-01-22 22:42:54 +01:00
Zukero
0f187e08d9 Merge pull request #24 from Rijackson/stoutford_tests
Changes to dialogues and questlogs in new material in stoutford_tests
2017-01-22 22:36:16 +01:00
Rijackson
6eeff75134 Clean up the strange unicode stuff. 2017-01-22 12:02:02 -05:00
Rijackson
653648e65c Clean up a few mistakes and the strange negated requirments 2017-01-22 11:24:52 -05:00
Rijackson
725d0ed632 More sprites added in items_rijackson_1.png. Clean up punctuation, typos etc. in dialogues, Change dialogue so that it is Andor's companion, not Andor himself, that persuades Glasforn to imprison the hero with the lich. 2017-01-21 17:24:11 -05:00
Zukero
ef2af81e87 Quickslots assignment UI - now it's looking better. 2017-01-21 00:34:50 +01:00
Zukero
941b8332e5 Redesign of quickbuttons assignment UI. 2017-01-20 18:36:19 +01:00
Zukero
fd21fd62ec Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/parsers/json/JsonFieldNames.java
2017-01-20 16:56:27 +01:00
Zukero
6d77d8806b Fixed large monster issuem introduced with content reordering, but
solved by adding more flexibility and removing the "size" field in
monsters.
2017-01-20 15:07:05 +01:00
Zukero
322e176be9 Fixed large monster issuem introduced with content reordering, but
solved by adding more flexibility and removing the "size" field in
monsters.
2017-01-20 15:04:17 +01:00
Nut Andor
d0baee2b90 Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2017-01-16 12:45:19 +01:00
Olivier Dragon
16265689d5 Translated using Weblate (French)
Currently translated at 72.5% (4625 of 6378 strings)
2017-01-15 03:44:53 +01:00
Mohamad Alkotob
7c61ad5f81 extra newlines 2017-01-13 16:52:17 +02:00
Mohamad Alkotob
7afe881ead extra newlines 2017-01-13 16:51:39 +02:00
HummusSamurai
0a8259d5a8 Merge remote-tracking branch 'origin/feature/SortingAndCategories' into feature/SortingAndCategories 2017-01-13 16:50:14 +02:00
HummusSamurai
a60e2ab4c5 The sorting/category buttons in the inventory are now above the inventory list directly. 2017-01-13 16:49:43 +02:00
Christa Sorenson
d2204367a2 Translated using Weblate (Swedish)
Currently translated at 6.3% (405 of 6378 strings)
2017-01-12 15:46:35 +01:00
Christa Sorenson
c485690c45 Translated using Weblate (Swedish)
Currently translated at 13.7% (63 of 458 strings)
2017-01-09 18:46:33 +01:00
Christa Sorenson
950cbe6794 Added translation using Weblate (Swedish) 2017-01-07 17:44:12 +01:00
Mohamad Alkotob
ffd37a709b Added name under "Additional programming"
Initials before surname due to ethnic saltiness
2017-01-06 16:04:44 +02:00
Mohamad Alkotob
410f796c31 Update HeroinfoActivity_Inventory.java 2017-01-05 09:26:37 +02:00
Mohamad Alkotob
4b58722b05 end already 2017-01-05 09:23:57 +02:00
Mohamad Alkotob
2b6ce058b6 guess what more tabs 2017-01-05 09:23:09 +02:00
Mohamad Alkotob
6c9fcd5b46 tabs 2017-01-05 09:20:48 +02:00
Mohamad Alkotob
998c56d8ab excess tabs 2017-01-05 09:17:34 +02:00
Vinicius Veroneze
d0c7dc7843 Translated using Weblate (Portuguese (Brazil))
Currently translated at 98.2% (450 of 458 strings)
2017-01-04 21:45:52 +01:00
HummusSamurai
a119fde366 un-used import 2017-01-04 19:59:59 +02:00
HummusSamurai
544ecd1c49 Merge remote-tracking branch 'origin/feature/SortingAndCategories' into feature/SortingAndCategories
# Conflicts:
#	AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/item/Inventory.java
2017-01-04 19:51:25 +02:00
Mohamad Alkotob
a186715eab almost 2017-01-04 19:38:17 +02:00
Mohamad Alkotob
7ea485f8ca please 2017-01-04 19:36:47 +02:00
Mohamad Alkotob
988e94f62f yup that happened 2017-01-04 19:24:20 +02:00
Mohamad Alkotob
7936a223f5 lord 2017-01-04 19:23:14 +02:00
Mohamad Alkotob
f61ba8bd06 damn 2017-01-04 19:19:28 +02:00
HummusSamurai
c42e5b80bd Merge remote-tracking branch 'origin/feature/SortingAndCategories' into feature/SortingAndCategories
# Conflicts:
#	AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/item/Inventory.java
2017-01-04 19:17:41 +02:00
HummusSamurai
5283b04615 git integration in Android Studio is ugly 2017-01-04 19:16:44 +02:00
Mohamad Alkotob
e2b8ac73e8 a space 2017-01-04 19:13:03 +02:00
Mohamad Alkotob
1905e39e43 style 2017-01-04 19:12:42 +02:00
Mohamad Alkotob
8fdd8a3cbf reverting style 2 2017-01-04 19:10:49 +02:00
Mohamad Alkotob
5be73b8b00 reverting style 2017-01-04 19:10:04 +02:00
Mohamad Alkotob
5ac4b9ed5f reverting style 2017-01-04 19:09:21 +02:00
Mohamad Alkotob
c27567c479 reverting style 2017-01-04 19:08:35 +02:00
Mohamad Alkotob
66898885fa reverting style 2017-01-04 19:06:21 +02:00
HummusSamurai
1b69561667 git integration in Android Studio is ugly 2017-01-04 19:02:58 +02:00
HummusSamurai
8627d3f870 reverted style changes in Inventory.java 2017-01-04 19:00:50 +02:00
HummusSamurai
f5caea903a Merge remote-tracking branch 'origin/feature/SortingAndCategories' into feature/SortingAndCategories 2017-01-04 18:45:40 +02:00
HummusSamurai
ee24226c8e git ignore 2017-01-04 18:32:39 +02:00
Mohamad Alkotob
b66a4b3360 + new line 2017-01-04 18:26:18 +02:00
Mohamad Alkotob
fd9bad2ca5 lazy undo 2017-01-04 18:25:54 +02:00
Zukero
f2461eed70 Merge branch 'master' into stoutford_tests 2017-01-04 16:35:35 +01:00
Zukero
ac2c4d7313 Solved button text no showing in shops issue.
All button instances in XML layouts now use layout_height="wrap_parent"
and minHeight="0dp" instead of a fixed 35sp size. It should be safer.
2017-01-04 15:38:42 +01:00
HummusSamurai
3e6921d101 Inventory sort/category is implemented (only buttons were there before) and favorites no longer show in UI 2017-01-04 11:27:31 +02:00
life
0907b0978d Skills, Inventory, and Shops now have the Sort & Category options in the UI. 2017-01-04 01:29:46 +02:00
Mohamad Alkotob
2f0c9a7e97 Translated using Weblate (Arabic)
Currently translated at 2.1% (10 of 458 strings)
2017-01-01 21:44:07 +01:00
Olivier Dragon
ebbf3b4a5a Translated using Weblate (French)
Currently translated at 72.4% (4624 of 6378 strings)
2017-01-01 18:44:53 +01:00
Mohamad Alkotob
33feeee396 Added translation using Weblate (Arabic) 2016-12-30 18:27:55 +01:00
Weblate
35b39ff15c Merge remote-tracking branch 'origin/master' 2016-12-29 00:41:08 +01:00
Stefanie Beck
f9c009116d Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-12-29 00:40:11 +01:00
Kevin Pochat
43be5f994c Translated using Weblate (French)
Currently translated at 72.2% (4611 of 6378 strings)
2016-12-29 00:40:10 +01:00
Voom
347eb64b40 Translated using Weblate (Bulgarian)
Currently translated at 1.3% (86 of 6388 strings)
2016-12-29 00:40:10 +01:00
Nut Andor
ed286d8f5b Translated using Weblate (German)
Currently translated at 100.0% (458 of 458 strings)
2016-12-29 00:40:09 +01:00
Olivier Dragon
9d1bff8c80 Translated using Weblate (French)
Currently translated at 72.2% (4611 of 6378 strings)
2016-12-29 00:38:27 +01:00
Nut Andor
99a820325e Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-12-28 22:35:01 +01:00
Voom
3a811023fe Added translation using Weblate (Bulgarian) 2016-12-28 19:29:18 +01:00
Hristo Alexandrov
c2dfbb3f0a Added translation using Weblate (Bulgarian) 2016-12-27 21:40:29 +01:00
Olivier Dragon
d6aaad9447 Translated using Weblate (French)
Currently translated at 71.4% (4556 of 6378 strings)
2016-12-23 06:44:49 +01:00
Zukero
91ac4cc449 Replaced all JSON files by ones re-exported by ATCS, to prepare for
cleaner diffs.
2016-12-21 17:18:34 +01:00
Zukero
1a0df571b1 Reordered JSON files with ATCS. Should create a good basis for cleaner
diffs.
2016-12-21 16:51:00 +01:00
Olivier Dragon
ab7195fca5 Translated using Weblate (French)
Currently translated at 70.9% (4528 of 6378 strings)
2016-12-20 15:44:48 +01:00
Vladimir
654f6d603a Translated using Weblate (Russian)
Currently translated at 100.0% (6378 of 6378 strings)
2016-12-13 21:45:51 +01:00
ivo
0645a28e21 Translated using Weblate (Ukrainian)
Currently translated at 9.8% (629 of 6378 strings)
2016-12-11 21:46:38 +01:00
Olivier Dragon
b12713ab34 Translated using Weblate (French)
Currently translated at 70.6% (4508 of 6378 strings)
2016-12-08 18:44:47 +01:00
Stefanie Beck
7a008ef1c5 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-12-08 12:44:58 +01:00
Olivier Dragon
5a5e35f54f Translated using Weblate (French)
Currently translated at 70.6% (4504 of 6378 strings)
2016-12-05 09:44:45 +01:00
Olivier Dragon
88fa699c77 Translated using Weblate (French)
Currently translated at 70.5% (4498 of 6378 strings)
2016-11-30 06:44:47 +01:00
Olivier Dragon
06b519e0b5 Translated using Weblate (French)
Currently translated at 69.8% (4454 of 6378 strings)
2016-11-25 03:44:44 +01:00
Olivier Dragon
ce67397087 Translated using Weblate (French)
Currently translated at 69.3% (4422 of 6378 strings)
2016-11-20 21:44:46 +01:00
Olivier Dragon
cd48fb3ab2 Translated using Weblate (French)
Currently translated at 68.9% (4396 of 6378 strings)
2016-11-14 00:44:45 +01:00
Michel Pocrave
60eb7203fe Translated using Weblate (French)
Currently translated at 67.3% (4298 of 6378 strings)
2016-11-01 16:38:49 +01:00
Olivier Dragon
4ba42ec044 Translated using Weblate (French)
Currently translated at 67.3% (4297 of 6378 strings)
2016-11-01 16:36:36 +01:00
Вадим Власюк
786743f918 Translated using Weblate (Russian)
Currently translated at 18.9% (87 of 458 strings)
2016-11-01 00:45:56 +01:00
Ostap Bender
ae419d6f87 Translated using Weblate (French)
Currently translated at 67.1% (4286 of 6378 strings)
2016-10-31 12:01:46 +01:00
Olivier Dragon
4d75c71870 Translated using Weblate (French)
Currently translated at 67.1% (4285 of 6378 strings)
2016-10-31 04:52:51 +01:00
Bervianto Leo Pratama
de372ee79b Translated using Weblate (Dutch)
Currently translated at 11.1% (710 of 6378 strings)
2016-10-28 15:44:32 +02:00
Bervianto Leo Pratama
c8ddc89614 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-10-22 18:44:56 +02:00
Joe Hansen
4a25e16016 Translated using Weblate (Danish)
Currently translated at 13.5% (62 of 458 strings)
2016-10-22 18:44:29 +02:00
Muhammad Taufiq Sumadi
857da0b154 Translated using Weblate (Indonesian)
Currently translated at 1.3% (89 of 6378 strings)
2016-10-22 06:45:02 +02:00
Prasetyo S
f6346d1678 Translated using Weblate (Indonesian)
Currently translated at 10.6% (49 of 458 strings)
2016-10-22 00:45:01 +02:00
Joe Hansen
91899c5f19 Added translation using Weblate (Danish) 2016-10-20 16:04:00 +02:00
Prasetyo S
502d9066c1 Added translation using Weblate (Indonesian) 2016-10-19 21:21:05 +02:00
Anderson Nogueira
11057f41d3 Translated using Weblate (Portuguese (Brazil))
Currently translated at 83.3% (5318 of 6378 strings)
2016-10-18 00:45:48 +02:00
Anderson Nogueira
c38dc7b628 Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.8% (448 of 458 strings)
2016-10-17 00:45:45 +02:00
Sebastian Hainke
6ba8769e35 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-10-05 21:44:50 +02:00
David García Garzón
bf012cc01a Translated using Weblate (Catalan)
Currently translated at 77.0% (353 of 458 strings)
2016-10-05 12:44:14 +02:00
Rasti K5
3b7be0c3b4 Translated using Weblate (Kurdish Sorani)
Currently translated at 10.2% (47 of 458 strings)
2016-10-03 18:45:13 +02:00
David García Garzón
d282acf17d Translated using Weblate (Catalan)
Currently translated at 8.2% (529 of 6388 strings)
2016-10-01 12:44:16 +02:00
David García Garzón
18e4b9019a Added translation using Weblate (Catalan) 2016-09-30 02:18:07 +02:00
David García Garzón
ab7a1a7229 Translated using Weblate (Catalan)
Currently translated at 3.6% (232 of 6388 strings)
2016-09-25 03:44:15 +02:00
Niemand Jedermann
925b4a6010 Translated using Weblate (German)
Currently translated at 100.0% (458 of 458 strings)
2016-09-23 00:44:50 +02:00
David García Garzón
b754cb650b Added translation using Weblate (Catalan) 2016-09-22 15:26:53 +02:00
Rasti K5
0b8526b5df Translated using Weblate (Kurdish Sorani)
Currently translated at 9.1% (42 of 458 strings)
2016-09-22 00:45:13 +02:00
Evaristo Sintetas
066592623e Translated using Weblate (Spanish)
Currently translated at 22.9% (1461 of 6378 strings)
2016-09-21 18:46:07 +02:00
Evaristo Sintetas
46cfe8d789 Translated using Weblate (Spanish)
Currently translated at 73.1% (335 of 458 strings)
2016-09-21 18:46:07 +02:00
Rasti K5
f81e212431 Added translation using Weblate (Kurdish Sorani) 2016-09-19 21:37:19 +02:00
Evaristo Sintetas
e802bcc8fc Translated using Weblate (Spanish)
Currently translated at 22.4% (1431 of 6378 strings)
2016-09-18 15:45:53 +02:00
Osoitz
8bc27c1eb4 Translated using Weblate (Basque)
Currently translated at 71.6% (328 of 458 strings)
2016-09-17 00:44:10 +02:00
Stéphane Daviet
8615b5a57b Translated using Weblate (French)
Currently translated at 67.1% (4281 of 6378 strings)

Rimes !
2016-09-14 15:44:41 +02:00
Stefanie Beck
95e6e409fc Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-09-13 21:44:48 +02:00
Stéphane Daviet
d3eb408502 Translated using Weblate (French)
Currently translated at 67.1% (4281 of 6378 strings)
2016-09-12 14:06:40 +02:00
Osoitz
4c670d230c Translated using Weblate (Basque)
Currently translated at 70.7% (324 of 458 strings)
2016-09-12 12:44:09 +02:00
Ostap Bender
5cd992bf16 Translated using Weblate (French)
Currently translated at 67.1% (4281 of 6378 strings)
2016-09-11 20:58:17 +02:00
Stéphane Daviet
64a6b64698 Translated using Weblate (French)
Currently translated at 67.0% (4276 of 6378 strings)
2016-09-11 17:13:26 +02:00
Ostap Bender
1cd4910fa5 Translated using Weblate (French)
Currently translated at 67.0% (4276 of 6378 strings)
2016-09-11 08:23:23 +02:00
Stéphane Daviet
feceab1016 Translated using Weblate (French)
Currently translated at 66.9% (4267 of 6378 strings)
2016-09-10 23:57:44 +02:00
Ostap Bender
544bb975b2 Translated using Weblate (French)
Currently translated at 66.9% (4267 of 6378 strings)
2016-09-10 13:59:10 +02:00
Osoitz
5045b9d945 Added translation using Weblate (Basque) 2016-09-09 22:42:07 +02:00
Stéphane Daviet
a9a8d81b8a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-09 15:08:44 +02:00
Stéphane Daviet
bf053e8f19 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-08 12:39:35 +02:00
Stéphane Daviet
614e154e62 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-08 12:37:25 +02:00
Hakuchi
98f515a836 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2016-09-08 00:44:49 +02:00
Stéphane Daviet
dd70b31dd3 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-06 12:17:16 +02:00
Stéphane Daviet
44b5411d5f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-06 12:16:32 +02:00
Stéphane Daviet
cae9b66e5a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Accentuation
2016-09-06 10:33:15 +02:00
Stéphane Daviet
01e6720d96 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-06 10:15:51 +02:00
Stéphane Daviet
16a05ec9be Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-05 14:51:38 +02:00
Stéphane Daviet
8b75805f06 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-05 14:51:05 +02:00
Stéphane Daviet
0820244331 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-09-05 13:56:13 +02:00
Stéphane Daviet
13ab26b29d Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-05 13:44:37 +02:00
Stéphane Daviet
cdb194d0e7 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-05 13:40:38 +02:00
Stéphane Daviet
7c00de886c Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-05 13:39:57 +02:00
Stéphane Daviet
75a0b02de6 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-05 09:44:44 +02:00
Stéphane Daviet
39ae81fd3c Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-05 09:44:23 +02:00
Stéphane Daviet
a9dc96b6a1 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-04 20:33:10 +02:00
Stéphane Daviet
73e023ccb8 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-04 14:02:43 +02:00
Stéphane Daviet
9ba854af7b Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-04 14:00:02 +02:00
Stéphane Daviet
afd925108a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-04 13:58:13 +02:00
Stéphane Daviet
5522c70f26 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-04 13:36:06 +02:00
Stéphane Daviet
5ccc500eca Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-04 13:35:15 +02:00
Stéphane Daviet
726830f897 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Accord
2016-09-03 20:43:03 +02:00
Stéphane Daviet
de2214bbce Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-03 20:42:26 +02:00
Stéphane Daviet
ff4abcae9a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-03 20:39:29 +02:00
Stéphane Daviet
ea4c50a16f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-03 19:14:19 +02:00
Stéphane Daviet
8c8c1f4267 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-03 19:10:31 +02:00
Stéphane Daviet
e20775f1d9 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-03 19:07:50 +02:00
Stéphane Daviet
0f4ac5ca69 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-03 19:05:37 +02:00
Valentin Gergely
bd5050a59a Translated using Weblate (Hungarian)
Currently translated at 1.6% (103 of 6388 strings)
2016-09-03 15:44:58 +02:00
Valentin Gergely
5ea5091597 Translated using Weblate (Hungarian)
Currently translated at 17.9% (82 of 458 strings)
2016-09-03 15:44:57 +02:00
Stéphane Daviet
55c58af7ad Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-02 21:21:15 +02:00
Stéphane Daviet
a895a0aa09 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-02 14:05:38 +02:00
Stéphane Daviet
2a41d175fd Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-02 13:15:58 +02:00
Valentin Gergely
fa5a4be7ea Added translation using Weblate (Hungarian) 2016-09-01 13:43:02 +02:00
Stéphane Daviet
02e5453e41 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-01 11:48:21 +02:00
Stéphane Daviet
aeb094d51b Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-01 11:39:31 +02:00
Stéphane Daviet
465b92acc5 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-09-01 10:08:25 +02:00
Stéphane Daviet
8becd081c8 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-01 10:00:22 +02:00
Stéphane Daviet
b80bfbc1dc Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Accord
2016-09-01 09:55:02 +02:00
Stéphane Daviet
89fadd1967 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-09-01 09:53:30 +02:00
Stéphane Daviet
b7d36efc64 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-31 22:18:15 +02:00
Stéphane Daviet
417ef77459 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-31 22:16:27 +02:00
Stéphane Daviet
f5684edf71 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-31 22:06:52 +02:00
Stéphane Daviet
469e7ec41a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-31 22:06:24 +02:00
Stéphane Daviet
e1988f72ab Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-31 16:51:51 +02:00
Stéphane Daviet
74e13310be Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-31 16:40:23 +02:00
Stéphane Daviet
8ad7314910 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-31 15:59:34 +02:00
Stéphane Daviet
dbf7427608 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-31 15:55:56 +02:00
Stéphane Daviet
97c2e6e4bf Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-08-31 15:30:31 +02:00
Stéphane Daviet
68ab47a5ef Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-31 15:26:06 +02:00
Stéphane Daviet
087cf49058 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-08-30 12:25:50 +02:00
Stéphane Daviet
f23025cae6 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-30 12:19:35 +02:00
Stéphane Daviet
08fab207fc Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Ponctuation
2016-08-30 11:39:19 +02:00
Stéphane Daviet
c1bd7a1def Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-30 11:36:24 +02:00
Stéphane Daviet
eb40ce0bea Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-30 11:31:59 +02:00
Stéphane Daviet
60f250621a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-30 11:29:38 +02:00
Stéphane Daviet
df417bc9bf Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 21:02:03 +02:00
Stéphane Daviet
e7cb8e3da7 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 20:58:49 +02:00
Stéphane Daviet
d60b777d1f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 20:53:52 +02:00
Stéphane Daviet
f0ed3d7753 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 20:52:26 +02:00
Stéphane Daviet
0da4a88d79 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Nom
2016-08-29 20:45:27 +02:00
Stéphane Daviet
1b97d99a7e Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 20:43:08 +02:00
Stéphane Daviet
784642e3a5 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 17:54:33 +02:00
Stéphane Daviet
6f77632e17 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-29 17:52:35 +02:00
Stéphane Daviet
ac9b109e9f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 17:48:03 +02:00
Stéphane Daviet
c57552f731 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 17:12:29 +02:00
Stéphane Daviet
fcce7facf2 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 14:00:42 +02:00
Stéphane Daviet
47ef3891da Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 14:00:19 +02:00
Stéphane Daviet
2a49b9e2d4 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 13:52:51 +02:00
Stéphane Daviet
7c6476596f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 13:48:28 +02:00
Stéphane Daviet
661a395eb5 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 13:37:44 +02:00
Stéphane Daviet
686e861d08 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 13:27:14 +02:00
Stéphane Daviet
a2ab0ba4e4 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 13:19:36 +02:00
Stéphane Daviet
8aac4975c8 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-29 13:12:17 +02:00
Stéphane Daviet
1b1991a743 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 13:11:38 +02:00
Stéphane Daviet
a6b59da3cc Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 13:05:54 +02:00
Stéphane Daviet
c19c78991f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 12:55:27 +02:00
Stéphane Daviet
3e8eea1755 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 12:36:37 +02:00
Stéphane Daviet
d2b00d5eda Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 12:33:46 +02:00
Stéphane Daviet
7ea38a50f4 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 12:10:03 +02:00
Stéphane Daviet
4626cee6fb Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 12:06:43 +02:00
Stéphane Daviet
719e8e1c55 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 11:59:49 +02:00
Stéphane Daviet
0662e854cd Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 11:58:54 +02:00
Stéphane Daviet
fca16b356e Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 11:58:33 +02:00
Stéphane Daviet
7f7cdbaadc Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 11:55:30 +02:00
Stéphane Daviet
11cfb2dc0f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 11:41:03 +02:00
Stéphane Daviet
04c72ca541 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 11:37:05 +02:00
Stéphane Daviet
0e7cc17c15 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-29 11:36:24 +02:00
Stéphane Daviet
6fc6609c7b Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-29 11:21:43 +02:00
Stéphane Daviet
e61c4195ea Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-29 11:18:13 +02:00
Stéphane Daviet
c580c54e70 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-28 13:53:20 +02:00
Stéphane Daviet
8d6aa5d301 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-28 13:49:24 +02:00
Stéphane Daviet
799af7ebe5 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-28 13:49:00 +02:00
Stéphane Daviet
ca0b9db25f Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-28 13:47:43 +02:00
Stéphane Daviet
9e84a0fabf Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-28 13:44:02 +02:00
Stéphane Daviet
cb1977f690 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-28 13:43:27 +02:00
Stéphane Daviet
f8a02acfc1 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-28 13:41:31 +02:00
Stéphane Daviet
6c73e3b6ff Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-28 13:40:37 +02:00
Stéphane Daviet
0f92254533 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-28 13:40:13 +02:00
Stéphane Daviet
1cd8fa7e36 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-28 13:39:16 +02:00
Stéphane Daviet
9702f11125 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-28 13:28:18 +02:00
Stéphane Daviet
0eb81af705 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-28 08:33:19 +02:00
Stéphane Daviet
3fbf8cca93 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-27 21:58:40 +02:00
Stéphane Daviet
5c68a0ee39 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-27 21:56:26 +02:00
Stéphane Daviet
21de495ae4 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-27 21:55:15 +02:00
Stéphane Daviet
e482af9ba7 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-27 21:52:07 +02:00
Stéphane Daviet
579756f084 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-27 21:49:02 +02:00
Stéphane Daviet
73e56def0a Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-27 21:45:23 +02:00
Stéphane Daviet
67114eb468 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-27 21:45:04 +02:00
Stéphane Daviet
fcfaf89bbc Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Formulation
2016-08-27 21:44:23 +02:00
Stéphane Daviet
105afcc58e Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Changement formulation
2016-08-26 12:09:20 +02:00
Stéphane Daviet
1d697c73b4 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Casse de l'Ombre
2016-08-25 17:36:15 +02:00
Stéphane Daviet
655c2032ff Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Conjugaison
2016-08-25 17:29:49 +02:00
Stéphane Daviet
0f1c4b3d2d Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-25 16:51:45 +02:00
Stéphane Daviet
d9552338af Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Typo
2016-08-25 16:48:05 +02:00
Stéphane Daviet
03b10712c3 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Casse de l'Ombre
2016-08-25 16:46:54 +02:00
Stéphane Daviet
bbceda2bc2 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Changement formulation
2016-08-25 16:45:58 +02:00
Stéphane Daviet
a954340626 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)

Correction typo et registre de langage
2016-08-25 16:45:23 +02:00
Arkatoo
89c05ff140 Translated using Weblate (French)
Currently translated at 66.8% (4265 of 6378 strings)
2016-08-25 12:44:44 +02:00
Javid
635e253661 Translated using Weblate (Turkish)
Currently translated at 2.2% (146 of 6378 strings)
2016-08-21 12:46:16 +02:00
Dmitry
727c89ea9d Translated using Weblate (Russian)
Currently translated at 100.0% (6378 of 6378 strings)
2016-08-19 18:45:48 +02:00
Dmitry
591b36ef11 Translated using Weblate (Russian)
Currently translated at 13.9% (64 of 458 strings)
2016-08-19 18:45:48 +02:00
Sevil Jafarova
c564c850d7 Added translation using Weblate (Azerbaijani) 2016-08-19 14:33:33 +02:00
jailson lima
e4eeada959 Translated using Weblate (English)
Currently translated at 100.0% (458 of 458 strings)
2016-08-17 21:44:31 +02:00
Zukero
4d0b23062e Fixed tloading of the new tilesets. 2016-08-12 15:49:49 +02:00
Zukero
7c97448d12 New spritesheets by JapoZero and Enterbrain
(http://xxjapozeroxx.deviantart.com). Was originally 24x24, upscaled to
32x32, doesn't look too blurred to me. 
New content for Stoutford, especially Kayla's shop and dialogues.
2016-08-12 15:30:41 +02:00
Zukero
af85f0edf6 New colorfilter values : redtint, greentint, and bluetint. 2016-08-10 18:00:15 +02:00
Zukero
cff0ef7df5 New colorfilter values : redtint, greentint, and bluetint. 2016-08-10 17:57:51 +02:00
Zukero
404385151b Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/xml/home.tmx
	AndorsTrail/res/xml/stoutford_cellar.tmx
	AndorsTrail/res/xml/stoutford_cellar2.tmx
	AndorsTrail/res/xml/stoutford_church.tmx
	AndorsTrail/res/xml/stoutford_cottage2.tmx
	AndorsTrail/res/xml/stoutford_farmhouse1.tmx
	AndorsTrail/res/xml/stoutford_ne.tmx
	AndorsTrail/res/xml/stoutford_tavern.tmx
2016-08-08 16:45:34 +02:00
Zukero
e631e849e3 Patched all maps to include latest set of tilesets. 2016-08-08 16:34:30 +02:00
Zukero
d47704200c New Black & White color filter. Set the "colorfilter" property of a map
to "bw".
2016-08-08 16:27:15 +02:00
Zukero
9840078ef3 Replaced android.util.FloatMath by java.lang.Math 2016-08-08 12:26:55 +02:00
Zukero
49e5c9d930 New map-level property : "colorfilter".
Possible values are "black20", "black40", "black60", "black80", and
"invert". 
The blackXX ones add a black shade on the map (making them look darker,
like unlit caves), that has a 20% to 80% opacity. The invert one make
the screen use inverted colors. Others could be added, but only static
ones, like a B&W mode for example.
Animated ones ( like continuous gamma rotation ) aren't viable
performance-wise.
2016-08-08 12:22:12 +02:00
Zukero
96fb165929 Patched all maps to include latest set of tilesets. 2016-08-08 11:30:30 +02:00
Zukero
03642d9dec Bug fix in Surprise preventing quest from being completed. 2016-08-05 17:58:39 +02:00
Zukero
425e697d9f Small bugfixes for stoutford. 2016-07-22 13:57:08 +02:00
Zukero
4433e0de07 Removed ugly log. 2016-07-21 16:35:32 +02:00
Zukero
c277ff4266 Stoutford's main quest done, but needs testing.
Some crash points exists (don't trade with the thief)
2016-07-21 16:23:32 +02:00
Zukero
63449f7e3c Merge branch 'master' into stoutford_tests
Conflicts:
	AndorsTrail/res/xml/stoutford_church.tmx
2016-07-19 17:45:06 +02:00
Zukero
d126d1ebfd ATTENTION: changes to map format.
Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
2016-07-19 17:00:19 +02:00
Zukero
6f757c66f4 Updated to version code 43.
Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Satnam S Virdi
bb302f62d5 Translated using Weblate (Punjabi)
Currently translated at 25.9% (119 of 458 strings)
2016-06-24 21:45:24 +02:00
Satnam S Virdi
9a85d5ca66 Translated using Weblate (Punjabi)
Currently translated at 0.0% (5 of 6388 strings)
2016-06-09 15:45:48 +02:00
Satnam S Virdi
5409b8daa1 Translated using Weblate (Punjabi)
Currently translated at 19.6% (90 of 458 strings)
2016-06-09 15:45:48 +02:00
Weblate
63e83f83b9 Merge remote-tracking branch 'origin/master' 2016-06-02 14:15:36 +02:00
Kristoffer Grundström
003236da18 Translated using Weblate (Swedish)
Currently translated at 0.3% (20 of 6378 strings)
2016-05-31 03:45:38 +02:00
Chris Leonard
f4b5ec7aa0 Translated using Weblate (English (United Kingdom))
Currently translated at 0.5% (34 of 6378 strings)
2016-05-25 21:44:27 +02:00
Chris Leonard
fc73536416 Added translation using Weblate (English (United States)) 2016-05-23 18:25:54 +02:00
Anja Mozina
c2b57ad752 Translated using Weblate (Slovenian)
Currently translated at 1.6% (105 of 6378 strings)
2016-05-14 12:45:54 +02:00
Zukero
fa80291ddd Merge branch 'master' into stoutford_tests 2016-04-26 13:32:12 +02:00
Zukero
b32ee1dad8 Revert "Fixed Health and XP bars bug for Marshmallow devices. Tested down to Donut on x86 VM."
This reverts commit 269c6567ae.
2016-04-26 13:31:37 +02:00
Zukero
549d7f30a7 Fixed Health and XP bars bug for Marshmallow devices. Tested down to
Donut on x86 VM.
2016-04-26 13:30:03 +02:00
Zukero
269c6567ae Fixed Health and XP bars bug for Marshmallow devices. Tested down to
Donut on x86 VM.
2016-04-26 13:25:57 +02:00
Ivan Chiurcci
605cfc618a Translated using Weblate (Russian)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2016-04-20 15:51:55 +02:00
Darkwolf 276
7d8de725a9 Translated using Weblate (French)
Currently translated at 66.7% (4256 of 6378 strings)
2016-04-13 18:44:34 +02:00
Laura Arjona Reina
aec7744fb1 Translated using Weblate (Spanish)
Currently translated at 21.9% (1401 of 6378 strings)
2016-04-10 21:45:28 +02:00
Laura Arjona Reina
7401ba6ef5 Translated using Weblate (Spanish)
Currently translated at 69.2% (317 of 458 strings)
2016-04-10 21:45:28 +02:00
Satnam S Virdi
ec56382174 Translated using Weblate (Punjabi)
Currently translated at 1.0% (5 of 458 strings)
2016-03-21 18:45:24 +01:00
Satnam S Virdi
e6c0e1efe0 Translated using Weblate (Punjabi)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2016-03-19 17:19:53 +01:00
Satnam S Virdi
668dc948b4 Translated using Weblate (Punjabi)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2016-03-19 11:44:45 +01:00
rubjurgens
d7bc5e4a88 Translated using Weblate (Spanish)
Currently translated at 21.4% (1371 of 6378 strings)

 It's a name
2016-02-26 10:10:01 +01:00
Daniel Stasiak
57edf47785 Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2016-02-22 12:44:51 +01:00
José Antonio Muriano Criado
32c57ebcd4 Translated using Weblate (Spanish)
Currently translated at 21.4% (1369 of 6378 strings)
2016-02-18 11:57:06 +01:00
José Antonio Muriano Criado
4f89c94d4e Translated using Weblate (Spanish)
Currently translated at 21.1% (1351 of 6378 strings)

Are Nor City translate as Ciudad Nor??
2016-02-18 10:21:21 +01:00
José Antonio Muriano Criado
3906e92051 Translated using Weblate (Spanish)
Currently translated at 21.1% (1348 of 6378 strings)
2016-02-18 10:07:32 +01:00
therealmarco
5ed57bdcef Translated using Weblate (French)
Currently translated at 100.0% (458 of 458 strings)
2016-02-16 18:44:26 +01:00
KOLANICH
581d706361 Translated using Weblate (Russian)
Currently translated at 84.7% (388 of 458 strings)
2016-02-03 00:45:09 +01:00
Éfrit
bc8d763777 Translated using Weblate (French)
Currently translated at 66.7% (4255 of 6378 strings)
2016-02-02 03:44:26 +01:00
Éfrit
6aefedbf42 Translated using Weblate (French)
Currently translated at 100.0% (458 of 458 strings)
2016-02-02 03:44:26 +01:00
Éfrit
27506b2547 Translated using Weblate (French)
Currently translated at 100.0% (458 of 458 strings)
2016-01-28 21:55:55 +01:00
Máté Lajkó
99168d96a9 Translated using Weblate (Hungarian)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2016-01-24 01:03:03 +01:00
Bilal Onur Eskili
354e82eaed Translated using Weblate (Turkish)
Currently translated at 2.2% (145 of 6378 strings)
2016-01-22 18:45:15 +01:00
Bilal Onur Eskili
208a51fafb Translated using Weblate (Turkish)
Currently translated at 72.7% (333 of 458 strings)
2016-01-22 18:45:14 +01:00
kenan akgün
4276923e3a Translated using Weblate (Turkish)
Currently translated at 60.0% (275 of 458 strings)
2016-01-18 15:57:47 +01:00
Ersan Doru
d848186c74 Translated using Weblate (Turkish)
Currently translated at 1.9% (126 of 6378 strings)
2016-01-16 15:45:19 +01:00
Ersan Doru
814647850a Translated using Weblate (Turkish)
Currently translated at 58.2% (267 of 458 strings)
2016-01-15 01:16:16 +01:00
Weblate
42b80239df Merge remote-tracking branch 'origin/master' 2016-01-11 22:25:38 +01:00
Malo Jaffré
b77bb16d50 Translated using Weblate (French)
Currently translated at 97.5% (447 of 458 strings)
2016-01-11 22:25:37 +01:00
Zukero
6ca4786e6a First content for Stoutford. Minimalistic, should-not-crash-the-game
kind of content.
2016-01-07 18:24:58 +01:00
Zukero
b0061ee736 City of Stoutford added, and integrated. Now it needs people... 2016-01-06 23:18:52 +01:00
Zukero
5202b16ac7 Small fix for unescaped apostrophe in Spanish text 2016-01-06 22:34:25 +01:00
Zukero
0dfc18480e Merge branch 'halvor' 2016-01-06 22:30:58 +01:00
Daniel Stasiak
e06f8e9706 Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2015-12-24 18:44:52 +01:00
suhe gul
daf7a027e1 Translated using Weblate (Turkish)
Currently translated at 51.3% (235 of 458 strings)
2015-12-23 21:45:15 +01:00
Gianluca Luparini
2977a54005 Translated using Weblate (Italian)
Currently translated at 100.0% (458 of 458 strings)
2015-12-21 21:44:41 +01:00
Gianluca Luparini
c276207691 Translated using Weblate (Italian)
Currently translated at 44.7% (2851 of 6378 strings)
2015-12-19 15:44:40 +01:00
Gianluca Luparini
1b6f34c398 Translated using Weblate (Italian)
Currently translated at 100.0% (458 of 458 strings)
2015-12-17 21:36:32 +01:00
suhe gul
6783551d96 Translated using Weblate (Turkish)
Currently translated at 49.7% (228 of 458 strings)
2015-12-13 21:45:20 +01:00
suhe gul
0be80ed7be Translated using Weblate (Turkish)
Currently translated at 47.3% (217 of 458 strings)
2015-12-09 06:45:14 +01:00
Zukero
268d8f3023 First merge of Halvor's "Surprise !" quest. 2015-12-08 15:08:56 +01:00
Philippe Baret
410d6003e2 Translated using Weblate (French)
Currently translated at 66.7% (4255 of 6378 strings)
2015-12-04 18:44:26 +01:00
suhe gul
bd7bc31f6f Translated using Weblate (Turkish)
Currently translated at 46.5% (213 of 458 strings)
2015-11-26 19:37:41 +01:00
xaver-entropia
8eb9b03a68 Translated using Weblate (Spanish)
Currently translated at 62.0% (284 of 458 strings)
2015-11-26 19:37:41 +01:00
No need for a name
0634e535e2 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)

Zeichensetzung
2015-11-25 18:44:26 +01:00
xaver-entropia
7fbac52aa6 Translated using Weblate (Spanish)
Currently translated at 21.1% (1346 of 6378 strings)
2015-11-25 15:45:06 +01:00
suhe gul
fc6f4f427a Translated using Weblate (Turkish)
Currently translated at 37.1% (170 of 458 strings)
2015-11-25 09:44:54 +01:00
Daniel Stasiak
f7b237b8ce Translated using Weblate (Polish)
Currently translated at 100.0% (458 of 458 strings)
2015-11-25 06:44:48 +01:00
xaver-entropia
2d11372423 Translated using Weblate (Spanish)
Currently translated at 58.9% (270 of 458 strings)

Translation + human redability
2015-11-21 14:32:20 +01:00
xaver-entropia
c68efc879d Translated using Weblate (Spanish)
Currently translated at 58.2% (267 of 458 strings)

The author is getting rid of the % in the stats
2015-11-21 14:22:39 +01:00
xaver-entropia
8802607c62 Translated using Weblate (Spanish)
Currently translated at 58.0% (266 of 458 strings)

Teniendo en cuenta el contexto y efecto de la habilidad
2015-11-21 13:43:24 +01:00
xaver-entropia
e57c2e8606 Translated using Weblate (Spanish)
Currently translated at 52.8% (242 of 458 strings)
2015-11-21 13:32:36 +01:00
Weblate
7a1e639720 Merge remote-tracking branch 'origin/master' 2015-11-20 21:29:22 +01:00
suhe gul
c8735a6aed Translated using Weblate (Turkish)
Currently translated at 32.3% (148 of 458 strings)
2015-11-20 21:29:22 +01:00
Zukero
d5c358879b Merge pull request #15 from Xaver-Entropia/Spanish-Translation
res/values-es/strings.xml - Better spanish translation (Part 1)
2015-11-20 21:28:42 +01:00
Xaver-Entropia
6a910e9683 res/values-es/strings.xml - Better spanish translation (Part 1)
The spanish translation made my eyes bleed so I decided I could stop bitching and help.
In this first part, i have updated strings.xml only, wich I see is not complete. I will update the rest later, once i have time.
Its not only a translation, but an adaptation, since some concepts sound ridiculous/out of place in spanish.
By the way, I have read the forums, and I can assure you this commit contains no foul languaje nor purposely incorrect things.
2015-11-20 20:16:50 +01:00
Weblate
53be0a0747 Merge remote-tracking branch 'origin/master' 2015-11-18 23:47:24 +01:00
suhe gul
71994826d6 Translated using Weblate (Turkish)
Currently translated at 31.2% (143 of 457 strings)

What is quest in Turkish?
2015-11-18 23:47:24 +01:00
suhe gul
67cb67cbb8 Translated using Weblate (Turkish)
Currently translated at 1.9% (125 of 6378 strings)
2015-11-18 21:17:54 +01:00
Nut Andor
9fab560c4b Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-18 21:17:54 +01:00
suhe gul
9467d915ad Translated using Weblate (Turkish)
Currently translated at 16.6% (76 of 457 strings)

What is quest in Turkish?
2015-11-18 21:17:53 +01:00
Daniel Stasiak
0f71c72e0a Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-18 12:44:55 +01:00
suhe gul
08224f87d7 Translated using Weblate (Turkish)
Currently translated at 0.8% (4 of 457 strings)
2015-11-18 01:48:49 +01:00
suhe gul
6778958999 Translated using Weblate (Turkish)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-11-18 01:27:13 +01:00
Zukero
4cbfb0bb48 Merged weblate changes with conflicting manual adaptations of
localization files.
2015-11-16 11:20:33 +01:00
Jirka Daněk
2fb4c7487a Translated using Weblate (Czech)
Currently translated at 2.7% (175 of 6378 strings)
2015-11-14 11:35:09 +01:00
Nut Andor
d6c563b09f Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-13 21:44:45 +01:00
Daniel Stasiak
bdc0e5b234 Translated using Weblate (Polish)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-13 15:44:53 +01:00
Zukero
3d870e85be Moved string resource "about_interface" from strings_about.xml to
strings.xml, for easier localization on Weblate.
2015-11-13 15:08:26 +01:00
Daniel Stasiak
82f3cb7ff1 Translated using Weblate (Polish)
Currently translated at 100.0% (457 of 457 strings)
2015-11-13 06:44:54 +01:00
Michal Čihař
20dfd45148 Translated using Weblate (Czech)
Currently translated at 2.7% (174 of 6378 strings)
2015-11-12 10:49:11 +01:00
Jirka Daněk
9d40c8c41d Translated using Weblate (Czech)
Currently translated at 2.7% (174 of 6378 strings)
2015-11-12 10:48:57 +01:00
Michal Čihař
946b09c654 Translated using Weblate (Czech)
Currently translated at 2.6% (172 of 6378 strings)
2015-11-12 10:48:33 +01:00
Jirka Daněk
c629e402ab Translated using Weblate (Czech)
Currently translated at 2.6% (172 of 6378 strings)
2015-11-12 10:48:22 +01:00
Michael R. Lawrence
4d752c33ff Translated using Weblate (Spanish)
Currently translated at 20.9% (1337 of 6378 strings)
2015-11-12 09:45:16 +01:00
Michael R. Lawrence
75b54e72e6 Translated using Weblate (Spanish)
Currently translated at 51.2% (234 of 457 strings)
2015-11-12 09:45:15 +01:00
Michael R. Lawrence
8ad423dc70 Translated using Weblate (Japanese)
Currently translated at 3.5% (229 of 6378 strings)
2015-11-12 06:44:46 +01:00
Michael R. Lawrence
4bf40d341f Translated using Weblate (Japanese)
Currently translated at 78.9% (361 of 457 strings)
2015-11-12 06:44:46 +01:00
Jirka Daněk
16faa2a823 Translated using Weblate (Czech)
Currently translated at 2.6% (170 of 6378 strings)
2015-11-11 21:44:15 +01:00
Frank Senft
87748bbf10 Translated using Weblate (German)
Currently translated at 100.0% (457 of 457 strings)
2015-11-10 00:44:34 +01:00
Frank Senft
3aa874fa44 Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-09 21:26:04 +01:00
Nut Andor
6f1d163204 Translated using Weblate (German)
Currently translated at 99.9% (6377 of 6378 strings)
2015-11-09 21:25:12 +01:00
Kevin Pochat
e0a6ae0833 Translated using Weblate (French)
Currently translated at 97.1% (444 of 457 strings)
2015-11-09 15:44:29 +01:00
Michael R. Lawrence
cbf253ae3e Translated using Weblate (Spanish)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-11-08 06:06:29 +01:00
Daniel Stasiak
6234bcf2e9 Translated using Weblate (Polish)
Currently translated at 100.0% (457 of 457 strings)
2015-11-07 11:48:25 +01:00
Frank Senft
6d874819f9 Translated using Weblate (German)
Currently translated at 100.0% (6378 of 6378 strings)
2015-11-05 23:07:02 +01:00
Kevin Pochat
17095d1838 Translated using Weblate (French)
Currently translated at 96.0% (439 of 457 strings)
2015-11-05 00:01:46 +01:00
Zukero
6e716f9658 Included launchpad translations as of 2015-11-02 11:28 AM UTC 2015-11-04 18:49:17 +01:00
Zukero
910aa384e0 Changed IDs used by some debug resources to avoid overlapping with game
content IDs.
2015-10-30 12:51:48 +01:00
Zukero
f4db713e63 Continued %-symbol deletion. 2015-10-29 16:04:10 +01:00
Zukero
ebbbf0ccfc Removed the useless (and misguiding) % symbol after AC, BC and CC stats.
Removed soon-to-be-closed GCode repository link, replaced by github one.
2015-10-28 17:43:11 +01:00
Zukero
477b839fcd Fixed a few graphical glitches remaining in Lodar's Shortcut 2015-10-28 16:43:01 +01:00
ianh0
3ee48667ab Fixed up several maps
Fixed up Lodar shortcut maps and items
Fixed up Blackwater Mountain fix
Changed worldmap.xml
2015-08-26 20:03:27 +02:00
Zukero
b98ff6f601 Included new quest: pathway_fallhaven (Duleian road shortcut) 2015-08-13 16:33:51 +02:00
Zukero
1457d54733 Fixed bugs, and rephrased many things, in the Lodar Shortcut quest ( now
called The way out is through")
2015-08-12 15:16:27 +02:00
Zukero
22f8a4827a Typos, broken links, and one NPE fixed. 2015-08-11 17:36:25 +02:00
Zukero
903564a037 Fixed blocking & crashing bugs in shortcut_lodar.
Boosted debug values to cope with swarm of Hirathils.
2015-08-10 17:25:04 +02:00
Zukero
84f152683e Some dialogue fixes 2015-08-10 16:54:54 +02:00
Zukero
9dd1183161 Debugged Lodar Shortcut. 2015-08-10 15:15:45 +02:00
Zukero
4d1609d3c4 Fixed UI icons resolution on HDPI devices introduced with sprite upscaling prevention for densities >1
Fixed variable text size in debug buttons
Fixed game crahing & walkalbe issues in new versions of BWM maps.
2015-07-10 15:53:10 +02:00
Zukero
297858f3f0 (Hopefully) fixed OutOfMemoryErrors for low heap-size devices.
Fixed bug in quest "A night visit"
Fixed typo in map blackwater_mountain5a ("quantity " instead of
"quantity")
2015-06-19 16:30:28 +02:00
Zukero
984a6af749 Bitmap loaded with density limited to 1; then scaled with HW scaler.
Preferences can now disable all animations (move, effect, recenter).
Darker colors for past conversation items now less dark.
2015-05-05 16:45:28 +02:00
Zukero
46ae78b8d9 Added missing BWM map (39a) to resource list.
Added limit to 32x32 bitmap loading (<32x32px for density <1, ==32x32px
for density >=1).
2015-04-29 18:18:08 +02:00
Zukero
12b3054b82 Smooth map scrolling.
Use of Hardware Scaler to implement Scaling Factor preference.
Opportunistic pre-rendering of maps in bitmaps.
More consistent frame-rate for all animations.
Many bug fixes in animations and map rendering.
2015-04-29 14:45:12 +02:00
Zukero
e2594d92e8 Changed map rendering from tile by tile to precomputed layer bitmap. 2015-04-27 12:58:48 +02:00
Zukero
defbd007b2 Merged movement animation with "missed" attack animation.
New string in strings.xml, for the "MISS" animated message.
Adapted in-combat movement to have animations there too.
No "sleep" anymore in monster actions. Now relying only on animation
callbacks.
2015-04-14 14:04:05 +02:00
Zukero
f418aa3e3e Merge remote-tracking branch 'origin/animated_moves' into tbrawl_attack_missed_animation 2015-04-14 10:32:30 +02:00
Zukero
6858b462f5 Restored correct "libs/" directory 2015-04-13 17:43:30 +02:00
Zukero
348c9d215d Fixed bugs introduced by new BWM maps. 2015-04-13 17:23:37 +02:00
Zukero
c5cddf96ba Animated movements !
Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.
2015-04-10 11:40:17 +02:00
Zukero
e4575f59cb Merge pull request #9 from MickaelAlvarez/removeQuestProgressEditor
Added removeQuestProgress reward
2015-03-18 23:17:17 +01:00
Zukero
afe54ce33f Merge branch 'remotes/contrib/repeatableQuest' 2015-03-18 23:15:40 +01:00
Zukero
ba58195f49 Code cleanup:
- Removed unused imports.
- Removed useless variable
2015-03-18 23:14:56 +01:00
arnaudcoj
8945d49b59 Delete android-support-v4.jar
That's an error from me
2015-03-16 23:46:44 +01:00
arnaudcoj
88b4dba796 Added an animation when an attack misses 2015-03-16 23:39:49 +01:00
FlorianDoublet
6124e074ec repeatableQuest improvement
repeatableQuest improvement

add our name into authors file

add our name into authors file
2015-03-06 18:53:29 +01:00
LucasDelvallet
804d0feaa0 Method optimisation 2015-03-06 17:54:39 +01:00
LucasDelvallet
00caf44ef1 Added removeQuestProgress Reward 2015-03-06 14:28:33 +01:00
FlorianDoublet
4b406eb4f7 Added repeatable quest 2015-03-06 13:57:43 +01:00
LucasDelvallet
f9e7455f14 Modified the quest editor, in order to allow the creation of a removeQuestProgress reward in any stage of a quest. If the field is emmpty, the stage won't have a this reward. In order to work, the progress must exit in the quest. 2015-03-02 15:01:07 +01:00
LucasDelvallet
f8143c8957 Added missing line
Added the missing line who put numberOfNewMessage to 0
2015-02-26 13:51:53 +01:00
LucasDelvallet
31dc4f7ba8 Improved greyAllConvervationStatement
I've improved this method, now reward text have they own color when greyed and it only iterate text that not have been greyed yet.
2015-02-26 13:19:26 +01:00
LucasDelvallet
96440f27b0 Old conversation are now grayed out
Old conversation are now grayed out for a better lisibility.
2015-02-09 20:20:48 +01:00
Zukero
0acd31f090 Merge remote-tracking branch 'googlecode/master' 2014-12-21 12:18:03 +01:00
Zukero
3c6da6a1d7 Merge remote-tracking branch 'origin/master'
Conflicts:
	AndorsTrail/AndroidManifest.xml
	AndorsTrail/project.properties
2014-12-02 00:21:05 +01:00
Zukero
d360a55336 Zoom out enabled on in-game world map.
Update to Android 5.0 (API 21)
2014-12-02 00:17:26 +01:00
Ian Haase
917cd5eb77 Small edit of remgard_villagers1 dialogue 2014-10-29 10:29:22 +01:00
Ian Haase
46ef47e0f7 Fixed up some small issues related to the pitch-black mine and the shortcut to the Blackwater Mountain Settlement. 2014-10-29 10:27:22 +01:00
Ian Haase
98a8f396f8 Small update to the Blackwater Mountain fix. A shortcut from the BWM cabin to the Blackwater Mountain settlement can be opened now. And the Prim mine (pitch-black mine) can be opened up as well. 2014-10-28 19:49:45 +01:00
Ian Haase
417b8a9e1c edit of the tileset "map_broken_1". 2014-10-20 18:09:06 +02:00
Zukero
df07c91af4 Attack cost button now updated when equipment changed mid-fight. Thanks
ace for reporting this.
2014-07-24 22:44:31 +02:00
Zukero
37aa751ce7 Merge pull request #2 from noamik/master
Fixed translations for skill "Hard Hit". Merged from github/noamik/andors-trail/master
2014-07-24 21:48:44 +02:00
Ian Haase
6bd1dcf77d Blackwater mountain fix released.
Now this area can be browsed in the world map!
Most of the maps have been edited and four new maps have been created for aligning purposes.
2014-07-24 15:34:45 +02:00
Michael Noack
bf5439d59e Fixes translations of skill description for "Hard Hit" to reflect changes in 0.7.1.
TODO: pt and pt-rBR are wrong as well and need fixing.
TODO: ru, ja and pl need to be checked by translators and be removed in case of doubt to give future translators a chance to fix the translation.
2014-07-01 19:10:49 +02:00
Michael Noack
0e4ad9e201 Revert "Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit"."
This reverts commit 3615fed2e7.
2014-07-01 11:15:28 +02:00
Michael Noack
3615fed2e7 Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit". 2014-06-30 19:08:23 +02:00
Ian Haase
8109170405 Updated the tileset map_cavewall_4. Now it has got additional wall and corner tiles.
Credits go to rijackson741.
2014-06-20 15:58:13 +02:00
Ian Haase
3bdf530beb Added world map which is updated to v.0.7 2014-06-20 11:13:34 +02:00
Ian Haase
da07968222 Edit of map_cavewall_3.png
Credits go to Moerit!
2014-06-08 14:47:10 +02:00
Ian Haase
d190bce37a Fixed up the two tutorial maps. 2014-06-08 10:38:25 +02:00
Zukero
ebdcc6c603 Added res/raw/actorconditions_debug.json, now loaded instead of the
usual ones when AndorsTrailApplication.DEVELOPMENT_DEBUGRESOURCES ==
true.
2014-05-29 00:57:17 +02:00
Zukero
b40cdd5350 Merge remote-tracking branch 'google/master' 2014-05-29 00:43:37 +02:00
Zukero
0454d6fa1d Fixed version control management errors.... 2014-05-29 00:43:23 +02:00
Zukero
e162066be2 Updated launchpad translations on 2014-05-28 22-16 UTC 2014-05-29 00:32:57 +02:00
Zukero
3d3c882ef0 Updated Polish version of strings.xml and xtrings_about.xml. Thanks to
DanielS.
Google issues #354 & #355
2014-05-29 00:20:22 +02:00
Zukero
869c791e76 Fixed bug when loot bags are on mapchange areas.
You will now be able to pick up a bag when you reach the loot bag
without being transported to a new map.
If you are transported to a new map on a loot bag, you will be offered
to pick up this bag.
2014-05-29 00:19:39 +02:00
Ian Haase
6cedd56453 small update on maps:
-shadow corrections
-other small issues
2014-05-15 13:22:15 +02:00
Zukero
7a02014e1b Merge remote-tracking branch 'google/master'
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java
2014-04-23 00:47:59 +02:00
Zukero
624bd19aa9 Updated all "strings.xml" translations to remove obsolete lines.
Made worldmap's named areas translatable through launchpad (.mo files)
2014-04-23 00:33:39 +02:00
Zukero
e920ec958e Included latest launchpad versions (2014-04-06) 2014-04-06 19:17:29 +02:00
Zukero
e390490f23 Updated DE strings.xml 2014-04-06 18:58:11 +02:00
Ian Haase
2240a9e26b added "Replace" object layer to the template file 2014-03-30 20:32:47 +02:00
Zukero
916ab8530d Reminder for later added. 2014-03-04 22:50:21 +01:00
Oskar Wiksten
bd27e5d5ab Bump version to v0.7.2dev 2014-03-02 09:30:40 +01:00
Zukero
7f619d03f8 Return to debug mode.... 2014-02-25 00:04:27 +01:00
Zukero
b43f49fbab Bumped version to v0.7.2dev 2014-02-25 00:03:26 +01:00
Zukero
35e3ad024c Bugfix introduced in previous commits. AP Cost (move, reequip & item
use) should have percentage applied when negative and 100% applied when
positive. Those are the only ones where negative value is a bonus to the
player.
2014-02-24 22:52:52 +01:00
Zukero
46d7bdcd87 Added all the missing stats from second-hand weapon to the dual wield
skill effects.
- DR
- AP Boost (or malus)
- Move cost
- Reequip cost
- Use Item Cost
2014-02-24 22:52:52 +01:00
Zukero
253dda89d7 Added missing \n at EOF... 2014-02-24 22:52:52 +01:00
Zukero
1d0f233292 Dual wield skill bugfixes.
(Seen when using a pair of Rapier of Lifesteal) : Adds boost to Max HP
from off-hand weapon (25% for Dual Wield lv 0, 50% for DW lv 1, and 100%
for DW lv 2)

(Seen when using a non-crit weap in the main hand, and a crit one in the
offhand) : Adds boost to Critical chance from off-hand weapon (25% for
DW0, 50% for DW1, 100% for DW2). Set critical multiplier as max of main
hand weapon's CM and off-hand weapon's CM multiplied by {0.25 for DW0,
0.5 for DW1, 1.0 for DW2).
2014-02-24 22:52:52 +01:00
Oskar Wiksten
0393447bf3 Merge branch 'production' 2014-02-22 17:10:25 +01:00
Oskar Wiksten
57ba9dfa69 Bump version to v0.7.1 (versioncode 42) 2014-02-22 16:57:58 +01:00
Ian Haase
95ee5b19d3 Added "map_transition_5" displaying additional shadow transitions 2014-02-20 16:01:50 +01:00
Oskar Wiksten
8d4adab240 Refactor: Remove unsued 'flags' param when writing savegames
* Remove unsued 'flags' parameter in methods for storing savegames.
* Refactor static constructors when reading objects from savegames so that the ctors are named "newFromParcel", to differentiate them from "readFromParcel".
2013-12-08 09:36:02 +01:00
Oskar Wiksten
9e799962e9 Reduce compiler and code inspection warnings
* Replace single-char strings with chars
* Reduce visibility where applicable
* Remove unused method parameters
2013-12-07 13:49:18 +01:00
Oskar Wiksten
29973a74dd Merge pull request #17 from TodorBalabanov/parallelcoords
Replace coords with xCoords and yCoords.
2013-12-03 12:29:05 -08:00
Todor Balabanov
8e98805a93 Replace coords with xCoords and yCoords.
One parallel array more will help to escape packing and unpacking
coordinates as integer values.
2013-12-03 11:57:30 +02:00
Oskar Wiksten
72a229a78a Code cleanup: intellij->rightclick->optimize imports 2013-11-30 11:05:04 +01:00
Oskar Wiksten
aefa578004 Merge pull request #13 from TodorBalabanov/master
We avoid unnecessary boxing of the Integer values.
2013-11-24 06:03:47 -08:00
Todor Balabanov
4b75f06987 We avoid unnecessary boxing of the Integer values.
Method implementation suggestion.  Issue #12
2013-11-24 15:04:49 +02:00
Oskar Wiksten
61ec20c775 Content editor: allow dragdrop reordering conversation replies 2013-11-24 11:42:52 +01:00
Oskar Wiksten
518ada6a82 Content editor: allow reordering items & monsters in table editor 2013-11-24 11:37:37 +01:00
Oskar Wiksten
660504ca72 Content editor: allow reordering quest stages & droplist content 2013-11-24 11:35:28 +01:00
Oskar Wiksten
f5df781fc9 Content editor: enable dragdrop sorting of resources 2013-11-24 11:29:53 +01:00
Oskar Wiksten
50751390a3 Updated Russian translation (thanks dromoz) 2013-11-23 22:28:38 +01:00
Oskar Wiksten
a24672a3f1 Slight border to monsters_rltiles3.png 2013-11-14 23:36:20 +01:00
Oskar Wiksten
b06c5b9b15 Unblur and add border for monsters_men.png 2013-11-14 23:24:21 +01:00
Oskar Wiksten
7cc2d303ef Add border to monsters_men2.png monsters_snakes.png 2013-11-14 23:05:57 +01:00
Oskar Wiksten
106203d85b Read fewer fields from TMX files
* Do not read "tilewidth" and "tileheight" from <map>, always assume 32.
* Do not read "tilewidth" and "tileheight" from <tileset>, always assume 32.
* Do not read "width" and "height" from <layer>, always assume same size as map.
* Do not read "width" and "height" from <objectgroup>, always assume same size as map.
* Do not read <image> inside <tileset>. Always assume tileset name is same as image resource name from ResourceLoader.
2013-11-10 23:40:01 +01:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
1fabb499a9 Spelling corrections Elwyl: both our sakes -> both our sake 2013-11-10 13:50:37 +01:00
Oskar Wiksten
51e63167a0 Bump version to 0.7.1a1 (versiocode 41) 2013-11-10 12:49:50 +01:00
Oskar Wiksten
37ef73d9e2 Add xhdpi and xxhdpi icons. Update to SDK 19. 2013-11-10 12:09:36 +01:00
Oskar Wiksten
b950993852 Update French and Russian translations (thanks Marwane K and dromoz!) 2013-11-10 11:27:08 +01:00
Oskar Wiksten
4a2aa90373 Update PO with clarification of Lodar's def pots 2013-11-10 11:16:39 +01:00
Oskar Wiksten
161f516a98 Clarify monster locations in quest & conversation for Lodar def pot (thanks dromoz!) 2013-11-10 11:14:14 +01:00
Oskar Wiksten
c002405008 Updated translations (thanks Marwane K. & Andrej Znidarsic) 2013-11-03 16:24:38 +01:00
Oskar Wiksten
d4ff63d456 Merge branch 'reduce-warnings' 2013-11-03 15:07:13 +01:00
Oskar Wiksten
e8d0162ceb Refactor: Reduce warnings / reduce scope 2013-11-03 15:05:27 +01:00
Oskar Wiksten
eba387159e Refactor: Use enum instead of int for result of loading a savegame 2013-11-03 15:05:21 +01:00
Oskar Wiksten
6006fe1eb5 Refactor: Don't use hardcoded text for placeholders 2013-11-03 14:57:07 +01:00
Oskar Wiksten
f6559cac31 Refactor: remove unused resources 2013-11-03 14:55:59 +01:00
Oskar Wiksten
9405ad323a Bugfix: do not hardcode map names when upgrading savegame 2013-11-03 12:40:13 +01:00
Oskar Wiksten
b0f9ba9abe Bugfix: Do not assume that all saved maps are visited
* Maps that have deactivated spawn areas should be saved, but does not neccessarily have to be visited.
2013-11-03 10:22:05 +01:00
Oskar Wiksten
086fb199cf Remove Fallhaven prisoner when reaching quest farrik:70 2013-11-03 09:35:21 +01:00
Oskar Wiksten
b898cf7f7c Rename TMX property "outside" to "outdoors".
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Oskar Wiksten
aacf97e274 Add requirement type: "hasActorCondition"
* Enables scripts and conversations to choose options based on whether the player has a certain actor condition or not.
2013-11-02 10:24:07 +01:00
Oskar Wiksten
d58db6efc4 Merge branch 'activate-spawnareas' 2013-11-02 09:27:11 +01:00
Oskar Wiksten
4a1c6779cf Enable scripts to activate/deactivate spawn areas & mapobjects
Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it.
Adds new scripteffect types:
* "spawnAll" = sets  spawn area to spawning and spawns all monsters
* "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs
* "deactivateSpawnArea" = sets a spawn area to non-spawning
* "activateMapChangeArea" = sets a mapchange area to non-active
* "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player)
Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.
2013-11-02 09:26:04 +01:00
Oskar Wiksten
a2caea0a83 Refactor: Flatten some forward-arrow-pattern ifs to vertical code 2013-10-27 15:29:27 +01:00
Oskar Wiksten
4209f91d00 Bugfix: also save maps that use non-default values
* For example, maps that have had some spawn area deactivated should be saved in the savegame.
2013-10-27 14:17:40 +01:00
Oskar Wiksten
88f15b9099 Merge pull request #10 from oskarwiksten/persist-isactive-on-mapobjects-in-savegames
Save 'isActive' for MapObjects & SpawnArea in savegames
2013-10-27 05:55:42 -07:00
Oskar Wiksten
20ed608523 Save 'isActive' for MapObjects & SpawnArea in savegames
* Stores the "isActive" boolean in savegames for map objects and spawn areas
* Adds functions in MapController to activate and deactivate MapObject areas
* Adds functions in MonsterSpawnController to activate and deactivate MonsterSpawnAreas
* When a spawn area is deactivated, all monsters should be removed, since the spawn area is considered to be non-existant.
* Adds boolean "isActiveForNewGame" to map objects and spawn areas, that specify what "isActive" should be set to when starting a game. (Initially, all of these are true)
* This commit does not add any way to actually activate or deactive areas. That can come as a later commit (possibly using script effects to do that).
2013-10-27 13:04:09 +01:00
Oskar Wiksten
c001532106 Merge branch 'rename-phrase-reward-to-script-effect' 2013-10-27 10:59:56 +01:00
Oskar Wiksten
a8ad00c21c Refactor: Rename PhraseReward -> ScriptEffect
* This commit does not contain changes to json field names when parsing phrases though.
2013-10-27 10:59:21 +01:00
Oskar Wiksten
079511a30c Rename file Reward.java -> ScriptEffect.java 2013-10-27 10:52:11 +01:00
Oskar Wiksten
6fce649cbb Always deny monster movement on mapchange,keyarea,rest - regardless of isActive 2013-10-27 10:12:27 +01:00
Oskar Wiksten
d2c3eb9106 Refactor: rename functions for saving PredefinedMap data 2013-10-27 09:33:24 +01:00
Oskar Wiksten
53331aef1b Code reformat: Ctor arguments should be one arg per line
* Vertical list makes it easier to version control additions and removals of single parameters
2013-10-27 09:09:09 +01:00
Oskar Wiksten
0570589ecc Refactor: Rename reset() -> resetForNewGame() on map data classes 2013-10-27 08:38:27 +01:00
Oskar Wiksten
9af062e36e Updated PO translations from launchpad 2013-10-26 11:39:19 +02:00
Oskar Wiksten
9fc23ca1fc Add "translator-credits" to english POT file
* Used by Launchpad translations for maintaining list of translators.
2013-10-26 10:23:12 +02:00
Oskar Wiksten
e509b1d75f Update english.pot, reformat all PO files (sort by source location) 2013-10-26 09:50:18 +02:00
Oskar Wiksten
339c3ee7b2 Renamed Brazilian Portuguese translation file: pt-rBR.po -> pt_BR.po 2013-10-26 09:44:40 +02:00
Oskar Wiksten
0c3b4bded9 Merge pull request #9 from Zukero/requirements_negation
Added requirement negation capability :
2013-10-23 09:22:22 -07:00
Zukero
c06dba6b7d Factorized the checkbox definition in content editor. 2013-10-23 18:08:09 +02:00
Zukero
707940aa14 Added requirement negation capability :
- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Oskar Wiksten
bdde9cefba Merge branch 'activable_map_objects' 2013-10-22 18:06:23 +02:00
Zukero
26c412f7f1 MapObject & MonsterSpawnArea can be activated/deactivated using theisActive boolean.
No handle exist yet to deactivate these areas.
Deactivated areas are never returned by PredefinedMap API.
Inactive container areas' Loot are not created on
createAllContainerLoot() calls. Think of creating it on area activation
when implemented (TODO label placed in the code to never forget :p)
Updated comment; fixed old, one-object processing to better match the
List type.
2013-10-22 18:05:51 +02:00
Oskar Wiksten
159d977187 Merge pull request #7 from Zukero/debug_resources_bugfix
Fixed deprecated use of "consumedMore" instead of "spentGold" in
2013-10-22 06:38:27 -07:00
Zukero
e33ac42c1c Fixed deprecated use of "consumedMore" instead of "spentGold" in
conversationlist_debug.json
2013-10-22 15:18:44 +02:00
Oskar Wiksten
76720094c1 Merge pull request #6 from Zukero/map_object_group_data_kept
MapObject & MonsterSpawnArea now keep track of their Tiled group's name.
2013-10-20 23:39:38 -07:00
Zukero
c4896aaab3 Tiled group name also in ReplaceableMapSection 2013-10-20 22:18:42 +02:00
Zukero
bddb3e2a8c MapObject & MonsterSpawnArea now keep track of their Tiled group's name. 2013-10-20 22:14:35 +02:00
Oskar Wiksten
7f2388904b Minor gfx update to tiling pine trees 2013-10-20 10:30:01 +02:00
Oskar Wiksten
73e8851f27 Bugfix: Redraw whole screen if double-buffer is not pre-filled
* Fixes issue where the screen was only partially drawn after having entered heroinfoactivity before starting combat.
* lockCanvas() changes the supplied Rect object occasionally, to indicate that the double buffer has not been filled. In those cases, you need to redraw the whole rect.
2013-10-20 10:00:20 +02:00
Oskar Wiksten
a0f943994f Bugfix: Continue combat after having seen the combat log
* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
2013-10-20 09:03:53 +02:00
Oskar Wiksten
518934751b Merge branch 'new_tilesets_20131005' 2013-10-05 17:56:12 +02:00
Ian Haase
36da967dbe updated tilesets + template.tmx and authors.xml 2013-10-05 17:55:57 +02:00
Oskar Wiksten
9812dc6344 Merge pull request #5 from Zukero/master
Egocentric commit. Added my name in the authors...
2013-10-03 13:32:43 -07:00
Zukero
5daf70e739 Egocentric commit. Added my name in the authors... 2013-10-03 22:27:11 +02:00
Oskar Wiksten
0a8859b304 Add explicit quest stages to existing key areas 2013-10-03 08:27:11 +02:00
Oskar Wiksten
3cee7e95d2 Merge branch 'key_area_use_requirements' 2013-10-03 08:26:26 +02:00
Zukero
140dd16408 Key Area now use Requirement, instead of QuestProgress
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
9af294932f Remove unused code 2013-09-25 22:30:10 +02:00
Oskar Wiksten
5136a7cab0 Merge branch 'headless-scripts' 2013-09-25 17:55:25 +02:00
Oskar Wiksten
b41fffee44 Content editor: Add support for giveItem,createTimer and timerElapsed in convs 2013-09-25 17:54:08 +02:00
Oskar Wiksten
0212dd6bbc Add world timers and world time (counted in number of rounds)
* Increase world time each round.
* Add script reward "createTimer"
* Add script requirement "timerElapsed"
2013-09-25 17:54:08 +02:00
Oskar Wiksten
d6583a4e33 Add reward type "giveItem", for quest rewards that do not need full droplists. 2013-09-25 17:54:08 +02:00
Oskar Wiksten
02bfeb5625 Enable map scripts to run on every round or tick 2013-09-25 17:54:08 +02:00
Oskar Wiksten
dc278fb5da First attempt at scripted map areas 2013-09-25 17:54:08 +02:00
Ian Haase
8d91c7375d recolored dirt transitions 2013-09-25 17:47:10 +02:00
Oskar Wiksten
d13cd4c02a Add preference "use localization", to allow disabling partial translations 2013-09-08 16:56:03 +02:00
Oskar Wiksten
787fcc0a65 Rearrange worldmap.xml (sort by name) 2013-09-02 20:45:53 +02:00
Oskar Wiksten
d29218c7c3 Prepare data placeholder "worldData". 2013-08-31 19:28:09 +02:00
Oskar Wiksten
9c78b6a2ec Refactor player combat round methods 2013-08-31 19:21:37 +02:00
Oskar Wiksten
96d451ffbe Worldmap tile alignment (awesome work by Tomcat!) 2013-08-30 21:04:08 +02:00
Oskar Wiksten
2dfed6847c Content editor: Display phrase rewards and replies as divs instead of table 2013-08-27 22:54:23 +02:00
Oskar Wiksten
0992053a72 Bugfix: Realign tiles in Fallhaven (thanks Mayweed & Tomcat) 2013-08-24 17:05:38 +02:00
Oskar Wiksten
a1da45ce3f Refactor: Changed namespaces, reorganized imports. 2013-08-24 13:51:59 +02:00
Oskar Wiksten
89a64bbdea Content editor: Add support for switching active NPC in dialogue 2013-08-20 20:42:12 +02:00
Oskar Wiksten
06feff98c1 Update Elwyl/Elwel conversation to switch active NPC 2013-08-20 20:42:12 +02:00
Oskar Wiksten
8611148530 Conversations with more than one NPC
* Add "switchToNPC" property on phrases, that should contain the monsterTypeID of the NPC that should tak over the dialogue.
2013-08-20 20:42:12 +02:00
Oskar Wiksten
126eb49e10 Use long param names when starting local Content Editor 2013-08-20 20:41:34 +02:00
Oskar Wiksten
f620ca924e Bugfix: Exclude hidden quests from completed quests statistics (thanks jlhromeo!) 2013-08-20 19:45:39 +02:00
Oskar Wiksten
fb1782bb7e Conversation spelling corrections (thanks LoveToFlyGuy!) 2013-08-19 20:06:13 +02:00
Oskar Wiksten
a87605661b Merge branch 'master' of https://code.google.com/p/andors-trail 2013-08-19 20:01:52 +02:00
Oskar Wiksten
0bcd41b2ef Waterfall tiles (thanks red hatter!) 2013-08-19 20:01:04 +02:00
Ian Haase
73894752f2 added a new tutorial called "Advanced Mapmaking". 2013-08-17 13:13:01 +02:00
Ian Haase
32a3d9c964 Updated map editor tutorial 2013-08-16 12:28:23 +02:00
Ian Haase
5bff7c79d2 Revert "Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor"
This reverts commit dd6431cb1b.
2013-08-16 12:05:15 +02:00
Ian Haase
dd6431cb1b Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor 2013-08-16 12:02:16 +02:00
Oskar Wiksten
b810a6e91e Add monster movement type 'wholeMap'.
* Monsters with this movement type can even move outside their own spawn areas.
2013-08-08 17:14:48 +02:00
Oskar Wiksten
16e8a5fdbe Bugfix: only use pathfinder for monsters that are aggressive 2013-08-08 11:31:06 +02:00
Oskar Wiksten
a83271c3a9 Bugfix: Show correct ingreds for Lodar def pot in the quest log (Thanks jamnjim358) 2013-08-05 10:54:27 +02:00
Oskar Wiksten
b6c2beb348 Bugfix: Clear temporay combat state when loading game
Fixes issue with not being able to attack in combat after having exited combat during monster's attack animation.
2013-08-05 10:27:17 +02:00
Oskar Wiksten
3b938c3a0a Refactor: Use more enums instead of const ints 2013-08-05 10:17:14 +02:00
Oskar Wiksten
98f6cd0f97 Bugfix: Redraw everything once initially
* Fixes issue with black screen during combat on Android >= 4.2
2013-08-05 09:32:03 +02:00
Ian Haase
fcabb356ce Updated scarydungeon1. 2013-08-04 10:48:48 +02:00
Oskar Wiksten
7486e130f8 Renamed mapmaking tutorial map 2013-08-03 11:58:05 +02:00
Oskar Wiksten
8bb663a739 Update version to v0.7.1dev 2013-08-03 11:56:49 +02:00
ian.haase2
784df46fb5 Updated scarydungeon1 map. 2013-07-29 17:43:01 +00:00
Oskar Wiksten
918aeaedb3 Bump version to v0.7.0 (versioncode 39) 2013-07-23 18:12:42 +02:00
Oskar Wiksten
83d2a8bde0 Convert all code spaces to tabs.
* Yay for spaces-vs-tabs flamewar!
* Also removes trailing whitespaces in code
2013-07-23 16:36:26 +02:00
Oskar Wiksten
a54d0fd6e8 Bugfix: Load all icons for monsters spawned on maps, even when they're not part of the list of monsters that may spawn on maps 2013-07-23 13:46:10 +02:00
Oskar Wiksten
3523d0105c Update quest to state animal 'hair' instead of 'fur' (Thanks Sarumar) 2013-07-23 13:10:14 +02:00
Oskar Wiksten
8d719b4083 Update v070 maps/conversations after the Hirazinn has been killed 2013-07-23 13:04:51 +02:00
Oskar Wiksten
a2d9e20d3d Map tile alignment tweaking (thanks Tomcat!) 2013-07-23 11:51:17 +02:00
Oskar Wiksten
1b995e7af4 Bump version to v0.7.0a5 2013-07-20 11:54:06 +02:00
Oskar Wiksten
0bd2a820c7 Add % or "percentage points" to some skill descriptions (thanks Antison!) 2013-07-18 17:11:21 +02:00
Oskar Wiksten
a87629c925 Allow Charwood quest to progress without choosing skills 2013-07-18 16:53:36 +02:00
Oskar Wiksten
1baa787533 Minor tile changes to BWM maps 2013-07-18 15:35:36 +02:00
Oskar Wiksten
b28d896600 Add bars to the Charwood mine entrance when the player first visits 2013-07-18 14:05:37 +02:00
Oskar Wiksten
9fab58f239 Slightly shorter setting names for "Show loot dialog" (thanks Tomcat!) 2013-07-18 13:50:29 +02:00
Oskar Wiksten
656dd23407 Provide explicit buffer size when reading huge translation files 2013-07-18 13:14:19 +02:00
Oskar Wiksten
24e1aab8be Minor fix for Portuguese(BR) translation. 2013-07-18 10:15:41 +02:00
Oskar Wiksten
b13caa40b0 Bugfix: Update "attack" button to "move" when fleeing. 2013-07-16 23:13:50 +02:00
Oskar Wiksten
3f9cf63463 Bump version to v0.7.0a4 2013-07-16 10:45:25 +02:00
Oskar Wiksten
c24c264f1e Bugfix: auto-hide quickslots when displaying worldmap and preferences.showQuickslotsWhenToolboxIsVisible = true 2013-07-16 10:45:15 +02:00
Oskar Wiksten
919132a564 Minor stats change to v070 mobs 2013-07-16 10:39:32 +02:00
Oskar Wiksten
c7cd8e6d17 Map tile alignment tweaking (thanks Tomcat!) 2013-07-16 09:39:53 +02:00
Oskar Wiksten
5e1f91bad4 Changing all const ints to enums, making the json resource files much easier to read
* Though, the json files will get a bit larger.
2013-07-16 02:35:59 +02:00
Oskar Wiksten
b4f7d1fe42 Add more requirement types to phrase replies: "killed monster" & "skill level" 2013-07-15 20:52:00 +02:00
Oskar Wiksten
3b70013a98 Provide options of mixing potions in x5 and x10 quantities at Lodar and the Fallhaven potion maker 2013-07-15 20:25:27 +02:00
Oskar Wiksten
2002b1a668 Update conversations to make use of the multiple requirements per reply
* Some previous conversations used several scripted phrases to remove more than one item type. Now that we can remove multiple item types with one phrase, we can just combine all those.
2013-07-15 19:59:47 +02:00
Oskar Wiksten
d05baa266e Update conversations with requirements into using the array-based requirements 2013-07-15 18:36:40 +02:00
Oskar Wiksten
cf9b485971 Modify Reply quest- & item requirements into an array of requirements 2013-07-15 18:36:05 +02:00
Oskar Wiksten
dfe7fde7e3 Refactor JSON array parser to not create as many "new ArrayList<>" instances 2013-07-15 16:38:28 +02:00
Oskar Wiksten
9dafe1f410 Change hard hit to 0-2 dmg instead of 1-1. 2013-07-15 15:24:10 +02:00
Oskar Wiksten
f207ad3990 Bugfix: Only decrease HP by 1 (and not 3) when full health and having sustenance+food poison
* Apply negative effects first (for example, food poison), so that the positive effect (for example, sustenance) can have some effect.
2013-07-15 13:49:47 +02:00
Oskar Wiksten
44511650a1 Map tile alignment tweaking (thanks Tomcat!) 2013-07-15 11:33:01 +02:00
Oskar Wiksten
7b1980a8e3 Minor change to dialogue of Umar in Fallhaven thieves guild. 2013-07-15 10:53:49 +02:00
Oskar Wiksten
f5dc0c877b Add quest "Taste is everything" for making antidotes 2013-07-15 10:44:52 +02:00
Oskar Wiksten
66efb43925 Spelling corrections (Thanks Pyrizzle) 2013-07-14 18:41:29 +02:00
Oskar Wiksten
815dd91219 Map tile alignments (thanks Tomcat!) 2013-07-13 16:06:03 +02:00
Oskar Wiksten
ad041e0b01 Bugfix: Do not redraw tiles outside mapview area when running visual effects 2013-07-13 13:31:55 +02:00
Oskar Wiksten
ac90febeb1 Add setting "Show quickslots when toolbox is opened" 2013-07-13 13:00:14 +02:00
Oskar Wiksten
11c154f5df Only reset timers for rounds after combat ends, and not when changing maps.
* Previously, if you started conversation, entered some other activity or dialog, the round timers were reset each time, making the rounds less likely to happen.
2013-07-13 11:35:03 +02:00
Oskar Wiksten
f9902799f9 Map tile alignment tweaking (thanks Tomcat!) 2013-07-11 21:39:42 +02:00
Oskar Wiksten
afb7f1e12d Fix warning about leaked window from LoadingActivity
* Removes this warning: "WindowLeaked: Activity com.gpl.rpg.AndorsTrail.activity.LoadingActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView"
2013-07-10 21:23:08 +02:00
Oskar Wiksten
10f95613e2 Updated translations with missing strings from questlist.json 2013-07-09 19:30:27 +02:00
Oskar Wiksten
c51952186c Possible bugfix for NPE on hero&shop screens on droid2.1 (thanks Mayweed!) 2013-07-08 23:33:17 +02:00
Oskar Wiksten
3061b9a333 Remove crit. hit immunity from undead. Add crit. hit immunity to constructs. 2013-07-07 18:12:20 +02:00
Oskar Wiksten
41e9c747f1 Bump version to v0.7.0a3 2013-07-07 16:23:15 +02:00
Oskar Wiksten
b0e37131dc Add description to RoLS 2013-07-07 16:23:06 +02:00
Oskar Wiksten
649eac87c7 Add CS to 2handed weapons with CM 2013-07-07 16:22:46 +02:00
Oskar Wiksten
100f091ea9 Updated english.pot 2013-07-07 15:50:48 +02:00
Oskar Wiksten
f797a5bb32 Map alignment tweaks (thanks Tomcat!) 2013-07-07 15:26:55 +02:00
Oskar Wiksten
d0f387268e Slight bump to heavy armor skill 2013-07-07 14:42:57 +02:00
Oskar Wiksten
b3784b6b4b Bugfix: Show loot dialog box even if no monsters dropped anything 2013-07-06 16:46:47 +02:00
Oskar Wiksten
bf94eee299 Changed all <string-array> into referencing @string/ values
* Will make translation easier when adding new items in existing string arrays.
2013-07-06 16:19:24 +02:00
Oskar Wiksten
a0b31542e4 Add more settings to control how loot bags are presented 2013-07-06 15:09:46 +02:00
Oskar Wiksten
8db91f0970 Minor content fixes to v070 content
* Thanks to only1doug, Antison, sorrow, Mety, SkrikRunkarN, Sarumar, Mayweed
2013-07-06 12:59:47 +02:00
Oskar Wiksten
146c4b795a Bugfix: Only remove one item per click when picking up single items from ground bags 2013-07-06 12:05:03 +02:00
Oskar Wiksten
daec6ee814 Basic UI styling for game statistics 2013-07-06 11:02:13 +02:00
Oskar Wiksten
4ead45744e Added game statistics to hero overview screen 2013-07-06 01:01:49 +02:00
Oskar Wiksten
f16149bccb Start using FragmentActivity & FragmentTabHost for tabs instead of TabHost. 2013-07-05 22:26:15 +02:00
Oskar Wiksten
3dcc608cc1 Add rapier item category to 1h sword proficiency skill 2013-07-02 22:02:21 +02:00
Oskar Wiksten
65419b40b1 Bump version to 0.7.0a2 (versioncode 38). 2013-07-02 01:03:59 +02:00
Oskar Wiksten
45b7a0e9a8 Minor cosmetic changes to v070 maps and content.
* Thanks Mayweed!
2013-07-02 00:58:16 +02:00
Oskar Wiksten
07ad3b37b7 Fix newlines in po translation files. 2013-07-02 00:40:14 +02:00
Oskar Wiksten
81aebe0ba9 Updated english.pot according to v0.7.0 minor changes. 2013-07-02 00:40:00 +02:00
Oskar Wiksten
f0b7d78df1 Slight bump to Hira'zinn stats. 2013-07-01 23:18:21 +02:00
Oskar Wiksten
26ccfee924 Bugfix: Do not set a new combat target after running animation when combat has ended. 2013-07-01 23:00:39 +02:00
Oskar Wiksten
fd2014a697 Add warning on the startscreen about savegames in alpha- and beta version. 2013-07-01 20:09:00 +02:00
Oskar Wiksten
c4908630c3 Change "weapon proficiency"-skills to adding %ac,%bc,%cs instead of fixed values
* Also, lower "weapon and shield" and "2hand style" slightly.
2013-07-01 19:15:38 +02:00
Oskar Wiksten
2deb8ee7ac Bugfix: Save spawned monsters on current map after having rested there. 2013-06-30 16:37:36 +02:00
Oskar Wiksten
341f27351a Remove quest "lodar13_rest" from questlog if player attacks both parties 2013-06-30 14:39:54 +02:00
Oskar Wiksten
d5acf6b842 Make Charwood goblins more visible. 2013-06-30 13:53:39 +02:00
Oskar Wiksten
6aa8eeb760 Bugfix: Do not display double loot msgs about picked up gold.
* Also, refactor the loot popups to display toast even when the monster does not drop anything. (Should still display the exp)
2013-06-30 13:24:25 +02:00
Oskar Wiksten
aa6a0baec6 Nerfing the Xul'viir. 2013-06-30 01:00:01 +02:00
Oskar Wiksten
9f412d02d4 Spelling corrections for v0.7.0. 2013-06-29 23:45:23 +02:00
Oskar Wiksten
08aa1b041b Bugfix: Correctly restore conversation history after rotating device 2013-06-29 19:43:11 +02:00
Oskar Wiksten
8527b3a7c0 Fall back to using old worldmap filenames when displaying worldmap and new filenames does not exist. 2013-06-29 18:41:21 +02:00
Oskar Wiksten
8ac12ac960 Add preferences for setting position of quickslots 2013-06-29 18:11:07 +02:00
Oskar Wiksten
7eeab282b7 Bugfix: Do not emit onActorConditionRoundEffectApplied when an actor condition doesn't have any effect. 2013-06-29 17:28:11 +02:00
Oskar Wiksten
0bcf9730e2 Bugfix: Allow returning to conversation with Maevalia after giving Thukuzun quest item. 2013-06-29 17:24:23 +02:00
Oskar Wiksten
23d8cafad2 Bugfix: Dual-wielding negative effects & atk cost
* Dual-wielding items with negative effects should give 100% of the negative effect.
* Also apply atk cost effects of other items when dual-wielding.
2013-06-29 16:25:25 +02:00
Oskar Wiksten
db6539744b Add wild14_clearing to worldmap (thanks TomCat!) 2013-06-29 11:58:04 +02:00
Oskar Wiksten
25beb2638e Bump version to v070a1 2013-06-27 21:15:00 +02:00
Oskar Wiksten
7b136560e9 Converted all translated resources to .po format. 2013-06-27 21:02:42 +02:00
Oskar Wiksten
c6b57db426 Merge branch 'v070content' into v070 2013-06-27 20:45:29 +02:00
Oskar Wiksten
b95011b5d4 Minor fixes to v070 content. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
3776b33deb Minor fixes to v0.7.0 content after gameplay feedback. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
7d386240a1 Make tradehouse0 use replacement area instead of key area. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
0d3efd84ed Minor fixes to v070 content. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
f4d2438a2e Minor fixes for v070 content. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
91c22586a1 Spelling corrections for v070 quests. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
94b778af2b Populating shops for v070. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
32df0fd717 Finishing up Charwood and Lodar quests. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
7088faaf8a Populating lostmine* maps with monsters. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
33b8d4fe3a Populating charwood* and lodar* maps with monsters. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
dcd8337ff3 Added conversations, monsters, quests for v070. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
53fbe550aa Align mapchange areas roadbeforecrossroads1->roadbeforecrossroads2. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
58a14d3e58 Added tradehouse0a map (basement in Charwood cabin). 2013-06-27 20:45:17 +02:00
Oskar Wiksten
3a67a6af6a Updated lodar* maps with signs needed for the Lodar quest. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
bda06f990b Update roadbeforecrossroads1 to match the description Ogam gives 2013-06-27 20:45:17 +02:00
Oskar Wiksten
c49bedb7fd Updated worldmap.xml according to lodar* maps. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
3df824bfb2 Updated lodar* maps with new tileset. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
df02938766 Spelling correction "Foaming Flask Tavern". 2013-06-27 20:45:16 +02:00
Oskar Wiksten
15cf74359e Moved a lot of tiles to the correct layers and updated tile walkable state on a lot of tiles. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
158d015f1e Updated worldmap.xml 2013-06-27 20:45:16 +02:00
Oskar Wiksten
c87d31ec9c Added worldmap.xml 2013-06-27 20:45:16 +02:00
Oskar Wiksten
6649754e1f Cosmetic mapchanges. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
c1ed9d2ffa Minor changes to lodarhouse map. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
3d8090ad13 Make lodar* maps outdoor maps. Align lodar* and roadbeforecrossroads* maps to worldmap. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
d62d2e6603 Updated lodarcave* maps (thanks Ian Hasse). 2013-06-27 20:45:16 +02:00
Oskar Wiksten
8cdcbdc75d Updated lostmine* maps.
Added tradehouse* maps to loadresources.
Made all tiles of all mapchange areas walkable.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
4aeb88bf9a Added tradehouse* maps for v0.6.12. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
6dc31e42e9 Minor adjustments to maps for v0.6.12 2013-06-27 20:45:16 +02:00
Oskar Wiksten
96ddc508a3 Aligned lodar* and roadbeforecrossroads* maps to fit into worldmap. Updated sizes of mapchange areas.
Updated worldmap with new maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
dca9117a3f Corrected misspelled monster ids on new maps for v0.6.12. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03 New maps for v0.6.12 from Ian Haase. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
68de0fc9a9 Added items for v0.7.0 2013-06-27 20:45:15 +02:00
Oskar Wiksten
8a492fed92 Merge branch 'translate_gettext' into v070 2013-06-27 20:44:58 +02:00
Oskar Wiksten
adee44524f Fix Android Lint warnings. 2013-06-27 20:44:46 +02:00
Oskar Wiksten
96bc4ec59c Preparation for placing translation files in "assets/" 2013-06-27 20:44:46 +02:00
Oskar Wiksten
7672827d1f Update visibility of methods used in unit tests. 2013-06-27 20:44:46 +02:00
Oskar Wiksten
a74bef815c Updated translation MO-file parser to read the MO filename from strings.xml. 2013-06-27 20:44:46 +02:00
Oskar Wiksten
48d315300e Parse translations from MO files. 2013-06-27 20:44:46 +02:00
Oskar Wiksten
c33ec5133f Merge branch 'pathfinder' into v070 2013-06-27 20:42:58 +02:00
Oskar Wiksten
87fa73a2a0 Fix merge issues after rebase. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
048ea6b356 Do not wait for combat turns when monsters want to move, but cannot find a path. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
bc52d9b7af Redraw tiles when monsters move in combat. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
9b66c604e6 Make monster aggression a property per monster type (instead of being derived from the monster class)
* Add property movementAggressionType on MonsterType, that gets read when deserializing monster types from json.
* Add dropdown in monster editor in content editor, to set the monster aggression type.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
7476bb3432 POC monsters moving during combat - Fix merge issues from master. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
578c4e55f2 Make monster movement aggression based on monster type. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
d84d6e6c12 First try at a Pathfinder for moving monsters towards the player based on different aggression types. 2013-06-27 20:42:42 +02:00
Oskar Wiksten
93c8a098bd Merge branch 'fightstyles' into v070 2013-06-27 20:42:26 +02:00
Oskar Wiksten
9d1720e19d Change "fighting bare hands" to "fighting unarmed". 2013-06-27 20:40:55 +02:00
Oskar Wiksten
61cbd29878 Fightstyles: Fix merge issues from master. 2013-06-27 20:40:55 +02:00
Oskar Wiksten
8b6aafc5bd Added better descriptions for the new skills. 2013-06-27 20:40:55 +02:00
Oskar Wiksten
dfff586d7d Better descriptions for some of the new skills. 2013-06-27 20:40:55 +02:00
Oskar Wiksten
0c376442bb Armor proficiencies should not affect items with negative stats. 2013-06-27 20:40:55 +02:00
Oskar Wiksten
83af64b4a3 Fixed issue with critical multipliers from main-hand weapons.
Fixed issues with weapon proficiency being applied after dual wielding bonuses (should be before dual-wielding bonuses)
Fixed issues with negative AC in offhand weapons not being taken into account when dual-wielding.
Equipping a regular weapon should replace two-hand weapon.
2013-06-27 20:40:55 +02:00
Oskar Wiksten
1bd20564fd Added weapon proficiency & fighting style skills. 2013-06-27 20:40:55 +02:00
Oskar Wiksten
e560bba808 Bugfix: Store all visited maps in savegame
* Required for keeping the "lastSeenLayoutHash" between savegames.
2013-06-27 20:24:42 +02:00
Oskar Wiksten
98caa3295e Fix some Android Lint warnings. 2013-06-26 22:26:57 +02:00
Oskar Wiksten
8517fa3615 Update list of authors. 2013-06-26 20:17:33 +02:00
Oskar Wiksten
98d2c89fed Minor map fixes. 2013-06-25 01:02:37 +02:00
Oskar Wiksten
4d80f1b41d Minor refactoring: Move code that happens after loading a game into Savegames.onWorldLoaded. 2013-06-24 21:08:29 +02:00
Oskar Wiksten
3688cb0914 Minor fixes to dynamic map tiles. 2013-06-22 17:48:02 +02:00
Oskar Wiksten
4a97466d51 Merge branch 'dynamic-layeredtilemap' 2013-06-22 16:31:48 +02:00
Oskar Wiksten
95c4ba9396 Only store first 4 bytes of map hashes (instead of the full 16byte md5sum)
* To keep savegame sizes smaller.
2013-06-22 16:31:39 +02:00
Oskar Wiksten
6c03b40262 Updated template.tmx - added "Replace" layer. 2013-06-22 16:21:25 +02:00
Oskar Wiksten
e65492c837 Worldmap: PNG file names now contain the hash of the tiles that the map contains.
* This way, when a map has some replacements applied, the hash will change, thus making it possible to have several different PNG files for each map, each with its own combination of replacements.
* Only display maps on worldmap that are visited by the current player.
* Update worldmap after replacements have been applied.
2013-06-22 16:21:25 +02:00
Oskar Wiksten
c34614f09b First attempt at dynamic map tiles that change based on quest progress. 2013-06-22 16:21:25 +02:00
Oskar Wiksten
0a9da53930 Revamped looks of crossglen.tmx 2013-06-18 19:59:35 +02:00
Oskar Wiksten
3051d904bd Merge branch 'move-iswalkable-to-layermap' 2013-06-16 10:44:34 +02:00
Oskar Wiksten
f861529564 When entering map, move ground loot bags on unwalkable tiles. 2013-06-16 10:43:56 +02:00
Oskar Wiksten
b455bf2dbe Speed up game start by not loading map layers
* This can be done by making the assumption that all tiles from the maps tilesets will be used.
2013-06-16 10:43:56 +02:00
Oskar Wiksten
cab1185f14 Move isWalkable from PredefinedMap to LayeredTileMap
* In effect, this will lower the amount of memory being used while running the game.
* The walkable bitmap will now be loaded at the same time that the image tiles are loaded for maps, and not when starting the game.
2013-06-16 10:43:56 +02:00
Oskar Wiksten
25fe0441c6 Minor map fixes 2013-06-15 20:18:41 +02:00
Oskar Wiksten
4148ff46be Moved spawn areas away from map edges and mapchange areas. 2013-06-15 11:26:53 +02:00
Oskar Wiksten
fac19a1561 Remove "respawn: false" from all tmx files (it's replaced by a property on the monstertype instead). 2013-06-15 11:25:44 +02:00
Oskar Wiksten
f9979f32dc Show quest progress updates in conversation. 2013-06-15 10:16:27 +02:00
Oskar Wiksten
9b7c5207d0 Add toolbox button for displaying combat log. 2013-06-15 09:40:53 +02:00
Oskar Wiksten
52cec01ed2 Remove in-game menu.
* Move Save from menu to toolbox
* Move preferences to startscreen
* Remove exit on startscreen
2013-06-14 21:41:49 +02:00
Oskar Wiksten
540ac0e87f Correct sizes on map tiles map_wall_2 and map_wall_3. 2013-06-12 00:18:08 +02:00
Oskar Wiksten
01e42134e2 Content editor: Do not default items to type "other". 2013-06-05 23:25:04 +02:00
Oskar Wiksten
21fe350280 Better error messages when reading malformed conversations. 2013-06-05 22:12:39 +02:00
Oskar Wiksten
a8b0d5dc49 Add monsters_demon2 to resourceloader. 2013-06-05 22:12:02 +02:00
Oskar Wiksten
82d8ee6280 Content editor: Fix missing reward type when importing conversations. 2013-06-04 20:11:25 +02:00
Oskar Wiksten
3069ab4819 Add bash script for starting editor locally. 2013-06-02 19:59:08 +02:00
Oskar Wiksten
bb953f9512 Minor fixes for reading slightly borked resource files. 2013-05-29 22:04:39 +02:00
Oskar Wiksten
fa8c31e695 Store list of maps in savegames as map<string> instead of indexed list.
* Do not store maps that have been visited or that have been reset.
* Reduces savegame filesize from ~83k to ~30k.
* Removes dependency on loading maps in a certain order (better for future refactorings).
2013-05-26 13:40:57 +02:00
Oskar Wiksten
cb6f84d2df Bugfix: Allow conversation options for "Feygard errands" in Vilegard even when the Vilegard quest has not been completed. 2013-05-19 18:16:23 +02:00
Oskar Wiksten
1df5d183dc Bugfix: Apply checks for whether the player can select replies on single "next" replies as well. 2013-05-12 13:14:08 +02:00
Oskar Wiksten
348b74ad7b Added worldmap alignment maps (thanks to Tomcat!) 2013-05-06 23:34:53 +02:00
Oskar Wiksten
53e10680fa Teleports in Throdna's throne room are only accessible by one way.
* Force the player to step on the sign tile before accessing the teleporters in the BWM throne room.
2013-04-21 21:05:34 +02:00
Oskar Wiksten
52c7cc5acc Content editor: Add hierarcical view of conversation phrases and replies. 2013-04-06 12:30:07 +02:00
Oskar Wiksten
729a2c98b7 Content editor minor fixes. 2013-04-01 14:50:45 +02:00
Oskar Wiksten
50cd3c20af Content editor: add column to monster table editor to view hit effects. 2013-03-31 18:07:16 +02:00
Oskar Wiksten
a29ebb466b Bugfix: change combat selection when a monster dies from a condition in combat. (thanks to Fala from the forums for finding it!) 2013-03-29 22:55:53 +01:00
Oskar Wiksten
bb314eea66 Raise taunt chance to 75%. 2013-03-29 22:44:27 +01:00
Oskar Wiksten
c8de0c8f77 Minor bugfixes to resource loaders
* Fail harder when TileManager hasn't allocated enough tiles for the preloaded icons.
* Minor tweak to misplaced tile on hauntedhouse3
* Weaken "strength" condition (prefer to control effect through magnitude instead)
* Load icons for "items_weapons_2".
* Do not require items to have "base market cost" (for example, when they are automatically priced)
2013-03-29 20:03:33 +01:00
Oskar Wiksten
84d01e1aed Content editor: Add "previous"/"next" buttons in editors for items, monsters and actor conditions. 2013-03-27 20:15:02 +01:00
Oskar Wiksten
dd51f5de6c Updates to content editor
* Do not reset store prices on items when changing between manual and automatic pricing.
* Correct urls on import/export pages to where the files are placed.
* Show indications in item table editor on effects that cause actor conditions.
2013-03-27 19:35:56 +01:00
Oskar Wiksten
5cb762113d Added more monster icons from the TomeTik set. 2013-03-17 14:28:16 +01:00
Oskar Wiksten
993ec1d194 Conste editor: Add "Add" button at the bottom of the table editor. 2013-03-16 13:13:13 +01:00
Oskar Wiksten
11c301a24c Content editor: Remember displayed columns in table editors when changing pages. 2013-03-16 12:29:53 +01:00
Oskar Wiksten
9a5cf33108 Add automatic cost calculations for items that have hit- or kill-stats that affect HP or AP. 2013-03-16 10:38:19 +01:00
Oskar Wiksten
c2de054cf5 Add automatic cost calculations for items that have "increase use item cost" or "increase reequip cost"-stats. 2013-03-16 10:00:28 +01:00
Oskar Wiksten
bea69f06bf Content editor: Only enable item's "has equip effects" if the item category is wearable. 2013-03-16 09:45:15 +01:00
Oskar Wiksten
626c558335 Content editor: Move reusable logic functions for calculating item cost & monster exp to separate js file. 2013-03-16 09:45:14 +01:00
Oskar Wiksten
73efe5e62b Content editor: Change name of js libraries folder "inc"->"lib". Add favicon image. Close icon selector dialog by pressing escape button. 2013-03-16 09:45:13 +01:00
Oskar Wiksten
7d09202329 Bugfix content editor: treat number fields as numbers (and not strings) when calculating monster experience. 2013-03-10 13:40:42 +01:00
Oskar Wiksten
24c15a798a Bugfix: Read critical multiplier for weapons as float instead of int. 2013-03-10 13:18:18 +01:00
Oskar Wiksten
eb3f3f989d Bugfix: When exporting strings that start with a number (such as "2hsword"), only do integer conversion in the resulting JSON if the whole value is a number. 2013-03-09 23:45:38 +01:00
Oskar Wiksten
1cc20839ff Added some tiles for crates and stairs, from opengameart.org. 2013-02-24 18:18:37 +01:00
Oskar Wiksten
07bbe7dd9e Added lots of new tiles for monsters, items and effects from opengameart.org. 2013-02-24 17:25:23 +01:00
Oskar Wiksten
cc4827b1bd Refactor conversations to state machine - Move responsibility for starting combat & removing npcs from map from MainActivity into the ConversationController. 2013-02-22 14:10:05 +01:00
Oskar Wiksten
9fd5508070 Refactor conversations to state machine - minor bugfixes for "next" button disabling. 2013-02-22 14:09:31 +01:00
Oskar Wiksten
2da410118e Only notify rewards in conversation if there actually are any. 2013-02-22 12:14:59 +01:00
Oskar Wiksten
e965afc699 WIP move conversation logic to ConversationStatemachine - bugfix for selecting replies with requirements. 2013-02-21 14:29:25 +00:00
Oskar Wiksten
37ae3b6c69 WIP moving conversation flow logic from Activity to testable state machine. 2013-02-20 16:07:01 +00:00
Oskar Wiksten
6261c499ff Renamed "ViewContext" -> "ControllerContext" to better reflect its responsibility. 2013-02-20 15:30:53 +00:00
Oskar Wiksten
f5ff29a0fe Refactored results of phrase rewards, in preparation of displaying more results when gaining rewards. 2013-02-18 07:43:38 +00:00
Oskar Wiksten
24ab3b95f0 Updated IntelliJ Idea project file to work with any Android API version. 2013-02-15 15:14:49 +00:00
Oskar Wiksten
8575e89dee Update R.layout.inventoryitemview to a single TextView instead of a combined ImageView & TextView. 2013-02-15 12:04:05 +00:00
Oskar Wiksten
9bb1e73f07 Reduce compilation warnings from code inspection rules.
(Reduce visibilities to private, add final where applicable)
2013-02-15 09:59:57 +00:00
Oskar Wiksten
59df54f1bb Remove compilation warnings about showDialog() and removeDialog() being deprecated. 2013-02-15 07:50:45 +00:00
Oskar Wiksten
a8b21461de Minor refactoring CombatController. 2013-02-14 14:57:40 +00:00
Oskar Wiksten
f16cfa3ab0 Remove compilation warnings about "new BitmapDrawable(Bitmap)" being deprecated. 2013-02-14 14:57:00 +00:00
Oskar Wiksten
d2428ad36c Add IntelliJ Idea project file.
Add Android v4 support library.
2013-02-14 14:47:46 +00:00
Oskar Wiksten
91015e5ea7 Rearrange .gitignore. 2013-02-14 14:47:09 +00:00
Oskar Wiksten
668993c01b Add clear() method to event listener queues. 2013-02-13 15:31:11 +00:00
Oskar Wiksten
2bc06041ad Remove trailing spaces in some conversation phrase texts. 2013-02-12 13:58:46 +00:00
Oskar Wiksten
fb45d7e372 Add support for "description" field on items, for lore/background text that should be displayed on the item. 2013-02-11 11:10:00 +00:00
Oskar Wiksten
48d93fbbd0 Only apply "more criticals" skill if the player has CS>0. (Thanks to TriangleGM for reporting it!) 2013-02-09 17:02:33 +01:00
Oskar Wiksten
a32595c645 Refactor content editor - Correct spelling on tooltips. 2013-02-09 12:42:01 +01:00
Oskar Wiksten
370c62dc65 Merge branch 'revamped_editor' 2013-02-09 12:35:30 +01:00
Oskar Wiksten
4476d77a73 Refactor content editor - Added hints for most editable fields. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
cfeffe45f5 Refactor content editor - remove unused files. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
dadf68da42 Refactor content editor - Updated description for "isStacking" on actor conditions. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
059a68ddbe Refactor content editor - Minor layout issue on item table editor. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
7dbbcc45d0 Refactor content editor - Minor layout issue on item table editor. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
a3ff6fb722 Refactor content editor - Add table editor for items. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
09d4d39fe5 Refactor content editor - Provide table-based editor for monsters. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
7ef0152e4c Refactor content editor - Simplify item cost calculations. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
9f9d1ae5d5 Refactor content editor - Simplify monster exp calculation. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
d08af3a089 Refactor content editor - Removed old files. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
4a4450d20d Refactor content editor - Remove conversation tree. Provide links to follow conversation topics. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
8ec233096a Refactor content editor - Display (buggy) treeview for editing conversation phrases. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
f2b9e6a9f3 Refactor content editor - Reorganized files into separate directories. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
feb05838f8 Refactor content editor - work in progress on editor for dialogue. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
30d8cb3a0d Refactor content editor - Allow loading resources from existing json files. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
948bd2c215 Refactor content editor - Actually remove things from model when pressing "remove". 2013-02-09 12:35:17 +01:00
Oskar Wiksten
889c607f9a Refactor content editor - provide hovering hint on clickable icons. 2013-02-09 12:35:17 +01:00
Oskar Wiksten
bb33261d21 Refactor content editor - Enable popup to select icon for items, monsters and actor conditions. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
d1412d8c9d Refactor content editor - Handle unique monsters correctly. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
f9e0a3e591 Refactor content editor - display icons of items, monsters and actor conditions. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
cc0ff7bdb1 Refactor content editor - Remove unused files. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
3dfd070d0b Refactor content editor - More basic styling on import/export. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
5970a584f5 Refactor content editor - More baic styling 2013-02-09 12:35:16 +01:00
Oskar Wiksten
aa9480448d Refactor content editor - Basic ui styling 2013-02-09 12:35:16 +01:00
Oskar Wiksten
8f73b28979 Refactor content editor - Hide some item fields on standard layout. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
1d712006df Refactor content editor - Use default values correctly. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
d54c1ab6f8 Refactor content editor - Add support for loading actual content with http get. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
f80157a0d0 Refactor content editor - Add support for editing items and item categories. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
8570d4d760 Refactor content editor - Add support for editing droplists. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
c33cd6bd2a Refactor content editor - Added views for updating, exporting and importing quests and actor conditions. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
004a67f2c9 Refactor content editor - More work on default values for import/export. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
b9d36db162 Refactor content editor - Updated editor to use module pattern. Implemented import/export of json formats. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
6d05129384 Work in progress on updated Content editor that uses angular.js instead of jqueryui. 2013-02-09 12:35:16 +01:00
Oskar Wiksten
bc1fb7daa5 Merge branch 'resource_as_json' 2013-02-09 12:34:57 +01:00
Oskar Wiksten
52a5b8f387 Converted all resource files to json instead of our previous custom format. 2013-02-09 12:34:03 +01:00
Oskar Wiksten
76eaf13772 Minor fix to loading json files from raw/. 2013-02-09 11:10:30 +01:00
Oskar Wiksten
8e75512cfa Fixes to JSON parsing of resource files. 2013-02-09 11:10:30 +01:00
Oskar Wiksten
9ff01745d0 Read JSON resources from raw/ folder instead of encoded in string blocks from values/ folder. 2013-02-09 11:10:30 +01:00
Oskar Wiksten
89759f77f4 Updated parsers for reading resources as JSON. 2013-02-09 11:10:30 +01:00
Oskar Wiksten
81665520c0 WIP on parsing resource data as json instead of the old resource format. 2013-02-09 11:10:29 +01:00
Oskar Wiksten
4b8577e690 Increased exp reward for most quests tenfold. (Issue 283, thanks to jrozek!) 2013-02-09 11:08:27 +01:00
Oskar Wiksten
3bbd38548f Updated Polish translation by tobik9090siemens. 2013-02-09 09:10:46 +01:00
Oskar Wiksten
f358741d99 Merge branch 'healfood' 2013-02-06 07:54:22 +00:00
Oskar Wiksten
3da6d0808c Updated translations of itemlist with changes to how food is healing. 2013-02-06 07:53:37 +00:00
Oskar Wiksten
7a3e167bc5 Bugfix: Food poisoning should have an effect every round. 2013-02-03 15:54:15 +01:00
Oskar Wiksten
429429e63f Doubled the amount of health provided by all food items. 2013-02-03 15:54:15 +01:00
Oskar Wiksten
7c38e0337d Changed all food to slowly heal over time instead of healing instantaneously. 2013-02-03 15:54:15 +01:00
Oskar Wiksten
d0552dad83 Merge branch 'updated_tileset' 2013-02-03 10:37:45 +01:00
Oskar Wiksten
fbe7312e1c Updated maps from master. 2013-02-03 10:34:17 +01:00
Oskar Wiksten
278c605bdb Updated some map tiles. 2013-02-03 10:34:17 +01:00
Oskar Wiksten
eb8232af1f Updated tileset map_wall_1 2013-02-03 10:34:16 +01:00
Oskar Wiksten
ff3fb12a50 Updated tile size for cave walls. 2013-02-03 10:34:16 +01:00
Oskar Wiksten
91fc3a7745 Updated tmx files with new tileset files. 2013-02-03 10:34:16 +01:00
Oskar Wiksten
2ecd64c003 Updated map tileset image files. Updated template.tmx . 2013-02-03 10:31:50 +01:00
Oskar Wiksten
939a406b88 Realign waterway2 & waterway4 on worldmap. 2013-02-03 10:00:01 +01:00
Oskar Wiksten
3e5f77d891 Updated copyright notice to "2010-2013". 2013-02-02 13:56:26 +01:00
Oskar Wiksten
c4a10c5d7d Updated German translation from SamuelPlentz.
(From issue 331)
2013-02-02 13:25:29 +01:00
Oskar Wiksten
7d5084312a Updated list of authors with Polish translator tobik9090siemens. 2013-02-02 13:16:38 +01:00
Oskar Wiksten
8f5c35fabb Updated Russian translation from istasman.
Added istasman to list of authors for Russian translation.
(From issue 332 and issue 333)
2013-02-02 13:11:53 +01:00
Oskar Wiksten
8f3a22beb4 Changed visibility of methods used in unit tests. 2013-01-28 01:30:37 +01:00
Oskar Wiksten
109fb5ecfb Merge branch 'refactor_listener' 2013-01-28 01:27:31 +01:00
Oskar Wiksten
159bc8799f Merge branch 'actortraits_refactoring' 2013-01-28 01:27:20 +01:00
Oskar Wiksten
33345acabd Add public visibility for methods used in unit tests. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
215dd4e31f Updated .gitignore 2013-01-28 01:25:54 +01:00
Oskar Wiksten
be2e54978d Refactor: moved "Savegames" class into savegames package. Moved ListOfListeners into util package. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
16a69bf48c Bugfix: clone list of monster loot bags when picking up items (prevents double drops). 2013-01-28 01:25:54 +01:00
Oskar Wiksten
ad36da6418 Code cleanup: make classes final where possible. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
e3406df935 Emit "new map" events on calling thread, and not inside the async maploading handler. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
e2446d153e Only redraw game screen when something inside the view has actually changed. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
1032b2ee51 Provide reference to current map object when emitting monster spawned events. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
6a59f5d99e Use correct previousPosition when moving monsters. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
5d437db461 Use WeakReference<> for references to application instance. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
32e9a92fef Work in progress on moving ui dependencies away from model. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
e3ea3342c5 Work in progress on moving UI dependencies into being pubsub instead of direct calls from model->ui. 2013-01-28 01:25:54 +01:00
Oskar Wiksten
a99b0fc96f Initialize Player & Monster health correctly when respawning either one. 2013-01-28 01:01:29 +01:00
Oskar Wiksten
a50c1a1279 Actor traits refactoring - Reworked UI for displaying the actor stats tableview. 2013-01-28 01:01:29 +01:00
Oskar Wiksten
2ac6762f2f Actor traits refactoring - Remove ActorTraits & CombatTraits. 2013-01-28 01:01:29 +01:00
Oskar Wiksten
2770d2156f Actor traits refactoring - Make sure Monster and Player objects are serialized and deserialized correctly. Cleanup dead code. 2013-01-28 01:01:23 +01:00
Oskar Wiksten
ca4ad69f36 WIP 6 - Moved around lots of properties. 2013-01-28 01:01:23 +01:00
Oskar Wiksten
be5298c247 WIP 5 refactor actor traits - Moved name & tileSize from ActorTraits to Actor. 2013-01-28 00:59:23 +01:00
Oskar Wiksten
844afc2a95 WIP 4 actor traits refactoring - Created savegame loaders for pre-versioncode-33. 2013-01-28 00:59:23 +01:00
Oskar Wiksten
21fca91ca7 WIP 3 refactoring actor traits - moved iconID && tileSize to Actor. 2013-01-28 00:59:23 +01:00
Oskar Wiksten
bf809df44f WIP 2 moved fields from ActorTraits onto ActorTraits. 2013-01-28 00:59:22 +01:00
Oskar Wiksten
81c2c2bc40 WIP 1 renamed Actor.actorTraits -> Actor.baseTraits. Added BaseTraits to MonsterType. 2013-01-28 00:59:22 +01:00
Oskar Wiksten
ae99a66e28 Updated .gitignore with files produced by IntelliJ Idea. 2013-01-28 00:44:18 +01:00
Oskar Wiksten
e02e55d041 Merge branch 'production' 2013-01-28 00:42:17 +01:00
Oskar Wiksten
4af99e3d21 Merge branch 'master' of https://code.google.com/p/andors-trail 2013-01-28 00:41:38 +01:00
Oskar Wiksten
6d2b97d8d2 Bugfix - Prevent force-close when a monster dies from a lingering actor condition (issue 336). Thanks to Xero from the forums for finding the bug! 2013-01-28 00:39:49 +01:00
Scott Devaney
4ed1bcb445 Updated Polish translations by tobik9090siemens 2013-01-27 18:21:22 -05:00
unknown
61c3e65a76 New Polish translations by toudi5 2013-01-20 11:50:12 -05:00
unknown
fbb516e154 surgecurrent updated ja content_conversantionlist.xml 2013-01-03 2013-01-15 15:39:43 -05:00
Oskar Wiksten
f986391073 Add possibility of having skills that require a quest-level-up before the player can level them up. 2012-11-10 23:08:38 +01:00
Oskar Wiksten
76a3259b84 Bugfix - Disable input before the SurfaceView on MainView is created. 2012-11-10 20:54:17 +01:00
Oskar Wiksten
d375c1b4d8 Added link to Andor's Trail wiki in About/Help. 2012-11-10 16:58:44 +01:00
Oskar Wiksten
c018728197 Add a way to automatically in-game modify how bright maps are displayed, with a colorfilter. Will be used for dungeons that can get automatically darkened, without having to add that to the map files. 2012-11-10 16:33:56 +01:00
Oskar Wiksten
b85943fa80 Bump version number to v0.7.0dev 2012-11-10 13:19:13 +01:00
Oskar Wiksten
f20dc03775 Update .gitignore to exclude IntelliJ workspace files. 2012-11-10 13:17:32 +01:00
Oskar Wiksten
745d0fec6a Bump version number to v0.6.12 (versioncode 33). 2012-10-28 10:13:13 +01:00
Oskar Wiksten
42ecd2e47d Minor conversation correction to ailshara_interested_7. (thanks Elyon!) 2012-10-28 10:07:19 +01:00
Oskar Wiksten
57682f83cf Updated lots of spelling and grammar corrections (thanks ctnbeh13!). 2012-10-28 10:06:19 +01:00
Oskar Wiksten
8a5f9494be Updated German translation (thanks Samuel). 2012-10-26 23:08:41 +02:00
Oskar Wiksten
efb3cf5141 Merge remote-tracking branch 'mchehab/master' 2012-10-26 21:02:27 +02:00
Oskar Wiksten
9c95e97a01 Updated German translation for v0.6.12. (thanks Samuel, Phoenixor and Tutar) 2012-10-26 21:01:58 +02:00
Mauro Carvalho Chehab
2f5192a33d Translate new strings at 0.6.12b2 to Brazilian Portuguese 2012-10-22 21:47:29 -02:00
Mauro Carvalho Chehab
d8cb375828 Translate 0.6.13b2 dialogs to Brazilian Portuguese 2012-10-22 21:16:56 -02:00
Oskar Wiksten
7e3bfac549 Bump version to v0.6.12b2. 2012-10-22 20:06:11 +02:00
Oskar Wiksten
e4fa988d11 Merge remote-tracking branch 'mchehab/master' 2012-10-22 08:14:52 +02:00
Mauro Carvalho Chehab
9a8b6f6f4d Some fixups at the Brazilian Portuguese translation 2012-10-21 23:19:44 -02:00
Oskar Wiksten
6dd8578b59 Show slot number when prompting for confirmation about overwriting savegames. 2012-10-21 21:13:48 +02:00
Oskar Wiksten
8367851d0e Updated pt-rBR content_itemlist.xml with item categorization for v0.6.12. 2012-10-21 19:01:27 +02:00
Oskar Wiksten
f3e044028f Merge remote-tracking branch 'mchehab/master' into master
Conflicts:
	AndorsTrail/res/values/authors.xml
	AndorsTrailEdit/AndorsTrailTranslations.js
2012-10-21 18:43:39 +02:00
Oskar Wiksten
32be42531b Provide setting to disable confirmation dialog box when overwriting a savegame slot. 2012-10-21 18:26:43 +02:00
Mauro Carvalho Chehab
7b03118ea7 Translate a few more monsters
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
967fd157dc Add Brazilian Portuguese to AndorsTrailTranslations.js 2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
06b9dba731 Fixe some issues at the questlist, at the Portuguese Translation
Now that the conversation was fully translated, make the passwords
and a few other strings at the questlist to match their translations
at the dialogs.

Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-20 23:19:19 -03:00
Mauro Carvalho Chehab
71f2c9c203 Finish the conversation translation to Brazilian Portuguese
That finishes the pt-rBr translation. Reviewing is welcome, as there were
too much things translated. I'm sure that some dialogs can be improved.
2012-10-20 23:19:19 -03:00
Oskar Wiksten
536ffb3791 Bump version number to v0.6.12b1. 2012-10-18 22:36:32 +02:00
Oskar Wiksten
852d4c8878 Changed wording on the confirmation dialog box when overwriting a previous savegame. (thanks ctnbeh13) 2012-10-18 06:30:53 +00:00
Mauro Carvalho Chehab
3932aa4efb Brazilian Portuguese translation: add more dialogs
While here, improve/fix the syntax/semantics on a few existing ones.
2012-10-15 23:36:08 -03:00
Oskar Wiksten
cbbc875d40 Bumped version to v0.6.12a2 (versioncode 32). 2012-10-16 00:05:13 +02:00
Oskar Wiksten
0814c3f42e Fix graphics errors when displaying map after a map transition. (Do not draw the same bitmap simultaneously on both the displayed canvas and the in-memory canvas for rendering the worldmap). 2012-10-16 00:00:26 +02:00
Oskar Wiksten
c027c72932 Minor fix for centering worldmap on screen. 2012-10-14 13:45:27 +02:00
Oskar Wiksten
67303c3907 Center worldmap on screen. 2012-10-14 13:41:59 +02:00
Oskar Wiksten
584a34f7c4 Center smaller maps on main view. 2012-10-14 12:25:23 +02:00
Mauro Carvalho Chehab
2da4910ae9 Brazilian Portuguese translation for monsterlist since 0.6.10
Portugal's Brazilian translation was up to 0.6.10; due to that, there
are some missing monsters. Update them at the Brazilian's translation.
2012-10-13 20:34:43 -03:00
Oskar Wiksten
4926a69e49 Sell 50 bonemeal potions at a time, instead of 10. 2012-10-14 00:21:15 +02:00
Oskar Wiksten
f3c36e95c0 Allow item names to contain $playername (that will be substituted for the player's name). 2012-10-14 00:12:03 +02:00
Oskar Wiksten
649958de1e Always use confirmation dialog box when overwriting another savegame, not only when saving over a different playername. 2012-10-13 23:14:15 +02:00
Oskar Wiksten
738253bef8 Update app icon for mdpi densities (reduce blur). 2012-10-13 23:08:38 +02:00
Mauro Carvalho Chehab
2c3ae1767d Add credits to Brazilian Portuguese translation 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
fa089dd8a5 Convert about half of the dialogs of content_conversationlist.xml to pt-BR
The translation here is not fully complete. There's almost half of the
conversations left.
2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
7fb8090716 Convert content_itemlist.xml to Brazilian Portuguese 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
b6f32e01cb Translate content_questlist.xml to Brazilian Portuguese 2012-10-13 17:41:06 -03:00
Mauro Carvalho Chehab
25efe561b5 Translate strings_about.xml to pt-BR 2012-10-13 17:30:41 -03:00
Mauro Carvalho Chehab
0375c105aa Add 0.6.11 conditions at pt-BR content_actorconditions.xml
The already existing actor's condition from the Portugal translation
are OK for Brazilian Portuguese, so keep them as-is. As "Blackwater"
is with a capital letter (and the corresponding translations that will
happen on other files will also use captal letters), it made sense
to put its translation ("Águas Negras") also in uppercase.

It is probably fine to use those conditions for Portugal's translation
as well, although I'm not 100% sure if they would call those conditions
the same way there.
2012-10-13 17:29:57 -03:00
Oskar Wiksten
2d8e4eefbf Added sign areas to all graves, with a short message describing each tombstone/cross. 2012-10-13 21:39:04 +02:00
Mauro Carvalho Chehab
ed5efbce5d Translate strings.xml to pt-BR
Brazilian portuguese is different than Portugal's one: there are a few
orthographic differences, and but the major changes are at the verbal
tenses: composite tenses give a sensation of the lack of action, with
doesn't sound good for a game with lots of action ;)

While here, fix a small typo at the portuguese (Pt) translation).

Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2012-10-13 16:12:12 -03:00
Mauro Carvalho Chehab
9ab0245d93 Copy Portuguese (Pt) translation to Brazilian Pt (values-rBR)
Before modifying the locales to Brazilian Portuguese, copy the files
under the Portugal's Portuguese translation into values-rBR.

No changes here. That makes easier for reviewers to double-check the
remaining patches that will contain the locale variant changes.
2012-10-13 16:09:46 -03:00
Oskar Wiksten
a7f03561ec Toolbox animations should also be affected by the "Enable animations" setting. 2012-10-07 18:24:42 +02:00
Oskar Wiksten
b881b6c15d Merge branch 'traits_refactoring' 2012-10-07 18:19:44 +02:00
Oskar Wiksten
69ca9ec3af Merge branch 'itemcategories' 2012-10-07 18:18:35 +02:00
Oskar Wiksten
7aedeae7ba Merge branch 'worldmap'
Conflicts:
	AndorsTrail/res/values/strings.xml
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/MainActivity.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/StatusView.java
2012-10-07 18:17:53 +02:00
Oskar Wiksten
0c585917b5 Merge branch 'conditions' 2012-10-07 18:13:49 +02:00
Oskar Wiksten
603d682a82 Create a ".nomedia" file in the same directory as the worldmap png files, to prevent gallery apps from picking up the worldmap files. 2012-10-07 17:44:45 +02:00
Oskar Wiksten
a358fdf344 Provide setting to disable UI animations, such as the combat bar. 2012-10-07 17:25:14 +02:00
Oskar Wiksten
a9c4ad6238 Bugfix: only parse maps on worldmap that are actually present as maps. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
1b2bdfa4e0 Merge fixes from branch v0612maps. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
714bf9189e Move toolbox to lower right hand corner, replaces old "toggle quickitems" button. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
8be01002eb Added named areas (towns, taverns) to worldmap. 2012-10-07 16:41:23 +02:00
Oskar Wiksten
18f60e1707 First version of replacing the hero icon with the toolbox drawer. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
4a834765b4 Styled worldmap. Default generated worldmap tilesize changed from 12 to 8 pixels. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
99cf22814d Separate the worldmap into segments, so that only one segment at a time is displayed. This way, even dungeon maps can be displayed. 2012-10-07 16:41:17 +02:00
Oskar Wiksten
51883dbdf5 WIP on displaying an actual worldmap in-game. 2012-10-07 16:40:43 +02:00
Oskar Wiksten
13fc63c07d Automatically save screenshots of maps to sd-card when visiting them. 2012-10-07 16:40:43 +02:00
Oskar Wiksten
534148431e Refactored how item stats are applied. Changed item stats from re-using CombatTraits (which is used on actors) on items, to now instead use more explicit fields on the AbilityModifierTraits object. 2012-10-07 16:39:28 +02:00
Oskar Wiksten
c90d7c4ef0 Use animations when changing visibility of the combat bar. 2012-10-07 16:27:08 +02:00
Oskar Wiksten
bcead230b5 Code cleanup for displaying magnitude on actor condition icons. 2012-10-07 16:27:08 +02:00
Oskar Wiksten
bd0ee9713d WIP display duration & magnitude on condition icons. 2012-10-07 16:25:36 +02:00
Oskar Wiksten
3b6e98781c Added item category "drink" and "rapier" (thanks sdevaney!). Recategorized some items. 2012-10-07 16:10:39 +02:00
Oskar Wiksten
940c159ec3 Changed all two-handed swords into being longswords for the time being (until we have decided what items should be two-handed). 2012-10-07 16:10:39 +02:00
Oskar Wiksten
84fe0ce155 Bugfix: also apply inventory effects to ring in right slot. 2012-10-07 16:10:39 +02:00
Oskar Wiksten
ec86093746 Refactored how item stats are applied to actors, in preparation of fighting style skills. 2012-10-07 16:10:39 +02:00
Oskar Wiksten
bf1fe3bbed Updated content editor so that it may use the new item categories. The categories are loaded from the resource file asynchronously. 2012-10-07 16:10:39 +02:00
Oskar Wiksten
52e1e12cd5 Applied item categorization to translated resource files. 2012-10-07 16:10:27 +02:00
Oskar Wiksten
2bd3016904 Initial work on item categorization. 2012-10-07 16:09:27 +02:00
Oskar Wiksten
e7a91c8eec Updated list of authors. 2012-09-15 09:51:51 +02:00
Oskar Wiksten
f6b1455d5f Bugfix: Make sure that all areas are respawned on the map where the player ends up on after getting killed. 2012-09-15 09:28:25 +02:00
Oskar Wiksten
dbff72968a Added Teledus to list of credits. 2012-09-14 21:56:25 +02:00
Oskar Wiksten
3344d5bd1b Bugfix: make sure that new rounds start at 6s after a combat has ended, and not something less than that. 2012-09-14 21:39:09 +02:00
Oskar Wiksten
b3408a2123 Updated description of rejuvenation skill to indicate that it only affects temporary conditions (thanks Mad P!) 2012-09-14 21:21:00 +02:00
Oskar Wiksten
3ac6a15e6c Updated Russian translation (issues 309, 310, 311, 312) (thanks konstmih!) 2012-09-14 20:52:03 +02:00
Oskar Wiksten
6d1c5ebe9f Updated translation tool to accomodate in-place translation of strings. Major thanks to surgecurrent for the code! 2012-09-13 21:10:13 +02:00
Oskar Wiksten
af5aa14e11 Added Japanese translation! (thanks surgecurrent!) 2012-09-13 20:55:36 +02:00
Oskar Wiksten
b01b16faf4 Updated conversation text for Umar in Fallhaven (issue 316) (thanks bluers0) 2012-09-13 19:11:11 +02:00
Oskar Wiksten
cd5ec26f94 Merge branch 'production' 2012-09-13 19:09:28 +02:00
Oskar Wiksten
05b2f7ee04 Bugfix: Only add conversation phrase to conversation dialog once. (issue 317) (Thanks nether!) 2012-09-13 19:08:05 +02:00
Oskar Wiksten
7c839ef3d7 Updated Italian translation. (thanks Joker!) 2012-09-09 22:09:18 +02:00
Oskar Wiksten
a02ab17f25 Bugfix: respawn all maps after resting. (Thanks Nyktos for finding it!) 2012-09-08 15:46:13 +02:00
Oskar Wiksten
628367f773 Bugfix: do not reset NPCs on current map when resting. 2012-08-29 14:52:45 +00:00
Oskar Wiksten
bb55f075bf Bump version number to v0.6.12a1 2012-08-27 20:00:51 +02:00
Oskar Wiksten
b9bba7c91b Merge updated maps from branch v0612maps. 2012-08-27 19:42:45 +02:00
Oskar Wiksten
04f95ce7f2 Merge branch 'production' 2012-08-07 14:15:07 +02:00
Oskar Wiksten
b47d063c6b Bugfix: do not give out rewards from conversation phrases when returning to the conversation activity. Rewards should only be applied when first visiting a phrase. 2012-08-07 14:14:44 +02:00
Oskar Wiksten
c50b9f43cc Bugfix: reset spawns on maps that have not been visited recently. This will shrink the savegame size to about a fifth of the previous sizes. 2012-08-07 09:55:54 +02:00
Oskar Wiksten
11ba3825ba Bugfix: more fixes to movement of blocked monsters when loading savegames. 2012-08-03 12:30:06 +02:00
Oskar Wiksten
c5d8ca7b07 Bugfix: do not move monsters around unnecessarily when loading savegames. 2012-08-03 12:24:39 +02:00
Oskar Wiksten
f21b0c85b9 Provide whole stacktrace in log when a savegame fails to load. 2012-08-02 13:44:38 +02:00
Oskar Wiksten
fafcc015e0 Persist inventories of vendors in savegame file. Restock merchants when map respawns. 2012-08-01 22:51:02 +02:00
Oskar Wiksten
15bd95b3dc Persist inventories of vendors in savegame. Reset them when the map respawns. 2012-08-01 22:16:32 +02:00
Oskar Wiksten
c2bdcb25f2 Regeneration skill only applies when not adjacent to a monster. 2012-07-30 13:51:58 +02:00
Oskar Wiksten
2f7ed5e1c5 Upped version to v0.7.0dev in-game. 2012-07-30 11:54:42 +02:00
Oskar Wiksten
9c1a9cb590 Upped version to v0.7.0dev. Changed default unarmed attack cost to 4AP. 2012-07-30 11:50:12 +02:00
Oskar Wiksten
b8f55e9213 Merge branch 'production' 2012-07-25 11:33:07 +02:00
Oskar Wiksten
ed560d3d31 Bugfix: Change places on the quest log rows for buying Lyson marrow, so that the price is stated correctly in the quest log. 2012-07-25 11:32:52 +02:00
Oskar Wiksten
602ae594c1 Lots of spelling corrections (thanks to Rtoo, and major thanks to Elyon!) 2012-07-24 20:56:55 +02:00
Oskar Wiksten
3a91b49cda Merge branch 'production'
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java
2012-07-24 13:48:33 +02:00
Oskar Wiksten
e3d4900887 Bugfix: do not start a new player turn when returning from inventory and AP=0. 2012-07-24 13:43:20 +02:00
Oskar Wiksten
c623d28723 Merge branch 'production' 2012-07-24 10:52:57 +02:00
Oskar Wiksten
61bb0ceb9c Changed some ui icons to being colorindexed png files instead of rgb. (saves some bytes) 2012-07-24 10:33:32 +02:00
Oskar Wiksten
c17b63a9a4 Updated content editor version number 2012-07-10 19:32:09 +02:00
Oskar Wiksten
cbcf97252f Update image icons in left list when icon changes. 2012-07-10 19:30:15 +02:00
Oskar Wiksten
d7064fd589 Added missing file to last checkin 2012-07-10 19:30:15 +02:00
Oskar Wiksten
33dbfca39f WIP on displaying images in lists in AndorsTrailEditor. 2012-07-10 19:30:15 +02:00
Oskar Wiksten
4e472783b2 Several conversation spelling corrections (thanks Mino, Elyon, fiernaq). 2012-07-01 17:58:27 +02:00
Oskar Wiksten
5b23b29111 Merge branch 'production' 2012-06-22 16:54:42 +02:00
Oskar Wiksten
953d0958f4 Enabled debug flags. 2012-06-22 16:52:38 +02:00
Oskar Wiksten
7d4e6e26e0 Trigger actoreffects every combat round. 2012-06-22 09:41:31 +02:00
Oskar Wiksten
af0afa72d2 Added "Connections" layer to world map (thanks TheGleep!) 2012-06-16 19:19:59 +02:00
Oskar Wiksten
f0be347a15 Spelling correction to Talion's dialogue. (thanks Mino!) 2012-06-16 08:59:05 +02:00
Oskar Wiksten
6c9a69220f Updated TMX worldmap according to new maps in v0.6.11. 2012-06-14 21:57:59 +02:00
Oskar Wiksten
0e047aaa8b Minor map and spelling corrections. 2012-06-14 21:49:05 +02:00
Oskar Wiksten
da6aacde5a Bugfix: Populate the combat view correctly when loading games where the player has selected a movement destination in battle. 2012-06-11 20:02:47 +02:00
Oskar Wiksten
4a00996196 Minor spelling correction. 2012-06-09 15:15:48 +02:00
Oskar Wiksten
8700eaec02 Updated version numbers to v0.6.12dev 2012-06-09 12:02:10 +02:00
Oskar Wiksten
4998af1d13 Added additional translated files to the online translation checker. 2012-06-09 10:46:26 +02:00
2165 changed files with 1459323 additions and 71978 deletions

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<ListView
android:id="@+id/inventorylist_root"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="left"
android:orientation="vertical" >
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item1" style="@style/quickButton" />
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item2" style="@style/quickButton" />
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item3" style="@style/quickButton" />
</LinearLayout>

View File

@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<com.gpl.rpg.AndorsTrail.view.TraitsInfoView
android:id="@+id/abilitymodifierinfo_traits"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<TextView
android:text="@string/iteminfo_effect_increase_max_hp"
android:id="@+id/abilitymodifierinfo_change_maxhp"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<TextView
android:text="@string/iteminfo_effect_increase_max_ap"
android:id="@+id/abilitymodifierinfo_change_maxap"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<TextView
android:text="@string/iteminfo_effect_increase_movecost"
android:id="@+id/abilitymodifierinfo_change_movecost"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</merge>

View File

@@ -1,105 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/actorconditioninfo_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/actorinfo_currentconditions"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/equip_weapon"
/>
<TextView
android:text="@string/actorconditioninfo_category"
android:id="@+id/actorconditioninfo_category"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="@dimen/section_margin"
/>
<TextView
android:text="@string/actorconditioninfo_constant_effect"
android:id="@+id/actorconditioninfo_constant_effect_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<com.gpl.rpg.AndorsTrail.view.AbilityModifierInfoView
android:id="@+id/actorconditioninfo_constant_effect_abilitymodifierinfo"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10sp"
/>
<TextView
android:text="@string/actorconditioninfo_effect_every_round"
android:id="@+id/actorconditioninfo_everyround_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<LinearLayout
android:id="@+id/actorconditioninfo_everyround_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10sp"
android:orientation="vertical"
>
</LinearLayout>
<TextView
android:text="@string/actorconditioninfo_effect_every_full_round"
android:id="@+id/actorconditioninfo_everyfullround_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<LinearLayout
android:id="@+id/actorconditioninfo_everyfullround_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10sp"
android:orientation="vertical"
>
</LinearLayout>
</LinearLayout>
</ScrollView>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/actorconditioninfo_close"
android:layout_width="match_parent"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/dialog_close"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<TableRow>
<TextView android:text="@string/traitsinfo_base_max_hp" android:layout_marginRight="10sp" />
<TextView android:id="@+id/basetraitsinfo_max_hp" />
</TableRow>
<TableRow>
<TextView android:text="@string/traitsinfo_base_max_ap" android:layout_marginRight="10sp" />
<TextView android:id="@+id/basetraitsinfo_max_ap" />
</TableRow>
<include layout="@layout/traitsinfoview" />
</merge>

View File

@@ -1,154 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/bulkselection_itemname"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:text="@string/inventory_info"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/equip_weapon"
/>
<LinearLayout
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:orientation="horizontal"
android:gravity="center_horizontal"
>
<TextView
android:text="@string/inventory_drop"
android:id="@+id/bulkselection_action_type"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<EditText
android:text="1"
android:inputType="number"
android:singleLine="true"
android:id="@+id/bulkselection_amount_taken"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
/>
<TextView
android:text="/"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="10dp"
android:paddingRight="10dp"
/>
<TextView
android:text="250"
android:id="@+id/bulkselection_amount_available"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</LinearLayout>
<LinearLayout
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:orientation="horizontal"
>
<Button
android:text="-1"
android:id="@+id/bulkselection_decrement_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="20dp"
android:paddingRight="20dp"
/>
<SeekBar
android:id="@+id/bulkselection_slider"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_weight="1"
/>
<Button
android:text="+1"
android:id="@+id/bulkselection_increment_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="20dp"
android:paddingRight="20dp"
/>
<Button
android:text="@string/bulkselection_select_all"
android:id="@+id/bulkselection_select_all_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="20dp"
android:paddingRight="20dp"
/>
</LinearLayout>
<TextView
android:text="@string/bulkselection_totalcost_buy"
android:id="@+id/bulkselection_summary_totalgold"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingBottom="10dp"
/>
</LinearLayout>
</ScrollView>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/bulkselection_finalize_button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/inventory_drop"
/>
<Button
android:id="@+id/bulkselection_cancel_button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@android:string/cancel"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,89 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/combatview_actionbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal"
>
<Button android:id="@+id/combatview_moveattack"
android:layout_width="wrap_content"
android:layout_height="@dimen/smalltext_buttonheight"
android:textSize="@dimen/actionbar_text"
android:text="@string/combat_attack"
/>
<TextView android:id="@+id/combatview_status"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="@dimen/actionbar_text"
android:layout_weight="1"
android:shadowDx="1"
android:shadowDy="1"
android:shadowRadius="1"
android:shadowColor="#000"
android:paddingBottom="4sp"
android:text="@string/status_ap"
/>
<Button android:id="@+id/combatview_endturn"
android:layout_width="wrap_content"
android:layout_height="@dimen/smalltext_buttonheight"
android:textSize="@dimen/actionbar_text"
android:text="@string/combat_endturn"
/>
<Button android:id="@+id/combatview_flee"
android:layout_width="wrap_content"
android:layout_height="@dimen/smalltext_buttonheight"
android:textSize="@dimen/actionbar_text"
android:text="@string/combat_flee"
/>
</LinearLayout>
<TextView android:id="@+id/combatview_monsterismoving"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="@dimen/actionbar_text"
android:layout_alignBottom="@id/combatview_actionbar"
android:shadowDx="1"
android:shadowDy="1"
android:shadowRadius="1"
android:shadowColor="#000"
android:paddingBottom="4sp"
android:text="@string/combat_monsteraction"
android:gravity="center"
/>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/combatview_monsterbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
android:layout_below="@id/combatview_actionbar"
>
<ImageButton android:id="@+id/combatview_monsterinfo"
android:layout_width="wrap_content"
android:layout_height="@dimen/smalltext_buttonheight"
android:layout_marginRight="5sp"
android:contentDescription="@string/dialog_monsterencounter_info"
/>
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/combatview_monsterhealth"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</merge>

View File

@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TabHost
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@android:id/tabhost"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="5dp"
>
<TabWidget
android:id="@android:id/tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<FrameLayout
android:id="@android:id/tabcontent"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</LinearLayout>
</TabHost>

View File

@@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="left"
>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/heroinfo_wornequipment"
/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
>
<include layout="@layout/heroinfo_equipped" />
<include layout="@layout/heroinfo_statsicons" />
</LinearLayout>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/heroinfo_inventory"
/>
<ListView
android:id="@+id/inventorylist_root"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>

View File

@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/skill_number_of_increases_several"
android:id="@+id/heroinfo_listskills_number_of_increases"
android:layout_marginBottom="@dimen/section_margin"
android:layout_marginTop="@dimen/section_margin"
android:layout_gravity="center_horizontal"
/>
<ListView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/heroinfo_listskills_list"
/>
</LinearLayout>

View File

@@ -1,121 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center_horizontal"
android:orientation="vertical"
android:padding="@dimen/dialog_margin" >
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1" >
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<TextView
android:id="@+id/heroinfo_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/char_hero"
android:text="Name"
/>
<TableLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="@dimen/section_margin" >
<TableRow>
<TextView android:layout_marginRight="10sp" android:text="@string/heroinfo_level" />
<TextView android:id="@+id/heroinfo_level" android:text="1" />
</TableRow>
<TableRow>
<TextView android:layout_marginRight="10sp" android:text="@string/heroinfo_totalexperience" />
<TextView android:id="@+id/heroinfo_totalexperience" android:text="1" />
</TableRow>
<TableRow>
<TextView android:layout_marginRight="10sp" android:text="@string/heroinfo_actionpoints" />
<TextView android:id="@+id/heroinfo_ap" android:text="10/10" />
</TableRow>
<TableRow>
<TextView android:layout_marginRight="10sp" android:text="@string/actorinfo_movecost" />
<TextView android:id="@+id/heroinfo_movecost" android:text="6" />
</TableRow>
</TableLayout>
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/heroinfo_healthbar"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/heroinfo_expbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="5sp" />
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/section_margin"
android:text="@string/actorinfo_currenttraits" />
<com.gpl.rpg.AndorsTrail.view.TraitsInfoView
android:id="@+id/heroinfo_currenttraits"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<com.gpl.rpg.AndorsTrail.view.ItemEffectsView
android:id="@+id/heroinfo_itemeffects"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:id="@+id/heroinfo_currentconditions_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/section_margin"
android:text="@string/actorinfo_currentconditions" />
<com.gpl.rpg.AndorsTrail.view.ActorConditionList
android:id="@+id/heroinfo_currentconditions"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/section_margin"
android:text="@string/actorinfo_basetraits" />
<com.gpl.rpg.AndorsTrail.view.BaseTraitsInfoView
android:id="@+id/heroinfo_basetraits"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
</ScrollView>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal" >
<Button
android:id="@+id/heroinfo_levelup"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/heroinfo_levelup" />
</LinearLayout>
</LinearLayout>

View File

@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="right"
android:orientation="vertical" >
<TextView
android:id="@+id/heroinfo_stats_gold"
style="@style/statsBoxStyle"
android:layout_width="@dimen/boxshape_width"
android:layout_height="wrap_content"
android:drawableLeft="@drawable/ui_icon_coins"
android:text="@string/shop_yourgold"
/>
<TextView
android:id="@+id/heroinfo_stats_attack"
style="@style/statsBoxStyle"
android:layout_width="@dimen/boxshape_width"
android:layout_height="wrap_content"
android:drawableLeft="@drawable/equip_weapon"
android:text="@string/actorinfo_attack"
/>
<TextView
android:id="@+id/heroinfo_stats_defense"
style="@style/statsBoxStyle"
android:layout_width="@dimen/boxshape_width"
android:layout_height="wrap_content"
android:drawableLeft="@drawable/equip_shield"
android:text="@string/actorinfo_defense"
/>
</LinearLayout>

View File

@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
>
<ImageView
android:id="@+id/inv_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingRight="1dp"
/>
<TextView
android:id="@+id/inv_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>

View File

@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/iteminfo_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/inventory_info"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/equip_weapon"
/>
<TextView
android:id="@+id/iteminfo_displaytype"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
android:layout_marginBottom="@dimen/section_margin"
>
<TextView
android:text="@string/iteminfo_category"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<TextView
android:id="@+id/iteminfo_category"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</LinearLayout>
<com.gpl.rpg.AndorsTrail.view.ItemEffectsView
android:id="@+id/iteminfo_effects"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</ScrollView>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/iteminfo_action"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/iteminfo_action_use"
/>
<Button
android:id="@+id/iteminfo_close"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/dialog_close"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,70 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="@dimen/dialog_margin"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/levelup_title"
android:text="@string/levelup_title"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/char_hero"
/>
<TextView
android:id="@+id/levelup_description"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_description"
/>
<Button
android:id="@+id/levelup_add_health"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_add_health"
/>
<Button
android:id="@+id/levelup_add_attackchance"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_add_attackchance"
/>
<Button
android:id="@+id/levelup_add_attackdamage"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_add_attackdamage"
/>
<Button
android:id="@+id/levelup_add_blockchance"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_add_blockchance"
/>
<TextView
android:id="@+id/levelup_adds_new_skillpoint"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/levelup_adds_new_skillpoint"
style="@style/textWithIcon"
android:drawableLeft="@drawable/ui_icon_skill"
/>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="1dp" />
</LinearLayout>
</ScrollView>

View File

@@ -1,66 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/monsterencounter_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/dialog_monsterencounter_title"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/equip_weapon"
/>
<TextView
android:id="@+id/monsterencounter_description"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/dialog_monsterencounter_message"
/>
</LinearLayout>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/monsterencounter_attack"
android:layout_width="match_parent"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@android:string/yes"
/>
<Button
android:id="@+id/monsterencounter_info"
android:layout_width="match_parent"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/dialog_monsterencounter_info"
/>
<Button
android:id="@+id/monsterencounter_cancel"
android:layout_width="match_parent"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@android:string/no"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,107 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/monsterinfo_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/dialog_monsterencounter_info"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/char_hero"
/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_marginBottom="@dimen/section_margin"
>
<TextView
android:text="@string/actorinfo_difficulty"
android:layout_marginRight="10sp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<TextView
android:id="@+id/monsterinfo_difficulty"
android:text="@string/monster_difficulty_normal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</LinearLayout>
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/monsterinfo_healthbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="@dimen/section_margin"
/>
<com.gpl.rpg.AndorsTrail.view.TraitsInfoView
android:id="@+id/monsterinfo_currenttraits"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/actorinfo_immune_criticals"
android:id="@+id/monsterinfo_immune_criticals"
/>
<com.gpl.rpg.AndorsTrail.view.ItemEffectsView
android:id="@+id/monsterinfo_onhiteffects"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/actorinfo_currentconditions"
android:id="@+id/monsterinfo_currentconditions_title"
android:layout_marginTop="@dimen/section_margin"
/>
<com.gpl.rpg.AndorsTrail.view.ActorConditionList
android:id="@+id/monsterinfo_currentconditions"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</ScrollView>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/monsterinfo_close"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/dialog_close"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="@dimen/dialog_margin"
android:orientation="vertical"
>
<Spinner
android:id="@+id/questlog_includecompleted"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:prompt="@string/questlog_includecompleted_prompt"
/>
<ExpandableListView
android:id="@+id/questlog_contents"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
/>
</LinearLayout>

View File

@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center"
>
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item1" style="@style/quickButton" />
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item2" style="@style/quickButton" />
<com.gpl.rpg.AndorsTrail.view.QuickButton android:id="@+id/quickitemview_item3" style="@style/quickButton" />
</LinearLayout>

View File

@@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TabHost xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@android:id/tabhost"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="5dp">
<TabWidget
android:id="@android:id/tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<FrameLayout
android:id="@android:id/tabcontent"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<!-- TAB 1 -->
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="left"
android:id="@+id/shop_tab1"
>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/shop_buy_gc"
android:drawableLeft="@drawable/ui_icon_coins"
android:drawablePadding="@dimen/boxshape_margin"
android:layout_gravity="right"
android:gravity="center_vertical"
/>
<ListView
android:id="@+id/shop_buy_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
<!-- TAB 2 -->
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="left"
android:id="@+id/shop_tab2"
>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/shop_sell_gc"
android:drawableLeft="@drawable/ui_icon_coins"
android:drawablePadding="@dimen/boxshape_margin"
android:layout_gravity="right"
android:gravity="center_vertical"
/>
<ListView
android:id="@+id/shop_sell_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</FrameLayout>
</LinearLayout>
</TabHost>

View File

@@ -1,83 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="@dimen/dialog_margin"
>
<TextView
android:id="@+id/skillinfo_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/heroinfo_skill"
style="@style/titleWithIcon"
android:drawableLeft="@drawable/ui_icon_skill"
/>
<TextView
android:text="@string/skill_current_level"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="right"
android:id="@+id/skillinfo_currentlevel"
android:layout_marginBottom="@dimen/section_margin"
/>
<TextView
android:text="@string/skill_longdescription_weapon_chance"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/skillinfo_longdescription"
android:layout_marginBottom="@dimen/section_margin"
/>
<TextView
android:text="@string/skill_prerequisite_other_skill"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/skillinfo_requirement"
android:layout_marginBottom="@dimen/section_margin"
/>
</LinearLayout>
</ScrollView>
<!-- Workaround http://code.google.com/p/andors-trail/issues/detail?id=242 -->
<ListView android:layout_width="match_parent" android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
style="@android:style/ButtonBar"
>
<Button
android:id="@+id/skillinfoinfo_action"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/skillinfo_action_levelup"
/>
<Button
android:id="@+id/skillinfoinfo_close"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/dialog_close"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<ImageView
android:id="@+id/skillentry_icon"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="6dip"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:src="@drawable/ui_icon_skill"
/>
<TextView
android:id="@+id/skillentry_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_toRightOf="@id/skillentry_icon"
android:layout_alignParentTop="true"
android:text="@string/skill_title_weapon_chance"
android:textSize="22dp"
/>
<TextView
android:id="@+id/skillentry_description"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_toRightOf="@id/skillentry_icon"
android:layout_below="@id/skillentry_title"
android:text="@string/skill_shortdescription_weapon_chance"
/>
</RelativeLayout>

View File

@@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="center_horizontal"
android:background="@drawable/ui_startbackground"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical"
android:gravity="center_horizontal"
>
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/andors_trail_logo"
/>
<TextView
android:id="@+id/startscreen_currenthero"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hero name"
/>
<EditText
android:id="@+id/startscreen_enterheroname"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:visibility="gone"
android:inputType="textPersonName"
/>
<TextView
android:id="@+id/startscreen_dev_version"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="15dp"
android:text="This is a development version of Andor's Trail. Savegames produced by this version are incompatible with the release version."
android:textColor="#880000"
android:gravity="center_horizontal"
android:visibility="gone"
/>
</LinearLayout>
<TextView
android:id="@+id/startscreen_version"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_alignParentRight="true"
android:text="v0.0.1"
/>
</RelativeLayout>
<Button
android:id="@+id/startscreen_continue"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/startscreen_continue"
/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
>
<Button
android:id="@+id/startscreen_newgame"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/startscreen_newgame"
/>
<Button
android:id="@+id/startscreen_load"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/startscreen_load"
/>
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
>
<Button
android:id="@+id/startscreen_about"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/startscreen_about"
/>
<Button
android:id="@+id/startscreen_quit"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="wrap_content"
android:text="@string/exit"
/>
</LinearLayout>
</LinearLayout>

View File

@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<merge
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<ImageButton
android:id="@+id/status_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:layout_margin="3sp"
/>
<ImageButton
android:id="@+id/quickitem_toggle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_toRightOf="@id/status_image"
android:layout_toLeftOf="@id/quickitem_toggle"
android:orientation="vertical"
>
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/statusview_health"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
<com.gpl.rpg.AndorsTrail.view.RangeBar
android:id="@+id/statusview_exp"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
</merge>

View File

@@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<TableRow
android:id="@+id/traitsinfo_attack_row1"
>
<TextView android:text="@string/traitsinfo_attack_cost" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_attack_cost" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_attack_row2"
>
<TextView android:text="@string/traitsinfo_attack_chance" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_attack_chance" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_attack_row3"
>
<TextView android:text="@string/traitsinfo_attack_damage" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_attack_damage" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_critical_row1"
>
<TextView android:text="@string/traitsinfo_criticalhit_skill" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_criticalhit_skill" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_critical_row2"
>
<TextView android:text="@string/traitsinfo_criticalhit_multiplier" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_criticalhit_multiplier" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_critical_row3"
>
<TextView android:text="@string/traitsinfo_criticalhit_effectivechance" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_criticalhit_effectivechance" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_defense_row1"
>
<TextView android:text="@string/traitsinfo_defense_chance" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_defense_chance" />
</TableRow>
<TableRow
android:id="@+id/traitsinfo_defense_row2"
>
<TextView android:text="@string/traitsinfo_defense_damageresist" android:layout_marginRight="10sp" />
<TextView android:id="@+id/traitsinfo_defense_damageresist" />
</TableRow>
</merge>

View File

@@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="actorconditions_v069">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{bless|Segen|actorconditions_1:41|0||1|||||||||||||1|||||5|||||||};
{poison_weak|Schwaches Gift|actorconditions_1:60|3|||1|2|-1|-1|||||||||||||||||||||};
{str|Stärke|actorconditions_1:70|2||1|||||||||||||1||||||||2|2|||};
{regen|Regeneration des Schattens|actorconditions_1:35|0||1|1|1|1|1|||||||||0||||||||||||};
</string>
<string name="actorconditions_v069_bwm">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{speed_minor|Geringe Geschwindigkeit|actorconditions_1:87|2||1|||||||||||||1||2||||||||||};
{fatigue_minor|Geringe Ermüdung|actorconditions_1:14|2|||0||||||0||||||1|||2|2||||-1|-1|||};
{feebleness_minor|Geringe Schwächung der Waffen|actorconditions_1:74|1|||||||||||||||1||||||||-3|-3|||};
{bleeding_wound|Blutende Wunde|actorconditions_2:0|3|1||1|0|-1|-1|||||||||||||||||||||};
{rage_minor|Geringe Berserkerwut|actorconditions_1:90|1||1|0|-1|||||||||||1|35||||60|||||-90|-1|};
{blackwater_misery|Blackwater\'s Elend|actorconditions_1:58|3|||||||||||||||1||||1|-50|-50||||||};
{intoxicated|Betäubt|actorconditions_2:1|1||1|||||||||||||1|15|||1|-30|||4|4|||};
{dazed|Benommen|actorconditions_1:65|1|||||||||||||||1||||||||||-40||};
</string>
<string name="actorconditions_v0610">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{chaotic_grip|Chaotischer Griff|actorconditions_1:96|1|||0||||||||||||1||||||||||-10|-1|};
{chaotic_curse|Chaotischer Fluch|actorconditions_1:89|1|||0||||||||||||1||-1||||||-1|-1|-10|-1|};
</string>
<string name="actorconditions_v0611">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{contagion|Infektion durch Insekten|actorconditions_1:58|3|||0|2|||||||||||1|||||-10|||-1|-1|||};
{blister|Glühende Haut|actorconditions_1:15|3|||1|0|-1|-1|||||||||||||||||||||};
{stunned|Betäubt|actorconditions_1:95|2|||||||||||||||1||-2|8|5||||||||};
{focus_dmg|Wucht|actorconditions_1:70|1||1|||||||||||||1||||1||||3|3|||};
{focus_ac|Treffsicherheit|actorconditions_1:98|1||1|||||||||||||1||||1|40|||||||};
{poison_irdegh|Irdegh-Gift|actorconditions_1:60|3|1||1|2|-1|-1|||||||||||||||||||||};
</string>
<string name="actorconditions_v0611_2">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{rotworm|Kazaul-Maden|actorconditions_1:82|2|||||||||||||||1|-15|-3|||||||||-1|};
{shadowbless_str|Stärkesegen des Schattens|actorconditions_1:70|0||1|||||||||||||1||||||||1|1|||};
{shadowbless_heal|Erhohlungssegen des Schattens|actorconditions_1:35|0||1|1|1|1|1|||||||||||||||||||||};
{shadowbless_acc|Genauigkeitsegen des Schattens|actorconditions_1:98|0||1|||||||||||||1|||||30|||||||};
{shadowbless_guard|Beschützersegen des Schattens|actorconditions_1:91|0||1|||||||||||||1|30||||||||||1|};
{crit1|Innere Blutung|actorconditions_1:89|2|1||||||||||||||1||||1|-50|||-3|-3|||};
{crit2|Knochenbruch|actorconditions_1:89|2|1||||||||||||||1||||||||||-50|-2|};
{concussion|Gehirnerschütterung|actorconditions_1:80|2|1||||||||||||||1|||||-30|||||||};
</string>
</resources>

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@@ -1,465 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="conversationlist_mikhail">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{mikhail_start_select|||{{|mikhail_start_select2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_start_select2|||||}}|};
{mikhail_start_select2|||{{|mikhail_start_select_default|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_start_select_default|||||}}|};
{mikhail_start_select_default|||{{|mikhail_visited|andor:1||||}{|mikhail_gamestart|||||}}|};
{mikhail_gamestart|Oh gut, du bist wach.||{{N|mikhail_visited|||||}}|};
{mikhail_visited|Ich kann deinen Bruder Andor nirgends finden. Weißt du, wo er sein könnte? Er ging gestern weg und ist bis jetzt noch nicht zurück.|{{0|andor|1|}}|{{N|mikhail3|||||}}|};
{mikhail3|Naja, er wird wahrscheinlich bald wieder da sein.||{{N|mikhail_default|||||}}|};
{mikhail_default|Kann ich dir noch bei etwas anderem helfen?||{{Hast du eine Aufgabe für mich?|mikhail_tasks|||||}{Gibt es noch etwas anderes, das du mir über Andor sagen kannst?|mikhail_andor1|||||}}|};
{mikhail_tasks|Oh natürlich, es gibt zwei Dinge, die erledigt werden müssten: Brot und Ratten. Was möchtest du machen?||{{Was ist mit dem Brot?|mikhail_bread_select|||||}{Was ist mit den Ratten?|mikhail_rats_select|||||}{Reden wir über die anderen Dinge.|mikhail_default|||||}}|};
{mikhail_andor1|Wie ich schon sagte, ging Andor gestern weg und ist seither nicht wieder gekommen. Ich mache mir langsam Sorgen um ihn. Bitte suche nach deinem Bruder, denn er hat eigentlich gesagt, dass er nur kurz weggehen würde.||{{N|mikhail_andor2|||||}}|};
{mikhail_andor2|Vielleicht ist er wieder in die Lagerhöhle gegangen und sitzt dort fest. Oder er ist in Leta\'s Keller und trainiert wieder mal mit diesem Holzschwert. Bitte schau, ob du ihn irgendwo im Dorf finden kannst.||{{N|mikhail_default|||||}}|};
{mikhail_bread_select|||{{|mikhail_bread_complete2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_bread_start|||||}}|};
{mikhail_bread_start|Oh, das habe ich beinahe vergessen: Wenn du Zeit hast, gehe bitte zu Mara ins Gemeindehaus und kaufe noch ein Brot.|{{0|mikhail_bread|10|}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_continue|Hast Du das Brot von Mara schon besorgt?||{{Ja, hier ist es.|mikhail_bread_complete||bread|1|0|}{Nein, noch nicht.|mikhail_default|||||}}|};
{mikhail_bread_complete|Danke schön, jetzt kann ich endlich frühstücken. Hier, diese Münzen hast du dir verdient.|{{0|mikhail_bread|100|}{1|gold20||}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_complete2|Danke, dass du mir das Brot geholt hast.||{{Gern geschehen.|mikhail_default|||||}}|};
{mikhail_rats_select|||{{|mikhail_rats_complete2|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_rats_start|||||}}|};
{mikhail_rats_start|Ich habe heute Morgen ein paar Ratten in unserem Garten entdeckt. Könntest du sie bitte töten, bevor sie Schaden anrichten?|{{0|mikhail_rats|10|}}|{{Ich habe mich schon um die Ratten gekümmert.|mikhail_rats_complete||tail_trainingrat|2|0|}{Okay, ich werde mal im Garten nach dem Rechten sehen.|mikhail_rats_start2|||||}}|};
{mikhail_rats_start2|Wenn du von den Ratten verletzt wirst, komm\' wieder rein und ruh dich im Bett aus. Das wird dich wieder zu Kräften kommen lassen.||{{N|mikhail_rats_start3|||||}}|};
{mikhail_rats_start3|Ach so: Schau mal in deinen Rucksack. Vielleicht ist dort noch der alte Ring, den ich dir einmal gegeben habe. Du solltest ihn an den Finger stecken.||{{Okay, verstanden. Ich kann mich hier ausruhen, wenn ich verletzt werde und ich sollte in meinem Rucksack nach nützlichen Gegenständen suchen.|mikhail_default|||||}}|};
{mikhail_rats_continue|Hast du die beiden Ratten in unserem Garten erwischt?||{{Ja, das Rattenproblem ist erledigt.|mikhail_rats_complete||tail_trainingrat|2|0|}{Nein, ich bin noch dabei.|mikhail_rats_start2|||||}}|};
{mikhail_rats_complete|Tatsächlich? Ich bin dir wirklich sehr dankbar für deine Hilfe\n\nDenk\' dran: Wenn du verletzt bist, kannst du dich jederzeit im Bett ausruhen.|{{0|mikhail_rats|100|}}|{{N|mikhail_default|||||}}|};
{mikhail_rats_complete2|Danke nochmal für deine Hilfe mit den Ratten.\n\nWenn du verletzt bist, kannst du dich in dem Bett dort drüben ausruhen.||{{N|mikhail_default|||||}}|};
</string>
<string name="conversationlist_crossglen_leta">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{leta1|Hey, das ist mein Haus. Raus hier!||{{Aber ich wollte doch nur...|leta2|||||}{Was ist mit deinem Mann Oromir?|leta_oromir_select|||||}}|};
{leta2|Zisch ab Junge, raus aus meinem Haus!||{{Was ist mit deinem Mann Oromir?|leta_oromir_select|||||}}|};
{leta_oromir_select|||{{|leta_oromir_complete2|leta:100||||}{|leta_oromir1|||||}}|};
{leta_oromir1|Weißt du etwas über meinen Ehemann? Der Faulpelz sollte mir heute bei der Arbeit auf dem Hof helfen, aber er glänzt wieder einmal mit seiner Abwesenheit.\n[Seufz].||{{Ich habe keine Ahnung.|leta_oromir2|||||}{Ja, ich habe gesehen, wie er sich bei einigen Bäumen östlich von hier versteckt hat.|leta_oromir_complete|leta:20||||}}|};
{leta_oromir2|Wenn du ihn findest, kannst du ihm ausrichten, dass er schnellstens zurück kommen soll um mir bei der Arbeit zu helfen.\nUnd jetzt raus hier!|{{0|leta|10|}}||};
{leta_oromir_complete|Er versteckt sich? Das sieht ihm ja mal wieder ähnlich. Es wird Zeit, dass ich ihn erinnere, wer hier der Boss ist.\nDanke übrigens für die Information.|{{0|leta|100|}}||};
{leta_oromir_complete2|Danke für deine Informationen über Oromir. Ich werde ihn mir gleich vorknöpfen.|||};
{oromir1|Puh, hast du mich erschreckt.\nHallo.||{{Hallo|oromir2|||||}}|};
{oromir2|Ich verstecke mich vor meiner Frau Leta. Sie wird immer ziemlich sauer, wenn ich ihr nicht auf dem Hof helfe. Bitte erzähle ihr nicht, wo ich bin.|{{0|leta|20|}}|{{In Ordnung.|X|||||}}|};
</string>
<string name="conversationlist_crossglen">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{audir1|Willkommen in meinem Laden!\n\nBitte schaue dir meine erlesenen Waren nur näher an.||{{Bitte zeige mir dein Angebot.|S|||||}}|};
{arambold1|Oh Mann, ob ich wohl jemals ein wenig schlafen kann, wenn diese Saufköpfe so weitersingen?\n\nJemand sollte etwas dagegen tun.||{{Kann ich mich hier ausruhen?|arambold2|||||}{Hast du etwas zu verkaufen?|S|||||}}|};
{arambold2|Na klar Junge, du kannst dich hier ausruhen.\n\nNimm\' dir einfach ein Bett.||{{Wiedersehen, und danke!|X|||||}}|};
{drunk1|Trink, trink, trink - trink noch ein wenig mehr.\nTrink, trink, trink - dann wird der Becher leer.\n\nHey Junge, willst du bei unserem Trinkspiel mitmachen?||{{Nein danke.|X|||||}{Vielleicht ein andermal.|X|||||}}|};
{mara_default|Achte nicht auf die besoffenen Typen, die machen immer Ärger.\n\nDarf es was zu essen sein?||{{Hast du etwas zu verkaufen?|S|||||}}|};
{mara1|||{{|mara_thanks|odair:100||||}{|mara_default|||||}}|};
{mara_thanks|Ich habe gehört, dass du Odair bei der Säuberung der alten Vorratshöhle geholfen hast. Vielen Dank, wir werden sie bald wieder benutzen können.||{{Es war mir ein Vergnügen.|mara_default|||||}}|};
{farm1|Bitte stör\' mich nicht, ich habe zu arbeiten.||{{Hast du meinen Bruder Andor gesehen?|farm_andor|||||}}|};
{farm2|Was? Kannst du nicht sehen, dass ich beschäftigt bin. Belästige jemand anderen.||{{Hast du meinen Bruder Andor gesehen?|farm_andor|||||}}|};
{farm_andor|Andor? Nein, den hab\' ich in letzter Zeit nicht mehr gesehen.|||};
{snakemaster|Ah, wen haben wir den hier? Einen Besucher, wie nett. Ich bin beeindruckt, dass du es an meinen Leuten vorbei bis hierher geschafft hast.\n\nNun stirb, jämmerliche Kreatur.||{{Wunderbar, ich habe mich auf einen Kampf gefreut!|F|||||}{Wir werden sehen, wer hier stirbt.|F|||||}{Bitte tut mir nichts!|F|||||}}|};
{haunt|Oh Sterblicher, befreit mich aus dieser verfluchten Welt!||{{Oh, ich werde dich befreien.|F|||||}{Du meinst, ich soll dich töten?|F|||||}}|};
</string>
<string name="conversationlist_crossglen_tharal">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{tharal1|Das Leuchten des Schattens sei mit dir, mein Junge.||{{Hast du etwas zu verkaufen?|S|||||}{Was kannst du mir über Knochenmehl sagen?|tharal_bonemeal_select|bonemeal:10||||}}|};
{tharal_bonemeal_select|||{{|tharal_bonemeal4|bonemeal:30||||}{|tharal_bonemeal1|||||}}|};
{tharal_bonemeal1|Knochenmehl? Darüber sollten wir lieber nicht reden. Laut einem Erlass von Lord Geomyr ist es nicht mehr erlaubt.||{{Bitte?|tharal_bonemeal2_1|||||}}|};
{tharal_bonemeal2_1|Nein, wir sollten wirklich nicht darüber reden.||{{Ach, komm\' schon.|tharal_bonemeal2|||||}}|};
{tharal_bonemeal2|Nun, wenn du darauf bestehst: Bring mir 5 Insektenflügel die ich für das Herstellen von Tränken brauche, dann können wir weiterreden.|{{0|bonemeal|20|}}|{{Hier sind die Insektenflügel.|tharal_bonemeal3||insectwing|5|0|}{Okay, ich werde welche holen.|X|||||}}|};
{tharal_bonemeal3|Danke mein Junge. Ich weiß, dass ich mich auf dich verlassen kann.|{{0|bonemeal|30|}}|{{N|tharal_bonemeal4|||||}}|};
{tharal_bonemeal4|Oh ja, Knochenmehl. Gemischt mit den richtigen Zutaten kann es zu einem sehr wirksamen Heilmittel werden.||{{N|tharal_bonemeal5|||||}}|};
{tharal_bonemeal5|Wir haben es früher oft benutzt. Aber jetzt hat der Bastard Lord Geomyr jeglichen Gebrauch verboten.||{{N|tharal_bonemeal6|||||}}|};
{tharal_bonemeal6|Wie soll ich jetzt die Leute heilen? Mit normalen Heiltränken? Pah, die sind so unwirksam.||{{N|tharal_bonemeal7|||||}}|};
{tharal_bonemeal7|Ich kenne jemand, der noch einen Vorrat an Knochenmehl hat, wenn du interessiert bist. Rede mit Thoronir, meinem Priesterkollegen in Fallhaven. Nenne ihm das Passwort \'Leuchten des Schattens\'.||{{Danke. Wiedersehen.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_gruil">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{gruil1|Psst, hey.\n\nWillst du was kaufen?||{{Sicher, zeig\' mir deine Waren.|S|||||}{Ich habe gehört, dass du vor einiger Zeit mit meinem Bruder gesprochen hast.|gruil_select|andor:10||||}}|};
{gruil_select|||{{|gruil_return|andor:30||||}{|gruil2|||||}}|};
{gruil2|Dein Bruder? Oh, meinst du Andor? Ich könnte etwas wissen, aber diese Information wird dich was kosten. Wenn du mir eine Giftdrüse von einer dieser Giftschlagen bringst, werde ich es dir vielleicht sagen.|{{0|andor|20|}}|{{Hier, ich habe eine Giftdrüse für dich.|gruil_complete||gland|1|0|}{Okay, ich besorge eine.|X|||||}}|};
{gruil_complete|Danke Kleiner. Das wird genügen.|{{0|andor|30|}}|{{N|gruil_andor1|||||}}|};
{gruil_return|Schau Junge, ich habe dir doch schon alles erzählt.||{{N|gruil_andor1|||||}}|};
{gruil_andor1|Ich habe gestern mit ihm gesprochen. Er fragte, ob ich jemanden mit dem Namen Umar oder so ähnlich kenne. Ich habe keine Ahnung, von was er da geredet hat.||{{N|gruil_andor2|||||}}|};
{gruil_andor2|Er schien wirklich sehr nervös wegen irgendeiner Sache und brach beinahe fluchtartig auf. Es hatte anscheinend etwas mit der Diebesgilde in Fallhaven zu tun.||{{N|gruil_andor3|||||}}|};
{gruil_andor3|Das ist alles was ich weiß. Vielleicht fragst du ein wenig in Fallhaven herum. Halte nach meinem Freund Gaela Ausschau, er weiß möglicherweise mehr.||{{Danke, Wiedersehen.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_leonid">
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{leonid1|Hallo Kleiner. Du bist Mikhail\'s Sohn, stimmt\'s? Und du hast noch einen Bruder.\n\nIch bin Leonid, der Vogt von Crossglen.||{{Hast du meinen Bruder Andor gesehen?|leonid_andor|||||}{Was kannst du mir über Crossglen berichten?|leonid_crossglen|||||}{Na dann, bis später.|leonid_bye|||||}}|};
{leonid_andor|Deinen Bruder? Nein, heute habe ich ihn noch nicht gesehen. Ich denke, dass ich ihn gestern mit Gruil zusammen gesehen habe. Vielleicht weiß er mehr?|{{0|andor|10|}}|{{Danke, ich werde mit Gruil reden. Vorher möchte ich jedoch noch etwas anderes wissen.|leonid_continue|||||}{Danke, ich werde dann mal mit Gruil reden.|leonid_bye|||||}}|};
{leonid_continue|Kann ich dir noch bei etwas anderem helfen?||{{Hast du meinen Bruder Andor gesehen?|leonid_andor|||||}{Was kannst du mir über Crossglen berichten?|leonid_crossglen|||||}{Na dann, bis später.|leonid_bye|||||}}|};
{leonid_crossglen|Wie du weißt, ist das hier das Dorf Crossglen. Vor allem sind wir eine Bauerngemeinde.||{{N|leonid_crossglen1|||||}}|};
{leonid_crossglen1|Wir haben Audir mit seiner Schmiede im Südwesten, die Hütte von Leta und ihrem Mann im Westen, dieses Gemeindehaus und natürlich die Hütte deines Vaters im Nordwesten.||{{N|leonid_crossglen2|||||}}|};
{leonid_crossglen2|Das war es dann auch schon. Wir versuchen, ein friedliches Leben zu leben.||{{Ist im Dorf kürzlich etwas Besonderes geschehen?|leonid_crossglen3|||||}{In Ordnung, zurück zu den Themen von vorhin.|leonid_continue|||||}}|};
{leonid_crossglen3|Es gab ein paar kleinere Unruhen vor einigen Wochen - wie du vielleicht bemerkt hast. Einige Dörfler stritten sich über den neuen Erlass von Lord Geomyr.||{{N|leonid_crossglen4|||||}}|};
{leonid_crossglen4|Lord Geomyr ließ eine Anordnung betreffend der illegalen Verwendung von Knochenmehl als Heilsubstanz verkünden. Einige Dorfbewohner meinten, dass wir uns Lord Geomyr\'s Wort entgegenstellen und es dennoch weiter verwenden sollten.|{{0|bonemeal|10|}}|{{N|leonid_crossglen4_1|||||}}|};
{leonid_crossglen4_1|Tharal, unser Geistlicher, war besonders aufgeregt und schlug vor, dass wir etwas gegen Lord Geomyr unternehmen sollten.||{{N|leonid_crossglen5|||||}}|};
{leonid_crossglen5|Andere Dörfler meinten, dass wir Lord Geomyr\'s Erlass befolgen sollten.\n\nIch persönlich habe mich noch nicht entschieden.||{{N|leonid_crossglen6|||||}}|};
{leonid_crossglen6|Einerseits gewährt Lord Geomyr Crossglen seinen Schutz. *er zeigt auf die Soldaten im Gemeindehaus*||{{N|leonid_crossglen7|||||}}|};
{leonid_crossglen7|Andererseits fordern die Steuern und die jüngsten Bestimmungen, was erlaubt ist und was nicht, hohen Tribut von Crossglen.||{{N|leonid_crossglen8|||||}}|};
{leonid_crossglen8|Jemand sollte zur Burg Geomyr gehen und mit dem Verwalter dort über unsere Situation hier in Crossglen sprechen.|{{0|crossglen|1|}}|{{N|leonid_crossglen9|||||}}|};
{leonid_crossglen9|In der Zwischenzeit, haben wir jegliche Verwendung von Knochenmehl als Heilsubstanz untersagt.||{{Danke für die Information. Ich möchte noch etwas anderes fragen.|leonid_continue|||||}{Danke für die Information. Wiedersehen.|leonid_bye|||||}}|};
{leonid_bye|Der Schatten sei mit dir.||{{Der Schatten sei auch mit dir.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_odair">
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{odair1|Oh, du bist es. Du und dein Bruder, immer für etwas Ärger gut.||{{N|odair_select|||||}}|};
{odair_select|||{{|odair_complete2|odair:100||||}{|odair_continue|odair:10||||}{|odair2|||||}}|};
{odair2|Hmm, vielleicht könntest du mir nützlich sein. Meinst du, dass du eine kleine Aufgabe für mich erledigen kannst?||{{Erzähle mir mehr über die Aufgabe.|odair3|||||}{Sicher, wenn dabei etwas für mich herausspringt.|odair3|||||}}|};
{odair3|Ich war kürzlich in der Höhle dort *er deutet nach Westen*, um unsere Vorräte zu prüfen. Aber offensichtlich wurde die Höhle von Ratten heimgesucht.||{{N|odair4|||||}}|};
{odair4|Inbesonders ist mir eine Ratte aufgefallen, die größer als alle anderen war. Denkst du, dass du das Zeug dazu hast, die Ratten zu entfernen?||{{Sicher helfe ich, damit Crossglen die Vorratshöhle wieder benutzen kann.|odair5|||||}{Sicher helfe ich, aber nur, weil dabei etwas für mich herausspringen könnte.|odair5|||||}{Nein danke.|odair_cowards|||||}}|};
{odair5|Du musst in diese Höhle und die große Ratte töten. Damit sollten wir die Rattenplage in der Höhle stoppen können. Dann endlich können wir unsere Vorratshöhle wieder benutzen.|{{0|odair|10|}}|{{Okay.|X|||||}{Wenn ich so darüber nachdenke, denke ich, dass ich dir doch nicht helfen kann.|odair_cowards|||||}}|};
{odair_cowards|Ich habe mich nicht getäuscht. Du und dein Bruder wart schon immer Feiglinge.||{{Tschüss.|X|||||}}|};
{odair_continue|Hast du die große Ratte in der Höhle westlich von hier schon getötet?||{{Ja, ich habe die große Ratte getötet.|odair_complete||tail_caverat|1|0|}{Was sollte ich nochmal tun?|odair5|||||}{Nein, noch nicht.|odair_cowards|||||}}|};
{odair_complete|Vielen Dank für deine Hilfe, Junge! Vielleicht bis du und dein Bruder doch nicht so feige wie ich dachte. Hier, nimm diese Münzen als Belohnung.|{{0|odair|100|}{1|gold20||}}|{{Danke|X|||||}}|};
{odair_complete2|Nochmals vielen Dank für deine Hilfe. Nun können wir die Höhle endlich wieder als Vorratsraum verwenden.||{{Wiedersehen.|X|||||}}|};
</string>
<string name="conversationlist_jan">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{jan_start_select|||{{|jan_complete2|jan:100||||}{|jan_return|jan:10||||}{|jan_default|||||}}|};
{jan_default|Hallo, Junge. Lass mich bitte allein mit meiner Trauer.||{{Was ist das Problem?|jan_default2|||||}{Möchtest du darüber reden?|jan_default2|||||}{Alles klar, Wiedersehen.|X|||||}}|};
{jan_default2|Oh, es ist so traurig. Ich möchte wirklich nicht darüber reden.||{{Bitte, erzähl es mir.|jan_default3|||||}{Okay, Wiedersehen.|X|||||}}|};
{jan_default3|Nun, ich denke es ist in Ordnung wenn ich es dir erzähle. Du scheinst ein freundlicher Junge zu sein.||{{N|jan_default4|||||}}|};
{jan_default4|Mein Freund Gandir, sein Freund Irogotu und ich gingen hinunter in dieses Loch um zu graben. Wir hatten gehört, dass es hier einen verborgenen Schatz gibt.||{{N|jan_default5|||||}}|};
{jan_default5|Wir haben angefangen zu graben und sind schließlich in ein tiefer liegendes Höhlensystem durchgebrochen. Da haben wir sie entdeckt: Kriechtiere und Käfer.||{{N|jan_default6|||||}}|};
{jan_default6|Oh, dieses verdammte Kriechzeugs. Hätten mich beinahe getötet.\n\nGandir und ich sagten zu Irogotu, dass wir die Grabung beenden und fliehen sollten, solange wir noch könnten.||{{N|jan_default7|||||}}|};
{jan_default7|Aber Irogotu wollte weiter in die Höhlen vordringen. Er und Gandir gerieten in Streit und fingen an zu kämpfen.||{{N|jan_default8|||||}}|};
{jan_default8|Dann passierte es.\n\n*schluchz*\n\nOh, was haben wir nur getan?||{{Bitte erzähl weiter.|jan_default9|||||}}|};
{jan_default9|Irogotu tötete Gandir mit seinen bloßen Händen. Man konnte das Feuer in seinen Augen sehen, beinahe als hätte er es genossen.||{{N|jan_default10|||||}}|};
{jan_default10|Ich bin geflohen und habe mich wegen der Kriechtiere und Irogotu selbst auch nicht mehr zurück nach unten getraut.||{{N|jan_default11|||||}}|};
{jan_default11|Oh dieser verdammte Irogotu. Wenn ich nur zu ihm gelangen könnte, dann würde ich es ihm schon zeigen.||{{Denkst du, ich kann helfen?|jan_default11_1|||||}}|};
{jan_default11_1|Glaubst du, dass du mir helfen könntest?||{{Sicher! Da könnten ein paar Schätze auf mich warten.|jan_default12|||||}{Sicher! Irogotu soll für seine Taten bezahlen.|jan_default12|||||}{Nein danke, da möchte ich lieber nicht hineingezogen werden. Das klingt gefährlich.|X|||||}}|};
{jan_default12|Wirklich? Du glaubst, dass du mir helfen kannst? Hm, vielleicht kannst du das wirklich. Hüte dich vor diesen Käfern, sie sind ziemlich zähe Bastarde.|{{0|jan|10|}}|{{N|jan_default13|||||}}|};
{jan_default13|Wenn du wirklich helfen willst, finde Irogotu unten in dieser Höhle und bring mir Gandir\'s Ring zurück.||{{Sicher, ich werde dir helfen.|jan_default14|||||}{Kannst du mir deine Geschichte noch mal erzählen?|jan_background|||||}{Nichts für ungut, Wiedersehen.|X|||||}}|};
{jan_default14|Komm zu mir zurück, wenn du fertig bist. Und hole Gandir\'s Ring von Irogotu unten in der Höhle.||{{Okay, bis später.|X|||||}}|};
{jan_return|Hallo Junge. Hast du Irogotu in der Höhle gefunden?||{{Nein, noch nicht.|jan_default14|||||}{Kannst du mir deine Geschichte noch mal erzählen?|jan_background|||||}{Ja, ich habe Irogotu getötet.|jan_complete||ring_gandir|1|0|}}|};
{jan_background|Hast du nicht zugehört, als ich dir alles erzählt habe? Muss ich die Geschichte wirklich noch einmal erzählen?||{{Ja, bitte wiederhole die Geschichte noch einmal.|jan_default3|||||}{Ich habe beim ersten Mal nicht so genau zugehört. Wie war das nochmal mit dem Schatz?|jan_default4|||||}{Nein, vergiss es. Ich erinnere mich wieder.|jan_default14|||||}}|};
{jan_complete2|Danke für deine Hilfe mit Irogotu! Ich stehe für immer in deiner Schuld.||{{Wiedersehen.|X|||||}}|};
{jan_complete|Warte mal. Du bist wirklich da hinuntergegangen und lebend zurückgekommen? Wie hast du das gemacht. Wow, ich bin schon beinahe gestorben, als ich in die Höhle gegangen bin.\n\nVielen Dank für Gandir\'s Ring. Jetzt habe ich wenigstens eine Erinnerung an ihn.|{{0|jan|100|}}|{{Ich habe gern geholfen. Auf Wiedersehen.|X|||||}{Möge der Schatten mit dir sein. Auf Wiedersehen.|X|||||}{Jaja, ich hab\' es nur wegen der Beute getan.|X|||||}}|};
{irogotu|Wen haben wir den da? Wieder ein Abenteurer der gekommen ist, meinen Schatz zu stehlen. Das ist MEINE HÖHLE. Und der Schatz ist MEIN!||{{Hast du Gandir getötet?|irogotu1|jan:10||||}}|};
{irogotu1|Dieser Frischling Gandir. Er stand mir im Weg. Ich habe ihn lediglich als Werkzeug benutzt, um mich tiefer in diese Höhle zu graben.||{{N|irogotu2|||||}}|};
{irogotu2|Nebenbei, ich konnte ihn nie ausstehen.||{{Ich schätze, er hat den Tod verdient. Hatte er einen Ring dabei?|irogotu3|||||}{Jan erwähnte etwas von einem Ring?|irogotu3|||||}}|};
{irogotu3|NEIN! Du kannst ihn nicht haben. Er gehört mir. Und überhaupt, wer bist du Junge, dass du hier herunterkommst, um mich zu stören?!||{{Ich bin kein Junge mehr! Und jetzt gib mir den Ring!|irogotu4|||||}{Gib mir diesen Ring und wir könnten beide lebend aus dieser Sache heraus kommen.|irogotu4|||||}}|};
{irogotu4|Nein. Wenn du ihn willst, musst du ihn meiner leblosen Hand entreißen. Der Fairness halber sollte ich dir mitteilen, dass ich über große Macht verfüge, so dass du dich eventuell lieber für die Flucht entscheiden solltest.||{{Sehr gut, lass uns sehen, wer von uns sterben wird.|F|||||}{Beim Schatten, Gandir wird gerächt werden.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_citizen1|Hallo, schönes Wetter, nicht wahr?||{{Hast du meinen Bruder Andor gesehen?|fallhaven_andor_1|||||}}|};
{fallhaven_citizen2|Hallo, möchtest du etwas von mir?||{{Hast du meinen Bruder Andor gesehen?|fallhaven_andor_2|||||}}|};
{fallhaven_citizen3|Hallo, kann ich dir helfen?||{{Hast du meinen Bruder Andor gesehen?|fallhaven_andor_3|||||}}|};
{fallhaven_citizen4|Du bis der Junge aus dem Dorf Crossglen, richtig?||{{Hast du meinen Bruder Andor gesehen?|fallhaven_andor_4|||||}}|};
{fallhaven_citizen5|Geh mir aus dem Weg.|||};
{fallhaven_citizen6|Ich wünsche dir einen guten Tag.||{{Hast du meinen Bruder Andor gesehen?|fallhaven_andor_6|||||}}|};
{fallhaven_andor_1|Nein, leider nicht. Ich habe niemanden gesehen, auf den deine Beschreibung passt.|||};
{fallhaven_andor_2|Ein anderer Junge sagt du? Lass mich mal nachdenken.||{{N|fallhaven_andor_1|||||}}|};
{fallhaven_andor_3|Hm, möglicherweise habe ich vor ein paar Tagen jemand gesehen, auf den die Beschreibung passt. Erinnere mich aber nicht mehr wo.|||};
{fallhaven_andor_4|Oh ja, vor ein paar Tagen war da ein anderer Junge aus dem Dorf Crossglen. Obwohl ich nicht ganz sicher bin, ob deine Beschreibung passt.||{{N|fallhaven_andor_4_1|||||}}|};
{fallhaven_andor_4_1|Da waren ein paar zwielichtige Gestalten bei ihm. Mehr als das habe ich aber nicht gesehen.|||};
{fallhaven_andor_6|Nein, ich habe ihn nicht gesehen.|||};
{fallhaven_guard|Mach keinen Ärger.|||};
{fallhaven_priest|Der Schatten sei mit dir.||{{Kannst du mir mehr über den Schatten erzählen?|priest_shadow_1|||||}}|};
{priest_shadow_1|Der Schatten beschützt uns. Er hält Schaden von uns fern und behütet uns, wenn wir schlafen.||{{N|priest_shadow_2|||||}}|};
{priest_shadow_2|Er folgt uns wohin wir auch gehen. Geh mit dem Schatten mein Junge.||{{Der Schatten sei mit dir.|X|||||}{Wie du meinst, tschüss.|X|||||}}|};
{rigmor|Hey du! Bist du nicht der nette kleine Bursche.||{{Hast du meinen Bruder Andor gesehen?|rigmor_1|||||}{Ich muss jetzt wirklich gehen.|rigmor_leave_select|||||}}|};
{rigmor_1|Dein Bruder sagst du? Sein Name ist Andor? Nein, ich kann mich nicht an ihn erinnern.||{{Ich muss jetzt wirklich gehen.|rigmor_leave_select|||||}}|};
{rigmor_leave_select|||{{|rigmor_thanks|calomyran:100||||}{|X|||||}}|};
{rigmor_thanks|Ich hörte du hast dem alten Mann geholfen sein Buch zu finden, vielen Dank. Seit Wochen hatte er über das Buch gesprochen. Armer Mann, er neigt dazu Dinge zu vergessen.||{{Es war mir ein Vergnügen. Wiedersehen.|X|||||}{Du solltest ihn im Auge behalten, sonst könnten ihm schlimme Dinge passieren.|X|||||}{Egal, ich habe es nur wegen den Goldmünzen gemacht.|X|||||}}|};
{fallhaven_clothes|Willkommen in meinem Laden. Bitte schaue dir meine erlesenen Kleider und Juwelen an.||{{Lass mich deine Waren ansehen.|S|||||}}|};
{fallhaven_potions|Willkommen in meinem Laden. Bitte schaue dir meine wohlmundenden Getränke an.||{{Lass mich sehen, welche Getränke du hast.|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_bucus">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bucus_welcome|Hallo nochmal, willkommen zurück zu .. Oh wart mal, Ich dachte, du wärst jemand anders.||{{Hast du meinen Bruder Andor gesehen?|bucus_andor_select|||||}{Was weisst du über die Diebesgilde?|bucus_thieves_select|||||}}|};
{bucus_andor_select|||{{|bucus_umar_1|bucus:100||||}{|bucus_andor_no_1|||||}}|};
{bucus_andor_no_1|Wie interessant, dass du fragst. Was wenn ich ihn gesehen hätte? Warum sollte ich es dir erzählen?||{{N|bucus_andor_no_2|||||}}|};
{bucus_andor_no_2|Nein, das kann ich dir nicht sagen. Jetzt geh bitte.|||};
{bucus_thieves_select|||{{|bucus_thieves_complete_3|bucus:100||||}{|bucus_thieves_continue|bucus:10||||}{|bucus_thieves_select2|||||}}|};
{bucus_thieves_select2|||{{|bucus_thieves_1|andor:40||||}{|bucus_thieves_no|||||}}|};
{bucus_thieves_no|Wa, was? Nein, ich weiss nichts darüber.|||};
{bucus_umar_1|Okay Junge. Du hast dich als nützlich erwiesen. Ja, ich sah vor ein paar Tagen einen Junge nach deiner Beschreibung hier herumlaufen.||{{N|bucus_umar_2|||||}}|};
{bucus_umar_2|Ich weiss nicht genau, was er wollte. Er stellte andauernd irgendwelche Fragen. Ganz ähnlich wie du. *kicher*||{{N|bucus_umar_3|||||}}|};
{bucus_umar_3|Jedenfalls ist das alles, was ich weiss. Du solltest mit Umar sprechen, er weiss wahrscheinlich mehr. Durch die Bodenluke dort hinten.|{{0|andor|50|}}|{{Okay, tschüss|X|||||}}|};
{bucus_thieves_1|Wer hat dir das gesagt? Argh.\n\nOkay du hast uns gefunden. Und jetzt?||{{Kann ich mich der Diebesgilde anschliessen?|bucus_thieves_2|||||}}|};
{bucus_thieves_2|Hah! Der Diebesgilde beitreten?! Du?!\n\nDu bist ein spaßiger Junge.||{{Es ist mir ernst.|bucus_thieves_3|||||}{Ja ja, sehr lustig, hä?|bucus_thieves_3|||||}}|};
{bucus_thieves_3|Okay, ich sag dir was Junge. Erfülle eine Aufgabe für mich und vielleicht ziehe ich es dann in betracht dir mehr Informationen zu geben.||{{Über was für eine Aufgabe sprechen wir?|bucus_thieves_4|||||}{Solange etwas für mich dabei herausspringt, bin ich dabei!|bucus_thieves_4|||||}}|};
{bucus_thieves_4|Bring mir den Schlüssel von Luthor und wir sprechen weiter. Ich weiß nichts über den Schlüssel selbst, aber Gerüchte sagen er ist irgendwo in den Katakomben unter der Fallhaven Kirche versteckt.|{{0|bucus|10|}}|{{Okay, hört sich leicht genug an.|X|||||}}|};
{bucus_thieves_continue|Wie geht die Suche nach dem Schlüssel von Luthor vorwärts?||{{Was sollte ich nochmal tun?|bucus_thieves_4|||||}{Hier, ich habe ihn. Den Schlüssel von Luthor.|bucus_thieves_complete_1||key_luthor|1|0|}{Ich bin immer noch am suchen. Tschüss.|X|||||}}|};
{bucus_thieves_complete_1|Wow, du hast den Schlüssel von Luthor wirklich bekommen? Ich denke, ich würde es dort nicht mehr heraus schaffen.|{{0|bucus|100|}}|{{N|bucus_thieves_complete_2|||||}}|};
{bucus_thieves_complete_2|Gut gemacht, Junge.||{{N|bucus_thieves_complete_3|||||}}|};
{bucus_thieves_complete_3|Also lass uns reden. Was wolltest du wissen?||{{Was weißt du über meinen Bruder Andor?|bucus_umar_1|||||}}|};
</string>
<string name="conversationlist_fallhaven_drunk">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_drunk|Kein Problem. Nein mein Herr! Mache jetzt keinen Ärger mehr. Ich sitze jetzt hier draussen.||{{N|fallhaven_drunk_2|||||}}|};
{fallhaven_drunk_2|Warte, wer bist du noch? Bist du dieser Wachmann?||{{Ja|fallhaven_drunk_3_1|||||}{Nein|fallhaven_drunk_3_2|||||}}|};
{fallhaven_drunk_3_1|Oh, Herr. Ich mache jetzt keine Mühe mehr, schau? Ich sitze hier draussen, wie du gesagt hast, okay?||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_3_2|Oh gut. Dieser Wachmann hat mich aus der Schenke geworfen. Falls ich ihn nochmals sehe, zeige ich es ihm aber.||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_4|Trink trink trink, trink noch mehr. Trink, trink .. Wie ging das nochmal?||{{N|fallhaven_drunk_5|||||}}|};
{fallhaven_drunk_5|Hast du was gesagt? Wo war ich? Ja, wir waren also in dieser Höhle.||{{N|fallhaven_drunk_6|||||}}|};
{fallhaven_drunk_6|Oder war es doch ein Haus? Ich kann mich nicht erinnern.||{{N|fallhaven_drunk_7|||||}}|};
{fallhaven_drunk_7|Nein nein, es war draussen! Jetzt erinnere ich mich.||{{N|fallhaven_drunk_7_select|||||}}|};
{fallhaven_drunk_7_select|||{{|fallhaven_drunk_11|fallhavendrunk:100||||}{|fallhaven_drunk_8|||||}}|};
{fallhaven_drunk_8|Das war als wir..\n\nHey, wo ist mein Met hin? Hast du es mir weggenommen? ||{{Yes|fallhaven_drunk_9_1|||||}{No|fallhaven_drunk_9_2|||||}}|};
{fallhaven_drunk_9_1|Also dann gib es mir zurück! Oder kauf mir ein anderes Met.|{{0|fallhavendrunk|10|}}|{{Hier, nimm etwas Met.|fallhaven_drunk_10||mead|1|0|}{Okay, ich gehe dir etwas Met kaufen.|X|||||}{Nein. Ich denke nicht, dass ich dir helfen sollte. Auf Wiedersehen.|X|||||}}|};
{fallhaven_drunk_9_2|Ich muss es wohl getrunken haben. Könntest du mir ein neues Met besorgen? |{{0|fallhavendrunk|10|}}|{{Hier, nimm etwas Met.|fallhaven_drunk_10||mead|1|0|}{Okay, Ich gehe dir etwas Met kaufen.|X|||||}{Nein. Ich denke nicht, dass ich dir helfen sollte. Auf Wiedersehen.|X|||||}}|};
{fallhaven_drunk_10|Oh, süßer Trank der Freude. Möge der SSSSchatten mir dir sein mein Junge. *macht große Augen*||{{N|fallhaven_drunk_11|||||}}|};
{fallhaven_drunk_11|*nimmt einen grossen Schluck vom Met*\n\nDas ist gutes Gesöff!||{{N|fallhaven_drunk_12|||||}}|};
{fallhaven_drunk_12|Jaaa, ich und Unnmir hatten gute Zeiten. Geh, frag in selber, er üblicherweise im Stall östlich von hier. Ich wundere mich *görps* wo der Schatz geblieben ist.|{{0|fallhavendrunk|100|}}|{{Schatz? Ich bin dabei! Ich gehe sofort Unnmir suchen.|X|||||}{Danke für die Geschichte. Auf Wiedersehen.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_oldman">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_oldman|||{{|fallhaven_oldman_complete_2|calomyran:100||||}{|fallhaven_oldman_continue|calomyran:10||||}{|fallhaven_oldman_1|||||}}|};
{fallhaven_oldman_1|Kannst du bitte einem alten Mann helfen?||{{Sicher, für was brauchst du Hilfe?|fallhaven_oldman_2|||||}{Vielleicht. Reden wir über eine Art von Belohnung?|fallhaven_oldman_2|||||}{Nein, ich helfe keinem Oldie wie dir. Tschüss.|X|||||}}|};
{fallhaven_oldman_2|Ich verlor kürzlich ein mir sehr wertvolles Buch.||{{N|fallhaven_oldman_3|||||}}|};
{fallhaven_oldman_3|Ich weiß, dass ich es gestern noch hatte. Wie es scheint kann ich es jetzt nicht mehr finden.||{{N|fallhaven_oldman_4|||||}}|};
{fallhaven_oldman_4|Ich verliere meine Sachen nie! Irgendjemand muss es gestohlen haben, das ist meine Vermutung.||{{N|fallhaven_oldman_5|||||}}|};
{fallhaven_oldman_5|Würdest du bitte nach meinem Buch suchen? Es heißt \'Calomyranische Geheimnisse\'.||{{N|fallhaven_oldman_6|||||}}|};
{fallhaven_oldman_6|Ich habe keine Ahnung, wo es sein könnte. Kannst du Arcir fragen, er scheint sehr verliebt in seine Bücher zu sein. *zeigt zum Haus im Süden*|{{0|calomyran|10|}}|{{Okay, ich werde Arcir fragen. Auf Wiedersehen.|X|||||}}|};
{fallhaven_oldman_continue|Wie geht die Suche nach meinem Buch vorwärts? Es heißt \'Calomyranische Geheimnisse\'. Hast du mein Buch gefunden?||{{Ja, ich habe es.|fallhaven_oldman_complete||calomyran_secrets|1|0|}{Nein, ich habe es noch nicht gefunden.|fallhaven_oldman_6|||||}{Kannst du mir bitte die Geschichte nochmal erzählen?|fallhaven_oldman_2|||||}}|};
{fallhaven_oldman_complete|Mein Buch! Danke, vielen Dank! Wo war es? Nein, sag es nicht. Hier, nimm ein paar Münzen für deine Bemühungen.|{{0|calomyran|100|}{1|gold51||}}|{{Danke. Auf Wiedersehen.|X|||||}{Letztendlich etwas Gold. Tschüss.|X|||||}}|};
{fallhaven_oldman_complete_2|Vielen vielen Dank, dass du mein Buch gefunden hast!|||};
</string>
<string name="conversationlist_fallhaven_nocmar">
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{nocmar|Hallo, ich bin Nocmar.||{{Sieht so aus als wäre das hier die Schmiede. Hast du etwas zum handeln?|nocmar_trade_select|||||}{Unnmir schickte mich.|nocmar_quest_select|nocmar:10||||}{Tschüss|X|||||}}|};
{nocmar_quest_select|||{{|nocmar_complete_5|nocmar:200||||}{|nocmar_continue|nocmar:20||||}{|nocmar_quest|||||}}|};
{nocmar_trade_select|||{{|S|nocmar:200||||}{|nocmar_trade_1|||||}}|};
{nocmar_trade_1|Ich habe keine Gegenstände zu verkaufen. Ich hatte viele Sachen zum Verkauf, aber heutzutage ist es mir nicht erlaubt etwas zu verkaufen.||{{N|nocmar_trade_2|||||}}|};
{nocmar_trade_2|Ich war einmal einer der besten Schmiede in Fallhaven. Dann verbot mir dieser Bastard Lord Geomyr die Benutzung von Herzstahl.||{{N|nocmar_trade_3|||||}}|};
{nocmar_trade_3|Durch einen Erlass von Lord Geomyr, ist es sogar niemand in Fallhaven auch nur erlaubt Herzstahlwaffen zu benutzen. Und schon gar nicht welche zu verkaufen.||{{N|nocmar_trade_4|||||}}|};
{nocmar_trade_4|Darum muss ich jetzt die wenigen Herzstahlwaffen, die ich noch habe, verstecken. Und ich riskiere keinesfalls sie zu verkaufen.||{{N|nocmar_trade_4_1|||||}}|};
{nocmar_trade_4_1|I habe das Herzstahlleuchten, jetzt wo Lord Geomyr ihn verboten hat, seit mehreren Jahren nicht gesehen.||{{N|nocmar_trade_5|||||}}|};
{nocmar_trade_5|Leider kann ich dir keine meiner Waffen verkaufen.|||};
{nocmar_quest|Unnmir schickte dich, huh? Ich vermute, es muss dann wichtig sein.|{{0|nocmar|20|}}|{{N|nocmar_quest_1|||||}}|};
{nocmar_quest_1|Okay, diese alten Waffen haben, nachdem sie länger nicht mehr benutzt wurden, ihr inneres Leuchten verloren.||{{N|nocmar_quest_2|||||}}|};
{nocmar_quest_2|Um den Herzstahl erneut zum Leuchten zu bringen, brauchen wir einen Herzstein.||{{N|nocmar_quest_3|||||}}|};
{nocmar_quest_3|Vor Jahren, bekämpften wir die Lichs von Undertell. Ich habe keine Ahnung, ob sie den Ort immer noch heimsuchen.||{{Undertell? Was ist das?|nocmar_quest_4|||||}}|};
{nocmar_quest_4|Undertell; die Gruben der verlorenen Seelen. Reise nach Süden und betrete die Höhle der Zwerge. Von dort folge dem schrecklichen Gestank.||{{N|nocmar_quest_5|||||}}|};
{nocmar_quest_5|Hüte dich vor den Lichs von Undertell, falls sie immer noch da sind. Diese Dinger können dich mit ihren Blicken allein töten.|||};
{nocmar_continue|Hast du schon einen Herzstein gefunden?||{{Ja, letztendlich habe ich einen gefunden.|nocmar_complete||heartstone|1|0|}{Kannst du mir die Geschichte nochmal erzählen?|nocmar_quest_1|||||}{Nein, noch nicht.|nocmar_continue_2|||||}}|};
{nocmar_continue_2|Bitte such weiter. Unnmir muss etwas Wichtiges mit dir vorhaben.|||};
{nocmar_complete|Beim Schatten! Du hast tatsächlich einen Herzstein gefunden. Ich dachte, ich würde diesen Tag nicht mehr erleben.|{{0|nocmar|200|}}|{{N|nocmar_complete_2|||||}}|};
{nocmar_complete_2|Kannst du das Leuchten sehen? Es ist buchstäblich pulsierend.||{{N|nocmar_complete_3|||||}}|};
{nocmar_complete_3|Schnell. Lass uns die alten Herzstahlwaffen wieder zum Leuchten bringen.||{{N|nocmar_complete_4|||||}}|};
{nocmar_complete_4|*Nocmar legt den Herzstein zwischen die Herzstahlwaffen*||{{N|nocmar_complete_5|||||}}|};
{nocmar_complete_5|Kannst du es spüren? Der Herzstahl leuchtet wieder.||{{Lass mich sehen, welche Gegenstände du für mich hast.|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_tavern">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bela|Willkommen in der Fallhaven Taverne. Setzt dich irgendwo.||{{Lass mich sehen, welche Speisen und Getränke es hier gibt.|S|||||}{Gibt es freie Zimmer?|bela_room_select|||||}}|};
{bela_room_1|Ein Zimmer kostet dich nur 10 Goldmünzen.||{{Kaufen [10 Goldmünzen]|bela_room_2||gold|10|0|}{Nein danke.|bela|||||}}|};
{bela_room_2|Danke. Nimm das Zimmer dort am Ende des Ganges.|{{0|fallhaventavern|10|}}|{{Vielen dank. Da war noch etwas, über das ich reden wollte.|bela|||||}{Danke, tschüss.|X|||||}}|};
{bela_room_3|Ich hoffe, das Zimmer erfüllt deine Erwartungen. Es ist das letzte Zimmer dort am Ende des Ganges.||{{Vielen dank. Da war noch etwas, über das ich reden wollte.|bela|||||}{Danke, tschüss.|X|||||}}|};
{bela_room_select|||{{|bela_room_3|fallhaventavern:10||||}{|bela_room_1|||||}}|};
{ganos|Du kommst mir irgendwie bekannt vor.||{{Hast du etwas zu verkaufen?|S|||||}{Was weißt du über die Diebesgilde?|ganos_1|andor:30||||}}|};
{ganos_1|Diebesgilde? Wie sollte ich etwas wissen? Sehe ich für dich wie ein Dieb aus?! Hrmpf.|||};
</string>
<string name="conversationlist_fallhaven_arcir">
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{arcir_start|Hallo, ich bin Arcir.||{{Ich habe deine Statue von Elythara unten bemerkt.|arcir_elythara_1|arcir:10||||}{Du scheinst deine Bücher wirklich zu mögen.|arcir_books_1|||||}}|};
{arcir_anythingelse|Möchtest du irgend was anderes wissen?||{{Ich habe deine Statue von Elythara unten bemerkt.|arcir_elythara_1|arcir:10||||}{Du scheinst deine Bücher wirklich zu mögen.|arcir_books_1|||||}}|};
{arcir_elythara_1|Oh, du hast meine Statue im Keller gefunden?\n\nJa, Elythara ist mein Beschützer.||{{Okay.|arcir_anythingelse|||||}}|};
{arcir_books_1|Ich habe großes Vergnügen an meinen Büchern. Sie enthalten das angehäufte Wissen vergangener Generationen.||{{Hast du ein Buch mit dem Namen \'Calomyranische Geheimnisse\'?|arcir_calomyran_select|calomyran:10||||}{Okay.|arcir_anythingelse|||||}}|};
{arcir_calomyran_1|\'Calomyranische Geheimnisse\'? Hm, ja ich denke ich habe eins davon im Keller.||{{N|arcir_calomyran_2|||||}}|};
{arcir_calomyran_2|Der alte Mann Benradas kam letzte Woche vorbei, wollte mir das Buch verkaufen. Weil das Buch nicht wirklich mein Fall ist, habe ich abgelehnt.||{{N|arcir_calomyran_3|||||}}|};
{arcir_calomyran_3|Er scheint sehr verärgert gewesen zu sein, dass ich sein Buch nicht mochte und warf es nach mir, während er aus dem Haus stürmte.||{{N|arcir_calomyran_4|||||}}|};
{arcir_calomyran_4|Der arme alte Mann Benradas, er vergass wahrscheinlich, dass er es hier gelassen hatte. Er neigt dazu Dinge zu vergessen.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_5|Du hast unten nachgeschaut, aber nichts gefunden? Eine Notiz sagst du? Ich vermute, es muss jemand in meinem Haus gewesen sein.||{{N|arcir_calomyran_6|||||}}|};
{arcir_calomyran_select|||{{|arcir_calomyran_complete|calomyran:100||||}{|arcir_calomyran_5|calomyran:20||||}{|arcir_calomyran_1|||||}}|};
{arcir_calomyran_complete|Ich hörte du hast es gefunden und zum alten Mann Benradas zurückgebracht. Vielen Dank. Er neigt dazu Dinge zu vergessen.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_6|Was stand auf der Notiz?\n\nLarcal.. Ist mir bekannt. Macht immer Ärger. Er ist normalerweise im Stall östlich von hier.||{{Danke, tschüss|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_church">
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{chapelgoer|Shadow, embrace me.|||};
{thoronir_default|Wärm dich beim Schatten, mein Junge.||{{Kannst du mir mehr über den Schatten erzählen?|thoronir_shadow_1|||||}{Kannst du mir mehr über die Kirche erzählen?|thoronir_church_1|||||}{Sind die Knochenmehltränke schon fertig?|thoronir_trade_bonemeal|bonemeal:100||||}}|};
{thoronir_shadow_1|Der Schatten beschützt uns vor den Gefahren der Nacht. Er hält uns unbeschadet und behütet uns, wenn wir schlafen.||{{Tharal schickt mich und wies mich an dir das Passwort \'Leuchten des Schattens\' zu sagen.|thoronir_tharal_select|bonemeal:30||||}{Der Schatten sei mit dir.|thoronir_default|||||}{Hört sich für mich unsinnig an.|thoronir_default|||||}}|};
{thoronir_church_1|Das ist unsere Kapelle der Verehrung in Fallhaven. Unsere Gemeinde wendet sich an uns um Unterstützung zu erhalten.||{{N|thoronir_church_2|||||}}|};
{thoronir_church_2|Diese Kirche hat hunderten von Jahren standgehalten und wurde vor Grabjägern bewahrt.||{{N|thoronir_church_3|||||}}|};
{thoronir_tharal_select|||{{|thoronir_trade_bonemeal|bonemeal:100||||}{|thoronir_tharal_1|||||}}|};
{thoronir_tharal_1|\'Leuchten des Schattens\' wirklich mein Junge. Also mein alter Freund Tharal im Dorf Crossglen schickt dich?||{{Was kannst du mir über Knochenmehl erzählen?|thoronir_tharal_2|||||}}|};
{thoronir_church_3|Die Katakomben unter dem Kirchenschiff gehören zu den Überbleibseln vergangener Anführer. Unser großer König Luthor ist Gerüchten zufolge dort begraben.||{{War schon jemand in den Katakomben?|thoronir_church_4|bucus:10||||}{Da war noch etwas, über das ich reden wollte.|thoronir_default|||||}}|};
{thoronir_church_4|Niemand ist es erlaubt in die Katakomben zu gehen, abgesehen von Athamyr, meinem Lehrling. Seit Jahren ist er der einzige, der jemals dort unten war.|{{0|bucus|20|}}|{{Okay, vielleicht besuche ich ihn.|thoronir_default|||||}}|};
{thoronir_tharal_2|Shhh, wir sollten nicht laut über die Verwendung von Knochenmehl reden. Wie du weißt, erliess Lord Geomyr ein Verbot auf jegliche Verwendung von Knochenmehl.||{{N|thoronir_tharal_3|||||}}|};
{thoronir_tharal_3|Als das Verbot kam, riskierte ich nicht welches zu behalten, darum habe ich alle meine Vorräte weggeworfen. Wenn ich es jetzt bedenke, war das ziemlich töricht.||{{N|thoronir_tharal_4|||||}}|};
{thoronir_tharal_4|Könntest du mir 5 Skelettknochen finden, die ich zum Anmischen von Knochenmehl verwenden kann? Das Knochenmehl ist sehr gut geeignet alte Wunden zu heilen.||{{Sicher, ich schaff das schon.|thoronir_tharal_5|||||}{Ich habe die Knochen für dich.|thoronir_tharal_complete||bone|5|0|}}|};
{thoronir_tharal_5|Vielen dank, bitte komm bald zurück. Ich hörte da wären einige Untote bei einem verlassenen Haus ein wenig nördlich von Fallhaven. Vielleicht kannst du dort Knochen finden?|{{0|bonemeal|40|}}|{{Okay, ich werde es überprüfen.|thoronir_default|||||}}|};
{thoronir_tharal_complete|Vielen dank, diese Knochen werden genügen. Jetzt kann ich anfangen, einige Knochenmehl Heiltränke für dich zu mischen.|{{0|bonemeal|100|}}|{{N|thoronir_complete_2|||||}}|};
{thoronir_complete_2|Gib mir zum Herstellen der Knochenmehltränke etwas Zeit. Es ist ein sehr starker Heiltrank. Komm in kürze wieder her.|||};
{thoronir_trade_bonemeal|Ja, die Knochenmehltränke sind fertig. Bitte verwende sie mit Bedacht und lass es die Wachen nicht sehen. Wir dürften es eigentlich nicht mehr verwenden.||{{Lass mich sehen, welche Tränke du schon gemacht hast.|S|||||}{Da war noch etwas anderes, über das ich reden wollte.|thoronir_default|||||}}|};
{catacombguard|Kehr um solange du noch kannst, Sterblicher. Das ist kein Ort für dich. Nur der Tod erwartet dich hier.||{{Schön, ich kehr um.|X|||||}{Geh zur Seite, ich muss tiefer in die Katakomben hinein kommen.|catacombguard1|||||}{Beim Schatten, du wirst mich nicht aufhalten.|catacombguard1|||||}}|};
{catacombguard1|Neinnn, du kannst nicht vorbei!||{{Okay. Lass uns kämpfen.|F|||||}}|};
{luthor|*zischen* Welcher Sterbliche stört meinen Schlaf?||{{Beim Schatten, was bist du?|F|||||}{Immerhin, ein würdiger Kampf! Darauf habe ich gewartet.|F|||||}{Na los, bringen wir es hinter uns.|F|||||}}|};
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{athamyr|Geh mit dem Schatten.||{{Warst du unten in den Katakomben?|athamyr_select|bucus:20||||}}|};
{athamyr_1|Ja, ich war in den Katakomben unter der Fallhaven Kirche.||{{N|athamyr_2|||||}}|};
{athamyr_2|Aber ich bin der einzige, der sowohl die Erlaubnis als auch die Tapferkeit hat dort hinunter zu gehen.||{{Wie kann ich die Erlaubnis bekommen hinunter zu gehen?|athamyr_3|||||}}|};
{athamyr_3|Du willst hinunter in die Katakomben? Hm, vielleicht können wir einen Handel machen.||{{N|athamyr_4|||||}}|};
{athamyr_4|Bring mir etwas von diesem köstlich zubereiteten Braten aus der Schenke und ich gebe dir die Erlaubnis zum Betreten der Katakomben der Fallhaven Kirche.|{{0|bucus|30|}}|{{Hier, ich habe einen Braten für dich.|athamyr_complete||meat_cooked|1|0|}{Okay, ich gehe etwas holen.|X|||||}}|};
{athamyr_complete_2|Du hast die Erlaubnis zum Betreten der Katakomben der Fallhaven Kirche.|{{0|bucus|50|}}||};
{athamyr_select|||{{|athamyr_complete_2|bucus:40||||}{|athamyr_1|||||}}|};
{athamyr_complete|Danke, den werde ich genießen.|{{0|bucus|40|}}|{{N|athamyr_complete_2|||||}}|};
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<string name="conversationlist_fallhaven_larcal">
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{larcal|Ich habe keine Zeit für dich, Junge. Verschwinde.||{{Ich fand eine Notiz mit deinem Namen drauf, während ich nach dem Buch \'Calomyranische Geheimnisse\' suchte.|larcal_1|calomyran:20||||}}|};
{larcal_1|Wie jetzt, was ist denn jetzt los? Willst du andeuten, ich wäre unten in Arcir\'s Keller gewesen?||{{N|larcal_2|||||}}|};
{larcal_2|Na, möglicherweise war ich das. Das Buch gehört jedenfalls mir.||{{N|larcal_3|||||}}|};
{larcal_3|Schau, lass uns das friedlich regeln. Du gehst weg und vergisst alles über das Buch und du darfst am Leben bleiben.||{{Also gut. Behalte dein Buch.|larcal_4|||||}{Nein, du wirst mir das Buch geben.|larcal_5|||||}}|};
{larcal_4|Guter Knabe, jetzt lauf weg.|||};
{larcal_5|Okay, jetzt fängst du an mich zu nerven, Junge. Verschwinde solange du noch kannst.||{{Also gut, ich gehe.|X|||||}{Nein, dieses Buch gehört nicht dir!|larcal_6|||||}}|};
{larcal_6|Du bist immer noch da? Also dann, wenn du das Buch so dringend brauchst, wirst du es mir wegnehmen müssen!||{{Na endlich, ein Kampf. Darauf habe ich gewartet!|F|||||}{Ich habe gehofft, dass es nicht so weit kommen würde.|F|||||}{Also gut, ich werde verschwinden.|X|||||}}|};
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<string name="conversationlist_fallhaven_unnmir">
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{unnmir|||{
{|unnmir_r|nocmar:10||||}
{|unnmir_0|||||}
}|};
{unnmir_r|Hallo nochmal. Du solltest mit Nocmar reden.||{{N|unnmir_13|||||}}|};
{unnmir_0|Hallo.||{{Da war ein Betrunkener draußen vor der Schenke, der mir eine Geschichte über euch beide erzählt hat.|unnmir_1|fallhavendrunk:100||||}}|};
{unnmir_1|Dieser betrunkene alte Mann bei der Schenke hat dir seine Geschichte erzählt, nicht wahr?||{{N|unnmir_2|||||}}|};
{unnmir_2|Die selbe alte Geschichte. Vor ein paar Jahren pflegten wir miteinander zu Reisen.||{{N|unnmir_3|||||}}|};
{unnmir_3|Echte Abenteuer du weißt schon, mit Schwertern und Zaubersprüchen.||{{N|unnmir_4|||||}}|};
{unnmir_4|Aber dann hörten wir auf. Ich kann nicht einmal sagen warum, ich vermute wir wurden des Vagabundenlebens müde. Wir ließen uns hier in Fallhaven nieder.||{{N|unnmir_5|||||}}|};
{unnmir_5|Nette kleine Stadt hier. Obwohl viele Diebe umher streifen, aber die kümmern mich nicht.||{{N|unnmir_6|||||}}|};
{unnmir_6|Also wie ist deine Geschichte, Junge? Wie bist du nach Fallhaven gekommen?||{{Ich suche nach meinem Bruder.|unnmir_7|||||}}|};
{unnmir_7|Ja ja, ich verstehe. Dein Bruder ist wahrscheinlich abgehauen um in irgendeiner Höhle ein Abenteuer zu erleben. *rollt mit seinen Augen*||{{N|unnmir_8|||||}}|};
{unnmir_8|Oder vielleicht ist er in eine der größeren Städte im Norden gegangen.||{{N|unnmir_9|||||}}|};
{unnmir_9|Ich kann es ihm nicht verübeln, dass er die Welt sehen will.||{{N|unnmir_10|||||}}|};
{unnmir_10|He, so nebenbei, versuchst du ein Abenteurer zu sein?||{{Ja|unnmir_11|||||}{Nein, nicht wirklich.|unnmir_12|||||}}|};
{unnmir_11|Gut, ich gebe dir einen Tipp, Junge. *kichert*. Geh zu Nocmar drüben auf der Westseite der Stadt. Sag ihm ich schicke dich.|{{0|nocmar|10|}}|{{N|unnmir_13|||||}}|};
{unnmir_12|Gute Einstellung. Abenteuer führen zu vielen Narben, wenn du verstehst was ich meine.|||};
{unnmir_13|Sein Haus ist etwas südwestlich der Schenke.||{{Danke, ich werde zu ihm gehen.|X|||||}}|};
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<string name="conversationlist_fallhaven_gaela">
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{gaela|||{
{|gaela_r|andor:40||||}
{|gaela_0|||||}
}|};
{gaela_r|Hallo nochmal. I hoffe du findest was du suchst.|||};
{gaela_0|Flink ist meine Klinge. Giftig meine Zunge. Oder war es anders herum?||{{Es gibt hier in Fallhaven scheinbar eine Menge Diebe.|gaela_1|||||}}|};
{gaela_1|Ja, wir Diebe sind hier stark Präsent.||{{Sonst noch was?|gaela_2|andor:30||||}}|};
{gaela_2|Ich hörte du hast Gruil, einem Diebesgenossen im Dorf Crossglen, geholfen.||{{N|gaela_3|||||}}|};
{gaela_3|Es hat mich auch die Nachricht erreicht, dass du jemand suchst. Ich kann dir vielleicht helfen.||{{N|gaela_4|||||}}|};
{gaela_4|Du solltest mit Bucus, im heruntergekommenen Haus etwas südwestlich von hier, reden. Sag ihm, du möchtest mehr über die Diebesgilde wissen.|{{0|andor|40|}}|{{Danke, ich werde mit ihm reden.|gaela_5|||||}}|};
{gaela_5|Betrachte diesen Gefallen als Gegenleistung für deine Hilfe Gruil gegenüber.|||};
</string>
<string name="conversationlist_fallhaven_vacor">
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{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Hallo.||{{N|vacor_2|||||}}|};
{vacor_2|Was bist du, eine Art Abenteurer? Hm. Vielleicht kannst für mich nützlich sein.||{{N|vacor_3|||||}}|};
{vacor_3|Willst du mir helfen?||{{Sicher, was für Hilfe brauchst du?|vacor_4|||||}{Nein, warum sollte ich dir helfen?|vacor_bah|||||}}|};
{vacor_bah|Bah, niedrige Kreatur. Ich wusste, ich hätte dich nicht fragen sollen. Jetzt verschwinde.|||};
{vacor_4|Vor einiger Zeit, arbeitete ich an einem Spaltzauber, über den ich gelesen hatte.||{{N|vacor_5|||||}}|};
{vacor_5|Der Zauberspruch soll angeblich, sagen wir mal so, neue Möglichkeiten eröffnen.||{{N|vacor_6|||||}}|};
{vacor_6|Erm, ja, der Spaltzauber wird Dinge öffnen, ganz richtig. Ähm.||{{N|vacor_7|||||}}|};
{vacor_7|Also war ich hart am arbeiten, um die letzten Teile zusammenzusetzen.||{{N|vacor_8|||||}}|};
{vacor_8|Dann plötzlich, kam eine Rotte von Schlägern hierher und begann mich zu terrorisieren.||{{N|vacor_9|||||}}|};
{vacor_9|Sie sagten, sie wären Botschafter des Schattens und beharrten darauf, dass ich meine Zauberei unterlassen sollte.||{{N|vacor_10|||||}}|};
{vacor_10|Lächerlich, nicht war? Ich war so kurz davor die Macht zu besitzen!||{{N|vacor_11|||||}}|};
{vacor_11|Oh, die Macht, die ich hätte haben können. Mein teurer Spaltzauber.|{{0|vacor|10|}}|{{N|vacor_12|||||}}|};
{vacor_12|Jedenfalls, ich war gerade dabei den letzten Teils des Spaltzaubers zu beenden, als diese Banditen kamen und mich ausraubten.||{{N|vacor_13|||||}}|};
{vacor_13|Die Banditen klauten meine Notizen des Zauberspruchs und flüchteten bevor ich die Wache rufen konnten.||{{N|vacor_14|||||}}|};
{vacor_14|Nach Jahren der Arbeit, kann ich mich scheinbar nicht mehr an die letzten Teile des Zauberspruchs erinnern.||{{N|vacor_15|||||}}|};
{vacor_15|Kannst du mir helfen, sie zu finden? Dann kann ich letztendlich die Macht doch haben!||{{N|vacor_16|||||}}|};
{vacor_16|Für deine Beteiligung mir die Macht zu verschaffen wirst du natürlich angemessen belohnt werden.||{{Eine Belohnung? Ich bin dabei!|vacor_17|||||}{Also gut. Ich werde dir helfen.|vacor_17|||||}{Nein danke, das scheint etwas zu sein, in das ich lieber nicht verwickelt werden will.|vacor_bah|||||}}|};
{vacor_17|Ich wusste ich könnte dir nicht trauen... Warte, was? Du hast wirklich ja gesagt? Ha, also gut.||{{N|vacor_18|||||}}|};
{vacor_18|Okay, finde die 4 Teile meines Spaltzaubers, die die Banditen weggenommen haben, und bring die Teile zu mir.|{{0|vacor|20|}}|{{N|vacor_19|||||}}|};
{vacor_19|Es waren 4 Banditen und nachdem sie mich überfallen hatten verteilten sie sich im Süden von Fallhaven .||{{N|vacor_20|||||}}|};
{vacor_20|Du solltest in den Gegenden südlich von Fallhaven nach den 4 Banditen suchen.||{{N|vacor_21|||||}}|};
{vacor_21|Bitte beeile dich! Ich bin so begierig den Spalt zu öffnen.. äh, ich meine den Zauberspruch zu vollenden. Ist nichts falsches dabei, oder?|||};
{vacor_return1|Hallo nochmal. Wie ist die Suche nach meinen verlorenen Teilen des Spaltzaubers verlaufen?||{{Ich habe alle Teile gefunden.|vacor_40||vacor_spell|4|0|}{Was sollte ich nochmal machen?|vacor_18|||||}{Kannst du mir die ganze Geschichte nochmal erzählen?|vacor_4|||||}}|};
{vacor_40|Oh, du hast alle 4 Teile gefunden? Schnell, gib sie mir.|{{0|vacor|30|}}|{{N|vacor_41|||||}}|};
{vacor_41|Ja, das sind die Teile, die die Banditen mitgenommen haben.||{{N|vacor_42|||||}}|};
{vacor_42|Jetzt sollte ich fähig sein den Spaltzauber zu vollenden und den Schattenspalt zu öffnen.. äh, ich meine neue Möglichkeiten zu eröffnen. Ja, das meinte ich.||{{N|vacor_43|||||}}|};
{vacor_43|Das einzige Hindernis zwischen mir und der fortlaufenden Erforschung des Spaltzaubers, ist dieser blöde Kerl Unzel.||{{N|vacor_44|||||}}|};
{vacor_44|Unzel war vor einiger Zeit mein Lehrling. Aber er begann mich mit seinen Fragen und seinem Vortrag über Moral zu nerven.||{{N|vacor_45|||||}}|};
{vacor_45|Er sagte meine Zauberei würde den Willen des Schattens zerbrechen.||{{N|vacor_46|||||}}|};
{vacor_46|Bah, der Schatten. Was hat er jemals für MICH getan?!||{{N|vacor_47|||||}}|};
{vacor_47|Eines Tages werde ich meinen Spaltzauber ausführen und wir werden vom Schatten befreit sein.||{{N|vacor_48|||||}}|};
{vacor_48|Jedenfalls habe ich das Gefühl, dass Unzel diese Banditen zu mir sandte. Wenn ich ihn nicht aufhalte, wird er vermutlich weitere schicken.||{{N|vacor_49|||||}}|};
{vacor_49|Ich brauche dich um Unzel zu finden und ihn für mich zu töten. Er kann wahrscheinlich irgendwo südwestlich von Fallhaven gefunden werden.|{{0|vacor|40|}}|{{N|vacor_50|||||}}|};
{vacor_50|Bring mir seinen Siegelring als Beweis wenn du ihn getötet hast.||{{N|vacor_51|||||}}|};
{vacor_51|Jetzt beeil dich, ich kann nicht mehr viel länger warten. Die Macht soll MIR gehören!|||};
{vacor_return2|Hallo nochmal. Irgendein Fortschritt bisher?||{{Über Unzel...|vacor_return2_2|||||}{Kannst du mir die Geschichte noch einmal erzählen?|vacor_43|||||}}|};
{vacor_return2_2|Hast du Unzel schon für mich getötet? Bring mir seinen Siegelring wenn du ihn getötet hast.||{{Ich habe ihn erledigt. Hier ist sein Ring.|vacor_60||ring_unzel|1|0|}{Ich habe mir Unzel\'s Geschichte angehört und habe entschieden auf seine Seite zu wechseln. Der Schatten muss bewahrt werden.|vacor_70|vacor:51||||}}|};
{vacor_60|Ha ha, Unzel ist tot! Diese erbärmliche Kreatur ist weg!|{{0|vacor|60|}}|{{N|vacor_61|||||}}|};
{vacor_61|Ich kann Blut an deinen Schuhen sehen. Und ich habe dich sogar überzeugt vorher seine Lakaien zu töten.||{{N|vacor_62|||||}}|};
{vacor_62|Das ist wirklich ein großer Tag. Bald werde ich die Macht haben!||{{N|vacor_63|||||}}|};
{vacor_63|Hier, nimm diese Goldmünzen für deine Hilfe.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|Jetzt geh, ich muss Vorbereitungen treffen bevor ich den Spaltzauber ausführen kann.|||};
{vacor_return_complete0|||{
{|vacor_msg_16|kaverin:90||||}
{|vacor_msg_9|kaverin:75||||}
{|vacor_msg1|kaverin:60|kaverin_message|1|1|}
{|vacor_return_complete|||||}
}|};
{vacor_return_complete|Hallo nochmal, mein Freund der Attentäter. Bald werde ich den Spaltzauber fertig haben.|||};
{vacor_70|Was? Er erzählte dir seine Geschichte? Und du glaubst sie wirklich?||{{N|vacor_71|||||}}|};
{vacor_71|Ich gebe dir noch eine Chance. Entweder du tötest Unzel für mich und ich werde dich stattlich belohnen, oder du musst mit mir kämpfen.||{{Nein. Du musst aufgehalten werden.|vacor_72|||||}{Okay, ich werde noch einmal darüber nachdenken.|X|||||}}|};
{vacor_72|Bah, niedrige Kreatur. Ich wusste ich hätte dir nicht trauen sollen. Jetzt wirst du sterben zusammen mit deinem heißgeliebten Schatten.|{{0|vacor|54|}}|{{Für den Schatten!|F|||||}{Du musst aufgehalten werden.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven_unzel">
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{unzel_1|Hallo. Ich bin Unzel.||{{Ist das dein Lager?|unzel_2|||||}{Ich wurde von Vacor geschickt um dich zu töten.|unzel_3|vacor:40||||}}|};
{unzel_2|Ja, das ist mein Lager. Herrlicher Platz, nicht wahr?||{{Tschüss|X|||||}}|};
{unzel_3|Vacor hat dich geschickt huh? Ich fürchte ich hätte wissen müssen, dass er früher oder später jemand schicken wird.||{{N|unzel_4|||||}}|};
{unzel_4|Nun gut. Töte mich oder erlaube mir dir meine Seite der Geschichte zu erzählen.||{{Hah, ich werde dich mit Vergnügen töten!|unzel_fight|||||}{Okay, ich werde mir deine Geschichte anhören.|unzel_5|||||}}|};
{unzel_fight|Nun denn, lass uns kämpfen.|{{0|vacor|53|}}|{{A fight it is!|F|||||}}|};
{unzel_5|Vielen Dank fürs zuhören.||{{N|unzel_10|||||}}|};
{unzel_10|Vacor und ich reisten gewöhnlich miteinander. Aber er begann von der Zauberei besessen zu werden.||{{N|unzel_11|||||}}|};
{unzel_11|Er stellte sogar den Schatten in Frage. Ich wusste ich musste etwas tun, um ihn aufzuhalten!||{{N|unzel_12|||||}}|};
{unzel_12|Ich begann die Dinge die er vorhatte in Frage zu stellen, aber wollte immer nur weitermachen.||{{N|unzel_13|||||}}|};
{unzel_13|Nach einer Weile, wurde er vom Gedanken eines Spaltzaubers besessen. Er sagte er würde ihm unbeschränkte Macht gegen den Schatten geben.||{{N|unzel_14|||||}}|};
{unzel_14|Darum konnte ich nur noch eines tun. Ich verließ ihn und musste ihn bei seinen Versuche den Spaltzauber zu erzeugen aufhalten.||{{N|unzel_15|||||}}|};
{unzel_15|Ich schickte einige Freunde, um ihm den Zauberspruch wegzunehmen.||{{N|unzel_16_select|||||}}|};
{unzel_16_select|||{{|unzel_16_2|vacor:50||||}{|unzel_16_1|||||}}|};
{unzel_16_1|Und nun sind wir hier.||{{Ich tötete die 4 Banditen, die du zu Vacor geschickt hast.|unzel_17|||||}}|};
{unzel_16_2|Und nun sind wir hier.||{{N|unzel_19|||||}}|};
{unzel_17|Was? Du hast meine Freunde getötet? Argh, ich fühle die Wut in mir aufsteigen.||{{N|unzel_18|||||}}|};
{unzel_18|Aber ich verstehe auch, dass das die alleinigen Machenschaften von Vacor sind. Ich stelle dich jetzt vor eine Entscheidung. Wähle klug.||{{N|unzel_19|||||}}|};
{unzel_19|Entweder du wählst die Seite von Vacor und seinem Spaltzauber, oder die Seite des Schattens und hilfst mir, ihn los zu werden. Wem willst du helfen?|{{0|vacor|50|}}|{{Ich will dir helfen. Der Schatten darf nicht gestört werden.|unzel_20|||||}{Ich helfe Vacor.|unzel_fight|||||}}|};
{unzel_20|Vielen Dank mein Freund. Wir werden den Schatten vor Vacor bewahren.|{{0|vacor|51|}}|{{N|unzel_21|||||}}|};
{unzel_21|Du solltest nochmals mit ihm über den Schatten sprechen.|||};
{unzel_return_1|Willkommen zurück. Hast du mit Vacor gesprochen?||{{Ja, ich habe ihn erledigt.|unzel_30||ring_vacor|1|0|}{Nein, noch nicht.|X|||||}}|};
{unzel_30|Du hast ihn getötet? Du hast meinen Dank verdient, Freund. Nun sind wir sicher vor Vacor\'s Spaltzauber. Hier, nimm diese Goldmünzen für deine Hilfe.|{{0|vacor|61|}{1|gold200||}}|{{Der Schatten sei mit dir.|X|||||}{Vielen Dank.|X|||||}}|};
{unzel_40|Danke für deine Hilfe. Nun sind wir vor Vacor\'s Spaltzauber sicher.||{{Ich habe eine Nachricht von Kaverin in Remgard für dich.|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
<string name="conversationlist_wilderness">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_bandit|Verschwinde Junge. Ich habe keine Zeit für dich.||{{Ich suche einen Teil des Spaltzaubers.|fallhaven_bandit_2|vacor:20||||}}|};
{fallhaven_bandit_2|Nein! Vacor wird die Macht des Spaltzaubers nicht bekommen! ||{{Lass uns kämpfen!|F|||||}}|};
{bandit1|Was haben wir hier? Einen verirrten Wanderer?||{{N|bandit1_2|||||}}|};
{bandit1_2|Wie viel ist dir dein Leben wert? Gib mir 100 Goldmünzen und ich lasse dich gehen.||{{Okay okay. Hier sind die Goldmünzen. Bitte verletze mich nicht!|bandit1_3||gold|100|0|}{Wie wäre es, wenn wir darum kämpfen?|bandit1_4|||||}{Wie wertvoll ist dir dein Leben?|bandit1_4|||||}}|};
{bandit1_3|Wird langsam Zeit. Du kannst gehen wohin du willst.|||};
{bandit1_4|Nun gut, dein Leben also. Lass uns kämpfen. Ich habe schon auf einen guten Kampf gewartet!||{{Lass uns anfangen!|F|||||}}|};
</string>
</resources>

View File

@@ -1,392 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="itemlist_money">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{gold|items_misc:10|Goldmünzen|30||1|1|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_weapons">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{club1|items_weapons:42|Holzknüppel|0|||7|1||||5|10|||0|1|||||||||||||||||||||||};
{club3|items_weapons:44|Eisenknüppel|0|||253|1||||6|5|||2|7|||||||||||||||||||||||};
{ironsword0|items_weapons:0|Plumpes Eisenschwert|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer0|items_weapons:45|Eisenhammer|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer1|items_weapons:45|Riesenhammer|0|||121|1||||10|5|||4|7|||||||||||||||||||||||};
{dagger0|items_weapons:14|Eisendolch|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{dagger1|items_weapons:14|Scharfer Eisendolch|0|||53|1||||4|20|||1|2|||||||||||||||||||||||};
{dagger2|items_weapons:14|Guter Eisendolch|0|||70|1||||4|25|||1|2|||||||||||||||||||||||};
{shortsword1|items_weapons:15|Eisenkurzschwert|0|||78|1||||4|15|||1|2|||||||||||||||||||||||};
{ironsword1|items_weapons:0|Eisenschwert|0|||78|1||||5|10|||1|3|||||||||||||||||||||||};
{ironsword2|items_weapons:1|Eisenlangschwert|0|||121|1||||5|10|||1|4|||||||||||||||||||||||};
{broadsword1|items_weapons:5|Eisenbreitschwert|0|||251|1||||7|2|||1|10|||||||||||||||||||||||};
{broadsword2|items_weapons:6|Stahlbreitschwert|0|||582|1||||6|15|||3|10|||||||||||||||||||||||};
{steelsword1|items_weapons:7|Stahlschwert|0|||874|1||||4|24|||3|7|||||||||||||||||||||||};
{axe1|items_weapons:56|Holzfälleraxt|0|||24|1||||5|5|||1|3|||||||||||||||||||||||};
{axe2|items_weapons:56|Eisenaxt|0|||312|1||||6|5|||2|5|||||||||||||||||||||||};
{quickdagger1|items_weapons:14|Schnellstoßdolch|0|4||512|1||||3|20|||0|0|-20||||||||||||||||||||||};
</string>
<string name="itemlist_rings">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{ring_dmg1|items_jewelry:0|Angriffsring +1|7|||215|1||||||||1|1|||||||||||||||||||||||};
{ring_dmg2|items_jewelry:1|Angriffsring +2|7|||398|1||||||||2|2|||||||||||||||||||||||};
{ring_dmg5|items_jewelry:2|Angriffsring +5|7|4||2014|1||||||||5|5|||||||||||||||||||||||};
{ring_dmg6|items_jewelry:3|Angriffsring +6|7|4||3186|1||||||||6|6|||||||||||||||||||||||};
{ring_block1|items_jewelry:0|Geringer Schutzring|7|4||1239|1||||||||||10||||||||||||||||||||||};
{ring_block2|items_jewelry:0|Polierter Schutzring|7|4||3866|1||||||||||15||||||||||||||||||||||};
{ring_atkch1|items_jewelry:0|Ring der Treffsicherheit|7|||215|1|||||15|||||||||||||||||||||||||||};
{ring1|items_jewelry:0|Einfacher Ring|7||1|13|1||||||||0|1|||||||||||||||||||||||};
{ring2|items_jewelry:0|Polierter Ring|7||1|21|1||||||||||1||||||||||||||||||||||};
{ring_jinxed1|items_jewelry:2|Verfluchter Ring des Widerstands|7|||229|1||||||||||-9|1|||||||||||||||||||||};
</string>
<string name="itemlist_necklaces">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{jewel_fallhaven|items_jewelry:6|Juwel von Fallhaven|6|4||3125|1||||-1||||||||||||||||||||||||||||};
{necklace_shield1|items_jewelry:7|Halskette des Beschützers|6|4||935|1||||||||||9||||||||||||||||||||||};
{necklace_shield2|items_jewelry:7|Schützende Halskette|6|4||1255|1||||||||||12||||||||||||||||||||||};
</string>
<string name="itemlist_armour">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{shirt1|items_armours:14|Stoffhemd|3|||16|1||||||||||2||||||||||||||||||||||};
{shirt2|items_armours:14|Feines Hemd|3|||72|1||||||||||5||||||||||||||||||||||};
{shirt_dmgresist|items_armours:15|Gehärtetes Lederhemd|3|4||1633|1||||||||||5|1|||||||||||||||||||||};
{armor1|items_armours:15|Lederrüstung|3|||464|1||||||||||8||||||||||||||||||||||};
{armor2|items_armours:15|Gute Lederrüstung|3|||624|1||||||||||9||||||||||||||||||||||};
{armor3|items_armours:16|Gehärtete Lederrüstung|3|||2407|1||||||||||13||||||||||||||||||||||};
{armor4|items_armours:16|Gute Hartlederrüstung|3|||3866|1||||||||||15||||||||||||||||||||||};
{hat1|items_armours:21|Grüner Hut|2|||13|1||||||||||1||||||||||||||||||||||};
{hat2|items_armours:21|Feiner grüner Hut|2|||25|1||||||||||2||||||||||||||||||||||};
{hat3|items_armours:24|Plumpe Lederkappe|2|||72|1||||||||||5||||||||||||||||||||||};
{hat4|items_armours:24|Lederkappe|2|||146|1||||||||||6||||||||||||||||||||||};
{gloves1|items_armours:35|Lederhandschuhe|4|||23|1||||||||||3||||||||||||||||||||||};
{gloves2|items_armours:35|Feine Lederhandschuhe|4|||38|1||||||||||4||||||||||||||||||||||};
{gloves3|items_armours:36|Schlangenlederhandschuhe|4|||72|1||||||||||5||||||||||||||||||||||};
{gloves4|items_armours:36|Feine Schlangenlederhandschuhe|4|||146|1||||||||||6||||||||||||||||||||||};
{shield1|items_armours:0|Faustschild aus Holz|1|||72|1|||||-2|||||5||||||||||||||||||||||};
{shield3|items_armours:1|Faustschild aus Hartholz|1|||226|1|||||-5|||||7||||||||||||||||||||||};
{shield4|items_armours:2|Plumpes Holzschild|1|||464|1|||||-5|||||8||||||||||||||||||||||};
{shield5|items_armours:2|Gutes Holzschild|1|||624|1|||||-4|||||9||||||||||||||||||||||};
{boots1|items_armours:28|Lederstiefel|5|||23|1||||||||||3||||||||||||||||||||||};
{boots2|items_armours:28|Gute Lederstiefel|5|||38|1||||||||||4||||||||||||||||||||||};
{boots3|items_armours:29|Schlangenlederstiefel|5|||146|1||||||||||6||||||||||||||||||||||};
{boots5|items_armours:30|Panzerstiefel|5|||226|1||||||||||7||||||||||||||||||||||};
{gloves_attack1|items_armours:35|Handschuhe des Blitzangriffs|4|||150|1|||||15|||||-9||||||||||||||||||||||};
{gloves_attack2|items_armours:35|Feine Handschuhe des Blitzangriffs|4|||221|1|||||17|||||-9||||||||||||||||||||||};
</string>
<string name="itemlist_food">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{apple_green|items_consumables:2|Grüner Apfel|21|||9||||||||||||||1|4|4|||||||||||||||||};
{apple_red|items_consumables:3|Roter Apfel|21|||15||||||||||||||1|6|6|||||||||||||||||};
{meat|items_consumables:25|Fleisch|21||1|29||||||||||||||1|12|12|||||||||||||||||};
{meat_cooked|items_consumables:27|Braten|21||1|78||||||||||||||1|21|21|||||||||||||||||};
{strawberry|items_consumables:8|Erdbeere|21|||1||||||||||||||1|1|1|||||||||||||||||};
{carrot|items_consumables:15|Karotte|21|||9||||||||||||||1|4|4|||||||||||||||||};
{bread|items_consumables:21|Brot|21||1|6||||||||||||||1|5|5|||||||||||||||||};
{mushroom|items_consumables:19|Pilz|21|||1||||||||||||||1|1|1|||||||||||||||||};
{pear|items_consumables:9|Birne|21|||9||||||||||||||1|4|4|||||||||||||||||};
{eggs|items_consumables:20|Eier|21|||8||||||||||||||1|3|3|||||||||||||||||};
{radish|items_consumables:14|Rettich|21|||5||||||||||||||1|2|2|||||||||||||||||};
</string>
<string name="itemlist_potions">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{vial_empty1|items_consumables:56|Leeres Glasröhrchen|31||1|2|||||||||||||||||||||||||||||||||};
{vial_empty2|items_consumables:57|Leere Ampulle|31||1|4|||||||||||||||||||||||||||||||||};
{vial_empty3|items_consumables:59|Leeres Fläschchen|31||1|6|||||||||||||||||||||||||||||||||};
{vial_empty4|items_consumables:58|Leere Flasche|31||1|11|||||||||||||||||||||||||||||||||};
{health_minor|items_consumables:35|Kleine Ampulle der Gesundheit|20||1|5||||||||||||||1|5|5|||||||||||||||||};
{health_minor2|items_consumables:35|Kleiner Trank der Gesundheit|20|||18||||||||||||||1|5|5|||||||||||||||||};
{health|items_consumables:49|Trank der Gesundheit|20|||40||||||||||||||1|10|10|||||||||||||||||};
{health_major|items_consumables:28|Große Flasche der Gesundheit|20||1|210||||||||||||||1|40|40|||||||||||||||||};
{health_major2|items_consumables:28|Großer Trank der Gesundheit|20|||280||||||||||||||1|40|40|||||||||||||||||};
{mead|items_consumables:51|Met|20|||15||||||||||||||1|1|1|||||||||||||||||};
{milk|items_consumables:55|Milch|20|||21||||||||||||||1|2|2|||||||||||||||||};
{bonemeal_potion|items_consumables:34|Knochenmehltrank|20||1|45||||||||||||||1|40|40|||||||||||||||||};
</string>
<string name="itemlist_animal">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{hair|items_misc:48|Tierhaar|31||1|2|||||||||||||||||||||||||||||||||};
{insectwing|items_misc:52|Insektenflügel|31||1|3|||||||||||||||||||||||||||||||||};
{bone|items_misc:44|Knochen|31||1|2|||||||||||||||||||||||||||||||||};
{claws|items_misc:47|Klauen|31||1|2|||||||||||||||||||||||||||||||||};
{shell|items_misc:54|Insektenpanzer|31||1|2|||||||||||||||||||||||||||||||||};
{gland|actorconditions_1:60|Giftdrüse|31||1|15|||||||||||||||||||||||||||||||||};
{rat_tail|items_misc:38|Rattenschwanz|31||1|2|||||||||||||||||||||||||||||||||};
</string>
<!--
<string name="itemlist_pre0610_unused">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{eye|items_misc:45|Auge|31||1|6|||||||||||||||||||||||||||||||||};
{bat_wing|items_misc:46|Fledermausflügel|31||1|2|||||||||||||||||||||||||||||||||};
{feather|items_misc:16|Feder|31||1|6|||||||||||||||||||||||||||||||||};
{red_feather|items_misc:15|Rote Feder|31||1|11|||||||||||||||||||||||||||||||||};
{clay|actorconditions_1:9|Lehmklumpen|31||1|1|||||||||||||||||||||||||||||||||};
{gem6|items_misc:4|Schimmernder Edelstein|31||1|26|||||||||||||||||||||||||||||||||};
{gem8|actorconditions_1:50|Brilliant|31||1|68|||||||||||||||||||||||||||||||||};
</string>
-->
<string name="itemlist_junk">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rock|items_misc:28|Kleiner Stein|31||1|1|||||||||||||||||||||||||||||||||};
{gem1|items_misc:0|Glaskristall|31||1|2|||||||||||||||||||||||||||||||||};
{gem2|items_misc:1|Rubin|31||1|6|||||||||||||||||||||||||||||||||};
{gem3|items_misc:2|Polierter Edelstein|31||1|8|||||||||||||||||||||||||||||||||};
{gem4|items_misc:3|Geschnittener Edelstein|31||1|13|||||||||||||||||||||||||||||||||};
{gem5|items_misc:5|Funkelnder Edelstein|31||1|15|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_quest">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{tail_caverat|items_misc:38|Schwanz einer Höhlenratte|31|1|1|0|||||||||||||||||||||||||||||||||};
{tail_trainingrat|items_misc:38|Kleiner Rattenschwanz|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_mikhail|items_jewelry:0|Mikhail\'s Ring|7|||15|1|||||10|||||||||||||||||||||||||||};
{neck_irogotu|items_jewelry:7|Irogotu\'s Halskette|6|3|1|30|1||||||||||5|1|||||||||||||||||||||};
{ring_gandir|items_jewelry:0|Gandir\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
{dagger_venom|items_weapons:17|Giftdolch|0|3||15|1||||4|10|5|2|1|2|||||||||||||||||||||||};
{key_luthor|items_misc:21|Schlüssel von Luthor|31|1|1|0|||||||||||||||||||||||||||||||||};
{calomyran_secrets|items_books:0|Calomyranische Geheimnisse|31|1|1|0|||||||||||||||||||||||||||||||||};
{heartstone|items_misc:6|Herzstein|31|1|1|0|||||||||||||||||||||||||||||||||};
{vacor_spell|items_books:7|Teil von Vacor\'s Zauberspruch|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_unzel|items_jewelry:0|Unzel\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_vacor|items_jewelry:0|Vacor\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
{boots_unzel|items_armours:29|Unzel\'s Abwehrstiefel|5|3||185|1||||||||||8||||||||||||||||||||||};
{boots_vacor|items_armours:29|Vacor\'s Angriffsstiefel|5|3||185|1|||||9|||||2||||||||||||||||||||||};
{necklace_flagstone|items_jewelry:6|Flagstone Warden\'s Halskette|31|1|1|0|||||||||||||||||||||||||||||||||};
{packhide|items_armours:15|Wolfpack\'s Fell|3|3|1|121|1|||||-15|||||2|1|||||||||||||||||||||};
{sword_flagstone|items_weapons:7|Flagstone\'s Stolz|0|3||169|1||||4|21|10|2|1|6|||||||||||||||||||||||};
</string>
<string name="itemlist_v068">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{armor_chain1|items_armours:17|Rostige Kettenrüstung|3|||3629|1|||||-9|||||20||||||||||||||||||||||};
{armor_chain2|items_armours:17|Einfache Kettenrüstung|3|||4191|1|||||-10|||||22||||||||||||||||||||||};
{hat_leather1|items_armours:24|Einfache Lederkappe|2|||261|1|||||-2|||||7||||||||||||||||||||||};
{sleepingmead|items_consumables:51|Vorbereiteter Schlafmet|31|1|1|0|||||||||||||||||||||||||||||||||};
{ffguard_qitem|items_jewelry:0|Ring der Feygard Patrouille|31|1|1|0|||||||||||||||||||||||||||||||||};
{shield6|items_armours:3|Turmschild aus Holz|1|||952|1|||||-6|||||12||||||||||||||||||||||};
{shield7|items_armours:3|Turmschild aus Hartholz|1|||1538|1|||||-6|||||14||||||||||||||||||||||};
{club_wood1|items_weapons:44|Schwerer Eisenknüppel|0|||950|1||||8|15|5|3|2|11|||||||||||||||||||||||};
{club_wood2|items_weapons:44|Kriegseisenknüppel|0|||2194|1||||7|10|10|3|2|11|||||||||||||||||||||||};
{gloves_grip|items_armours:35|Handschuhe der besseren Haftung|4|||471|1|||||9|||||1||||||||||||||||||||||};
{gloves_fancy|items_armours:35|Modische Handschuhe|4|||78|1|||||5|||||||||||||||||||||||||||};
{ring_crit1|items_jewelry:0|Schlagring|7|4||2921|1||||||5||||||||||||||||||||||||||};
{ring_crit2|items_jewelry:0|Brutaler Schlagring|7|4||3455|1|||||-3|7||||||||||||||||||||||||||};
{armor_stone|items_armours:17|Steinbrustpanzer|3|3||52|1||||2||||||22|1|||||||||||||||||||||};
{ring_shadow0|items_jewelry:2|Ring der helleren Schatten|7|2|1|0|1|||||25|6||4|7|5||{{regen|1|}}||||||||||||||||||||};
</string>
<string name="itemlist_v069">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rapier_lifesteal|items_weapons:71|Vampirdegen|0|2|1|0|1|5|||5|21|||1|6||||||||||1|0|3|||||1|3|3||||};
{dagger_barbed|items_weapons:17|Spitzdolch|0|3|1|0|1||||4|15|||0|0|5|||||||||1||||||{{bleeding_wound|1|5|50|}}|||||||};
{elytharan_redeemer|items_weapons:70|Elytharanischer Erlöser|0|2|1|0|1||2||5|25|||3|8|5||{{bless|1|}}|0|||||||||||||||||||};
{clouded_rage|items_weapons:71|Raserei des Schattens|0|3|1|0|1||||5|21|||3|6|5|||0|||||||||||||1|||||{{rage_minor|1|1|50|}}|};
{shadow_slayer|items_weapons:60|Schatten des Mörders|0|3|1|0|1||2||7|25|10|2|5|9|||||||||||||||||1|1|1||||};
{ring_shadow_embrace|items_jewelry:0|Umarmung des Schattens|7|3|1|0|1|20||||10|||2|2|||||||||||||||||||||||};
{bwm_dagger|items_weapons:19|Blackwater Dolch|0|4|1|539|1||||3|40|||1|1|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_dagger_venom|items_weapons:19|Blackwater Giftdolch|0|4|1|1552|1||||3|45|||1|1|||{{blackwater_misery|1|}}|||||||1||||||{{poison_weak|1|5|50|}}|||||||};
{bwm_ironsword|items_weapons:0|Blackwater Eisenschwert|0|4|1|1224|1||||4|50|||3|7|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_armour|items_armours:15|Blackwater Lederrüstung|3|4|1|2551|1||||||||||25|1|{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_cap|items_armours:24|Blackwater Lederkappe|2|4|1|722|1|5|||||||||21||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_combat_ring|items_jewelry:2|Blackwater Kampfring|7|4|1|595|1|||||5|||0|7|||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_brew|items_consumables:51|Blackwater Bräu|20||1|57||||||||||||||1|15|15|||{{intoxicated|1|10|100|}}||||||||||||||};
{woodcutter_hatchet|items_weapons:57|Holzfällerbeil|0|||0|1||||6|9|||6|12|||||||||||||||||||||||};
{woodcutter_boots|items_armours:30|Holzfällerstiefel|5|||873|1|1||||3|||||8||||||||||||||||||||||};
{heavy_club|items_weapons:44|Schwerer Knüppel|0|||1229|1||||7|15|5|3|2|15|||||||||||||||||||||||};
{pot_speed_1|items_consumables:41|Kleiner Trank der Geschwindigkeit|20||1|261||||||||||||||1|||||{{speed_minor|1|5|100|}}||||||||||||||};
{pot_poison_weak|items_consumables:40|Schwaches Gift|20||1|125||||||||||||||1|||||{{poison_weak|1|5|100|}}||||||||||||||};
{pot_poison_weak_antidote|items_consumables:54|Schwaches Gegengift|20||1|337||||||||||||||1|||||{{poison_weak|-99||100|}}||||||||||||||};
{pot_bleeding_ointment|items_consumables:35|Wundbalsam|20||1|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
{pot_fatigue_restore|items_consumables:41|Erholungstrank|20||1|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
{pot_blind_rage|items_consumables:63|Trank der wilden Raserei|20||1|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
</string>
<string name="itemlist_v069_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rusted_iron_sword|items_weapons:0|Rostiges Eisenschwert|0|||52|1||||5|10|||1|2|||||||||||||||||||||||};
{broken_buckler|items_armours:0|Gebrochenes Faustschild aus Holz|1|||120|1|||||-5|||||1||||||||||||||||||||||};
{used_gloves|items_armours:35|Blutverschmierte Handschuhe|4|||56|1||||||||||1||||||||||||||||||||||};
</string>
<string name="itemlist_v069_questitems">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{bwm_claws|items_misc:47|Klauen des weißen Lindwurms|31||1|35|||||||||||||||||||||||||||||||||};
{bwm_permit|items_books:8|Gefälschte Papiere für Blackwater|31|1|1|0|||||||||||||||||||||||||||||||||};
{bjorgur_dagger|items_weapons:14|Bjorgur\'s Familiendolch|0|1|1|0|1||||5||||||||||||||||||||||||||||};
{q_kazaul_vial|items_consumables:57|Ampulle des reinigenden Geistes|31|1|1|0|||||||||||||||||||||||||||||||||};
{guthbered_id|items_jewelry:0|Guthbered\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
{harlenn_id|items_jewelry:0|Harlenn\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{dagger_shadow_priests|items_weapons:17|Dolch des Schattenpriesters|0|3|1|15|1||||4|20|20|3|1|2|||||||||||||||||||||||};
{sword_hard_iron|items_weapons:0|Gehärtetes Eisenschwert|0||0|369|1||||5|15|||2|4|||||||||||||||||||||||};
{club_fine_wooden|items_weapons:42|Feiner Holzknüppel|0||0|245|1||||5|12|||0|7|||||||||||||||||||||||};
{axe_fine_iron|items_weapons:56|Feine Eisenaxt|0||0|365|1||||6|9|||4|6|||||||||||||||||||||||};
{longsword_hard_iron|items_weapons:1|Gehärtetes Eisenlangschwert|0||0|362|1||||5|14|||2|6|||||||||||||||||||||||};
{broadsword_fine_iron|items_weapons:5|Feines Eisenbreitschwert|0||0|422|1||||7|5|||4|10|||||||||||||||||||||||};
{dagger_sharp_steel|items_weapons:14|Scharfer Stahldolch|0||0|1428|1||||4|24|||2|4|||||||||||||||||||||||};
{sword_balanced_steel|items_weapons:7|Kriegsstahlschwert|0||0|2797|1||||4|32|||3|7|||||||||||||||||||||||};
{broadsword_fine_steel|items_weapons:6|Feines Stahlbreitschwert|0||0|1206|1||||6|20|||4|11|||||||||||||||||||||||};
{sword_defenders|items_weapons:2|Klinge des Verteidigers|0||0|1711|1||||5|26|||3|7|3||||||||||||||||||||||};
{sword_villains|items_weapons:16|Villain\'s Klinge|0||0|1665|1||||4|20|5|3|1|2|||||||||||||||||||||||};
{sword_challengers|items_weapons:1|Eisenschwert des Herausforderers|0||0|785|1||||5|20|||2|6|||||||||||||||||||||||};
{sword_fencing|items_weapons:13|Fechtklinge|0||0|922|1||||4|14|||2|5|5||||||||||||||||||||||};
{club_brutal|items_weapons:44|Morgenstern|0||0|2522|1||||7|20|5|3|2|21|||||||||||||||||||||||};
{axe_gutsplitter|items_weapons:58|Bauchschlitzer|0||0|2733|1||||6|21|||7|17|||||||||||||||||||||||};
{hammer_skullcrusher|items_weapons:45|Schädelbrecher|0||0|3142|1||||7|20|5|3|0|26|||||||||||||||||||||||};
{shield_crude_wooden|items_armours:0|Plumpes Faustschild aus Holz|1||0|31|1||||||||||1||||||||||||||||||||||};
{shield_cracked_wooden|items_armours:0|Gerissenes Faustschild aus Holz|1||0|34|1|||||-2|||||2||||||||||||||||||||||};
{shield_wooden_buckler|items_armours:0|Gebrauchtes Faustschild aus Holz|1||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shield_wooden|items_armours:2|Holzschild|1||0|514|1|||||-4|||||8||||||||||||||||||||||};
{shield_wooden_defender|items_armours:2|Hölzerner Verteidiger|1||0|1996|1|||||-8|-5||||14|1|||||||||||||||||||||};
{hat_hard_leather|items_armours:24|Gehärtete Lederkappe|2||0|648|1|||||-3|-1||||8||||||||||||||||||||||};
{hat_fine_leather|items_armours:24|Feine Lederkappe|2||0|846|1|||||-3|-2||||9||||||||||||||||||||||};
{hat_leather_vision|items_armours:24|Lederkappe der beschränkten Sicht|2||0|971|1|||||-3|-4||||10||||||||||||||||||||||};
{helm_crude_iron|items_armours:25|Plumper Eisenhelm|2||0|1120|1|||||-3|-5||||11||||||||||||||||||||||};
{shirt_torn|items_armours:14|Gerissenes Hemd|3||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shirt_weathered|items_armours:14|Zersetztes Hemd|3||0|125|1|||||-1|||||3||||||||||||||||||||||};
{shirt_patched_cloth|items_armours:14|Geflicktes Stoffhemd|3||0|208|1||||||||||4||||||||||||||||||||||};
{armour_crude_leather|items_armours:16|Plumpe Lederrüstung|3||0|514|1|||||-4|||||8||||||||||||||||||||||};
{armour_firm_leather|items_armours:16|Stabile Lederrüstung|3||0|417|1|||1|||||||8||||||||||||||||||||||};
{armour_rigid_leather|items_armours:16|Versteifte Lederrüstung|3||0|625|1|||1||-1|||||9||||||||||||||||||||||};
{armour_rigid_chain|items_armours:17|Versteifte Kettenrüstung|3||0|4667|1||||1|-5|||||23||||||||||||||||||||||};
{armour_superior_chain|items_armours:17|Gute Kettenrüstung|3||0|5992|1|||||-9|||||23||||||||||||||||||||||};
{armour_chain_champ|items_armours:17|Kettenrüstung des Champions|3||0|6808|1|2||||-9|-5||||24||||||||||||||||||||||};
{armour_leather_villain|items_armours:16|Villain\'s Lederrüstung|3||0|3700|1|||-1||-4|3||||15||||||||||||||||||||||};
{armour_misfortune|items_armours:15|Lederhemd des Unglücks|3||0|2459|1|||||-5|||-1|-1|15||||||||||||||||||||||};
{gloves_barbrawler|items_armours:35|Handschuhe des Kneipenraufboldes|4||0|95|1|||||5|||||2||||||||||||||||||||||};
{gloves_fumbling|items_armours:35|Stümperhafte Handschuhe|4||0|-432|1|||||-5|||||1||||||||||||||||||||||};
{gloves_crude_cloth|items_armours:35|Plumpe Stoffhandschuhe|4||0|31|1||||||||||1||||||||||||||||||||||};
{gloves_crude_leather|items_armours:35|Plumpe Lederhandschuhe|4||0|180|1|||||-4|||||6||||||||||||||||||||||};
{gloves_troublemaker|items_armours:36|Handschuhe des Hitzkopfes|4||0|501|1|1||||7|4||||4||||||||||||||||||||||};
{gloves_guards|items_armours:37|Handschuhe des Wachpostens|4||0|636|1|3||||3|||||5||||||||||||||||||||||};
{gloves_leather_attack|items_armours:35|Lederhandschuhe des Angriffs|4||0|510|1|3||||13|||||-2||||||||||||||||||||||};
{gloves_woodcutter|items_armours:35|Handschuhe des Holzfällers|4||0|426|1|3||||8|||||1||||||||||||||||||||||};
{boots_crude_leather|items_armours:28|Plumpe Lederstiefel|5||0|31|1||||||||||1||||||||||||||||||||||};
{boots_sewn|items_armours:28|Genähtes Schuhwerk|5||0|73|1||||||||||2||||||||||||||||||||||};
{boots_coward|items_armours:28|Stiefel des Feiglings|5||0|933|1|||-1|||||||2||||||||||||||||||||||};
{boots_hard_leather|items_armours:30|Gehärtete Lederstiefel|5||0|626|1|||1||-4|||||10||||||||||||||||||||||};
{boots_defender|items_armours:30|Stiefel des Verteidigers|5||0|1190|1|2|||||||||9||||||||||||||||||||||};
{necklace_shield_0|items_jewelry:7|Geringe schützende Halskette|6||0|131|1||||||||||3||||||||||||||||||||||};
{necklace_strike|items_jewelry:6|Halskette des Treffers|6||0|832|1|5|||||5||||||||||||||||||||||||||};
{necklace_defender_stone|items_jewelry:7|Stein des Verteidigers|6|4|0|1325|1|||||||||||1|||||||||||||||||||||};
{necklace_protector|items_jewelry:7|Halskette des Beschützers|6|4|0|3207|1|5||||||||||2|||||||||||||||||||||};
{ring_crude_combat|items_jewelry:0|Plumper Kampfring|7||0|44|1|||||5|||0|1|||||||||||||||||||||||};
{ring_crude_surehit|items_jewelry:0|Plumper Ring der Treffsicherheit|7||0|52|1|||||7|||||||||||||||||||||||||||};
{ring_crude_block|items_jewelry:0|Plumper Schutzring|7||0|73|1||||||||||2||||||||||||||||||||||};
{ring_rough_life|items_jewelry:0|Unebener Ring der Lebenskraft|7||0|100|1|1|||||||||||||||||||||||||||||||};
{ring_fumbling|items_jewelry:0|Stümperhafter Ring|7||0|-463|1|||||-5|||||||||||||||||||||||||||};
{ring_rough_damage|items_jewelry:0|Unebener Angriffsring|7||0|56|1||||||||0|2|||||||||||||||||||||||};
{ring_barbrawler|items_jewelry:0|Ring des Kneipenraufboldes|7||0|222|1|||||12|||0|1|||||||||||||||||||||||};
{ring_dmg_3|items_jewelry:0|Angriffsring +3|7||0|624|1||||||||3|3|||||||||||||||||||||||};
{ring_life|items_jewelry:0|Ring der Lebenskraft|7||0|557|1|5|||||||||||||||||||||||||||||||};
{ring_taverbrawler|items_jewelry:0|Ring des Tavernenraufboldes|7||0|314|1|||||12|||0|3|||||||||||||||||||||||};
{ring_defender|items_jewelry:0|Ring des Verteidigers|7||0|755|1|||||-6|||||11||||||||||||||||||||||};
{ring_challenger|items_jewelry:0|Ring des Herausforderers|7||0|408|1|||||12|||||4||||||||||||||||||||||};
{ring_dmg_4|items_jewelry:2|Angriffsring +4|7||0|1168|1||||||||4|4|||||||||||||||||||||||};
{ring_troublemaker|items_jewelry:2|Ring des Hitzkopfes|7||0|797|1|||||15|||2|4|||||||||||||||||||||||};
{ring_guardian|items_jewelry:2|Ring des Beschützers|7|4|0|1489|1|||||19|||3|5|||||||||||||||||||||||};
{ring_block|items_jewelry:2|Schutzring|7|4|0|2192|1||||||||||13||||||||||||||||||||||};
{ring_backstab|items_jewelry:2|Ring des Verrats|7||0|1363|1|||||17|7||||3||||||||||||||||||||||};
{ring_polished_combat|items_jewelry:2|Polierter Kampfring|7|4|0|1346|1|5||||15|||1|5|||||||||||||||||||||||};
{ring_villain|items_jewelry:2|Villain\'s Ring|7|4|0|2750|1|4||||25|||3|6|||||||||||||||||||||||};
{ring_polished_backstab|items_jewelry:2|Polierter Ring des Verrats|7|4|0|2731|1|||||21|7||4|4|||||||||||||||||||||||};
{ring_protector|items_jewelry:4|Ring des Beschützers|7|4|0|3744|1|3||||20|||0|3|14||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{erinith_book|items_books:0|Erinith\'s Buch|31|1|1|0|||||||||||||||||||||||||||||||||};
{hadracor_waspwing|items_misc:52|Riesiger Wespenflügel|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_bells|items_necklaces_1:10|Tinlyn\'s Schafsglocken|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_sheep_meat|items_consumables:25|Fleisch von Tinlyn\'s Schafen|31|1|1|0|||||||||||||||||||||||||||||||||};
{rogorn_qitem|items_books:7|Teil eines Gemäldes|31|1|1|0|||||||||||||||||||||||||||||||||};
{fg_ironsword|items_weapons:0|Feygard Eisenschwert|0|1|1|0|1||||5|10|||1|5|||||||||||||||||||||||};
{fg_ironsword_d|items_weapons:0|Minderwertiges Feygard Eisenschwert|0|1|1|0|1||||5|-50|||0|0|||||||||||||||||||||||};
{buceth_vial|items_consumables:47|Buceth\'s Ampulle mit grüner Flüssigkeit|31|1|1|0|||||||||||||||||||||||||||||||||};
{chaosreaper|items_weapons:49|Zepter des Chaos|0|3|1|339|1||||4|-30|||0|2||||0||||||1||||||{{chaotic_grip|5|3|50|}}|||||||};
{izthiel_claw|items_misc:47|Izthiel Klauen|21||1|1||||||||||||||1|1|6|||||||||||||||||};
{iqhan_pendant|items_necklaces_1:2|Iqhan Anhänger|6||1|10|1|||||6|||||||||||||||||||||||||||};
{shadowfang|items_weapons_3:41|Reißzahn des Schattens|0|3|1|512|1|-20|||4|40|||2|5||||0||||||1|||||{{fatigue_minor|1|3|20|}}||||||||};
{gloves_life|items_armours_2:1|Handschuhe der Lebenskraft|4|3|1|390|1|9||||5|||||3||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{pot_focus_dmg|items_consumables:39|Trank der Wucht|20||1|272||||||||||||||1|||||{{focus_dmg|1|4|100|}}||||||||||||||};
{pot_focus_dmg2|items_consumables:39|Starker Trank der Wucht|20||1|630||||||||||||||1|||||{{focus_dmg|2|4|100|}}||||||||||||||};
{pot_focus_ac|items_consumables:37|Trank der Treffsicherheit|20||1|210||||||||||||||1|||||{{focus_ac|1|4|100|}}||||||||||||||};
{pot_focus_ac2|items_consumables:37|Starker Trank der Treffsicherheit|20||1|618||||||||||||||1|||||{{focus_ac|2|4|100|}}||||||||||||||};
{pot_scaradon|items_consumables:48|Scaradon Extrakt|20||0|28||||||||||||||1|5|10|||||||||||||||||};
{remgard_shield_1|items_armours_3:24|Remgard Schild|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||};
{remgard_shield_2|items_armours_3:24|Remgard Kampfschild|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
{helm_combat1|items_armours:25|Kampfhelm|2||0|455|1|||||5|||||6||||||||||||||||||||||};
{helm_combat2|items_armours:25|Verbesserter Kampfhelm|2||0|485|1|||||7|||||6||||||||||||||||||||||};
{helm_combat3|items_armours:26|Remgard Kampfhelm|2||0|1540|1|1||||-3|-5||||12||||||||||||||||||||||};
{helm_redeye1|items_armours:24|Kappe der roten Augen|2||0|1|1|-5|||||||||8||||||||||||||||||||||};
{helm_redeye2|items_armours:24|Kappe der blutigen Augen|2||0|1|1|-5|||||||0|1|8||||||||||||||||||||||};
{helm_defend1|items_armours_3:31|Helm des Verteidigers|2||0|1975|1|||||-3|||||8|1|||||||||||||||||||||};
{helm_protector0|items_armours_3:31|seltsam aussehender Helm|2|1|1|0|1|-9|||||||0|1|5||||||||||||||||||||||};
{helm_protector|items_armours_3:31|Dunkler Beschützer|2|3|0|3119|1|-6|||||||0|1|13|1|||||||||||||||||||||};
{armour_chain_remg|items_armours_3:13|Remgard Kettenrüstung|3||0|8927|1|||||-7|||||25||||||||||||||||||||||};
{armour_cvest1|items_armours_3:5|Kampfweste|3||0|1116|1|||||15|||||8||||||||||||||||||||||};
{armour_cvest2|items_armours_3:5|Remgard Kampfweste|3||0|1244|1|||||17|||||8||||||||||||||||||||||};
{gloves_leather1|items_armours:38|Gehärtete Lederhandschuhe|4||0|757|1|3||||2|||||6||||||||||||||||||||||};
{gloves_arulir|items_armours_2:1|Handschuhe aus Arulirfell|4||0|1793|1|||||-3|||||7|1|||||||||||||||||||||};
{gloves_combat1|items_armours:36|Kampfhandschuhe|4||0|956|1|4||||-5|||||9||||||||||||||||||||||};
{gloves_combat2|items_armours:36|Verbesserte Kampfhandschuhe|4||0|1204|1|4||||-5|||||10||||||||||||||||||||||};
{gloves_remgard1|items_armours:37|Remgard Kampfhandschuhe|4||0|1205|1|4|||||||||8||||||||||||||||||||||};
{gloves_remgard2|items_armours:37|Verbesserte Remgard Handschuhe|4||0|1326|1|5||||2|||||8||||||||||||||||||||||};
{gloves_guard1|items_armours:38|Handschuhe des Beschützers|4||1|601|1|||||-9|-5||||14||||||||||||||||||||||};
{boots_combat1|items_armours:30|Kampfschuhe|5||0|0|1|||||7|||||7||||||||||||||||||||||};
{boots_combat2|items_armours:30|Verbesserte Kampfschuhe|5||0|0|1|||||7|||||11||||||||||||||||||||||};
{boots_remgard1|items_armours:31|Remgard Schuhe|5||0|0|1|4|||||||||12||||||||||||||||||||||};
{boots_guard1|items_armours:31|Schuhe des Beschützers|5||0|0|1||||||||||7|1|||||||||||||||||||||};
{boots_brawler|items_armours_3:38|Schuhe des Kneipenraufboldes|5||0|0|1|2|||||4||||7||||||||||||||||||||||};
{marrowtaint|items_necklaces_1:9|Marrow\'s Verderben|6|3|0|4760|1|5|||-1|9|||||9||||||||||||||||||||||};
{valugha_gown|items_armours_3:2|Valugha\'s Seidengewand|3|3|0|3109|1|5||-1||30|||||-10|||||||||0|||||||||||||};
{valugha_hat|items_armours_3:1|Valugha\'s schimmernder Hut|2|3|1|648|1|3||-1||15|||-2|-2|-5||||||||||||||||||||||};
{hat_crit|items_armours_3:0|Gefederter Hut des Holzfällers|2|3|0|1|1||||||4||||-5||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{thorin_bone|items_misc:44|Chewed bone|31|1|1|0|||||||||||||||||||||||||||||||||};
{spider|items_misc:40|Tote Spinne|31||1|1|||||||||||||||||||||||||||||||||};
{irdegh|items_misc:49|Irdegh Giftdrüse|31||1|5|||||||||||||||||||||||||||||||||};
{arulir_skin|items_misc:39|Arulir Fell|31||1|4|||||||||||||||||||||||||||||||||};
{algangror_rat|items_misc:38|Eigenartig aussehender Rattenschwanz|31|1|1|0|||||||||||||||||||||||||||||||||};
{oegyth|items_misc:35|Oegyth Kristall|31|1|1|0|||||||||||||||||||||||||||||||||};
{toszylae_heart|items_misc:6|Dämonenherz|31|1|1|0|||||||||||||||||||||||||||||||||};
{potion_rotworm|items_consumables:63|Kazaul-Maden|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_3">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{lyson_marrow|items_consumables:63|Glasröhrchen mit Lyson Marrowextrakt|31|1|1|0|||||||||||||||||||||||||||||||||};
{algangror_idol|items_misc_2:220|Kleine Figur|31|1|1|0|||||||||||||||||||||||||||||||||};
{algangror_ring|items_rings_1:11|Algangror\'s Ring|31|1|1|0|||||||||||||||||||||||||||||||||};
{kaverin_message|items_books:7|Kaverin\'s versiegelte Nachricht|31|1|1|0|||||||||||||||||||||||||||||||||};
{vacor_map|items_books:9|Karte zu Vacor\'s altem Versteck|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
</resources>

View File

@@ -1,562 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="monsterlist_crossglen_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{tiny_rat|monsters_rats:0|Kleine Ratte|trainingrat||4|1||2|||10|50|||1|1|||trainingrat|||||||||};
{cave_rat|monsters_rats:1|Höhlenratte|crossglen_caverat||4|||5|||10|90|||2|2|||rat|||||||||};
{tough_cave_rat|monsters_rats:1|Kräftige Höhlenratte|crossglen_caverat2||4|||5|||5|90|||3|3|||rat|||||||||};
{strong_cave_rat|monsters_rats:3|Starke Höhlenratte|crossglen_caveboss||4|1||20|||5|100|||2|4|10||caveratboss|||||||||};
{black_ant|monsters_insects:0|Schwarze Ameise|crossglen_ant||1|||3|||10|70|||1|2|||insect|||||||||};
{small_wasp|monsters_insects:1|Kleine Wespe|crossglen_wasp||1|||4|||10|70|||1|2|||wasp|||||||||};
{beetle|monsters_insects:4|Käfer|crossglen_beetle||1|||4|||10|70|||3|3|||insect|||||||||};
{forest_wasp|monsters_insects:1|Waldwespe|forestwasp||1|||6|||10|70|||1|2|||wasp|||||||||};
{forest_ant|monsters_insects:0|Waldameise|forestant||1|||4|||10|90|||1|2|10||insect|||||||||};
{yellow_forest_ant|monsters_insects:2|Gelbe Waldameise|forestant||1|||5|||10|100|||2|2|15||insect|||||||||};
{small_rabid_dog|monsters_dogs:1|Kleiner tollwütiger Hund|forestdog||4|||6|||10|90|||2|2|||canine|||||||||};
{forest_snake|monsters_snakes:1|Waldschlange|forestsnake||7|||7|||10|110|||1|2|10||snake|||||||||};
{young_cave_snake|monsters_snakes:3|Junge Höhlenschlange|cavesnake1||7|||8|||5|110|10|2|2|2|10||snake|||||||||};
{cave_snake|monsters_snakes:3|Höhlenschlange|cavesnake1||7|||12|||5|110|20|2|2|2|15||snake|||||||||};
{venomous_cave_snake|monsters_snakes:3|Giftige Höhlenschlange|cavesnake2||7|||15|10||5|110|40|2|2|2|10||snake||1||||||{{poison_weak|1|1|10|}}|};
{tough_cave_snake|monsters_snakes:3|Kräftige Höhlenschlange|cavesnake2||7|||21|||5|110|20|2|2|2|15||snake|||||||||};
{basilisk|monsters_rats:4|Basilisk|cavesnake2_boss||7|||40|||7|40|||3|9|50|2|cavecritter|||||||||};
{snake_servant|monsters_liches:0|Schlangendiener|cavesnake3||6|||35|||5|80|40|3|2|3|10|1|lich1|||||||||};
{snake_master|monsters_liches:1|Schlangenmeister|cavesnake3_boss||6|1||55|||5|60|200|3|1|4|10|4|snakemaster|snakemaster||||||||};
{rabid_boar|monsters_dogs:6|Tollwütiger Bär|forestboar||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{rabid_fox|monsters_dogs:3|Tollwütiger Fuchs|fox1||4|||25|||5|100|||3|3|50||canine|||||||||};
{yellow_cave_ant|monsters_insects:2|Gelbe Höhlenameise|pitcave1||1|||20|||3|30|||1|1|80||insect|||||||||};
{young_teeth_critter|monsters_misc:0|Junges gefräßiges Kriechtier|pitcave2||7|||15|||2|50|||1|1|70||cavecritter|||||||||};
{teeth_critter|monsters_misc:0|Gefräßiges Kriechtier|pitcave2||7|||25|||2|60|10|3|1|1|70||cavecritter|||||||||};
{young_minotaur|monsters_misc:5|Junger Minotaurus|pitcave2||5|||45|||6|20|40|3|4|4|50|2|cavemonster|||||||||};
{strong_minotaur|monsters_misc:5|Starker Minotaurus|pitcave2_boss||5|||53|||6|40|50|3|5|5|50|2|cavemonster|||||||||};
{irogotu|monsters_liches:0|Irogotu|pitcave_boss||6|1||61|||3|50|40|3|2|5|70|4|irogotu|irogotu||||||||};
</string>
<string name="monsterlist_fallhaven_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lost_spirit|monsters_rltiles2:45|Verlorener Geist|minorhaunt1||8|||15|||10|50|||1|2|10|3|haunt|haunt||||||||};
{lost_soul|monsters_rltiles2:45|Verlorene Seele|minorhaunt2||8|||15|||10|50|||1|2|10|4|haunt|||||||||};
{haunting|monsters_ghost1:0|Geist|haunt3||8|||31|10|10|5|120|20|2|1|5|30|1|haunt|||||||||};
{skeletal_warrior|monsters_skeleton1:0|Skelettkrieger|skeleton1||3|||52|10|10|5|60|||1|3|40|1|skeleton|||||||||};
{skeletal_master|monsters_skeleton2:0|Skelettmeister|skeletonmaster||3|||52|10|10|5|70|||1|3|30|2|skeleton|||||||||};
{skeleton|monsters_skeleton1:0|Skelett|skeleton1||3|||35|10|10|10|60|||1|4|40||skeleton|||||||||};
{guardian_of_the_catacombs|monsters_rltiles2:45|Wächter der Katakomben|catacombguard1||8|1||6|10|10|10|10|||1|6|10|3|catacombguard|catacombguard||||||||};
{catacomb_rat|monsters_rats:0|Katakombenratte|catacombrat1||4|||15|10|10|3|60|||1|1|40||catacombrat|||||||||};
{large_catacomb_rat|monsters_rats:3|Große Katakombenratte|catacombrat1||4|||21|10|10|3|60|10|2|1|2|40||catacombrat|||||||||};
{ghostly_visage|monsters_ghost1:0|Geisterhafte Erscheinung|catacombguard2||8|||16|10|10|5|20|||1|4|20|2|catacombguard|||||||||};
{spectre|monsters_rltiles2:45|Gespenst|catacombguard2||8|||15|10|10|3|50|||1|5|60|2|catacombguard|||||||||};
{apparition|monsters_rltiles2:45|Erscheinung|catacombguard3||8|||17|10|10|3||||1|5|70|2|catacombguard|||||||||};
{shade|monsters_ghost1:0|Schatten|catacombguard3||8|||16|10|10|5|20|||1|4|20|3|catacombguard|||||||||};
{young_gargoyle|monsters_misc:2|Junger Gargoyle|catacombguard3||3|||35|10|10|10|110|10|2|2|5|70|1|catacombguard|||||||||};
{ghost_of_luthor|monsters_liches:2|Geist von Luthor|luthor||6|1||86|10|10|5|120|15|2|2|5|50|3|luthor|luthor||||||||};
</string>
<string name="monsterlist_crossglen_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{mikhail|monsters_mage2:0|Mikhail|mikhail||0|||||||||||||||mikhail_start_select||||||||};
{leta|monsters_men:2|Leta|leta||0|||||||||||||||leta1||||||||};
{audir|monsters_men:0|Audir|audir||0||||||||||||||shop_audir|audir1||||||||};
{arambold|monsters_men:3|Arambold|arambold||0||||||||||||||shop_arambold|arambold1||||||||};
{tharal|monsters_men:4|Tharal|tharal||0||||||||||||||shop_tharal|tharal1||||||||};
{drunk|monsters_rltiles3:14|Betrunkener|drunk||0|||||||||||||||drunk1||||||||};
{mara|monsters_men:7|Mara|mara||0||||||||||||||shop_mara|mara1||||||||};
{gruil|monsters_rogue1:0|Gruil|gruil||0||||||||||||||shop_gruil|gruil1||||||||};
{leonid|monsters_men:3|Leonid|leonid||0|||||||||||||||leonid1||||||||};
{farmer|monsters_man1:0|Bauer|crossglen_farmer1||0|||||||||||||||farm1||||||||};
{tired_farmer|monsters_man1:0|Erschöpfter Bauer|crossglen_farmer2||0|||||||||||||||farm2||||||||};
{oromir|monsters_man1:0|Oromir|oromir||0|||||||||||||||oromir1||||||||};
{odair|monsters_men:8|Odair|odair||0|||||||||||||||odair1||||||||};
{jan|monsters_rltiles3:14|Jan|jan||0|||||||||||||||jan_start_select||||||||};
</string>
<string name="monsterlist_fallhaven_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{warden|monsters_men:3|Aufseher|fallhaven_warden||0|||||||||||||||fallhaven_warden_select_1||||||||};
{guard|monsters_rltiles3:14|Wachposten|fallhaven_guard||0|||||||||||||||fallhaven_guard||||||||};
{acolyte|monsters_men:4|Messdiener|fallhaven_priest||0|||||||||||||||fallhaven_priest||||||||};
{bearded_citizen|monsters_man1:0|Bärtiger Bewohner|fallhaven_citizen1||0|||||||||||||||fallhaven_citizen1||||||||};
{old_citizen|monsters_men:2|Alter Bewohner|fallhaven_citizen2||0|||||||||||||||fallhaven_citizen2||||||||};
{tired_citizen|monsters_men:7|Erschöpfter Bewohner|fallhaven_citizen4||0|||||||||||||||fallhaven_citizen4||||||||};
{citizen|monsters_man1:0|Bewohner|fallhaven_citizen3||0|||||||||||||||fallhaven_citizen3||||||||};
{grumpy_citizen|monsters_men:2|Griesgram|fallhaven_citizen5||0|||||||||||||||fallhaven_citizen5||||||||};
{blond_citizen|monsters_men:7|Blonder Bewohner|fallhaven_citizen6||0|||||||||||||||fallhaven_citizen6||||||||};
{bucus|monsters_rogue1:0|Bucus|bucus||0|||||||||||||||bucus_welcome||||||||};
{drunkard|monsters_men:0|Säufer|fallhaven_drunk||0|||||||||||||||fallhaven_drunk||||||||};
{old_man|monsters_men:5|Alter Mann|fallhaven_oldman||0|||||||||||||||fallhaven_oldman||||||||};
{nocmar|monsters_men:8|Nocmar|nocmar||0||||||||||||||nocmar|nocmar||||||||};
{prisoner|monsters_rogue1:0|Gefangener|fallhaven_prisoner||0|||1|1|1|1|0|||0|0||||||||||||};
{ganos|monsters_rogue1:0|Ganos|ganos||0||||||||||||||shop_ganos|ganos||||||||};
{arcir|monsters_mage2:0|Arcir|arcir||0|||||||||||||||arcir_start||||||||};
{athamyr|monsters_men:4|Athamyr|athamyr||0|||||||||||||||athamyr||||||||};
{thoronir|monsters_men2:8|Thoronir|thoronir||0||||||||||||||shop_thoronir|thoronir_default||||||||};
{chapelgoer|monsters_men:6|Trauernde Frau|chapelgoer||0|||||||||||||||chapelgoer||||||||};
{potion_merchant|monsters_mage2:0|Händler für Tränke|fallhaven_potions||0||||||||||||||shop_fallhaven_potions|fallhaven_potions||||||||};
{tailor|monsters_men2:0|Schneider|fallhaven_clothes||0||||||||||||||shop_fallhaven_clothes|fallhaven_clothes||||||||};
{bela|monsters_men:7|Bela|bela||0||||||||||||||shop_bela|bela||||||||};
{larcal|monsters_men2:2|Larcal|larcal||0|1||51|10|10|10|25|||1|2|50||larcal|larcal||||||||};
{gaela|monsters_men2:9|Gaela|gaela||0|||||||||||||||gaela||||||||};
{unnmir|monsters_mage2:0|Unnmir|unnmir||0|||||||||||||||unnmir||||||||};
{rigmor|monsters_men:1|Rigmor|rigmor||0|||||||||||||||rigmor||||||||};
{jakrar|monsters_men2:2|Jakrar|fallhaven_lumberjack||0|||||||||||||||fallhaven_lumberjack||||||||};
{alaun|monsters_mage2:0|Alaun|alaun||0|||||||||||||||alaun||||||||};
{busy_farmer|monsters_man1:0|Beschäftigter Bauer|fallhaven_farmer1||0|||||||||||||||fallhaven_farmer1||||||||};
{old_farmer|monsters_mage2:0|Alter Bauer|fallhaven_farmer2||0|||||||||||||||fallhaven_farmer2||||||||};
{khorand|monsters_men:3|Khorand|khorand||0|||||||||||||||khorand||||||||};
{vacor|monsters_mage:0|Vacor|vacor||0|1||72|||5|110|||4|8|40|2|vacor|vacor||||||||};
{unzel|monsters_men:8|Unzel|unzel||0|1||59|||10|80|30|3|5|9|40|2|unzel|unzel||||||||};
{shady_bandit|monsters_men2:9|Dubioser Bandit|fallhaven_bandit||0|1||45|||5|70|30|3|3|9|50|2|fallhaven_bandit|fallhaven_bandit||||||||};
</string>
<string name="monsterlist_wilderness">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{wild_fox|monsters_dogs:3|Wilder Fuchs|fox2||4|||25|||5|100|||4|5|40||canine|||||||||};
{stinging_wasp|monsters_insects:1|Stechende Wespen|forestwasp2||1|||15|||10|150|||1|2|60||wasp|||||||||};
{wild_boar|monsters_dogs:6|Wilder Bär|forestboar2||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{forest_beetle|monsters_insects:4|Waldkäfer|forestbeetle||1|||14|||10|150|||2|4|60|2|insect|||||||||};
{wolf|monsters_dogs:4|Wolf|forestwolf1||4|||30|10|3|5|110|||3|6|30||canine|||||||||};
{forest_serpent|monsters_snakes:4|Waldschlange|forestserpent1||7|||20|10|5|3|150|30|2|2|3|60||snake2|||||||||};
{vicious_forest_serpent|monsters_snakes:4|Tückische Waldschlange|forestserpent2||7|||27|10|5|3|150|30|2|3|4|50||snake2|||||||||};
{anklebiter|monsters_dogs:6|Wildhund|forestboar3||4|||31|||5|150|||3|9|60|3|canine2|||||||||};
{flagstone_sentry|monsters_men:3|Flagstone Wachposten|flagstone_sentry||0|||||||||||||||flagstone_sentry||||||||};
{escaped_prisoner|monsters_men:0|Entflohener Gefangener|prisoner1||0|1||15|||10|50|||3|7|20||prisoner|prisoner1||||||||};
{starving_prisoner|monsters_misc:11|Verhungernder Gefangener|prisoner2||0|1||10|||3|60|||3|5|60||prisoner|prisoner2||||||||};
{bone_warrior|monsters_skeleton1:0|Knochenkämpfer|skeleton2||3|||32|||5|120|||3|9|60|2|skeleton2|||||||||};
{bone_champion|monsters_skeleton1:0|Knochenchampion|skeleton3||3|||49|||5|130|||4|9|60|2|skeleton3|||||||||};
{undead_warden|monsters_liches:0|Untoter Aufseher|flagstone_guard0||6|1||57|||5|120|20|2|4|8|60|1|flagstone_guard0|flagstone_guard0||||||||};
{cave_guardian|monsters_rltiles1:16|Höhlenwächter|flagstone_guard1||2|1||61|||5|150|10|3|4|10|90|2|flagstone_guard1|flagstone_guard1||||||||};
{winged_demon|monsters_demon1:0|Beflügelter Dämon|flagstone_guard2|2x2|2|1||82|||5|90|10|2|4|12|70|5|flagstone_guard2|flagstone_guard2||||||||};
{narael|monsters_man1:0|Narael|narael||0|||||||||||||||narael||||||||};
{rotting_corpse|monsters_zombie1:0|Verfaulende Leiche|undead1||6|||71|||10|30|50|2|2|5|30|2|undead1|zombie1||||||||};
{walking_corpse|monsters_zombie1:0|Laufende Leiche|undead1||6|||90|||10|30|40|2|2|4|30|2|undead1|||||||||};
{gargoyle|monsters_misc:2|Gargoyle|undead1||3|||47|||10|110|10|2|3|7|70|2|undead1|||||||||};
{fledgling_gargoyle|monsters_misc:1|Halbwüchsiger Gargoyle|undead1||3|||35|||10|110|||3|6|60|2|undead1|||||||||};
{large_cave_rat|monsters_rats:3|Große Höhlenratte|undeadrat1||4|||21|10|10|3|60|10|2|3|4|40||catacombrat|||||||||};
{pack_leader|monsters_dogs:5|Rudelführer|pack_boss||4|1||65|||5|90|20|2|2|10|40|4|pack_boss|||||||||};
{pack_hunter|monsters_dogs:4|Rudeljäger|pack3||4|||45|||5|90|10|2|2|7|40|3|pack3|||||||||};
{rabid_wolf|monsters_dogs:4|Tollwütiger Wolf|pack2||4|||42|||5|90|||2|6|50|3|pack2|||||||||};
{fledgling_wolf|monsters_dogs:3|Halbwüchsiger Wolf|pack2||4|||42|||3|70|||2|5|50|3|pack2|||||||||};
{young_wolf|monsters_dogs:4|Junger Wolf|pack1||4|||35|||3|60|||2|5|30|2|pack1|||||||||};
{hunting_dog|monsters_dogs:2|Jagdhund|pack1||4|||25|||5|60|||2|5|50||pack1|||||||||};
{highwayman|monsters_men:8|Straßenräuber|bandit1||0|||54|||5|90|50|2|2|4|30|2|bandit1|bandit1||||||||};
</string>
<string name="monsterlist_v068_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{smug_looking_thief|monsters_men2:9|Überheblich wirkender Dieb|tg_thief||0|||||||||||||||thievesguild_thief_1||||||||};
{thieves_guild_cook|monsters_men:0|Koch der Diebesgilde|tg_cook||0||||||||||||||shop_thieves_guild_cook|thievesguild_cook_1||||||||};
{pickpocket|monsters_men:7|Taschendieb|pickpocket||0|||||||||||||||thievesguild_pickpocket_1||||||||};
{troublemaker|monsters_men:8|Hitzkopf|troublemaker||0||||||||||||||shop_troublemaker|thievesguild_troublemaker_1||||||||};
{farrik|monsters_rogue1:0|Farrik|farrik||0|||||||||||||||farrik_select_1||||||||};
{umar|monsters_man1:0|Umar|umar||0|||||||||||||||umar_select_1||||||||};
{kaori|monsters_men:7|Kaori|kaori||0|||||||||||||||kaori_start||||||||};
{old_vilegard_villager|monsters_men:0|Greis aus Vilegard|vilegard_villager_1||0|||||||||||||||vilegard_villager_1||||||||};
{grumpy_vilegard_villager|monsters_men:5|Griesgram aus Vilegard|vilegard_villager_2||0|||||||||||||||vilegard_villager_2||||||||};
{vilegard_citizen|monsters_men:1|Bürger von Vilegard|vilegard_villager_3||0|||||||||||||||vilegard_villager_3||||||||};
{vilegard_resident|monsters_men2:0|Einwohner von Vilegard|vilegard_villager_4||0|||||||||||||||vilegard_villager_4||||||||};
{vilegard_woman|monsters_men:6|Frau aus Vilegard|vilegard_villager_5||0|||||||||||||||vilegard_villager_5||||||||};
{erttu|monsters_mage2:0|Erttu|erttu||0|||||||||||||||erttu_1||||||||};
{dunla|monsters_rogue1:0|Dunla|dunla||0||||||||||||||shop_dunla|dunla_default||||||||};
{tharwyn|monsters_men:7|Tharwyn|tharwyn||0||||||||||||||shop_tharwyn|tharwyn_select||||||||};
{tavern_guest|monsters_men:0|Tavernengast|vg_tavern_drunk||0|||||||||||||||vilegard_tavern_drunk_1||||||||};
{jolnor|monsters_men2:8|Jolnor|jolnor||0||||||||||||||shop_jolnor|jolnor_select_1||||||||};
{alynndir|monsters_mage2:0|Alynndir|alynndir||0||||||||||||||shop_alynndir|alynndir_1||||||||};
{vilegard_armorer|monsters_mage2:0|Vilegard\'s Rüstungsbauer|vg_armorer||0||||||||||||||shop_vg_armorer|vilegard_armorer_select||||||||};
{vilegard_smith|monsters_mage2:0|Vilegard\'s Schmied|vg_smith||0||||||||||||||shop_vg_smith|vilegard_smith_select||||||||};
{ogam|monsters_men:0|Ogam|ogam||0|||||||||||||||ogam_1||||||||};
{foaming_flask_cook|monsters_men:0|Koch der Taverne \'Schäumende Flasche\'|ff_cook||0|||||||||||||||ff_cook_1||||||||};
{torilo|monsters_men2:9|Torilo|torilo||0||||||||||||||shop_torilo|torilo_1||||||||};
{ambelie|monsters_men:6|Ambelie|ambelie||0|||||||||||||||ambelie_1||||||||};
{feygard_patrol|monsters_rltiles3:14|Feygard Patrouille|ff_guard||0|||||||||||||||ff_guard_1||||||||};
{feygard_patrol_captain|monsters_men:3|Feygard Patrouillenhauptmann|ff_captain||0|||||||||||||||ff_captain_1||||||||};
{feygard_patrol_watch|monsters_rltiles3:14|Feygard Türwache|ff_outsideguard||0|1||80|||5|70|||2|7|80|3|ff_outsideguard|ff_outsideguard_select||||||||};
{wrye|monsters_men:6|Wrye|wrye||0|||||||||||||||wrye_select_1||||||||};
{oluag|monsters_men:8|Oluag|oluag||0|||||||||||||||oluag_1||||||||};
{cave_dwelling_boar|monsters_dogs:6|Höhlenbär|caveboar1||4|||35|||5|70|||3|8|60|3|canine2|||||||||};
{hardshell_beetle|monsters_insects:4|Hartschalenkäfer|beetle2||1|||25|||5|50|||0|5|40|9|beetle2|||||||||};
{young_shadow_gargoyle|monsters_misc:1|Junger Schattengargoyle|shadowgarg1||3|||35|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{fledgling_shadow_gargoyle|monsters_misc:1|Halbwüchsiger Schattengargoyle|shadowgarg1||3|||36|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{shadow_gargoyle|monsters_misc:2|Schattengargoyle|shadowgarg2||3|||37|||5|70|8|3|4|10|85|3|shadowgarg1|||||||||};
{tough_shadow_gargoyle|monsters_misc:2|Kräftiger Schattengargoyle|shadowgarg2||3|||37|||5|70|8|3|4|10|85|4|shadowgarg2|||||||||};
{shadow_gargoyle_trainer|monsters_liches:0|Schattengargoyle Ausbilder|shadowgarg3||6|||35|||5|90|12|3|3|6|90|5|shadowgarg3|||||||||};
{shadow_gargoyle_master|monsters_liches:1|Schattengargoyle Meister|shadowgarg4||6|||35|||5|125|12|3|3|6|90|5|shadowgarg3|||||||||};
{maelveon|monsters_liches:2|Maelveon|maelveon||6|1||55|||3|80|15|3|0|12|90|5|maelveon|maelveon||||||||};
</string>
<string name="monsterlist_v069_monsters">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{puny_caverat|monsters_rats:0|Höhlenratte|puny_caverat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rabid_hound|monsters_rltiles2:108|Tollwütiger Jagdhund|forestwolf2||4|||40|10|5|5|110|||3|9|30||canine|||||||||};
{vicious_hound|monsters_rltiles2:110|Tückischer Jagdhund|forestboar4||4|||31|10|5|5|150|||3|9|60|3|canineboss|||||||||};
{mountain_wolf|monsters_rltiles2:109|Bergwolf|primwolf1||4|||49|10|5|5|150|||3|9|60|3|canine|||||||||};
{hatchling_white_wyrm|monsters_rltiles1:118|Geschlüpfter weißer Lindwurm|wyrm_1||7|||41|10|5|5|75|||4|10|130|5|wyrm_1||1||||||{{fatigue_minor|1|5|10|}}|};
{young_white_wyrm|monsters_rltiles1:118|Junger weißer Lindwurm|wyrm_2||7|||47|10|5|5|75|||4|10|130|5|wyrm_2||1||||||{{fatigue_minor|1|5|20|}}|};
{white_wyrm|monsters_rltiles1:119|Weißer Lindwurm|wyrm_3||7|||55|10|5|3|75|||4|10|130|5|wyrm_3||1||||||{{fatigue_minor|1|5|50|}}|};
{young_aulaeth|monsters_rltiles2:176|Junger Aulaeth|wyrm_1||5|||105|10|5|5|40|||0|4|30|5|aulaeth||1|1|1|||||};
{aulaeth|monsters_rltiles2:58|Aulaeth|wyrm_2||5|||120|10|5|5|40|||0|5|40|6|aulaeth||1|1|1|||||};
{strong_aulaeth|monsters_rltiles2:58|Starker Aulaeth|wyrm_3||5|||135|10|5|5|40|||0|5|35|6|aulaeth||1|1|1|||||};
{wyrm_trainer|monsters_rltiles2:0|Lindwurm Ausbilder|wyrm_4||6|||69|10|5|3|90|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{wyrm_apprentice|monsters_rltiles2:0|Lindwurm Lehrling|wyrm_4||6|||69|10|5|5|140|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{young_gornaud|monsters_rltiles2:29|Junger Gornaud|gornaud_1||5|||70|10|5|5|70|||0|15|50||gornaud_1||1||||||{{dazed|1|5|20|}}|};
{gornaud|monsters_rltiles2:29|Gornaud|gornaud_2||5|||95|10|5|5|70|||0|15|50|4|gornaud_2||1||||||{{dazed|1|5|50|}}|};
{strong_gornaud|monsters_rltiles2:30|Starker Gornaud|gornaud_3||5|||95|10|5|5|70|||0|15|50|5|gornaud_3||1||||||{{dazed|1|5|70|}}|};
{slithering_venomfang|monsters_snakes:2|Schlüpfrige Giftschlange|gornaud_1||7|||35|10|5|3|120|||1|2|90|2|cave_serpent||1||||||{{poison_weak|1|2|20|}}|};
{scaled_venomfang|monsters_snakes:3|Geschuppte Giftschlange|gornaud_2||7|||35|10|5|3|150|||2|4|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{tough_venomfang|monsters_snakes:3|Kräftige Giftschlange|gornaud_3||7|||41|10|5|3|150|||2|5|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{restless_dead|monsters_rltiles1:47|Ruheloser Toter|restless_dead_1||8|||25|10|5|5|50|80|2|0|3|140|3|restless_dead_1|||||||||};
{grave_spawn|monsters_rltiles1:49|Gruftbewohner|restless_dead_1||2|||45|10|5|5|110|40|2|2|5|35|3|restless_dead_1|||||||||};
{restless_apparition|monsters_rltiles1:47|Ruhelose Erscheinung|restless_dead_2||8|||29|10|5|3|90|60|3|2|6|10|1|restless_dead_2|||||||||};
{skeletal_reaper|monsters_rltiles1:27|Sensenmann|restless_dead_2||3|||15|10|5|5|150|20|2|0|9|110||restless_dead_2|||||||||};
{kazaul_spawn|monsters_rltiles1:41|Kazaul Nestling|kazaul_1||2|||45|10|5|3|70|50|2|3|5|90|1|kazaul_1|||||||||};
{kazaul_imp|monsters_rltiles1:45|Kazaul Kobold|kazaul_2||2|||45|10|5|3|70|40|2|3|7|105|1|kazaul_2|||||||||};
{kazaul_guardian|monsters_rltiles1:42|Kazaul Wächter|kazaul_guardian||2|1||95|10|5|5|70|40|2|3|8|90|3|kazaul_guardian|kazaul_guardian||||||||};
{graverobber|monsters_karvis2:3|Grabräuber|bjorgur_bandit||0|1||62|10|5|5|120|||2|6|72|1|bjorgur_bandit|bjorgur_bandit||||||||};
</string>
<string name="monsterlist_v069_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{agent1|monsters_men:4|Abgesandter|bwm_agent_1||0|1||||||||||||||bwm_agent_1_start||||||||};
{agent2|monsters_men:4|Abgesandter|bwm_agent_2||0|1||||||||||||||bwm_agent_2_start||||||||};
{agent3|monsters_men:4|Abgesandter|bwm_agent_3||0|1||||||||||||||bwm_agent_3_start||||||||};
{agent4|monsters_men:4|Abgesandter|bwm_agent_4||0|1||||||||||||||bwm_agent_4_start||||||||};
{agent5|monsters_men:4|Abgesandter|bwm_agent_5||0|1||||||||||||||bwm_agent_5_start||||||||};
{agent6|monsters_men:4|Abgesandter|bwm_agent_6||0|1||||||||||||||bwm_agent_6_start||||||||};
{arghest|monsters_rltiles2:81|Arghest|arghest||0|||||||||||||||arghest_start||||||||};
{tonis|monsters_rltiles1:67|Tonis|tonis||0|||||||||||||||tonis_start||||||||};
{moyra|monsters_rltiles1:74|Moyra|moyra||0|||||||||||||||moyra_1||||||||};
{prim_citizen|monsters_karvis2:6|Bürger von Prim|prim_commoner1||0|||||||||||||||prim_commoner1||||||||};
{prim_commoner|monsters_rltiles1:68|Bürger von Prim|prim_commoner2||0|||||||||||||||prim_commoner2||||||||};
{prim_resident|monsters_karvis2:2|Einwohner von Prim|prim_commoner3||0|||||||||||||||prim_commoner3||||||||};
{prim_evoker|monsters_rltiles1:84|Bürger von Prim|prim_commoner4||0|||||||||||||||prim_commoner4||||||||};
{laecca|monsters_rltiles1:72|Laecca|laecca||0|||||||||||||||laecca_1||||||||};
{prim_cook|monsters_karvis2:0|Prim\'s Koch|prim_cook||0|||||||||||||||prim_cook_start||||||||};
{prim_visitor|monsters_rltiles1:63|Besucher in Prim|prim_innguest||0|||||||||||||||prim_innguest||||||||};
{birgil|monsters_rltiles2:81|Birgil|birgil||0||||||||||||||shop_birgil|birgil_1||||||||};
{prim_tavern_guest|monsters_rltiles1:106|Prim Tavernengast|prim_tavern_guest1||0|||||||||||||||prim_tavern_guest1||||||||};
{prim_tavern_regular|monsters_rltiles1:106|Prim Tavernenstammgast|prim_tavern_guest2||0|||||||||||||||prim_tavern_guest2||||||||};
{prim_bar_guest|monsters_rltiles1:106|Prim Tavernengast|prim_tavern_guest3||0|||||||||||||||prim_tavern_guest3||||||||};
{prim_bar_regular|monsters_rltiles1:106|Prim Tavernenstammgast|prim_tavern_guest4||0|||||||||||||||prim_tavern_guest4||||||||};
{prim_armorer|monsters_rltiles1:88|Prim\'s Rüstungsbauer|prim_armorer||0||||||||||||||shop_prim_armorer|prim_armorer||||||||};
{jueth|monsters_men2:0|Jueth|prim_tailor||0|||||||||||||||prim_tailor||||||||};
{bjorgur|monsters_karvis2:7|Bjorgur|bjorgur||0|||||||||||||||bjorgur_start||||||||};
{prim_prisoner|monsters_rltiles2:81|Gefangener in Prim|prim_prisoner||0|||||||||||||||prim_guard1||||||||};
{fulus|monsters_karvis2:3|Fulus|fulus||0|||||||||||||||fulus_start||||||||};
{guthbered|monsters_rltiles1:92|Guthbered|guthbered||0|1||80|10|5|5|70|||4|9|80|4|guthbered|guthbered_start||||||||};
{guthbereds_bodyguard|monsters_rltiles1:76|Guthbered\'s Leibwächter|guthbered_guard||0|||||||||||||||guthbered_guard||||||||};
{prim_weapon_guard|monsters_rltiles1:65|Prim Wachposten für die Waffen|prim_guard1||0|||||||||||||||prim_guard1||||||||};
{prim_sentry|monsters_rltiles3:14|Prim Wachposten|prim_guard2||0|||||||||||||||prim_guard2||||||||};
{prim_guard|monsters_rltiles1:65|Prim Wachposten|prim_guard4||0|||||||||||||||prim_guard4||||||||};
{tired_prim_guard|monsters_rltiles1:76|Müder Prim Wachposten|prim_guard3||0|||||||||||||||prim_guard3||||||||};
{prim_treasury_guard|monsters_rltiles1:69|Prim Wachposten für den Schatz|prim_treasury_guard||0|||||||||||||||prim_treasury_guard||||||||};
{samar|monsters_rltiles2:93|Samar|prim_priest||0||||||||||||||shop_samar|prim_priest||||||||};
{prim_priestly_acolyte|monsters_rltiles1:83|Prim Messdiener|prim_acolyte||0|||||||||||||||prim_acolyte||||||||};
{studying_prim_pupil|monsters_rltiles1:74|Studierender Prim Schüler|prim_pupil1||0|||||||||||||||prim_pupil1||||||||};
{reading_prim_pupil|monsters_rltiles1:74|Lesender Prim Schüler|prim_pupil2||0|||||||||||||||prim_pupil2||||||||};
{prim_pupil|monsters_rltiles1:74|Prim Schüler|prim_pupil3||0|||||||||||||||prim_pupil3||||||||};
{blackwater_entrance_guard|monsters_rltiles3:14|Blackwater Eingangswachposten|blackwater_entranceguard||0|||30|10|||||||||||blackwater_entranceguard||||||||};
{blackwater_dinner_guest|monsters_karvis2:2|Blackwater Tischgast|blackwater_guest1||0|||20|10|||||||||||blackwater_guest1||||||||};
{blackwater_inhabitant|monsters_man1:0|Bürger von Blackwater|blackwater_guest2||0|||10|10|||||||||||blackwater_guest2||||||||};
{blackwater_cook|monsters_karvis2:0|Blackwater\'s Koch|blackwater_cook||0|||||||||||||||blackwater_cook||||||||};
{keneg|monsters_rltiles1:86|Keneg|keneg||0|||||||||||||||keneg||||||||};
{mazeg|monsters_rltiles1:85|Mazeg|mazeg||0||||||||||||||shop_mazeg|mazeg||||||||};
{waeges|monsters_rltiles1:88|Waeges|waeges||0||||||||||||||shop_waeges|waeges||||||||};
{blackwater_fighter|monsters_rltiles1:66|Blackwater Kämpfer|blackwater_fighter||0|||||||||||||||blackwater_fighter||||||||};
{ungorm|monsters_rltiles1:83|Ungorm|ungorm||0|||||||||||||||ungorm||||||||};
{blackwater_pupil|monsters_rltiles1:74|Blackwater Schüler|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{laede|monsters_rltiles1:81|Laede|blackwater_sleephall||0|||||||||||||||laede||||||||};
{herec|monsters_men2:9|Herec|herec||0||||||||||||||shop_herec|herec_start||||||||};
{iducus|monsters_rltiles1:87|Iducus|iducus||0||||||||||||||shop_iducus|iducus||||||||};
{blackwater_priest|monsters_rltiles1:80|Blackwater Priester|blackwater_priest||0|||||||||||||||blackwater_priest||||||||};
{studying_blackwater_priest|monsters_rltiles1:84|Studierender Blackwater Priester|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{blackwater_guard|monsters_rltiles1:76|Blackwater Wachposten|blackwater_guard1||0|||||||||||||||blackwater_guard1||||||||};
{blackwater_border_patrol|monsters_rltiles1:76|Blackwater Grenzpatrouille|blackwater_guard2||0|||||||||||||||blackwater_guard2||||||||};
{harlenns_bodyguard|monsters_rltiles1:76|Harlenn\'s Leibwächter|blackwater_bossguard||0|||||||||||||||blackwater_bossguard||||||||};
{blackwater_chamber_guard|monsters_men:3|Blackwater Hinterzimmerwachposten|blackwater_throneguard||0|1||||||||||||||blackwater_throneguard||||||||};
{harlenn|monsters_men2:6|Harlenn|harlenn||0|1||80|10|5|5|70|||4|9|80|4|harlenn|harlenn_start||||||||};
{throdna|monsters_men2:4|Throdna|throdna||0|||||||||||||||throdna_start||||||||};
{throdnas_guard|monsters_rltiles1:85|Throdna\'s Leibwächter|throdna_guard||0|||||||||||||||throdna_guard||||||||};
{blackwater_mage|monsters_rltiles1:80|Blackwater Magier|blackwater_acolyte||0|||||||||||||||blackwater_acolyte||||||||};
</string>
<string name="monsterlist_v0610_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{young_larval_burrower|monsters_rltiles2:164|Junger Raupengräber|larva_1||1|||30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
{larval_burrower|monsters_rltiles2:164|Raupengräber|larva_2||1|||35|10|5|5|120|35|3|1|6|25||larva_2|||||||||};
{larval_boss|monsters_rltiles2:164|Starker Raupengräber|larva_boss||1|1||35|10|5|5|120|35|3|1|6|25||larva_boss|||||||||};
{rivertroll|monsters_rltiles1:104|Flusstroll|rivertroll||5|1||210|10|5|5|120|30|4|2|9|65|7|rivertroll|||||||||};
{grass_ant|monsters_insects:0|Wiesenameise|fieldcritter_0||1|||29|10|5|3|120|||0|4|80||fieldcritter_0|||||||||};
{grass_ant2|monsters_insects:2|Kräftige Wiesenameise|fieldcritter_0||1|||29|10|5|3|125|||1|5|80||fieldcritter_0|||||||||};
{grass_beetle|monsters_insects:4|Wiesenkäfer|fieldcritter_1||1|||34|10|5|5|120|||0|5|80|3|fieldcritter_1|||||||||};
{grass_beetle2|monsters_insects:4|Kräftiger Wiesenkäfer|fieldcritter_1||1|||35|10|5|5|125|||1|6|80|4|fieldcritter_1|||||||||};
{grass_snake|monsters_rltiles2:25|Wiesenschlange|fieldcritter_2||7|||36|10|5|3|120|||0|6|80||fieldcritter_2|||||||||};
{grass_snake2|monsters_rltiles2:25|Kräftige Wiesenschlange|fieldcritter_2||7|||38|10|5|3|125|||1|7|80||fieldcritter_2|||||||||};
{grass_lizard|monsters_rltiles2:114|Wieseneidechse|fieldcritter_3||7|||45|10|5|3|120|||0|8|80|3|fieldcritter_3|||||||||};
{grass_lizard2|monsters_rltiles2:117|Schwarze Wieseneidechse|fieldcritter_3||7|||45|10|5|3|125|||2|9|80|4|fieldcritter_3|||||||||};
{keknazar|monsters_misc:9|Keknazar|keknazar||7|1||90|10|5|5|50|20|3|3|9|70|8|keknazar|keknazar||||||||};
{crossroads_rat|monsters_rats:0|Ratte|crossroads_rat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{fieldwasp_0|monsters_insects:1|Rasende Waldwespe|fieldwasp_0||1|||29|10|5|3|70|60|3|2|6|95||fieldwasp|||||||||};
{fieldwasp_1|monsters_insects:1|Rasende Waldwespe|fieldwasp_1||1|||32|10|5|3|70|70|3|2|6|125||fieldwasp|||||||||};
{fieldwasp_2|monsters_insects:1|Rasende Waldwespe|fieldwasp_2||1|||35|10|5|3|70|75|3|2|6|130||fieldwasp|||||||||};
{izthiel_1|monsters_rltiles2:51|Junger Izthiel|izthiel_1||7|||40|10|5|3|70|||2|7|57|5|izthiel||0|||||||};
{izthiel_2|monsters_rltiles2:49|Izthiel|izthiel_2||7|||45|10|5|3|90|||2|7|58|6|izthiel||0|||||||};
{izthiel_3|monsters_rltiles2:48|Starker Izthiel|izthiel_3||7|||52|10|5|3|80|||2|7|60|8|izthiel||1||||||{{bleeding_wound|2|4|40|}}|};
{izthiel_4|monsters_rltiles2:52|Izthiel Wächter|izthiel_4||7|||54|10|5|3|120|||3|7|60|11|izthiel_4||1||||||{{bleeding_wound|3|5|50|}}|};
{frog_1|monsters_rltiles1:131|Flussfrosch|frog_1||7|||15|10|5|2|150|||0|5|45||frog||0|||||||};
{frog_2|monsters_rltiles1:131|Kräftiger Flussfrosch|frog_2||7|||17|10|5|2|160|||0|5|49||frog||0|||||||};
{frog_3|monsters_rltiles1:130|Giftiger Flussfrosch|frog_3||7|||21|10|5|2|165|||0|5|55||frog_3||1||||||{{poison_weak|2|5|30|}}|};
</string>
<string name="monsterlist_v0610_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lostsheep1|monsters_karvis2:8|Schaf|tinlyn_lostsheep1||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep1||||||||};
{lostsheep2|monsters_karvis2:8|Schaf|tinlyn_lostsheep2||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep2||||||||};
{lostsheep3|monsters_karvis2:8|Schaf|tinlyn_lostsheep3||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep3||||||||};
{lostsheep4|monsters_karvis2:8|Schaf|tinlyn_lostsheep4||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep4||||||||};
{sheep1|monsters_karvis2:8|Schaf|tinlyn_sheep||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_sheep||||||||};
{ailshara|monsters_men:8|Ailshara|ailshara||0||||||||||||||shop_ailshara|ailshara||||||||};
{arngyr|monsters_rltiles1:65|Arngyr|arngyr||0|||||||||||||||arngyr||||||||};
{benbyr|monsters_rltiles1:74|Benbyr|benbyr||0|||||||||||||||benbyr||||||||};
{celdar|monsters_rltiles1:94|Celdar|celdar||0|||||||||||||||celdar||||||||};
{conren|monsters_karvis2:5|Conren|conren||0|||||||||||||||conren||||||||};
{crossroads_backguard|monsters_rltiles1:76|Wachposten|crossroads_backguard||0|1||||||||||||||crossroads_backguard||||||||};
{crossroads_guard|monsters_rltiles1:76|Wachposten|crossroads_guard||0|||||||||||||||crossroads_guard||||||||};
{crossroads_sleepguard|monsters_rltiles1:76|Wachposten|crossroads_sleepguard||0|||||||||||||||crossroads_sleepguard||||||||};
{crossroads_guest|monsters_rltiles1:83|Besucher|crossroads_guest||0|||||||||||||||crossroads_guest||||||||};
{erinith|monsters_rltiles1:82|Erinith|erinith||0|||||||||||||||erinith||||||||};
{fanamor|monsters_men:7|Fanamor|fanamor||0|||||||||||||||fanamor||||||||};
{feygard_bridgeguard|monsters_men2:4|Feygard Brückenwachposten|feygard_bridgeguard||0|||||||||||||||feygard_bridgeguard||||||||};
{fieldwasp_unique|monsters_insects:1|Rasende Waldwespe|fieldwasp_unique||1|1||70|10|5|3|70|200|3|2|6|150||fieldwasp_unique|||||||||};
{gallain|monsters_man1:0|Gallain|gallain||0||||||||||||||shop_gallain|gallain||||||||};
{gandoren|monsters_rltiles1:69|Gandoren|gandoren||0|||||||||||||||gandoren||||||||};
{grimion|monsters_men2:2|Grimion|grimion||0||||||||||||||shop_grimion|grimion||||||||};
{hadracor|monsters_men2:2|Hadracor|hadracor||0||||||||||||||shop_hadracor|hadracor||||||||};
{kuldan|monsters_rltiles1:85|Kuldan|kuldan||0|||||||||||||||kuldan||||||||};
{kuldan_guard|monsters_rltiles3:14|Kuldan\'s Leibwächter|kuldan_guard||0|||||||||||||||kuldan_guard||||||||};
{landa|monsters_men:0|Landa|landa||0|||||||||||||||landa||||||||};
{loneford_chapelguard|monsters_rltiles1:78|Kapellen Wachposten|loneford_chapelguard||0|||||||||||||||loneford_chapelguard||||||||};
{loneford_farmer0|monsters_karvis2:1|Bauer|loneford_farmer0||0|||||||||||||||loneford_farmer0||||||||};
{loneford_guard0|monsters_rltiles3:14|Wachposten|loneford_guard0||0|||||||||||||||loneford_guard0||||||||};
{loneford_tavern_patron|monsters_karvis2:2|Loneford Gastwirt|loneford_tavern_patron||0|||||||||||||||loneford_tavern_patron||||||||};
{loneford_villager0|monsters_karvis2:0|Dorfbewohner|loneford_villager0||0|||||||||||||||loneford_villager0||||||||};
{loneford_villager1|monsters_karvis2:1|Dorfbewohner|loneford_villager1||0|||||||||||||||loneford_villager1||||||||};
{loneford_villager2|monsters_karvis2:3|Dorfbewohner|loneford_villager2||0|||||||||||||||loneford_villager2||||||||};
{loneford_villager3|monsters_karvis2:5|Dorfbewohner|loneford_villager3||0|||||||||||||||loneford_villager3||||||||};
{loneford_villager4|monsters_men:2|Dorfbewohner|loneford_villager4||0|||||||||||||||loneford_villager4||||||||};
{loneford_wellguard|monsters_rltiles1:72|Wachposten|loneford_wellguard||0|||||||||||||||loneford_wellguard||||||||};
{mienn|monsters_rltiles1:87|Mienn|mienn||0|||||||||||||||mienn||||||||};
{minarra|monsters_rltiles1:86|Minarra|minarra||0||||||||||||||shop_minarra|minarra||||||||};
{puny_warehouserat|monsters_rats:1|Warenhaus Ratte|puny_warehouserat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rolwynn|monsters_rltiles1:77|Rolwynn|rolwynn||0|||||||||||||||rolwynn||||||||};
{sienn|monsters_rltiles1:66|Sienn|sienn||0|||||||||||||||sienn||||||||};
{sienn_pet|monsters_misc:0|Sienn\'s Haustier|sienn_pet||7|||||||||||||||sienn_pet||||||||};
{siola|monsters_rltiles1:90|Siola|siola||0||||||||||||||shop_siola|siola||||||||};
{taevinn|monsters_karvis2:5|Taevinn|taevinn||0|||||||||||||||taevinn||||||||};
{talion|monsters_men2:8|Talion|talion||0||||||||||||||shop_talion|talion||||||||};
{telund|monsters_rltiles1:74|Telund|telund||0|||||||||||||||telund||||||||};
{tinlyn|monsters_karvis2:7|Tinlyn|tinlyn||0|||||||||||||||tinlyn||||||||};
{wallach|monsters_rltiles1:75|Wallach|wallach||0|||||||||||||||wallach||||||||};
{woodcutter_0|monsters_men:0|Holzfäller|woodcutter_0||0|||||||||||||||woodcutter_0||||||||};
{woodcutter_2|monsters_men:0|Holzfäller|woodcutter_2||0|||||||||||||||woodcutter_2||||||||};
{woodcutter_3|monsters_men2:2|Holzfäller|woodcutter_3||0|||||||||||||||woodcutter_3||||||||};
{woodcutter_4|monsters_rltiles1:93|Holzfäller|woodcutter_4||0|||||||||||||||woodcutter_4||||||||};
{woodcutter_5|monsters_men2:2|Holzfäller|woodcutter_5||0|||||||||||||||woodcutter_5||||||||};
{rogorn|monsters_rltiles1:63|Rogorn|rogorn||0|1||145|10|5|3|90|||5|9|120|5|rogorn|rogorn||||||||};
{rogorn_henchman|monsters_rogue1:0|Rogorn\'s Anhänger|rogorn_henchman||0|1||130|10|5|3|80|||5|8|120|4|rogorn_henchman|rogorn_henchman||||||||};
{buceth|monsters_men2:7|Buceth|buceth||0|1||75|10|5|3|80|200|2|3|9|120|4|buceth|buceth||||||||};
{gauward|monsters_mage2:0|Gauward|gauward||0|||||||||||||||gauward||||||||};
</string>
<string name="monsterlist_v0610_monsters2">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{iqhan_1a|monsters_rltiles2:96|Iqhan Sklavenarbeiter|iqhan_1||0|||55|10|5|3|110|||2|9|70||iqhan_lesser|||||||||};
{iqhan_1b|monsters_rltiles2:96|Iqhan Sklavendiener|iqhan_1||0|||57|10|5|3|120|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2a|monsters_rltiles2:97|Iqhan Sklavenwachposten|iqhan_2||0|||59|10|5|3|130|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2b|monsters_rltiles2:97|Iqhan Sklave|iqhan_2||0|||62|10|5|3|130|15|2|2|10|70||iqhan_lesser|||||||||};
{iqhan_3a|monsters_rltiles2:128|Iqhan Sklavenkämpfer|iqhan_3||0|||65|10|5|3|140|15|2|2|11|70||iqhan_lesser|||||||||};
{iqhan_3b|monsters_rltiles2:129|Iqhan Meister|iqhan_3||0|||67|10|5|3|140|20|2|2|12|60||iqhan_lesser|||||||||};
{iqhan_4a|monsters_rltiles2:129|Iqhan Meister|iqhan_4||0|||69|10|5|3|140|20|2|2|13|60||iqhan_lesser|||||||||};
{iqhan_4b|monsters_rltiles2:133|Iqhan Meister|iqhan_4||0|||71|10|5|3|140|20|2|2|15|60||iqhan|||||||||};
{iqhan_ch_1a|monsters_rltiles2:135|Iqhan Chaos Beschwörer|iqhan_ch_1||0|||73|10|5|3|140|20|2|2|15|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_1b|monsters_rltiles2:135|Iqhan Chaos Beschwörer|iqhan_ch_1||0|||75|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_2a|monsters_rltiles2:134|Iqhan Chaos Diener|iqhan_ch_2||0|||78|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_2b|monsters_rltiles2:134|Iqhan Chaos Diener|iqhan_ch_2||0|||79|10|5|3|150|25|2|2|13|75||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3a|monsters_rltiles2:136|Iqhan Chaos Meister|iqhan_ch_3||0|||83|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3b|monsters_rltiles2:137|Iqhan Chaos Meister|iqhan_ch_3||0|||85|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_chb_1a|monsters_rltiles1:19|Iqhan Chaos Bestie|iqhan_chb_1||3|||122|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_chb_1b|monsters_rltiles1:19|Iqhan Chaos Bestie|iqhan_chb_1||3|||140|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_greeter|monsters_men:8|Rancent|iqhan_greeter||0|1||||||||||||||iqhan_greeter||||||||};
{iqhan_boss|monsters_rltiles1:5|Iqhan Chaos Versklaver|iqhan_boss||6|1||120|10|5|3|170|30|2|2|13|75|2|iqhan_boss|iqhan_boss|1||||||{{chaotic_grip|7|5|50|}{chaotic_curse|3|5|50|}}|};
</string>
<string name="monsterlist_v0611_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{cbeetle_1|monsters_rltiles2:63|Junger Aaskäfer|scaradon_1||1|||45|10|5|5|65|||0|5|30|9|scaradon|||||||||};
{cbeetle_2|monsters_rltiles2:63|Aaskäfer|scaradon_1||1|||51|10|5|5|75|||0|5|30|9|scaradon|||||||||};
{scaradon_1|monsters_rltiles1:98|Junger Scaradon|scaradon_1||1|||32|10|5|3|50|||0|4|30|15|scaradon|||||||||};
{scaradon_2|monsters_rltiles1:98|Kleiner Scaradon|scaradon_2||1|||35|10|5|3|50|||1|4|30|15|scaradon|||||||||};
{scaradon_3|monsters_rltiles1:97|Scaradon|scaradon_2||1|||35|10|5|3|50|||0|4|30|17|scaradon|||||||||};
{scaradon_4|monsters_rltiles1:97|Kräftiger Scaradon|scaradon_2||1|||37|10|5|3|50|||1|4|30|17|scaradon|||||||||};
{scaradon_5|monsters_rltiles1:97|Hartschalen Scaradon|scaradon_3||1|||38|10|5|3|50|||1|5|30|18|scaradon_b|||||||||};
{mwolf_1|monsters_dogs:3|Bergwolfwelpe|mwolf_1||4|||45|10|5|5|80|10|2|2|7|40|3|mwolf|||||||||};
{mwolf_2|monsters_dogs:3|Junger Bergwolf|mwolf_1||4|||52|10|5|5|80|10|2|3|7|44|3|mwolf|||||||||};
{mwolf_3|monsters_dogs:2|Junger Bergfuchs|mwolf_1||4|||56|10|5|5|80|10|2|3|7|48|4|mwolf|||||||||};
{mwolf_4|monsters_dogs:2|Bergfuchs|mwolf_2||4|||60|10|5|5|85|10|2|3|8|52|4|mwolf|||||||||};
{mwolf_5|monsters_dogs:2|Wilder Bergfuchs|mwolf_2||4|||64|10|5|3|85|10|2|3|8|54|5|mwolf|||||||||};
{mwolf_6|monsters_dogs:4|Tollwütiger Bergwolf|mwolf_2||4|||67|10|5|3|90|10|2|3|9|56|5|mwolf|||||||||};
{mwolf_7|monsters_dogs:4|Starker Bergwolf|mwolf_3||4|||73|10|5|3|90|10|2|3|9|57|6|mwolf|||||||||};
{mwolf_8|monsters_dogs:4|Wilder Bergwolf|mwolf_3||4|||78|10|5|3|90|10|2|3|10|59|6|mwolf_b|||||||||};
{mbrute_1|monsters_rltiles2:35|Junge Bergkreatur|mbrute_1||5|||148|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_2|monsters_rltiles2:35|Schwache Bergkreatur|mbrute_1||5|||157|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_3|monsters_rltiles2:36|Weißpelzige Bergkreatur|mbrute_1||5|||166|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_4|monsters_rltiles2:35|Bergkreatur|mbrute_2||5|||175|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_5|monsters_rltiles2:36|Große Bergkreatur|mbrute_2||5|||184|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_6|monsters_rltiles2:34|Schnelle Bergkreatur|mbrute_2||5|||82|12|5|3|80|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_7|monsters_rltiles2:34|Flinke Bergkreatur|mbrute_3||5|||93|12|5|3|80|20|2.5|0|15|60|4|mbrute|||||||||};
{mbrute_8|monsters_rltiles2:34|Aggressive Bergkreatur|mbrute_3||5|||104|12|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_9|monsters_rltiles2:33|Starke Bergkreatur|mbrute_3||5|||115|10|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_10|monsters_rltiles2:33|Kräftige Bergkreatur|mbrute_4||5|||126|10|5|3|80|30|3|2|15|60|4|mbrute|||||||||};
{mbrute_11|monsters_rltiles2:33|Furchtlose Bergkreatur|mbrute_4||5|||137|10|5|3|80|30|3|2|15|60|4|mbrute_b|||||||||};
{mbrute_12|monsters_rltiles2:33|Wütende Bergkreatur|mbrute_4||5|||148|10|5|3|80|40|3|2|16|60|4|mbrute_b|||||||||};
{erumen_1|monsters_rltiles2:114|Junge Erumem Echse|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_2|monsters_rltiles2:114|Gefleckte Erumem Echse|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_3|monsters_rltiles2:114|Erumem Echse|erumen_2||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_4|monsters_rltiles2:115|Starke Erumen Echse|erumen_2||7|||79|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_5|monsters_rltiles2:115|Widerliche Erumen Echse|erumen_3||7|||89|10|5|3|150|||2|9|80|4|erumen|||||||||};
{erumen_6|monsters_rltiles2:117|Kräftige Erumen Echse|erumen_3||7|||91|10|5|3|125|||2|9|90|8|erumen|||||||||};
{erumen_7|monsters_rltiles2:117|Gehärtete Erumen Echse|erumen_4||7|||93|10|5|3|125|||2|9|90|12|erumen_b||||||||{{bleeding_wound|3|3|50|}}|};
{plaguesp_1|monsters_rltiles2:61|Mickriger Seuchenkrabbler|plaguespider_1||1|||55|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|1|5|70|}{blister|1|5|20|}}|};
{plaguesp_2|monsters_rltiles2:61|Seuchenkrabbler|plaguespider_1||1|||57|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_3|monsters_rltiles2:61|Kräftiger Seuchenkrabbler|plaguespider_1||1|||59|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_4|monsters_rltiles2:61|Schwarzer Seuchenkrabbler|plaguespider_2||1|||61|10|5|3|80|60|3|1|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_5|monsters_rltiles2:151|Pestkrabbler|plaguespider_2||1|||62|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_6|monsters_rltiles2:151|Hartschalen Pestkrabbler|plaguespider_2||1|||63|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_7|monsters_rltiles2:151|Kräftiger Pestkrabbler|plaguespider_3||1|||64|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_8|monsters_rltiles2:153|Flauschiger Pestkrabbler|plaguespider_3||1|||65|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_9|monsters_rltiles2:153|Kräftiger flauschiger Pestkrabbler|plaguespider_3||1|||66|10|5|3|80|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_10|monsters_rltiles2:151|Widerlicher Pestkrabbler|plaguespider_4||1|||67|10|5|3|85|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_11|monsters_rltiles2:153|Nistender Pestkrabbler|plaguespider_4||1|||68|10|5|3|85|70|3|2|7|165||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_12|monsters_rltiles2:38|Pestkrabbler Diener|plaguespider_5||6|||65|10|5|3|85|120|3|2|7|165||plaguespider||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{plaguesp_13|monsters_rltiles2:38|Pestkrabbler Meister|plaguespider_6||6|||65|10|5|3|85|120|3|2|8|175|2|plaguespider_b||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{allaceph_1|monsters_rltiles2:101|Junger Allaceph|allaceph_1||2|||90|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_2|monsters_rltiles2:101|Allaceph|allaceph_1||2|||94|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_3|monsters_rltiles2:102|Starker Allaceph|allaceph_2||2|||101|10|5|3|80|40|2|3|7|105|2|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_4|monsters_rltiles2:102|Kräftiger Allaceph|allaceph_2||2|||111|10|5|3|80|40|2|3|7|110|2|allaceph||1|4|4||||{{feebleness_minor|3|3|20|}}|};
{allaceph_5|monsters_rltiles2:103|Strahlender Allaceph|allaceph_3||2|||124|10|5|3|80|40|2|3|7|110|3|allaceph_b||1|6|6||||{{feebleness_minor|3|3|20|}}|};
{allaceph_6|monsters_rltiles2:103|Ehrwürdiger Allaceph|allaceph_3||2|||133|10|5|3|80|40|2|3|7|115|3|allaceph_b||1|7|7||||{{feebleness_minor|3|3|20|}}|};
{vaeregh_1|monsters_rltiles1:42|Vaeregh|allaceph_4||2|||149|10|5|3|80|40|2|2|7|120|4|allaceph||1|10|10||||{{feebleness_minor|4|3|20|}}|};
{irdegh_sp_1|monsters_rltiles2:26|Irdegh Nestling|irdegh_spawn||7|||57|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_sp_2|monsters_rltiles2:26|Irdegh Nestling|irdegh_spawn||7|||68|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_1|monsters_rltiles2:15|Irdegh|irdegh_1||7|||115|10|5|3|120|||3|7|60|10|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_2|monsters_rltiles2:15|Giftiger Irdegh|irdegh_2||7|||120|10|5|3|120|||3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_3|monsters_rltiles2:14|Stachliger Irdegh|irdegh_3||7|||125|10|5|3|120|10|2|3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_4|monsters_rltiles2:14|Ehrwürdiger stachliger Irdegh|irdegh_4||7|||130|10|5|3|120|30|2|3|7|60|14|irdegh_b||1||||||{{poison_irdegh|3|4|70|}}|};
{maonit_1|monsters_rltiles1:104|Maonit Kobold|maonit_1||5|||255|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_2|monsters_rltiles1:104|Riesiger Maonit Kobold|maonit_1||5|||270|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_3|monsters_rltiles1:104|Starker Maonit Kobold|maonit_2||5|||285|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_4|monsters_rltiles1:107|Maonitkreatur brute|maonit_2||5|||290|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_5|monsters_rltiles1:107|Kräftige Maonitkreatur|maonit_3||5|||310|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{maonit_6|monsters_rltiles1:107|Starke Maonitkreatur|maonit_3||5|||320|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{arulir_1|monsters_rltiles1:13|Arulir|arulir_1||5|||325|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{arulir_2|monsters_rltiles1:13|Riesiger Arulir|arulir_1||5|||330|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{burrower_1|monsters_rltiles2:164|Höhlengräberraupe|burrower_1||1|||30|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_2|monsters_rltiles2:164|Höhlengräber|burrower_1||1|||37|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_3|monsters_rltiles2:165|Starker Raupengräber|burrower_2||1|||44|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_4|monsters_rltiles2:165|Riesiger Raupengräber|burrower_3||1|||75|10|5|5|95|||1|25|80|2|burrower|||||||||};
</string>
<string name="monsterlist_v0611_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{ulirfendor|monsters_rltiles1:84|Ulirfendor|ulirfendor||0|1||288|10|5|3|70|30|2|1|16|60|6|ulirfendor|ulirfendor||||||||};
{gylew|monsters_mage2:0|Gylew|gylew||0|||||||||||||||gylew||||||||};
{gylew_henchman|monsters_men:8|Gylew\'s Anhänger|gylew_henchman||0|||||||||||||||gylew_henchman||||||||};
{toszylae|monsters_liches:1|Toszylae|toszylae||6|1||207|8|5|2|80|40|2|2|7|120|4|toszylae|toszylae|1|6|6||||{{feebleness_minor|3|3|20|}}|};
{toszylae_guard|monsters_rltiles1:20|Strahlender Wächter|toszylae_guard||2|1||320|10|5|3|80|40|2|2|7|120|4|toszylae_guard|toszylae_guard|1|5|5||||{{feebleness_minor|2|3|20|}}|};
{thorin|monsters_rltiles1:66|Thorin|thorin||0||||||||||||||shop_thorin|thorin||||||||};
{lonelyhouse_sp|monsters_rats:1|Kellerratte|lonelyhouse_sp||4|1||79|10|5|3|125|||2|9|180|4|lonelyhouse_sp|||||||||};
{algangror|monsters_rltiles1:68|Algangror|algangror||0|1||241|10|5|3|80|200|2|3|9|120|4|algangror|algangror||||||||};
{remgard_bridge|monsters_men2:4|Brücken Beobachtungsposten|remgard_bridge||0|1||||||||||||||remgard_bridge||||||||};
</string>
<string name="monsterlist_v0611_npcs2">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{ingus|monsters_rltiles1:94|Ingus|ingus||0|||||||||||||||ingus||||||||};
{elwyl|monsters_rltiles3:17|Elwyl|elwyl||0|||||||||||||||elwyl||||||||};
{elwel|monsters_rltiles3:17|Elwel|elwel||0|||||||||||||||elwel||||||||};
{hjaldar|monsters_rltiles1:70|Hjaldar|hjaldar||0||||||||||||||shop_hjaldar|hjaldar||||||||};
{norath|monsters_ld1:8|Norath|norath||0|||||||||||||||norath||||||||};
{rothses|monsters_ld1:14|Rothses|rothses||0||||||||||||||shop_rothses|rothses||||||||};
{duaina|monsters_ld1:154|Duaina|duaina||0|||||||||||||||duaina||||||||};
{rg_villager1|monsters_ld1:132|Bürger|remgard_villager1||0|||||||||||||||remgard_villager1||||||||};
{rg_villager2|monsters_ld1:20|Bürger|remgard_villager2||0|||||||||||||||remgard_villager2||||||||};
{rg_villager3|monsters_ld1:134|Bürger|remgard_villager3||0|||||||||||||||remgard_villager3||||||||};
{jhaeld|monsters_mage:0|Jhaeld|jhaeld||0|||||||||||||||jhaeld||||||||};
{krell|monsters_men2:6|Krell|krell||0|||||||||||||||krell||||||||};
{elythom_kn1|monsters_men:3|Ritter von Elythom|elythom_knight1||0|||||||||||||||elythom_knight1||||||||};
{elythom_kn2|monsters_men:3|Ritter von Elythom|elythom_knight2||0|||||||||||||||elythom_knight2||||||||};
{almars|monsters_rogue1:0|Almars|almars||0|||||||||||||||almars||||||||};
{arghes|monsters_rogue1:0|Arghes|arghes||0||||||||||||||shop_arghes|arghes||||||||};
{arnal|monsters_ld1:28|Arnal|arnal||0||||||||||||||shop_arnal|arnal||||||||};
{atash|monsters_ld1:38|Aatash|atash||0|||||||||||||||atash||||||||};
{caeda|monsters_ld1:145|Caeda|caeda||0|||||||||||||||caeda||||||||};
{carthe|monsters_man1:0|Carthe|carthe||0|||||||||||||||carthe||||||||};
{chael|monsters_men:0|Chael|chael||0|||||||||||||||chael||||||||};
{easturlie|monsters_men:6|Easturlie|easturlie||0|||||||||||||||easturlie||||||||};
{emerei|monsters_ld1:27|Emerei|emerei||0|||||||||||||||emerei||||||||};
{ervelyn|monsters_ld1:228|Ervelyn|ervelyn||0||||||||||||||shop_ervelyn|ervelyn||||||||};
{freen|monsters_rltiles1:77|Freen|freen||0|||||||||||||||freen||||||||};
{janach|monsters_rltiles3:8|Janach|janach||0|||||||||||||||janach||||||||};
{kendelow|monsters_man1:0|Kendelow|kendelow||0||||||||||||||shop_kendelow|kendelow||||||||};
{larni|monsters_ld1:26|Larni|larni||0|||||||||||||||larni||||||||};
{maelf|monsters_ld1:53|Maelf|maelf||0|||||||||||||||maelf||||||||};
{morgisia|monsters_rltiles3:5|Morgisia|morgisia||0|||||||||||||||morgisia||||||||};
{perester|monsters_rltiles3:18|Perester|perester||0|||||||||||||||perester||||||||};
{perlynn|monsters_mage2:0|Perlynn|perlynn||0|||||||||||||||perlynn||||||||};
{reinkarr|monsters_rltiles1:66|Reinkarr|reinkarr||0|||||||||||||||reinkarr||||||||};
{remgard_d1|monsters_ld1:18|Tavernengast|remgard_drunk||0|||||||||||||||remgard_drunk1||||||||};
{remgard_d2|monsters_rltiles2:81|Tavernengast|remgard_drunk||0|||||||||||||||remgard_drunk2||||||||};
{remgard_farmer1|monsters_ld1:26|Bauer|remgard_farmer1||0|||||||||||||||remgard_farmer1||||||||};
{remgard_farmer2|monsters_ld1:220|Bauer|remgard_farmer2||0|||||||||||||||remgard_farmer2||||||||};
{remgard_g1|monsters_ld1:4|Wachposten|remgard_guard||0|||||||||||||||fallhaven_guard||||||||};
{remgard_g2|monsters_ld1:5|Wachposten|remgard_guard||0|||||||||||||||blackwater_guard1||||||||};
{remgard_g3|monsters_ld1:67|Wachposten|remgard_guard2||0|||||||||||||||remgard_guard1||||||||};
{remgard_pg|monsters_ld1:11|Gefängnis Wachposten|remgard_prison_guard||0|||||||||||||||remgard_prison_guard||||||||};
{rg_villager4|monsters_ld1:164|Bürger|remgard_villager4||0|||||||||||||||remgard_villager4||||||||};
{rg_villager5|monsters_ld1:148|Bürger|remgard_villager5||0|||||||||||||||remgard_villager5||||||||};
{rg_villager6|monsters_ld1:188|Bürger|remgard_villager6||0|||||||||||||||remgard_villager6||||||||};
{rg_villager7|monsters_ld1:10|Bürger|remgard_villager7||0|||||||||||||||remgard_villager7||||||||};
{rg_villager8|monsters_rltiles3:18|Bürger|remgard_villager8||0|||||||||||||||remgard_villager8||||||||};
{skylenar|monsters_ld1:3|Skylenar|skylenar||0||||||||||||||shop_skylenar|skylenar||||||||};
{taylin|monsters_rltiles1:74|Taylin|taylin||0|||||||||||||||taylin||||||||};
{petdog|monsters_dogs:0|Hund|petdog||4|||||||||||||||petdog||||||||};
{kaverin|monsters_ld1:100|Kaverin|kaverin||5|1||320|5|5|3|65|30|3|1|20|90|6|kaverin|kaverin|0|||||||};
{izthiel_cr|monsters_rltiles2:52|Izthiel Wächter|izthiel_cr||7|1||354|10|5|3|120|||3|7|60|11|oegyth1||1||||||{{bleeding_wound|3|5|50|}}|};
{burrower_cr|monsters_rltiles2:165|Riesiger Raupengräber|burrower_cr||1|1||175|10|5|5|95|||1|25|80|2|oegyth1|||||||||};
{allaceph_cr|monsters_rltiles2:103|Ehrwürdiger Allaceph|allaceph_cr||2|1||333|10|5|3|80|40|2|3|7|115|3|oegyth1||1|7|7||||{{feebleness_minor|3|3|20|}}|};
{plaguesp_cr|monsters_rltiles2:38|Pestkrabbler Meister|plaguespider_cr||6|1||365|10|5|3|85|160|3|2|8|175|2|oegyth1||1||||||{{contagion|4|5|70|}{blister|3|5|50|}}|};
{maonit_cr|monsters_rltiles1:107|Starke Maonitkreatur|maonit_cr||5|1||620|5|5|5|65|30|3|1|20|20|6|oegyth1||1||||||{{stunned|1|3|10|}}|};
</string>
</resources>

View File

@@ -1,497 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- These quests do not need translation: -->
<string name="questlist_nondisplayed">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{nondisplay|Platzhalter für versteckte Queststatus (wird nicht angezeigt)|0|{
{10|Raum in der \'Foaming Flask\'|||}
{16|Quartier in Blackwater Mountain|||}
{17|Schlafplatz in Crossroads1|||}
{18|Einkaufen bei Minarra im Turm von Crossroads|||}
{19|Quartier in Loneford10|||}
{20|Verkauf von Izthiel Klauen an Gauward|||}
{21|Raum in der Taverne in Remgard|||}
}|};
{crossglen|ToDo|0|{{1|||0|}}|};
{fallhaventavern|Zimmer zur Miete|0|{{10|||1|}}|};
{arcir|Elythara|0|{{10|||0|}}|};
</string>
<string name="questlist">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{andor|Suche nach Andor|1|{
{1|Mein Vater Mikhail sagte mir, dass mein Bruder Andor gestern nicht nach Hause gekommen sei. Ich soll im Dorf nach ihm suchen.||0|}
{10|Leonid erzählte mir, dass er gesehen hat wie Andor mit Gruil sprach. Ich sollte Gruil danach fragen, vielleicht kann er mir weiterhelfen.||0|}
{20|Gruil möchte, dass ich ihm eine Giftdrüse bringe, dann wird er mir mehr erzählen. Er sagte, dass einige Giftschlagen so eine Drüse haben.||0|}
{30|Gruil sagte, dass Andor nach jemand namens Umar gesucht hat. Ich soll seinen Freund Gaela danach fragen. Er wohnt im Osten von Fallhaven.||0|}
{40|Ich habe mit Gaela in Fallhaven gesprochen. Er riet mir, Bucus zu suchen und ihn nach der Diebesgilde zu fragen.||0|}
{50|Bucus erlaubte mir, die Falltür in dem verfallenen Haus in Fallhaven zu benutzen. Ich soll mit Umar sprechen.||0|}
{51|Umar, ein Mitglied der Diebesgilde in Fallhaven, schien mich zu kennen, verwechselte mich aber mit Andor. Offensichtlich war Andor also hier und hat sich mit ihm getroffen.||0|}
{55|Umar sagte mir, dass Andor nach einem Alchemisten namens Lodar gesucht hat. Ich sollte nach seinem Versteck suchen.||0|}
{61|Ich hörte eine Geschichte in Loneford die besagte, dass Andor wohl dort gewesen sein soll und vielleicht auch etwas mit der Krankheit zu tun haben könnte, die die Menschen dort plagt. Ich kann mir nicht vorstellen, dass das Andor war. Aber wenn doch, warum sollte er die Leute von Loneford krank machen wollen?||0|}
}|};
{mikhail_bread|Brot zum Frühstück|1|{
{100|Ich habe das Brot gekauft und Mikhail gegeben.||1|}
{10|Mikhail möchte, dass ich bei Mara im Gemeindehaus ein Brot kaufe.||0|}
}|};
{mikhail_rats|Ratten!|1|{
{100|Ich habe die beiden Ratten in unserem Garten getötet.|20|1|}
{10|Mikhail wäre mir dankbar, wenn ich mich um die Ratten in unserem Garten kümmern würde. Nachdem ich die Ratten getötet habe, soll ich zu ihm zurück kommen. Falls ich verletzt werde, kann ich mich jederzeit im Bett ausruhen, um meine Gesundheit wieder herzustellen.||0|}
}|};
{leta|Verschollener Ehemann|1|{
{10|Leta in Crossglen bat mich, nach ihrem Ehemann Oromir zu suchen.||0|}
{20|Ich habe Oromir im Süden von Crossglen gefunden. Er versteckte sich vor seiner Frau Leta.||0|}
{100|Ich habe Leta erzählt, dass sich Oromir in Crossglen versteckt.|30|1|}
}|};
{odair|Rattenplage|1|{
{10|Odair möchte, dass ich mich um die Ratten in der Vorratshöhle von Crossglen kümmere. Genaugenommen hat er mir aufgetragen, die große Ratte zu töten, die dort ihr Unwesen treibt.||0|}
{100|Ich habe für Odair die Vorratshöhle von Crossglen von den Ratten befreit.|30|1|}
}|};
{bonemeal|Verbotene Substanz|1|{
{10|Leonid erzählte mir in der Gemeindehalle von Crossglen etwas über eine Unruhe im Dorf vor einigen Wochen. Offensichtlich hat Lord Geomyr jeglichen Gebrauch von Knochenmehl als Heilsubstanz untersagt.\n\nTharal, der Dorfpriester sollte mehr darüber wissen.||0|}
{20|Tharal möchte nicht über Knochenmehl reden. Mit 5 Insektenflügeln sollte ich ihn umstimmen können.||0|}
{30|Tharal erzählte mir, dass Knochenmehl eine sehr wirksame Heilsubstanz ist und er hat sich ziemlich darüber aufgeregt, dass es nicht mehr erlaubt ist, welches zu besitzen. Falls ich mehr darüber wissen will, soll ich zu Thoronir nach Fallhaven reisen und das Passwort \'Das Leuchten des Schattens\' nennen.||0|}
{40|Ich habe mit Thoronir in Fallhaven gesprochen. Er könnte mir einen Knochenmehltrank herstellen, wenn ich ihm 5 Skelettknochen bringe. Er meinte, dass es in dem verlassenen Haus nördlich von Fallhaven wahrscheinlich ein paar Skelette geben könnte.||0|}
{100|Ich habe Thoronir die Knochen gegeben. Er kann mich ab jetzt mit Knochenmehltränken versorgen.\nIch sollte aber vorsichtig sein, wenn ich sie benutzen will, da das Verwenden der Tränke von Lord Geomyr verboten wurde.|90|1|}
}|};
{jan|Zerbrochene Freundschaft|1|{
{10|Jan erzählte mir seine Geschichte, in der er und seine beiden Freunde Gandir und Irogotu in eine Höhle kletterten, um dort nach einem versteckten Schatz zu suchen. Aber sie fingen an zu streiten und Irogotu tötete in seiner Wut Gandir.\nIch soll Gandir\'s Ring von Irogotu zurückbringen und mich bei Jan melden, wenn ich ihn habe.||0|}
{100|Irogotu ist tot. Ich habe Jan den Ring von Gandir zurückgebracht und seinen Freund gerächt.|150|1|}
}|};
{bucus|Der Schlüssel von Luthor|1|{
{10|Bucus aus Fallhaven könnte etwas über Andor wissen. Er will, dass ich ihm den Schlüssel von Luthor aus den Katakomben unter der Kirche von Fallhaven bringe.||0|}
{20|Die Katakomben unter der Kirche von Fallhaven sind nicht zugänglich. Athamyr ist die einzige Person, die sowohl die Erlaubnis als auch den Mut dafür hat, die Katakomben zu betreten. Ich sollte mich mit ihm in seinem Haus südwestlich der Kirche treffen.||0|}
{30|Athamyr hat Appetit auf einen leckeren Braten. Nach dem Essen kann er mir wohl mehr erzählen.||0|}
{40|Ich habe Athamyr einen leckeren Braten gebracht.|70|0|}
{50|Athamyr gab mir die Erlaubnis, die Katakomben unter der Kirche von Fallhaven zu betreten.||0|}
{100|Ich habe Bucus den Schlüssel von Luthor gebracht.|215|1|}
}|};
{fallhavendrunk|Erzählung eines Säufers|1|{
{10|Ein Betrunkener vor der Taverne von Fallhaven hat angefangen, mir seine Geschichte zu erzählen. Um mehr zu hören, soll ich ihm ein wenig Met holen. Ich weiß nicht, ob das was bringt.||0|}
{100|Der Betrunkene schwärmte von seinen früheren Reisen mit Unnmir. Ich sollte einmal mit Unnmir reden.||1|}
}|};
{calomyran|Calomyranische Geheimnisse|1|{
{10|Ein alter Mann aus Fallhaven sagte mir, dass er sein Buch \'Calomyranische Geheimnisse\' verloren habe. Ich soll danach suchen. Vielleicht in Arcir\'s Haus im südlichen Teil von Fallhaven?||0|}
{20|Ich habe eine herausgerissene Seite aus einem Buch mit dem Titel \'Calomyranische Geheimnisse\' gefunden. Der Name \'Larcal\' wurde darauf geschrieben.||0|}
{100|Ich habe dem alten Mann das Buch zurückgegeben.|60|1|}
}|};
{nocmar|Verlorene Schätze|1|{
{10|Unnmir hat mir von seinem Leben als Abenteurer erzählt und schickte mich zu Nocmar. Sein Haus ist ein wenig südwestlich von der Taverne in Fallhaven.||0|}
{20|Nocmar sagte mir, dass er früher einmal als Schmied gearbeitet hat. Aber da Lord Geomyr die Verwendung von Herzstahl verboten hat, kann er seine Waffen nicht mehr schmieden.\nWenn ich einen Herzstein finde und ihn zu Nocmar bringe, sollte er wieder Herzstahl schmieden können.||0|}
{200|Ich habe einen Herzstein zu Nocmar gebracht. Bald wird es wieder Gegenstände aus Herzstahl geben.|120|1|}
}|};
{flagstone|Uralte Geheimnisse|1|{
{10|Ich traf einen Wachposten außerhalb der Festung Flagstone. Er erzählte mir, dass Flagstone früher als Straflager für flüchtige Arbeiter von Mount Galmore genutzt wurde. Neuerdings ergiesst sich allerdings ein Strom untoter Monster aus Flagstone. Ich sollte die Quelle der Untoten finden! Der Wachposten will mir helfen, falls es nötig sein sollte.||0|}
{20|Ich habe eine Art Fluchttunnel unterhalb von Flagstone gefunden, der in eine größere Höhle führt. Diese Höhle wird von einem Dämon bewacht, dem ich auf keinen Fall gewachsen bin. Vielleicht weiß der Wachposten außerhalb von Flagstone mehr?||0|}
{30|Der Wachposten erzählt mir, dass der frühere Aufseher eine Halskette hatte, die er immer trug. Auf dieser Kette könnten möglicherweise die Worte zu finden sein, die den Dämon besänftigen. Ich soll zum Wachposten zurückkehren wenn ich die Kette gefunden habe, damit er die Worte entschlüsseln kann.||0|}
{31|Ich habe den früheren Aufseher von Flagstone auf der oberen Etage gefunden. Ich sollte nun zum Wachposten zurückkehren.||0|}
{40|Ich kenne jetzt die Worte, die man benötigt, um sich dem Dämon unter Flagstone zu nähern: \'Licht und Schatten\'.|160|0|}
{50|Tief unterhalb von Flagstone habe ich endlich die Quelle der untoten Heimsuchung gefunden: Eine Kreatur, die aus dem Leid der früheren Häftlinge von Flagstone entstand.||0|}
{60|Ich habe Narael, einen überlebenen Häftling tief unterhalb von Flagstone gefunden. Narael stammt aus Nor. Er ist zu schwach, um zu laufen. Wenn ich aber sein Frau in Nor finden kann, werde ich sicher großzügig belohnt.|210|1|}
}|};
{vacor|Fehlende Teile|1|{
{10|Der Magier Vacor im Südwesten von Fallhaven hat versucht, einen magischen Spalt zu schaffen. Irgendwie kam er mir komisch vor, fast besessen von diesem Zauberspruch. Er schien sich große Macht davon zu versprechen.||0|}
{20|Vacor möchte, dass ich ihm die vier Teile des Spaltzaubers zurückbringe. Er behauptet, dass sie ihm von vier Banditen irgendwo südlich von Fallhaven gestohlen wurden.||0|}
{30|Ich habe die vier Teile des Spaltzaubers zu Vacor zurückgebracht.|120|0|}
{40|Vacor erzählte mir von seinem ehemaligen Lehrling Unzel, der anfing ihn in Frage zu stellen. Vacor möchte, dass ich Unzel umbringe, und seinen Siegelring als Beweis dafür bringe. Unzel sollte irgendwo südwestlich außerhalb von Fallhaven zu finden sein.||0|}
{50|Unzel sagte, ich solle entweder Partei für Vacor oder für ihn ergreifen. Er lässt mir die Wahl.||0|}
{51|Ich habe mich für Unzel entschieden. Ich sollte mit Vacor im Süden von Fallhaven über Unzel und den Schatten sprechen.||0|}
{53|Ich habe Unzel angegriffen. Ich sollte seinen Ring zu Vacor bringen, sobald er tot ist.||0|}
{54|Ich habe Vacor angegriffen. Ich sollte seinen Ring zu Unzel bringen, sobald er tot ist.||0|}
{60|Ich habe Unzel getötet und Vacor über die Tat informiert.|160|1|}
{61|Ich habe Vacor getötet und Unzel über die Tat informiert.|160|1|}
}|};
</string>
<string name="questlist_v068">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{farrik|Nächtlicher Besuch|1|{
{10|Farrik, ein Mitglied der Diebesgilde in Fallhaven, hat mir von einer geplanten Flucht erzählt. Ein Mitglied der Gilde soll aus dem Gefängnis von Fallhaven befreit werden.||0|}
{20|Farrik hat mir die Details zu dem Fluchtplan genannt und ich habe die Aufgabe der Gilde zu helfen angenommen. Der Hauptmann der Wache hat anscheinend ein Alkoholproblem. Dem Plan zufolge soll ich eine präparierte Flasche Met vom Koch der Diebesgilde an ihn übergeben, was ihn mit Sicherheit einige Stunden außer Gefecht setzen wird. Es könnte außerdem notwendig sein, den Hauptmann zu bestechen.||0|}
{25|Ich habe den präparierten Met vom Koch der Diebesgilde erhalten.||0|}
{30|Ich habe Ferrik gesagt, dass ich nicht in allen Punkten mit seinem Plan einverstanden bin. Ich könnte dem Hauptmann der Wache von ihrem zwielichtigen Plan berichten...||0|}
{32|Ich habe den präparierten Met an den Hauptmann der Wache übergeben.||0|}
{40|Ich habe dem Hauptmann der Wache von Plan der Diebe, ihren Freund zu befreien, erzählt.||0|}
{50|Der Hauptmann möchte, dass ich den Dieben erzähle, dass die Wache heute Nacht nur aus einer Notmannschaft besteht. Das sollte dafür sorgen, dass einige Diebe gefangen werden können.||0|}
{60|Ich habe den Hauptmann dazu gebracht, den präparierten Met zu trinken. Er sollte heute Nacht außer Gefecht sein, so dass die Diebe ihren Freund befreien können.||0|}
{70|Farrik hat mich für meine Hilfe der Diebesgilde gegenüber belohnt.|150|1|}
{80|Ich habe Ferrik erzählt, dass die Wache heute Nacht nur sehr dünn besetzt sein wird.||0|}
{90|Der Hauptmann der Gefängniswache dankte mir für die Hilfe bei der Gefangennahme der Diebe. Er sagte, dass er auch den anderen Wachen davon erzählen würde.|170|1|}
}|};
{lodar|Ein verlorener Trank|1|{
{10|Ich soll einen Alchemisten namens Lodar finden. Umar von der Diebesgilde in Fallhaven erzählte mir auch, dass ich auf dem Weg zu Lodar\'s Versteck einen Wächter passieren müsse, für den ich ein Passwort benötigen würde.||0|}
{15|Umar sagte mir, dass ich das Passwort für Lodar\'s Versteck bei Ogam in Vilegard in Erfahrung bringen könnte.||0|}
{20|Ich habe Ogam im Südwesten von Vilegard besucht. Er schien in Rätseln zu sprechen. Ich konnte kaum etwas verstehen, als ich in nach Lodar\'s Versteck fragte. \'Auf halbem Weg zwischen dem Schatten und dem Licht. Felsformationen.\' und \'Das Leuchten des Schattens.\' waren einige seiner Worte. Ich habe keine Ahnung, was das bedeuten könnte.||0|}
}|};
{vilegard|Vertrauen für einen Fremden|1|{
{10|Die Leute von Vilegard sind sehr misstrauisch gegenüber Fremden. Mir wurde gesagt, dass ich mit Jolnor in der Kapelle von Vilegard rede soll, wenn ich das Vertrauen der Bewohner erlangen möchte.||0|}
{20|Ich habe mit Jolnor in der Kapelle von Vilegard geredet. Er schlägt vor, dass ich drei einflussreichen Menschen helfen solle, um das Vertrauen der Menschen zu gewinnen. Ich soll Kaori, Wrye und Jolnar selbst nach Aufgaben fragen.||0|}
{30|Ich habe den drei wichtigen Bürgern von Vilegard geholfen, so wie Jolnor mir geraten hat. Nun sollten mir die Leute etwas mehr vertrauen.|210|1|}
}|};
{kaori|Botengang für Kaori|1|{
{5|Jolnor hat mir in der Kapelle von Vilegard den Auftrag gegeben, mit Kaori im Norden von Vilegard zu reden, um sie nach einer Aufgabe zu fragen.||0|}
{10|Kaori aus Nord-Vilegard will 10 Knochenmehltränke von mir.||0|}
{20|Ich habe Kaori die 10 Knochentränke gebracht.|52|1|}
}|};
{wrye|Eine zweifelhafte Angelegenheit|1|{
{10|Jolnor aus Vilegard möchte, dass ich mit Wrye im Norden von Vilegard rede. Sie vermisst ihren Sohn scheinbar seit kurzem.||0|}
{20|Wrye aus Nord-Vilegard erzählte mir, dass ihr Sohn Rincel vermisst wird. Sie glaubt, dass er entweder tot oder sehr schwer verletzt ist.||0|}
{30|Wrye erzählte mir, dass sie die königlichen Wachen aus Feygard mit dem Verschwinden ihres Sohnes in Verbindung bringt und das diese ihn rekrutiert hätten.||0|}
{40|Wrye möchte, dass ich nach Hinweisen suche, die offenbaren, was ihrem Sohn zugestoßen ist.||0|}
{41|Ich sollte in der Taverne von Vilegard und in der Taverne \'Schäumende Flasche\' nördlich von Vilegard nach dem Verbleib von Rincel forschen.|20|0|}
{42|Ich hörte, dass ein Junge vor einiger Zeit in der Taverne \'Schäumende Flasche\' war. Offenbar ging er von hier aus nach Westen.||0|}
{80|Nordwestlich von Vilegard bin ich auf einen Mann gestoßen, der Rincel beim Kampf mit Monstern beobachtet hat. Anscheinend verließ Rincel Vilegard freiwillig, um sich die Stadt Feygard anzusehen. Ich sollte seiner Mutter Wrye im Norden von Vilegard berichten, was ihrem Sohn passiert ist.||0|}
{90|Ich habe Wrye die Wahrheit über das Verschwinden ihres Sohnes erzählt.|52|1|}
}|};
{jolnor|Spione im Schaum|1|{
{10|Jolnor aus Vilegard erzählte mir in der Kapelle von einem Wachposten vor der Taverne \'Schäumende Flasche\', von dem er annimmt, dass es sich um einen Spion der königlichen Garde aus Feygard handelt. Er möchte, dass ich irgendwie dafür sorge, dass der Wachposten dort verschwindet. Die Taverne liegt nördlich von Vilegard.||0|}
{20|Ich konnte den Wächter vor der Taverne \'Schäumende Flasche\' davon überzeugen, dass er nach seiner Schicht den Posten verlässt.||0|}
{21|Ich habe den Wachtposten vor der Taverne \'Schäumende Flasche\' angegriffen. Seinen Ring mit dem Wappen der königlichen Garde werde ich Jolnor als Beweis dafür bringen, dass er den Posten für immer verlassen hat.||0|}
{30|Ich habe Jolnor berichtet, dass die Wache nicht mehr auf ihrem Posten ist.|63|1|}
}|};
</string>
<string name="questlist_v069">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{bwm_agent|Der Agent und das Biest|1|{
{1|Ich habe eine Mann auf der Suche nach Hilfe für seine Siedlung \'Blackwater Mountain\' getroffen. Anscheinend wird seine Siedlung von Monstern und Banditen angegriffen und die Siedler benötigen dringend Hilfe.|||}
{5|Ich habe zugestimmt, dem Mann und \'Blackwater Mountain\' bei der Lösung ihres Problems zu helfen.|||}
{10|Der Mann bat mich, ihn auf der anderen Seite der eingestürzten Mine zu treffen. Er wird durch einen Schacht kriechen und ich soll in die stockdunkle verlassene Mine hinabsteigen.|||}
{20|Ich habe mich durch die finstere Mine gearbeitet und traf den Mann auf der anderen Seite. Er war sehr erpicht darauf mit klarzumachen, dass ich mich geradewegs nach Osten wenden soll, sobald ich die Mine verlassen habe. Ich würde ihn am Fuße der Berge im Osten treffen.|||}
{25|Ich schnappte ein Gerücht auf, nach dem sich Prim und die Siedlung von Blackwater Mountain gegenseitig bekämpfen sollen.|||}
{30|Ich sollte dem Pfad die Berge hinauf zur Blackwater Siedlung folgen.|||}
{40|Ich habe den Mann auf meinem Weg nach Blackwater Mountain wieder getroffen. Er ermutigte mich, dem Pfad weiter zu folgen.|||}
{50|Ich habe die schneebedeckten Region der Blackwater Mountains erreicht. Der Mann sagte mir, das ich noch ein wenig weiter gehen solle. Offenbar ist die Siedlung von Blackwater Mountain nicht mehr weit entfernt.|||}
{60|Ich habe die Siedlung von Blackwater Mountain erreicht. Ich sollte nach ihrem Schwertmeister Harlenn suchen und mit ihm reden.|||}
{65|Ich habe mit Harlenn in der Siedlung von Blackwater Mountain gesprochen. Anscheinend ist die Siedlung häufigen Angriffen durch verschiedene Monster, den Aulaeth und weißen Lindwürmern ausgesetzt. Zusätzlich werden sie auch noch von den Einwohnern von Prim attackiert.|||}
{66|Harlenn denkt, dass die Leute von Prim irgendwie hinter den Angriffen der Monster stecken.|||}
{70|Harlenn hat eine Nachricht für Guthbered aus Prim. Entweder beenden die Leute von Prim ihre Angriffe auf Blackwater Mountain oder Harlenn werde nicht eher ruhen, bis Prim vernichtet ist. Das soll ich Guthbered in Prim ausrichten.|||}
{80|Guthbered meint, dass die Leute von Prim nichts mit den Angriffen der Monster auf Blackwater Mountain zu tun hätten. Das soll ich Harlenn ausrichten.|||}
{90|Harlenn ist sich absolut sicher, dass Prim irgendwie hinter den Angriffen steckt.|||}
{95|Harlenn bat mich, nach Prim zu gehen und nach Hinweisen Ausschau zu halten, ob dort ein Angriff auf seine Siedlung geplant wird. Ich soll vor allem das Umfeld von Guthbered im Auge behalten.|||}
{100|Ich habe Beweise gefunden, dass Prim Söldner für eine Angriff auf Blackwater Mountain rekrutiert hat. Ich sollte das sofort Harlenn berichten.|||}
{110|Harlenn hat sich bei mir bedankt, dass ich ihm von den Angriffsplänen berichtet habe.|115||}
{120|Um die Angriffe auf Blackwater Mountain ein für alle Mal zu beenden, möchte Harlenn, dass ich Guthbered in Prim töte.|||}
{130|Ich habe Guthbered angegriffen.|||}
{131|Ich habe Guthbered gesagt, dass ich ihn töten soll. Ich habe ihn aber am Leben gelassen, wofür er mit zutiefst dankbar war und Prim verlassen hat.|210||}
{149|Ich habe Harlenn gesagt, dass Guthbered von uns gegangen ist.|||}
{150|Harlenn hat sich für meine Hilfe bedankt. Nun sollten die Angriffe auf Blackwater Mountain ein Ende haben.|500||}
{240|Ich genieße nun das Vertrauen der Einwohner von Blackwater Mountain und alle Dienstleistungen sollten jetzt für mich verfügbar sein.||1|}
{250|Ich habe mich entschieden, den Menschen von Blackwater Mountain nicht zu helfen.||1|}
{251|Da ich Prim unterstütze, will Harlenn nicht mehr mit mir reden.||1|}
}|};
{prim_innquest|Gut ausgeruht|1|{
{10|Ich habe mich mit dem Koch in Prim unterhalten. Er kann ein Hinterzimmer vermieten, es ist aber derzeit von einem Typen namens Arghest angemietet. Ich sollte Arghest finden und feststellen, ob er den Raum noch braucht. Der Koch schickte mich in den Südwesten von Prim.|||}
{20|Ich habe mit Arghest über das Hinterzimmer im Gasthaus geredet. Er möchte das Zimmer gern behalten, falls er sich einmal erholen müsse. Allerdings würde er es mir überlassen, wenn ich ihn ausreichen entschädigen würde.|||}
{30|Arghest möchte 5 Flaschen Milch von mir. Wahrscheinlich kann ich Milch in den größeren Dörfern kaufen.|||}
{40|Ich habe die Milch zu Arghest gebracht. Er hat zugestimmt, dass ich den Raum im Gasthaus übernehmen kann. Damit ich mich dort ausruhen kann, sollte ich vorher mit dem Koch reden.|50||}
{50|Ich habe dem Koch erklärt, dass ich die Erlaubnis von Arghest habe, das Hinterzimmer zu benutzen.||1|}
}|};
{prim_hunt|Düstere Absichten|1|{
{10|Gleich nach dem Verlassen der eingestürzten Mine traf ich auf dem Weg nach Blackwater Mountain einen Mann aus dem Dorf Prim. Er flehte mich an, ihm zu helfen.|||}
{11|Prim benötigt Hilfe von außerhalb, um sich gegen die Angriffe einiger Monster wehren zu können. Ich soll mit Guthbered in Prim sprechen, wenn ich den Leuten dort helfen will.|||}
{15|Guthbered soll sich im Gemeinschaftshaus von Prim aufhalten. Ich werde nach einem Steinhaus in der Mitte des Dorfes Ausschau halten.|||}
{20|Ich habe mit Guthbered über die Geschichte mit den Angriffen gesprochen. Prim befindet sich seit kurzem unter ständigem Angriff aus der Siedlung von Blackwater Mountain.|||}
{25|Guthbered möchte, dass ich zur Siedlung in den Bergen von Blackwater gehe und dort Schwertmeister Harlenn frage, warum (oder ob) er die Beschwörung von Gornauds für den Kampf gegen Prim veranlasst hat.|||}
{30|Ich habe mit Harlenn über die Angriffe auf Prim gesprochen. Er sagt, dass seine Leute nichts mit den Angriffen zu tun hätten. Das soll ich Guthbered in Prim ausrichten.|||}
{40|Guthbered glaubt immer noch, dass die Leute aus Blackwater Mountain hinter den Angriffen stecken.|||}
{50|Guthbered möchte, dass ich nach Hinweisen auf eine größere Offensive aus Blackwater Mountain gegen Prim suche. Er würde irgendwo in der Nähe von Harlenn\'s Privatquartier suchen, natürlich ohne gesehen zu werden.|||}
{60|Ich habe in Harlenn\'s Privatquartier Dokumente mit Angriffsplänen gegen Prim gefunden. Ich sollte das Guthbered so schnell wie möglich mitteilen.|||}
{70|Guthbered dankte mir für meine Hilfe beim Aufdecken der Angriffspläne aus Blackwater Mountain.|115||}
{80|Um die Angriffe auf Prim ein für alle Mal zu beenden, möchte Guthbered, dass ich Harlenn in Blackwater Mountain töte.|||}
{90|Ich habe Harlenn angegriffen.|||}
{91|Ich habe Harlenn erklärt, dass ich geschickt wurde, ihn zu töten. Ich ließ ihn aber am Leben, wofür er mir zutiefst dankbar war und die Siedlung verlassen hat.|210||}
{99|Ich habe Guthbered gesagt, dass Harlenn von uns gegangen ist.|||}
{100|Guthbered hat sich für meine Hilfe bedankt. Nun sollten die Angriffe auf Prim ein Ende haben. Als Dank erhielt ich außerdem einige Sachen und eine gefälschte Zugangserlaubnis für die inneren Kammern in der Siedlung von Blackwater Mountain.|500||}
{140|Ich habe den Wachen die gefälschte Zugangserlaubnis gezeigt und wurde in die inneren Kammern vorgelassen.|||}
{240|Ich genieße nun das Vertrauen der Einwohner von Prim und alle Dienstleistungen sollten jetzt für mich verfügbar sein.||1|}
{250|Ich habe mich entschieden, den Menschen von Prim nicht zu helfen.||1|}
{251|Da ich Blackwater Mountain unterstütze, will Guthbered nicht mehr mit mir reden.||1|}
}|};
{kazaul|Licht im Dunkel|1|{
{8|Ich habe die innere Kammer der Siedlung von Blackwater Mountain erreicht und einige Magier angetroffen, die von einem Mann namens Throdna angeführt werden.|||}
{9|Throdna schien sehr interessiert an jemand (oder etwas) mit dem Namen Kazaul, insbesondere an einem Ritual das in dessen Namen ausgeführt wird.|||}
{10|Ich habe Throdna versprochen ihm dabei zu helfen, mehr über das Ritual selbst herauszufinden. Dazu soll ich nach Bruchstücken für das Ritual suchen, welche irgendwo um den Berg herum zu finden sein müssen. Ich sollte nach den Stücken auf dem Bergpfad suchen, der von Blackwater Mountain nach Prim führt.|||}
{11|Ich muss die zwei Teile für den Gesang finden und die drei Teile, die das Ritual selbst beschreiben. Wenn ich alle Teile habe, soll ich zu Throdna zurückkehren.|||}
{21|Ich habe die erste Hälfte des Gesangs für das Ritual von Kazaul.|||}
{22|Ich habe die zweite Hälfte des Gesangs für das Ritual von Kazaul.|||}
{25|Ich habe das erste Teil für das Ritual von Kazaul gefunden.|||}
{26|Ich habe das zweite Teil für das Ritual von Kazaul gefunden.|||}
{27|Ich habe das dritte Teil für das Ritual von Kazaul gefunden.|||}
{30|Throdna dankte mir für das Auffinden aller Teile des Rituals.|360||}
{40|Throdna will, dass ich die Kazaul Brutstätte in der Nähe von Blackwater Mountain zerstöre. Es gibt einen Schrein am Fuß des Berges, den ich mir näher ansehen sollte.|||}
{41|Ich habe eine Essenz des reinen Geistes von Throdna erhalten. Ich soll den Inhalt über den Schrein von Kazaul verteilen. Nachdem ich den Schrein gefunden und gereinigt habe, soll ich zu Throdna zurückkehren.|||}
{50|Im Schrein unterhalb von Blackwater Mountain bin ich einem Wächter von Kazaul begegnet. Nachdem ich die Verse des Ritualgesangs angestimmt hatte, griff er mich an.|||}
{60|Ich habe den Schrein von Kazaul gereinigt.|320||}
{100|Ich hatte zumindest eine kleine Anerkennung von Throdna erwartet, nachdem ich ihm behilflich war, mehr über das Ritual herauszufinden und für das Reinigen des Schreins. Er schien jedoch mehr mit den Ausführungen über Kazaul beschäftigt, aus denen ich nicht Verständliches heraushören konnte.||1|}
}|};
{bwm_wyrms|Keine Schwäche|1|{
{10|Auf der zweiten Ebene der Blackwater Mountain Siedlung erforscht Herec die weißen Lindwürmer, die außerhalb der Siedlung leben. Er braucht dafür 5 Krallen von weißen Lindwürmern. Offenbar haben nur einige der Lindwürmer diese Krallen, so dass ich wohl ein wenig jagen muss, um sie zu finden.|||}
{20|Ich habe Herec 5 Krallen von weißen Lindwürmern gebracht.|||}
{30|Herec hat einen Trank für die Wiederherstellung der Ausdauer hergestellt. Dieser wird sehr hilfreich sein, wenn ich wieder einmal gegen die Lindwürmer kämpfen muss.|150|1|}
}|};
{bjorgur_grave|Aus dem Schlummer erwacht|1|{
{10|Bjorgur aus Prim am Fuße der Berge von Blackwater denkt, dass irgendetwas die Grabruhe seiner Eltern gestört hat. Das Grab liegt südwestlich von Prim, beim Eingang zur Ulmenmine.|||}
{15|Bjorgur hat mich beauftrag, das Grab seiner Eltern zu überprüfen und sicherzustellen, dass der Erbdolch seiner Familie immer noch sicher in der Gruft liegt.|||}
{20|Fulus aus Prim ist daran interessiert, den Dolch aus Bjorgur\'s Familienbesitz zu bekommen, der früher Bjorgur\'s Großvater gehörte.|||}
{30|Ich traf einen Mann in den unteren Ebenen einer Gruft südwestlich von Prim. Er trug einen außergewöhnlichen Dolch bei sich. Er muss ihn aus dem Grab geraubt haben.|||}
{40|Ich habe den Dolch an seinen Platz in der Gruft zurückgelegt. Die rastlosen Untoten scheinen nun seltsamerweise ein wenig ruhiger zu sein.|20||}
{50|Bjorgur dankte mir für meine Hilfe. Er meinte, ich solle auch seine Verwandten in Feygard besuchen.|110|1|}
{51|Ich habe Fulus erzählt, dass ich für Bjorgur den Familiendolch wieder an seinen angestammten Platz zurückgebracht habe.|||}
{60|Ich habe Fulus Bjorgur\'s Familiendolch gegeben. Er dankte mir und belohnte mich entsprechend.|170|1|}
}|};
</string>
<string name="questlist_v0610">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{erinith|Tiefe Wunde|1|{
{10|Nordöstlich von Crossglen habe ich Erinith gefunden, der hilflos in den Büschen lag. Offensichtlich wurde er nachts angegriffen und verwundet. Dabei hat er ein wertvolles Buch verloren.|||}
{20|Ich habe Erinith versprochen, das Buch für ihn zu finden. Er meinte, dass er es zwischen ein paar Bäume nördlich von seinem Lager geworfen hätte.|||}
{21|Ich habe mit Erinith vereinbart, für 200 Goldstücke das Buch für ihn zu finden. Er meinte, dass er es zwischen ein paar Bäume nördlich von seinem Lager geworfen hätte.|||}
{30|Ich habe das Buch zu Erinith zurückgebracht.|200||}
{31|Erinith braucht auch noch Hilfe mit seiner Verwundung, die einfach nicht verheilt. Ich soll ihm entweder einen großen Heiltrank oder vier normale Heiltränke bringen, das sollte die Wunde schließen.|||}
{40|Ich habe Erinith einen Knochenmehltrank gegeben. Er zögerte ein wenig, weil die Verwendung durch Lord Geomyr verboten ist.|||}
{41|Ich habe Erinith einen großen Heiltrank zur Versorgung seiner Wunde gebracht.|||}
{42|Ich habe Erinith vier normale Heiltränke zur Versorgung seiner Wunde gebracht.|||}
{50|Die Wunde heilte vollständig und Erinith dankte mir herzlich für all die Hilfe.|150|1|}
}|};
{hadracor|Verwüstetes Land|1|{
{10|Auf der Straße nach Carn Tower, westlich der Wachstube von Crossroads, bin ich auf einige Holzfäller gestoßen. Ihr Anführer Hadracor möchte, dass ich mich um ein paar Wespen kümmere, die sie immer bei ihren Arbeiten stören. Ich soll nach Riesenwespen in der Nähe des Holzfällerlagers suchen und mindestens 5 Flügel von Riesenwespen als Beweis für meine \'Arbeit\' zu Hadracor bringen.|||}
{20|Ich habe Hadracor fünf Riesenwespenflügel gebracht.|||}
{21|Ich habe Hadracor sechs Riesenwespenflügel gebracht. Für die Hilfe gab er mir ein paar Handschuhe.|||}
{30|Hadracor dankte mir für die Hilfe mit den Wespen. Er bot mir einige Waren zum Handeln an.||1|}
}|};
{tinlyn|Verlorene Schafe|1|{
{10|Auf der Straße nach Feygard, nahe der Brücke von Feygard, traf ich den Schafhirten Tinlyn. Er beklagte, das vier seiner Schafe entwischt seinen, er sich aber nicht traue, die übrigen Tiere bei der Suche nach den Entflohenen unbeaufsichtigt zu lassen.|||}
{15|Ich habe Tinlyn Hilfe bei der Suche nach den vier Schafen versprochen.|||}
{20|Ich habe eines von Tinlyn\'s verlorenen Schafen gefunden.|||}
{21|Ich habe eines von Tinlyn\'s verlorenen Schafen gefunden.|||}
{22|Ich habe eines von Tinlyn\'s verlorenen Schafen gefunden.|||}
{23|Ich habe eines von Tinlyn\'s verlorenen Schafen gefunden.|||}
{25|Ich habe nun alle vier verlorenen Schafe von Tinlyn gefunden.|||}
{30|Tinlyn dankte mir für die Suche nach seinen Schafen.|350|1|}
{31|Tinlyn dankte mir für die Suche nach seinen Schafen, aber er hatte leider keine Belohnung für mich.|200|1|}
{60|Ich habe eines von Tinlyn\'s Schafen angegriffen. Nun kann ich ihm nicht mehr alle Schafe zurückbringen.||1|}
}|};
{benbyr|Schlachtung|1|{
{10|Ich traf Benbyr vor der Wachstube von Crossroads. Er möchte sich an seinem alten \'Geschäftspartner\' Tinlyn rächen. Benbyr will, dass ich alle Schafe von Tinlyn abschlachte.|||}
{20|Ich habe versprochen, für Benbyr alle acht Schafe von Tinlyn zu finden und zu töten. Ich soll auf den Feldern nordwestlich von der Wachstube Ausschau nach ihnen halten.|||}
{21|Ich habe mit der Schlachtung begonnen. Wenn ich alle acht Schafe getötet habe, sollte ich zu Benbyr zurückkehren.|||}
{30|Benbyr war begeistert zu hören, dass Tinlyn\'s Schafe tot sind.|520|1|}
{60|Ich habe es abgelehnt, für Benbyr wehrlose Schafe abzuschlachten.||1|}
}|};
{rogorn|Der Weg liegt klar vor mir|1|{
{10|Vom Turm der Wachstube von Crossroads aus hat Minarra ein paar Gauner beobachtet, die nach Westen Richtung Carn Tower schlichen. Minarra glaubt, dass es sich bei den Typen um Verbrecher handelt, auf die in Feygard ein Kopfgeld ausgesetzt wurde. Wenn das wahr ist, werden diese Männer von einem besonders rücksichtslosen Rohling namens Rogorn angeführt.|||}
{20|Ich helfe Minarra bei der Suche nach den Schurken. I soll auf der Straße westlich von der Wachstube in Richtung Carn Tower reisen und nach ihnen Ausschau halten. Sie haben angeblich drei Teile eines wertvollen Gemäldes gestohlen und sollen für ihre Verbrechen hingerichtet werden.|||}
{21|Minarra hat mir auch gesagt, dass ich ihnen auf keinen Fall trauen dürfe, egal was sie sagen. Besonders die Worte von Rogorn sollten mit äußerster Skepsis beurteilt werden.|||}
{30|Ich habe die Bande auf der Straße nach Carn Tower aufgespürt und sie wird wie erwartet von Rogorn angeführt.|||}
{35|Rogorn erzählte mir, dass er und seine Leute zu Unrecht wegen Mord und Diebstahl in Feygard beschuldigt werden, den keiner von ihnen war jemals in Feygard gewesen.|||}
{40|Ich habe beschlossen, Rogorn und seine Kumpane anzugreifen. Wenn sie tot sind, werde ich mit den drei Teilen des Gemäldes zu Minarra zurückkehren.|||}
{45|Ich habe beschlossen, Rogorn und seine Kumpane am Leben zu lassen und stattdessen Minarra zu berichten, dass sie sich geirrt haben müsse.|||}
{50|Minarra bedankte sich bei mir für das Ergreifen der Diebe. Sie versprach mir, dass meine Dienste für Feygard gewürdigt werden würden.|||}
{55|Nachdem ich Minarra gesagt habe, dass sie die Männer mit jemand anderem verwechselt habe, schien sie etwas misstrauisch, dankte mir aber für meine Hilfe in der Sache.|||}
{60|Ich habe Minarra bei ihrer Aufgabe unterstützt.||1|}
}|};
{feygard_shipment|Botengang für Feygard|1|{
{10|Ich habe Gandoren, den Hauptmann der Garde in der Wachstube von Crossroads getroffen. Er erzählte mir von einigen Schwierigkeiten in Loneford, welche die Wachleute zu erhöhter Wachsamkeit zwingen. Aus diesem Grund haben sie keine Zeit für ihre gewöhnlichen Botengänge und könnten da ein wenig Hilfe gebrauchen.|||}
{20|Gandoren möchte, dass ich eine Lieferung von 10 Eisenschwerter zu einem Gardeposten im Süden bringe.|||}
{21|Ich habe zugestimmt, die Lieferung für Gandoren zu übernehmen, als Dienst an Feygard.|||}
{22|Ich habe widerwillig zugestimmt, die Lieferung für Gandoren zu übernehmen.|||}
{25|Ich soll die Lieferung zum Hauptmann der Patrouille bringen, die in der Taverne \'Schäumende Flasche\' stationiert ist.|||}
{26|Gandoren sagte mir, dass Ailshara Interesse an den Lieferungen von Feygard bekundet hat und drängte mich, Abstand von ihr zu halten.|||}
{30|Ailshara ist in der Tat an der Lieferungen interessiert und möchte, dass ich Nor City mit den Lieferungen helfe.|||}
{35|Wenn ich Ailshara und Nor City helfen möchte, soll ich die Lieferung stattdessen zum Schmied in Vilegard bringen.|||}
{50|Ich habe die Lieferung zum Hauptmann der Patrouille in der Taverne \'Schäumende Flasche\' gebracht. Ich sollte Gandoren in der Wachstube von Crossroads mitteilen, das die Lieferung erfolgt ist.|||}
{55|Ich habe die Lieferung beim Schmied in Vilegard abgegeben.|||}
{56|Der Schmied von Vilegard hat mir eine Lieferung von minderwertigen Schwertern mitgegeben, die ich beim Hauptmann der Patrouille in der Taverne \'Schäumende Flasche\' statt der normalen Schwerter abliefern kann.|||}
{60|Ich habe die Lieferung mit den minderwertigen Schwertern zum Hauptmann der Patrouille in der Taverne \'Schäumende Flasche\' gebracht. Ich sollte Gandoren mitteilen, das die Lieferung erfolgt ist.|||}
{80|Gandoren dankte mir für die Hilfe bei der Lieferung der Waffen.|400|1|}
{81|Gandoren dankte mir für die Hilfe bei der Lieferung der Waffen. Er hat nichts gemerkt. Ich sollte nun auch Ailshara berichten.|||}
{82|Ich habe Ailshara von der Lieferung berichtet.|400|1|}
}|};
{loneford|Es fließt durch die Adern|1|{
{10|Ich habe eine Geschichte über Loneford gehört. Offenbar wurden dort in der letzten Zeit viele Menschen krank, einige sind sogar gestorben. Die Ursache ist immer noch unbekannt.|||}
{11|Ich sollte herausbekommen, was die Leute aus Loneford krank gemacht haben könnte. Um Hinweise zu sammeln sollte ich die Einwohner von Loneford und der näheren Umgebung nach möglichen Ursachen befragen.|||}
{21|Die Wächter aus der Wachstube von Crossroads sind sich sicher, dass die Krankheit in Loneford durch einen Anschlag der Priester oder durch Leute aus Nor City ausgelöst wurde.|||}
{22|Einige Dorfbewohner aus Loneford glauben, dass die Krankheit durch die Wachen aus Feygard verursacht wurde - als Teil eines Plans, die Leute noch mehr leiden zu lassen.|||}
{23|Talion, der Priester aus Loneford denkt, dass die Krankheit ein Werk des Schattens ist - als Strafe für Loneford\'s mangelnde Hingabe an den Schatten.|||}
{24|Taevinn aus Loneford ist sicher, dass Sienn in der Scheune im Südosten irgendetwas mit der Krankheit zu tun hat. Offenbar hält Sienn ein Haustier, durch das sich Taevinn schon mehrmals bedroht fühlte.|||}
{25|Ich sollte nach Landa in der Taverne von Loneford sehen. Gerüchten zufolge solle er etwas gesehen haben, das er sich niemandem zu erzählen traut.|||}
{30|Landa verwechselte mich zunächst mit jemandem. Er behauptet, einen kleinen Jungen gesehen zu haben, der in der Nacht, bevor sich die Krankheit ausbreitete um den Dorfbrunnen schlich und irgendetwas machte. Er hatte zuerst Angst mit mir zu sprechen, weil ich dem Jungen den er gesehen hat sehr ähnlich bin. Könnte der Junge, den er gesehen hat, vielleicht Andor gewesen sein?|||}
{31|Außerdem hat er in der Nacht, als er den Jungen am Brunnen gesehen hatte, Buceth dabei beobachtet, wie dieser Proben des Brunnenwassers genommen hat. Verdächtigerweise ist Buceth auch nicht krank geworden wie die anderen im Dorf.|||}
{35|Ich sollte Buceth in der Kapelle von Loneford aufsuchen und ihn danach fragen, was er am Brunnen gemacht hat. Vielleicht weiß er auch etwas über Andor.|||}
{41|Ich habe Buceth bestochen, damit er mit mir redet.|||}
{42|Ich habe Buceth erzählt, dass ich bereit bin, dem Schatten zu folgen.|||}
{45|Buceth erzählte mir, dass er von den Priestern aus Nor City beauftragt worden war sicherzustellen, dass der Schatten sein Leuchten über Loneford ausbreiten kann. Offenbar haben die Priester einen Jungen geschickt, um etwas in Loneford zu erledigen und Buceth damit beauftragt, einige Wasserproben zu nehmen.|||}
{50|Ich habe Buceth angegriffen. Ich sollte die Beweise von Buceth zu Kuldan, den Hauptmann der Wache im Langhaus von Loneford bringen.|||}
{54|Ich habe das Fläschchen, das Buceth bei sich hatte zu Kuldan, dem Hauptmann der Wache in Loneford gebracht.|||}
{55|Kuldan dankte mir für das Lösen des Rätsels um die mysteriöse Krankheit in Loneford. Sie werden nun Wasser aus Feygard importieren, anstatt es aus dem Brunnen zu schöpfen. Er sagte mir auch, dass ich den Haushofmeister in der Burg von Feygard besuchen soll, wenn ich noch mehr helfen will.|1500|1|}
{60|Ich habe Buceth versprochen, sein Geheimnis zu hüten. Wenn Andor wirklich hier war, muss er einen guten Grund dafür gehabt haben. Buceth sagt mir auch, dass ich den Hüter der Kapelle in Nor City besuchen soll, um mehr über den Schatten zu erfahren.|1500|1|}
}|};
</string>
<string name="questlist_v0611">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{thorin|Stückchen und Teile|1|{
{20|In einer Höhle im Osten habe ich Thorin gefunden. Er möchte, dass ich ihm helfe, die Knochen seiner früheren Weggefährten zu finden. Wenn ich die Gebeine der sechs Gefährten gefunden habe, soll ich sie zu ihm bringen.|||}
{31|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{32|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{33|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{34|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{35|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{36|Ich habe ein paar Knochenreste in der gleichen Höhle gefunden, in der ich Thorin getroffen habe.|||}
{40|Thorin dankte mir für meine Hilfe. Im Gegenzug darf ich sein Lager nutzen um mich auszuruhen. Er hat mir auch angeboten ein paar Tränke von ihm zu erwerben.|400|1|}
}|};
{algangror|Von Mäusen und Menschen|1|{
{10|In einem einsamen Haus auf einer Halbinsel am Nordufer vom Laerothsee in den nordöstlichen Bergen habe ich Algangror getroffen.|||}
{11|Sie hat ein Problem mit Nagertieren und hat ein paar davon im Keller eingesperrt. Sie möchte, dass ich ihr bei der Beseitigung helfe.|||}
{15|Ich werde Algangror bei ihrem Nagertier-Problem helfen. Wenn die sechs Störenfriede beseitigt sind, soll ich ihr Bescheid geben.|||}
{20|Algangror war dankbar für die Hilfe bei ihrem Problem.|500||}
{21|Sie bat mich noch, mit niemandem in Remgard über ihren Aufenthaltsort zu sprechen. Offensichtlich wird sie dort wegen irgendetwas gesucht, will mir aber nicht sagen warum. Ich soll unter keinen Umständen sagen wo sie ist.||1|}
{100|Ich werde Algangror mit ihrer Aufgabe nicht helfen.||1|}
{101|Algangror wird nicht mit mir reden, ich werde ihr deswegen mit ihrer Aufgabe nicht helfen können.||1|}
}|};
</string>
<string name="questlist_v0611_2">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{toszylae|Ein unfreiwilliger Botschafter|1|{
{10|Auf der Straße zwischen Loneford und Brimhaven habe ich ein ausgetrocknetes Flussbett mit einer größeren Höhle darunter gefunden. Tief in der Höhle traf ich auf Ulirfendor, einen Priester des Schattens aus Brimhaven. Ulirfendor versucht, die Inschriften auf einem Schrein von Kazaul zu entziffern und hat herausgefunden, dass sie von einem \'Dunklen Beschützer\' sprechen. Er weiß allerdings nicht, wer das sein soll. Was auch immer es bedeutet, er hat beschlossen, dass es aufgehalten werden muss.|||}
{11|Ulirfendor braucht Hilfe beim Bestimmen der fehlenden Teile der Inschriften auf dem Schrein. Die Inschrift lautet \'Kulauil hamar urum Kazaul\'te\', aber die nächsten Teile sind auf dem Felsen nicht mehr lesbar.|||}
{15|Ich habe Ulirfendor meine Hilfe angeboten und werde versuchen herauszufinden, wie die fehlenden Teile der Inschrift lauten. Ulirfendor glaubt, dass der Schrein von einer mächtigen Kreatur spricht, welche tiefer in der Höhle hausen soll. Vielleicht kann ich dort Hinweise über die fehlenden Teile finden.|||}
{20|Tief im inneren der Höhle, bin ich auf einen strahlenden Wächter gestoßen, der irgendeine andere Kreatur beschützt. Er stieß die Worte \'Kulauil hamar urum Kazaul\'te. Kazaul hamat urul\' hervor. Das müssen die fehlenden Worte sein, nach denen Ulirfendor sucht. Ich sollte sofort zu ihm zurückkehren.|||}
{21|Ich habe versucht, den Wächter anzugreifen, konnte ihm jedoch nicht einmal nahe kommen. Irgendeine starke Macht hielt mich zurück. Vielleicht weiß Ulirfendor mehr.|||}
{30|Ulirfendor war sehr davon angetan, dass ich die fehlenden Teile der Inschrift in Erfahrung bringen konnte.|200||}
{32|Er erzählte mir auch, wie die Inschrift weiter lautete, wusste jedoch wieder nicht um deren Bedeutung. Ich soll zum Wächter zurückgehen und ihm die Worte von Ulirfendor ausrichten.|||}
{42|Ich habe die Worte vor dem Wächter ausgesprochen.|500||}
{45|Der Wächter brach in schallendes Lachen aus und griff mich an.|||}
{50|Ich habe den Wächter besiegt und gelangte so zum Lich \'Toszylae\'. Er hat es geschafft, mich mit irgendetwas zu infizieren. Ich muss ihn töten und zu Ulirfendor zurückkehren.|||}
{60|Ulirfendor teilte mir mit, dass er es geschafft habe, die Worte zu übersetzen, die ich zu dem Wächter gesagt habe. Frei übersetzt lauteten die Worte \'Mein Körper für Kazaul\'. Ulirfendor war sehr betroffen von der Bedeutung der Worte für mich und bedauerte, dass er mich diese Worte sprechen lies.|||}
{70|Ulirfendor war sehr glücklich zu hören, dass ich den Lich besiegen konnte. Das wird die Leute in der Umgebung wieder ruhiger schlafen lassen.|2000|1|}
}|};
{darkprotector|Der dunkle Beschützer|1|{
{10|Ich habe nach dem Sieg über den Lich \'Toszylae\' einen fremdartigen Helm gefunden. Ich werde Ulirfendor fragen, ob er mir etwas darüber sagen kann.|||}
{15|Ulirfendor denkt, dass dieses Artefakt der Gegenstand ist, von dem die Inschrift auf dem Schrein spricht. Er wird Kummer im Umfeld desjenigen verursachen, der ihn trägt. Er möchte, dass ich ihn sofort zerstöre.|||}
{26|Für die Zerstörung des Helms braucht Ulirfendor den Helm und das Herz des Lichs.|||}
{30|Ich habe Ulirfendor den Helm gegeben.|||}
{31|Ich habe Ulirfendor das Herz des Lichs gegeben.|||}
{35|Ulirfendor hat das Artefakt zerstört. Die Menschen in den umliegenden Gegenden sind nun sicher vor dem Leid, das der Helm über sie gebracht hätte.|||}
{40|Für die Hilfe mit dem Lich und dem Helm hat mir Ulirfendor den dunklen Segen des Schattens zuteil werden lassen.|1500|1|}
{41|Für die Hilfe mit dem Lich und dem Helm wollte mir Ulirfendor den dunklen Segen des Schattens zuteil werden lassen. Ich habe jedoch abgelehnt.|3500|1|}
{50|Ich habe beschlossen, den Helm für mich zu behalten. Wer weiß, welche Kräfte er für mich bereit hält.|||}
{51|Ulirfendor hat mich angegriffen, weil ich den Helm behalten habe.|||}
{55|Ich habe ein Buch in der Nähe des Schreins gefunden. Das Buch beschreibt ein Ritual, bei dem die wahre Macht des Helms wiederhergestellt werden kann. Ich sollte es durchführen, wenn ich den Helm tragen will.|||}
{60|Ich habe mit dem Ritual von Kazaul begonnen.|||}
{65|Ich habe den Helm vor dem Schrein von Kazaul platziert.|||}
{66|Ich habe das Herz des Lichs vor dem Schrein von Kazaul platziert.|||}
{70|Das Ritual ist beendet und die Macht und der uralte Ruhm des Helmes wurden wiederhergestellt.|500|1|}
}|};
{maggots|Es ist in mir!|1|{
{10|Tief im inneren einer Höhle bin ich mit einem Lich von Kazaul zusammengestoßen. Irgendwie hat es der Lich geschafft, mich mit etwas zu infizieren, was in meinem Bauch herumkrabbelt! Ich muss das irgendwie los werden. Ich sollte Ulirfendor fragen, oder gleich Hilfe in einer Kirche suchen.|||}
{20|Ulirfendor sagte, dass er einmal etwas über Maden gelesen hätte, die sich von lebendem Gewebe ernähren. Das kann bei mir \'ungewöhnliche\' Auswirkungen haben und die Eier der Maden können einen Menschen langsam von innen her töten. Ich sollte so schnell wie möglich Hilfe suchen, bevor es zu spät ist.|||}
{21|Ulirfendor meinte, dass mir ein Priester des Schattens helfen könnte. Ich solle Talion in Loneford sofort aufsuchen.|||}
{30|Der Priester Talion aus Loneford sagte mir, dass er für die Heilung meines Leidens ein paar Sachen benötigt. Zunächst einmal braucht er fünf Knochen und zwei Büschel Tierfell. Außerdem wird noch eine Irdegh-Giftdrüse und ein leeres Fläschchen benötigt. Knochen und Fell sollten sich in der Wildnis leicht finden lassen. Die Giftdrüse sollte einer der Irdeghs liefern können, die östlich von hier gesichtet wurden.|||}
{40|Ich habe fünf Knochen zu Talion gebracht.|||}
{41|Ich habe die zwei Büschel Tierhaar zu Talion gebracht.|||}
{42|Ich habe die Giftdrüse bei Talion abgeliefert.|||}
{43|Ich habe Talion ein leeres Fläschchen gegeben.|||}
{45|Ich habe jetzt alle Zutaten die Talion für meine Heilung braucht besorgt.|||}
{50|Talion hat mich von den Kazaul-Maden geheilt. Ich konnte eine der Maden in einem leeren Fläschchen auffangen. Talion meinte, das wäre sehr wertvoll. Ich kann mir aber nicht vorstellen wofür.|3000||}
{51|Wegen meiner früheren Erkrankung kann ich mich jetzt jederzeit gegen eine geringe Gebühr bei Talion mit dem Segen des Schattens belegen lassen.||1|}
}|};
{sisterfight|Meinungsverschiedenheiten|1|{
{10|Ich habe von zwei zankenden Schwestern aus Remgard gehört: Elwel und Elwyl. Anscheinend halten sie nachts die Leute wach, so laut schreien sie sich gegenseitig an. Ich sollte sie vielleicht einmal in ihrem Haus am Südrand von Remgard besuchen.|||}
{20|Ich habe mit Elwyl, einer der Elwille Schwestern in Remgard, geredet. Sie ist wütend auf ihre Schweser, da sie ihr nicht einmal bei ganz einfachen Fakten zustimmt. Scheinbar haben sie ihre gegenseitigen Meinungsverschiedenheiten seit mehreren Jahren.|||}
{21|Elwel will nicht mit mir reden.|||}
{30|Eine Sache in der die beiden Schwestern aktuell unterschiedlicher Meinung sind ist die Farbe eines bestimmten Trankes, den der Stadtalchemist Hjaldar zubereitet. Elwyl sagt, dass der Trank der Treffsicherheit den Hjaldar macht ein blauer Trank ist, aber Elwel besteht darauf, dass der Trank aus einer grünen Substanz ist.|||}
{31|Elwyl will, dass ich einen Trank der Treffsicherheit von Hjaldar hier in Remgard besorge, so dass sie endgültig beweisen kann, dass Elwel falsch liegt.|||}
{40|Ich habe mit Hjaldar in Remgard gesprochen. Hjaldar kann seine Tränke nicht mehr zubereiten, da ihm sein Vorrat an Lyson Marrowextrakt ausgegangen ist.|||}
{41|Offenbar hätte Hjaldar\'s alter Freund Mazeg sicher noch etwas Lyson Marrowextrakt zu verkaufen. Unglücklicherweise weiß er nicht wo Mazeg aktuell lebt. Er weiß nur, dass Mazeg bei ihrem letzten Treffen auf der Reise weit nach Westen war.|||}
{45|Ich sollte Mazeg finden um etwas Lyson Marrowextrakt zu bekommen, so dass Hjaldar wieder seine Tränke machen kann.|||}
{50|Ich habe mit Mazeg in der Blackwater Mountain Siedlung gesprochen. Er würde mir Lyson Marrowextrakt für 800 Goldstücke verkaufen.|||}
{51|Ich habe mit Mazeg in der Blackwater Mountain Siedlung gesprochen. Da ich den Leuten aus Blackwater Mountain geholfen habe, würde er mir Lyson Marrowextrakt für nur 400 Goldstücke verkaufen.|||}
{55|Ich habe etwas Lyson Marrowextrakt von Mazeg gekauft. Ich sollte nach Remgard zurückkehren und es Hjaldar geben.|||}
{60|Hjaldar dankte mir für das Lyson Marrowextrakt, dass ich ihm gebracht habe.|1500||}
{61|Hjaldar kann jetzt wieder Tränke herstellen, und er würde gern mit mir handeln. Er gab mir sogar ein paar seiner ersten Tränke, die er zubereitet hatte. Ich sollte die Elwille sisters hier in Remgard wieder besuchen und ihnen einen Trank der Treffsicherheit zeigen.|||}
{70|Ich habe Elwyl einen Trank der Treffsicherheit gegeben.|||}
{71|Bedauerlicherweise haben ihre Zankereien nicht aufgehört. Im Gegensatz, sie scheinen noch wütender aufeinander zu sein, da sie bei der Farbe beide falsch lagen.|900|1|}
}|};
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<string name="questlist_v0611_3">
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{remgard|Alles in Ordnung|1|{
{10|Ich habe die Brücke erreicht, die nach Remgard führt. Dem Brückenwächter zufolge ist die Stadt für Fremde gesperrt und es darf gegenwärtig auch niemand die Stadt verlassen. Es finden Untersuchungen wegen dem Verschwinden einiger Bewohner statt.|||}
{15|Ich habe angeboten, den Leuten von Remgard bei der Untersuchung im Fall der verschwundenen Bewohner zu helfen.|||}
{20|Der Brückenwächter hat mich gefragt, ob ich das verlassene Haus im Osten am Nordufer des Sees untersuchen könnte. Ich soll vor jeglichen Bewohnern die sich dort aufhalten auf der Hut sein.|||}
{30|Ich habe dem Brückenwächter berichtet, dass ich Algangror in dem verlassenen Haus getroffen habe.|300||}
{31|Ich habe dem Brückenwächter berichtet, dass außer ein paar Ratten niemand in dem Haus war.|300||}
{35|Ich habe Zugang zur Stadt Remgard erhalten. Ich sollte bei Jhaeld dem Stadtältesten vorsprechen, um weitere Schritte zu erfahren. Jhaeld könnte sich möglicherweise in der Taverne im Südosten der Stadt aufhalten.|||}
{40|Jhaeld war ziemlich überheblich, aber er hat mir gesagt sie hätten seit einer ganzen Weile ein Problem mit verschwindenden Bewohner. Sie haben keinen Anhaltspunkt was die Ursache dafür sein könnte.|||}
{50|Ich soll 4 Bewohner in Remgard besuchen und sie nach Hinweisen was mit den verschwundenen Bewohnern passiert sein könnte befragen.|||}
{51|Der erste ist Norath, dessen Frau Bethir verschwunden ist. Norath kann im südwestlichsten Bauernhaus gefunden werden.|||}
{52|Als zweites sollte ich mit den Rittern von Elythom hier in der Taverne reden.|||}
{53|Als drittes sollte ich mit der alten Frau Duaina in ihrem Haus im Süden reden.|||}
{54|Als letztes sollte ich mit Rothses dem Rüstungsbauer reden. Er lebt auf der Westseite der Stadt.|||}
{59|Ich habe versucht mit Jhaeld über Algangror zu reden, aber er entließ als ob er mich nicht gehört hätte.|||}
{61|Ich habe mit Norath gesprochen. Er und seine Frau hatten kürzlich einen Streit, aber er hat keine Ahnung was mit ihr passiert sein könnte.|||}
{62|Die Ritter von Elythom in der Remgard Taverne sagen eine der Ritterinnen sei kürzlich verschwunden. Allerdings hatte niemand etwas bemerkt als sie verschwunden war.|||}
{63|Duaina hat mich ih ihrer Vision gesehen. Ich habe nicht alles verstanden was sie gesagt hatte, aber was ich verstanden hatte war, dass ich und Andor teil eines größeren Plans wären. Ich frage mich was das bedeutet? Sie redete nicht über irgendwelche verschwundenen Bewohner, jedenfalls nicht so, dass ich es verstehen konnte.|||}
{64|Rothses hat mir gesagt, dass Bethir ihn in der Nacht vor ihrem Verschwinden besucht hatte, um einige Gegenstände zu verkaufen. Er hatte nicht gesehen, wo sie anschließend hingegangen ist.|||}
{70|Wie Jhaeld es wollte habe ich mit allen Bewohnern gesprochen, aber ich habe von niemanden Informationen bekommen, was mir den verschwundenen Bewohnern passiert sein könnte. Ich sollte zurück zu Jhaeld gehen und ihn nach seinen weiteren Plänen fragen.|||}
{75|Jhaeld war sehr enttäuscht, dass ich von den Bewohnern, mit denen ich sprechen sollte, nichts herausfinden konnte.|1500||}
{80|Wenn ich Jhaeld und den Bewohnern von Remgard immer noch helfen will, sollte ich an anderen Orten nach Hinweisen suchen.||1|}
{110|Jhaeld will nicht mit mir reden. Ich werde ihnen nicht helfen herauszufinden was mit den vermissten Bewohnern aus Remgard passiert ist.||1|}
}|};
{remgard2|Was ist das für ein Gestank?|1|{
{10|Ich habe Jhaeld dem Stadtältesten in Remgard über die Frau namens Algangror erzählt. Sie wohnt in dem verlassenen Haus im Osten des Nordstrandes von dem See außerhalb Remgard\'s.|||}
{20|Jhaeld hat mir gesagt er würde sich lieber nicht mit ihr anlegen, da er glaubt, dass sie sehr gefährlich sei. Den Wachen zuliebe wird er es nicht riskieren gegen sie vorzugehen, da er Angst hat was mit ihnen allen passieren könnte.|||}
{21|Wenn ich Jhaeld und den Bewohnern von Remgard helfen wollte, sollte ich einen Weg finden damit Algangror verschwindet. Er hat mich auch gewarnt äußerst vorsichtig zu sein.|||}
{30|Algangror hat mir gegenüber zugegeben einige Bewohner Remgard\'s verschwinden zu lassen. Aber sie würde mir nicht erzählen was mit ihnen passiert ist.|||}
{35|Ich habe Algangror angegriffen. Ich sollte mit einem Beweis sie besiegt zu haben zu Jhaeld zurückkehren wenn sie tot ist.|||}
{40|Ich habe Jhaeld erzählt, dass ich Algangror besiegt habe.|||}
{41|Jhaeld war sehr erfreut die guten Neuigkeiten zu hören. Die Bewohner aus Remgard sollten jetzt sicher sein und die Stadt kann nun für Fremde wieder geöffnet werden.|||}
{45|Dafür, dass ich die Ursache für das Verschwinden der Bewohner aus Remgard gefunden habe, sagte Jhaeld mir ich sollte mit Rothses reden. Es könnte ihm möglich sein etwas von meiner Ausrüstung zu verbessern.|2100|1|}
{46|Ervelyn, der Schneider aus Remgard, gab mir einen gefederten Hut als Dank für die Hilfe den Bewohnern Remgard\'s gegenüber.|||}
}|};
{fiveidols|Die fünf Figuren|1|{
{10|Algangror will, dass ich ihr bei einer Aufgabe helfe. Sie kann mir weder den Inhalt der Aufgabe beschreiben, noch ihre Beweggründe erklären. Sie hat versprochen mir ihre magische Halskette, die offensichtlich sehr wertvoll ist, zu geben, wenn ich ihr helfe.|||}
{20|Ich habe zugestimmt Algangror mit ihrer Aufgabe zu helfen.|||}
{30|Algangror will, dass ich fünf Figuren bei fünf verschiedenen Bewohnern aus Remgard aufstelle. Die Figuren soll ich jeweils nah am Bett der fünf Bewohner platzieren. Die Figuren müssen gut versteckt werden, damit sie nicht so einfach gefunden werden können.|||}
{31|Der erste Bewohner ist Jhaeld, der Stadtältesten der in der Remgard Tavern gefunden werden kann.|||}
{32|Als zweites soll ich eine Figur beim Bett von Larni dem Bauern platzieren. Er wohnt in einem Haus im Norden von Remgard.|||}
{33|Der dritte Bewohner ist Arnal der Waffenschmied, der im Nordwesten von Remgard lebt.|||}
{34|Der vierte ist Emerei, der im Südosten von Remgard gefunden werden kann.|||}
{35|Der fünfte Bewohner ist Carthe. Carthe lebt am östlichem Strand von Remgard, in der Nähe der Taverne.|||}
{37|Ich darf niemand von meiner Aufgabe oder dem Platzieren der Figuren erzählen.|||}
{41|Ich habe eine Figur bei Jhaeld\'s Bett platziert.|||}
{42|Ich habe eine Figur bei dem Bett von Larni dem Bauern platziert.|||}
{43|Ich habe eine Figur bei Arnal\'s Bett platziert.|||}
{44|Ich habe eine Figur bei Emerei\'s Bett platziert.|||}
{45|Ich habe eine Figur bei Carthe\'s Bett platziert.|||}
{50|Wie Algangror mir gesagt hat habe ich alle Figuren bei den Betten der fünf Bewohner aufgestellt. Ich sollte zu Algangror zurückkehren.|||}
{51|Algangror dankte mir, dass ich ihr geholfen hatte.|||}
{60|Sie erzählte mir ihre Geschichte, wie sie in der Stadt lebte, aber für ihren Glauben verfolgt wurde. Ihrer Meinung nach war die Verfolgung vollkommen ungerechtfertigt, da sie den Bewohnern kein Schaden zugefügt hatte.|||}
{61|Um sich an der Stadt Remgard zu rächen, hatte sie es geschafft ein paar Bewohner in ihr Haus zu locken und sie in Ratten zu verwandeln.|||}
{70|Für die Hilfe bei der Aufgabe, die sie selbst nicht durchführen konnte, gab mir Algangror ihre magische Halskette, \'Marrow\'s Verderben\'.|2100|1|}
{100|Ich habe mich entschieden Algangror bei ihrer Aufgabe nicht zu helfen.||1|}
}|};
{kaverin|Alte Freunde?|1|{
{10|Ich traf Kaverin in Remgard, der offenbar ein alter Bekannter von Unzel ist, der außerhalb von Fallhaven lebt.|||}
{20|Kaverin will, dass ich Unzel eine Nachricht überbringe.|||}
{21|Ich habe abgelehnt Kaverin zu helfen.||1|}
{22|Ich habe zugestimmt die Nachricht zu überbringen.|||}
{25|Kaverin hat mir die Nachricht gegeben, die ich Unzel weitergeben soll.|||}
{30|Ich habe Unzel die Nachricht überreicht. Ich sollte zu Kaverin in Remgard zurückkehren.|||}
{40|Kaverin dankte mir für das überbringen der Nachricht an Unzel.|1000||}
{45|Im Gegenzug, gab Kaverin mir eine alte Karte, die in seinen Besitz gelangt war. Offenbar führt sie zu Vacor\'s altem Versteck.|||}
{60|Kaverin war darüber dass ich Unzel getötet und Vacor geholfen hatte sehr aufgebracht. Er fing an mich zu attakieren. Ich sollte zu Vacor zurückkehren, wenn Kaverin tot ist.|||}
{70|Kaverin trug eine versiegelte Nachricht bei sich. Vacor hatte das Siegel sofort erkannt und schien sehr an der Nachricht interessiert zu sein.|||}
{75|Ich habe Vacor die Nachricht von Kaverin gegeben. Im Gegenzug gab mir Vacor eine alte Karte, die zu seinem alten Versteck führte.|1000||}
{90|Ich sollte versuchen Vacor\'s altes Versteck auf der Straße westlich des ehemaligen Gefängnisses in Flagstone, südwestlich von Fallhaven zu finden.|||}
{100|Ich habe Vacor\'s altes Versteck gefunden.||1|}
}|};
</string>
</resources>

View File

@@ -1,508 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Questgetriebenes Fantasy-Rollenspiel</string>
<string name="exit">Beenden</string>
<string name="exit_to_menu">Zum Menü</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Einstellungen</string>
<string name="menu_save">Speichern</string>
<string name="menu_load">Laden</string>
<string name="menu_save_gamesaved">Spielstand wurde auf Speicherplatz %1$d gesichert</string>
<string name="menu_save_failed">Speichern fehlgeschlagen! Ist die SD-Karte eingelegt und beschreibbar?</string>
<string name="loadsave_title_save">Spielstand speichern</string>
<string name="loadsave_title_load">Spielstand laden</string>
<string name="loadsave_selectslot">Speicherplatz wählen</string>
<string name="loadsave_slot_empty">(leer)</string>
<string name="savegame_currenthero_displayinfo">Level %1$d, %2$d Erfahrung, %3$d Gold</string>
<string name="dialog_loading_message">Lade Ressourcen...</string>
<string name="dialog_loading_failed_title">Laden fehlgeschlagen</string>
<string name="dialog_loading_failed_message">Der Spielstand konnte nicht geladen werden.\n\n:(\n\nDie Datei könnte beschädigt oder unvollständig sein.</string>
<string name="dialog_loading_failed_incorrectversion">Der Spielstand konnte nicht geladen werden. Die Datei wurde mit einer neueren Programmversion erstellt.</string>
<string name="dialog_close">Schließen</string>
<string name="dialog_confirmexit_title">Beenden</string>
<string name="dialog_confirmexit_message">Sind sie sicher, dass sie das Programm beenden möchten?</string>
<string name="dialog_paused_title">Pausiert</string>
<string name="dialog_paused_message">Das Spiel wurde unterbrochen</string>
<string name="dialog_paused_resume">Weiterspielen</string>
<string name="dialog_monsterencounter_title">Begegnung</string>
<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">LP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Erf.:</string>
<string name="heroinfo_char">Übersicht</string>
<string name="heroinfo_inv">Inventar</string>
<string name="heroinfo_wear">Angelegt</string>
<string name="heroinfo_skill">Skills</string>
<string name="heroinfo_spell">Zauber</string>
<string name="heroinfo_levelup">Aufstieg</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">Erfahrung</string>
<string name="heroinfo_wornequipment">Ausrüstung</string>
<string name="heroinfo_inventory">Inventar</string>
<string name="heroinfo_gold">Gold: %1$d</string>
<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
<string name="heroinfo_quests">Quests</string>
<string name="combat_attack">Angriff (%1$d AP)</string>
<string name="combat_move">Bewegung (%1$d AP)</string>
<string name="combat_use">Benutzen</string>
<string name="combat_spell">Zauber</string>
<string name="combat_endturn">Runde beenden</string>
<!-- <string name="combat_endcombat">Kampf beenden</string>-->
<string name="combat_flee">Fliehen</string>
<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschten Fluchtrichtung klickst.</string>
<string name="combat_flee_failed">Die Flucht ist misslungen!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">LP:</string>
<string name="combat_monsteraction">%1$s greift an.</string>
<!-- <string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind. Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string> -->
<string name="combat_result_monstermiss">%1$s verfehlt!</string>
<string name="combat_result_monsterhit">%1$s trifft dich und nimmt dir %2$d LP!</string>
<string name="combat_result_monsterhitcritical">%1$s macht einen kritischen Treffer (%2$d LP)!</string>
<string name="combat_result_heromiss">Dein Angriff schlug fehl.</string>
<string name="combat_result_herohit">Du triffst %1$s (%2$d LP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>
<string name="combat_result_herokillsmonster">%1$s ist besiegt!</string>
<string name="combat_not_enough_ap">Es sind nicht mehr genug AP in dieser Runde übrig.</string>
<string name="combat_hero_dies">Du wirst bewusstlos, wachst aber glücklicherweise wieder lebendig auf. Du verlierst %1$d Erfahrungspunkte.</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Anlegen</string>
<string name="inventory_unequip">Ablegen</string>
<string name="inventory_use">Benutzen</string>
<string name="inventory_drop">Fallen lassen</string>
<string name="inventory_item_used">%1$s benutzt.</string>
<string name="inventory_item_dropped">%1$s weggeworfen.</string>
<string name="inventory_item_equipped">%1$s angelegt.</string>
<string name="dialog_loot_pickall">Alles einsammeln</string>
<string name="dialog_loot_foundgold">Du findest %1$d Gold. </string>
<string name="dialog_loot_pickedupitem">Du hebst einen Gegenstand auf.</string>
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
<string name="dialog_groundloot_title">Gegenstände</string>
<string name="dialog_groundloot_message">Du hast ein paar Dinge gefunden. </string>
<string name="dialog_monsterloot_title">Sieg</string>
<string name="dialog_monsterloot_message">Du hast den Kampf überlebt. </string>
<string name="dialog_monsterloot_gainedexp">Du erhältst %1$d Erfahrung. </string>
<string name="monster_difficulty_veryeasy">Sehr leicht</string>
<string name="monster_difficulty_easy">Leicht</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Schwer</string>
<string name="monster_difficulty_veryhard">Sehr schwer</string>
<string name="monster_difficulty_impossible">Unmöglich</string>
<string name="actorinfo_class">Klasse:</string>
<string name="actorinfo_difficulty">Schwierigkeit:</string>
<string name="actorinfo_health">Lebenspunkte:</string>
<string name="actorinfo_attacksperturn">Angriffe/Runde:</string>
<string name="actorinfo_movesperturn">Bewegungen/Runde:</string>
<string name="actorinfo_attack">Angriff:</string>
<string name="actorinfo_criticalhit">Krit. Treffer:</string>
<string name="actorinfo_defense">Abwehr:</string>
<string name="actorinfo_movecost">Bewegungskosten (AP):</string>
<string name="actorinfo_basetraits">Basiskampfeigenschaften (ohne Ausrüstung und Skills)</string>
<string name="actorinfo_currenttraits">Kampfeigenschaften (aktuell)</string>
<string name="traitsinfo_attack_cost">Angriffskosten (AP):</string>
<string name="traitsinfo_attack_chance">Angriffschance:</string>
<string name="traitsinfo_attack_damage">Schaden:</string>
<string name="traitsinfo_criticalhit_skill">Kritische Fähigkeit:</string>
<string name="traitsinfo_criticalhit_multiplier">Faktor bei krit. Treffern:</string>
<string name="traitsinfo_defense_chance">Abwehrchance:</string>
<string name="traitsinfo_defense_damageresist">Schadensresistenz:</string>
<!-- <string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string> -->
<string name="iteminfo_category">Kategorie: </string>
<string name="iteminfo_action_use">Benutzen</string>
<string name="iteminfo_action_equip">Anlegen</string>
<string name="iteminfo_action_unequip">Ablegen</string>
<string name="iteminfo_action_use_ap">Benutzen (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Anlegen (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Ablegen (%1$d AP)</string>
<string name="itemcategory_money">Geld</string>
<string name="itemcategory_weapon">Waffe</string>
<string name="itemcategory_shield">Schild</string>
<string name="itemcategory_wearable_head">Helme</string>
<string name="itemcategory_wearable_body">Rüstung</string>
<string name="itemcategory_wearable_hand">Handschuhe</string>
<string name="itemcategory_wearable_feet">Stiefel</string>
<string name="itemcategory_wearable_neck">Halsketten</string>
<string name="itemcategory_wearable_ring">Ringe</string>
<string name="itemcategory_potion">Tränke</string>
<string name="itemcategory_other">Sonstiges</string>
<string name="startscreen_continue">Aktuelles Spiel fortsetzen</string>
<string name="startscreen_newgame">Neues Spiel</string>
<string name="startscreen_newgame_confirm">Das aktuelle Spiel wird verworfen. Sind sie sicher, dass sie ein neues Spiel starten wollen?</string>
<string name="startscreen_about">Über/Hilfe</string>
<string name="startscreen_enterheroname">Heldennamen eingeben</string>
<string name="startscreen_load">Laden</string>
<!-- <string name="conversation_title">%1$s sagt</string> -->
<string name="conversation_rewardexp"> [Du erhältst %1$d Erfahrung]</string>
<string name="conversation_rewardgold"> [Du erhältst %1$d Gold]</string>
<string name="conversation_lostgold"> [Du verlierst %1$d Gold]</string>
<string name="conversation_rewarditem"> [Du erhältst einen Gegenstand]</string>
<string name="conversation_rewarditems"> [Du erhältst %1$d Gegenstände]</string>
<string name="conversation_next">Weiter</string>
<string name="conversation_leave">Verlassen</string>
<string name="shop_buy">Kaufen</string>
<string name="shop_sell">Verkaufen</string>
<string name="shop_infoitem">Info</string>
<string name="shop_buyitem">Kaufen (%1$d Gold)</string>
<string name="shop_sellitem">Verkaufen (%1$d Gold)</string>
<string name="shop_yourgold">Dein Gold: %1$d</string>
<string name="shop_item_bought">%1$s gekauft.</string>
<string name="shop_item_sold">%1$s verkauft.</string>
<string name="levelup_title">Aufsteigen</string>
<string name="levelup_description">Du hast Level %1$d erreicht!</string>
<string name="levelup_buttontext">Aufsteigen</string>
<string name="levelup_add_health">Lebenspunkte erhöhen (+%1$d LP)</string>
<string name="levelup_add_health_description">Fügt den maximalen Lebenspunkten %1$d Punkte hinzu.</string>
<string name="levelup_add_attackchance">Angriffschance erhöhen (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Fügt %1$d%% zur Basis-Angriffschance hinzu.</string>
<string name="levelup_add_attackdamage">Angriffsschaden erhöhen (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Fügt %1$d zum Basis-Angriffsschaden hinzu.</string>
<string name="levelup_add_blockchance">Abwehrchance erhöhen (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Fügt %1$d%% zur Basis-Abwehrchance hinzu.</string>
<string name="dialog_rest_title">Schlafen</string>
<string name="dialog_rest_confirm_message">Willst du dich hier ausruhen?</string>
<string name="dialog_rest_message">Der Schlaf hat dich erfrischt und deine Gesundheit wieder hergestellt.</string>
<string name="about_button1">Hilfe</string>
<string name="about_button2">Autoren</string>
<string name="about_button3">Lizenz</string>
<string name="about_contents1">
Willkommen bei Andor\'s Trail, einem roguelike Open-Source Rollenspiel für Android&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum auf andorstrail.com für Fragen und Diskussionen.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Projekt Homepage auf code.google.com für Entwickler.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Bitte besuchen sie uns im Forum, um das Spiel mit anderen Spielern zu diskutieren.&lt;br /&gt;
</string>
<!--
This is the GNU GPL v2 text, originally from
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
For translation of this text, you might be able to find a version in your language here:
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
-->
<string name="about_contents3">
Copyright (C) 2011-2012 Oskar Wiksten&lt;br /&gt;
&lt;br /&gt;
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der GNU General Public License, wie von der Free Software Foundation veröffentlicht, weitergeben und/oder modifizieren, entweder gemäß Version 2 der Lizenz oder (nach Ihrer Option) jeder späteren Version.&lt;br /&gt;
&lt;br /&gt;
Die Veröffentlichung dieses Programms erfolgt in der Hoffnung, daß es Ihnen von Nutzen sein wird, aber OHNE IRGENDEINE GARANTIE, sogar ohne die implizite Garantie der MARKTREIFE oder der VERWENDBARKEIT FÜR EINEN BESTIMMTEN ZWECK. Details finden Sie in der GNU General Public License.&lt;br /&gt;
&lt;br /&gt;
Sie sollten ein Exemplar der GNU General Public License zusammen mit diesem Programm erhalten haben. Falls nicht, siehe hier:&lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Für den Quelltext und Verbesserungsanfragen, besuchen Sie bitte die Projektseite:&lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Willkommen</string>
<string name="dialog_newversion_message">
Vielen Dank, dass Du Andor\'s Trail heruntergeladen hast!\n\n
Bedenke bitte, dass diese Version von Andor\'s Trail noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
Bitte besuche das Projekt-Forum für weitere Informationen oder wenn du mithelfen willst (siehe "Über").\n
\n
Danke für alle bisherigen Rückmeldungen!
</string>
<string name="questlog_title">Quests</string>
<string name="questlog_includecompleted_prompt">Welche Quests anzeigen?</string>
<string-array name="questlog_includecompleted">
<item>Verstecke abgeschlossene Quests</item>
<item>Zeige auch abgeschlossene Quests</item>
<item>Zeige nur abgeschlossene Quests</item>
</string-array>
<string name="questlog_queststatus">Status: %1$s</string>
<string name="questlog_queststatus_inprogress">Offen</string>
<string name="questlog_queststatus_completed">Abgeschlossen</string>
<string name="preferences_display_category">Anzeige</string>
<string name="preferences_display_fullscreen_title">Vollbild</string>
<string name="preferences_display_fullscreen">Zeigt das Spiel im Vollbildmodus an. (erfordert Neustart)</string>
<string name="preferences_dialog_category">Dialogbestätigungen</string>
<string name="preferences_dialog_confirmrest_title">Bestätige Ausruhen</string>
<string name="preferences_dialog_confirmrest">Fragt nach, ob man ausruhen will, wenn ein Bett berührt wird. Ansonsten ruht man automatisch aus.</string>
<string name="preferences_dialog_confirmattack_title">Bestätige Angriff</string>
<string name="preferences_dialog_confirmattack">Aktiviert den \'Angreifen..?\' Dialog beim Angreifen von Gegnern.</string>
<string name="preferences_dialog_monsterloot_title">Beute anzeigen</string>
<string name="preferences_dialog_monsterloot">Auswahl wie das Ergebnis eines Kampfes angezeigt werden soll (Gold, Erfahrung, Gegenstände).</string>
<string name="preferences_combat_category">Kampf</string>
<string name="preferences_combat_speed_title">Kampfgeschwindigkeit</string>
<string name="preferences_combat_speed">Bestimmt, wie schnell Gegner angreifen.</string>
<string-array name="preferences_display_loot">
<item>Beute-Dialog anzeigen</item>
<item>Kurze Nachricht</item>
<item>Nicht anzeigen</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Sofort (keine Animation)</item>
<item>Schnell</item>
<item>Normal</item>
<item>Langsam</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Bewegung</string>
<string name="preferences_movementmethod_title">Bewegungsmethode</string>
<string name="preferences_movementmethod">Methode für die Fortbewegung und Behandlung von Hindernissen.</string>
<string-array name="preferences_movementmethods">
<item>Direkt (original)</item>
<item>Hindernisse umgehen</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Aktive Effekte</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Entfernt alle %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s Chance von %2$s</string>
<string name="iteminfo_effect_duration">(%1$d Runden)</string>
<string name="iteminfo_effect_works_on_source">auf Quelle</string>
<string name="iteminfo_effect_works_on_target">auf Ziel</string>
<string name="iteminfo_effect_works_when_hitting_target">wenn Gegner getroffen wird</string>
<string name="iteminfo_effect_works_when_killing_target">bei jedem besiegten Gegner</string>
<string name="iteminfo_effect_works_when_used">bei Anwendung</string>
<string name="iteminfo_effect_works_when_equipped">solange angelegt</string>
<string name="iteminfo_effect_decrease_current_hp">entzieht %1$s LP</string>
<string name="iteminfo_effect_increase_current_hp">gibt %1$s LP zurück</string>
<string name="iteminfo_effect_decrease_current_ap">entzieht %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">gibt %1$s AP zurück</string>
<string name="iteminfo_effect_increase_max_hp">erhöht max. LP +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">verringert max. LP um %1$d</string>
<string name="iteminfo_effect_increase_max_ap">erhöht max. AP +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">verringert max. AP um %1$d</string>
<string name="iteminfo_effect_increase_movecost">Bewegungsstrafe +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Bewegungsbonus %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Skalierung</string>
<string name="preferences_display_scaling_factor">Vergrößert die Darstellung.</string>
<string-array name="preferences_display_scaling_factor">
<item>Normalgröße</item>
<item>1,5-fache Größe</item>
<item>Doppelte Größe</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
<string name="inventory_assign">Quickslot zuweisen</string>
<string name="inventory_assign_slot1">Quickslot 1</string>
<string name="inventory_assign_slot2">Quickslot 2</string>
<string name="inventory_assign_slot3">Quickslot 3</string>
<string name="inventory_unassign">Quickslot aufheben</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">virtuelles D-Pad</string>
<string name="preferences_movement_dpad_position">Aktiviert ein virtuelles D-Pad auf dem Bildschirm zur Steuerung</string>
<string name="preferences_movement_dpad_minimizeable_title">Minimierbares D-Pad</string>
<string name="preferences_movement_dpad_minimizeable">Wenn das virtuelle D-Pad aktiviert ist, erlaubt diese Einstellung die Minimierung des D-Pads durch einen Klick auf die Mitte.</string>
<string-array name="preferences_movement_dpad_positions">
<item>Deaktiviert</item>
<item>Untere rechte Ecke</item>
<item>Untere linke Ecke</item>
<item>Unten in der Mitte</item>
<item>Links in der Mitte</item>
<item>Rechts in der Mitte</item>
<item>Obere linke Ecke</item>
<item>Obere rechte Ecke</item>
<item>Oben in der Mitte</item>
</string-array>
<string-array name="preferences_movement_dpad_positions_values">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
</string-array>
<string name="actorconditioninfo_constant_effect">andauernder Effekt</string>
<string name="actorconditioninfo_effect_every_round">Jede Runde</string>
<string name="actorconditioninfo_effect_every_full_round">Jede volle Runde</string>
<string name="bulkselection_totalcost_buy">Gesamtkosten: %1$d Gold</string>
<string name="bulkselection_totalcost_sell">Gesamtkosten: %1$d Gold</string>
<string name="bulkselection_select_all">Alles</string>
<string name="bulkselection_sell_confirmation_title">Wirklich verkaufen?</string>
<string name="bulkselection_sell_confirmation">Soll %1$s wirklich verkauft werden? Dieser Gegenstand ist %2$s und du könntest ihn nicht zurückerlangen können.</string>
<string name="skill_title_weapon_chance">Waffen Präzision</string>
<string name="skill_title_weapon_dmg">Kräftiger Schlag</string>
<string name="skill_title_barter">Kaufmann</string>
<string name="skill_title_dodge">Ausweichen</string>
<string name="skill_title_barkskin">Rindenhaut</string>
<string name="skill_title_more_criticals">Mehr kritischer Schaden</string>
<string name="skill_title_better_criticals">Besserer kritischer Schaden</string>
<string name="skill_title_speed">Kampfgeschwindigkeit</string>
<string name="skill_title_coinfinder">Schatzjäger</string>
<string name="skill_title_more_exp">Guter Lehrling</string>
<string name="skill_title_cleave">Cleave</string>
<string name="skill_title_eater">Leichenesser</string>
<string name="skill_title_fortitude">wachsende Standhaftigkeit</string>
<string name="skill_title_evasion">Umgehen</string>
<string name="skill_title_regeneration">Regeneration</string>
<string name="skill_title_lower_exploss">Fehlschläge meistern</string>
<string name="skill_title_magicfinder">Magischer Schatzsucher</string>
<string name="skill_title_resistance_mental">Starker Verstand</string>
<string name="skill_title_resistance_physical_capacity">Ausdauernder Körper</string>
<string name="skill_title_resistance_blood_disorder">Reines Blut</string>
<string name="skill_shortdescription_weapon_chance">Erhöhte Angriffschance</string>
<string name="skill_shortdescription_weapon_dmg">Erhöhter Angriffsschaden</string>
<string name="skill_shortdescription_barter">Bessere Händlerpreise</string>
<string name="skill_shortdescription_dodge">Erhöhte Abwehrchance</string>
<string name="skill_shortdescription_barkskin">Schadensresistenz</string>
<string name="skill_shortdescription_more_criticals">Erhöhte kritische Fähigkeit</string>
<string name="skill_shortdescription_better_criticals">Erhöhter kritischer Schaden</string>
<string name="skill_shortdescription_speed">Erhöhte maximale Aktionspunkte</string>
<string name="skill_shortdescription_coinfinder">Größere Chance Gold zu finden</string>
<string name="skill_shortdescription_more_exp">Größere Erfahrung von Gegnern</string>
<string name="skill_shortdescription_cleave">Regeneriere Aktionspunkte von besiegten Gegnern</string>
<string name="skill_shortdescription_eater">Regeneriere Lebenspunkte von besiegten Gegnern</string>
<string name="skill_shortdescription_fortitude">Erlange Leben bei jedem Aufstieg</string>
<string name="skill_shortdescription_evasion">Erhöhte Chance zu Fliehen</string>
<string name="skill_shortdescription_regeneration">Regeneriere jede Runde Lebenspunkte</string>
<string name="skill_shortdescription_lower_exploss">Verringere den Verlust an Erfahrungspunkten beim Sterben</string>
<string name="skill_shortdescription_magicfinder">Größere Chance magische Gegenstände zu finden</string>
<string name="skill_shortdescription_resistance_mental">Widerstand gegen mentale Effekte</string>
<string name="skill_shortdescription_resistance_physical_capacity">Widerstand gegen physische Effekte</string>
<string name="skill_shortdescription_resistance_blood_disorder">Widerstand gegen Blutstörungen</string>
<string name="skill_longdescription_weapon_chance">Erhöht die Angriffschance bei jeder Stufe um %1$d.</string>
<string name="skill_longdescription_weapon_dmg">Erhöht den minimalen und maximalen Schaden bei jeder Stufe um %1$d.</string>
<string name="skill_longdescription_barter">Verringert bei jeder Stufe den Auf- und Abschlag von An- und Verkäufen um %1$d Prozentpunkte.</string>
<string name="skill_longdescription_dodge">Erhöht die Abwehrchance bei jeder Stufe um %1$d.</string>
<string name="skill_longdescription_barkskin">Erhöht die Schadensresistenz bei jeder Stufe um %1$d.</string>
<string name="skill_longdescription_more_criticals">Erhöht bei jeder Stufe die durch die Ausrüstung bestehende kritische Fähigkeit um %1$d %% (prozentualer Anteil an der bestehenden kritischen Fähigkeit, es handelt sich nicht um zusätzliche Prozentpunkte).</string>
<string name="skill_longdescription_better_criticals">Erhöht bei jeder Stufe den durch die Ausrüstung bestehenden kritischen Faktor um %1$d %%.</string>
<string name="skill_longdescription_speed">Erhöht die maximalen Aktionspunkte (AP) bei jeder Stufe um %1$d.</string>
<string name="skill_longdescription_coinfinder">Erhöht bei jeder Stufe die Chance bei einem Gegner Gold zu finden um %1$d %%. Auch die Menge des gefundenen Goldes erhöht sich jeweils um %2$d %% (bis zu der für den Gegnertyp maximalen Menge).</string>
<string name="skill_longdescription_more_exp">Erhöht bei jeder Stufe die Menge der beim besiegen von Gegnern erhaltenen Erfahrung um %1$d %%.</string>
<string name="skill_longdescription_cleave">Für besiegte Gegner erhält man bei jeder Stufe +%1$d Aktionspunkte (AP).</string>
<string name="skill_longdescription_eater">Für besiegte Gegner erhält man bei jeder Stufe +%1$d Lebenspunkte (LP).</string>
<string name="skill_longdescription_fortitude">Für jeden nachfolgenden Level Aufstieg werden die maximalen Lebenspunkte (LP) um %1$d erhöht. Das wird nicht rückwirkend angewandt, nur nachfolgende Level Aufstiege sind betroffen.</string>
<string name="skill_longdescription_evasion">Verringert bei jeder Stufe sowohl die Chance eines fehlgeschlagenen Fluchtversuches um %1$d %% als auch die Chance das ein benachbarter Gegner dich angreift um %2$d %%.</string>
<string name="skill_longdescription_regeneration">Bei jeder Stufe erhält man pro Runde +%1$d Lebenspunkte (LP).</string>
<string name="skill_longdescription_lower_exploss">Verringert bei jeder Stufe die Menge der durch den Tod verursachten verlorenen Erfahrung um %1$d %% (prozentualer Anteil an dem bestehenden Erfahrungsverlust, es handelt sich nicht um Prozentpunkte). Durch %2$d Stufen werden alle Erfahrungsverluste, die durch den Tod verursacht werden, entfernt.</string>
<string name="skill_longdescription_magicfinder">Erhöht bei jeder Stufe die Chance ungewöhnliche Gegenstände zu finden um %1$d %%.</string>
<string name="skill_longdescription_resistance_mental">Verringert bei jeder Stufe die Chance von mentalen Effekten geplagt zu werden um %1$d %%, bis hin zu einem Maximum von %2$d %%. Das beinhaltet von Gegnern hinzugefügte Effekte wie Benommen oder Schwächung der Waffen.</string>
<string name="skill_longdescription_resistance_physical_capacity">Verringert bei jeder Stufe die Chance von physischen Effekten geplagt zu werden um %1$d %%, bis hin zu einem Maximum von %2$d %%. Das beinhaltet von Gegnern hinzugefügte Effekte wie Ermüdung.</string>
<string name="skill_longdescription_resistance_blood_disorder">Verringert bei jeder Stufe die Chance von Blutstörungen geplagt zu werden um %1$d %%, bis hin zu einem Maximum von %2$d %%. Das beinhaltet von Gegnern hinzugefügte Effekte wie Gift oder Blutende Wunden.</string>
<string name="skillinfo_action_levelup">Erlernen</string>
<string name="skill_current_level">Aktuelle Stufe: %1$d</string>
<string name="skill_current_level_with_maximum">Aktuelle Stufe: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Um diesen Skill zu erlernen, wird mindestens die %1$d. Stufe des Skills %2$s benötigt.</string>
<string name="skill_prerequisite_level">Um diesen Skill zu erlernen, wird mindestens das Erfahrungslevel %1$d benötigt.</string>
<string name="skill_prerequisite_stat">Um diesen Skill zu erlernen, werden mindestens %1$d %2$s benötigt (Basiskampfeigenschaften).</string>
<string name="skill_number_of_increases_one">Du kannst einen Skillpunkt ausgeben.</string>
<string name="skill_number_of_increases_several">Du kannst %1$d Skillpunkte ausgeben.</string>
<string name="levelup_adds_new_skillpoint">In diesem Level erhälst du einen neuen Skillpunkt!</string>
<string name="loadsave_save_to_new_slot">Neuen Speicherplatz anlegen</string>
<string name="loadsave_save_overwrite_confirmation_title">Speicherplatz überschreiben?</string>
<string name="loadsave_save_overwrite_confirmation">Dieser Speicherplatz enthält einen anderen Spielernamen (%1$s) als den aktuellen Spielernamen (%2$s). Soll dieser Spielstand wirklich überschrieben werden?</string>
<string-array name="iteminfo_displaytypes">
<item>Gewöhnlich</item>
<item>Quest Gegenstand</item>
<item>Legendär</item>
<item>Außergewöhnlich</item>
<item>Selten</item>
</string-array>
<string name="actorconditioninfo_category">Effekt Kategorie: %1$s</string>
<string-array name="actorcondition_categories">
<item>Geistig</item>
<item>Mental</item>
<item>Physisch</item>
<item>Blutstörungen</item>
</string-array>
<string name="traitsinfo_base_max_hp">Max LP:</string>
<string name="traitsinfo_base_max_ap">Max AP:</string>
<string name="menu_save_saving_not_allowed_in_combat">Das Spiel kann während des Kampfes nicht gespeichert werden.</string>
<string name="preferences_optimized_drawing_title">Optimierter Bildschirmaufbau</string>
<string name="preferences_optimized_drawing">Deaktiviere diese Option wenn du Grafikfehler siehst. Wenn diese Einstellung aktiv ist, werden bei jedem Frame nur die geänderten Teile des Bildschirms neu gezeichnet.</string>
<!-- =========================================== -->
<!-- Added in v0.6.11 -->
<string name="skill_title_shadow_bless">Dunkler Segen des Schattens</string>
<string name="skill_shortdescription_shadow_bless">Widerstand gegen Effekte aller Art</string>
<string name="skill_longdescription_shadow_bless">Verringert die Chance von Effekten aller Art geplagt zu werden um %1$d %%. Das beeinhaltet alle von Gegnern hinzugefügten Effekte wie beispielsweise Vergiftung, Benommen und Ermüdung.</string>
<string name="inventory_movetop">Nach ganz oben verschieben</string>
<string name="inventory_movebottom">Nach ganz unten verschieben</string>
<string name="actorinfo_immune_criticals">Kritischen Treffern gegenüber immun</string>
<string name="traitsinfo_criticalhit_effectivechance">Effektive kritische Treffer:</string>
<string name="skill_title_crit1">Innere Blutung</string>
<string name="skill_shortdescription_crit1">Chance innere Blutungen zuzufügen</string>
<string name="skill_longdescription_crit1">Bei jedem kritischen Treffer gibt es eine %1$d %% Chance dem Gegner innere Blutungen zuzufügen. Durch den Effekt \'Innere Blutung\' werden die offensiven Kampfeigenschaften stark eingeschränkt und der Gegner wird weniger erfolgreiche Angriffe durchführen können.</string>
<string name="skill_title_crit2">Knochenbrecher</string>
<string name="skill_shortdescription_crit2">Chance Knochen zu brechen</string>
<string name="skill_longdescription_crit2">Bei jedem kritischen Treffer gibt es eine %1$d %% Chance einige Knochen des Gegners zu brechen. Durch den Effekt \'Knochenbruch\' werden die defensiven Kampfeigenschaften stark eingeschränkt und der Gegner wird sich weniger gegen nachfolgende Angriffe verteidigen können.</string>
<string name="skill_title_rejuvenation">Verjüngung</string>
<string name="skill_shortdescription_rejuvenation">Chance Effekte zu entfernen</string>
<string name="skill_longdescription_rejuvenation">Jede Runde (alle 6 Sekunden) gibt es eine %1$d %% Chance dass einer der aktiven negativen Effekte um eine Größenordnung verringert wird. Das gilt für alle Effektarten die den Körper betreffen; mentale Effekte wie Benommen, physische Effekte wie Ermüdung und auch Blutstörungen wie Gift.</string>
<string name="skill_title_taunt">Verspotten</string>
<string name="skill_shortdescription_taunt">Angreifer verliert bei Fehlschlägen Aktionspunkte</string>
<string name="skill_longdescription_taunt">Wenn ein Angriff eines Gegners fehlschlägt gibt es eine %1$d %% Chance dass er dabei %2$d Aktionspunkte (AP) verliert. Das gilt für alle Nahkampfangriffe gegen dich.</string>
<string name="skill_title_concussion">Gehirnerschütterung</string>
<string name="skill_shortdescription_concussion">größere Chance eine Gehirnerschütterung zuzufügen</string>
<string name="skill_longdescription_concussion">Bei einem Angriff auf einen Gegner dessen Abwehrchance (BC) mindestens um %1$d tiefer als deine Angriffschance (AC) ist, gibt es eine %2$d %% Chance dass ein Treffer dem Gegner eine Gehirnerschütterung zufügt. Durch den Effekt \'Gehirnerschütterung\' werden die offensiven Kampfeigenschaften stark eingeschränkt und der Gegner wird weniger erfolgreiche Angriffe durchführen können.</string>
<string name="about_button4">Über</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources><string name="about_interface"><![CDATA[
<div><b>Spiel Einstellungen</b> können über den Menüknopf deines Gerätes erreicht werden.</div>
<p>________________</p>
<h1>Symbole der Benutzeroberfläche</h1>
<div><b>Die Truhe</b><img alt="chest" src="chest.png" /></div>
<p>Quickslots [Durch einen langen Klick auf die einzelnen Slots können den Slots Gegenstände zugewiesen werden, die anschließend schneller verwendet werden können]</p>
<div><b>Der Held</b><img alt="hero" src="char_hero.png" /></div>
<p>Menü [Übersicht, Quests, Skills &amp; Inventar *]</p>
<p>* (Im Inventar werden durch einen kurzen Klick auf den Gegenstand Informationen angezeigt; durch einen langen Klick können weitere Optionen erreicht werden)</p>
<div><b>Die Gegner</b><img alt="monster" src="monster.png" /></div>
<p>Informationen [Erscheint während dem Kampf]</p>
<p>________________</p>
<h1>Kampf</h1>
<p>Aktionen die während dem Kampf ausgeführt werden kosten AP...</p>
<div><b>Angreifen</b> - [3AP] *</div>
<img alt="attacking" src="doubleattackexample.png" />
<p>* (das Anlegen von Ausrüstung &amp; das Verwenden von Gegenständen kann die AP &amp; Kosten verändern)</p>
<div><b>Gegenstände verwenden</b> - [5AP]</div>
<div><b>Fliehen</b> - [6AP]</div>
<p>________________</p>
<h1>Erweiterter Kampf</h1>
<div>Während eines Kampfes, langklicke ein Feld das an den Held angrenzt um...</div>
<div><b>zu Fliehen</b></div>
<p>(gewähltes Feld wird hervorgehoben - Angriffs Button ändert sich zu einem Bewegen Button)</p>
<img alt="flee" src="flee_example.png" />
<p>[bei aktivem Fluchtmodus - Langklick auf einen Gegner um dem Kampf erneut beizutreten]</p>
<div><b>Ziele zu ändern</b></div>
<p>(die rote Zielhervorhebung wechselt zwischen den Gegnern)</p>
<p>[Das Ziel hat sich geändert]</p>
]]></string></resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="actorconditions_v069">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{bless|Bénédiction|actorconditions_1:41|0||1|||||||||||||1|||||5|||||||};
{poison_weak|Poison d\'affaiblissement|actorconditions_1:60|3|||1|2|-1|-1|||||||||||||||||||||};
{str|Force|actorconditions_1:70|2||1|||||||||||||1||||||||2|2|||};
{regen|Régénération|actorconditions_1:35|0||1|1|1|1|1|||||||||0||||||||||||};
</string>
<string name="actorconditions_v069_bwm">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{speed_minor|Rapidité mineure|actorconditions_1:87|2||1|||||||||||||1||2||||||||||};
{fatigue_minor|Fatigue mineure|actorconditions_1:14|2|||0||||||0||||||1|||2|2||||-1|-1|||};
{feebleness_minor|Maladresse mineure au combat|actorconditions_1:74|1|||||||||||||||1||||||||-3|-3|||};
{bleeding_wound|Blessure saignante|actorconditions_2:0|3|1||1|0|-1|-1|||||||||||||||||||||};
{rage_minor|Rage de folie furieuse mineure|actorconditions_1:90|1||1|0|-1|||||||||||1|35||||60|||||-90|-1|};
{blackwater_misery|Abattement de Blackwater|actorconditions_1:58|3|||||||||||||||1||||1|-50|-50||||||};
{intoxicated|Intoxication|actorconditions_2:1|1||1|||||||||||||1|15|||1|-30|||4|4|||};
{dazed|Hébétude|actorconditions_1:65|1|||||||||||||||1||||||||||-40||};
</string>
</resources>

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@@ -1,455 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="conversationlist_mikhail">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{mikhail_start_select|||{{|mikhail_start_select2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_start_select2|||||}}|};
{mikhail_start_select2|||{{|mikhail_start_select_default|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_start_select_default|||||}}|};
{mikhail_start_select_default|||{{|mikhail_visited|andor:1||||}{|mikhail_gamestart|||||}}|};
{mikhail_gamestart|Ah, parfait, tu es réveillé.||{{N|mikhail_visited|||||}}|};
{mikhail_visited|Je ne trouve nulle part ton frère Andor. Il n\'est pas rentré depuis son départ d\'hier.|{{0|andor|1|}}|{{N|mikhail3|||||}}|};
{mikhail3|Cela n\'est pas grave, il sera probablement bientôt de retour.||{{N|mikhail_default|||||}}|};
{mikhail_default|Puis-je faire quelque chose d\'autre pour t\'aider ?||{{As-tu d\'autres tâches à me confier ?|mikhail_tasks|||||}{Pourrais-tu m\'en dire plus au sujet d\'Andor ?|mikhail_andor1|||||}}|};
{mikhail_tasks|Ah oui, tu pourrais m\'aider à faire deux-trois choses. Le pain et les rats. Par quoi veux-tu commencer ?||{{Que veux-tu dire au sujet du pain ?|mikhail_bread_select|||||}{Que veux-tu dire au sujet des rats ?|mikhail_rats_select|||||}{Qu\'importe, parlons d\'autre chose.|mikhail_default|||||}}|};
{mikhail_andor1|Comme je te le disais, Andor est sorti hier et n\'est pas revenu depuis lors. Je commence à m\'inquiéter à son sujet. S\'il te plaît, part à sa recherche, il a dit qu\'il n\'en aurait pas pour très longtemps.||{{N|mikhail_andor2|||||}}|};
{mikhail_andor2|Peut-être est-il allé dans la caverne qui sert de réserve et est resté coincé. Il peut aussi être allé s\'entrainer encore avec son épée en bois dans la maison de Leta. S\'il te plaît, pars à sa recherche au village.||{{N|mikhail_default|||||}}|};
{mikhail_bread_select|||{{|mikhail_bread_complete2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_bread_start|||||}}|};
{mikhail_bread_start|Ah, j\'ai failli oublier. Si tu as le temps, pourrais-tu aller chez Mara à la halle du village pour m\'acheter un peu de pain.|{{0|mikhail_bread|10|}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_continue|M\'as tu trouvé du pain chez Mara à la halle du village ?||{{Oui, le voilà.|mikhail_bread_complete||bread|1|0|}{Non, pas encore.|mikhail_default|||||}}|};
{mikhail_bread_complete|Merci beaucoup, je vais pouvoir prendre mon petit déjeuner. Voici quelques pièces pour ton aide.|{{0|mikhail_bread|100|}{1|gold20||}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_complete2|Merci de m\'avoir rapporté le pain tout à l\'heure.||{{De rien.|mikhail_default|||||}}|};
{mikhail_rats_select|||{{|mikhail_rats_complete2|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_rats_start|||||}}|};
{mikhail_rats_start|J\'ai vu quelques rats dans le jardin tout à l\'heure. Pourrais-tu nous débarasser de tous ceux que tu trouves ?|{{0|mikhail_rats|10|}}|{{Je me suis déjà occupé des rats.|mikhail_rats_complete||tail_trainingrat|2|0|}{D\'accord, je vais aller voir au jardin.|mikhail_rats_start2|||||}}|};
{mikhail_rats_start2|Si les rats te blessent, reviens ici et repose toi dans le lit. Tu pourras ainsi recouvrer toutes tes forces.||{{N|mikhail_rats_start3|||||}}|};
{mikhail_rats_start3|Au fait n\'oublie pas de faire l\'inventaire de ton équipement. Tu as probablement toujours le vieil anneau que je t\'avais donné. N\'oublie pas de le porter.||{{Très bien, je comprends. Je peux me reposer ici si je suis blessé, et je dois vérifier mon inventaire pour tous les objets utiles que je peux avoir.|mikhail_default|||||}}|};
{mikhail_rats_continue|As-tu tué les deux rats du jardin ?||{{Oui, je m\'en suis occupé.|mikhail_rats_complete||tail_trainingrat|2|0|}{Non, pas encore.|mikhail_rats_start2|||||}}|};
{mikhail_rats_complete|Ah tu l\'as fait ? Bravo, merci pour ton aide !\n\nSi tu es blessé, reviens à ton lit ici pour te reposer et reprendre des forces.|{{0|mikhail_rats|100|}}|{{N|mikhail_default|||||}}|};
{mikhail_rats_complete2|Merci de m\'avoir débarassé des rats tout à l\'heure.\n\nSi tu es blessé, reviens à ton lit ici pour te reposer et reprendre des forces.||{{N|mikhail_default|||||}}|};
</string>
<string name="conversationlist_crossglen_leta">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{leta1|Hé, c\'est ma maison, sors de là !||{{Mais j\'étais juste ...|leta2|||||}{Que se passe-t-il avec votre mari Oromir ?|leta_oromir_select|||||}}|};
{leta2|File, gamin, sors de ma maison !||{{Que se passe-t-il avec votre mari Oromir ?|leta_oromir_select|||||}}|};
{leta_oromir_select|||{{|leta_oromir_complete2|leta:100||||}{|leta_oromir1|||||}}|};
{leta_oromir1|Tu as appris quelque chose au sujet de mon mari ? Il devait m\'aider à la ferme aujourd\'hui, mais comme d\'habitude il n\'est pas là.\nPffff.||{{Je ne sais pas.|leta_oromir2|||||}{Oui, je l\'ai trouvé. Il se cache dans le bosquet à l\'Est.|leta_oromir_complete|leta:20||||}}|};
{leta_oromir2|Si tu le vois, dis-lui de rappliquer vite et de m\'aider à m\'occuper de la maison.\nEt maintenant, file !|{{0|leta|10|}}||};
{leta_oromir_complete|Il se cache ? Ce n\'est pas étonnant. Je vais aller le chercher et lui montrer qui est le chef ici.\nMerci du renseignement.|{{0|leta|100|}}||};
{leta_oromir_complete2|Merci de m\'avoir indiqué où se cachait Oromir tout à l\'heure. Je vais aller le chercher dans une minute.|||};
{oromir1|Oh, tu m\'as fait peur.\nBonjour.||{{Hello|oromir2|||||}}|};
{oromir2|Je me cache ici à cause de mon épouse. Elle est toujours après moi parce que je ne l\'aide pas assez à la ferme. S\'il te plaît, ne lui dis pas que je suis ici.|{{0|leta|20|}}|{{Ok.|X|||||}}|};
</string>
<string name="conversationlist_crossglen">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{audir1|Bienvenue dans mon échope !\n\nVeuillez prendre la peine de regarder tous mes articles.||{{Montrez-moi vos articles s\'il vous plaît.|S|||||}}|};
{arambold1|Nom d\'un chien, pourrais-je jamais dormir avec des ivrognes qui chantent ainsi ?\n\nQuelqu\'un devrait s\'en occuper.||{{Puis-je me reposer ici ?|arambold2|||||}{Avez-vous quelque chose à marchander ?|S|||||}}|};
{arambold2|Bien sûr gamin,tu peux te reposer ici.\n\nPrends le lit que tu veux.||{{Merci, au revoir|X|||||}}|};
{drunk1|Et glou, et glou, et glou, buvons encore !\nBois, bois, bois jusqu\'à ce que tu roules par terre.\n\nHé gamin, tu veux te joindre à nous ?||{{Non, merci.|X|||||}{Peut-être un autre jour.|X|||||}}|};
{mara_default|Ne t\'occupe pas de ces ivrognes, ils sont toujours là à causer du désordre.\n\nTu veux manger quelque chose ?||{{As-tu quelque chose à marchander ?|S|||||}}|};
{mara1|||{{|mara_thanks|odair:100||||}{|mara_default|||||}}|};
{mara_thanks|J\'ai appris que tu avais aidé Odair à débarasser la vielle réserve. Merci beaucoup, nous allons pouvoir nous en servir à nouveau.||{{C\'était avec plaisir.|mara_default|||||}}|};
{farm1|Laisse-moi tranquille, j\'ai du boulot.||{{As-tu vu mon frère Andor ?|farm_andor|||||}}|};
{farm2|Quoi ? Tu ne vois pas que je suis occupé ? Vas embêter quelqu\'un d\'autre !||{{As-tu vu mon frère Andor ?|farm_andor|||||}}|};
{farm_andor|Andor ? Non, je ne l\'ai pas vu récemment|||};
{snakemaster|Bien, bien, qui voilà donc ? Un visiteur, comme c\'est gentil. Je suis impressionné que tu sois parvenu ici à travers tous mes adorateurs.\n\nPrépare-toi à mourir, pitoyable créature.||{{Bien, j\'attendais un beau combat !|F|||||}{Voyons qui de nous deux périra.|F|||||}{Pitié, ne me faites pas de mal !|F|||||}}|};
{haunt|Oh mortel, délivre-moi de ce monde maudit !||{{Oh, Je vais vous libérer de ce pas.|F|||||}{Vous voulez dire en vous tuant ?|F|||||}}|};
</string>
<string name="conversationlist_crossglen_tharal">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{tharal1|Marche dans la lueur de l\'Ombre, mon enfant.||{{Avez-vous quelque chose à marchander ?|S|||||}{Qu\'en est-il de la potion d\'os ?|tharal_bonemeal_select|bonemeal:10||||}}|};
{tharal_bonemeal_select|||{{|tharal_bonemeal4|bonemeal:30||||}{|tharal_bonemeal1|||||}}|};
{tharal_bonemeal1|La potion d\'os ? Nous ne devons pas parler de cela. Le seigneur Geomyr a publié un décret. Ce n\'est plus autorisé.||{{S\'il vous plaît ?|tharal_bonemeal2_1|||||}}|};
{tharal_bonemeal2_1|Non, nous ne devrions vraiment pas en parler.||{{Oh, allez ...|tharal_bonemeal2|||||}}|};
{tharal_bonemeal2|Bon, puisque tu insistes. Rapporte moi cinq ailes d\'insectes que je pourrais utiliser pour concocter mes potions, et peut-être t\'en dirais-je plus.|{{0|bonemeal|20|}}|{{Voici les ailes d\'insectes.|tharal_bonemeal3||insectwing|5|0|}{Très bien, je vous les rapporterai.|X|||||}}|};
{tharal_bonemeal3|Merci mon petit. Je savais que je pouvais compter sur toi|{{0|bonemeal|30|}}|{{N|tharal_bonemeal4|||||}}|};
{tharal_bonemeal4|Alors la potion d\'os. Préparée avec les bons ingrédients, cela peut être l\'un des soins les plus efficaces à notre disposition.||{{N|tharal_bonemeal5|||||}}|};
{tharal_bonemeal5|Nous en faisions grand usage auparavant. Mais maintenant, ce bâtard de seigneur Geomyr en a interdit toute utilisation.||{{N|tharal_bonemeal6|||||}}|};
{tharal_bonemeal6|Comment vais-je pouvoir soigner les gens maintenant ? En utilisant les potions classiques ? Bah, elles sont tellement inefficaces.||{{N|tharal_bonemeal7|||||}}|};
{tharal_bonemeal7|Je connais quelqu\'un qui a toujours de la potion d\'os disponible si tu cela t\'intéresse. Va parler à Thoronir, un confrère prêtre à Fallhaven. Donne-lui le mot de passe « Lueur de l\'Ombre ».||{{Merci, au revoir.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_gruil">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{gruil1|Psst, hé tu veux j\'ai des trucs qui peuvent t\'intéresser ?||{{Bien sûr, marchandons.|S|||||}{J\'ai appris que tu avais parlé avec mon frère il y a quelques temps.|gruil_select|andor:10||||}}|};
{gruil_select|||{{|gruil_return|andor:30||||}{|gruil2|||||}}|};
{gruil2|Ton frère ? Ah, tu veux parler d\'Andor ? J\'ai peut-être quelques informations, mais je ne te les donnerais pas pour rien. Rapporte-moi une glande à venin de l\'un de ces serpents venimeux et peut-être que je parlerais.|{{0|andor|20|}}|{{Voici une glande à venin pour toi.|gruil_complete||gland|1|0|}{D\'accord, j\'en rapporterais une.|X|||||}}|};
{gruil_complete|Merci beaucoup gamin. C\'est parfait.|{{0|andor|30|}}|{{N|gruil_andor1|||||}}|};
{gruil_return|Écoute gamin, je t\'ai déjà tout dit.||{{N|gruil_andor1|||||}}|};
{gruil_andor1|Je lui ai parlé hier. Il m\'a demandé si je connaissais un certain Umar ou quelque chose de ce genre. Je n\'ai aucune idée de qui il parlait.||{{N|gruil_andor2|||||}}|};
{gruil_andor2|Il paraissait vraiment en colère et est parti en trombes. Un truc à propos de la guilde des voleurs de Fallhaven.||{{N|gruil_andor3|||||}}|};
{gruil_andor3|C\'est tout ce que je sais. Tu devrais aller demander du côté de Fallhaven. Demande à mon ami Gaela, il en sait certainement plus.||{{Merci, au revoir.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_leonid">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{leonid1|Bonjour gamin, tu es le fils de Mikhail, non ? Et tu as un frère aussi.\n\nJe suis Leonid, le régent du village de Crossglen.||{{Avez-vous vu mon frère Andor ?|leonid_andor|||||}{Que pouvez-vous me dire à propos de Crossglen ?|leonid_crossglen|||||}{Cela ne fait rien, à plus tard.|leonid_bye|||||}}|};
{leonid_andor|Ton frère ? Non, je ne l\'ai pas vu de la journée. Je crois que je l\'ai vu ici hier discutant avec Gruil. Peut-être en sait-il plus ?|{{0|andor|10|}}|{{Merci, je vais aller parler à Gruil. Je voulais vous demander autre chose.|leonid_continue|||||}{Merci, je vais aller parler à Gruil.|leonid_bye|||||}}|};
{leonid_continue|Puis-je t\'aider à quelque chose ?||{{Avez-vous vu mon frère Andor ?|leonid_andor|||||}{Que pouvez-vous me dire à propos de Crossglen ?|leonid_crossglen|||||}{Cela ne fait rien, à plus tard.|leonid_bye|||||}}|};
{leonid_crossglen|Comme tu le sais, nous sommes ici au village de Crossglen. C\'est avant tout une communauté agricole.||{{N|leonid_crossglen1|||||}}|};
{leonid_crossglen1|Nous avons Audir et sa forge au Sud-Ouest, la cabane de Leta et de son mari à l\'Ouest, la halle du village ici et la cabane de ton père au Nord-Ouest.||{{N|leonid_crossglen2|||||}}|};
{leonid_crossglen2|C\'est à peu près tout. Nous essayons de vivre en paix.||{{Y a-t-il eu quelque évènement récent au village ?|leonid_crossglen3|||||}{Revenons-en à ce dont nous parlions plus tôt.|leonid_continue|||||}}|};
{leonid_crossglen3|Tu as pu remarquer quelques troubles il y a de cela quelques semaines. Certains villageois ce sont battus à propos d\'un nouveau décret du seigneur Geomyr.||{{N|leonid_crossglen4|||||}}|};
{leonid_crossglen4|Le seigneur Geomyr a promulgé l\'interdiction de la potion d\'os comme médicament. Certains villageois voulaient que nous nous opposions aux règles du seigneur Geomyr et que nous continuions à l\'utiliser|{{0|bonemeal|10|}}|{{N|leonid_crossglen4_1|||||}}|};
{leonid_crossglen4_1|Tharal, notre prêtre, était particulièrement en colère et suggérait que nous fassions quelque chose au sujet du seigner Geomyr.||{{N|leonid_crossglen5|||||}}|};
{leonid_crossglen5|D\'autres villageois pensaient que nous devions obéir au décret du seigneur Geomyr.\n\nPersonnellement, je ne me suis pas encore décidé.||{{N|leonid_crossglen6|||||}}|};
{leonid_crossglen6|D\'un côté, le seigneur Geomyr aide le village en lui apportant sa protection. *il pointe les soldats dans la halle*||{{N|leonid_crossglen7|||||}}|};
{leonid_crossglen7|Mais d\'un autre côté, les impôts et les nouvelles règles sur ce qui est interdit font vraiment du tort à Crossglen.||{{N|leonid_crossglen8|||||}}|};
{leonid_crossglen8|Quelqu\'un devrait aller au château de Geomyr et plaider la cause de Crossglen auprès du régent.|{{0|crossglen|1|}}|{{N|leonid_crossglen9|||||}}|};
{leonid_crossglen9|Pour le moment, nous avons banni toute utilisation de la potion d\'os comme substance de soin.||{{Merci pour ces informations. Je voulais vous demander autre chose.|leonid_continue|||||}{Merci pour ces informations. Au revoir.|leonid_bye|||||}}|};
{leonid_bye|Que l\'Ombre soit avec toi.||{{Que l\'Ombre soit avec vous.|X|||||}}|};
</string>
<string name="conversationlist_crossglen_odair">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{odair1|Ah, c\'est toi. Tu es bien comme ton frère. Toujours à faire des histoires.||{{N|odair_select|||||}}|};
{odair_select|||{{|odair_complete2|odair:100||||}{|odair_continue|odair:10||||}{|odair2|||||}}|};
{odair2|Hmm, il y a peut-être quelque chose que tu pourrais faire pour moi. Penses-tu pouvoir m\'aider à accomplir une petite tâche ?||{{Dis-m\'en plus au sujet de cette tâche.|odair3|||||}{Bien sûr, à condition que cela me rapporte quelque chose.|odair3|||||}}|};
{odair3|Je suis allé récemment dans cette caverne *il pointe vers l\'Ouest*, pour vérifier nos réserves. Apparemment, la caverne est infestée de rats.||{{N|odair4|||||}}|};
{odair4|J\'ai vu en particulier un rat qui était plus gros que les autres. Penses-tu être capable de les éliminer ?||{{Bien sûr, je t\'aiderais pour que Crossglen puisse à nouveau utiliser la caverne comme réserve.|odair5|||||}{Bien sûr, je vais t\'aider. Mais c\'est uniquement parce que je peux y gagner quelque chose.|odair5|||||}{Non, désolé|odair_cowards|||||}}|};
{odair5|Je voudrais que tu ailles dans cette caverne et que tu tues le gros rat, cela pourrait peut-être stopper l\'infestation de la caverne et nous pourrions l\'utiliser à nouveau comme réserve.|{{0|odair|10|}}|{{Ok|X|||||}{À bien y réfléchir, je ne pense pas pouvoir t\'aider.|odair_cowards|||||}}|};
{odair_cowards|Je ne pensais pas que tu le ferais. Toi et ton frère avez toujours été des trouillards.||{{Bye|X|||||}}|};
{odair_continue|As-tu tué le gros rat de la caverne à l\'Ouest ?||{{Oui, j\'ai tué le gros rat.|odair_complete||tail_caverat|1|0|}{Qu\'est ce que j\'étais supposé faire exactement ?|odair5|||||}{Non, pas encore.|odair_cowards|||||}}|};
{odair_complete|Merci beaucoup de ton aide gamin ! Peut-être que toi et ton frère n\'êtes pas si trouillards que je le pensais finalement. Tiens, prends ces pièces pour ton aide.|{{0|odair|100|}{1|gold20||}}|{{Merci|X|||||}}|};
{odair_complete2|Merci beaucoup pour ton aide tout à l\'heure. Nous allons désormais pouvoir utiliser à nouveau notre vieille caverne comme réserve.||{{Bye|X|||||}}|};
</string>
<string name="conversationlist_jan">
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{jan_start_select|||{{|jan_complete2|jan:100||||}{|jan_return|jan:10||||}{|jan_default|||||}}|};
{jan_default|Bonjour petit. Laisse moi à mes lamentations.||{{Que ce passe-t-il ?|jan_default2|||||}{Désirez-vous en parler ?|jan_default2|||||}{Entendu, au revoir.|X|||||}}|};
{jan_default2|Oh, c\'est tellement triste. Je ne veux vraiment pas en parler.||{{Si, faites-le s\'il vous plaît.|jan_default3|||||}{D\'accord, au revoir.|X|||||}}|};
{jan_default3|Très bien, je pense que je peux t\'en parler. Tu me paraît être un brave petit.||{{N|jan_default4|||||}}|};
{jan_default4|Mon ami Gandir, son ami Irogotu et moi même sommes venu ici creuser cette fosse. Nous avions entendu dire qu\'il y avait un trésor caché là-dessous.||{{N|jan_default5|||||}}|};
{jan_default5|Nous avons creusé et avons finalement débouché sur un dédale sous-terrain. C\'est à ce moment que nous les avons trouvés. Les créatures et les bestioles.||{{N|jan_default6|||||}}|};
{jan_default6|Ah ces créatures. Satané bâtards. Ils m\'ont quasiment tué.\n\nGandir et moi avons dit à Irogotu que nous devions arrêter de creuser et partir pendant que nous le pouvions encore.||{{N|jan_default7|||||}}|};
{jan_default7|Mais Irogotu voulait continuer plus profondément dans ces oubliettes. Lui et Gandir se sont disputés et ont commencés à se battre.||{{N|jan_default8|||||}}|};
{jan_default8|C\'est à ce moment là que c\'est arrivé.\n\n*snif*\n\nOh, qu\'avons nous fait ?||{{Continuez s\'il vous plaît|jan_default9|||||}}|};
{jan_default9|Irogotu a tué Gandir de ses mains nues. On pouvait voir la fureur dans ses yeux. Il semblait presque y prendre plaisir.||{{N|jan_default10|||||}}|};
{jan_default10|Je me suis enfui et n\'ai pas osé redescendre à cause des créatures et à cause d\'Irogotu lui-même.||{{N|jan_default11|||||}}|};
{jan_default11|Ah ce satané Irogotu. Si seulement je pouvais l\'atteindre. Je lui montrerais de quel bois je me chauffe.||{{Penses-tu que tu pourrais m\'aider ?|jan_default11_1|||||}}|};
{jan_default11_1|Penses-tu que tu pourrais m\'aider ?||{{Bien sûr, s\'il y a un trésor sur lequel je puisse mettre la main.|jan_default12|||||}{Bien sûr. Irogotu doit payer pour ce qu\'il a fait.|jan_default12|||||}{Non, merci, je préfère ne pas me mêler à cela. Cela paraît dangereux.|X|||||}}|};
{jan_default12|Vraiment ? Tu penses que tu peux m\'aider ? Hmm, oui, tu pourrais peut-être y arriver. Méfies-toi de ces bestioles cependant, ce sont vraiment des bâtards coriaces.|{{0|jan|10|}}|{{N|jan_default13|||||}}|};
{jan_default13|Si tu veux vraiment m\'aider, descends chercher Irogotu dans ce dédale et ramène-moi l\'anneau de Gandir.||{{Entendu.|jan_default14|||||}{Background|jan_background|||||}{Au revoir.|X|||||}}|};
{jan_default14|Reviens me voir lorsque tu auras terminé. Ramène-moi l\'anneau de Gandir qu\'a Irogotu dans ce dédale.||{{Ok, bye|X|||||}}|};
{jan_return|Re-bonjour petit. As-tu trouvé Irogotu dans ce dédale ?||{{Non, pas encore.|jan_default14|||||}{Pouvez-vous me raconter une nouvelle fois votre histoire ?|jan_background|||||}{Oui, j\'ai tué Irogotu.|jan_complete||ring_gandir|1|0|}}|};
{jan_background|N\'as tu pas écouté la première fois que je te l\'ai racontée ? Dois-je vraiment te la répéter une nouvelle fois ?||{{Oui, s\'il vous plaît, racontez moi à nouveau ce qui s\'est passé.|jan_default3|||||}{Je n\'ai pas vraiment écouté la première fois que vous me l\'avez racontée. C\'est quoi cette histoire de trésor ?|jan_default4|||||}{Non, c\'est bon, je m\'en souviens maintenant.|jan_default14|||||}}|};
{jan_complete2|Merci de t\'être occupé d\'Irogotu plus tôt ! Je suis à jamais ton débiteur.||{{Au revoir.|X|||||}}|};
{jan_complete|Attends, quoi ? Tu es vraiment descendu et tu reviens vivant ? Comment as-tu réussi à faire cela ? Mince, je suis quasiment mort dans ces grottes.\n\nOh merci de tout cœur de m\'avoir rapporté l\'anneau de Gandir ! Maintenant, j\'ai un souvenir de lui.|{{0|jan|100|}}|{{Je suis heureux d\'avoir pu vous aider. Au revoir.|X|||||}{Que l\'Ombre soit avec vous. au revoir.|X|||||}{Qu\'importe. Je ne l\'ai fait que pour le butin.|X|||||}}|};
{irogotu|Bien, qui voilà donc. Voici un nouvel aventurier qui vient pour me voler mon butin. C\'est MA CAVERNE. Ce trésor restera À MOI !||{{Avez-vous tué Gandir ?|irogotu1|jan:10||||}}|};
{irogotu1|Ce roquet de Gandir ? Il me gênait. Je me suis servi de lui pour pouvoir descendre plus profondément dans ces grottes.||{{N|irogotu2|||||}}|};
{irogotu2|De toute façon, je ne l\'aimais pas beaucoup.||{{Il méritait probablement de mourir. Portait-il un anneau ?|irogotu3|||||}{Jan m\'a parlé d\'un anneau.|irogotu3|||||}}|};
{irogotu3|NON ! Tu ne l\'auras pas. Il est à moi ! Qui es-tu donc gamin, à venir me déranger ainsi ?||{{Je ne suis plus un gamin ! Maintenant, donnez-moi cet anneau !|irogotu4|||||}{Donnez-moi cet anneau et nous pourrions bien sortir tous les deux vivants de cet endroit.|irogotu4|||||}}|};
{irogotu4|Non. Si tu le veux, il faudra me le prendre de force, et je dois te prévenir que mes pouvoirs sont grands. De toute façon, tu n\'oseras probablement pas t\'attaquer à moi.||{{Très bien, voyons de nous deux qui mourra.|F|||||}{Par l\'Ombre, Gandir sera vengé.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_citizen1|Bonjour vous. Beau temps, n\'est-ce pas ?||{{Avez-vous vu mon frère Andor ?|fallhaven_andor_1|||||}}|};
{fallhaven_citizen2|Bonjour. Vous désirez quelque chose ?||{{Avez-vous vu mon frère Andor ?|fallhaven_andor_2|||||}}|};
{fallhaven_citizen3|Salut. Puis-je vous aider ?||{{Avez-vous vu mon frère Andor ?|fallhaven_andor_3|||||}}|};
{fallhaven_citizen4|Vous êtes le gamin du village de Crossglen, non ?||{{Avez-vous vu mon frère Andor ?|fallhaven_andor_4|||||}}|};
{fallhaven_citizen5|Hors de mon chemin paysan.|||};
{fallhaven_citizen6|Bonjour à vous.||{{Avez-vous vu mon frère Andor ?|fallhaven_andor_6|||||}}|};
{fallhaven_andor_1|Non, désolé. Je n\'ai vu personne qui corresponde à cette description.|||};
{fallhaven_andor_2|Un autre gamin dans votre genre vous dites ? Hmm, laissez-moi réfléchir.||{{N|fallhaven_andor_1|||||}}|};
{fallhaven_andor_3|Hmm, J\'ai peut-être vu quelqu\'un ressemblant à cette description il y a quelques jours. Je ne me souviens pas où cependant.|||};
{fallhaven_andor_4|Ah oui, il y avait un autre jeune du village de Crossglen ici il y a quelques jours. Je ne suis pas sûr qu\'il corresponde à votre description cependant.||{{N|fallhaven_andor_4_1|||||}}|};
{fallhaven_andor_4_1|Il y avait des gens louches qui lui tournaient autour. Je n\'ai rien vu de plus que cela.|||};
{fallhaven_andor_6|Non, je ne l\'ai pas vu.|||};
{fallhaven_guard|Circulez.|||};
{fallhaven_priest|Que l\'Ombre soit avec toi.||{{Pouvez-vous m\'en dire plus au sujet de l\'Ombre ?|priest_shadow_1|||||}}|};
{priest_shadow_1|L\'Ombre nous protège. Elle nous garde à l\'abri du péril et nous réconforte lorsque nous dormons.||{{N|priest_shadow_2|||||}}|};
{priest_shadow_2|Elle nous suit parout où nous allons. Va avec l\'Ombre mon enfant.||{{Que l\'Ombre soit avec vous.|X|||||}{Qu\'importe, au revoir.|X|||||}}|};
{rigmor|Tiens, bonjour toi ! N\'es-tu pas un adorable petit bonhomme.||{{Avez-vous vu mon frère Andor ?|rigmor_1|||||}{Je dois vraiment m\'en aller.|rigmor_leave_select|||||}}|};
{rigmor_1|Ton frère, dis-tu ? Son nom serait Andor ? Non, je ne me souviens pas avoir rencontré quelqu\'un comme cela.||{{Je dois vraiment m\'en aller.|rigmor_leave_select|||||}}|};
{rigmor_leave_select|||{{|rigmor_thanks|calomyran:100||||}{|X|||||}}|};
{rigmor_thanks|J\'ai entendu dire que tu avais aidé mon vieux monsieur à retrouver son livre, merci. Il parle de ce livre depuis des semaines. C\'est bien triste, il a tendance à tout oublier.||{{C\'était avec plaisir. Au revoir.|X|||||}{Vous devriez garder un œil sur lui, ou des choses graves pourraient lui arriver.|X|||||}{Qu\'importe, je ne l\'ai fait que pour l\'argent.|X|||||}}|};
{fallhaven_clothes|Bienvenue dans mon échoppe. Laissez-vous tenter par mon grand choix de vêtements fins et de bijoux.||{{Montrez-moi vos articles.|S|||||}}|};
{fallhaven_potions|Bienvenue dans ma boutique. Voyez donc mes potions pour toutes les occasions.||{{Montrez-moi de quelles potions vous disposez.|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_bucus">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bucus_welcome|Re-bonjour, bon retour à la ... Oh, excusez-moi, je vous ai pris pour quelqu\'un d\'autre.||{{Avez-vous vu mon frère Andor ?|bucus_andor_select|||||}{Que savez-vous de la guilde des voleurs ?|bucus_thieves_select|||||}}|};
{bucus_andor_select|||{{|bucus_umar_1|bucus:100||||}{|bucus_andor_no_1|||||}}|};
{bucus_andor_no_1|Comme c\'est intéressant que tu me poses cette question. Et si je l\'avais vu ? Pourquoi devrais-je te le dire ?||{{N|bucus_andor_no_2|||||}}|};
{bucus_andor_no_2|Non, je n\'ai rien à dire. Maintenant, vas t\'en.|||};
{bucus_thieves_select|||{{|bucus_thieves_complete_3|bucus:100||||}{|bucus_thieves_continue|bucus:10||||}{|bucus_thieves_select2|||||}}|};
{bucus_thieves_select2|||{{|bucus_thieves_1|andor:40||||}{|bucus_thieves_no|||||}}|};
{bucus_thieves_no|Qu, quoi ? Non, je ne sais rien de tout cela.|||};
{bucus_umar_1|C\'est bon gamin. Tu as fait tes preuves. Oui, j\'ai vu un autre gamin ressemblant à cela se baladant dans les environs il y a quelques jours.||{{N|bucus_umar_2|||||}}|};
{bucus_umar_2|Je ne sais pas ce qu\'il cherchait cependant. Il n\'arrêtait pas de poser des questions à tout bout de champ. Un peu comme toi. *rire sarcastique*||{{N|bucus_umar_3|||||}}|};
{bucus_umar_3|De toute façon, c\'est tout ce que je sais. Tu devrais aller en parler avec Umar, il en sait sûrement plus. En bas de cette trappe par là.|{{0|andor|50|}}|{{Ok, bye|X|||||}}|};
{bucus_thieves_1|Qui t\'as dit ça ? Argh\n\nD\'accord, tu nous as trouvés. Et maintenant ?||{{Puis-je rejoindre la guilde des voleurs ?|bucus_thieves_2|||||}}|};
{bucus_thieves_2|Ha ! Rejoindre la guilde des voleurs ?! Toi ?!\n\nTu es un gamin marrant.||{{Je suis sérieux.|bucus_thieves_3|||||}{Oui, un vrai boute-en-train, pas vrai ?|bucus_thieves_3|||||}}|};
{bucus_thieves_3|D\'accord, je vais te dire gamin. Rends-moi un service et je pourrais peut-être envisager te donner quelques renseignements supplémentaires.||{{De quel genre de service parlons-nous ?|bucus_thieves_4|||||}{Tant qu\'il y a quelque butin à la clef, ça me va !|bucus_thieves_4|||||}}|};
{bucus_thieves_4|Ramène-moi la clef de Luthor et nous pourrons parler un peu plus. Je ne sais rien sur la clef elle-même, mais la rumeur dit qu\'elle est quelque part dans les catacombes sous l\'église de Fallhaven.|{{0|bucus|10|}}|{{Ok, cela semble assez facile.|X|||||}}|};
{bucus_thieves_continue|Alors, où en es-tu de ta quête de la clef de Luthor ?||{{Qu\'est-ce que j\'étais supposé faire, déjà ?|bucus_thieves_4|||||}{La voici, la clef de Luthor.|bucus_thieves_complete_1||key_luthor|1|0|}{Je suis toujours à sa recherche. Au revoir.|X|||||}}|};
{bucus_thieves_complete_1|Mince, tu as réellement récupéré la clef de Luthor ? Je ne pensais pas que tu y arriverais.|{{0|bucus|100|}}|{{N|bucus_thieves_complete_2|||||}}|};
{bucus_thieves_complete_2|Bravo gamin.||{{N|bucus_thieves_complete_3|||||}}|};
{bucus_thieves_complete_3|Bon, causons. Que veux-tu savoir ?||{{Que savez-vous de mon frère Andor ?|bucus_umar_1|||||}}|};
</string>
<string name="conversationlist_fallhaven_drunk">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_drunk|Pas de problème. Non m\'sieuuuuuur ! Plus faire d\'ennui maintenant. Je reste assis dehors maintenant.||{{N|fallhaven_drunk_2|||||}}|};
{fallhaven_drunk_2|Attends, qui t\'es toi ? C\'est toi le garde ?||{{Oui|fallhaven_drunk_3_1|||||}{Non|fallhaven_drunk_3_2|||||}}|};
{fallhaven_drunk_3_1|Oh, monsieur. Tu vois, j\'fais plus de problème maintenant. Je reste assis comme tu l\'as dit maintenant, c\'est bon ?||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_3_2|Ah, bien. Ce garde m\'a jeté hors de la taverne. Si je le revois, je lui montrerais un truc ou deux.||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_4|Boire, boire, boire encore et encore. Boire encore un petit coup ... Eh, comment ça faisait déjà ?||{{N|fallhaven_drunk_5|||||}}|};
{fallhaven_drunk_5|Tu me parlais ? Où c\'était déjà ? Ah oui, on était dans ce donjon.||{{N|fallhaven_drunk_6|||||}}|};
{fallhaven_drunk_6|Ou alors c\'était une maison ? Je n\'arrive pas à me rappeler.||{{N|fallhaven_drunk_7|||||}}|};
{fallhaven_drunk_7|Non, non, c\'était dehors ! Je m\'en souviens maintenent.||{{N|fallhaven_drunk_7_select|||||}}|};
{fallhaven_drunk_7_select|||{{|fallhaven_drunk_11|fallhavendrunk:100||||}{|fallhaven_drunk_8|||||}}|};
{fallhaven_drunk_8|C\'est là que ...\n\nHé, où est passé mon hydromel ? C\'est toi qui l\'a fauché ?||{{Oui|fallhaven_drunk_9_1|||||}{Non|fallhaven_drunk_9_2|||||}}|};
{fallhaven_drunk_9_1|Alors tu va me l\'a rendre ! Ou alors tu vas m\'en acheter d\'autre.|{{0|fallhavendrunk|10|}}|{{Voilà ton hydromel.|fallhaven_drunk_10||mead|1|0|}{D\'accord, je vais t\'en acheter un peu.|X|||||}{Non, je ne pense pas pouvoir t\'aider. Au revoir.|X|||||}}|};
{fallhaven_drunk_9_2|Alors j\'ai dû la boire. Tu pourrais m\'en ramener un broc ?|{{0|fallhavendrunk|10|}}|{{Voilà ton hydromel.|fallhaven_drunk_10||mead|1|0|}{D\'accord, je vais t\'en acheter un peu.|X|||||}{Non, je ne pense pas pouvoir t\'aider. Au revoir.|X|||||}}|};
{fallhaven_drunk_10|Oh douces gorgées de plaisir. Puisse l\'Ooooombre être avec toi gamin. *roule des yeux*||{{N|fallhaven_drunk_11|||||}}|};
{fallhaven_drunk_11|*prends une gorgée d\'hydromel*\n\nÇa c\'est de la bonne !||{{N|fallhaven_drunk_12|||||}}|};
{fallhaven_drunk_12|Ouais, moi et Unnmir, on a eu du bon temps. Vas lui demander, tiens. Tu devrais le trouver dans la grange un peu à l\'Est d\'ici. Je m\'demande *burps* où est passé le trésor.|{{0|fallhavendrunk|100|}}|{{Trésor ? Ça m\'intéresse ! Je vais de ce pas rechercher Unnmir.|X|||||}{Merci pour l\'histoire. Au revoir.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_oldman">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_oldman|||{{|fallhaven_oldman_complete_2|calomyran:100||||}{|fallhaven_oldman_continue|calomyran:10||||}{|fallhaven_oldman_1|||||}}|};
{fallhaven_oldman_1|S\'il vous plaît, accepteriez-vous d\'aider un vieil homme ?||{{Bien sûr, que puis-je faire pour vous ?|fallhaven_oldman_2|||||}{Peut-être. Y a-t-il quelque récompense à la clef ?|fallhaven_oldman_2|||||}{Non, je n\'aide pas les vieillards dans votre genre. Au revoir.|X|||||}}|};
{fallhaven_oldman_2|J\'ai perdu il y a peu un livre qui m\'était précieux.||{{N|fallhaven_oldman_3|||||}}|};
{fallhaven_oldman_3|Je sais que je l\'avais encore hier .Maintenant, je ne le retrouve plus.||{{N|fallhaven_oldman_4|||||}}|};
{fallhaven_oldman_4|Je ne perds jamais rien ! Quelqu\'un a dû me le voler à mon avis.||{{N|fallhaven_oldman_5|||||}}|};
{fallhaven_oldman_5|Voudriez-vous partir à la recherche de mon livre ? Il s\'intitule « les secrets de Calomyran ».||{{N|fallhaven_oldman_6|||||}}|};
{fallhaven_oldman_6|Je n\'ai pas la moindre idée de l\'endroit où il pourrait être. Vous pourriez demander à Arcir, il semble adorer ses livres. *montre la maison au Sud*|{{0|calomyran|10|}}|{{D\'accord, je vais demander à Arcir. Au revoir.|X|||||}}|};
{fallhaven_oldman_continue|Comment avance la recherche de mon livre ? Il s\'intitule « les secrets de Calomyran ». L\'avez-vous retrouvé ?||{{Oui, je l\'ai retrouvé.|fallhaven_oldman_complete||calomyran_secrets|1|0|}{Non, je ne l\'ai pas encore trouvé.|fallhaven_oldman_6|||||}{Pourriez-vous me répéter votre histoire s\'il vous plaît ?|fallhaven_oldman_2|||||}}|};
{fallhaven_oldman_complete|Mon livre ! Merci, merci ! Où était-il ? Non, ne me le dites pas. Tenez, prenez cet argent pour votre dédommagement.|{{0|calomyran|100|}{1|gold51||}}|{{Merci, au revoir.|X|||||}{Enfin un peu d\'or. Salut.|X|||||}}|};
{fallhaven_oldman_complete_2|Merci mille fois d\'avoir retrouvé mon livre !|||};
</string>
<string name="conversationlist_fallhaven_nocmar">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{nocmar|Bonjour, je suis Nocmar.||{{Cet endroit ressemble à une forge. Avez-vous quelque chose à vendre ?|nocmar_trade_select|||||}{Unnmir m\'envoie.|nocmar_quest_select|nocmar:10||||}{Au revoir.|X|||||}}|};
{nocmar_quest_select|||{{|nocmar_complete_5|nocmar:200||||}{|nocmar_continue|nocmar:20||||}{|nocmar_quest|||||}}|};
{nocmar_trade_select|||{{|S|nocmar:200||||}{|nocmar_trade_1|||||}}|};
{nocmar_trade_1|Je n\'ai rien à vendre. J\'avais beaucoup de choses avant, mais je n\'ai plus le droit de vendre quoi que ce soit désormais.||{{N|nocmar_trade_2|||||}}|};
{nocmar_trade_2|À une époque, j\'étais le plus grand forgeron de Fallhaven. C\'est alors que ce batard de seigneur Geomyr m\'a interdit l\'usage de l\'acier-cœur.||{{N|nocmar_trade_3|||||}}|};
{nocmar_trade_3|Par décret du seigneur Geomyr, personne à Fallhaven n\'est autorisé ne serait-ce qu\'à utiliser des armes en acier-cœur. Ne parlons même pas d\'en faire commerce.||{{N|nocmar_trade_4|||||}}|};
{nocmar_trade_4|Maintenant, je dois cacher les quelques armes qui me restent. Et je n\'oserais pas les vendre à qui que ce soit.||{{N|nocmar_trade_4_1|||||}}|};
{nocmar_trade_4_1|Maintenant que le seigneur Geomyr l\'a banni, je n\'ai plus vu l\'acier-cœur luire depuis plusieurs années.||{{N|nocmar_trade_5|||||}}|};
{nocmar_trade_5|Je ne peux donc malheureusement vous vendre aucune de mes armes.|||};
{nocmar_quest|Unnmir vous a envoyé dites-vous ? Je suppose que ce doit être important alors.|{{0|nocmar|20|}}|{{N|nocmar_quest_1|||||}}|};
{nocmar_quest_1|Bon, ces vieilles armes ont perdu leur lueur interne à force de ne plus être utilisées depuis aussi longtemps.||{{N|nocmar_quest_2|||||}}|};
{nocmar_quest_2|Pour faire luire à nouveau l\'acier-cœur, il me faudrait une pierre-cœur.||{{N|nocmar_quest_3|||||}}|};
{nocmar_quest_3|Il y a des années, nous combattions les liches d\'Undertell. Je ne sais pas si elles hantent toujours cet endroit.||{{Undertell ? Qu\'est-ce que c\'est ?|nocmar_quest_4|||||}}|};
{nocmar_quest_4|Undertell ; le puits des âmes perdues. Allez vers le Sud et pénétrez dans les grottes des nains. Suivez l\'odeur épouvantable à partir de là.||{{N|nocmar_quest_5|||||}}|};
{nocmar_quest_5|Méfiez-vous des liches d\'Undertell si elles sont toujours là. Ces choses peuvent vous tuer rien qu\'avec leur regard.|||};
{nocmar_continue|Alors, avez-vous trouvé la pierre-cœur ?||{{Oui, je l\'ai enfin trouvée.|nocmar_complete||heartstone|1|0|}{Pourriez-vous me raconter votre histoire une nouvelle fois ?|nocmar_quest_1|||||}{Non, pas encore.|nocmar_continue_2|||||}}|};
{nocmar_continue_2|Continuez à cherchez s\'il vous plaît. Unnmir a probablement prévu de vous faire faire quelque chose d\'important.|||};
{nocmar_complete|Par l\'Ombre. Vous avez vraiment trouvé une pierre-cœur. Je n\'aurais jamais pensé en revoir une de mon vivant.|{{0|nocmar|200|}}|{{N|nocmar_complete_2|||||}}|};
{nocmar_complete_2|Voyez-vous cette lueur ? Regardez ses pulsations.||{{N|nocmar_complete_3|||||}}|};
{nocmar_complete_3|Vite. Faisons luire à nouveau ces vieilles armes en acier-cœur.||{{N|nocmar_complete_4|||||}}|};
{nocmar_complete_4|*Nocmar met la pierre-cœur au milieu des armes d\'acier-cœur*||{{N|nocmar_complete_5|||||}}|};
{nocmar_complete_5|Vous le sentez ? L\'acier-cœur luit à nouveau.||{{Montrez-moi les articles que vous avez.|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_tavern">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bela|Bienvenue à la taverne de Fallhaven. Prenez place où vous voulez.||{{Montrez-moi ce que vous avez à boire|S|||||}{Avez-vous des chambres libres ?|bela_room_select|||||}}|};
{bela_room_1|Une chambre ne vous coûtera que 10 ors.||{{Acheter [10 ors]|bela_room_2||gold|10|0|}{Non merci.|bela|||||}}|};
{bela_room_2|Merci. Prenez la dernière chambre au fond.|{{0|fallhaventavern|10|}}|{{Merci. J\'avais autre chose à vous dire.|bela|||||}{Merci. Au revoir.|X|||||}}|};
{bela_room_3|J\'espère que la chambre vous convient. C\'est la dernière au fond.||{{Merci. J\'avais autre chose à vous dire.|bela|||||}{Merci. Au revoir.|X|||||}}|};
{bela_room_select|||{{|bela_room_3|fallhaventavern:10||||}{|bela_room_1|||||}}|};
{ganos|Vous me rappelez quelqu\'un.||{{Avez-vous quelque chose à marchander ?|S|||||}{Auriez-vous des informations concernant la guilde des voleurs ?|ganos_1|andor:30||||}}|};
{ganos_1|La guilde des voleurs ? Comment saurais-je ? Est-ce que je ressemble à un voleur d\'après vous ? Hrmpf.|||};
</string>
<string name="conversationlist_fallhaven_arcir">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{arcir_start|Bonjour, je suis Arcir.||{{J\'ai vu votre statue d\'Elythara en bas.|arcir_elythara_1|arcir:10||||}{Vous semblez beaucoup aimer vos livres.|arcir_books_1|||||}}|};
{arcir_anythingelse|Y a-t-il autre chose que vous vouliez savoir ?||{{J\'ai vu votre statue d\'Elythara en bas.|arcir_elythara_1|arcir:10||||}{Vous semblez beaucoup aimer vos livres.|arcir_books_1|||||}}|};
{arcir_elythara_1|Oh, vous avez trouvé ma statue à la cave ?\n\nOui, Elythara me protège.||{{Okay.|arcir_anythingelse|||||}}|};
{arcir_books_1|Je trouve beaucoup de plaisir dans mes livres. Ils contiennent le savoir accumulé depuis les générations passées.||{{Auriez-vous un livre intitulé « les secrets de Calomyran » ?|arcir_calomyran_select|calomyran:10||||}{D\'accord.|arcir_anythingelse|||||}}|};
{arcir_calomyran_1|« les secrets de Calomyran » ? Hmm, oui, je dois en avoir un exemplaire à la cave.||{{N|arcir_calomyran_2|||||}}|};
{arcir_calomyran_2|Le vieux Benradas est venu ici la semaine dernière, il voulait me vendre ce livre. Comme ce n\'est pas vraiment mon style de livre, j\'ai décliné son offre.||{{N|arcir_calomyran_3|||||}}|};
{arcir_calomyran_3|Il était très en colère que je n\'apprécie pas son livre et il me l\'a jeté en se ruant hors de la maison.||{{N|arcir_calomyran_4|||||}}|};
{arcir_calomyran_4|Pauvre vieux Benradas, il a probablement oublié qu\'il l\'avait laissé ici. Il a tendance à tout oublier.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_5|Vous êtes allé en bas et vous ne l\'avez pas trouvé ? Et il y avait une note dites-vous ? J\'imagine que quelqu\'un est entré chez moi.||{{N|arcir_calomyran_6|||||}}|};
{arcir_calomyran_select|||{{|arcir_calomyran_complete|calomyran:100||||}{|arcir_calomyran_5|calomyran:20||||}{|arcir_calomyran_1|||||}}|};
{arcir_calomyran_complete|J\'ai entendu dire que vous aviez retrouvé le livre et l\'aviez rendu au vieux Benradas. Merci. Il a tendance à tout oublier.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_6|Que disait la note ?\n\nLarcal ... Je le connais. Toujours à faire des problèmes. Il est souvent dans la grange à l\'Est d\'ici.||{{Merci, au revoir.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_church">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{chapelgoer|Ombre, étreins-moi.|||};
{thoronir_default|Trouve la paix dans l\'Ombre, mon enfant.||{{Que pouvez-vous me dire au sujet de l\'Ombre ?|thoronir_shadow_1|||||}{Pouvez-vous me parler un peu plus de l\'église ?|thoronir_church_1|||||}{Les potions d\'os sont-elles prêtes ?|thoronir_trade_bonemeal|bonemeal:100||||}}|};
{thoronir_shadow_1|L\'Ombre nous protège des dangers de la nuit. Elle nous garde à l\'abri et nous réconforte lorsque nous dormons.||{{Tharal m\'a envoyé et m\'a dit de vous donner le mot de passe « lueur de l\'Ombre ».|thoronir_tharal_select|bonemeal:30||||}{Que l\'Ombre soit avec vous.|thoronir_default|||||}{Cela ne veut rien dire pour moi.|thoronir_default|||||}}|};
{thoronir_church_1|C\'est notre chapelle de piété à Fallhaven. Notre communauté compte sur nous pour les aider.||{{N|thoronir_church_2|||||}}|};
{thoronir_church_2|Cette église se dresse depuis des centaines d\'années ; elle nous a protégé des pilleurs de tombes.||{{N|thoronir_church_3|||||}}|};
{thoronir_tharal_select|||{{|thoronir_trade_bonemeal|bonemeal:100||||}{|thoronir_tharal_1|||||}}|};
{thoronir_tharal_1|Lueur de l\'Ombre, mon enfant. Ainsi c\'est mon vieil ami Tharal du village de Crossglen qui t\'a envoyé ?||{{Que pouvez-vous m\'apprendre sur la potion d\'os ?|thoronir_tharal_2|||||}}|};
{thoronir_church_3|Les catacombes sous l\'église sont le lieu où se trouvent les restes de nos anciens seigneurs. On dit que notre grand roi Luthor serait enseveli ici.||{{Quelqu\'un est-il déjà entré dans ces catacombes ?|thoronir_church_4|bucus:10||||}{Je voulais vous dire autre chose.|thoronir_default|||||}}|};
{thoronir_church_4|Personne n\'a le droit de descendre dans les catacombes hormis Athamyr, mon apprenti. Il est le seul à s\'y être rendu depuis des années.|{{0|bucus|20|}}|{{D\'accord, je vais aller le voir.|thoronir_default|||||}}|};
{thoronir_tharal_2|Chut, il ne faut pas parler aussi fort de la potion d\'os. Comme tu le sais, le seigneur Geomyr à interdit tout usage de la potion d\'os.||{{N|thoronir_tharal_3|||||}}|};
{thoronir_tharal_3|Quand l\'interdiction a été prononcée, je n\'ai pas osé en garder et j\'ai jeté tout ce que j\'avais. Lorsque j\'y repense, je crois que c\'était un geste inconsidéré.||{{N|thoronir_tharal_4|||||}}|};
{thoronir_tharal_4|Penses-tu pouvoir me trouver 5 os de squelettes que je pourrais utiliser pour concocter à nouveau de la potion d\'os ? La potion d\'os est très efficace pour soigner les vieilles blessures.||{{Bien sûr, je devrais pouvoir faire cela.|thoronir_tharal_5|||||}{J\'ai ramené ces os pour vous.|thoronir_tharal_complete||bone|5|0|}}|};
{thoronir_tharal_5|Merci, reviens bientôt. J\'ai entendu dire qu\'il y avait quelques morts-vivants du côté d\'une vieille maison abandonnée au Nord de Fallhaven. Peut-être pourrais-tu trouver des os par là bas ?|{{0|bonemeal|40|}}|{{D\'accord, je vais aller cherchez de ce côté.|thoronir_default|||||}}|};
{thoronir_tharal_complete|Merci, ces os seront parfaits. Je peux maintenant concocter à nouveau de la potion d\'os pour te soigner.|{{0|bonemeal|100|}}|{{N|thoronir_complete_2|||||}}|};
{thoronir_complete_2|Laisse-moi un peu de temps pour concocter des potions d\'os. Ce sont des potions de soins très efficaces. Reviens dans quelques temps.|||};
{thoronir_trade_bonemeal|Oui, les potions d\'os sont prêtes. Utilises-les avec précaution, et ne te fais pas prendre par les gardes. Nous n\'avons plus le droit de les utiliser.||{{Montrez-moi les potions que vous avez déjà faites.|S|||||}{Je voulais vous parler d\'autre chose.|thoronir_default|||||}}|};
{catacombguard|Retourne sur tes pas tant que tu le peux encore, mortel. Cet endroit n\'est pas pour toi. Seule la mort t\'attend ici.||{{Très bien. Je repars.|X|||||}{Poussez-vous, je dois descendre plus bas dans les catacombes.|catacombguard1|||||}{Par l\'Ombre, tu ne m\'arrêteras pas.|catacombguard1|||||}}|};
{catacombguard1|Nooooonn, tu ne passeras pas !||{{Très bien, en garde.|F|||||}}|};
{luthor|*hissss* Quel mortel trouble mon repos ?||{{Par l\'Ombre, qu\'êtes-vous ?|F|||||}{Enfin un combat qui en vaut la peine ! Je l\'attendais.|F|||||}{Qu\'importe, finissons cette tâche.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven_athamyr">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{athamyr|Marche avec l\'Ombre.||{{Êtes-vous descendu dans les catacombes ?|athamyr_select|bucus:20||||}}|};
{athamyr_1|Oui, je suis déjà allé dans les catacombes sous l\'église de Fallhaven.||{{N|athamyr_2|||||}}|};
{athamyr_2|Mais je suis le seul à avoir à la fois l\'autorisation et la bravoure pour y descendre.||{{Comment puis-je obtenir la permission d\'y descendre également ?|athamyr_3|||||}}|};
{athamyr_3|Tu veux descendre dans les catacombes ? Hmm, on pourrait peut-être s\'arranger.||{{N|athamyr_4|||||}}|};
{athamyr_4|Apporte-moi l\'un de ces délicieux plats de viande préparée de la taverne, et je te donnerais l\'autorisation d\'entrer dans les catacombes de l\'église de Fallhaven.|{{0|bucus|30|}}|{{Voici la viande préparée.|athamyr_complete||meat_cooked|1|0|}{Très bien, je vais vous en ramener.|X|||||}}|};
{athamyr_complete_2|Tu as ma permission d\'entrer dans les catacombes de l\'église de Fallhaven.|{{0|bucus|50|}}||};
{athamyr_select|||{{|athamyr_complete_2|bucus:40||||}{|athamyr_1|||||}}|};
{athamyr_complete|Merci,cela ira très bien.|{{0|bucus|40|}}|{{N|athamyr_complete_2|||||}}|};
</string>
<string name="conversationlist_fallhaven_larcal">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{larcal|Je n\'ai pas de temps à perdre avec toi, gamin. Vas-t-en.||{{J\'ai trouvé une note portant votre nom alors que je cherchais le livre « les secrets de Calomyran ».|larcal_1|calomyran:20||||}}|};
{larcal_1|Voyez-vous ça ? Insinuerais-tu que je sois descendu dans la cave d\'Arcir ?||{{N|larcal_2|||||}}|};
{larcal_2|Après-tout, c\'est bien possible. De toute façon, ce livre est à moi.||{{N|larcal_3|||||}}|};
{larcal_3|Écoute, ne nous énervons pas. Tu t\'en vas, tu oublies ce livre et peut-être que je te laisserais vivre.||{{Très bien, gardez vore livre.|larcal_4|||||}{Non, vous allez me donner ce livre.|larcal_5|||||}}|};
{larcal_4|Tu es un bon garçon. Maintenant, file.|||};
{larcal_5|Là, tu commences à m\'ennuyer gamin. Vas-t-en tant que tu es encore capable de le faire.||{{Très bien, je m\'en vais.|X|||||}{Non, ce livre n\'est pas à vous !|larcal_6|||||}}|};
{larcal_6|Tu es encore là ? Et bien si tu veux tellement avoir ce livre, il va falloir que tu me le prennes !||{{Enfin un bagarre. Je l\'attendais !|F|||||}{J\'aurais préféré que cela n\'en arrive pas là..|F|||||}{Très bien, je m\'en vais.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_unnmir">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{unnmir|||{
{|unnmir_r|nocmar:10||||}
{|unnmir_0|||||}
}|};
{unnmir_r|Hello again. You should go talk to Nocmar.||{{N|unnmir_13|||||}}|};
{unnmir_0|Bonjour.||{{J\'ai croisé un ivrogne devant la taverne qui m\'a raconté une histoire à propos de vous deux.|unnmir_1|fallhavendrunk:100||||}}|};
{unnmir_1|Ce vieux radoteur de la taverne t\'a raconté notre histoire ?||{{N|unnmir_2|||||}}|};
{unnmir_2|C\'est toujours la même vieille histoire. Nous voyagions ensemble il y a de cela quelques années.||{{N|unnmir_3|||||}}|};
{unnmir_3|La grande aventure, tu vois, avec les épées et les sorts.||{{N|unnmir_4|||||}}|};
{unnmir_4|Et puis nous nous sommes arrêtés. Je ne sais pas très bien pour quelle raison, je suppose que nous étions fatigués de cette vie errante. Nous nous sommes installés ici à Fallhaven.||{{N|unnmir_5|||||}}|};
{unnmir_5|C\'est une jolie petite ville. Il y a bien tous ces voleurs, mais ils ne m\'embêtent pas.||{{N|unnmir_6|||||}}|};
{unnmir_6|Alors quelle est ton histoire, gamin ? Comment es-tu arrivé ici à Fallhaven ?||{{Je suis à la recherche de mon frère.|unnmir_7|||||}}|};
{unnmir_7|Ah, oui, je comprends. Ton frère est probablement parti en quête de quelque donjon, à l\'aventure. *roule des yeux*||{{N|unnmir_8|||||}}|};
{unnmir_8|Ou alors il est parti dans l\'une des grandes villes au Nord.||{{N|unnmir_9|||||}}|};
{unnmir_9|Je ne peux guère le blâmer d\'avoir envie de voir du pays.||{{N|unnmir_10|||||}}|};
{unnmir_10|Au fait, est-ce que toi non plus tu n\'aurais pas envie de devenir aventurier ?||{{Si|unnmir_11|||||}{Non, pas vraiment.|unnmir_12|||||}}|};
{unnmir_11|C\'est bien. Je vais te donner un conseil, gamin. *ricane*. Vas voir Nocmar à l\'Ouest de la ville. Dis-lui que je t\'ai envoyé.|{{0|nocmar|10|}}|{{N|unnmir_13|||||}}|};
{unnmir_12|Sage décision. L\'aventure est cause de bien des cicatrices. Si tu vois ce que je veux dire.|||};
{unnmir_13|Sa maison est juste au Sud-Ouest de la taverne.||{{Merci, je vais aller le voir.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_gaela">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{gaela|||{
{|gaela_r|andor:40||||}
{|gaela_0|||||}
}|};
{gaela_r|Hello again. I hope you will find what you are looking for.|||};
{gaela_0|Prompte est ma lame. Empoisonnée est ma langue. À moins que ce ne soit le contraire ?||{{On dirait qu\'il y a beaucoup de voleurs à Fallhaven.|gaela_1|||||}}|};
{gaela_1|Oui, ils sont très présents ici.||{{Qu\'y a-t-il d\'autre ?|gaela_2|andor:30||||}}|};
{gaela_2|J\'ai entendu dire que tu avais aidé Gruil, un compagnon voleur du village de Crossglen.||{{N|gaela_3|||||}}|};
{gaela_3|J\'ai aussi eu vent que tu recherchais quelqu\'un. Peut-être pourrais-je t\'aider.||{{N|gaela_4|||||}}|};
{gaela_4|Tu devrais aller parler avec Bucus, dans la maison en ruines un peu au Sud-Ouest d\'ici. Dis-lui que tu veux en savoir plus sur la guilde des voleurs.|{{0|andor|40|}}|{{Merci, je vais aller lui parler.|gaela_5|||||}}|};
{gaela_5|Considère que c\'est une faveur en remerciement de l\'aide que tu as apportée à Gruil.|||};
</string>
<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Bonjour.||{{N|vacor_2|||||}}|};
{vacor_2|Qui es-tu ? Le genre aventurier ? Hmm. Tu pourrais peut-être m\'être utile.||{{N|vacor_3|||||}}|};
{vacor_3|Veux-tu m\'aider ?||{{Bien sûr, que puis-je faire pour vous ?|vacor_4|||||}{Non, pourquoi vous aiderais-je ?|vacor_bah|||||}}|};
{vacor_bah|Bah, vile créature. Je savais bien que je n\'aurais pas dû te demander. Laisse-moi maintenant.|||};
{vacor_4|Il y a quelques temps, je travaillais sur un sort de scission au sujet duquel j\'avais lu quelque chose.||{{N|vacor_5|||||}}|};
{vacor_5|Ce sort était supposé, comment dire, ouvrir de nouvelles possibilités.||{{N|vacor_6|||||}}|};
{vacor_6|Heu, oui, c\'est ça, le sort de scission ouvrira de nouvelles choses. Ahem.||{{N|vacor_7|||||}}|};
{vacor_7|J\'étais donc là à travailler dur pour assembler le nécessaire.||{{N|vacor_8|||||}}|};
{vacor_8|Soudainement, une bande de voyoux est arrivée et a commencé à me tourmenter.||{{N|vacor_9|||||}}|};
{vacor_9|Ils se disaient messagers de l\'Ombre, et voulaient me dissuader de faire mon sort.||{{N|vacor_10|||||}}|};
{vacor_10|C\'est grotesque, n\'est-ce pas ? J\'étais tellement près d\'obtenir le pouvoir !||{{N|vacor_11|||||}}|};
{vacor_11|Oh, ce pouvoir que je pourrais avoir. Mon cher sort de scission.|{{0|vacor|10|}}|{{N|vacor_12|||||}}|};
{vacor_12|Enfin, alors que j\'étais en train de parachever mon sort de scission, ces bandits sont venus et me l\'ont dérobé.||{{N|vacor_13|||||}}|};
{vacor_13|Les bandits ont pris mes notes pour le sort et se sont enfuis avant que je ne puisse appeler la garde.||{{N|vacor_14|||||}}|};
{vacor_14|Après des années de travail, je ne puis me souvenir des derniers éléments du sort.||{{N|vacor_15|||||}}|};
{vacor_15|Penses-tu que tu pourrais m\'aider à le récupérer ? Alors je pourrais enfin avoir le pouvoir !||{{N|vacor_16|||||}}|};
{vacor_16|Bien entendu, tu serais largement récompensé pour ta participation à ma conquête de ce pouvoir.||{{Une récompense ? J\'en suis !|vacor_17|||||}{Très bien, je vais vous aider.|vacor_17|||||}{Non merci, j\'ai l\'impression qu\'il vaudrait mieux que je ne me mêle pas de cela.|vacor_bah|||||}}|};
{vacor_17|Je savais que je ne pouvais faire confiance ... Attends, quoi ? Tu as vraiment dit oui ? Ah, très bien alors.||{{N|vacor_18|||||}}|};
{vacor_18|Bon, trouve les quatre parties de mon sort de scission que ces bandits m\'ont prises et ramène-les moi.|{{0|vacor|20|}}|{{N|vacor_19|||||}}|};
{vacor_19|Il y avait quatre bandits et ils sont partis vers le Sud de Fallhaven après m\'avoir attaqué.||{{N|vacor_20|||||}}|};
{vacor_20|Tu devrais rechercher ces quatre bandits dans la zone au Sud de Fallhaven.||{{N|vacor_21|||||}}|};
{vacor_21|Dépêche-toi s\'il te plaît ! Je suis tellement pressé d\'ouvrir la faille ... Heu, de finir mon sort. Il n\'y a aucun mal à cela, non ?|||};
{vacor_return1|Re-bonjour. Comment avance la recherche des parties manquantes de mon sort de scission ?||{{Je les ai toutes trouvées.|vacor_40||vacor_spell|4|0|}{Qu\'est-ce que j\'étais censé faire déjà ?|vacor_18|||||}{Pourriez-vous me répéter toute l\'histoire ?|vacor_4|||||}}|};
{vacor_40|Oh, tu as trouvé les quatre parties ? Dépêche-toi, donne-les moi.|{{0|vacor|30|}}|{{N|vacor_41|||||}}|};
{vacor_41|Oui, ce sont bien les quatre parties que ces bandits m\'ont prises.||{{N|vacor_42|||||}}|};
{vacor_42|Maintenant je vais pouvoir finir le sort de scission et ouvrir la faille de l\'Ombre ... Heu, je veux dire ouvrir les nouvelles possibilités. Oui, c\'est ce que je voulais dire.||{{N|vacor_43|||||}}|};
{vacor_43|Le seul obstacle qui m\'empêche encore de continuer mes recherches sur le sort de scission est ce stupide étudiant Unzel.||{{N|vacor_44|||||}}|};
{vacor_44|Unzel était mon apprenti il y a quelques temps. Mais il a commencé à m\'ennuyer avec ses questions et ses discours sur la moralité.||{{N|vacor_45|||||}}|};
{vacor_45|Il disait que mon sort allait à l\'encontre de la volonté de l\'Ombre.||{{N|vacor_46|||||}}|};
{vacor_46|Bah, l\'Ombre. Qu\'a-t-elle jamais fait pour MOI ?!||{{N|vacor_47|||||}}|};
{vacor_47|Il faut qu\'un jour je puisse lancer mon sort et me débarasser de l\'Ombre.||{{N|vacor_48|||||}}|};
{vacor_48|Qu\'importe. Je suis sûr que c\'est Unzel qui m\'a envoyé ces bandits, et si je ne l\'arrête pas, il m\'en enverra probablement d\'autres.||{{N|vacor_49|||||}}|};
{vacor_49|Il faut que tu me trouves Unzel et que tu le tues pour moi. Tu le trouveras probablement au Sud-Ouest de Fallhaven.|{{0|vacor|40|}}|{{N|vacor_50|||||}}|};
{vacor_50|Rapporte-moi sa chevalière comme preuve que tu l\'as tué.||{{N|vacor_51|||||}}|};
{vacor_51|Dépêche-toi maintenant, je ne peux plus attendre. La pouvoir doit être à MOI !|||};
{vacor_return2|Re-bonjour. As-tu progressé ?||{{À propos d\'Unzel...|vacor_return2_2|||||}{Pourriez-vous me répéter l\'histoire ?|vacor_43|||||}}|};
{vacor_return2_2|As-tu déjà tué Unzel pour moi ? Ramène-moi sa chevalière lorsque tu l\'auras tué.||{{Je me suis occupé de lui. Voici sa chevalière.|vacor_60||ring_unzel|1|0|}{J\'ai écouté la version d\'Unzel et décidé de me ranger à ses côtés. L\'Ombre doit être préservée.|vacor_70|vacor:51||||}}|};
{vacor_60|Ha ha, Unzel est mort ! Cette créature pathétique est partie !|{{0|vacor|60|}}|{{N|vacor_61|||||}}|};
{vacor_61|Je vois le sang sur tes bottes. Et j\'ai même pû te faire tuer ses subalternes auparavant.||{{N|vacor_62|||||}}|};
{vacor_62|C\'est vraiment un grand jour. J\'aurais bientôt le pouvoir !||{{N|vacor_63|||||}}|};
{vacor_63|Allez, prends ces pièces pour ton aide.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|Maintenant, laisse-moi, j\'ai du travail à faire avant de pouvoir lancer le sort de scission.|||};
{vacor_return_complete0|||{
{|vacor_msg_16|kaverin:90||||}
{|vacor_msg_9|kaverin:75||||}
{|vacor_msg1|kaverin:60|kaverin_message|1|1|}
{|vacor_return_complete|||||}
}|};
{vacor_return_complete|Re-bonjour, mon ami assassin. Bientôt, mon sort de scission sera prêt.|||};
{vacor_70|Quoi ? Il t\'a raconté son histoire ? Et tu l\'as cru ?||{{N|vacor_71|||||}}|};
{vacor_71|Je te donne encore une chance. Soit tu tues Unzel pour moi, auquel cas je te récompenserais avec largesse, soit tu devras me combattre.||{{Non. Vous devez être arrêté.|vacor_72|||||}{D\'accord, je vais y réfléchir.|X|||||}}|};
{vacor_72|Bah, vile créature. Je savais que je ne pouvais pas te faire confiance. Maintenant tu vas mourir aux côtés de ta précieuse Ombre.|{{0|vacor|54|}}|{{Pour l\'Ombre !|F|||||}{Vous devez être arrêté.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven_unzel">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{unzel_1|Bonjour, je suis Unzel.||{{Est-ce votre campement ?|unzel_2|||||}{Vacor m\'a envoyé pour vous tuer.|unzel_3|vacor:40||||}}|};
{unzel_2|Oui, c\'est mon campement. C\'est un joli coin, non ?||{{Au revoir|X|||||}}|};
{unzel_3|Ah, Vacor vous a envoyé ? Je suppose que j\'aurais du me douter qu\'il enverrait quelqu\'un un jour ou l\'autre.||{{N|unzel_4|||||}}|};
{unzel_4|Très bien alors. Tuez-moi si vous devez le faire, ou alors permettez-moi de vous raconter ma version de l\'histoire.||{{Ha, je vais me faire un plaisir de vous tuer !|unzel_fight|||||}{Je vous écoute.|unzel_5|||||}}|};
{unzel_fight|Très bien alors, en garde..|{{0|vacor|53|}}|{{A fight it is!|F|||||}}|};
{unzel_5|Merci de m\'écouter.||{{N|unzel_10|||||}}|};
{unzel_10|Vacor et moi voyagions ensemble. Puis il est devenu obsédé par ses sortilèges.||{{N|unzel_11|||||}}|};
{unzel_11|Il a même commencé à mettre en doute l\'Ombre. Je savais que je devais faire quelque chose pour l\'arrêter !||{{N|unzel_12|||||}}|};
{unzel_12|J\'ai commencé à l\'interroger sur ce qu\'il comptait faire, mais il n\'en faisait qu\' sa tête.||{{N|unzel_13|||||}}|};
{unzel_13|Au bout d\'un moment, il est devenu obsédé par l\'idée d\'un sort de scission. Il disait que cela lui octroirait un pouvoir sans limite contre l\'Ombre.||{{N|unzel_14|||||}}|};
{unzel_14|Il n\'y avait plus qu\'une seule chose à faire. Je suis parti et j\'ai cherché comment l\'empêcher de créer ce sort de scission.||{{N|unzel_15|||||}}|};
{unzel_15|J\'ai envoyé des amis lui prendre le sort.||{{N|unzel_16_select|||||}}|};
{unzel_16_select|||{{|unzel_16_2|vacor:50||||}{|unzel_16_1|||||}}|};
{unzel_16_1|Et nous voila.||{{J\'ai tué les quatre bandits que vous avez envoyé à Vacor.|unzel_17|||||}}|};
{unzel_16_2|Et nous voila.||{{N|unzel_19|||||}}|};
{unzel_17|Quoi ? Vous avez tué mes quatre amis ? Argh, je sens la rage m\'étreindre.||{{N|unzel_18|||||}}|};
{unzel_18|Mais je réalise aussi que tout ceci est la faute de Vacor. Je vais vous donner une chance maintenant, choisissez avec sagesse.||{{N|unzel_19|||||}}|};
{unzel_19|Soit vous vous rangez du côté de Vacor et de son sort de scission, soit vous vous rangez du côté de l\'Ombre et vous m\'aidez à me débarasser de lui. Qui allez-vous aider ?|{{0|vacor|50|}}|{{Je suis à votre côté. L\'Ombre ne doit pas être perturbée.|unzel_20|||||}{Je suis avec Vacor.|unzel_fight|||||}}|};
{unzel_20|Merci mon ami. Nous allons sauver l\'Ombre des agissements de Vacor.|{{0|vacor|51|}}|{{N|unzel_21|||||}}|};
{unzel_21|Vous devriez aller lui parler de l\'Ombre.|||};
{unzel_return_1|Bienvenue. Avez-vous parlé à Vacor ?||{{Oui, je me suis occupé de lui.|unzel_30||ring_vacor|1|0|}{Non, pas encore.|X|||||}}|};
{unzel_30|Vous l\'avez tué ? Je vous remercie mon ami. Maintenant nous sommes à l\'abri du sort de scission de Vacor. Tenez, prenez ces pièces pour votre aide.|{{0|vacor|61|}{1|gold200||}}|{{Que l\'Ombre soit avec vous.|X|||||}{Merci.|X|||||}}|};
{unzel_40|Merci pour votre aide. Maintenant, nous sommes à l\'abri du sort de scission de Vacor.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
</resources>

View File

@@ -1,382 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<resources>
<string name="itemlist_money">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{gold|items_misc:10|Pièces d\'or|30||1|1|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_weapons">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{club1|items_weapons:42|Massue en bois|0|||7|1||||5|10|||0|1|||||||||||||||||||||||};
{club3|items_weapons:44|Bâton en fer|0|||253|1||||6|5|||2|7|||||||||||||||||||||||};
{ironsword0|items_weapons:0|Épée en fer|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer0|items_weapons:45|Marteau en fer|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer1|items_weapons:45|Marteau géant|0|||121|1||||10|5|||4|7|||||||||||||||||||||||};
{dagger0|items_weapons:14|Dague en fer|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{dagger1|items_weapons:14|Dague en fer effilé|0|||53|1||||4|20|||1|2|||||||||||||||||||||||};
{dagger2|items_weapons:14|Dague en fer supérieure|0|||70|1||||4|25|||1|2|||||||||||||||||||||||};
{shortsword1|items_weapons:15|Épée courte en fer|0|||78|1||||4|15|||1|2|||||||||||||||||||||||};
{ironsword1|items_weapons:0|Épée en fer|0|||78|1||||5|10|||1|3|||||||||||||||||||||||};
{ironsword2|items_weapons:1|Épée longue en fer|0|||121|1||||5|10|||1|4|||||||||||||||||||||||};
{broadsword1|items_weapons:5|Glaive en fer|0|||251|1||||7|2|||1|10|||||||||||||||||||||||};
{broadsword2|items_weapons:6|Glaive en acier|0|||582|1||||6|15|||3|10|||||||||||||||||||||||};
{steelsword1|items_weapons:7|Épée en acier|0|||874|1||||4|24|||3|7|||||||||||||||||||||||};
{axe1|items_weapons:56|Hache de bûcheron|0|||24|1||||5|5|||1|3|||||||||||||||||||||||};
{axe2|items_weapons:56|Hache en fer|0|||312|1||||6|5|||2|5|||||||||||||||||||||||};
{quickdagger1|items_weapons:14|Poignard d\'attaque rapide|0|4||512|1||||3|20|||0|0|-20||||||||||||||||||||||};
</string>
<string name="itemlist_rings">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{ring_dmg1|items_jewelry:0|Anneau de dégât +1|7|||215|1||||||||1|1|||||||||||||||||||||||};
{ring_dmg2|items_jewelry:1|Anneau de dégât +2|7|||398|1||||||||2|2|||||||||||||||||||||||};
{ring_dmg5|items_jewelry:2|Anneau de dégât +5|7|4||2014|1||||||||5|5|||||||||||||||||||||||};
{ring_dmg6|items_jewelry:3|Anneau de dégât +6|7|4||3186|1||||||||6|6|||||||||||||||||||||||};
{ring_block1|items_jewelry:0|Anneau de blocage|7|4||1239|1||||||||||10||||||||||||||||||||||};
{ring_block2|items_jewelry:0|Anneau de blocage|7|4||3866|1||||||||||15||||||||||||||||||||||};
{ring_atkch1|items_jewelry:0|Anneau du coup sûr|7|||215|1|||||15|||||||||||||||||||||||||||};
{ring1|items_jewelry:0|Anneau ordinaire|7||1|13|1||||||||0|1|||||||||||||||||||||||};
{ring2|items_jewelry:0|Anneau poli|7||1|21|1||||||||||1||||||||||||||||||||||};
{ring_jinxed1|items_jewelry:2|Anneau ensorcelé de résistance aux dégâts|7|||229|1||||||||||-9|1|||||||||||||||||||||};
</string>
<string name="itemlist_necklaces">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{jewel_fallhaven|items_jewelry:6|Joyau de Fallhaven|6|4||3125|1||||-1||||||||||||||||||||||||||||};
{necklace_shield1|items_jewelry:7|Collier du gardien|6|4||935|1||||||||||9||||||||||||||||||||||};
{necklace_shield2|items_jewelry:7|Collier de protection|6|4||1255|1||||||||||12||||||||||||||||||||||};
</string>
<string name="itemlist_armour">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{shirt1|items_armours:14|Chemise|3|||16|1||||||||||2||||||||||||||||||||||};
{shirt2|items_armours:14|Chemise de bonne facture|3|||72|1||||||||||5||||||||||||||||||||||};
{shirt_dmgresist|items_armours:15|Chemise de cuir durci|3|4||1633|1||||||||||5|1|||||||||||||||||||||};
{armor1|items_armours:15|Armure de cuir|3|||464|1||||||||||8||||||||||||||||||||||};
{armor2|items_armours:15|Armure de cuir supérieure|3|||624|1||||||||||9||||||||||||||||||||||};
{armor3|items_armours:16|Armure de cuir dur|3|||2407|1||||||||||13||||||||||||||||||||||};
{armor4|items_armours:16|Armure de cuir dur supérieure|3|||3866|1||||||||||15||||||||||||||||||||||};
{hat1|items_armours:21|Chapeau vert|2|||13|1||||||||||1||||||||||||||||||||||};
{hat2|items_armours:21|Chapeau vert de bonne facture|2|||25|1||||||||||2||||||||||||||||||||||};
{hat3|items_armours:24|Casquette en cuir de mauvaise facture|2|||72|1||||||||||5||||||||||||||||||||||};
{hat4|items_armours:24|Casquette en cuir|2|||146|1||||||||||6||||||||||||||||||||||};
{gloves1|items_armours:35|Gants en cuir|4|||23|1||||||||||3||||||||||||||||||||||};
{gloves2|items_armours:35|Gants en cuir de bonne facture|4|||38|1||||||||||4||||||||||||||||||||||};
{gloves3|items_armours:36|Gants en peau de serpent|4|||72|1||||||||||5||||||||||||||||||||||};
{gloves4|items_armours:36|Gants en peau de serpent de bonne facture|4|||146|1||||||||||6||||||||||||||||||||||};
{shield1|items_armours:0|Petit bouclier en bois|1|||72|1|||||-2|||||5||||||||||||||||||||||};
{shield3|items_armours:1|Petit bouclier en bois renforcé|1|||226|1|||||-5|||||7||||||||||||||||||||||};
{shield4|items_armours:2|Bouclier en bois|1|||464|1|||||-5|||||8||||||||||||||||||||||};
{shield5|items_armours:2|Bouclier en bois supérieur|1|||624|1|||||-4|||||9||||||||||||||||||||||};
{boots1|items_armours:28|Bottes en cuir|5|||23|1||||||||||3||||||||||||||||||||||};
{boots2|items_armours:28|Bottes en cuir supérieures|5|||38|1||||||||||4||||||||||||||||||||||};
{boots3|items_armours:29|Bottes en peau de serpent|5|||146|1||||||||||6||||||||||||||||||||||};
{boots5|items_armours:30|Bottes renforcées|5|||226|1||||||||||7||||||||||||||||||||||};
{gloves_attack1|items_armours:35|Gants d\'attaque rapide|4|||150|1|||||15|||||-9||||||||||||||||||||||};
{gloves_attack2|items_armours:35|Gants d\'attaque rapide de bonne facture|4|||221|1|||||17|||||-9||||||||||||||||||||||};
</string>
<string name="itemlist_food">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{apple_green|items_consumables:2|Pomme verte|21|||9||||||||||||||1|4|4|||||||||||||||||};
{apple_red|items_consumables:3|Pomme rouge|21|||15||||||||||||||1|6|6|||||||||||||||||};
{meat|items_consumables:25|Viande|21||1|29||||||||||||||1|12|12|||||||||||||||||};
{meat_cooked|items_consumables:27|Viande préparée|21||1|78||||||||||||||1|21|21|||||||||||||||||};
{strawberry|items_consumables:8|Fraise|21|||1||||||||||||||1|1|1|||||||||||||||||};
{carrot|items_consumables:15|Carotte|21|||9||||||||||||||1|4|4|||||||||||||||||};
{bread|items_consumables:21|Pain|21||1|6||||||||||||||1|5|5|||||||||||||||||};
{mushroom|items_consumables:19|Champignon|21|||1||||||||||||||1|1|1|||||||||||||||||};
{pear|items_consumables:9|Poire|21|||9||||||||||||||1|4|4|||||||||||||||||};
{eggs|items_consumables:20|Œufs|21|||8||||||||||||||1|3|3|||||||||||||||||};
{radish|items_consumables:14|Radis|21|||5||||||||||||||1|2|2|||||||||||||||||};
</string>
<string name="itemlist_potions">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{vial_empty1|items_consumables:56|Petit flacon vide|31||1|2|||||||||||||||||||||||||||||||||};
{vial_empty2|items_consumables:57|Flacon vide|31||1|4|||||||||||||||||||||||||||||||||};
{vial_empty3|items_consumables:59|Fiole vide|31||1|6|||||||||||||||||||||||||||||||||};
{vial_empty4|items_consumables:58|Potion vide|31||1|11|||||||||||||||||||||||||||||||||};
{health_minor|items_consumables:35|Petit flacon de santé|20||1|5||||||||||||||1|5|5|||||||||||||||||};
{health_minor2|items_consumables:35|Petite potion de santé|20|||18||||||||||||||1|5|5|||||||||||||||||};
{health|items_consumables:49|Potion de santé|20|||40||||||||||||||1|10|10|||||||||||||||||};
{health_major|items_consumables:28|Grande fiole de santé|20||1|210||||||||||||||1|40|40|||||||||||||||||};
{health_major2|items_consumables:28|Grande potion de santé|20|||280||||||||||||||1|40|40|||||||||||||||||};
{mead|items_consumables:51|Hydromel|20|||15||||||||||||||1|1|1|||||||||||||||||};
{milk|items_consumables:55|Lait|20|||21||||||||||||||1|2|2|||||||||||||||||};
{bonemeal_potion|items_consumables:34|Potion d\'os|20||1|45||||||||||||||1|40|40|||||||||||||||||};
</string>
<string name="itemlist_animal">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{hair|items_misc:48|Pelage d\'animal|31||1|2|||||||||||||||||||||||||||||||||};
{insectwing|items_misc:52|Aile d\'insecte|31||1|3|||||||||||||||||||||||||||||||||};
{bone|items_misc:44|Os|31||1|2|||||||||||||||||||||||||||||||||};
{claws|items_misc:47|Griffe|31||1|2|||||||||||||||||||||||||||||||||};
{shell|items_misc:54|Carapace d\'animal|31||1|2|||||||||||||||||||||||||||||||||};
{gland|actorconditions_1:60|Glande à venin|31||1|15|||||||||||||||||||||||||||||||||};
{rat_tail|items_misc:38|Queue de rat|31||1|2|||||||||||||||||||||||||||||||||};
</string>
<!--
<string name="itemlist_pre0610_unused">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{eye|items_misc:45|Yeux|31||1|6|||||||||||||||||||||||||||||||||};
{bat_wing|items_misc:46|Aile de chauve-souris|31||1|2|||||||||||||||||||||||||||||||||};
{feather|items_misc:16|Plume|31||1|6|||||||||||||||||||||||||||||||||};
{red_feather|items_misc:15|Plume rouge|31||1|11|||||||||||||||||||||||||||||||||};
{clay|actorconditions_1:9|Motte d\'argile|31||1|1|||||||||||||||||||||||||||||||||};
{gem6|items_misc:4|Gemme chatoyante|31||1|26|||||||||||||||||||||||||||||||||};
{gem8|actorconditions_1:50|Gemme brillante|31||1|68|||||||||||||||||||||||||||||||||};
</string>
-->
<string name="itemlist_junk">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rock|items_misc:28|Petit caillou|31||1|1|||||||||||||||||||||||||||||||||};
{gem1|items_misc:0|Gemme en verre|31||1|2|||||||||||||||||||||||||||||||||};
{gem2|items_misc:1|Gemme en rubis|31||1|6|||||||||||||||||||||||||||||||||};
{gem3|items_misc:2|Gemme polie|31||1|8|||||||||||||||||||||||||||||||||};
{gem4|items_misc:3|Gemme taillée|31||1|13|||||||||||||||||||||||||||||||||};
{gem5|items_misc:5|Joyau poli étincelant|31||1|15|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_quest">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{tail_caverat|items_misc:38|Queue de rat des caves|31|1|1|0|||||||||||||||||||||||||||||||||};
{tail_trainingrat|items_misc:38|Queue de petit rat|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_mikhail|items_jewelry:0|Anneau de Mikhail|7|||15|1|||||10|||||||||||||||||||||||||||};
{neck_irogotu|items_jewelry:7|Collier d\'Irogotu|6|3|1|30|1||||||||||5|1|||||||||||||||||||||};
{ring_gandir|items_jewelry:0|Anneau de Gandir|31|1|1|0|||||||||||||||||||||||||||||||||};
{dagger_venom|items_weapons:17|Dague empoisonnée|0|3||15|1||||4|10|5|2|1|2|||||||||||||||||||||||};
{key_luthor|items_misc:21|Clef de Luthor|31|1|1|0|||||||||||||||||||||||||||||||||};
{calomyran_secrets|items_books:0|Les secrets de Calomyran|31|1|1|0|||||||||||||||||||||||||||||||||};
{heartstone|items_misc:6|Pierre de vie|31|1|1|0|||||||||||||||||||||||||||||||||};
{vacor_spell|items_books:7|Morceau du sort de Vacor|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_unzel|items_jewelry:0|Anneau d\'Unzel|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_vacor|items_jewelry:0|Anneau de Vacor|31|1|1|0|||||||||||||||||||||||||||||||||};
{boots_unzel|items_armours:29|Bottes défensive d\'Unzel|5|3||185|1||||||||||8||||||||||||||||||||||};
{boots_vacor|items_armours:29|Bottes d\'attaque de Vacor|5|3||185|1|||||9|||||2||||||||||||||||||||||};
{necklace_flagstone|items_jewelry:6|Collier du garde de Flagstone|31|1|1|0|||||||||||||||||||||||||||||||||};
{packhide|items_armours:15|Peau de Wolfpack|3|3|1|121|1|||||-15|||||2|1|||||||||||||||||||||};
{sword_flagstone|items_weapons:7|Fierté de Flagstone|0|3||169|1||||4|21|10|2|1|6|||||||||||||||||||||||};
</string>
<string name="itemlist_v068">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{armor_chain1|items_armours:17|Cotte de mailles rouillée|3|||3629|1|||||-9|||||20||||||||||||||||||||||};
{armor_chain2|items_armours:17|Cotte de mailles ordinaire|3|||4191|1|||||-10|||||22||||||||||||||||||||||};
{hat_leather1|items_armours:24|Casquette de cuir ordinaire|2|||261|1|||||-2|||||7||||||||||||||||||||||};
{sleepingmead|items_consumables:51|Hydromel somnifère|31|1|1|0|||||||||||||||||||||||||||||||||};
{ffguard_qitem|items_jewelry:0|Bague de la patrouille de Feygard|31|1|1|0|||||||||||||||||||||||||||||||||};
{shield6|items_armours:3|Pavois en bois|1|||952|1|||||-6|||||12||||||||||||||||||||||};
{shield7|items_armours:3|Pavois en bois épais|1|||1538|1|||||-6|||||14||||||||||||||||||||||};
{club_wood1|items_weapons:44|Bâton lourd en acier|0|||950|1||||8|15|5|3|2|11|||||||||||||||||||||||};
{club_wood2|items_weapons:44|Bâton lourd équilibré en acier|0|||2194|1||||7|10|10|3|2|11|||||||||||||||||||||||};
{gloves_grip|items_armours:35|Gant de prise assurée|4|||471|1|||||9|||||1||||||||||||||||||||||};
{gloves_fancy|items_armours:35|Gants fantaisistes|4|||78|1|||||5|||||||||||||||||||||||||||};
{ring_crit1|items_jewelry:0|Anneau d\'attaque|7|4||2921|1||||||5||||||||||||||||||||||||||};
{ring_crit2|items_jewelry:0|Anneau d\'attaque vicieuse|7|4||3455|1|||||-3|7||||||||||||||||||||||||||};
{armor_stone|items_armours:17|Cuirasse de pierre|3|3||52|1||||2||||||22|1|||||||||||||||||||||};
{ring_shadow0|items_jewelry:2|Anneau de l\'Ombre Mineure|7|2|1|0|1|||||25|6||4|7|5||{{regen|1|}}||||||||||||||||||||};
</string>
<string name="itemlist_v069">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rapier_lifesteal|items_weapons:71|Rapière du drain de vie|0|2|1|0|1|5|||5|21|||1|6||||||||||1|0|3|||||1|3|3||||};
{dagger_barbed|items_weapons:17|Dague dentelée|0|3|1|0|1||||4|15|||0|0|5|||||||||1||||||{{bleeding_wound|1|5|50|}}|||||||};
{elytharan_redeemer|items_weapons:70|Rédempteur d\'Elytharan|0|2|1|0|1||2||5|25|||3|8|5||{{bless|1|}}|0|||||||||||||||||||};
{clouded_rage|items_weapons:71|Épée de la rage de l\'Ombre|0|3|1|0|1||||5|21|||3|6|5|||0|||||||||||||1|||||{{rage_minor|1|1|50|}}|};
{shadow_slayer|items_weapons:60|Ombre du tueur|0|3|1|0|1||2||7|25|10|2|5|9|||||||||||||||||1|1|1||||};
{ring_shadow_embrace|items_jewelry:0|Anneau de l\'étreinte de l\'Ombre|7|3|1|0|1|20||||10|||2|2|||||||||||||||||||||||};
{bwm_dagger|items_weapons:19|Dague de Blackwater|0|4|1|539|1||||3|40|||1|1|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_dagger_venom|items_weapons:19|Dague empoisonnée de Blackwater|0|4|1|1552|1||||3|45|||1|1|||{{blackwater_misery|1|}}|||||||1||||||{{poison_weak|1|5|50|}}|||||||};
{bwm_ironsword|items_weapons:0|Épée en fer de Blackwater|0|4|1|1224|1||||4|50|||3|7|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_armour|items_armours:15|Armure en cuir de Blackwater|3|4|1|2551|1||||||||||25|1|{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_cap|items_armours:24|Casquette en cuir de Blackwater|2|4|1|722|1|5|||||||||21||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_combat_ring|items_jewelry:2|Anneau de combat de Blackwater|7|4|1|595|1|||||5|||0|7|||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_brew|items_consumables:51|Infusion de Blackwater|20||1|57||||||||||||||1|15|15|||{{intoxicated|1|10|100|}}||||||||||||||};
{woodcutter_hatchet|items_weapons:57|Hachette du bûcheron|0|||0|1||||6|9|||6|12|||||||||||||||||||||||};
{woodcutter_boots|items_armours:30|Bottes du bûcheron|5|||873|1|1||||3|||||8||||||||||||||||||||||};
{heavy_club|items_weapons:44|Bâton lourd|0|||1229|1||||7|15|5|3|2|15|||||||||||||||||||||||};
{pot_speed_1|items_consumables:41|Petite potion de rapidité|20||1|261||||||||||||||1|||||{{speed_minor|1|5|100|}}||||||||||||||};
{pot_poison_weak|items_consumables:40|Poison faible|20||1|125||||||||||||||1|||||{{poison_weak|1|5|100|}}||||||||||||||};
{pot_poison_weak_antidote|items_consumables:54|Antidote de poison faible|20||1|337||||||||||||||1|||||{{poison_weak|-99||100|}}||||||||||||||};
{pot_bleeding_ointment|items_consumables:35|Pommade cicatrisante|20||1|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
{pot_fatigue_restore|items_consumables:41|Soulagement de fatigue|20||1|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
{pot_blind_rage|items_consumables:63|Potion de rage aveugle|20||1|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
</string>
<string name="itemlist_v069_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rusted_iron_sword|items_weapons:0|Épée en fer rouillée|0|||52|1||||5|10|||1|2|||||||||||||||||||||||};
{broken_buckler|items_armours:0|Bouclier en bois brisé|1|||120|1|||||-5|||||1||||||||||||||||||||||};
{used_gloves|items_armours:35|Gants tâchés de sang|4|||56|1||||||||||1||||||||||||||||||||||};
</string>
<string name="itemlist_v069_questitems">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{bwm_claws|items_misc:47|Griffe de wyrm blanche|31||1|35|||||||||||||||||||||||||||||||||};
{bwm_permit|items_books:8|Laissez-passer falsifié pour Blackwater|31|1|1|0|||||||||||||||||||||||||||||||||};
{bjorgur_dagger|items_weapons:14|Dague de famille de Bjorgur|0|1|1|0|1||||5||||||||||||||||||||||||||||};
{q_kazaul_vial|items_consumables:57|Fiole d\'élixir purificateur|31|1|1|0|||||||||||||||||||||||||||||||||};
{guthbered_id|items_jewelry:0|Anneau de Guthbered|31|1|1|0|||||||||||||||||||||||||||||||||};
{harlenn_id|items_jewelry:0|Anneau d\'Harlenn|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{dagger_shadow_priests|items_weapons:17|Dague des prêtres de l\'Ombre|0|3|1|15|1||||4|20|20|3|1|2|||||||||||||||||||||||};
{sword_hard_iron|items_weapons:0|Épée en fer renforcée|0||0|369|1||||5|15|||2|4|||||||||||||||||||||||};
{club_fine_wooden|items_weapons:42|Bâton en bois de bonne facture|0||0|245|1||||5|12|||0|7|||||||||||||||||||||||};
{axe_fine_iron|items_weapons:56|Hache en fer de bonne facture|0||0|365|1||||6|9|||4|6|||||||||||||||||||||||};
{longsword_hard_iron|items_weapons:1|Épée longue en fer renforcée|0||0|362|1||||5|14|||2|6|||||||||||||||||||||||};
{broadsword_fine_iron|items_weapons:5|Épée large en fer de bonne facture|0||0|422|1||||7|5|||4|10|||||||||||||||||||||||};
{dagger_sharp_steel|items_weapons:14|Dague en acier aiguisée|0||0|1428|1||||4|24|||2|4|||||||||||||||||||||||};
{sword_balanced_steel|items_weapons:7|Épée équilibrée en acier |0||0|2797|1||||4|32|||3|7|||||||||||||||||||||||};
{broadsword_fine_steel|items_weapons:6|Épée large en acier de bonne facture|0||0|1206|1||||6|20|||4|11|||||||||||||||||||||||};
{sword_defenders|items_weapons:2|Lame du défenseur|0||0|1711|1||||5|26|||3|7|3||||||||||||||||||||||};
{sword_villains|items_weapons:16|Lame du traître|0||0|1665|1||||4|20|5|3|1|2|||||||||||||||||||||||};
{sword_challengers|items_weapons:1|Épée en fer du provocateur|0||0|785|1||||5|20|||2|6|||||||||||||||||||||||};
{sword_fencing|items_weapons:13|Lame d\'escrime|0||0|922|1||||4|14|||2|5|5||||||||||||||||||||||};
{club_brutal|items_weapons:44|Bâton offensif|0||0|2522|1||||7|20|5|3|2|21|||||||||||||||||||||||};
{axe_gutsplitter|items_weapons:58|Répandeur d\'entrailles|0||0|2733|1||||6|21|||7|17|||||||||||||||||||||||};
{hammer_skullcrusher|items_weapons:45|Écraseur de crâne|0||0|3142|1||||7|20|5|3|0|26|||||||||||||||||||||||};
{shield_crude_wooden|items_armours:0|Petit bouclier en bois de mauvaise facture|1||0|31|1||||||||||1||||||||||||||||||||||};
{shield_cracked_wooden|items_armours:0|Petit bouclier en bois fendu|1||0|34|1|||||-2|||||2||||||||||||||||||||||};
{shield_wooden_buckler|items_armours:0|Petit bouclier en bois d\'occasion|1||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shield_wooden|items_armours:2|Bouclier en bois|1||0|514|1|||||-4|||||8||||||||||||||||||||||};
{shield_wooden_defender|items_armours:2|Grand bouclier en bois|1||0|1996|1|||||-8|-5||||14|1|||||||||||||||||||||};
{hat_hard_leather|items_armours:24|Casquette en cuir durci|2||0|648|1|||||-3|-1||||8||||||||||||||||||||||};
{hat_fine_leather|items_armours:24|Casquette en cuir de bonne facture|2||0|846|1|||||-3|-2||||9||||||||||||||||||||||};
{hat_leather_vision|items_armours:24|Casquette en cuir de vision réduite|2||0|971|1|||||-3|-4||||10||||||||||||||||||||||};
{helm_crude_iron|items_armours:25|Casque en fer de mauvaise facture|2||0|1120|1|||||-3|-5||||11||||||||||||||||||||||};
{shirt_torn|items_armours:14|Chemise déchirée|3||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shirt_weathered|items_armours:14|Chemise délavée|3||0|125|1|||||-1|||||3||||||||||||||||||||||};
{shirt_patched_cloth|items_armours:14|Chemise rapiécée|3||0|208|1||||||||||4||||||||||||||||||||||};
{armour_crude_leather|items_armours:16|Armure de cuir de mauvaise facture|3||0|514|1|||||-4|||||8||||||||||||||||||||||};
{armour_firm_leather|items_armours:16|Armure de cuir solide|3||0|417|1|||1|||||||8||||||||||||||||||||||};
{armour_rigid_leather|items_armours:16|Armure de cuir rigide|3||0|625|1|||1||-1|||||9||||||||||||||||||||||};
{armour_rigid_chain|items_armours:17|Cotte de mailles rigide|3||0|4667|1||||1|-5|||||23||||||||||||||||||||||};
{armour_superior_chain|items_armours:17|Cotte de mailles supérieure|3||0|5992|1|||||-9|||||23||||||||||||||||||||||};
{armour_chain_champ|items_armours:17|Cotte de mailles du Champion|3||0|6808|1|2||||-9|-5||||24||||||||||||||||||||||};
{armour_leather_villain|items_armours:16|Armure de cuir du Traître|3||0|3700|1|||-1||-4|3||||15||||||||||||||||||||||};
{armour_misfortune|items_armours:15|Chemise en cuir de malchance|3||0|2459|1|||||-5|||-1|-1|15||||||||||||||||||||||};
{gloves_barbrawler|items_armours:35|Gants de bagarreur de bistrot|4||0|95|1|||||5|||||2||||||||||||||||||||||};
{gloves_fumbling|items_armours:35|Gants de fouille|4||0|-432|1|||||-5|||||1||||||||||||||||||||||};
{gloves_crude_cloth|items_armours:35|Gants en tissu de mauvaise facture|4||0|31|1||||||||||1||||||||||||||||||||||};
{gloves_crude_leather|items_armours:35|Gants en cuir de mauvaise facture|4||0|180|1|||||-4|||||6||||||||||||||||||||||};
{gloves_troublemaker|items_armours:36|Gants du Fauteur de troubles|4||0|501|1|1||||7|4||||4||||||||||||||||||||||};
{gloves_guards|items_armours:37|Gants de garde|4||0|636|1|3||||3|||||5||||||||||||||||||||||};
{gloves_leather_attack|items_armours:35|Gants d\'attaque en cuir|4||0|510|1|3||||13|||||-2||||||||||||||||||||||};
{gloves_woodcutter|items_armours:35|Gants de bûcheron|4||0|426|1|3||||8|||||1||||||||||||||||||||||};
{boots_crude_leather|items_armours:28|Bottes en cuir de mauvaise facture|5||0|31|1||||||||||1||||||||||||||||||||||};
{boots_sewn|items_armours:28|Chaussures cousues|5||0|73|1||||||||||2||||||||||||||||||||||};
{boots_coward|items_armours:28|Bottes du Froussard|5||0|933|1|||-1|||||||2||||||||||||||||||||||};
{boots_hard_leather|items_armours:30|Bottes en cuir durci|5||0|626|1|||1||-4|||||10||||||||||||||||||||||};
{boots_defender|items_armours:30|Bottes du Défenseur|5||0|1190|1|2|||||||||9||||||||||||||||||||||};
{necklace_shield_0|items_jewelry:7|Collier de protection mineure|6||0|131|1||||||||||3||||||||||||||||||||||};
{necklace_strike|items_jewelry:6|Collier d\'attaque|6||0|832|1|5|||||5||||||||||||||||||||||||||};
{necklace_defender_stone|items_jewelry:7|Pierre du Défenseur|6|4|0|1325|1|||||||||||1|||||||||||||||||||||};
{necklace_protector|items_jewelry:7|Collier du protecteur|6|4|0|3207|1|5||||||||||2|||||||||||||||||||||};
{ring_crude_combat|items_jewelry:0|Anneau de combat de mauvaise facture|7||0|44|1|||||5|||0|1|||||||||||||||||||||||};
{ring_crude_surehit|items_jewelry:0|Anneau du coup sûr de mauvaise facture|7||0|52|1|||||7|||||||||||||||||||||||||||};
{ring_crude_block|items_jewelry:0|Anneau de blocage de mauvaise facture|7||0|73|1||||||||||2||||||||||||||||||||||};
{ring_rough_life|items_jewelry:0|Anneau grossier de force vive|7||0|100|1|1|||||||||||||||||||||||||||||||};
{ring_fumbling|items_jewelry:0|Anneau de fouille|7||0|-463|1|||||-5|||||||||||||||||||||||||||};
{ring_rough_damage|items_jewelry:0|Anneau grossier de dégâts|7||0|56|1||||||||0|2|||||||||||||||||||||||};
{ring_barbrawler|items_jewelry:0|Anneau du bagarreur de bistrot|7||0|222|1|||||12|||0|1|||||||||||||||||||||||};
{ring_dmg_3|items_jewelry:0|Anneau de dégât +3|7||0|624|1||||||||3|3|||||||||||||||||||||||};
{ring_life|items_jewelry:0|Anneau de force vive|7||0|557|1|5|||||||||||||||||||||||||||||||};
{ring_taverbrawler|items_jewelry:0|Anneau du bagarreur de taverne|7||0|314|1|||||12|||0|3|||||||||||||||||||||||};
{ring_defender|items_jewelry:0|Anneau du Défenseur|7||0|755|1|||||-6|||||11||||||||||||||||||||||};
{ring_challenger|items_jewelry:0|Anneau du Provocateur|7||0|408|1|||||12|||||4||||||||||||||||||||||};
{ring_dmg_4|items_jewelry:2|Anneau de dégât +4|7||0|1168|1||||||||4|4|||||||||||||||||||||||};
{ring_troublemaker|items_jewelry:2|Anneau du Fauteur de trouble|7||0|797|1|||||15|||2|4|||||||||||||||||||||||};
{ring_guardian|items_jewelry:2|Anneau du Gardien|7|4|0|1489|1|||||19|||3|5|||||||||||||||||||||||};
{ring_block|items_jewelry:2|Anneau de blocage|7|4|0|2192|1||||||||||13||||||||||||||||||||||};
{ring_backstab|items_jewelry:2|Anneau de poignardage|7||0|1363|1|||||17|7||||3||||||||||||||||||||||};
{ring_polished_combat|items_jewelry:2|Anneau de combat poli|7|4|0|1346|1|5||||15|||1|5|||||||||||||||||||||||};
{ring_villain|items_jewelry:2|Anneau du Traître|7|4|0|2750|1|4||||25|||3|6|||||||||||||||||||||||};
{ring_polished_backstab|items_jewelry:2|Anneau de poignardage poli|7|4|0|2731|1|||||21|7||4|4|||||||||||||||||||||||};
{ring_protector|items_jewelry:4|Anneau du Protecteur|7|4|0|3744|1|3||||20|||0|3|14||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{erinith_book|items_books:0|Livre d\'Erinith|31|1|1|0|||||||||||||||||||||||||||||||||};
{hadracor_waspwing|items_misc:52|Aile de guêpe géante|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_bells|items_necklaces_1:10|Cloche à mouton de Tinlyn|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_sheep_meat|items_consumables:25|Viande de mouton de Tinlyn|31|1|1|0|||||||||||||||||||||||||||||||||};
{rogorn_qitem|items_books:7|Morceaux de peinture|31|1|1|0|||||||||||||||||||||||||||||||||};
{fg_ironsword|items_weapons:0|Épée en fer deFeygard|0|1|1|0|1||||5|10|||1|5|||||||||||||||||||||||};
{fg_ironsword_d|items_weapons:0|Épée en fer de Feygard dégradée|0|1|1|0|1||||5|-50|||0|0|||||||||||||||||||||||};
{buceth_vial|items_consumables:47|Flacon de Buceth rempli de liquide vert|31|1|1|0|||||||||||||||||||||||||||||||||};
{chaosreaper|items_weapons:49|Rapière du Chaos|0|3|1|339|1||||4|-30|||0|2||||0||||||1||||||{{chaotic_grip|5|3|50|}}|||||||};
{izthiel_claw|items_misc:47|Griffe d\'Izthiel|21||1|1||||||||||||||1|1|6|||||||||||||||||};
{iqhan_pendant|items_necklaces_1:2|Pendentif d\'Iqhan|6||1|10|1|||||6|||||||||||||||||||||||||||};
{shadowfang|items_weapons_3:41|Croc de l\'Ombre|0|3|1|512|1|-20|||4|40|||2|5||||0||||||1|||||{{fatigue_minor|1|3|20|}}||||||||};
{gloves_life|items_armours_2:1|Gants de force vive|4|3|1|390|1|9||||5|||||3||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{pot_focus_dmg|items_consumables:39|Potion de concentration des dégâts|20||1|272||||||||||||||1|||||{{focus_dmg|1|4|100|}}||||||||||||||};
{pot_focus_dmg2|items_consumables:39|Grande potion de concentration des dégâts|20||1|630||||||||||||||1|||||{{focus_dmg|2|4|100|}}||||||||||||||};
{pot_focus_ac|items_consumables:37|Potion de concentration en précision|20||1|210||||||||||||||1|||||{{focus_ac|1|4|100|}}||||||||||||||};
{pot_focus_ac2|items_consumables:37|Grande potion de concentration en précision|20||1|618||||||||||||||1|||||{{focus_ac|2|4|100|}}||||||||||||||};
{pot_scaradon|items_consumables:48|Extrait de Scaradon|20||0|28||||||||||||||1|5|10|||||||||||||||||};
{remgard_shield_1|items_armours_3:24|Bouclier de Remgard|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||};
{remgard_shield_2|items_armours_3:24|Bouclier de combat de Remgard|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
{helm_combat1|items_armours:25|Casque de combat|2||0|455|1|||||5|||||6||||||||||||||||||||||};
{helm_combat2|items_armours:25|Casque de combat amélioré|2||0|485|1|||||7|||||6||||||||||||||||||||||};
{helm_combat3|items_armours:26|Casque de combat de Remgard|2||0|1540|1|1||||-3|-5||||12||||||||||||||||||||||};
{helm_redeye1|items_armours:24|Chapeau des yeux rouges|2||0|1|1|-5|||||||||8||||||||||||||||||||||};
{helm_redeye2|items_armours:24|Chapeau des yeux de sang|2||0|1|1|-5|||||||0|1|8||||||||||||||||||||||};
{helm_defend1|items_armours_3:31|Casque du Défenseur|2||0|1975|1|||||-3|||||8|1|||||||||||||||||||||};
{helm_protector0|items_armours_3:31|Casque d\'allure étrange|2|1|1|0|1|-9|||||||0|1|5||||||||||||||||||||||};
{helm_protector|items_armours_3:31|Protecteur sombre|2|3|0|3119|1|-6|||||||0|1|13|1|||||||||||||||||||||};
{armour_chain_remg|items_armours_3:13|Cotte de mailles de Remgard|3||0|8927|1|||||-7|||||25||||||||||||||||||||||};
{armour_cvest1|items_armours_3:5|Veste de combat|3||0|1116|1|||||15|||||8||||||||||||||||||||||};
{armour_cvest2|items_armours_3:5|Veste de combat de Remgard|3||0|1244|1|||||17|||||8||||||||||||||||||||||};
{gloves_leather1|items_armours:38|Gants en cuir durci|4||0|757|1|3||||2|||||6||||||||||||||||||||||};
{gloves_arulir|items_armours_2:1|Gants en peau d\'Arulir|4||0|1793|1|||||-3|||||7|1|||||||||||||||||||||};
{gloves_combat1|items_armours:36|Gants de combat|4||0|956|1|4||||-5|||||9||||||||||||||||||||||};
{gloves_combat2|items_armours:36|Gants de combat améliorés|4||0|1204|1|4||||-5|||||10||||||||||||||||||||||};
{gloves_remgard1|items_armours:37|Gants de combat de Remgard|4||0|1205|1|4|||||||||8||||||||||||||||||||||};
{gloves_remgard2|items_armours:37|Gants enchantés de Remgard|4||0|1326|1|5||||2|||||8||||||||||||||||||||||};
{gloves_guard1|items_armours:38|Gants du Gardien|4||1|601|1|||||-9|-5||||14||||||||||||||||||||||};
{boots_combat1|items_armours:30|Bottes de combat|5||0|0|1|||||7|||||7||||||||||||||||||||||};
{boots_combat2|items_armours:30|Bottes de combat améliorées|5||0|0|1|||||7|||||11||||||||||||||||||||||};
{boots_remgard1|items_armours:31|Bottes de Remgard|5||0|0|1|4|||||||||12||||||||||||||||||||||};
{boots_guard1|items_armours:31|Bottes du Gardien|5||0|0|1||||||||||7|1|||||||||||||||||||||};
{boots_brawler|items_armours_3:38|Bottes du bagarreur de bistrot|5||0|0|1|2|||||4||||7||||||||||||||||||||||};
{marrowtaint|items_necklaces_1:9|Souillure intérieure|6|3|0|4760|1|5|||-1|9|||||9||||||||||||||||||||||};
{valugha_gown|items_armours_3:2|Robe en soie de Valugha|3|3|0|3109|1|5||-1||30|||||-10|||||||||0|||||||||||||};
{valugha_hat|items_armours_3:1|Chapeau chatoyant de Valugha|2|3|1|648|1|3||-1||15|||-2|-2|-5||||||||||||||||||||||};
{hat_crit|items_armours_3:0|Chapeau à plume de bûcheron|2|3|0|1|1||||||4||||-5||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{thorin_bone|items_misc:44|Os mâché|31|1|1|0|||||||||||||||||||||||||||||||||};
{spider|items_misc:40|Araignée morte|31||1|1|||||||||||||||||||||||||||||||||};
{irdegh|items_misc:49|Glande à poison d\'Irdegh|31||1|5|||||||||||||||||||||||||||||||||};
{arulir_skin|items_misc:39|Peau d\'Arulir|31||1|4|||||||||||||||||||||||||||||||||};
{algangror_rat|items_misc:38|Queue de rat d\'allure étrange|31|1|1|0|||||||||||||||||||||||||||||||||};
{oegyth|items_misc:35|Cristal d\'Oegyth|31|1|1|0|||||||||||||||||||||||||||||||||};
{toszylae_heart|items_misc:6|Cœur de démon|31|1|1|0|||||||||||||||||||||||||||||||||};
{potion_rotworm|items_consumables:63|Ver pourri de Kazaul|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
</resources>

View File

@@ -1,501 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="monsterlist_crossglen_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{tiny_rat|monsters_rats:0|Petit rat|trainingrat||4|1||2|||10|50|||1|1|||trainingrat|||||||||};
{cave_rat|monsters_rats:1|Rat troglodyte|crossglen_caverat||4|||5|||10|90|||2|2|||rat|||||||||};
{tough_cave_rat|monsters_rats:1|Rat troglodyte résistant|crossglen_caverat2||4|||5|||5|90|||3|3|||rat|||||||||};
{strong_cave_rat|monsters_rats:3|Gros rat troglodyte|crossglen_caveboss||4|1||20|||5|100|||2|4|10||caveratboss|||||||||};
{black_ant|monsters_insects:0|Fourmi noire|crossglen_ant||1|||3|||10|70|||1|2|||insect|||||||||};
{small_wasp|monsters_insects:1|Petite guêpe|crossglen_wasp||1|||4|||10|70|||1|2|||wasp|||||||||};
{beetle|monsters_insects:4|Scarabée|crossglen_beetle||1|||4|||10|70|||3|3|||insect|||||||||};
{forest_wasp|monsters_insects:1|Guêpe sylvestre|forestwasp||1|||6|||10|70|||1|2|||wasp|||||||||};
{forest_ant|monsters_insects:0|Fourmi sylvestre|forestant||1|||4|||10|90|||1|2|10||insect|||||||||};
{yellow_forest_ant|monsters_insects:2|Fourmi sylvestre jaune|forestant||1|||5|||10|100|||2|2|15||insect|||||||||};
{small_rabid_dog|monsters_dogs:1|Petit chien enragé|forestdog||4|||6|||10|90|||2|2|||canine|||||||||};
{forest_snake|monsters_snakes:1|Serpent sylvestre|forestsnake||7|||7|||10|110|||1|2|10||snake|||||||||};
{young_cave_snake|monsters_snakes:3|Jeune serpent troglodyte|cavesnake1||7|||8|||5|110|10|2|2|2|10||snake|||||||||};
{cave_snake|monsters_snakes:3|Serpent troglodyte|cavesnake1||7|||12|||5|110|20|2|2|2|15||snake|||||||||};
{venomous_cave_snake|monsters_snakes:3|Serpent troglodyte venimeux|cavesnake2||7|||15|10||5|110|40|2|2|2|10||snake||1||||||{{poison_weak|1|1|10|}}|};
{tough_cave_snake|monsters_snakes:3|Serpent troglodyte résistant|cavesnake2||7|||21|||5|110|20|2|2|2|15||snake|||||||||};
{basilisk|monsters_rats:4|Basilic|cavesnake2_boss||7|||40|||7|40|||3|9|50|2|cavecritter|||||||||};
{snake_servant|monsters_liches:0|Serpent acolyte|cavesnake3||6|||35|||5|80|40|3|2|3|10|1|lich1|||||||||};
{snake_master|monsters_liches:1|Maître serpent|cavesnake3_boss||6|1||55|||5|60|200|3|1|4|10|4|snakemaster|snakemaster||||||||};
{rabid_boar|monsters_dogs:6|Sanglier enragé|forestboar||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{rabid_fox|monsters_dogs:3|Renard enragé|fox1||4|||25|||5|100|||3|3|50||canine|||||||||};
{yellow_cave_ant|monsters_insects:2|Fourmi troglodyte jaune|pitcave1||1|||20|||3|30|||1|1|80||insect|||||||||};
{young_teeth_critter|monsters_misc:0|Jeune bestiole à dents|pitcave2||7|||15|||2|50|||1|1|70||cavecritter|||||||||};
{teeth_critter|monsters_misc:0|Bestiole à dents|pitcave2||7|||25|||2|60|10|3|1|1|70||cavecritter|||||||||};
{young_minotaur|monsters_misc:5|Jeune minotaure|pitcave2||5|||45|||6|20|40|3|4|4|50|2|cavemonster|||||||||};
{strong_minotaur|monsters_misc:5|Gros minotaure|pitcave2_boss||5|||53|||6|40|50|3|5|5|50|2|cavemonster|||||||||};
{irogotu|monsters_liches:0|Irogotu|pitcave_boss||6|1||61|||3|50|40|3|2|5|70|4|irogotu|irogotu||||||||};
</string>
<string name="monsterlist_fallhaven_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lost_spirit|monsters_rltiles2:45|Esprit errant|minorhaunt1||8|||15|||10|50|||1|2|10|3|haunt|haunt||||||||};
{lost_soul|monsters_rltiles2:45|Âme errante|minorhaunt2||8|||15|||10|50|||1|2|10|4|haunt|||||||||};
{haunting|monsters_ghost1:0|Fantôme|haunt3||8|||31|10|10|5|120|20|2|1|5|30|1|haunt|||||||||};
{skeletal_warrior|monsters_skeleton1:0|Guerrier squelette|skeleton1||3|||52|10|10|5|60|||1|3|40|1|skeleton|||||||||};
{skeletal_master|monsters_skeleton2:0|Maître squelette|skeletonmaster||3|||52|10|10|5|70|||1|3|30|2|skeleton|||||||||};
{skeleton|monsters_skeleton1:0|Squelette|skeleton1||3|||35|10|10|10|60|||1|4|40||skeleton|||||||||};
{guardian_of_the_catacombs|monsters_rltiles2:45|Gardien des catacombes|catacombguard1||8|1||6|10|10|10|10|||1|6|10|3|catacombguard|catacombguard||||||||};
{catacomb_rat|monsters_rats:0|Rat des catacombes|catacombrat1||4|||15|10|10|3|60|||1|1|40||catacombrat|||||||||};
{large_catacomb_rat|monsters_rats:3|Gros rat des catacombes|catacombrat1||4|||21|10|10|3|60|10|2|1|2|40||catacombrat|||||||||};
{ghostly_visage|monsters_ghost1:0|Figure fantomatique|catacombguard2||8|||16|10|10|5|20|||1|4|20|2|catacombguard|||||||||};
{spectre|monsters_rltiles2:45|Spectre|catacombguard2||8|||15|10|10|3|50|||1|5|60|2|catacombguard|||||||||};
{apparition|monsters_rltiles2:45|Apparition|catacombguard3||8|||17|10|10|3||||1|5|70|2|catacombguard|||||||||};
{shade|monsters_ghost1:0|Ombre|catacombguard3||8|||16|10|10|5|20|||1|4|20|3|catacombguard|||||||||};
{young_gargoyle|monsters_misc:2|Jeune gargouille|catacombguard3||3|||35|10|10|10|110|10|2|2|5|70|1|catacombguard|||||||||};
{ghost_of_luthor|monsters_liches:2|Fantôme de Luthor|luthor||6|1||86|10|10|5|120|15|2|2|5|50|3|luthor|luthor||||||||};
</string>
<string name="monsterlist_crossglen_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{mikhail|monsters_mage2:0|Mikhail|mikhail||0|||||||||||||||mikhail_start_select||||||||};
{leta|monsters_men:2|Leta|leta||0|||||||||||||||leta1||||||||};
{audir|monsters_men:0|Audir|audir||0||||||||||||||shop_audir|audir1||||||||};
{arambold|monsters_men:3|Arambold|arambold||0||||||||||||||shop_arambold|arambold1||||||||};
{tharal|monsters_men:4|Tharal|tharal||0||||||||||||||shop_tharal|tharal1||||||||};
{drunk|monsters_rltiles3:14|Ivrogne|drunk||0|||||||||||||||drunk1||||||||};
{mara|monsters_men:7|Mara|mara||0||||||||||||||shop_mara|mara1||||||||};
{gruil|monsters_rogue1:0|Gruil|gruil||0||||||||||||||shop_gruil|gruil1||||||||};
{leonid|monsters_men:3|Leonid|leonid||0|||||||||||||||leonid1||||||||};
{farmer|monsters_man1:0|Fermier|crossglen_farmer1||0|||||||||||||||farm1||||||||};
{tired_farmer|monsters_man1:0|Fermier épuisé|crossglen_farmer2||0|||||||||||||||farm2||||||||};
{oromir|monsters_man1:0|Oromir|oromir||0|||||||||||||||oromir1||||||||};
{odair|monsters_men:8|Odair|odair||0|||||||||||||||odair1||||||||};
{jan|monsters_rltiles3:14|Jan|jan||0|||||||||||||||jan_start_select||||||||};
</string>
<string name="monsterlist_fallhaven_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{warden|monsters_men:3|Sentinelle|fallhaven_warden||0|||||||||||||||fallhaven_warden_select_1||||||||};
{guard|monsters_rltiles3:14|Garde|fallhaven_guard||0|||||||||||||||fallhaven_guard||||||||};
{acolyte|monsters_men:4|Acolyte|fallhaven_priest||0|||||||||||||||fallhaven_priest||||||||};
{bearded_citizen|monsters_man1:0|Homme barbu|fallhaven_citizen1||0|||||||||||||||fallhaven_citizen1||||||||};
{old_citizen|monsters_men:2|Habitant âgé|fallhaven_citizen2||0|||||||||||||||fallhaven_citizen2||||||||};
{tired_citizen|monsters_men:7|Habitant fatigué|fallhaven_citizen4||0|||||||||||||||fallhaven_citizen4||||||||};
{citizen|monsters_man1:0|Habitant|fallhaven_citizen3||0|||||||||||||||fallhaven_citizen3||||||||};
{grumpy_citizen|monsters_men:2|Habitant maussade|fallhaven_citizen5||0|||||||||||||||fallhaven_citizen5||||||||};
{blond_citizen|monsters_men:7|Habitant blond|fallhaven_citizen6||0|||||||||||||||fallhaven_citizen6||||||||};
{bucus|monsters_rogue1:0|Bucus|bucus||0|||||||||||||||bucus_welcome||||||||};
{drunkard|monsters_men:0|Ivrogne|fallhaven_drunk||0|||||||||||||||fallhaven_drunk||||||||};
{old_man|monsters_men:5|Vieil homme|fallhaven_oldman||0|||||||||||||||fallhaven_oldman||||||||};
{nocmar|monsters_men:8|Nocmar|nocmar||0||||||||||||||nocmar|nocmar||||||||};
{prisoner|monsters_rogue1:0|Prisonnier|fallhaven_prisoner||0|||1|1|1|1|0|||0|0||||||||||||};
{ganos|monsters_rogue1:0|Ganos|ganos||0||||||||||||||shop_ganos|ganos||||||||};
{arcir|monsters_mage2:0|Arcir|arcir||0|||||||||||||||arcir_start||||||||};
{athamyr|monsters_men:4|Athamyr|athamyr||0|||||||||||||||athamyr||||||||};
{thoronir|monsters_men2:8|Thoronir|thoronir||0||||||||||||||shop_thoronir|thoronir_default||||||||};
{chapelgoer|monsters_men:6|Fidèle|chapelgoer||0|||||||||||||||chapelgoer||||||||};
{potion_merchant|monsters_mage2:0|Marchand de potions|fallhaven_potions||0||||||||||||||shop_fallhaven_potions|fallhaven_potions||||||||};
{tailor|monsters_men2:0|Tailleur|fallhaven_clothes||0||||||||||||||shop_fallhaven_clothes|fallhaven_clothes||||||||};
{bela|monsters_men:7|Bela|bela||0||||||||||||||shop_bela|bela||||||||};
{larcal|monsters_men2:2|Larcal|larcal||0|1||51|10|10|10|25|||1|2|50||larcal|larcal||||||||};
{gaela|monsters_men2:9|Gaela|gaela||0|||||||||||||||gaela||||||||};
{unnmir|monsters_mage2:0|Unnmir|unnmir||0|||||||||||||||unnmir||||||||};
{rigmor|monsters_men:1|Rigmor|rigmor||0|||||||||||||||rigmor||||||||};
{jakrar|monsters_men2:2|Jakrar|fallhaven_lumberjack||0|||||||||||||||fallhaven_lumberjack||||||||};
{alaun|monsters_mage2:0|Alaun|alaun||0|||||||||||||||alaun||||||||};
{busy_farmer|monsters_man1:0|Fermier affairé|fallhaven_farmer1||0|||||||||||||||fallhaven_farmer1||||||||};
{old_farmer|monsters_mage2:0|Vieux fermier|fallhaven_farmer2||0|||||||||||||||fallhaven_farmer2||||||||};
{khorand|monsters_men:3|Khorand|khorand||0|||||||||||||||khorand||||||||};
{vacor|monsters_mage:0|Vacor|vacor||0|1||72|||5|110|||4|8|40|2|vacor|vacor||||||||};
{unzel|monsters_men:8|Unzel|unzel||0|1||59|||10|80|30|3|5|9|40|2|unzel|unzel||||||||};
{shady_bandit|monsters_men2:9|Bandit louche|fallhaven_bandit||0|1||45|||5|70|30|3|3|9|50|2|fallhaven_bandit|fallhaven_bandit||||||||};
</string>
<string name="monsterlist_wilderness">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{wild_fox|monsters_dogs:3|Renard sauvage|fox2||4|||25|||5|100|||4|5|40||canine|||||||||};
{stinging_wasp|monsters_insects:1|Guêpe agressive|forestwasp2||1|||15|||10|150|||1|2|60||wasp|||||||||};
{wild_boar|monsters_dogs:6|Sanglier sauvage|forestboar2||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{forest_beetle|monsters_insects:4|Scarabée sylvestre|forestbeetle||1|||14|||10|150|||2|4|60|2|insect|||||||||};
{wolf|monsters_dogs:4|Loup|forestwolf1||4|||30|10|3|5|110|||3|6|30||canine|||||||||};
{forest_serpent|monsters_snakes:4|Serpent sylvestre|forestserpent1||7|||20|10|5|3|150|30|2|2|3|60||snake2|||||||||};
{vicious_forest_serpent|monsters_snakes:4|Serpent sylvestre vicieux|forestserpent2||7|||27|10|5|3|150|30|2|3|4|50||snake2|||||||||};
{anklebiter|monsters_dogs:6|Anklebiter|forestboar3||4|||31|||5|150|||3|9|60|3|canine2|||||||||};
{flagstone_sentry|monsters_men:3|Sentinelle de Flagstone|flagstone_sentry||0|||||||||||||||flagstone_sentry||||||||};
{escaped_prisoner|monsters_men:0|Prisonnier en fuite|prisoner1||0|1||15|||10|50|||3|7|20||prisoner|prisoner1||||||||};
{starving_prisoner|monsters_misc:11|Prisonnier affamé|prisoner2||0|1||10|||3|60|||3|5|60||prisoner|prisoner2||||||||};
{bone_warrior|monsters_skeleton1:0|Guerrier d\'os|skeleton2||3|||32|||5|120|||3|9|60|2|skeleton2|||||||||};
{bone_champion|monsters_skeleton1:0|Champion d\'os|skeleton3||3|||49|||5|130|||4|9|60|2|skeleton3|||||||||};
{undead_warden|monsters_liches:0|Surveillant de prison mort-vivant|flagstone_guard0||6|1||57|||5|120|20|2|4|8|60|1|flagstone_guard0|flagstone_guard0||||||||};
{cave_guardian|monsters_rltiles1:16|Gardien de la cave|flagstone_guard1||2|1||61|||5|150|10|3|4|10|90|2|flagstone_guard1|flagstone_guard1||||||||};
{winged_demon|monsters_demon1:0|Démon ailé|flagstone_guard2|2x2|2|1||82|||5|90|10|2|4|12|70|5|flagstone_guard2|flagstone_guard2||||||||};
{narael|monsters_man1:0|Narael|narael||0|||||||||||||||narael||||||||};
{rotting_corpse|monsters_zombie1:0|Corps putréfié|undead1||6|||71|||10|30|50|2|2|5|30|2|undead1|zombie1||||||||};
{walking_corpse|monsters_zombie1:0|Corps animé|undead1||6|||90|||10|30|40|2|2|4|30|2|undead1|||||||||};
{gargoyle|monsters_misc:2|Gargouille|undead1||3|||47|||10|110|10|2|3|7|70|2|undead1|||||||||};
{fledgling_gargoyle|monsters_misc:1|Gargouille naissante|undead1||3|||35|||10|110|||3|6|60|2|undead1|||||||||};
{large_cave_rat|monsters_rats:3|Gros rat troglodyte|undeadrat1||4|||21|10|10|3|60|10|2|3|4|40||catacombrat|||||||||};
{pack_leader|monsters_dogs:5|Meneur de la meute|pack_boss||4|1||65|||5|90|20|2|2|10|40|4|pack_boss|||||||||};
{pack_hunter|monsters_dogs:4|Loup de la meute|pack3||4|||45|||5|90|10|2|2|7|40|3|pack3|||||||||};
{rabid_wolf|monsters_dogs:4|Loup enragé|pack2||4|||42|||5|90|||2|6|50|3|pack2|||||||||};
{fledgling_wolf|monsters_dogs:3|Louveteau|pack2||4|||42|||3|70|||2|5|50|3|pack2|||||||||};
{young_wolf|monsters_dogs:4|Jeune loup|pack1||4|||35|||3|60|||2|5|30|2|pack1|||||||||};
{hunting_dog|monsters_dogs:2|Chien de chasse|pack1||4|||25|||5|60|||2|5|50||pack1|||||||||};
{highwayman|monsters_men:8|Bandit de grands chemins|bandit1||0|||54|||5|90|50|2|2|4|30|2|bandit1|bandit1||||||||};
</string>
<string name="monsterlist_v068_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{smug_looking_thief|monsters_men2:9|Voleur visiblement content de lui|tg_thief||0|||||||||||||||thievesguild_thief_1||||||||};
{thieves_guild_cook|monsters_men:0|Cuisinier de la guilde des voleurs|tg_cook||0||||||||||||||shop_thieves_guild_cook|thievesguild_cook_1||||||||};
{pickpocket|monsters_men:7|Pickpocket|pickpocket||0|||||||||||||||thievesguild_pickpocket_1||||||||};
{troublemaker|monsters_men:8|Fauteur de troubles|troublemaker||0||||||||||||||shop_troublemaker|thievesguild_troublemaker_1||||||||};
{farrik|monsters_rogue1:0|Farrik|farrik||0|||||||||||||||farrik_select_1||||||||};
{umar|monsters_man1:0|Umar|umar||0|||||||||||||||umar_select_1||||||||};
{kaori|monsters_men:7|Kaori|kaori||0|||||||||||||||kaori_start||||||||};
{old_vilegard_villager|monsters_men:0|Vieux villageois de Vilegard|vilegard_villager_1||0|||||||||||||||vilegard_villager_1||||||||};
{grumpy_vilegard_villager|monsters_men:5|Villageois de Vilegard grognon|vilegard_villager_2||0|||||||||||||||vilegard_villager_2||||||||};
{vilegard_citizen|monsters_men:1|Citoyen de Vilegard|vilegard_villager_3||0|||||||||||||||vilegard_villager_3||||||||};
{vilegard_resident|monsters_men2:0|Habitant de Vilegard|vilegard_villager_4||0|||||||||||||||vilegard_villager_4||||||||};
{vilegard_woman|monsters_men:6|Femme de Vilegard|vilegard_villager_5||0|||||||||||||||vilegard_villager_5||||||||};
{erttu|monsters_mage2:0|Erttu|erttu||0|||||||||||||||erttu_1||||||||};
{dunla|monsters_rogue1:0|Dunla|dunla||0||||||||||||||shop_dunla|dunla_default||||||||};
{tharwyn|monsters_men:7|Tharwyn|tharwyn||0||||||||||||||shop_tharwyn|tharwyn_select||||||||};
{tavern_guest|monsters_men:0|Invité de la taverne|vg_tavern_drunk||0|||||||||||||||vilegard_tavern_drunk_1||||||||};
{jolnor|monsters_men2:8|Jolnor|jolnor||0||||||||||||||shop_jolnor|jolnor_select_1||||||||};
{alynndir|monsters_mage2:0|Alynndir|alynndir||0||||||||||||||shop_alynndir|alynndir_1||||||||};
{vilegard_armorer|monsters_mage2:0|Armurier de Vilegard|vg_armorer||0||||||||||||||shop_vg_armorer|vilegard_armorer_select||||||||};
{vilegard_smith|monsters_mage2:0|Forgeron de Vilegard|vg_smith||0||||||||||||||shop_vg_smith|vilegard_smith_select||||||||};
{ogam|monsters_men:0|Ogam|ogam||0|||||||||||||||ogam_1||||||||};
{foaming_flask_cook|monsters_men:0|Cuisinier de Foaming Flask|ff_cook||0|||||||||||||||ff_cook_1||||||||};
{torilo|monsters_men2:9|Torilo|torilo||0||||||||||||||shop_torilo|torilo_1||||||||};
{ambelie|monsters_men:6|Ambelie|ambelie||0|||||||||||||||ambelie_1||||||||};
{feygard_patrol|monsters_rltiles3:14|Patrouilleur de Feygard|ff_guard||0|||||||||||||||ff_guard_1||||||||};
{feygard_patrol_captain|monsters_men:3|Capitaine de la patrouille de Feygard|ff_captain||0|||||||||||||||ff_captain_1||||||||};
{feygard_patrol_watch|monsters_rltiles3:14|Sentinelle de la patrouille de Feygard|ff_outsideguard||0|1||80|||5|70|||2|7|80|3|ff_outsideguard|ff_outsideguard_select||||||||};
{wrye|monsters_men:6|Wrye|wrye||0|||||||||||||||wrye_select_1||||||||};
{oluag|monsters_men:8|Oluag|oluag||0|||||||||||||||oluag_1||||||||};
{cave_dwelling_boar|monsters_dogs:6|Sanglier troglodyte|caveboar1||4|||35|||5|70|||3|8|60|3|canine2|||||||||};
{hardshell_beetle|monsters_insects:4|Scarabée à carapace épaisse|beetle2||1|||25|||5|50|||0|5|40|9|beetle2|||||||||};
{young_shadow_gargoyle|monsters_misc:1|Jeune gargouille fantôme|shadowgarg1||3|||35|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{fledgling_shadow_gargoyle|monsters_misc:1|Gargouille fantôme naissante|shadowgarg1||3|||36|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{shadow_gargoyle|monsters_misc:2|Gargouille fantôme|shadowgarg2||3|||37|||5|70|8|3|4|10|85|3|shadowgarg1|||||||||};
{tough_shadow_gargoyle|monsters_misc:2|Gargouille fantôme résistante|shadowgarg2||3|||37|||5|70|8|3|4|10|85|4|shadowgarg2|||||||||};
{shadow_gargoyle_trainer|monsters_liches:0|Dresseur de gargouille fantôme|shadowgarg3||6|||35|||5|90|12|3|3|6|90|5|shadowgarg3|||||||||};
{shadow_gargoyle_master|monsters_liches:1|Maître gargouille fantôme|shadowgarg4||6|||35|||5|125|12|3|3|6|90|5|shadowgarg3|||||||||};
{maelveon|monsters_liches:2|Maelveon|maelveon||6|1||55|||3|80|15|3|0|12|90|5|maelveon|maelveon||||||||};
</string>
<string name="monsterlist_v069_monsters">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{puny_caverat|monsters_rats:0|Rat troglodyte|puny_caverat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rabid_hound|monsters_rltiles2:108|Chien de chasse enragé|forestwolf2||4|||40|10|5|5|110|||3|9|30||canine|||||||||};
{vicious_hound|monsters_rltiles2:110|Méchant chien de chasse|forestboar4||4|||31|10|5|5|150|||3|9|60|3|canineboss|||||||||};
{mountain_wolf|monsters_rltiles2:109|Loup des montagnes|primwolf1||4|||49|10|5|5|150|||3|9|60|3|canine|||||||||};
{hatchling_white_wyrm|monsters_rltiles1:118|Wyrm blanc juste éclos|wyrm_1||7|||41|10|5|5|75|||4|10|130|5|wyrm_1||1||||||{{fatigue_minor|1|5|10|}}|};
{young_white_wyrm|monsters_rltiles1:118|Jeune wyrm blanc|wyrm_2||7|||47|10|5|5|75|||4|10|130|5|wyrm_2||1||||||{{fatigue_minor|1|5|20|}}|};
{white_wyrm|monsters_rltiles1:119|Wyrm blanc|wyrm_3||7|||55|10|5|3|75|||4|10|130|5|wyrm_3||1||||||{{fatigue_minor|1|5|50|}}|};
{young_aulaeth|monsters_rltiles2:176|Jeune aulaeth|wyrm_1||5|||105|10|5|5|40|||0|4|30|5|aulaeth||1|1|1|||||};
{aulaeth|monsters_rltiles2:58|Aulaeth|wyrm_2||5|||120|10|5|5|40|||0|5|40|6|aulaeth||1|1|1|||||};
{strong_aulaeth|monsters_rltiles2:58|Gros aulaeth|wyrm_3||5|||135|10|5|5|40|||0|5|35|6|aulaeth||1|1|1|||||};
{wyrm_trainer|monsters_rltiles2:0|Dresseur de wyrm|wyrm_4||6|||69|10|5|3|90|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{wyrm_apprentice|monsters_rltiles2:0|Apprenti wyrm|wyrm_4||6|||69|10|5|5|140|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{young_gornaud|monsters_rltiles2:29|Jeune gornaud|gornaud_1||5|||70|10|5|5|70|||0|15|50||gornaud_1||1||||||{{dazed|1|5|20|}}|};
{gornaud|monsters_rltiles2:29|Gornaud|gornaud_2||5|||95|10|5|5|70|||0|15|50|4|gornaud_2||1||||||{{dazed|1|5|50|}}|};
{strong_gornaud|monsters_rltiles2:30|Gros Gornaud|gornaud_3||5|||95|10|5|5|70|||0|15|50|5|gornaud_3||1||||||{{dazed|1|5|70|}}|};
{slithering_venomfang|monsters_snakes:2|Croc de venin frétillant|gornaud_1||7|||35|10|5|3|120|||1|2|90|2|cave_serpent||1||||||{{poison_weak|1|2|20|}}|};
{scaled_venomfang|monsters_snakes:3|Croc de venin géant|gornaud_2||7|||35|10|5|3|150|||2|4|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{tough_venomfang|monsters_snakes:3|Croc de venin résistant|gornaud_3||7|||41|10|5|3|150|||2|5|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
<!-- TODO: à continuer -->
{restless_dead|monsters_rltiles1:47|Mort tourmenté|restless_dead_1||8|||25|10|5|5|50|80|2|0|3|140|3|restless_dead_1|||||||||};
{grave_spawn|monsters_rltiles1:49|Grave spawn|restless_dead_1||2|||45|10|5|5|110|40|2|2|5|35|3|restless_dead_1|||||||||};
{restless_apparition|monsters_rltiles1:47|Restless apparition|restless_dead_2||8|||29|10|5|3|90|60|3|2|6|10|1|restless_dead_2|||||||||};
{skeletal_reaper|monsters_rltiles1:27|Skeletal reaper|restless_dead_2||3|||15|10|5|5|150|20|2|0|9|110||restless_dead_2|||||||||};
{kazaul_spawn|monsters_rltiles1:41|Kazaul spawn|kazaul_1||2|||45|10|5|3|70|50|2|3|5|90|1|kazaul_1|||||||||};
{kazaul_imp|monsters_rltiles1:45|Kazaul imp|kazaul_2||2|||45|10|5|3|70|40|2|3|7|105|1|kazaul_2|||||||||};
{kazaul_guardian|monsters_rltiles1:42|Kazaul guardian|kazaul_guardian||2|1||95|10|5|5|70|40|2|3|8|90|3|kazaul_guardian|kazaul_guardian||||||||};
{graverobber|monsters_karvis2:3|Graverobber|bjorgur_bandit||0|1||62|10|5|5|120|||2|6|72|1|bjorgur_bandit|bjorgur_bandit||||||||};
</string>
<string name="monsterlist_v069_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{agent1|monsters_men:4|Agent|bwm_agent_1||0|1||||||||||||||bwm_agent_1_start||||||||};
{agent2|monsters_men:4|Agent|bwm_agent_2||0|1||||||||||||||bwm_agent_2_start||||||||};
{agent3|monsters_men:4|Agent|bwm_agent_3||0|1||||||||||||||bwm_agent_3_start||||||||};
{agent4|monsters_men:4|Agent|bwm_agent_4||0|1||||||||||||||bwm_agent_4_start||||||||};
{agent5|monsters_men:4|Agent|bwm_agent_5||0|1||||||||||||||bwm_agent_5_start||||||||};
{agent6|monsters_men:4|Agent|bwm_agent_6||0|1||||||||||||||bwm_agent_6_start||||||||};
{arghest|monsters_rltiles2:81|Arghest|arghest||0|||||||||||||||arghest_start||||||||};
{tonis|monsters_rltiles1:67|Tonis|tonis||0|||||||||||||||tonis_start||||||||};
{moyra|monsters_rltiles1:74|Moyra|moyra||0|||||||||||||||moyra_1||||||||};
{prim_citizen|monsters_karvis2:6|Prim citizen|prim_commoner1||0|||||||||||||||prim_commoner1||||||||};
{prim_commoner|monsters_rltiles1:68|Prim commoner|prim_commoner2||0|||||||||||||||prim_commoner2||||||||};
{prim_resident|monsters_karvis2:2|Prim resident|prim_commoner3||0|||||||||||||||prim_commoner3||||||||};
{prim_evoker|monsters_rltiles1:84|Prim evoker|prim_commoner4||0|||||||||||||||prim_commoner4||||||||};
{laecca|monsters_rltiles1:72|Laecca|laecca||0|||||||||||||||laecca_1||||||||};
{prim_cook|monsters_karvis2:0|Prim cook|prim_cook||0|||||||||||||||prim_cook_start||||||||};
{prim_visitor|monsters_rltiles1:63|Prim visitor|prim_innguest||0|||||||||||||||prim_innguest||||||||};
{birgil|monsters_rltiles2:81|Birgil|birgil||0||||||||||||||shop_birgil|birgil_1||||||||};
{prim_tavern_guest|monsters_rltiles1:106|Prim tavern guest|prim_tavern_guest1||0|||||||||||||||prim_tavern_guest1||||||||};
{prim_tavern_regular|monsters_rltiles1:106|Prim tavern regular|prim_tavern_guest2||0|||||||||||||||prim_tavern_guest2||||||||};
{prim_bar_guest|monsters_rltiles1:106|Prim bar guest|prim_tavern_guest3||0|||||||||||||||prim_tavern_guest3||||||||};
{prim_bar_regular|monsters_rltiles1:106|Prim bar regular|prim_tavern_guest4||0|||||||||||||||prim_tavern_guest4||||||||};
{prim_armorer|monsters_rltiles1:88|Prim armorer|prim_armorer||0||||||||||||||shop_prim_armorer|prim_armorer||||||||};
{jueth|monsters_men2:0|Jueth|prim_tailor||0|||||||||||||||prim_tailor||||||||};
{bjorgur|monsters_karvis2:7|Bjorgur|bjorgur||0|||||||||||||||bjorgur_start||||||||};
{prim_prisoner|monsters_rltiles2:81|Prim prisoner|prim_prisoner||0|||||||||||||||prim_guard1||||||||};
{fulus|monsters_karvis2:3|Fulus|fulus||0|||||||||||||||fulus_start||||||||};
{guthbered|monsters_rltiles1:92|Guthbered|guthbered||0|1||80|10|5|5|70|||4|9|80|4|guthbered|guthbered_start||||||||};
{guthbereds_bodyguard|monsters_rltiles1:76|Guthbered\'s bodyguard|guthbered_guard||0|||||||||||||||guthbered_guard||||||||};
{prim_weapon_guard|monsters_rltiles1:65|Prim weapon guard|prim_guard1||0|||||||||||||||prim_guard1||||||||};
{prim_sentry|monsters_rltiles3:14|Prim sentry|prim_guard2||0|||||||||||||||prim_guard2||||||||};
{prim_guard|monsters_rltiles1:65|Prim guard|prim_guard4||0|||||||||||||||prim_guard4||||||||};
{tired_prim_guard|monsters_rltiles1:76|Tired Prim guard|prim_guard3||0|||||||||||||||prim_guard3||||||||};
{prim_treasury_guard|monsters_rltiles1:69|Prim treasury guard|prim_treasury_guard||0|||||||||||||||prim_treasury_guard||||||||};
{samar|monsters_rltiles2:93|Samar|prim_priest||0||||||||||||||shop_samar|prim_priest||||||||};
{prim_priestly_acolyte|monsters_rltiles1:83|Prim priestly acolyte|prim_acolyte||0|||||||||||||||prim_acolyte||||||||};
{studying_prim_pupil|monsters_rltiles1:74|Studying Prim pupil|prim_pupil1||0|||||||||||||||prim_pupil1||||||||};
{reading_prim_pupil|monsters_rltiles1:74|Reading Prim pupil|prim_pupil2||0|||||||||||||||prim_pupil2||||||||};
{prim_pupil|monsters_rltiles1:74|Prim pupil|prim_pupil3||0|||||||||||||||prim_pupil3||||||||};
{blackwater_entrance_guard|monsters_rltiles3:14|Blackwater entrance guard|blackwater_entranceguard||0|||30|10|||||||||||blackwater_entranceguard||||||||};
{blackwater_dinner_guest|monsters_karvis2:2|Blackwater dinner guest|blackwater_guest1||0|||20|10|||||||||||blackwater_guest1||||||||};
{blackwater_inhabitant|monsters_man1:0|Blackwater inhabitant|blackwater_guest2||0|||10|10|||||||||||blackwater_guest2||||||||};
{blackwater_cook|monsters_karvis2:0|Blackwater cook|blackwater_cook||0|||||||||||||||blackwater_cook||||||||};
{keneg|monsters_rltiles1:86|Keneg|keneg||0|||||||||||||||keneg||||||||};
{mazeg|monsters_rltiles1:85|Mazeg|mazeg||0||||||||||||||shop_mazeg|mazeg||||||||};
{waeges|monsters_rltiles1:88|Waeges|waeges||0||||||||||||||shop_waeges|waeges||||||||};
{blackwater_fighter|monsters_rltiles1:66|Blackwater fighter|blackwater_fighter||0|||||||||||||||blackwater_fighter||||||||};
{ungorm|monsters_rltiles1:83|Ungorm|ungorm||0|||||||||||||||ungorm||||||||};
{blackwater_pupil|monsters_rltiles1:74|Blackwater pupil|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{laede|monsters_rltiles1:81|Laede|blackwater_sleephall||0|||||||||||||||laede||||||||};
{herec|monsters_men2:9|Herec|herec||0||||||||||||||shop_herec|herec_start||||||||};
{iducus|monsters_rltiles1:87|Iducus|iducus||0||||||||||||||shop_iducus|iducus||||||||};
{blackwater_priest|monsters_rltiles1:80|Blackwater priest|blackwater_priest||0|||||||||||||||blackwater_priest||||||||};
{studying_blackwater_priest|monsters_rltiles1:84|Studying Blackwater priest|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{blackwater_guard|monsters_rltiles1:76|Blackwater guard|blackwater_guard1||0|||||||||||||||blackwater_guard1||||||||};
{blackwater_border_patrol|monsters_rltiles1:76|Blackwater border patrol|blackwater_guard2||0|||||||||||||||blackwater_guard2||||||||};
{harlenns_bodyguard|monsters_rltiles1:76|Harlenn\'s bodyguard|blackwater_bossguard||0|||||||||||||||blackwater_bossguard||||||||};
{blackwater_chamber_guard|monsters_men:3|Blackwater chamber guard|blackwater_throneguard||0|1||||||||||||||blackwater_throneguard||||||||};
{harlenn|monsters_men2:6|Harlenn|harlenn||0|1||80|10|5|5|70|||4|9|80|4|harlenn|harlenn_start||||||||};
{throdna|monsters_men2:4|Throdna|throdna||0|||||||||||||||throdna_start||||||||};
{throdnas_guard|monsters_rltiles1:85|Throdna\'s guard|throdna_guard||0|||||||||||||||throdna_guard||||||||};
{blackwater_mage|monsters_rltiles1:80|Blackwater mage|blackwater_acolyte||0|||||||||||||||blackwater_acolyte||||||||};
</string>
<string name="monsterlist_v0610_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{young_larval_burrower|monsters_rltiles2:164|Young larval burrower|larva_1||1|||30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
{larval_burrower|monsters_rltiles2:164|Larval burrower|larva_2||1|||35|10|5|5|120|35|3|1|6|25||larva_2|||||||||};
{larval_boss|monsters_rltiles2:164|Strong larval burrower|larva_boss||1|1||35|10|5|5|120|35|3|1|6|25||larva_boss|||||||||};
{rivertroll|monsters_rltiles1:104|River troll|rivertroll||5|1||210|10|5|5|120|30|4|2|9|65|7|rivertroll|||||||||};
{grass_ant|monsters_insects:0|Grasslands ant|fieldcritter_0||1|||29|10|5|3|120|||0|4|80||fieldcritter_0|||||||||};
{grass_ant2|monsters_insects:2|Tough grasslands ant|fieldcritter_0||1|||29|10|5|3|125|||1|5|80||fieldcritter_0|||||||||};
{grass_beetle|monsters_insects:4|Grasslands beetle|fieldcritter_1||1|||34|10|5|5|120|||0|5|80|3|fieldcritter_1|||||||||};
{grass_beetle2|monsters_insects:4|Tough grasslands beetle|fieldcritter_1||1|||35|10|5|5|125|||1|6|80|4|fieldcritter_1|||||||||};
{grass_snake|monsters_rltiles2:25|Grasslands snake|fieldcritter_2||7|||36|10|5|3|120|||0|6|80||fieldcritter_2|||||||||};
{grass_snake2|monsters_rltiles2:25|Tough grasslands snake|fieldcritter_2||7|||38|10|5|3|125|||1|7|80||fieldcritter_2|||||||||};
{grass_lizard|monsters_rltiles2:114|Grasslands lizard|fieldcritter_3||7|||45|10|5|3|120|||0|8|80|3|fieldcritter_3|||||||||};
{grass_lizard2|monsters_rltiles2:117|Black grasslands lizard|fieldcritter_3||7|||45|10|5|3|125|||2|9|80|4|fieldcritter_3|||||||||};
{keknazar|monsters_misc:9|Keknazar|keknazar||7|1||90|10|5|5|50|20|3|3|9|70|8|keknazar|keknazar||||||||};
{crossroads_rat|monsters_rats:0|Rat|crossroads_rat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{fieldwasp_0|monsters_insects:1|Frantic forest wasp|fieldwasp_0||1|||29|10|5|3|70|60|3|2|6|95||fieldwasp|||||||||};
{fieldwasp_1|monsters_insects:1|Frantic forest wasp|fieldwasp_1||1|||32|10|5|3|70|70|3|2|6|125||fieldwasp|||||||||};
{fieldwasp_2|monsters_insects:1|Frantic forest wasp|fieldwasp_2||1|||35|10|5|3|70|75|3|2|6|130||fieldwasp|||||||||};
{izthiel_1|monsters_rltiles2:51|Young Izthiel|izthiel_1||7|||40|10|5|3|70|||2|7|57|5|izthiel||0|||||||};
{izthiel_2|monsters_rltiles2:49|Izthiel|izthiel_2||7|||45|10|5|3|90|||2|7|58|6|izthiel||0|||||||};
{izthiel_3|monsters_rltiles2:48|Strong Izthiel|izthiel_3||7|||52|10|5|3|80|||2|7|60|8|izthiel||1||||||{{bleeding_wound|2|4|40|}}|};
{izthiel_4|monsters_rltiles2:52|Izthiel Guardian|izthiel_4||7|||54|10|5|3|120|||3|7|60|11|izthiel_4||1||||||{{bleeding_wound|3|5|50|}}|};
{frog_1|monsters_rltiles1:131|River frog|frog_1||7|||15|10|5|2|150|||0|5|45||frog||0|||||||};
{frog_2|monsters_rltiles1:131|Tough river frog|frog_2||7|||17|10|5|2|160|||0|5|49||frog||0|||||||};
{frog_3|monsters_rltiles1:130|Poisonous river frog|frog_3||7|||21|10|5|2|165|||0|5|55||frog_3||1||||||{{poison_weak|2|5|30|}}|};
</string>
<string name="monsterlist_v0610_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lostsheep1|monsters_karvis2:8|Sheep|tinlyn_lostsheep1||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep1||||||||};
{lostsheep2|monsters_karvis2:8|Sheep|tinlyn_lostsheep2||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep2||||||||};
{lostsheep3|monsters_karvis2:8|Sheep|tinlyn_lostsheep3||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep3||||||||};
{lostsheep4|monsters_karvis2:8|Sheep|tinlyn_lostsheep4||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep4||||||||};
{sheep1|monsters_karvis2:8|Sheep|tinlyn_sheep||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_sheep||||||||};
{ailshara|monsters_men:8|Ailshara|ailshara||0||||||||||||||shop_ailshara|ailshara||||||||};
{arngyr|monsters_rltiles1:65|Arngyr|arngyr||0|||||||||||||||arngyr||||||||};
{benbyr|monsters_rltiles1:74|Benbyr|benbyr||0|||||||||||||||benbyr||||||||};
{celdar|monsters_rltiles1:94|Celdar|celdar||0|||||||||||||||celdar||||||||};
{conren|monsters_karvis2:5|Conren|conren||0|||||||||||||||conren||||||||};
{crossroads_backguard|monsters_rltiles1:76|Guard|crossroads_backguard||0|1||||||||||||||crossroads_backguard||||||||};
{crossroads_guard|monsters_rltiles1:76|Guard|crossroads_guard||0|||||||||||||||crossroads_guard||||||||};
{crossroads_sleepguard|monsters_rltiles1:76|Guard|crossroads_sleepguard||0|||||||||||||||crossroads_sleepguard||||||||};
{crossroads_guest|monsters_rltiles1:83|Visitor|crossroads_guest||0|||||||||||||||crossroads_guest||||||||};
{erinith|monsters_rltiles1:82|Erinith|erinith||0|||||||||||||||erinith||||||||};
{fanamor|monsters_men:7|Fanamor|fanamor||0|||||||||||||||fanamor||||||||};
{feygard_bridgeguard|monsters_men2:4|Feygard bridge guard|feygard_bridgeguard||0|||||||||||||||feygard_bridgeguard||||||||};
{fieldwasp_unique|monsters_insects:1|Frantic forest wasp|fieldwasp_unique||1|1||70|10|5|3|70|200|3|2|6|150||fieldwasp_unique|||||||||};
{gallain|monsters_man1:0|Gallain|gallain||0||||||||||||||shop_gallain|gallain||||||||};
{gandoren|monsters_rltiles1:69|Gandoren|gandoren||0|||||||||||||||gandoren||||||||};
{grimion|monsters_men2:2|Grimion|grimion||0||||||||||||||shop_grimion|grimion||||||||};
{hadracor|monsters_men2:2|Hadracor|hadracor||0||||||||||||||shop_hadracor|hadracor||||||||};
{kuldan|monsters_rltiles1:85|Kuldan|kuldan||0|||||||||||||||kuldan||||||||};
{kuldan_guard|monsters_rltiles3:14|Kuldan\'s Guard|kuldan_guard||0|||||||||||||||kuldan_guard||||||||};
{landa|monsters_men:0|Landa|landa||0|||||||||||||||landa||||||||};
{loneford_chapelguard|monsters_rltiles1:78|Chapel guard|loneford_chapelguard||0|||||||||||||||loneford_chapelguard||||||||};
{loneford_farmer0|monsters_karvis2:1|Farmer|loneford_farmer0||0|||||||||||||||loneford_farmer0||||||||};
{loneford_guard0|monsters_rltiles3:14|Guard|loneford_guard0||0|||||||||||||||loneford_guard0||||||||};
{loneford_tavern_patron|monsters_karvis2:2|Tavern owner|loneford_tavern_patron||0|||||||||||||||loneford_tavern_patron||||||||};
{loneford_villager0|monsters_karvis2:0|Villager|loneford_villager0||0|||||||||||||||loneford_villager0||||||||};
{loneford_villager1|monsters_karvis2:1|Villager|loneford_villager1||0|||||||||||||||loneford_villager1||||||||};
{loneford_villager2|monsters_karvis2:3|Villager|loneford_villager2||0|||||||||||||||loneford_villager2||||||||};
{loneford_villager3|monsters_karvis2:5|Villager|loneford_villager3||0|||||||||||||||loneford_villager3||||||||};
{loneford_villager4|monsters_men:2|Villager|loneford_villager4||0|||||||||||||||loneford_villager4||||||||};
{loneford_wellguard|monsters_rltiles1:72|Guard|loneford_wellguard||0|||||||||||||||loneford_wellguard||||||||};
{mienn|monsters_rltiles1:87|Mienn|mienn||0|||||||||||||||mienn||||||||};
{minarra|monsters_rltiles1:86|Minarra|minarra||0||||||||||||||shop_minarra|minarra||||||||};
{puny_warehouserat|monsters_rats:1|Warehouse rat|puny_warehouserat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rolwynn|monsters_rltiles1:77|Rolwynn|rolwynn||0|||||||||||||||rolwynn||||||||};
{sienn|monsters_rltiles1:66|Sienn|sienn||0|||||||||||||||sienn||||||||};
{sienn_pet|monsters_misc:0|Sienn\'s pet|sienn_pet||7|||||||||||||||sienn_pet||||||||};
{siola|monsters_rltiles1:90|Siola|siola||0||||||||||||||shop_siola|siola||||||||};
{taevinn|monsters_karvis2:5|Taevinn|taevinn||0|||||||||||||||taevinn||||||||};
{talion|monsters_men2:8|Talion|talion||0||||||||||||||shop_talion|talion||||||||};
{telund|monsters_rltiles1:74|Telund|telund||0|||||||||||||||telund||||||||};
{tinlyn|monsters_karvis2:7|Tinlyn|tinlyn||0|||||||||||||||tinlyn||||||||};
{wallach|monsters_rltiles1:75|Wallach|wallach||0|||||||||||||||wallach||||||||};
{woodcutter_0|monsters_men:0|Woodcutter|woodcutter_0||0|||||||||||||||woodcutter_0||||||||};
{woodcutter_2|monsters_men:0|Woodcutter|woodcutter_2||0|||||||||||||||woodcutter_2||||||||};
{woodcutter_3|monsters_men2:2|Woodcutter|woodcutter_3||0|||||||||||||||woodcutter_3||||||||};
{woodcutter_4|monsters_rltiles1:93|Woodcutter|woodcutter_4||0|||||||||||||||woodcutter_4||||||||};
{woodcutter_5|monsters_men2:2|Woodcutter|woodcutter_5||0|||||||||||||||woodcutter_5||||||||};
{rogorn|monsters_rltiles1:63|Rogorn|rogorn||0|1||145|10|5|3|90|||5|9|120|5|rogorn|rogorn||||||||};
{rogorn_henchman|monsters_rogue1:0|Rogorn\'s henchman|rogorn_henchman||0|1||130|10|5|3|80|||5|8|120|4|rogorn_henchman|rogorn_henchman||||||||};
{buceth|monsters_men2:7|Buceth|buceth||0|1||75|10|5|3|80|200|2|3|9|120|4|buceth|buceth||||||||};
{gauward|monsters_mage2:0|Gauward|gauward||0|||||||||||||||gauward||||||||};
</string>
<string name="monsterlist_v0610_monsters2">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{iqhan_1a|monsters_rltiles2:96|Iqhan worker thrall|iqhan_1||0|||55|10|5|3|110|||2|9|70||iqhan_lesser|||||||||};
{iqhan_1b|monsters_rltiles2:96|Iqhan thrall servant|iqhan_1||0|||57|10|5|3|120|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2a|monsters_rltiles2:97|Iqhan guard thrall|iqhan_2||0|||59|10|5|3|130|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2b|monsters_rltiles2:97|Iqhan thrall|iqhan_2||0|||62|10|5|3|130|15|2|2|10|70||iqhan_lesser|||||||||};
{iqhan_3a|monsters_rltiles2:128|Iqhan warrior thrall|iqhan_3||0|||65|10|5|3|140|15|2|2|11|70||iqhan_lesser|||||||||};
{iqhan_3b|monsters_rltiles2:129|Iqhan master|iqhan_3||0|||67|10|5|3|140|20|2|2|12|60||iqhan_lesser|||||||||};
{iqhan_4a|monsters_rltiles2:129|Iqhan master|iqhan_4||0|||69|10|5|3|140|20|2|2|13|60||iqhan_lesser|||||||||};
{iqhan_4b|monsters_rltiles2:133|Iqhan master|iqhan_4||0|||71|10|5|3|140|20|2|2|15|60||iqhan|||||||||};
{iqhan_ch_1a|monsters_rltiles2:135|Iqhan chaos evoker|iqhan_ch_1||0|||73|10|5|3|140|20|2|2|15|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_1b|monsters_rltiles2:135|Iqhan chaos evoker|iqhan_ch_1||0|||75|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_2a|monsters_rltiles2:134|Iqhan chaos servant|iqhan_ch_2||0|||78|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_2b|monsters_rltiles2:134|Iqhan chaos servant|iqhan_ch_2||0|||79|10|5|3|150|25|2|2|13|75||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3a|monsters_rltiles2:136|Iqhan chaos master|iqhan_ch_3||0|||83|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3b|monsters_rltiles2:137|Iqhan chaos master|iqhan_ch_3||0|||85|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_chb_1a|monsters_rltiles1:19|Iqhan chaos beast|iqhan_chb_1||3|||122|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_chb_1b|monsters_rltiles1:19|Iqhan chaos beast|iqhan_chb_1||3|||140|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_greeter|monsters_men:8|Rancent|iqhan_greeter||0|1||||||||||||||iqhan_greeter||||||||};
{iqhan_boss|monsters_rltiles1:5|Iqhan chaos enslaver|iqhan_boss||6|1||120|10|5|3|170|30|2|2|13|75|2|iqhan_boss|iqhan_boss|1||||||{{chaotic_grip|7|5|50|}{chaotic_curse|3|5|50|}}|};
</string>
<string name="monsterlist_v0611_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{cbeetle_1|monsters_rltiles2:63|Young carrion beetle|scaradon_1||1|||45|10|5|5|65|||0|5|30|9|scaradon|||||||||};
{cbeetle_2|monsters_rltiles2:63|Carrion beetle|scaradon_1||1|||51|10|5|5|75|||0|5|30|9|scaradon|||||||||};
{scaradon_1|monsters_rltiles1:98|Young Scaradon|scaradon_1||1|||32|10|5|3|50|||0|4|30|15|scaradon|||||||||};
{scaradon_2|monsters_rltiles1:98|Small Scaradon|scaradon_2||1|||35|10|5|3|50|||1|4|30|15|scaradon|||||||||};
{scaradon_3|monsters_rltiles1:97|Scaradon|scaradon_2||1|||35|10|5|3|50|||0|4|30|17|scaradon|||||||||};
{scaradon_4|monsters_rltiles1:97|Tough Scaradon|scaradon_2||1|||37|10|5|3|50|||1|4|30|17|scaradon|||||||||};
{scaradon_5|monsters_rltiles1:97|Hardshell Scaradon|scaradon_3||1|||38|10|5|3|50|||1|5|30|18|scaradon_b|||||||||};
{mwolf_1|monsters_dogs:3|Mountain wolf pup|mwolf_1||4|||45|10|5|5|80|10|2|2|7|40|3|mwolf|||||||||};
{mwolf_2|monsters_dogs:3|Young mountain wolf|mwolf_1||4|||52|10|5|5|80|10|2|3|7|44|3|mwolf|||||||||};
{mwolf_3|monsters_dogs:2|Young mountain fox|mwolf_1||4|||56|10|5|5|80|10|2|3|7|48|4|mwolf|||||||||};
{mwolf_4|monsters_dogs:2|Mountain fox|mwolf_2||4|||60|10|5|5|85|10|2|3|8|52|4|mwolf|||||||||};
{mwolf_5|monsters_dogs:2|Ferocious mountain fox|mwolf_2||4|||64|10|5|3|85|10|2|3|8|54|5|mwolf|||||||||};
{mwolf_6|monsters_dogs:4|Rabid mountain wolf|mwolf_2||4|||67|10|5|3|90|10|2|3|9|56|5|mwolf|||||||||};
{mwolf_7|monsters_dogs:4|Strong mountain wolf|mwolf_3||4|||73|10|5|3|90|10|2|3|9|57|6|mwolf|||||||||};
{mwolf_8|monsters_dogs:4|Ferocious mountain wolf|mwolf_3||4|||78|10|5|3|90|10|2|3|10|59|6|mwolf_b|||||||||};
{mbrute_1|monsters_rltiles2:35|Young mountain brute|mbrute_1||5|||148|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_2|monsters_rltiles2:35|Weak mountain brute|mbrute_1||5|||157|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_3|monsters_rltiles2:36|Whitefur mountain brute|mbrute_1||5|||166|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_4|monsters_rltiles2:35|Mountain brute|mbrute_2||5|||175|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_5|monsters_rltiles2:36|Large mountain brute|mbrute_2||5|||184|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_6|monsters_rltiles2:34|Fast mountain brute|mbrute_2||5|||82|12|5|3|80|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_7|monsters_rltiles2:34|Quick mountain brute|mbrute_3||5|||93|12|5|3|80|20|2.5|0|15|60|4|mbrute|||||||||};
{mbrute_8|monsters_rltiles2:34|Aggressive mountain brute|mbrute_3||5|||104|12|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_9|monsters_rltiles2:33|Strong mountain brute|mbrute_3||5|||115|10|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_10|monsters_rltiles2:33|Tough mountain brute|mbrute_4||5|||126|10|5|3|80|30|3|2|15|60|4|mbrute|||||||||};
{mbrute_11|monsters_rltiles2:33|Fearless mountain brute|mbrute_4||5|||137|10|5|3|80|30|3|2|15|60|4|mbrute_b|||||||||};
{mbrute_12|monsters_rltiles2:33|Enraged mountain brute|mbrute_4||5|||148|10|5|3|80|40|3|2|16|60|4|mbrute_b|||||||||};
{erumen_1|monsters_rltiles2:114|Young Erumem Lizard|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_2|monsters_rltiles2:114|Spotted Erumem Lizard|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_3|monsters_rltiles2:114|Erumem Lizard|erumen_2||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_4|monsters_rltiles2:115|Strong Erumen Lizard|erumen_2||7|||79|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_5|monsters_rltiles2:115|Vile Erumen Lizard|erumen_3||7|||89|10|5|3|150|||2|9|80|4|erumen|||||||||};
{erumen_6|monsters_rltiles2:117|Tough Erumen Lizard|erumen_3||7|||91|10|5|3|125|||2|9|90|8|erumen|||||||||};
{erumen_7|monsters_rltiles2:117|Hardened Erumen Lizard|erumen_4||7|||93|10|5|3|125|||2|9|90|12|erumen_b||||||||{{bleeding_wound|3|3|50|}}|};
{plaguesp_1|monsters_rltiles2:61|Puny Plaguecrawler|plaguespider_1||1|||55|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|1|5|70|}{blister|1|5|20|}}|};
{plaguesp_2|monsters_rltiles2:61|Plaguecrawler|plaguespider_1||1|||57|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_3|monsters_rltiles2:61|Tough Plaguecrawler|plaguespider_1||1|||59|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_4|monsters_rltiles2:61|Black Plaguecrawler|plaguespider_2||1|||61|10|5|3|80|60|3|1|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_5|monsters_rltiles2:151|Plaguestrider|plaguespider_2||1|||62|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_6|monsters_rltiles2:151|Hardshell Plaguestrider|plaguespider_2||1|||63|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_7|monsters_rltiles2:151|Tough Plaguestrider|plaguespider_3||1|||64|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_8|monsters_rltiles2:153|Wooly Plaguestrider|plaguespider_3||1|||65|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_9|monsters_rltiles2:153|Tough wooly Plaguestrider|plaguespider_3||1|||66|10|5|3|80|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_10|monsters_rltiles2:151|Vile Plaguestrider|plaguespider_4||1|||67|10|5|3|85|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_11|monsters_rltiles2:153|Nesting Plaguestrider|plaguespider_4||1|||68|10|5|3|85|70|3|2|7|165||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_12|monsters_rltiles2:38|Plaguestrider servant|plaguespider_5||6|||65|10|5|3|85|120|3|2|7|165||plaguespider||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{plaguesp_13|monsters_rltiles2:38|Plaguestrider master|plaguespider_6||6|||65|10|5|3|85|120|3|2|8|175|2|plaguespider_b||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{allaceph_1|monsters_rltiles2:101|Young Allaceph|allaceph_1||2|||90|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_2|monsters_rltiles2:101|Allaceph|allaceph_1||2|||94|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_3|monsters_rltiles2:102|Strong Allaceph|allaceph_2||2|||101|10|5|3|80|40|2|3|7|105|2|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_4|monsters_rltiles2:102|Tough Allaceph|allaceph_2||2|||111|10|5|3|80|40|2|3|7|110|2|allaceph||1|4|4||||{{feebleness_minor|3|3|20|}}|};
{allaceph_5|monsters_rltiles2:103|Radiant Allaceph|allaceph_3||2|||124|10|5|3|80|40|2|3|7|110|3|allaceph_b||1|6|6||||{{feebleness_minor|3|3|20|}}|};
{allaceph_6|monsters_rltiles2:103|Ancient Allaceph|allaceph_3||2|||133|10|5|3|80|40|2|3|7|115|3|allaceph_b||1|7|7||||{{feebleness_minor|3|3|20|}}|};
{vaeregh_1|monsters_rltiles1:42|Vaeregh|allaceph_4||2|||149|10|5|3|80|40|2|2|7|120|4|allaceph||1|10|10||||{{feebleness_minor|4|3|20|}}|};
{irdegh_sp_1|monsters_rltiles2:26|Irdegh spawn|irdegh_spawn||7|||57|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_sp_2|monsters_rltiles2:26|Irdegh spawn|irdegh_spawn||7|||68|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_1|monsters_rltiles2:15|Irdegh|irdegh_1||7|||115|10|5|3|120|||3|7|60|10|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_2|monsters_rltiles2:15|Venomous Irdegh|irdegh_2||7|||120|10|5|3|120|||3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_3|monsters_rltiles2:14|Piercing Irdegh|irdegh_3||7|||125|10|5|3|120|10|2|3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_4|monsters_rltiles2:14|Ancient piercing Irdegh|irdegh_4||7|||130|10|5|3|120|30|2|3|7|60|14|irdegh_b||1||||||{{poison_irdegh|3|4|70|}}|};
{maonit_1|monsters_rltiles1:104|Maonit troll|maonit_1||5|||255|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_2|monsters_rltiles1:104|Giant Maonit troll|maonit_1||5|||270|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_3|monsters_rltiles1:104|Strong Maonit troll|maonit_2||5|||285|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_4|monsters_rltiles1:107|Maonit brute|maonit_2||5|||290|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_5|monsters_rltiles1:107|Tough Maonit brute|maonit_3||5|||310|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{maonit_6|monsters_rltiles1:107|Strong Maonit brute|maonit_3||5|||320|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{arulir_1|monsters_rltiles1:13|Arulir|arulir_1||5|||325|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{arulir_2|monsters_rltiles1:13|Giant Arulir|arulir_1||5|||330|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{burrower_1|monsters_rltiles2:164|Larval cave burrower|burrower_1||1|||30|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_2|monsters_rltiles2:164|Cave burrower|burrower_1||1|||37|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_3|monsters_rltiles2:165|Strong larval burrower|burrower_2||1|||44|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_4|monsters_rltiles2:165|Giant larval burrower|burrower_3||1|||75|10|5|5|95|||1|25|80|2|burrower|||||||||};
</string>
<string name="monsterlist_v0611_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{ulirfendor|monsters_rltiles1:84|Ulirfendor|ulirfendor||0|1||288|10|5|3|70|30|2|1|16|60|6|ulirfendor|ulirfendor||||||||};
{gylew|monsters_mage2:0|Gylew|gylew||0|||||||||||||||gylew||||||||};
{gylew_henchman|monsters_men:8|Gylew\'s henchman|gylew_henchman||0|||||||||||||||gylew_henchman||||||||};
{toszylae|monsters_liches:1|Toszylae|toszylae||6|1||207|8|5|2|80|40|2|2|7|120|4|toszylae|toszylae|1|6|6||||{{feebleness_minor|3|3|20|}}|};
{toszylae_guard|monsters_rltiles1:20|Radiant guardian|toszylae_guard||2|1||320|10|5|3|80|40|2|2|7|120|4|toszylae_guard|toszylae_guard|1|5|5||||{{feebleness_minor|2|3|20|}}|};
{thorin|monsters_rltiles1:66|Thorin|thorin||0||||||||||||||shop_thorin|thorin||||||||};
{lonelyhouse_sp|monsters_rats:1|Basement rat|lonelyhouse_sp||4|1||79|10|5|3|125|||2|9|180|4|lonelyhouse_sp|||||||||};
{algangror|monsters_rltiles1:68|Algangror|algangror||0|1||241|10|5|3|80|200|2|3|9|120|4|algangror|algangror||||||||};
{remgard_bridge|monsters_men2:4|Bridge lookout|remgard_bridge||0|1||||||||||||||remgard_bridge||||||||};
</string>
</resources>

View File

@@ -1,212 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="questlist">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{andor|À la recherche d\'Andor|1|{
{1|Mon père Mikhail m\'a dit qu\'Andor n\'était pas revenu à la maison depuis hier. Je dois aller le rechercher dans le village.||0|}
{10|Leonid dit qu\'il a vu Andor parler avec Gruil. Je dois aller demander ce qu\'il sait à Gruil.||0|}
{20|Gruil veut que je lui rapporte une glande à venin. Après, il pourrait m\'en dire un peu plus. Il m\'a dit que certains serpents venimeux avaient de telles glandes.||0|}
{30|Gruil dit qu\'Andor recherchait quelqu\'un du nom de Umar. Je dois interroger son ami Gaela à Fallhaven à l\'Est.||0|}
{40|J\'ai discuté avec Gaela à Fallhaven. Il me conseille d\'aller voir Bucus et de lui demander des informations à propos de la guilde des voleurs.||0|}
{50|Bucus m\'a autorisé à passer par la trappe dans la maison en ruines de Fallhaven. Il faut que je parle à Umar.||0|}
{51|Umar de la guilde des voleurs de Fallhaven a cru me reconnaître, mais il a dû me confondre avec Andor. Apparemment, Andor l\'a déjà rencontré.||0|}
{55|Umar dit qu\'Andor est allé voir un concocteur de potions dénommé Lodar. Je dois rechercher sa retraite.||0|}
{61|I heard a story in Loneford, where it seemed like Andor had been in Loneford, and that he might have had something to do with the illness that the people are suffering from there. I am not sure if it actually was Andor. If it was Andor, why would he have made the people of Loneford ill?||0|}
}|};
{mikhail_bread|Pain du petit déjeuner|1|{
{100|J\'ai rapporté du pain à Mikhail.||1|}
{10|Mikhail veut que j\'aille lui acheter du pain chez Mara à la halle du village.||0|}}|};
{mikhail_rats|Les rats !|1|{
{100|J\'ai tué les deux rats de notre jardin.|20|1|}
{10|Mikhail me demande de voir s\'il n\'y aurait pas des rats dans le jardin. Je dois tuer les rats de notre jardin et revenir voir Mikhail. Si je suis blessé, je peux revenir et me reposer dans le lit pour reprendre mes forces.||0|}}|};
{leta|Époux manquant|1|{
{10|Leta du village de Crossglen veut que je recherche son époux Oromir.||0|}
{20|J\'ai retrouvé Oromir dans le village de Crossglen, se cachant de son épouse Leta.||0|}
{100|J\'ai dit à Leta qu\'Oromir se cachait dans le village de Crossglen.|30|1|}}|};
{odair|Invasion de rats|1|{
{10|Odair veut que je purge la réserve du village de Crossglen des rats qui l\'ont envahie. Je dois en particulier tuer le gros rat et revenir voir Odair.||0|}
{100|J\'ai aidé Odair à se débarasser des rats qui avaient envahi la réserve du village de Crossglen.|30|1|}}|};
{bonemeal|Produit interdit|1|{
{10|Leonid dans la halle de Crossglen m\' dit qu\'il y avait eu des désordres dans le village il y a quelques semaines. Apparemment, le seigneur Geomyr a banni toute utilisation des potions d\'os comme soin.\n\nTharal, le prêtre du village devrait en savoir plus.||0|}
{20|Tharal ne veut pas parler des potions d\'os. Je pourrais peut-être le persuader si je lui ramène 5 ailes d\'insectes.||0|}
{30|Tharal m\'a dit que la potion d\'os était un médicament très efficace, et il est embêté qu\'elle soit désormais interdite. Je devrais aller voir Thoronir à Fallhaven si je désire en apprendre davantage. Je dois lui dire le mot de passe « lueur de l\'Ombre ».||0|}
{40|J\'ai parlé à Thoronir à Fallhaven. Il pourrait être capable de me concocter une potion d\'os si je lui ramenais 5 os de squelettes. Il doit y avoir quelques squelettes dans une maison abandonnée au nord de Fallhaven.||0|}
{100|J\'ai ramené les os à Thoronir. Désormais, il peut me fournir en potions d\'os.\nJe dois cependant être prudent en les utilisant, car le seigneur Geomyr a interdit leur consommation.|90|1|}}|};
{jan|Ami tombé|1|{
{10|Jan m\'a raconté son histoire, au cours de laquelle lui et ses deux amis Gandir et Irogotu sont descendus dans ce gouffre pour creuser à la recherche d\'un trésor caché, puis se sont battus, Irogotu tuant Gandir dans sa fureur.\nJe dois récupérer l\'anneau de Gandir\'s auprès d\'Irogotu, et revenir voir Jan lorsque je l\'aurais.||0|}
{100|Irogotu est mort. J\'ai ramené l\'anneau de Gandir à Jan, et vengé son ami.|150|1|}}|};
{bucus|La clef de Luthor|1|{
{10|Bucus à Fallhaven sait peut-être quelque chose à propos d\'Andor. Il veut que je lui ramène la clef de Luthor des catacombes sous l\'église de Fallhaven.||0|}
{20|Les catacombes sous l\'église sont fermées. Athamyr est la seule personne ayant le droit et le courage d\'y entrer. Je dois aller le trouver dans sa maison au Sud-Ouest de l\'église.||0|}
{30|Athamyr veut que je lui ramène de la viande préparée, il pourra alors m\'en dire plus.||0|}
{40|J\'ai ramené de la viande préparée à Athamyr.|70|0|}
{50|Athamyr m\'a donné la permission d\'entrer dans les catacombes sous l\'église de Fallhaven.||0|}
{100|J\'ai apporté la clef de Luthor à Bucus.|215|1|}}|};
{fallhavendrunk|Histoire d\'ivrogne|1|{
{10|Un ivrogne à l\'extérieur de la taverne de Fallhaven à commencé à me raconter son histoire, mais il voudrait que je lui ramène de l\'hydromel. Je ne sais cependant pas si cette histoire va me conduire quelque part.||0|}
{100|L\'ivrogne m\'a dit qu\'il avait l\'habiture de voyager avec Unnmir. Je dois parler à Unnmir.||1|}}|};
{calomyran|Les secrets de Calomyran|1|{
{10|Un vieil homme dans les rues de Fallhaven a perdu son livre « les secrets de Calomyran ». Je devrais partir à sa recherche. Peut-être dans la maison d\'Arcir vers le Sud ?||0|}
{20|J\'ai trouvé une page déchirée d\'un livre intitulé « les secrets de Calomyran » sur laquelle était inscrit le nom « Larcal ».||0|}
{100|J\'ai rendu son livre au vieil homme.|60|1|}}|};
{nocmar|Trésors perdus|1|{
{10|Unnmir m\'a dit qu\'il était un ancien aventurier, et m\'a laissé sous-entendre que je devrais voir Nocmar. Sa maison est juste au Sud-Ouest de la taverne de Fallhaven.||0|}
{20|Nocmar m\'a dit qu\'il était un ancien forgeron. Mais le seigneur Geomyr a interdit l\'utilisation de l\'acier-cœur, et il ne peut plus forger ses armes.\nSi je pouvais trouver une pierre-cœur et la ramener à Nocmar, il pourrait à nouveau forger de l\'acier-cœur.||0|}
{200|J\'ai ramené une pierre-cœur à Nocmar. Il devrait disposer d\'articles en acier-cœur désormais.|120|1|}}|};
{flagstone|Ancients secrets|1|{
{10|J\'ai rencontré un garde en faction à l\'extérieur d\'une forteresse appelée Flagstone. Le garde m\'a dit que Flagstone était un acien camp de prisonniers pour les travailleurs fugitifs du Mont Galmore. Il y a eu récemment une augmentation du nombre de monstres morts-vivants déferlant de Flagstone. Je devrais aller rechercher l\'origine des ces monstres mort-vivants. Le garde m\'a dit de revenir le voir si j\'avais besoin d\'aide.||0|}
{20|J\'ai trouvé un tunnel creusé sous Flagstone, qui a l\'air de mener à une caverne plus importante. La caverne est gardée par un démon dont je ne suis même pas capable de m\'approcher. Peut-être le garde en faction devant Flagstone en sait-il plus ?||0|}
{30|Le garde m\'a dit que l\'ancien gardien portait toujours un collier. Le collier avait probablement l\'incantation nécessaire pour approcher le démon. Je devrais revenir demander au garde de m\'aider à déchiffrer tout message que je pourrais trouver sur le collier une fois que je l\'aurais récupéré.||0|}
{31|J\'ai trouvé l\'ancien gardien de Flagstone à l\'étage supérieur. Je dois retourner voir le garde désormais.||0|}
{40|J\'ai appris l\'incantation requise pour pouvoir approcher le démon dans les souterrains de Flagstone. « Ombre du jour ».|160|0|}
{50|Dans les profondeurs sous Flagstone, j\'ai trouvé l\'origine de l\'invasion des morts-vivants. Une créature née des griefs des anciens prisonniers de Flagstone.||0|}
{60|J\'ai trouvé un prisonnier, Narael, encore en vie sous Flagstone. Narael est un ancien citoyen de la ville de Nor. Il est trop faible pour marcher seul, mais si je peux trouver son épouse à la ville de Nor, je recevrais une généreuse récompense.|210|1|}}|};
{vacor|Articles manquants|1|{
{10|Un mage dénommé Vacor, au Sud-Ouest de Fallhaven a essayé de lancer un sort de scission.\nIl semblait troublé et était particulièrement obsédé par son sort. Quelque chose concernant un grand pouvoir qu\'il pourrait en tirer.||0|}
{20|Vacor veut que je lui ramène les quatre articles de son sort de scission dont il affirme qu\'ils lui ont été dérobés. Les quatre bandits doivent être quelque part au Sud de Fallhaven.||0|}
{30|J\'ai ramené les quatre articles du sort de scission à Vacor.|120|0|}
{40|Vacor m\'a parlé de son ancien apprenti Unzel, qui commençait à douter de lui. Vacor veut désormais que je tue Unzel. Je devrais être capable de le trouver au Sud-Ouest de Fallhaven. Je doit ramener sa chevalière à Vacor une fois que je l\'aurais tué.||0|}
{50|Unzel me donne le choix de m\'allier à Vacor ou à lui-même.||0|}
{51|J\'ai choisi de m\'allier avec Unzel. Je dois aller au Sud-Ouest de Fallhaven pour parler à Vacor d\'Unzel et de l\'Ombre.||0|}
{53|J\'ai commencé à combattre Unzel. Je dois ramener sa chevalière à Vacor une fois qu\'il sera mort.||0|}
{54|J\'ai commencé à combattre Vacor. Je dois ramener son anneau à Unzel une fois qu\'il sera mort.||0|}
{60|J\'ai tué Unzel et rapporté mon acte à Vacor.|160|1|}
{61|J\'ai tué Vacor et rapporté mon acte à Unzel.|160|1|}}|};
</string>
<string name="questlist_v068">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{farrik|Visite nocturne|1|{
{10|Farrik de la guilde des voleurs de Fallhaven m\'a parlé d\'un plan pour aider un confrère voleur à s\'évader de la prison de Fallhaven.||0|}
{20|Farrik de la guilde des voleurs de Fallhaven m\'a donné les détails du plan, et j\'ai accepté de l\'aider. Le capitaine des gardes a apparemment tendance à boire. Le plan consiste à lui fournir de l\'hydromel somnifère préparé par le cuistot de la guilde des voleurs, de façon à l\'endormir. Je serais peut-être amené à corrompre le capitaine des gardes.||0|}
{25|J\'ai obtenu l\'hydromel somnifère du cuistot de la guilde des voleurs.||0|}
{30|J\'ai dit à Farrik que je n\'adhérais pas totalement à leur plan. Je devrais peut-être prévenir le capitaine des gardes de leur plan louche.||0|}
{32|J\'ai donné l\'hydromel somnifère au capitaine des gardes.||0|}
{40|J\'ai prévenu le capitaine des gardes du plan des voleurs pour faire évader leur ami.||0|}
{50|Le capitaine des gardes m\'a dit de dire aux voleurs que la garde serait réduite cette nuit. Nous pourrions peut-être attraper quelques voleurs.||0|}
{60|J\'ai réussi à convaincre le capitaine des gardes de boire l\'hydromel somnifère ce soir. Il devrait être dans l\'incapacité d\'agir cette nuit, permettant aux voleurs de faire évader leur ami.||0|}
{70|Farrik m\'a remercié d\'avoir aidé la guilde des voleurs.|150|1|}
{80|J\'ai dit à Farrik que la garde serait réduite cette nuit.||0|}
{90|Le capitaine des gardes m\'a remercié de l\'avor aidé à mettre au point un plan pour attraper les voleurs. Il m\'a dit qu\'il préviendrait d\'autres gardes que je l\'avais aidé.|170|1|}}|};
{lodar|La potion perdue|1|{
{10|Je dois trouver un concocteur de potions dénommé Lodar. Umar de la guilde des voleurs de Fallhaven m\'a dit que je devais connaître les mots qui me permettraient de passer le gardien et rejoindre la retraite de Lodar.||0|}
{15|Umar m\'a dit que je devais voir quelqu\'un du nom de Ogam à Vilegard. Ogam peut me donner les bons mots pour atteindre la retraite de Lodar.||0|}
{20|J\'ai rendu visite à Ogam au Sud-Ouest de Vilegard. Il semblait parler par énigmes. J\'ai à peine pu comprendre les détails lorsque je lui ai parlé de la retraite de Lodar. Parmi les phrases qu\'il a prononcées, j\'ai retenu « À mi-chemin de l\'Ombre et de la Lumière. Des Formations rocheuses », ainsi que les mots « Lueur de l\'Ombre ». Je ne suis pas sûr de ce que cela signifie.||0|}}|};
{vilegard|Faire confiance à un étranger|1|{
{10|Les gens de Vilegard sont très suspicieux vis à vis des étrangers. On m\'a dit d\'aller voir Jolnor à la chapelle de Vilegard si je voulais gagner leur confiance.||0|}
{20|J\'ai parlé à Jolnor de la chapelle de Vilegard. Il m\'a suggéré d\'aider trois personnes ayant une certaine influence dans le village pour gagner la confiance des gens de Vilegard. Je dois aider Kaori, Wrye et Jolnor de Vilegard.||0|}
{30|J\'ai aidé les trois personnes de Vilegard ainsi que Jolnor me le suggérait. Maintenant, j\'ai gagné la confiance des gens de Vilegard.|210|1|}}|};
{kaori|Coursier de Kaori|1|{
{5|Jolnor de la chapelle de Vilegard veut que je parle à Kaori, au Nord du village de Vilegard, afin de voir s\'il a besoin d\'aide.||0|}
{10|Kaori au Nord du village de vilegard veut que je lui ramène 10 potions d\'os.||0|}
{20|J\'ai ramené 10 potions d\'os à Kaori.|52|1|}}|};
{wrye|Cause d\'inquiétude|1|{
{10|Jolnor de la chapelle de Vilegard veut que je parle à Wrye, au Nord du village de Vilegard. Elle a apparemment perdu son fils récemment.||0|}
{20|Wrye au Nord du village de Vilegard m\'a dit que son fils Rincel était porté disparu. Elle pense qu\'il est mort ou qu\'il a été mortellement blessé.||0|}
{30|Wrye m\'a dit qu\'elle pensait que la garde royale de Feygard était impliquée dans sa disparition, et qu\'ils l\'avaient recruté.||0|}
{40|Wrye veut que je recherche ce qui est arrivé à son fils.||0|}
{41|Je devrais aller voir dans la taverne de Vilegard et dans la taverne du Cruchon Écumeux au nord de Vilegard.|20|0|}
{42|J\'ai entendu parler d\'un garçon qui serait passé par la taverne du Cruchon Écumeux il y a quelques temps. Apparemment, il serait parti vers l\'Ouest de la taverne quelque part.||0|}
{80|Au Nord-Ouest de Vilegard j\'ai rencontré un homme qui a trouvé Rincel combattant quelques monstres. Rincel aurait apparemment quitté Vilegard de son propre chef pour voir la ville de Feygard. Je dois revenir raconter à Wrye au Nord du village de Vilegard ce qui est arrivé à son fils.||0|}
{90|J\'ai raconté à Wrye la vérité sur la disparition de son fils.|52|1|}}|};
{jolnor|Espions dans l\'écume|1|{
{10|Jolnor de la chapelle de Vilegard m\'a parlé d\'un garde à l\'extérieur de la taverne du Cruchon Écumeux, dont il pensait qu\'il était un espion à la solde de la garde royale de Feygard. Il me demande de faire disparaître le garde, de n\'importe quelle manière. La taverne devrait être juste au Nord de Vilegard.||0|}
{20|J\'ai convaincu le garde à l\'extérieur de la taverne du Cruchon Écumeux de partir après son tour de garde.||0|}
{21|Je me suis battu avec le garde à l\'extérieur de la taverne du Cruchon Écumeux. Je dois ramener son anneau de la garde royale à Jolnor une fois qu\'il sera mort pour prouver sa disparition.||0|}
{30|J\'ai dit à Jolnor que le garde était maintenant parti.|63|1|}}|};
</string>
<string name="questlist_v069">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{bwm_agent|L\'agent et la bête|1|{
{1|J\'ai rencontré un homme recherchant de l\'aide pour sa colonie, le « Mont Blackwater ». Il semblerait que la colonie soit attaquée par des monstres et des bandits, et ils ont besoin d\'une aide exérieure.|||}
{5|J\'ai accepté d\'aider l\'homme et la colonie du Mont Blackwater à résoudre son problème.|||}
{10|L\'homme m\'a demandé de le retrouver de l\'autre côté de la mine effondrée. Il va passer en rampant à travers les éboulis pendant que je descendrai dans la nuit noire du puits de la mine abandonnée.|||}
{20|J\'ai parcouru l\'obscurité de la mine abandonnée et retrouvé l\'homme de l\'autre côté. Il insistait pour me convaincre de me diriger plein Est une fois que je serais sorti de la mine. Je dois retrouver cet homme au pied de la montagne à l\'Est.|||}
{25|J\'ai entendu une histoire au sujet des habitants de Prim et de la colonie du Mont Blackwater se combattant les uns les autres.|||}
{30|Je dois suivre le chemin qui monte dans la montagne vers la colonie de Blackwater.|||}
{40|J\'ai retrouvé l\'homme en gravissant le Mont Blackwater. Je dois continuer mon ascension.|||}
{50|Je suis arrivé aux pentes enneigées du Mont Blackwater. L\'homme m\'a dit de continuer à grimper dans la montagne. Apparemment, la colonie du Mont Blackwater est proche.|||}
{60|Je suis arrivé à la colonie du Mont Blackwater. Je dois trouver le chef de guerre Harlenn.|||}
{65|J\'ai discuté avec Harlenn dans la colonie du Mont Blackwater. Apparemment, la colonie est soumise à des attaques par de nombreux monstres, les Aulaeth et des wyrms blanches. Pour couronner le tout, ils sont aussi attaqués par les gens de Prim.|||}
{66|Harlenn pense que les gens de Prim sont d\'une manière ou d\'une autre derrière les attaques de monstres.|||}
{70|Harlenn veut que je transmette un message à Guthbered de Prim. Les gens de Prim doivent cesser leurs attaques contre la colonie du Mont Blackwater, ou alors ils en supporteront les conséquences. Je dois aller parler à Guthbered à Prim.|||}
{80|Guthbered dément le fait que les gens de Prim aient la moindre responsabilité dans les attaques de monstres contre la colonie du Mont Blackwater. Je dois aller parler à Harlenn|||}
{90|Harlenn est certain que les gens de Prim sont mêlés à ces attaques.|||}
{95|Harlenn veut que j\'aille à Prim et que j\'y recherche des preuves qu\'ils se préparent à attaquer la colonie. Je dois rechercher des indices à proximité de l\'endroit où Guthbered se tient.|||}
{100|J\'ai trouvé des plans à Prim pour recruter des mercenaires et attaquer la colonie du Mont Blackwater. Je dois aller en parler à Harlenn immédiatement.|||}
{110|Harlenn m\'a remercié d\'avoir enquêté sur ces plans d\'attaque.|115||}
{120|Afin de faire cesser les attaques contre la colonie du Mont Blackwater, Harlenn veut que j\'assassine Guthbered à Prim.|||}
{130|J\'ai commencé à me battre avec Guthbered.|||}
{131|J\'ai dit à Guthbered que j\'avais été envoyé pour le tuer, mais l\'ai laissé vivre. Il m\'a remercié avec profusion et a quitté Prim.|210||}
{149|I have told Harlenn that Guthbered is gone.|||}
{150|Harlenn m\'a remercié pour l\'aide que je lui ai fournie. Désormais, les attaques contre la colonie du Mont Blackwater devraient cesser.|500||}
{240|J\'ai maintenant gagné la confiance de la colonie du Mont Blackwater, et devrais avoir accès à tous les services.||1|}
{250|J\'ai décidé de ne pas aider les gens de la colonie du Mont Blackwater.||1|}
{251|Comme j\'aide Prim, Harlenn ne veut plus me parler.||1|}
}|};
{prim_innquest|Bien reposé|1|{
{10|J\'ai discuté avec le cuisinier de Prim, au pied du Mont Blackwater. Il y a une chambre à louer, mais elle est déjà louée par Arghest. Je dois aller parler à Arghest pour voir s\'il a toujours besoin de louer cette chambre. Le cuisinier m\'a indiqué une direction au Sud-Ouest de Prim.|||}
{20|J\'ai parlé avec Arghest au sujet de la chambre dans l\'auberge. Il souhaite toujours pouvoir en disposer pour s\'y reposer. Il m\'a cependant déclaré que je pourrais le persuader de me laisser l\'utiliser si je lui offrais une compensation suffisante.|||}
{30|Arghest veut que je lui rapporte 5 bouteilles de lait. Je devrais pouvoir trouver un peu de lait dans un des plus gros villages.|||}
{40|J\'ai rapporté du lait à Arghest. Il est d\'accord pour me laisser utiliser la chambre de l\'auberge de Prim. Je devrais pouvoir m\'y reposer désormais. Je dois aller le dire au cuisinier de l\'auberge.|50||}
{50|J\'ai expliqué au cuisinier que j\'avais la permission d\'Arghest d\'utiliser la chambre.||1|}
}|};
{prim_hunt|Intentions brumeuses|1|{
{10|Juste à l\'extérieur de la mine effondrée sur le chemin du Mont blackwater, j\'ai rencontré un homme du village de Prim. Il m\'a supplié de les aider.|||}
{11|Le village de Prim a besoin d\'une aide extérieure pour se défendre contre des attaques de monstres. Je devrais aller parler avec Guthbered à Prim si je désire les aider.|||}
{15|On peut trouver Guthbered dans la grande halle de Prim. Je dois rechercher une maison en pierres au centre du village.|||}
{20|J\'ai parlé avec Guthbered au sujet de l\'histoire de Prim. Prim est depuis quelques temps soumis à des attaques permanentes de la colonie du Mont Blackwater.|||}
{25|Guthbered veut que je monte jusqu\'à la colonie et que je demande à leur chef de guerre Harlenn pourquoi (ou si) ils ont invoqué les monstres de Gornaud contre Prim.|||}
{30|J\'ai parlé avec Harlenn des attaques contre Prim. Il dément le fait que les gens de la colonie du Mont Blackwater aient quoi que ce soit à voir avec ces attaques. Je dois retourner parler avec Guthbered à Prim.|||}
{40|Guthbered continue de croire que les gens de la colonie de Blackwater sont mêlés à ces attaques.|||}
{50|Guthbered veut que je recherche des preuves que les gens de la colonie du Mont Blackwater se préparent à lancer une attaque d\'envergure contre Prim. Je dois aller rechercher des indices près des quartiers privés d\'Harlenn, mais doit prendre garde ne me pas me faire voir.|||}
{60|J\'ai trouvé des papiers du côté des quartiers privés d\'Harlenn brossant un plan d\'attaque contre Prim. Je dois aller en parler à Guthbered immédiatement.|||}
{70|Guthbered m\'a remercié de l\'avoir aidé à trouver des preuves du plan d\'attaque.|115||}
{80|Afin de faire cesser les attaques contre Prim, Guthbered veut que j\'aille tuer Harlenn en haut dans la colonie du Mont Blackwater.|||}
{90|J\'ai commencé à me battre avec Harlenn.|||}
{91|J\'ai dit à Harlenn que j\'avais été envoyé pour le tuer, mais l\'ai laissé vivre. Il m\'a remercié avec profusion et a quitté la colonie.|210||}
{99|I have told Guthbered that Harlenn is gone.|||}
{100|Guthbered m\'a remercié pour l\'aide que je lui ai fournie. Désormais, les attaques contre Prim devraient cesser. En remerciement, Guthbered m\'a donné quelques objets et un laisser-passer falsifié afin que je puisse entrer dans les quartiers confidentiels de la colonie du Mont Blackwater.|500||}
{140|J\'ai montré le laisser-passer falsifié au garde et ai pu entrer dans les quartiers confidentiels.|||}
{240|J\'ai maintenant gagné la confiance de Prim, et devrais avoir accès à tous les services.||1|}
{250|J\'ai décidé de ne pas aider les gens de Prim.||1|}
{251|Comme j\'aide la colonie du Mont Blackwater, Guthbered ne veut plus me parler.||1|}
}|};
{kazaul|Lumières dans le noir|1|{
{8|J\'ai trouvé mon chemin dans les quartiers confidentiels de la colonie du Mont Blackwater et découvert un groupe de mages dirigés par un homme dénommé Throdna.|||}
{9|Throdna semblait très intéressé par quelqu\'un (ou quelque chose) appelé Kazaul, et en particulier par un rituel célébré en son nom.|||}
{10|J\'ai accepté d\'aider Throdna à en savoir plus au sujet du rituel proprement dit, en recherchant les pièces qui semblent avoir été dispersées à travers la montagne. Je dois rechercher les éléments du rituel de Kazaul sur le chemin en descendant du Mont Blackwater vers Prim.|||}
{11|Je dois trouver les deux couplets du chant et les trois stances décrivant le rituel proprement dit, et revenir voir Throdna lorsque j\'aurais tout trouvé.|||}
{21|J\'ai trouvé le premier couplet du chant du rituel de Kazaul.|||}
{22|J\'ai trouvé le second couplet du chant du rituel de Kazaul.|||}
{25|J\'ai trouvé la première stance du rituel de Kazaul.|||}
{26|J\'ai trouvé la seconde stance du rituel de Kazaul.|||}
{27|J\'ai trouvé la troisième stance du rituel de Kazaul.|||}
{30|Throdna m\'a remercié d\'avoir trouvé tous les éléments du rituel.|360||}
{40|Throdna veut que je mette un terme aux réapparitions de l\'engeance de Kazaul qui se produisent près du Mont Blackwater. Il y a un mausolée au pied de la montagne que je devrais inspecter.|||}
{41|On m\'a donné une fiole d\'élixir purificateur que Throdna me demande de verser sur le mausolée de Kazaul. Je dois revenir voir Throdna lorsque j\'aurais trouvé et purifié le mausolée.|||}
{50|Au mausolée du pied du Mont Blackwater, j\'ai rencontré le gardien de Kazaul. En récitant les couplets du chant du rituel, j\'ai réussi à déclencher son attaque.|||}
{60|J\'ai purifié le mausolée de Kazaul.|320||}
{100|J\'espérais quelque signe d\'appréciation de Throdna pour l\'avoir aidé à en apprendre plus sur le rituel et pour avoir purifié le mausolée. Mais il semblait plus occupé par ses divagations concernant Kazaul. Je n\'ai rien compris à ses élucubrations.||1|}
}|};
{bwm_wyrms|Sans faiblesse|1|{
{10|Herec au second niveau de la colonie du Mont Blackwater fait des recherches au sujet des wyrms blanches à l\'extérieur de la colonie. Il veut que je lui rapporte 5 griffes de wyrms blanches afin qu\'il puisse continuer ses recherches. Apparemment, seules certaines des wyrms blanches ont ces griffes. Il va falloir que j\'en tue un certain nombre pour m\'en procurer.|||}
{20|J\'ai donné les 5 griffes de wyrms blanches à Herec.|||}
{30|Herec a achevé la création d\'une potion soulageant la fatigue qui sera très utile pour combattre les wyrms dans le futur.|150|1|}
}|};
{bjorgur_grave|Éveillés du repos|1|{
{10|Bjorgur à Prim à la base du Mont Blackwater pense que quelque chose a dérangé la tombe de ses parents, au Sud-Ouest de Prim, juste à l\'extérieur de la mine de Elm.|||}
{15|Bjorgur veut que j\'aille vérifier la tombe et que je m\'assure que la dague de sa famille est toujours en sécurité dans la tombe.|||}
{20|Fulus à Prim aimerait obtenir la dague de famille de Bjorgur que possédait le grand-père de Bjorgur.|||}
{30|J\'ai rencontré un homme qui portait une dague étrange au fond d\'un caveau au Sud-Ouest de Prim. Il a du piller la tombe pour voler la dague.|||}
{40|J\'ai remis la dague à sa place dans la tombe. Étonnamment, les morts sans repos semblent plus apaisés désormais.|20||}
{50|Bjorgur m\'a remercié pour mon aide. Il m\'a dit que je devrais aussi aller trouver ses parents à Feygard.|110|1|}
{51|J\'ai dit à Fulus que j\'avais aidé Bjorgur à remettre la dague de sa famille à sa place d\'origine.|||}
{60|J\'ai donné la dague de famille de Bjorgur à Fulus. Il m\'a remercié de la lui avoir apportée, et m\'a remercié avec largesse.|170|1|}
}|};
</string>
</resources>

View File

@@ -1,490 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<resources>
<string name="app_name">La Piste d\'Andor</string>
<string name="app_description">Jeu de rôle fantastique à base de quêtes</string>
<string name="exit">Quitter</string>
<string name="exit_to_menu">Retour au menu</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Préférences</string>
<string name="menu_save">Sauver</string>
<string name="menu_load">Charger</string>
<string name="menu_save_gamesaved">La partie a été sauvegardé dans l\'emplacement %1$d</string>
<string name="menu_save_failed">Échec de la sauvegarde de la partie ! La carte SD est-elle montée et inscriptible ?</string>
<string name="loadsave_title_save">Partie sauvegardée</string>
<string name="loadsave_title_load">Charger une partie sauvegardée</string>
<string name="loadsave_selectslot">Sélectionner un emplacement</string>
<string name="loadsave_slot_empty">(vide)</string>
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d exp, %3$d or</string>
<string name="dialog_loading_message">Chargement des ressources...</string>
<string name="dialog_loading_failed_title">Échec du chargement</string>
<string name="dialog_loading_failed_message">Impossible de charger la sauvegarde.\n\n:(\n\nLe fichier est peut-être endommagé ou incomplet.</string>
<string name="dialog_loading_failed_incorrectversion">Impossible de charger la sauvegarde. Cette sauvegarde a été créée avec une version plus récente du jeu.</string>
<string name="dialog_close">Fermer</string>
<string name="dialog_confirmexit_title">Quitter</string>
<string name="dialog_confirmexit_message">Voulez-vous vraiment quitter ?</string>
<string name="dialog_paused_title">En pause</string>
<string name="dialog_paused_message">Jeu en pause</string>
<string name="dialog_paused_resume">Reprendre</string>
<string name="dialog_monsterencounter_title">Rencontre</string>
<string name="dialog_monsterencounter_message">Voulez-vous attaquer ?\nDifficulté : %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">HP :</string>
<string name="status_mp">MP :</string>
<string name="status_ap">AP :</string>
<string name="status_exp">Niv. :</string>
<string name="heroinfo_char">Vue d\'ensemble</string>
<string name="heroinfo_inv">Inventaire</string>
<string name="heroinfo_wear">Équipé</string>
<string name="heroinfo_skill">Compétences</string>
<string name="heroinfo_spell">Sorts</string>
<string name="heroinfo_levelup">Niveau supérieur</string>
<string name="heroinfo_level">Niveau</string>
<string name="heroinfo_totalexperience">Expérience totale</string>
<string name="heroinfo_wornequipment">Équipement porté</string>
<string name="heroinfo_inventory">Inventaire</string>
<string name="heroinfo_gold">Or : %1$d</string>
<string name="heroinfo_actionpoints">Points d\'action (AP) :</string>
<string name="heroinfo_quests">Quêtes</string>
<string name="combat_attack">Attaque (%1$d AP)</string>
<string name="combat_move">Déplacement (%1$d AP)</string>
<string name="combat_use">Utiliser objet</string>
<string name="combat_spell">Sort</string>
<string name="combat_endturn">Fin du tour</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Fuir</string>
<string name="combat_begin_flee">Vous pouvez maintenant fuir le combat en cliquant dans la direction vers laquelle vous souhaitez vous déplacer.</string>
<string name="combat_flee_failed">Vous n\'avez pas réussi à fuir !</string>
<string name="combat_status_ap">AP : %1$d</string>
<string name="combat_monsterhealth">HP :</string>
<string name="combat_monsteraction">%1$s attaque.</string>
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string> -->
<string name="combat_result_monstermiss">%1$s rate son attaque !</string>
<string name="combat_result_monsterhit">%1$s vous frappe pour %2$d hp !</string>
<string name="combat_result_monsterhitcritical">%1$s vous frappe avec un coup critique pour %2$d hp !</string>
<string name="combat_result_heromiss">Vous ratez votre attaque.</string>
<string name="combat_result_herohit">Vous frappez %1$s pour %2$d hp !</string>
<string name="combat_result_herohitcritical">Vous frappez %1$s avec un coup critique pour %2$d hp !</string>
<string name="combat_result_herokillsmonster">Vous avez tué %1$s !</string>
<string name="combat_not_enough_ap">Vous n\'avez plus d\'AP disponibles ce tour-ci.</string>
<string name="combat_hero_dies">Le monde tourne et s\'éteint autour de vous tandis que vous perdez connaissance... Heureusement, vous vous réveillez en vie. Vous perdez %1$d points d\'expérience.</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Équiper</string>
<string name="inventory_unequip">Déséquiper</string>
<string name="inventory_use">Utiliser</string>
<string name="inventory_drop">Lâcher</string>
<string name="inventory_item_used">Vous avez utilisé %1$s.</string>
<string name="inventory_item_dropped">Vous avez lâché %1$s.</string>
<string name="inventory_item_equipped">Vous vous êtes équipé de %1$s.</string>
<string name="dialog_loot_pickall">Ramasser tout</string>
<string name="dialog_loot_foundgold">Vous avez trouvé %1$d or. </string>
<string name="dialog_loot_pickedupitem">Vous avez ramassé un objet. </string>
<string name="dialog_loot_pickedupitems">Vous avez ramassé %1$d objets. </string>
<string name="dialog_groundloot_title">Objets</string>
<string name="dialog_groundloot_message">Vous avez trouvé quelques objets. </string>
<string name="dialog_monsterloot_title">Victoire</string>
<string name="dialog_monsterloot_message">Vous avez survécu à la rencontre. </string>
<string name="dialog_monsterloot_gainedexp">Vous avez acquis %1$d points d\'expérience. </string>
<string name="monster_difficulty_veryeasy">Très facile</string>
<string name="monster_difficulty_easy">Facile</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Difficile</string>
<string name="monster_difficulty_veryhard">Très difficile</string>
<string name="monster_difficulty_impossible">Impossible</string>
<string name="actorinfo_class">Classe :</string>
<string name="actorinfo_difficulty">Difficulté :</string>
<string name="actorinfo_health">Santé :</string>
<string name="actorinfo_attacksperturn">Attaques/tour :</string>
<string name="actorinfo_movesperturn">Mouvement/tour :</string>
<string name="actorinfo_attack">Attaque :</string>
<string name="actorinfo_criticalhit">Coup critique :</string>
<string name="actorinfo_defense">Défense :</string>
<string name="actorinfo_movecost">Coût de déplacement (AP) :</string>
<string name="actorinfo_basetraits">Statistiques de combat de base (sans équipement ni compétences)</string>
<string name="actorinfo_currenttraits">Statistiques de combat actuelles</string>
<string name="traitsinfo_attack_cost">Coût d\'une attaque (AP) :</string>
<string name="traitsinfo_attack_chance">Probabilité de toucher :</string>
<string name="traitsinfo_attack_damage">Dégâts :</string>
<string name="traitsinfo_criticalhit_skill">Probabilité de coup critique :</string>
<string name="traitsinfo_criticalhit_multiplier">Coefficient de coup critique :</string>
<string name="traitsinfo_defense_chance">Probabilité de bloquer :</string>
<string name="traitsinfo_defense_damageresist">Résistance aux dégâts :</string>
<!-- <string name="key_required">Une clé spécifique est requise pour passer.</string> -->
<string name="iteminfo_category">Catégorie : </string>
<string name="iteminfo_action_use">Utiliser</string>
<string name="iteminfo_action_equip">Équiper</string>
<string name="iteminfo_action_unequip">Déséquiper</string>
<string name="iteminfo_action_use_ap">Utiliser (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Équiper (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Déséquiper (%1$d AP)</string>
<string name="itemcategory_money">Argent</string>
<string name="itemcategory_weapon">Arme</string>
<string name="itemcategory_shield">Bouclier</string>
<string name="itemcategory_wearable_head">Vêtement (tête)</string>
<string name="itemcategory_wearable_body">Vêtement (corps)</string>
<string name="itemcategory_wearable_hand">Vêtement (mains)</string>
<string name="itemcategory_wearable_feet">Chaussure (pieds)</string>
<string name="itemcategory_wearable_neck">Bijou (cou)</string>
<string name="itemcategory_wearable_ring">Bijou (anneau)</string>
<string name="itemcategory_potion">Potion</string>
<string name="itemcategory_other">Autre</string>
<string name="startscreen_continue">Continuer la partie en cours</string>
<string name="startscreen_newgame">Nouvelle partie</string>
<string name="startscreen_newgame_confirm">Vous perdrez votre partie en cours et votre personnage, êtes-vous sûr de vouloir démarrer une nouvelle partie ?</string>
<string name="startscreen_about">À propos/aide</string>
<string name="startscreen_enterheroname">Entrer le nom du personnage</string>
<string name="startscreen_load">Charger</string>
<!-- <string name="conversation_title">%1$s Dit</string> -->
<string name="conversation_rewardexp"> [Vous avez acquis %1$d points d\'expérience]</string>
<string name="conversation_rewardgold"> [Vous avez gagné %1$d pièces d\'or]</string>
<string name="conversation_lostgold"> [Vous avez perdu %1$d pièces d\'or]</string>
<string name="conversation_rewarditem"> [Vous avez gagné un objet]</string>
<string name="conversation_rewarditems"> [Vous avez gagné %1$d objets]</string>
<string name="conversation_next">Suivant</string>
<string name="conversation_leave">Partir</string>
<string name="shop_buy">Acheter</string>
<string name="shop_sell">Vendre</string>
<string name="shop_infoitem">Info</string>
<string name="shop_buyitem">Acheter (%1$d or)</string>
<string name="shop_sellitem">Vendre (%1$d or)</string>
<string name="shop_yourgold">Votre or : %1$d</string>
<string name="shop_item_bought">%1$s acheté.</string>
<string name="shop_item_sold">%1$s vendu.</string>
<string name="levelup_title">Niveau supérieur</string>
<string name="levelup_description">Bienvenue au niveau %1$d !</string>
<string name="levelup_buttontext">Niveau supérieur</string>
<string name="levelup_add_health">Augmenter les points de vie (+%1$d HP)</string>
<string name="levelup_add_health_description">Ajoute %1$d à votre total de points de vie.</string>
<string name="levelup_add_attackchance">Augmenter la probabilité de toucher (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Ajoute %1$d%% à votre probabilité de toucher de base.</string>
<string name="levelup_add_attackdamage">Augmenter les dégâts (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Ajoute %1$d à vos dégâts de base.</string>
<string name="levelup_add_blockchance">Augmenter la probabilité de bloquer (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Ajoute %1$d%% à votre probabilité de bloquer de base.</string>
<string name="dialog_rest_title">Repos</string>
<string name="dialog_rest_confirm_message">Voulez-vous vous reposer ici ?</string>
<string name="dialog_rest_message">Vous vous êtes bien reposé et êtes prêt à repartir à l\'aventure.</string>
<string name="about_button1">Aide</string>
<string name="about_button2">Auteurs</string>
<string name="about_button3">Licence</string>
<string name="about_contents1">
Merci d\'utiliser La Piste d\'Andor, un jeu de rôle libre pour Android.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Page du projet sur code.google.com pour les développeurs.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.&lt;br /&gt;
&lt;br /&gt;
On devrait vraiment profiter de la place qui reste pour rajouter un peu d\'information sur la façon de jouer :)&lt;br /&gt;
</string>
<string name="about_contents3">
Copyright (C) 2011 Oskar Wiksten&lt;br /&gt;
&lt;br /&gt;
Ce programme est un logiciel libre ; vous pouvez le redistribuer ou le modifier suivant les termes de la « GNU General Public License » telle que publiée par la Free Software Foundation ; soit la version 2 de cette licence, soit (à votre discrétion) une version ultérieure quelconque.&lt;br /&gt;
&lt;br /&gt;
Ce programme est distribué dans lespoir quil vous sera utile, mais SANS AUCUNE GARANTIE : sans même la garantie implicite de COMMERCIABILITÉ ni dADÉQUATION À UN OBJECTIF PARTICULIER. Consultez la Licence Générale Publique GNU pour plus de détails.
&lt;br /&gt;
Vous devriez avoir reçu une copie de la Licence Générale Publique GNU avec ce programme ; si ce nest pas le cas, consultez : &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Bienvenue</string>
<string name="dialog_newversion_message">
Merci à vous d\'avoir téléchargé La Piste d\'Andor !\n\n
Veuillez noter que cette version de La Piste d\'Andor est un TRAVAIL EN COURS, cela signifie que toutes les cartes ne sont pas encore complètes.\n
Vous pouvez visiter les forums du projet pour obtenir plus d\'informations ou pour contribuer au projet (voir « À propos »).\n
\n
Merci pour les retours d\'utilisation !
</string>
<string name="questlog_title">Quêtes</string>
<string name="questlog_includecompleted_prompt">Sélectionner les quêtes à afficher</string>
<string-array name="questlog_includecompleted">
<item>Cacher les quêtes terminées</item>
<item>Inclure les quêtes terminées</item>
<item>N\'afficher que les quêtes terminées</item>
</string-array>
<string name="questlog_queststatus">État : %1$s</string>
<string name="questlog_queststatus_inprogress">En cours</string>
<string name="questlog_queststatus_completed">Terminée</string>
<string name="preferences_display_category">Affichage</string>
<string name="preferences_display_fullscreen_title">Plein écran</string>
<string name="preferences_display_fullscreen">Affiche le jeu en mode plein écran (nécessite un redémarrage)</string>
<string name="preferences_dialog_category">Dialogue de confirmation</string>
<string name="preferences_dialog_confirmrest_title">Confirmer le repos</string>
<string name="preferences_dialog_confirmrest">Demande si vous voulez vous reposer quand vous êtes sur un lit. Sinon, vous serez toujours automatiquement mis au repos.</string>
<string name="preferences_dialog_confirmattack_title">Confirmer les attaques</string>
<string name="preferences_dialog_confirmattack">Active la boîte de dialogue « Voulez-vous attaquer ? » quand vous attaquez un monstre.</string>
<string name="preferences_dialog_monsterloot_title">Afficher le butin des monstres</string>
<string name="preferences_dialog_monsterloot">Change la façon dont s\'affichent les résultats d\'un combat (or, expérience, objets)</string>
<string name="preferences_combat_category">Combat</string>
<string name="preferences_combat_speed_title">Vitesse des combats</string>
<string name="preferences_combat_speed">Détermine la vitesse d\'attaque des monstres.</string>
<string-array name="preferences_display_loot">
<item>Afficher la boîte de dialogue des butins</item>
<item>Afficher une simple notification</item>
<item>Ne rien afficher</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Instantanée (pas d\'animations)</item>
<item>Rapide</item>
<item>Normale</item>
<item>Lente</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Déplacement</string>
<string name="preferences_movementmethod_title">Méthode de déplacement</string>
<string name="preferences_movementmethod">Méthode de déplacement et de gestion des obstacles.</string>
<string-array name="preferences_movementmethods">
<item>Tout droit</item>
<item>Éviter les obstacles</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<!-- À revoir... Je ne vois pas où c'est utilisé dans le jeu. zorun, 20 février 2012 -->
<string name="actorinfo_currentconditions">Conditions actives</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Effacer tout %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s chance sur %2$s</string>
<string name="iteminfo_effect_duration">(%1$d tours)</string>
<string name="iteminfo_effect_works_on_source">De la source</string>
<string name="iteminfo_effect_works_on_target">Sur la cible</string>
<string name="iteminfo_effect_works_when_hitting_target">Quand la cible est frappée</string>
<string name="iteminfo_effect_works_when_killing_target">À chaque mort</string>
<string name="iteminfo_effect_works_when_used">Quand utilisé</string>
<string name="iteminfo_effect_works_when_equipped">Quand équipé</string>
<string name="iteminfo_effect_decrease_current_hp">Draine %1$s HP</string>
<string name="iteminfo_effect_increase_current_hp">Restaure %1$s HP</string>
<string name="iteminfo_effect_decrease_current_ap">Draine %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">Restaure %1$s AP</string>
<string name="iteminfo_effect_increase_max_hp">Augmenter les HP max. de %1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Diminuer les HP max. de %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Augmenter les AP max. de %1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Diminuer les AP max. de %1$d</string>
<string name="iteminfo_effect_increase_movecost">Augmenter le coût de mouvement de %1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Diminuer le coût de mouvement de %1$d AP</string>
<!-- La suite est ok -->
<string name="preferences_display_scaling_factor_title">Facteur de zoom</string>
<string name="preferences_display_scaling_factor">Permet d\'agrandir toute la zone de jeu</string>
<string-array name="preferences_display_scaling_factor">
<item>Taille normale</item>
<item>Zoom de 150%</item>
<item>Zoom de 200%</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
<string name="inventory_assign">Affecter un emplacement rapide</string>
<string name="inventory_assign_slot1">Emplacement 1</string>
<string name="inventory_assign_slot2">Emplacement 2</string>
<string name="inventory_assign_slot3">Emplacement 3</string>
<string name="inventory_unassign">Désaffecter un emplacement rapide</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">Croix directionnelle (D-pad) virtuelle</string>
<string name="preferences_movement_dpad_position">Active une croix directionnelle virtuelle sur l\'écran pour guider les déplacements</string>
<string name="preferences_movement_dpad_minimizeable_title">Minimisation de la croix directionnelle virtuelle</string>
<string name="preferences_movement_dpad_minimizeable">Si la croix directionnelle virtuelle est activée, ce réglage permet de la réduire en pressant son centre.</string>
<string-array name="preferences_movement_dpad_positions">
<item>Désactivée</item>
<item>En bas à droite</item>
<item>En bas à gauche</item>
<item>Centrée en bas</item>
<item>Centrée à gauche</item>
<item>Centrée à droite</item>
<item>En haut à gauche</item>
<item>En haut à droite</item>
<item>Centrée en haut</item>
</string-array>
<string-array name="preferences_movement_dpad_positions_values">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
</string-array>
<string name="actorconditioninfo_constant_effect">Effet continu</string>
<string name="actorconditioninfo_effect_every_round">À chaque tour</string>
<string name="actorconditioninfo_effect_every_full_round">À chaque tour complet</string>
<string name="bulkselection_totalcost_buy">Prix total : %1$d or</string>
<string name="bulkselection_totalcost_sell">Prix total : %1$d or</string>
<string name="bulkselection_select_all">Tout</string>
<string name="bulkselection_sell_confirmation_title">Êtes-vous sûr ?</string>
<string name="bulkselection_sell_confirmation">Êtes-vous sûr de vouloir vendre %1$s ? Cet objet est %2$s et vous pourriez ne plus être à même de le retrouver.</string>
<string name="skill_title_weapon_chance">Précision</string>
<string name="skill_title_weapon_dmg">Gros bras</string>
<string name="skill_title_barter">Marchandage</string>
<string name="skill_title_dodge">Esquive</string>
<string name="skill_title_barkskin">Peau de fer</string>
<string name="skill_title_more_criticals">Concentration</string>
<string name="skill_title_better_criticals">Œil de lynx</string>
<string name="skill_title_speed">Rapidité</string>
<string name="skill_title_coinfinder">Chasseur de trésor</string>
<string name="skill_title_more_exp">Apprentissage accéléré</string>
<string name="skill_title_cleave">Vivacité</string>
<string name="skill_title_eater">Charognard</string>
<string name="skill_title_fortitude">Constitution améliorée</string>
<string name="skill_title_evasion">Évasion</string>
<string name="skill_title_regeneration">Régénération</string>
<string name="skill_title_lower_exploss">Maîtrise de l\'échec</string>
<string name="skill_title_magicfinder">Chercheur de magie</string>
<string name="skill_title_resistance_mental">Force mentale</string>
<string name="skill_title_resistance_physical_capacity">Endurance physique</string>
<string name="skill_title_resistance_blood_disorder">Sang pur</string>
<string name="skill_shortdescription_weapon_chance">Augmente la probabilité de toucher</string>
<string name="skill_shortdescription_weapon_dmg">Augmente les dégâts</string>
<string name="skill_shortdescription_barter">Prix d\'achat et de vente plus intéressants</string>
<string name="skill_shortdescription_dodge">Augmente la probabilité de bloquer</string>
<string name="skill_shortdescription_barkskin">Augmente la résistance aux dégâts</string>
<string name="skill_shortdescription_more_criticals">Augmente la probabilité de porter des coups critiques</string>
<string name="skill_shortdescription_better_criticals">Augmente les dégâts infligés par un coup critique</string>
<string name="skill_shortdescription_speed">Augmente le nombre maximal de points d\'action</string>
<string name="skill_shortdescription_coinfinder">Permet de trouver plus d\'or</string>
<string name="skill_shortdescription_more_exp">Les monstres tués rapportent plus d\'expérience</string>
<string name="skill_shortdescription_cleave">Permet de récupérer des points d\'action en tuant un monstre</string>
<string name="skill_shortdescription_eater">Récupération de points de vie à chaque monstre tué</string>
<string name="skill_shortdescription_fortitude">Augmentation des points de vie max. à chaque changement de niveau</string>
<string name="skill_shortdescription_evasion">Améliore les chances de s\'enfuir</string>
<string name="skill_shortdescription_regeneration">Permet de récupérer des points de vie à chaque tour</string>
<string name="skill_shortdescription_lower_exploss">Réduction de la perte d\'expérience en cas de décès</string>
<string name="skill_shortdescription_magicfinder">Augmentation de la chance de trouver des objets magiques</string>
<string name="skill_shortdescription_resistance_mental">Résistance aux troubles mentaux</string>
<string name="skill_shortdescription_resistance_physical_capacity">Résistance aux troubles physiques</string>
<string name="skill_shortdescription_resistance_blood_disorder">Résistance aux troubles sanguins</string>
<string name="skill_longdescription_weapon_chance">Chaque niveau de compétence augmente la probabilité de toucher de %1$d.</string>
<string name="skill_longdescription_weapon_dmg">Chaque niveau de compétence augmente les dommages min. et max. de %1$d.</string>
<string name="skill_longdescription_barter">Chaque niveau de compétence réduit le malus financier d\'achat et de vente de %1$d %%.</string>
<string name="skill_longdescription_dodge">Chaque niveau de compétence augmente la chance de bloquer de %1$d.</string>
<string name="skill_longdescription_barkskin">Chaque niveau de compétence augmente la résistance aux dégâts de %1$d.</string>
<string name="skill_longdescription_more_criticals">Chaque niveau de compétence augmente la probabilité d\'infliger un coup critique de %1$d %%. Attention, ce pourcentage est relatif à la probabilité déjà existante (équipement, ...), ce n\'est pas un pourcentage absolu.</string>
<string name="skill_longdescription_better_criticals">Chaque niveau de compétence augmente le facteur multiplicatif de coups critiques existant (donné par l\'équipement) de %1$d %%.</string>
<string name="skill_longdescription_speed">Chaque niveau de compétence augmente le nombre maximal de points d\'action (AP) de %1$d.</string>
<string name="skill_longdescription_coinfinder">Chaque niveau de compétence augmente les chances de trouver de l\'or dans les butins de monstres de %1$d %%, et augmente le montant d\'or trouvé de %2$d %% (jusqu\'à atteindre le montant maximum propre à chaque monstre).</string>
<string name="skill_longdescription_more_exp">Chaque niveau de compétence augmente le nombre de points d\'expérience acquis en tuant un monstre de %1$d %%.</string>
<string name="skill_longdescription_cleave">Chaque niveau de compétence redonne %1$d points d\'action (AP) pour chaque monstre tué.</string>
<string name="skill_longdescription_eater">Chaque niveau de compétence redonne %1$d points de vie (HP) pour chaque monstre tué.</string>
<string name="skill_longdescription_fortitude">Chaque changement de niveau ultérieur augmente le nombre maximal de points de vie (HP) de %1$d par niveau de compétence. Ceci n\'est pas appliqué rétroactivement, seuls les changements de niveau ultérieurs sont affectés.</string>
<string name="skill_longdescription_evasion">Chaque niveau de compétence réduit la probabilité de ne pas pouvoir fuir de %1$d %%, ainsi que la probabilité qu\'un monstre proche attaque de %2$d %%.</string>
<string name="skill_longdescription_regeneration">Permet de récupérer +%1$d points de vie (HP) par niveau de compétence à chaque tour.</string>
<string name="skill_longdescription_lower_exploss">Chaque niveau de compétence réduit la quantité d\'expérience perdue en cas de décès de %1$d %% (pourcentage relatif à la perte existante et non pourcentage absolu). Le niveau %2$d de ce talent enlève toute perte d\'expérience au décès.</string>
<string name="skill_longdescription_magicfinder">Chaque niveau de compétence augmente la probabilité de trouver des objets non-ordinaires de %1$d %%.</string>
<string name="skill_longdescription_resistance_mental">Chaque niveau de compétence diminue la probabilité d\'être affecté par des troubles mentaux de %1$d %%, jusqu\'à un maximum de %2$d %%. Cela inclut les troubles causés par les monstres comme Étourdissement ou Maladresse.</string>
<string name="skill_longdescription_resistance_physical_capacity">Chaque niveau de compétence diminue la probabilité d\'être affecté par des troubles physiques de %1$d %%, jusqu\'à un maximum de %2$d %%. Ceci inclut les troubles causés par les monstres comme Fatigue.</string>
<string name="skill_longdescription_resistance_blood_disorder">Chaque niveau de compétence diminue la probabilité d\'être affecté par des troubles sanguins de %1$d %%, jusqu\'à un maximum de %2$d %%. Ceci inclut les troubles causés par les monstres comme Poison ou Blessures saignantes.</string>
<string name="skillinfo_action_levelup">Changement de niveau</string>
<string name="skill_current_level">Niveau courant : %1$d</string>
<string name="skill_current_level_with_maximum">Niveau courant : %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Pour améliorer cette compétence, vous devez atteindre au moins le niveau %1$d de la compétence %2$s.</string>
<string name="skill_prerequisite_level">Pour améliorer cette compétence, vous devez atteindre au moins le niveau %1$d.</string>
<string name="skill_prerequisite_stat">Pour améliorer cette compétence, vous devez avoir au moins %1$d %2$s (statistiques de base).</string>
<string name="skill_number_of_increases_one">Vous pouvez sélectionner une compétence à améliorer.</string>
<string name="skill_number_of_increases_several">Vous pouvez sélectionner %1$d compétences à améliorer.</string>
<string name="levelup_adds_new_skillpoint">Ce niveau vous donne également un nouveau point de compétence à utiliser !</string>
<string name="loadsave_save_to_new_slot">Créer un nouvel emplacement de sauvegarde</string>
<string name="loadsave_save_overwrite_confirmation_title">Écraser la sauvegarde ?</string>
<string name="loadsave_save_overwrite_confirmation">Cette sauvegarde contient un nom de personnage différent (%1$s) de votre nom actuel (%2$s). Êtes-vous sûr de vouloir écraser cette sauvegarde ?</string>
<string-array name="iteminfo_displaytypes">
<item>Ordinaire</item>
<item>Objet de quête</item>
<item>Légendaire</item>
<item>Extraordinaire</item>
<item>Rare</item>
</string-array>
<string name="actorconditioninfo_category">Types de troubles : %1$s</string>
<string-array name="actorcondition_categories">
<item>Spirituel</item>
<item>Mental</item>
<item>Capacité physique</item>
<item>Trouble sanguin</item>
</string-array>
<string name="traitsinfo_base_max_hp">HP max. :</string>
<string name="traitsinfo_base_max_ap">AP max. :</string>
<string name="menu_save_saving_not_allowed_in_combat">Impossible de faire une sauvegarde du jeu au cours d\'un combat.</string>
<string name="preferences_optimized_drawing_title">Affichage optimisé</string>
<string name="preferences_optimized_drawing">Désactivez cette option si vous voyez des artefacts graphiques. Lorsque cette option est activée, seules les parties de l\'écran ayant changées sont redessinées lors du rafraîchissement.</string>
<!-- =========================================== -->
<!-- Added in v0.6.11 -->
<string name="skill_title_shadow_bless">Bénédiction de l\'Ombre</string>
<string name="skill_shortdescription_shadow_bless">Résistance contre tous les types de trouble</string>
<string name="skill_longdescription_shadow_bless">Chaque niveau de compétence diminue la probabilité d\'être affecté par n\'importe quel type de trouble de %1$d %%. Cela englobe tous les troubles causés par les monstres, comme Poison, Étourdissement ou Fatigue.</string>
<string name="inventory_movetop">Déplacer en haut</string>
<string name="inventory_movebottom">Déplacer en bas</string>
<string name="actorinfo_immune_criticals">Immunise contre les coups critiques</string>
<string name="traitsinfo_criticalhit_effectivechance">Taux de coups critiques : </string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="actorconditions_v069">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{bless|Benedizione|actorconditions_1:41|0||1|||||||||||||1|||||5|||||||};
{poison_weak|Veleno leggero|actorconditions_1:60|3|||1|2|-1|-1|||||||||||||||||||||};
{str|Forza|actorconditions_1:70|2||1|||||||||||||1||||||||2|2|||};
{regen|Rigenerazione|actorconditions_1:35|0||1|1|1|1|1|||||||||0||||||||||||};
</string>
<string name="actorconditions_v069_bwm">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{speed_minor|Velocità Lieve|actorconditions_1:87|2||1|||||||||||||1||2||||||||||};
{fatigue_minor|Fatica Lieve|actorconditions_1:14|2|||0||||||0||||||1|||2|2||||-1|-1|||};
{feebleness_minor|Debolezza dell\'arma Lieve|actorconditions_1:74|1|||||||||||||||1||||||||-3|-3|||};
{bleeding_wound|Ferite sanguinanti|actorconditions_2:0|3|1||1|0|-1|-1|||||||||||||||||||||};
{rage_minor|Rabbia berserker Lieve|actorconditions_1:90|1||1|0|-1|||||||||||1|35||||60|||||-90|-1|};
{blackwater_misery|Sofferenza di Blackwater|actorconditions_1:58|3|||||||||||||||1||||1|-50|-50||||||};
{intoxicated|Intossicato|actorconditions_2:1|1||1|||||||||||||1|15|||1|-30|||4|4|||};
{dazed|Stordito|actorconditions_1:65|1|||||||||||||||1||||||||||-40||};
</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="itemlist_money">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{gold|items_misc:10|Monete d\'oro|30||1|1|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_weapons">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{club1|items_weapons:42|Clava|0|||7|1||||5|10|||0|1|||||||||||||||||||||||};
{club3|items_weapons:44|Mazza di ferro|0|||253|1||||6|5|||2|7|||||||||||||||||||||||};
{ironsword0|items_weapons:0|Spada di ferro|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer0|items_weapons:45|Martello di ferro|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer1|items_weapons:45|Martellone|0|||121|1||||10|5|||4|7|||||||||||||||||||||||};
{dagger0|items_weapons:14|Pugnale di ferro|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{dagger1|items_weapons:14|Puganle di ferro affilato|0|||53|1||||4|20|||1|2|||||||||||||||||||||||};
{dagger2|items_weapons:14|Pugnale di ferro migliorato|0|||70|1||||4|25|||1|2|||||||||||||||||||||||};
{shortsword1|items_weapons:15|Spada corta di ferro|0|||78|1||||4|15|||1|2|||||||||||||||||||||||};
{ironsword1|items_weapons:0|Spada di ferro|0|||78|1||||5|10|||1|3|||||||||||||||||||||||};
{ironsword2|items_weapons:1|Spada lunga di ferro|0|||121|1||||5|10|||1|4|||||||||||||||||||||||};
{broadsword1|items_weapons:5|Spadone di ferro|0|||251|1||||7|2|||1|10|||||||||||||||||||||||};
{broadsword2|items_weapons:6|Spadone di acciaio|0|||582|1||||6|15|||3|10|||||||||||||||||||||||};
{steelsword1|items_weapons:7|Spada di acciaio|0|||874|1||||4|24|||3|7|||||||||||||||||||||||};
{axe1|items_weapons:56|Accetta|0|||24|1||||5|5|||1|3|||||||||||||||||||||||};
{axe2|items_weapons:56|Ascia di ferro|0|||312|1||||6|5|||2|5|||||||||||||||||||||||};
{quickdagger1|items_weapons:14|Pugnale del colpo rapido|0|4||512|1||||3|20|||0|0|-20||||||||||||||||||||||};
</string>
<string name="itemlist_rings">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{ring_dmg1|items_jewelry:0|Anello del danno +1|7|||215|1||||||||1|1|||||||||||||||||||||||};
{ring_dmg2|items_jewelry:1|Anello del danno +2|7|||398|1||||||||2|2|||||||||||||||||||||||};
{ring_dmg5|items_jewelry:2|Anello del danno +5|7|4||2014|1||||||||5|5|||||||||||||||||||||||};
{ring_dmg6|items_jewelry:3|Anello del danno +6|7|4||3186|1||||||||6|6|||||||||||||||||||||||};
{ring_block1|items_jewelry:0|Anello di difesa|7|4||1239|1||||||||||10||||||||||||||||||||||};
{ring_block2|items_jewelry:0|Anello di difesa|7|4||3866|1||||||||||15||||||||||||||||||||||};
{ring_atkch1|items_jewelry:0|Anello di attacco|7|||215|1|||||15|||||||||||||||||||||||||||};
{ring1|items_jewelry:0|Anello scadente|7||1|13|1||||||||0|1|||||||||||||||||||||||};
{ring2|items_jewelry:0|Anello lucidato|7||1|21|1||||||||||1||||||||||||||||||||||};
{ring_jinxed1|items_jewelry:2|Anello iellato del danno e resistenza|7|||229|1||||||||||-9|1|||||||||||||||||||||};
</string>
<string name="itemlist_necklaces">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{jewel_fallhaven|items_jewelry:6|Gemma di Fallhaven|6|4||3125|1||||-1||||||||||||||||||||||||||||};
{necklace_shield1|items_jewelry:7|Collana protettiva|6|4||935|1||||||||||9||||||||||||||||||||||};
{necklace_shield2|items_jewelry:7|Collana protettiva|6|4||1255|1||||||||||12||||||||||||||||||||||};
</string>
<string name="itemlist_armour">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{shirt1|items_armours:14|Camicia di stoffa|3|||16|1||||||||||2||||||||||||||||||||||};
{shirt2|items_armours:14|Camicia pregiata|3|||72|1||||||||||5||||||||||||||||||||||};
{shirt_dmgresist|items_armours:15|Camicia di pelle indurita|3|4||1633|1||||||||||5|1|||||||||||||||||||||};
{armor1|items_armours:15|Armatura di cuoio|3|||464|1||||||||||8||||||||||||||||||||||};
{armor2|items_armours:15|Armatura di cuoio migliorata|3|||624|1||||||||||9||||||||||||||||||||||};
{armor3|items_armours:16|Armatura rinforzata di cuoio|3|||2407|1||||||||||13||||||||||||||||||||||};
{armor4|items_armours:16|Armatura rinforzata di cuoio migliorata|3|||3866|1||||||||||15||||||||||||||||||||||};
{hat1|items_armours:21|Cappello verde|2|||13|1||||||||||1||||||||||||||||||||||};
{hat2|items_armours:21|Cappello verde pregiato|2|||25|1||||||||||2||||||||||||||||||||||};
{hat3|items_armours:24|Cappello di pelle|2|||72|1||||||||||5||||||||||||||||||||||};
{hat4|items_armours:24|Cappello di pelle pregiato|2|||146|1||||||||||6||||||||||||||||||||||};
{gloves1|items_armours:35|Guanti di pelle|4|||23|1||||||||||3||||||||||||||||||||||};
{gloves2|items_armours:35|Guanti di pelle pregiati|4|||38|1||||||||||4||||||||||||||||||||||};
{gloves3|items_armours:36|Guanti di pitone|4|||72|1||||||||||5||||||||||||||||||||||};
{gloves4|items_armours:36|Guanti di pitone pregiati|4|||146|1||||||||||6||||||||||||||||||||||};
{shield1|items_armours:0|Scudo rotondo di legno|1|||72|1|||||-2|||||5||||||||||||||||||||||};
{shield3|items_armours:1|Scudo rotondo rinforzato di legno|1|||226|1|||||-5|||||7||||||||||||||||||||||};
{shield4|items_armours:2|Scudo a goccia di legno|1|||464|1|||||-5|||||8||||||||||||||||||||||};
{shield5|items_armours:2|Scudo a goccia di legno migliorato|1|||624|1|||||-4|||||9||||||||||||||||||||||};
{boots1|items_armours:28|Stivali di pelle|5|||23|1||||||||||3||||||||||||||||||||||};
{boots2|items_armours:28|Stivali di pelle pregiati|5|||38|1||||||||||4||||||||||||||||||||||};
{boots3|items_armours:29|Stivali pitonati|5|||146|1||||||||||6||||||||||||||||||||||};
{boots5|items_armours:30|Stivali rinforzati|5|||226|1||||||||||7||||||||||||||||||||||};
{gloves_attack1|items_armours:35|Guanti dell\'attacco rapido|4|||150|1|||||15|||||-9||||||||||||||||||||||};
{gloves_attack2|items_armours:35|Pregiati guanti dell\'attacco rapido|4|||221|1|||||17|||||-9||||||||||||||||||||||};
</string>
<string name="itemlist_food">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{apple_green|items_consumables:2|Mela verde|21|||9||||||||||||||1|4|4|||||||||||||||||};
{apple_red|items_consumables:3|Mela rossa|21|||15||||||||||||||1|6|6|||||||||||||||||};
{meat|items_consumables:25|Carne|21||1|29||||||||||||||1|12|12|||||||||||||||||};
{meat_cooked|items_consumables:27|Carne cotta|21||1|78||||||||||||||1|21|21|||||||||||||||||};
{strawberry|items_consumables:8|Fragola|21|||1||||||||||||||1|1|1|||||||||||||||||};
{carrot|items_consumables:15|Carota|21|||9||||||||||||||1|4|4|||||||||||||||||};
{bread|items_consumables:21|Pane|21||1|6||||||||||||||1|5|5|||||||||||||||||};
{mushroom|items_consumables:19|Fungo|21|||1||||||||||||||1|1|1|||||||||||||||||};
{pear|items_consumables:9|Pera|21|||9||||||||||||||1|4|4|||||||||||||||||};
{eggs|items_consumables:20|Uova|21|||8||||||||||||||1|3|3|||||||||||||||||};
{radish|items_consumables:14|Rapanello|21|||5||||||||||||||1|2|2|||||||||||||||||};
</string>
<string name="itemlist_potions">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{vial_empty1|items_consumables:56|Piccola fiala vuota|31||1|2|||||||||||||||||||||||||||||||||};
{vial_empty2|items_consumables:57|Fiala vuota|31||1|4|||||||||||||||||||||||||||||||||};
{vial_empty3|items_consumables:59|Fiasco vuoto|31||1|6|||||||||||||||||||||||||||||||||};
{vial_empty4|items_consumables:58|Pozione vuota|31||1|11|||||||||||||||||||||||||||||||||};
{health_minor|items_consumables:35|Pozione curativa piccola|20||1|5||||||||||||||1|5|5|||||||||||||||||};
{health_minor2|items_consumables:35|Pozione curativa piccola|20|||18||||||||||||||1|5|5|||||||||||||||||};
{health|items_consumables:49|Pozione curativa normale|20|||40||||||||||||||1|10|10|||||||||||||||||};
{health_major|items_consumables:28|Pozione curativa grande|20||1|210||||||||||||||1|40|40|||||||||||||||||};
{health_major2|items_consumables:28|Pozione curativa grande|20|||280||||||||||||||1|40|40|||||||||||||||||};
{mead|items_consumables:51|Idromele|20|||15||||||||||||||1|1|1|||||||||||||||||};
{milk|items_consumables:55|Latte|20|||21||||||||||||||1|2|2|||||||||||||||||};
{bonemeal_potion|items_consumables:34|Pozione farina d\'ossa|20||1|45||||||||||||||1|40|40|||||||||||||||||};
</string>
<string name="itemlist_animal">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{hair|items_misc:48|Pelliccia|31||1|2|||||||||||||||||||||||||||||||||};
{insectwing|items_misc:52|Ala d\'insetto|31||1|3|||||||||||||||||||||||||||||||||};
{bone|items_misc:44|Osso|31||1|2|||||||||||||||||||||||||||||||||};
{claws|items_misc:47|Artigli|31||1|2|||||||||||||||||||||||||||||||||};
{shell|items_misc:54|Guscio d\'insetto|31||1|2|||||||||||||||||||||||||||||||||};
{gland|actorconditions_1:60|Ghiandola del veleno|31||1|15|||||||||||||||||||||||||||||||||};
{rat_tail|items_misc:38|Coda di ratto|31||1|2|||||||||||||||||||||||||||||||||};
</string>
<!--
<string name="itemlist_pre0610_unused">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{eye|items_misc:45|Occhio|31||1|6|||||||||||||||||||||||||||||||||};
{bat_wing|items_misc:46|Ala di pipistrello|31||1|2|||||||||||||||||||||||||||||||||};
{feather|items_misc:16|Piuma|31||1|6|||||||||||||||||||||||||||||||||};
{red_feather|items_misc:15|Piuma rossa|31||1|11|||||||||||||||||||||||||||||||||};
{clay|actorconditions_1:9|Blocco di argilla|31||1|1|||||||||||||||||||||||||||||||||};
{gem6|items_misc:4|Gemma luccicante|31||1|26|||||||||||||||||||||||||||||||||};
{gem8|actorconditions_1:50|Gemma splendente|31||1|68|||||||||||||||||||||||||||||||||};
</string>
-->
<string name="itemlist_junk">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rock|items_misc:28|Piccola pietra|31||1|1|||||||||||||||||||||||||||||||||};
{gem1|items_misc:0|Gemma di vetro|31||1|2|||||||||||||||||||||||||||||||||};
{gem2|items_misc:1|Gemma di rubino|31||1|6|||||||||||||||||||||||||||||||||};
{gem3|items_misc:2|Gemma raffinata|31||1|8|||||||||||||||||||||||||||||||||};
{gem4|items_misc:3|Gemma lavorata|31||1|13|||||||||||||||||||||||||||||||||};
{gem5|items_misc:5|Gemma raffinata scintillante|31||1|15|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_quest">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{tail_caverat|items_misc:38|Coda di ratto delle caverne|31|1|1|0|||||||||||||||||||||||||||||||||};
{tail_trainingrat|items_misc:38|Coda di ratto piccolo|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_mikhail|items_jewelry:0|Anello di Mikhail|7|||15|1|||||10|||||||||||||||||||||||||||};
{neck_irogotu|items_jewelry:7|Collana di Irogotu|6|3|1|30|1||||||||||5|1|||||||||||||||||||||};
{ring_gandir|items_jewelry:0|Anello di Gandir|31|1|1|0|||||||||||||||||||||||||||||||||};
{dagger_venom|items_weapons:17|Pugnale Velenoso|0|3||15|1||||4|10|5|2|1|2|||||||||||||||||||||||};
{key_luthor|items_misc:21|Chiave di Luthor|31|1|1|0|||||||||||||||||||||||||||||||||};
{calomyran_secrets|items_books:0|Segreti di Calomyran|31|1|1|0|||||||||||||||||||||||||||||||||};
{heartstone|items_misc:6|Heartstone|31|1|1|0|||||||||||||||||||||||||||||||||};
{vacor_spell|items_books:7|Pezzo di incantesimo di Vacor|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_unzel|items_jewelry:0|Anello di Unzel|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_vacor|items_jewelry:0|Anello di Vacor|31|1|1|0|||||||||||||||||||||||||||||||||};
{boots_unzel|items_armours:29|Stivali difensivi di Unzel|5|3||185|1||||||||||8||||||||||||||||||||||};
{boots_vacor|items_armours:29|Stivali dell\'attacco di Vacor|5|3||185|1|||||9|||||2||||||||||||||||||||||};
{necklace_flagstone|items_jewelry:6|Collana del Guardiano di Flagstone|31|1|1|0|||||||||||||||||||||||||||||||||};
{packhide|items_armours:15|Wolfpack\'s animal hide|3|3|1|121|1|||||-15|||||2|1|||||||||||||||||||||};
{sword_flagstone|items_weapons:7|Flagstone\'s pride|0|3||169|1||||4|21|10|2|1|6|||||||||||||||||||||||};
</string>
<string name="itemlist_v068">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{armor_chain1|items_armours:17|Corazza di maglia arrugginita|3|||3629|1|||||-9|||||20||||||||||||||||||||||};
{armor_chain2|items_armours:17|Corazza di maglia|3|||4191|1|||||-10|||||22||||||||||||||||||||||};
{hat_leather1|items_armours:24|Capello di pelle indurita|2|||261|1|||||-2|||||7||||||||||||||||||||||};
{sleepingmead|items_consumables:51|Preparato di Idromele soporifero|31|1|1|0|||||||||||||||||||||||||||||||||};
{ffguard_qitem|items_jewelry:0|Anello pattuglia di Feygard|31|1|1|0|||||||||||||||||||||||||||||||||};
{shield6|items_armours:3|Scudo a torre di legno|1|||952|1|||||-6|||||12||||||||||||||||||||||};
{shield7|items_armours:3|Scudo a torre di legno rinforzato|1|||1538|1|||||-6|||||14||||||||||||||||||||||};
{club_wood1|items_weapons:44|Mazza pesante di ferro |0|||950|1||||8|15|5|3|2|11|||||||||||||||||||||||};
{club_wood2|items_weapons:44|Mazza pesante di ferro bilanciata|0|||2194|1||||7|10|10|3|2|11|||||||||||||||||||||||};
{gloves_grip|items_armours:35|Guanti dalla presa migliorata|4|||471|1|||||9|||||1||||||||||||||||||||||};
{gloves_fancy|items_armours:35|Guanti bizzarri|4|||78|1|||||5|||||||||||||||||||||||||||};
{ring_crit1|items_jewelry:0|Anello del colpo|7|4||2921|1||||||5||||||||||||||||||||||||||};
{ring_crit2|items_jewelry:0|Anello del colpo violento|7|4||3455|1|||||-3|7||||||||||||||||||||||||||};
{armor_stone|items_armours:17|Corazza di pietra|3|3||52|1||||2||||||22|1|||||||||||||||||||||};
{ring_shadow0|items_jewelry:2|Anello delle ombre minori|7|2|1|0|1|||||25|6||4|7|5||{{regen|1|}}||||||||||||||||||||};
</string>
<string name="itemlist_v069">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rapier_lifesteal|items_weapons:71|Stocco Rubavita|0|2|1|0|1|5|||5|21|||1|6||||||||||1|0|3|||||1|3|3||||};
{dagger_barbed|items_weapons:17|Pugnale spinato|0|3|1|0|1||||4|15|||0|0|5|||||||||1||||||{{bleeding_wound|1|5|50|}}|||||||};
{elytharan_redeemer|items_weapons:70|Redentore Elytharan|0|2|1|0|1||2||5|25|||3|8|5||{{bless|1|}}|0|||||||||||||||||||};
{clouded_rage|items_weapons:71|Spada Rabbia dell\'Ombra|0|3|1|0|1||||5|21|||3|6|5|||0|||||||||||||1|||||{{rage_minor|1|1|50|}}|};
{shadow_slayer|items_weapons:60|Ombra che uccide|0|3|1|0|1||2||7|25|10|2|5|9|||||||||||||||||1|1|1||||};
{ring_shadow_embrace|items_jewelry:0|Anello Abbraccio dell\'Ombra|7|3|1|0|1|20||||10|||2|2|||||||||||||||||||||||};
{bwm_dagger|items_weapons:19|Pugnale di Blackwater|0|4|1|539|1||||3|40|||1|1|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_dagger_venom|items_weapons:19|Pugnale avvelenato di Blackwater|0|4|1|1552|1||||3|45|||1|1|||{{blackwater_misery|1|}}|||||||1||||||{{poison_weak|1|5|50|}}|||||||};
{bwm_ironsword|items_weapons:0|Spada di ferro di Blackwater|0|4|1|1224|1||||4|50|||3|7|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_armour|items_armours:15|Armatura in pelle di Blackwater|3|4|1|2551|1||||||||||25|1|{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_cap|items_armours:24|Cappuccio in pelle di Blackwater|2|4|1|722|1|5|||||||||21||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_combat_ring|items_jewelry:2|Anello da combattimento di Blackwater|7|4|1|595|1|||||5|||0|7|||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_brew|items_consumables:51|Infuso di Blackwater|20||1|57||||||||||||||1|15|15|||{{intoxicated|1|10|100|}}||||||||||||||};
{woodcutter_hatchet|items_weapons:57|Ascia da taglialegna|0|||0|1||||6|9|||6|12|||||||||||||||||||||||};
{woodcutter_boots|items_armours:30|Stivali da taglialegna|5|||873|1|1||||3|||||8||||||||||||||||||||||};
{heavy_club|items_weapons:44|Randello pesante|0|||1229|1||||7|15|5|3|2|15|||||||||||||||||||||||};
{pot_speed_1|items_consumables:41|Pozione minore della velocità|20||1|261||||||||||||||1|||||{{speed_minor|1|5|100|}}||||||||||||||};
{pot_poison_weak|items_consumables:40|Veleno leggero|20||1|125||||||||||||||1|||||{{poison_weak|1|5|100|}}||||||||||||||};
{pot_poison_weak_antidote|items_consumables:54|Antidoto veleno leggero|20||1|337||||||||||||||1|||||{{poison_weak|-99||100|}}||||||||||||||};
{pot_bleeding_ointment|items_consumables:35|Unguento per ferite sanguinanti|20||1|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
{pot_fatigue_restore|items_consumables:41|Ripristino fatica|20||1|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
{pot_blind_rage|items_consumables:63|Pozione di rabbia cieca|20||1|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
</string>
<string name="itemlist_v069_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rusted_iron_sword|items_weapons:0|Spada di ferro arrugginita|0|||52|1||||5|10|||1|2|||||||||||||||||||||||};
{broken_buckler|items_armours:0|Scudo rotto di legno|1|||120|1|||||-5|||||1||||||||||||||||||||||};
{used_gloves|items_armours:35|Guanti macchiati di sangue|4|||56|1||||||||||1||||||||||||||||||||||};
</string>
<string name="itemlist_v069_questitems">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{bwm_claws|items_misc:47|Artiglio di dragone bianco|31||1|35|||||||||||||||||||||||||||||||||};
{bwm_permit|items_books:8|Documento falso per Blackwater|31|1|1|0|||||||||||||||||||||||||||||||||};
{bjorgur_dagger|items_weapons:14|Pugnale dei Bjorgur|0|1|1|0|1||||5||||||||||||||||||||||||||||};
{q_kazaul_vial|items_consumables:57|Fiala della purificazione dello spirito|31|1|1|0|||||||||||||||||||||||||||||||||};
{guthbered_id|items_jewelry:0|Anello di Guthbered|31|1|1|0|||||||||||||||||||||||||||||||||};
{harlenn_id|items_jewelry:0|Anello di Harlenn|31|1|1|0|||||||||||||||||||||||||||||||||};
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@@ -1,229 +0,0 @@
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<resources>
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{andor|Cerca Andor|1|{
{1|Mio padre Mikhail dice che Andor non è a casa da ieri. Dovrei andare a cercarlo nel villaggio.||0|}
{10|Leonid dice di aver visto Andor parlare con Gruil. Dovrei chiedere informazioni a Gruil.||0|}
{20|Gruil vuole una ghiandola di veleno per darmi qualche informazione. Dice che alcuni serpenti velenosi la posseggono.||0|}
{30|Gruil dice che Andor era alla ricerca di uno che si chiama Umar. Dovrei andare a chiedere al suo amico Gaela a est di Fallhaven .||0|}
{40|Ho parlato con Gaela in Fallhaven. Lui mi dice di andare a trovare Bucus e chiedergli informazioni circa la gilda dei ladri.||0|}
{50|Bucus mi ha permesso di entrare nella botola nella casa abbandonata in Fallhaven. Dovrei andare a parlare con Umar.||0|}
{51|Umar della gilda dei ladri di Fallhaven sembrava conoscermi , deve avermi confuso con Andor. A quanto pare, Andor l\'ha incontrato.||0|}
{55|Umar mi ha detto che Andor è andato a cercare Lodar, l\'alchimista . Dovrei cercare il suo rifugio.||0|}
{61|I heard a story in Loneford, where it seemed like Andor had been in Loneford, and that he might have had something to do with the illness that the people are suffering from there. I am not sure if it actually was Andor. If it was Andor, why would he have made the people of Loneford ill?||0|}
}|};
{mikhail_bread|Pane per la colazione|1|{
{100|Ho portato il pane a Mikhail.||1|}
{10|Mikhail vuole che vada a comprargli del pane da Mara al municipio.||0|}
}|};
{mikhail_rats|Topi!|1|{
{100|Ho ucciso i due ratti nel nostro giardino.|20|1|}
{10|Mikhail vuole che vada a controllare il nostro giardino per alcuni ratti. Devo uccidere i ratti e tornare da Mikhail. Se mi faccio male, posso tornare a letto e riposare per ripristinare la salute.||0|}
}|};
{leta|Marito scomparso|1|{
{10|Leta del villaggio di Crossglen vuole che cerchi suo marito Oromir.||0|}
{20|Ho trovato Oromir nel villaggio di Crossglen, che si nascondeva da Leta.||0|}
{100|Ho detto a Leta che Oromir si nasconde nel villaggio di Crossglen.|30|1|}
}|};
{odair|Infestazione di topi|1|{
{10|Odair mi chiede di pulire la grotta dall\'invasione dei ratti. In particolare di uccidere il topo più grosso e poi tornare da lui.||0|}
{100|Ho aiutato Odair ad eliminare i ratti nella grotta-magazzino al villaggio di Crossglen.|30|1|}
}|};
{bonemeal|Sostanze vietate|1|{
{10|Leonid del municipio di Crossglen mi dice che c\'era un problema in paese qualche settimana fa. A quanto pare, Lord Geomyr ha vietato qualsiasi uso di farine animali come sostanza di guarigione.\n\nTharal, il sacerdote della città dovrebbe saperne di più.||0|}
{20|Tharal non vuole parlare di farina d\'ossa. Potrei convincerlo portandogli 5 ali d\' insetto.||0|}
{30|Tharal dice che la farina d\'ossa è molto potente come sostanza guaritrice, ed è abbastanza sconvolto dal fatto che è diventato illegale. Dovrei andare a vedere Thoronir in Fallhaven se voglio saperne di più. Dovrei dirgli la password \'Bagliore dell\'Ombra\'.||0|}
{40|Ho parlato con Thoronir in Fallhaven. Egli potrebbe creare una pozione di farina d\'ossa se gli porto 5 ossa. Dovrebbero esserci alcuni scheletri in una casa abbandonata a nord di Fallhaven.||0|}
{100|Ho portato le ossa a Thoronir. Ora è in grado di preparare la pozione.\nPerò devo fare attenzione ad usarla, Lord Geomyr ne ha vietato l\'uso.|90|1|}
}|};
{jan|Amici di Fallen|1|{
{10|Jan mi racconta la sua storia, di Gandir e Irogotu. I tre amici che scavarono una miniera per cercare un tesoro, ma hanno litigato. Irogotu in preda alla rabbia ha ucciso Gandir, rubandogli un anello.\nDovrei prendere l\'anello a Irogotu e riportarlo a Jan.||0|}
{100|Ho portato l\'anello di Gandir a Jan, e vendicato il suo amico. Irogotu è morto.|150|1|}
}|};
{bucus|Chiave di Luthor|1|{
{10|Bucus in Fallhaven potrebbe sapere qualcosa di Andor. Ma vuole la chiave di Luthor che è nelle catacombe sotto la chiesa di Fallhaven.||0|}
{20|Le catacombe sotto la chiesa di Fallhaven sono chiuse. Athamyr è l\'unico che ha sia il permesso che il coraggio di entrarvi. Dovrei andare a trovarlo nella sua casa a sud-ovest della chiesa.||0|}
{30|Athamyr vuole un pò di carne cotta, e poi forse mi dirà qualcosa di più.||0|}
{40|Ho portato la carne cotta ad Athamyr.|70|0|}
{50|Athamyr mi ha dato il permesso di entrare nelle catacombe sotto la chiesa Fallhaven.||0|}
{100|Ho portato a Bucus la chiave di Luthor.|215|1|}
}|};
{fallhavendrunk|Racconto dell\'ubriaco|1|{
{10|Un ubriaco fuori dalla taverna di Fallhaven cominciò a raccontarmi la sua storia, ma per continuare vuole che io gli porti dell\'idromele. Non so se la sua storia porterà a nulla.||0|}
{100|L\'ubriaco mi ha detto che aveva l\'abitudine di viaggiare con Unnmir. Dovrei andare a parlare con Unnmir.||1|}
}|};
{calomyran|I segreti di Calomyran|1|{
{10|Un vecchio di Fallhaven ha perso il suo libro \'Calomyran Secrets\'. Dovrei andare a cercarlo. Forse nella casa di Arcir a sud?||0|}
{20|Ho trovato una pagina strappata da un libro intitolato \'Calomyran Secrets\' con il nome di \'Larcal\' scritto sopra.||0|}
{100|Ho dato il libro al vecchio.|60|1|}
}|};
{nocmar|Tesori perduti|1|{
{10|Unnmir mi ha detto che era un avventuriero, e mi ha dato il suggerimento di andare a trovare Nocmar. La sua casa è a sud-ovest della taverna in Fallhaven.||0|}
{20|Nocmar mi dice che era un fabbro. Ma Lord Geomyr ha vietato l\'uso di Acciaio puro, così non può forgiare più le sue armi.\nSe riesco a trovare un Pietra pura e portarglielo, dovrebbe essere in grado di forgiare il nuovo Acciaio puro!.||0|}
{200|Ho trovato un Pietra pura per Nocmar. Ora avrà degli oggetti di Acciaio puro da vendere|120|1|}
}|};
{flagstone|Antichi segreti|1|{
{10|Ho incontrato una guardia all\'esterno di una fortezza chiamata Flagstone. La guardia mi ha parlato di Flagstone, che era un campo di prigionia per i lavoratori in fuga dal Monte Galmore. Recentemente, c\'è stato un aumento di mostri non-morti che fuoriusciva da Flagstone. Dovrei studiare l\'origine dei mostri non-morti. La guardia mi dice di tornare a lui se ho bisogno di aiuto.||0|}
{20|Ho trovato un tunnel scavato sotto Flagstone, che sembra portare a una grotta più grande. La grotta è sorvegliata da un demone a cui non sono nemmeno in grado di avvicinarmi. Forse la guardia fuori Flagstone ne sà di più?||0|}
{30|La guardia mi dice che l\'ex guardiano di Flagstone portava sempre una collana con se!. La collana probabilmente contiene le informazioni per avvicinarsi al demone. Dovrei tornare dalla guardia per le informazioni della collana, una volta che l\'avrò trovata.||0|}
{31|Ho trovato l\'ex guardiano di Flagstone, era al piano superiore.||0|}
{40|Ho imparato la formula per avvicinarmi la demone. \'Daylight Shadow\'.|160|0|}
{50|Nei sotterranei di Flagstone, ho trovato la fonte di creazione dei non morti. Una creatura nata dal dolore degli ex prigionieri.||0|}
{60|Ho trovato un prigioniero vivo, Narael, nei sotterranei di Flagstone. Narael una volta era un cittadino di Nor City. E\' troppo debole per camminare, ma se riesco a trovare la moglie, in città, verrei ricompensato.|210|1|}
}|};
{vacor|Pezzi mancanti|1|{
{10|Un mago chiamato Vacor nel sud-ovest di Fallhaven ha cercato di lanciare un incantesimo di fenditura.\nC\'è qualcosa che non va in lui, sembrava molto ossessionato dal suo incantesimo. Sta cercando di ottenere un qualche tipo di forza da esso.||0|}
{20|Vacor vuole che io gli porti i quattro pezzi dell\'incantesimo che gli è stato rubato. I banditi dovrebbero essere da qualche parte a sud di Fallhaven.||0|}
{30|Ho portato i quattro pezzi dell\'incantesimo a Vacor.|120|0|}
{40|Vacor mi racconta del suo ex apprendista Unzel, che aveva iniziato a mettere in discussione Vacor. Vacor ora vuole uccidere Unzel. Dovrei essere in grado di trovarlo a sud-ovest, fuori di Fallhaven. Dovrei portare il suo anello con sigillo a Vacor una volta che l\'ho ucciso.||0|}
{50|Unzel mi dà la scelta di schierarmi con lui o con Vacor.||0|}
{51|Ho scelto di schierarmi con Unzel. Dovrei andare a sud-ovest di Fallhaven a parlare con Vacor circa Unzel e l\'Ombra.||0|}
{53|Ho iniziato a lottare con Unzel. Vorrei portare il suo anello a Vacor una volta ucciso.||0|}
{54|Ho iniziato a lottare con Vacor. Vorrei portare il suo anello a Unzel una volta ucciso.||0|}
{60|Ho ucciso Unzel e ho informato Vacor.|160|1|}{61|Ho ucciso Vacor e ho informato Unzel.|160|1|}
}|};
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<string name="questlist_v068">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{farrik|Visite notturne|1|{
{10|Farrik della gilda dei ladri di Fallhaven , mi ha raccontato di un piano per aiutare un loro compagno a fuggire dalla prigione di Fallhaven.||0|}
{20|Farrik della gilda dei ladri di Fallhaven mi ha raccontato i dettagli del piano, e ho accettato di aiutarlo. Il capitano della guardia ha un problema con l\'alcol.Il piano è : io dovrei dare un idromele ,preparato dal cuoco della gilda dei ladri, che metterà fuori combattimento il capitano della prigione. Potrebbe essere necessario corrompere il capitano.||0|}
{25|Ho avuto l\'idromele preparato dal cuoco della gilda dei ladri.||0|}
{30|Ho detto a Farrik che non sono molto daccordo con il loro piano, potrei riferire al capitano della prigione il loro subdolo piano.||0|}
{32|Ho dato l\'idromele *truccata* al capitano della prigione.||0|}
{40|Ho detto al capitano della prigione del piano che i ladri stanno preparando per liberare il loro amico.||0|}
{50|Il capitano mi chiede di raccontare ai ladri che per la sera la prigione sarà meno protetta! Così forse riusciremo a catturare un pò di quei ladri.||0|}
{60|Sono riuscito a far bere l\'idromele *truccato* al capitano! così dovrebbe essere fuori gioco durante la note, in modo che i ladri riescano a liberare il loro compagno.||0|}
{70|Farrik mi ha ricompensato per aver aiutato la gilda dei ladri.|150|1|}
{80|Ho detto a Farrik che stasera la prigione sarà meno protetta.||0|}
{90|Il capitano della prigione mi ha ringraziato per l\'aiuto e ha detto che parlera di me a tutte le altre guardie.|170|1|}
}|};
{lodar|La pozione persa|1|{
{10|Dovrei trovare un alchimista chiamato Lodar. Umar della gilda dei ladri di Fallhaven mi ha detto che devo conoscere la password per via che il guardiano mi lasci avere accesso al rifugio di Lodar.||0|}
{15|Umar mi ha detto di parlare con Ogam a Vilegard. Ogam mi può dire la password per accedere al rifugio di Lodar.||0|}
{20|Sono stato da Ogam a sud-ovest di Vilegard. parlava in modo strano, sembravano indovinelli. Sono riuscito a malapena a capire alcuni indizi parlando del rifugio di Lodar. \'A metà strada tra l\'ombra e la luce. Formazioni rocciose. \'E le parole \'Bagliore dell\'Ombra. \'Erano tra le cose che ha detto. Non sono sicuro del loro significato.||0|}
}|};
{vilegard|Fidarsi di un forestiero|1|{
{10|La gente di Vilegard è molto sospettosa verso i forestieri. Mi hanno detto di parlare con Jolnor nella cappella di Vilegard se voglio guadagnarmi la loro fiducia.||0|}
{20|Ho parlato con Jolnor nella cappella di Vilegard. Egli suggerisce di aiutare tre persone importanti per ottenere la fiducia della gente di Vilegard. Dovrei aiutare Kaori, Wrye e Jolnor di Vilegard.||0|}
{30|Ho aiutato le tre persone di Vilegard, ora tutto il paese si fida di me.|210|1|}
}|};
{kaori|Commissioni per Kaori|1|{
{5|Jolnor della cappella di Vilegrad mi ha consigliato di parlare con Kaori a nord di Vilegard e di aiutarla.||0|}
{10|Kaori mi ha chiesto di portarle 10 pozioni di farina d\'ossa.||0|}
{20|Ho portato 10 pozioni di farina d\'ossa a Kaori.|52|1|}
}|};
{wrye|Causa incerta|1|{
{10|Jolnor della cappela di Vilegard mi ga detto di parlare con Wrye a Nord di Vilegard. Suo figlio è da poco sparito nel nulla..||0|}
{20|Wrye a Nord di Vilegard mi ha detto che suo figlio Rincel è scomparso, lei pensa che sia morto o ferito gravemente.||0|}
{30|Wrye pensa che la guardia reale di Feygard sia coinvolta nella sua scomparsa, e che lo abbiano reclutato.||0|}
{40|Wrye vole andare alla ricerca di indizzi utili a capire cosa sia successo al figlio.||0|}
{41|Dovrei andare a cercare nella taverna di Vilegard e nella taverna palla di schiuma a nord di Vilegard.|20|0|}
{42|Ho sentito parlare di un ragazzo nella taverna palla di schiuma. A quanto si è diretto a ovest della taverna.||0|}
{80|A nord-ovest di Vilegard ho trovato un uomo che visto Rincel combattere contro alcuni mostri. Sembra che Rincel avesse lasciato Vilegard di sua volontà per andare a vedere la città di Feygard. Dovrei raccontare a Wrye a nord di Vilegard quello che è successo al figlio.||0|}
{90|Ho detto a Wrye la verità sulla scomparsa del figlio.|52|1|}
}|};
{jolnor|Spie nella schiuma|1|{
{10|Jolnor della cappella di Vilegard mi dice di una guardia fuori della taverna palla di schiuma, che secondo lui è una spia della guardia reale Feygard . Vorrebbe che la guardia sparisse, non gli interessa in che modo. La taverna dovrebbe essere appena a nord di Vilegard.||0|}
{20|Ho convinto la guardia fuori dalla taverna palla di schiuma ad andarsene appena finisce il turno.||0|}
{21|Ho iniziato una combattimento con la guardia fuori dalla taverna palla di schiuma. Dovrei portare il suo anello da guardia reale a Jolnor una volta che l\'ho ucciso, per dimostrare a Jolnor che sono riuscito a farlo fuori.||0|}
{30|Ho detto a Jolnor che la guardia è sparita|63|1|}
}|};
</string>
<string name="questlist_v069">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{bwm_agent|L\'agente e la bestia|1|{
{1|Ho incontrato un uomo in cerca di aiuto per il suo insediamento sulla la Montagna Blackwater.Sembra che l\'insediamento sia attaccato da mostri e banditi, Hanno bisogno di un aiuto esterno.|||}
{5|Ho accettato di aiutare l\'uomo dellla montagna Blackwater .|||}
{10|L\'uomo mi ha detto di incontrarlo al di là della miniera crollata. Lui striscierà attraverso la miniera crollata e io passerò dalla buia miniera abbandonata.|||}
{20|Ho attraversato la vecchia miniera , e ho rincontrato l\'uomo dall\'altra parte. Sembrava molto preoccupato e mi ha dietto di andare verso est una volta uscito dalla miniera. Dovrei ritrovare l\'uomo a valle della montagna .|||}
{25|Ho sentito la storia del conflitto tra Prim e l\'insediamento di Blackwater. |||}
{30|Dovrei seguire il sentiero di montagna n montagna, per arrivare all\'insediamento di Blackwater.|||}
{40|Ho di nuovo ritrovato l\'uomo sulla mia strada,mi ha detto di continuare lungo il sentiero per arrivare all\'insediamento.|||}
{50|Ho camminato fino alle parti innevate del monte Blackwater. L\'uomo mi ha detto di contunuare a salire la montagna. A quanto pare, l\'insediamento è vicino.|||}
{60|Sono dentro l\'insediamento. Devo trovare e parlare con il loro maestro d\'armi Harlenn.|||}
{65|Ho parlato con Harlenn nell\'insediamento di Blackwater. A quanto pare, l\'insediamento è sotto attacco dai dragoni Aulaeth e neri. Oltre a loro, sono attaccati anche dal popolo di Prim.|||}
{66|Harlenn pensa che dietro gli attacchi dei mostri ci sia il popolo di Prim.|||}
{70|Harlenn vuole che porti un messaggio a Guthbered di Prim. vuole che Prim fermi gli attacchi contro l\'insediamento Di Blackwater, o dovranno combattere. Dovrei andare a parlare con Guthbered a Prim.|||}
{80|Guthbered dice che Prim non ha nulla a che fare con gli attacchi dei mostro alll\'insediamento di Blackwater. Dovrei andare a parlare con Harlenn.|||}
{90|Harlenn è sicuro che dietro gli attacchi dei mostri ci sia prim.|||}
{95|Harlenn vuole che vada a Prim a cercare indizi su un probabile attacco all\'insediamento. Dovrei trovare degli indizi vicino a Guthbered.|||}
{100|Ho trovato alcuni progetti a Prim per reclutare mercenari e attaccare l\'insediamento di Blackwater. Dovrei andare immediatamente a parlare con Harlenn..|||}
{110|Harlenn Mi ha ringraziato per aver scoperto i piani di attacco.|115||}
{120|Per fermare gli attacchi all\' insediamento di Blackwater, Harlenn mi ha chiesto di assassinare Guthbered a Prim.|||}
{130|Ho iniziato un combattimento con Guthbered.|||}
{131|Ho detto a Guthbered che avrei dovuto ucciderlo, ma l\'ho lasciato vivere. Mi ha ringraziato profondamente, e ha lasciato Prim.|210||}
{149|I have told Harlenn that Guthbered is gone.|||}
{150|Harlenn mi ha ringraziato per l\'aiuto. Speriamo che gli attacchi all\'insediamento di Blackwater ora si fermino.|500||}
{240|Nell\'\'insediamento di Blackwater ora si fidano di me , ora dovrei poter comprare in tutti i negozi.||1|}
{250|Ho deciso di non aiutare la gente dell\'insediamento di Blackwater.||1|}
{251|Dal momento che sto aiutando Prim, Harlenn non vuole più parlare con me.||1|}
}|};
{prim_innquest|Ben riposati|1|{
{10|Ho parlato con il cuoco idi Prim, ai piedi della montagna Blackwater . C\'è una stanza sul retro disponibile , ma attualmente è affittata ad Arghest. Dovrei andare a parlare con Arghest per vedere se lui vuole tenere ancora in affitto la stanza. Il cuoco mi ha indirizzato verso sud-ovest di Prim.|||}
{20|Ho parlato con Arghest per la stanza alla locanda. Vuole tenerla ancora in affitto per poter riposare. Mi ha detto che se riesco a dargli la giusta ricompensa potrebbe farlmela usare.|||}
{30|Arghest mi ha chiesto 5 bottiglie di latte, dice che sicuramente posso trovarne in un villaggio più grande.|||}
{40|Ho portato il latte ad Arghest. Ha accettato di farmi usare la stanza sul retro della locanda a Prim. Ora potrò riposarmi lì. Dovrei andare a parlare con il cuoco nella locanda.|50||}
{50|Ho spiegato al cuoco che Arghest mi ha dato il permesso di utilizzare la stanza.||1|}
}|};
{prim_hunt|Intenzioni offuscate|1|{
{10|Fuori dalla miniera crollata sulla strada per la montagna Blackwater , ho incontrato un uomo del villaggio di Prim. Lui mi ha chiesto di aiutarli.|||}
{11|Il paese di Prim ha bisogno aiuto da qualcuno di esterno che sicuramente non ha nulla ache fare con gli attacchi dei mostri. Dovrei parlare con Guthbered a Prim se voglio aiutarli.|||}
{15|Guthbered di solito stà nella sala principale di Prim. Devo cercare una casa di pietra al centro del paese.|||}
{20|Guthbered mi ha raccontato la storia di Prim, Ha detto che da un pò è costantemente sotto attacco da parte dell\'insediamento di Blackwater.|||}
{25|Guthbered vuole che vada all\'insediamento di Blackwater a chiedere al loro maestro d\'armi Harlenn, perché (o se) hanno reclutato i mostri Gornaud contro Prim.|||}
{30|Ho parlato con Harlenn circa gli attacchi a Prim. Egli nega che la gente dell\'insediamento di Blackwater abbiano nulla a che farci. Dovrei tornare a riferirlo a Guthbered a Prim .|||}
{40|Guthbered continua a credere che l\'insediamento di Blackwater sia coinvolto negli attacchi|||}
{50|Guthbered me vuole che vada a cercare indizi sul piano di attacco che l\'insediamento di Blackwater stà preparando contro Prim. Dovrei andare a cercare degli indizi vicino agli alloggi privati di Harlenn, assicurandomi di non essere visto ..|||}
{60|Ho trovato alcuni giornali negli alloggi privati di Harlenn che spiegano un piano per attaccare Prim. Dovrei andare immediatamente a parlare con Guthbered .|||}
{70|Guthbered mi ha ringraziato per averlo aiutato a trovare le prove dei piani di un attacco.|115||}
{80|Al fine di far cessare gli attacchi a Prim, Guthbered vuole io uccida Harlenn nell\'insediamento di Blackwater.|||}
{90|Ho cominciato un combattimento con Harlenn.|||}
{91|Ho detto ad Harlenn che sono stato inviato per ucciderlo, ma l\'ho lasciato vivere. Mi ha profondamente ringraziò , ed lasciato l\'insediamento.|210||}
{99|I have told Guthbered that Harlenn is gone.|||}
{100|Guthbered mi ha ringraziato per l\'aiuto che ho dato a Prim. Speriamo che gli attacchi contro Prim ora cessino. Come ringraziamento, Guthbered mi ha dato alcuni oggetti e un permesso falso che può farmi entrare nella camera interna dell\'insediamento di Blackwater.|500||}
{140|Ho mostrato il permesso falso alla guardia ed ho avuto accesso alla camera interna dell\'insediamento.|||}
{240|Ora a Prim tutti si fidano di me, e mi lasciano comprare in tutti negozi||1|}
{250|Ho deciso di non aiutare la gente di Prim.||1|}
{251|Dal momento che sto aiutando l\'insediamento di Blackwater, Guthbered non vuole più parlare con me.||1|}
}|};
{kazaul|Luce dell\'ombra|1|{
{8|Sono andato nella camera interna dell\'insediamento di Blackwater e ha trovato un gruppo di maghi guidati da un uomo di nome Throdna.|||}
{9|Throdna sembra molto interessato a qualcuno (o qualcosa) chiamato Kazaul, e in particolare ad un rituale eseguito in suo nome.|||}
{10|Ho accettato di aiutare Throdna a cercare informazioni sul rituale , esistono le istruzioni per il rituale su un foglio strappato sparso per la montagna. Dovrei andare a cercare le parti del rituale Kazaul sul sentiero di Blackwater che porta a Prim.|||}
{11|Ho bisogno di trovare le due parti del canto e i tre pezzi che descrivono il rituale stesso e tornare da Throdna una volta che li ho trovato tutti.|||}
{21|Ho trovato la prima metà del canto per il rituale Kazaul.|||}
{22|Ho trovato la seconda metà del canto per il rituale Kazaul.|||}
{25|Ho trovato il primo pezzo del rituale Kazaul.|||}
{26|Ho trovato il secondo pezzo del rituale Kazaul.|||}
{27|Ho trovato il terzo pezzo del rituale Kazaul.|||}
{30|Throdna mi ha ringraziato per aver trovato tutti i pezzi del rituale.|360||}
{40|Throdna vuole che metta fine alla nascita delle uova di Kazaul che è cominciata sul monte Blackwater.C\'è un santuario ai piedi del monte, dovrei andare a dargli un\'occhiata.|||}
{41|Mi è stata data una fiala di purificazione dello spirito che Throdna vuole applichi al santuario di Kazaul. Dovrei tornare da Throdna quando ho trovato e purificato il santuario.|||}
{50|Nel santuario alla base della Montagna Blackwater , ho incontrato il custode di Kazaul. Recitando i versi del canto rituale ho indotto il guardiano ad attaccarmi.|||}
{60|Ho purificato il santuario di Kazaul.|320||}
{100|Mi aspettavo qualche riconoscimento da Throdna per averlo aiutato a conoscere il rituale e aver purificato il santuario. Ma sembrava più occupato a fare escursioni a Kazaul. Non riuscivo a capire niente dei suoi vaneggiamenti.||1|}
}|};
{bwm_wyrms|Nessuna debolezza|1|{
{10|Herec Herec al secondo livello dell\'insediamento di Blackwater è in cerca di dragoni bianchi. Vuole che io gli portarlo 5 artigli di dragone bianco in modo che possa continuare la sua ricerca. A quanto pare, solo alcuni dei dragoni hanno questi artigli. Dovrò ucciderne alcuni per trovarli. Blackwater Mountain settlement is reasearching the white wyrms outside the settlement. He wants me to bring him 5 white wyrm claws so that he can continue his research. Apparently, only some of the wyrms have these claws. I will have to kill some to find them.|||}
{20|Ho portato 5 artigli di dragone bianco a Herec.|||}
{30|Herec ha finito di creare una pozione curativa che sarà molto utile in futro per affrontare i dragoni.|150|1|}
}|};
{bjorgur_grave|Svegliato dal sonno|1|{
{10|Bjorgur di Prim alla base del monte Blackwater, pensa che qualcosa abbia disturbato la tomba dei suoi genitori, a SUD-OVEST di Prim, appena fuori della miniera di Elm .|||}
{15|Bjorgur vuole che vada a controllare la tomba, per assicurarmi che il pugnale della sua famiglia sia ancora al suo posto.|||}
{20|Fulus di Prim vuole avere il pugnale della famiglia Bjorgur che usò il nonno Bjorgur per ottenere potere .|||}
{30|Ho incontrato un uomo che brandiva un pugnale strano nei pressi di una tomba a sud-ovest di Prim. Deve aver rubato il pugnale dalla tomba.|||}
{40|Ho rimesso il pugnale al suo posto nella tomba. I non-morti sembrano stranamente meno inquieti ora.|20||}
{50|Bjorgur mi ha ringraziato per l\' assistenza. Mi ha detto che dovrebbe anche cercare i suoi parenti a Feygard.|110|1|}
{51|I have told Fulus that I helped Bjorgur return his family dagger to its original place.|||}
{60|Ho portato il pugnale della famiglia Bjorgur a Fulus. Lui mi ha ringraziato calorosamente e mi ha ricompensato molto bene.|170|1|}
}|};
</string>
</resources>

View File

@@ -1,323 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="exit">Esci</string>
<string name="exit_to_menu">Menu</string>
<string name="menu_pause">Pausa</string>
<string name="menu_settings">Opzioni</string>
<string name="menu_save">Salva</string>
<string name="menu_load">Carica</string>
<string name="menu_save_gamesaved">Partita salvata sullo slot %1$d</string>
<string name="menu_save_failed">Impossibile salvare! La sceda SD è caricata e scrivibile?</string>
<string name="loadsave_title_save">Salva gioco</string>
<string name="loadsave_title_load">Carica salvataggio</string>
<string name="loadsave_selectslot">Scegli Slot</string>
<string name="loadsave_slot_empty">(Vuoto)</string>
<string name="savegame_currenthero_displayinfo">Livello %1$d, %2$d esp, %3$d oro</string>
<string name="dialog_loading_message">Carica risorse...</string>
<string name="dialog_loading_failed_title">Caricamento fallito</string>
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.\n\n:(\n\nIl file può essere incompleto o danneggiato)</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione precedente di quella installata.</string>
<string name="dialog_close">Chiudi</string>
<string name="dialog_confirmexit_title">Esci</string>
<string name="dialog_confirmexit_message">Sei sicuro di voler uscire?</string>
<string name="dialog_paused_title">Pausa</string>
<string name="dialog_paused_message">Il gioco è in pausa</string>
<string name="dialog_paused_resume">Riprendi</string>
<string name="dialog_monsterencounter_title">Combattimento</string>
<string name="dialog_monsterencounter_message">Vuoi attaccare? Difficoltà: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Livello:</string>
<string name="heroinfo_char">Panoramica</string>
<string name="heroinfo_inv">Inventario</string>
<string name="heroinfo_wear">Equipaggiamento</string>
<string name="heroinfo_skill">Abilità</string>
<string name="heroinfo_spell">Incantesimi</string>
<string name="heroinfo_levelup">Nuovo Livello</string>
<string name="heroinfo_level">Livello</string>
<string name="heroinfo_totalexperience">Esperienza Totale</string>
<string name="heroinfo_wornequipment">Equipaggiamento indossato</string>
<string name="heroinfo_inventory">Inventario</string>
<string name="heroinfo_gold">Oro: %1$d</string>
<string name="heroinfo_actionpoints">Punti azione (AP):</string>
<string name="heroinfo_quests">Missioni</string>
<string name="combat_attack">Attacco (%1$d AP)</string>
<string name="combat_move">Movimento (%1$d AP)</string>
<string name="combat_use">Usare oggetti</string>
<string name="combat_spell">Incantesimo</string>
<string name="combat_endturn">Fine turno</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Fuggi</string>
<string name="combat_begin_flee">Ora puoi fuggire dal combattimento cliccando nella direzione in cui vuoi fuggire.</string>
<string name="combat_flee_failed">Hai fallito la fuga!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s sta attaccando.</string>
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string> -->
<string name="combat_result_monstermiss">%1$s mancato!</string>
<string name="combat_result_monsterhit">%1$s colpisce per %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s riceve un colpo critico per %2$d hp!</string>
<string name="combat_result_heromiss">Il tuo attacco è fallito.</string>
<string name="combat_result_herohit">Hai colpito %1$s per %2$d hp!</string>
<string name="combat_result_herohitcritical">Ottieni un colpo critico %1$s per %2$d hp!</string>
<string name="combat_result_herokillsmonster">%1$s muore!</string>
<string name="combat_not_enough_ap">Non hai abbastanza AP attendi il prossimo turno.</string>
<string name="combat_hero_dies">Cadi svenuto, ma fortunatamente ti risvegli vivo. Hai perso %1$d esperienza.</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Oggetti in uso</string>
<string name="inventory_unequip">Oggetti non usati</string>
<string name="inventory_use">Usa</string>
<string name="inventory_drop">Scarica</string>
<string name="inventory_item_used">Hai usato %1$s.</string>
<string name="inventory_item_dropped">%1$s è stato abbandonato.</string>
<string name="inventory_item_equipped">Stai usando %1$s.</string>
<string name="dialog_loot_pickall">Raccogli tutto</string>
<string name="dialog_loot_foundgold">Hai %1$d Oro. </string>
<string name="dialog_loot_pickedupitems">Hai raccolto %1$d oggetti.</string>
<string name="dialog_groundloot_title">Oggetti</string>
<string name="dialog_groundloot_message">Hai trovato alcuni oggetti. </string>
<string name="dialog_monsterloot_title">Vittoria</string>
<string name="dialog_monsterloot_message">Sei sopravvissuto all\'incontro.</string>
<string name="dialog_monsterloot_gainedexp">Hai aumentato %1$d di esperienza.</string>
<string name="monster_difficulty_veryeasy">Facilissimo</string>
<string name="monster_difficulty_easy">Facile</string>
<string name="monster_difficulty_normal">Normale</string>
<string name="monster_difficulty_hard">Difficile</string>
<string name="monster_difficulty_veryhard">difficilissimo</string>
<string name="monster_difficulty_impossible">Impossibile</string>
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Difficoltà:</string>
<string name="actorinfo_health">Salute:</string>
<string name="actorinfo_attacksperturn">Attacchi/turno:</string>
<string name="actorinfo_movesperturn">Movementi/turno:</string>
<string name="actorinfo_attack">Attacco:</string>
<string name="actorinfo_criticalhit">Colpo critico:</string>
<string name="actorinfo_defense">Difesa:</string>
<string name="actorinfo_movecost">Costo mossa (AP):</string>
<string name="actorinfo_basetraits">Statistiche oggetti non indossati (base)</string>
<string name="actorinfo_currenttraits">Statistiche oggetti indossati (correnti)</string>
<string name="traitsinfo_attack_cost">Costo attacco (AP):</string>
<string name="traitsinfo_attack_chance">Possibilità attacco:</string>
<string name="traitsinfo_attack_damage">Possibilità danni:</string>
<string name="traitsinfo_criticalhit_skill">colpo critico:</string>
<string name="traitsinfo_criticalhit_multiplier">moltiplicatore critico:</string>
<string name="traitsinfo_defense_chance">Possibilità difesa:</string>
<string name="traitsinfo_defense_damageresist">Resistenza ai danni:</string>
<string name="iteminfo_category">Categoria: </string>
<string name="iteminfo_action_use">Usa</string>
<string name="iteminfo_action_equip">Indossa</string>
<string name="iteminfo_action_unequip">Togli</string>
<string name="iteminfo_action_use_ap">Usa (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Indossa (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Togli (%1$d AP)</string>
<string name="itemcategory_money">Denaro</string>
<string name="itemcategory_weapon">Arma</string>
<string name="itemcategory_shield">Scudo</string>
<string name="itemcategory_wearable_head">Indossabile (Testa)</string>
<string name="itemcategory_wearable_body">Indossabile (Corpo)</string>
<string name="itemcategory_wearable_hand">Indossabile (Mani)</string>
<string name="itemcategory_wearable_feet">Indossabile (Piedi)</string>
<string name="itemcategory_wearable_neck">Indossabile (Collo)</string>
<string name="itemcategory_wearable_ring">Indossabile (Anelli)</string>
<string name="itemcategory_potion">Pozione</string>
<string name="itemcategory_other">Altro</string>
<string name="startscreen_continue">Continua la partita in corso</string>
<string name="startscreen_newgame">Nuovo</string>
<string name="startscreen_newgame_confirm">Perderai la partita attuale e il tuo personaggio corrente, sei sicuro di voler iniziare una nuova partita?</string>
<string name="startscreen_about">Info/Aiuto</string>
<string name="startscreen_enterheroname">Nome dell\'eroe</string>
<string name="startscreen_load">Carica</string>
<string name="conversation_rewardexp"> [Hai guadagnato %1$d esperienza]</string>
<string name="conversation_rewardgold"> [Hai guadagnato %1$d oro]</string>
<string name="conversation_lostgold"> [Hai perso %1$d oro]</string>
<string name="conversation_rewarditem"> [Hai guadagnato un oggetto]</string>
<string name="conversation_rewarditems"> [Hai guadagnato %1$d oggetti]</string>
<string name="conversation_next">Avanti</string>
<string name="shop_buy">Compra</string>
<string name="shop_sell">Vendi</string>
<string name="shop_infoitem">Info</string>
<string name="shop_buyitem">Compra (%1$d oro)</string>
<string name="shop_sellitem">Vendi (%1$d oro)</string>
<string name="shop_yourgold">Tuo Oro: %1$d</string>
<string name="shop_item_bought">%1$s Comprato.</string>
<string name="shop_item_sold">%1$s Venduo.</string>
<string name="levelup_title">Nuovo Livello</string>
<string name="levelup_description">Benvenuto nel livello %1$d!</string>
<string name="levelup_buttontext">Nuovo Livello</string>
<string name="levelup_add_health">Aumenta salute (+%1$d HP)</string>
<string name="levelup_add_health_description">Aggiungi %1$d alla salute massima</string>
<string name="levelup_add_attackchance">Aumenta possibilità attacco (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Aggiungi %1$d%% alla tua possibilità attacco</string>
<string name="levelup_add_attackdamage">Aumenta danni attacco (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Aggiungi %1$d al tuo attacco base</string>
<string name="levelup_add_blockchance">Aumenta possibilità difesa (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Aggiungi %1$d%% alla tua possibilità difesa base</string>
<string name="dialog_rest_title">Riposa</string>
<string name="dialog_rest_confirm_message">Vuoi riposare qui?</string>
<string name="dialog_rest_message">Hai riposato e la tua salute è tornata al massimo.</string>
<string name="about_button1">Aiuto</string>
<string name="about_button2">Autori</string>
<string name="about_button3">Licenza</string>
<string name="about_contents1">
Benvenuto in Andor\'s Trail, un gioco RPG per Android.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum del gioco su andorstrail.com per domande e discussioni riguardo il gameplay.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Homepage del progetto su code.google.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Visita il forum per le discussioni con gli altri giocatori.&lt;br /&gt;
&lt;br /&gt;
In realtà dovrei aggiungere qualche info su come giocare la partita :)&lt;br /&gt;
</string>
<string name="about_contents3">
Copyright (C) 2010 Oskar Wiksten&lt;br /&gt;
&lt;br /&gt;
Questo programma è un software libero,ed è possibile ridistribuirlo e / o modificarlo secondo i termini della GNU General Public License come pubblicata dalla Free Software Foundation, nella versione 2 della licenza o (a scelta) una versione successiva.&lt;br /&gt;
&lt;br /&gt;
Questo programma è distribuito nella speranza che possa essere utile, ma SENZA ALCUNA GARANZIA, nemmeno la garanzia implicita di COMMERCIABILITÀ o IDONEITÀ PER UN PARTICOLARE SCOPO. Vedere la GNU General Public License per ulteriori dettagli.&lt;br /&gt;
&lt;br /&gt;
Si dovrebbe aver ricevuto una copia della GNU General Public License insieme a questo programma, se no, vedere &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Per il codice sorgente e le richieste di funzionalità, visita la pagina del progetto su &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Benvenuto</string>
<string name="dialog_newversion_message">
Grazie per aver scaricato Andor\'s Trail!\n\n
Si prega di notare che questa versione di Andor\'s Trail è un WORK IN PROGRESS, il che significa che tutte le mappe non sono ancora complete.\n
Siete comunque liberi di esplorare villaggio Crossglen quanto vi pare.\n
Poiché questo è un work in progress, può contenere bug e un gameplay non correttamente bilanciato. Il presente comunicato è da intendersi come una caccia al bug prima di iniziare ad aggiungere altri contenuti.\n
Si prega di visitare la pagina del progetto per ottenere maggiori informazioni o per contribuire al progetto (vedi "about").\n
\n
Grazie per tutti i Feedback!
</string>
<string name="questlog_title">Missioni</string>
<string name="questlog_includecompleted_prompt">Seleziona le missioni da mostrare</string>
<string-array name="questlog_includecompleted">
<item>Nascondi le missioni complete</item>
<item>Includi le missioni complete</item>
<item>Solo missioni complete</item>
</string-array>
<string name="questlog_queststatus">Stato: %1$s</string>
<string name="questlog_queststatus_inprogress">In corso</string>
<string name="questlog_queststatus_completed">Completato</string>
<string name="preferences_display_category">Schermo</string>
<string name="preferences_display_fullscreen_title">Schermo intero</string>
<string name="preferences_display_fullscreen">Visualizza il gioco a schermo intero. (Richiede il riavvio del gioco)</string>
<string name="preferences_dialog_category">Conferme dialoghi</string>
<string name="preferences_dialog_confirmrest_title">Conferma riposo</string>
<string name="preferences_dialog_confirmrest">Chiedi una conferma prima di fermarsi a riposare in un letto. Altrimenti, appena vai su di un letto riposerai automaticamente.</string>
<string name="preferences_dialog_confirmattack_title">Conferma attacco</string>
<string name="preferences_dialog_confirmattack">Abilita la richiesta \'Vuoi attaccare?\' quando ti avvicini ad un nemico.</string>
<string name="preferences_dialog_monsterloot_title">Visualizza il bottino</string>
<string name="preferences_dialog_monsterloot">Scegli se mostrare il bottino conquistato dopo un combattimento (oro, esperienza, oggetti).</string>
<string name="preferences_combat_category">Combattimento</string>
<string name="preferences_combat_speed_title">Velocità di combattimento</string>
<string name="preferences_combat_speed">Determina quanto la velocità di combattimento dei nemici.</string>
<string-array name="preferences_display_loot">
<item>Mostra il resoconto del bottino</item>
<item>Mostra notifica corta</item>
<item>Non mostrare</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Istantanea (nessuna animazione)</item>
<item>Veloce</item>
<item>Normale</item>
<item>Lenta</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Movimento</string>
<string name="preferences_movementmethod_title">Tipo di movimento</string>
<string name="preferences_movementmethod">Tipo di movimento e manovre sugli ostacoli.</string>
<string-array name="preferences_movementmethods">
<item>Diritto (originale)</item>
<item>Direzionale</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Condizioni attive</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Rimuovi tutte %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s cambio di %2$s</string>
<string name="iteminfo_effect_duration">(%1$d turni)</string>
<string name="iteminfo_effect_works_on_source">Sulla sorgente</string>
<string name="iteminfo_effect_works_on_target">Sul bersaglio</string>
<string name="iteminfo_effect_works_when_hitting_target">Quando colpisci il bersaglio</string>
<string name="iteminfo_effect_works_when_killing_target">Ogni uccisione</string>
<string name="iteminfo_effect_works_when_used">Quando usata</string>
<string name="iteminfo_effect_works_when_equipped">Quando equipaggiata</string>
<string name="iteminfo_effect_decrease_current_hp">Prosciuga %1$s HP</string>
<string name="iteminfo_effect_increase_current_hp">Ripristina %1$s HP</string>
<string name="iteminfo_effect_decrease_current_ap">Prosciuga %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">Ripristina %1$s AP</string>
<string name="iteminfo_effect_increase_max_hp">Aumenta gli HP max +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Diminuisce gli HP max di %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Aumenta gli AP max +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Aumenta gli AP max %1$d</string>
<string name="iteminfo_effect_increase_movecost">Il movimento è penalizzato di +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Il movimento è migliorato di %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Fattore di scala</string>
<string name="preferences_display_scaling_factor">Tutto il gioco viene visualizzato più grande.</string>
<string-array name="preferences_display_scaling_factor">
<item>Normale</item>
<item>1.5x normale</item>
<item>Raddoppia</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
</resources>

View File

@@ -1,112 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="exit">יציאה</string>
<string name="exit_to_menu">יציאה לתפריט ראשי</string>
<string name="menu_pause">עצור</string>
<string name="menu_settings">העדפות</string>
<string name="menu_save">שמור</string>
<string name="menu_load">טען</string>
<string name="menu_save_gamesaved">המשחק נשמר לתא %1$d</string>
<string name="menu_save_failed">לא הצליח לשמור! Is the SD card mounted and writable?</string>
<string name="loadsave_title_save">שמור משחק</string>
<string name="loadsave_title_load">טען משחק שמור</string>
<string name="loadsave_selectslot">בחר תא</string>
<string name="loadsave_slot_empty">(פנוי)</string>
<string name="savegame_currenthero_displayinfo">דרגה %1$d, %2$d נסיון, %3$d זהב</string>
<string name="dialog_loading_message">טוען משאבם...</string>
<string name="dialog_loading_failed_title">נכשל בטעינה</string>
<string name="dialog_loading_failed_message">המשחק לא הצליח לטעון שמירה.\n\n:(\n\nהקובץ עשוי להיות פגום או לא שלם.</string>
<string name="dialog_loading_failed_incorrectversion">המשחק לא הצליח לטעון שמירה. השמירה נעשתה בגרסא חדשה יותר של המשחק מזו שרצה.</string>
<string name="dialog_close">סגור</string>
<string name="dialog_confirmexit_title">יציאה</string>
<string name="dialog_confirmexit_message">בטוח שברצונך לצאת?</string>
<string name="dialog_paused_title">עצור</string>
<string name="dialog_paused_message">המשחק נעצר</string>
<string name="dialog_paused_resume">המשך</string>
<string name="dialog_monsterencounter_title">מפגש</string>
<string name="dialog_monsterencounter_message">האם ברצונך לתקוף?\nדרגת קושי: %1$s</string>
<string name="dialog_monsterencounter_info">מידע</string>
<string name="status_hp">חיים:</string>
<string name="status_mp">קסם:</string>
<string name="status_ap">פעילות:</string>
<string name="status_exp">דרגה:</string>
<string name="heroinfo_char">מבט כולל</string>
<string name="heroinfo_inv">מלאי</string>
<string name="heroinfo_wear">מצוייד</string>
<string name="heroinfo_skill">מיומנויות</string>
<string name="heroinfo_spell">קסמים</string>
<string name="heroinfo_levelup">עלייה בדרגה</string>
<string name="heroinfo_level">דרגה</string>
<string name="heroinfo_totalexperience">נסיון כולל</string>
<string name="heroinfo_wornequipment">Worn equipment</string>
<string name="heroinfo_inventory">ציוד</string>
<string name="heroinfo_gold">זהב: %1$d</string>
<string name="heroinfo_actionpoints">נקודות פעילות (פעילות):</string>
<string name="heroinfo_quests">Quests</string>
<string name="combat_attack">תקיפה (%1$d פעילות)</string>
<string name="combat_move">תנועה (%1$d פעילות)</string>
<string name="combat_use">השתמש בחפץ</string>
<string name="combat_spell">קסם</string>
<string name="combat_endturn">סוף תור</string>
<string name="combat_flee">ברח</string>
<string name="combat_begin_flee">אתה יכול כעת לברוח מהקרב על ידי לחיצה בכיוון הרצוי.</string>
<string name="combat_flee_failed">לא הצלחת לברוח!</string>
<string name="combat_status_ap">פעילות: %1$d</string>
<string name="combat_monsterhealth">חיים:</string>
<string name="combat_monsteraction">%1$s תוקף.</string>
<string name="combat_result_monstermiss">%1$s מחטיא!</string>
<string name="combat_result_monsterhit">%1$s פגע בך עם נזק של %2$d חיים!</string>
<string name="combat_result_monsterhitcritical">%1$s פגע באופן קריטי עם נזק של %2$d חיים!</string>
<string name="combat_result_heromiss">התקפתך החטיאה.</string>
<string name="combat_result_herohit">פגעת %1$s בנזק של %2$d חיים!</string>
<string name="combat_result_herohitcritical">פגעת באופן קריטיב %1$s וגרמת לנזק של %2$d חיים!</string>
<string name="combat_result_herokillsmonster">%1$s מת!</string>
<string name="combat_not_enough_ap">לא מספיק נקודות פעילות בסיבוב זה.</string>
<string name="combat_hero_dies">אתה מאבד את ההכרה ובמזל מתעורר בחיים. הפסדת %1$d נסיון.</string>
<string name="inventory_info">מידע</string>
<string name="inventory_equip">צייד</string>
<string name="inventory_unequip">הסר ציוד</string>
<string name="inventory_use">השתמש</string>
<string name="inventory_drop">תפיל</string>
<string name="inventory_item_used">השתמשת ב %1$s.</string>
<string name="inventory_item_dropped">%1$s נפל.</string>
<string name="inventory_item_equipped">הציידת ב %1$s.</string>
<string name="dialog_loot_pickall">אסוף הכל</string>
<string name="dialog_loot_foundgold">מצאת %1$d זהב. </string>
<string name="dialog_loot_pickedupitems">הרמת %1$d חפצים.</string>
<string name="dialog_groundloot_title">חפצים</string>
<string name="dialog_groundloot_message">מצאת כמה חפצים. </string>
<string name="dialog_monsterloot_title">ניצחון</string>
<string name="dialog_monsterloot_message">שרדת את המפגש. </string>
<string name="dialog_monsterloot_gainedexp">צברת %1$d נסיון. </string>
<string name="monster_difficulty_veryeasy">קל מאוד</string>
<string name="monster_difficulty_easy">קל</string>
<string name="monster_difficulty_normal">רגיל</string>
<string name="monster_difficulty_hard">קשה</string>
<string name="monster_difficulty_veryhard">קשה מאוד</string>
<string name="monster_difficulty_impossible">בלתי אפשרי</string>
<string name="actorinfo_class">סוג:</string>
<string name="actorinfo_difficulty">קושי:</string>
<string name="actorinfo_health">בריאות:</string>
<string name="actorinfo_attacksperturn">תקיפות/סיבוב:</string>
<string name="actorinfo_movesperturn">תנועה/סיבוב:</string>
<string name="actorinfo_attack">תקיפה:</string>
<string name="actorinfo_criticalhit">תקיפה קריטית:</string>
<string name="actorinfo_defense">הגנה:</string>
<string name="actorinfo_movecost">עלות תנועה (פעילות):</string>
</resources>

View File

@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="actorconditions_v069">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{bless|Benção|actorconditions_1:41|0||1|||||||||||||1|||||5|||||||};
{poison_weak|Veneno Fraco|actorconditions_1:60|3|||1|2|-1|-1|||||||||||||||||||||};
{str|Força|actorconditions_1:70|2||1|||||||||||||1||||||||2|2|||};
{regen|Regeneração das Sombras|actorconditions_1:35|0||1|1|1|1|1|||||||||0||||||||||||};
</string>
<string name="actorconditions_v069_bwm">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{speed_minor|Velocidade menor|actorconditions_1:87|2||1|||||||||||||1||2||||||||||};
{fatigue_minor|Fadiga menor|actorconditions_1:14|2|||0||||||0||||||1|||2|2||||-1|-1|||};
{feebleness_minor|Fraqueza de arma menor|actorconditions_1:74|1|||||||||||||||1||||||||-3|-3|||};
{bleeding_wound|Ferida aberta|actorconditions_2:0|3|1||1|0|-1|-1|||||||||||||||||||||};
{rage_minor|Fúria menor|actorconditions_1:90|1||1|0|-1|||||||||||1|35||||60|||||-90|-1|};
{blackwater_misery|Tormento das águas-negras|actorconditions_1:58|3|||||||||||||||1||||1|-50|-50||||||};
{intoxicated|Intoxicado|actorconditions_2:1|1||1|||||||||||||1|15|||1|-30|||4|4|||};
{dazed|Atordoado|actorconditions_1:65|1|||||||||||||||1||||||||||-40||};
</string>
<string name="actorconditions_v0610">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{chaotic_grip|Aperto caótico|actorconditions_1:96|1|||0||||||||||||1||||||||||-10|-1|};
{chaotic_curse|Maldição caótica|actorconditions_1:89|1|||0||||||||||||1||-1||||||-1|-1|-10|-1|};
</string>
</resources>

View File

@@ -1,403 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="monsterlist_crossglen_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{tiny_rat|monsters_rats:0|Ratazana pequena|trainingrat||4|1||2|||10|50|||1|1|||trainingrat|||||||||};
{cave_rat|monsters_rats:1|Ratazana-das-cavernas|crossglen_caverat||4|||5|||10|90|||2|2|||rat|||||||||};
{tough_cave_rat|monsters_rats:1|Ratazana-das-cavernas resistente|crossglen_caverat2||4|||5|||5|90|||3|3|||rat|||||||||};
{strong_cave_rat|monsters_rats:3|Ratazana-das-cavernas forte|crossglen_caveboss||4|1||20|||5|100|||2|4|10||caveratboss|||||||||};
{black_ant|monsters_insects:0|Formiga preta|crossglen_ant||1|||3|||10|70|||1|2|||insect|||||||||};
{small_wasp|monsters_insects:1|Vespa pequena|crossglen_wasp||1|||4|||10|70|||1|2|||wasp|||||||||};
{beetle|monsters_insects:4|Escaravelho|crossglen_beetle||1|||4|||10|70|||3|3|||insect|||||||||};
{forest_wasp|monsters_insects:1|Vespa-das-florestas|forestwasp||1|||6|||10|70|||1|2|||wasp|||||||||};
{forest_ant|monsters_insects:0|Formiga-das-florestas|forestant||1|||4|||10|90|||1|2|10||insect|||||||||};
{yellow_forest_ant|monsters_insects:2|Formiga-das-florestas amarela|forestant||1|||5|||10|100|||2|2|15||insect|||||||||};
{small_rabid_dog|monsters_dogs:1|Cão raivoso pequeno|forestdog||4|||6|||10|90|||2|2|||canine|||||||||};
{forest_snake|monsters_snakes:1|Cobra-das-florestas|forestsnake||7|||7|||10|110|||1|2|10||snake|||||||||};
{young_cave_snake|monsters_snakes:3|Cobra-das-cavernas jovem|cavesnake1||7|||8|||5|110|10|2|2|2|10||snake|||||||||};
{cave_snake|monsters_snakes:3|Cobra-das-cavernas|cavesnake1||7|||12|||5|110|20|2|2|2|15||snake|||||||||};
{venomous_cave_snake|monsters_snakes:3|Cobra-das-cavernas venenosa|cavesnake2||7|||15|10||5|110|40|2|2|2|10||snake||1||||||{{poison_weak|1|1|10|}}|};
{tough_cave_snake|monsters_snakes:3|Cobra-das-cavernas resistente|cavesnake2||7|||21|||5|110|20|2|2|2|15||snake|||||||||};
{basilisk|monsters_rats:4|Basilisk|cavesnake2_boss||7|||40|||7|40|||3|9|50|2|cavecritter|||||||||};
{snake_servant|monsters_liches:0|Cobra servo|cavesnake3||6|||35|||5|80|40|3|2|3|10|1|lich1|||||||||};
{snake_master|monsters_liches:1|Cobra mestre|cavesnake3_boss||6|1||55|||5|60|200|3|1|4|10|4|snakemaster|snakemaster||||||||};
{rabid_boar|monsters_dogs:6|Javali raivoso|forestboar||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{rabid_fox|monsters_dogs:3|Raposa raivosa|fox1||4|||25|||5|100|||3|3|50||canine|||||||||};
{yellow_cave_ant|monsters_insects:2|Formiga-das-cavernas amarela|pitcave1||1|||20|||3|30|||1|1|80||insect|||||||||};
{young_teeth_critter|monsters_misc:0|Monstro-dos-dentes jovem|pitcave2||7|||15|||2|50|||1|1|70||cavecritter|||||||||};
{teeth_critter|monsters_misc:0|Monstro-dos-dentes|pitcave2||7|||25|||2|60|10|3|1|1|70||cavecritter|||||||||};
{young_minotaur|monsters_misc:5|Minotauro jovem|pitcave2||5|||45|||6|20|40|3|4|4|50|2|cavemonster|||||||||};
{strong_minotaur|monsters_misc:5|Minotauro forte|pitcave2_boss||5|||53|||6|40|50|3|5|5|50|2|cavemonster|||||||||};
{irogotu|monsters_liches:0|Irogotu|pitcave_boss||6|1||61|||3|50|40|3|2|5|70|4|irogotu|irogotu||||||||};
</string>
<string name="monsterlist_fallhaven_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lost_spirit|monsters_rltiles2:45|Espírito perdido|minorhaunt1||8|||15|||10|50|||1|2|10|3|haunt|haunt||||||||};
{lost_soul|monsters_rltiles2:45|Alma perdida|minorhaunt2||8|||15|||10|50|||1|2|10|4|haunt|||||||||};
{haunting|monsters_ghost1:0|Assombração|haunt3||8|||31|10|10|5|120|20|2|1|5|30|1|haunt|||||||||};
{skeletal_warrior|monsters_skeleton1:0|Esqueleto guerreiro|skeleton1||3|||52|10|10|5|60|||1|3|40|1|skeleton|||||||||};
{skeletal_master|monsters_skeleton2:0|Esqueleto mestre|skeletonmaster||3|||52|10|10|5|70|||1|3|30|2|skeleton|||||||||};
{skeleton|monsters_skeleton1:0|Esqueleto|skeleton1||3|||35|10|10|10|60|||1|4|40||skeleton|||||||||};
{guardian_of_the_catacombs|monsters_rltiles2:45|Guardião das catacumbas|catacombguard1||8|1||6|10|10|10|10|||1|6|10|3|catacombguard|catacombguard||||||||};
{catacomb_rat|monsters_rats:0|Ratazana-das-catacumbas|catacombrat1||4|||15|10|10|3|60|||1|1|40||catacombrat|||||||||};
{large_catacomb_rat|monsters_rats:3|Ratazana-das-catacumbas grande|catacombrat1||4|||21|10|10|3|60|10|2|1|2|40||catacombrat|||||||||};
{ghostly_visage|monsters_ghost1:0|Visão fantasmagórica|catacombguard2||8|||16|10|10|5|20|||1|4|20|2|catacombguard|||||||||};
{spectre|monsters_rltiles2:45|Espectro|catacombguard2||8|||15|10|10|3|50|||1|5|60|2|catacombguard|||||||||};
{apparition|monsters_rltiles2:45|Apraição|catacombguard3||8|||17|10|10|3||||1|5|70|2|catacombguard|||||||||};
{shade|monsters_ghost1:0|Sombra|catacombguard3||8|||16|10|10|5|20|||1|4|20|3|catacombguard|||||||||};
{young_gargoyle|monsters_misc:2|Gárgula jovem|catacombguard3||3|||35|10|10|10|110|10|2|2|5|70|1|catacombguard|||||||||};
{ghost_of_luthor|monsters_liches:2|Fantasma de Luthor|luthor||6|1||86|10|10|5|120|15|2|2|5|50|3|luthor|luthor||||||||};
</string>
<string name="monsterlist_crossglen_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{mikhail|monsters_mage2:0|Mikhail|mikhail||0|||||||||||||||mikhail_start_select||||||||};
{leta|monsters_men:2|Leta|leta||0|||||||||||||||leta1||||||||};
{audir|monsters_men:0|Audir|audir||0||||||||||||||shop_audir|audir1||||||||};
{arambold|monsters_men:3|Arambold|arambold||0||||||||||||||shop_arambold|arambold1||||||||};
{tharal|monsters_men:4|Tharal|tharal||0||||||||||||||shop_tharal|tharal1||||||||};
{drunk|monsters_rltiles3:14|Bêbedo|drunk||0|||||||||||||||drunk1||||||||};
{mara|monsters_men:7|Mara|mara||0||||||||||||||shop_mara|mara1||||||||};
{gruil|monsters_rogue1:0|Gruil|gruil||0||||||||||||||shop_gruil|gruil1||||||||};
{leonid|monsters_men:3|Leonid|leonid||0|||||||||||||||leonid1||||||||};
{farmer|monsters_man1:0|Agricultor|crossglen_farmer1||0|||||||||||||||farm1||||||||};
{tired_farmer|monsters_man1:0|Agricultor cansado|crossglen_farmer2||0|||||||||||||||farm2||||||||};
{oromir|monsters_man1:0|Oromir|oromir||0|||||||||||||||oromir1||||||||};
{odair|monsters_men:8|Odair|odair||0|||||||||||||||odair1||||||||};
{jan|monsters_rltiles3:14|Jan|jan||0|||||||||||||||jan_start_select||||||||};
</string>
<string name="monsterlist_fallhaven_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{warden|monsters_men:3|Director|fallhaven_warden||0|||||||||||||||fallhaven_warden_select_1||||||||};
{guard|monsters_rltiles3:14|Guarda|fallhaven_guard||0|||||||||||||||fallhaven_guard||||||||};
{acolyte|monsters_men:4|Acólito|fallhaven_priest||0|||||||||||||||fallhaven_priest||||||||};
{bearded_citizen|monsters_man1:0|Cidadão barbudo|fallhaven_citizen1||0|||||||||||||||fallhaven_citizen1||||||||};
{old_citizen|monsters_men:2|Cidadão idoso|fallhaven_citizen2||0|||||||||||||||fallhaven_citizen2||||||||};
{tired_citizen|monsters_men:7|Cidadão cansado|fallhaven_citizen4||0|||||||||||||||fallhaven_citizen4||||||||};
{citizen|monsters_man1:0|Cidadão|fallhaven_citizen3||0|||||||||||||||fallhaven_citizen3||||||||};
{grumpy_citizen|monsters_men:2|Cidadão irritado|fallhaven_citizen5||0|||||||||||||||fallhaven_citizen5||||||||};
{blond_citizen|monsters_men:7|Cidadão louro|fallhaven_citizen6||0|||||||||||||||fallhaven_citizen6||||||||};
{bucus|monsters_rogue1:0|Bucus|bucus||0|||||||||||||||bucus_welcome||||||||};
{drunkard|monsters_men:0|Alcoólico|fallhaven_drunk||0|||||||||||||||fallhaven_drunk||||||||};
{old_man|monsters_men:5|Idoso|fallhaven_oldman||0|||||||||||||||fallhaven_oldman||||||||};
{nocmar|monsters_men:8|Nocmar|nocmar||0||||||||||||||nocmar|nocmar||||||||};
{prisoner|monsters_rogue1:0|Prisioneiro|fallhaven_prisoner||0|||1|1|1|1|0|||0|0||||||||||||};
{ganos|monsters_rogue1:0|Ganos|ganos||0||||||||||||||shop_ganos|ganos||||||||};
{arcir|monsters_mage2:0|Arcir|arcir||0|||||||||||||||arcir_start||||||||};
{athamyr|monsters_men:4|Athamyr|athamyr||0|||||||||||||||athamyr||||||||};
{thoronir|monsters_men2:8|Thoronir|thoronir||0||||||||||||||shop_thoronir|thoronir_default||||||||};
{chapelgoer|monsters_men:6|Beato|chapelgoer||0|||||||||||||||chapelgoer||||||||};
{potion_merchant|monsters_mage2:0|Mercador de poções|fallhaven_potions||0||||||||||||||shop_fallhaven_potions|fallhaven_potions||||||||};
{tailor|monsters_men2:0|Alfaiate|fallhaven_clothes||0||||||||||||||shop_fallhaven_clothes|fallhaven_clothes||||||||};
{bela|monsters_men:7|Bela|bela||0||||||||||||||shop_bela|bela||||||||};
{larcal|monsters_men2:2|Larcal|larcal||0|1||51|10|10|10|25|||1|2|50||larcal|larcal||||||||};
{gaela|monsters_men2:9|Gaela|gaela||0|||||||||||||||gaela||||||||};
{unnmir|monsters_mage2:0|Unnmir|unnmir||0|||||||||||||||unnmir||||||||};
{rigmor|monsters_men:1|Rigmor|rigmor||0|||||||||||||||rigmor||||||||};
{jakrar|monsters_men2:2|Jakrar|fallhaven_lumberjack||0|||||||||||||||fallhaven_lumberjack||||||||};
{alaun|monsters_mage2:0|Alaun|alaun||0|||||||||||||||alaun||||||||};
{busy_farmer|monsters_man1:0|Agricultor atarefado|fallhaven_farmer1||0|||||||||||||||fallhaven_farmer1||||||||};
{old_farmer|monsters_mage2:0|Agricultor idoso|fallhaven_farmer2||0|||||||||||||||fallhaven_farmer2||||||||};
{khorand|monsters_men:3|Khorand|khorand||0|||||||||||||||khorand||||||||};
{vacor|monsters_mage:0|Vacor|vacor||0|1||72|||5|110|||4|8|40|2|vacor|vacor||||||||};
{unzel|monsters_men:8|Unzel|unzel||0|1||59|||10|80|30|3|5|9|40|2|unzel|unzel||||||||};
{shady_bandit|monsters_men2:9|Bandido|fallhaven_bandit||0|1||45|||5|70|30|3|3|9|50|2|fallhaven_bandit|fallhaven_bandit||||||||};
</string>
<string name="monsterlist_wilderness">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{wild_fox|monsters_dogs:3|Raposa selvagem|fox2||4|||25|||5|100|||4|5|40||canine|||||||||};
{stinging_wasp|monsters_insects:1|Vespa picante|forestwasp2||1|||15|||10|150|||1|2|60||wasp|||||||||};
{wild_boar|monsters_dogs:6|Javali selvagem|forestboar2||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{forest_beetle|monsters_insects:4|Escaravelho-das-florestas|forestbeetle||1|||14|||10|150|||2|4|60|2|insect|||||||||};
{wolf|monsters_dogs:4|Lobo|forestwolf1||4|||30|10|3|5|110|||3|6|30||canine|||||||||};
{forest_serpent|monsters_snakes:4|Serpente-das-florestas|forestserpent1||7|||20|10|5|3|150|30|2|2|3|60||snake2|||||||||};
{vicious_forest_serpent|monsters_snakes:4|Serpente-das-florestas feroz|forestserpent2||7|||27|10|5|3|150|30|2|3|4|50||snake2|||||||||};
{anklebiter|monsters_dogs:6|Morde-calcanhares|forestboar3||4|||31|||5|150|||3|9|60|3|canine2|||||||||};
{flagstone_sentry|monsters_men:3|Sentinela de Flagstone|flagstone_sentry||0|||||||||||||||flagstone_sentry||||||||};
{escaped_prisoner|monsters_men:0|Prisioneiro em fuga|prisoner1||0|1||15|||10|50|||3|7|20||prisoner|prisoner1||||||||};
{starving_prisoner|monsters_misc:11|Prisioneiro esfomeado|prisoner2||0|1||10|||3|60|||3|5|60||prisoner|prisoner2||||||||};
{bone_warrior|monsters_skeleton1:0|Ossudo guerreiro|skeleton2||3|||32|||5|120|||3|9|60|2|skeleton2|||||||||};
{bone_champion|monsters_skeleton1:0|Ossudo campeão|skeleton3||3|||49|||5|130|||4|9|60|2|skeleton3|||||||||};
{undead_warden|monsters_liches:0|Director morto-vivo|flagstone_guard0||6|1||57|||5|120|20|2|4|8|60|1|flagstone_guard0|flagstone_guard0||||||||};
{cave_guardian|monsters_rltiles1:16|Guardião da caverna|flagstone_guard1||2|1||61|||5|150|10|3|4|10|90|2|flagstone_guard1|flagstone_guard1||||||||};
{winged_demon|monsters_demon1:0|Demónio voador|flagstone_guard2|2x2|2|1||82|||5|90|10|2|4|12|70|5|flagstone_guard2|flagstone_guard2||||||||};
{narael|monsters_man1:0|Narael|narael||0|||||||||||||||narael||||||||};
{rotting_corpse|monsters_zombie1:0|Cadáver putrefacto|undead1||6|||71|||10|30|50|2|2|5|30|2|undead1|zombie1||||||||};
{walking_corpse|monsters_zombie1:0|Cadáver andante|undead1||6|||90|||10|30|40|2|2|4|30|2|undead1|||||||||};
{gargoyle|monsters_misc:2|Gárgula|undead1||3|||47|||10|110|10|2|3|7|70|2|undead1|||||||||};
{fledgling_gargoyle|monsters_misc:1|Gágula inexperiente|undead1||3|||35|||10|110|||3|6|60|2|undead1|||||||||};
{large_cave_rat|monsters_rats:3|Ratazana-das-cavernas grande|undeadrat1||4|||21|10|10|3|60|10|2|3|4|40||catacombrat|||||||||};
{pack_leader|monsters_dogs:5|Chefe da matilha|pack_boss||4|1||65|||5|90|20|2|2|10|40|4|pack_boss|||||||||};
{pack_hunter|monsters_dogs:4|Caçador da matilha|pack3||4|||45|||5|90|10|2|2|7|40|3|pack3|||||||||};
{rabid_wolf|monsters_dogs:4|Lobo raivoso|pack2||4|||42|||5|90|||2|6|50|3|pack2|||||||||};
{fledgling_wolf|monsters_dogs:3|Lobo inexperiente|pack2||4|||42|||3|70|||2|5|50|3|pack2|||||||||};
{young_wolf|monsters_dogs:4|Lobo jovem|pack1||4|||35|||3|60|||2|5|30|2|pack1|||||||||};
{hunting_dog|monsters_dogs:2|Cão de caça|pack1||4|||25|||5|60|||2|5|50||pack1|||||||||};
{highwayman|monsters_men:8|Salteador|bandit1||0|||54|||5|90|50|2|2|4|30|2|bandit1|bandit1||||||||};
</string>
<string name="monsterlist_v068_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{smug_looking_thief|monsters_men2:9|Ladrão presunçoso|tg_thief||0|||||||||||||||thievesguild_thief_1||||||||};
{thieves_guild_cook|monsters_men:0|Cozinheiro da guilda de ladrões|tg_cook||0||||||||||||||shop_thieves_guild_cook|thievesguild_cook_1||||||||};
{pickpocket|monsters_men:7|Carteirista|pickpocket||0|||||||||||||||thievesguild_pickpocket_1||||||||};
{troublemaker|monsters_men:8|Arruaceiro|troublemaker||0||||||||||||||shop_troublemaker|thievesguild_troublemaker_1||||||||};
{farrik|monsters_rogue1:0|Farrik|farrik||0|||||||||||||||farrik_select_1||||||||};
{umar|monsters_man1:0|Umar|umar||0|||||||||||||||umar_select_1||||||||};
{kaori|monsters_men:7|Kaori|kaori||0|||||||||||||||kaori_start||||||||};
{old_vilegard_villager|monsters_men:0|Aldeão idoso de Vilegard|vilegard_villager_1||0|||||||||||||||vilegard_villager_1||||||||};
{grumpy_vilegard_villager|monsters_men:5|Aldeão irritado de Vilegard|vilegard_villager_2||0|||||||||||||||vilegard_villager_2||||||||};
{vilegard_citizen|monsters_men:1|Cidadão de Vilegard|vilegard_villager_3||0|||||||||||||||vilegard_villager_3||||||||};
{vilegard_resident|monsters_men2:0|Residente de Vilegard|vilegard_villager_4||0|||||||||||||||vilegard_villager_4||||||||};
{vilegard_woman|monsters_men:6|Mulher de Vilegard|vilegard_villager_5||0|||||||||||||||vilegard_villager_5||||||||};
{erttu|monsters_mage2:0|Erttu|erttu||0|||||||||||||||erttu_1||||||||};
{dunla|monsters_rogue1:0|Dunla|dunla||0||||||||||||||shop_dunla|dunla_default||||||||};
{tharwyn|monsters_men:7|Tharwyn|tharwyn||0||||||||||||||shop_tharwyn|tharwyn_select||||||||};
{tavern_guest|monsters_men:0|Visitante da taberna|vg_tavern_drunk||0|||||||||||||||vilegard_tavern_drunk_1||||||||};
{jolnor|monsters_men2:8|Jolnor|jolnor||0||||||||||||||shop_jolnor|jolnor_select_1||||||||};
{alynndir|monsters_mage2:0|Alynndir|alynndir||0||||||||||||||shop_alynndir|alynndir_1||||||||};
{vilegard_armorer|monsters_mage2:0|Armeiro de Vilegard|vg_armorer||0||||||||||||||shop_vg_armorer|vilegard_armorer_select||||||||};
{vilegard_smith|monsters_mage2:0|Ferreiro de Vilegard|vg_smith||0||||||||||||||shop_vg_smith|vilegard_smith_select||||||||};
{ogam|monsters_men:0|Ogam|ogam||0|||||||||||||||ogam_1||||||||};
{foaming_flask_cook|monsters_men:0|Cozinheiro do Foaming Flask|ff_cook||0|||||||||||||||ff_cook_1||||||||};
{torilo|monsters_men2:9|Torilo|torilo||0||||||||||||||shop_torilo|torilo_1||||||||};
{ambelie|monsters_men:6|Ambelie|ambelie||0|||||||||||||||ambelie_1||||||||};
{feygard_patrol|monsters_rltiles3:14|Patrulha de Feygard|ff_guard||0|||||||||||||||ff_guard_1||||||||};
{feygard_patrol_captain|monsters_men:3|Capitão de patrulha de Feygard|ff_captain||0|||||||||||||||ff_captain_1||||||||};
{feygard_patrol_watch|monsters_rltiles3:14|Vigia de patrulha de Feygard|ff_outsideguard||0|1||80|||5|70|||2|7|80|3|ff_outsideguard|ff_outsideguard_select||||||||};
{wrye|monsters_men:6|Wrye|wrye||0|||||||||||||||wrye_select_1||||||||};
{oluag|monsters_men:8|Oluag|oluag||0|||||||||||||||oluag_1||||||||};
{cave_dwelling_boar|monsters_dogs:6|Javali-das-cavernas|caveboar1||4|||35|||5|70|||3|8|60|3|canine2|||||||||};
{hardshell_beetle|monsters_insects:4|Escaravelho de casca dura|beetle2||1|||25|||5|50|||0|5|40|9|beetle2|||||||||};
{young_shadow_gargoyle|monsters_misc:1|Gárgula-das-sombras jovem|shadowgarg1||3|||35|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{fledgling_shadow_gargoyle|monsters_misc:1|Gárgula-das-sombras inexperiente|shadowgarg1||3|||36|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{shadow_gargoyle|monsters_misc:2|Gárgula-das-sombras|shadowgarg2||3|||37|||5|70|8|3|4|10|85|3|shadowgarg1|||||||||};
{tough_shadow_gargoyle|monsters_misc:2|Gárgula-das-sobras resistente|shadowgarg2||3|||37|||5|70|8|3|4|10|85|4|shadowgarg2|||||||||};
{shadow_gargoyle_trainer|monsters_liches:0|Gárgula-das-sombras instrutora|shadowgarg3||6|||35|||5|90|12|3|3|6|90|5|shadowgarg3|||||||||};
{shadow_gargoyle_master|monsters_liches:1|Gárgula-das-sombras mestre|shadowgarg4||6|||35|||5|125|12|3|3|6|90|5|shadowgarg3|||||||||};
{maelveon|monsters_liches:2|Maelveon|maelveon||6|1||55|||3|80|15|3|0|12|90|5|maelveon|maelveon||||||||};
</string>
<string name="monsterlist_v069_monsters">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{puny_caverat|monsters_rats:0|Ratazana-das-cavernas|puny_caverat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rabid_hound|monsters_rltiles2:108|Cão raivoso|forestwolf2||4|||40|10|5|5|110|||3|9|30||canine|||||||||};
{vicious_hound|monsters_rltiles2:110|Cão feroz|forestboar4||4|||31|10|5|5|150|||3|9|60|3|canineboss|||||||||};
{mountain_wolf|monsters_rltiles2:109|Lobo-das-montanhas|primwolf1||4|||49|10|5|5|150|||3|9|60|3|canine|||||||||};
{hatchling_white_wyrm|monsters_rltiles1:118|Cria de wyrm branco|wyrm_1||7|||41|10|5|5|75|||4|10|130|5|wyrm_1||1||||||{{fatigue_minor|1|5|10|}}|};
{young_white_wyrm|monsters_rltiles1:118|Wyrm branco jovem|wyrm_2||7|||47|10|5|5|75|||4|10|130|5|wyrm_2||1||||||{{fatigue_minor|1|5|20|}}|};
{white_wyrm|monsters_rltiles1:119|Wyrm branco|wyrm_3||7|||55|10|5|3|75|||4|10|130|5|wyrm_3||1||||||{{fatigue_minor|1|5|50|}}|};
{young_aulaeth|monsters_rltiles2:176|Aulaeth jovem|wyrm_1||5|||105|10|5|5|40|||0|4|30|5|aulaeth||1|1|1|||||};
{aulaeth|monsters_rltiles2:58|Aulaeth|wyrm_2||5|||120|10|5|5|40|||0|5|40|6|aulaeth||1|1|1|||||};
{strong_aulaeth|monsters_rltiles2:58|Aulaeth forte|wyrm_3||5|||135|10|5|5|40|||0|5|35|6|aulaeth||1|1|1|||||};
{wyrm_trainer|monsters_rltiles2:0|Wyrm instrutor|wyrm_4||6|||69|10|5|3|90|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{wyrm_apprentice|monsters_rltiles2:0|Wyrm aprendiz|wyrm_4||6|||69|10|5|5|140|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{young_gornaud|monsters_rltiles2:29|Gornaud jovem|gornaud_1||5|||70|10|5|5|70|||0|15|50||gornaud_1||1||||||{{dazed|1|5|20|}}|};
{gornaud|monsters_rltiles2:29|Gornaud|gornaud_2||5|||95|10|5|5|70|||0|15|50|4|gornaud_2||1||||||{{dazed|1|5|50|}}|};
{strong_gornaud|monsters_rltiles2:30|Gornaud forte|gornaud_3||5|||95|10|5|5|70|||0|15|50|5|gornaud_3||1||||||{{dazed|1|5|70|}}|};
{slithering_venomfang|monsters_snakes:2|Venomfang rastejante|gornaud_1||7|||35|10|5|3|120|||1|2|90|2|cave_serpent||1||||||{{poison_weak|1|2|20|}}|};
{scaled_venomfang|monsters_snakes:3|Venomfang escamosa|gornaud_2||7|||35|10|5|3|150|||2|4|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{tough_venomfang|monsters_snakes:3|Venomfang resistente|gornaud_3||7|||41|10|5|3|150|||2|5|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{restless_dead|monsters_rltiles1:47|Morto irrequieto|restless_dead_1||8|||25|10|5|5|50|80|2|0|3|140|3|restless_dead_1|||||||||};
{grave_spawn|monsters_rltiles1:49|Ente-das-sepulturas|restless_dead_1||2|||45|10|5|5|110|40|2|2|5|35|3|restless_dead_1|||||||||};
{restless_apparition|monsters_rltiles1:47|Aparição irrequieta|restless_dead_2||8|||29|10|5|3|90|60|3|2|6|10|1|restless_dead_2|||||||||};
{skeletal_reaper|monsters_rltiles1:27|Esqueleto ceifador|restless_dead_2||3|||15|10|5|5|150|20|2|0|9|110||restless_dead_2|||||||||};
{kazaul_spawn|monsters_rltiles1:41|Kazaul ente|kazaul_1||2|||45|10|5|3|70|50|2|3|5|90|1|kazaul_1|||||||||};
{kazaul_imp|monsters_rltiles1:45|Kazaul duende|kazaul_2||2|||45|10|5|3|70|40|2|3|7|105|1|kazaul_2|||||||||};
{kazaul_guardian|monsters_rltiles1:42|Kazaul guardião|kazaul_guardian||2|1||95|10|5|5|70|40|2|3|8|90|3|kazaul_guardian|kazaul_guardian||||||||};
{graverobber|monsters_karvis2:3|Saqueador-de-túmulos|bjorgur_bandit||0|1||62|10|5|5|120|||2|6|72|1|bjorgur_bandit|bjorgur_bandit||||||||};
</string>
<string name="monsterlist_v069_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{agent1|monsters_men:4|Agente|bwm_agent_1||0|1||||||||||||||bwm_agent_1_start||||||||};
{agent2|monsters_men:4|Agente|bwm_agent_2||0|1||||||||||||||bwm_agent_2_start||||||||};
{agent3|monsters_men:4|Agente|bwm_agent_3||0|1||||||||||||||bwm_agent_3_start||||||||};
{agent4|monsters_men:4|Agente|bwm_agent_4||0|1||||||||||||||bwm_agent_4_start||||||||};
{agent5|monsters_men:4|Agente|bwm_agent_5||0|1||||||||||||||bwm_agent_5_start||||||||};
{agent6|monsters_men:4|Agente|bwm_agent_6||0|1||||||||||||||bwm_agent_6_start||||||||};
{arghest|monsters_rltiles2:81|Arghest|arghest||0|||||||||||||||arghest_start||||||||};
{tonis|monsters_rltiles1:67|Tonis|tonis||0|||||||||||||||tonis_start||||||||};
{moyra|monsters_rltiles1:74|Moyra|moyra||0|||||||||||||||moyra_1||||||||};
{prim_citizen|monsters_karvis2:6|Cidadão de Prim|prim_commoner1||0|||||||||||||||prim_commoner1||||||||};
{prim_commoner|monsters_rltiles1:68|Plebeu de Prim|prim_commoner2||0|||||||||||||||prim_commoner2||||||||};
{prim_resident|monsters_karvis2:2|Habitante de Prim|prim_commoner3||0|||||||||||||||prim_commoner3||||||||};
{prim_evoker|monsters_rltiles1:84|Invocador de Prim|prim_commoner4||0|||||||||||||||prim_commoner4||||||||};
{laecca|monsters_rltiles1:72|Laecca|laecca||0|||||||||||||||laecca_1||||||||};
{prim_cook|monsters_karvis2:0|Cozinheiro de Prim|prim_cook||0|||||||||||||||prim_cook_start||||||||};
{prim_visitor|monsters_rltiles1:63|Visitante de Prim|prim_innguest||0|||||||||||||||prim_innguest||||||||};
{birgil|monsters_rltiles2:81|Birgil|birgil||0||||||||||||||shop_birgil|birgil_1||||||||};
{prim_tavern_guest|monsters_rltiles1:106|Visitante da taberna de Prim|prim_tavern_guest1||0|||||||||||||||prim_tavern_guest1||||||||};
{prim_tavern_regular|monsters_rltiles1:106|Cliente da taberna de Prim|prim_tavern_guest2||0|||||||||||||||prim_tavern_guest2||||||||};
{prim_bar_guest|monsters_rltiles1:106|Visitante do bar de Prim|prim_tavern_guest3||0|||||||||||||||prim_tavern_guest3||||||||};
{prim_bar_regular|monsters_rltiles1:106|Cliente do bar de Prim|prim_tavern_guest4||0|||||||||||||||prim_tavern_guest4||||||||};
{prim_armorer|monsters_rltiles1:88|Armeiro de Prim|prim_armorer||0||||||||||||||shop_prim_armorer|prim_armorer||||||||};
{jueth|monsters_men2:0|Jueth|prim_tailor||0|||||||||||||||prim_tailor||||||||};
{bjorgur|monsters_karvis2:7|Bjorgur|bjorgur||0|||||||||||||||bjorgur_start||||||||};
{prim_prisoner|monsters_rltiles2:81|Prisioneiro de Prim|prim_prisoner||0|||||||||||||||prim_guard1||||||||};
{fulus|monsters_karvis2:3|Fulus|fulus||0|||||||||||||||fulus_start||||||||};
{guthbered|monsters_rltiles1:92|Guthbered|guthbered||0|1||80|10|5|5|70|||4|9|80|4|guthbered|guthbered_start||||||||};
{guthbereds_bodyguard|monsters_rltiles1:76|Guarda-costas de Guthbered|guthbered_guard||0|||||||||||||||guthbered_guard||||||||};
{prim_weapon_guard|monsters_rltiles1:65|Guarda-armas de Prim|prim_guard1||0|||||||||||||||prim_guard1||||||||};
{prim_sentry|monsters_rltiles3:14|Sentinela de Prim|prim_guard2||0|||||||||||||||prim_guard2||||||||};
{prim_guard|monsters_rltiles1:65|Guarda de Prim|prim_guard4||0|||||||||||||||prim_guard4||||||||};
{tired_prim_guard|monsters_rltiles1:76|Guarda de Prim cansado|prim_guard3||0|||||||||||||||prim_guard3||||||||};
{prim_treasury_guard|monsters_rltiles1:69|Guarda do Tesouro de Prim|prim_treasury_guard||0|||||||||||||||prim_treasury_guard||||||||};
{samar|monsters_rltiles2:93|Samar|prim_priest||0||||||||||||||shop_samar|prim_priest||||||||};
{prim_priestly_acolyte|monsters_rltiles1:83|Acólito sacerdotal de Prim|prim_acolyte||0|||||||||||||||prim_acolyte||||||||};
{studying_prim_pupil|monsters_rltiles1:74|Pupilo em estudo de Prim|prim_pupil1||0|||||||||||||||prim_pupil1||||||||};
{reading_prim_pupil|monsters_rltiles1:74|Pupilo em leitura de Prim|prim_pupil2||0|||||||||||||||prim_pupil2||||||||};
{prim_pupil|monsters_rltiles1:74|Pupilo de Prim|prim_pupil3||0|||||||||||||||prim_pupil3||||||||};
{blackwater_entrance_guard|monsters_rltiles3:14|Guarda da entrada de Blackwater|blackwater_entranceguard||0|||30|10|||||||||||blackwater_entranceguard||||||||};
{blackwater_dinner_guest|monsters_karvis2:2|Convidado de jantar de Blackwater|blackwater_guest1||0|||20|10|||||||||||blackwater_guest1||||||||};
{blackwater_inhabitant|monsters_man1:0|Habitante de Blackwater|blackwater_guest2||0|||10|10|||||||||||blackwater_guest2||||||||};
{blackwater_cook|monsters_karvis2:0|Cozinheiro de Blackwater|blackwater_cook||0|||||||||||||||blackwater_cook||||||||};
{keneg|monsters_rltiles1:86|Keneg|keneg||0|||||||||||||||keneg||||||||};
{mazeg|monsters_rltiles1:85|Mazeg|mazeg||0||||||||||||||shop_mazeg|mazeg||||||||};
{waeges|monsters_rltiles1:88|Waeges|waeges||0||||||||||||||shop_waeges|waeges||||||||};
{blackwater_fighter|monsters_rltiles1:66|Lutador de Blackwater|blackwater_fighter||0|||||||||||||||blackwater_fighter||||||||};
{ungorm|monsters_rltiles1:83|Ungorm|ungorm||0|||||||||||||||ungorm||||||||};
{blackwater_pupil|monsters_rltiles1:74|Pupilo de Blackwater|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{laede|monsters_rltiles1:81|Laede|blackwater_sleephall||0|||||||||||||||laede||||||||};
{herec|monsters_men2:9|Herec|herec||0||||||||||||||shop_herec|herec_start||||||||};
{iducus|monsters_rltiles1:87|Iducus|iducus||0||||||||||||||shop_iducus|iducus||||||||};
{blackwater_priest|monsters_rltiles1:80|Prior de Blackwater|blackwater_priest||0|||||||||||||||blackwater_priest||||||||};
{studying_blackwater_priest|monsters_rltiles1:84|Prior em estudo de Blackwater|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{blackwater_guard|monsters_rltiles1:76|Guarda de Blackwater|blackwater_guard1||0|||||||||||||||blackwater_guard1||||||||};
{blackwater_border_patrol|monsters_rltiles1:76|Patrulha de fronteira de Blackwater|blackwater_guard2||0|||||||||||||||blackwater_guard2||||||||};
{harlenns_bodyguard|monsters_rltiles1:76|Guarda-costas de Harlenn|blackwater_bossguard||0|||||||||||||||blackwater_bossguard||||||||};
{blackwater_chamber_guard|monsters_men:3|Guarda de câmara de Blackwater|blackwater_throneguard||0|1||||||||||||||blackwater_throneguard||||||||};
{harlenn|monsters_men2:6|Harlenn|harlenn||0|1||80|10|5|5|70|||4|9|80|4|harlenn|harlenn_start||||||||};
{throdna|monsters_men2:4|Throdna|throdna||0|||||||||||||||throdna_start||||||||};
{throdnas_guard|monsters_rltiles1:85|Guarda de Throdna|throdna_guard||0|||||||||||||||throdna_guard||||||||};
{blackwater_mage|monsters_rltiles1:80|Mago de Blackwater|blackwater_acolyte||0|||||||||||||||blackwater_acolyte||||||||};
</string>
<string name="monsterlist_v0610_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{young_larval_burrower|monsters_rltiles2:164|Larva-escavadora jovem|larva_1||1|||30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
{larval_burrower|monsters_rltiles2:164|Larva-escavadora|larva_2||1|||35|10|5|5|120|35|3|1|6|25||larva_2|||||||||};
{larval_boss|monsters_rltiles2:164|Larva-escavadora forte|larva_boss||1|1||35|10|5|5|120|35|3|1|6|25||larva_boss|||||||||};
{rivertroll|monsters_rltiles1:104|Duende-dos-rios|rivertroll||5|1||210|10|5|5|120|30|4|2|9|65|7|rivertroll|||||||||};
{grass_ant|monsters_insects:0|Formigra-das-pradarias|fieldcritter_0||1|||29|10|5|3|120|||0|4|80||fieldcritter_0|||||||||};
{grass_ant2|monsters_insects:2|Formiga-das-pradarias resistente|fieldcritter_0||1|||29|10|5|3|125|||1|5|80||fieldcritter_0|||||||||};
{grass_beetle|monsters_insects:4|Escaravelho-das-pradarias|fieldcritter_1||1|||34|10|5|5|120|||0|5|80|3|fieldcritter_1|||||||||};
{grass_beetle2|monsters_insects:4|Escaravelho-das-pradarias resistente|fieldcritter_1||1|||35|10|5|5|125|||1|6|80|4|fieldcritter_1|||||||||};
{grass_snake|monsters_rltiles2:25|Cobra-das-pradarias|fieldcritter_2||7|||36|10|5|3|120|||0|6|80||fieldcritter_2|||||||||};
{grass_snake2|monsters_rltiles2:25|Cobra-das-pradarias resistente|fieldcritter_2||7|||38|10|5|3|125|||1|7|80||fieldcritter_2|||||||||};
{grass_lizard|monsters_rltiles2:114|Lagarto-das-pradarias|fieldcritter_3||7|||45|10|5|3|120|||0|8|80|3|fieldcritter_3|||||||||};
{grass_lizard2|monsters_rltiles2:117|Lagarto-das-pradarias negro|fieldcritter_3||7|||45|10|5|3|125|||2|9|80|4|fieldcritter_3|||||||||};
{keknazar|monsters_misc:9|Keknazar|keknazar||7|1||90|10|5|5|50|20|3|3|9|70|8|keknazar|keknazar||||||||};
{crossroads_rat|monsters_rats:0|Ratazana|crossroads_rat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{fieldwasp_0|monsters_insects:1|Vespa-das-florestas frenética|fieldwasp_0||1|||29|10|5|3|70|60|3|2|6|95||fieldwasp|||||||||};
{fieldwasp_1|monsters_insects:1|Vespa-das-florestas frenética|fieldwasp_1||1|||32|10|5|3|70|70|3|2|6|125||fieldwasp|||||||||};
{fieldwasp_2|monsters_insects:1|Vespa-das-florestas frenética|fieldwasp_2||1|||35|10|5|3|70|75|3|2|6|130||fieldwasp|||||||||};
{izthiel_1|monsters_rltiles2:51|Izthiel jovem|izthiel_1||7|||40|10|5|3|70|||2|7|57|5|izthiel||0|||||||};
{izthiel_2|monsters_rltiles2:49|Izthiel|izthiel_2||7|||45|10|5|3|90|||2|7|58|6|izthiel||0|||||||};
{izthiel_3|monsters_rltiles2:48|Izthiel forte|izthiel_3||7|||52|10|5|3|80|||2|7|60|8|izthiel||1||||||{{bleeding_wound|2|4|40|}}|};
{izthiel_4|monsters_rltiles2:52|Izthiel guardião|izthiel_4||7|||54|10|5|3|120|||3|7|60|11|izthiel_4||1||||||{{bleeding_wound|3|5|50|}}|};
{frog_1|monsters_rltiles1:131|Sapo-dos-rios|frog_1||7|||15|10|5|2|150|||0|5|45||frog||0|||||||};
{frog_2|monsters_rltiles1:131|Sapo-dos-rios resistente|frog_2||7|||17|10|5|2|160|||0|5|49||frog||0|||||||};
{frog_3|monsters_rltiles1:130|Sapo-dos-rios venenoso|frog_3||7|||21|10|5|2|165|||0|5|55||frog_3||1||||||{{poison_weak|2|5|30|}}|};
</string>
<string name="monsterlist_v0610_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lostsheep1|monsters_karvis2:8|Ovelha|tinlyn_lostsheep1||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep1||||||||};
{lostsheep2|monsters_karvis2:8|Ovelha|tinlyn_lostsheep2||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep2||||||||};
{lostsheep3|monsters_karvis2:8|Ovelha|tinlyn_lostsheep3||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep3||||||||};
{lostsheep4|monsters_karvis2:8|Ovelha|tinlyn_lostsheep4||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep4||||||||};
{sheep1|monsters_karvis2:8|Ovelha|tinlyn_sheep||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_sheep||||||||};
{ailshara|monsters_men:8|Ailshara|ailshara||0||||||||||||||shop_ailshara|ailshara||||||||};
{arngyr|monsters_rltiles1:65|Arngyr|arngyr||0|||||||||||||||arngyr||||||||};
{benbyr|monsters_rltiles1:74|Benbyr|benbyr||0|||||||||||||||benbyr||||||||};
{celdar|monsters_rltiles1:94|Celdar|celdar||0|||||||||||||||celdar||||||||};
{conren|monsters_karvis2:5|Conren|conren||0|||||||||||||||conren||||||||};
{crossroads_backguard|monsters_rltiles1:76|Guarda|crossroads_backguard||0|1||||||||||||||crossroads_backguard||||||||};
{crossroads_guard|monsters_rltiles1:76|Guarda|crossroads_guard||0|||||||||||||||crossroads_guard||||||||};
{crossroads_sleepguard|monsters_rltiles1:76|Guarda|crossroads_sleepguard||0|||||||||||||||crossroads_sleepguard||||||||};
{crossroads_guest|monsters_rltiles1:83|Visitante|crossroads_guest||0|||||||||||||||crossroads_guest||||||||};
{erinith|monsters_rltiles1:82|Erinith|erinith||0|||||||||||||||erinith||||||||};
{fanamor|monsters_men:7|Fanamor|fanamor||0|||||||||||||||fanamor||||||||};
{feygard_bridgeguard|monsters_men2:4|Guarda da ponte de Feygard|feygard_bridgeguard||0|||||||||||||||feygard_bridgeguard||||||||};
{fieldwasp_unique|monsters_insects:1|Vespa-das-florestas frenética|fieldwasp_unique||1|1||70|10|5|3|70|200|3|2|6|150||fieldwasp_unique|||||||||};
{gallain|monsters_man1:0|Gallain|gallain||0||||||||||||||shop_gallain|gallain||||||||};
{gandoren|monsters_rltiles1:69|Gandoren|gandoren||0|||||||||||||||gandoren||||||||};
{grimion|monsters_men2:2|Grimion|grimion||0||||||||||||||shop_grimion|grimion||||||||};
{hadracor|monsters_men2:2|Hadracor|hadracor||0||||||||||||||shop_hadracor|hadracor||||||||};
{kuldan|monsters_rltiles1:85|Kuldan|kuldan||0|||||||||||||||kuldan||||||||};
{kuldan_guard|monsters_rltiles3:14|Guarda de Kuldan|kuldan_guard||0|||||||||||||||kuldan_guard||||||||};
{landa|monsters_men:0|Landa|landa||0|||||||||||||||landa||||||||};
{loneford_chapelguard|monsters_rltiles1:78|Guarda da capela|loneford_chapelguard||0|||||||||||||||loneford_chapelguard||||||||};
{loneford_farmer0|monsters_karvis2:1|Agricultor|loneford_farmer0||0|||||||||||||||loneford_farmer0||||||||};
{loneford_guard0|monsters_rltiles3:14|Guarda|loneford_guard0||0|||||||||||||||loneford_guard0||||||||};
{loneford_tavern_patron|monsters_karvis2:2|Taberneiro|loneford_tavern_patron||0|||||||||||||||loneford_tavern_patron||||||||};
{loneford_villager0|monsters_karvis2:0|Aldeão|loneford_villager0||0|||||||||||||||loneford_villager0||||||||};
{loneford_villager1|monsters_karvis2:1|Aldeão|loneford_villager1||0|||||||||||||||loneford_villager1||||||||};
{loneford_villager2|monsters_karvis2:3|Aldeão|loneford_villager2||0|||||||||||||||loneford_villager2||||||||};
{loneford_villager3|monsters_karvis2:5|Aldeão|loneford_villager3||0|||||||||||||||loneford_villager3||||||||};
{loneford_villager4|monsters_men:2|Aldeão|loneford_villager4||0|||||||||||||||loneford_villager4||||||||};
{loneford_wellguard|monsters_rltiles1:72|Guarda|loneford_wellguard||0|||||||||||||||loneford_wellguard||||||||};
{mienn|monsters_rltiles1:87|Mienn|mienn||0|||||||||||||||mienn||||||||};
{minarra|monsters_rltiles1:86|Minarra|minarra||0||||||||||||||shop_minarra|minarra||||||||};
{puny_warehouserat|monsters_rats:1|Ratazana-dos-celeiros|puny_warehouserat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rolwynn|monsters_rltiles1:77|Rolwynn|rolwynn||0|||||||||||||||rolwynn||||||||};
{sienn|monsters_rltiles1:66|Sienn|sienn||0|||||||||||||||sienn||||||||};
{sienn_pet|monsters_misc:0|Animal de estimação de Sienn|sienn_pet||7|||||||||||||||sienn_pet||||||||};
{siola|monsters_rltiles1:90|Siola|siola||0||||||||||||||shop_siola|siola||||||||};
{taevinn|monsters_karvis2:5|Taevinn|taevinn||0|||||||||||||||taevinn||||||||};
{talion|monsters_men2:8|Talion|talion||0||||||||||||||shop_talion|talion||||||||};
{telund|monsters_rltiles1:74|Telund|telund||0|||||||||||||||telund||||||||};
{tinlyn|monsters_karvis2:7|Tinlyn|tinlyn||0|||||||||||||||tinlyn||||||||};
{wallach|monsters_rltiles1:75|Wallach|wallach||0|||||||||||||||wallach||||||||};
{woodcutter_0|monsters_men:0|Lenhador|woodcutter_0||0|||||||||||||||woodcutter_0||||||||};
{woodcutter_2|monsters_men:0|Lenhador|woodcutter_2||0|||||||||||||||woodcutter_2||||||||};
{woodcutter_3|monsters_men2:2|Lenhador|woodcutter_3||0|||||||||||||||woodcutter_3||||||||};
{woodcutter_4|monsters_rltiles1:93|Lenhador|woodcutter_4||0|||||||||||||||woodcutter_4||||||||};
{woodcutter_5|monsters_men2:2|Lenhador|woodcutter_5||0|||||||||||||||woodcutter_5||||||||};
{rogorn|monsters_rltiles1:63|Rogorn|rogorn||0|1||145|10|5|3|90|||5|9|120|5|rogorn|rogorn||||||||};
{rogorn_henchman|monsters_rogue1:0|Escudeiro de Rogorn|rogorn_henchman||0|1||130|10|5|3|80|||5|8|120|4|rogorn_henchman|rogorn_henchman||||||||};
{buceth|monsters_men2:7|Buceth|buceth||0|1||75|10|5|3|80|200|2|3|9|120|4|buceth|buceth||||||||};
{gauward|monsters_mage2:0|Gauward|gauward||0|||||||||||||||gauward||||||||};
</string>
<string name="monsterlist_v0610_monsters2">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{iqhan_1a|monsters_rltiles2:96|Iqhan escravo operário|iqhan_1||0|||55|10|5|3|110|||2|9|70||iqhan_lesser|||||||||};
{iqhan_1b|monsters_rltiles2:96|Iqhan escravo servo|iqhan_1||0|||57|10|5|3|120|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2a|monsters_rltiles2:97|Iqhan escravo guarda|iqhan_2||0|||59|10|5|3|130|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2b|monsters_rltiles2:97|Iqhan escravo|iqhan_2||0|||62|10|5|3|130|15|2|2|10|70||iqhan_lesser|||||||||};
{iqhan_3a|monsters_rltiles2:128|Iqhan escravo guerreiro|iqhan_3||0|||65|10|5|3|140|15|2|2|11|70||iqhan_lesser|||||||||};
{iqhan_3b|monsters_rltiles2:129|Iqhan mestre|iqhan_3||0|||67|10|5|3|140|20|2|2|12|60||iqhan_lesser|||||||||};
{iqhan_4a|monsters_rltiles2:129|Iqhan mestre|iqhan_4||0|||69|10|5|3|140|20|2|2|13|60||iqhan_lesser|||||||||};
{iqhan_4b|monsters_rltiles2:133|Iqhan mestre|iqhan_4||0|||71|10|5|3|140|20|2|2|15|60||iqhan|||||||||};
{iqhan_ch_1a|monsters_rltiles2:135|Iqhan invocador do caos|iqhan_ch_1||0|||73|10|5|3|140|20|2|2|15|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_1b|monsters_rltiles2:135|Iqhan invocador do caos|iqhan_ch_1||0|||75|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_2a|monsters_rltiles2:134|Iqhan servo do caos|iqhan_ch_2||0|||78|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_2b|monsters_rltiles2:134|Iqhan servo do caos|iqhan_ch_2||0|||79|10|5|3|150|25|2|2|13|75||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3a|monsters_rltiles2:136|Iqhan mestre do caos|iqhan_ch_3||0|||83|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3b|monsters_rltiles2:137|Iqhan mestre do caos|iqhan_ch_3||0|||85|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_chb_1a|monsters_rltiles1:19|Iqhan besta do caos|iqhan_chb_1||3|||122|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_chb_1b|monsters_rltiles1:19|Iqhan besta do caos|iqhan_chb_1||3|||140|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_greeter|monsters_men:8|Rancent|iqhan_greeter||0|1||||||||||||||iqhan_greeter||||||||};
{iqhan_boss|monsters_rltiles1:5|Iqhan esclavagista do caos|iqhan_boss||6|1||120|10|5|3|170|30|2|2|13|75|2|iqhan_boss|iqhan_boss|1||||||{{chaotic_grip|7|5|50|}{chaotic_curse|3|5|50|}}|};
</string>
</resources>

View File

@@ -1,480 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Um RPG de fantasia baseado em aventuras</string>
<string name="exit">Sair</string>
<string name="exit_to_menu">Ir para menu</string>
<string name="menu_pause">Pausa</string>
<string name="menu_settings">Preferências</string>
<string name="menu_save">Guardar</string>
<string name="menu_load">Carregar</string>
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
<string name="menu_save_failed">Falha ao guardar o jogo! O cartão SD está montado e com permissões de escrita?</string>
<string name="loadsave_title_save">Guardar jogo</string>
<string name="loadsave_title_load">Carregar jogo guardado</string>
<string name="loadsave_selectslot">Escolher posição</string>
<string name="loadsave_slot_empty">(vazio)</string>
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
<string name="dialog_loading_message">A carregar recursos...</string>
<string name="dialog_loading_failed_title">Falha de Carregamento</string>
<string name="dialog_loading_failed_message">O Andor\'s Trail não conseguiu carregar o ficheiro de armazenamento do jogo.\n\n:(\n\nO ficheiro pode estar danificado ou incompleto.</string>
<string name="dialog_loading_failed_incorrectversion">O Andor\'s Trail não conseguiu carregar o ficheiro de armazenamento do jogo. Este ficheiro foi criado com uma versão mais recente que a que está a ser utilizada actualmente.</string>
<string name="dialog_close">Fechar</string>
<string name="dialog_confirmexit_title">Sair</string>
<string name="dialog_confirmexit_message">Tem a certeza que quer sair?</string>
<string name="dialog_paused_title">Pausa</string>
<string name="dialog_paused_message">O jogo está em pausa</string>
<string name="dialog_paused_resume">Continuar</string>
<string name="dialog_monsterencounter_title">Combate</string>
<string name="dialog_monsterencounter_message">Deseja atacar?\nDificuldade: %1$s</string>
<string name="dialog_monsterencounter_info">Informação</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Nível:</string>
<string name="heroinfo_char">Vista Geral</string>
<string name="heroinfo_inv">Invetário</string>
<string name="heroinfo_wear">Em uso</string>
<string name="heroinfo_skill">Habilidades</string>
<string name="heroinfo_spell">Feitiços</string>
<string name="heroinfo_levelup">Subir de nível</string>
<string name="heroinfo_level">Nível</string>
<string name="heroinfo_totalexperience">Experiência total</string>
<string name="heroinfo_wornequipment">Equipamento em uso</string>
<string name="heroinfo_inventory">Inventário</string>
<string name="heroinfo_gold">Moedas: %1$d</string>
<string name="heroinfo_actionpoints">Ponto de acção (AP):</string>
<string name="heroinfo_quests">Aventuras</string>
<string name="combat_attack">Atacar (%1$d AP)</string>
<string name="combat_move">Deslocar (%1$d AP)</string>
<string name="combat_use">Usar objecto</string>
<string name="combat_spell">Feitiço</string>
<string name="combat_endturn">Terminar turno</string>
<!-- <string name="combat_endcombat">Terminar combate</string>-->
<string name="combat_flee">Fuga</string>
<string name="combat_begin_flee">Agora podes fugir do combate clicando na direcção que te queres deslocar.</string>
<string name="combat_flee_failed">Não conseguiste fugir!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s está a atacar.</string>
<!-- <string name="combat_cannotexitcombat">Não podes fugir do combate uma vez que estás cercado por esse lado. Tens de tentar fugir por onde não haja monstros.</string> -->
<string name="combat_result_monstermiss">%1$s falha!</string>
<string name="combat_result_monsterhit">%1$s acerta-te e perdes %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s acerta-te com um golpe crítico e perdes %2$d hp!</string>
<string name="combat_result_heromiss">O teu ataque falha.</string>
<string name="combat_result_herohit">Acertas %1$s com %2$d hp!</string>
<string name="combat_result_herohitcritical">Acertas um golpe crítico em %1$s, que perde %2$d hp!</string>
<string name="combat_result_herokillsmonster">%1$s morre!</string>
<string name="combat_not_enough_ap">Não tens AP suficientes para este turno.</string>
<string name="combat_hero_dies">Cais inconsciente mas, por sorte, acordas vivo. Perdeste %1$d de experiência.</string>
<string name="inventory_info">Informação</string>
<string name="inventory_equip">Equipar</string>
<string name="inventory_unequip">Desequipar</string>
<string name="inventory_use">Usar</string>
<string name="inventory_drop">Largar</string>
<string name="inventory_item_used">Usaste %1$s.</string>
<string name="inventory_item_dropped">%1$s foi largado.</string>
<string name="inventory_item_equipped">Equipaste-te com %1$s.</string>
<string name="dialog_loot_pickall">Apanhar tudo</string>
<string name="dialog_loot_foundgold">Encontraste %1$d moedas. </string>
<string name="dialog_loot_pickedupitem">Apanhaste um objecto. </string>
<string name="dialog_loot_pickedupitems">Apanhaste %1$d objectos. </string>
<string name="dialog_groundloot_title">Objectos</string>
<string name="dialog_groundloot_message">Encontraste alguns objectos. </string>
<string name="dialog_monsterloot_title">Vitória</string>
<string name="dialog_monsterloot_message">Sobreviveste o combate. </string>
<string name="dialog_monsterloot_gainedexp">Ganhaste %1$d de experiência. </string>
<string name="monster_difficulty_veryeasy">Muito fácil</string>
<string name="monster_difficulty_easy">Fácil</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Difícil</string>
<string name="monster_difficulty_veryhard">Muito difícil</string>
<string name="monster_difficulty_impossible">Impossível</string>
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Dificuldade:</string>
<string name="actorinfo_health">Saúde:</string>
<string name="actorinfo_attacksperturn">Ataques/turno:</string>
<string name="actorinfo_movesperturn">Deslocação/turno:</string>
<string name="actorinfo_attack">Ataque:</string>
<string name="actorinfo_criticalhit">Golpe crítico:</string>
<string name="actorinfo_defense">Defesa:</string>
<string name="actorinfo_movecost">Custo de deslocação (AP):</string>
<string name="actorinfo_basetraits">Estatíticas de combate base (sem equipamento nem habilidades)</string>
<string name="actorinfo_currenttraits">Estatísticas de combate (actual)</string>
<string name="traitsinfo_attack_cost">Custo de ataque (AP):</string>
<string name="traitsinfo_attack_chance">Probabilidade de ataque:</string>
<string name="traitsinfo_attack_damage">Danos de ataque:</string>
<string name="traitsinfo_criticalhit_skill">Probabilidade de golpe crítico:</string>
<string name="traitsinfo_criticalhit_multiplier">Multiplicador de golpe crítico:</string>
<string name="traitsinfo_defense_chance">Probabilidade de bloqueio:</string>
<string name="traitsinfo_defense_damageresist">Resistência a danos:</string>
<!-- <string name="key_required">É necessária uma chave específica para passar.</string> -->
<string name="iteminfo_category">Categoria: </string>
<string name="iteminfo_action_use">Usar</string>
<string name="iteminfo_action_equip">Equipar</string>
<string name="iteminfo_action_unequip">Desequipar</string>
<string name="iteminfo_action_use_ap">Usar (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Equipar (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Desequipar (%1$d AP)</string>
<string name="itemcategory_money">Dinheiro</string>
<string name="itemcategory_weapon">Arma</string>
<string name="itemcategory_shield">Escudo</string>
<string name="itemcategory_wearable_head">Usável (cabeça)</string>
<string name="itemcategory_wearable_body">Usável (corpo)</string>
<string name="itemcategory_wearable_hand">Usável (mãos)</string>
<string name="itemcategory_wearable_feet">Usável (pés)</string>
<string name="itemcategory_wearable_neck">Usável (pescoço)</string>
<string name="itemcategory_wearable_ring">Usável (anel)</string>
<string name="itemcategory_potion">Poção</string>
<string name="itemcategory_other">Outra</string>
<string name="startscreen_continue">Continuar o jogo actual</string>
<string name="startscreen_newgame">Novo jogo</string>
<string name="startscreen_newgame_confirm">Perderás o jogo e o personagem actual, tens a certeza que queres iniciar um novo jogo?</string>
<string name="startscreen_about">Sobre/ajuda</string>
<string name="startscreen_enterheroname">Escreva o nome do herói</string>
<string name="startscreen_load">Carregar</string>
<!-- <string name="conversation_title">%1$s diz</string> -->
<string name="conversation_rewardexp"> [Ganhaste %1$d de experiência]</string>
<string name="conversation_rewardgold"> [Ganhaste %1$d moedas]</string>
<string name="conversation_lostgold"> [Perdeste %1$d moedas]</string>
<string name="conversation_rewarditem"> [Ganhaste um objecto]</string>
<string name="conversation_rewarditems"> [Ganhaste %1$d objectos]</string>
<string name="conversation_next">Seguinte</string>
<string name="conversation_leave">Sair</string>
<string name="shop_buy">Comprar</string>
<string name="shop_sell">Vender</string>
<string name="shop_infoitem">Informação</string>
<string name="shop_buyitem">Comprar (%1$d moedas)</string>
<string name="shop_sellitem">Vender (%1$d moedas)</string>
<string name="shop_yourgold">As tuas moedas: %1$d</string>
<string name="shop_item_bought">%1$s comprados.</string>
<string name="shop_item_sold">%1$s vendidos.</string>
<string name="levelup_title">Aumento de nível</string>
<string name="levelup_description">Benvindo ao nível %1$d!</string>
<string name="levelup_buttontext">Aumento de nível</string>
<string name="levelup_add_health">Aumentar a saúde (+%1$d HP)</string>
<string name="levelup_add_health_description">Adiciona %1$d à tua saúde máxima.</string>
<string name="levelup_add_attackchance">Aumentar a probabilidade de ataque (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Adiciona %1$d%% à tua probabilidade de ataque base.</string>
<string name="levelup_add_attackdamage">Aumentar o dado de ataque (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Adiciona %1$d ao teu dano de ataque base.</string>
<string name="levelup_add_blockchance">Aumentar a probabilidade de bloqueio (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Adiciona %1$d%% à tua probabilidade de bloqueio base.</string>
<string name="dialog_rest_title">Repouso</string>
<string name="dialog_rest_confirm_message">Queres descansar aqui?</string>
<string name="dialog_rest_message">Já descansaste e recuperaste a tua saúde.</string>
<string name="about_button1">Ajuda</string>
<string name="about_button2">Autores</string>
<string name="about_button3">Licença</string>
<string name="about_contents1">
Benvindo ao Andor\'s Trail, um RPG de código aberto, do tipo rogue, para Android.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Fóruns de discussão do jogo em andorstrail.com para questões e conversas sobre como jogar.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Página do projecto em code.google.com, para programadores.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Para discutir o jogo com outros jogadores, por favor visitem os fóruns de discussão.&lt;br /&gt;
&lt;br /&gt;
Temos mesmo de colocar aqui mais informação em como jogar o jogo :)&lt;br /&gt;
</string>
<!--
This is the GNU GPL v2 text, originally from
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
For translation of this text, you might be able to find a version in your language here:
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
-->
<string name="about_contents3">
Copyright (C) 2011 Oskar Wiksten&lt;br /&gt;
&lt;br /&gt;
Este programa é software grátis; Pode redistribuí-lo e/ou modificá-lo sob os termos da licença GNU General Public License, como publicada pela Free Software Foundation; qualquer das versões 2 da Licença, ou (caso o deseje) qualquer versão posterior.&lt;br /&gt;
&lt;br /&gt;
Este programa é distribuído com a esperança de ser útil, mas SEM NENHUMA GARANTIA; nem mesmo a garantia implícita de MERCANTABILIDADE ou PREPARADA PARA UMA DETERMINADA TAREFA. Veja a licença GNU General Public License para mais detalhes.&lt;br /&gt;
&lt;br /&gt;
Deverá ter recebido uma cópia da licença GNU General Public License junto com este programa; se tal não aconteceu, vá a &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Para acesso ao código-fonte e pedido, por favor visite a página do projecto em &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Benvido</string>
<string name="dialog_newversion_message">
Obrigado pela transferência de Andor\'s Trail!\n\n
Tome nota que esta versão do Andor\'s Trail é uma VERSÃO EM DESENVOLVIMENTO, o que quer dizer que ainda há mapas que não estão finalizados.\n
Por favor, visite os fóruns de discussão do projecto para entrar em contacto com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver "sobre").\n
\n
Muito obrigado por todos os contactos!
</string>
<string name="questlog_title">Aventuras</string>
<string name="questlog_includecompleted_prompt">Selecção das aventuras a mostrar</string>
<string-array name="questlog_includecompleted">
<item>Esconder aventuras terminadas</item>
<item>Incluir aventuras terminadas</item>
<item>Apenas aventuras terminadas</item>
</string-array>
<string name="questlog_queststatus">Estado: %1$s</string>
<string name="questlog_queststatus_inprogress">Em progresso</string>
<string name="questlog_queststatus_completed">Terminada</string>
<string name="preferences_display_category">Apresentação</string>
<string name="preferences_display_fullscreen_title">Ecrã completo</string>
<string name="preferences_display_fullscreen">Apresenta o jogo no modo de ecrã completo. (Requer reinício)</string>
<string name="preferences_dialog_category">Questões de confirmação</string>
<string name="preferences_dialog_confirmrest_title">Confirmar repouso</string>
<string name="preferences_dialog_confirmrest">Apresenta uma pergunta para saber se queres descansar quando chegas a uma cama. Caso contrário, descansas automaticamente.</string>
<string name="preferences_dialog_confirmattack_title">Confirmar um ataque</string>
<string name="preferences_dialog_confirmattack">Apresenta a pergunta \'Queres atacar...?\' antes de atacar um monstro.</string>
<string name="preferences_dialog_monsterloot_title">Mostra os despojos do monstro</string>
<string name="preferences_dialog_monsterloot">Escolhe como queres ver o resultado de um combate (moedas, experiência, objectos).</string>
<string name="preferences_combat_category">Combate</string>
<string name="preferences_combat_speed_title">Velociade de combate</string>
<string name="preferences_combat_speed">Define a velocidade de ataque dos monstros.</string>
<string-array name="preferences_display_loot">
<item>Mostrar caixa de diálogo com despojos</item>
<item>Mostrar notificação curta</item>
<item>Não mostrar</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Instantânea (sem animações)</item>
<item>Rápida</item>
<item>Normal</item>
<item>Lenta</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Deslocação</string>
<string name="preferences_movementmethod_title">Método de deslocação</string>
<string name="preferences_movementmethod">Tipo de deslocação e tratamento de obstáculos.</string>
<string-array name="preferences_movementmethods">
<item>Linha recta (original)</item>
<item>Contornar obstáculos</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Efeitos temporários</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Elimina todos os %1$s</string>
<string name="iteminfo_effect_chance_of">Probabilidade de %1$s em %2$s</string>
<string name="iteminfo_effect_duration">(%1$d turnos)</string>
<string name="iteminfo_effect_works_on_source">Na origem</string>
<string name="iteminfo_effect_works_on_target">No oponente</string>
<string name="iteminfo_effect_works_when_hitting_target">Ao atingir oponente</string>
<string name="iteminfo_effect_works_when_killing_target">Com cada morte</string>
<string name="iteminfo_effect_works_when_used">Quando usado</string>
<string name="iteminfo_effect_works_when_equipped">Quando equipado</string>
<string name="iteminfo_effect_decrease_current_hp">Suga %1$s HP</string>
<string name="iteminfo_effect_increase_current_hp">Repõe %1$s HP</string>
<string name="iteminfo_effect_decrease_current_ap">Suga %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">Repõe %1$s AP</string>
<string name="iteminfo_effect_increase_max_hp">Aumenta HP máx. +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Diminui HP máx. em %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Aumenta AP máx. +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Diminui AP máx. em %1$d</string>
<string name="iteminfo_effect_increase_movecost">Penalização no custo de deslocação em +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Diminui o custo de deslocação em %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Factor de ampliação</string>
<string name="preferences_display_scaling_factor">Faz com que tudo se veja maior.</string>
<string-array name="preferences_display_scaling_factor">
<item>Tamanho normal</item>
<item>1.5x o tamanho</item>
<item>Dobro do tamanho</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
<string name="inventory_assign">Atribuir posição rápida</string>
<string name="inventory_assign_slot1">Posição 1</string>
<string name="inventory_assign_slot2">Posição 2</string>
<string name="inventory_assign_slot3">posição 3</string>
<string name="inventory_unassign">Remover atribuição de posição rápida</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
<string name="preferences_movement_dpad_position">Permite que a deslocação seja feita através de um controlo direccional (d-pad) virtual no écrã</string>
<string name="preferences_movement_dpad_minimizeable_title">D-pad minimizável</string>
<string name="preferences_movement_dpad_minimizeable">Se o d-pad estiver activo, esta opção permite minimizar o d-pad ao ser premido no centro.</string>
<string-array name="preferences_movement_dpad_positions">
<item>Inactivo</item>
<item>Canto inferior direito</item>
<item>Canto inferiro esquerdo</item>
<item>Baixo</item>
<item>Esquerda</item>
<item>Direita</item>
<item>Canto superior esquerdo</item>
<item>Canto superior direito</item>
<item>Cima</item>
</string-array>
<string-array name="preferences_movement_dpad_positions_values">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
</string-array>
<string name="actorconditioninfo_constant_effect">Efeito constante</string>
<string name="actorconditioninfo_effect_every_round">Todos os turnos</string>
<string name="actorconditioninfo_effect_every_full_round">Todos os turnos completos</string>
<string name="bulkselection_totalcost_buy">Custo total: %1$d moedas</string>
<string name="bulkselection_totalcost_sell">Custo total: %1$d moedas</string>
<string name="bulkselection_select_all">Todos</string>
<string name="bulkselection_sell_confirmation_title">Tens a certeza?</string>
<string name="bulkselection_sell_confirmation">Tens a certeza que queres vender %1$s? Este objecto é %2$s e poderás não o conseguir recuperar.</string>
<string name="skill_title_weapon_chance">Precisão de Arma</string>
<string name="skill_title_weapon_dmg">Golpe Forte</string>
<string name="skill_title_barter">Mercador</string>
<string name="skill_title_dodge">Esquivar</string>
<string name="skill_title_barkskin">Pele Espessa</string>
<string name="skill_title_more_criticals">Mais Ataques Críticos</string>
<string name="skill_title_better_criticals">Melhores Ataques Críticos</string>
<string name="skill_title_speed">Velocidade de Combate</string>
<string name="skill_title_coinfinder">Caçador de Tesouros</string>
<string name="skill_title_more_exp">Aprendizagem Rápida</string>
<string name="skill_title_cleave">Rasgar</string>
<string name="skill_title_eater">Comedor de Corpos</string>
<string name="skill_title_fortitude">Força Aumentada</string>
<string name="skill_title_evasion">Evasão</string>
<string name="skill_title_regeneration">Regeneração</string>
<string name="skill_title_lower_exploss">Controlo de Falhas</string>
<string name="skill_title_magicfinder">Descobridor de Magia</string>
<string name="skill_title_resistance_mental">Mente Forte</string>
<string name="skill_title_resistance_physical_capacity">Corpo Resistente</string>
<string name="skill_title_resistance_blood_disorder">Sangue Puro</string>
<string name="skill_shortdescription_weapon_chance">Aumento de probabilidade de ataque</string>
<string name="skill_shortdescription_weapon_dmg">Aumento de danos em ataque</string>
<string name="skill_shortdescription_barter">Melhores preços</string>
<string name="skill_shortdescription_dodge">Aumento de probabilidade de bloqueio</string>
<string name="skill_shortdescription_barkskin">Resistência a danos</string>
<string name="skill_shortdescription_more_criticals">Aumento de probabilidade de ataques críticos</string>
<string name="skill_shortdescription_better_criticals">Aumento de danos em ataques críticos</string>
<string name="skill_shortdescription_speed">Aumento do máximo de pontos de acção</string>
<string name="skill_shortdescription_coinfinder">Maior probabilidade de encontrar moedas</string>
<string name="skill_shortdescription_more_exp">Mais experiência com morte de monstros</string>
<string name="skill_shortdescription_cleave">Recupera pontos de acção com cada morte</string>
<string name="skill_shortdescription_eater">Recupera pontos de saúde com cada morte</string>
<string name="skill_shortdescription_fortitude">Ganho de saúde em cada subida de nível</string>
<string name="skill_shortdescription_evasion">Aumento da probabilidade de fuga</string>
<string name="skill_shortdescription_regeneration">Ganho de saúde em cada turno</string>
<string name="skill_shortdescription_lower_exploss">Diminuição da quantidade de pontos de experiência perdidos ao morrer</string>
<string name="skill_shortdescription_magicfinder">Aumento da probabilidade de encontrar objectos mágicos</string>
<string name="skill_shortdescription_resistance_mental">Resistência contra encantamentos que incidem sobre a mente</string>
<string name="skill_shortdescription_resistance_physical_capacity">Resistência contra encantamentos que incidem sobre a capacidade física</string>
<string name="skill_shortdescription_resistance_blood_disorder">Resistência contra doenças do sangue</string>
<string name="skill_longdescription_weapon_chance">Aumenta a probabilidade de ataque em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_weapon_dmg">Aumenta o dano mínimo e máximo em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_barter">Por cada nível de habilidade, diminui a penalização monetária de compra e venda em %1$d pontos percentuais.</string>
<string name="skill_longdescription_dodge">Aumenta a probabilidade de bloqueio em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_barkskin">Aumenta a resistência a danos em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_more_criticals">Aumenta todas as probabilidades de ataque crítico dadas por equipamento em %1$d %% por cada nível de habilidade (percentagem do valor da probabilidade de ataque crítico existente, não pontos percentuais).</string>
<string name="skill_longdescription_better_criticals">Aumenta todos os multiplicadores de ataque crítico dados por equipamento em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_speed">Aumenta o máximo de pontos de acção (AP) em %1$d por cada nível de habilidade.</string>
<string name="skill_longdescription_coinfinder">Aumenta a probabilidade de encontrar moedas na morte de monstros em %1$d %%, e aumenta a quantidade de moedas por cada morte em %2$d %% por cada nível de habilidade (até ao valor máximo que cada monstro possa dar).</string>
<string name="skill_longdescription_more_exp">Aumenta a quantidade de exp dada por derrotares monstros em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_cleave">Dá +%1$d pontos de acção (AP) em cada morte por cada nível de habilidade.</string>
<string name="skill_longdescription_eater">Dá +%1$d pontos de vida (HP) em cada morte por cada nível de habilidade.</string>
<string name="skill_longdescription_fortitude">Em cada subida de nível seguinte, o máximo de pontos de vida (HP) será aumentado em %1$d por cada nível de habilidade. Isto não é aplicado retroactivamente, apenas as subidas de nível seguintes serão afectadas.</string>
<string name="skill_longdescription_evasion">Por cada nível de habilidade, reduz a probabilidade de tentativas de fuga falhadas em %1$d %% e a probabilidade de um monstro numa posição adjacente ataque em %2$d %%.</string>
<string name="skill_longdescription_regeneration">Ganho de +%1$d pontos de vida (HP) em cada ronda por nível de habilidade.</string>
<string name="skill_longdescription_lower_exploss">Por cada nível de habilidade, reduz a quantidade de experiência perdida por morreres em %1$d %% (percentagem do valor actual de perda de exp, não pontos percentuais do valor de exp). %2$d níveis eliminam todas a perda de experiência devido a morreres.</string>
<string name="skill_longdescription_magicfinder">Aumenta a probabilidade de encontrar objectos fora do normal em %1$d %% por cada nível de habilidade.</string>
<string name="skill_longdescription_resistance_mental">Diminui a probabilidade de ser afectado por encantamentos que incidem sobre a mente em %1$d %% por cada nível de habilidade, até ao máximo de %2$d %%. Isto inclui ataques de montros tais como Atordoar (Dazed) ou Enfraquecer Arma (Weapon Feebleness).</string>
<string name="skill_longdescription_resistance_physical_capacity">Diminui a probabilidade de ser afectado por encantamentos que incidem sobre a condição física em %1$d %% por cada nível de habilidade, até ao máximo de %2$d %%. Isto inclui ataques de monstros tais como Cansar (Fatigue).</string>
<string name="skill_longdescription_resistance_blood_disorder">Diminui a probabilidade de ser afectado por problemas sanguíneos em %1$d %% por cada nível de habilidade, até ao máximo de %2$d %%. Isto inclui ataques de monstros tais como Envenenar (Poison) ou Feridas Abertas (bleeding wounds).</string>
<string name="skillinfo_action_levelup">Subida de nível</string>
<string name="skill_current_level">Nível actual: %1$d</string>
<string name="skill_current_level_with_maximum">Nível actual: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Para subir o nível desta habilidade tens de ter, pelo menos, o nível %1$d da habilidade %2$s.</string>
<string name="skill_prerequisite_level">Para subir o nível desta habilidade tens de ter, no mínimo, o nível %1$d de experiência.</string>
<string name="skill_prerequisite_stat">Para subir o nível desta habilidade tens de ter, pelo menos, %1$d %2$s (estatísticas base).</string>
<string name="skill_number_of_increases_one">Podes seleccionar uma habilidade para aumentar.</string>
<string name="skill_number_of_increases_several">Podes seleccionar %1$d habilidades para aumentar.</string>
<string name="levelup_adds_new_skillpoint">Este nível também te dá um novo ponto de habilidade para gastar!</string>
<string name="loadsave_save_to_new_slot">Criar nova posição para guardar jogo</string>
<string name="loadsave_save_overwrite_confirmation_title">Substituir salvaguarda?</string>
<string name="loadsave_save_overwrite_confirmation">Esta salvaguarda contém um nome de jogador diferente (%1$s) do nome do jogador actual (%2$s). Tens a certeza que queres substituir esta salvaguarda?</string>
<string-array name="iteminfo_displaytypes">
<item>Ordinário</item>
<item>Objecto de aventura</item>
<item>Lendário</item>
<item>Extraordinário</item>
<item>Raro</item>
</string-array>
<string name="actorconditioninfo_category">Categoria do encantamento: %1$s</string>
<string-array name="actorcondition_categories">
<item>Espiritual</item>
<item>Mental</item>
<item>Capacidade Física</item>
<item>Problema Sanguíneo</item>
</string-array>
<string name="traitsinfo_base_max_hp">HP Máx.:</string>
<string name="traitsinfo_base_max_ap">AP Máx.:</string>
<string name="menu_save_saving_not_allowed_in_combat">Não é possível guardar o jogo durante um combate.</string>
<string name="preferences_optimized_drawing_title">Optimized drawing</string>
<string name="preferences_optimized_drawing">Desactiva esta opção caso apareçam artefactos gráficos. Ao activar esta opção apenas serão redesenhados no écrã os blocos alterados em cada fotograma.</string>
</resources>

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@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="actorconditions_v069">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{bless|Благословление|actorconditions_1:41|0||1|||||||||||||1|||||5|||||||};
{poison_weak|Слабый яд|actorconditions_1:60|3|||1|2|-1|-1|||||||||||||||||||||};
{str|Сила|actorconditions_1:70|2||1|||||||||||||1||||||||2|2|||};
{regen|Регенерация Тени|actorconditions_1:35|0||1|1|1|1|1|||||||||0||||||||||||};
</string>
<string name="actorconditions_v069_bwm">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{speed_minor|Малая скорость|actorconditions_1:87|2||1|||||||||||||1||2||||||||||};
{fatigue_minor|Малая усталость|actorconditions_1:14|2|||0||||||0||||||1|||2|2||||-1|-1|||};
{feebleness_minor|Малая слабость оружия|actorconditions_1:74|1|||||||||||||||1||||||||-3|-3|||};
{bleeding_wound|Кровоточащая рана|actorconditions_2:0|3|1||1|0|-1|-1|||||||||||||||||||||};
{rage_minor|Малая ярость берсерка|actorconditions_1:90|1||1|0|-1|||||||||||1|35||||60|||||-90|-1|};
{blackwater_misery|Блеквотское страдание|actorconditions_1:58|3|||||||||||||||1||||1|-50|-50||||||};
{intoxicated|Опьянение|actorconditions_2:1|1||1|||||||||||||1|15|||1|-30|||4|4|||};
{dazed|Ошеломление|actorconditions_1:65|1|||||||||||||||1||||||||||-40||};
</string>
<string name="actorconditions_v0610">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{chaotic_grip|Хаотический спазм|actorconditions_1:96|1|||0||||||||||||1||||||||||-10|-1|};
{chaotic_curse|Хаотическое проклятие|actorconditions_1:89|1|||0||||||||||||1||-1||||||-1|-1|-10|-1|};
</string>
<string name="actorconditions_v0611">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{contagion|Блохи|actorconditions_1:58|3|||0|2|||||||||||1|||||-10|||-1|-1|||};
{blister|Ожог кожи|actorconditions_1:15|3|||1|0|-1|-1|||||||||||||||||||||};
{stunned|Оглушение|actorconditions_1:95|2|||||||||||||||1||-2|8|5||||||||};
{focus_dmg|Улучшение урона|actorconditions_1:70|1||1|||||||||||||1||||1||||3|3|||};
{focus_ac|Улучшение точности|actorconditions_1:98|1||1|||||||||||||1||||1|40|||||||};
{poison_irdegh|Яд ирдега|actorconditions_1:60|3|1||1|2|-1|-1|||||||||||||||||||||};
</string>
</resources>

View File

@@ -1,531 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="conversationlist_mikhail">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{mikhail_start_select|||{{|mikhail_start_select2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_start_select2|||||}}|};
{mikhail_start_select2|||{{|mikhail_start_select_default|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_start_select_default|||||}}|};
{mikhail_start_select_default|||{{|mikhail_visited|andor:1||||}{|mikhail_gamestart|||||}}|};
{mikhail_gamestart|Отлично, ты проснулся.||{{N|mikhail_visited|||||}}|};
{mikhail_visited|Я нигде не могу найти твоего брата. Он не вернулся, с тех пор как ушел вчера.|{{0|andor|1|}}|{{N|mikhail3|||||}}|};
{mikhail3|Неважно, он, наверное, скоро вернется.||{{N|mikhail_default|||||}}|};
{mikhail_default|Можешь мне помочь кое в чем?||{{Помощь|mikhail_tasks|||||}{Брат|mikhail_andor1|||||}}|};
{mikhail_tasks|О да, есть некоторые вещи в которых мне нужна помощь.||{{Хлеб|mikhail_bread_select|||||}{Крысы|mikhail_rats_select|||||}{Назад|mikhail_default|||||}}|};
{mikhail_andor1|Как я говорил, Эндор ушел вчера и до сих пор не вернулся. Я начинаю беспокоиться за него. Пожалуйста, иди и поищи своего брата, он сказал что скоро вернется.||{{N|mikhail_andor2|||||}}|};
{mikhail_andor2|Может он снова отправился в пещеры и потерялся. Или он в подвале у Леты снова тренируется со своим деревянным мечем. Пожалуйста, поищи его в городе.||{{N|mikhail_default|||||}}|};
{mikhail_bread_select|||{{|mikhail_bread_complete2|mikhail_bread:100||||}{|mikhail_bread_continue|mikhail_bread:10||||}{|mikhail_bread_start|||||}}|};
{mikhail_bread_start|Ой, я совсем забыл. Если у тебя есть время, пожалуйста найди Мару в ратуше и купи мне немного хлеба.|{{0|mikhail_bread|10|}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_continue|Ты купил хлеб у Мары в ратуше, о котором я просил?||{{Да, вот|mikhail_bread_complete||bread|1|0|}{Нет еще|mikhail_default|||||}}|};
{mikhail_bread_complete|Большое спасибо, теперь я смогу позавтракать. Вот, возми несколько монет за твою помощь.|{{0|mikhail_bread|100|}{1|gold20||}}|{{N|mikhail_default|||||}}|};
{mikhail_bread_complete2|Спасибо, еще раз, за хлеб.||{{Пожалуйста|mikhail_default|||||}}|};
{mikhail_rats_select|||{{|mikhail_rats_complete2|mikhail_rats:100||||}{|mikhail_rats_continue|mikhail_rats:10||||}{|mikhail_rats_start|||||}}|};
{mikhail_rats_start|Я видел несколько крыс в огороде. Не мог бы ты поискать их? Пожалуйста, убей всех крыс, которых увидишь.|{{0|mikhail_rats|10|}}|{{Готово|mikhail_rats_complete||tail_trainingrat|2|0|}{Конечно|mikhail_rats_start2|||||}}|};
{mikhail_rats_start2|Если пострадаешь от крыс, то возвращайся и отдохни в кровати. Это поможет восстановить силы.||{{N|mikhail_rats_start3|||||}}|};
{mikhail_rats_start3|Так же не забудь проверить свой инвентарь. У тебя, наверное, еще сохранилось кольцо, которое я тебе подарил. Убедись что надел его.||{{Хорошо|mikhail_default|||||}}|};
{mikhail_rats_continue|Ты убил крыс в огороде?||{{Да|mikhail_rats_complete||tail_trainingrat|2|0|}{Еще нет|mikhail_rats_start2|||||}}|};
{mikhail_rats_complete|Вау, Спасибо за твою помощь!\n\nЕсли устал, используй кровать для отдыха. Это поможет восстановить твои силы.|{{0|mikhail_rats|100|}}|{{N|mikhail_default|||||}}|};
{mikhail_rats_complete2|Спасибо, еще раз, за помощь с крысами.\n\nЕсли устал, используй кровать для отдыха. Это поможет восстановить твои силы.||{{N|mikhail_default|||||}}|};
</string>
<string name="conversationlist_crossglen_leta">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{leta1|Эй, это мой дом, проваливай от сюда!||{{Но я просто...|leta2|||||}{Оромир|leta_oromir_select|||||}}|};
{leta2|Давай парень, проваливай из моего дома!||{{Оромир|leta_oromir_select|||||}}|};
{leta_oromir_select|||{{|leta_oromir_complete2|leta:100||||}{|leta_oromir1|||||}}|};
{leta_oromir1|Слышал что-нибудь о моем муже? Он должен был помогать на ферме сегодня, но он отлынивает, как обычно.\nВздох.||{{Нет, не слышал|leta_oromir2|||||}{Найти его|leta_oromir_complete|leta:20||||}}|};
{leta_oromir2|Если увидишь его, скажи ему что бы поторапливался обратно и помог мне с работой по дому.\nА теперь проваливай!|{{0|leta|10|}}||};
{leta_oromir_complete|Он прячется? Он выбрал неправильный путь. Пойду покажу ему, кто в доме хозяин.\nСпасибо что дал знать.|{{0|leta|100|}}||};
{leta_oromir_complete2|Спасибо за помощь с Оромиром. Я отправлюсь за ним через минуту.|||};
{oromir1|Ой ты меня напугал.\nПривет.||{{Привет|oromir2|||||}}|};
{oromir2|Я скрываюсь от своей жены Леты. Она вечно ворчит на меня за то, что не помогаю на ферме. Пожалуйста, не говори ей где я.|{{0|leta|20|}}|{{Конечно|X|||||}}|};
</string>
<string name="conversationlist_crossglen">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{audir1|Добро пожаловать в мой магазин!\n\nПожалуйста посмотри мой ассортимент.||{{Магазин|S|||||}}|};
{arambold1|О боже, я когда-нибудь получу покой с этими орущими пьяницами?\n\nКто-то должен с этим разобраться.||{{Отдых|arambold2|||||}{Торговать|S|||||}}|};
{arambold2|Конечно друг, можешь поспать здесь.\n\nВыбирай любую кровать.||{{Спасибо, пока|X|||||}}|};
{drunk1|Пей пей пей, пей еще больше.\nПей пей пей на пол меньше лей.\n\nЭй друг, давай к нам за стол, побухаем?||{{Нет, спасибо|X|||||}{Maybe some other time.|X|||||}}|};
{mara_default|Не обращайте внимания на этих пьяниц, они всегда вызывают проблемы.\n\nХотите перекусить?||{{Торговать|S|||||}}|};
{mara1|||{{|mara_thanks|odair:100||||}{|mara_default|||||}}|};
{mara_thanks|Я слышала вы помогли Одаиру очистить старые продовольственные пещеры. Спасибо большое, скоро мы начнем их использовать снова.||{{Всегда пожалуйста|mara_default|||||}}|};
{farm1|Пожалуйста не беспокойте меня, я занят работой.||{{Брат|farm_andor|||||}}|};
{farm2|Что?! Не видишь что я занят? Иди и побеспокой кого-нибудь еще.||{{Брат|farm_andor|||||}}|};
{farm_andor|Эндор? Нет, я не видел его в последнее время.|||};
{snakemaster|Ну и ну, кто тут такой? Посетитель, как мило. Я впечатлен, ты дошел до сюда через всех моих Фаворитов.\n\nТеперь приготовься к смерти, заморыш.||{{В бой!|F|||||}{Let\'s see who dies here.|F|||||}{Please don\'t hurt me!|F|||||}}|};
{haunt|О смертный, освободи меня из этого проклятого мира!||{{Оставить|F|||||}{You mean, by killing you?|F|||||}}|};
</string>
<string name="conversationlist_crossglen_tharal">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{tharal1|Сиянии Тени озаряет твой путь, сын мой.||{{Торговать|S|||||}{Костная мука|tharal_bonemeal_select|bonemeal:10||||}}|};
{tharal_bonemeal_select|||{{|tharal_bonemeal4|bonemeal:30||||}{|tharal_bonemeal1|||||}}|};
{tharal_bonemeal1|Костная мука? Мы не должны говорить об этом. Никто не должен. Приказ Лорда Геомира.||{{Ну пожаалуйста?|tharal_bonemeal2_1|||||}}|};
{tharal_bonemeal2_1|Нет, мы в самом деле не должны говорить об этом.||{{Ой, ну расскажи|tharal_bonemeal2|||||}}|};
{tharal_bonemeal2|Что же, если ты действительно хочешь это знать. Принеси мне 5 крыльев насекомых, которые я использую для создания зелья и может быть мы поговорим.|{{0|bonemeal|20|}}|{{Я сделал это|tharal_bonemeal3||insectwing|5|0|}{Хорошо|X|||||}}|};
{tharal_bonemeal3|Спасибо парень. Я знал, что могу рассчитывать на тебя.|{{0|bonemeal|30|}}|{{N|tharal_bonemeal4|||||}}|};
{tharal_bonemeal4|Ах да, Костная мука. Смешанная с правильными компонентами она может быть одним из наиболее эффективных исцеляющих средств.||{{N|tharal_bonemeal5|||||}}|};
{tharal_bonemeal5|Раньше мы ее часто использовали. Но сейчас этот ублюдок, Лорд Геомир, запретил ее использование.||{{N|tharal_bonemeal6|||||}}|};
{tharal_bonemeal6|Как я должен лечить людей сейчас? Использовать обычные лечебные зелья? Черт, это так не эффективно.||{{N|tharal_bonemeal7|||||}}|};
{tharal_bonemeal7|Если ты заинтересован - я знаю, что кто-то до сих пор поставляет Костную муку. Иди и поговори с Форониром, священником в Фоллхейвене. Скажи ему пароль \"Сияние Тени\".||{{Спасибо, пока|X|||||}}|};
</string>
<string name="conversationlist_crossglen_gruil">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{gruil1|Псс, эй.\n\nХочешь торговать?||{{Торговать|S|||||}{Брат|gruil_select|andor:10||||}}|};
{gruil_select|||{{|gruil_return|andor:30||||}{|gruil2|||||}}|};
{gruil2|Твой брат? Ах, ты имеешь в виду Эндора? Я могу знать кое-что, но эта информация будет тебе дорого стоить. Принеси мне железу одной из ядовитых змей и, возможно, я тебе скажу.|{{0|andor|20|}}|{{Я принес|gruil_complete||gland|1|0|}{Хорошо, пока|X|||||}}|};
{gruil_complete|Большое спасибо друг. Это очень хорошо.|{{0|andor|30|}}|{{N|gruil_andor1|||||}}|};
{gruil_return|Слушай парень, я расскажу тебе.||{{N|gruil_andor1|||||}}|};
{gruil_andor1|Я разговаривал с ним вчера. Он спросил, знаю ли я кого-то по имени Умар или нечто подобное. Я не имею понятия о ком он говорил.||{{N|gruil_andor2|||||}}|};
{gruil_andor2|Казалось, он действительно чем-то расстроен и очень торопится. Что-то еще о Гильдии Воров в Фоллхейвене.||{{N|gruil_andor3|||||}}|};
{gruil_andor3|Это все что я знаю. Может поспрашиваеш в Фоллхейвене. Найди моего друга Гаела, он, обычно, много чего знает.||{{Пока|X|||||}}|};
</string>
<string name="conversationlist_crossglen_leonid">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{leonid1|Привет пацан. Ты ведь сын Михаила, не так ли? У тебя еще есть брат.\n\nЯ Леонид, управляющий деревни Кроссглен.||{{Брат|leonid_andor|||||}{Кроссглен|leonid_crossglen|||||}{Пока|leonid_bye|||||}}|};
{leonid_andor|Твоего брата? Нет, я не видел его сегодня. Кажется я видел его здесь вчера, он разговаривал с Груилом. Может он знает?|{{0|andor|10|}}|{{Спасибо|leonid_continue|||||}{Пока|leonid_bye|||||}}|};
{leonid_continue|Могу я еще чем нибудь помочь?||{{Брат|leonid_andor|||||}{Кроссглен|leonid_crossglen|||||}{Пока|leonid_bye|||||}}|};
{leonid_crossglen|Как ты знаешь, это деревня Кроссглен. Мы фермерская община.||{{N|leonid_crossglen1|||||}}|};
{leonid_crossglen1|У нас есть Аудир, с его кузницей на юго-западе, хижина Леты и ее мужа на западе, эта ратуша и хижина твоего отца на северо-западе.||{{N|leonid_crossglen2|||||}}|};
{leonid_crossglen2|Вот в принципе и всё. Мы стараемся жить мирно.||{{Последние события|leonid_crossglen3|||||}{Назад|leonid_continue|||||}}|};
{leonid_crossglen3|Были некоторые беспорядки несколько недель назад, которые вы могли заметить. Некоторые жители участвовали в митинге против нового указа Лорда Геомира.||{{N|leonid_crossglen4|||||}}|};
{leonid_crossglen4|Лорд Геомир выступил с заявлением о незаконном использовании Костной муки, как исцеляющего вещества. Некоторые жители утверждают, что мы должны выступить против слова Лорда Геомира и по-прежнему использовать ее сами.|{{0|bonemeal|10|}}|{{N|leonid_crossglen4_1|||||}}|};
{leonid_crossglen4_1|Фарал, наш священник, особенно расстроился и предложил сделать что-то c Лордом Геомиром.||{{N|leonid_crossglen5|||||}}|};
{leonid_crossglen5|Другие жители утверждают, что мы должны придерживаться желания Лорда Геомира желания.\n\nЛично я еще не решил на чьей я стороне.||{{N|leonid_crossglen6|||||}}|};
{leonid_crossglen6|С одной стороны, Лорд Геомир поддерживает Долину Креста большим количеством охраны. *указывает на солдат в зале*||{{N|leonid_crossglen7|||||}}|};
{leonid_crossglen7|Но, с другой стороны, налоги и жесткие правила, что разрешено, а что нет действительно сильно ударили по деревне.||{{N|leonid_crossglen8|||||}}|};
{leonid_crossglen8|Кто-то должен идти к замку Геомира и поговорить с управляющим о нашей ситуации здесь, в Кроссглене.|{{0|crossglen|1|}}|{{N|leonid_crossglen9|||||}}|};
{leonid_crossglen9|В то же время, мы запретили любое использование костной муки, как исцеляющего вещества.||{{Назад|leonid_continue|||||}{Пока|leonid_bye|||||}}|};
{leonid_bye|Да прибудет с тобой Тень.||{{Выход|X|||||}}|};
</string>
<string name="conversationlist_crossglen_odair">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{odair1|О, это ты. Ты один из братьев. Всегда вас путал.||{{N|odair_select|||||}}|};
{odair_select|||{{|odair_complete2|odair:100||||}{|odair_continue|odair:10||||}{|odair2|||||}}|};
{odair2|Хм, возможно ты будешь мне полезен. Сможешь помочь мне с небольшим делом, как ты думаешь?||{{Что за дело?|odair3|||||}{Пока|odair3|||||}}|};
{odair3|Недавно я пошел к пещере *указывает на запад*, чтобы проверить, наши поставки. Но, пещера была зараженна крысами.||{{N|odair4|||||}}|};
{odair4|В частности, я видел одну крысу, что была больше других. Как ты думаешь, сможешь помочь мне с моей задачей?||{{Конечно|odair5|||||}{Нет, извини|odair5|||||}{No thanks|odair_cowards|||||}}|};
{odair5|Ты должен войти в эту пещеру и убить большую крысу, таким образом, возможно, мы сможем остановить распространение крыс в пещере и начать использовать её снова, как наши пещеры поставок.|{{0|odair|10|}}|{{Хорошо|X|||||}{Ну уж нет|odair_cowards|||||}}|};
{odair_cowards|Ничего удивительного. Ты и твой брат всегда были трусами.||{{Пока|X|||||}}|};
{odair_continue|Ты убил большую крысу в пещере к западу отсюда?||{{Да|odair_complete||tail_caverat|1|0|}{Что?|odair5|||||}{Еще нет|odair_cowards|||||}}|};
{odair_complete|Большое спасибо тебе за помощь парень! Может быть, ты и твой брат не столь трусливы, как я думал. Вот, возьми эти монеты за твою помощь.|{{0|odair|100|}{1|gold20||}}|{{Спасибо|X|||||}}|};
{odair_complete2|Спасибо за помощь, ешё раз. Теперь мы можем начать использовать эти пещеры, как наши пещеры поставок снова.||{{Пока|X|||||}}|};
</string>
<string name="conversationlist_jan">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{jan_start_select|||{{|jan_complete2|jan:100||||}{|jan_return|jan:10||||}{|jan_default|||||}}|};
{jan_default|Привет парень. Пожалуйста, оставь меня в моём трауре.||{{Что случилось?|jan_default2|||||}{Хорошо, пока|jan_default2|||||}{Ok, bye|X|||||}}|};
{jan_default2|Ох, это так грустно. Я не хочу говорить об этом.||{{Расскажи|jan_default3|||||}{Хорошо, пока|X|||||}}|};
{jan_default3|Что-же, я думаю можно сказать тебе. Ты кажешся неплохим парнем.||{{N|jan_default4|||||}}|};
{jan_default4|Я, мой друг Гандир и его друг Ирогот пришли сюда копать эту яму. Мы слышали что там было скрыто сокровище.||{{N|jan_default5|||||}}|};
{jan_default5|Мы начали копать и, наконец, прорвались к системе пещер. Вот тогда мы и обнаружили их. Тварей и жуков.||{{N|jan_default6|||||}}|};
{jan_default6|Ах эти твари. Черт сволочи. Чуть не убили меня.\n\nЯ и Гандир сказали Ироготу, что мы должны прервать раскопки, пока мы еще целы.||{{N|jan_default7|||||}}|};
{jan_default7|Но Ирогот хотел идти глубже, в подземелье. Он и Гандир не смогли договориться и начали драться.||{{N|jan_default8|||||}}|};
{jan_default8|Вот что случилось.\n\n*рыдает*\n\nАх, что мы наделали?||{{Далее|jan_default9|||||}}|};
{jan_default9|Ирогот убил Гандира собственными руками. Видел бы ты огонь в его глазах. Казалось, он наслаждался.||{{N|jan_default10|||||}}|};
{jan_default10|Я бежал и не осмелился вернуться туда из-за тварей и Ирогота.||{{N|jan_default11|||||}}|};
{jan_default11|Чертов Ирогот. Если бы только я мог добраться до него. Я бы показал ему где раки зимуют.||{{Далее|jan_default11_1|||||}}|};
{jan_default11_1|Думаешь сможешь помочь мне?||{{Я помогу|jan_default12|||||}{Пока|jan_default12|||||}{No thanks, I would rather not be involved in this. It sounds dangerous.|X|||||}}|};
{jan_default12|Правда? Думаешь сможешь? Хм, может быть. Остерегайся тех жуков, они очень крепкие ублюдки.|{{0|jan|10|}}|{{N|jan_default13|||||}}|};
{jan_default13|Если ты и правда хочешь помочь, найди Ирогота в пещерах и верни мне кольцо Гандира.||{{Конечно|jan_default14|||||}{История|jan_background|||||}{Пока|X|||||}}|};
{jan_default14|Возвращайся когда закончишь. Верни мне кольцо Гандира. Забери его у Ирогота в пещерах.||{{Хорошо, пока|X|||||}}|};
{jan_return|Привет опять, парень. Ты нашел Ирогота в пещерах?||{{Еще нет|jan_default14|||||}{История|jan_background|||||}{Да|jan_complete||ring_gandir|1|0|}}|};
{jan_background|Разве ты не слушал первый раз, когда я рассказывал тебе историю? Хочешь что бы я рассказал тебе её еще раз?||{{Да|jan_default3|||||}{Нет|jan_default4|||||}{No, nevermind. I remember it now.|jan_default14|||||}}|};
{jan_complete2|Спасибо за дело с Ироготом! Я твой вечный должник.||{{Пока|X|||||}}|};
{jan_complete|Постой! Ведь ты вошел туда и вернулся живым? Как тебе это удалось? Ничего себе, я чуть не умер от страха собираясь к этой пещере.\n\nО, спасибо тебе большое за возвращение мне кольца Гандира! Теперь у меня есть хоть что-то на память о нем.|{{0|jan|100|}}|{{Пока|X|||||}{Shadow be with you. Goodbye.|X|||||}{Whatever. I only did it for the loot.|X|||||}}|};
{irogotu|Ну привет тебе. Неизвестный авантюрист. Это МОЯ ПЕЩЕРА. Сокровище будет МОЁ!||{{Гандир|irogotu1|jan:10||||}}|};
{irogotu1|Этот щенок Гандир? Он стоял у меня на пути. Я просто использовал его в качестве инструмента чтоб докопать до пещер.||{{N|irogotu2|||||}}|};
{irogotu2|На самом деле я его никогда не любил.||{{Кольцо|irogotu3|||||}{Jan mentioned something about a ring?|irogotu3|||||}}|};
{irogotu3|НЕТ! Ты не получишь его. Оно мое! А что касается тебя, парень, зачем ты пришел сюда и беспокоишь меня?!||{{Колечко|irogotu4|||||}{Give me that ring and we might both come out of here alive.|irogotu4|||||}}|};
{irogotu4|Нет. Если оно тебе так нужно попробуй забрать его силой, но я должен предупредить тебя - я очень силен. По этому я бы не советовал тебе тягаться со мной.||{{В бой!|F|||||}{Уйти|F|||||}}|};
</string>
<string name="conversationlist_fallhaven">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_citizen1|Эй, привет. Хорошая погода, не так ли?||{{Брат|fallhaven_andor_1|||||}}|};
{fallhaven_citizen2|Здрасть. Ты что-то хотел?||{{Брат|fallhaven_andor_2|||||}}|};
{fallhaven_citizen3|Прив. Чем могу помочь?||{{Брат|fallhaven_andor_3|||||}}|};
{fallhaven_citizen4|Ты, парень, из деревни Кроссглен, так?||{{Брат|fallhaven_andor_4|||||}}|};
{fallhaven_citizen5|Прочь с дороги, крестьянин.|||};
{fallhaven_citizen6|Доброго дня вам.||{{Брат|fallhaven_andor_6|||||}}|};
{fallhaven_andor_1|Нет, прости. я никого не видел в округе.|||};
{fallhaven_andor_2|Еще один пацан говоришь? Хм, дай подумать.||{{N|fallhaven_andor_1|||||}}|};
{fallhaven_andor_3|Хм, я видел кого-то несколько дней назад. Но не могу вспомнить точно.|||};
{fallhaven_andor_4|Ах да, еще один парень из Кроссглена был здесь несколько дней назад. Не уверен что он подходит под описание.||{{N|fallhaven_andor_4_1|||||}}|};
{fallhaven_andor_4_1|За ним следили какие-то темные люди. Больше ничего не видел.|||};
{fallhaven_andor_6|Неа. Не видел.|||};
{fallhaven_guard|Держись по дальше от проблем.|||};
{fallhaven_priest|Да прибудет с тобой Тень.||{{Тень|priest_shadow_1|||||}}|};
{priest_shadow_1|Тень защищает нас. Тень оберегает нас когда мы спим.||{{N|priest_shadow_2|||||}}|};
{priest_shadow_2|Она следует за нами куда бы мы не шли. Следуй с Тенью, сын мой.||{{Пока|X|||||}{Whatever, bye.|X|||||}}|};
{rigmor|Ну привет! Маленький уродец.||{{Брат|rigmor_1|||||}{Пока|rigmor_leave_select|||||}}|};
{rigmor_1|Говоришь твой брат? Его зовут Эндор? Нет. Не встречала никого похожего.||{{Пока|rigmor_leave_select|||||}}|};
{rigmor_leave_select|||{{|rigmor_thanks|calomyran:100||||}{|X|||||}}|};
{rigmor_thanks|Я слышала, что вы помогли моему старику найди его книгу, спасибо. Он говорил об этой книге несколько недель. Бедняжка, у него тенденция забывать вещи.||{{Пока|X|||||}{You should keep an eye on him, or bad things might happen to him.|X|||||}{Whatever, I just did it for the money.|X|||||}}|};
{fallhaven_clothes|Приветствую в моём магазине. Пожалуйста оцени богатый выбор одежды и ювелирных изделий.||{{Торговать|S|||||}}|};
{fallhaven_potions|Добро пожаловать в мой магазин. У меня широкий выбор зелий на все случаи жизни.||{{Торговать|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_bucus">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bucus_welcome|Приветствую снова, добро пожаловать в... Ой погоди, я принял тебя за другово.||{{Брат|bucus_andor_select|||||}{Гильдия Воров|bucus_thieves_select|||||}}|};
{bucus_andor_select|||{{|bucus_umar_1|bucus:100||||}{|bucus_andor_no_1|||||}}|};
{bucus_andor_no_1|Интересный, вопрос. И что если видел? Почему я должен говорить тебе?||{{N|bucus_andor_no_2|||||}}|};
{bucus_andor_no_2|Нет, я не скажу тебе. Пожалуйста, отвали.|||};
{bucus_thieves_select|||{{|bucus_thieves_complete_3|bucus:100||||}{|bucus_thieves_continue|bucus:10||||}{|bucus_thieves_select2|||||}}|};
{bucus_thieves_select2|||{{|bucus_thieves_1|andor:40||||}{|bucus_thieves_no|||||}}|};
{bucus_thieves_no|Фх, что? Нет, я незнаю ничего об этом.|||};
{bucus_umar_1|Хорошо парень. Ты заслужил мое уважение. Да, я видел парня подходящего под описание, он пробегал здесь пару дней назад.||{{N|bucus_umar_2|||||}}|};
{bucus_umar_2|Я незнаю сколько он здесь пробыл. Но задавал он слишком много вопросов. Прям как ты. *хихикает*||{{N|bucus_umar_3|||||}}|};
{bucus_umar_3|В любом случае, это все что я знаю. Тебе стоит поговорить с Умаром, возможно он знает больше. Он в люке, спускайся.|{{0|andor|50|}}|{{Хорошо, пока|X|||||}}|};
{bucus_thieves_1|Кто тебе это сказал? Аррргх.\n\nЛадно, ты нашел нас. И что теперь?||{{Вступить|bucus_thieves_2|||||}}|};
{bucus_thieves_2|Хах! Вступить в гильдию воров?! Ты?!\n\nТы забавный парень.||{{Я серьезно!|bucus_thieves_3|||||}{Пока|bucus_thieves_3|||||}}|};
{bucus_thieves_3|Ладно, вот что я скажу тебе, парень. Выполни мое поручение и, возможно, я расскажу тебе больше.||{{Поручение?|bucus_thieves_4|||||}{Пока|bucus_thieves_4|||||}}|};
{bucus_thieves_4|Принеси мне ключ Лютора и тогда поговорим. Я ничего незнаю об этом ключе, но ходят слухи, что он находится где-то в катакомбах под Фоллхейвенской церковью.|{{0|bucus|10|}}|{{Хорошо|X|||||}}|};
{bucus_thieves_continue|Как продвигаются поиски ключа Лютора?||{{Расскажи еще раз|bucus_thieves_4|||||}{Я нашел его|bucus_thieves_complete_1||key_luthor|1|0|}{Пока|X|||||}}|};
{bucus_thieves_complete_1|Здорово, ты и в правду достал ключ Лютора? Я не думал что тебе это по силам.|{{0|bucus|100|}}|{{N|bucus_thieves_complete_2|||||}}|};
{bucus_thieves_complete_2|Ну что же парень.||{{N|bucus_thieves_complete_3|||||}}|};
{bucus_thieves_complete_3|Давай поговорим. Что ты хочешь узнать?||{{Брат|bucus_umar_1|||||}}|};
</string>
<string name="conversationlist_fallhaven_drunk">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_drunk|Нет проблем. Нет сееерр! Не причиняю больше никаких проблем. Я сижу здесь, снаружи.||{{N|fallhaven_drunk_2|||||}}|};
{fallhaven_drunk_2|Подожди, кто ты такой? Ты из стражи?||{{Да|fallhaven_drunk_3_1|||||}{Нет|fallhaven_drunk_3_2|||||}}|};
{fallhaven_drunk_3_1|Ой, сэр. Я не причиняю больше проблем, видите? Сижу снаружи, как вы и сказали, хорошо?||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_3_2|Уфф, хорошо. Этот стражник вышвырнул меня из таверны. Если я его снова встречу, я покажу ему кузькину мать.||{{N|fallhaven_drunk_4|||||}}|};
{fallhaven_drunk_4|Бухать, бухать, бухать с утра до ночи. Бухать, бухать .. Что, опять?||{{N|fallhaven_drunk_5|||||}}|};
{fallhaven_drunk_5|Ты что-то сказал? Ик... Где был? Ик.. Да, мы были в этом подземелье.||{{N|fallhaven_drunk_6|||||}}|};
{fallhaven_drunk_6|Или это был дом? Ик... Я не помню.||{{N|fallhaven_drunk_7|||||}}|};
{fallhaven_drunk_7|Нет нет, это было снаружи! Теперь я вспомнил.||{{N|fallhaven_drunk_7_select|||||}}|};
{fallhaven_drunk_7_select|||{{|fallhaven_drunk_11|fallhavendrunk:100||||}{|fallhaven_drunk_8|||||}}|};
{fallhaven_drunk_8|Вот где мы..\n\nЭй, куда делся мой эль? Достанешь его для меня?||{{Да|fallhaven_drunk_9_1|||||}{Нет|fallhaven_drunk_9_2|||||}}|};
{fallhaven_drunk_9_1|Верни мне его! Или иди и купи другой.|{{0|fallhavendrunk|10|}}|{{Вот твой эль|fallhaven_drunk_10||mead|1|0|}{Пока|X|||||}{No. I don\'t think I should help you. Goodbye.|X|||||}}|};
{fallhaven_drunk_9_2|Я должен его выпить. Можешь принести еще один?|{{0|fallhavendrunk|10|}}|{{Вот, держи|fallhaven_drunk_10||mead|1|0|}{Пока|X|||||}{No. I don\'t think I should help you. Goodbye.|X|||||}}|};
{fallhaven_drunk_10|О светлый напиток радости. Да прибудет ссс т-тобой теень парень. *делает большие глаза*||{{N|fallhaven_drunk_11|||||}}|};
{fallhaven_drunk_11|*делает большой глоток эля*\n\nЭто божественно!||{{N|fallhaven_drunk_12|||||}}|};
{fallhaven_drunk_12|Да, я и Унмир видели хорошие времена. Иди спроси его сам, он, как правило, в амбаре на востоке отсюда. Интересно, где сейчас эти сокровища.|{{0|fallhavendrunk|100|}}|{{Пока|X|||||}{Thank you for the story. Goodbye.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_oldman">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_oldman|||{{|fallhaven_oldman_complete_2|calomyran:100||||}{|fallhaven_oldman_continue|calomyran:10||||}{|fallhaven_oldman_1|||||}}|};
{fallhaven_oldman_1|Не могли бы вы помочь старому человеку?||{{Конечно|fallhaven_oldman_2|||||}{Пока|fallhaven_oldman_2|||||}{No, I won\'t help an old timer like you. Bye.|X|||||}}|};
{fallhaven_oldman_2|Я потерял очень важную, для меня, книгу.||{{N|fallhaven_oldman_3|||||}}|};
{fallhaven_oldman_3|Я носил ее вчера с собой. А теперь не могу найти.||{{N|fallhaven_oldman_4|||||}}|};
{fallhaven_oldman_4|Я никогда не теряю вещи! Я думаю ее кто-то украл у меня.||{{N|fallhaven_oldman_5|||||}}|};
{fallhaven_oldman_5|Не могли бы вы поискать её? Она называется \"Секреты Каломирана\".||{{N|fallhaven_oldman_6|||||}}|};
{fallhaven_oldman_6|Я не представляю где она может быть. Вам следует поговорить с Арсиром, он, кажется, очень любит книги. *указывает на дом на юге*|{{0|calomyran|10|}}|{{Пока|X|||||}}|};
{fallhaven_oldman_continue|Как продвигаются поиски моей книги? Она называется \"Секреты Каломирана\". Ты нашел ее?||{{Да|fallhaven_oldman_complete||calomyran_secrets|1|0|}{Нет|fallhaven_oldman_6|||||}{Книга?|fallhaven_oldman_2|||||}}|};
{fallhaven_oldman_complete|Моя книга! Спасибо тебе, спасибо! Где она была? Нет, не говори мне. Вот, возми несколько монет за беспокойство.|{{0|calomyran|100|}{1|gold51||}}|{{Пока|X|||||}{At last, some gold. Bye.|X|||||}}|};
{fallhaven_oldman_complete_2|Спасибо тебе большое за возвращение моей книги!|||};
</string>
<string name="conversationlist_fallhaven_nocmar">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{nocmar|Привет. Я Нокмар.||{{Торговать|nocmar_trade_select|||||}{Унмир|nocmar_quest_select|nocmar:10||||}{Пока|X|||||}}|};
{nocmar_quest_select|||{{|nocmar_complete_5|nocmar:200||||}{|nocmar_continue|nocmar:20||||}{|nocmar_quest|||||}}|};
{nocmar_trade_select|||{{|S|nocmar:200||||}{|nocmar_trade_1|||||}}|};
{nocmar_trade_1|Мне нечем торговать. Раньше у меня было много вещей на продажу, но в настоящее время мне не позволено продавать что-либо.||{{N|nocmar_trade_2|||||}}|};
{nocmar_trade_2|Я был одним из лучших кузнецов в Фоллхейвене. Затем этот ублюдок Лорд Геомир запретил мне использовать Сердечную сталь.||{{N|nocmar_trade_3|||||}}|};
{nocmar_trade_3|По его приказу, никому в Фоллхейвене не разрешается иметь оружие из сердечной стали. А так же продавать его.||{{N|nocmar_trade_4|||||}}|};
{nocmar_trade_4|Теперь я вынужден прятать то оружие, что у меня осталось. И не осмеливаюсь продать его кому-либо.||{{N|nocmar_trade_4_1|||||}}|};
{nocmar_trade_4_1|Я не видел сияния сердечной стали уже несколько лет, со времен указа Лорда Геомира.||{{N|nocmar_trade_5|||||}}|};
{nocmar_trade_5|Так что, к сожалению, я не могу продать вам ни одно из моих оружий.|||};
{nocmar_quest|Тебя послал Унмир? Я думаю, это должно быть важно.|{{0|nocmar|20|}}|{{N|nocmar_quest_1|||||}}|};
{nocmar_quest_1|Хорошо, это старое оружие потеряло внутреннее свечение, ведь оно не использовалось долгое время.||{{N|nocmar_quest_2|||||}}|};
{nocmar_quest_2|Что бы заставить его снова сиять нам нужен сердечный камень.||{{N|nocmar_quest_3|||||}}|};
{nocmar_quest_3|Годами мы бились с личами из Подземья. Я не представляю где сейчас на них охотятся.||{{Подземье?|nocmar_quest_4|||||}}|};
{nocmar_quest_4|Подземье: пристанице потерянных душ. Отправляйся на юг в пещеры Гномов. Следуй на ужасный запах.||{{N|nocmar_quest_5|||||}}|};
{nocmar_quest_5|Опасайся Личей в Подземье, если они еще там. Эти твари могут убить итебя одним своим запахом.|||};
{nocmar_continue|Ты нашел Сердечный камень?||{{Да|nocmar_complete||heartstone|1|0|}{Камень?|nocmar_quest_1|||||}{Еще нет|nocmar_continue_2|||||}}|};
{nocmar_continue_2|Пожалуйста, продолжайте искать. Унмир, должно быть, планирует что-то важное для тебя.|||};
{nocmar_complete|О Тени! Ты и в правду добыл сердечный камень. Я и не думал что доживу до дня, когда снова смогу увидеть его.|{{0|nocmar|200|}}|{{N|nocmar_complete_2|||||}}|};
{nocmar_complete_2|Видишь сияние? Оно буквально пульсирует.||{{N|nocmar_complete_3|||||}}|};
{nocmar_complete_3|Быстрее. Заставим оружие снова сиять.||{{N|nocmar_complete_4|||||}}|};
{nocmar_complete_4|*Нокмар кладет сердечный камень среди оружия из сердечной стали*||{{N|nocmar_complete_5|||||}}|};
{nocmar_complete_5|Ты видишь это? Сердечная сталь снова сияет.||{{Торговать|S|||||}}|};
</string>
<string name="conversationlist_fallhaven_tavern">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{bela|Добро пожаловать в таверну Фоллхейвена. Присаживайтесь за любой столик.||{{Торговать|S|||||}{Комната|bela_room_select|||||}}|};
{bela_room_1|Комната стоит 10 золотых в сутки.||{{Я беру|bela_room_2||gold|10|0|}{Назад|bela|||||}}|};
{bela_room_2|Спасибо. Ваша комната последняя по коридору.|{{0|fallhaventavern|10|}}|{{Назад|bela|||||}{Пока|X|||||}}|};
{bela_room_3|Я надеюсь комната вас устроит. Это последняя комната по коридору.||{{Назад|bela|||||}{Пока|X|||||}}|};
{bela_room_select|||{{|bela_room_3|fallhaventavern:10||||}{|bela_room_1|||||}}|};
{ganos|YТы мне кого-то напоминаешь.||{{Торговать|S|||||}{Гильдия Воров|ganos_1|andor:30||||}}|};
{ganos_1|Гильдия воров? Откуда мне знать? По-твоему я похож на вора?! Хрррф.|||};
</string>
<string name="conversationlist_fallhaven_arcir">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{arcir_start|Здравствуйте. Я Арсир.||{{Элифара|arcir_elythara_1|arcir:10||||}{Книги|arcir_books_1|||||}}|};
{arcir_anythingelse|Хотите узнать еще что нибудь?||{{Элифара|arcir_elythara_1|arcir:10||||}{Книги|arcir_books_1|||||}}|};
{arcir_elythara_1|Вы, думаю, видели статую в подвале?\n\nДа, Элифара мой защитник.||{{Назад|arcir_anythingelse|||||}}|};
{arcir_books_1|Я нахожу море удовольствия в своих книгах. В них накоплены знания многих поколений.||{{Секреты Каломирана|arcir_calomyran_select|calomyran:10||||}{Назад|arcir_anythingelse|||||}}|};
{arcir_calomyran_1|\"Секреты Каломирана\"? Хм, да, я думаю, у меня есть одна в подвале.||{{N|arcir_calomyran_2|||||}}|};
{arcir_calomyran_2|Старик Бенрадас приходил ко мне на прошлой неделе, хотел продать мне эту книгу. Поскольку это не совсем мой тип книги - я отказался.||{{N|arcir_calomyran_3|||||}}|};
{arcir_calomyran_3|Казалось, он расстроен тем, что мне не нравится его книга, и бросил ее в меня, когда выскочил из дома.||{{N|arcir_calomyran_4|||||}}|};
{arcir_calomyran_4|Бедный Бенрадас, он, вероятно, забыл, что оставил ее здесь. Он имеет тенденцию забывать вещи.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_5|Ты спускался вниз, но не нашел ее? Говоришь записка? Я думаю кто-то был в моем доме.||{{N|arcir_calomyran_6|||||}}|};
{arcir_calomyran_select|||{{|arcir_calomyran_complete|calomyran:100||||}{|arcir_calomyran_5|calomyran:20||||}{|arcir_calomyran_1|||||}}|};
{arcir_calomyran_complete|Я слышал, ты нашел ее и отдал обратно старику Бенрадасу. Спасибо. Он имеет тенденцию забывать вещи.||{{N|arcir_anythingelse|||||}}|};
{arcir_calomyran_6|Что сказано в записке?\n\nЛаркал.. Я так и знал. Вечно от него проблемы. Он, обычно, в амбаре на востоке от сюда.||{{Спасибо, пока|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_church">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{chapelgoer|Тень, обними меня.|||};
{thoronir_default|Грейся в Тени, сын мой.||{{Тень|thoronir_shadow_1|||||}{Церковь|thoronir_church_1|||||}{Торговать|thoronir_trade_bonemeal|bonemeal:100||||}}|};
{thoronir_shadow_1|Тень оберегает нас от опасностей ночи. Она бережет наш покой, пока мы спим.||{{Сияние Тени|thoronir_tharal_select|bonemeal:30||||}{Назад|thoronir_default|||||}{Пока|thoronir_default|||||}}|};
{thoronir_church_1|Это наша часовня богослужения в Фоллхейвене. Все общины обращаются к нам за поддержкой.||{{N|thoronir_church_2|||||}}|};
{thoronir_church_2|Эта церковь стоит уже сотни лет, и была сохранена в безопасности от расхитителей могил.||{{N|thoronir_church_3|||||}}|};
{thoronir_tharal_select|||{{|thoronir_trade_bonemeal|bonemeal:100||||}{|thoronir_tharal_1|||||}}|};
{thoronir_tharal_1|Сияние Тени с нами, сын мой. Это мой старый друг Фарал из Кроссглена тебя послал?||{{Далее|thoronir_tharal_2|||||}}|};
{thoronir_church_3|Катакомбы под церковью это последнее пристанище великих лидеров прошлого. Наш великий Лютор, по слухам, тоже там похоронен.||{{Войти|thoronir_church_4|bucus:10||||}{Назад|thoronir_default|||||}}|};
{thoronir_church_4|Никому не дозволено входить в катакомбы, за исключением Афамира, моего ученика. Он единственный, кто был там за последние годы.|{{0|bucus|20|}}|{{Назад|thoronir_default|||||}}|};
{thoronir_tharal_2|Шшшшш, мы не должны говорить громко о Костной муке. Как ты знаешь, Лорд Геомир наложил запрет на ее использование.||{{N|thoronir_tharal_3|||||}}|};
{thoronir_tharal_3|Когда запрет пришел, я не посмел сохранить ни чего, так что я выбросил все. Довольно глупый поступок, когда я оглядываюсь на него.||{{N|thoronir_tharal_4|||||}}|};
{thoronir_tharal_4|Как думаешь, смог бы ты найти мне 5 костей скелета, которые я смогу использовать для смешивания зелья из Костной муки? Костная мука является очень мощным средством в исцелении старых ран.||{{Конечно|thoronir_tharal_5|||||}{Готово!|thoronir_tharal_complete||bone|5|0|}}|};
{thoronir_tharal_5|Спасибо тебе, возвращайся скорее. Я слышал, что некоторая нежить водится возле старого заброшенного дома, к северу от Фоллхейвена. Может быть, ты сможешь найти кости там?|{{0|bonemeal|40|}}|{{Назад|thoronir_default|||||}}|};
{thoronir_tharal_complete|Спасибо тебе, эти кости великолепны. Теперь я могу приступить к изготовлению зелья для тебя.|{{0|bonemeal|100|}}|{{N|thoronir_complete_2|||||}}|};
{thoronir_complete_2|Дай мне некоторое время на приготовление. Это очень мощное лечебное зелье.|||};
{thoronir_trade_bonemeal|Зелье из Костной муки готово. Пожалуйста, используйте его с осторожностью, и не позволяйте охранникам заметить вас. Нам, на самом деле, не разрешено использовать его.||{{Торговать|S|||||}{Назад|thoronir_default|||||}}|};
{catacombguard|Возвратись, пока еще можешь, смертный. Это не место для тебя. Здесь тебя ждет только смерть.||{{Уйти|X|||||}{Продолжить|catacombguard1|||||}{By the Shadow, you will not stop me.|catacombguard1|||||}}|};
{catacombguard1|Нееет, ты не сможешь пройти!||{{В бой!|F|||||}}|};
{luthor|*хисссс* Что за смертный осмелился потревожить мой сон?||{{В бой!|F|||||}{At last, a worthy fight! I have been waiting for this.|F|||||}{Whatever, let\'s get this over with.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven_athamyr">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{athamyr|Следуй с Тенью.||{{Катакомбы|athamyr_select|bucus:20||||}}|};
{athamyr_1|Да, я спускался в катакомбы под церковью.||{{N|athamyr_2|||||}}|};
{athamyr_2|Но я единственный, кто имеет право и мужество, чтобы войти туда.||{{Право?|athamyr_3|||||}}|};
{athamyr_3|Хочешь спуститься в катакомбы? Хм, возможно мы сможем договориться.||{{N|athamyr_4|||||}}|};
{athamyr_4|Принеси мне того, прекрасно приготовленного, мяса из таверны и ты получишь свое разрешение на вход в катакомбы под церковью.|{{0|bucus|30|}}|{{Вот твое мясо|athamyr_complete||meat_cooked|1|0|}{Пока|X|||||}}|};
{athamyr_complete_2|Спасибо за помощь. Я разрешаю тебе спуститься в катакомбы под Церковью.|{{0|bucus|50|}}||};
{athamyr_select|||{{|athamyr_complete_2|bucus:40||||}{|athamyr_1|||||}}|};
{athamyr_complete|Спасибо, это будет приятно.|{{0|bucus|40|}}|{{N|athamyr_complete_2|||||}}|};
</string>
<string name="conversationlist_fallhaven_larcal">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{larcal|У меня нет на тебя времени ,парень. Исчезни.||{{Секреты Каломирана|larcal_1|calomyran:20||||}}|};
{larcal_1|Ну и ну, что тут у нас? Ты намекаешь, что я был в подвале Арсира?||{{N|larcal_2|||||}}|};
{larcal_2|Что же, может и был. Но книга все равно моя.||{{N|larcal_3|||||}}|};
{larcal_3|Послушай, давай решим все мирно. Ты уходишь и забываешь об этой книге, и тогда ты еще поживешь.||{{Уйти|larcal_4|||||}{Нет|larcal_5|||||}}|};
{larcal_4|Хороший мальчик. А теперь проваливай.|||};
{larcal_5|Слушай, ты начинаешь раздражать меня пацан. Проваливай пока это еще возможно.||{{Уйти|X|||||}{Только с книгой|larcal_6|||||}}|};
{larcal_6|Ты все еще здесь? Хорошо, если тебе так нужна эта книга, то попробуй забрать ее у меня!||{{В бой!|F|||||}{Уйти|F|||||}{Very well. I will leave.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_unnmir">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{unnmir|||{
{|unnmir_r|nocmar:10||||}
{|unnmir_0|||||}
}|};
{unnmir_r|Hello again. You should go talk to Nocmar.||{{N|unnmir_13|||||}}|};
{unnmir_0|Эй, привет!||{{История пьяницы|unnmir_1|fallhavendrunk:100||||}}|};
{unnmir_1|Этот старый пьянчуга у таверны рассказал тебе историю, не так ли?||{{N|unnmir_2|||||}}|};
{unnmir_2|Это старая история. Мы путешествовали вместе несколько лет назад.||{{N|unnmir_3|||||}}|};
{unnmir_3|Это были настоящие приключения, мечи и магия.||{{N|unnmir_4|||||}}|};
{unnmir_4|Но мы перестали. Незнаю почему, возможно мы просто устали от жизни в пути. Мы осели здесь, в Фоллхейвене.||{{N|unnmir_5|||||}}|};
{unnmir_5|Приятный маленьки городок. Только вот много воров вокруг, но меня они не беспокоят.||{{N|unnmir_6|||||}}|};
{unnmir_6|Ну, а какова твоя история, парень? Что ты забыл в Фоллхейвене?||{{Брат|unnmir_7|||||}}|};
{unnmir_7|Да да, я видел его. Твой брат, наверно, спустился в какое-нибудь подземелье в поисках приключений. *закатыват глаза*||{{N|unnmir_8|||||}}|};
{unnmir_8|Или отправился в один из больших городов на севере.||{{N|unnmir_9|||||}}|};
{unnmir_9|Не могу сказать, что я виню его за желание увидеть мир.||{{N|unnmir_10|||||}}|};
{unnmir_10|Эй, постой, ты тоже ищешь приключений?||{{Да|unnmir_11|||||}{Нет, не ищу|unnmir_12|||||}}|};
{unnmir_11|Мило. Я намекну тебе. *хихикает*. Найди Нокмара в западной части города. Скажи что я прислал тебя.|{{0|nocmar|10|}}|{{N|unnmir_13|||||}}|};
{unnmir_12|Умный выбор. Приключения оставляют много шрамов. Ты понимаешь о чем я.|||};
{unnmir_13|Его дом юго-западней таверны.||{{Пасиб|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_gaela">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{gaela|||{
{|gaela_r|andor:40||||}
{|gaela_0|||||}
}|};
{gaela_r|Hello again. I hope you will find what you are looking for.|||};
{gaela_0|Свифт - мой клинок. Отравленный моим языком. Или это было наоборот?||{{Воры|gaela_1|||||}}|};
{gaela_1|Да, мы воры, имеем сильное влияние в Фоллхейвене.||{{Далее|gaela_2|andor:30||||}}|};
{gaela_2|Я слышал, что ты помог Груилу, представителю гильдии в Кроссглене.||{{N|gaela_3|||||}}|};
{gaela_3|Так же я слышал, что ты ищешь кого-то. Я мог бы тебе помочь.||{{N|gaela_4|||||}}|};
{gaela_4|Тебе нужно поговорить с Букусом в заброшенном доме немного юго-западней от сюда. Скажи ему ты хочешь узнать больше о Гильдии Воров.|{{0|andor|40|}}|{{Пасиб|gaela_5|||||}}|};
{gaela_5|Считай, что это сделано в обмен твою на помощь Груилу.|||};
</string>
<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Привет.||{{N|vacor_2|||||}}|};
{vacor_2|Юный авантюрист? Хм. Возможно ты будешь мне полезен.||{{N|vacor_3|||||}}|};
{vacor_3|Готов ли ты помочь мне?||{{Конечно|vacor_4|||||}{Нет|vacor_bah|||||}}|};
{vacor_bah|Черт, жалкое существо. Я знал, что не стоит тебя просить. А теперь оставь меня.|||};
{vacor_4|Долгое время, я работал над Заклинанием разрыва и много читал об этом.||{{N|vacor_5|||||}}|};
{vacor_5|Заклинание могло открыть, так сказать, новые возможности.||{{N|vacor_6|||||}}|};
{vacor_6|Эм, да, Заклинание разрыва открывает кое-что. Гм.||{{N|vacor_7|||||}}|};
{vacor_7|Так что я усердно работал над получением последней части для него.||{{N|vacor_8|||||}}|};
{vacor_8|Потом вдруг, банда головорезов пришла сюда и начала запугивать меня.||{{N|vacor_9|||||}}|};
{vacor_9|Они сказали, что они посланники Тени, и настаивали, что бы я прекратил работу над заклинанием.||{{N|vacor_10|||||}}|};
{vacor_10|Нелепо, не правда ли? Я был настолько близок к получению силы!||{{N|vacor_11|||||}}|};
{vacor_11|О, я мог бы быть сильным. Мое дорогое Заклинание.|{{0|vacor|10|}}|{{N|vacor_12|||||}}|};
{vacor_12|В любом случае, я как раз собирался закончить последнюю часть моего Заклинаниея разрыва, когда бандиты пришли и ограбили меня.||{{N|vacor_13|||||}}|};
{vacor_13|Бандиты взяли мой рецепт для заклинания и скрылись, прежде чем я успел позвать стражу.||{{N|vacor_14|||||}}|};
{vacor_14|Теперь я не могу вспомнить, последнюю его часть.||{{N|vacor_15|||||}}|};
{vacor_15|Как вы думаете, могли бы помочь мне найти его? Тогда бы я наконец-то получил бы силу!||{{N|vacor_16|||||}}|};
{vacor_16|Вы, конечно же, будете соответствующим образом вознаграждены.||{{Я помогу|vacor_17|||||}{Думаю нет|vacor_17|||||}{No thanks, this seems like something that I would rather not get involved with.|vacor_bah|||||}}|};
{vacor_17|Я знал, что не стоило довер... Подождите, что? На самом деле вы сказали \"да\"? Ха, ну и ну.||{{N|vacor_18|||||}}|};
{vacor_18|Хорошо, найди четыре части моего Заклинания разрыва, что украли бандиты, и принеси их ко мне.|{{0|vacor|20|}}|{{N|vacor_19|||||}}|};
{vacor_19|Было четверо бандитов, и все они направились на юг от Фоллхейвена, после того как на меня напали.||{{N|vacor_20|||||}}|};
{vacor_20|Вы должны отыскать четырех бандитов южнее Фоллхейвена.||{{N|vacor_21|||||}}|};
{vacor_21|Пожалуйста поторопитесь! Мне так хочется открыть раскол .. Эм, я подразумеваю закончить заклинание. Ничего странного в этом, правда?|||};
{vacor_return1|Снова здравствуйте. Как продвигаются поиски частей моего Заклинания разрыва?||{{Готово|vacor_40||vacor_spell|4|0|}{Частей?|vacor_18|||||}{Пока|vacor_4|||||}}|};
{vacor_40|О, ты нашел все части? Скорее, Дай их мне.|{{0|vacor|30|}}|{{N|vacor_41|||||}}|};
{vacor_41|Да, это те самые, украденные, части.||{{N|vacor_42|||||}}|};
{vacor_42|Теперь я должен закончить заклинание и открыть Теневой разлом .. эмм я имел в виду новые возможности. Да, именно это я и сказал.||{{N|vacor_43|||||}}|};
{vacor_43|Есть одна проблемма, перед тем как я смогу продолжить работу над заклинанием, это мой глупый помошник Унзел.||{{N|vacor_44|||||}}|};
{vacor_44|Унзел поступил ко мне в ученики уже очень давно. Но он начал меня раздражать своими вопросами и разговорами о морали.||{{N|vacor_45|||||}}|};
{vacor_45|Он говорит что мое занятие заклинаниями нарушает волю Тени.||{{N|vacor_46|||||}}|};
{vacor_46|Хах, Тень. Какую пользу мы когда-либо имели от Тени?||{{N|vacor_47|||||}}|};
{vacor_47|Я однажды закончу Заклинание разрыва и мы будем избавлены от Тени.||{{N|vacor_48|||||}}|};
{vacor_48|В любом случае. Я чую что это Унзел натравил на меня тех бандитов, и если его не остановить возможны и другие проблеммы.||{{N|vacor_49|||||}}|};
{vacor_49|Я хочу что бы ты нашел Унзела и убил его для меня. Возможно он сейчас где-то на юго-западе от Фоллхейвена.|{{0|vacor|40|}}|{{N|vacor_50|||||}}|};
{vacor_50|Принеси мне его перстень в качестве доказательства, что ты убил его.||{{N|vacor_51|||||}}|};
{vacor_51|А теперь торопись, я не могу долго ждать. Сила должна быть МОЕЙ!|||};
{vacor_return2|Снова здравствуйте. Как продвигается наше дело?||{{Унзел|vacor_return2_2|||||}{Дело?|vacor_43|||||}}|};
{vacor_return2_2|Ты убил Унзела? Принеси мне его перстень, когда убьешь.||{{Убил|vacor_60||ring_unzel|1|0|}{Shadow|vacor_70|vacor:51||||}}|};
{vacor_60|Уха-ха, Унзел мертв! Это исчадье морали!|{{0|vacor|60|}}|{{N|vacor_61|||||}}|};
{vacor_61|Я вижу кровь на твоих сапогах. Я надеюсь что ты убил и его приспешников.||{{N|vacor_62|||||}}|};
{vacor_62|Это замечательный день. Скоро я получу силу!||{{N|vacor_63|||||}}|};
{vacor_63|Вот, возми эти монеты за твою помощь.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|А теперь оставь меня, я должен подготовиться к созданию заклинания.|||};
{vacor_return_complete0|||{
{|vacor_msg_16|kaverin:90||||}
{|vacor_msg_9|kaverin:75||||}
{|vacor_msg1|kaverin:60|kaverin_message|1|1|}
{|vacor_return_complete|||||}
}|};
{vacor_return_complete|Снова здравствуй, мой ассасин. Скоро я закончу свое Заклинание разрыва.|||};
{vacor_70|Что? Он поведал тебе историю? И ты конечно же поверил ему?||{{N|vacor_71|||||}}|};
{vacor_71|Я даю тебе один шанс. Или ты убиваешь Унзела и получаешь свои деньги. Или ты будешь иметь честь познать мою силу!||{{В бой!|vacor_72|||||}{Уйти|X|||||}}|};
{vacor_72|Ха, ничтожное создание. Я знал, что не стоит доверять тебе. Теперь ты умрешь вместе со своей драгоценной Тенью.|{{0|vacor|54|}}|{{В бой!|F|||||}{You must be stopped.|F|||||}}|};
</string>
<string name="conversationlist_fallhaven_unzel">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{unzel_1|Привет. Я Унзел.||{{Лагерь|unzel_2|||||}{Вакор|unzel_3|vacor:40||||}}|};
{unzel_2|а, это мой лагерь. Приятное местечко, не так ли?||{{Пока|X|||||}}|};
{unzel_3|Тебя послал Вакор? Я понимал что рано или поздно он пришлет кого-нибудь.||{{N|unzel_4|||||}}|};
{unzel_4|Ну что же. Убей меня если должен, или позволь мне рассказать свою сторону этой истории.||{{В бой!|unzel_fight|||||}{История|unzel_5|||||}}|};
{unzel_fight|Ну хорошо, начнем нашу битву.|{{0|vacor|53|}}|{{В бой!|F|||||}}|};
{unzel_5|Спасибо за то что решил выслушать.||{{N|unzel_10|||||}}|};
{unzel_10|Вакор и я путешествовали вместе. Но он стал одержим созданием заклинаний.||{{N|unzel_11|||||}}|};
{unzel_11|Он начал интересоваться Тенью. Я знаю, что должен был попытаться остановить его.||{{N|unzel_12|||||}}|};
{unzel_12|Я начал расспрашивать его о причине интереса, но он отмалчивался.||{{N|unzel_13|||||}}|};
{unzel_13|Через некоторое время он стал одержим мыслью о Заклинании разрыва, говорил что оно дарует ему неограниченную силу против Тени.||{{N|unzel_14|||||}}|};
{unzel_14|Было только одно, что я мог сделать. Я должен был оставить его и положить конец изготовлению Заклинания разрыва.||{{N|unzel_15|||||}}|};
{unzel_15|Я послал несколько друзей забрать у него заклинание.||{{N|unzel_16_select|||||}}|};
{unzel_16_select|||{{|unzel_16_2|vacor:50||||}{|unzel_16_1|||||}}|};
{unzel_16_1|И вот мы здесь.||{{Бандиты|unzel_17|||||}}|};
{unzel_16_2|И вот мы здесь.||{{N|unzel_19|||||}}|};
{unzel_17|Что? Ты убил моих друзей? Ох, я чувствую как во мне закипает ярость.||{{N|unzel_18|||||}}|};
{unzel_18|Но я понимаю, что это все дело рук Вакора. Я дам тебе выбор. Выбирай разумно.||{{N|unzel_19|||||}}|};
{unzel_19|Или ты на стороне Вакора и его заклинания, или ты поможешь мне расквитаться с ним. Так на чьей ты стороне?|{{0|vacor|50|}}|{{Я с тобой|unzel_20|||||}{Вакор|unzel_fight|||||}}|};
{unzel_20|Спасибо тебе, друг мой. Мы защитим Тень от Вакора.|{{0|vacor|51|}}|{{N|unzel_21|||||}}|};
{unzel_21|Ты должен поговорить с ним о Тени.|||};
{unzel_return_1|С возвращением. Ты поговорил с Вакором?||{{Да|unzel_30||ring_vacor|1|0|}{Вакор?|X|||||}}|};
{unzel_30|Ты убил его? Прими мою благодарность, друг. Теперь мы в безопасности. Вот, Возми эти монеты за твою помощь.|{{0|vacor|61|}{1|gold200||}}|{{Пока|X|||||}{Thank you.|X|||||}}|};
{unzel_40|Спасибо за помощь. Мы спасены от заклинания Вакора.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
<string name="conversationlist_wilderness">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_bandit|Исчезни пацан. У меня нет на тебя времени.||{{Заклинание разрыва|fallhaven_bandit_2|vacor:20||||}}|};
{fallhaven_bandit_2|Нет! Вакор не получит силу заклинания разрыва!||{{В бой!|F|||||}}|};
{bandit1|Что у нас здесь? Потерявшийся странник?||{{N|bandit1_2|||||}}|};
{bandit1_2|Сколько стоит твоя жизнь? Гони 100 золотых и я позволю тебе уйти.||{{Вот, возмите|bandit1_3||gold|100|0|}{Нет|bandit1_4|||||}{How much is your life worth?|bandit1_4|||||}}|};
{bandit1_3|Проклятое время. Можешь идти.|||};
{bandit1_4|Ну что же, это твоя жизнь. Давай сразимся. Я в предвкушении хорошей драки!||{{В бой!|F|||||}}|};
</string>
<string name="conversationlist_flagstone">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{zombie1|Свежее мясо!||{{В бой!|F|||||}{Yuck, what are you? And what is that smell?|F|||||}}|};
{prisoner1|Неееет, я больше не отправлюсь в тюрьму!||{{В бой!|F|||||}}|};
{prisoner2|Aaaa! Кто здесь? Я не отдамся в рабство!||{{В бой!|F|||||}}|};
{flagstone_guard0|О, еще один смертный. Приготовься пополнить собой ряды нежити!|{{0|flagstone|31|}}|{{В бой!|F|||||}{Prepare to die once more.|F|||||}}|};
{flagstone_guard1|Сдохни смертный!||{{В бой!|F|||||}{Prepare to meet my blade.|F|||||}}|};
{flagstone_guard2|Что, здесь есть смертный которого не коснулась моя рука?|{{0|flagstone|50|}}|{{N|flagstone_guard2_2|||||}}|};
{flagstone_guard2_2|Ты, кажется, очень вкусный и мягкий, хочешь быть частью праздника?||{{N|flagstone_guard2_3|||||}}|};
{flagstone_guard2_3|Да, я думаю, будешь. Моя армия нежити распространится далеко за пределы Флагстоуна, как только я разделаюсь с тобой.||{{В бой!|F|||||}{No! This land must be protected from the undead!|F|||||}}|};
{flagstone_sentry|||{{|flagstone_sentry_return4|flagstone:60||||}{|flagstone_sentry_return3|flagstone:40||||}{|flagstone_sentry_select0|||||}}|};
{flagstone_sentry_select0|||{{|flagstone_sentry_return2|flagstone:30||||}{|flagstone_sentry_return1|flagstone:10||||}{|flagstone_sentry_1|||||}}|};
{flagstone_sentry_1|Стой! Кто здесь? Никто не смеет приближаться к Флагстоуну.||{{N|flagstone_sentry_2|||||}}|};
{flagstone_sentry_2|Тебе лучше вернуться назад, пока еще можешь.||{{N|flagstone_sentry_3|||||}}|};
{flagstone_sentry_3|Флагстоун был захвачен нежитью, и я стою здесь чтобы не дать нежити покинуть его.||{{Далее|flagstone_sentry_4|||||}}|};
{flagstone_sentry_4|Флагстоун раньше был лагерем для беглых каторжников из Горы Галмор, когда там велись раскопки.||{{N|flagstone_sentry_5|||||}}|};
{flagstone_sentry_5|Но однажды раскопки прекратили и лагерь потерял смысл своего назначения.||{{N|flagstone_sentry_6|||||}}|};
{flagstone_sentry_6|Лорду в то время было плевать на заключенных, которые были в Флагстоуне, поэтому он оставил их там.||{{N|flagstone_sentry_7|||||}}|};
{flagstone_sentry_7|Надзиратель, оставшийся в Флагстоуне, был ответственным человеком и продолжал управлять лагерем так же, как и до закрытия каменоломни.||{{N|flagstone_sentry_8|||||}}|};
{flagstone_sentry_8|В течении многих лет, никто не обращал внимание на Флагстоун. За исключением отдельных докладов от путешественников, слышавших страшные крики исходящие из лагеря.||{{N|flagstone_sentry_9|||||}}|};
{flagstone_sentry_9|Вплоть до недавнего времени, когда произошло увеличение активности в Флагстоуне. Нежить начала появляться в больших количествах.||{{N|flagstone_sentry_10|||||}}|};
{flagstone_sentry_10|И вот я здесь. Мой долг охранять дороги от нежити, чтобы они не распространились на другие области, кроме Флагстоуна.||{{N|flagstone_sentry_11|||||}}|};
{flagstone_sentry_11|Таким образом, я бы посоветовал тебе оставить свое занятие, если не хочешь быть захвачен нежитью.||{{Расследование|flagstone_sentry_12|||||}{Уйти|X|||||}}|};
{flagstone_sentry_12|Ты действительно уверен, что хочешь пройти? Ну, хорошо.||{{N|flagstone_sentry_13|||||}}|};
{flagstone_sentry_13|Я не буду мешать тебе, но и горевать тоже не буду, если ты никогда не вернешся.||{{N|flagstone_sentry_14|||||}}|};
{flagstone_sentry_14|Продолжай свой путь. Дай мне знать, если чем-нибудь смогу помочь.||{{N|flagstone_sentry_15|||||}}|};
{flagstone_sentry_15|Возвращайся сюда, если тебе понадобится мой совет.|{{0|flagstone|10|}}|{{Уйти|X|||||}}|};
{flagstone_sentry_return1|Снова здравствуй. Ты вошел в Флагстоун? Я удивлен что ты вернулся.||{{Флагстоун?|flagstone_sentry_4|||||}{Демон|flagstone_sentry_20|flagstone:20||||}}|};
{flagstone_sentry_20|Стражник-демон говоришь? Это тревожные новости, так как это означает, что крупные силы стоят за всем этим.||{{N|flagstone_sentry_21|||||}}|};
{flagstone_sentry_21|Ты нашел бывшего старосту Флагстоуна? Надзиратель все время носил с собой ожерелье.||{{N|flagstone_sentry_22|||||}}|};
{flagstone_sentry_22|Он очень берёг его. Может быть, ожерелье являлось своего рода ключом?||{{N|flagstone_sentry_23|||||}}|};
{flagstone_sentry_23|Если ты найдешь надзирателя и получишь ожерелье, то, пожалуйста, вернись сюда, и я помогу тебе расшифровать любое сообщение, которое, возможно, найдем на нем.|{{0|flagstone|30|}}|{{Нашел|flagstone_sentry_40||necklace_flagstone|1|0|}{Демон|flagstone_sentry_20|||||}{Уйти|X|||||}}|};
{flagstone_sentry_return2|Привет опять. Ты нашел бывшего надзирателя в Флагстоуне?||{{Надзиратель|flagstone_sentry_23|||||}{Кого?|flagstone_sentry_3|||||}}|};
{flagstone_sentry_40|Ты нашел ожерелье? Хорошо. Дай его мне.|{{0|flagstone|40|}}|{{N|flagstone_sentry_41|||||}}|};
{flagstone_sentry_41|Давайка посмотрим. Ах да, как я и думал. Ожерелье содержит шифр.||{{N|flagstone_sentry_42|||||}}|};
{flagstone_sentry_42|\"Дневная Тень\". Скорее всего так. Ты должен попробовать сказать эту фразу стражнику, возможно это пароль.||{{Уйти|X|||||}}|};
{flagstone_sentry_return3|Привет привет. Как идут поиски источника нежити в Флагстоуне?||{{Никак|flagstone_sentry_43|||||}}|};
{flagstone_sentry_43|Что же, продолжай искать. Возвращайся сюда, если тебе понадобится мой совет.|||};
{flagstone_sentry_return4|Привет привет. Кажется, что-то произошло во Флагстоуне, что-то, что сделало нежить слабее. Я уверен, что нужно поблагодарить тебя за это.|||};
{narael|Спасибо тебе, спасибо за освобождение меня от этого монстра.||{{N|narael_select|||||}}|};
{narael_select|||{{|narael_9|flagstone:60||||}{|narael_1|||||}}|};
{narael_1|Я был в плену здесь так долго, что, кажется, прошла целая вечность.||{{N|narael_2|||||}}|};
{narael_2|Ах, что они сделали со мной. Большое вам спасибо за освобождение.||{{N|narael_3|||||}}|};
{narael_3|Я был одним из жителей Нора, и работал в каменоломнях Горы Галмор.||{{N|narael_4|||||}}|};
{narael_4|Но в один прекрасный день я захотел бросить работу и вернуться к моей жене.||{{N|narael_5|||||}}|};
{narael_5|Но офицер не позволил мне, и я был направлен в Флагстоун, как заключенный, за неподчинение приказам.||{{N|narael_6|||||}}|};
{narael_6|Если бы я только смог увидеть мою жену еще раз. Но вряд ли это получится, у меня не достаточно сил, даже чтобы покинуть это место.||{{N|narael_7|||||}}|};
{narael_7|Я думаю, что моя судьба погибнуть здесь. Но как свободный человек, по крайней мере.||{{N|narael_8|||||}}|};
{narael_8|Теперь оставь меня на едине с судьбой. У меня нет сил, чтобы покинуть это место.|{{0|flagstone|60|}}|{{N|narael_9|||||}}|};
{narael_9|Если встретишь мою жену Таурум в г.Нор, пожалуйста, скажи ей, что я жив и что я не забыл о ней.||{{Пока|X|||||}{I will. Shadow be with you.|X|||||}}|};
</string>
<string name="conversationlist_fallhaven_south">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{fallhaven_lumberjack|Привет, я Джакрар.||{{Бревна|fallhaven_lumberjack_2|||||}}|};
{fallhaven_lumberjack_2|Да, я дровосек. Нужна отличная древесина? Я могу достать ее.|||};
{alaun|Привет. Я Алан. Чем могу помочь?||{{Брат|alaun_2|||||}}|};
{alaun_2|Говориш ты ищешь своего брата? Похож на тебя? Хм.||{{N|alaun_3|||||}}|};
{alaun_3|Нет, не могу никого вспомнить, подходящего под описание. Может стоит поискать его в Кроссглене, что на западе от сюда.|||};
{fallhaven_farmer1|Приветствую. Пожалуйста не отвлекай меня, у меня много работы.|||};
{fallhaven_farmer2|Привет. Не мог бы ты свалить отсюда? Я пытаюсь работать.|||};
{khorand|Эй, ты, не вздумай трогать ящики. Я слежу за тобой!|||};
</string>
</resources>

View File

@@ -1,383 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="itemlist_money">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{gold|items_misc:10|Золото|30||1|1|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_weapons">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{club1|items_weapons:42|Дубинка|0|||7|1||||5|10|||0|1|||||||||||||||||||||||};
{club3|items_weapons:44|Палица|0|||253|1||||6|5|||2|7|||||||||||||||||||||||};
{ironsword0|items_weapons:0|Скверный железный меч|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer0|items_weapons:45|Железный молот|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{hammer1|items_weapons:45|Большой молот|0|||121|1||||10|5|||4|7|||||||||||||||||||||||};
{dagger0|items_weapons:14|Железный кинжал|0|||12|1||||5|10|||0|1|||||||||||||||||||||||};
{dagger1|items_weapons:14|Острый железный кинжал|0|||53|1||||4|20|||1|2|||||||||||||||||||||||};
{dagger2|items_weapons:14|Превосходный железный кинжал|0|||70|1||||4|25|||1|2|||||||||||||||||||||||};
{shortsword1|items_weapons:15|Железный короткий меч|0|||78|1||||4|15|||1|2|||||||||||||||||||||||};
{ironsword1|items_weapons:0|Железный меч|0|||78|1||||5|10|||1|3|||||||||||||||||||||||};
{ironsword2|items_weapons:1|Железный полуторный меч|0|||121|1||||5|10|||1|4|||||||||||||||||||||||};
{broadsword1|items_weapons:5|Железный палаш|0|||251|1||||7|2|||1|10|||||||||||||||||||||||};
{broadsword2|items_weapons:6|Стальной палаш|0|||582|1||||6|15|||3|10|||||||||||||||||||||||};
{steelsword1|items_weapons:7|Стальной меч|0|||874|1||||4|24|||3|7|||||||||||||||||||||||};
{axe1|items_weapons:56|Топор для колки дров|0|||24|1||||5|5|||1|3|||||||||||||||||||||||};
{axe2|items_weapons:56|Железный топор|0|||312|1||||6|5|||2|5|||||||||||||||||||||||};
{quickdagger1|items_weapons:14|Кинжал быстрого удара|0|4||512|1||||3|20|||0|0|-20||||||||||||||||||||||};
</string>
<string name="itemlist_rings">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{ring_dmg1|items_jewelry:0|Кольцо урона +1|7|||215|1||||||||1|1|||||||||||||||||||||||};
{ring_dmg2|items_jewelry:1|Кольцо урона +2|7|||398|1||||||||2|2|||||||||||||||||||||||};
{ring_dmg5|items_jewelry:2|Кольцо урона +5|7|4||2014|1||||||||5|5|||||||||||||||||||||||};
{ring_dmg6|items_jewelry:3|Кольцо урона +6|7|4||3186|1||||||||6|6|||||||||||||||||||||||};
{ring_block1|items_jewelry:0|Малое кольцо защиты|7|4||1239|1||||||||||10||||||||||||||||||||||};
{ring_block2|items_jewelry:0|Блестящее кольцо защиты|7|4||3866|1||||||||||15||||||||||||||||||||||};
{ring_atkch1|items_jewelry:0|Кольцо атаки|7|||215|1|||||15|||||||||||||||||||||||||||};
{ring1|items_jewelry:0|Обычное кольцо|7||1|13|1||||||||0|1|||||||||||||||||||||||};
{ring2|items_jewelry:0|Блестящее кольцо|7||1|21|1||||||||||1||||||||||||||||||||||};
{ring_jinxed1|items_jewelry:2|Порченое кольцо защиты от урона|7|||229|1||||||||||-9|1|||||||||||||||||||||};
</string>
<string name="itemlist_necklaces">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{jewel_fallhaven|items_jewelry:6|Драгоценность Фоллхейвена|6|4||3125|1||||-1||||||||||||||||||||||||||||};
{necklace_shield1|items_jewelry:7|Ожерелье стражника|6|4||935|1||||||||||9||||||||||||||||||||||};
{necklace_shield2|items_jewelry:7|Защитное ожерелье|6|4||1255|1||||||||||12||||||||||||||||||||||};
</string>
<string name="itemlist_armour">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{shirt1|items_armours:14|Хлопковая рубаха|3|||16|1||||||||||2||||||||||||||||||||||};
{shirt2|items_armours:14|Первоклассная рубаха|3|||72|1||||||||||5||||||||||||||||||||||};
{shirt_dmgresist|items_armours:15|Рубаха из грубой кожи|3|4||1633|1||||||||||5|1|||||||||||||||||||||};
{armor1|items_armours:15|Кожаная броня|3|||464|1||||||||||8||||||||||||||||||||||};
{armor2|items_armours:15|Превосходная кожаная броня|3|||624|1||||||||||9||||||||||||||||||||||};
{armor3|items_armours:16|Жесткая кожаная броня|3|||2407|1||||||||||13||||||||||||||||||||||};
{armor4|items_armours:16|Превосходная жесткая кожаная броня|3|||3866|1||||||||||15||||||||||||||||||||||};
{hat1|items_armours:21|Зеленая шапка|2|||13|1||||||||||1||||||||||||||||||||||};
{hat2|items_armours:21|Первоклассная зеленая шапка|2|||25|1||||||||||2||||||||||||||||||||||};
{hat3|items_armours:24|Скверная кожаная шапка|2|||72|1||||||||||5||||||||||||||||||||||};
{hat4|items_armours:24|Шапка из кожи|2|||146|1||||||||||6||||||||||||||||||||||};
{gloves1|items_armours:35|Кожаные перчатки|4|||23|1||||||||||3||||||||||||||||||||||};
{gloves2|items_armours:35|Первоклассные кожаные перчатки|4|||38|1||||||||||4||||||||||||||||||||||};
{gloves3|items_armours:36|Перчатки из змеиной кожи|4|||72|1||||||||||5||||||||||||||||||||||};
{gloves4|items_armours:36|Первоклассные перчатки из змеиной кожи|4|||146|1||||||||||6||||||||||||||||||||||};
{shield1|items_armours:0|Деревянный круглый щит|1|||72|1|||||-2|||||5||||||||||||||||||||||};
{shield3|items_armours:1|Усиленный деревянный круглый щит|1|||226|1|||||-5|||||7||||||||||||||||||||||};
{shield4|items_armours:2|Скверный деревянный щит|1|||464|1|||||-5|||||8||||||||||||||||||||||};
{shield5|items_armours:2|Превосходный деревянный щит|1|||624|1|||||-4|||||9||||||||||||||||||||||};
{boots1|items_armours:28|Кожаные сапоги|5|||23|1||||||||||3||||||||||||||||||||||};
{boots2|items_armours:28|Превосходные кожаные сапоги|5|||38|1||||||||||4||||||||||||||||||||||};
{boots3|items_armours:29|Сапоги из змеиной кожи|5|||146|1||||||||||6||||||||||||||||||||||};
{boots5|items_armours:30|Усиленные сапоги|5|||226|1||||||||||7||||||||||||||||||||||};
{gloves_attack1|items_armours:35|Перчатки быстрой атаки|4|||150|1|||||15|||||-9||||||||||||||||||||||};
{gloves_attack2|items_armours:35|Первоклассные перчатки быстрой атаки|4|||221|1|||||17|||||-9||||||||||||||||||||||};
</string>
<string name="itemlist_food">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{apple_green|items_consumables:2|Зеленое яблоко|21|||9||||||||||||||1|4|4|||||||||||||||||};
{apple_red|items_consumables:3|Красное яблоко|21|||15||||||||||||||1|6|6|||||||||||||||||};
{meat|items_consumables:25|Мясо|21||1|29||||||||||||||1|12|12|||||||||||||||||};
{meat_cooked|items_consumables:27|Приготовленное мясо|21||1|78||||||||||||||1|21|21|||||||||||||||||};
{strawberry|items_consumables:8|Клубника|21|||1||||||||||||||1|1|1|||||||||||||||||};
{carrot|items_consumables:15|Морковь|21|||9||||||||||||||1|4|4|||||||||||||||||};
{bread|items_consumables:21|Хлеб|21||1|6||||||||||||||1|5|5|||||||||||||||||};
{mushroom|items_consumables:19|Гриб|21|||1||||||||||||||1|1|1|||||||||||||||||};
{pear|items_consumables:9|Груша|21|||9||||||||||||||1|4|4|||||||||||||||||};
{eggs|items_consumables:20|Яйца|21|||8||||||||||||||1|3|3|||||||||||||||||};
{radish|items_consumables:14|Редиска|21|||5||||||||||||||1|2|2|||||||||||||||||};
</string>
<string name="itemlist_potions">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{vial_empty1|items_consumables:56|Пустая склянка|31||1|2|||||||||||||||||||||||||||||||||};
{vial_empty2|items_consumables:57|Пустой пузырек|31||1|4|||||||||||||||||||||||||||||||||};
{vial_empty3|items_consumables:59|Пустой флакон|31||1|6|||||||||||||||||||||||||||||||||};
{vial_empty4|items_consumables:58|Пустая бутыль|31||1|11|||||||||||||||||||||||||||||||||};
{health_minor|items_consumables:35|Малый пузырек здоровья|20||1|5||||||||||||||1|5|5|||||||||||||||||};
{health_minor2|items_consumables:35|Малое зелье здоровья|20|||18||||||||||||||1|5|5|||||||||||||||||};
{health|items_consumables:49|Обычное зелье здоровья|20|||40||||||||||||||1|10|10|||||||||||||||||};
{health_major|items_consumables:28|Большая бутыль здоровья|20||1|210||||||||||||||1|40|40|||||||||||||||||};
{health_major2|items_consumables:28|Большое зелье здоровья|20|||280||||||||||||||1|40|40|||||||||||||||||};
{mead|items_consumables:51|Медовуха|20|||15||||||||||||||1|1|1|||||||||||||||||};
{milk|items_consumables:55|Молоко|20|||21||||||||||||||1|2|2|||||||||||||||||};
{bonemeal_potion|items_consumables:34|Зелье из костной муки|20||1|45||||||||||||||1|40|40|||||||||||||||||};
</string>
<string name="itemlist_animal">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{hair|items_misc:48|Шерсть животного|31||1|2|||||||||||||||||||||||||||||||||};
{insectwing|items_misc:52|Крыло насекомого|31||1|3|||||||||||||||||||||||||||||||||};
{bone|items_misc:44|Кость|31||1|2|||||||||||||||||||||||||||||||||};
{claws|items_misc:47|Коготь|31||1|2|||||||||||||||||||||||||||||||||};
{shell|items_misc:54|Оболочка насекомого|31||1|2|||||||||||||||||||||||||||||||||};
{gland|actorconditions_1:60|Ядовитая железа|31||1|15|||||||||||||||||||||||||||||||||};
{rat_tail|items_misc:38|Хвост крысы|31||1|2|||||||||||||||||||||||||||||||||};
</string>
<!--
<string name="itemlist_pre0610_unused">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{eye|items_misc:45|Глаз|31||1|6|||||||||||||||||||||||||||||||||};
{bat_wing|items_misc:46|Крыло летучей мыши|31||1|2|||||||||||||||||||||||||||||||||};
{feather|items_misc:16|Перо|31||1|6|||||||||||||||||||||||||||||||||};
{red_feather|items_misc:15|Красное перо|31||1|11|||||||||||||||||||||||||||||||||};
{clay|actorconditions_1:9|Комок глины|31||1|1|||||||||||||||||||||||||||||||||};
{gem6|items_misc:4|Мерцающий драгоценный камень|31||1|26|||||||||||||||||||||||||||||||||};
{gem8|actorconditions_1:50|Брильянт|31||1|68|||||||||||||||||||||||||||||||||};
</string>
-->
<string name="itemlist_junk">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rock|items_misc:28|Камушек|31||1|1|||||||||||||||||||||||||||||||||};
{gem1|items_misc:0|Стекляшка|31||1|2|||||||||||||||||||||||||||||||||};
{gem2|items_misc:1|Самоцвет|31||1|6|||||||||||||||||||||||||||||||||};
{gem3|items_misc:2|Полированный самоцвет|31||1|8|||||||||||||||||||||||||||||||||};
{gem4|items_misc:3|Ограненный камень|31||1|13|||||||||||||||||||||||||||||||||};
{gem5|items_misc:5|Полированный сверкающий камень|31||1|15|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_quest">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{tail_caverat|items_misc:38|Хвост пещерной крысы|31|1|1|0|||||||||||||||||||||||||||||||||};
{tail_trainingrat|items_misc:38|Хвост малой крысы|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_mikhail|items_jewelry:0|Кольцо Михаила|7|||15|1|||||10|||||||||||||||||||||||||||};
{neck_irogotu|items_jewelry:7|Ожерелье Ирогота|6|3|1|30|1||||||||||5|1|||||||||||||||||||||};
{ring_gandir|items_jewelry:0|Кольцо Гандира|31|1|1|0|||||||||||||||||||||||||||||||||};
{dagger_venom|items_weapons:17|Отравленный кинжал|0|3||15|1||||4|10|5|2|1|2|||||||||||||||||||||||};
{key_luthor|items_misc:21|Ключ Лютора|31|1|1|0|||||||||||||||||||||||||||||||||};
{calomyran_secrets|items_books:0|Секреты Каломирана|31|1|1|0|||||||||||||||||||||||||||||||||};
{heartstone|items_misc:6|Камень-сердце|31|1|1|0|||||||||||||||||||||||||||||||||};
{vacor_spell|items_books:7|Часть заклинания Вакора|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_unzel|items_jewelry:0|Кольцо Унзела|31|1|1|0|||||||||||||||||||||||||||||||||};
{ring_vacor|items_jewelry:0|Кольцо Вакора|31|1|1|0|||||||||||||||||||||||||||||||||};
{boots_unzel|items_armours:29|Сапоги обороны Унзела|5|3||185|1||||||||||8||||||||||||||||||||||};
{boots_vacor|items_armours:29|Сапоги атаки Вакора|5|3||185|1|||||9|||||2||||||||||||||||||||||};
{necklace_flagstone|items_jewelry:6|Ожерелье надзирателя Флагстоуна|31|1|1|0|||||||||||||||||||||||||||||||||};
{packhide|items_armours:15|Куртка из шкур|3|3|1|121|1|||||-15|||||2|1|||||||||||||||||||||};
{sword_flagstone|items_weapons:7|Сокровище Флагстоуна|0|3||169|1||||4|21|10|2|1|6|||||||||||||||||||||||};
</string>
<string name="itemlist_v068">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{armor_chain1|items_armours:17|Ржавая кольчуга|3|||3629|1|||||-9|||||20||||||||||||||||||||||};
{armor_chain2|items_armours:17|Простая кольчуга|3|||4191|1|||||-10|||||22||||||||||||||||||||||};
{hat_leather1|items_armours:24|Простая шапка из кожи|2|||261|1|||||-2|||||7||||||||||||||||||||||};
{sleepingmead|items_consumables:51|Медовуха со снотворным|31|1|1|0|||||||||||||||||||||||||||||||||};
{ffguard_qitem|items_jewelry:0|Кольцо патруля Фейгарда|31|1|1|0|||||||||||||||||||||||||||||||||};
{shield6|items_armours:3|Деревянный пехотный щит|1|||952|1|||||-6|||||12||||||||||||||||||||||};
{shield7|items_armours:3|Крепкий деревянный пехотный щит|1|||1538|1|||||-6|||||14||||||||||||||||||||||};
{club_wood1|items_weapons:44|Тяжелая палица|0|||950|1||||8|15|5|3|2|11|||||||||||||||||||||||};
{club_wood2|items_weapons:44|Сбалансированная тяжелая палица|0|||2194|1||||7|10|10|3|2|11|||||||||||||||||||||||};
{gloves_grip|items_armours:35|Перчатки лучшей хватки|4|||471|1|||||9|||||1||||||||||||||||||||||};
{gloves_fancy|items_armours:35|Необычные перчатки|4|||78|1|||||5|||||||||||||||||||||||||||};
{ring_crit1|items_jewelry:0|Кольцо удара|7|4||2921|1||||||5||||||||||||||||||||||||||};
{ring_crit2|items_jewelry:0|Кольцо подлого удара|7|4||3455|1|||||-3|7||||||||||||||||||||||||||};
{armor_stone|items_armours:17|Кираса из камня|3|3||52|1||||2||||||22|1|||||||||||||||||||||};
{ring_shadow0|items_jewelry:2|Кольцо меньшей Тени|7|2|1|0|1|||||25|6||4|7|5||{{regen|1|}}||||||||||||||||||||};
</string>
<string name="itemlist_v069">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rapier_lifesteal|items_weapons:71|Рапира-душегуб|0|2|1|0|1|5|||5|21|||1|6||||||||||1|0|3|||||1|3|3||||};
{dagger_barbed|items_weapons:17|Кинжал с зазубринами|0|3|1|0|1||||4|15|||0|0|5|||||||||1||||||{{bleeding_wound|1|5|50|}}|||||||};
{elytharan_redeemer|items_weapons:70|Элитаран-Спаситель|0|2|1|0|1||2||5|25|||3|8|5||{{bless|1|}}|0|||||||||||||||||||};
{clouded_rage|items_weapons:71|Меч ярости Тени|0|3|1|0|1||||5|21|||3|6|5|||0|||||||||||||1|||||{{rage_minor|1|1|50|}}|};
{shadow_slayer|items_weapons:60|Тень убийцы|0|3|1|0|1||2||7|25|10|2|5|9|||||||||||||||||1|1|1||||};
{ring_shadow_embrace|items_jewelry:0|Кольцо объятия Тени|7|3|1|0|1|20||||10|||2|2|||||||||||||||||||||||};
{bwm_dagger|items_weapons:19|Блеквотский кинжал|0|4|1|539|1||||3|40|||1|1|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_dagger_venom|items_weapons:19|Блеквотский отравленный кинжал|0|4|1|1552|1||||3|45|||1|1|||{{blackwater_misery|1|}}|||||||1||||||{{poison_weak|1|5|50|}}|||||||};
{bwm_ironsword|items_weapons:0|Блеквотский железный меч|0|4|1|1224|1||||4|50|||3|7|5||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_armour|items_armours:15|Блеквотская кожаная броня|3|4|1|2551|1||||||||||25|1|{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_leather_cap|items_armours:24|Блеквотская шапка из кожи|2|4|1|722|1|5|||||||||21||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_combat_ring|items_jewelry:2|Блеквотское боевое кольцо|7|4|1|595|1|||||5|||0|7|||{{blackwater_misery|1|}}||||||||||||||||||||};
{bwm_brew|items_consumables:51|Блеквотский напиток|20||1|57||||||||||||||1|15|15|||{{intoxicated|1|10|100|}}||||||||||||||};
{woodcutter_hatchet|items_weapons:57|Топор дровосека|0|||0|1||||6|9|||6|12|||||||||||||||||||||||};
{woodcutter_boots|items_armours:30|Сапоги дровосека|5|||873|1|1||||3|||||8||||||||||||||||||||||};
{heavy_club|items_weapons:44|Тяжелая булава|0|||1229|1||||7|15|5|3|2|15|||||||||||||||||||||||};
{pot_speed_1|items_consumables:41|Малое зелье скорости|20||1|261||||||||||||||1|||||{{speed_minor|1|5|100|}}||||||||||||||};
{pot_poison_weak|items_consumables:40|Слабый яд|20||1|125||||||||||||||1|||||{{poison_weak|1|5|100|}}||||||||||||||};
{pot_poison_weak_antidote|items_consumables:54|Противоядие от слабого яда|20||1|337||||||||||||||1|||||{{poison_weak|-99||100|}}||||||||||||||};
{pot_bleeding_ointment|items_consumables:35|Мазь от кровотечения|20||1|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
{pot_fatigue_restore|items_consumables:41|Зелье от усталости|20||1|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
{pot_blind_rage|items_consumables:63|Зелье слепой ярости|20||1|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
</string>
<string name="itemlist_v069_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{rusted_iron_sword|items_weapons:0|Ржавый железный меч|0|||52|1||||5|10|||1|2|||||||||||||||||||||||};
{broken_buckler|items_armours:0|Разбитый деревянный круглый щит|1|||120|1|||||-5|||||1||||||||||||||||||||||};
{used_gloves|items_armours:35|Окровавленные перчатки|4|||56|1||||||||||1||||||||||||||||||||||};
</string>
<string name="itemlist_v069_questitems">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{bwm_claws|items_misc:47|Коготь белой змеи|31||1|35|||||||||||||||||||||||||||||||||};
{bwm_permit|items_books:8|Поддельные бумаги для Блеквота|31|1|1|0|||||||||||||||||||||||||||||||||};
{bjorgur_dagger|items_weapons:14|Фамильный кинжал Бьоргура|0|1|1|0|1||||5||||||||||||||||||||||||||||};
{q_kazaul_vial|items_consumables:57|Пузырек очищенного духа|31|1|1|0|||||||||||||||||||||||||||||||||};
{guthbered_id|items_jewelry:0|Кольцо Гатбереда|31|1|1|0|||||||||||||||||||||||||||||||||};
{harlenn_id|items_jewelry:0|Кольцо Харленна|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{dagger_shadow_priests|items_weapons:17|Кинжал священников Тени|0|3|1|15|1||||4|20|20|3|1|2|||||||||||||||||||||||};
{sword_hard_iron|items_weapons:0|Закаленный железный меч|0||0|369|1||||5|15|||2|4|||||||||||||||||||||||};
{club_fine_wooden|items_weapons:42|Первоклассная дубинка|0||0|245|1||||5|12|||0|7|||||||||||||||||||||||};
{axe_fine_iron|items_weapons:56|Первоклассный железный топор|0||0|365|1||||6|9|||4|6|||||||||||||||||||||||};
{longsword_hard_iron|items_weapons:1|Закаленный железный полуторный меч|0||0|362|1||||5|14|||2|6|||||||||||||||||||||||};
{broadsword_fine_iron|items_weapons:5|Первоклассный железный палаш|0||0|422|1||||7|5|||4|10|||||||||||||||||||||||};
{dagger_sharp_steel|items_weapons:14|Острый стальной кинжал|0||0|1428|1||||4|24|||2|4|||||||||||||||||||||||};
{sword_balanced_steel|items_weapons:7|Сбалансированный стальной меч|0||0|2797|1||||4|32|||3|7|||||||||||||||||||||||};
{broadsword_fine_steel|items_weapons:6|Первоклассный стальной палаш|0||0|1206|1||||6|20|||4|11|||||||||||||||||||||||};
{sword_defenders|items_weapons:2|Клинок защитника|0||0|1711|1||||5|26|||3|7|3||||||||||||||||||||||};
{sword_villains|items_weapons:16|Клинок злодея|0||0|1665|1||||4|20|5|3|1|2|||||||||||||||||||||||};
{sword_challengers|items_weapons:1|Железный меч для поединков|0||0|785|1||||5|20|||2|6|||||||||||||||||||||||};
{sword_fencing|items_weapons:13|Фехтовальный клинок|0||0|922|1||||4|14|||2|5|5||||||||||||||||||||||};
{club_brutal|items_weapons:44|Брутальная булава|0||0|2522|1||||7|20|5|3|2|21|||||||||||||||||||||||};
{axe_gutsplitter|items_weapons:58|Потрошитель|0||0|2733|1||||6|21|||7|17|||||||||||||||||||||||};
{hammer_skullcrusher|items_weapons:45|Сокрушитель черепов|0||0|3142|1||||7|20|5|3|0|26|||||||||||||||||||||||};
{shield_crude_wooden|items_armours:0|Скверный круглый щит|1||0|31|1||||||||||1||||||||||||||||||||||};
{shield_cracked_wooden|items_armours:0|Треснувший круглый щит|1||0|34|1|||||-2|||||2||||||||||||||||||||||};
{shield_wooden_buckler|items_armours:0|Подержанный круглый щит|1||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shield_wooden|items_armours:2|Деревянный щит|1||0|514|1|||||-4|||||8||||||||||||||||||||||};
{shield_wooden_defender|items_armours:2|Деревянный защитник|1||0|1996|1|||||-8|-5||||14|1|||||||||||||||||||||};
{hat_hard_leather|items_armours:24|Шапка из грубой кожи|2||0|648|1|||||-3|-1||||8||||||||||||||||||||||};
{hat_fine_leather|items_armours:24|Первоклассная кожаная шапка|2||0|846|1|||||-3|-2||||9||||||||||||||||||||||};
{hat_leather_vision|items_armours:24|Шапка из кожи с плохим обзором|2||0|971|1|||||-3|-4||||10||||||||||||||||||||||};
{helm_crude_iron|items_armours:25|Скверный железный шлем|2||0|1120|1|||||-3|-5||||11||||||||||||||||||||||};
{shirt_torn|items_armours:14|Разорванная рубаха|3||0|92|1|||||-2|||||3||||||||||||||||||||||};
{shirt_weathered|items_armours:14|Изношенная рубаха|3||0|125|1|||||-1|||||3||||||||||||||||||||||};
{shirt_patched_cloth|items_armours:14|Залатанная рубаха|3||0|208|1||||||||||4||||||||||||||||||||||};
{armour_crude_leather|items_armours:16|Скверная кожаная броня|3||0|514|1|||||-4|||||8||||||||||||||||||||||};
{armour_firm_leather|items_armours:16|Крепкая кожаная броня|3||0|417|1|||1|||||||8||||||||||||||||||||||};
{armour_rigid_leather|items_armours:16|Негнущаяся кожаная броня|3||0|625|1|||1||-1|||||9||||||||||||||||||||||};
{armour_rigid_chain|items_armours:17|Негнущаяся кольчуга|3||0|4667|1||||1|-5|||||23||||||||||||||||||||||};
{armour_superior_chain|items_armours:17|Превосходная кольчуга|3||0|5992|1|||||-9|||||23||||||||||||||||||||||};
{armour_chain_champ|items_armours:17|Кольчуга чемпиона|3||0|6808|1|2||||-9|-5||||24||||||||||||||||||||||};
{armour_leather_villain|items_armours:16|Кожаная броня злодея|3||0|3700|1|||-1||-4|3||||15||||||||||||||||||||||};
{armour_misfortune|items_armours:15|Кожаная рубаха неудач|3||0|2459|1|||||-5|||-1|-1|15||||||||||||||||||||||};
{gloves_barbrawler|items_armours:35|Перчатки дебошира|4||0|95|1|||||5|||||2||||||||||||||||||||||};
{gloves_fumbling|items_armours:35|Перчатки неуклюжести|4||0|-432|1|||||-5|||||1||||||||||||||||||||||};
{gloves_crude_cloth|items_armours:35|Скверные хлопковые перчатки|4||0|31|1||||||||||1||||||||||||||||||||||};
{gloves_crude_leather|items_armours:35|Скверные кожаные перчатки|4||0|180|1|||||-4|||||6||||||||||||||||||||||};
{gloves_troublemaker|items_armours:36|Перчатки бузотера|4||0|501|1|1||||7|4||||4||||||||||||||||||||||};
{gloves_guards|items_armours:37|Перчатки охранника|4||0|636|1|3||||3|||||5||||||||||||||||||||||};
{gloves_leather_attack|items_armours:35|Кожаные перчатки атаки|4||0|510|1|3||||13|||||-2||||||||||||||||||||||};
{gloves_woodcutter|items_armours:35|Перчатки дровосека|4||0|426|1|3||||8|||||1||||||||||||||||||||||};
{boots_crude_leather|items_armours:28|Скверные кожаные сапоги|5||0|31|1||||||||||1||||||||||||||||||||||};
{boots_sewn|items_armours:28|Войлочная обувь|5||0|73|1||||||||||2||||||||||||||||||||||};
{boots_coward|items_armours:28|Сапоги труса|5||0|933|1|||-1|||||||2||||||||||||||||||||||};
{boots_hard_leather|items_armours:30|Сапоги из грубой кожи|5||0|626|1|||1||-4|||||10||||||||||||||||||||||};
{boots_defender|items_armours:30|Сапоги защитника|5||0|1190|1|2|||||||||9||||||||||||||||||||||};
{necklace_shield_0|items_jewelry:7|Малое ожерелье защиты|6||0|131|1||||||||||3||||||||||||||||||||||};
{necklace_strike|items_jewelry:6|Ожерелье удара|6||0|832|1|5|||||5||||||||||||||||||||||||||};
{necklace_defender_stone|items_jewelry:7|Камень защитника|6|4|0|1325|1|||||||||||1|||||||||||||||||||||};
{necklace_protector|items_jewelry:7|Ожерелье покровителя|6|4|0|3207|1|5||||||||||2|||||||||||||||||||||};
{ring_crude_combat|items_jewelry:0|Скверное боевое кольцо|7||0|44|1|||||5|||0|1|||||||||||||||||||||||};
{ring_crude_surehit|items_jewelry:0|Скверное кольцо атаки|7||0|52|1|||||7|||||||||||||||||||||||||||};
{ring_crude_block|items_jewelry:0|Скверное кольцо защиты|7||0|73|1||||||||||2||||||||||||||||||||||};
{ring_rough_life|items_jewelry:0|Скверное кольцо жизненной силы|7||0|100|1|1|||||||||||||||||||||||||||||||};
{ring_fumbling|items_jewelry:0|Кольцо неуклюжести|7||0|-463|1|||||-5|||||||||||||||||||||||||||};
{ring_rough_damage|items_jewelry:0|Скверное кольцо урона|7||0|56|1||||||||0|2|||||||||||||||||||||||};
{ring_barbrawler|items_jewelry:0|Кольцо дебошира|7||0|222|1|||||12|||0|1|||||||||||||||||||||||};
{ring_dmg_3|items_jewelry:0|Кольцо урона +3|7||0|624|1||||||||3|3|||||||||||||||||||||||};
{ring_life|items_jewelry:0|Кольцо жизненной силы|7||0|557|1|5|||||||||||||||||||||||||||||||};
{ring_taverbrawler|items_jewelry:0|Кольцо драчуна|7||0|314|1|||||12|||0|3|||||||||||||||||||||||};
{ring_defender|items_jewelry:0|Кольцо защитника|7||0|755|1|||||-6|||||11||||||||||||||||||||||};
{ring_challenger|items_jewelry:0|Кольцо поединков|7||0|408|1|||||12|||||4||||||||||||||||||||||};
{ring_dmg_4|items_jewelry:2|Кольцо урона +4|7||0|1168|1||||||||4|4|||||||||||||||||||||||};
{ring_troublemaker|items_jewelry:2|Кольцо бузотера|7||0|797|1|||||15|||2|4|||||||||||||||||||||||};
{ring_guardian|items_jewelry:2|Кольцо стражника|7|4|0|1489|1|||||19|||3|5|||||||||||||||||||||||};
{ring_block|items_jewelry:2|Кольцо защиты|7|4|0|2192|1||||||||||13||||||||||||||||||||||};
{ring_backstab|items_jewelry:2|Кольцо удара в спину|7||0|1363|1|||||17|7||||3||||||||||||||||||||||};
{ring_polished_combat|items_jewelry:2|Блестящее боевое кольцо|7|4|0|1346|1|5||||15|||1|5|||||||||||||||||||||||};
{ring_villain|items_jewelry:2|Кольцо злодея|7|4|0|2750|1|4||||25|||3|6|||||||||||||||||||||||};
{ring_polished_backstab|items_jewelry:2|Блестящее кольцо удара в спину|7|4|0|2731|1|||||21|7||4|4|||||||||||||||||||||||};
{ring_protector|items_jewelry:4|Кольцо покровителя|7|4|0|3744|1|3||||20|||0|3|14||||||||||||||||||||||};
</string>
<string name="itemlist_v0610_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{erinith_book|items_books:0|Книга Эринита|31|1|1|0|||||||||||||||||||||||||||||||||};
{hadracor_waspwing|items_misc:52|Крыло гигантской осы|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_bells|items_necklaces_1:10|Колокольчик овечки Тинлина|31|1|1|0|||||||||||||||||||||||||||||||||};
{tinlyn_sheep_meat|items_consumables:25|Мясо овечки Тинлина|31|1|1|0|||||||||||||||||||||||||||||||||};
{rogorn_qitem|items_books:7|Кусок рисунка|31|1|1|0|||||||||||||||||||||||||||||||||};
{fg_ironsword|items_weapons:0|Фейгардский железный меч|0|1|1|0|1||||5|10|||1|5|||||||||||||||||||||||};
{fg_ironsword_d|items_weapons:0|Испорченный фейгардский железный меч|0|1|1|0|1||||5|-50|||0|0|||||||||||||||||||||||};
{buceth_vial|items_consumables:47|Склянка Буцета с зеленой жидкостью|31|1|1|0|||||||||||||||||||||||||||||||||};
{chaosreaper|items_weapons:49|Жнец хаоса|0|3|1|339|1||||4|-30|||0|2||||0||||||1||||||{{chaotic_grip|5|3|50|}}|||||||};
{izthiel_claw|items_misc:47|Коготь Изтиля|21||1|1||||||||||||||1|1|6|||||||||||||||||};
{iqhan_pendant|items_necklaces_1:2|Кулон Икана|6||1|10|1|||||6|||||||||||||||||||||||||||};
{shadowfang|items_weapons_3:41|Клык Тени|0|3|1|512|1|-20|||4|40|||2|5||||0||||||1|||||{{fatigue_minor|1|3|20|}}||||||||};
{gloves_life|items_armours_2:1|Перчатки жизненной силы|4|3|1|390|1|9||||5|||||3||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_1">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{pot_focus_dmg|items_consumables:39|Зелье концентрации на уроне|20||1|272||||||||||||||1|||||{{focus_dmg|1|4|100|}}||||||||||||||};
{pot_focus_dmg2|items_consumables:39|Сильное зелье концентрации на уроне|20||1|630||||||||||||||1|||||{{focus_dmg|2|4|100|}}||||||||||||||};
{pot_focus_ac|items_consumables:37|Зелье концентрации на точности|20||1|210||||||||||||||1|||||{{focus_ac|1|4|100|}}||||||||||||||};
{pot_focus_ac2|items_consumables:37|Сильное зелье концентрации на точности|20||1|618||||||||||||||1|||||{{focus_ac|2|4|100|}}||||||||||||||};
{pot_scaradon|items_consumables:48|Экстракт Скарадона|20||0|28||||||||||||||1|5|10|||||||||||||||||};
{remgard_shield_1|items_armours_3:24|Ремгардский щит|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||};
{remgard_shield_2|items_armours_3:24|Ремгардский боевой щит|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
{helm_combat1|items_armours:25|Боевой шлем|2||0|455|1|||||5|||||6||||||||||||||||||||||};
{helm_combat2|items_armours:25|Улучшенный боевой шлем|2||0|485|1|||||7|||||6||||||||||||||||||||||};
{helm_combat3|items_armours:26|Ремгардский боевой шлем|2||0|1540|1|1||||-3|-5||||12||||||||||||||||||||||};
{helm_redeye1|items_armours:24|Шапка красных глаз|2||0|1|1|-5|||||||||8||||||||||||||||||||||};
{helm_redeye2|items_armours:24|Шапка кровавых глаз|2||0|1|1|-5|||||||0|1|8||||||||||||||||||||||};
{helm_defend1|items_armours_3:31|Шлем защитника|2||0|1975|1|||||-3|||||8|1|||||||||||||||||||||};
{helm_protector0|items_armours_3:31|Странно выглядящий шлем|2|1|1|0|1|-9|||||||0|1|5||||||||||||||||||||||};
{helm_protector|items_armours_3:31|Темный покровитель|2|3|0|3119|1|-6|||||||0|1|13|1|||||||||||||||||||||};
{armour_chain_remg|items_armours_3:13|Ремгардская кольчуга|3||0|8927|1|||||-7|||||25||||||||||||||||||||||};
{armour_cvest1|items_armours_3:5|Бронежилет|3||0|1116|1|||||15|||||8||||||||||||||||||||||};
{armour_cvest2|items_armours_3:5|Ремгардский бронежилет|3||0|1244|1|||||17|||||8||||||||||||||||||||||};
{gloves_leather1|items_armours:38|Перчатки из грубой кожи|4||0|757|1|3||||2|||||6||||||||||||||||||||||};
{gloves_arulir|items_armours_2:1|Перчатки из кожи Арулира|4||0|1793|1|||||-3|||||7|1|||||||||||||||||||||};
{gloves_combat1|items_armours:36|Боевые перчатки|4||0|956|1|4||||-5|||||9||||||||||||||||||||||};
{gloves_combat2|items_armours:36|Улучшенные боевые перчатки|4||0|1204|1|4||||-5|||||10||||||||||||||||||||||};
{gloves_remgard1|items_armours:37|Ремгардские боевые перчатки|4||0|1205|1|4|||||||||8||||||||||||||||||||||};
{gloves_remgard2|items_armours:37|Заколдованные ремгардские перчатки|4||0|1326|1|5||||2|||||8||||||||||||||||||||||};
{gloves_guard1|items_armours:38|Перчатки стражника|4||1|601|1|||||-9|-5||||14||||||||||||||||||||||};
{boots_combat1|items_armours:30|Боевые сапоги|5||0|0|1|||||7|||||7||||||||||||||||||||||};
{boots_combat2|items_armours:30|Улучшенные боевые сапоги|5||0|0|1|||||7|||||11||||||||||||||||||||||};
{boots_remgard1|items_armours:31|Ремгардские сапоги|5||0|0|1|4|||||||||12||||||||||||||||||||||};
{boots_guard1|items_armours:31|Сапоги стражника|5||0|0|1||||||||||7|1|||||||||||||||||||||};
{boots_brawler|items_armours_3:38|Сапоги дебошира|5||0|0|1|2|||||4||||7||||||||||||||||||||||};
{marrowtaint|items_necklaces_1:9|Желегрязь|6|3|0|4760|1|5|||-1|9|||||9||||||||||||||||||||||};
{valugha_gown|items_armours_3:2|Шелковый халат Валуга|3|3|0|3109|1|5||-1||30|||||-10|||||||||0|||||||||||||};
{valugha_hat|items_armours_3:1|Мерцающая шляпа Валуга|2|3|1|648|1|3||-1||15|||-2|-2|-5||||||||||||||||||||||};
{hat_crit|items_armours_3:0|Шапка дровосека с пером|2|3|0|1|1||||||4||||-5||||||||||||||||||||||};
</string>
<string name="itemlist_v0611_2">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{thorin_bone|items_misc:44|Обгрызанная кость|31|1|1|0|||||||||||||||||||||||||||||||||};
{spider|items_misc:40|Мертвый паук|31||1|1|||||||||||||||||||||||||||||||||};
{irdegh|items_misc:49|Ядовитая железа Ирдега|31||1|5|||||||||||||||||||||||||||||||||};
{arulir_skin|items_misc:39|Кожа Арулира|31||1|4|||||||||||||||||||||||||||||||||};
{algangror_rat|items_misc:38|Странно выглядящий хвост крысы|31|1|1|0|||||||||||||||||||||||||||||||||};
{oegyth|items_misc:35|Oegyth crystal|31|1|1|0|||||||||||||||||||||||||||||||||};
{toszylae_heart|items_misc:6|Lich heart|31|1|1|0|||||||||||||||||||||||||||||||||};
{potion_rotworm|items_consumables:63|Kazaul rotworm|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
</resources>

View File

@@ -1,501 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="monsterlist_crossglen_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{tiny_rat|monsters_rats:0|Маленькая крыса|trainingrat||4|1||2|||10|50|||1|1|||trainingrat|||||||||};
{cave_rat|monsters_rats:1|Пещерная крыса|crossglen_caverat||4|||5|||10|90|||2|2|||rat|||||||||};
{tough_cave_rat|monsters_rats:1|Крутая пещерная крыса|crossglen_caverat2||4|||5|||5|90|||3|3|||rat|||||||||};
{strong_cave_rat|monsters_rats:3|Сильная пещерная крыса|crossglen_caveboss||4|1||20|||5|100|||2|4|10||caveratboss|||||||||};
{black_ant|monsters_insects:0|Черный муравей|crossglen_ant||1|||3|||10|70|||1|2|||insect|||||||||};
{small_wasp|monsters_insects:1|Малая оса|crossglen_wasp||1|||4|||10|70|||1|2|||wasp|||||||||};
{beetle|monsters_insects:4|Жук|crossglen_beetle||1|||4|||10|70|||3|3|||insect|||||||||};
{forest_wasp|monsters_insects:1|Лесная оса|forestwasp||1|||6|||10|70|||1|2|||wasp|||||||||};
{forest_ant|monsters_insects:0|Лесной муравей|forestant||1|||4|||10|90|||1|2|10||insect|||||||||};
{yellow_forest_ant|monsters_insects:2|Желтый лесной муравей|forestant||1|||5|||10|100|||2|2|15||insect|||||||||};
{small_rabid_dog|monsters_dogs:1|Малая бешеная собака|forestdog||4|||6|||10|90|||2|2|||canine|||||||||};
{forest_snake|monsters_snakes:1|Лесная змея|forestsnake||7|||7|||10|110|||1|2|10||snake|||||||||};
{young_cave_snake|monsters_snakes:3|Молодая пещерная змея|cavesnake1||7|||8|||5|110|10|2|2|2|10||snake|||||||||};
{cave_snake|monsters_snakes:3|Пещерная змея|cavesnake1||7|||12|||5|110|20|2|2|2|15||snake|||||||||};
{venomous_cave_snake|monsters_snakes:3|Ядовитая пещерная змея|cavesnake2||7|||15|10||5|110|40|2|2|2|10||snake||1||||||{{poison_weak|1|1|10|}}|};
{tough_cave_snake|monsters_snakes:3|Крутая пещерная змея|cavesnake2||7|||21|||5|110|20|2|2|2|15||snake|||||||||};
{basilisk|monsters_rats:4|Василиск|cavesnake2_boss||7|||40|||7|40|||3|9|50|2|cavecritter|||||||||};
{snake_servant|monsters_liches:0|Смотритель за змеями|cavesnake3||6|||35|||5|80|40|3|2|3|10|1|lich1|||||||||};
{snake_master|monsters_liches:1|Хозяин змей|cavesnake3_boss||6|1||55|||5|60|200|3|1|4|10|4|snakemaster|snakemaster||||||||};
{rabid_boar|monsters_dogs:6|Бешеный кабан|forestboar||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{rabid_fox|monsters_dogs:3|Бешеный лис|fox1||4|||25|||5|100|||3|3|50||canine|||||||||};
{yellow_cave_ant|monsters_insects:2|Желтый пещерный муравей|pitcave1||1|||20|||3|30|||1|1|80||insect|||||||||};
{young_teeth_critter|monsters_misc:0|Молодая зубастая тварь|pitcave2||7|||15|||2|50|||1|1|70||cavecritter|||||||||};
{teeth_critter|monsters_misc:0|Зубастая тварь|pitcave2||7|||25|||2|60|10|3|1|1|70||cavecritter|||||||||};
{young_minotaur|monsters_misc:5|Молодой минотавр|pitcave2||5|||45|||6|20|40|3|4|4|50|2|cavemonster|||||||||};
{strong_minotaur|monsters_misc:5|Сильный минотавр|pitcave2_boss||5|||53|||6|40|50|3|5|5|50|2|cavemonster|||||||||};
{irogotu|monsters_liches:0|Ирогот|pitcave_boss||6|1||61|||3|50|40|3|2|5|70|4|irogotu|irogotu||||||||};
</string>
<string name="monsterlist_fallhaven_animals">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lost_spirit|monsters_rltiles2:45|Потерянный дух|minorhaunt1||8|||15|||10|50|||1|2|10|3|haunt|haunt||||||||};
{lost_soul|monsters_rltiles2:45|Потерянная душа|minorhaunt2||8|||15|||10|50|||1|2|10|4|haunt|||||||||};
{haunting|monsters_ghost1:0|Преследующий|haunt3||8|||31|10|10|5|120|20|2|1|5|30|1|haunt|||||||||};
{skeletal_warrior|monsters_skeleton1:0|Скелет-воин|skeleton1||3|||52|10|10|5|60|||1|3|40|1|skeleton|||||||||};
{skeletal_master|monsters_skeleton2:0|Скелет-вождь|skeletonmaster||3|||52|10|10|5|70|||1|3|30|2|skeleton|||||||||};
{skeleton|monsters_skeleton1:0|Скелет|skeleton1||3|||35|10|10|10|60|||1|4|40||skeleton|||||||||};
{guardian_of_the_catacombs|monsters_rltiles2:45|Хранитель катакомб|catacombguard1||8|1||6|10|10|10|10|||1|6|10|3|catacombguard|catacombguard||||||||};
{catacomb_rat|monsters_rats:0|Катакомбная крыса|catacombrat1||4|||15|10|10|3|60|||1|1|40||catacombrat|||||||||};
{large_catacomb_rat|monsters_rats:3|Большие катакомбная крыса|catacombrat1||4|||21|10|10|3|60|10|2|1|2|40||catacombrat|||||||||};
{ghostly_visage|monsters_ghost1:0|Призрачный лик|catacombguard2||8|||16|10|10|5|20|||1|4|20|2|catacombguard|||||||||};
{spectre|monsters_rltiles2:45|Призрак|catacombguard2||8|||15|10|10|3|50|||1|5|60|2|catacombguard|||||||||};
{apparition|monsters_rltiles2:45|Привидение|catacombguard3||8|||17|10|10|3||||1|5|70|2|catacombguard|||||||||};
{shade|monsters_ghost1:0|Бесплотный дух|catacombguard3||8|||16|10|10|5|20|||1|4|20|3|catacombguard|||||||||};
{young_gargoyle|monsters_misc:2|Молодые горгульи|catacombguard3||3|||35|10|10|10|110|10|2|2|5|70|1|catacombguard|||||||||};
{ghost_of_luthor|monsters_liches:2|Призрак Лютора|luthor||6|1||86|10|10|5|120|15|2|2|5|50|3|luthor|luthor||||||||};
</string>
<string name="monsterlist_crossglen_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{mikhail|monsters_mage2:0|Михаил|mikhail||0|||||||||||||||mikhail_start_select||||||||};
{leta|monsters_men:2|Лета|leta||0|||||||||||||||leta1||||||||};
{audir|monsters_men:0|Аудир|audir||0||||||||||||||shop_audir|audir1||||||||};
{arambold|monsters_men:3|Арамболд|arambold||0||||||||||||||shop_arambold|arambold1||||||||};
{tharal|monsters_men:4|Тарал|tharal||0||||||||||||||shop_tharal|tharal1||||||||};
{drunk|monsters_rltiles3:14|Пьяница|drunk||0|||||||||||||||drunk1||||||||};
{mara|monsters_men:7|Мара|mara||0||||||||||||||shop_mara|mara1||||||||};
{gruil|monsters_rogue1:0|Груил|gruil||0||||||||||||||shop_gruil|gruil1||||||||};
{leonid|monsters_men:3|Леонид|leonid||0|||||||||||||||leonid1||||||||};
{farmer|monsters_man1:0|Фермер|crossglen_farmer1||0|||||||||||||||farm1||||||||};
{tired_farmer|monsters_man1:0|Усталый фермер|crossglen_farmer2||0|||||||||||||||farm2||||||||};
{oromir|monsters_man1:0|Оромир|oromir||0|||||||||||||||oromir1||||||||};
{odair|monsters_men:8|Одаир|odair||0|||||||||||||||odair1||||||||};
{jan|monsters_rltiles3:14|Ян|jan||0|||||||||||||||jan_start_select||||||||};
</string>
<string name="monsterlist_fallhaven_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{warden|monsters_men:3|Надзиратель|fallhaven_warden||0|||||||||||||||fallhaven_warden_select_1||||||||};
{guard|monsters_rltiles3:14|Охранник|fallhaven_guard||0|||||||||||||||fallhaven_guard||||||||};
{acolyte|monsters_men:4|Псаломщик|fallhaven_priest||0|||||||||||||||fallhaven_priest||||||||};
{bearded_citizen|monsters_man1:0|Бородатый горожанин|fallhaven_citizen1||0|||||||||||||||fallhaven_citizen1||||||||};
{old_citizen|monsters_men:2|Старый горожанин|fallhaven_citizen2||0|||||||||||||||fallhaven_citizen2||||||||};
{tired_citizen|monsters_men:7|Усталый горожанин|fallhaven_citizen4||0|||||||||||||||fallhaven_citizen4||||||||};
{citizen|monsters_man1:0|Горожанин|fallhaven_citizen3||0|||||||||||||||fallhaven_citizen3||||||||};
{grumpy_citizen|monsters_men:2|Сердитый горожанин|fallhaven_citizen5||0|||||||||||||||fallhaven_citizen5||||||||};
{blond_citizen|monsters_men:7|Светловолосый горожанин|fallhaven_citizen6||0|||||||||||||||fallhaven_citizen6||||||||};
{bucus|monsters_rogue1:0|Букус|bucus||0|||||||||||||||bucus_welcome||||||||};
{drunkard|monsters_men:0|Пьяница|fallhaven_drunk||0|||||||||||||||fallhaven_drunk||||||||};
{old_man|monsters_men:5|Старик|fallhaven_oldman||0|||||||||||||||fallhaven_oldman||||||||};
{nocmar|monsters_men:8|Нокмар|nocmar||0||||||||||||||nocmar|nocmar||||||||};
{prisoner|monsters_rogue1:0|Заключенный|fallhaven_prisoner||0|||1|1|1|1|0|||0|0||||||||||||};
{ganos|monsters_rogue1:0|Ганос|ganos||0||||||||||||||shop_ganos|ganos||||||||};
{arcir|monsters_mage2:0|Арцир|arcir||0|||||||||||||||arcir_start||||||||};
{athamyr|monsters_men:4|Атамир|athamyr||0|||||||||||||||athamyr||||||||};
{thoronir|monsters_men2:8|Форонир|thoronir||0||||||||||||||shop_thoronir|thoronir_default||||||||};
{chapelgoer|monsters_men:6|Сектант|chapelgoer||0|||||||||||||||chapelgoer||||||||};
{potion_merchant|monsters_mage2:0|Торговец зельями|fallhaven_potions||0||||||||||||||shop_fallhaven_potions|fallhaven_potions||||||||};
{tailor|monsters_men2:0|Портной|fallhaven_clothes||0||||||||||||||shop_fallhaven_clothes|fallhaven_clothes||||||||};
{bela|monsters_men:7|Бела|bela||0||||||||||||||shop_bela|bela||||||||};
{larcal|monsters_men2:2|Ларкар|larcal||0|1||51|10|10|10|25|||1|2|50||larcal|larcal||||||||};
{gaela|monsters_men2:9|Гаэла|gaela||0|||||||||||||||gaela||||||||};
{unnmir|monsters_mage2:0|Уннмир|unnmir||0|||||||||||||||unnmir||||||||};
{rigmor|monsters_men:1|Ригмор|rigmor||0|||||||||||||||rigmor||||||||};
{jakrar|monsters_men2:2|Жакрар|fallhaven_lumberjack||0|||||||||||||||fallhaven_lumberjack||||||||};
{alaun|monsters_mage2:0|Алаун|alaun||0|||||||||||||||alaun||||||||};
{busy_farmer|monsters_man1:0|Работающий фермер|fallhaven_farmer1||0|||||||||||||||fallhaven_farmer1||||||||};
{old_farmer|monsters_mage2:0|Старый фермер|fallhaven_farmer2||0|||||||||||||||fallhaven_farmer2||||||||};
{khorand|monsters_men:3|Хоранд|khorand||0|||||||||||||||khorand||||||||};
{vacor|monsters_mage:0|Вакор|vacor||0|1||72|||5|110|||4|8|40|2|vacor|vacor||||||||};
{unzel|monsters_men:8|Унзел|unzel||0|1||59|||10|80|30|3|5|9|40|2|unzel|unzel||||||||};
{shady_bandit|monsters_men2:9|Известный бандит|fallhaven_bandit||0|1||45|||5|70|30|3|3|9|50|2|fallhaven_bandit|fallhaven_bandit||||||||};
</string>
<string name="monsterlist_wilderness">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{wild_fox|monsters_dogs:3|Дикая лиса|fox2||4|||25|||5|100|||4|5|40||canine|||||||||};
{stinging_wasp|monsters_insects:1|Жалящая оса|forestwasp2||1|||15|||10|150|||1|2|60||wasp|||||||||};
{wild_boar|monsters_dogs:6|Дикий кабан|forestboar2||4|||20|||5|110|||3|3|30||canineboss|||||||||};
{forest_beetle|monsters_insects:4|Лесной жук|forestbeetle||1|||14|||10|150|||2|4|60|2|insect|||||||||};
{wolf|monsters_dogs:4|Волк|forestwolf1||4|||30|10|3|5|110|||3|6|30||canine|||||||||};
{forest_serpent|monsters_snakes:4|Лесная змея|forestserpent1||7|||20|10|5|3|150|30|2|2|3|60||snake2|||||||||};
{vicious_forest_serpent|monsters_snakes:4|Ядовитая лесная змея|forestserpent2||7|||27|10|5|3|150|30|2|3|4|50||snake2|||||||||};
{anklebiter|monsters_dogs:6|Пяткокусатель|forestboar3||4|||31|||5|150|||3|9|60|3|canine2|||||||||};
{flagstone_sentry|monsters_men:3|Флагстоунский часовой|flagstone_sentry||0|||||||||||||||flagstone_sentry||||||||};
{escaped_prisoner|monsters_men:0|Сбежавший заключенный|prisoner1||0|1||15|||10|50|||3|7|20||prisoner|prisoner1||||||||};
{starving_prisoner|monsters_misc:11|Голодающий заключенный|prisoner2||0|1||10|||3|60|||3|5|60||prisoner|prisoner2||||||||};
{bone_warrior|monsters_skeleton1:0|Костяной воин|skeleton2||3|||32|||5|120|||3|9|60|2|skeleton2|||||||||};
{bone_champion|monsters_skeleton1:0|Костяной боец|skeleton3||3|||49|||5|130|||4|9|60|2|skeleton3|||||||||};
{undead_warden|monsters_liches:0|Надзиратель нежити|flagstone_guard0||6|1||57|||5|120|20|2|4|8|60|1|flagstone_guard0|flagstone_guard0||||||||};
{cave_guardian|monsters_rltiles1:16|Пещерный стражник|flagstone_guard1||2|1||61|||5|150|10|3|4|10|90|2|flagstone_guard1|flagstone_guard1||||||||};
{winged_demon|monsters_demon1:0|Крылатый демон|flagstone_guard2|2x2|2|1||82|||5|90|10|2|4|12|70|5|flagstone_guard2|flagstone_guard2||||||||};
{narael|monsters_man1:0|Нараэль|narael||0|||||||||||||||narael||||||||};
{rotting_corpse|monsters_zombie1:0|Гниющий труп|undead1||6|||71|||10|30|50|2|2|5|30|2|undead1|zombie1||||||||};
{walking_corpse|monsters_zombie1:0|Ходячий мертвец|undead1||6|||90|||10|30|40|2|2|4|30|2|undead1|||||||||};
{gargoyle|monsters_misc:2|Горгулья|undead1||3|||47|||10|110|10|2|3|7|70|2|undead1|||||||||};
{fledgling_gargoyle|monsters_misc:1|Птенец горгульи|undead1||3|||35|||10|110|||3|6|60|2|undead1|||||||||};
{large_cave_rat|monsters_rats:3|Большая пещерная крыса|undeadrat1||4|||21|10|10|3|60|10|2|3|4|40||catacombrat|||||||||};
{pack_leader|monsters_dogs:5|Вожак стаи|pack_boss||4|1||65|||5|90|20|2|2|10|40|4|pack_boss|||||||||};
{pack_hunter|monsters_dogs:4|Стайный охотник|pack3||4|||45|||5|90|10|2|2|7|40|3|pack3|||||||||};
{rabid_wolf|monsters_dogs:4|Бешеный волк|pack2||4|||42|||5|90|||2|6|50|3|pack2|||||||||};
{fledgling_wolf|monsters_dogs:3|Волк-щенок|pack2||4|||42|||3|70|||2|5|50|3|pack2|||||||||};
{young_wolf|monsters_dogs:4|Молодой волк|pack1||4|||35|||3|60|||2|5|30|2|pack1|||||||||};
{hunting_dog|monsters_dogs:2|Охотничья собака|pack1||4|||25|||5|60|||2|5|50||pack1|||||||||};
{highwayman|monsters_men:8|Разбойник|bandit1||0|||54|||5|90|50|2|2|4|30|2|bandit1|bandit1||||||||};
</string>
<string name="monsterlist_v068_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{smug_looking_thief|monsters_men2:9|Элегантно выглядящий вор|tg_thief||0|||||||||||||||thievesguild_thief_1||||||||};
{thieves_guild_cook|monsters_men:0|Кашевар воровской гильдии|tg_cook||0||||||||||||||shop_thieves_guild_cook|thievesguild_cook_1||||||||};
{pickpocket|monsters_men:7|Карманник|pickpocket||0|||||||||||||||thievesguild_pickpocket_1||||||||};
{troublemaker|monsters_men:8|Бузотер|troublemaker||0||||||||||||||shop_troublemaker|thievesguild_troublemaker_1||||||||};
{farrik|monsters_rogue1:0|Фаррик|farrik||0|||||||||||||||farrik_select_1||||||||};
{umar|monsters_man1:0|Умар|umar||0|||||||||||||||umar_select_1||||||||};
{kaori|monsters_men:7|Каори|kaori||0|||||||||||||||kaori_start||||||||};
{old_vilegard_villager|monsters_men:0|Старый вильгардский житель|vilegard_villager_1||0|||||||||||||||vilegard_villager_1||||||||};
{grumpy_vilegard_villager|monsters_men:5|Сердитый вильгардский житель|vilegard_villager_2||0|||||||||||||||vilegard_villager_2||||||||};
{vilegard_citizen|monsters_men:1|Вильгардский житель|vilegard_villager_3||0|||||||||||||||vilegard_villager_3||||||||};
{vilegard_resident|monsters_men2:0|Вильгардский старожил|vilegard_villager_4||0|||||||||||||||vilegard_villager_4||||||||};
{vilegard_woman|monsters_men:6|Вильгардская жительница|vilegard_villager_5||0|||||||||||||||vilegard_villager_5||||||||};
{erttu|monsters_mage2:0|Эртту|erttu||0|||||||||||||||erttu_1||||||||};
{dunla|monsters_rogue1:0|Дунла|dunla||0||||||||||||||shop_dunla|dunla_default||||||||};
{tharwyn|monsters_men:7|Фарвин|tharwyn||0||||||||||||||shop_tharwyn|tharwyn_select||||||||};
{tavern_guest|monsters_men:0|Посетитель таверны|vg_tavern_drunk||0|||||||||||||||vilegard_tavern_drunk_1||||||||};
{jolnor|monsters_men2:8|Жолнор|jolnor||0||||||||||||||shop_jolnor|jolnor_select_1||||||||};
{alynndir|monsters_mage2:0|Алинндир|alynndir||0||||||||||||||shop_alynndir|alynndir_1||||||||};
{vilegard_armorer|monsters_mage2:0|Вильгардский оружейник|vg_armorer||0||||||||||||||shop_vg_armorer|vilegard_armorer_select||||||||};
{vilegard_smith|monsters_mage2:0|Вильгардский кузнец|vg_smith||0||||||||||||||shop_vg_smith|vilegard_smith_select||||||||};
{ogam|monsters_men:0|Огам|ogam||0|||||||||||||||ogam_1||||||||};
{foaming_flask_cook|monsters_men:0|Повар из Пенящейся Бутылки|ff_cook||0|||||||||||||||ff_cook_1||||||||};
{torilo|monsters_men2:9|Торило|torilo||0||||||||||||||shop_torilo|torilo_1||||||||};
{ambelie|monsters_men:6|Амбелия|ambelie||0|||||||||||||||ambelie_1||||||||};
{feygard_patrol|monsters_rltiles3:14|Фейгардский патрульный|ff_guard||0|||||||||||||||ff_guard_1||||||||};
{feygard_patrol_captain|monsters_men:3|Капитан фейгардского патруля|ff_captain||0|||||||||||||||ff_captain_1||||||||};
{feygard_patrol_watch|monsters_rltiles3:14|Фейгардский страж патруля|ff_outsideguard||0|1||80|||5|70|||2|7|80|3|ff_outsideguard|ff_outsideguard_select||||||||};
{wrye|monsters_men:6|Врия|wrye||0|||||||||||||||wrye_select_1||||||||};
{oluag|monsters_men:8|Олуаг|oluag||0|||||||||||||||oluag_1||||||||};
{cave_dwelling_boar|monsters_dogs:6|Пещерный кабан|caveboar1||4|||35|||5|70|||3|8|60|3|canine2|||||||||};
{hardshell_beetle|monsters_insects:4|Панцирный жук|beetle2||1|||25|||5|50|||0|5|40|9|beetle2|||||||||};
{young_shadow_gargoyle|monsters_misc:1|Молодая теневая горгулья|shadowgarg1||3|||35|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{fledgling_shadow_gargoyle|monsters_misc:1|Птенец теневой горгульи|shadowgarg1||3|||36|||5|65|8|3|3|9|75|3|shadowgarg1|||||||||};
{shadow_gargoyle|monsters_misc:2|Теневая горгулья|shadowgarg2||3|||37|||5|70|8|3|4|10|85|3|shadowgarg1|||||||||};
{tough_shadow_gargoyle|monsters_misc:2|Крутая теневая горгулья|shadowgarg2||3|||37|||5|70|8|3|4|10|85|4|shadowgarg2|||||||||};
{shadow_gargoyle_trainer|monsters_liches:0|Дрессировщик теневых горгулий|shadowgarg3||6|||35|||5|90|12|3|3|6|90|5|shadowgarg3|||||||||};
{shadow_gargoyle_master|monsters_liches:1|Хозяин теневых горгулий|shadowgarg4||6|||35|||5|125|12|3|3|6|90|5|shadowgarg3|||||||||};
{maelveon|monsters_liches:2|Мелвеон|maelveon||6|1||55|||3|80|15|3|0|12|90|5|maelveon|maelveon||||||||};
</string>
<string name="monsterlist_v069_monsters">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{puny_caverat|monsters_rats:0|Пещерная крыса|puny_caverat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rabid_hound|monsters_rltiles2:108|Бешеная собака|forestwolf2||4|||40|10|5|5|110|||3|9|30||canine|||||||||};
{vicious_hound|monsters_rltiles2:110|Злая собака|forestboar4||4|||31|10|5|5|150|||3|9|60|3|canineboss|||||||||};
{mountain_wolf|monsters_rltiles2:109|Горный волк|primwolf1||4|||49|10|5|5|150|||3|9|60|3|canine|||||||||};
{hatchling_white_wyrm|monsters_rltiles1:118|Детеныш белого змея|wyrm_1||7|||41|10|5|5|75|||4|10|130|5|wyrm_1||1||||||{{fatigue_minor|1|5|10|}}|};
{young_white_wyrm|monsters_rltiles1:118|Молодой белый змей|wyrm_2||7|||47|10|5|5|75|||4|10|130|5|wyrm_2||1||||||{{fatigue_minor|1|5|20|}}|};
{white_wyrm|monsters_rltiles1:119|Белый змей|wyrm_3||7|||55|10|5|3|75|||4|10|130|5|wyrm_3||1||||||{{fatigue_minor|1|5|50|}}|};
{young_aulaeth|monsters_rltiles2:176|Молодой аулет|wyrm_1||5|||105|10|5|5|40|||0|4|30|5|aulaeth||1|1|1|||||};
{aulaeth|monsters_rltiles2:58|Аулет|wyrm_2||5|||120|10|5|5|40|||0|5|40|6|aulaeth||1|1|1|||||};
{strong_aulaeth|monsters_rltiles2:58|Сильный аулет|wyrm_3||5|||135|10|5|5|40|||0|5|35|6|aulaeth||1|1|1|||||};
{wyrm_trainer|monsters_rltiles2:0|Дрессировщик змеев|wyrm_4||6|||69|10|5|3|90|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{wyrm_apprentice|monsters_rltiles2:0|Ученик дрессировщика змеев|wyrm_4||6|||69|10|5|5|140|||2|9|90|4|wyrm_4||1|1|1||||{{fatigue_minor|1|10|70|}}|};
{young_gornaud|monsters_rltiles2:29|Молодой горнод|gornaud_1||5|||70|10|5|5|70|||0|15|50||gornaud_1||1||||||{{dazed|1|5|20|}}|};
{gornaud|monsters_rltiles2:29|Горнод|gornaud_2||5|||95|10|5|5|70|||0|15|50|4|gornaud_2||1||||||{{dazed|1|5|50|}}|};
{strong_gornaud|monsters_rltiles2:30|Сильный горнод|gornaud_3||5|||95|10|5|5|70|||0|15|50|5|gornaud_3||1||||||{{dazed|1|5|70|}}|};
{slithering_venomfang|monsters_snakes:2|Скользящий ядозуб|gornaud_1||7|||35|10|5|3|120|||1|2|90|2|cave_serpent||1||||||{{poison_weak|1|2|20|}}|};
{scaled_venomfang|monsters_snakes:3|Чешуйчатый ядозуб|gornaud_2||7|||35|10|5|3|150|||2|4|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{tough_venomfang|monsters_snakes:3|Курутой ядозуб|gornaud_3||7|||41|10|5|3|150|||2|5|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
{restless_dead|monsters_rltiles1:47|Беспокойный мертвец|restless_dead_1||8|||25|10|5|5|50|80|2|0|3|140|3|restless_dead_1|||||||||};
{grave_spawn|monsters_rltiles1:49|Могильное отродье|restless_dead_1||2|||45|10|5|5|110|40|2|2|5|35|3|restless_dead_1|||||||||};
{restless_apparition|monsters_rltiles1:47|Беспокойный призрак|restless_dead_2||8|||29|10|5|3|90|60|3|2|6|10|1|restless_dead_2|||||||||};
{skeletal_reaper|monsters_rltiles1:27|Скелет-жнец|restless_dead_2||3|||15|10|5|5|150|20|2|0|9|110||restless_dead_2|||||||||};
{kazaul_spawn|monsters_rltiles1:41|Казаулское отродье|kazaul_1||2|||45|10|5|3|70|50|2|3|5|90|1|kazaul_1|||||||||};
{kazaul_imp|monsters_rltiles1:45|Казаулский бес|kazaul_2||2|||45|10|5|3|70|40|2|3|7|105|1|kazaul_2|||||||||};
{kazaul_guardian|monsters_rltiles1:42|Казаулский стражник|kazaul_guardian||2|1||95|10|5|5|70|40|2|3|8|90|3|kazaul_guardian|kazaul_guardian||||||||};
{graverobber|monsters_karvis2:3|Грабитель могил|bjorgur_bandit||0|1||62|10|5|5|120|||2|6|72|1|bjorgur_bandit|bjorgur_bandit||||||||};
</string>
<string name="monsterlist_v069_npcs">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{agent1|monsters_men:4|Агент|bwm_agent_1||0|1||||||||||||||bwm_agent_1_start||||||||};
{agent2|monsters_men:4|Агент|bwm_agent_2||0|1||||||||||||||bwm_agent_2_start||||||||};
{agent3|monsters_men:4|Агент|bwm_agent_3||0|1||||||||||||||bwm_agent_3_start||||||||};
{agent4|monsters_men:4|Агент|bwm_agent_4||0|1||||||||||||||bwm_agent_4_start||||||||};
{agent5|monsters_men:4|Агент|bwm_agent_5||0|1||||||||||||||bwm_agent_5_start||||||||};
{agent6|monsters_men:4|Агент|bwm_agent_6||0|1||||||||||||||bwm_agent_6_start||||||||};
{arghest|monsters_rltiles2:81|Аргест|arghest||0|||||||||||||||arghest_start||||||||};
{tonis|monsters_rltiles1:67|Тонис|tonis||0|||||||||||||||tonis_start||||||||};
{moyra|monsters_rltiles1:74|Мойра|moyra||0|||||||||||||||moyra_1||||||||};
{prim_citizen|monsters_karvis2:6|Примский горожанина|prim_commoner1||0|||||||||||||||prim_commoner1||||||||};
{prim_commoner|monsters_rltiles1:68|Примский простолюдин|prim_commoner2||0|||||||||||||||prim_commoner2||||||||};
{prim_resident|monsters_karvis2:2|Примский старожил|prim_commoner3||0|||||||||||||||prim_commoner3||||||||};
{prim_evoker|monsters_rltiles1:84|Примский заклинатель|prim_commoner4||0|||||||||||||||prim_commoner4||||||||};
{laecca|monsters_rltiles1:72|Лаесса|laecca||0|||||||||||||||laecca_1||||||||};
{prim_cook|monsters_karvis2:0|Примский повар|prim_cook||0|||||||||||||||prim_cook_start||||||||};
{prim_visitor|monsters_rltiles1:63|Примский приезжий|prim_innguest||0|||||||||||||||prim_innguest||||||||};
{birgil|monsters_rltiles2:81|Биргил|birgil||0||||||||||||||shop_birgil|birgil_1||||||||};
{prim_tavern_guest|monsters_rltiles1:106|Примский посетитель таверны|prim_tavern_guest1||0|||||||||||||||prim_tavern_guest1||||||||};
{prim_tavern_regular|monsters_rltiles1:106|Примский завсегдатай таверны|prim_tavern_guest2||0|||||||||||||||prim_tavern_guest2||||||||};
{prim_bar_guest|monsters_rltiles1:106|Примский посетитель бара|prim_tavern_guest3||0|||||||||||||||prim_tavern_guest3||||||||};
{prim_bar_regular|monsters_rltiles1:106|Примский завсегдатай бара|prim_tavern_guest4||0|||||||||||||||prim_tavern_guest4||||||||};
{prim_armorer|monsters_rltiles1:88|Примский оружейник|prim_armorer||0||||||||||||||shop_prim_armorer|prim_armorer||||||||};
{jueth|monsters_men2:0|Джуф|prim_tailor||0|||||||||||||||prim_tailor||||||||};
{bjorgur|monsters_karvis2:7|Бьоргур|bjorgur||0|||||||||||||||bjorgur_start||||||||};
{prim_prisoner|monsters_rltiles2:81|Примский заключенный|prim_prisoner||0|||||||||||||||prim_guard1||||||||};
{fulus|monsters_karvis2:3|Фулус|fulus||0|||||||||||||||fulus_start||||||||};
{guthbered|monsters_rltiles1:92|Гатберед|guthbered||0|1||80|10|5|5|70|||4|9|80|4|guthbered|guthbered_start||||||||};
{guthbereds_bodyguard|monsters_rltiles1:76|Телохранитель Гатбереда|guthbered_guard||0|||||||||||||||guthbered_guard||||||||};
{prim_weapon_guard|monsters_rltiles1:65|Примский вооруженный охранник|prim_guard1||0|||||||||||||||prim_guard1||||||||};
{prim_sentry|monsters_rltiles3:14|Примский часовой|prim_guard2||0|||||||||||||||prim_guard2||||||||};
{prim_guard|monsters_rltiles1:65|Примский охранник|prim_guard4||0|||||||||||||||prim_guard4||||||||};
{tired_prim_guard|monsters_rltiles1:76|Усталый примский охранник|prim_guard3||0|||||||||||||||prim_guard3||||||||};
{prim_treasury_guard|monsters_rltiles1:69|Примский охранник сокровищницы|prim_treasury_guard||0|||||||||||||||prim_treasury_guard||||||||};
{samar|monsters_rltiles2:93|Самар|prim_priest||0||||||||||||||shop_samar|prim_priest||||||||};
{prim_priestly_acolyte|monsters_rltiles1:83|Примский псаломщик|prim_acolyte||0|||||||||||||||prim_acolyte||||||||};
{studying_prim_pupil|monsters_rltiles1:74|Обучающийся примский ученик|prim_pupil1||0|||||||||||||||prim_pupil1||||||||};
{reading_prim_pupil|monsters_rltiles1:74|Читающий примский ученик|prim_pupil2||0|||||||||||||||prim_pupil2||||||||};
{prim_pupil|monsters_rltiles1:74|Примский ученик|prim_pupil3||0|||||||||||||||prim_pupil3||||||||};
{blackwater_entrance_guard|monsters_rltiles3:14|Блеквотский привратник|blackwater_entranceguard||0|||30|10|||||||||||blackwater_entranceguard||||||||};
{blackwater_dinner_guest|monsters_karvis2:2|Блеквотский обеденный гость|blackwater_guest1||0|||20|10|||||||||||blackwater_guest1||||||||};
{blackwater_inhabitant|monsters_man1:0|Блеквотский житель|blackwater_guest2||0|||10|10|||||||||||blackwater_guest2||||||||};
{blackwater_cook|monsters_karvis2:0|Блеквотский повар|blackwater_cook||0|||||||||||||||blackwater_cook||||||||};
{keneg|monsters_rltiles1:86|Кенег|keneg||0|||||||||||||||keneg||||||||};
{mazeg|monsters_rltiles1:85|Мазег|mazeg||0||||||||||||||shop_mazeg|mazeg||||||||};
{waeges|monsters_rltiles1:88|Ваегес|waeges||0||||||||||||||shop_waeges|waeges||||||||};
{blackwater_fighter|monsters_rltiles1:66|Блеквотский боевик|blackwater_fighter||0|||||||||||||||blackwater_fighter||||||||};
{ungorm|monsters_rltiles1:83|Унгорм|ungorm||0|||||||||||||||ungorm||||||||};
{blackwater_pupil|monsters_rltiles1:74|Блеквотский ученик|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{laede|monsters_rltiles1:81|Лаед|blackwater_sleephall||0|||||||||||||||laede||||||||};
{herec|monsters_men2:9|Херец|herec||0||||||||||||||shop_herec|herec_start||||||||};
{iducus|monsters_rltiles1:87|Идукус|iducus||0||||||||||||||shop_iducus|iducus||||||||};
{blackwater_priest|monsters_rltiles1:80|Блеквотский священника|blackwater_priest||0|||||||||||||||blackwater_priest||||||||};
{studying_blackwater_priest|monsters_rltiles1:84|Обучающийся блеквотский священник|blackwater_pupil||0|||||||||||||||blackwater_pupil||||||||};
{blackwater_guard|monsters_rltiles1:76|Блеквотский охранник|blackwater_guard1||0|||||||||||||||blackwater_guard1||||||||};
{blackwater_border_patrol|monsters_rltiles1:76|Блеквотский пограничник|blackwater_guard2||0|||||||||||||||blackwater_guard2||||||||};
{harlenns_bodyguard|monsters_rltiles1:76|Телохранитель Харленна|blackwater_bossguard||0|||||||||||||||blackwater_bossguard||||||||};
{blackwater_chamber_guard|monsters_men:3|Блеквотский тюремщик|blackwater_throneguard||0|1||||||||||||||blackwater_throneguard||||||||};
{harlenn|monsters_men2:6|Харленн|harlenn||0|1||80|10|5|5|70|||4|9|80|4|harlenn|harlenn_start||||||||};
{throdna|monsters_men2:4|Фродна|throdna||0|||||||||||||||throdna_start||||||||};
{throdnas_guard|monsters_rltiles1:85|Охранник Фродна|throdna_guard||0|||||||||||||||throdna_guard||||||||};
{blackwater_mage|monsters_rltiles1:80|Блеквотский маг|blackwater_acolyte||0|||||||||||||||blackwater_acolyte||||||||};
</string>
<string name="monsterlist_v0610_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{young_larval_burrower|monsters_rltiles2:164|Молодая личинка бурителя|larva_1||1|||30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
{larval_burrower|monsters_rltiles2:164|Личинка бурителя|larva_2||1|||35|10|5|5|120|35|3|1|6|25||larva_2|||||||||};
{larval_boss|monsters_rltiles2:164|Сильная личинка бурителя|larva_boss||1|1||35|10|5|5|120|35|3|1|6|25||larva_boss|||||||||};
{rivertroll|monsters_rltiles1:104|Речной тролль|rivertroll||5|1||210|10|5|5|120|30|4|2|9|65|7|rivertroll|||||||||};
{grass_ant|monsters_insects:0|Луговой муравей|fieldcritter_0||1|||29|10|5|3|120|||0|4|80||fieldcritter_0|||||||||};
{grass_ant2|monsters_insects:2|Крутой луговой муравей|fieldcritter_0||1|||29|10|5|3|125|||1|5|80||fieldcritter_0|||||||||};
{grass_beetle|monsters_insects:4|Луговой жук|fieldcritter_1||1|||34|10|5|5|120|||0|5|80|3|fieldcritter_1|||||||||};
{grass_beetle2|monsters_insects:4|Крутой луговой жук|fieldcritter_1||1|||35|10|5|5|125|||1|6|80|4|fieldcritter_1|||||||||};
{grass_snake|monsters_rltiles2:25|Луговая змея|fieldcritter_2||7|||36|10|5|3|120|||0|6|80||fieldcritter_2|||||||||};
{grass_snake2|monsters_rltiles2:25|Крутая луговая змея|fieldcritter_2||7|||38|10|5|3|125|||1|7|80||fieldcritter_2|||||||||};
{grass_lizard|monsters_rltiles2:114|Луговая ящерица|fieldcritter_3||7|||45|10|5|3|120|||0|8|80|3|fieldcritter_3|||||||||};
{grass_lizard2|monsters_rltiles2:117|Черная луговая ящерица|fieldcritter_3||7|||45|10|5|3|125|||2|9|80|4|fieldcritter_3|||||||||};
{keknazar|monsters_misc:9|Кекназар|keknazar||7|1||90|10|5|5|50|20|3|3|9|70|8|keknazar|keknazar||||||||};
{crossroads_rat|monsters_rats:0|Крыса|crossroads_rat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{fieldwasp_0|monsters_insects:1|Злющая лесная оса|fieldwasp_0||1|||29|10|5|3|70|60|3|2|6|95||fieldwasp|||||||||};
{fieldwasp_1|monsters_insects:1|Злющая лесная оса|fieldwasp_1||1|||32|10|5|3|70|70|3|2|6|125||fieldwasp|||||||||};
{fieldwasp_2|monsters_insects:1|Злющая лесная оса|fieldwasp_2||1|||35|10|5|3|70|75|3|2|6|130||fieldwasp|||||||||};
{izthiel_1|monsters_rltiles2:51|Молодой изтиель|izthiel_1||7|||40|10|5|3|70|||2|7|57|5|izthiel||0|||||||};
{izthiel_2|monsters_rltiles2:49|Изтиель|izthiel_2||7|||45|10|5|3|90|||2|7|58|6|izthiel||0|||||||};
{izthiel_3|monsters_rltiles2:48|Сильный изтиель|izthiel_3||7|||52|10|5|3|80|||2|7|60|8|izthiel||1||||||{{bleeding_wound|2|4|40|}}|};
{izthiel_4|monsters_rltiles2:52|Охранник изтиелей|izthiel_4||7|||54|10|5|3|120|||3|7|60|11|izthiel_4||1||||||{{bleeding_wound|3|5|50|}}|};
{frog_1|monsters_rltiles1:131|Речная лягушка|frog_1||7|||15|10|5|2|150|||0|5|45||frog||0|||||||};
{frog_2|monsters_rltiles1:131|Крутая речная лягушка|frog_2||7|||17|10|5|2|160|||0|5|49||frog||0|||||||};
{frog_3|monsters_rltiles1:130|Ядовитая речная лягушка|frog_3||7|||21|10|5|2|165|||0|5|55||frog_3||1||||||{{poison_weak|2|5|30|}}|};
</string>
<string name="monsterlist_v0610_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{lostsheep1|monsters_karvis2:8|Овца|tinlyn_lostsheep1||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep1||||||||};
{lostsheep2|monsters_karvis2:8|Овца|tinlyn_lostsheep2||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep2||||||||};
{lostsheep3|monsters_karvis2:8|Овца|tinlyn_lostsheep3||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep3||||||||};
{lostsheep4|monsters_karvis2:8|Овца|tinlyn_lostsheep4||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_lostsheep4||||||||};
{sheep1|monsters_karvis2:8|Овца|tinlyn_sheep||4|1||5|10|5|5|10|||0|1|5||tinlyn_sheep|tinlyn_sheep||||||||};
{ailshara|monsters_men:8|Аилшара|ailshara||0||||||||||||||shop_ailshara|ailshara||||||||};
{arngyr|monsters_rltiles1:65|Арнгир|arngyr||0|||||||||||||||arngyr||||||||};
{benbyr|monsters_rltiles1:74|Бенбир|benbyr||0|||||||||||||||benbyr||||||||};
{celdar|monsters_rltiles1:94|Селдар|celdar||0|||||||||||||||celdar||||||||};
{conren|monsters_karvis2:5|Конрен|conren||0|||||||||||||||conren||||||||};
{crossroads_backguard|monsters_rltiles1:76|Охранник|crossroads_backguard||0|1||||||||||||||crossroads_backguard||||||||};
{crossroads_guard|monsters_rltiles1:76|Охранник|crossroads_guard||0|||||||||||||||crossroads_guard||||||||};
{crossroads_sleepguard|monsters_rltiles1:76|Охранник|crossroads_sleepguard||0|||||||||||||||crossroads_sleepguard||||||||};
{crossroads_guest|monsters_rltiles1:83|Приезжий|crossroads_guest||0|||||||||||||||crossroads_guest||||||||};
{erinith|monsters_rltiles1:82|Эринит|erinith||0|||||||||||||||erinith||||||||};
{fanamor|monsters_men:7|Фанамор|fanamor||0|||||||||||||||fanamor||||||||};
{feygard_bridgeguard|monsters_men2:4|Фейгардский охранник моста|feygard_bridgeguard||0|||||||||||||||feygard_bridgeguard||||||||};
{fieldwasp_unique|monsters_insects:1|Злющая лесная оса|fieldwasp_unique||1|1||70|10|5|3|70|200|3|2|6|150||fieldwasp_unique|||||||||};
{gallain|monsters_man1:0|Галлейн|gallain||0||||||||||||||shop_gallain|gallain||||||||};
{gandoren|monsters_rltiles1:69|Гандорен|gandoren||0|||||||||||||||gandoren||||||||};
{grimion|monsters_men2:2|Гримион|grimion||0||||||||||||||shop_grimion|grimion||||||||};
{hadracor|monsters_men2:2|Хадракор|hadracor||0||||||||||||||shop_hadracor|hadracor||||||||};
{kuldan|monsters_rltiles1:85|Кулдан|kuldan||0|||||||||||||||kuldan||||||||};
{kuldan_guard|monsters_rltiles3:14|Охранник Кулдана|kuldan_guard||0|||||||||||||||kuldan_guard||||||||};
{landa|monsters_men:0|Ланда|landa||0|||||||||||||||landa||||||||};
{loneford_chapelguard|monsters_rltiles1:78|Охранник часовни|loneford_chapelguard||0|||||||||||||||loneford_chapelguard||||||||};
{loneford_farmer0|monsters_karvis2:1|Фермер|loneford_farmer0||0|||||||||||||||loneford_farmer0||||||||};
{loneford_guard0|monsters_rltiles3:14|Охранник|loneford_guard0||0|||||||||||||||loneford_guard0||||||||};
{loneford_tavern_patron|monsters_karvis2:2|Завсегдатай таверны|loneford_tavern_patron||0|||||||||||||||loneford_tavern_patron||||||||};
{loneford_villager0|monsters_karvis2:0|Крестьянин|loneford_villager0||0|||||||||||||||loneford_villager0||||||||};
{loneford_villager1|monsters_karvis2:1|Крестьянин|loneford_villager1||0|||||||||||||||loneford_villager1||||||||};
{loneford_villager2|monsters_karvis2:3|Крестьянин|loneford_villager2||0|||||||||||||||loneford_villager2||||||||};
{loneford_villager3|monsters_karvis2:5|Крестьянин|loneford_villager3||0|||||||||||||||loneford_villager3||||||||};
{loneford_villager4|monsters_men:2|Крестьянин|loneford_villager4||0|||||||||||||||loneford_villager4||||||||};
{loneford_wellguard|monsters_rltiles1:72|Охранник|loneford_wellguard||0|||||||||||||||loneford_wellguard||||||||};
{mienn|monsters_rltiles1:87|Мьенн|mienn||0|||||||||||||||mienn||||||||};
{minarra|monsters_rltiles1:86|Минарра|minarra||0||||||||||||||shop_minarra|minarra||||||||};
{puny_warehouserat|monsters_rats:1|Складская крыса|puny_warehouserat||4|||5|10|5|5|50|||1|1|30||rat|||||||||};
{rolwynn|monsters_rltiles1:77|Ролвинн|rolwynn||0|||||||||||||||rolwynn||||||||};
{sienn|monsters_rltiles1:66|Сьенн|sienn||0|||||||||||||||sienn||||||||};
{sienn_pet|monsters_misc:0|Питомец Сьенна|sienn_pet||7|||||||||||||||sienn_pet||||||||};
{siola|monsters_rltiles1:90|Сиола|siola||0||||||||||||||shop_siola|siola||||||||};
{taevinn|monsters_karvis2:5|Тайвинн|taevinn||0|||||||||||||||taevinn||||||||};
{talion|monsters_men2:8|Талион|talion||0||||||||||||||shop_talion|talion||||||||};
{telund|monsters_rltiles1:74|Телунд|telund||0|||||||||||||||telund||||||||};
{tinlyn|monsters_karvis2:7|Тинлин|tinlyn||0|||||||||||||||tinlyn||||||||};
{wallach|monsters_rltiles1:75|Уоллах|wallach||0|||||||||||||||wallach||||||||};
{woodcutter_0|monsters_men:0|Дровосек|woodcutter_0||0|||||||||||||||woodcutter_0||||||||};
{woodcutter_2|monsters_men:0|Дровосек|woodcutter_2||0|||||||||||||||woodcutter_2||||||||};
{woodcutter_3|monsters_men2:2|Дровосек|woodcutter_3||0|||||||||||||||woodcutter_3||||||||};
{woodcutter_4|monsters_rltiles1:93|Дровосек|woodcutter_4||0|||||||||||||||woodcutter_4||||||||};
{woodcutter_5|monsters_men2:2|Дровосек|woodcutter_5||0|||||||||||||||woodcutter_5||||||||};
{rogorn|monsters_rltiles1:63|Рогорн|rogorn||0|1||145|10|5|3|90|||5|9|120|5|rogorn|rogorn||||||||};
{rogorn_henchman|monsters_rogue1:0|Приспешник Рогорна|rogorn_henchman||0|1||130|10|5|3|80|||5|8|120|4|rogorn_henchman|rogorn_henchman||||||||};
{buceth|monsters_men2:7|Буцет|buceth||0|1||75|10|5|3|80|200|2|3|9|120|4|buceth|buceth||||||||};
{gauward|monsters_mage2:0|Гаувард|gauward||0|||||||||||||||gauward||||||||};
</string>
<string name="monsterlist_v0610_monsters2">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{iqhan_1a|monsters_rltiles2:96|Иканский раб-рабочий|iqhan_1||0|||55|10|5|3|110|||2|9|70||iqhan_lesser|||||||||};
{iqhan_1b|monsters_rltiles2:96|Иканский раб-слуга|iqhan_1||0|||57|10|5|3|120|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2a|monsters_rltiles2:97|Иканский раб-охранник|iqhan_2||0|||59|10|5|3|130|15|2|2|9|70||iqhan_lesser|||||||||};
{iqhan_2b|monsters_rltiles2:97|Иканский раб|iqhan_2||0|||62|10|5|3|130|15|2|2|10|70||iqhan_lesser|||||||||};
{iqhan_3a|monsters_rltiles2:128|Иканский раб-воин|iqhan_3||0|||65|10|5|3|140|15|2|2|11|70||iqhan_lesser|||||||||};
{iqhan_3b|monsters_rltiles2:129|Иканский мастер|iqhan_3||0|||67|10|5|3|140|20|2|2|12|60||iqhan_lesser|||||||||};
{iqhan_4a|monsters_rltiles2:129|Иканский мастер|iqhan_4||0|||69|10|5|3|140|20|2|2|13|60||iqhan_lesser|||||||||};
{iqhan_4b|monsters_rltiles2:133|Иканский мастер|iqhan_4||0|||71|10|5|3|140|20|2|2|15|60||iqhan|||||||||};
{iqhan_ch_1a|monsters_rltiles2:135|Иканский вызыватель хаоса|iqhan_ch_1||0|||73|10|5|3|140|20|2|2|15|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_1b|monsters_rltiles2:135|Иканский вызыватель хаоса|iqhan_ch_1||0|||75|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|2|5|20|}}|};
{iqhan_ch_2a|monsters_rltiles2:134|Иканский слуга хаоса|iqhan_ch_2||0|||78|10|5|3|150|20|2|2|14|60||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_2b|monsters_rltiles2:134|Иканский слуга хаоса|iqhan_ch_2||0|||79|10|5|3|150|25|2|2|13|75||iqhan||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3a|monsters_rltiles2:136|Иканский мастер хаоса|iqhan_ch_3||0|||83|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_ch_3b|monsters_rltiles2:137|Иканский мастер хаоса|iqhan_ch_3||0|||85|10|5|3|170|25|2|2|13|75||iqhan_master||1||||||{{chaotic_grip|4|5|50|}}|};
{iqhan_chb_1a|monsters_rltiles1:19|Иканский зверь хаоса|iqhan_chb_1||3|||122|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_chb_1b|monsters_rltiles1:19|Иканский зверь хаоса|iqhan_chb_1||3|||140|10|10|10|150|10|3|0|15|45|9|iqhan_beast||1||||||{{chaotic_grip|5|5|50|}}|};
{iqhan_greeter|monsters_men:8|Ранцент|iqhan_greeter||0|1||||||||||||||iqhan_greeter||||||||};
{iqhan_boss|monsters_rltiles1:5|Иканский поработитель хаоса|iqhan_boss||6|1||120|10|5|3|170|30|2|2|13|75|2|iqhan_boss|iqhan_boss|1||||||{{chaotic_grip|7|5|50|}{chaotic_curse|3|5|50|}}|};
</string>
<string name="monsterlist_v0611_monsters1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{cbeetle_1|monsters_rltiles2:63|Молодой жук-падальщик|scaradon_1||1|||45|10|5|5|65|||0|5|30|9|scaradon|||||||||};
{cbeetle_2|monsters_rltiles2:63|Жук-падальщик|scaradon_1||1|||51|10|5|5|75|||0|5|30|9|scaradon|||||||||};
{scaradon_1|monsters_rltiles1:98|Молодой скарадон|scaradon_1||1|||32|10|5|3|50|||0|4|30|15|scaradon|||||||||};
{scaradon_2|monsters_rltiles1:98|Малый скарадон|scaradon_2||1|||35|10|5|3|50|||1|4|30|15|scaradon|||||||||};
{scaradon_3|monsters_rltiles1:97|Скарадон|scaradon_2||1|||35|10|5|3|50|||0|4|30|17|scaradon|||||||||};
{scaradon_4|monsters_rltiles1:97|Крутой скарадон|scaradon_2||1|||37|10|5|3|50|||1|4|30|17|scaradon|||||||||};
{scaradon_5|monsters_rltiles1:97|Панцирный скарадон|scaradon_3||1|||38|10|5|3|50|||1|5|30|18|scaradon_b|||||||||};
{mwolf_1|monsters_dogs:3|Щенок горного волка|mwolf_1||4|||45|10|5|5|80|10|2|2|7|40|3|mwolf|||||||||};
{mwolf_2|monsters_dogs:3|Молодой горный волк|mwolf_1||4|||52|10|5|5|80|10|2|3|7|44|3|mwolf|||||||||};
{mwolf_3|monsters_dogs:2|Молодая горная лиса|mwolf_1||4|||56|10|5|5|80|10|2|3|7|48|4|mwolf|||||||||};
{mwolf_4|monsters_dogs:2|Горная лиса|mwolf_2||4|||60|10|5|5|85|10|2|3|8|52|4|mwolf|||||||||};
{mwolf_5|monsters_dogs:2|Свирепая горная лиса|mwolf_2||4|||64|10|5|3|85|10|2|3|8|54|5|mwolf|||||||||};
{mwolf_6|monsters_dogs:4|Бешеный горный волк|mwolf_2||4|||67|10|5|3|90|10|2|3|9|56|5|mwolf|||||||||};
{mwolf_7|monsters_dogs:4|Сильный горный волк|mwolf_3||4|||73|10|5|3|90|10|2|3|9|57|6|mwolf|||||||||};
{mwolf_8|monsters_dogs:4|Свирепый горный волк|mwolf_3||4|||78|10|5|3|90|10|2|3|10|59|6|mwolf_b|||||||||};
{mbrute_1|monsters_rltiles2:35|Молодой горный зверь|mbrute_1||5|||148|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_2|monsters_rltiles2:35|Слабый горный зверь|mbrute_1||5|||157|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_3|monsters_rltiles2:36|Белошерстный горный зверь|mbrute_1||5|||166|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_4|monsters_rltiles2:35|Горный зверь|mbrute_2||5|||175|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_5|monsters_rltiles2:36|Большой горный зверь|mbrute_2||5|||184|10|5|5|70|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_6|monsters_rltiles2:34|Быстрый горный зверь|mbrute_2||5|||82|12|5|3|80|20|2.5|0|14|60|4|mbrute|||||||||};
{mbrute_7|monsters_rltiles2:34|Резвый горный зверь|mbrute_3||5|||93|12|5|3|80|20|2.5|0|15|60|4|mbrute|||||||||};
{mbrute_8|monsters_rltiles2:34|Агрессивный горный зверь|mbrute_3||5|||104|12|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_9|monsters_rltiles2:33|Сильные горный зверь|mbrute_3||5|||115|10|5|3|80|20|2.5|1|15|60|4|mbrute|||||||||};
{mbrute_10|monsters_rltiles2:33|Крутой горный зверь|mbrute_4||5|||126|10|5|3|80|30|3|2|15|60|4|mbrute|||||||||};
{mbrute_11|monsters_rltiles2:33|Бесстрашный горный зверь|mbrute_4||5|||137|10|5|3|80|30|3|2|15|60|4|mbrute_b|||||||||};
{mbrute_12|monsters_rltiles2:33|Разъяренный горный зверь|mbrute_4||5|||148|10|5|3|80|40|3|2|16|60|4|mbrute_b|||||||||};
{erumen_1|monsters_rltiles2:114|Молодая эрумская ящерица|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_2|monsters_rltiles2:114|Пятнистая эрумская ящерица|erumen_1||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_3|monsters_rltiles2:114|Эрумская ящерица|erumen_2||7|||45|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_4|monsters_rltiles2:115|Сильная эрумская ящерица|erumen_2||7|||79|10|5|3|125|||2|9|80|4|erumen|||||||||};
{erumen_5|monsters_rltiles2:115|Мерзкая эрумская ящерица|erumen_3||7|||89|10|5|3|150|||2|9|80|4|erumen|||||||||};
{erumen_6|monsters_rltiles2:117|Крутая эрумская ящерица|erumen_3||7|||91|10|5|3|125|||2|9|90|8|erumen|||||||||};
{erumen_7|monsters_rltiles2:117|Закаленная эрумская ящерица|erumen_4||7|||93|10|5|3|125|||2|9|90|12|erumen_b||||||||{{bleeding_wound|3|3|50|}}|};
{plaguesp_1|monsters_rltiles2:61|Слабый червемор|plaguespider_1||1|||55|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|1|5|70|}{blister|1|5|20|}}|};
{plaguesp_2|monsters_rltiles2:61|Червемор|plaguespider_1||1|||57|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_3|monsters_rltiles2:61|Крутой червемор|plaguespider_1||1|||59|10|5|3|80|60|3|1|6|140||plaguespider||1||||||{{contagion|3|5|70|}{blister|2|5|20|}}|};
{plaguesp_4|monsters_rltiles2:61|Черный червемор|plaguespider_2||1|||61|10|5|3|80|60|3|1|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_5|monsters_rltiles2:151|Чумоход|plaguespider_2||1|||62|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|4|5|70|}{blister|3|5|20|}}|};
{plaguesp_6|monsters_rltiles2:151|Панцирный чумоход|plaguespider_2||1|||63|10|5|3|80|60|3|2|6|150||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_7|monsters_rltiles2:151|Крутой чумоход|plaguespider_3||1|||64|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|5|5|70|}{blister|4|5|20|}}|};
{plaguesp_8|monsters_rltiles2:153|Шерстистый чумоход|plaguespider_3||1|||65|10|5|3|80|70|3|2|6|155||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_9|monsters_rltiles2:153|Крутой шерстистый чумоход|plaguespider_3||1|||66|10|5|3|80|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_10|monsters_rltiles2:151|Мерзкий чумоход|plaguespider_4||1|||67|10|5|3|85|70|3|2|7|160||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_11|monsters_rltiles2:153|Гнездовой чумоход|plaguespider_4||1|||68|10|5|3|85|70|3|2|7|165||plaguespider||1||||||{{contagion|6|5|70|}{blister|5|5|50|}}|};
{plaguesp_12|monsters_rltiles2:38|Смотритель за чумоходами|plaguespider_5||6|||65|10|5|3|85|120|3|2|7|165||plaguespider||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{plaguesp_13|monsters_rltiles2:38|Хозяин чумоходов|plaguespider_6||6|||65|10|5|3|85|120|3|2|8|175|2|plaguespider_b||1||||||{{contagion|7|5|70|}{blister|6|5|50|}}|};
{allaceph_1|monsters_rltiles2:101|Молодой аллацеф|allaceph_1||2|||90|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_2|monsters_rltiles2:101|Аллацеф|allaceph_1||2|||94|10|5|3|80|40|2|3|7|105|1|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_3|monsters_rltiles2:102|Сильный аллацеф|allaceph_2||2|||101|10|5|3|80|40|2|3|7|105|2|allaceph||1|4|4||||{{feebleness_minor|2|3|20|}}|};
{allaceph_4|monsters_rltiles2:102|Крутой аллацеф|allaceph_2||2|||111|10|5|3|80|40|2|3|7|110|2|allaceph||1|4|4||||{{feebleness_minor|3|3|20|}}|};
{allaceph_5|monsters_rltiles2:103|Сияющий аллацеф|allaceph_3||2|||124|10|5|3|80|40|2|3|7|110|3|allaceph_b||1|6|6||||{{feebleness_minor|3|3|20|}}|};
{allaceph_6|monsters_rltiles2:103|Древний аллацеф|allaceph_3||2|||133|10|5|3|80|40|2|3|7|115|3|allaceph_b||1|7|7||||{{feebleness_minor|3|3|20|}}|};
{vaeregh_1|monsters_rltiles1:42|Вайрег|allaceph_4||2|||149|10|5|3|80|40|2|2|7|120|4|allaceph||1|10|10||||{{feebleness_minor|4|3|20|}}|};
{irdegh_sp_1|monsters_rltiles2:26|Ирдегское отродье|irdegh_spawn||7|||57|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_sp_2|monsters_rltiles2:26|Ирдегское отродье|irdegh_spawn||7|||68|12|5|3|120|||0|6|80||irdegh_spawn||1||||||{{poison_irdegh|2|3|10|}}|};
{irdegh_1|monsters_rltiles2:15|Ирдег|irdegh_1||7|||115|10|5|3|120|||3|7|60|10|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_2|monsters_rltiles2:15|Ядовитый ирдег|irdegh_2||7|||120|10|5|3|120|||3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_3|monsters_rltiles2:14|Прокалывающий ирдег|irdegh_3||7|||125|10|5|3|120|10|2|3|7|60|11|irdegh||1||||||{{poison_irdegh|3|4|50|}}|};
{irdegh_4|monsters_rltiles2:14|Древний прокалывающий ирдег|irdegh_4||7|||130|10|5|3|120|30|2|3|7|60|14|irdegh_b||1||||||{{poison_irdegh|3|4|70|}}|};
{maonit_1|monsters_rltiles1:104|Маонитский тролль|maonit_1||5|||255|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_2|monsters_rltiles1:104|Гигантский маонитский тролль|maonit_1||5|||270|5|5|5|65|10|3|1|20|20|4|maonit|||||||||};
{maonit_3|monsters_rltiles1:104|Сильный маонитский тролль|maonit_2||5|||285|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_4|monsters_rltiles1:107|Маонитский зверь|maonit_2||5|||290|5|5|5|65|20|3|1|20|20|5|maonit|||||||||};
{maonit_5|monsters_rltiles1:107|Крутой маонитский зверь|maonit_3||5|||310|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{maonit_6|monsters_rltiles1:107|Сильный маонитский зверь|maonit_3||5|||320|5|5|5|65|30|3|1|20|20|6|maonit||1||||||{{stunned|1|3|10|}}|};
{arulir_1|monsters_rltiles1:13|Арулир|arulir_1||5|||325|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{arulir_2|monsters_rltiles1:13|Гигантский арулир|arulir_1||5|||330|5|5|5|70|30|3|1|20|20|8|arulir||1||||||{{stunned|1|3|20|}}|};
{burrower_1|monsters_rltiles2:164|Личинка пещерного бурителя|burrower_1||1|||30|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_2|monsters_rltiles2:164|Пещерный буритель|burrower_1||1|||37|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_3|monsters_rltiles2:165|Сильная личинка бурителя|burrower_2||1|||44|10|5|5|95|||1|25|80|2|burrower|||||||||};
{burrower_4|monsters_rltiles2:165|Гигантская личинка бурителя|burrower_3||1|||75|10|5|5|95|||1|25|80|2|burrower|||||||||};
</string>
<string name="monsterlist_v0611_npcs1">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{ulirfendor|monsters_rltiles1:84|Улирфендор|ulirfendor||0|1||288|10|5|3|70|30|2|1|16|60|6|ulirfendor|ulirfendor||||||||};
{gylew|monsters_mage2:0|Гилев|gylew||0|||||||||||||||gylew||||||||};
{gylew_henchman|monsters_men:8|Приспешник Гилева|gylew_henchman||0|||||||||||||||gylew_henchman||||||||};
{toszylae|monsters_liches:1|Тозилай|toszylae||6|1||207|8|5|2|80|40|2|2|7|120|4|toszylae|toszylae|1|6|6||||{{feebleness_minor|3|3|20|}}|};
{toszylae_guard|monsters_rltiles1:20|Сиящий охранник|toszylae_guard||2|1||320|10|5|3|80|40|2|2|7|120|4|toszylae_guard|toszylae_guard|1|5|5||||{{feebleness_minor|2|3|20|}}|};
{thorin|monsters_rltiles1:66|Торин|thorin||0||||||||||||||shop_thorin|thorin||||||||};
{lonelyhouse_sp|monsters_rats:1|Подвальная крыса|lonelyhouse_sp||4|1||79|10|5|3|125|||2|9|180|4|lonelyhouse_sp|||||||||};
{algangror|monsters_rltiles1:68|Алгангрор|algangror||0|1||241|10|5|3|80|200|2|3|9|120|4|algangror|algangror||||||||};
{remgard_bridge|monsters_men2:4|Смотритель моста|remgard_bridge||0|1||||||||||||||remgard_bridge||||||||};
</string>
</resources>

View File

@@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="questlist">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{andor|Поиски Эндора|1|{
{1|Мой отец, Михаил, говорит, что Эндор не был дома со вчерашнего дня. Я должен поискать его в деревне||0|}
{10|Леонид сказал мне, что он видел Эндора говорящего с Груилем. Я должен пойти спросить Груиля, может он знает больше.||0|}
{20|Груиль хочет, чтобы я принес ему ядовитую железу. Тогда он может рассказать больше. Он сказал мне, что некоторые ядовитые змеи имеют такие железы.||0|}
{30|Груиль сказал мне, что Эндор искал кого-то называемого Умар. Я должен пойти спросить его друга Гаела в Приюте Падших, на востоке.||0|}
{40|Я поговорил с Гаелом в Приюте Падших. Он рассказал что видел Бикуса и спрашивал о гильдии воров.||0|}
{50|Бикус позволил мне пройти в подвал заброшенного дома в Приюте Падших. Я должен поговорить с Умаром.||0|}
{51|Умар в Гильдии Воров Приюта Падших узнал меня, но спутал с Эндором. То есть, Эндор виделся с ним.||0|}
{55|Умар сказал мне, что Эндор ушел повидать знахаря по имени Лодар. Мне стоит поискать его убежище.||0|}
{61|Я слышал историю в Одиноком Броде, согласно которой Эндор туда заглядывал и был заподозрен в причастности к болезни, свирепствующей среди населения. Я не уверен, что это действительно был Эндор. Если это был Эндор, почему он заразил жителей?||0|}
}|};
{mikhail_bread|Хлеб для Михаила|1|{
{100|Я должен принести хлеб Михаилу.||1|}
{10|Михаил просил купить буханку хлеба у Мары в таверне.||0|}
}|};
{mikhail_rats|Крысы!|1|{{100|Убить двух крыс в огороде.|20|1|}
{10|Михаил хочет, чтобы я нашел и убил крыс. Потом - могу и вернуться к Михаилу. Будучи раненым, можно отдохнуть в постели для восстановления здоровья||0|}
}|};
{leta|Пропавший муж|1|{{10|Лета из деревни Долина Креста хочет, чтобы я поискал ее мужа Оромира.||0|}
{20|Я нашел Оромира в Долине Креста, он позорно прятался от своей жены Леты.||0|}
{100|Я выдал Лете Оромира.|30|1|}
}|};
{odair|Крысиное нашествие|1|{
{10|Одаир хочет, чтобы я очистил пещеру в деревне Долина Креста от крыс. Убив самую большую крысу, я могу вернуться к Одаиру.||0|}{100|Я помог Одаиру очистить пещеру от крыс в деревне Долина Креста.|30|1|}
}|};
{bonemeal|Запрещенные вещества|1|{{10|Леонид в мэрии Долины Креста сказал мне, что несколько недель дней назад в деревне были беспорядки. По-видимому, лорд Геомир запретил любое использование костной муки, как исцеляющего вещества. \n\n Фарал, городской священник, должен знать больше.||0|}
{20|Фарал не хочет говорить о костной муке. Но я мог бы упросить его за 5 крыльев насекомых.||0|}
{30|Фарал рассказал, что костная мука - очень мощное целительное средство, и он весьма огорчен его запрещением. Я должен найти Форонира в Приюте Падших, если я хочу узнать больше. Нужно сказать ему пароль \"Сияние тени\".||0|}
{40|Я поговорил с Форониром в Приюте Падших. Он сможет смешать мне зелье из костной муки, если я принесу ему 5 костей скелета. В заброшенном доме к северу от Приюта Падших должно быть несколько скелетов.||0|}
{100|Я принес кости Форониру. Он теперь в состоянии снабдить меня зельем из костной муки.\nЯ должен быть осторожным при использовании, так как Лорд Геомир запретил его приминение.|90|1|}
}|};
{jan|Погибшие друзья|1|{
{10|Ян рассказал мне свою историю о нем, Гандиру и Ироготу. Три бывших друга пошли в дыру за сокровищами, но - поссорились и стали драться. Ирогот убил Гандира в своем гневе. \nЯ должен забрать кольцо Гандира у Ирогота, и отдать Яну, когда оно будет у меня.||0|}
{100|Я принес Яну кольцо Гандира, и отомстил за его друга. Ирогот мертв.|150|1|}
}|};
{bucus|Ключ для Лютора|1|{
{10|Бикус из Приюта Падших что-то зает об Эндоре. Он хочет что-бы я принес ему ключ Лютера из катакомб под церковью Приюта Падших.||0|}
{20|Катакомбы под церковью Приюта Падших заперты. Афамир только у него есть право и мужество спускаться в них. Я должен увидеться с ним на юго-западе от церкви.||0|}
{30|Афамир просит принести ему немного мяса, может тогда он сможет поговорить со мной.||0|}
{40|Я принес немного мяса Афамиру.|70|0|}{50|Афамир дал мне разрешение спуститься в катакомбы под церковью Приюта Падших.||0|}
{100|Я принес Бикусу ключ Лютора.|215|1|}
}|};
{fallhavendrunk|Рассказ пьяницы|1|{
{10|Пьяница возле таверны в Приюте Падших начал рассказывать историю, но вдруг попросил принести ему мёд. Непонятно, к чему он все это говорил.||0|}{100|Пьяница рассказал, что путешествовал с Унмиром. Я должен поговорить с Унмиром.||1|}
}|};
{calomyran|Секрет Каломирана|1|{
{10|Старик в Приюте Падших потерял книгу \"Секреты Каломирана\". Я должен найти ее. Может, она в доме Арсира на юге?||0|}
{20|Я нашел вырванную страницу из книги \"Секреты Каломирана\" с именем \'Ларкал\' на форзаце.||0|}
{100|Я вернул старику книгу.|60|1|}}|};
{nocmar|Утраченные сокровища|1|{
{10|Унмир сказал мне, что когда-то был путешественником и намекнул, что неплохо бы поговорить с Нокмаром. Его дом на юго-западе от таверны в Приюте Падших.||0|}
{20|Нокмар сказал мне, что когда-то был кузнецом. Но лорд Геомир запретил использование сердечной стали, и теперь он не может ковать свое фирменное оружие.\nЕсли я найду для Нокмара сердечную руду, он снова сможет ковать.||0|}
{200|Я принес сердечную руду Нокмару. Теперь у него появились стальные причиндалы.|120|1|}
}|};
{flagstone|Древние секреты|1|{
{10|Я встретил стражника у крепости Флагстоун. Он рассказал мне о прошлом Флагстоуна, бывшего лагерем для беглых рабов из Горы Галмор. В последнее время флагстоунские нежить и чудища сильно активизировались. Я решил исследовать данный факт. Страж сказал, чтобы я возвращался за помощью, если что.||0|}
{20|Я обнаружил туннель под Флагстоуном, который, кажется, ведет к большой пещере. Пещера охраняется демоном, так что я не могу даже приблизиться. Может быть, страж за пределами Флагстоуна знает больше?||0|}
{30|Страж рассказал мне, что бывший надзиратель носил ожерелье, которым он подозрительно дорожил. На ожерелье, вероятно, заклинание от демона. За расшифровкой заклинания необходимо будет вернуться к стражу.||0|}
{31|Я нашел бывшего надзирателя Флагстоуна на верхнем уровне.||0|}
{40|Я узнал заклинание от демона под Флагстоуном. \"Дневная Тень\".|160|0|}
{50|Глубоко под Флагстоуном, я нашел источник нежити. Существа рождаются из горя бывших узников Флагстоуна.||0|}
{60|Я нашел одного заключенного, Нараеля, оставшегося в живых в глубинах Флагстоуна. Нараель был гражданином города Нор. Он слишком слаб, чтобы ходить, но щедро вознаградит меня за обнаружение его жены в Норе.|210|1|}
}|};
{vacor|Пропавшие части|1|{
{10|Маг, назвавшийся Вакором, на юго-западе Приюта Падших пытался создать Заклинание разрыва.\nОн был одержим своим заклинанием, говорил про увеличение силы посредством оного.||0|}
{20|Вакор хочет, чтобы я принес ему четыре части Заклинания разрыва, он утверждает, что они были украдены у него. Бандиты должны быть где-то к югу от Приюта Падших.||0|}
{30|Я принес четыре части Заклинания разрыва Вакору.|120|0|}
{40|Вакор поведал о своем бывшем ученике, Унзеле, который мешает ему. Он попросил меня убить Унзела и принести его перстень, как доказательство. Унзел может быть на юго-западе от Приюта Падших||0|}
{50|Унзел дал мне выбор, идти с ним, или с Вакором.||0|}
{51|Я выбрал сторону Унзела. Я должен отправиться на юго-запад Приюта Падших и поговорить с Вакором об Унзеле и Тени.||0|}
{53|Я начал битву с Унзелем. Я должен принести его перстень Вакору.||0|}
{54|Я начал битву с Вакором. Я должен принести его перстень Унзелу.||0|}
{60|Я убил Унзела и сообщил об этом Вакору.|160|1|}
{61|Я убил Вакора и сообщил об этом Унзелу.|160|1|}
}|};
</string>
<string name="questlist_v068">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{farrik|Ночной визит|1|{
{10|Фаррик из Гильдии Воров Приюта Падших поведал мне план помощи побегу воров из местной каталажки.||0|}
{20|Фаррик из гильдии воров описал мне детали и я согласился помочь ему. У капитана охраны - очевидные проблемы с алкоголем. По плану, я доставляю специальное пойло в тюрьму и даю в виде взятки капитану.||0|}
{25|Я подготовил питье в гильдии воров.||0|}
{30|Я говорил Фаррику, что я не совсем согласен. Мне придется рассказать капитану охраны об их сомнительном плане.||0|}
{32|Я облагодетельствовал спецпитьем капитана охраны.||0|}
{40|Я сдал капитану охраны воров с их воровским планом освобождения воровских друзей.||0|}
{50|Капитан попросил меня сказать ворам, что уровень безопасности будет понижен сегодня ночью. Мы сможем поймать нескольких воров.||0|}
{60|Я всучил капитану спецпитье. Его должно свалить с копыт на всю ночь, давая ворам освободить друзей.||0|}
{70|Фаррик наградил меня за помощь воровской гильдии.|150|1|}
{80|Я сообщил Фаррику, что в тюрьме сегодня всю ночь будут хлопать ушами.||0|}
{90|Капитан поблагодарил меня за помощь в поимке преступников. Он сказал, что сообщил остальным ведомтсвам охраны, что я - его помощник.|170|1|}
}|};
{lodar|Потеряное зелье|1|{
{10|Мне нужно найти травника по имени Лодар.Умар из гильдии воров Приюта Падших считает, что мне необхидимо знать пароль для получения доступа к убежищу Лодара через стражников.||0|}
{15|По мнению Умара, стоило бы повидать некого Огама в Вильгарде. Огам может помочь с составлением правильных слов для доступа к убежищу Лодара.||0|}
{20|Я заглянул к Огаму на юго-западе Вильгарда. Он говорил загадками. Возможно, я смогу вытянуть из него какие то детали об убежище Лодара. \'Полпути между Тенью и светом. Создания судьбы.\' и слова \'Длань Тени.\' были среди них. Я не знаю, что они значат.||0|}
}|};
{vilegard|Доверие и посторонние|1|{
{10|Люди в Вильгарде очень подозрительны к посторонним. Я заподозрил, что мне стоит встретиться с Йолнором в капелле, если я хочу получить их доверие.||0|}
{20|Я поговорил с Йолнором. Он посоветовал помочь троим людям для повышения моей кармы. И доверия окружающих. Я могу оказать помощь Каори, Врай и, конечно же, Йолнору.||0|}
{30|Я помог всем троим по списку, составленному Йолнором. Теперь люди Вильгарда будут доверять мне чуть более.|210|1|}
}|};
{kaori|Поручения Каори|1|{
{5|Йолнор в Вильгардской капелле рекомендует поговорить с Каори на севере Вильгарда, вдруг она сможет чем-то помочь.||0|}
{10|СевероВильгардская Каори хочет 10 доз костной муки.||0|}
{20|Я принес 10 порций костной муки Каори.|52|1|}
}|};
{wrye|Сомнительная причина|1|{
{10|Йолнор в Вильгардской капелле посоветовал перемолвиться с Врай из северного Вильгарда. Она неожиданно вдруг потеряла сына.||0|}
{20|СевероВильгардская Врай рассказала, что ее сын Ринцель потерялся. Она думает, что он умер или же смертельно ранен.||0|}
{30|Врай считает, что королевские гвардейцы из Фейгарда замешаны в его исчезновении; возможно, они его завербовали.||0|}
{40|Врай просит меня найти причну случившегося с сыном.||0|}
{41|Мне стоит заглянуть в тавернну Вильгарда и в притон \"Пенная Фляга\" на севере Вильгарда.|20|0|}
{42|Я услышал, что мальчик заглядывал в Пенную Флягу некоторое время назад. Судя по всему, он отправился на запад от притона.||0|}
{80|Северо-западнее Вильгарда я нашел человека, видевшего, как Ринцель бьется с чудовищами. Ринцель, следовательно, покинул Вильгард по своей воле с целью посмотреть на Фейгард. Об этом нужно доложить Врай на севере Вильгарда.||0|}
{90|Я рассказал Врай правду про ее сына.|52|1|}
}|};
{jolnor|Шпионы в пене|1|{
{10|Йолнор из Вильгардской капеллы рассказал мне об охраннике возле Пенной Фляги, он думает, что тот - шпион Фейгардской королевской гвардии. Он просит меня убрать охранника подходящим способом. Таверна находится на севере Вильгарда.||0|}
{20|Я убедил охранника возле Пенной Фляги уйти после конца смены.||0|}
{21|Я начал сражаться с охранником возле Пенной Фляги. Мне нужно будет посмертно принести его кольцо Йолнору для доказательства его исчезновения.||0|}
{30|Я сказал Йолнору, что охранник убрался восвояси.|63|1|}
}|};
</string>
<string name="questlist_v069">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{bwm_agent|Тайный агент и чудовище|1|{
{1|Я встретил человека, ищущего помощи для своей деревни \"Черноводная Гора\". Предположительно, на его деревню нападают чудовища и бандиты и жители нуждаются в помощи извне.|||}
{5|Я готов помочь человеку и "Черноводной Горе" разобраться с проблемой.|||}
{10|Мы встретимся у заброшеной шахты. Он проползет через ствол шахты, а я спущусь вслед за ним.|||}
{20|Я пробрался через шахту и встретил его с другой стороны.Он был встревожен и назначил новую встречу возле горы на востоке.|||}
{25|Я услышал историю о Приме и деревне \"Черноводная Гора\", бьющихся друг с другом.|||}
{30|Я должен следовать горной тропе на пути к Черноводной деревне.|||}
{40|Я встретил человека снова на моем пути к Черноводной Горе. Мне предстоит прдолжать подниматься на гору.|||}
{50|Я сделал это. Сквозь и через заснеженые склоны Черноводной Горы. Человек говорил, что мне необходимо преодолеть ее. Следовательно, деревня Черноводная Гора почти достигнута. |||}
{60|Я дошел до поселения возле Черноводной Горы. Осталось поговорить с их атаманов Харленн.|||}
{65|Я поговорил с Харленн в поселении. Судя по всему, оно подвергается атаке множеством монстров, Аулэтом и белыми червями. Но даже это - ничто в сравнении с нападениями людей Прима.|||}
{66|Харленн думает, что жители Прима стоят за атаками чудовищ.|||}
{70|Харленн хочет послать меня с сообщением к Гутберду в Прим.Если примовцы не прекратят атаки на Черноводную, к ним будут приняты меры. Я иду говорить с Гутбердом в Прим.|||}
{80|Гутберд запретил своим людям помогать чудовищам. Я возвращаюсь доложить Харленн.|||}
{90|Харленн уверена, что примовцы все еще помогают монстрам.|||}
{95|Харленн посылает меня в Прим проверить, готовятся ли там к нападению на деревню. Необходимо искать подсказки возле Гутберда.|||}
{100|Я нашел несколько планов про наем солдат и нападение на поселение возле Черноводной. Возвращаюсь немедленно доложить Харленн.|||}
{110|Харленн благодарит меня за разведку.|115||}
{120|Чтоб прекратить нападения на Черноводную, Харленн заказала мне убийство Гутберда.|||}
{130|Я начал сражаться с Гутбердом.|||}
{131|Я рассказал Гутберду, что послан убить его, но оставлю его в живых. Он горячо поглагодарил меня и покинул Прим.|210||}
{149|Я доложил Харленн об уходе Гутберда.|||}
{150|Харленн поблагодарила меня за помощь. Хочется надеяться, нападения на деревню возле Черноводной теперь прекратятся.|500||}
{240|Я теперь доверенное лицо в окрестностях Черноводной Горы и могу пользоваться всем, что мне могут предоставить.||1|}
{250|Я не смогу помочь людям поселения у Черноводной Горы.||1|}
{251|С тех пор, как я помогаю Приму, Харленн не разговаривает со мной.||1|}
}|};
{prim_innquest|Хорошо отдохнувший.|1|{
{10|Я поговорил с поваром в Приме у основания Черноводной Горы. Задняя комната сдается, но занята неким Архестом. Схожу, спрошу у него, не раздумал ли он снимать ее. Повар, к тому же, посоветовал юго-запад Прима.|||}
{20|Архест не желает съезжать из комнаты. Но сказал, что почти убежден в возможности использования мной комнаты за соответствующую плату.|||}
{30|Архест нуждается в пяти бутылках молока. Пожалуй, я смогу отыскать его в окрестных деревнях.|||}
{40|Принес молоко Архесту. Он разрешил пользоваться его комнатой, я могу в ней отдыхать. Следует еще поговорить с гостиничным поваром.|50||}
{50|Я сообщил повару, что Архест разрешил мне пользоваться его комнатой.||1|}
}|};
{prim_hunt|Туманная цель|1|{
{10|Только по выходу из заброшенной шахты по пути к Черноводной Горе я встретил человека из Прима. Он умолял меня о помощи.|||}
{11|Прим нуждается во внешнем союзнике для отражения атак чудовищ. В связи с этим необходимо переговорить с Гутбердом, если все же я желаю оказать поддержку.|||}
{15|Гутберд находится в ратуше. Мне нужно всего лишь найти каменный дом в центре города.|||}
{20|Мы побеседовали с Гутбердом об истории Прима, который, по его словам, подвергался постоянным нападениям со стороны черноводцев.|||}
{25|Гутберд считает необходимым поговорить с мастером над оружием Черноводной Горы Харленн на тему \"почему (или зачем) они призывают горнодских чудовищ против Прима\".|||}
{30|Я поговорил с Харленн о нападениях на Прим. Она запретила своим людям в Черноводной Горе даже думать о Приме. Я возвращаюсь с докладом к Гутберду.|||}
{40|Гутберд все еще пребывает в уверенности, что люди Черноводной причастны к нападениям.|||}
{50|Гутберд посылает меня найти факты подготовки большого нападения на Прим со стороны Черноводной. Мне следует искать возле штаба Харленн, оставаясь незамеченным.|||}
{60|Возле штаба Харленн я нашел план нападения на Прим. Немедленно возвращаюсь доложить Гутберду.|||}
{70|Гутберд поблагодарил меня на помощь в нахождении доказательств агрессивных намерений соседей.|115||}
{80|В целях прекращения нападений на Прим, Гутберд заказал мне голову Харленн.|||}
{90|Я начал сражаться с Харленн.|||}
{91|Я сказал Харленн, что послан убить его, но позволю ему жить. Он горячо поблагодарил меня и покинул поселение.|210||}
{99|Я доложил Гутберду, что Харленн больше нет.|||}
{100|Гутберд поблагодарил меня за помощь Приму. Есть надежда, что нападения на Прим теперь прекратятся. В качестве благодарности он подарил мне кое-какие вещи и обещал радушный прием на будущее, так что я смогу пользоваться гостиницей в поселении Черноводная Гора.|500||}
{140|Я показал знак "Радушный прием" охраннику и получил беспрепятственный вход в гостиничную комнату.|||}
{240|Я теперь - доверенное лицо в Приме и могу пользоваться всеми службами.||1|}
{250|Я решил не помогать населению Прима.||1|}
{251|С тех пор, как я работаю в поселении Черноводной Горы, Гутберд не разговаривает со мной.||1|}
}|};
{kazaul|Огни в темноте|1|{
{8|Я проделал путь до гостиничного номера и обнаружил лидера группы магов, человека по имени Тродна.|||}
{9|Тродна очень заинтересовано в ком-то (или в чем-то), именуемом Казаул, и в содержании ритуала, называемого этим именем.|||}
{10|Я готов помочь Тродну найти сведения о ритуале, в частях манускрипта, разбросанного по частям в районе гор. Части ритуала Казаул слудует искать на горной тропе от Черноводной горы к Приму.|||}
{11|Мне необходимо найти две части заклинания и три части, описывающие сам ритуал, и вернуться к Тродну, как только отыщу все.|||}
{21|Я нашел первую половину заклинания Казаульского ритуала.|||}
{22|Я нашел вторую половину заклинания Казаульского ритуала.|||}
{25|Я нашел первую часть описания Казаульского ритуала..|||}
{26|Я нашел вторую часть описания Казаульского ритуала.|||}
{27|Я нашел третью часть описания Казаульского ритуала.|||}
{30|Тродна поблагодарил меня за найденные осколки древнего знания.|360||}
{40|Тродна просит меня положить конец размножению Казаулов, имеющему место быть неподалеку от Черноводной Горы. Там должна быть гробница у основания, которую необходимо исследовать.|||}
{41|Мне был выдан пузырек Святой Воды, который необходимо применить в гробнице Казаулов. Мне следует вернуться к Тродну, как только я найду и освящу гробницу.|||}
{50|В гробнице у основания Черноводной Горы я встретил стражника Казаула. Напевом заклинания Казаулов, я смог заставить стражника атаковать меня.|||}
{60|Я освятил гробницу Казаулов.|320||}
{100|Я увидел несколько форм оценки Тродном моей помощи в изучении ритуала и освящении гробницы. Но он все еще выглядит озабоченным проблемой казаулов. И с этим я ничего не могу поделать.||1|}
}|};
{bwm_wyrms|Нет бессилию!|1|{
{10|Херек на втором этаже деревни Черноводная Гора изучает белых змей, обитающих вокруг поселения. По-видимому, некоторые из змей имеют когти. Мне придется поубивать некоторых, чтобы найти их.|||}
{20|Я отдал 5 когтей белых змей Хереку.|||}
{30|Херек закончил изготовление восстановительного зелья, которое очень пригодится в сражениях со змеями в будущем.|150|1|}
}|};
{bjorgur_grave|Очнувшийся от сна.|1|{
{10|Бьоргур в Приме думает, что кто-то потревожил могилу предков, которая находится юго-западнее Прима, сразу за шахтой.|||}
{15|Бьоргур просит меня проверить гробницу и убедиться, что фамильный кинжал все еще в безопасности в усыпальнице.|||}
{20|Фулус в Приме тоже интересуется кинжалом Бьоргура, которым обладал еще бьоргуровский дед.|||}
{30|Я встретил человека, который держал в руках странно выглядящий кинжал в нижних частях гробницы. Он, должно быть, украл этот кинжал из усыпальницы.|||}
{40|Я положил кинжал на место в усыпальнице. Неупокоенные души теперь менее беспокойны, что достаточно странно.|20||}
{50|Бьоргур поблагодарил меня за помощь. Он сказал мне, что следует также поискать его родственников в Фейгарде.|110|1|}
{51|Я сказал Фулусу, что, помогая Бьоргуру, вернул фамильный клинок на его законное место.|||}
{60|Я отдал кинжал Бьоргура Фулусу. Он поблагодарил меня и вознаградил ... в некоторой степени.|170|1|}
}|};
</string>
<string name="questlist_v0610">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{erinith|Глубокая рана|1|{
{10|Северо-восточнее Одинокого Креста, я встретил Эринит, разбившего лагерь. Судя по всему, на него напали ночью и он потерял книгу.|||}
{20|Я готов помочь Эринит в поисках книги. По его словам, он потерял ее в радиусе нескольких деревьев от лагеря, возможно, к северу от своей стоянки.|||}
{21|Я готов помочь Эринит в поисках книги за 200 золотых. По его словам, он потерял ее в радиусе нескольких деревьев от лагеря, возможно, к северу от своей стоянки.|||}
{30|Я вернул книгу Эринит.|200||}
{31|Ему также требуется помощь с ранами, которые никак не заживают. Ему нужна большое зелье здоровья или же четыре стандартных.|||}
{40|Я дал Эринит зелье из костной муки для лечения ран. Его слегка напугало использование запрещенного лордом Геомиром зелья.|||}
{41|Я дал Эринит большое зелье здоровья для излечения ран.|||}
{42|Я дал Эринит четыре обычных зелья здоровья для излечения ран.|||}
{50|Раны затянулись и Эринит поблагодарил меня за помощь.|150|1|}
}|};
{hadracor|Пустошь|1|{
{10|По дороге к Башне Плоти, к западу от поста на перекрестке, я встретил группу дровосеков под предводительством Хадракора. Хадракору нужна помощь в отмщении нескольким осам, которые напали на его людей, когда они валили лес. чтобы помочь им отомстить, Мне придется искать больших ос неподалеку от бивака доровосеков и принести Хадракору пять осиных жал. |||}
{20|Я принес пять гигантских осиных жал Хадракору.|||}
{21|Я принес шесть гигантских осиных жал Хадракору. За помощь он наградил меня парой рукавиц.|||}
{30|Хадракор поблагодарил меня за помощь ему и остальным дровосекам. Также, он пообещал торговать со мной.||1|}
}|};
{tinlyn|Потерянная овца|1|{
{10|По дороге в Фейгард, неподалеку от Фейгардского моста, я встретил пастуха по имени Тинлин. Тот пожаловался, что четыре его овцы сбежали и не собираются возвращаться. И он не может отлучиться на их поиски.|||}
{15|Я согласился помочь Тинлину найти четырех овец.|||}
{20|Я нашел одну из потеряных овец.|||}
{21|Я нашел одну из потеряных овец.|||}
{22|Я нашел одну из потеряных овец.|||}
{23|Я нашел одну из потеряных овец.|||}
{25|Я нашел всех потеряных овец.|||}
{30|Тинлин поблагодарил меня за находку.|350|1|}
{31|Тинлин поблагодарил меня за поиски пропавших овец, но ничем не вознаградил.|200|1|}
{60|На меня напала одна из бешеных овец Тинлина и теперь я не смогу вернуть всех четырех ему.||1|}
}|};
{benbyr|Обкорнали|1|{
{10|Я встретил Бенбира возле Поста на Перекрестке. Он хотел свести счеты со старым \"бизнес-партнером\", Тинлином. Бенбир просит убить всех овец Тинлина.|||}
{20|Я согласился помочь Бенбиру найти тинлиновских овец и убить восемь из них. Найти их можно серверо-западнее Поста на Перекрестке.|||}
{21|Я стал бросаться на овец. Я смогу вернуться к Бенбиру, когда убью их восемь.|||}
{30|Бенбир был взволнован известием, что все овцы Тинлина мертвы.|520|1|}
{60|Я отказался помогать убивать овец для Бенбира.||1|}
}|};
{rogorn|В светлый путь|1|{
{10|Минарра на вершине башни Поста на Перекрестке видела банду разбойников, идущих от поста к Башне Плоти. Минарра уверена, что они похожи по приметам на людей, чьих голов ждет патруль Фейгарда. Если это - те самые люди, то их предводительствует исключительно безжалостный дикарь по имени Рогорн.|||}
{20|Я помогу Минарре найти банду грабителей. Мне просто нужно совершить путешествие по дороге от Поста на Перекрестке до Башни Плоти и искать их. Есть также подозрение, что они украли три части ценной картины и достойны смерти за свои преступления.|||}
{21|Минарра также посоветовала не верить ничему из того, что я от них услышу. А особенно - от Рогорна.|||}
{30|Я нашел банду разбойников на западной дороге, ведущей к Башне Плоти, предводительствуемых Рогорном.|||}
{35|Рогорн рассказал мне, что был облыжно обвинен в убийстве и воровстве в Фейгарде, несмотря на то, что в Фейгарде не бывал.|||}
{40|Я решил напасть на Рогорна и его банду. Я должен вернуться к Минарре с тремя частями ценной живописи, как только они умрут.|||}
{45|Я решил не убивать Рогорна и I have decided not to attack Rogorn and his band of rogues, but instead report back to Minarra that she must have mistaken the men she saw for someone else.|||}
{50|Минарра поблагодарила меня за разрешение вопроса с ворами и сказала, что моя служба для дела Фейгарда будет оценена по достоинству.|||}
{55|После слов об ошибочности поспешных выводов о людях, Минарра стала подозрительной, но все таки поблагодарила за поддержку.|||}
{60|Я помог Минарре.||1|}
}|};
{feygard_shipment|Фейгардские поручения|1|{
{10|Я встретил Гандорена, капитана стражи Поста на Перекрестке. Он рассказал мне о проблеме в Одиноком Броде, заставляющей стражников бдить больше обычного. По этой причине они не в состоянии выполнять часть обязанностей самостоятельно, им необходима помощь в самых обычных делах.|||}
{20|Гандорен попросил меня доставить груз из десяти железных мечей на южный пост.|||}
{21|Я согласился доставить груз ради возможности послужить Фейгарду.|||}
{22|Испытывая некоторое неудовольствие, я все же согласился доставить груз.|||}
{25|Я должен доставить груз капитану фейгардского патруля, остановившемуся в таверне \"Пенная Фляга\".|||}
{26|Гандорен предупредил меня, что в грузе заинтересована некая Айлшара и попросил держаться подальше от нее.|||}
{30|Айлшара действительно была заинтересована в грузе и предложила вместо патруля оказать помощь Норсити.|||}
{35|Если я захочу помочь Айлшаре, мне следует доставить груз кузнецу в Вильгард.|||}
{50|Я доставил груз капитану патруля в Пенную Флягу. Далее мне следует доложить Гандорену с Поста на Перекрестке, что груз доставлен.|||}
{55|Я доставил груз кузнецу в Вильгард.|||}
{56|Кузнец Вильгарда дал мне кучу металлолома, которую я должен отдать капитану патруля вместо вооружения.|||}
{60|Я доставил металлолом капитану патруля. Я должен доложить Гандорену с Поста на Перекрестке, что груз доставлен.|||}
{80|Гандорен поблагодарил меня за помощь в доставке.|400|1|}
{81|Гандорен поблагодарил меня за доставку груза. он никогда ничего не заподозрит. Мне следует доложиться и Айлшаре.|||}
{82|Я доложил и Айлшаре.|400|1|}
}|};
{loneford|Что течет по венам?|1|{
{10|Я услышал историю Одинокого Брода. Внезапно множество жителей заболели и некоторые даже умерли. Причина осталась неизвестной.|||}
{11|Необходимо определить причину заболевания в Одиноком Броде. Для этого стоит опросить местных и окрестных жителей о возможных причинах.|||}
{21|Стража Поста на Перекрестке уверена, что болезнь вызвана действиями священников и жителей Норсити.|||}
{22|Некоторые сельчане Одинокого Брода уверены, что болезнь принесла стража из Фейгарда, дабы заставить людей страдать больше, нежели обычно.|||}
{23|Талион, священник часовни Одинокого Брода, думает, что болезнь - дело рук Тени, наказание за отсутствие набожности.|||}
{24|Таевинн в Одиноком Броде подозревает Сьенна в юго-восточном сарае в причастности к эпидемии. Тем более, что Сьенн держит домашнюю скотину, несмотря на угрозы и протесты Таевинна.|||}
{25|В первую очередь, мне необходимо увидеть Ланду в таверне Одинокого Брода. Ходят слухи, что он видел чтото, что не может доверить никому.|||}
{30|Ланда поначалу спутал меня с кем-то. Он видел маленького мальчика, болтавшегося вокруг города как раз перед началом эпидемии. Поначалу он боялся со мной говорить, поскольку я был на похож на того парня.Быть может, он видел Эндора?|||}
{31|Ночью, после того, как он увидел мальчика, он также видел Букеза, берущего пробу воды из колодца. Что странно, Букез так и не заболел, в отличии от остальных жителей.|||}
{35|Я должен задать пару вопросов Букезу в часовне о том, что же он делал возле колодца и не знает ли он чего-нибудь об Эндоре.|||}
{41|Я заплатил Букезу за разговор со мной.|||}
{42|Я сказал Букезу, что готов последовать за Тенью.|||}
{45|Букез рассказал, что был послан священниками Норсити убедиться в победном шествии учения Тени в Одиноком Броде. Одновременно, они послали с каким то делом туда же мальчишку, Букезу же дали в нагрузку задание набрать проб воды из колодца.|||}
{50|Я напал на Букеза. Мне нужны доказательства его причастности, чтобы представить их Кулдану, капитану стражи Одинокого Брода.|||}
{54|Я отдал флакон, найденный у Букеза Кулдану.|||}
{55|Кулдан поблагодарил меня за раскрытие тайны эпидемии. Он начал поставку воды из Фейгарда взамен воды из местного колодца. Кулдан также рекомендовал мне посетить замок Фейгарда, если я захочу помогать в дальнейшем.|1500|1|}
{60|Я пообещал хранить историю Букеза в секрете. Если Эндор замешан в ней, он должен был иметь весомую причину. Букез же посоветовал навестить часовню хранителя в Норсити, если я захочу узнать больше о Тени.|1500|1|}
}|};
</string>
<string name="questlist_v0611">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{thorin|Удары и останки|1|{
{20|В пещере на востоке я нашел человека по имени Торин, который попросил меня найти останки его бывшего попутчика. Следует вернуть шесть частей останков.|||}
{31|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{32|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{33|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{34|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{35|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{36|Я нашел несколько костей в той же пещере, где встретил Торина.|||}
{40|Торин поблагодарил меня за помощь. Когда (и если) я вернусь, он выделит мне кровать для отдыха и зелье будет продавать.|400|1|}
}|};
{algangror|Только скрип. И - ничего.|1|{
{10|В одиноком доме на полуострове на северном краю озера Лаэрот в северо-восточном краю тамошних гор, я встретил Алгангрору.|||}
{11|У нее сложные отношения с грызунами и она нуждается в помощи по их травле и ловле в подвале.|||}
{15|Я пообещал помощь Алганроре. Я вернусь к ней, как только убью всех шестерых грызунов в подвале.|||}
{20|Алганрора поблагодарила меня за помощь.|500||}
{21|Она также предупредила меня, чтоб я никому не рассказывал о ней в Ремгарде. Там ее ищут по некоторым причинам, которые она не может сейчас мне рассказать. Я ни в коем случае не должен рассказывать, где она скрывается.||1|}
{100|I will not help Algangror with her task.||1|}
{101|Algangror won\'t talk to me, and I will be unable to help her with her task.||1|}
}|};
</string>
<!--
Incomplete translations:
{remgard|Все по порядку.|1|{
{10|Я достиг моста перед городом Ремгард.Охранник на мосту оповестил меня, что город закрыт и из него нельзя ни войти, ни выйти на время проведения расследования исчезновения нескольких горожан.|||}
{15|Я предложил свою помощь в раследовании исчезнования горожан.|||}
{20|Охранник попросил меня исследовать брошенный дом к востоку от северного края озера. Мне следует остерегаться местных жителей.|||}
{30|Я доложил охраннику у моста, что встретил Алгангрору возле заброшеного дома.|300||}
{31|Я доложил охраннику у моста, что заброшеный дом пуст.|300||}
{35|Я получил доступ в Ремгард. Думаю, пора нанести визит Джэйлду, стерейшине. Поговорить с ним о дальшейших планах. Джэйлд, возможно, будет в таверне на юго-востоке.|||}
}|};
-->
</resources>

View File

@@ -1,480 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">След Эндора</string>
<string name="app_description">Квестовый фентезийный RPG</string>
<string name="exit">Выйти</string>
<string name="exit_to_menu">В меню</string>
<string name="menu_pause">Пауза</string>
<string name="menu_settings">Настройки</string>
<string name="menu_save">Сохранить</string>
<string name="menu_load">Загрузить</string>
<string name="menu_save_gamesaved">Игра сохранена в слот №%1$d</string>
<string name="menu_save_failed">Ошибка сохранения! SD карта на месте?</string>
<string name="loadsave_title_save">Сохранить игру</string>
<string name="loadsave_title_load">Загрузить игру</string>
<string name="loadsave_selectslot">Выбери слот</string>
<string name="loadsave_slot_empty">(пустой)</string>
<string name="savegame_currenthero_displayinfo">уровень: %1$d, опыт: %2$d, золото: %3$d</string>
<string name="dialog_loading_message">Загрузка ресурсов...</string>
<string name="dialog_loading_failed_title">Ошибка загрузки</string>
<string name="dialog_loading_failed_message">Невозможно загрузить файл сохранения.\n\n:(\n\nВозможно файл испорчен или удален.</string>
<string name="dialog_loading_failed_incorrectversion">Невозможно загрузить файл сохранения. Данный файл создан более новой версией игры, чем запущенная в данный момент.</string>
<string name="dialog_close">Закрыть</string>
<string name="dialog_confirmexit_title">Выход</string>
<string name="dialog_confirmexit_message">Вы точно хотите выйти?</string>
<string name="dialog_paused_title">Пауза</string>
<string name="dialog_paused_message">Игра на паузе</string>
<string name="dialog_paused_resume">Продолжить</string>
<string name="dialog_monsterencounter_title">Схватка</string>
<string name="dialog_monsterencounter_message">Атаковать?\nСложность: %1$s</string>
<string name="dialog_monsterencounter_info">Информация</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Ур.:</string>
<string name="heroinfo_char">Обзор</string>
<string name="heroinfo_inv">Инвентарь</string>
<string name="heroinfo_wear">Надето</string>
<string name="heroinfo_skill">Навыки</string>
<string name="heroinfo_spell">Заклинания</string>
<string name="heroinfo_levelup">Уровень повышен</string>
<string name="heroinfo_level">Уровень</string>
<string name="heroinfo_totalexperience">Всего опыта</string>
<string name="heroinfo_wornequipment">Экипировка</string>
<string name="heroinfo_inventory">Инвентарь</string>
<string name="heroinfo_gold">Золото: %1$d</string>
<string name="heroinfo_actionpoints">Очки действия (AP):</string>
<string name="heroinfo_quests">Задания</string>
<string name="combat_attack">Атака (%1$d AP)</string>
<string name="combat_move">Движение (%1$d AP)</string>
<string name="combat_use">Вещь</string>
<string name="combat_spell">Заклинание</string>
<string name="combat_endturn">Конец хода</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Сбежать</string>
<string name="combat_begin_flee">Вы можете покинуть место схватки, указав направление, в котором хотите убежать.</string>
<string name="combat_flee_failed">Вы не смогли сбежать!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s атакует.</string>
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
<string name="combat_result_monstermiss">%1$s промахивается!</string>
<string name="combat_result_monsterhit">%1$s нанес вас повреждение на %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s наносит критический удар на %2$d hp!</string>
<string name="combat_result_heromiss">Ваша атака неудачна.</string>
<string name="combat_result_herohit">Вы атакуете, %1$s теряет %2$d hp!</string>
<string name="combat_result_herohitcritical">Вы наносите критический удар! %1$s теряет %2$d hp!</string>
<string name="combat_result_herokillsmonster">%1$s убит!</string>
<string name="combat_not_enough_ap">Не хватает AP для этого действия.</string>
<string name="combat_hero_dies">Вы падаете без сознания, но к счастью остались живы. Вы потеряли %1$d опыта.</string>
<string name="inventory_info">Инфо</string>
<string name="inventory_equip">Надеть</string>
<string name="inventory_unequip">Снять</string>
<string name="inventory_use">Использовать</string>
<string name="inventory_drop">Выбросить</string>
<string name="inventory_item_used">Вы использовали %1$s.</string>
<string name="inventory_item_dropped">%1$s был выброшен.</string>
<string name="inventory_item_equipped">Вы надели %1$s.</string>
<string name="dialog_loot_pickall">Подобрать все</string>
<string name="dialog_loot_foundgold">Вы нашли %1$d золота. </string>
<string name="dialog_loot_pickedupitem">Вы подобрали предмет. </string>
<string name="dialog_loot_pickedupitems">Вы подобрали %1$d предмет. </string>
<string name="dialog_groundloot_title">Предметы</string>
<string name="dialog_groundloot_message">Вы нашли несколько предметов. </string>
<string name="dialog_monsterloot_title">Победа</string>
<string name="dialog_monsterloot_message">Вы выиграли бой. </string>
<string name="dialog_monsterloot_gainedexp">Вы получили %1$d опыта. </string>
<string name="monster_difficulty_veryeasy">Очень легко</string>
<string name="monster_difficulty_easy">Легко</string>
<string name="monster_difficulty_normal">Нормально</string>
<string name="monster_difficulty_hard">Сложно</string>
<string name="monster_difficulty_veryhard">Очень сложно</string>
<string name="monster_difficulty_impossible">Невозможно</string>
<string name="actorinfo_class">Класс:</string>
<string name="actorinfo_difficulty">Сложность:</string>
<string name="actorinfo_health">Здоровье:</string>
<string name="actorinfo_attacksperturn">Атак за ход:</string>
<string name="actorinfo_movesperturn">Движений за ход:</string>
<string name="actorinfo_attack">Атака:</string>
<string name="actorinfo_criticalhit">Критический удар:</string>
<string name="actorinfo_defense">Защита:</string>
<string name="actorinfo_movecost">Цена движения (AP):</string>
<string name="actorinfo_basetraits">Боевая статистика без экипировки (базовая)</string>
<string name="actorinfo_currenttraits">Боевая статистика в экипировке (текущая)</string>
<string name="traitsinfo_attack_cost">Цена атаки (AP):</string>
<string name="traitsinfo_attack_chance">Шанс атаки:</string>
<string name="traitsinfo_attack_damage">Сила атаки:</string>
<string name="traitsinfo_criticalhit_skill">Шанс критического удара:</string>
<string name="traitsinfo_criticalhit_multiplier">Критический умножитель:</string>
<string name="traitsinfo_defense_chance">Шанс блока:</string>
<string name="traitsinfo_defense_damageresist">Сопротивление урону:</string>
<!-- <string name="key_required">Специальный ключ требуется для прохода.</string> -->
<string name="iteminfo_category">Категория: </string>
<string name="iteminfo_action_use">Использовать</string>
<string name="iteminfo_action_equip">Надеть</string>
<string name="iteminfo_action_unequip">Снять</string>
<string name="iteminfo_action_use_ap">Использовать (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Надеть (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Снять (%1$d AP)</string>
<string name="itemcategory_money">Деньги</string>
<string name="itemcategory_weapon">Оружие</string>
<string name="itemcategory_shield">Защита</string>
<string name="itemcategory_wearable_head">Можно надеть (голова)</string>
<string name="itemcategory_wearable_body">Можно надеть (тело)</string>
<string name="itemcategory_wearable_hand">Можно надеть (руки)</string>
<string name="itemcategory_wearable_feet">Можно надеть (ноги)</string>
<string name="itemcategory_wearable_neck">Можно надеть (шея)</string>
<string name="itemcategory_wearable_ring">Можно надеть (кольцо)</string>
<string name="itemcategory_potion">Лекарство</string>
<string name="itemcategory_other">Другое</string>
<string name="startscreen_continue">Продолжить игру</string>
<string name="startscreen_newgame">Новая игра</string>
<string name="startscreen_newgame_confirm">Вы потеряете текущую игру и героя. Вы уверены, что хотите начать новую игру?</string>
<string name="startscreen_about">Об игре/помощь</string>
<string name="startscreen_enterheroname">Введите имя героя</string>
<string name="startscreen_load">Загрузить</string>
<!-- <string name="conversation_title">%1$s сказал</string> -->
<string name="conversation_rewardexp"> [Вы получили %1$d опыта]</string>
<string name="conversation_rewardgold"> [Вы получили %1$d золота]</string>
<string name="conversation_lostgold"> [Вы утратили %1$d золота]</string>
<string name="conversation_rewarditem"> [Вы получили предмет]</string>
<string name="conversation_rewarditems"> [Вы получили %1$d предметов]</string>
<string name="conversation_next">Дальше</string>
<string name="conversation_leave">Уйти</string>
<string name="shop_buy">Купить</string>
<string name="shop_sell">Продать</string>
<string name="shop_infoitem">Инфо</string>
<string name="shop_buyitem">Купить (%1$d gold)</string>
<string name="shop_sellitem">Продать (%1$d gold)</string>
<string name="shop_yourgold">Ваше золото: %1$d</string>
<string name="shop_item_bought">%1$s куплен.</string>
<string name="shop_item_sold">%1$s продан.</string>
<string name="levelup_title">Уровень повышен</string>
<string name="levelup_description">Добро пожаловать на уровень %1$d!</string>
<string name="levelup_buttontext">Новый уровень</string>
<string name="levelup_add_health">Увеличить здоровье (+%1$d HP)</string>
<string name="levelup_add_health_description">Добавить %1$d к максимальному здоровью.</string>
<string name="levelup_add_attackchance">Увеличить шанс атаки (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Добавить %1$d%% к базовому шансу атаки.</string>
<string name="levelup_add_attackdamage">Увеличить силу атаки (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Добавить %1$d к базовой силе атаки.</string>
<string name="levelup_add_blockchance">Увеличить шанс блока (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Добавить %1$d%% к базовому шансу на блок.</string>
<string name="dialog_rest_title">Отдых</string>
<string name="dialog_rest_confirm_message">Вы хотите отдохнуть здесь?</string>
<string name="dialog_rest_message">Вы отдохнули и восстановили свое здоровье полностью.</string>
<string name="about_button1">Помощь</string>
<string name="about_button2">Авторы</string>
<string name="about_button3">Лицензия</string>
<string name="about_contents1">
Добро пожаловать в След Эндора, RPG с открытым исходным кодом на Android.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Форум игры andorstrail.com для вопросов и обсуждения.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Страница проекта на code.google.com для разработчиков.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, посещайте форум, чтобы обсуждать игру с другими игроками.&lt;br /&gt;
&lt;br /&gt;
Мы действительно хотим добавить некоторую информацию здесь о том, как играть :)&lt;br /&gt;
</string>
<!--
This is the GNU GPL v2 text, originally from
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
For translation of this text, you might be able to find a version in your language here:
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
-->
<string name="about_contents3">
Copyright (C) 2011 Oskar Wiksten&lt;br /&gt;
&lt;br /&gt;
Это бесплатное приложение; вы можете изменять ее и модифицировать согласно правилам GNU General Public License изданных Free Software Foundation; либо версии 2 лицензии, либо более позней версией.&lt;br /&gt;
&lt;br /&gt;
Игра создана с надеждой что она будет интересна, но БЕЗ ВСЯКИХ ГАРАНТИЙ; даже без подразумеваемых гарантии ТОВАРНОЙ ПРИГОДНОСТИ или ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ. Смотрите GNU General Public License для больших подробностей.&lt;br /&gt;
&lt;br /&gt;
Вы принимаете условия GNU General Public License вместе с установкой этой программы; если нет, смотрите &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
За исходным кодом и пожеланиями, пожалуйста, посетите страницу проекта на &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Приветствуем</string>
<string name="dialog_newversion_message">
Спасибо за загрузку игры След Эндора!\n\n
Запомните, игра находится в СТАДИИ РАЗРАБОТКИ, это означает что не все карты еще закончены.\n
Пожалуйста, посещайте форум проекта, чтобы получить более подробную информацию или внести свой вклад в проект (см. Об игре).\n
\n
Спасибо за отзывы!
</string>
<string name="questlog_title">Задания</string>
<string name="questlog_includecompleted_prompt">Выберите задания для отображения</string>
<string-array name="questlog_includecompleted">
<item>Спрятать завершенные задания</item>
<item>Включая завершенные задания</item>
<item>Только завершенные задания</item>
</string-array>
<string name="questlog_queststatus">Статус: %1$s</string>
<string name="questlog_queststatus_inprogress">В процессе</string>
<string name="questlog_queststatus_completed">Выполнено</string>
<string name="preferences_display_category">Показ</string>
<string name="preferences_display_fullscreen_title">Весь экран</string>
<string name="preferences_display_fullscreen">Показывать игру в полноэкранном режиме (необходим перезапуск).</string>
<string name="preferences_dialog_category">Диалоги подтверждения</string>
<string name="preferences_dialog_confirmrest_title">Подтверждение отдыха</string>
<string name="preferences_dialog_confirmrest">Задавать вопрос, хотите ли вы отдыхать при попадании в кровать. Иначе вы всегда будете автоматически отдыхать.</string>
<string name="preferences_dialog_confirmattack_title">Подтверждение атаки</string>
<string name="preferences_dialog_confirmattack">Показывать диалог \'Вы хотите напасть на ...?\' при атаке монстра.</string>
<string name="preferences_dialog_monsterloot_title">Показ результатов победы</string>
<string name="preferences_dialog_monsterloot">Выберите способ показа результатов схватки с монстром (золото, опыт, предметы).</string>
<string name="preferences_combat_category">Схватка</string>
<string name="preferences_combat_speed_title">Скорость схватки</string>
<string name="preferences_combat_speed">Выбор скорости атаки монстров.</string>
<string-array name="preferences_display_loot">
<item>Показывать диалог</item>
<item>Короткое уведомление</item>
<item>Не показывать</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Мгновенно (без анимации)</item>
<item>Быстро</item>
<item>Нормально</item>
<item>Медленно</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Движение</string>
<string name="preferences_movementmethod_title">Способ движения</string>
<string name="preferences_movementmethod">Способ движения и обхода препятствий.</string>
<string-array name="preferences_movementmethods">
<item>Прямо (базовый)</item>
<item>Обходить препятствия</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Активные воздействия</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Убрать все %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s шанс из %2$s</string>
<string name="iteminfo_effect_duration">(%1$d ходов)</string>
<string name="iteminfo_effect_works_on_source">На источник</string>
<string name="iteminfo_effect_works_on_target">На цель</string>
<string name="iteminfo_effect_works_when_hitting_target">При ударе цели</string>
<string name="iteminfo_effect_works_when_killing_target">За каждое убийство</string>
<string name="iteminfo_effect_works_when_used">Когда используется</string>
<string name="iteminfo_effect_works_when_equipped">Когда надет</string>
<string name="iteminfo_effect_decrease_current_hp">Лишает %1$s HP</string>
<string name="iteminfo_effect_increase_current_hp">Восстанавливает %1$s HP</string>
<string name="iteminfo_effect_decrease_current_ap">Лишает %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">Восстанавливает %1$s AP</string>
<string name="iteminfo_effect_increase_max_hp">Поднимает макс. HP +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Понижает макс. HP на %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Поднимает макс. AP +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Понижает макс. AP на %1$d</string>
<string name="iteminfo_effect_increase_movecost">Цена движения +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Уменьшает цену движения на %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Масштаб</string>
<string name="preferences_display_scaling_factor">Сделать все изображения на поле игры крупнее.</string>
<string-array name="preferences_display_scaling_factor">
<item>Нормальный размер</item>
<item>Крупнее в 1.5 раза</item>
<item>Двойной размер</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
<string name="inventory_assign">Назначить быстрый слот</string>
<string name="inventory_assign_slot1">Слот №1</string>
<string name="inventory_assign_slot2">Слот №2</string>
<string name="inventory_assign_slot3">Слот №3</string>
<string name="inventory_unassign">Убрать из быстрого слота</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">Виртуальный джойстик</string>
<string name="preferences_movement_dpad_position">Показать на экране виртуальные кнопки для управления движением.</string>
<string name="preferences_movement_dpad_minimizeable_title">Минимизировать джойстик</string>
<string name="preferences_movement_dpad_minimizeable">Если виртуальный джойстик включен, позволить минимизировать джойстик нажатием на его центр.</string>
<string-array name="preferences_movement_dpad_positions">
<item>Выключен</item>
<item>Правый нижний угол</item>
<item>Левый нижний угол</item>
<item>Внизу в центре</item>
<item>Слева в центре</item>
<item>Справа в центре</item>
<item>Левый верхний угол</item>
<item>Правый верхний угол</item>
<item>Сверху в центре</item>
</string-array>
<string-array name="preferences_movement_dpad_positions_values">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
</string-array>
<string name="actorconditioninfo_constant_effect">Постоянный эффект</string>
<string name="actorconditioninfo_effect_every_round">Каждый ход</string>
<string name="actorconditioninfo_effect_every_full_round">Каждый полный ход</string>
<string name="bulkselection_totalcost_buy">Сумма покупки: %1$d золота</string>
<string name="bulkselection_totalcost_sell">Сумма продажи: %1$d золота</string>
<string name="bulkselection_select_all">Всё</string>
<string name="bulkselection_sell_confirmation_title">Вы уверены?</string>
<string name="bulkselection_sell_confirmation">Вы действительно хотит продать %1$s? Этот предмет %2$s и вы не сможете его вернуть.</string>
<string name="skill_title_weapon_chance">Точность удара</string>
<string name="skill_title_weapon_dmg">Сила удара</string>
<string name="skill_title_barter">Торговец</string>
<string name="skill_title_dodge">Финты</string>
<string name="skill_title_barkskin">Дубленая кожа</string>
<string name="skill_title_more_criticals">Ловкость</string>
<string name="skill_title_better_criticals">Жестокость</string>
<string name="skill_title_speed">Скорость в бою</string>
<string name="skill_title_coinfinder">Охотник за сокровищами</string>
<string name="skill_title_more_exp">Способный ученик</string>
<string name="skill_title_cleave">Ближний бой</string>
<string name="skill_title_eater">Пожиратель трупов</string>
<string name="skill_title_fortitude">Выносливость</string>
<string name="skill_title_evasion">Трусость</string>
<string name="skill_title_regeneration">Регенерация</string>
<string name="skill_title_lower_exploss">Неудачник</string>
<string name="skill_title_magicfinder">Искатель магии</string>
<string name="skill_title_resistance_mental">Сильный разум</string>
<string name="skill_title_resistance_physical_capacity">Несокрушимое тело</string>
<string name="skill_title_resistance_blood_disorder">Безупречная кровь</string>
<string name="skill_shortdescription_weapon_chance">Увеличение шанса атаки</string>
<string name="skill_shortdescription_weapon_dmg">Увеличение силы атаки</string>
<string name="skill_shortdescription_barter">Хорошие цены при торговле</string>
<string name="skill_shortdescription_dodge">Увеличение шанса блока</string>
<string name="skill_shortdescription_barkskin">Сопротивление урону</string>
<string name="skill_shortdescription_more_criticals">Увеличение шанса критического удара</string>
<string name="skill_shortdescription_better_criticals">Увеличение силы критического удара</string>
<string name="skill_shortdescription_speed">Увеличение количества очков действия</string>
<string name="skill_shortdescription_coinfinder">Высокий шанс найти золото</string>
<string name="skill_shortdescription_more_exp">Больше опыта при убийстве монстра</string>
<string name="skill_shortdescription_cleave">Восстановление очков действия за каждое убийство</string>
<string name="skill_shortdescription_eater">Восстановление очков здоровья за каждое убийство</string>
<string name="skill_shortdescription_fortitude">Увеличение здоровья при каждом повышении уровня</string>
<string name="skill_shortdescription_evasion">Увеличение шансов при бегстве</string>
<string name="skill_shortdescription_regeneration">Восстановление очков здоровья каждый ход</string>
<string name="skill_shortdescription_lower_exploss">Уменьшение количества потерянного опыта при смерти героя</string>
<string name="skill_shortdescription_magicfinder">Увеличение шансов найти магические предметы</string>
<string name="skill_shortdescription_resistance_mental">Устойчивость к психическим воздействиям</string>
<string name="skill_shortdescription_resistance_physical_capacity">Устойчивость к физическим воздействиям</string>
<string name="skill_shortdescription_resistance_blood_disorder">Устойчивость к воздействиям на кровь</string>
<string name="skill_longdescription_weapon_chance">Увеличивает шанс атаки на %1$d на каждый уровень навыка.</string>
<string name="skill_longdescription_weapon_dmg">Увеличивает мин. и макс. силу атаки на %1$d на каждый уровень навыка.</string>
<string name="skill_longdescription_barter">Уменьшает разницу между ценой покупки или продажи и базовой ценой на %1$d процентов на каждый уровень навыка.</string>
<string name="skill_longdescription_dodge">Увеличивает шанс блока на %1$d на каждый уровень навыка.</string>
<string name="skill_longdescription_barkskin">Увеличивает сопротивление урону на %1$d на каждый уровень навыка.</string>
<string name="skill_longdescription_more_criticals">Увеличивает любой существующий шанс критического удара используемой экипировки на %1$d %% на каждый уровень навыка (процент существующего значения, а не процентных пунктов).</string>
<string name="skill_longdescription_better_criticals">Увеличивает любой существующий критического умножитель используемой экипировки на %1$d %% на каждый уровень навыка.</string>
<string name="skill_longdescription_speed">Увеличивает колчество очков действия (AP) на %1$d на каждый уровень навыка.</string>
<string name="skill_longdescription_coinfinder">Увеличивает шансы найти золото в останках монстра на %1$d %%, и увеличивает количество найденного золота на %2$d %% на каждый уровень навыка (но не более верхнего лимита на золото для этого монстра).</string>
<string name="skill_longdescription_more_exp">Увеличивает количество очков опыта, дающегося за победу монстрами на %1$d %% на каждый уровень навыка.</string>
<string name="skill_longdescription_cleave">Дает +%1$d очков действия (AP) за каждое убийство на каждый уровень навыка.</string>
<string name="skill_longdescription_eater">Дает +%1$d очков здоровья (HP) за каждое убийство на каждый уровень навыка.</string>
<string name="skill_longdescription_fortitude">На каждом последующем уровне максимальное количество очков здоровья (HP) будет повышаться на %1$d на каждый уровень навыка. Это не применяется задним числом, только к последующим уровням.</string>
<string name="skill_longdescription_evasion">Уменьшает вероятность неудач при попытке бежать %1$d %% и шанс, что ближайший монстр будет атаковать, на %2$d %% на каждый уровень навыка.</string>
<string name="skill_longdescription_regeneration">Дает +%1$d очков здоровья (HP) каждый ход на каждый уровень навыка.</string>
<string name="skill_longdescription_lower_exploss">Уменьшает потери очков опыта при смерти героя на %1$d %% на каждый уровень навыка (процент существующего значения, а не процентных пунктов). После %2$d уровней навыка исчезают все потери опыта, вызванные смертью.</string>
<string name="skill_longdescription_magicfinder">Увеличивает шансы найти неординарные предметы на %1$d %% на каждый уровень навыка.</string>
<string name="skill_longdescription_resistance_mental">Снижает шансы пострадать от психических воздействий на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относятся, например, ошеломление или слабость.</string>
<string name="skill_longdescription_resistance_physical_capacity">Снижает шансы пострадать от физических воздействий на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относится, например, усталость.</string>
<string name="skill_longdescription_resistance_blood_disorder">Снижает шансы пострадать от воздействий на кровь на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относятся, например, яд или кровотечение.</string>
<string name="skillinfo_action_levelup">Повышение уровня</string>
<string name="skill_current_level">Текущий уровень: %1$d</string>
<string name="skill_current_level_with_maximum">Текущий уровень: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Чтобы повысить уровень этого навыка вам нужно иметь уровень не менее %1$d навыка %2$s.</string>
<string name="skill_prerequisite_level">Чтобы повысить уровень этого навыка вам нужно иметь уровень опыта не менее %1$d.</string>
<string name="skill_prerequisite_stat">Чтобы повысить уровень этого навыка вам нужно иметь не менее %1$d %2$s (базовых характеристик).</string>
<string name="skill_number_of_increases_one">Вы можете выбрать один навык для увеличения.</string>
<string name="skill_number_of_increases_several">Вы можете выбрать %1$d навыков для увеличения.</string>
<string name="levelup_adds_new_skillpoint">Этот уровень дает вам очко для увеличения навыков!</string>
<string name="loadsave_save_to_new_slot">Создать новый слот для сохранения игры</string>
<string name="loadsave_save_overwrite_confirmation_title">Перезаписать сохраненную игру?</string>
<string name="loadsave_save_overwrite_confirmation">Это игра содержит героя с другим именем (%1$s), не совпадающим с именем тегущего героя (%2$s). Вы уверены, что хотите перезаписать сохраненную игру?</string>
<string-array name="iteminfo_displaytypes">
<item>Обычный</item>
<item>Необходимый для задания</item>
<item>Легендарный</item>
<item>Экстраординарный</item>
<item>Редкий</item>
</string-array>
<string name="actorconditioninfo_category">Condition category: %1$s</string>
<string-array name="actorcondition_categories">
<item>Духовное</item>
<item>Меньтальное</item>
<item>Физическое</item>
<item>На кровь</item>
</string-array>
<string name="traitsinfo_base_max_hp">Макс. HP:</string>
<string name="traitsinfo_base_max_ap">Макс. AP:</string>
<string name="menu_save_saving_not_allowed_in_combat">Невозможно сохранить игру во время боя.</string>
<string name="preferences_optimized_drawing_title">Оптимизация рисования</string>
<string name="preferences_optimized_drawing">Отключить, если вы видите графические глюки. Включение этой опции приводит к перерисовыванию только измененных участков экрана в каждом кадре.</string>
</resources>

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